#Slay the spire 2
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and then the next floor i skip, smith at the campfire to upgrade my armanets, and take on my first elite
It's byrdonis, which is an ugly fight, i loose 50 hp, but i get a pantograph and a dex potion out of it, but none of hte card rewards are super appealing - so i just rest, empty trreasure room (Boo!) due to crucible, rest again, take on my next elite - Bygone Effigy. another ugly fight, costing me most of my hp, but that's why i kept resting, and i get Dominate (strength scaling!), a Candelbra (very good with my pommel strike+) and an Explosive Ampule (This means i can take on the third elite, which i know will be the parasites)
Rest again at the campfire, take on the elite, get a Thunderclap (more aoe, good with Dominate)
Don't even have to use my explosive potion, which saves me for the next fight, where i use it to get through with minal damage and get a block potion as well as Molten Fist (more vuln for Dominate)
35 hp vs vamen, but i've got a block potion, so i decide to upgrade
Upgrade bash to go with the Vuln suite i'm building
Dex potion and block potion get me through Vamen, and i score Colossus (5 block, take half damage from vuln enemies - Thunderclap is now a pseudo block card)
And with all of that in tow, taking the Brightest Flame from the ancient gives me the energy and draw to help get all this dominate stuff going
Act 2 is mostly a bunch of ugly fights, but i'm starting to snowball and get stronger, and eventually on the very last shop i score Vicious - now inflicting vuln draws cards
and then the boss gives me Crimson mantle - so nowi 'm making block for "Free" every turn, which plays well with Colossus and my vuln suit (letting me focus my energy more on attacking)
so you can see early on i'm drafitn a lot of cards, fairly free form, solving immediate problems (How hit hard) (how aoe) (how b lock)
and then later i'm being a lot more selective and playing into what i'm alrady doing
Card Creation Regent is great
Yes I would like to fill my hand with debris thank you very much
what's debris for? i don't get why i'm supposed to want that
See below
Like it's a junk card, but:
It's fodder for CHARGE! and Begone!!. It triggers Pillar of Creation, Arsenal, and scales Super massive
it also exhausts itself, so it gives you some exhaust syngeries
right
i keep forgetting about charge and begone cause i haven't found them yet
I believe it doesn't trigger arsenal, but everything else is true
Also it's just a balancing factor: By itself it's a horrible card that makes using the cards that generate it balanced
Oh, it might not, it is a status
...no, wait it does trigger asrenal
because NuArsenal on the beta branch is card creation not play colourless
Oooh
Made an effort to go small and sleek this time, loooots of draw. Really humdinger of a choice between Looming Fruit and Brilliant Scarf, but i made the bet that just having 31 more max hp to burn up would be good.
Given i started act 3 at 88, and ended at 17/67... Bet = Yes?
Did have a death march in there, but gave it up at the Slippery Bridge. Honestly, Momentum enchanted Blight Strike did... not do as much as i'd have liked - a lot of my damage just came from Sleight of Flesh nuking everything
Ooo, sleight of flesh doom!
Brilliant scarf is really good, though I think I would've made the same choice by virtue of your deck not seeming to be gaining that much of an energy advantage from it compared to for example a shiv deck or 0-cost defect.
Yeah, it was mostly "Does this let me cast End of Days+ more often"
and i made the guess that just burning my way throguh max hp did more for me
Yeah that's unsurprising, Sleight of Flesh is terrifying right now
I usually take Scarf if I can reliably play four cards a turn
ruh roh this custom run caused some issues
flak cannon!
(if you get a multicolour reward)
hmmmmm perhaps i judged vaaku too harshly -----or maybe i just made a deck simple enough that even he couldnt possibly fuck it up
Vakuu is the goat he's so good at the game
We sat down with @MegaCrit co-founder Casey Yano for the first Slay the Spire 2 post-launch interview.
We dive into the magnitude of the games success, what the ending could look like, character win rates, review bombing, and how player feedback.
Plus — new characters, new modes, and what’s next for Slay the Spire 2.
Timecodes:
00:00 In...
triple silent gets very silly
we stacked vulnerable + double damage from a coop card + triple damage from using 2 tracking
shivs of 243 damage
my friend's big damage build
and mine, with 8 afterimages
brother that isnt an afterimage that's full on 0.5x speed at that point good lord
Anyone up for some coop?
Hey Slayers, we've got another Beta patch for you all this week! Notably, this patch brings in some structural work for a system called Badges. Badges may appear at the end of a run, noting various things that happened during a run like defeating a boss without losing HP, beating the game quickly, specific easter eggs, or pointing out that you f...
I do like the ascension 6 change, but man shops have it rough.
It's better than the old version though IMO since this you can feel the impact of
MY SHOP REMOVALS, NOOOOOOO
Duality of man.
hell yeah, Neow gave me Feed. maybe this will break my losing streak with Ironclad...
Well you do become buff if you continue to feed
Also I think Door has had more changes than the other bosses combined at this point. I don't mind it too much, though you do feel the difference between door and the other act 3 bosses so far.
Fun still
You know
I don't think i wil lbe taking pandora's box.
(This is the start of act 2 btw)
Annnd then i did math wrong and died immediately to Entomancer, lol
Pretty srue that was winnable and i screwed up somethign, somewhere
I did just have to remove an exterimane and peck via a normality, then remove that via a shop remove
so...
Mmm
oprobalby my defences?
got the option to clone a card, and I have some good options
Feed, Byrd Swoop and Dominate are most appealing right now. Dominate got me 30 strength in the act 1 fight
Dominate or taunt sound good
unfortunately misplayed a couple of fights and I spent the rest of the act healing, only got to clone Dominate once and then died in the boss fight
Turns out the spire was the one to dominate 
anyone up to some coop rn?
bong bong is actually a scary fucking relic
What's bing bong do again?
whenever you add a card to your deck you add a second copy
yep, vaaku gave me two innate curses for it i didnt think before clicking. but my deck was passive poison, lots of exhausts so it worked out . everyones in A4 though now yippee tbh if i wasn't silent would have gamended me
Bing bong is probably the strongest result from that event
It does mean you can't take curses from events, but it gives so much value to all your remaining picks
engoated lighter
lighter as a shop relic can be reaaaaally good
doorman did not enjoy the 24x multicast dark orb
Yeah, I don't pick it too often because I find the other two dolls rather good (scaling AoE damage is nice), but it seems like it has its place in the sun.
my god
you will surely not regret twelve mauls
Maul rules when you're not sure what your wincon is.
