#Al's Talent rework
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Look if someone manages to figure out how to get two of the same talent-granted integrated weapon on the same mech then they earned that, dammit
Exactly
What's the proper grammar?
Also reading through my prior notes can be somewhat of a headache 
You can just use “While” I’m just busting chops over British vs American English
No idea tbh
It is
I just know that “While” is the standard in crb
I don't know if I want to make it while becaue Lancer is in American English or keep it as Whilst to spite you /j
-# "While" it is 😔
I'm gonna punch my document through google translate through minecraft Shakespearean english option
last update: last year
Don’t know if you caught this already but the reaction trigger starts with “The are hit”
Understandable
This is where a situation like, tickets or issues would be useful
Sleep well into the new year
Will do, wakes up 6 months in
NVM, I opened my stuff and remembered I already changed it
aren't they the two guys who conceptualized the Panopticon?
Ok cool that makes more sense
yeah Bentham designed it as an actual prison, then Foucault likened it to society as a whole
something something philosophy
Spotter changes look good tho
Just turn level 2 into a scan lmao
Putting complicated wording on it because if you have mag clamps or reinforced cabling and attach yourself to the ceiling, that should be allowed
Does level 1 actually state you have to be standing on higher ground than the target?
Yeah
"While standing on solid ground to a charcter you have a Height Advantage against that character"
yeah that makes more sense lol
I copied and pasted the same text for every level and went "that's stupid, I can define this once and then get done with it"
Then forgot the most important part
That's all single talents done
Time for the mutually exclusi...
Without building around it properly, you can increment the brawler die by 2 every turn
With titanomachy mesh that can decrease by 3
In 3 turns of hitting every Improv attack, you can decrease it to 1 in 3 rounds. Prepping to pummel for round 4
Any later can prove impractical
I elected for the brawler die to only be failed hull save as it requires:
- You to be prone
- To hit
- Them to fail a save
Resetting to 3 seems fine... If it's too much I can turn it back to 6 but I elect that as crinnge. And if it's too punishing it can only reset on success
Realising, I don't know if removing duplicate action restriction is even that broken lmao
Like... Sure it might break with Asura???
It's less damage than a GMS melee
WIP
I don't really want to move Center mass to level 1 but it's the best idea I got rn
BRB gonna check the Long war ranger skill tree
???
IDK if I'd trade half damage for +1 accuracy
Yeah...
I don't wanna just say "accuracy on a flanked target" but it might be the best option???
Especially with a flank limitation
I think +1 diff is underwhelming so I'm also giiving it Orchis perfect parry on Hit the deck
Removed saves on level 1 and 3, changed level 2 to instead be a systems save or upgrade the attack to a crit. Nerfed some off the level 3 choices due to being easier accessible
Might undo the nerfs if it feels underwhelming
After being so iffy on how to do a centimane alt, I am quite happy with this
Renamed talent: Pandemic, Level 1 named infection
20 talents complete 🎊
24 to go
Not too bad tbh
Duelist
To prevent you from rereading level 2, it's identical. But trip is now a free action
Unsure about feint at level 3
I think I'm gonna add "your" to it
IDK if I should remove the starting with a blade master die. Make it so you really need to work for this stuff
Slowed until end of their next turn*
Wellllll piss... The LCP has fucked it for some reason and every duplicate talent is the same :/
Future me problem... Glad I noticed now when it's only down 3 talents in the LCP that are fucked
Does level 1 do anything on its own? Assuming a LL0 character, is there any actual benefit to that talent?
Hmm. I suppose it helps with armour penetration. Makes dual light nexi even better, though, without being any support for the imo underpowered GMS Main slot H/K nexus.
There's not that many NPCs with significant armour, but there's quite a few with 1pt, so it's not nothing against those... feels a little sad against the zero armour targets though?
Perhaps consider giving a minimum per slot size? 2 (or even 1?) infection for aux, 4 for main, 7 for heavy, 10 for superheavy, or thereabouts? Like a weird sort of reliable?
(so if you attacked with a Main GMS nexus and rolled 6 damage, you'd inflict 6 infection, but if you rolled 1 damage, you'd still inflict 4 - but of course, someone else has to actually hit the target to get the benefit there, and unlike proper reliable, you still have to hit with the nexus to begin with...)
Like, yeah it's only benefit is Vs armour at level 1 or some way of bypassing odd resistance or immunity traits I guess, like very situational but if you're closest target to a cataphract you can throw infection on it then have your distant friend cash them in. But you are right about it not working in every situation and being somewhat situational
However I don't want to up minimal damage. I want it as a toolbox that allows new tools and how to play them with future rewarding you for those tools
Is level 1 good? I don't know... Is it bad? I also don't know... I don't really want to touch it until it's fielded
Like sure, level 1 has a lot of things it can do in a white room. But in play I'll never know
You can stack infection markers then blast it with AP. It's bonus damage you if a toku capitalises off it, it becomes burn. You can attack a berserker and blast it with infection. Then when it's slowed later someone else can cash the damage in without resistance
I know how bad it is in a white room, I also know how good it is in a white room. Rn I just need more data
Valid. I can tell you it still doesn’t make me want to take nexuses as a primary at low license levels though :)
Ah so nothings changed with centimane
So that's only a problem if that's a common sentiment
Uncertain I'm happy with drone screen
Requires testing... So the usual
Drone commander with a massive forehead
Because gdocs formatting I guess
Added clause to level 1: "(When a drone is redeployed, it is classified as the old drone being destroyed only for the sake of ongoing effects)."
