#Slay the spire 2

7946 messages · Page 8 of 8 (latest)

mortal loom
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ps,. theere are no bludgeons or hemos in my deck

mortal loom
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Dexerity? Where we're g oing, we don't need no... Dexerity.

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The queen needs to work on her critical weakness to Tear Asunder

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You know the run is good when you have 4 elites in act 1 and act 2

mortal loom
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And we';re in it folks, 4 in a row again

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Queen got merc'd by a 21x14 Heavenly Drill

mortal loom
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5 in a row

plain leaf
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Man ans here I am still struggling to do any 10

mortal loom
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6 in a row.

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Queenie, i'm sorry

mortal loom
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If not, it's probably a bad idea to use me as ac omprasion point 😄

patent geode
mortal loom
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because like who cares it's mt2, it's not actually all that hard.

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Fun game!

patent geode
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Very fun yeah

mortal loom
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also! Easy game if you know what you're doign and pay like a mediocum of attention

patent geode
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Abysmal story writing, but the lore was still neat.

mortal loom
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Yeah, tehy uh, can't write their way out of a box

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it's very vibes on visuyals etc

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I have 522 hours in MT2 and am basically done, barring a new faction being released

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and i never bothered to finish all railforged/wurmkin combos on C10

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(I got every single other clan combo to C10 and titan killed)

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I'm at 499 in STS2, and i dont see that stopping (both these numbers are inflateds by leaivng the game open, mind)

mortal loom
# plain leaf Man ans here I am still struggling to do any 10

But more seriously, some advice that might help:

-StS2 is a gmae of snowballing. the logner you can keep a run going, the more likely you'll win said run, because it all adds up
-Related to the above, this means 1 or 2 point increases in damage/decreases in damage taken can be a really really really big deal - I have lost a fuck ton of runs because i took a few bad fights and dusddenly i dont have the hp t osurvive a bad turn.
-This means removing at your first shop is generally a bad idea. Instead, use your cash to buy relics, potions, a good attack etc. There can be some exceptions (like my necrobinder run, i started with the Silken Tresses, got GLam on a Severenace, and imeidatley removed a strike to make it more likely i drew my Glam'd Severance, because that's a hugedamage spike to play)
-Relatedly relatedly, an early shop is very good. A lot of my routes will go for early shops just because of how good they are - Greed into a shop can easily result in a 4 elite, no campfire act (okay, this is a bit ballsy, but i've done similar).
-Whale bonuses are best when tehy make you strong now. Greed is great if there's a shop in the first 3 floors, 4 is pushing it, and pretty worthless beyond then. Lava rock is basically a "oh god, i have no useful choices and a very safe act" etc.

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Conch is mega powerful now, because a free lantern + bag of prep on every single elite fight for the rest of the game is v. stronk

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Similarly, stuff like Large Capsule or Politice are voltaile but strong

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Likewise, the upgrade a strike and defend is just... generically quite strong

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I love that aggression is the fist clench meme

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Annnnnnnd i broke my streak by doing math wrong

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i thoguht i was alive with 2 hp

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no

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no i was not

patent niche
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many such cases

placid dirge
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I have a giant fucking loss streak from what just feels like luck of the draw sometimes

Just gotta keep practicing ig

patent niche
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managed to pull out my last Defect run with the power of enchanted Gunk Up+ and a lot of vulnerable, but it really didn't feel like I earned it, that was not a great deck

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slightly worse topdecks on the Doormaker fight and I would have died

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(or, to be fair, if it had been anything other than Doormaker because I could basically play straight through all his gimmicks)

dry glacier
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Even Anointed? /hj

dry glacier
dry glacier
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I think playing a bit shit into Aeonglass killed me here, but it is what it is

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hella fun run either way

plain leaf
patent niche
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interesting starting choice of rares

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what do we think

honest tundra
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Aggression is safest

patent niche
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potential 4 elite act 1 so I like Agg here

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agg it is

plain leaf
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None are great openers to help with early fights

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More lategme payoffs

patent niche
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game immediately gives me two Angers, two Rages and Expect A Fight

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OK game I see what you're doing here

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this feels like a very archetypically Ironclad hand

honest tundra
patent niche
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I need to do some fairly aggressive deck thinning here but I also got Brand later and that's helping a lot

plain leaf
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Brand is a fun pet card of mine but it’s definitely a lower blue rare

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Value

patent niche
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got through all of Act 1 wildly flailing at people and then nearly died to the martyrdom on the boss

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that would have been embarassing

patent geode
patent geode
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That thing will get ya.

plain leaf
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That’s what kills me on waterfallmore than anything

rocky stone
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Waterfall Giant be like that, yeah

patent niche
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OK, this was easily my best ironclad run

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tons of strength, shuriken and fan for strength + block from all the Anger spam, intangible to cover for my total lack of defence

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and then it turns out History Course + Cascade is wild because you just play a 0 energy cascade at the end of your turn and it plays a full-energy one for free at start of turn

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oh god the cascades are playing more cascades

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Vakuu has taken over I don't get to play the game any more

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every turn of Queen fight I just watch 8-15 cards fire off in a totally random order, select cascade with Headbutt, play one bound card and then end turn

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flawless strategy

rocky stone
shrewd vault
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don't the secondary cascades play for X=0 unless you have chemical X or the first cascade is Shrymp'd?

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oh, I guess History Course works for that

patent niche
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history course meant none of them were costing me any energy

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so they did chain properly

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History Course seems like an insane power spike for what you need to do to get it

shrewd vault
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nice. I'll need to remember that. I managed to put together a good infused Cascade deck with whirlwind which was great...except that if cascade isn't free, whirlwind is just a big whiff

patent niche
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a lot of my runs have gotten to the end of Act 2 with me thinking "I don't know, I hit hard but I can't block well, not sure I can pull this out" and then Act 3 goes "have intangible, and history course, and a bunch of trivial elite fights" and then the final boss kind of melts

plain leaf
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Flail knight can be killer act 1 but the reward is worth it

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If you can’t risk taking him your build is in a bad place anyways most likely

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Bigger issue is the curse until act 3

rocky stone
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History Course is so good

rocky stone
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The act 1 event is the treasure map

patent niche
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thank you Leafy Poultice but this really wasn't what I was going for

patent geode
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One of my favourite events since the fight and the curse are a risk, but the reward is also worth it.

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Compared to the Act 1 chest, which I used to really like until I realised that the potion is kinda just the correct option almost always.

patent niche
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wearing my fake rolex and my real rolex on opposite wrists

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took my Uproar deck all the way to Doormaker, forgot how Doormaker worked for a second, exhausted all four of my Uproars and one of my two Claws in one uproar string on turn 2 and then had to quickly improvise a kill out of Progressive Algorithm and potions to get 7 Dark orbs and let them tick up to lethal while hiding behind my Buffer 6

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funniest boss kill I've managed yet

mortal loom
mortal loom
mortal loom
patent niche
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I have not tried Stoke, what makes it so good?

mortal loom
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It's dead branch

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It's dead branch that makes upgraded cards when you upgrade it.

