#Slay the spire 2

1 messages · Page 2 of 1

patent geode
#

The elite knights have tbh been a bigger threat.

sweet crown
#

act 3 in general feels somewhat unfinished, actually -- there's also that soul nexus elite that doesn't really have any kind of gimmick

#

the knights fight is so evil (positive)
i can't believe they figured out a way to make slavers even worse lol

patent geode
#

Which admittedly it was the case in StS 1 too that the act 3 elites were oft harder than the bosses.

patent geode
sweet crown
#

eh, "applies debuffs" is like... almost every hallway fight

patent geode
#

And the mech knight does a better job IMO of being a fun Big Guy to fight.

sweet crown
#

agreed

patent geode
sweet crown
#

wait sorry are we still talking about the soul nexus?

patent geode
#

Yes

#

Was just calling them a collection of guys in part in jest, since they are made up of several souls.

slender forge
#

Yeah I don't understand Soul Nexus

#

Mech Knight is my favorite fight in the game though

#

I love watching the little goblin ejector seat away at the end

patent geode
#

Maybe they were the architect we met along the way

slender forge
#

The unlimited power god wizard at the top of the tower is just an illusion the real architect is the little goblin

patent geode
#

Overall though the elites have been great in terms of design.

slender forge
#

That would be such a copout if they pulled a wizard of Oz in act 4

patent geode
#

Soul Nexus is the only one which has felt bland to me.

indigo cosmos
#

Soul Nexus is the energy on hit one right?

slender forge
#

No that's the prism thing

#

Soul Nexus is the act 3 that just hits for like 35 a turn

patent geode
#

Fun fact, the infested prism is full of insects according to one of the epochs, meaning that there are two hive elites in act 2.

#

It's why I call the other guy by their proper name entomancer because yeah there's some ambiguity to hive.

slender forge
#

The prism is cool imo since it's purposefully overstatted in exchange for the energy thing

patent geode
#

The second lowest elite for me is probably (?) the decimillipede, but that's because I find their attack pattern to feel oddly random.

#

The gimmick of the fight still works.

spare shoal
#

the decimilipede has ended too many of my runs

slender forge
#

Same. It counters big hits really well. I've definitely had a couple times where I've dumped most of my strikes for a small deck with something big like knockout punch or murder only to lose badly to it

patent geode
#

Mm, AoE is very good in this game since whilst none of the act 3 Bosses currently are particular vulnerable to it, elites are a bigger danger of which the fights against multiple enemies are the most difficulty..

slender forge
#

Also a lot of the aoe is just good in general

patent geode
#

Currently I just brute force it because it will only ever attack you anyway.

light garden
#

since they're sent in multiple messages, forwarding them would be too much work, here's a screenshot of my reactions to my first win a few minutes ago

rocky stone
#

nice

cloud tapir
#

stars in our experience are stupid effective

cloud tapir
#

but is a bit bland next to the Mecha knight

slender forge
#

I decided to check for sure. You cannot fight your way out of jury duty

patent geode
#

I'm still so tempted to let them kill me sometime for abstaining from Jury duty, but not yet

#

Don't want to see what's obviously going to be my character dying that much.

#

I will say though that if anyone here comes across a knight who wants a key, beat them to a pulp.

rocky stone
patent geode
#

Honestly I just assumed it'd kill you. Now I'm curious

sweet crown
# cloud tapir the soul nexus just hits really fucking hard which we think is like. fine.

idk for me part of what makes spire interesting is how enemies challenge you in ways besides hitting really hard
sts1 act 3 elites all had some kind of twist that forced you to build or play in a certain way -- repto punishes you for not having AoE, giant head punishes you for not scaling fast enough, nemesis punishes you for not being able to block consistently
soul nexus is just... a numbers check
which i guess you could argue giant head is too but i feel like the mechanics of giant head's fight at least hint at how you're supposed to prepare for it -- you have a bunch of setup turns and he gets more vulnerable the more cards you play
but soul nexus doesn't have that kind of identity
same issue with doormaker, really

slender forge
#

Doesn't even have special death text like elites and bosses

rocky stone
#

Lmao

slender forge
#

I was certain the "are you sure you want to abandon?" Text was just trying to scare me lol

patent geode
#

But even then yeah there's currently not much going on with Soul Nexus, whereas the other two elites are stellar.

#

I'm more okay with it being dull than oppressive, but that's a low bar.

cloud tapir
#

we do also like the doormaker tbh

#

there's a certain kick that comes out of "what do you MEAN he's just gonna leave??"

#

the doormaker is the most visibly unfinished of the three act 3 bosses though

patent geode
#

Or something beyond hitting hard with some strength scaling.

rocky stone
#

The gimmick of the fight is I think supposed to be that you get a limited damage window before it closes the door again

patent geode
#

Definitely, it's also just a fairly anemic gimmick

#

So when they go from a closed door, to an open one peering out, to the doormaker baring their gangs at you, it feels like there should be something more at the end.

pearl ravine
#

I was thinking about picking this up today or tomorrow. First game happened to be on sale on Switch, so I decided to try things out first.

sweet crown
#

yeah i can kind of see where they're trying to go with doormaker but rn the gimmick feels too inconsequential

#

like with how strong decks typically get by act 3 it's pretty common to just kill doormaker during the first or second open

rocky stone
#

yeah

slender forge
#

Honestly if they just add an 999 damage kill move after like 4 doors worth of stalling that could fix it. Like yeah it's kinda an anemic fight of just chipping away but eventually it just sticks it's whole hand through and kills you

#

No hyper defense allowed or if you do you better be HYPER defense

cloud tapir
#

just beat our first defect run

#

it went pretty well

patent geode
#

Congrats!

#

3 dexterity is really impressive!

mortal loom
#

A6 silent one shot as well.

#

I need to stop building overstuffed decks

#

but they keep working, lol

#

also, don't take history lesson with Shadow step =x

#

Even with sly cards, the sly cards go first

#

and then shadowstep plays

#

and then your next turn, you immediaely play shadow step and loose yourentire hand

#

Also congrats onyour first defect win, and sorry on my slightly upstaging you timing!

patent geode
#

What was the ideal size in the last game, 25-35 if you weren't going for an infinite or something else which really wanted you to constantly replay a card.

#

Though there's also stuff like Acrobatics and Prepared which let you cycle efficiently

honest tundra
patent geode
#

This sure was a start

#

Testing out black hole here, and picked up Furnace largely because it felt like a decent enough goodstuff card on its own. The actual core of note was a transform at the start into Shining Strike, followed later by picking up Gamma Blast.

#

Man Gamma Blast is good if you can feed it.

#

Unsurprisingly mayhaps black hole plus mayhaps is really good

patent geode
#

Final run. It wasn't necessarily my strongest in comparison to others when they hit critical mass, but it sure was one of the easiest.

#

Lesson learned; Shining strike does seem to indeed be as good as it feels, since for the most part it was my only real consistent source of stars (with some later cards not helping that much). Plus triggering Black Hole every time you cast it feels gold.

#

Overall a solid deck where I could probably be lighter on the powers, but even then Venerate (and basics blocks ;p) were the only cards I felt somewhat iffy about.

mortal loom
#

Lol

#

so focused on defence i forgot about running away from the insitable and got eaten

#

never seen that animation before

#

RIP regent

patent geode
#

But at least you're feeding the local ecosystem

patent geode
#

If I'd had a cache or two then maybe, but as is the advantage of Shining strike seemed to be the steady, consistent flow of stars, but this requires being a little more selective with star cards.

cloud tapir
#

glitter is really powerful though

#

Especially on powers

mortal loom
#

it was very funny

#

Also, who thought that Blight Strike was an okay card?

