#Slay the spire 2

1 messages · Page 4 of 1

mortal loom
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Next floor is my final upgraded reward, so i take Sword Boomerang+ - without strength scaling it's pretty w/e, but it gives me an immediate reason to start taking strength cards, and more importantly, it hits 4 times - which means it'll carve off 4 stacks of slippery on Vamen.

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and then the next floor i skip, smith at the campfire to upgrade my armanets, and take on my first elite

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It's byrdonis, which is an ugly fight, i loose 50 hp, but i get a pantograph and a dex potion out of it, but none of hte card rewards are super appealing - so i just rest, empty trreasure room (Boo!) due to crucible, rest again, take on my next elite - Bygone Effigy. another ugly fight, costing me most of my hp, but that's why i kept resting, and i get Dominate (strength scaling!), a Candelbra (very good with my pommel strike+) and an Explosive Ampule (This means i can take on the third elite, which i know will be the parasites)

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Rest again at the campfire, take on the elite, get a Thunderclap (more aoe, good with Dominate)

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Don't even have to use my explosive potion, which saves me for the next fight, where i use it to get through with minal damage and get a block potion as well as Molten Fist (more vuln for Dominate)

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35 hp vs vamen, but i've got a block potion, so i decide to upgrade

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Upgrade bash to go with the Vuln suite i'm building

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Dex potion and block potion get me through Vamen, and i score Colossus (5 block, take half damage from vuln enemies - Thunderclap is now a pseudo block card)

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And with all of that in tow, taking the Brightest Flame from the ancient gives me the energy and draw to help get all this dominate stuff going

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Act 2 is mostly a bunch of ugly fights, but i'm starting to snowball and get stronger, and eventually on the very last shop i score Vicious - now inflicting vuln draws cards

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and then the boss gives me Crimson mantle - so nowi 'm making block for "Free" every turn, which plays well with Colossus and my vuln suit (letting me focus my energy more on attacking)

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so you can see early on i'm drafitn a lot of cards, fairly free form, solving immediate problems (How hit hard) (how aoe) (how b lock)

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and then later i'm being a lot more selective and playing into what i'm alrady doing

mortal loom
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Card Creation Regent is werid

spare shoal
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Card Creation Regent is great

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Yes I would like to fill my hand with debris thank you very much

swift hedge
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what's debris for? i don't get why i'm supposed to want that

mortal loom
mortal loom
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Like it's a junk card, but:

It's fodder for CHARGE! and Begone!!. It triggers Pillar of Creation, Arsenal, and scales Super massive

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it also exhausts itself, so it gives you some exhaust syngeries

swift hedge
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right
i keep forgetting about charge and begone cause i haven't found them yet

spare shoal
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I believe it doesn't trigger arsenal, but everything else is true

mortal loom
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Also it's just a balancing factor: By itself it's a horrible card that makes using the cards that generate it balanced

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Oh, it might not, it is a status

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...no, wait it does trigger asrenal

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because NuArsenal on the beta branch is card creation not play colourless

spare shoal
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Oooh

mortal loom
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Not a very clean Queen fight, but w/e

mortal loom
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Made an effort to go small and sleek this time, loooots of draw. Really humdinger of a choice between Looming Fruit and Brilliant Scarf, but i made the bet that just having 31 more max hp to burn up would be good.

Given i started act 3 at 88, and ended at 17/67... Bet = Yes?

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Did have a death march in there, but gave it up at the Slippery Bridge. Honestly, Momentum enchanted Blight Strike did... not do as much as i'd have liked - a lot of my damage just came from Sleight of Flesh nuking everything

patent geode
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Ooo, sleight of flesh doom!

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Brilliant scarf is really good, though I think I would've made the same choice by virtue of your deck not seeming to be gaining that much of an energy advantage from it compared to for example a shiv deck or 0-cost defect.

mortal loom
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Yeah, it was mostly "Does this let me cast End of Days+ more often"

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and i made the guess that just burning my way throguh max hp did more for me

dry glacier
rocky stone
shrewd vault
swift wind
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ruh roh this custom run caused some issues

swift wind
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(if you get a multicolour reward)

hybrid fern
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hmmmmm perhaps i judged vaaku too harshly -----or maybe i just made a deck simple enough that even he couldnt possibly fuck it up

spare shoal
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Vakuu is the goat he's so good at the game

swift hedge
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We sat down with @MegaCrit co-founder Casey Yano for the first Slay the Spire 2 post-launch interview.

We dive into the magnitude of the games success, what the ending could look like, character win rates, review bombing, and how player feedback.
Plus — new characters, new modes, and what’s next for Slay the Spire 2.

Timecodes:

00:00 In...

▶ Play video
spare shoal
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triple silent gets very silly

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we stacked vulnerable + double damage from a coop card + triple damage from using 2 tracking

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shivs of 243 damage

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my friend's big damage build

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and mine, with 8 afterimages

oblique raft
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brother that isnt an afterimage that's full on 0.5x speed at that point good lord

spare shoal
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Anyone up for some coop?

rocky stone
patent geode
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It's better than the old version though IMO since this you can feel the impact of

dry glacier
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MY SHOP REMOVALS, NOOOOOOO

patent geode
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Duality of man.

shrewd vault
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hell yeah, Neow gave me Feed. maybe this will break my losing streak with Ironclad...

stark junco
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I feel feed needs a little buff honestly

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I wanna chomp

patent geode
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Also I think Door has had more changes than the other bosses combined at this point. I don't mind it too much, though you do feel the difference between door and the other act 3 bosses so far.

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Fun still

mortal loom
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You know

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I don't think i wil lbe taking pandora's box.

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(This is the start of act 2 btw)

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Annnd then i did math wrong and died immediately to Entomancer, lol

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Pretty srue that was winnable and i screwed up somethign, somewhere

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I did just have to remove an exterimane and peck via a normality, then remove that via a shop remove

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so...

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Mmm

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oprobalby my defences?

warm wadi
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got the option to clone a card, and I have some good options

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Feed, Byrd Swoop and Dominate are most appealing right now. Dominate got me 30 strength in the act 1 fight

spare shoal
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Dominate or taunt sound good

warm wadi
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unfortunately misplayed a couple of fights and I spent the rest of the act healing, only got to clone Dominate once and then died in the boss fight

patent geode
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Turns out the spire was the one to dominate sadcowboy

spare shoal
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anyone up to some coop rn?

hybrid fern
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bong bong is actually a scary fucking relic

stark junco
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What's bing bong do again?

oblique raft
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whenever you add a card to your deck you add a second copy

hybrid fern
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yep, vaaku gave me two innate curses for it i didnt think before clicking. but my deck was passive poison, lots of exhausts so it worked out . everyones in A4 though now yippee tbh if i wasn't silent would have gamended me

mortal loom
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It does mean you can't take curses from events, but it gives so much value to all your remaining picks

hybrid fern
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engoated lighter

cloud tapir
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lighter as a shop relic can be reaaaaally good

swift wind
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doorman did not enjoy the 24x multicast dark orb

patent geode
swift wind
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I found out today that Bing bong triggers on transforming a card

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12 mauls

oblique raft
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my god

spare shoal
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you will surely not regret twelve mauls

patent geode
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Maul rules when you're not sure what your wincon is.

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12 mauls just means you kill 12 times faster (I think, I was never that good at math).

radiant plaza
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12 mauls is a win condition

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just need some bumass bullshit to play them all

spare shoal
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there's a secret interaction with Wombo's if you have maul where you say "I'm at the shopping maul" and the guy quits on the spot ||I am making this up do not believe anything I say||

swift wind
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12 mauls is a wincon unless you don't draw any block and die immediately

patent geode
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Skill issue

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I learnt from Yu-Gi-Oh that my deck contains no pathetic mauls

mortal loom
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DAMMIT DARV

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WHERES MY SNECKO EYE DARV

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WHATS THIS BULLSHIT DARV

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Fuckin' darv.