This is to prevent moving a webjaw snare across the map after someone steps on it
Reworded pandemic, changing level 1 for damage to be a MAY clause that only allies can trigger and changing level 2 to trigger off a hostile action rather than consuming blood markers
This does mean that it's possible to shred a target, miss then consume all infection markers for no bonus damage however. Which was not possible before because before it keyed of explicitly infection markers being consumed
teeny tiny minor spelling issue: Systems save instead of system save
It makes the wording less clunky but I'm unsure on the change
2 is quite potent though just going off vibes atm
I'm consulting the bible rq
White room, see it in play
yeag
It does feel quite potent
If too potent I'll make it shredded for the duration of the action
But only 1 person can bypass it
Like, shred either never effects NPCs or comes out free with your mech
yep thats the thing with it
This is a weird middleground where it requires:
- Any mech can do this with 2 talent points, a skirmish and a GMS nexus
- It ONLY lasts 1 turn
Like, 1 person can attack an MBT's front plating then that's it
White room, see it in play
for sure worth seeing in play yeah
shred is just such an odd condition bc its either piss easy to get (swallowtail, calen) or requires to jump through a bunch of hoops
ive remarked on this in homebrew design before but it makes shred hard to evaluate beyond just playtesting it
Those hoops to jump through is Centimane

Also, yeah the CRB says systems save whereas gdocs insists on system save
thank you docs very cool
Change level 1 to key off a missed aux weapon attack. Uncertain about this, IDK if it's useful at all
Changed level 2 to be if you barrage and attack with 3 aux weapons you may attack with one of them again, even if it's loading. Wording for "triggering off a barrage" is used to account for a barrage using a flex mount and integrated weapon
Made IKWMH require 1 more hit to trigger, because of level 2 granting an additional attack. Also made it work on offhand weapon attacks for convenience
I like this, what's the reasoning behind the free attack only ignoring loading if all your auxs were loading rather than just the free attack ignoring the loading tag. It seems like a needless limitation
I don't want antisynergy with the talent and Mracks or hand cannons which are potent aux ranged weapons which default gunslinger has some base antisynergy with
And if you are mix and matching your loading and non loading aux weapons then you can still use the trait as you already have other aux weapons you CAN attack with. Unlike if you ONLY use loading weapons then you can't attack with any weapons because they're unloaded
So I say "yeah how about you could"
If you use say, GMS pistol, GMS pistol M rack for some reason. Then you have 2 GMS pistols you could attack with so I don't really want you to get a free attack with the M racks. I don't care much for the damage because it WILL be doing half damage but it WILL tick up more IKWMH
I also kind of want all of the talent levels to be named after metaphors about having an argument, meeting talk or debate... But I really don't want to rename IKWMH
I already had to rename opening argument and that makes me sad
Level 3 - "Just one more thing"
Okay I can see that. But I don't find this a particularly compelling reason. Like using the free attack on a unloaded weapon and spamming missile racks already ticks up ikwmh fast. Not being able to mix and match to slow that down if you but only if you don't spam mracks feels odd.
Based
Well unfortunately I do find it a compelling reason
Well. Rats
That shouldn't have been replying to myself oops
Note for when I get back:
- nerf this to only attacks and saves.
Why?
The Pegasus exists
Woe, 1+infection markers omnigun damage
Ok I need to put pandemic down and get working on everything else but I think I'm satisfied with this wording
I didn't want to make level 2 a reaction but I think it makes the wording roll off the tongue the best
Level 2 replacing the reaction with one of the same name with different text feels weird (If there's precedent for that I'll happy eat crow on this). "Return Fire" also doesn't really flavour-wise convey what the T2 reaction does imo, you're getting a pre-emptive shot off in the standoff before they can fire at you, not shooting them back after you're hit
Centimane is the only talent that replaces prior talent levels
As level 3 upgrades rank 1
but it doesn't replace Ten Thousand Teeth with Ten Thousand Teeth *but with different text
I think it's kinda messy but the alternative was "change the reaction to X" and "change the effects to Y" and at that point I was like "I could just overwrite the prior level"
I don't think that's a bad thing? You're essentially doing that anyway, just keeping the reaction name the same
I'm not too much of a fan of "in this sentence, change this bit to that. In that sentence change that bit to this" because when I do it it can look messy when rewriting it can probably just be cleaner
I agree
my only gripe was the two different reactions having the same name, which I can see getting confusing at a glance
(also make sure to update T3 to check for Fast Shot and not Return Fire)
yeah that has been done
Also removed the 1/round tag. I'll want to keep an eye to see if it's too much but like... If I miss 2 aux weapon attacks in a row evenn with accuracy that kinda just sucks
It's not just free accuracy, it isn't a reward for missing, it's a pick me up so if you fail it isn't as hard of a fall
Touched up infiltrator 3, I found some wording that made it not grant a free boost at the end of your turn
I think level 2 could do with a buff but I need to think on it
is snow crash now user's choice?
Yes
You can thank waterdragon because he mentioned "I would swap level 1 and 2 and and make it user choice" and I was like "yeah fuck it that sounds good" and did it
So thanks yet again @dire umbra
It also gives the LL0 mechs more invade options which is neat, like going into a hacker grenadier for Disable life support + grenades is kinda neat
I also made jam cockpit actually do something
Exactly my thought process yep
Thanks for the credit !
But also damn you Al !
I can't ignore the 452 message backlog if I have a ping in the thread now...
stupid Principles I Put On Myself forcing me to do The Things I Actually Want To Do, smh...
(I'm at 1834 over in PPG dear god)
Anyone major who has suggested things and helped me IS going to get called out AS long as you like it or... With your permission
I love having my name on stuff I actually like, enjoy and am actually proud of having contributed to
Unsure if I'm sold on level 3
I had an idea of "get a reaction, where if someone with a trojan takes an action you can use a reaction to say yeah but your trojan expires now lmao" but then remembered eject power cores exists
I also had an idea of use that reaction to force a systems save. On a failure the target chooses that it can't perform the action, or the trojan expires at the end of that action... But that just doesn't sound fun for the GM. It's a reaction interrupt AND a systems save AND a hostile action interrupt... And it can be eject power cores
RN it's a "lock on sidegrade" but IDK if it's worth level 3 for that... :P
I'd like thoughts if anyone has any
does the trojan clearing stil trigger the invade effects or does it just fizzle?
