#Slay the spire 2

1 messages · Page 6 of 1

rocky stone
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Cloning Body Slam is a mistake I think

shrewd vault
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Seems like a lot of resting and not much upgrading?

plain leaf
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that might be my fault, I told him to not feel bad using rest sites to heal instead of upgrading but I'm also at higher ascendencies and tend to really risk a lot of elites, I'll only upgrade if I'm good on HP or have a card thats super important thats worth risking the greed

plain leaf
patent geode
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Yeah, it's a shame that eating the egg is almost always the correct choice, because I like my buddy too.

shrewd vault
plain leaf
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I don’t think I’ve ever used the clone ancient relic

shrewd vault
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It's really spiky. It's rare in the first place (you've got to roll the right ancient, and then get it offered), and then you need a card that's worth the trouble to give up both another offering and who knows how many campfires (and you have to be in a good enough position that you won't miss the immediate power boost of the other relic until you can hit a campfire or two)

oblique raft
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It has like 50% lower drop rate than the other two offerings in its pool iirc

shrewd vault
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Oh, interesting! I was wondering if the ancient boons were weighted

radiant plaza
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The Squeeze

patent geode
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Whilst weakened even.

radiant plaza
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Osty cares not!

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weaken this you fucking casual

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I love Necrobinder builds that look like this

radiant plaza
plain leaf
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necro has some really godo starter cards, unleash can be relevant even in endgame in a way the other cards usually aren't
falling star is solid on regent and silent's remain relevant but unleash ca straight up be a major wincon in osty decks

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then there's bash which
I would genuinly take a tremble in most circumstaces, and tremble isn't great

plain leaf
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you know what would be a fun mod? multiplayer where you swap control of your characters in a circuit each floor

spare shoal
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we accidentally oneshot turn 1 the deer

oblique raft
mortal loom
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Clone Uprorar did not work, i died to Entomancer before getitng more htan 2 copies

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rip

mortal loom
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Wow, this is al oss streak nad ah alf

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also, game, you can't give me Flak cannon as my random rare

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and then in 7 floors, 3 fights, an elite, a shop AND the mindworm

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not offer me a single status making card otehr than gunk up

plain leaf
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yeah its annoying when you take a payoff rare with th eintent to fill out the stuff I need later and it never shows

mortal loom
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Oh i did not take a payoff rare with that intent

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I got given it as my random rare

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tbh,, taking a payoff rare when you dont have anyhtign that it pays...off

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is a bit foolish imho

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good way to yeet a run

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(now, a payoff uncommon that's different)

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Mainly cos i htink the payoff uncommons might be overtuned right now >.>

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You were there, all along, my guiding...corruption

plain leaf
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thats a big deck,
didn't even need to use your blood potion as well

mortal loom
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36? Nah

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that's pretty srtandard going into Doormaker imho

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Big is when you get past 40 imho

plain leaf
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right door encourages larger decks to deal with their devour phase

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typically I've just bit the bullet and exhasuted my best cards pulling the combo on that phase and either finished them on then or soon after

mortal loom
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Yeah ,that's the way to do it

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i dropped to one card left in doormaker

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buuuuuuut it was an 0 cost Bodyslam that i played like 5 times that turn

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so

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you know

plain leaf
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if you get too scared of using your best cards on him you'll end up loosing the race, and he has the damage and hp to take you out if you do anything but your absolute best

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he hard counters hellraiser builds though, all three phases just wreck that combo

mortal loom
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Hahahaha

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NOPE

plain leaf
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dang people are running much larger decks than I do and on difficulties far higher than I've gotten
in otherwords I should learn from this

mortal loom
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Hellraiser tends to run him the fuck over

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Like this one i thought i was fucking defad to him

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(I cant rember why there's normaltiy in my deck there, i think ienver got a chance to remove it? Thogu h ithink i was also doing werid stuff like wishing it up)

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had 10 hp, bad luck was still in my deck, etc

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and then multiple pommel strikes and a perfected strike later

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There was no more Doormaker

plain leaf
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huh, really? each phase seems rough for hellraiser
eye prevents you from grabbing tons of cards through pommel strike or card draw effects
hands causes you to run out of mana before your turn starts and have to take a huge hit
mouth eats a lot of your cards and makes future turns harder since hellraiser is about consistent high damage each turn

mortal loom
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Doormaker is a hard counter to inifinites

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the can't draw more turn is an issue for sure

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Though... it may actually still et your pommels work

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because ethey're being played as you draw

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and it only shuts off your draw after your draf phase

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draw*

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and... like, yeah, you eat a big hit on the energy phase, but... you're clad.

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You should have hp for miles

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who gives a shit about a b ig hit when you just ripped his hp bar apart?:

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"I can kill you faster than you can kill me" is a very common, very reliable approach for Clad

radiant plaza
mortal loom
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Mhmm. In general, also, Value pile just thumps Doormaker pretty reliably

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Value Pile just thumps everything right now currently

radiant plaza
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I kinda fuck with Value Pile being good tbh

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don't make us do tricks on it and run a 7 card deck to win

mortal loom
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yeah, i'm not oppose.d it's much better than Go Infinite or else

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and while the monster train 2 "Find the broken thing, do the broken thing aggressively" can be pretty fun

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also... eh

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it lacks long term depth

radiant plaza
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tbf in act 3 the numbers get aggressive enough that your value pile has to talk to itself a little at least

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you gotta be getting some kind of synergy

plain leaf
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Axebots is basically ‘can you do 50 damage a turn’ and it’s often a hilariously easy encounter

mortal loom
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Well, a value pile by dfefinton should ahve a bunch of syngergy

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Farewell, sweet prince.

mortal loom
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Test subject is having a very bad no good day 🙁

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Flawless doormaker

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Possibly the slowest deck ih ave ever played

radiant plaza
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Big Rock

stark junco
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no sleep no damage I got hands and you're gonna catch them

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I got shared fate and Friendship so I got forearms smaller than a T-Rex but Osty's the one that claps back

patent geode
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Congrats!

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Healing 25 when you enter the boss room is a huge boon.

stark junco
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It really is. Plus just being able to make a massive hand is really good at avoiding damage

patent geode
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Indeed, it helps her early game quite a bit.

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Which she really enjoys

dry glacier
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After a couple of tries, Asc 6 on Regent is done.

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I don't know if it's just how odd he is or the power level, but he feels harder than the rest of the roster

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Vigor stacking is shockingly potent tho

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now onto clearing Asc 7 with everyone 😌
(and by now I mean prolly tmr lmao)

patent geode
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Overall though my rule of thumb is that if I get reflect and can consistently cast reflect, I have a good chance of winning.

radiant plaza
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Just take Summon Forth and Bulwhark and it’s gonna be awwww riiiight

dry glacier
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yeah Reflect helps big time, though honestly with just how many Stars I've been generating between Glow, Hidden Cache and the two Big Bangs (and Royal Gamble once I got it), I didn't need it too badly? Though getting the transform any amount into Minion Blocks from the Skill Pot helped a ton in the final fight

radiant plaza
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Throw a Hegemony in there, maybe the one that gives you energy and a star and retain, get Orbit all up in it?