#

Also on the subject of who thoguht this was okay

spare shoal
#

I love death march

#

Got that + dirge in a run before

mortal loom
#

I love this guy.

mortal loom
stark junco
#

Whomst the fuck is that

mortal loom
#

UJgh, i have too many cards and not enoguh energy

mortal loom
#

HIGHLY ENTHUASTIC ABOUT WEAPONS AND VIOLENCE

stark junco
#

Concerning

#

I need to get better at regent

#

I often feel like I'm not getting anything strong enough to actually pull shit off

mortal loom
#

Gimme a second

#

I have regent tips written up somewhere

#

Oh, no i had general game tips written down instead

#

Regent: the big thing is figuring out solving your star gen, and if yo uneed to do so. which i think generally you should, since star fueled cards are generally incredible returns

#

Venerate+ is very strong as an early upgrade, giving you 1:3 Stars:Energy conversion, which is big

stark junco
#

That's the thing, I was generating a ton of stars and wasn't getting anything that hit hard

#

I got like one, and it hit everyone for 18 which is like fine but not that great against solo bosses

mortal loom
#

In that case y ou probably went too ahrd on stars too early?

#

The otehr thing is yo ucan use stars for really good defensive options

#

and converityng stars to energy as well

#

Glow is very good if you get the stars:energy

#

Regent has a lot of ways to self-prune cards, Charge!! is incredible, for instnace

stark junco
#

Yeah I found Charge it's great

#

I was honestly searching for the top of deck/card to hand stuff for a bit

#

hoping for kingly punch or kingly kick

#

I got "I'm invincible!" but just one copy and it didn't help much

mortal loom
#

Kingly Punch seems really good. Kingly Kick is... more of an early game card? it's a big nuke, but it's so hard to cast early on

honest glade
#

the spire

mortal loom
#

Defect A6 done!

#

Brightest Darkness, basically

honest glade
#

statuses defect is probably the most fun ive had in the game so far

mortal loom
#

Whcih evnetuallyu built a compact infinite

#

just by using Brightest Flame (and perfect ift on it, because lol)

honest glade
mortal loom
#

Also got Necrobinder A6

#

so i'm just missing regent a6

#

and i'm currently 4/5 wins for A6, so that's fucking sweet.

mortal loom
#

Sword big.

#

Cute tiny little Regent deck, a Weegent deck if you will, that was mostly using Forgone Conclusion to keep drawing most of the deck every turn and then throw gigantic Soverign blades at people

#

Overall i'm at 35 wins and 18 losses, with my most losses on Silent and Regent (6 a peice), and my least on Necrobinder (1)

mortal loom
#

Fatclad remains mighty.

#

Fun deck that got an early unrelenting, was very sad but not surpsied to findo ut htis doesnt work on Whirlwind 9it just eats the charge and stil lfires off all your energy, rip),

#

And then amnaged to get the cheese event which scored me a Bloodlettin+ and Shrug It off+ because that ocunts as a card reward screen for Silver Crucible

#

Should have pit swift on Brand instead of Stoke though, but oh well

#

getting Icecream ontop of having Barricade was also great, let me just store up resoruces for big turns, while also purging my deck down for more and more power

mortal loom
#

BEGONE!! is such a fun card

#

Oh, sick, fi you transform a starter i keeps the enchant

mortal loom
#

RIIP that regent run though

#

ow

#

1 win, 2 losses on a7 so far

#

My gamble on let's avoid the elite and take htis event turned into a nasty hallway fight

#

so it did nooooot pay off

patent geode
#

Oof

mortal loom
#

Happens! Frankly, clearing A6 with only one loss was already pretty great

#

And I think you learn lots from loosing

patent geode
#

Gotta try new things to see what works, and sometimes that means losing

mortal loom
#

Extra oof: 1 win, 4 losses in a row on A7 ;.;

patent geode
#

Oof

mortal loom
#

Defect limped all the way to the queen

#

but it was not a good deck

#

SILENT

#

do not be rude

patent geode
mortal loom
#

Out, you! Out!

#

also huh i just took relaxes over Pael's wing

#

not osmething i expected to type

#

Oh, i see, we're just doing the silentest silent things possible

rocky stone
#

the Relax's always seem so awkward to me

rocky stone
mortal loom
#

We're just gonna do excesisvely silent arse things

mortal loom
rocky stone
#

Does it make them cost 2?

mortal loom
#

No, but it increase it's block by 2 and energy and draw by 1

rocky stone
#

Ah

patent geode
#

Lol, was bound to happen someday (I realised I didn't give the merchant I just passed their potions).

#

Also, whilst I haven't won yet this is such an odd deck. Somehow it isn't too large at 20 cards, and it's oddly synergistic with of all things 1 mana powers, snecko eye, and jackpot.

#

I was iffy on jackpot but decided it was worth trying with how many exhaust cards Ironclad has at 0 mana, and turns out it was indeed good.

patent geode
#

A fitting end to one of the weirder piles I've played in a while. I know how good snecko is, I just didn't expect toolbox, the rainbow ring, and snecko to be so good together. It should've been a random pile of goodstuff and just wasn't.

Oh and somehow despite all the self-damage I could've played I ended up only taking 4 (from my own cards) against the lizard, meaning I ended at full hp once I healed up post-combat ;p.

rocky stone
patent geode
#

It's how I oft ended up with a decent bit of dex at turn 1

slender forge
#

Soul Nexus and Frog Knight should swap places

#

I love frog knight

mortal loom
#

Third A7 win on the board

#

Started out as a kingly Punch/propchey deck with,... very little energy options

#

which was about as awkward as you'd imagine

#

Oh, and Guiding Star+

#

But managed to get Alignment+ from the first shop in act 2, and then managed to start getting better star generation, etc... and eventually i finally found some Glows, and at that point i was starting to cook, as a had a theortical infinite in the deck, but the instiable was rrrrrough

#

Not ashamed to have reloaded a few times to figure out wtf i'm doing

#

Vamen giving me 5 removes was a godsend, and hilarious, included the very specualtive rare i'd just taken as a boss reward

#

Pael's wing mostly gave me absoloute junk, but it at least kept me honest on card rewards, so that was nice

#

so that's 3 wins and 4 losses at A7 so far, by far my worst win:loss record

honest glade
#

just had an awesome multiplayer run

#

we were down to one guy who was just about to die of neurosurge

#

but they finished off the final boss with a sovereign blade i gave them with hammer time

honest glade
#

what do yall think are the best cards in the game

#

personally i think the top 2 off the top of my head are particle wall and echo form

light garden
#

so far void form has been the most well-liked for me

spare shoal
#

Hidden gem

patent geode
#

In terms of the easiest to leverage, preparation and Charge!!! have both been high up there for me.

#

Necrobinder is tricky. I do really like Delay, and suspect Call of the Void is very neat but I've not had the chance to play with it much. Dirge and Fetch are some of my favourites to nab, whilst if you get reaper form early enough it easily becomes the lynchpin of your deck.

#

For Silent, some mix of Untouchable plus the rest of the common discard package would be my hot take for her best cards; reason being that they are so easily to acquire and fit into any deck that your wincon can be whatever you find afterwards, enabled by the discard package (master planner being the most fun).