12 mauls just means you kill 12 times faster (I think, I was never that good at math).
there's a secret interaction with Wombo's if you have maul where you say "I'm at the shopping maul" and the guy quits on the spot ||I am making this up do not believe anything I say||
12 mauls is a wincon unless you don't draw any block and die immediately
DAMMIT DARV
WHERES MY SNECKO EYE DARV
WHATS THIS BULLSHIT DARV
Fuckin' darv.
Took sozu, because given all the high cost stuff, 4th energy is big
but seriously darv
the fuck is my sozu
also i love the whisp.
4 cockroachs
cast echoform
they all die
actually nuts build,
the power of the Flak™
It was more the mauls
tbh, i should have transofrmed the cold snap and also the barrage+\
which is a wild thing to type
LMAO yeah, sometimes decks turn out like that.
I kinda love ENtomancer
Yeah
Doing my first Asc 4 run of the day and got this card pack, holy jackpot
yup that's gas
Almost at A10 with everyone now, with an odd Ironclad exhaust build. The reworked stoke is weird because it almost feels good, being able to deal with chaff coupled with Ashen Strike and Feel No Pain being solid, but costing 1 mana makes it oddly awkward.
died to bad draw, fuck my life 😔
you hate to see it
Oh yeah it's impossible to get it with the 3 choice option
I'm fairly sure
This is why I ALWAYS gamble
It is, there's no way to get the rlic with the 3 choice option
It's fine, the test subject has a totally normal amount of strength
and it's a very normal door fight too
Soul spam might be a little too good
Mad science event when your deck is really thin can feel like a landmine lol
Playing with the new stoke, I feel like I want it to cost 0,5 energy which is sadly impossible.
It's niche in a way that can be fun and I do enjoy, but also makes me feel it when I have only 3 energy. Odd card, but enjoyable.
The end that was prophesized
[*]
I always think to myself, "Withalwhere, you like powers too much. Stop taking so many three cost powers."
And then Neow handed me a Serpent Form and it made the entire run a breeze. So clearly the answer here is to take three cost powers whenever possible.
instructions unclear, enchanted your Panache with Slither
Serpent form is legit incredible.
Hard ot get in polay, but if you can do so constiently and get it upgraded
all teh rest of yoru deck can be defensive
and it doenst matter because everything has a free strike stapeled to it
E V E R Y T H I N G
(and yes, i did kill the Test subject with a letter opener)
...I am playing a stoke deck and it might be working
how did you get exhaust on thy sovereign blade?
it's what Doormaker does
one of his pahses, all yourf cards hav eexahust
...it just don't matter when you're about to soverign him really hard
(Also i aprpeicate that the Regent's promnouns are His Majesty)
That's stoke in a nutshell
Ashen strike and 2+ Feel No Pain does make stoke decent.
Stoke being 1 Mana does make it struggle a bit when it comes to making it work without tons of prior build investment... which I guess checks out for a decent section of STS2's rares, but y'know.
This does remind me that I don't think I've done much when it comes to Exhaust fuckery yet? Might be misremembering. I should try to do that when I'm back from work.
Yeah, t'was my experience when I recently won with a stokes deck that was basically identical to the one just posted.
Stokes as is feels like it should be 0,5 energy, but that's sadly impossible.
is this part of the rework on the Beta branch?
Yup
that's super interesting, makes him intensely scary for a lot of decks that would ordinarily shrug
he starts with the door closed, you have aturn to setup. Then he goes Phase 1: any card you play exahusts, while he does a x2 multi attack. Phase 2: You can't draw cards after the start of your turn. Phase 3: Any card you play then steals one energy, and he debuffs your strength and dex, while buffing his own str. Then he repeats from Phase 1
oh and he's attacking every single one of those (he goes Multi, Big Attack, Small Attack)
that's horrible, I love it
on the main branch he's such a nothing boss
does that attack pattern change based on whether the door is open or closed?
Oh, the door stays permantly open
that's my main complaint is i liked the thematic of the door opening and closing
but he's totally lost that
yeah same 🙁
given he's still placeholder art though
I wouldnt be surpised if they salvage him for alternate act 3
and remake the current one as some sort of horrible void monster
It does feel thematically rather out of place with the whole cathedral vibe going on tbh. Doubt we'll be getting the other alt acts anytime soon, unfortunately.
Yeah, seriously! 4 (6) damage doesn't sound like a lot...until you remember that's your starter deck's whole damage output, and silent loves to cheat on her taxes play lots of cards for free
Same, same
Much as I like some of the new mechanics added, the concept of the original door was neater.
It's funny though that I'm fairly sure they've received more changes than all other bosses combined.
Pull from below is such a silly card
Hoenstly, all the otehr obsses are rpetty good
Test Subject has some real teeth
Queen is brutal in a way i really like
...Okay
it is very funny that i sacrificed a Pagestorm
and got given Frozen Egg
...ahahaha
i am about to do something very funny to poor Test subject
it involves a History Lesson and pull from below
"Deal 11 damage 23 times"
I dunno guys, do you think the Queen can pull it off?
Very funny that i took Looming Fruit (after looking at my options and being like, eh, hard to get the apoth upgrade, ehhh, hard to make use of every 5th card is free)
and then ended the run on 83 out of 90 somethign max hp
I went flawless vs test subject too
Random Rare got me Necro Mastery
The funny you can't see there: first 3 docks fights are flawless
into immediately loosing 25 hp to cultists.
Test subject is so funny in multiplayer
We had a fight where we realized too late of its 1st phase gimmick and barely managed to kill it in time
Oh no XD
I do like how parking Super Gremlin Nob at the end of act 3 makes him legit terrifying
Poop
Couldn't manage the threepeat
Doormaker munched up my spellslinger defect
Unfournately when your deck's output is based around hurtling lots of orbs
the guy who blocks you drawing more cards and eats your cards that make orbs
very hard to beat
Sleight of Flesh is fair and balanced (but even before that I had pretty solid Summon gen going)
I regret to inform everyoen that the test subject did not make it 🙁
ratatatata
i do love that flak cannon has the ability to kill you with the insatiable
it's kinda evil but it can be worth it
i'm trying the whispering earrings out and i gotta say
this vakuu guy is doing alright somehow
holy shit he ignores void form ending the turn.
oh shit for real
are there any good text based guides out there on deck archtypes/builds?
yeah he just went void form into call of the void
vakuu fuckin hit Scavenge+ in my hand and managed to exile howl from beyond instead of a good card
he might be based.
vakuu is a better gamer than any of us could be ...
he's stronger. he's built different.
this got patched out in the last beta patch
vaaku is COOKING
Poior knowledge demon
Ruined Helmet and Varja are a depressing nonbo 🙁
It just doubles the str from varja, so you go from 1... to 2.
anyway! SNECKO SNECKO SNECKO
started with a Production (Kinda sorta wish i'd taken autoamtion, but it hink Production was the smart play for taking at the start of the game), then got the greed event right before a shop
...so sure, i'll put a greed in my deck and go to the store with nearly 500g
Which in turn got me an Orrery.