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You’re cooking

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Trade some Strikes for Forged in War, maybe some Defends for Gather Light, if you can play The Smith it’s fucken gravy

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Sword Sage if you can

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Seeking Edge also kinda nice

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But Bulwhark and Summon Forth, thems the good ones

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Playing your sword twice in one turn is real neat but you know what’s even better? Throwing Touch of Insanity on that thing

dry glacier
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Hegemony and Convergence are both real nice yeah

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Honestly there's a play to keeping your deck somewhat tight and then having 2 Hegemonies (if you can find them ofc) in the deck

honest tundra
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Infinite energy bullshit

dry glacier
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and then cycling them across 2 turns to do the damage equivalent of Charged Battery cycling

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ye

honest tundra
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Yippie

dry glacier
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honestly one of the things that made me more satisfied with the Regent is realizing that HOLY SHIT do the transform cards let your deck suddenly become extremely small

honest tundra
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If you have four of the cards that draw you 1 and create a star and then the card that turns stars into mana you could do an infinite with black hole

dry glacier
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on top of making various curses less of an issue since you can treat them as transform fodder

honest tundra
dry glacier
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I don't think you could get quite infinite there but two upgraded Glows get you there for a "free" 2/2 draw

honest tundra
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Not sure if still works but it was in the first alpha

mortal loom
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Fun regent trick: Summon blade pulls from anywhere

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anywhere includes your exhaust pile

spare shoal
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idk if they changed this, but last time I did that, the forge resolved first

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So it forges a new blade (cuz you exhaustes your blade) and then gives you back the exhausted one

dry glacier
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Oh interesting...

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I might have to see if it still works, then

spare shoal
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Another fun thing was putting the punching dagger on an Anger

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Because using the Anger makes a new one with the same enchantment, and all but the newly created get the +5 damage

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So after a while you have a deck full of big damage angers

mortal loom
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It still works, and it makes sense as that's how the effects are ordered

plain leaf
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First defect victory, frost orb stall claw, no damage from the giant

manic kestrel
stark junco
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Oh ho ho ho ho

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Someone's gonna get scrubbed raw

dry glacier
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I hope Abrasive maintains the scrub daddy art, i love it so much

plain leaf
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nice, just had a double abrasive deck that just kinda stalled enemies out

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worked pretty well, actually managed to stall out the giant

radiant plaza
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normal gaming

plain leaf
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Radiate is great

mortal loom
radiant plaza
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That’s the goal

stark junco
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I ahve a stupid idea chat

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Uproars plus expensive cost attacks, and then nothing but skills and powers

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I've got two uproars and an ice lance

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I'm trying to play my entire attack deck in one go

plain leaf
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dang, lost a regent run, just didn't have the damage output to keep up with queen

manic kestrel
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this was very fun

radiant plaza
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Regent starmaxxing seems like it’s probably The Deck

manic kestrel
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this was more of a colourless attack spam deck that had stars for blocking

mortal loom
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Regent has a lot of ways to go

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Card creation regent is every bit as legit as starmaxxing or swordmaxxing

plain leaf
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had a big hit build for ironclad that did great in act 1-2 but just didn't have the aoe for act 3 as well asgetting pulled in too many directions

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should've stucktovuln focus

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I'm also just not a fan of demon form, takes too much energy to get out and takes too long to ramp up to being worth it

mortal loom
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Ahhh

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Brimstone

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Very nearly died to the queen, because 15x5 is Scary

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But also

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Goopy defends with Parrying shield and Unbreakable are also v. nice

plain leaf
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goopy defends are great

mortal loom
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They really are

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i dunno if i was suppsoed to fight more elites there? i was P scared of Entomancer for obvious reasons

plain leaf
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I mean you won at 10 so clearly you made the right choices

mortal loom
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Well, i made some chocies that lead to a winning line

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the quesiton is if there were otehr winning lines that would have gone better

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I had diamond diadem and briliant scarf as my options

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I wrote diadem off on grounds of it being really bad with Stampede

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but possibly it was pretty good?

plain leaf
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I wonder how character with a ‘large deck’ archetype could work
Stuff like ‘2 energy, deal damage equal to your deck size’ and stuff like that
Maybe access to positive statuses they can put in their deck that function as bonus relics

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Was thinking about the ‘giant monster’ character concept and thought that big, both in hp and deck size, could be neat archetypes

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Stealing feed and hacing moves that care about max hp

mortal loom
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Mm... max hp as a core mehanic woudl be very broken, tbh

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But "This character is all about big decks" is a fun concept

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I've done it

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i have the mythical Fiddle run

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It turns out drawing 10 cards every turn is really good

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Doormaker tripped and fell into a black hole, rip 🙁

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Nice, that was a sweet, sweet run

patent geode
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Reading the Neowsletter, and

We won’t massively expand the size of the studio to finish the game faster. Exacting deadlines produce sloppy uninspired work and I don't want Sloppy Spire 2, I want Slay the Spire 2.

Did they need to call it Sloppy Spire 2?

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Not an issue, I've just accepted that my sense of humour is bad.

spare shoal
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This is spireslop, you only like it because you want to kill the architect

honest tundra
mortal loom
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The wimsy in this is good

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"THe door is also made of cheese"

mortal loom
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@patent geode On the subject of how much damage does Doormaker do

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I present

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Double flawless vs BRIMSTONE

patent geode
mortal loom
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also, i'm so mad

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i learned something today

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and it turned out that it ROBBED ME OF A WIN

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diamond diadem starts counting after the start of your turn, so mayhem doesnt stop it working

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so my 64 mayhem deck would have won

honest tundra
mortal loom
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I don't know!

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I think it plays my entire remaining deck, draws more, keeps playing them until it runs out of mayhem trigers

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Or rather, whever didnt end up in my hand

honest tundra
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Ah

spare shoal
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what the...

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how...

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that is scary

mortal loom
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It wasnt scary enough! it lost ;.;

shrewd vault
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Maybe you needed 128 mayhems

mortal loom
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Nah, taking Diadem and 1 less clone would have won

shrewd vault
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256, final offer

mortal loom
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I mean the seed is right there

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you can try it yoruself 😛

patent geode
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I knew the scholar event relic worked, but not Mayhem

plain leaf
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Oh huh there’s another character planned

placid dirge
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Watcher but again. Trust

shrewd vault
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Watcherer

plain leaf
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The fact the uothet returning slayers were base suggests watcher is getting much more work if it is them

shrewd vault
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yeah, definitely a big rework. she's too good if you're really good, easy to die with if you're less experienced, and lends herself to too many infinites for how much they've been trying to get rid of those

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I've been waiting for someone to mod her back in unchanged just to see how busted she is

dry glacier
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I've made the mistake of looking at the STS2 reviews, nope not doing that again lmao

plain leaf
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There was a review bomb recently right?

rocky stone
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Yes, when the beta patch went live

patent geode
placid dirge
dry glacier
# plain leaf There was a review bomb recently right?

Yeah it's basically the same story as the first beta patch, people unreasonably getting pissy about certain nerfs and the Doormaker change despite... just how much of a cakewalk that guy was in the og version and the good handful of nerfs the Elites got.