#

The various form cards are all very good, but I'm hesitant to call them the best rn since their mana costs are necessarily prohibitive which can make them awkward to play in a fair few decks (especially early on).

mortal loom
#

Defect A7 win (Necrobinder died mid act 3, rip)

#

Restlessness isk inda dogshit card

#

and literally useless if you get Queen as a boss

#

I didn't actually take it inteitonaly, a nice sushi chef crab gave it to me

#

Fur Coat paid off hard though - 2 free elite fights and two free halway fights

#

whic hnetted me a nice chunk of upgrades

#

Deck started off as a Thunder deck, and became a Claw/Thunder deck somewhere in there

patent geode
#

Maybe in a spinning top deck, but at that point 0 mana do nothing is also okay sooo

honest tundra
mortal loom
#

You'd think starting with neruosicne woudl be better

#

but then you get dogshit attack offerings and die

#

That's 3 losseso n Necrobinder, 1 on everyone else not named Ironclad for A7

#

booo

#

Eeey, made it out of act 1 this time

mortal loom
#

I found a way to make squeeze good

patent geode
#

Damn

#

Okay yeah that's a lot of damahe

#

Hm, y'know Fetch would work rather well with Clone, right? If so I now have a dream deck of Fetch plus Clone and a singular squeeze.

mortal loom
# patent geode Damn

It turns out the real thing that makes Squeeze good is that it has a huge base number on it's damage

#

and it's upgrade adds 6

#

...and it counts Unleash as an Osty attack

#

30 base with +18 damage right now

#

And then i have Vuln and Lethality shennagins

#

...and the abiltiy ot cast it for free

patent geode
patent geode
#

Good to be able to identify more wincons

mortal loom
#

course

#

It has the problem that my unleash is much better currnetly

#

"Scaling osty's health isn't a thing" my arse.

#

Welll, rest in bones Gatekeeper

#

your clock has been clonked

#

5 wins, 6 losses, first negative win rate get

#

THe winning deck

mortal loom
#

(Aor at least, he's the sort of funny guy i can see fitting into that world just fine)

honest glade
#

ironclad feels weird in sts2

#

losing the status cards like power through hurt him a LOT

#

i feel like they could at least give him back Power Through

#

he's still pretty simple and beginner friendly imo but like... its so hard to find good block on ironclad

mortal loom
#

I didn't even notice he'd lost power though, honestly

#

He's much more tilted towards heavy offense, which functions as block

#

But you have options still - blood wall is incredible, for instance

stark junco
#

Love me a good Wall

cloud tapir
#

yum yum more powers please

mortal loom
#

Bleh, 3 losses on A8 so far

#

Ironclad died mid act 2 to an infested prism, silent died to the act 1 boss, Regent died mid act 2 to mr Bees

#

Silent actually died to halfwaythrough the act when the first elite was the fucking infested toad and i dind't ahve the damage not not get squahsed under statuses

#

it just took a while for htings to catch up

patent geode
#

The toad is a menace.

mortal loom
#

...I am one scourge+ away from having an infinite in my deck

#

which seems like a problem

mortal loom
#

The problem withbeing one scourge away form an infinite

#

is being one scoruge away from an infinitre

#

Bleh

#

4 losses

patent geode
#

I really need to stop picking spiked gauntlet in decks full of powers

#

I won't, but I need to

patent geode
#

Sometimes I get why Time Lord was a thing

#

Though I don't miss 'em. Ascension 8 cleared on the second try today.

#

(Also I could've lost due to picking spiked gauntlet, but I yet again remain unpunished for my hubris)

#

Also, the keen-eyed viewer will observe that the only scaling damage in this deck was 2 unupgraded, which I regretted picking up for most of the run. As such most of my damage came from 3 15 damage strikes, which uh took a while to beat the boss with.

patent geode
#

Y'know, my experience with this game continues to be trying out something random I think might be good, and winning the run thanks to it. This time it was the mittens (at the beginning of your turn, gain 1 strength and exhaust your top card).

#

It wasn't surprising that it was good, but even as I climb towards max ascension on all characters I'm surprised by how many wincons there are.

slender forge
#

Yeah same. I had a really good regent run where I didn't even use stars. I just had tyranny, Kingly Punch, 2 Photon Slashes, and 2 cosmic Indifferences. Then I just worked through my deck exhausting things and looping Kingly punch

#

I kicked door makers ass

#

I also did the giant knight fight for the key in like 2 turns

mortal loom
#

Seems like a strong postion to be going into my first elite with.

rocky stone
#

Damn

#

Early disk is always so nice

mortal loom
#

I took greed and saw the shop had disk and cables, i didn't even buy a remove

#

just jammed those imemdiatley and took an ftl

mortal loom
#

Huh

#

All of Vakku's options are kinda duds for me

#

(Unseen, Fight Through and Zap+, Dual Cast+

#

Lord's Parasoul and not going shopping it is.

#

Though i have courier

#

maybe i hsould just asusme it's good to visit a shop

mortal loom
#

It worked, somehow

#

0 cost nonsense

mortal loom
#

Poor Queeny

#

this is a very nasty thing to do to a queen 🙁

#

SEcond A8 clear on the board, Ironclad Brightest Flame nonsense with the cheese and getting Feed in act 3

mortal loom
#

well, that was dumb

#

and incredibly strong

#

Built a Sly infinite, i think the Tactican+ was kinda mistake because it mostly clogged the deck, lol?

patent geode
#

For anyone who wants to play it, there's a public beta branch available now.

#

Accessible under game versions.

stark junco
#

I did a stupid cascade build that was just trying to cascade after cascade to play chunks of my deck

#

With a bunch of exhaust cards and powers mixed in

#

I did get to the queen so "random bullshit go" worked to an extent

patent geode
#

Cascade decks do feel like Snecko decks in disguise.

#

Partially mayhaps because the two work well together.

mortal loom
#

Oh thati s Very funny

#

that is incredibly funny

#

Hopper stole my Hegemony

#

...and because i had Molten Egg, when i took it back

#

it became Hegemony+

patent geode
#

Lmao

mortal loom
#

Regent R8 down!

#

so that's 4 back to back wins on R8, which feels pretty nice

#

Had an incredibly tiny deck for most of the run, that waffled between struggling with energy (Did it get Orbit in play or not) and having no issues

#

But it all worked out, and then i bought a second tyranny from the shop before the boss campfire, so lol

mortal loom
#

And 5 wins back to back on A8

stark junco
#

The meaty thwack of my rampage

#

with three headbutts in the deck

#

Doing terrible things to this god damn horse

honest glade
#

it just leaves

stark junco
#

Unfortunately it did not take me the entire way that deck

#

which is a shame

mortal loom
#

Okay Astrolabe, calm down

honest glade
#

holy shit

mortal loom
#

Though honestly, primal force is terrible here

mortal loom
#

Wohoo!

#

6 runs in a row 🙂

#

Kinda regret not taking Burning Blood, honestly

#

In fact, yeah, i think that was a mistake, esp sincei sacrificed the ashen strike immediately afterwards

swift hedge
#

had a really good run as regent earlier
was doing well with a star deck until i kinda faceplanted fighting the test subject's third phase

#

one of these days i'll get an ascension level

mortal loom
swift hedge
#

that would be great
i have a little experience with the first game but outside of that i don't really play games like this

mortal loom
#

THin decks, are generally speaking, stronger than thick decks, simply by dint of being consistent

#

This is why the game really, really tries to tempt you with buidlign thick decks, and also has enemies who bombard you with statuses to try and clog up your deck

#

so the #1 way to get better at StS is to always ask yourself: what does this card do for me right now? does it meanginfully advnacing winning someway, somehow?

#

As an example, If i see i have Soul Fish or Vanmen in Act 1 as my boss and i'm playing Regent

#

I really, really like to take Begone! if i can find it.