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Took sozu, because given all the high cost stuff, 4th energy is big

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but seriously darv

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the fuck is my sozu

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also i love the whisp.

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4 cockroachs

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cast echoform

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they all die

hybrid fern
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actually nuts build,

mortal loom
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Blink blink, this dedk won!?

dry glacier
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the power of the Flak™

mortal loom
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It was more the mauls

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tbh, i should have transofrmed the cold snap and also the barrage+\

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which is a wild thing to type

dry glacier
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LMAO yeah, sometimes decks turn out like that.

honest tundra
mortal loom
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I kinda love ENtomancer

spare shoal
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am I doing this right?

rocky stone
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Yeah

oblique raft
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Almost

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You need about 4-6 more cards

dry glacier
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Doing my first Asc 4 run of the day and got this card pack, holy jackpot

manic kestrel
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yup that's gas

patent geode
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Almost at A10 with everyone now, with an odd Ironclad exhaust build. The reworked stoke is weird because it almost feels good, being able to deal with chaff coupled with Ashen Strike and Feel No Pain being solid, but costing 1 mana makes it oddly awkward.

dry glacier
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died to bad draw, fuck my life 😔

warm wadi
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you hate to see it

patent geode
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I'm fairly sure

cloud crane
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This is why I ALWAYS gamble

mortal loom
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It is, there's no way to get the rlic with the 3 choice option

cloud tapir
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it's, what, like... a 4x4?

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yeah, that's like. minimum 4 divines

mortal loom
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It's fine, the test subject has a totally normal amount of strength

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and it's a very normal door fight too

mortal loom
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Hmm, werid, 7x2 isn't enoguh to block 8x2. Damn.

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.>

swift wind
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Soul spam might be a little too good

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Mad science event when your deck is really thin can feel like a landmine lol

patent geode
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Playing with the new stoke, I feel like I want it to cost 0,5 energy which is sadly impossible.

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It's niche in a way that can be fun and I do enjoy, but also makes me feel it when I have only 3 energy. Odd card, but enjoyable.

hybrid fern
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i had lethal next turnnnnnnnn

patent geode
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The end that was prophesized

dry glacier
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[*]

shrewd vault
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I always think to myself, "Withalwhere, you like powers too much. Stop taking so many three cost powers."

And then Neow handed me a Serpent Form and it made the entire run a breeze. So clearly the answer here is to take three cost powers whenever possible.

oblique raft
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instructions unclear, enchanted your Panache with Slither

mortal loom
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SIR!

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You asre being Turbo'd

mortal loom
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Hard ot get in polay, but if you can do so constiently and get it upgraded

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all teh rest of yoru deck can be defensive

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and it doenst matter because everything has a free strike stapeled to it

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E V E R Y T H I N G

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(and yes, i did kill the Test subject with a letter opener)

mortal loom
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...I am playing a stoke deck and it might be working

mortal loom
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...It did in fact win

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Wiiiiilddd

mortal loom
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'ound 'ere, we don't like no Doormakers

spare shoal
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how did you get exhaust on thy sovereign blade?

mortal loom
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it's what Doormaker does

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one of his pahses, all yourf cards hav eexahust

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...it just don't matter when you're about to soverign him really hard

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(Also i aprpeicate that the Regent's promnouns are His Majesty)

patent geode
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Ashen strike and 2+ Feel No Pain does make stoke decent.

dry glacier
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Stoke being 1 Mana does make it struggle a bit when it comes to making it work without tons of prior build investment... which I guess checks out for a decent section of STS2's rares, but y'know.

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This does remind me that I don't think I've done much when it comes to Exhaust fuckery yet? Might be misremembering. I should try to do that when I'm back from work.

patent geode
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Stokes as is feels like it should be 0,5 energy, but that's sadly impossible.

somber fable
mortal loom
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Yup

somber fable
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that's super interesting, makes him intensely scary for a lot of decks that would ordinarily shrug

mortal loom
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he starts with the door closed, you have aturn to setup. Then he goes Phase 1: any card you play exahusts, while he does a x2 multi attack. Phase 2: You can't draw cards after the start of your turn. Phase 3: Any card you play then steals one energy, and he debuffs your strength and dex, while buffing his own str. Then he repeats from Phase 1

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oh and he's attacking every single one of those (he goes Multi, Big Attack, Small Attack)

somber fable
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that's horrible, I love it

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on the main branch he's such a nothing boss

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does that attack pattern change based on whether the door is open or closed?

mortal loom
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Oh, the door stays permantly open

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that's my main complaint is i liked the thematic of the door opening and closing

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but he's totally lost that

somber fable
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yeah same 🙁

mortal loom
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given he's still placeholder art though

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I wouldnt be surpised if they salvage him for alternate act 3

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and remake the current one as some sort of horrible void monster

dry glacier
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It does feel thematically rather out of place with the whole cathedral vibe going on tbh. Doubt we'll be getting the other alt acts anytime soon, unfortunately.

shrewd vault
patent geode
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Much as I like some of the new mechanics added, the concept of the original door was neater.

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It's funny though that I'm fairly sure they've received more changes than all other bosses combined.

mortal loom
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Pull from below is such a silly card

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Hoenstly, all the otehr obsses are rpetty good

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Test Subject has some real teeth

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Queen is brutal in a way i really like

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...Okay

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it is very funny that i sacrificed a Pagestorm

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and got given Frozen Egg

mortal loom
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...ahahaha

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i am about to do something very funny to poor Test subject

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it involves a History Lesson and pull from below

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"Deal 11 damage 23 times"

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I dunno guys, do you think the Queen can pull it off?

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Very funny that i took Looming Fruit (after looking at my options and being like, eh, hard to get the apoth upgrade, ehhh, hard to make use of every 5th card is free)

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and then ended the run on 83 out of 90 somethign max hp

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I went flawless vs test subject too

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Random Rare got me Necro Mastery

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The funny you can't see there: first 3 docks fights are flawless

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into immediately loosing 25 hp to cultists.

spare shoal
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Test subject is so funny in multiplayer

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We had a fight where we realized too late of its 1st phase gimmick and barely managed to kill it in time

mortal loom
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Oh no XD

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I do like how parking Super Gremlin Nob at the end of act 3 makes him legit terrifying

spare shoal
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That's the mech goblin?

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Oh wait yeah I get now what you mean

mortal loom
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Poop

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Couldn't manage the threepeat

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Doormaker munched up my spellslinger defect

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Unfournately when your deck's output is based around hurtling lots of orbs

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the guy who blocks you drawing more cards and eats your cards that make orbs

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very hard to beat

dry glacier
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Sleight of Flesh is fair and balanced (but even before that I had pretty solid Summon gen going)

mortal loom
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I regret to inform everyoen that the test subject did not make it 🙁

manic kestrel
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ratatatata

oblique raft
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i do love that flak cannon has the ability to kill you with the insatiable

cloud tapir
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it's kinda evil but it can be worth it

oblique raft
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i'm trying the whispering earrings out and i gotta say

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this vakuu guy is doing alright somehow

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holy shit he ignores void form ending the turn.

radiant plaza
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oh shit for real

delicate solar
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are there any good text based guides out there on deck archtypes/builds?

oblique raft
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yeah he just went void form into call of the void

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vakuu fuckin hit Scavenge+ in my hand and managed to exile howl from beyond instead of a good card

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he might be based.

cloud tapir
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vakuu is a better gamer than any of us could be ...

cloud tapir
rocky stone
oblique raft
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they shoul dput it back because it's hilarious

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i love playing defect.

mortal loom
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Poior knowledge demon

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Ruined Helmet and Varja are a depressing nonbo 🙁

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It just doubles the str from varja, so you go from 1... to 2.