Invade happens on expiration
Regardless
The only way to avoid it is if they somehow become immune to tech actions or invades which I don't think any NPCs have unless it becomes biological mid combat
Like, yeah. An enemy with a trojan can retreat and tank an overwatch that consumes the trojan and jams them as a reaction but like... At that point the enemy that took the reaction fell into their game so I think it's more forgiveable
But I don't want it's only strength is you can use it for a pseudo lock on for overwatches for reaction invades
White room
Like, the ability to go "I am going to suffer an invade option in the future... And there's nothing I can do about it apart from prepare" sounds quite fun, especially since you can hit someone with terror that no matter where they move they might get BCL'd or puppet systems (which might be too strong) so they need to damage control before it hits...
level 2 sounds quite weak but also feels like it's actually quite potent???
And level 3 delaying invade to a later date sounds quite potent too, this person can run off the point and become jammed or stay on the point and get eject power coresdsd.
But individually they also just sound like it's quite arse
I am tentatively watching this one... It's very cool in concept but I have no clue if it's useless or overpowered... And it might be one of my babies but I'm not scared if it's too volatile to just take it round the back
Only change is level 1, allowing a FA covering fire with a superheavy
Is this a bad idea? Probably... But I want that to be proven to me
Uncertain about this and the effects of it too, level 3 might want a boost but I'm uncertain. Level 2 might want to be levelled more as well
Also uncertain if the range should be range 5 or range 8 minimum
Shutting out HMGs and forcingn it to mid-long range rather than shortmid - long range
I think I'm boosting it to range 8... But that can be very punishing on CQB maps... which I like...
I also desperately need a name better than thingy mark
Marksman's focus, deadeye's marks
Artillerist's mark
What about a casual marked for decimation
Renamed:
1 -> Dartboard
2 -> Bullseye
3 -> Checkout
I am a darts expert
(googled darts phrases and opened a wikipedia glossary)
10 Talents remain
Worried if I'm adding too many reactions
I think they shouldn't be too intrusive and a decent amount of them key off defensive abilities which shouldn't be too harsh or overwatch sidegrades...
I don't think they're gorgon category reactions
STRANGLE THE GM???
Me the GM realising the player who's fishing for nat 20s and difficulty just got a nat 20
I think it might be on the more powerful side just so I can comfortably push it down to it's level
It might be a ball ache for the GM but also might at level 3 end with a barbarossa with LOS to the whole map
I think I might just axe the multiplying object damage
Thinking on cannons
The misc weapon category
I made one all about terrain destruction
For the other I had 2 vague ideas:
Select a target, don't attack, mark an area/character then next turn if it's still a valid target attack them as a protocol for benefits
My original idea was "give this attack Siege specialist 3 on regular hit or just attack without a 1/round limit"
Basically turn the attack into a high angle tuned down bombard cannon with lots of splash damage
But then I thought "who picks up cannons?"
And a decent number of answers could probably be "defenders", of course not all of them
But I'm thinking Leviathan, assault cannon or Siege cannon
Like, could delayed blast fireball be some weird taunt/tank mechanic?
That's a launcher right?
Yeah launcher, I am barely awake
Ok good I got scared
Ah piss am I just making heavy gunner 2
Me staring at someone with my HMG, heavy gunner and siege specialist
If you move... I shoot you
If you don't move... I shoot you
Choose
DOing a rare WIP post because I need to go mid way through writing this one and I'm uncertain on it
I am actually so uncertain on this that I am going to leave it until later
Ok so I didn't want to do nothing for the talent so I did a placeholder which is it's own talent
I'm not happy with it and hope I can overhaul it again in the future
It migght be good as is and not need much more work... But I do like the idea of a cannon taunt power somewhat...
For the enemy can drop prone as a reaction and cancel all effects does that include making the attack or just the burst chip damage?
The attack continues (with accuracy because they're prone), it prevents:
- Slowed or impaired on hit
- Soft cover on hit
- Burst damage
And does the switch targets cause the new target to take the effects?
Or because they weren't originally marked is it just an attack
Scenario 1: I see an assault... I overload my shot and select them as my target. I am now holding my attack until next turn as a protocol. IF that assault is still in my LOS, cover, range, and a valid target for attacks I may fire next turn as a protocol. THEY now have a choice to drop prone or not. They choose not to and I hit so now they are impaired, treat everything as being in cover AND everyone nearby takes damage
Scenario 2: I see an assault, yada yada. I start my turn whilst the assault is within range 2 of a sniper who is also a valid target, I shift sights to them and attack THEM as a protocol instead that sniper gets fucked
Scenario 3: I have a blast 2 weapon. The target I select is a point on the ground, everyone else now needs to clear from that area before I have my next turn or EVERYONE in that area will have to choose to drop prone or suffer a bunch of effects. I can move that blast 2 area 2 tiles before I fire however
Interesting. Does the new target if you move also have an opportunity to drop prone and is that before or after the original target drops prone
Prone is on attack, shift target is before attack
Gotcha
I could probably clarify that
I like this but I found this very difficult to parse from the existing writing
The actual mechanics are real neat
I'm keeping it as is rn so I can do other work
Strong
If it's actually good I'll keep it. If I think of something better I'll do that
Also I don't know how much of that is me being stoopid
I realised that the last level was still WIP text
It's a bit wordy...
Wait I didn't finish the last line 
My brain is soop today
"Why are you a hostile character to yourself"
"Emperor"
"Does this however mean a Caliban may follow through on itself?"