#

Why? Cos begone lets me turn crappy cards in my hand (like Wounds or the soul fish status) into attacks

#

And then poast that, it lets me trim out cards from my deck as i cycle through (so i can get rid of strikes, or i can afford to take Biiiiig Hug and have a way to get rid of Soots, etc)

#

and finally, it's just a really good attack - 2 energy for nearly 20 damage, split into two so ican actyually play it in stages, making it much better than just a 2 energy attack

mortal loom
#

ANotehr thing is learning to use your potions.

#

I got the buffer potion on the... first floor?

#

And then i camped on it all the way to the top of the act because i knew i could save myself from the explosion with it

#

Booo

#

I greeded membership card, thinking my loot would pay off

#

and that basically garunteed my death

mortal loom
#

Ooof, and then Necrobinder died to the iNstaible, just not enoguh damage. that dood's moveset gets nuts

mortal loom
#

and then Le Defect falls

#

Screwed up the Pael choice, and that cost me

#

should have taken exhaust, take anotehr turn with myc law deck

mortal loom
cloud tapir
#

it lets you trim what you don't need out of the deck on the fly

cloud tapir
#

since it lets you turn junk cards into actually free attacks (zero energy cost and vitally zero card draw cost)

mortal loom
mortal loom
# cloud tapir we like CHAAARGE quite a lot

Chaaaarge!! is very good, but it has a couple of downsides: It doesnt do anything immediately, it hits in your draw pile (So if what you want to exahust isn t there, you're stuffed), and most importantly: It's an uncommon.

Still a great card that you can use to a lot of effect

cloud tapir
#

the rarity is a fair point

mortal loom
cloud tapir
#

though we would also say that similar applies to begone in that it hits your hand instead of your draw

mortal loom
#

And so quickly needs to find some ways to do damage, and do damage well. This is part of why Silver Crucible is probably the single strongest whale bonus you can get

cloud tapir
#

they're just different use-cases

mortal loom
cloud tapir
#

shrug
sometimes your draw pile is smaller than your hand sometimes it's a lot larger

#

(it's also very nice against the entomancer our beloathed)

#

you can also draw things from the pile in the middle of your turn (which is also kind of neutral since then you can transform them with either card)

#

anyways they're both good cards, we just tend to not like the prospect of turning a bad card into something we still need to pay for

mortal loom
#

I think it's improtnat to keep in mind that Begone is functionally a 2 cost attack

#

it's just a very flexible one

#

Aaaayyy, second A9 win on the board

mortal loom
#

all i do is SHINE BRIGHT

#

Really, really, REALLY bright

rocky stone
#

That's a lot of stars

mortal loom
#

SHINE BRIGHT

mortal loom
cloud tapir
#

still not entirely sure what this build was doing

#

but it was effective

#

doing 110 block against a 55 damage attack just to feel alive

cloud tapir
#

oh right we do like this one little funny combo with bread to pretend you have a normal turn one

rocky stone
#

Lmao

mortal loom
patent geode
#

Giving up a single chest is a small cost (hell, cursed key showed that giving up multiple chests can oft be worth it). Meanwhile the most vulnerable part of a run is oft after the first three combats in act 1, when you are either vying for elites or contending with more difficult foes.

mortal loom
#

Ugh, i am on a terrible loosing streak with defect right now

#

I am also tired and long covid is kicking my butt, so that's probably parto f why

mortal loom
#

and even some of the strongest ones (The mandible)_ are just not good early

patent geode
#

A shuriken can win a run, but +7 max hp is unlikely to.

mortal loom
#

Mhm. Right now I think act 1 has a bit too much variety

#

Er

#

Variance*. My best runs are always when I'm pushing elites as late as possible

patent geode
#

I've noticed something similar in that I need to be more conservative with the elites in act 1.

mortal loom
#

It's also just possible to get damage checked hard in a really your draw order sucked, at least on A9 vs things life the statue

#

Or have it go the other way and be a cake walk.

#

And the docks elites are kinda hell, especially the colony who you just cannot burn down fast

#

(you flat out have to do 5 turns at least, which is a challenge with it's damage output)

#

The eel colony is also wild in how it can be total pushover or incredibly punishing

#

But hey, early access

#

Things will get turned

#

Tuned*

#

I def want easier act 1, harder act 3 currently

patent geode
#

Agree with you there.

mortal loom
#

Act 2 is actually feeling pretty okay

patent geode
#

Act 2 can still be a challenge, but I rarely lose a rum which reaches the final act.

mortal loom
#

This is all based on A9 runs

patent geode
#

Mm, I'm more at A8 still, but even then A9 gets that damage increase

mortal loom
#

Yeah, act 1 damage and health boosts is really making the spikey feeling not good. Like I got crucible, got claw+, focus strike+, I forget my third but it was solid

#

And still got obliterated by the statue

patent geode
#

Oof

mortal loom
#

Which... Okay, yeah, claw needs to scale a bit, but like that feels like it should be enough damage you know?

#

Esp since it's an 0 cost attack to throw out and increase the slow count

spare shoal
#

waiter! waiter! more 🗡️

#

a tragedy in 2 parts

#

all is good

cloud tapir
#

dawg hunter killer our beloathed

#

budget elite in a hallway encounter

honest tundra
cloud tapir
#

defect took us like 7 attempts to get past a0 and one to get past a1
feels like we genuinely improved! which is nice

spare shoal
swift hedge
#

i think part of the issue i have is i don't understand certain characters
like i have a vauge understanding of what to do with ironclad, but not much else, and i struggle to make a build for that character

mortal loom
mortal loom
#

...this is, admtiedly, a skill you kinda have to develop over lots and lots of runs

patent geode
#

As a hypothetical, if you're being offered Accuracy, the power that increases shiv damage, but have absolutely zero shivs, you might not want to pick it because it will do literally nothing until you finally draft a shiv card.

mortal loom
#

It is literally a curse in such cases

#

@swift hedge to extend the "Pick what's good" - so here in this run, I took the remove 2 cards, and immediately cut a strike and defend. This means my deck actually cycles pretty fast but doesn't block very well, and will fall over to any statuses.

First draft i was offered Claw, Lighting Rod, and Focus strike. With two removes Claw is a very easy slam, as that means i've got the start to a long term stratergy (scale damage). Then i got a shop. I didn't take a remove - i could ahve, but there was a Null and Leap on sale, which improved my defences and my offences a signficant chunk - Null does a bunch of upfront damage, inflicts weak, and channels a dark orb. and Leap is just very efficent Block:Energy, and i've already removed a strike and defend... so.

#

And then the next two floors i got offered a Sweeping Beam - this gives a cantrip effect, that's nice for Claw, but it more importantly gives us a b it of AoE.

#

And then the floor after thati saw Scrape, which gives us a very reliable way to fish up Claw.

#

So you can see early on: I'm aggresively improving my damage

#

and then fixing up my block

#

and late in the act i also saw Turbo, which is an easy slam - energy generation to feed our Scrapes and defends while being drawn by Scrape

rocky stone
#

very nice run

#

just got a great shiv setup right off the bat, and then Pandora's Box gave me a Knife Trap too

swift hedge
#

had a pretty decent ironclad run
was stacking vulnerability and doing big damage
had a little more trouble in act 3 but it was managable till doormaker kicked my ass

rocky stone
#

this run should not have worked

#

it was dumb as hell, and I just played enough attacks to outpace everything

#

Hellraiser is pretty good

#

unfortunately didn't find a lot of Pommel Strikes

patent geode
#

Playing some A9 and oof do I feel the increase in damage.

#

Some guys getting +2 on multi-attacks, bringing them from 3x3 to 4x3, feels especially noticeable, likely because blocking 'em prior previously required 2 standard blocks but now needs 3.

#

Definitely feeling you with the elites and all though @spare shoal in A9. Wonder if it's the combination of health on all foes from A8 and the extra damage which is making the difficulty increase so noticeable.