...Really fing rude i got Courier right after, but what you gonna do
Darv giving me snecko eye into Icecream was great
AHAHAHA I DID IT. IT GOT A REGENT RUN
I suck as this guy so hard
but the game just kept rewarding me
It started me with Genesis as a rare card so I started with Star creation
which meant I could start swinging at the fences pretty damn hard
Congrats!
Reflect is so darn good if you can play it consistently
The Sealed Throne, which I got on tier 2 from the Dusty Tome, meant that every time I played a card I got a star
so I could just play regular cards and chew out more star generation, and stuff like Cloak of Stars was literally free
that plus the early cheese and the later cleaver meant I was often just taking damage and didn't care because I had such chunky health
Best of luck with the following 10 Ascensions :).
Sealed Throne is such a rush. Regent is at his best when you get to lean into his stupid expensive nonsense and Throne is a perfect enabler for that
I had the comet
But honestly the funniest part is black hole damaging people every time I spent stars or gained stars
so every time I used a star cost card it did damage for the cost then damage for the gain after...
Black Hole and Child of the Stars are my favorite of the "do [class mechanic] and get [damage/block]" powers, I think. they just feel very good when they work, and black hole hitting every enemy instead of a random one is really nice
Black Hole is very good
i fuckin hate knowledge demon
Saw a comment about Knowledge Demon recently I thought was funny
It's a damage race disguised as a fight that gives you choices
Funny if my immediate read of that fight turns out to be the common consensus on it lmao
Not much of a disguise if it falls apart immediately. Though there have been the rare few cases where I've picked the other option.
All fights are a damage race, except very few ones
It's primarily the act 1 bosses where this is consistently felt, since you IME tend to want a very solid hp buffer with a few exceptions based on build
Because a bunch of the act 1 bosses have turns where you almost guaranteed will take damage unless your draws line up just right
Waterfall Giant, Fysh, Vantom
Ringing turns with ancestral spirit
Right yeah that was the other big one I was thinking of but forgot
Ringing is pretty tough, since it's nearly impossible not to take some damage those turns
I kinda like it
i love ceremonial beast
Ringing is dumb but I don’t hate that Ceremonial Beast is like, a check to see if your deck has decent cards
Because it WILL own you if your deck is a pile of trash with synergy
Ceremonial Beast is probably my favorite act 1 boss
I can definitely understand the frustration with ringing, but I find I'm rarely actually dying to it
or rather, if I was dead to ringing I was probably dead no matter what boss I got
i don't find it frustrating, i just don't enjoy it lmao
makes me feel like i've screwed up if i don't have a 3-drop
I'm not the best at the game since I'm rather fresh with my A10 runs at this point on all characters, and thus don't yet have consistent wins on them, but as per earlier comments of mine I don't think Ceremonial is much better or worse than other act 1 bosses in terms of variance, but they do tend to overall have a decent chunk of variance in terms of how much damage you'll take.
What this means in practice is that going in under 40 health is not really viable I've found so far if I want to consistently win, which in turn means I should be approaching Act 1 with a much safer approach less because of the elites (though they're tough too), and more because you'll likely need the hp buffer against the bosses.
gameplay
The most evil part of StS2 is that they put 4 elites in a row in act 1 to tempt me when I know I should be taking a mere 1-2 and that's preferably after an upgrade or two 
When my friends and I play the boardgame, it's pretty much explicit that we're going to go after as many elites as possible
Maximum Gaming
It is what we were put in this spire to do.
It's not called Slay the Elites for nothing.
iirc it was optimal in sts1 also
bc relics were consistently really strong
also is there... no player-facing artifact in sts2?
In StS2 depending on the class you could be very aggressive with it. Silent and to a lesser extent Defect struggled with Act 1 elites largely because Gremlin Nob was a thing (and depending on your silent build also the crab, since sometimes you literally had too little damage to kill it).
Act 2 elites were a bit more build dependent, which was much the same story in Act 3 as a certain snake lady as well as nemesis could oft kill you.
Reptomancer was probably my second most deadly elite to fight after the darn Nob.
Being an admittedly not super adept player, I'd say the change I've felt in StS2 is less so with the elites in act 1 being relatively more difficult (think they're rather comparable? Though you can approach them in more ways now than in StS1), and moreso that it's more difficult to avoid the big damage of the bosses at the end of the act.
Ceremonial beast contra Slime Boss would be the natural point of comparison, though I'd say overall it's felt a bit like fighting hexaghost at the end of each act 1; not insurmountable, but it does change my routing quite dramatically. I'll have to also just get better too~
The scary a10 act 1 boss is Vanmen
What do you mean?
i have seen zero ways for players to remove or prevent debuffs
A lot of the bosses and elites attack relentlessly as far as I can tell
Yeah, it's the one which has been on my mind as a comparison to Hexaghost, because they both sit in the same position of being the act 1 boss for me, as well as having comparable gameplay loops.
Difference being Van ramps up quite a lot quicker in terms of damage.
Quite a few do, though there's ofc natural variance. The big deal here is that going into Act 1 bosses you'll want more of a buffer than you did before IME.
I'm a little surprised there's not been any way to interact with frail/vulnerable/weakness, but suspect that's in part a side-effect of going after the kind of debuff clearing which would break any temporary buff cards.
Temporary dexterity becomes a lot better when you can make it permanent, so they decided to remove the debuff prevention to make room for other design spaces it seems.
IME?
In my experience
Makes sense I guess
And is it just me or do a lot more things just use strength now as an enemy self buff?
There are a decent few enemies who just passively gain strength scaling I believe yes.
Can't say if there are more of them now or no, but half of the easy encounters in Act 1 have scaling (not counting corpse slugs who get a one time buff of strength), 6 of the hard encounters in docks and 8 in overgrowth have some kind of scaling, and 2 out of 3 elites for both docks and growth.
2 out of 3 elites is at least comparable to StS1, that much I know.