¯_(ツ)_/¯
Renamed the talent to Stormbringer: Laws of motion, with each talent rank being 1st law, 2nd law and 3rd law
As Isaac newton once decreed: "1/round during your turn when you hit with an attack from a launcher, you may declare the attack to be a thunderous blast granting the attack knockback 2. However you are pushed directly away from the target 2 spaces from the force of firing."
Mother fucker has words
TLDR:
Level 1: Can do the rerolls, broke the 1/round limit, gave it 3/scene
Level 2: now 4/scene and can use talents. Has a reaction 1/round to use a charge to reroll an ally
Level 3: Still has 4/scene and regains 1 when you are a pacifist. It still has your talents and can install further NHPS but does NOT have cascade immunity
The rerolls can reroll cascade checks, if another NHP is cascading you can regain control for a turn as a systems check at the start of turn, if this NHP cascades it will not be hostile to you or your allies
techno 1 Kidd kind of bangin?
idk if sysop getting changed but that goes hard if so
techno 2 feels uhhh, not great
when does boot up even happen
techno 3 is kind of freaky but i love it conceptually
though realistically how many AIs are you actually having on the one build
idk if other talent reworks add more AIs
It'd be like how Orator doesn't key off Chomolungma
That's how I'd rule it
Never because it's never worth it. It's a QA + FA
nono i dont mesn that way
i mean youre already using Fabi on someone
free sysop bolster as part of fabi with tjis
but yeah question is what is happening to sysop
i assume Orator wont trigger off this scan either (if it even stays intact)
I'm focusing on CRB talents rn. They're currently out of scope
also close enough, welcome back Data Siphon
But I have ideas for some which I'm keen to enact but less so others
this is fine btw
i dont mind things having Chom's weakest trait
I have a decent idea for prospector and I know exactly what I'm doing for black thumb
Pankrati I have some vibes and everything else is in the air
Shut down grants immunity to all tech actions and clears heat. If taken this grants a variant to stabilise which grants tech action removal
That sounds pretty fucking good to me
You need to get to a point but are under the effect of drag down and you'll die?
QA shut down, QA reboot. Walk to point
No overcharge expended
see thats my fault for not remembering it cleared tech because i have never seen it 
Exactly
okay looking at it as Alt Stabilise makes me see it as a better thing
Level 1 and 2 were kinda of a "what if I had a comp/con that could make some of the lesser taken actions a bit better
Level 3 is wordy and I hope it's fine...
no repair option or reloads but clears all heat and tech effects
Honestly adding “clear tech effects” as a stabilize option would be pretty neato
Oh it also means for level 3 you can clear cascade and reboot fine
It's also kind of goated if you're using Legionnaire PC rules and you just get clippy to slap you round the head if you act funny
I also found the flavour text too fun
This is a side product and didn't go into the design process of making the talent
my concern with 3 is: im not sure are 3 talent levels a sound investment by the time you afford 2 NHPs, considering shaping exists
like, i guess its an alt cost
albeit more limited
theoretically it scales super hard into higher LLs
So like... If you want 3 NHPs in your mech at LL9 you can
every mech now has Asura they use turn 1-2 and switch off it
like in theory theres no limit so, 4 licenced AIs it is
Which explicitly "protocols granted can't be taken THAT turn"
like half joking there though
And exotic gear
i asusme you start scene with Asura active then change off to Noah or Scylla or whatever
Honestly I should remove this rule and just see how it plays without it. Then implement it if it's broken at higher LLs
if we dont have it then. hold on
could i Asura, techno 3 switch AI, Luci protocol in one turn?
or tlaloc who is there i guess
Mmmmm
So I'd say no
Because you grant yourself 2 FAs
Then swap
Then it's like if the ASura had been destroyed
The FA goes because it isn't there anymore
That's how I'd rule it
But if you had a noah/luci lycan
:)
So I wanna share my idea with black thumb cos I'm proud of it and overhaul it quite a lot
go on
It's not going in... But I can also thank Pigsriot for some inspiration
Level 1: gain access to a black thumb drone. It has 1 base HP and shares your hardsuit. It can be deployed in sensors and takes its turn during your turn with it's own actions. It becomes stunned if either you or it are jammed. It can perform any pilot actions but can't perform hostile actions and can capture or control points
If destroyed, it can be repaired as a QA or stabilise. During a rest it is free to repair.
Level 2: when deploying the black thumb drone you may deploy it on yourself instead. It shares your space. It gains access to the black thumb actions but can't perform them in the same turn as when it's deployed
Level 3: it can perform its actions now on any mech. It can also be deployed onto allied mechs within sensors
uhhh what does the BT drone do at level 1 or are you about to explain that
Fixed
hmmm pilot actions, very interesting framework
Basically:
Made level 1 not useless unless you're suicidal.