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anyway! SNECKO SNECKO SNECKO

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started with a Production (Kinda sorta wish i'd taken autoamtion, but it hink Production was the smart play for taking at the start of the game), then got the greed event right before a shop

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...so sure, i'll put a greed in my deck and go to the store with nearly 500g

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Which in turn got me an Orrery.

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...Really fing rude i got Courier right after, but what you gonna do

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Darv giving me snecko eye into Icecream was great

mortal loom
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Okay Darv, i see you

stark junco
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AHAHAHA I DID IT. IT GOT A REGENT RUN

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I suck as this guy so hard

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but the game just kept rewarding me

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It started me with Genesis as a rare card so I started with Star creation

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which meant I could start swinging at the fences pretty damn hard

patent geode
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Reflect is so darn good if you can play it consistently

stark junco
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The Sealed Throne, which I got on tier 2 from the Dusty Tome, meant that every time I played a card I got a star

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so I could just play regular cards and chew out more star generation, and stuff like Cloak of Stars was literally free

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that plus the early cheese and the later cleaver meant I was often just taking damage and didn't care because I had such chunky health

patent geode
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Best of luck with the following 10 Ascensions :).

shrewd vault
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Sealed Throne is such a rush. Regent is at his best when you get to lean into his stupid expensive nonsense and Throne is a perfect enabler for that

stark junco
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I had the comet

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But honestly the funniest part is black hole damaging people every time I spent stars or gained stars

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so every time I used a star cost card it did damage for the cost then damage for the gain after...

shrewd vault
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Black Hole and Child of the Stars are my favorite of the "do [class mechanic] and get [damage/block]" powers, I think. they just feel very good when they work, and black hole hitting every enemy instead of a random one is really nice

rocky stone
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Black Hole is very good

delicate solar
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i fuckin hate knowledge demon

rocky stone
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Saw a comment about Knowledge Demon recently I thought was funny
It's a damage race disguised as a fight that gives you choices

patent geode
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Funny if my immediate read of that fight turns out to be the common consensus on it lmao

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Not much of a disguise if it falls apart immediately. Though there have been the rare few cases where I've picked the other option.

spare shoal
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All fights are a damage race, except very few ones

patent geode
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It's primarily the act 1 bosses where this is consistently felt, since you IME tend to want a very solid hp buffer with a few exceptions based on build

rocky stone
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Because a bunch of the act 1 bosses have turns where you almost guaranteed will take damage unless your draws line up just right

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Waterfall Giant, Fysh, Vantom

oblique raft
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Ringing turns with ancestral spirit

rocky stone
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Right yeah that was the other big one I was thinking of but forgot

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Ringing is pretty tough, since it's nearly impossible not to take some damage those turns

oblique raft
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I'm not a big fan of ringing as a mechanic

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It feels arbitrary

spare shoal
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I kinda like it

honest glade
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i love ceremonial beast

radiant plaza
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Ringing is dumb but I don’t hate that Ceremonial Beast is like, a check to see if your deck has decent cards

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Because it WILL own you if your deck is a pile of trash with synergy

pliant night
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Ceremonial Beast is probably my favorite act 1 boss

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I can definitely understand the frustration with ringing, but I find I'm rarely actually dying to it

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or rather, if I was dead to ringing I was probably dead no matter what boss I got

oblique raft
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i don't find it frustrating, i just don't enjoy it lmao

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makes me feel like i've screwed up if i don't have a 3-drop

mortal loom
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Remeber to jjuice your test subject properly

patent geode
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I'm not the best at the game since I'm rather fresh with my A10 runs at this point on all characters, and thus don't yet have consistent wins on them, but as per earlier comments of mine I don't think Ceremonial is much better or worse than other act 1 bosses in terms of variance, but they do tend to overall have a decent chunk of variance in terms of how much damage you'll take.

What this means in practice is that going in under 40 health is not really viable I've found so far if I want to consistently win, which in turn means I should be approaching Act 1 with a much safer approach less because of the elites (though they're tough too), and more because you'll likely need the hp buffer against the bosses.

spare shoal
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gameplay

patent geode
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The most evil part of StS2 is that they put 4 elites in a row in act 1 to tempt me when I know I should be taking a mere 1-2 and that's preferably after an upgrade or two sadcowboy

shrewd vault
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When my friends and I play the boardgame, it's pretty much explicit that we're going to go after as many elites as possible

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Maximum Gaming

patent geode
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It is what we were put in this spire to do.

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It's not called Slay the Elites for nothing.

honest glade
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iirc it was optimal in sts1 also

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bc relics were consistently really strong

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also is there... no player-facing artifact in sts2?

patent geode
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In StS2 depending on the class you could be very aggressive with it. Silent and to a lesser extent Defect struggled with Act 1 elites largely because Gremlin Nob was a thing (and depending on your silent build also the crab, since sometimes you literally had too little damage to kill it).

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Act 2 elites were a bit more build dependent, which was much the same story in Act 3 as a certain snake lady as well as nemesis could oft kill you.

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Reptomancer was probably my second most deadly elite to fight after the darn Nob.

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Being an admittedly not super adept player, I'd say the change I've felt in StS2 is less so with the elites in act 1 being relatively more difficult (think they're rather comparable? Though you can approach them in more ways now than in StS1), and moreso that it's more difficult to avoid the big damage of the bosses at the end of the act.

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Ceremonial beast contra Slime Boss would be the natural point of comparison, though I'd say overall it's felt a bit like fighting hexaghost at the end of each act 1; not insurmountable, but it does change my routing quite dramatically. I'll have to also just get better too~

mortal loom
mortal loom
honest glade
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i have seen zero ways for players to remove or prevent debuffs

honest tundra
patent geode
# mortal loom The scary a10 act 1 boss is Vanmen

Yeah, it's the one which has been on my mind as a comparison to Hexaghost, because they both sit in the same position of being the act 1 boss for me, as well as having comparable gameplay loops.

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Difference being Van ramps up quite a lot quicker in terms of damage.

patent geode
patent geode
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Temporary dexterity becomes a lot better when you can make it permanent, so they decided to remove the debuff prevention to make room for other design spaces it seems.

patent geode
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In my experience

honest tundra
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Makes sense I guess

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And is it just me or do a lot more things just use strength now as an enemy self buff?

patent geode
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There are a decent few enemies who just passively gain strength scaling I believe yes.

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Can't say if there are more of them now or no, but half of the easy encounters in Act 1 have scaling (not counting corpse slugs who get a one time buff of strength), 6 of the hard encounters in docks and 8 in overgrowth have some kind of scaling, and 2 out of 3 elites for both docks and growth.