I neeed to stop Tearing asunder the poor queen
Guys
Guys
I dont think he's gonna make it 🙁
Oh damn, impressive.
what is that enchant?
oh thats hot
Okay Vaku, Okay
That's pretty solid for a turn 1
Yeah, that'll do
Look at hte fucking size of the sword XD
jfc
See what happened is a card made me a free Decisions, Decisions
so i cast that
and then cast The Smith 3 times
Parry;'s actually kinda legit now?
its numbers are finally not starter deck card
those bones are hot
Winged Boots as a neow boon is legit exciting
and i'mn very happy we keep getting more nad more neow stuff
..I hope we get more and more for other ancients
give darv the stick
sorry, the Dead Branch
shiv silent can be trusted with Dead Branch
wonder how they work in multi
Winged defect didn't quite defeat the queen
Hmmm. Yes
just fight test subject queen
POMMEL STRIKE POMMEL STRIKE POMMEL STRIKE PERFECTED STRIKE (193 damage)
Doormaker: OW MY FACE dies
I have no idea how much damage those perfected strikes dol.
okay, apperntly they have a minimum of +90 damage on them if i did my math right
looks like 96
I did empahsis if i did my math right XD
i'm seeing 8 + 2 + 4 + 2 + 2 + 4+ 6 + 2
Which is 30
oh the duplicate mirror actually taken
It's genuinely a pretty good event as long as you have a way to deal with bad luck
makes sense into Doormaker
And have a deck that doesnt mind being incredibly fat
In general, i think it's the stronger option if you have a lot of draw or otherways of makingh your dedck consistent
which well, i had 3 (6) wishes.
So even though my deck was very reliant on having hellraiser in play, that gives me... 8/71 chances to draw it, +so, so much draw.
and stirke dummy is adding anotehr 3, so that's 93 damage?
Incredibly funny seeing redditors claim relics are weak in this game
There's some great ones and some not so great ones
Like there's whiffs like hitting strike dummy when you have no strikes
But in general I'm struggling to think of many outright bad relics
Ivory tile from necrobinder maybe
And even that has uses, I've just never had it show up in the right place
Ivory Tile seems okay
It makes playing stuff like Reaper Form and unupgraded Demesne a little easier
Or some of the other big cost cards Binder has
What are y'all's vibes on the new beta patch? Colossus becoming uncommon feels kinda nutty
ironclad is definitely winning
and while we understand the removal of reaper, the new healing card is very appreciated for the health loss gaming
Removal of reaper?
Reaper is one of the cards lost from StS1 to StS2, and the absence is definitely felt whenever you play a self-harm deck IME.
So having a little bit of healing is nice, plus I'm sure they're happy that it isn't one which scales with enemies/strength/vulnerability the way reaper did.
As for the patch itself, changing Acrobatics to an uncommon makes a ton of sense.
it's definitely going to be felt, but it's a good change we think
Definitely, definitely.
I do also like Colossus being an uncommon, which pushes vulnerability towards being an even more central archetype for Ironclad since halving incoming damage is understandably huge.
The central archetypes across the characters have IME been the ones which are capable of defense and if not direct damage then at least facilitating damage, and Colossus helps Vulnerable do this consistently now I think.
Also
Nerfed Living Fog: no longer increases the amount of bombs it spawns over times
Thank god haha. Just recently lost what was a rather promising Necrobinder run to Living Fog because I was too reliant on skills, and it hard checks you on that.
Starting to move the difficulty from Act 1 to Act 3 (unsure if they mean Act 3 exclusively or Act 2&3) is something I also appreciate since it means you should be able to play a riskier early game, and be incentivised to do so due to later acts demanding more from you.
As for Doormaker, I wonder when they'll be happy with the guy because he sure is getting a lot of reworks.
This one's funny because they hit almost the exact same talking points, in the exact same order, as jorbs in a recent video
I.e. how these cards from the other classes fill the same niche, but with less upsides, and are all uncommon
He's truly jorbing it.
But yeah, so far the patches seem to largely be aiming for the same directions as I've felt were warranted with each class, which is validating in a way lol.
Ayup.
This was fine.
Notice how my hp bar has barely moved.
tbh i think the Seven Stars was kinda a mistake?
It very much nearly killed me in act 2
Difficult to get it off during your first pass through the deck?
Yeah, it got in the way of firing of venerate and then teh multiple gambles to just murder everything with radiate
Also very funny seeing me going from nearly dead in act 2 to basically all flawless fights in act 3
I do wonder how one enables the graph which showcases your hp across your run.
That's a mod jorbs wrote for hismelf, iirc
Which he refuses to release on grounds itm ay set fire to your pc and shoot your cat.
(he is not a very good coder by his own admission)
Ah that makes sense
Anyway, very funny walking into that last shop and like "okay, i remove debt ri- MERCHANT! YOUR FINEST LIGHTER, PLEASE"
This may legit be one of the worst act starts i've ever seen
and then it just gets worse somehow
YHup, shocking no one, dead on teh first elite
Oof
Yeah what's the goal typically, 3 fights, campfire, and then an elite? That's what I try to aim for.
Even worse was the whale bonuses were precise scissors, wing boots.. and i think the scrolls one?
shit, i probably was supposed to take the scrolls =x
Drill baby, drill
Ranwid is just rolling me now
he keeps giving me strike dummy when i have no strikes remaining
Nice
Helix drill and hailstorm start
and then icecream with helix drill after enchanting it, followed by getting Miniturized cannon? Oh yes
Really would have liked... 2-3 more skims
Or some coolheadeds
or overlcocks
i'm not fussy
any draw
please
but i made it work
this also has to be one of the better sandcastles i've taken
That's the silent lifestyle.
I didn't even see it again, too fast killing the enemies >_<
Nice, killed the queen
It was a rough fight, because of that damn bound thing meant I had trouble playing block cards
but I got them
18 card deck and I exclusively draw Hang on cards where the Test Subject is intangible
still had lethal, but I was looking forward to big number
You went relic hunting in act 3?
honestly took a really safe line through act 3, I just had a lot of money
I had the treasure map
A friend of mine put Punch Dagger on an Anger with the ironclad
he died too fast to get really funny numbers
I've seen someone get Punch Dagger with the... Hatchet?