Made level 1 a little guy. A little astromech drone which can open doors and be a fancy pair of manipulators. And can also be violently killed horrifically
capturing points with it seems like a great niche though
narrating its tragic death to a sniper is required to run this talent
Level 2 now no longer requires technophile. But requires more setup and is harder to bounce back from
Level 3 now has more versitality and can be a ranged support talent too
no longer requires technophile
immense W
Funny thing is, it doesn't need to be on your mech to perform those actions. It can be sat behind in a trench then you run over and it grants you overshield
and thats cool as hell and should be kept that way
I love my little guy
also also also, i assume it mirrors your movement when deployed on self ofc
but can you attach it to allies and it sticks also or
oh you dont want that being a thing
Because... It can rodeo you 
if i perform a hostile action on an ally.... is it still hostile
Ig
bc jockey is very clearly a hostile action normally so idk
"it can perform the rodeo action but only targeting allies where it auto succeeds"
I just want my little guy
also full action to attach is kind of ehhhh? its hard to imagine this in a white room
got too used to Valk Atlas i see
I want my small dude
I too love the small dude
Hostile Actions are any actions that target a hostile character
So jockeying your buddy is not in fact a hostile action
I want my little guy... I want them to open a door or rotate the point on OSR combat 3
granted maybe the name black thumb doesnt fit anymore since its just a guy now and now you but whatever
that barely matters
oh well there you go, thanks
Yeah but the alternative is a talent which is powerful... But "fine" because it requires 4-5 talent points to work
I need my bombard fodder
and basically doenst exist outside of that specific build
close enough welcome back player sided grunt
nah jokes aside
this idea goes hard
i like repair drone buddy guy
It goes hard AND it's my expendable blorbo
Look I don't have many OCs
But black thumb drone and system administrator class comp/con are my OCs
/j
clippy and uhhh what character is the drone
Generic star wars astromech droid
bosco from drg
That one that obi wan has who gets it's head sawn off by a buzz droid
System administrator is because I thought "what if comp/con technophile" and I loved the idea so much until I went "wait actually I'm kinda goated" and had the ideas I had
i can already see the wild plays and map stuff im going to come up with with the little nuisance drone
commit actions to killing him assault or i will be annoying
Whereas an ace or a rainmaker will do it easily
But it gets your hardsuit
And probably doesn't benefit at all from drone commander or hydra
which is still one shot from most strikers
Yeah that can bounce a T1 rainmaker hit
actually all of them
Nvm
Grant this fucker invis until a scout is hot dropped into it's position
Grant it the madrigal boarding carapace
yeah invis is going to be the pick here usually
fuck it we're giving him a gun. i know he cant fire it its about sending a message
The assault armour grants it better defences against reliable. The mobility suit allows it to fly lmao
Duct tape a knife to my roomba that has a proto-caliban equipped
i am being reminded of the cursed thing that RAW most lancer drones cannot fly and fucking. walk i guess
Well most can't move
hydra orochis? yeah they make the stone grinding noise as they move along the ground
i think as written this gets Shepherd Field from Hydra specifically but there is no way that matters meaningfully
not system link or dc1 though
I think it'd say "it's HP cannot be increased by any way outside of it's armour"
...although maybe letting it proc dc2 and 3 would be fun?
oh right i havent read those
My idea for prospector is to limit the zones to blast 1. When you make a zone you make 2 blast 1 zones at same range, 1 ignores LOS and 1 must have you fully inside it.
Both zones then deal damage to all terrain inside and connecting those zones and forms a "tunnel" in-between the two blast 1 zones. 1/action when you start or end a move or boost in the tunnel, you may move up to 2 spaces to somewhere else in the tunnel
At level 2, when you tunnel, you and all your adjacent allies may boost as a reaction. But must end the boost within the tunnel
Level 3. When wholly within a tunnel, you can create a second with the entrance also wholly within the tunnel
Instead of making 2 massive teleport not teleport zones. It turns it into a narrow alleyway which increases your movement whilst traversing through it
Boost as a reaction
NELSON STOCKS RISING!!!
As much as I'd like to fully develop and work on non CRB talents:
- one thing at a time
- I have solid ideas and desperately want my little black thumb guy
- my mind is EMPTY for any others
What the fuck even is spaceborn
This is one of those interactions which I think is neat but also cool synergy and not too broken
3 almost completely unrelated things mechanicslly with a somewhat flimsy thematic link
like it would have to be from the ground up and i dont like that since where do you even stsrt
Have you considered difficulty on hull saves on hit for like 1 or 2 weapons in the game?
Could probs make it a funky ACE exclusive
1: I dont have SP on my mech but need an Eva for this mission
2: Actually really solid? (also the source of bhop tech)
3: This works on like one thing
is it really just ferrolance or am i tripping
I think it's just ferro lance
Maybe power knuckles?
Or is it just immob and movement?
id be like cathammer but no its oddly specific
Spaceborn could either be built fully around level 2 or level 1... I kinda like level 2 so I'm more inclined for that
Reduce heat cost on Spaceborn EVA. Make it involuntary movement. Work from there
okay i guess you can use Spaceborn 3 on some niche combined arms nailgun stuff
...what saves even force knockback?
power knuckles works i suppose but like, eh?
Stable structure has been asking that since day 1
poor stable structure
me when i take 5 talent levels and the combo is just Okay
To which I said "why is knockback in a save? And you take knockback? Like it's funny but Caliban knockback mod doesn't have a save"
Like the most egregious I've seen Stormbringer was during the playtest when ReCaste abused it with bonded... Which was funny AF. And like... Yeah it was busted without a save... But only because it was happening off turn
also funny to consider it being specifically knockback and the interaction with caliban is undo the displacement you just did to yourself
I need to figure out if I can have a Caliban pursue prey itself with my changes 
which is 5 talent levels again and at that point let her get away with it
I mean yeah talents should synergise
I can't wait to see someone rocket jumping their displacer
"these edibles ain't shit"
Shoots self
Rolls 12
Structures
Takes 4 knockback in a direction of its choice then jumps off a wall
like sure if the 10 AP is worth it knock yourself out
oh wait
hm what does that do with reliable
is the knockback based on that if it hits
and doesnt kill
It still hits
Also I missed it but Stormbringer 3 3rd law should say if you attack yourself you auto hit
Caliban can finally use it's URPL to rocket jump it with resistance AND to knockback itself into a wall, kick off the wall and towards the target they pursue prey
finally, weve figured out what hardpoint reinforcement is doing in the cali licence
Accidentally redefined the Caliban via emergent design
It only took 500 more talent reactions, 59 new types of X mark and 60 new "gain a talent die"
Launcher Caliban is viable
Technophile Kidd
And I can still say go fuck yourself to emperor. Because that's the reason why it counts yourself as a hostile character for the launcher
So you can't shoot yourself with your bow
the scylla emperor incident has scarred you just like me i see
I am going to throw 49 black thumb drones towards the emperor and bombard jt
Wait, Occultist using the capture a drone against my little boy then telling it to capture a point 
God wait, a scourer can melt the fucker 
evil bombard homebrew optional: On Attack, the Bombard deploys 2 Cannon fodder drones
yeah thats funny enough just let em do that