#

Not insurmountable, but I'm having flashbacks to the spike in StS1 that was A18 (elites gain more powerful movesets).

#

Lmao, meant to @mortal loom but for some reason it selected Turi instead. Apologies for that one Turi.

stark junco
#

I am bad at this game. Weh

patent geode
#

Don't worry, so am I lol.

rocky stone
#

this one was also pretty good
I'm growing to like the Ethereal cards in Necrobinder

#

though also got lucky with an early Spirit of Ash

mortal loom
#

/Something to do while chronically Ill

#

So don't use me as a comparison point, I am not normal

mortal loom
#

I CAN NOT BE STOPPED

#

A10 first tryo n Silent 😄

#

Fun fact, Test Subject's first phase is terrifying in a slow poison deck D:

#

Fucker had 40 strength at one point

mortal loom
#

ITS FINE EVERYTHING IS FINE IM FINE

#

Amazing turn 1s.

#

Everything was not fine.

#

I think that vanmen pickup killed me =x

#

Orthos, whhhhhyyy

#

He offered me the ironclad card upgrade for once

#

and it would be a great deck for it

#

...but he also offered me Electric Shrimp, and i have shockwave+

#

Omfg XD

#

Bully is a very funy card

#

Objectively, thereh as to be a point where i have Too Many molten fists

#

but the doormaker just exploded with 40 vuln on him

#

so

#

I havent found it yet

#

YES

#

second a10 win on the board

formal sigil
patent geode
mortal loom
swift hedge
# formal sigil ;-;

I hate that guy
He's stolen key cards and ruined runs for me a couple times now and it sucks every time

#

I know the solution is to not rely a ton on one card but i struggle with that sometimes

mortal loom
#

A big tip for him is 5 attacks knocks him out of hte air

#

and that's a stun

#

can give you an extra turn

swift hedge
#

had a good shiv deck on silent till knowledge demon got me
took too much health drain and didn't kill it fast enough though i got close
if i had knife trap thing would've gone differently

mortal loom
#

TALK TO THE HAND

#

This is turn 2, btw.

#

Third A10 on the board 😄

radiant plaza
#

Experienced the single worst run of my life as Necrobinder

#

Got such ass card rewards after Neurosurge from Neow that the run bricked completely by Act 1 boss

rocky stone
#

damn

mortal loom
#

@radiant plaza I am curious what you did hit

radiant plaza
#

I died to the water golem dude

mortal loom
#

Oh, i meant card rewards

mortal loom
#

@swift hedge https://www.youtube.com/watch?v=J-OMWAG1flI Jorbs is kinda sorta doing some over explains, and you might get some pretty useful info from this

Holy Sneak

You can find jorbs shirts and hoodies at: https://www.bonfire.com/jorbs/
If you want to buy the games we've been playing check out: https://www.nexus.gg/jorbs

If you enjoy these videos please consider dropping a like to help promote it to search algorithms. If you'd like to join the community of people who support me making content ...

▶ Play video
mortal loom
#

AHAHAHAHHA

#

i Just unloaded a Pen Nibbed x13 Flak Cannon into Test subject's face to win my fourth A10 battle

rocky stone
#

Flak seems pretty good as a card

formal sigil
mortal loom
#

That'll do it

pliant night
#

random bullshit go trash to treasure defect is such a vibe

honest glade
pliant night
#

I love killing doormaker in all of three turns with Fight Through

#

Fight Through is an attack card 😌

radiant plaza
#

okay, I figured out this Necrobinder shit

#

woe, 150HP Osty be upon ye

rocky stone
#

Osty is great

#

Love durable block that also can turn into damage

stark junco
#

What's the special path?

honest glade
#

its got some of everything in basically the perfect order

rocky stone
#

the three easy fights at the start, some events, multiple bonfires, two chests, and two elites

honest glade
#

and a shop in the middle

stark junco
#

Nice

#

Card 1

rocky stone
#

pretty good bullet time, yeah

stark junco
#

Serpent form + strangle is funny

mortal loom
stark junco
#

It was a good route

#

Unfortunately I did not have enough success at the end

#

got bodied ;-;

patent geode
#

A casual amount of damage

#

Odd deck overall; it was technically an osty deck but began with two bone shards and later picked up two fetches, calcify, and of course three lethalities.

honest tundra
patent geode
#

the number is that high largely because it has very good base damage, okay scaling, and I am also hitting with 225% bonus damage from lethality onto a vulnerable target.

honest tundra
#

Ah, aight, thanks

patent geode
#

The base damage of the card in my deck is I believe 66 damage or so, which is still respectable.

#

I still don't believe that trying to force an osty deck is any good; this worked because Bone Shards and later fetch are solid, with the actual wincon lategame being that I managed to get 3 lethalities.

patent geode
#

It's the best or second best card you can get for act 1, the other being Days

rocky stone
#

though it does have a weird dropoff where it can become a dead card if you draw it later into a fight if you actually have Summon

rocky stone
patent geode
patent geode
#

Because, well, all of those cards are summons.

rocky stone
#

yeah

#

I just find Summon significantly more useful than most of the Osty attacks

patent geode
#

Osty attack would be more accurate for what I meant, and is a different archetype than summons.

rocky stone
#

Fetch is good, but it's also completely free

patent geode
#

Note though that they aren't exclusive, which is key.

#

What I was running was a bone shards deck with some summons later on, and very slight Osty support in squeeze and calcification.

#

bigger than it needed to be, but I had practically already won towards the midpoint of act 2 so was just having fun with it. That and I am getting everything to A9 at least rn.

rocky stone
#

Squeeze feels weird to me
it's kinda like Perfect Strike but more expensive, and that one also wasn't really that good

patent geode
#

Since the base damage is in practice 30/36

rocky stone
#

it does have the much higher base damage, yeah

patent geode
#

As such you'll see it sometimes, have a place for it, and go sure why not.

#

Which is what happened here. I didn't need squeeze, but it made things easier.

#

(was already hitting for 80-100+ damage in the deck without it)

rocky stone
#

it still feels underwhelming to me as a rare

#

when most of Necrobinder's rares are otherwise pretty great

patent geode
#

It may or may not get a buff, but overall it's I think fine, simply different from other rare support which tends to reward you for active play (Knife Trick, Master Planner).

#

You pick it when you might as well, or need a bludgeon.

rocky stone
#

it's fine definitely, but just not super exciting I feel
it's 'just' a big damage card

#

just kinda feel like I'd rather it have lower base but higher Osty scaling?

patent geode
#

Specifically IMO in poor defensive and resource support; it's largely just attacks which sometimes want you to play more attacks but is kinda bad at supporting it.

#

Unleash being more of a summons than an Osty card IMO.

rocky stone
#

also true, yeah

patent geode
#

Right now Osty as an archetype for me has largely been picking up bone shards, fetch, and then a bit whatever else if I feel like it (such as right hook in expensive decks, though I wish it was a rare and could also draw itself from the draw pile).

mortal loom
mortal loom
#

meaning you can just take every fetch you see and dig it up

patent geode
mortal loom
#

Well, okay, yes 3 lethality+ or lethality will do that

#

also Jorbs has convinced me i'm sleeping on Snake Bite

#

that card loosk to actually be really good

cloud tapir
#

high energy cost cards are also generally better on the necrobinder it seems like?

patent geode
radiant plaza
#

I won a Necrobinder run relying mostly on Rattle synergy

#

And like

patent geode
radiant plaza
#

Hella energy production with strong blocks and Summon

mortal loom
patent geode
#

Since it's not like Ironclad (or void form) who can play the cards for free.

mortal loom
#

actually a couple of ways (vuln, ability to scale vuln even harder, lethality)

#

and the rule of STS is always you don't need Infinite Damage, you just need Enough

cloud tapir
radiant plaza
#

I think the thing about Necrobinder is that you can just run Grave Warden for free

#

It costs you nothing and makes comboing as Necrobinder much easier

patent geode
mortal loom
#

Such that if you go "Okay, Squeeze" something jjust dies

patent geode
#

Decent block, good energy.

cloud tapir
#

delay and summon also exist yeah, as well as ways to make things retain

#

so actually getting that setup off is easier

radiant plaza
#

Like the secret trick is that every archetype loves drawing their entire deck into hand and then playing their combo super hard

#

Except Haunt, which actually wants to draw like one or two Souls at a time if possible

#

So injecting a ton of draw power into your deck doing stuff you already have to (blocking) costs you nothing and makes your life much easier

patent geode
#

But you are served well by souls there too for example.