Ohno
if you play it, it's in your hand again at the start of the next turn
bolas also does that
Punch dagger anger upgrades the damage of every anger except the newly created one, so after a few you have a bunch of very strong attacks in your deck and nothing else
Huh! I would've expected it to track separately for each anger.
the extra Anger is resolved first, then the enchantment
so all angers that you had get the +5 damage, except the new one
so you have one anger for 5 dmg, then 2 for 10 and 5 dmg, then three for 15, 10 and 5 damage, and so on
they killed the tunneler plus jaw robot fight 😭 thank neow
Which one was that?
these assholes
finally did a necro run today
has a mix of osty summon and big mana spells like the scythe, bury and desecrate
that fight is brutal
I don't know why but I was looking at the camp set up and started thinking that it would be cute and cool if there was a player character who was some sort of giant monster (like boss sized much larger than the main cast) who would lie down behind the bench and rest their head chin on it like you see with some dogs
I like Binder a lot
The Ethereal cards are I think my favourite archetype to build around usually
that leaves regent as the only one I haven't done, my last two runs died at first and second bosses. First run was stil figuring ou the build but second was a forge/stall build that ran into kaiser crab, didn't go well since I had so few attacks in the deck
those are solid, had a bunch of those that were major weight pullers, particularly fear
defy and defile are a major part of most of my decks
fear and enfeebling are also great
doom is their worst deck
doom is just such an akwards mechanic, its rare for me to kill something with doom I couldn't have killed next turn
blight strike is ok but I'd prefer the other archetypes basic attacks, while negative pulse is one of the worst block choices because of how much it struggles to keep up late game and scourge is more for the soul card draw deck
best regent run I've had was a dying star build, that almost got across the finish line but was 1 block short
got a starfall deck in co op pretty close as well
Regent I've done two runs with
both effectively relied almost entirely on getting lucky and being able to grab the sealed throne card at the start of act 2
I don't think I've ever used the neow ancient cards
I think Doom is pretty good
It has much higher numbers than other cards
Blight Strike is effectively like 16 damage
negative pulse block 5 7 damage to each enemy for 1!
neows fury is pretty good
eh, the fact that it kills on the end of enemies turn means it more like damage at the start of your turn
wait I've used neows fury, the run died though sadly
tried a heavy doom build with doomsday clock and stuff like that and it really floundered late game
There's that one card that hits with doom and kills anyone who has enough doom on them
I got that as a lucky rare card from Neow
Literally just dropped it on enemies over and over for the first section because it was like 30 doom each
end of days, that card can do work but its very all or nothing
doom also really suffers in multiplayer
unless you have multiple players running doom builds which isn't likely to be happening
sleight of flesh goes nutty with doom
misery is also a very useful pickup
I can see solo doom decks being a little weak in multiplayer but you're both doing damage it's just that yours is a little delayed
Doom is just damage that has a delay and doesn't trigger on hit effects
If you put 40 doom on a guy he now has 40 less health. Though the extra turn does suck for that.
in 3-4 person games you can reliably deal 30-40 damage a turn, and thats usually the point I find doom ends up getting the kill. Which means you don't really save much time since you woudl have another turn to wail on the enemies by the time doom pops
what do people think regent's best archetypes are?
forge is neat but has some bosses it really struggles against (like kaiser crab), big stars has some powerful effects but can find itself needing to take damage to get its effects on, and I don't know what to make of the minion cards
the big mana deck is interesting though
the biggest issue I've found with regent is that their archetypes don't splash well with each other, they really want commitment
Imho, if you're trying to force archetypes, your playing the game wrong
This is coming from an a10 perspective
I agree, which is part of the issue
I don't like go "oh I'm x". I go I have XYZ cards I like, ABC relics, how do I make that good?
Like sovereign blade fits into a lot of decks easily. Bulwark is great etc
you have the main synergies you build around and a bunch of others, especially if they supplement each other in weird ways. Like how a hellraiser deck can appreciate exhaust to help buff up the exhaust stike
And gives you a nice finisher card. Or exhaust fodder
But I never think in terms oh I'm X deck
Like this deck is doing a mix of card creation, stars stuff, even some smithing
you did a whole run in 38 minutes? mine are typically an hour+
Noooo I love the tunneler
My fav build on the regent is card creation. Having things that give you colorless cards sometimes gives good things, power of creation gives some free block and converts the collision course into a defensive card, and the card that makes minion strikes from your draw pile is good on anything cuz you can clear status or trim your deck with it
I do runs in under half an hour sometimes
this is also the reason i dont win anywher enear as much as jorbs does XD
I play very fast and loose
Mummified Hand + Game Piece + Mad Science+ (All your powers cost 1 less, Innate)
=
I see power ,i take power
doesnt actually matter what is written on power
The tunneler is still there, they just lost their friend.
Ohh I see
Yeah, Tunnler is still a fight, it just can't come with an enemy as a hard fight now
Or at least that specific combo cant? I think in genral it cant come iwth an enemy now
What’s the clock debuff on ye?
Borrowed time, increase all my energy costs by 1 this turn
...which given i'm playing an x cost and it gave me 6 energy
I dont caaare
Aight. Hadn’t seen the new borrowed time in action yet. Thought the boat did it n got confused why they would hand the boat a unique debuff like Hunter Killer or Living Fog
Oh, no, the devs told me that was just to confuse you specifically.
Ya know. I'm really not convinced the reaper form i put in my deck is useful.
But it is funny
Well damn
My though when running ethereal and getting pull from below
Later got reaper form
does replay hit again for the full mana you spent?
It replays for mana minus 1? i think?
WHam.
(please note i woudl have died next turn to my own dooom, but... well, i didn't so lol)
My own run! Went with an ethereal build. Suck it queenie
I didn't focus much on Osty attacks, just making them bigger so Osty could tank hits for me while I ethereal fish
Pull from Below is so good
Nice, I had an eradicate build that killed ship turn 1. Unfortunately it got torch queen and died
A sneaky synergy is with this
Because every turn it puts an ethereal free sweeping gaze into your hand
Sentry Mode is also great with Squeeze, because it counts your exhaust pile
It's also great for flatten, as it's a free osty attack each turn
which means it's also good for sic'em, because it means Osty grows easier
Powerful card
Sentry mode is a solid rare yeah
I fucking hate those little robot fucks with a passion of a trillion stars fuck then
I have nothing against them, except in multiplayer
when we roll up to these 2 trapinch wannabes and they have a quadrillion artifact
so is public beta hard rn
I've been struggling to make it past asc2 after I switched from vanilla to beta branch
Yeah just every time I end up running into these pieces of shit it’s always when like I’m doing a doom build or a poison build or something so I just eat shit and slog through the fight
I'd say it's more difficult probably, with Doormaker being the most notable change alongside a few card nerfs depending on your playstyle.