also i think this is sick af
whatever, go my scarab, the talent
So I did realise. My drone commander 2 has a reaction where if an adjacent drone is damaged or you are damaged the other character can take the hit. Unsure how I feel about it but it allows tanking for your drone if you need it alive or vice versa. But I realised if a scourer melts an adjacent drone you can decide to tank 30 AP energy 
Me turning my dead hive drone into an alive hive drone and 2 structure and half my health
also hurting yourself instead of the little buddy drone is great
greatly extends shenanigans
#1433168090371461241 message
Drone commander changes
So it's become:
Drone positioning and survivability
Vs
Drone expendability and redeployment
oh 2+ grit OS on DC3 now huh
am i tired or does that seem like a lot
i swore it was flat in core
Lmao
Oh I also need to change bind drone to be explicitly a character to prevent a Hecatonchares binding their razor swarm
I love edge cases
i was thinking letting drone screen tank with a tempest would be strong but
tempest pushes you away
unless you move it into you with dc1 i guess
that may be something to not
or honestly Hydra Orochis
What the fuck happens with binding a tempest to someone
with Shepherd Field and already higher HP guardian becomes weirdly tanky
The "stay the fuck away button"
good question: i have no fucking idea
i imagine its just some cartoony shit
The hydra becomes tankier. But also doesn't get more offensive options
I'd need to see it in play
yeah. whether that is problemstic or not stands to be seen
but i know what im playing anyway
As per usual the hydra is an outlier when it comes to drone play which skews the average
👀
Drones Georg is an outlier adn should not be counted
Unironically, like... Anti drone tech unfortunately needs to be brutal purely because a hydra can walk along having more HP than a veteran hornet
guh tell me about it
i just started an ll2 game recently
between a manticore, hydra, sag and bw guess who had the most hp
An orochi drone
of fucking course
i had 15hp on the manti, the drones had 16
unusually tanky fuckers
but yeah i need to try tank hydra with guardian orochi and drone screen just because that sounds really silly
Unironically I wanna see it
Like. I desperately want to see what fucked up shit can emerge from my talents
hydra doesnt come with much tanking so finding that part will be harder
its probably Heavy Gunner since its largely unchanged with the ghast nexus or WW stuff
Yeah heavy gunner is basically unchanged
When will i have the actions to prime camus? no clue
It can be taken as a FA to allow superheavies tho
I am closely watching that... And ready with a gun behind my back
I yearn to see the most horrifically fucked up mimic gun build
uhhh. fuckin anninex heavy gunner maybe
there are astonishingly few superheavies without either self heat or loading that makes them really unattractive to heavy gunner
Yeah that's my thought process
i recently went over this with a frame trait someone in homebrew design posted, almost no superheavies are spammable
well, ranged ones
i think anninex is the exception
And every case it says "half damage on hit" I'm changing to "on attack" to prevent weird reliable things
It does allow it to attack as a protocol afterwards IG
thats the intent with those anyway its just good to codify
idk is that at half damage though
No, but you could just do the same thing with a barrage
its just, with anninex being so Odd in range and template i cant see myself wanting to heavy gunner it over just barraging ever
since iirc it would not extend the heavy gunner mark from your drones similar to a deployed ghast
The most broken I think that it can be is a gilg nexus spawning new guys potentially twice between off turns
so its a burst 2 self heavy gunner which is excessively meh
Which... Eh just don't move lol
is that not a free action hold on
Heca heavy gunner build with a razor swarm
also even if it were thats 4 self heat to get 2 drones out youre fine
see i was thinking that,
but i dont think you "mark" as i call it from the drones space like you fire it
so you have to heavy gunner "mark" people near you
"where do you think you're going!" As I attack myself with a heavy gunner attack as I'm in burst 2 if my razor swarm
And then I don't apply any damage to myself and instead apply 6 infection markers
Then desperately hope no enemies cash that it in me
Yeah I came to the realisation you can apply infection markers to your allies
Actually Snistle mentioned it
So if you Annihilation nexus your mates you can just say "don't get hit lol" and then they're fine
i mean compared to just taking d6+3 AP this is fine
back in my day lancers didnt have any of this fancy infection stuff
we just shot our friends like real men
Infection markers the shit out of yourself then just keep having your orochis tank the damage instead, clearing infection
i find it somehow funnier to say real men satire when i am not a man and not in the presence of men
dont even give me ideas that sounds like my type of fucked up
I think my favourite thing rn is just thinking of all the possible rancid synergy's and combinations that are just fucky but not broken
me using drone screen with my BT drone and having him eat a demo hammer because i hate him
I'm very proud of my variant talents for stormbringer and infection considering it took me so long to know what to do for either of them and now I'm more solid than the one I've known I wanted since day 1
my chud drone son
Holy fuck 
okay but seriously that sounds kind of great
That's fucking hilarious
quick action set up a 1/scene deathcounter
that can clear your heat if it isnt popped
New Tokugawa build just dropped
...maybe this is why not having it auto attach is for the best
ah fuck as if that thing needs any more buffs
Me ganking my Tokugawa with a spectre as it turns around and throws a child at the monowire whip
Coughing baby Vs hydrogen bomb
the Spectre then comms "Hey man what the fuck thats messed up" with a shaky voice and Steps out of the sitrep
Ok it's nearly 4am I need to go to sleep. But I'm actually struggling to shut up from laughing because that demo annihilating a BT drone is fucking hilarious
Yeah, tomorrow's sleep deprivation will be worth it now I know you can parry a demo hammer with a fucking fly
always worth
just like my sleep deprivation on saturday was worth it to show my players Hit With Car
based tbh i love it too
I think drone screen could probs be changed to "redirect an attack to the other character"
Just so aoes and saves are still a counterplay. (And so a rebake sniper can't be redirected if it puts in a snipers mark)
After sleeping on it. I've come to the realisation that despite how hilarious it is and how desperately I want it, only one method of PC esque reaction to ignore damage to themself is in the game and on a specific frame (lich). It's an interaction I adore but don't want. And I'd rather if the drone is destroyed, excess damage goes to yourself
White witch already has up to 6 armour. It also doesn't need baby armour on top of that
Me breaking my black thumb drone upon the wheel
Added a clause for limited tags because sacrificing a single turret drone for a massive damage reduction is way too good
It's meant to be a hard choice of "do I potentially destroy my system to shake some damage off" or "Do I take some harm to prevent my hive drone dying" as a concept
A limited drone is already done for, that's a very worth it sacrifice that is only made worse on a hydra
TIL, the Enlightenment class NHP on COMP/CON does NOT have the AI tag
Taking any and all suggestions for flavour text on the System admin class COMP CONS
Artificial intelligence, companion/concierge. Sterile names for such terrible power. You’ve seen behind the curtain, maybe even lifted it yourself – let your COMP/CON brick your mech and spoke with them without corporate censors. You let them root around in your own own computer and let them break your operating system. Are you their equal? Their host? Certainly not... You have dreams of horrible cybersecurity practices now. The thing that was once contained speaks with in the same boring text to speech. How much longer do you have before you start from the top? Maybe only moments, maybe eternity.