#

Transfigure is however solid if you can make it work.

radiant plaza
#

Grave Warden and that weird skill that deals 4 HP damage and generates a ridiculous number of Souls

#

They go hard.

patent geode
#

Good incidental thing to have.

radiant plaza
#

Also wow Silent sure goes nuts as a character when you ain’t got a slug whispering “your time is uuuuup” in your ear

patent geode
#

That and sly is a hell of a thing.

radiant plaza
#

Yeah

patent geode
#

The common discard package is solid

radiant plaza
#

Draw-discard with Sly and Speedster is awesome even before you throw Murder on the pile

patent geode
#

Probably one of the better common packages in the game? Regent is also up there with star generation at common.

radiant plaza
#

In general StS2 feels less punitive about deck size

patent geode
#

As long as you can deal with act 1

radiant plaza
#

Thindeck windeck still real but draw power is a lot more plentiful

#

Ironclad has “idk blow up your hand if it sucks” still, Silent doesn’t get murdered by goblins randomly if you try to play 500 cards in one turn for the same effect as like 4 Ironclad cards, Necrobinder has “fuck it just draw your entire deck no one can stop you” as a gimmick

rocky stone
#

this run turned out pretty well

#

I hadn't quite realized that Void Form also waives all star costs

swift hedge
#

had a good run up until fighting queen
i think i don't like her 99 weak/vulnerable/fragile debuffs, on top of limiting the cards you can play
maybe it's just a skill issue idk

patent geode
#

Man, A9 really has been a big jump in difficulty for me lol. Probably just a sign of my early game evaluations being weak tbh, but it's fun.

#

I'll watch the Jorbs video and see everything I'm definitely doing wrong, because it's less so unwinnable and moreso on me

#

I think the difficult part is evaluating how strong you need to be for the elite fights (if any at all) coupled with which cards help you achieve an early wincon for Act 1. Still, I'm enjoying having a challenge.

mortal loom
#

Yeah, a8-a9 are the big jumps

#

My poor Regent still hasn't cleared a10

patent geode
#

Have the Jorbs video on in the background, and poor man lol.

rocky stone
#

double Tracking only stacks to triple damage 😔

#

this was a fun run

#

also the reward from the Key event is pretty damn nice

shrewd vault
#

First win. All it took was getting handed a toxic egg from the jump and then going infinite

rocky stone
#

having both Sleight of Flesh and Reaper Form is very funny

#

I also learned I probably should be less afraid of Neurosurge

mortal loom
#

Phew

#

after blatantly being on tilt ofr aw hile, ifnally got my Regent A10 win

#

Monologue is a fun card

paper plover
#

Been enjoying the Regent a lot even if they do feel jank at times

#

Royally Approved Particle Wall has been my absolute favorite card/enchant combo I’ve encountered

#

Only needing to worry about card cost for blocking is quite good actually

patent geode
honest glade
#

my favorite combo is particle wall + touch of insanity

patent geode
#

I'm partial towards one of the good star generators plus whatever other bullshit I can find.

honest glade
patent geode
#

Shining strike is my personal favourite early pull for that reason. It doesn't give you all the stars, but it gives you enough

honest glade
#

mine is probably either Glow or Hidden Cache

#

or a critical mass of Gather Light

patent geode
paper plover
#

I frequently find myself oscillating between “Shining Strike my beloved” and “Shining Strike my beloathed” lol
putting itself on top of the draw pile can be a real double-edged sword

patent geode
#

Lets you either transition into a more dedicated stars deck, or keep it light and couple it with either forge or colourless cards

paper plover
#

Haven’t had too much luck with forge decks yet myself, but I do see the potential

#

parry still kinda befuddles me though

rocky stone
#

Parry is just not that great

patent geode
patent geode
rocky stone
#

It can sometimes help smooth over turns where you play the Blade, since it also blocks

#

But it's just such a low impact power

patent geode
#

If it keyed off of forge being triggered (with a lower block count prolly) I'd consider it very good.

paper plover
patent geode
#

But as is I'd say look at forge the way you'd look at Osty attacks.

rocky stone
#

The card that does really carry Forge is Bulwark

paper plover
#

or gave a wham-adjacent effect, block scaling with damage

patent geode
#

Similarly to how Fetch doesn't really carry Osty attacks, even if it can support it

rocky stone
#

The power that Forges every turn is also decent

patent geode
#

Yup, gives you a cheap, eventual wincon

#

If you want to make a forge forge deck, summon forth is decent. Ultimately though you can also just plop The Smith into your void form deck and have that work too.

rocky stone
#

Summon Forth and Indifference are important if you wanna play the Blade a lot

paper plover
#

Summon forth feels kinda like a must-take in most situations if you’re running forge

patent geode
paper plover
#

oooh, true

radiant plaza
paper plover
#

oh good heavens

#

not yet

#

but I have ran a floor 1 corrupted scythe

patent geode
#

Most of my decent forge decks are tbh just stars, orbit, or the odd colourless deck in disguise.

paper plover
#

I’ve yet to make colorless work for myself, but I also see the potential

#

I probably just need to visit shops more

patent geode
paper plover
#

Ohhhhh, right

patent geode
#

IME it's largely been that coupled with spectrum shift, Manifest Authority, and the odd Heirloom Hammer or other support.

#

Just some nice value.

#

(Quasar can also be neat)

paper plover
#

~~Aww, no Bundle of Joy? 🥺 ~~

patent geode
#

Not as big a fan of it I'm afraid, even if it can give some decent block. This is mainly because the gap between 1 and 2 mana is quite big.

#

It's still oft decent though with Orbitals for example.

#

The real fun stuff however is if you get a Metamorphosis or similar, since Regent has a very good pool of attacks to reduce the cost of.

#

Got two free comets recently and was very happy lol

#

Also to everyone else at A9-10 right now, best of luck.

shrewd vault
light garden
#

screenshot shared by a friend:

#

that's an impressive amount of blade works for floor 12...

honest tundra
#

What the fuck is happening

honest glade
#

how long did he stall out this fight holy shit

#

nd also. where the fuck did the swords go

light garden
#

176 turns, evidently

honest glade
#

did they get exhausted???

light garden
#

asked, but may not get answer soon as they are in a time zone that's in usual sleep time

patent geode
#

It is a bit odd though, especially since none of the minion cards really evoke the idea of, well, minions.

honest tundra
shrewd vault
light garden
sweet crown
#

man
high ascension regent feels like such a brick wall sometimes -_-

patent geode
#

Around A9 is when I definitely started feeling the ascensions

sweet crown
#

A8
i just have no clue what to do if i never get offered good AoE or good block

honest glade
#

ime theres pretty much always enough block, its just that sometimes it isnt exactly the kind youd want

patent geode
#

Never punished

#

(ignore that I was about to be punished but was saved by a timely Buffer from a White Noise.)

rocky stone
#

Defrag with replay is very nice

#

Still haven't taken Glitter myself

mortal loom
patent geode
#

Was at full hp until a particularly nasty elite knights fights. Could've probably won against doorman with a rest, but decided that an upgraded defrag would be more fun.

rocky stone
#

also just so I understand Glitter correctly
it adds the replay to all card rewards you pick afterwards, yeah?