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Generating cards is insanely strong.

delicate fractal
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well its not really

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since it exhausts other cards

mortal loom
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Esp when you start with it.

delicate fractal
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its an even trade

mortal loom
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That's still generating cards.

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You destroy a bunch of junk and get back upgraded cards

patent niche
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I would be worried about Random Bullshit Go: The Deck filling up with random nonsense, but I guess you can be selective with it

mortal loom
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The things about card generation is that it ignores rarity when printing cards

delicate fractal
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ah interesting

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thats never stated lol

mortal loom
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So you get piles of rare cards etc

mortal loom
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This is how good stoke is - I started with 1 copy.

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And took 2 more of the course of the run

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I was routinely stoking the impervious

plain leaf
mortal loom
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... That is a terrible way to make conclusions about a card

placid dirge
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I get myself killed with good cards all the time because I suck shit at the game

mortal loom
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The gambit wants to be in small decks, it def has high risk attached.

But the key is it's only attack damage that will kill you

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You can still take status damage etc

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It's really really good on Necrobinder, since osty talking damage doesn't count for killing you

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But any class can make use of it. Aggressively thinning your deck during combat so you can constantly replsy it makes you invincible. Duping it with Dollys mirror, Bing bong...

shrewd vault
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Nostalgia or History Course is the dream, of course. Barricade, etc.

mortal loom
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Runic pyramid also

placid dirge
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lost floor 1 to the fucking parasite frog

mortal loom
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Oof

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that elite is rough

placid dirge
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I'm on A2 is the worst part

mortal loom
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That's fine!

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don't beat yourself up for having stuff go wrong

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Just figure out why it went wrong and do better next time 🙂

placid dirge
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I think it in large part came from me trying to do a route with like, 2 elites in a row

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on floor 1

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no potions or anything

mortal loom
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That can wo- oh , yes, no potions makes it risky

placid dirge
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which, I couldn't have known I would get no potions, but also you start with no potions so probably best to play a bit cautious floor 1

mortal loom
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PParasitefrog also tends to punish you very hard for not splitting it before it puts a second set of infections in your deck

placid dirge
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I feel like a decent amount of enemies also punish not having AoE or not being particularly good at managing the cycles of the enemies

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which is fair

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because knowing how to work with those cycles is important

mortal loom
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AOe is helpful in sts2, but you can compensate for aoe with really good single target too

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i.e aoe is nice in the pariste frog fight, but if youc an just blow up one of hte paraistes as soon as it spawns

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the fight gets a lot simpler

placid dirge
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I'm liking StS2 Ironclad a lot more than StS1 Ironclad

mortal loom
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It's so much better

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I think all the Sts2 versions are much bette,r honestly

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more depth, more interesitng things to do

placid dirge
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mhm

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I kind of miss watcher but also don't

mortal loom
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I don't >.>

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I mean, i think she's salvaged as a cahracter, and i'd like to see a reworked version of her

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but the sts 1 version sucked

placid dirge
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okay my deck is already feeling nice floor 2

mortal loom
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Yeah?

placid dirge
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all the non-starting cards

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idk how well this would hold up later on but rn it's very fun and it feels like it synergizes

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...so long as I don't get overzealous and blow myself up with self damage

mortal loom
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(just a quick note - floors refer to indivual floors, and there a re 50 of them. Acts is what yo umean here)

mortal loom
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@patent niche But yeah, gjust in general, anything that makes cards from your hcaracter pool in some way - should be strongly ocnsidered, as this is a very strong effect

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Discovery is really, really good

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Splash also, thoguh that'sother classes cards lol

shrewd vault
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I really appreciate how gambling on cards is such a strong effect. Chaos effects are often just sort of useless gimmicks, but StS2 expanding them more has been great

mortal loom
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The biggest thign ot rember with stoke is that Strike is an awful card

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and Defend is just an okay card

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So blowing all those up fro a fresh hand of (upgraded) cards is really strong

patent geode
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Especially since Stoke should be replacing cards you're not terribly married to.

mortal loom
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Also stoke is inherently self scaling

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Give it long enough and it will fish up an ashen strike

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At which point the boss usually dies

patent geode
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Yeah, it's one of the better pieces for exhaust synergy.

mortal loom
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(it also does very well with feel no pain, you just take ashen strike yourself, dark embrace)

patent geode
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The old Stoke was a stronger card, but I like the new stoke more

mortal loom
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But really stoke + fnp is a won run

patent geode
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It can at times feel a bit awkward if you're tight on energy, but even then it should be fine.

mortal loom
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the old stoke was stronger in that it enabled infinites

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but htat's about it

patent geode
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It was probably one of the more consistent cards for that, but I'm fine with infinites being inconsistent.

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Also very fun if you manage to roll into a forgotten ritual.

mortal loom
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Infinites bieng consistnet is horrible for game health

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Anyway, if you take Stoke...

you want card draw, that's free. (Battle trance is actually very good, Dark embrace)
You want energy generation/cheats. Stampede works very well with SToke because you make attacks, stampede plays them for you

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you want Feel no pain (duh)

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because now stoke is Handsize -1 x3(4) block.

patent geode
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Fuel for the fire, quite literally.

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I'm myself focused on learning to make decks which function at 3 energy (either through being low to the ground or having energy generation through cards) as well as figuring out which block cards are worth upgrading for their breakpoints.

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It's funny how difficult it can be to know whether or not a card is worth upgrading when most if not all it gives you is additional block

patent niche
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I will never leave Neow's Capsule behind because I love gambling

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Neow's Capsule does not love me back

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starting to develop a grudge against Venerate

mortal loom
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Ohj?

patent niche
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it spends an awful lot of time as nothing but a deferred 1 energy cost on using Falling Star multiple times, and it eats up a lot of draw space while it's doing it

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and as such it annoys me more than actual Curses because I usually get something more significant in exchange for the curse

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it can be handy depending on what you add, but even then it's mostly in the sense that the effort to pull it out of the deck and put a different source of star-gen in doesn't seem worthwhile compared to just taking Hidden Cache or whatever on top of it, so you end up with both

mortal loom
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Okay, you're just playing regent really badly.