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Just ye ole reactive pissyness, really... anywho, Momentum of Dismantle is crazy good damage scaling when you have One-Two Punch lol

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run ss

dry glacier
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Damn this run went rather fast as well

spare shoal
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today's daily run is interesting

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15 hemokinesis

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these two modifiers together are very silly

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what do you guys think of my deck?

patent geode
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Well, it seems energetic

spare shoal
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if I can find the ice cream and an X card I'll be unstoppable

spare shoal
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rags to riches

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played with 3 more friends, zoned off on an event and ended up upgrading my whole deck by being at 1 max hp

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and after dying 14 times per combat, got to 33 HP and BIG

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i thought we'd be dying but we may survive

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the queen never stood a chance

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finished her with a 1500 dmg body slam

spare shoal
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18 uproars, 15 sunders

stark junco
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hell yeah

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I tried for this but died

spare shoal
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its a very interesting combo of modifiers

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got a playthrough with the silent with 15 piercing wail

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ahhhh yes the classic necrobinder deck

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yes

manic kestrel
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what mods are you using?

spare shoal
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no mods, just custom runs

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if you combine Hoarder and Specialized, you get 15 copies of a specific card

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and you can also toggle the option to get cards from other characters

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unfortunatelly, spikes necrobinder died to the triangle guy

plain leaf
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triangle guy is a big numbers fight

spare shoal
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I had not enough hp

plain leaf
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brand was originally a card I didn't think much of but now I think its reliable value that fits nicely into most decks

mortal loom
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It really needs an upgrade imh

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but it's solid

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Discovery: Squeeze doesn't care where osty attacks are

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just that you ahve them

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which means sentry mode scales it

manic kestrel
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oh yeah I noticed that bolas and make it so come back from exhaust

plain leaf
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between slay the spire and playing seven wonders with my family on board game night I'm realizing that while I've liked drafts, I REALY like drafts. What are some other neat rogelike deckbuilders out there?

oblique raft
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this run was stupid

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new doormaker is Nasty

stark junco
plain leaf
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no, but have heard of it

stark junco
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There's a Monster Train 2

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Go with that one, it's a really fun version

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You can stack a bunch of mushroom fuckers intoa giant pile

mortal loom
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Both are very good

radiant plaza
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OOOO

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OOOOOUGH

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MONKE MODE

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just won a Doormaker fight I had absolutely no business winning

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Feral Claws sure is a deck

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once it's spooled up playing like 8 Claws in a turn sure hits like a train

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Claw -> same Claw -> same Claw -> Claw -> Claw -> Tesla Coil -> Momentum Strike -> fuck you, All For One -> Claw x 3 Tesla Coil Momentum strike

mortal loom
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No, that seems like a solid way to win doormaker

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like when your claws bounce back even from exhaust (Because Feral just says they return to hand, it doenst actually care where tehy landed)

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and you can use them to do big damageo n the 0 turn

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and 107 max hp is a good way to win

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Meanwhile, flawless queen

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Okay

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so

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rationally

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the correct choice is Solar Strike

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but what if i took Second Royal Gamble on floor 3 with Comet already in my deck!?

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this can't possibly be bad chat.

spare shoal
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this is so stupid

mortal loom
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Blegh, wiped out in act 3. I think i failed to pritoize removes like in eeded to and just kinda tanked the deck that way =/

spare shoal
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it seems that innate cards pile up all together, so if you have more than your initial draw it'll go over that, and next turn when you draw again you'll get the remaining innate cards

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got this + unceasing top

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there were like 3 fights that made it past turn 1

patent geode
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15 assassinates does seem rather good

mortal loom
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Ah yes, the completely normal Necrobinder deck

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Just a very normal double flawless necrobidner deck

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nothign to see here.

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Except for this floor, this floor was somehow THE WORST

mortal loom
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Me: I really need to remove cards. Also me: Immeidatley biuys bread

stark junco
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Scrolls of biting

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Le suck

mortal loom
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That was just like the worst draw order

mortal loom
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This was A Run.

shrewd vault
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I finally got to try co-op last night. super goofy fun. turns out that defect loves getting Jackpot from Neow, especially when you've got an ironclad giving out vulnerable and a silent with Flanking

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in one run I had an unceasing top deck that, in better circumstances, feels like it could've gone infinite. but between misjudging some ancient rewards (removing cards? good! soot with no way to remove it? bad, actually) and some questionable card picks it was mostly just taking lots of game actions until I bricked on a status or curse.

mortal loom
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This is a fun read

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Guy is pretty good

shrewd vault
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This character already wins every run please stop being so bad that he gets buffed every patch ty
first world streamer problems

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I will assume you already know common Spire mechanics like advanced hallways or potion chance
...okay, apparently I don't know common spire mechanics like potion chance. Is there more to that than "potions are uncommon drops from normal fights"?

patent geode
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So far it seems like a good guide, but this is also who A20 Heart exists for.

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I'm not sure if it's a particularly hot take to say that Regent rn has the highest skill floor and seemingly skill ceiling due to the star mechanic.

shrewd vault
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yeah. it's interesting reading for sure ("stars are hard because they're draw order dependent" is an obvious statement that I hadn't articulated yet), partially because of how his advice differs from other good players (the asc10 club here, other expert streamers)

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really surprised at how high he is on card creation, that's always felt to me like a gimmick build. (partially because I'd convinced myself that minion transforms didn't trigger pillar et al)

oblique raft
spare shoal
rocky stone
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do kinda wish the game made the easy vs hard hallway fights a bit clearer

patent geode
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It's all common, including the advanced stuff

spare shoal
rocky stone
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because it's actually a pretty big deal, but very hard to figure out from just the game itself

spare shoal
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I can just get random stuff on hand and micromanage my way to victory

patent geode
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But that is also true for a lot, if not most, games nowadays.

oblique raft
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So what does "advanced hallways" mean here

shrewd vault
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Easy vs hard fights? The first three hallway fights are from a pool of easy encounters, everything after that is from a pool of hard encounters

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Some of which feel especially punishing in act 1

mortal loom
mortal loom
# mortal loom Card creation is crazy strong

Like he mentions in the guide, colorless cards are just very good. Charge, guards, Begone all provide care creation while thinning your deck. Supermassive is a very easy pay off that has ridiculous scaling

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(anything that says do 30 for 1 is worth thinking about, and Supermassive can often ends up saying do 100+, before Vuln)

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I've blown the Doormaker apart with a 400 damage supermassive before

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Some of his evaluations I think are wrong or at least only relevant for bleeding edge skill, like silver crucible being unpickable on other characters

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For 99% of the player base the boost of 3 upgraded cards in your first three fights is big

rocky stone
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I don't like Crucible conceptually because it feels so unreliable

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but I guess ultimately the chance that your first three card rewards entirely whiff are very low

mortal loom
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Yeah, my attitude there is it you think it's unreliable, your drafting poorly. I don't think I've ever had a run with oh, these are all whiffs

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There's always something worth taking

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Also it's just fun, and I like how it changes your priorities

oblique raft
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I just don't wanna lose a relic 😔

radiant plaza
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does anyone know how the duplicate your deck event works with bing bong

rocky stone
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I'd assume you triple the deck

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and get two curses

dry glacier
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It doubles all card additions so yeah

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this includes transforms iirc

radiant plaza
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awesome...

dry glacier
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pretty sure he has more time in StS1 than anyone else

mortal loom
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Yup. I think it's interesting, and there's a lot there that's useful

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But also he's obviously looking at it from a purely win maxing perspective

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And it's also assuming very tight play

mortal loom
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This is a werid deck

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i willingly bought Calcify

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This seems good tho'

radiant plaza
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Calcify is good? I mean, it’s okay, it’s a really fast Strength alternative for Osty and Osty can attack a lot of times each turn if you build into it

mortal loom
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Normally i would say it's terrible

stark junco
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I find that big shell boss because it just spends a few turns then wipes out your attack and defend