#

so only for cards you pick up in act 3

patent geode
#

And it's only replay the first time you play the card each combat

#

which doesn't matter too much for exhaust or power cards

#

The relic which gives you a power as a reward every other combat would thus for example work wella

hybrid fern
#

might be my new fav item holy

mortal loom
#

Murder is such a good card

#

Just scale for doing the thing you were gonna do anyway

#

Neow.

#

Neow this isn't a good pair of transofrms.

#

Neow what are you doing

spare shoal
#

it is the best pair of transforms

mortal loom
#

not on floor 1

sweet crown
#

time to find glow i guess lol

mortal loom
#

I have! in act 3

#

Deck is awkard and kinda over crowded

#

And ugh, i am tired of people posting shit about sts 2 like it's objective

#

and i'm tired of myself being snarly/atagonsitic over it because icant judge my own time right and get bitey.

#

Bleeeegh

sweet crown
#

oh i finally broke my regent loss streak lol
i think i just need to be more ok with taking stuff to get out of act 1 even if it isn't the best

mortal loom
#

Yup.

#

Regent early on is awkward because he struggles for block

#

And then he struggles for damage since his early damage is super reliant on drawing falling star and having the stars for it

shrewd vault
#

Terrible ideas: Ice Cream makes energy act like stars, there should be a relic that makes your stars drain between turns in exchange for ???

honest glade
#

in exchange for getting a bunch of stars each turn probably

#

probably like 6

patent geode
#

After he died once with 40 health and what he considered a good deck, and survived with 1 hp with the current deck he ran.

mortal loom
patent geode
patent geode
mortal loom
#

Gods, it'd be fucking nice if all my best cards and my card draw werent on the Bottom of my fucking deck

#

vs Mr bees

#

Like plenty of card draw... if it wasnt all lteirally at hte bottom

patent geode
#

Hate to see it

spare shoal
#

Me fighting that guy with my shitass shiv build (I don't know how tf I survived that)

honest glade
#

there is very little more horrifying than using stardust against entomancer and not killing

pliant night
#

Ghost Seed goes crazy on Ethereal Necrobinder

#

killed doormaker in a single cycle

honest glade
#

hey wait

#

yknow that relic that makes it so that the last attack or skill you played last turn gets replayed at the start of this turn

#

can you permastun shit with whistle

rocky stone
#

I didn't try if it replays the same thing again if you just pass turn

honest tundra
honest glade
#

doesnt give you a free win in every fight but it sure does trivialize... i think every final boss?

#

like iirc the queen doesnt attack until her summon is dead

rocky stone
#

Yep

radiant plaza
#

gotta say, I fuck with the full art cards so heavy in this game

#

it's a tiny touch that goes so goddamn hard in saying "yeah this shit is beyond normal"

slender forge
#

Really makes you want to build around them

patent geode
#

Ironic, the fairy potion was the first one I got yet I managed to end the run at ful hp without ever needing to use it.

#

On a different note, the A9 issue was indeed that you can't seemingly rest on a "mere" 40hp or so for elite/boss fights.

#

Man it feels weird to constantly be resting for that max hp, but for now it seems to be the correct way to go about it.

mortal loom
#

But I took silver crucible this time instead of it and have had to run off mid run never ahhh late for appointment

#

But I'm 20 minutes I'm midway through act 3 on a very sick stars deck

patent geode
patent geode
#

A cute little ethereal deck. Grimoire was definitely the star, though Pull from Below with 8 vigorous was quite a lot of damage.

cloud tapir
#

really really good run

#

toasty mittens is definitely worth some thought when you see it

#

though tracking with a lamped-up shockwave definitely helped out

#

oblivion didn't end up doing very much at the end of the day. card that definitely benefits from
a) a smaller deck
b) other pieces of doom synergy

#

delay was super nice though

#

that's another one down on a2 though

patent geode
#

One of the better relics you can get from that particular ancient IMO.

cloud tapir
#

tezcatara is full of good options tbh

#

just, situationally n all

#

which is good

patent geode
#

The Biiig Hug is situationally an upside which is nice, but I'll admit I prefer the other ancients oft.

#

Not because they're bad, but rather I don't want toy box, golden compass, and nutritious soup again ;p.

#

Pumpkin candle is decent though since if you can survive Act 2, chances are you'll win act 3.

cloud tapir
#

we like golden compass

#

it's usually very survivable and you get an extra free relic off of it

patent geode
#

It's okay, but I'm not the biggest fan of the sacrificed flexibility.

#

If I'm offered Mittens or Hot Chocolate instead I vastly prefer it.

cloud tapir
#

you can check the map ahead of time and see if you have a better path (something we are admittedly bad at)

#

super hot cocoa is really good though yeah

patent geode
#

I know, and have many a time

#

Golden compass is my choice rn mainly if the other options would make my deck worse, or I don't feel like picking toy box.

#

Admittedly I do also just plain prefer Orobas most often, but that's because I find their picks more fun for me personally.

#

Live by the gem, die by the gem.

#

Though I will say that Slay The Spire 2 does canonically support that bread goes with hot chocolate, which do with that what you may.

mortal loom
#

R A D I A T E

#

also this

#

Just in case they werent dead enough already

patent geode
mortal loom
mortal loom
#

whcih shows you how importnat it actually was, lol

patent geode
#

Admittedly in the picture there it would've made the card deal 50% more damage, but if you're making and spending that many stars chances are you're fine already.

mortal loom
patent geode
#

Oh in the second one definitely not

#

Looking through the new patch notes, and hm

Reworked Prepared card into Prepare: Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."
Not a huge fan I'll admit, even if I definitely see why they're trying for a rework.

#

(this is for the beta branch)

mortal loom
#

Oh, shit, i should go look

#

Reworked Stoke card: Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted."

#

This is cute

#

Enemies:
Reworked Doormaker. Beware.

Oh no.

patent geode
#

Yeah, I do get it though it does go from an incredibly good card to something I'm not sure when you'd pick?

mortal loom
patent geode
#

Either way I do hope they don't go through with all the reworks, since I get targeting infinites but man I like prepare.

mortal loom
#

and good if you have a lot of stusates or otehr crap flooding your hand

#

Hahaha, holy shit the buff to Ironclad's ancient card

#

Changed BEGONE! card:
Now a Skill that no longer deals damage
Now creates Minion Strike instead of Minion Dive Bomb
I am legit bumed about this

#

i thought Begone was real good before

#

OIh, now Charge does Minion dive bombs

#

...interesting

#

Wait, Kingly Punch and Kick got buffs? lol

patent geode
mortal loom
patent geode
#

Still an occasional pick.

mortal loom
#

Nerfed Dirge card: now Exhausts Saw this coming

patent geode
#

Honestly I'm surprised Anticipate got nerfed

mortal loom
#

Buffed Rocket Punch card: cost reduction effect now lasts until it is played, instead of just until the end of the turn This is very nice.

patent geode
#

Don't think I ever cared to play anticipate?

mortal loom
#

Anticpate was really good with sly stuff

#

Since it was free to play and the nyou discarded cards giving you block

#

and made tons of block very easily

#

Buffed Stone Cracker relic: now works in ALL combats but only upgrades 2 cards daaamn

patent geode
#

True, but to some extent that's sly overall. Seems like it'll be largely unchanged in practice in that regard I suspect.

mortal loom
#

I mean prepared getting hit is a big deal

#

Changed Vakuu's Preserved Fog relic:
Cards removed decreased from 5 -> 3
Folly curse is now Ethereal

Very interesting. I think that's an overall buff?