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Enabling Falling star alone is really good

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It's a solid upgrade - 3 stars immediately for 1 energy is very, very useful

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Enables taking astral pulse, Guiding star

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It's just a really solid starter card

patent niche
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feels like a rough one to spend an upgrade on, although I admit I am very fond of Falling Star

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very possible I'm terrible at this, Regent is by far my least played

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so I will try upgrading it in a few runs and see what happens

mortal loom
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I mean, you shouldnt alwaysd upgrade it

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it';s just that stars are really good

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and `1 energy, 2 stars

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or 1 energy 3 stars is a good rate

patent niche
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I'm more fond of either Hidden Cache (way better rate on an acceptable delay) or the various things that get you stars while still swinging or blocking

mortal loom
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Well, sure, thoser arent's tarter cards (although the uncommon star one sucks, because it fucks you draw)

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SHining Striike

patent niche
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I think I've only ever grabbed it in situations where I had a lot of draw going on anyway

honest glade
cloud tapir
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oh
that's a solid pick

honest glade
mortal loom
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Kinda expecting Tesla Coil to eat a nerf.

patent geode
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Would not surprise me

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2x is much more than 1x it turns out.

sweet remnant
patent geode
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Oh that's neat

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Not exactly game breaking, but neat.

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It's a bit difficult though to call something like that a massive buff, due to being dependent on two rares, but it's a nice one to have.

mortal loom
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If i die in act 1

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i'm really not going to feel bad about it.

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HOW DID I MAKE IT THROUGH THIS ACT

mortal loom
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Died in act 3

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Late act 3!

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COulda won with some different choices too

honest glade
patent geode
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Impressive to get through it still, but yeah multiple hard room fights suck

patent niche
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got this on a shiv silent

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it's gilding the lily a tiny bit but I will not say no

patent geode
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Nice

patent geode
patent niche
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very much not

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also allows me to mercilessly bully the Hunter-Killer with serpent form because all the 0 damage shivs still proc it

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Bulk Up and mummified hand

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OK, we've won

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oh, this is such a hard choice

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on one hand Reaper go Brr, on the other hand I have mummified hand

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I think I have to go for the Creative AI flex

patent geode
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Creative AI would be my choice for the hell of it, especially with the hand

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Reaper Form is nice but it doesn't seem like you need the offense, whilst Reanimate is essentially a big block card.

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(a big block card which I'm not wholly sold on the rate for, but reanimate 30 when upgrades isn't nothing considering it carries over.)

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Oh yeah, if anyone wants to play the co-op later feel free to ping me; still haven't tried out that mode.

patent niche
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I do not have enough campfires for all this god tier stuff I keep getting

shrewd vault
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co-op is a lot of fun. I've heard 2 player co-op might be harder, but 3P is kind of just breezy. Especially since you have to restart the ascension climb, so your first couple of runs are just absolutely bullying the spire

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I'd be down to play...but by the time I get back from work I think it'll be midnight your time 😅

patent niche
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just a tiny bit of Monarch's Gaze

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extremely long, slow and safe queen fight as I threw a few Weakened shivs at her every round and she did nothing to me back, but sometimes you just need to close out the run without anything flashy

plain leaf
# honest glade

I’d be worried about being vulnerable early unless you can just just cast cards like crazy

plain leaf
patent niche
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overdoing things, adding unnecessary flashy bits to things that are already beautiful

patent geode
hybrid fern
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feral is so good, i think i was underrating it!

patent geode
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It is

hybrid fern
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its like echo form but for only like a 5th of his cards

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or their, but its also cheaper

patent geode
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Also surprisingly okay to pick as an early speculation (especially with the reworked Tesla), since Defect can struggle a bit with scaling

patent geode
patent niche
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I don't think I've used Tesla yet

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claw has gone gangbusters a few times

patent geode
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So it's quite good now.

patent niche
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Shatter 2 shatter less expensively?

hybrid fern
plain leaf
hybrid fern
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wait THE HUNT works on bosses?

rocky stone
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it does

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and you get two rare drafts

patent geode
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The status cards which generate ephemeral statuses are my favourites.

patent geode
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Another neat trick is that if you have the relic which gives you a power card as an option every other fight, try to line it up with the boss for a guaranteed rare power as one of your choices.

patent geode
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Here's an interesting conundrum: I have the choice between Glacier and All for One in a deck with Jackpot and a few zero cost cards already, and both options are good.

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I'm inclined to pick up Glacier for the defense, to shore up that particular weakness, but All for One is fun.

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(I was rewarded with a glacier two rooms later, so today's lesson is to always gamble because you will be rewarded.)

shrewd vault
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This is also why you should always pick jackpot

patent geode
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It's not always worth it, but it's good enough on its own and has some fun synergies.

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I'm also up to 2 All for Ones and 3 Glaciers.

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I can't advice that you build like this, but I have mittens so it's all a okay

patent geode
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A fitting end. One minor takeaway is that gambling chips works really well with the earrings.

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As well as the fact that sometimes our dear demon friend doesn't in fact take control of your entire first turn. I should've been paying more attention in regards to the exact line, but still funny to me that I ended up with playable cards in hand during turn 1.

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Might've drawn them off of generating a status in hand from the boss and Mr. V for some reason didn't see them due to this, but yeah didn't pay too much attention there ;p.

placid dirge
mortal loom
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WHAT

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Stampede ignores Grand finalke's restrictions

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Really, thne non-exhausting Dominate wasnt even teh strongest thing this deck was doing

patent niche
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Misplay that gets me killed on a hard fight: "oh well, run it back"
Misplay that loses me 1d3 extra hp on an easy fight: "I am eternally shamed by this, run's over"

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regent starting transformations: Genesis and Hidden Cache, which snagged a free upgrade later

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I see I beg for literally any high-star cost cards this run

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not you Royal Gamble

delicate fractal
patent niche
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I took it and it is doing work now I actually have the deck rolling

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since with my 3x Child of the Stars I can just keep the upgraded Royal Gamble around and then play it for a zillion block + a zillion stars whenever I need to

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but right out of the gate it was a bit awkward having three amazing star gen cards and nothing to spend 'em on

delicate fractal
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yeah fair

mortal loom
# delicate fractal royal gamble is good ok

It's fine, but in this case it's kinda worthless because misc is already rolling in Star generation.

The use card are child of stars & radiate, by in and off itself it doesn't do anything with miscs initial setup.

patent niche
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although it is a funny monkey's paw because at that point I was looking for anything with a big number in the blue diamond and it technically qualifies

mortal loom
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I just wouldn't take it there, it's too risky

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Cards that don't do anything are a big question mark

patent niche
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I would not have survived Crab without it, so it was a worthwhile pickup

patent geode
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The crab taketh

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Though sometimes it feels like the challenge with crab is whether or not you can survive the big 38/57 damage attack

mortal loom
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THE POWER IS MINE

mortal loom
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POOWER

patent niche
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well this totally trivialised Test Subject

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star deck would have done it by itself because you can bank so much power on the turns he's dead, but this was funnier

mortal loom
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jackpot noises

patent niche
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I need to buy more jackpots

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I always see it and go "nah, not the time" but it's a monster

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OK this guy is adorable and I want one

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damn, Neow, I wonder which of these three I take

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also oof ouch starting with two curses from Neow's Bones hurts

shrewd vault
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I think the first time I got jackpot really colored my opinion of it: as a neow reward on defect in multiplayer. It turns out adding Flanking and constant vulnerable makes Jackpot pretty good

patent geode
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Defect has the added bonus of Turbo and Supercritical being in the 0-cost pool.