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2 out of 3 elites is at least comparable to StS1, that much I know.

mortal loom
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I neeed to stop Tearing asunder the poor queen

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Guys

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Guys

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I dont think he's gonna make it 🙁

mortal loom
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hahaha, holy shit

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i did not realize this run was that powerful

patent geode
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Oh damn, impressive.

mortal loom
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Yeah, turns out getting to like 28 plating is very strong

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Werid that.

mortal loom
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hahaahahahahahahahahahahhaah

manic kestrel
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what is that enchant?

oblique raft
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imbued it looks like

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the one that plays it automatically at start of combat

manic kestrel
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oh thats hot

mortal loom
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Okay Vaku, Okay

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That's pretty solid for a turn 1

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Yeah, that'll do

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Look at hte fucking size of the sword XD

oblique raft
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jfc

mortal loom
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See what happened is a card made me a free Decisions, Decisions

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so i cast that

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and then cast The Smith 3 times

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Parry;'s actually kinda legit now?

manic kestrel
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its numbers are finally not starter deck card

mortal loom
oblique raft
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those bones are hot

mortal loom
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Kinda don't think doormaker needed nerfs to be honest

mortal loom
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and i'mn very happy we keep getting more nad more neow stuff

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..I hope we get more and more for other ancients

oblique raft
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give darv the stick

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sorry, the Dead Branch

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shiv silent can be trusted with Dead Branch

mortal loom
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That is a great idea

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and you should submit it in game

stark junco
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Those BOOTS

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throw some crazy curve balls

mortal loom
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I legikt have no idea how good they are for act 1

#

as a whale bonus

oblique raft
#

wonder how they work in multi

mortal loom
#

Winged defect didn't quite defeat the queen

mortal loom
mortal loom
#

Me: Well, i guess i die to doormaker

#

One incredibly hellraised Ironclad

manic kestrel
#

just fight test subject queen

mortal loom
#

POMMEL STRIKE POMMEL STRIKE POMMEL STRIKE PERFECTED STRIKE (193 damage)

#

Doormaker: OW MY FACE dies

#

I have no idea how much damage those perfected strikes dol.

#

okay, apperntly they have a minimum of +90 damage on them if i did my math right

manic kestrel
#

looks like 96

mortal loom
#

I did empahsis if i did my math right XD

#

i'm seeing 8 + 2 + 4 + 2 + 2 + 4+ 6 + 2

#

Which is 30

rocky stone
#

oh the duplicate mirror actually taken

mortal loom
rocky stone
#

makes sense into Doormaker

mortal loom
#

And have a deck that doesnt mind being incredibly fat

mortal loom
#

which well, i had 3 (6) wishes.

#

So even though my deck was very reliant on having hellraiser in play, that gives me... 8/71 chances to draw it, +so, so much draw.

mortal loom
mortal loom
#

Incredibly funny seeing redditors claim relics are weak in this game

manic kestrel
#

relics are the best cards in your deck

#

there are some pretty big stinkers but

rocky stone
#

There's some great ones and some not so great ones

mortal loom
#

Like there's whiffs like hitting strike dummy when you have no strikes

#

But in general I'm struggling to think of many outright bad relics

#

Ivory tile from necrobinder maybe

#

And even that has uses, I've just never had it show up in the right place

rocky stone
#

Ivory Tile seems okay

#

It makes playing stuff like Reaper Form and unupgraded Demesne a little easier

#

Or some of the other big cost cards Binder has

dry glacier
#

What are y'all's vibes on the new beta patch? Colossus becoming uncommon feels kinda nutty

cloud tapir
#

ironclad is definitely winning

#

and while we understand the removal of reaper, the new healing card is very appreciated for the health loss gaming

honest tundra
#

Removal of reaper?

patent geode
#

Reaper is one of the cards lost from StS1 to StS2, and the absence is definitely felt whenever you play a self-harm deck IME.

#

So having a little bit of healing is nice, plus I'm sure they're happy that it isn't one which scales with enemies/strength/vulnerability the way reaper did.

#

As for the patch itself, changing Acrobatics to an uncommon makes a ton of sense.

cloud tapir
#

it's definitely going to be felt, but it's a good change we think

patent geode
#

Definitely, definitely.

#

I do also like Colossus being an uncommon, which pushes vulnerability towards being an even more central archetype for Ironclad since halving incoming damage is understandably huge.

The central archetypes across the characters have IME been the ones which are capable of defense and if not direct damage then at least facilitating damage, and Colossus helps Vulnerable do this consistently now I think.

#

Also

Nerfed Living Fog: no longer increases the amount of bombs it spawns over times
Thank god haha. Just recently lost what was a rather promising Necrobinder run to Living Fog because I was too reliant on skills, and it hard checks you on that.

#

Starting to move the difficulty from Act 1 to Act 3 (unsure if they mean Act 3 exclusively or Act 2&3) is something I also appreciate since it means you should be able to play a riskier early game, and be incentivised to do so due to later acts demanding more from you.

As for Doormaker, I wonder when they'll be happy with the guy because he sure is getting a lot of reworks.

shrewd vault
#

I.e. how these cards from the other classes fill the same niche, but with less upsides, and are all uncommon

mortal loom
#

Yes

#

Yes this seems fine

patent geode
#

But yeah, so far the patches seem to largely be aiming for the same directions as I've felt were warranted with each class, which is validating in a way lol.

mortal loom
#

Ayup.

#

This was fine.

#

Notice how my hp bar has barely moved.

#

tbh i think the Seven Stars was kinda a mistake?

#

It very much nearly killed me in act 2

patent geode
mortal loom
#

Also very funny seeing me going from nearly dead in act 2 to basically all flawless fights in act 3

patent geode
#

I do wonder how one enables the graph which showcases your hp across your run.

mortal loom
#

That's a mod jorbs wrote for hismelf, iirc

#

Which he refuses to release on grounds itm ay set fire to your pc and shoot your cat.

#

(he is not a very good coder by his own admission)

patent geode
mortal loom
#

Anyway, very funny walking into that last shop and like "okay, i remove debt ri- MERCHANT! YOUR FINEST LIGHTER, PLEASE"

#

This may legit be one of the worst act starts i've ever seen

#

and then it just gets worse somehow

#

YHup, shocking no one, dead on teh first elite

patent geode
#

Oof

#

Yeah what's the goal typically, 3 fights, campfire, and then an elite? That's what I try to aim for.

mortal loom
#

Even worse was the whale bonuses were precise scissors, wing boots.. and i think the scrolls one?

#

shit, i probably was supposed to take the scrolls =x

#

Drill baby, drill

#

Ranwid is just rolling me now

#

he keeps giving me strike dummy when i have no strikes remaining

#

Nice

#

Helix drill and hailstorm start

#

and then icecream with helix drill after enchanting it, followed by getting Miniturized cannon? Oh yes

#

Really would have liked... 2-3 more skims

#

Or some coolheadeds

#

or overlcocks

#

i'm not fussy

#

any draw

#

please

#

but i made it work

#

this also has to be one of the better sandcastles i've taken

stark junco
#

DOing a silent run

#

I have so many things that are just handing me block

patent geode
#

That's the silent lifestyle.

stark junco
#

Hey, want to see the dumbest combo I just pulled off?

patent geode
#

The thrash special

#

Of an admittedly rarer vintage

stark junco
#

I didn't even see it again, too fast killing the enemies >_<

#

Nice, killed the queen

#

It was a rough fight, because of that damn bound thing meant I had trouble playing block cards

#

but I got them

warm wadi
#

18 card deck and I exclusively draw Hang on cards where the Test Subject is intangible

#

still had lethal, but I was looking forward to big number

honest tundra
warm wadi
#

honestly took a really safe line through act 3, I just had a lot of money

#

I had the treasure map

warm wadi
#

finally got Punch Dagger on a Claw run

spare shoal
#

A friend of mine put Punch Dagger on an Anger with the ironclad

warm wadi
#

he died too fast to get really funny numbers

#

I've seen someone get Punch Dagger with the... Hatchet?