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and unless you have another way to damage it, which I struggle with with the regent, you just kinda get fucked

plain leaf
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messy run but it pulled through

plain leaf
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I'm been thinking about a giant monster/werewolf style ascender, inspired by the random thought that a giant monster using the benches of rest areas as a headrest would look adorable, and was thinking about mechanics they could have. A focus on big numbers, such as effects running off of maximum HP and deck sie, as well as giving temporary HP instead of block and running off of lost life from previous turns and giving themselves lots of sources of strenght/dex. Maybe some ability to recruit a minion from each area to represent a sort of 'boss' theme

plain leaf
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I'm guessing the second boss fight will be replaced by the architect once that fight is finished

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wonder what the next big update will be, probably either the next character or new act 2

rocky stone
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I'd assume Architect fight will be something more involved to unlock, like the Heart in 1

mortal loom
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You know

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I am sort of annoyed atmyslef for reading that regent guide i linked

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because i'e won my last two regent runs and it hasnt even been close using it's advice

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(Well, okay, i nearly got eaten by Insaitable one, but ANYWAY)

mortal loom
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since Big Sword doesn't really give a shit if it's lost 2 points of damage

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also, IMMENSLY funny combo

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Crash Landing with arsenal. Gain a bunch of strength because i created a bunch of debries

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immediaelyty: GUARDS!!

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Turn all the debries into minions, getting me all that strength again

mortal loom
mortal loom
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This was such an awesome run

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Splash Oblivion Necrobinder

mortal loom
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As an aside, i did the Maf and it turns out my win rate is about 33% on everyone right now

#

so that's nice!

#

Stoke is a fun card

shrewd vault
mortal loom
#

it's this bit "Q: I read the guide but I’m still losing a lot, what gives?
If you play fights terribly (most likely what’s happening), I can’t really help you. Imagine you start every run with a curse relic that just drains 5 hp every fight and occasionally drains 30, that’s what bad micro does"

#

WHich is likke, brutal, and it's really hard to teach good micro

#

(hells, it is by far my worst skill and part of why i do reload and replay fights to figure out what i coudl do better)

#

but... it's also just such a big deal

#

the lines you pick throguh a fight can literally be the diference between "died" and "Flawlessed the fight"

#

nd a lot of people don't really learn good micro because they just brute force stuff until tehy hit The Run

#

(Whcih is also why i think people underestiamte stuff like Stoke or other card creation engines, since those rely heavily on your micro)

#

and conversly, it's why players like myself tend to rate them high (even though my micro isnt great), because "Have more options" is basically never bad.

#

Even if the option is "i'm not using any of these" that is still more options than you had prior to making the cards

#

and in the case of stuff like Crossbow or Splash, it's literally free damage.

#

(Which is before you get into shennagins like Splash -> Mangle -> Laugh in Necrobinder!?)

#

(srsly yall, if you see a splash and it's like, not act 2, you should seriously be considering taking and buying it asap. it can literally be build around win you the game good)

#

Like one hilarious thing Splash will do on non-regent characters? Give you Supermassive.

#

...whcih retroactively scales for all the other cards you've splashed in the battle.

#

Anyway. Best advice I've seen for micro is just... Slow your play down. Take a moment, take a breather

spare shoal
#

the merchant smiled upon me today

#

I hve this + monarch's gaze

mortal loom
#

Nice. I wish monarchs gaze was good. It should be good! But it's so expensive to get into play

#

And then when it's in play, if you're multi attacking enough to use it as your primary defense, everything's dead anyway

patent geode
#

It feels like it'd be nice with a shiv build, but even then it's quite expensive.

#

Plus, y'know, regent doesn't have shivs

honest glade
#

where monarchs gaze really shines imo is multiplayer

spare shoal
#

monarch's gaze + radiate worked pretty well, the problem was getting radiate to hit on the turns when I got it

#

got two pretty good runs today but fell short on the final boss

mortal loom
#

Like objectively, is effect is incredibly strong - it's after image that's more focused, but with a higher top end

#

The problem is MG costs 3 (and while Alignment is powerful, your ability to get it + alignment on the same turn is limited)

#

And even when it's in play, it only does things when you're attacking, which can conflict with various strategies

spare shoal
#

I am immortal

spare shoal
plain leaf
#

totally normal build

delicate solar
#

FIRST STS 2 SOLO DUB YEAAAAH

#

this deck could have been smaller probs but yeah

radiant plaza
#

niiice

rocky stone
#

got an End of Days as my Neow reward just now, and it turned into a nice run

#

killed Doorman with a 200 Doom Time's Up

patent geode
rocky stone
#

had a thought just now
if Ironclad got another unique starting card to replace the extra Strike he gets, what do you think it should be?

patent geode
#

Another strike

plain leaf
#

I'd like to see him great a new one yea, probably something that fits into his other archetypes like exhaust, self damage or strenght

plain leaf
#

morrigan, dudley, cody, and menat is the roster I would picl for a dlc season

radiant plaza
#

wrong channel?

#

||good picks tho, missing Makoto but that can be forgiven||

delicate solar
#

I assume that borrowed time is not nearly as good?

rocky stone
#

as good as what?

shrewd vault
#

it's no longer a free infinite with card draw, but it plays well with expensive cards (x cost cards don't even care about the cost increase)

rocky stone
#

it's a good card to play more expensive stuff, yeah

#

and even with 1 cost cards, you get like two extra energy effectively

dry glacier
#

In certain cases it's even better since Danse Macabre suddenly triggers on all the cards that'd normally be 1 cost

#

though don't take Danse Macabre even with it imo cuz uh

#

that power is kinda rough ngl

rocky stone
dry glacier
#

you still get an easy use of 3 different 1 cost cards tbf

#

basically gives you two extra

rocky stone
#

it's still almost always useful to play, yeah

#

and moreso if you got X cards

#

great with Dirge and Eradicate

honest tundra
radiant plaza
#

Flex but Ethereal?

plain leaf
#

Sorry about that

plain leaf
rocky stone
#

Iron Wave is okay

oblique raft
#

Itd be a good bridge for the two simplest ironclad archetypes of "violence and killing and murder and death and bloodshed and stabbing and-"

#

And of course

plain leaf
#

It helps early where clad struggles but won’t massively improve their power later

patent geode
#

Not too powerful, defensive whilst still playing into the offense of the character, and nice for the early game.

slender forge
#

It would also remove it from the normal card pool so it's perfect

mortal loom
mortal loom
#

Wheeeee

#

Razor Tooth + Master PLanner with a 40 card silent deck is a fun time

dry glacier
#

If it did a bit more then maybe, but outside of that I've been fine enough with digging into it whenever I get Helm since it's been a rarely common drop as far as Rares go.

mortal loom
#

I really hope they nerf b rightest flame

#

it is a b it boring

mortal loom
#

Today i learned burns damage step happens at hte same time as orb damage step

#

RIP

radiant plaza
#

💀 💀 💀

#

Bogus

mortal loom
#

Literally overlocked defect to death is funny tho

radiant plaza
#

I got owned once by getting swallowed by a Doomed Insatiable

#

Fucker was like a hundred HP in debt and killed me anyways

mortal loom
#

I love Splash ❤️

mortal loom
radiant plaza
#

neow deserves it

#

give me better starting relics you damn whale

#

I don't want your silver crucible

mortal loom
#

I regret to inform everyone that Doormaker catestrophically self-owned again

#

Damn, died otthe queen

#

100 max hp and a lizard tail, but my output was just too slow

#

That sucks!