mortal loom
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but outside of that it's just a massive attack that hits like a truck, and thenm make a bunch of extra value

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it's v. easy to get a distorted vieww of it

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Mainly because you wiull most often see it from Regent

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and regent's 0 cost pool is funky due to having a bunch of 0 energy cost, high star cost stuff

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which makes it seem "worse' than it actually is

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No lighter, 0/10 run

shrewd vault
mortal loom
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I mean it's acutallyu fine to ujse on regent

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you just have to build into having pletny of star gen to really leverage it

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which is... agian, fine

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I think it's weskest on regent and silent

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but it's good on every class

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sigh watching the sts2 stratergy chat get worked up about stampede is a garbage card is demorizling

patent niche
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I have 23 cards and was going to do a fairly broad deck, but then I got two Hangs by end of Act 1 and Capture Spirit to draw through really fast

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time to remove as much as possible

patent geode
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Hang in there

patent niche
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got down to 18 cards by the finale, with 3 graveblasts and 2 neurosurges

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this poor Queen

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Scythe removed the minion and got the deck down to 12 cards round 1

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block literally irrelevant, nobody can kill me before the hang loop deletes them

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praise be to the meat cleaver

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didn't quite have time to get the Negative Pulses and Drain Powers out before the run ended but it wasn't a problem

hybrid fern
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ok i got tent so it doesnt matter, but the fact that it said rekindle sort of obfuscated my initial rating of pumpkin candle, it doesnt have MAX CHARGES? that makes it quite a bit better to me

rocky stone
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Yeah you can stack up charges

shrewd vault
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how does the new candle feel without tent?

plain leaf
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Hang is really good

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Especially in boss fights

mortal loom
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Beta patch out

shrewd vault
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Changed Neow's Scroll Boxes Silken Tress relics: swapped downsides and pools
meaning Silken Tress takes your gold and Scroll Boxes doesn't?

mortal loom
rocky stone
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oh, Prism rework?

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wonder what it does now

shrewd vault
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Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
it does everyone?!

mortal loom
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New Infested prism is signfianctly more infested, evil

rocky stone
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what's it do?

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does it give you Infestation now?

mortal loom
mortal loom
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every time you play a skill, it's damage goes up that turn by 3.

mortal loom
# mortal loom

Aeonglass is now "You better fucking bring Compact or a way to exhaust, sucker"

mortal loom
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Basically it's a super-gremlin nob

rocky stone
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I was gonna say, yeah

mortal loom
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...That's different

shrewd vault
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huh

mortal loom
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Oh, also, prism increases it's buff every cycle

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so you start giving it +6 for that turn, then +9

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..try not to make it to +9, lol

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and it never stops attacking now

plain leaf
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Nice ironclad needed more than just a strike

#

Guessing this is for bash, dismantle and bludgeon

honest glade
#

HOLY SHIT

plain leaf
cloud tapir
#

praise fuckin' be

patent geode
patent geode
patent niche
#

Mummified Hand needed a buff?

#

shatter nerf very reasonable

patent geode
#

Shatter should still be really damn good yeah

patent niche
#

I like the Sunk changes

#

more health and a less restrictive damage cap makes him a bit less of a mandatory beatup experience

patent geode
#

I do think losing both block and going back to the 20 health cap are both rather significant changes yeah.

#

I don't have the names for the attacks of each enemy memorized (preposterous, I know), so can't really comment on the punch construct and boat changes

#

But overall it seems like part of the continuing trend to make the later acts more difficult and the first one a bit easier.

mortal loom
#

I have lost a couple of runs to it so far

#

you really have ot have a way to delete statuses

#

(uin fact that's been my main complaint,o it's very much do you have a way to cleanse stauses or not?_)

mortal loom
#

Also, who even cares about Bad Luck?

mortal loom
#

Dream Hudimifer 5 color, 5 energy Clad

patent niche
#

I have drawn nothing but offensive cards on Gardeners turn 1 three times today

#

my attempt to catch up to my other characters' ascensions on Ironclad is not going well

#

at least Soul Fysh got absolutely rinsed

#

not that that's hard

placid dirge
#

getting solid w/ ironclad I think

dry glacier
#

I'm not sure how I feel about the changes they did to Aeonglass, but it definitely feels a lot scarier now. Me having 2 Compacts + Purity + Diadem made me live real easy

mortal loom
#

My main concern with it is it really feels like you have a status solution or you just die right now

#

Which is more game warping than I'd like

hybrid fern
#

Finally everyone is above asc7

spare shoal
#

this is a 3-player run

#

our regent is infinite block

#

with beacon of hope

honest glade
#

god i love particle wall

spare shoal
#

mine initial hand

mortal loom
#

Queenie

#

i keep telling you

#

you gottta work on your critical weaknesst o being TORN ASUNDER

placid dirge
#

yo this game is fun as fuck

#

cooking up genuine dogshit but it's my genuine dogshit

patent niche
#

I love vuln decks

plain leaf
#

big bully is fun

#

not to mention collosus being such a great bblock card

patent niche
#

that's the A5 run down

plain leaf
#

oh wow, just went straight to the queen, you need some big burst to do that

patent niche
#

clone dominate + spamming molten fist meant I scaled insanely quickly

#

and since my damage is heavily dependent on stacking Vuln as high as possible for Bully and Dominate scaling I decided to not bother stacking the minion and then the queen

dry glacier
#

I love Scythe start

mortal loom
#

Fuck. You. Aeon. Glass.

light garden
#

shame i only got this enchantment by act 3

honest glade
#

soul's power only shows up in act 3

manic kestrel
#

which is definitely for the best

mortal loom
#

Yeah, gods and fishes can you imagine

mortal loom
#

THis seems bad.

patent geode
# mortal loom

Oh yeah, haven't had the chance to play StS2 since the update but the changed version of Infested is kinda similar to the Gremlin Nob, huh.

plain leaf
#

Had an a10 run that was just struggling start to finish smd yet somehow got halfway through second boss test subject

#

Didnt help I got the deal 5 when you block card as my starter rare

patent geode
#

Ah yeah juggernaut can be a struggle..

#

I'm not wholly sure how good it is tbh since I generally pick the other options when presented to me, but I don't think it's as good as Serpent Form at least.

plain leaf
#

I’m not keen on serpent form either tbh
It can output good damage but 3 code means getting it out is a struggle

#

I straight up tried to transform it late game which was a mistake I’ll admit but I lacked the damage output to really win and I could get my defensive powers up fast enough to protect myself from test subject

#

Got vakuu with worthless boons too

honest glade
#

juggernaut and serpent form are both amazing

mortal loom
#

The main difference is that it doesnt keep the gain permantly (Thank fuck)

#

but it gets it much much more aggressively

sweet remnant
spare shoal
#

???

rocky stone
#

lmao

#

Electrodynamics was such a based card

sweet remnant
patent geode
#

It's nice to have your daily run, get fern plus 8 potion slots, and get a fairly comfortable win.