spare shoal
#

Ohno

warm wadi
#

if you play it, it's in your hand again at the start of the next turn

oblique raft
#

bolas also does that

spare shoal
#

Punch dagger anger upgrades the damage of every anger except the newly created one, so after a few you have a bunch of very strong attacks in your deck and nothing else

manic kestrel
shrewd vault
spare shoal
#

the extra Anger is resolved first, then the enchantment

#

so all angers that you had get the +5 damage, except the new one

#

so you have one anger for 5 dmg, then 2 for 10 and 5 dmg, then three for 15, 10 and 5 damage, and so on

hybrid fern
#

they killed the tunneler plus jaw robot fight 😭 thank neow

swift hedge
#

Which one was that?

manic kestrel
#

these assholes

plain leaf
#

finally did a necro run today

#

has a mix of osty summon and big mana spells like the scythe, bury and desecrate

#

that fight is brutal

#

I don't know why but I was looking at the camp set up and started thinking that it would be cute and cool if there was a player character who was some sort of giant monster (like boss sized much larger than the main cast) who would lie down behind the bench and rest their head chin on it like you see with some dogs

rocky stone
#

I like Binder a lot

#

The Ethereal cards are I think my favourite archetype to build around usually

plain leaf
#

that leaves regent as the only one I haven't done, my last two runs died at first and second bosses. First run was stil figuring ou the build but second was a forge/stall build that ran into kaiser crab, didn't go well since I had so few attacks in the deck

plain leaf
#

fear and enfeebling are also great

#

doom is their worst deck

#

doom is just such an akwards mechanic, its rare for me to kill something with doom I couldn't have killed next turn

#

blight strike is ok but I'd prefer the other archetypes basic attacks, while negative pulse is one of the worst block choices because of how much it struggles to keep up late game and scourge is more for the soul card draw deck

#

best regent run I've had was a dying star build, that almost got across the finish line but was 1 block short
got a starfall deck in co op pretty close as well

stark junco
#

Regent I've done two runs with

#

both effectively relied almost entirely on getting lucky and being able to grab the sealed throne card at the start of act 2

plain leaf
#

I don't think I've ever used the neow ancient cards

rocky stone
#

It has much higher numbers than other cards

#

Blight Strike is effectively like 16 damage

manic kestrel
#

negative pulse block 5 7 damage to each enemy for 1!

manic kestrel
plain leaf
#

eh, the fact that it kills on the end of enemies turn means it more like damage at the start of your turn
wait I've used neows fury, the run died though sadly

#

tried a heavy doom build with doomsday clock and stuff like that and it really floundered late game

stark junco
#

There's that one card that hits with doom and kills anyone who has enough doom on them

#

I got that as a lucky rare card from Neow

#

Literally just dropped it on enemies over and over for the first section because it was like 30 doom each

plain leaf
#

end of days, that card can do work but its very all or nothing
doom also really suffers in multiplayer

#

unless you have multiple players running doom builds which isn't likely to be happening

oblique raft
#

sleight of flesh goes nutty with doom

plain leaf
#

misery is also a very useful pickup

stark junco
#

I can see solo doom decks being a little weak in multiplayer but you're both doing damage it's just that yours is a little delayed

#

Doom is just damage that has a delay and doesn't trigger on hit effects

#

If you put 40 doom on a guy he now has 40 less health. Though the extra turn does suck for that.

plain leaf
#

in 3-4 person games you can reliably deal 30-40 damage a turn, and thats usually the point I find doom ends up getting the kill. Which means you don't really save much time since you woudl have another turn to wail on the enemies by the time doom pops

#

what do people think regent's best archetypes are?

#

forge is neat but has some bosses it really struggles against (like kaiser crab), big stars has some powerful effects but can find itself needing to take damage to get its effects on, and I don't know what to make of the minion cards

#

the big mana deck is interesting though

stark junco
#

Minion cards goes well with card creation

#

Specially stuff that makes debris

plain leaf
#

the biggest issue I've found with regent is that their archetypes don't splash well with each other, they really want commitment

mortal loom
#

Imho, if you're trying to force archetypes, your playing the game wrong

#

This is coming from an a10 perspective

plain leaf
#

I agree, which is part of the issue

mortal loom
#

I don't like go "oh I'm x". I go I have XYZ cards I like, ABC relics, how do I make that good?

#

Like sovereign blade fits into a lot of decks easily. Bulwark is great etc

plain leaf
#

you have the main synergies you build around and a bunch of others, especially if they supplement each other in weird ways. Like how a hellraiser deck can appreciate exhaust to help buff up the exhaust stike

mortal loom
#

And gives you a nice finisher card. Or exhaust fodder

#

But I never think in terms oh I'm X deck

#

Like this deck is doing a mix of card creation, stars stuff, even some smithing

plain leaf
#

you did a whole run in 38 minutes? mine are typically an hour+

spare shoal
spare shoal
mortal loom
#

this is also the reason i dont win anywher enear as much as jorbs does XD

#

I play very fast and loose

mortal loom
#

Mummified Hand + Game Piece + Mad Science+ (All your powers cost 1 less, Innate)

#

I see power ,i take power

#

doesnt actually matter what is written on power

patent geode
spare shoal
#

Ohh I see

mortal loom
#

Yeah, Tunnler is still a fight, it just can't come with an enemy as a hard fight now

#

Or at least that specific combo cant? I think in genral it cant come iwth an enemy now

mortal loom
honest tundra
mortal loom
#

...which given i'm playing an x cost and it gave me 6 energy

#

I dont caaare

honest tundra
mortal loom
#

Oh, no, the devs told me that was just to confuse you specifically.

#

Ya know. I'm really not convinced the reaper form i put in my deck is useful.

#

But it is funny

honest tundra
#

Later got reaper form

mortal loom
#

Very normal things are happening 😄

spare shoal
#

does replay hit again for the full mana you spent?

mortal loom
#

It replays for mana minus 1? i think?

#

WHam.

#

(please note i woudl have died next turn to my own dooom, but... well, i didn't so lol)

stark junco
#

My own run! Went with an ethereal build. Suck it queenie

#

I didn't focus much on Osty attacks, just making them bigger so Osty could tank hits for me while I ethereal fish

rocky stone
#

Pull from Below is so good

plain leaf
# mortal loom

Nice, I had an eradicate build that killed ship turn 1. Unfortunately it got torch queen and died

stark junco
#

Because every turn it puts an ethereal free sweeping gaze into your hand

shrewd vault
#

Sentry Mode is also great with Squeeze, because it counts your exhaust pile

stark junco
#

It's also great for flatten, as it's a free osty attack each turn

#

which means it's also good for sic'em, because it means Osty grows easier

#

Powerful card

patent geode
#

Sentry mode is a solid rare yeah

cloud crane
spare shoal
#

I have nothing against them, except in multiplayer

#

when we roll up to these 2 trapinch wannabes and they have a quadrillion artifact

radiant plaza
#

so is public beta hard rn

#

I've been struggling to make it past asc2 after I switched from vanilla to beta branch

cloud crane
patent geode
#

Though admittedly I'm a bad judge in terms of saying whether it's harder on lower ascendancies since I played too much A20 during StS1.

shrewd vault
#

they are also a fair number of card buffs and enemy nerfs, so it kind of depends on where you're ahving trouble

patent geode
#

Act 1 is a tad bit spikey right now, but that's something you should be feeling around ascendancy 8&9 moreso so don't know if it's that yet?

radiant plaza
#

Feel like I’m just bad at putting together a deck

#

I’m decent at piloting what I actually have

plain leaf
patent geode
#

Or where are you dying?

patent geode
plain leaf
#

They have significantly less hp and alternate between three modes that give you debuffs; eye prevents you from drawing cards, mouth gives all cards exhaust, hand makes your cards loose you an energy when played

#

There’s a lot of forwards planning for future turns and I like that

#

Feels like it’d hard counter hellraiser builds though

#

Torch queen is the one I struggle most against

#

Test subject isn’t that hard

patent geode
plain leaf
#

Oh huh didn’t realize sorry

patent geode
#

Np

plain leaf
#

Wonder why, new door maker was honestly one of my favourite bosses without feeling too easy

patent geode
#

It was recent and it's a boss that's been changed frequently, though the version they just altered was in part I believe because it was a damage race ironically enough.

plain leaf
#

But I also suck at this game

#

So maybe high ascension players knew things I didn’t

patent geode
#

Just to check I assume we're talking about it within the context of A10?