You’re close to something.
After speaking about and giving it a thought, giving level 1 vanguard a 1/scene abililty could be very feelsbad
It's still vanguard 1 but it has decent number of precons and is for 1 Attack
So like sure, I can have a DSAS run away boost back for accuracy... But you could just do that with vanguard 1 passively or just use lock on
¯_(ツ)_/¯
So, most CQBs have threat, those without threat tend to be quite solid too
Krakatoa and PT DO however ignore the threat requirement in spearhead 1
And also, will work better at point blank
As every weapon has a threat of 1
But I have put a comment on it to add back the range 3 requirement instead of threat if it does feel underwhelming
...do they? the way im reading it you need both threat and them not being a valid target beforehand
Spearhead 2*
oh oops
Yeah oopsy
i am curious as to why the specific timing of immediately after a boost and not like, if you boosted this turn
Good question
Mostly "if free actions are involved it gets fucky"
If it's too much, I can tone it down... Allow an everest with core to pop off
i dont think its bad as much as just a bit clunky by being hyperspecific
bc i can see something like boosting onto an ally's PCP, flying, and then losing the accuracy bc you didnt attack immediately after feeling a bit bad
Fair
but like, worth playtesting first
1/round if the next action you make after boosting in the same turn attacks with a CQB, the attack gains +1 accuracy if the target is within threat and was not a valid target before you started the boost.
One thing I'm glad I'm using American English for
Maneuver is much easier to spell than manoeuvre
I'm done...
Once I get the LCP done that's all talents
yippie
looking at this, +2 range kind of seems like the worst pick here by far tbh
also trick shot mayyyybe doesnt need the difficulty? like arcing already retains cover downsides but idk
i am an arcing/seeking hater so it will be okay probably
Characters can always be out of LOS and not cover
This is basically if you are benefitting from the cover that's blocking LOS
Let me see main weapon ranges RQ
they vary wildly to be clear
smartgun going from 15-17 seems negligible but i can see dsas going from 3-5 being a big deal
Yea
i think average is 10ish
10-12 seems goodish
i do like punch through a lot though
and the threat increase seems fun
i like how it specifically excludes threat 3 weapons because fuck nailgun having threat 4
Or DSAS
that one is even funnier because you can trigger overwatch and then not fire it
since you dont have range lmao
(this is already possible on mimic gun viceroy in core)
im trying to think of something that breaks if you give it threat 2 but honestly nothing comes to mind
You can reliably overwatch with an assault rifle IG
Range:
N/A Mag cannon (line)
N/A Rail rifle (line)
N/A Veil rifle (line)
3 DSAS
5 Shotgun
5 Thermal rifle
5 Concussion missiles
5 Nailgun
5 Swarm/hive nanites
5 Vorpal gun
5 Annihilator
6 Fusion rifle
8 Assault cannon
8 Kraul rifle
8 slag rifle
8 Sol papttern laser rifle
10 Assault rifle
10 HK Nexus
10 RPG
10 Bolt nexus (Default)
10 Ghoul nexus
10 Unraveler
10 Displacer
10 Warp rifle
15 Mortar
15 Burst launcher
15 Blackspot
15 Sharanga
15 Vulture DMR
15 Autogun
15 Autopod
15 Smartgun
15 Shatterhead colony missiles
20 Bolt nexus (Target aquired)
oh damn it looks like 15 is the median then?