#

Having had the chance to fight the new version of the hourglass boss though, I like the level of complexity. It feels rather clean in a way similar to other bosses.

mortal loom
#

the counterplay to it's statuses are iether have a powerful cleanse/dsxhaust mechanic

#

or somehow have output that curshes it without playing many cards

#

This deck just flat out bricked to Doormaker.

#

Conversly, this one made it through,mostly because Diamond Diadem is in fact, that stupid

#

and i still took 45 damage

#

Compared to test subject taking... 7 hp.

patent geode
#

On a different note, I was going to use this as an example of a run where I'd lose because of Prismatic Gem (and tbh I did get kinda close to during act 2 before the boss, due to expectedly poor card rewards), but then yeah.

#

I guess gambling wins yet again ;p.

#

Turns out Vicious and some cards with vulnerability is quite good when you also have Mummified Hand.

#

Though the hero of the run was honestly Pyre in conjunction with the hand, since 5 and later 7 or even 8 energy is really, really nice, whilst Mummified hand helped ensure I had some block up rather consistently. Getting weak on Ironclad was also as good as usual, since he's the class with the worst access to it typically I believe (either him or Defect, but Defect can get it as a common).

mortal loom
#

Clad only has it on Uppercut now

honest glade
#

most normal defect run

#

ice cream + several subroutines + several turbos + creative ai + echo form + neurosurge + double energy

#

not a single x cost card in the deck either

patent niche
#

Hang decks are comically easy to get going if you get it early, I just threw all the souls in here so I could draw the entire deck every turn

mortal loom
#

Dear Aeonglass: We've had our issues. We've talked a lot. So i just wanted to takew this moment and say:

FUCK YOU

dry glacier
#

Holy shit I thought you had Mystic Lighter in there but no, it's just a Tracking moment

mortal loom
#

Also, perfect act 3

#

Not a single Drip of hp lost

mortal loom
#

After an incredibly frustrating ironclad loss (I had 110 max hp going into act 2, full health ,and then... yyeah. it went badly)

dry glacier
#

Many such cases

mortal loom
#

This was the act path.

dry glacier
#

Speaking of Act 2, how are your vibes on the new Prism?

mortal loom
#

Into Decimilpedie, whcih was the only elite i couldn't crush

#

It's rough! tough fight! kinda like it?

dry glacier
#

ough

mortal loom
#

Might be al ittle overtuned

#

This was where that same deck was midway throguh act 1

#

so it really gives you an idea how badly things crashed and burned

#

Just zero energy or ways to cheat the expenmmsive stuff =/

#

into a bunch of shitty fights

dry glacier
#

😔

mortal loom
#

Very frustrating!

#

Anyway, overall, i think NuPrism is good, i kinda miss it givng energy and maybe wouldnt mind that coming back?

#

and maybe it could loose 1 damage on it's buff - i think it scales a little too hard.

#

but overall i think it's very healthy for the game

#

and i hope alternate act 2 has simialry challenigng fights

honest glade
#

the spirit of Gremlin Nob lives on but now he has a multihit attack

#

truly nature is beautiful

mortal loom
#

Aeonglass needs some looking at right now, because it's very binary

#

you either mulch it with insane damage, or some way of evaporiting it's status effects

#

or you just fall over and die

patent niche
#

so Music Box + Make It So is my new favourite Regent Shenanigan

#

just an endlessly increasing tide of punches

plain leaf
#

yeah that combo is so fun

patent niche
#

also frees you up to add whatever the fuck you like to your deck because your engine is self-sustaining anyway

#

so I'm just window shopping Skills

#

yeah I think this build has legs

#

now at A6 on everyone, getting through it

shrewd vault
#

Music Box doesn't always hit, but when it hits it hits

plain leaf
#

it lets you go really defensive while also maintaining defense which is super important

patent geode
#

(I'm guessing you meant for one of those two to be offense?)

patent geode
#

I'm not sure if this is a hot take, but I think I like Hunter Killer's current design more than the prism, though I enjoy both.

#

The reason for the comparison being that HK and prism are both about punishing playing a ton of cards, but HK asks you to think about order compared to prism which is just about card type.

patent niche
#

basically every elite in Act 2 really has it out for spam decks aside from Mr. Millipede, who is more of a pure stat check

#

I felt slightly bad for the most recent Entomancer I fought, who got turned into soup by a 24-stack Flak Cannon

patent geode
cloud tapir
patent geode
#

I have to track my current winstreak manually since I play almost exclusively Random, and they only track winstreaks per class, but I'm not sure how I am on a winstreak of 4 (decent but not amazing) when every deck I've built has been me having fun with it.

#

Two prismatic gem runs that somehow worked out, with this one being offered enough footworks that I got Honed for it.

#

I'll say that even if I believe Prismatic Gem is a fun pick rather than a good one, having 4 energy still feels great.

spare shoal
#

I love doing custom runs with hoarder and specialized

#

got 15 boost away and later on a bunch of smokestacks

patent geode
#

What do they do? Much as I play this game I haven't touched dailies, multiplayer, or even custom runs yet lol.

#

Just living my life, playing random.

spare shoal
#

hoarder is "when you pick a card you pick 2 extra copies, and you can't remove cards at the store"

#

specialized is "you start with 5 copies of a random card"

#

but hoarder applies to specialized, so you start with 15 copies instead

#

often is a pretty bad deck, but it lets you go ham with some of the effects and get silly

#

I had an interesting run the other day with the silent where most of my deck was Murder, so I went all into drawing stuff to cycle it very fast and then deal 40+ damage each turn

patent geode
#

Having lots of one card is either heaven or hell.

#

Like was picking all the powers I did the right choice? Most likely not, but powers are fun.

honest glade
patent geode
#

Trust me, nice as it is Afterimage is not why I had 154 block lmao.

#

It contributed maybe 10-15 or so in this instance, being generous.

#

It was moreso Shadowmeld, 3 Footworks, and 2 relics which both gave dexterity.

honest glade
#

ah.

patent geode
#

Shadowmeld is a really good card since it's essentially a 0 mana copy of each other block card you play that turn, and thus at worst typically a 0 mana defend.

#

The all star of the run was definitely Hunter though, since even though Doom later made it difficult to proc it did help ensure I actually got some decent cards.

hybrid fern
#

Not sts2 but still semi on topic I was playing some modded one and i actually screamed Out loud when I saw this, I see this in my nightmares

#

Penlin nob?

honest glade
#

thats terrifying

hybrid fern
#

Its gremlin nob but it has the pen nib relic

#

That's it, I survived but the pure fear it emanates is insane

patent geode
hybrid fern
#

For sure, there are so many good mods, I played a lot of one but never touched modded til now, Downfall is incredible, Biomes too

#

My favorite 2 mods that I hope they put in 2 are having all your relics on ur character like ror2 and a mod that ragdolls all character and enemy rigs when they die

rocky stone
#

Downfall is very fun

stark junco
#

question for folks: what have you found is a good card to have "imbued" on?