#

Since that's what I am always assuming is the default lol, or more accurately A9.

plain leaf
#

My highest is 2 and I’ve yet to beat base with regent

patent geode
#

Ahkay, yeah then at higher ascendancies I'd say it's notably still the most difficult of the three bosses for me.

#

You can find the exact motivations behind their changes on the community post on their steam page if you're curious, but I wouldn't be surprised if they continue to tinker with Doormaker for a while longer.

rocky stone
#

the last change to Doormaker was just reducing damage and strength gain slightly

radiant plaza
patent geode
#

Can't say which since tbh I've come to kinda ignore when an enemy applies debuffs I can't play around since it's impossible to clear them anyway

sweet crown
#

it never applied vuln/frail/weak, it removed strength and dex previously

patent geode
#

Ah that's what it was. Ngl I thought that was the last iteration since there have been a few now

mortal loom
# radiant plaza Feel like I’m just bad at putting together a deck

https://m.youtube.com/watch?v=W6LR46EJOJ0

Jorbs just put out a good video on broad strategy, though talking about the silent

My spire spreadsheet: https://docs.google.com/spreadsheets/d/197RwIxLuzSLubsWr6OLfhdHPRFgIWRnQyTp-RuZUveU/

You can find jorbs shirts and hoodies at: https://www.bonfire.com/jorbs/
If you want to buy the games we've been playing check out: https://www.nexus.gg/jorbs

If you enjoy these videos please consider dropping a like to help promote it t...

▶ Play video
#

My general advice would be don't try and force builds too much - focus on solving the next floor. Do you have aoe? Do you have good single target? How are you blocking? How are you finding the cards to do these things on the right turn? Etc

dry glacier
#

Pretty much yeah, the best thing to focus on in general is how often you can cycle your deck imo, alongside what tools you have

plain leaf
#

Aoe is important, especially in underdocks with the serpents miniboss

oblique raft
#

simply have end of days+ in your opening hand whenever you see them thinkaboutit

plain leaf
#

Is that enough to kill?

rocky stone
#

I believe not quite for some of them

#

but will definitely doom them most of the way

oblique raft
#

up through ac7 at least

#

it's 37 doom

#

on main branch at least

patent geode
#

Not the decipede in act 2 though, nor the knights in act 3

oblique raft
#

that's why you play a second one,

plain leaf
#

Feels like it’d be very good with the ancient blessing where you free cast a spell at the start of each combat

oblique raft
#

Oh absolutely. It kills roaches.

plain leaf
#

Usually not a fan of doom but that clears a lot of chaff

patent geode
#

Largely because Necro has a big pool of good, expensive skills, so you're bound to have picked up something

oblique raft
#

i like that enchantment with the uh

#

nothing up my sleeve is it? from the silent

#

2 cost, 2 shivs to hand, decrease cost

#

just play it to immediately have some stabbers and cut it down to 1

patent geode
#

There are a lot of good options, since every class has good 2+ energy skills, something with exhaust, or are called regent

#

Necro is my favourite largely because of consistency.

oblique raft
#

lol

#

lmao

#

Reflections gave me nearly 600 gold for doubling my deck

oblique raft
#

fun combo to get going into act 2, big bang with a Royally Approved Decisions, Decisions

rocky stone
#

ooh, nice

oblique raft
#

sadly did not get to Clone big bang 😔

plain leaf
oblique raft
#

and then i pull The Smith too

#

so i have Options for turn one nonsense lmao

shrewd vault
#

Decision Decisions is such goofy fun. Reminds me of Omniscience a bit.

#

(unfortunately they learned from their mistakes and made Royalties a power sadcowboy )

patent geode
#

Electric Shrymp, the relic in question, can only target skills.

plain leaf
#

dang it was having a really good run bt then got the trial right before the boss without a chance to cut the card

#

It’s torch queen too which is the roughest especially with a build reliant on so many power synergies

hybrid fern
#

this throne shit is literally a free win

patent geode
#

Never gotten that one, but admittedly it took until A10 to see my first knife trap so I don't mind.

#

(I did however mind almost winning that run but not quite, arguably due to picking a rare other than Afterimage which I suspected might bite me. Can't remember which rare it was, but think it was the new version of Inky knives which eh made sense since I needed the shivs and weakness.)

hybrid fern
#

got it from the purple trader guy, free star for every card played actually hands you the run

patent geode
#

Oh I know, seen it elsewhere, just haven't gotten it myself.

#

Did however get the ancient tooth recently for Ironclad and man that's a damn good card.

hybrid fern
#

i was on a big lose streak at all ascension 4 but ive finally got some great shit today

#

love all these new full art cards

#

tanx whistle is so cool

patent geode
#

They're pretty, even if the choice of grey for the banners makes me think the ancient cards are commons.

#

I reckon they're that way so that people don't get confused when they get the ancient version of their starter cards, but still.

plain leaf
#

Pulled through
Man silent feels like the strongest class easily

#

Regent feels the weakest

patent geode
#

Silent deserves it after arguably being the weakest in StS1 (either her or Defect).

plain leaf
patent geode
#

Still, I've found them all to be decently good. With silent her defenses and draw is the easiest to set up, which conversely means you have a relatively easy time finding whichever wincon you want.

#

Oh god, I just realised that the new Winged Boots will fuel my Elite addiction: https://youtu.be/7QBS7FFfgjU

My spire spreadsheet: https://docs.google.com/spreadsheets/d/197RwIxLuzSLubsWr6OLfhdHPRFgIWRnQyTp-RuZUveU/

You can find jorbs shirts and hoodies at: https://www.bonfire.com/jorbs/
If you want to buy the games we've been playing check out: https://www.nexus.gg/jorbs

If you enjoy these videos please consider dropping a like to help promote it t...

▶ Play video
#

I swear I'm going to be forced to be good at knowing which characters can take elites when just to fuel this need.

rocky stone
#

I'd gotten a 5 elite route before, and somehow made it through

patent geode
#

I've struggled with that after A9, and am chasing the high again

#

Below that I could play very fast and loose lol.

#

For the most part though if you can stabilise after the first 2, the rest ought to be manageable.

mortal loom
#

FUCK YES

#

FOUR IN A ROW

radiant plaza
#

whew

#

cleared A2 as Defect

#

I feel like I basically have no control over this character lmao

mortal loom
#

Four a10 wins in a row, i am a goooooodddd

#

Won with 3 hp, so yyyeah. tough deck

stark junco
#

holy shit I just one turned the three worm pieces

#

by lucky creating myself a free attack from a potion that was Howl, which played twice in a row thanks to an innate juggling

#

just nuked all three pieces of the worm

mortal loom
#

Very nice!

#

This keeps happening to the queen

#

She should get it looked into

#

it seems painful

#

YES

#

5 IN A ROW

stark junco
#

you're tearing her APART LISA

mortal loom
#

5 a10 wins in a row, rotating that feels damn good

stark junco
#

Penguin

#

Penguin

#

I'm letting Vakuu take the wheel

mortal loom
stark junco
#

god I keep free playing Mangle with Stampede's free attack and it's so freaking nasty

mortal loom
#

I adore stampede as a design

#

it promotes a lot of really fun gameplay for Ironclad

stark junco
#

Want to know the funky nasty thing I got?