#

Oh well 🙂

swift hedge
#

i got so close to beating doormaker on the current daily

#

had him on 16 hp
but i filled my deck up with too many status cards and couldn't get rid of them sadcowboy

radiant plaza
#

killed 9 elites this run

#

I was playing 0-cost and then fuckin' Ice Cream, Candelabra and Happy Flower? all showed up

#

so I also took a Multicast/Helix Drill wincon lol, just in case

plain leaf
#

0 cost is very strong

radiant plaza
#

the thing about forcing archetypes is you can't cast everything in your hand normally, so you are forced to split your energy between whatever you drew and pray you can draw into stuff that works together and play it over and over to get value out of a synergetic archetype right

#

but with 0-cost none of that shit matters, you can just play 0-cost whenever you want and if you don't draw into the good shit for it you're not exactly weeping and moaning

#

it's almost the inverse of Forge, which is worthless even when combined with itself unless you have Sovereign Sword in your hand, and the moment you play the sword if you haven't won your Forge becomes useless again until it's back in hand

radiant plaza
#

normal turns

radiant plaza
#

won by picking weird bullshit cards that aren't stable or sensible at all

plain leaf
stark junco
#

trying an odd regent build

#

vigor and monologue building

#

with some multihits

#

plus "make it so" cycling from skills

oblique raft
#

vigor regent is neat

#

'specially with his multihit options

stark junco
#

I need to get myself a good multihit option that isn't Lunar Blast

#

It's my only one

#

but I do also have comet for when I've been stalling long enough for decent stars

oblique raft
#

i had a fuckin

#

Sealed Throne+/Starburst build earlier today that died tot he queen

#

because it drew everything all out of order 😔

stark junco
#

bombardment is actually really funny...

#

"wow are you setting up a combo? That's so neat. Anyway, 24 damage each turn"

#

Ohhhhhh look at how vigorous I am~

stark junco
#

Ha, managed to beat the new door man

#

it helps that his first turn he just let me discard bombardment and it just nailed him each turn

plain leaf
#

There’s definitely some fun weird interactions with decor

#

Like ashen strike build feeding him then smashing him for huge damage on an off turrn

radiant plaza
#

I think it’s funny to feed Doormaker everything except a primed win condition and then go “whats up idiot hold this 11 energy Multicast into Feral Helix Drill”

mortal loom
#

Get Rattled

mortal loom
#

My decision way back at the start to upgrade a Uproar with Punch Dagger let me win vs Doormaker

#

so that was cool!

mortal loom
#

Well, this seems like a great place to be ending act 1 from

#

Okay, ij usth ave to right?

honest glade
#

there are so few decks snecko is bad in

mortal loom
#

Actually, i don't think that's true, lol

#

There's a very solid argument that Runic Pyrmaaid was a much better choice here

#

buuuuuuut Snecko eye fun

#

Ironically, this would have been a lot better if i'd gotten a second hellraiser

#

It is much nicer when my Hellraiser is not on the bototm of my deck

#

Much nicer <.<

stark junco
#

I need more ways to add innate

#

I built the engine let me go fast dammit stop stalling me out!

shrewd vault
#

it'd probably be busted, but I'd love if there were more reliable ways to enchant something with retain or innate

patent geode
#

They're rather conservative with card enchantments so far compared to other games, though it makes sense with StS being relatively conservative overall with its gameplay.

#

Conservative in that it's not about making your deck explode the way Vampire Crawler might.

oblique raft
#

They should let me enchant cards with an enchantment that removes enchantment limits so I can never have a good combo for it

patent geode
#

Something I wonder about is whether the enchantment that removes exhaust also makes a card immune to being exhausted.

#

Have had the interaction come up, but didn't think to remember it.

stark junco
#

Mmmmm... "enchant a skill with imbued"... but skills aren't the best thing to have right at the start

#

power? Sure, free power yum

#

but skill... ehhhh

spare shoal
#

cuz it'd be the same as exhausitng a card that doesn't get exhausted when played

#

idk if it may do something at the door tho

patent geode
#

Mainly relevant for exhaust builds (ofc) as well as door.

spare shoal
#

put that enchant on the howl and never get to use it again

#

I find very interesting the exhaust-interacting mechanics, like the regent cards that can come back to your hand from the exhaust pile

patent geode
#

I think that some stuff players should be allowed to brick themselves on.

rocky stone
#

I never really take Undeath

#

don't know what to do with it

shrewd vault
#

It'd make more sense to me if it played into her exhaust theme somehow, but making the copies ethereal might just be removing any downside

#

I guess if you have passive damage it promotes her turtling strategy?

rocky stone
#

it's reverse Anger, but I also don't really take Anger a lot

shrewd vault
#

anger made sense as a damage common in 1, I know people say 2 is more rewarding of expensive attacks with stampede and thrash and such

patent geode
#

You're not at that great of a risk of bricking yourself on it in practice, especially since block tends to be generally better to draw into than pure damage.

oblique raft
#

man rolling Heavenly Drill off the initial neow relic is neat

#

nice to have a strong regent direction to go

#

and then decimilli shows up.

plain leaf
#

That’s a hard one to get working but super strong if it does

oblique raft
#

i have Foregone Conclusion and Alignment+ thankfully, as well as some Refine Blade+ and Convergences

#

so i can stack up energy with my tea set and lantern and antler

#

i then had to duplicate my deck but it's fine, this is silly

radiant plaza
oblique raft
#

The run survived and got a turn 3 win on the insatiable it was just a very slow DM fight

radiant plaza
#

decimillipede generally doesn't kill my runs but it consistently shows me what's weak about my build

#

and also mugs me for like 50 fucking hp or something absurd

oblique raft
#

Hive elites all feel rude

radiant plaza
#

they all are

#

honestly the glory elites feel like

#

easier in a lot of cases

#

or less like they prey on certain weaknesses

oblique raft
#

The eyeball definitely feels like it punishes you for not having enough block with that first bigass hit

spare shoal
#

just did a pretty neat silent run

#

had like 5 of that power that deals aoe damage every 3 poisons

plain leaf
#

glory elitesare scary but the whole game is scary by that point

#

hive is a point where you can't really afford to dodge but also are at a big risk facing them

dry glacier
#

In today's episode of "Tabby Climbs To Ascension 10 On All Characters"

Build that fucking kills you to death

#

(I love Bully so much, it's such a funny card)

plain leaf
#

nice

#

I did 7 on ironclad yesterday with a barricade/bodyslam buildd

shrewd vault
dry glacier
#

They did reduce the HP a bit during one of the first beta patches ya

#

I think they might do a little bit of tweaking but I doubt it won't be a slaughterfest either way, Act 2 has always been that way. My best guess is that it's meant to function as a bit of a build filter/skill check.

oblique raft
#

175 GOLD IN MY WALLET

#

THE MEMBERSHIP CARD IS 176

spare shoal
#

Me when the tiny tent is 181 coins and I had 180

oblique raft
#

pulled off the silly combo this new run does

#

Decisions, Decisions, finding Decisions, Decisions+, hitting Manifest Authority+

plain leaf
#

Oof, tent is so good too

#

One of my favorite relics

honest glade
#

tent is genuinely the best relic in the entire game

#

i am 100% certain about this

plain leaf
#

Bring able to heal and upgrade lets you get so much more aggressive, and if you get tent and shovel it gets really silly

honest glade
#

tent is even more definitively the best relic in multiplayer

plain leaf
#

Oh yeah, being to heal two players at once is so useful

mortal loom
#

Boy was doormaker so much crud for this deck

mortal loom
#

i'd only really consider it very early act 1 in that sort of sitaution

oblique raft
#

it was floor six.

mortal loom
#

Ahhh

#

Well, in that case, your rage is justified good sir

#

Tyou have been ROBBED

#

and BETRTAYED

oblique raft
#

right???