#

the thing that plays a skill immediately at the start of a fight

#

I think I found a decent combo with the silent sly cards, as they often give a nice bonus. Like the one that poisons everyone, or the one that gives you extra energy

#

getting a free play of that at the start of a fight is pretty good

#

I could also see getting it on any forge skill from the regent

patent geode
#

Defect is for example consistently really good with Imbued since they have a bunch of big skills which generate orbs, such as Glacier.

pliant night
#

Imbued Reanimate on Necrobinder is pretty cracked

patent geode
#

Days is also very good, even if it's not a boss killer

#

But in general Defect, Necro, and oft Regent have really good options.

stark junco
#

god imbued on defect seems just super strong

patent geode
#

Silent and Ironclad are good too ofc, but their skills are generally for the immediate turn (with a few exceptions).

#

Leg Trip for example is quite nice since Aeonglass for example begins combat with a very aggressive attack

patent geode
pliant night
#

oh imbued flanking is pretty nice too in multiplayer

#

(just going on times I've personally had it)

patent niche
#

the most powerful one I've ever landed was on Regent, let me check the card name

rocky stone
patent niche
#

yeah that was the one

#

imbued Decisions Decisions and I had The Smith in my deck

patent geode
patent niche
#

so every so often I just deployed a 130 damage Blade on turn 1

pliant night
#

Imbued the Bomb is definitely the silliest

patent geode
pliant night
#

💀

patent geode
#

I think it should also work like you want it to with X-cards, where it doesn't take all your energy.

rocky stone
#

just don't Imbue Phantom Step 😛

patent geode
#

But I haven't had that combo myself yet as far a I can remember.

patent niche
#

I am quite fond of The Bomb

#

it's cleaned up a lot of runs

patent geode
rocky stone
#

so it more or less just skips the first turn

pliant night
#

Imbued Nightmare is also quite silly

#

very high variance lol

#

tho obviously not as good as decisions

patent niche
patent geode
#

Overall I'd say that as long as you draft your deck with Snecko in mind as a possibility, Imbued should consistently be good.

patent niche
#

it's basically that one ancient proc that sets a bunch of rooms to 1hp

patent geode
#

Might not be as good as the other options you'll get, but it should be good.

patent niche
#

hello scrolls, I block for two rounds and then we're done

patent geode
#

Overall I like it a lot.

#

The neutral pool of cards is really good in this game overall

patent niche
#

I will also never not buy hidden gem and take loads of damage gambling on it

#

it's such a long shot but feels so good

pliant night
#

Oh speaking of colorless, imbued shockwave is solid

#

just start with shitting out a ton of debuffs on everyone

patent geode
#

Hidden gem is a gem

patent geode
#

And Catastrophe is good value

patent niche
#

I've only got Catastrophe from potion pulls thus far

#

I do want to do a Jackpot or Cata run at some point but I keep not having cash for them when they show up

patent geode
#

IME a decent bit of the game is about energy efficiency, especially since achieving a baseline 4+ energy is much rarer now than in the first game.

mortal loom
#

@patent niche You have asked why S toke is good before

patent niche
#

lmao

#

I had a stoke/Ashen Strike run going earlier today but sadly got dunked before I could get any reliable block to go with it

#

what was this one?

mortal loom
#

You mostly just want FNP

#

Stoke, FNP, Dark Embrace and osme other bullshit

#

bad act 2, but limped through Decimillipede

patent niche
#

yeah that was what got me

#

I did have FNP but the draw gods did not favour me in that fight

mortal loom
patent niche
#

I am coming to quite like Pommel Strike + as an early grab + upgrade

#

solid damage common and not a waste of space later

mortal loom
#

I hate to break it to you, i thin kthat hapepned by accident, lol

patent niche
#

oh it usually does for me too

mortal loom
#

One two thre... GUAAAAAAAAAAAAAARDDDSSSS!!!!!

#

Hullo, you are being Sworded.

sweet remnant
#

Man Infected Prism may actually be a worty succestor to Nob now

cloud crane
#

Yeah I didn’t know it’s changes going in and it went from easy as fuck to deal with to playing a skill based build is living hell

patent geode
#

It has taken the record for highest damage enemy attack in the game for me, with a 162 damage swing (technically speaking 54x3).

#

I lived.

mortal loom
#

Sir.

#

You are being Sworded.

patent geode
#

Lol, had a run yesterday where they were hitting me for 109 damage or so, but I persevered.

#

Mainly by finally killing their first phase before I got got
.

honest glade
honest glade
mortal loom
#

No, but the basic thing of punishes skills and the third attack is the nastiest one is intact

honest glade
#

fair

mortal loom
#

This is bullshit!

#

I didn't even finish drawing my entire deck!!

mortal loom
#

wtf mega crit.

mortal loom
patent geode
#

Also, trust me I know about it going up lol.

mortal loom
#

I see no problems

patent geode
#

I took 8 damage :(

#

Six more turns like this and I would have been cooked.

mortal loom
#

I am sorry, but you're fired Test subject

patent geode
#

That's a lot of relics

mortal loom
#

Thge giveaway is the parasol.

patent geode
#

Admittedly 4 of them are the cheap ones, but still. (Also a data disk that early is the dream.)

mortal loom
#

I would like to note that the tent did basically nothing

#

Because i full healed for entering a campfire anyweasy >.>

patent geode
#

The fact that big decks are rather decent in the game anyway has helped feather shine even more.

honest glade
#

...are there any relics better than the tent

#

actually there probably are in singleplayer

#

driftwood comes to mind

#

in multiplayer tho, theres like no way for anything to be better than tent tbh

patent geode
#

Like tent is okay, but I would personally rather have Data Disk for example.

#

Pantograph can also easily be run-winning (or at least help ensure you don't die to the attrition of the double bosses in Act 3).