Though admittedly I'm a bad judge in terms of saying whether it's harder on lower ascendancies since I played too much A20 during StS1.
they are also a fair number of card buffs and enemy nerfs, so it kind of depends on where you're ahving trouble
Yeah, think the main struggle is if you're leaning on infinites too much.
Act 1 is a tad bit spikey right now, but that's something you should be feeling around ascendancy 8&9 moreso so don't know if it's that yet?
Feel like I’m just bad at putting together a deck
I’m decent at piloting what I actually have
New door maker is pretty interesting though, much less of a damage check slog
Are you dying at the act 1 boss?
Or where are you dying?
Haven't had the chance to fight them yet, since this is I think the fourth or so new version?
They have significantly less hp and alternate between three modes that give you debuffs; eye prevents you from drawing cards, mouth gives all cards exhaust, hand makes your cards loose you an energy when played
There’s a lot of forwards planning for future turns and I like that
Feels like it’d hard counter hellraiser builds though
Torch queen is the one I struggle most against
Test subject isn’t that hard
No that one I know of, but they changed it yesterday so I assumed you meant the newest one
Oh huh didn’t realize sorry
Np
Wonder why, new door maker was honestly one of my favourite bosses without feeling too easy
It was recent and it's a boss that's been changed frequently, though the version they just altered was in part I believe because it was a damage race ironically enough.
Just to check I assume we're talking about it within the context of A10?
Since that's what I am always assuming is the default lol, or more accurately A9.
My highest is 2 and I’ve yet to beat base with regent
Ahkay, yeah then at higher ascendancies I'd say it's notably still the most difficult of the three bosses for me.
You can find the exact motivations behind their changes on the community post on their steam page if you're curious, but I wouldn't be surprised if they continue to tinker with Doormaker for a while longer.
the last change to Doormaker was just reducing damage and strength gain slightly
mostly act 3 boss tbh
It also no longer applies debuffs, which I presume was stuff like vulnerable/fragile/weakness.
Can't say which since tbh I've come to kinda ignore when an enemy applies debuffs I can't play around since it's impossible to clear them anyway
it never applied vuln/frail/weak, it removed strength and dex previously
Ah that's what it was. Ngl I thought that was the last iteration since there have been a few now
https://m.youtube.com/watch?v=W6LR46EJOJ0
Jorbs just put out a good video on broad strategy, though talking about the silent
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My general advice would be don't try and force builds too much - focus on solving the next floor. Do you have aoe? Do you have good single target? How are you blocking? How are you finding the cards to do these things on the right turn? Etc
Pretty much yeah, the best thing to focus on in general is how often you can cycle your deck imo, alongside what tools you have
Aoe is important, especially in underdocks with the serpents miniboss
simply have end of days+ in your opening hand whenever you see them 
Is that enough to kill?
The eels yes
Not the decipede in act 2 though, nor the knights in act 3
that's why you play a second one,
Feels like it’d be very good with the ancient blessing where you free cast a spell at the start of each combat
Oh absolutely. It kills roaches.
Usually not a fan of doom but that clears a lot of chaff
It's one of the better skills you can get for it yeah, though in general Necro is one of if not the best class with that particular blessing.
Largely because Necro has a big pool of good, expensive skills, so you're bound to have picked up something
i like that enchantment with the uh
nothing up my sleeve is it? from the silent
2 cost, 2 shivs to hand, decrease cost
just play it to immediately have some stabbers and cut it down to 1
There are a lot of good options, since every class has good 2+ energy skills, something with exhaust, or are called regent
Necro is my favourite largely because of consistency.
fun combo to get going into act 2, big bang with a Royally Approved Decisions, Decisions
ooh, nice
sadly did not get to Clone big bang 😔
Regent meteor would be great there since it immediately puts it in exhaust to keep recurring
Decision Decisions is such goofy fun. Reminds me of Omniscience a bit.
(unfortunately they learned from their mistakes and made Royalties a power
)
Well it would, were it not an attack
Electric Shrymp, the relic in question, can only target skills.
dang it was having a really good run bt then got the trial right before the boss without a chance to cut the card
It’s torch queen too which is the roughest especially with a build reliant on so many power synergies
this throne shit is literally a free win
Never gotten that one, but admittedly it took until A10 to see my first knife trap so I don't mind.
(I did however mind almost winning that run but not quite, arguably due to picking a rare other than Afterimage which I suspected might bite me. Can't remember which rare it was, but think it was the new version of Inky knives which eh made sense since I needed the shivs and weakness.)
got it from the purple trader guy, free star for every card played actually hands you the run
Oh I know, seen it elsewhere, just haven't gotten it myself.
Did however get the ancient tooth recently for Ironclad and man that's a damn good card.
i was on a big lose streak at all ascension 4 but ive finally got some great shit today
love all these new full art cards
tanx whistle is so cool
They're pretty, even if the choice of grey for the banners makes me think the ancient cards are commons.
I reckon they're that way so that people don't get confused when they get the ancient version of their starter cards, but still.
Pulled through
Man silent feels like the strongest class easily
Regent feels the weakest
Silent deserves it after arguably being the weakest in StS1 (either her or Defect).
Tanx is great
One of my favourite ancients to see
Still, I've found them all to be decently good. With silent her defenses and draw is the easiest to set up, which conversely means you have a relatively easy time finding whichever wincon you want.
Oh god, I just realised that the new Winged Boots will fuel my Elite addiction: https://youtu.be/7QBS7FFfgjU
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I swear I'm going to be forced to be good at knowing which characters can take elites when just to fuel this need.
I'd gotten a 5 elite route before, and somehow made it through
I've struggled with that after A9, and am chasing the high again
Below that I could play very fast and loose lol.
For the most part though if you can stabilise after the first 2, the rest ought to be manageable.
whew
cleared A2 as Defect
I feel like I basically have no control over this character lmao
holy shit I just one turned the three worm pieces
by lucky creating myself a free attack from a potion that was Howl, which played twice in a row thanks to an innate juggling
just nuked all three pieces of the worm
Very nice!
This keeps happening to the queen
She should get it looked into
it seems painful
YES
5 IN A ROW
you're tearing her APART LISA
5 a10 wins in a row, rotating that feels damn good
god I keep free playing Mangle with Stampede's free attack and it's so freaking nasty
Want to know the funky nasty thing I got?
Nutritious soup for free strikes
And a screaming flagon
First turn Vakuu controlled
I'm going to kick in this fricking door
it's so werid seeing the door have hp
Tada!