#

Nutritious soup for free strikes

#

And a screaming flagon

#

First turn Vakuu controlled

#

I'm going to kick in this fricking door

mortal loom
#

it's so werid seeing the door have hp

stark junco
#

I was hoping for that rare card that just plays anything with "strike" on it

#

But I got it once with a lucky potion nad never again

#

Still, free attacks meant I was landing some chunky hits, and a mixture of free strikes, perfected strike, and tasty damage bonuses are great

#

Oh and Juggling giving me a copy of every third attack means I was just producing cards violently

mortal loom
#

Hey, grats

oblique raft
#

oh nice you dodged the stupid happenstance i always feel like i see

#

where i get orchialcum right after daughter of winds

mortal loom
#

I'm very much of the opinion poor daughter might need a
Buff, lol

plain leaf
#

One of the ironclad’s best right now

#

Vakuu parasol feels really weird and probably not great with how many cards it throws into your deck

radiant plaza
#

Lord's Parasol is extremely funny with like

#

snowbally ass messy ass Defect power spam

#

but any deck that can't just crank out bullshit randomly will probably hurt for having picked it up lol

cloud tapir
#

you can probably hit one shop with it if you're confident that, on average, more cards will be okay for your deck

#

since 2 colorless cards, a full set of potions, three relics, and a card removal, is all pretty good

#

two is getting into serious bloat territory

manic kestrel
#

this has gotta be like the worst deck ive ever won with

#

my kingdom for a single charge, cosmic indifference, glow, or genesis the entire goddamned run

swift wind
#

Every once in a while this game has a sense of humor, like drawing 5 copies of hang in a singles turn when I was about to lose to the test subject

manic kestrel
#

im glad dirge is getting nerfed on the beta branch that card is not right

mortal loom
#

It's good, but it can be a total dud

#

when it goes off, it goes off hard

mortal loom
#

I love Splash.

#

DO i want to cast a comet+ for free on this act 1 elite? DONT MIND IF I DO

patent geode
patent geode
#

Significant change, but still a good card.

mortal loom
#

SIX. IN. A. ROW.

#

...also how the fuck did this pile of junk work let alone win

#

I am so confused by this junk pile winning though

#

@patent geode I am interested in your takes on how the hell this won XD

patent geode
#

I'd wager the Vigour Ricochet had something to do with it lol.

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Overall it seems like a value pile with okay(?) draw, especially with the Wishes I there, meaning that if you didn't have mana problems you were probably good.

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I do personally also really like the jawbone which upgrades your cards after you've played them. It's nice for the longer fights, which are what value piles for silent IME can sometimes struggle with.

spare shoal
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what do y'all think of vigor? I feel like its in a very similar niche than lethality, but its harder to use it because if you want to stack it you can't do attacks

patent geode
#

Not facing Door also probably helped, since it meant that I think the second phase of Test Subject C would be your biggest struggle at the end.

patent geode
#

Meaning that you can conversely calculate the opportunity cost of not playing attacks until you wait for the big one. Ofc if it's an enchantment on a card things get a lot easier.

spare shoal
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I think it could pay off with multihits, of which the regent has a bunch, but it feels awkward

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mostly thinking of prep time, since that's the more reliable vigor source I've seen and the regent has a decent chance of getting it from card creation too

mortal loom
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I had the damage to brute force down the first two phases

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but constnatly kept hitting Intagible on my shadowstep turns

patent geode
mortal loom
#

Vigor is fine, it's bonus damage you use on multihits

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Like that's... the purpose of it, that's what it does

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it's very bad at being good with single hits, because you have to not attack to get any meaningufl amount

patent geode
mortal loom
#

but a ny multi hit attack can blitz things

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and again, the rule of slay the spire is this: You don't need infinite damage. You just need Enough.

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8 vigor richoet plus just ends a ton of fights then and there.

patent geode
#

Turns out that 55 damage before anything else is a lot.

mortal loom
#

also just to reassure everyone i'm not actually a god

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thump

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There goes the streak XD

patent geode
patent geode
mortal loom
#

Act 1 and some truly awful decision making on my part

spare shoal
patent geode
patent geode
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Vigour is IMO moreso a deck-building thing, coupled with also ofc being very good against multiple enemies.

mortal loom
#

Again: You don't need a lot of damage. you just need "Enough"

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and enough is pretty low

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that vigor power for instance is good for stuff like Sow

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and it lets yo buil;d up damageo nturns when you're blocking

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which is nice.

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For regent, you only really c are about vigor when you're doing Radiate/Seven Star things

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at which point you can multiply yoiur vigor quite heeavily

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and otehrwise it's just... a nice boost

spare shoal
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cuz lethality is similar in that you're building towards The One Attack, but you can play other attacks in other turns without losing the attack buff

patent geode
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I'd say lethality differs quite significantly since it's every turn.

mortal loom
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Lethaltiy is totally different?

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Lethality is "The ifrst attack you paly gets a BIG boost"

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but that shapes how you play around it quite signfianctly

patent geode
#

Like lethality just wants you to have some high damage numbers, which you can get from for example a basic summons build.

mortal loom
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Yeah. Vigor is "Str for this next attack that's a lot more accessibel than normal str is"

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And hten necrobinder died, should have taken sandcastle instead of tooth

mortal loom
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Send help, i no longer have hands.

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unsuprsingly 'Fire all the rocket fists" died to Doormaker.

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actually, i tell a lie

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it made it through

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with 10 hp

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queen aint looking great

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Yup, dead to queen

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got her down to about half

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Maybei coudla zerged her down?

patent geode
cloud crane
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What cards should I be looking for in a poison build?

honest tundra
cloud crane
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I was thinking shivs, I like being a machine gun

honest tundra
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Envenom

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Afterimage

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Noxious fumes

shrewd vault
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I don't think any of the poison cards are bad, really, you just have to judge them by what your deck does right now and what you need it to do

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If you have a lot of shivs or multihit attacks, envenom is great. If you're using big single hits you might not bother. Likewise, Haze is powerful as long as you have enough discard or other ways to cheat costs, but a brick otherwise

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Accelerant is good if you do a lot of poison, but kind of whatever if you're just doing a little bit at a time like with Fumes

stark junco
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going for expensive cards on ironclad, with cascade and powerful attacks... so fun

shrewd vault
#

I still haven't picked cascade in a run. Feels like it needs a lot more energy than I usually have

stark junco
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cascade upgraded makes it x+1

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Which means a free top deck every time

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I did fucking beef it at the experiment though

rocky stone
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it's still pretty good at 3 energy IME, but getting more does make it even better yeah

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and then you also get fun stuff like cascading into cascade

radiant plaza
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You know, I really need to adjust my mindset away from thindek=windek

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StS2 is a lot more inclined to either clog the shit out of your deck with status cards or attempt to brick it by deleting cards from your deck entirely

sweet crown
#

it's also a lot harder to remove at shops at high ascensions now (well on the beta branch at least)

stark junco
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..... every once in a while I get a lovely 20 block from a single card

radiant plaza
#

you are like a little baby. watch this.