#

Paper Krane is dirty if you can get it.

honest glade
#

data disk is good but like

#

there are a lot of runs, even on the defect, where it isnt too good

patent geode
#

Mummified Hand, Kunai, Shuriken, Razor Tooth, sometimes Rainbow Ring, Tough Bandage, Belt Buckle, and more come to mind as others I like more than tent.

patent geode
honest glade
#

most of these have requirements before theyre particularly good

honest glade
#

its not equally good on every run

#

tent is just always absurdly good

mortal loom
#

Game

honest glade
#

pantograph is fantastic as an anti-ascension-10 mechanism

mortal loom
#

you have to give me white star before i kill 3 elites

patent geode
#

Fresnel Lens is an event relic, but fuck if it ain't absurd.

mortal loom
#

Thankfully you have provided a 4th elite in act 1

#

and i'm still at 65 hp

honest glade
#

a lot of the ancient relics are ridiculous yeah

patent geode
honest glade
#

those are the main relics that actually contend with tent imo

#

eh fair

patent geode
mortal loom
#

Tent is... really over rrated

#

People are obssed with it

honest glade
#

oh yknow why

mortal loom
#

But like, it's,... fine?

honest glade
#

because in multiplayer, tent is actually that good

patent geode
mortal loom
#

there's shop relics that are much stronger

#

Like the ghost seed

patent geode
plain leaf
#

tent depends on the time you get it
an early tent is really good

spare shoal
#

Tent is great

mortal loom
#

This is actually unfair as a choice.

plain leaf
#

you can be aggressive without sacrificing upgrades

spare shoal
#

Its good by itself and amazing in multi or with shovel/weights/cookout

honest glade
#

basically in multiplayer theres a third option at rest sites by default

patent geode
mortal loom
#

Punch dagger is anotehr i'd probably say is better than tent.

honest glade
mortal loom
#

(if you have a good target)

patent geode
mortal loom
#

i mean, again, the issue is these things are contenxtual and trying to make universual claims

#

is v. dumb

honest glade
#

so what tent does in multiplayer is keep everyone healed up and give everyone extra upgrades

patent geode
#

But all four are good I think.

mortal loom
#

This is the rest of my deck that isnt strikes

#

so i think Offering is probably the play

#

even though pyre and an upgrade is very good here

#

...

#

THAT WAS WORTH 200G

honest glade
#

in singleplayer there are way better relics tho yeah

mortal loom
patent geode
honest glade
#

mummified hand is my favorite relic tho

patent geode
#

Energy begets more energy

mortal loom
#

This is turn 2.

patent geode
#

Feels like Paper Krane would fuck hard in multiplayer.

honest glade
#

oh for sure

mortal loom
#

Well, this run is over.

#

I just got hadned storybook

honest glade
#

storybook?

mortal loom
#

Storybook is the name of the ancient relic that gives you the Brightest Flame relic

honest glade
#

ah

#

yeah

#

oh wait actually

#

2 more contenders for best relic:

#

chosen cheese and dragonfruit

mortal loom
#

Cheese is fine, but ti does a lot less than you'd think

#

(penguin, rpofessioanl killjoy)

patent geode
plain leaf
#

I rarely go cheese
only if I really don't want more commons

patent geode
#

I should probably be less of a hipster and force myself to pick it more, but ugh

patent geode
#

I wonder if Oddly Smooth Stone might not save me more hp per run than either of those two provide, genuinely.

patent geode
#

The mittens are probably my favourite relic from the candle lady in terms of enjoyability.

mortal loom
#

Ironclads of unusal lung volume

#

The saved the run decision.

#

Honestly dunno if crossbow woulda been better than ironclub, but the club certianly drew me a lot of cards

#

so

patent geode
#

20 max hp is quite good with the flame it turns out.

placid dirge
placid dirge
#

It seems kinda ass even if funny

mortal loom
#

You tell me.

#

(Yes.)

#

(it's very good)

placid dirge
#

Fr?

#

I mean

Actually yeah fair now that I'm thinking about it

patent geode
mortal loom
#

The max hp penalty is pretty big

#

but yes, Frensel lense is strong

mortal loom
placid dirge
#

I'm thinking of it in comparison to like, more involved setups

Whereas Primal Force does seem like it immediately allows a higher damage output without relying on needing to buff up

patent geode
mortal loom
#

and it's really, really not hard to end up hurling rocks for 40 damage

#

Just having Primal Force+ and vuln means each rock is 30 damage

#

a strike will do... 9 damag for the same energby

patent geode
placid dirge
#

So like, if you have sword boomerang and twin strike but no strength gen you can make them better by using primal force

patent geode
#

Yup

mortal loom
#

Or if you don't wnat to keep giving the enemy strength with FIGHT ME

#

or you can't cast it, because you have 1 energy left

#

Make rock.

#

throw rock.

patent geode
#

It's one of those cards which provides enough damage to make do all on its own

#

Making it a very efficient pick

mortal loom
#

Yeah, the big thing is it just lets you turn your junk attacks into better cards

#

as always, you dont need unlimited damage

#

you just need

#

Enough

patent geode
#

Case in point I recently won a run where one copy of Speedster was my primary source of damage lol

#

It was a lot, but it worked.

#

Eventually.

mortal loom
#

1 energy 15 damage is often "enough" a lot of the time

patent niche
#

I like the regent one that makes zero cost "rocks" out of your draw pile slightly more but I have had several runs carried entirely by Primal Force

spare shoal
#

the regents builds that go "I don't care what I have in my deck, it goes in the square hole" are very fun

mortal loom
#

you are thinking CHAAAAAAARGE!!!

patent niche
#

That's the ticket

mortal loom
#

ioh, sorry, CHAAAARGE!!

#

it only has two !!

patent niche
#

solves a lot of problems

mortal loom
#

GUAAAAAAARDS!!! is the one with !!!

patent niche
#

curses and statuses b gone

patent geode
#

The new one is still very good, but man I got why they nerfed that one haha.

mortal loom
#

They swapped it with Begone, more than nerfing it

#

but yes, its' a lotm ore reaosnable

patent niche
#

Starting to get my legs under me with Regent now

#

which isn't really in theme, I should be getting someone else's legs under my chair

#

Took a while to figure out how to stay alive

mortal loom
#

Card creation, win.

patent niche
#

Defect has the opposite problem for me, where I'm trying to do a run staying vaguely on theme and then I end up with 500 "when you X do Y" and "when you Y do Z" powers and suddenly every card I play triggers 50 damage procs and a slot machine's worth of lights basically no matter what it is or what I'm trying to do

#

which was to be fair how StS1 defect worked too

mortal loom
#

Gods and fishes i need an adrenline or a tactican so badly

#

DEATH TO BUGS

#

I regret to inform everyone that Test Subject suffered a fatal suckerpunch moments later.

patent geode
mortal loom
#

The main thing was breaking infinites

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which i agree with

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though i miss old Begone for being a ridic nuke

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(the new version is healthier tho as well)

placid dirge
patent geode
#

But it's one of those cards which encourages you to play it unfairly.

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(unfairly here meaning using it for infinite combos.)