I was hoping for that rare card that just plays anything with "strike" on it
But I got it once with a lucky potion nad never again
Still, free attacks meant I was landing some chunky hits, and a mixture of free strikes, perfected strike, and tasty damage bonuses are great
Oh and Juggling giving me a copy of every third attack means I was just producing cards violently
Hey, grats
oh nice you dodged the stupid happenstance i always feel like i see
where i get orchialcum right after daughter of winds
I'm very much of the opinion poor daughter might need a
Buff, lol
Hellraiser is very good
One of the ironclad’s best right now
Vakuu parasol feels really weird and probably not great with how many cards it throws into your deck
Lord's Parasol is extremely funny with like
snowbally ass messy ass Defect power spam
but any deck that can't just crank out bullshit randomly will probably hurt for having picked it up lol
you can probably hit one shop with it if you're confident that, on average, more cards will be okay for your deck
since 2 colorless cards, a full set of potions, three relics, and a card removal, is all pretty good
two is getting into serious bloat territory
this has gotta be like the worst deck ive ever won with
my kingdom for a single charge, cosmic indifference, glow, or genesis the entire goddamned run
Every once in a while this game has a sense of humor, like drawing 5 copies of hang in a singles turn when I was about to lose to the test subject
This was a comically lucky run
conversely, this was probably the best deck i've ever won with
im glad dirge is getting nerfed on the beta branch that card is not right
Eehhh, i wouldnt go that far
It's good, but it can be a total dud
when it goes off, it goes off hard
I love Splash.
DO i want to cast a comet+ for free on this act 1 elite? DONT MIND IF I DO
Screaming flagon is a lot of fun if you can build your deck for it yeah.
Wasn't the nerf "just" that it doesn't make upgraded souls anymore?
Significant change, but still a good card.
SIX. IN. A. ROW.
...also how the fuck did this pile of junk work let alone win
I am so confused by this junk pile winning though
@patent geode I am interested in your takes on how the hell this won XD
I'd wager the Vigour Ricochet had something to do with it lol.
Overall it seems like a value pile with okay(?) draw, especially with the Wishes I there, meaning that if you didn't have mana problems you were probably good.
I do personally also really like the jawbone which upgrades your cards after you've played them. It's nice for the longer fights, which are what value piles for silent IME can sometimes struggle with.
what do y'all think of vigor? I feel like its in a very similar niche than lethality, but its harder to use it because if you want to stack it you can't do attacks
Not facing Door also probably helped, since it meant that I think the second phase of Test Subject C would be your biggest struggle at the end.
I haven't played around with it too much on regent, who's the one guy to get it, but at worst it's typically equivalent to an upgraded strike.
Meaning that you can conversely calculate the opportunity cost of not playing attacks until you wait for the big one. Ofc if it's an enchantment on a card things get a lot easier.
I think it could pay off with multihits, of which the regent has a bunch, but it feels awkward
mostly thinking of prep time, since that's the more reliable vigor source I've seen and the regent has a decent chance of getting it from card creation too
Third phase actually
I had the damage to brute force down the first two phases
but constnatly kept hitting Intagible on my shadowstep turns
Does feel like that's the way to deal with them lol
Vigor is fine, it's bonus damage you use on multihits
Like that's... the purpose of it, that's what it does
it's very bad at being good with single hits, because you have to not attack to get any meaningufl amount
It certainly can, which at that point you can also easily calculate how many hits you're going to need to get to make it worth it.
but a ny multi hit attack can blitz things
and again, the rule of slay the spire is this: You don't need infinite damage. You just need Enough.
8 vigor richoet plus just ends a ton of fights then and there.
Turns out that 55 damage before anything else is a lot.
also just to reassure everyone i'm not actually a god
thump
There goes the streak XD
That one is admittedly relatively low opportunity cost if you have it. Wouldn't buy it unless I have a big, consistent multi-hit, but also wouldn't mind it being in the deck too much.
Act 1 strikes again lol.
Act 1 and some truly awful decision making on my part
yeah, my thing is more than not playing any attacks until you are able to do this is difficult
Unless playing around vigour effectively wins you the fight, which can happen, I'd personally not worry too much.
You're over thinking it
Vigour is IMO moreso a deck-building thing, coupled with also ofc being very good against multiple enemies.
Again: You don't need a lot of damage. you just need "Enough"
and enough is pretty low
that vigor power for instance is good for stuff like Sow
and it lets yo buil;d up damageo nturns when you're blocking
which is nice.
For regent, you only really c are about vigor when you're doing Radiate/Seven Star things
at which point you can multiply yoiur vigor quite heeavily
and otehrwise it's just... a nice boost
this is more me munching on the game design than saying its unbalanced or bad
cuz lethality is similar in that you're building towards The One Attack, but you can play other attacks in other turns without losing the attack buff
I'd say lethality differs quite significantly since it's every turn.
Lethaltiy is totally different?
Lethality is "The ifrst attack you paly gets a BIG boost"
but that shapes how you play around it quite signfianctly
Like lethality just wants you to have some high damage numbers, which you can get from for example a basic summons build.
Yeah. Vigor is "Str for this next attack that's a lot more accessibel than normal str is"
And hten necrobinder died, should have taken sandcastle instead of tooth
Send help, i no longer have hands.
unsuprsingly 'Fire all the rocket fists" died to Doormaker.
actually, i tell a lie
it made it through
with 10 hp
queen aint looking great
Yup, dead to queen
got her down to about half
Maybei coudla zerged her down?
Rocket Punch triggering off of generating a status card, no matter where it is, is so good
What cards should I be looking for in a poison build?
Depends, you doing shivs or discard too?
I was thinking shivs, I like being a machine gun
I don't think any of the poison cards are bad, really, you just have to judge them by what your deck does right now and what you need it to do
If you have a lot of shivs or multihit attacks, envenom is great. If you're using big single hits you might not bother. Likewise, Haze is powerful as long as you have enough discard or other ways to cheat costs, but a brick otherwise
Accelerant is good if you do a lot of poison, but kind of whatever if you're just doing a little bit at a time like with Fumes
going for expensive cards on ironclad, with cascade and powerful attacks... so fun
I still haven't picked cascade in a run. Feels like it needs a lot more energy than I usually have
cascade upgraded makes it x+1
Which means a free top deck every time
I did fucking beef it at the experiment though
it's still pretty good at 3 energy IME, but getting more does make it even better yeah
and then you also get fun stuff like cascading into cascade
You know, I really need to adjust my mindset away from thindek=windek
StS2 is a lot more inclined to either clog the shit out of your deck with status cards or attempt to brick it by deleting cards from your deck entirely
it's also a lot harder to remove at shops at high ascensions now (well on the beta branch at least)
..... every once in a while I get a lovely 20 block from a single card
you are like a little baby. watch this.