#

my potential profits!!!!

#

i still won the run but this minor inconvenience justifies ten thousand bad reviews i think

mortal loom
#

WHAT THE FUCK IS WRONG WITH SULKING COLONY

rocky stone
#

huh

cloud crane
#

Getting jiggy with it

plain leaf
#

I wonder what it'll do when it gets full aniamtions

mortal loom
#

That is it's full animations

#

that it just got in the beta patch

plain leaf
#

oh neat

#

didn't realize

rocky stone
#

ooh, Conflagration and Drum of Battle reworked

#

Reworked Conflagration card:
Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn.
New: Conflagration - Attack - Cost 1 - Rare - Deal 2 damage to ALL enemies 4(5) times.

#

Reworked Drum of Battle card:
Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.

plain leaf
#

they reworked axebots? shame

rocky stone
#

oh damn, no more reinforcing axebots

plain leaf
#

loved smashign through those guys

rocky stone
#

I liked that encounter

plain leaf
#

oh wow nutritious soup got a big buff

rocky stone
#

Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once

#

thank god

plain leaf
#

there's going to be some scary hellraiser decks with that

shrewd vault
mortal loom
mortal loom
#

so strike getting 3 more damage is really not exciting

#

(also, sorry to be a b ummer on it!)

#

If only he wasn't intagiable this turn

#

Fine, i'll just do this instead

#

Fun run, very much "I AM GOING TO BE VERY STRONG AND ALSO ANGRY"

#

15 damage by the queen, 60 damage form test subject, and most of that in one turn when he was intagible

plain leaf
#

just did a regent build that had like infinite energy

plain leaf
#

spite is no longer a sprite reference

patent geode
#

Sadly not

mortal loom
#

Still a good card tho'

manic kestrel
#

im sure they will have unlockable beta art option like the first game so you can get all the silly designs

mortal loom
#

Ultra Instinct? No! Tyrannical BOMBARDMENT INSTINCT

mortal loom
#

Operation: DRILL BABY DRILL

mortal loom
#

Dammit, tired enough ij ust yeeted a run by not paying attnetion

dry glacier
#

How spiffy does the new Entomancer art look? Haven't had the time to play the new beta patch yet

mortal loom
#

Just Regent THings

mortal loom
dry glacier
#

Oh ongod

dry glacier
#

I love that card so much, real solid boss damage

mortal loom
#

man, this is possibly the sickest regent deck i've put together

#

use Begone! CHARGE!! and GUARDS!!! to delete most of the deck

#

so i can play Supermassive and The Gambit every turn

#

And Supermassive gets gigantic scaling off the combo

#

(and yes, i shredded every single basic from the deck)

mortal loom
#

Okay, I'm amused at the galaxy brain reacts, this seems like one of the most obvious things to do when you have Runic, The Gambit and Guards!!!

#

(thanks though, I appreciate it)

patent geode
#

Not galaxy brained

dry glacier
#

I'm glad you ended up getting this without having to deal with Doormaker cuz that would be rough ngl lmao

#

not as in run is dead more just "damn this will be rough"

shrewd vault
#

my galaxybrain is mostly because it seems like living the dream. I never get a good density of Minion cards when I have the payoffs to make that happen, and getting to ignore Gambit's downside is really funny

spare shoal
#

I seriously hate thsi guy

stark junco
#

ow

patent geode
#

Denied the stone

spare shoal
#

this is an incredibly defensive necrobinder

#

omg I just got tiny mailbox

#

I am winning against the infested prism by doing no attacks

#

pacifist build

spare shoal
#

certainly a run

patent geode
#

Damn, Colony turned into a Jojo character

patent geode
#

My first ever Ice Cream run I think, at least insofar that I can remember. Though the star of the show in the late game was unsurprisingly Glitter and the War Historian relic.

#

Whereas Lens plus Snakebite carried the early game. Something to note is that I think enchantments from relics apply in order of seniority (or some other way ;p), which in this case meant that Lens overwrote Glitter. As a consequence I could not get glitter onto any block cards I picked up in act 3.

#

Glitter still put in work, because it turns out replay on Snakebite alone is quite good, but yeah keep that in mind. Would've been a lot happier if my block cards come late game got replay 1 (the first time they're played) instead of 2 more block ;p.

mortal loom
#

Like i'm already deleting a lot of my deck...

#

It's mainly if i can scale fast enoguh to not have to deal with too many exhuast turns

#

Also, hmm, dual wield Claw might be good

#

Actual number of claws inmy deck: 2.

#

Claws in my deck at end of Test subject: ????

#

also lol at how much i cowarded out on elites here

patent geode
#

Reworked Axebots combat to have just a single, more challenging Axebot
Aw, I'll miss my guys

#

The rest of the patch looks good, especially the new art

#

Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 when the player has Intangible
Lmao

Also, whilst you probably shouldn't pick the map most of the time

You now get 600 gold for each copy of the Spoils Map quest card you have

mortal loom
#

The map is such a werid event]

spare shoal
#

Why not? The map is the best

mortal loom
#

and carrying a do nothing card, potentialyl for an entire act, a boffight, and half an act

#

for a payoff that while big, doesnt do anything until you find a shop

#

Is a really hefty issue

#

A card you can't play is in genral, a big problem

#

because it's taking up a draw, and you onyl have 5 cards by default per hand

#

This is similar to why card creation is good, because as a general rule of thumb it increases your options

spare shoal
#

I love card creation because it just lets you get rid of curses, I really feel it when I'm picking lots of curses with anyone that isn't the regent

hybrid fern
#

heell yeahh all in asc5 now

shrewd vault
mortal loom
#

`Ahhh

#

Ironclad.

#

How many power ya wa-
Ironclad; Yes
No, really, how man-
Ironclad YES

#

Sadly, that was "only" the mad science that made me +2 dex and strength

#

instead of the "powers cost 1 less"

#

Blood Vial ??? got me 9 hp across the run, so uh, well done it

patent geode
#

Since a potion can help trivialise an otherwise difficult fight.

#

It's kinda like the egg event, where the more fun option is sadly also the weaker one.

shrewd vault
#

I need to get better at using potions, I think. other than high rolls off generated cards I feel like I don't often have them trivialize fights

patent geode
#

Of all the quest events, I'd say the Key one is so far my favourite by far; meaningful choice, difficult fight, significant cure, and a reward which still makes it worth it.

patent geode
#

Ofc the ones which give you energy are also good for similar reasons.

mortal loom
#

Elites and bosses are the best places to burn em

patent geode
#

I'm not at the level where I'm memorising potion drop rates, because well that's mad, but overall elites, bosses, and particularly hard room fights are good yeah.