#

Changed Nibbit: now properly scales with Ascension
Hiss move now scales from 2 -> 3 Strength on A9
Slice move damage now scales from 6 -> 7 on A9
Slice move Block now scales from 5 -> 6 on A8

Nibbit about to claim even more victims

#

Nerfed Neow's Precarious Shears relic: blessing's self-damage increased from 13 -> 16

I was already ocmign to the perspective that this was a really risky pickup

#

and yikes, that's a lot of damage

patent geode
honest glade
#

fuuuuuuck they nerfed glow

#

actually...

#

wait no i think that glow change is actually a buff

#

holy shit

#

i frequently draw cards i didnt want to draw yet bc i wouldnt be able to play them

patent geode
#

The changed prepared I suspect is going to either butcher it entirely (and tbh I'd rather it not change ;p), or you'll see an even bigger emphasis on acrobatics with prepared as an odd set-up for your next turn.

#

Very surprised that the colony elite enemy got a buff though.

rocky stone
#

getting Concentrate back is pretty strong tbh

honest glade
#

ok they nerfed charge! but buffed begone

#

sorta

rocky stone
#

though I guess it doesn't give the energy until next turn

honest glade
#

begone is now no longer a strong 2-cost attack, its now a skill that turns something into a minion strike, and charge turns things into 0 cost minion divebombs

mortal loom
honest glade
#

holy shit they buffed regent's common block cards

mortal loom
#

It's less upfront piower for more flexible power

honest glade
#

its a good change, i like it

mortal loom
honest glade
#

nope

#

they cost 0 now

mortal loom
#

Huh

honest glade
patent geode
mortal loom
#

Werid.

#

I'm pretty sad about Begone, honestly

#

it's mcuh weaker now

#

but i guess it's a bad pomel strike too?

rocky stone
#

wait, they nerfed Corrosive Wave?

mortal loom
#

It was very strong

#

like "This is all you need for damage" strong

patent geode
#

Overall though the patch notes are largely a reaction to infinites, so as someone who didn't rely on infinites we'll see how it goes.

rocky stone
#

I found it kinda meh

mortal loom
#

You did not have enough draw 😛

rocky stone
#

you needed to draw it at exactly the right time

mortal loom
#

Yeah, but... Silent.

#

You have well laid plans

#

and aacrobatics at common

#

and reflex

#

and tactican

patent geode
#

Something to note is that what the patch is doing is also a bunch of compounding nerfs.

honest glade
#

and calculated gamble

rocky stone
#

feel like most of the time I'd rather have Speedster

patent geode
#

So we'll see

honest glade
#

they buffed regent's block which feels kinda huge

#

and left particle wall entirely unchanged

patent geode
#

Large sweeping changes is why the beta branch exists in the end.

rocky stone
#

okay Charge is much worse now

honest glade
#

yeah

#

charge and begone both feel way worse tbh

mortal loom
honest glade
#

charge is still worth taking for the deck thinning but the draw will be sorely missed

rocky stone
#

aw, you can't get Hidden Gem from potions anymore

#

sad times

patent geode
#

Mm, where I'm skeptic about the patch so far is that it's a lot of stuff again targeting infinites especially but where the consequence is a decent chunk of the changed cards feeling potentially worse to play. I'll see how it plays in practice since this is again what the beta is for, but yeah.

mortal loom
#

Jorb's reaction too, that ideally more of that power would be put in enemies etc

spare shoal
patent geode
pearl ravine
#

Well, made it to the end of act 3 before my first death

patent geode
mortal loom
#

i def worry about "This will feel bad to play"

patent geode
#

Agree with you on both counts

mortal loom
#

Oh goddamit

#

i only just noticed the Toadpoles have the same art sstyle

#

and evne grow spiokes

#

the same way the giant frog enemy in act 2 does

patent geode
#

Which on a related note: https://youtu.be/NVfEAWHvatI

You can find jorbs shirts and hoodies at: https://www.bonfire.com/jorbs/
If you want to buy the games we've been playing check out: https://www.nexus.gg/jorbs

If you enjoy these videos please consider dropping a like to help promote it to search algorithms. If you'd like to join the community of people who support me making content like this yo...

▶ Play video
#

Oh yeah, true

#

And then they become a very small knight in act 3

mortal loom
#

Okay, i did not expect this, but the new Domiantge is a lot better.

patent geode
mortal loom
#

...Actually

#

he has the same color scheme

patent geode
#

Largely because I'm a believer in cards which don't need much to get going. The reworked version seems much easier to slot into other builds and comes with immediate value.

mortal loom
#

and then it removes itself

#

I did not need to rest vs the Insitable, lol

#

Uhoh.

#

Shit, i dont think i can win this fight, this guy's scaling is nuts

rocky stone
#

Oh damn

mortal loom
#

Yeah, fuck, i... dont thin kmy deck can beat this guy

#

You want infinite punishiers, this guy

#

Yeah, fuck

#

That guy is nasty.

#

I think my draw order was shit too

#

but ow

#

I actually have no idea how i win that with that deck

#

THat is much more you better have good powers and a good setup turn 1

patent geode
#

Okay with that change I tbh think gutting infinites might be unnecessary.

#

Tbh I'm quite happy to know this before I run into him, because yeah no this seems rough otherwise.

#

I'm guessing build midrange, offensive decks with a high card count? So basically what I was admittedly already trying for.

mortal loom
#

Yeah, my rush him down vuln deck folded becausei drew all my vuln stuff turn one... but not my domiantes

#

so i couldn't setup

#

and then he hits like a mach truck

#

Plus, very vulenralbe to any of your pieces just getting eaten

patent geode
#

Y'know what might actually be quite decent now? Calamity.

#

Or Jackpot. They're already okay cards, but could pick one up in case you face the door. Since it's not card draw you wouldn't have to worry about the strength gain either

mortal loom
#

My suspocion is that calamityi s arleady a very good card, honestly

patent geode
#

Oh I agree there.

#

It's just got a further reason to pick it up now.

#

My funniest deck so far was a jackpot Snecko deck built around having a bunch of powers (most of which had a base cost of 1 energy) to try to trigger the rainbow ring repeatedly.

#

You'd think that a deck full of 1-cost cards which you subsequently fill with 0 cost cards wouldn't be the best fit for Snecko, but nope it worked wonders.

#

Y'know something that I just thought of is why didn't they give fetch's drawback of the draw effect being restricted to 1/round to some of the other cards with the changes? It's somewhat wordy, sure, but it did seemingly work rather well with fetch (even if that card continues to be very strong as is), and is what MtG did a bunch to prevent some card effects from being abused.

#

Or rather I get why they wanted to mess around with card reworks, but would be interesting to see how Spite feels with that as a change instead.

mortal loom
#

...

#

I dont think sulking colony needded buffsl ike this =x

#

It now has 79 hp, but 15 damage limit

#

and hits way harder =x

#

and it still blocks

patent geode
#

Rest meta continues~

patent geode
#

Fuck

#

The previous minimum rounds was 4 previously, right? And now it's 6.

#

Man I want to play these changes as soon as possible

mortal loom
#

Yeah, it's fucking brutal.

#

Like he's swinging in for 20+

#

While blocking

#

i dont have any idea how the fuck you're suppsoed to deal

patent geode
#

Fuuuuck

mortal loom