I wanna play Blockclad at some point but the cards literally never come up in rewards for me
haven't even seen Barricade in StS2 yet :(
Gambit seems so bad
I just remember the goofiness of Barricade Panic Button
Unless you're about to die anyway
and whatever that one Ironchad card is that doubles your block
it's goated
Such a great power
I played a really fun run with Double Tap/Molten Fist/Dominate/Bully
true "grab a guy by the neck and beat the shit out of him" tactics
.... look what I just got
nice
BLOCTUPLE
I have become so wide
..... okay but like... this is terrible right? Because... yes... but... also...
The downside always kills thst card for me in evaluation
... I'm going to save it for a special occasion
and hit someone with a massive body slam
Killing the queen before the chump at the front. EVeryone say bye Queenie
you know what would be a fun ironclad card?
3 energy: at the start of next turn heal equal to the damage taken this turn
upgrade: gain retain
Honestly I should have killed the chump first he did a nasty attack and used up my fairy in a bottle
I always kill front first unless I have a bunch of aoe or random target effects that get her low enough to risk damage racing
however queen is easily my least succesfull end boss
I mostly just had a massive Body Slam and chunked her for almost a hundred, then whittled her down steadily over the rest of the fight with Hellraiser stabbing people at random while I armourmaxxed and landed heavy hits
It's fun that Hellraiser and Stampede are both handy cards for armour decks because you basically don't need to play most of your attacks, since they'll play themselves, and you can just shove armour together and try to get massive body slams.
I didn't even have barricade so I was losing my defence every turn
IME you'll want to do some damage to queen in the first phase still
and use it to set up and do some damage, before she starts scaling harder in the second phase
tends to be my plan to stack poison or doom or whatever on them while more directly attacking the throne
I LIKE YA CUT, G
oh and here's the compendium screen
7 elite kills, no dupes outside of starting cards, no resting, under 50 minutes
What was letting you stack that much vulnerable?
It was a combination of Echo Form, Unsettling Lamp, Shockwave and Molten Fist
it's also why the guy had 13 Weakened
Ah yeah Molten Fist will ruin chumps
getting the statue event with Defect cards is absolutely CRIMINAL for a Vuln Ironclad
all of the cards from it were just... so damn juicy. This run was nuts
good to know, I'll take all the advice I can get to improve that fight
what defect cards did you grab?
beam cell, chill, and echo form. they posted an image!

I'm not familiar enough with the cards to immediately recognize which cards are whose I'm afriad
I haven't done the 'pick cards from another class' yet, it always seems to be regent and I think they're the weakest class alongside having the weakest cross class synergies
ah fair enough. you can also tell by the colour of the cards. defects are a dark blue border
regent definitely kinda parasitic
If i could take one regent card on any class it would be...
I think it's called Manifest Will?
Gives block and creates a colorless card
I love cards
Charge!!
Regent is very strong once you learn his quirks, he currently suffers from crosstyping builds being a little rough (something the beta patch has been slowly improving imo) which is why he can feel a bit off in that regard and why mixing his cards onto other characters feels meh
yeah, his archetypes really wanting commitment and not splashing with each other well is the thing that stood out as his main issue to me, good to see I've got some game knowledge since others share that
and his various star moves are useless on other classes
if you don't have a means of generating them then yeah, but it's mostly that a lot of the cards he has end up not being something you can easily use on other classes. the star moves type of thing isn't exactly unique to Regent given the same goes for Osty moves or certain Evoke moves
Alive still?
It's only been a minute!
Fair
ironclad ascension 2 isn't going great
start hitting yourself
invest in bonk
Yes, took down 4 of em though
Fine work , skeleton
seems alright
genuinely devious run
How the
look at the deck I used
4 molten fist
more with One Two
What’s that do?
your next attack is played twice, iirc
correct
Alright so 8 molten fist at best
Yup, which you don't need 8 molten fists
But they do each effectively act as a limit break here
Rad
The vulnerable build, especially with Colossus downshifted to uncommon, is quite solid.
Gambit is incredibly good if you're consistent
did the daily event and had a stupid good build
\
just steamrolled everything
tear asunder was great
The hoarder is the weakest act 3 ancient, not bad in 2 but nonupeia and tanx have such powerful relics
Valaketh is powerful albeot with big downsides
I really want to try a fiend fire card draw build someday, that seems neat
just finished up this incredibly silly run
bolas + dual wield is one hell of a combo lol
we have an alternate act 1 with the underdocks, is there plans for there to be alternates for each act or is unnderdocks just its own unique thing?
oh ok, so its planned to be all in the future neat
I wonder what themes the other areas will have
act 3-2 is just gremlins
part of me wonders if some of the enemies from glory will be moved to a new act since glory is a mix of mechanical constructs and a noble/knightly aesthetic
im imagining that yeah
they are going to split glory and have the knights stay in glory and the mechanical stuff in a new tileset
not saying those don't work together but i could imagine some sort of 'lab' area that takes stuff like axe bots, blobe head and the experiment boss
do we know if they plan on adding the watcher to slay2? I'm guessing not since necro stole her color
can't have &%$# in the spire
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this may not be watcher but it sure feels like a hinted at sixth character
i assume watcher may return though
Could be an ascended watcher since the eyes are open now but there’s also feathers going on so flight may be a thing
No, thats the architect
There's some timeline art where their mask is seen broken and the eye is the same
Also, colors are wrong for it to be the Watcher
Mystery Figure is gold and white and brown, while the Watcher is extremely purple
I l;egit submited that i want an act 3 that's just Goblinest Nobbest.
Kind of a cracked start.
Any Sleight of Flesh start is a cracked start, but Veilpiercer + Enfeebling/Defy on top of that? Hoo boy.
looks like a good Ethereal run
wtf screenshot
I transformed into Sleight + Defy
and then my first two gets were veilpiercer and enfeedling touch
so... yyyeah
And then first 3 relics. I took pull from below when i saw it, needless to say
Weridly, while it was good, it wasn't like.. the best?
But neither doormaker nor queen are great fights for it
Necromastery + Reanimate was a nice defensive combo, and veilpierer/sculpting strike with dredge let me cheat a bunch of stuff
think i should ahve taken the second dredge+ i was offered, honestly
Dear game
i know i have aoe damage in here
i put quite a lot of it in my deck
I would really like it if anyof it was in my top 14 cards.
Phew.