#

Not going to blame someone for using one against the hunter killer to burst 'em down.

mortal loom
#

@shrewd vault Potions: start at... 50% chance to drop, afaik? Every time one doesnt drop, it goes up by 10% chance. Every time it does, it goes down. Resets at teh start of each act.

notably elites add a flat 10 to this - so if you go into an Elite with 50% chance, you have a 60% chance. but here's where it gets funky: the game tracks if your potion comes from the base chance or the extra added elite chance. And if it comes form the extra added elite chance... your chance for a potion doesnt go down

shrewd vault
#

no no, I get that they're good. but that means it feels weird when it doesn't feel like they do that much in an elite fight

mortal loom
#

Then you're misevaualting

#

or otherwise not maixming their value

mortal loom
#

Rip, eaten by instiable

shrewd vault
mortal loom
#

I mean, figureo ut how much hp they save you

#

Generally speaking, it's a lot!

#

And if it's not a lot

#

you're Doing it Wrong

spare shoal
#

this is such a beautiful run I'm having
kingly punch, pocketwatch, and that's about it

#

as long as I don't get the door, this'll work great

mortal loom
#

You uh

#

you need more than that

#

but good luck!

spare shoal
#

noooooooo

#

I need to stop this guyyyy

mortal loom
#

Yeah, see, that bit i said about yo uneed more than that

spare shoal
#

alright I managed to stun him just in time, and then...

#

I have a genesis and archaic tooth, so this won't end me, but...

mortal loom
#

Look i don't want to say i told you so

#

but

#

I did in fact tell you so

spare shoal
#

nah we're fine, literally found the foul potions and a merchant with another kingly punch

#

I enter the entomancer fight, potion power --> monarch's gaze

#

rip to everyone killed by the gods for their hubris, but I'm different, and better

#

maybe even better than the gods

patent geode
#

StS 1&2 are pretty damn difficult.

spare shoal
#

victoryyyy

mortal loom
#

Othertimes like fysh oil it's more subtle, but it can be A Lot

#

Anything that saves 20+ HP is too be respected IMHO

patent geode
#

Because fuck if that ceiling is high up.

oblique raft
#

it's really nice of mega crit to introduce a neow relic that you never pick to make deciding easier

#

beyond the one time you take neow's talisman for compendium completion

rocky stone
#

Talisman seems decent tbh

oblique raft
#

imbued end of days

#

😌

mortal loom
#

adding an extra 3 def and 3 attk to your deck is very good

#

and that's before oy u get into how it imrpoves "Get random upgrade" events

#

Hahahaha, what the hell, this deck was duuuuumb

hybrid fern
#

replay on this card is actually disgusting

mortal loom
#

0 damage Doormaker and Test subject

hybrid fern
#

necro consistently has enough energy to play tanx's whistle too,,,, which, i hope they give a custom animation eventually, i wanna see him swoop down

mortal loom
#

also, such a good deck that even though i hit this asshole, well...

#

Like i thoguht i was dead, but no, apeprntly i made a really good deck and just rolled the guy

radiant plaza
#

I think I need to stop trying to force creation Regent

#

And I need to stop trying to play Kingly Punch, uh, altogether?

mortal loom
#

You shouldn't be trying to "Force" any deck

#

as to kingly punch, uit's like.. fine?

radiant plaza
#

Yeah I know

mortal loom
#

It's slow scaling damage

#

Empahsis on the slow

#

Kingly Kick is a bit better because it's frotnloaded and can one shot some hallways, whcih is very relevant

radiant plaza
#

I haven’t been doing it super consciously I just keep ending up going “oh well if I just get Arsenal” and taking bad cards

mortal loom
#

Ah, yeha, that'll eat you f or sure

#

Spectrum Shift is well worth slamming if you can upgrade it

#

Crash Landing is also incredibly good

radiant plaza
#

Yeah but I’m not getting Crash Landing or Spectrum Shift, I’m getting, fucking, Supermassive and Charge!

mortal loom
#

and probably, even without hte upgrade, spectrum shift is that good

#

..those are both amazing though?

radiant plaza
#

See

mortal loom
#

Like okay, Supermassive is a payoff card

#

but CHARGE!! is genuinely very, very good

#

even if all you're od ing is turning strikes into minion bombs

radiant plaza
#

I think you’re right about Charge! and yet somehow I take it and then I get nothing that makes it cook so I’m like

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“Okay I’ll thin my deck out and play Kingly”

mortal loom
#

That's less a problem with charge and more a problem with the rest of your deck

#

that you don't have any payoff to aggresisvely thining your deck/you're not getting enough output

#

Charge + Falling Star shoudl bemurdering things

radiant plaza
#

It gets me through Act 1 and then things fall apart lol

mortal loom
#

Like you mighta seen this card creation deck the other day

#

which is just aggressively deleting the entire deck

radiant plaza
#

Like I’m just either not finding the shit that keeps my run alive long enough to see synergy

#

Or I’m missing something

mortal loom
#

SOUNDS LIKE YOU NEED THE REGENT GUIDE

radiant plaza
#

I was going to ask

mortal loom
#

This guy is bonkers good, and has a lot of good advice

#

Here's anotehr winning regent run of mine, also using card creation

#

admitedlly, the really storng thing this deck is doing is the Tyrannical Bombardment Instinct.

#

I do feel that Regent is very vunlernable to bad micro play

#

(Your turn to turn decision making)

#

as blaancing stars and all teh normal shit you ahve to balance is really hard

radiant plaza
#

okay

#

my eyes have been opened to some REALLY wack cards that I never realized just kinda

#

go nuts

mortal loom
#

Glad it helped!

#

and do feel free to pick my brians more

radiant plaza
#

okay

#

Minion transforms are Deck Fixing: The Game

#

that's nuts

#

if your deck is ass: what if it wasn't

#

and if your deck isn't ass: what if you always drew exactly what you needed anyways

#

Poor Sleep kinda goated for Regent despite being a curse, you always have something to turn into Minion Attack lol

mortal loom
#

It;'s nice

mortal loom
#

@radiant plaza This is how you arsenal.

mortal loom
#

Sigh, lost that run because inever saw a single bit of damage g eneration

#

er

#

block generation

mortal loom
#

Sca-sca-aling?

#

Necrobinders of Unuusal Size

#

Another double flawless necrobinder in the bag

plain leaf
#

It’s really hard to keep up with block in higher ascensions act 3

mortal loom
#

Just depends on you priorities and what you build around

patent geode
#

Yeah, you'll want a wincon but that wincon doesn't need to be pure damage..

mortal loom
#

Flawless queen fight

#

she got eaten by sneks.

mortal loom
mortal loom
#

Doormaker on 13 hp? NO PPROBLEM

#

Oh cute, i've never seen Highlander before

#

Highlander is no repeat cards execpt for basics

sweet remnant
spare shoal
#

this is a pretty nice combo

shrewd vault
#

I don't recognize the icons, is that lightning rod + spinner?

shrewd vault
#

Hell yeah. Love those guys

spare shoal
#

yesss

#

I channel 3 orbs each round

mortal loom
#

Tired enough io clicked Regent again

#

Won anyway

sweet remnant
#

Got both of these in the same run

sweet remnant
#

This meant I ended up having 33 Starts by turn 1 because of Big Bang and Royal Gamble

plain leaf
#

Big band is great

radiant plaza
#

this game hates me

#

I have no other explanation for repeatedly alternating between Only Block and Only Damage draws in a relatively neutral deck

plain leaf
#

Big bang ugh autocorrect

radiant plaza
#

I will figure out Regent.

shrewd vault
#

I finally found a good usecase for Undeath: if Pandora's Box throws away all your block, and you don't get offered more, it does an alright job at keeping you from dying (and you can turn the extras into Souls with Seance)