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I wanna play Blockclad at some point but the cards literally never come up in rewards for me

oblique raft
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I'm on mobile someone post The Gambit

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A card that is definitely worth it,

radiant plaza
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The Gambit is mad funny if you're playing Barricade

oblique raft
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I've never seen those two cards at the same time lmao

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Luck!

radiant plaza
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haven't even seen Barricade in StS2 yet :(

rocky stone
#

Gambit seems so bad

radiant plaza
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I just remember the goofiness of Barricade Panic Button

rocky stone
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Unless you're about to die anyway

radiant plaza
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and whatever that one Ironchad card is that doubles your block

rocky stone
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Unmovable

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Which I absolutely love

radiant plaza
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it's goated

rocky stone
#

Such a great power

radiant plaza
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I played a really fun run with Double Tap/Molten Fist/Dominate/Bully

#

true "grab a guy by the neck and beat the shit out of him" tactics

stark junco
radiant plaza
#

nice

oblique raft
#

BLOCTUPLE

stark junco
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I have become so wide

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..... okay but like... this is terrible right? Because... yes... but... also...

oblique raft
#

The downside always kills thst card for me in evaluation

stark junco
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... I'm going to save it for a special occasion

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and hit someone with a massive body slam

plain leaf
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I used it once and died horribly

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didn't read the card and thought it was this turn

stark junco
#

Killing the queen before the chump at the front. EVeryone say bye Queenie

plain leaf
#

you know what would be a fun ironclad card?
3 energy: at the start of next turn heal equal to the damage taken this turn
upgrade: gain retain

stark junco
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Honestly I should have killed the chump first he did a nasty attack and used up my fairy in a bottle

plain leaf
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I always kill front first unless I have a bunch of aoe or random target effects that get her low enough to risk damage racing

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however queen is easily my least succesfull end boss

stark junco
#

I mostly just had a massive Body Slam and chunked her for almost a hundred, then whittled her down steadily over the rest of the fight with Hellraiser stabbing people at random while I armourmaxxed and landed heavy hits

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It's fun that Hellraiser and Stampede are both handy cards for armour decks because you basically don't need to play most of your attacks, since they'll play themselves, and you can just shove armour together and try to get massive body slams.

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I didn't even have barricade so I was losing my defence every turn

rocky stone
stark junco
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tends to be my plan to stack poison or doom or whatever on them while more directly attacking the throne

dry glacier
#

I LIKE YA CUT, G

dry glacier
#

oh and here's the compendium screen

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7 elite kills, no dupes outside of starting cards, no resting, under 50 minutes

stark junco
#

What was letting you stack that much vulnerable?

dry glacier
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It was a combination of Echo Form, Unsettling Lamp, Shockwave and Molten Fist

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it's also why the guy had 13 Weakened

stark junco
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Ah yeah Molten Fist will ruin chumps

dry glacier
#

getting the statue event with Defect cards is absolutely CRIMINAL for a Vuln Ironclad

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all of the cards from it were just... so damn juicy. This run was nuts

plain leaf
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good to know, I'll take all the advice I can get to improve that fight

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what defect cards did you grab?

manic kestrel
#

beam cell, chill, and echo form. they posted an image!

cloud crane
plain leaf
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I'm not familiar enough with the cards to immediately recognize which cards are whose I'm afriad

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I haven't done the 'pick cards from another class' yet, it always seems to be regent and I think they're the weakest class alongside having the weakest cross class synergies

manic kestrel
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ah fair enough. you can also tell by the colour of the cards. defects are a dark blue border

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regent definitely kinda parasitic

oblique raft
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If i could take one regent card on any class it would be...

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I think it's called Manifest Will?

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Gives block and creates a colorless card

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I love cards

manic kestrel
#

Charge!!

dry glacier
plain leaf
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yeah, his archetypes really wanting commitment and not splashing with each other well is the thing that stood out as his main issue to me, good to see I've got some game knowledge since others share that

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and his various star moves are useless on other classes

dry glacier
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if you don't have a means of generating them then yeah, but it's mostly that a lot of the cards he has end up not being something you can easily use on other classes. the star moves type of thing isn't exactly unique to Regent given the same goes for Osty moves or certain Evoke moves

patent geode
#

Wish me luck

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(there's a fifth elite in the path that I couldn't fit)

honest tundra
patent geode
#

It's only been a minute!

honest tundra
#

Fair

oblique raft
#

Dead yet?

#

:p

plain leaf
#

ironclad ascension 2 isn't going great

manic kestrel
#

start hitting yourself

spare shoal
#

invest in bonk

patent geode
oblique raft
#

Fine work , skeleton

radiant plaza
#

normal things are happening

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life or sword boomerang for queen?

manic kestrel
#

seems alright

radiant plaza
#

genuinely devious run

honest tundra
radiant plaza
#

look at the deck I used

honest tundra
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Yeah I’m seeing the basics but not how you got 152 out of that

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Ohhhh. Molten fist

spare shoal
#

4 molten fist

radiant plaza
#

more with One Two

honest tundra
#

What’s that do?

spare shoal
#

your next attack is played twice, iirc

oblique raft
#

correct

honest tundra
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Alright so 8 molten fist at best

patent geode
#

Yup, which you don't need 8 molten fists

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But they do each effectively act as a limit break here

honest tundra
#

Rad

patent geode
#

The vulnerable build, especially with Colossus downshifted to uncommon, is quite solid.

mortal loom
#

Gambit is incredibly good if you're consistent

plain leaf
#

did the daily event and had a stupid good build

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\

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just steamrolled everything

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tear asunder was great

plain leaf
#

The hoarder is the weakest act 3 ancient, not bad in 2 but nonupeia and tanx have such powerful relics
Valaketh is powerful albeot with big downsides

plain leaf
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I really want to try a fiend fire card draw build someday, that seems neat

pliant night
#

just finished up this incredibly silly run

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bolas + dual wield is one hell of a combo lol

plain leaf
#

we have an alternate act 1 with the underdocks, is there plans for there to be alternates for each act or is unnderdocks just its own unique thing?

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oh ok, so its planned to be all in the future neat

#

I wonder what themes the other areas will have

oblique raft
#

act 3-2 is just gremlins

plain leaf
#

part of me wonders if some of the enemies from glory will be moved to a new act since glory is a mix of mechanical constructs and a noble/knightly aesthetic

manic kestrel
#

im imagining that yeah

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they are going to split glory and have the knights stay in glory and the mechanical stuff in a new tileset

plain leaf
#

not saying those don't work together but i could imagine some sort of 'lab' area that takes stuff like axe bots, blobe head and the experiment boss

#

do we know if they plan on adding the watcher to slay2? I'm guessing not since necro stole her color
can't have &%$# in the spire

oblique raft
#

this may not be watcher but it sure feels like a hinted at sixth character

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i assume watcher may return though

honest tundra
spare shoal
#

No, thats the architect

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There's some timeline art where their mask is seen broken and the eye is the same

pliant current
#

Also, colors are wrong for it to be the Watcher
Mystery Figure is gold and white and brown, while the Watcher is extremely purple

mortal loom
#

Kind of a cracked start.

dry glacier
#

Any Sleight of Flesh start is a cracked start, but Veilpiercer + Enfeebling/Defy on top of that? Hoo boy.

#

looks like a good Ethereal run

mortal loom
#

wtf screenshot

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I transformed into Sleight + Defy

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and then my first two gets were veilpiercer and enfeedling touch

#

so... yyyeah

#

And then first 3 relics. I took pull from below when i saw it, needless to say

#

Weridly, while it was good, it wasn't like.. the best?

#

But neither doormaker nor queen are great fights for it

#

Necromastery + Reanimate was a nice defensive combo, and veilpierer/sculpting strike with dredge let me cheat a bunch of stuff

#

think i should ahve taken the second dredge+ i was offered, honestly

#

Dear game

#

i know i have aoe damage in here

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i put quite a lot of it in my deck

#

I would really like it if anyof it was in my top 14 cards.

mortal loom
#

Phew.