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I'd compare it to M. Blink Kitten in MtG; a really fun card which unfortunately is a tad bit too easy to break in twain.

stark junco
#

I need to multiplayer with some of you nerds I need to leech your luck and brains

stark junco
#

Oo, interesting thought idea. A mini boss from sts1 comes back as a player character. Who are you picking?

patent niche
#

Gremlin Leader, with a whole horde of different lesser gremlins that you spawn and use to tank for you or do different stuff

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but they keep legging it so they're not like Osty

patent geode
#

Though most of my play pattern is about picking cards and somehow winning

stark junco
#

I'm in work foe the next three hours

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But soon orange. Soon

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Thank you

plain leaf
#

Then

patent geode
sweet remnant
#

Give me Spectral Blade again

patent geode
#

I can be trusted with intangible

stark junco
#

Wonderful

mortal loom
#

ROCK

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Boy penguin, you have a lot of unupgraded atttacks! How will you possibly use minutrized cannon?"

honest glade
#

rock :)

mortal loom
#

Rock.

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Unclear on existance of stone

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have only found ROCK

honest glade
mortal loom
#

Rock.

honest glade
#

rock.

mortal loom
#

Rock.

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Queen exploded when she tried to attack me and i had 12 flame barrier on me

#

she did not have 12 hp to spare.

stark junco
#

god I love rock

patent geode
mortal loom
#

Regent things are happening

sweet remnant
#

Its still so funny to me that Death's Door keys off self-dooming with Neurosurge

sweet remnant
#

The Corrupted Heart emoji is sending me

shrewd vault
#

I didn't know there was an emoji wheel! How do you get to it?

sweet remnant
#

Press V, trust me

placid dirge
#

I am having the most absurd run of all time

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clone adrenaline + mini tent

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I am just

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doing damage with speedster

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with my uhhhhh

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I think2 56 adrenaline

shrewd vault
#

At that point vaakuu's earrings would be speedrun tech

plain leaf
#

aw dang it, missed one of the kids and they died

patent geode
patent niche
spare shoal
#

I am more scared of hunter killer than all these guys combined

patent geode
#

Since elites at least give good rewards.

stark junco
#

God I'm shaking apart at the seams with this deck but somehow it's one of my best

spare shoal
#

random trash defect is so good

stark junco
#

B-B-B-B-BREAKDOWN

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And after shunting it in the face with all those orbs I'm right back up to a whole new fancy set of orbs and burning through half my bad cards

#

this greebled bastard only cost me 4 health and half of that was lighting myself on fire. I'm about to explode all over him

patent niche
#

every successful defect run I have feels like Random Bullshit Go

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everything works together in a very sideways and confused manner

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whereas Silent tends to have some form of well-oiled machine

patent geode
#

Ah yes, well oiled.

plain leaf
#

Ironclad has very defined packages

shrewd vault
#

I think that might be part of why I'm good at defect and so bad at ironclad

radiant plaza
#

archetype freedom tier list
S - Necrobinder (every archetype/synergy can play every other synergy), Defect (ball out of control)
A - Silent (Sly works with everything but Shiv and Poison will compete for space), Regent (Creation can play other archetypes, most Regent synergy options are decently splashable)
B - Ironclad (pick a gimmick and play it)

plain leaf
#

ironclad is heavily about assembling combos that work well together
like tremble/dominate or blaze/inferno/mantle

radiant plaza
#

conversely I think Ironclad probably has some of the strongest card combos in the game

#

mf can just become a living block wall and never need to spend energy on it again, or gain 50 fucking strength and drop the doom Whirlwind on you

patent geode
#

I talk about archetypes from a design perspective, but for the most part you're picking cards which solve an upcoming problem for you, and which preferably also give you a broad set of pivots later on.

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In other words you're building your deck such that when you get your rares after a boss fight, you are preferably able to pick as many of the options available as possible (including declining).

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I only really play what the randomiser hands me, but ironclad has a lot of solid value pieces which makes keeping your deck open not too difficult.

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Shrug off probably being the prime example of this.

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What I've spent time learning though is funnily enough building decks which are able to function well at 3 energy even into later acts.

radiant plaza
#

ironclad kinda has a ridiculous number of Really Good Cards

patent geode
#

Most classes do.

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Though regent takes a bit more to get used to, due to their dependence on draw order.

stark junco
#

Thing this build is that you have no control over what you're producing

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Because it makes a random orb, which means you don't really build towards something useful, you just build into producing a lot

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even then I took big blows

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A big part that helped me survive for longer was actually the Holograms, because I could put something free into my hand to either card draw or give energy so I just kept playing. The statuses were the thing I was swinging with but the Holograms for replaying were the cement.

shrewd vault
#

Hologram is amazing glue for any deck, but it really helps that all (?) of defect's status cards cost 0 or 1.

stark junco
#

Yeah I think the only 1 cost I can think about is the damage one that grants you a slimed

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which is effectively a "draw 1" card for a cost, which ain't too bad

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specially when you have recycle to scrap some cards for energy next turn, and a bunch of turbos to produce a lotta energy

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Got over 9 elites that run too cause I could just bounce in, Glitch myself out, and roll on out

shrewd vault
#

I think Fight Through (the artist formerly known as Power Through) is one cost, too

stark junco
#

👆 you smart

#

I love the defect eating spicy noodles

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I wish I could regent more with putting stuff on top of the deck

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I feel like I'm too slow to get Kingly punch working properly

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Kingly Kick isn't too bad because it's 3 cost immediately off the bat and if you can put it on top of the deck it's not bad damage for a 2 cost, and everything from there is just pure profit.

patent geode
patent geode
#

That and Glacier is good.

shrewd vault
stark junco
#

I thankfully had a focus potion for the boss fight so I was pretty chunky

#

that's also why I took recycle, to scrap out burns

patent geode
#

Focus potions are definitely up there.

patent geode
shrewd vault
#

Recycle never really pays off like I want it to. Maybe with, like, runic pyramid or something.

patent geode
#

The more consistently you can use the energy, the better. As such retain and large amounts of draw can make it work, but beyond that I'm not as convinced.

patent geode
#

Delayed draw is more flexible I believe, but that's a niche mainly filled by Predator and one potion.

#

Snecko can also work weirdly well with it.

shrewd vault
patent geode
#

Knew I was forgetting something, though the Glow rework does a good job of showcasing the difference between an immediate and a delayed effect.

stark junco
#

Honestly the delayed was fine but it was one of those ramping situations

#

I never wanted to use it to start ramping but when I was ramping strongly because of stuff like turbo then I could recycle without a care

#

Recycle is more like treating it as a 1 cost exhaust for a shitty card in your deck, which is great for when you're filling your deck with shitty cards from status. Or you just want to thin your deck.

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Helps when you have stuff like sweeping beam for one cost card draw. So I spend a hologram to pull a burn back into my hand, recycle it, get energy for next turn, which I can use to spend freely on stuff like sweeping beam to fish for some of my other cards like turbo or overclock, or hell do a reboot and have a whole hand of posibilities.

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It also means I can swing with that power punch thing that costs 2 but turns to 0 when you make a status if I haven't made a status yet but it still lets me draw cards for swinging with it so yeah. Recycle wasn't the most important but it fueled my card draw somewhat reliably. (this is also why I would get my ass beat early in some fights though. Low to zero early draw block)