#

Also: Pagestorm against the three knights elite is really funny, if maybe a little hazardous

patent geode
#

Thought that a 0 mana card which gives a respectable amount of block would be easy.

plain leaf
#

I like it but it can cause issues in long boss fights

shrewd vault
#

It's not that it's bad it's just that it's a weird card

spare shoal
#

its like anger in that it fills your deck with itself on long fights, but unlike anger its defensive

plain leaf
#

Better rate than anger

#

A free block does more than a free strike too

spare shoal
#

yes but on a prolongued fight, when half of your deck is that one card because you've played it with reckless abandon, anger will still get you closer to end the fight

radiant plaza
#

yesss hahahahahaha

#

@mortal loom I Regented

#

this deck was slow starting because you really need the Pillars of Creation and Spectrum Shifts online to cook (also the Tyranny helps) but once it starts rolling you have your pick of whatever bullshit Colorless cards you want and if you don't like the pulls you just transform them into Minions and hurl them at your enemies

mortal loom
#

Looks like a very solid deck

#

Meanwhile, i got to do something v. cool

radiant plaza
#

Regent has really strong block engines but they kinda take some planning around to coax into working

#

also Tyranny with Kingly Whatever sure is a thing you can do lol

mortal loom
#

Snecko-Necro

radiant plaza
#

lmao

#

Snecrobinder is dumb

mortal loom
#

I dont think Eidolon ever once made me intagible

#

But it let me delete cards

#

and Delicate frond was probably worth it just for giving me a gigantifactigon potion

#

which lead to me one turning the poor eyeball elite

#

He ate shit

#

(Gigantified a lethality bury)

radiant plaza
#

rest in peace

mortal loom
#

Sir, you've made poor choices

#

and that's 5 in a row, 4 rotating

#

I accidnetally played two regents in a row >.>

#

Fun run

plain leaf
#

the status defect is really fun and strong but its definetly harder to do since many of its cards really aren't worth it without the payoffs/enablers. You can grab a card that will fit into the powers/0cost/lightning/rainbow decks later in the game and that will also help you short term but the status cards feel so much more speculative to me

mortal loom
#

5 in a row.

mortal loom
#

the specualtive stuff is taking Flak Cannon or Compact

#

GUnk Up is more ofa n early game common, but it scales with bulk Up very well

#

Boost away is just plain good

plain leaf
#

Ok yeah boost is excellent

mortal loom
#

Things are going well

mortal loom
#

Chat does this count as bullying?

#

Seven in a row, 6 rotating, double flawless

mortal loom
#

7 rotating, 8 in a row

mortal loom
#

8 rotating, 9 in a row.

light garden
#

ayy

#

reached A1 with everyone

#

defect even got to A2

swift hedge
#

won my first daily and it was also my first ironclad win

patent geode
#

stronk

mortal loom
#

Damn

#

Streak broke to the Test subject

#

Love a free elite

shrewd vault
#

this is either going to be a really good idea, or a really bad one

mortal loom
#

...I hoppe yo ucan make six stars consistnetly

shrewd vault
#

somewhat!

shrewd vault
#

lmao. 8 of them seems about right to go "infinite": one plays another plays another, and then I just play my whole deck and kill with letter opener.

mortal loom
#

Very nice

#

And yes, that makes sense - you don't need that many to keep the chain going, and you don't want too many you make sure you can get to six stars

#

Not a combo I would have thought to try, so very cool!

shrewd vault
#

yeah. it turns out the hard part is keeping track of how many free cards I'm going to get

mortal loom
#

I did a hilariously Galaxy brained play yesterday though

#

"hmmm. I'm two cost necrobinder." Looks at spinned bracer "why yes, I do want to make my powers cost more"

#

(I had intimidating helmet & two copies of Danse, so making my powers cost more and getting more energy for playing my two costs was infact extremely good)

#

It was also just v funny to intentionally take something to make my stuff more expensive

#

That was fun run

#

Also got to do a snecko necro run with double bury

#

Turns out that's pretty good

mortal loom
shrewd vault
#

it's straightforward, I was just playing too fast. The first time you copy a Decisions, you get three casts. If you copy another as the last cast, then you just need to count to three however many times

#

OK, this might make things complicated

#

I still don't know whether cloning Decisions, Decisions was a good idea, but it was really fun run. I think a better player than me would've been able to make a more consistent deck, but without Sealed Throne or Royal Seal I think it'd be hard to consistently fire the combo turn 1.

Ultimately what caused the most trouble was that once you get the combo rolling, there aren't a lot of ways to remove cards from your hand: attacks, powers, and skills that make cards become super awkward. GUARDS!!! helped a bit here, but each Minion Sacrifice eats a precious free play.

mortal loom
#

Hey, a win is a win!

radiant plaza
#

a dub is a dub is a dub is a dub

shrewd vault
#

yeah! like, ultimately it's probably a testament to the effectiveness of the combo (and Regent's cardpool) that this worked in spite of how loosely I play.

#

doing it at asc10? who knows

radiant plaza
#

Regent's creation gimmick is like

#

really crazy when it works

#

it feels terrifying to try and get it spun up though

#

also if your draw order is shit you can just lose before you get a chance to see your whole deck

#

because you NEED Spectrum Shift and Pillar of Creation to come online fast or you're floundering trying to play whatever stuffing your deck has and throw minions at the encounter

shrewd vault
#

I love Spectrum Shift a lot, but it's so awkward if you can't get an upgrade on it pronto

mortal loom
radiant plaza
#

Bundle of Joy is the real shit

#

what a card

mortal loom
#

and while they're not regent exclusive, Discovery(+) and SPlash (ideally +) is very good

#

Bundle of Joy, i ironically, rate the lowest

#

It is very good, b ut it's the most awkard to play

radiant plaza
#

nah 1 energy for 4 colorless cards and 4x Pillar of Creation block

#

it's good shit

#

draw order dependent but what can you ask for with creation regent

mortal loom
#

This was the ironclad deck i won with beforei went out

#

V. fun deck

#

Bully and uppercut as a pair of transofrms is ahell of a start

radiant plaza
#

Dominate/Vicious is so good

#

get some Colossus in there, some Taunts

#

absolutely cooked archetype

mortal loom
#

tbh, i very much suspect colossus needs a nerf

radiant plaza
#

re: create regent though, it's ludicrous how good Collision Course is

mortal loom
#

it is a little ridiclous how strong that is

#

Or Crash Landing

#

crash landing into guards!!! is some funny shit.

radiant plaza
#

Crash Landing's awesome obviously

#

Collision Course is just

#

really fucking strong for a Strike replacement

#

energy cost optional and it feeds a bunch of silly synergy options like using BEGONE to purge the Debris

#

it's funny how Supermassive being an Uncommon makes Arsenal not nearly as cracked as, say, Tyranny

mortal loom
#

Arensal is still really g ood, but it's a bit more ofa build-around

#

while sueprmassive is a payoff

#

if the difference makes sense?

radiant plaza
#

oh Arsenal is still clearly an awesome combo piece

#

my thinking was more that while you don't NEED either of them to win with create synergy (all you actually need is Pillar of Creation), Supermassive is an easier standalone win-con to play into than Arsenal (but Arsenal is far more flexible)

#

Tyranny is just fucked though

#

legitimately turns the game into Idk Draft The Whatever 2

mortal loom
#

Queen dopesn't know what's up my sleeve

#

(it's knives. so many knives)