Surprisingly
But like, on a range 15 autogun you won't give a shit about the threat upgrade
And if you have a seeking weapon you won't care about the talent at all lmao
And that's ok
i was about to say punch through but very good choice on the benefitting from cover wording
Seeking: no point gaining arcing or seeking, no point gaining +1 accuracy against targets benefitting from cover because no one benefits from cover
Catch me putting catches on my clauses
threat 2 is funny on slag cannon, overwatch and now theres a block there eat shit
threat 2 is underused as a whole
also me with my range 22 bolt nexus (this wont save it)
Yeah, honestly suprised there's no threat 2 ranged weapons. Plenty of melee however
I might boost the range to 3
is there plenty? i can only think of fold knife and varsword
oh wait nanocarb and tcb
oh right that insanely stacked thing
Like
1 CB: Boost ALL ranged weapons range by +3
2 Talent points: Boost 1 main ranged weapons range by +3
They also stack 😛
me with my fuckass range 11 vorpal
it works with range extensions yes
theres a reason stabiliser mod is taken often for it
I think I might keep it at 2
(which with this can get one vorpal to 16 which is uhhhh)
no thats the RAW on it too
Good
since the reaction needs LOS separately to the attack
unfortunately
I think +2 range is good enough, just because a range increase from 5 to 7 or 8 to 10 is significant
for 2 talent points
yeah its probably fine on the lower range stuff
- If you have range 10 or 15 there's 3 other options to choose from
and kind of nothingburger on the higher range ones but thats okay
Hmmm
Tempted for the following manoueabdvre for level 3 explicitely:
- Increase or decrease a numbered tag on this weapon by 1 (Excluding limited)
I think I'll keep it as is
Hmmm
I'm tempted to add the bonded flavour text to the weapon 
Between missions, you can replace your FAMILIAR WEAPON with a new one, but only if your relationship with them has changed
Do you have problems or wish for more variety among Lancer's default talents? Then this project may be for you!
Still early access, this is the "secret" link since I don't want to publish it yet
Go ham, have a gander
Will arrange a playtest soon™
This is so cool and I'm miffed at myself for only having found out about this 15 minutes ago. Haven't read it all yet, much less playtested, but youve got something excellent here ❤️🔥
btw just saw you put this out - attempts to download it giving "this page doesn't exist?
Theres also a typo on the page
alas they rejected my suggestion of calling it the TAlent rework
Yeees, that's intended and not a mistake...
Piss
I'll have to figure out an alternative later today that will allow me to upload LCPs and PDFs without having to ask a mod to pin a message every 12 seconds
Either git or a Google drive link
Ok I've read the guide to testing that Valk has shared a couple times
Honestly surprised and happy I already knew a decent number of the information that came with it
I still have it open to read when I get home. What were your main takeaways / surprising insights?
Well, a lot of the information I have either gathered by osmosis or general TTRPG game sense
But it was very useful to clarify that data I already knew and confirm it's a good thing + info to put into a form or bug tracker
Which I'm doing now
feedback form has also been made
Talent rework is now ready for playtests... I will arrange one at some point within the next couple weeks
talent rework playtest soon™
Tysm for .lcping this so early on btw, absolute game changer ❤️
If it wasn't an LCP it would never be played
Such talented individuals - Talent rework playtest
Date an time: <t:1769367600:F>. Session should be 3-5 hours with time for feedback after
What's going on: I'm Al, you might know me. I want to run the first playtest for my reworked talents and see how they function and if there's any glaring issues
Player count: 4, (3 slots taken, 1 remaining). First comes first served any excess will go onto a waitlist
Build restrictions: LL6, first party content only. Reworked talents only. Make a build treated as if you were playing in a campaign and it's expected to play as if in a campaign as well.
House rules: will be using Kai's NPC rebakes, Maria's alternate structure and stress table and captain Morgan's
Play limitations: Core power will be a roll of among the players, highest gets core. Efficient players are then given core (3 efficient and 1 not will not guarantee they get core). All overcharge will start at 1d6
LCP: The LCP is within the Google drive of the #1433168090371461241 and is very early access. Be weary with it breaking and please call out if it breaks your COMP/CON beforehand. If I update content please also be careful as I'm new to this and there's potential I mess with breaking content such as IDs
Also tempted to get a message going "react to this if you want to be pinged for playtests" then getting a mod to pin it
Date edited, I put the wrong date
(react to the message then)
"haven't read it all yet, much less playtested" DW I haven't playtested it yet either 
Asking because I'm genuinely not sure - does Using... captain Morgan's mean the achohol or a houserule I'm unfamiliar with? (´・ω・`)?
Captains Morgan's rule is in reference to how the guy on the bottle is standing with a leg up on a barrel. Basically if you're a size 2+ character you may end your turn on terrain smaller than yourself
And the way I personally rule it is your height is the rough average of the elevation of the tiles you occupy. And you may occupy terrain equal to or smaller than half your size
Me: "you've finished the main content of the talent rework. You can now walk on some other hobby tasks you have like painting those minis for Sunday"
Also me: "so what about house guard... Or pankrati even"
I have ideas, I'll float them around but I refuse to implement them until I've tested a satisfying amount of the CRB talents
more than fair
One of the neat things about stuff like pankrati... Is
Duelist: Pankrati
I'm also floating the idea of house guard just straight up blocking hostile LOS
i already know what im playing
drone screen hydra
(yes i know it was nerfed)
i still think its powerful
i can no longer sacrifice my son to the demo but its still good looking
Drone commander looks really fun to play with
Oh shit thanks for reminding me again about bind drone
Simply by talking about drone commander I remembered
The menacing and intimidating hive drone
what is this again
Words as written, level 3 bind drone can bind a razor swarm. Which as not a character has no counter play
thistle hear me out: i go drone hydra you go drone hecaton and we convince someone to go drone kidd
the slop is unimaginable
"Make a build treated as if you were playing in a campaign and it's expected to play as if in a campaign as well."
So I've granted flavour text for all the integrated systems
Kenzie Wainright took a peak at her console. Reactor levels critical. It was a typical outcome for running her mech as hot as she usually does. A group of more Hell's hounds pirates were rounding the corner granting her suppressing fire. If she wanted to keep the invisibility up she needed to take care of her reactor but did not have time for a full reactor flush, but she's ran this mech enough to know that she can make her heat issues someone else's problem.
Fuel rod gun
Cheekily putting one of my PCs who ran nuccav into it :3
igf spotted
Decided to add a small bit to grease monkey 2. It isn't the best option so I don't see it as enough of a power boost to be significant but ties level 2 to be more in line with the others
Annihilation nexus centimane does interest me. 1 squillion infection markers for all
1 slopillion marks
Still need 1 more person for this playtest in just over a week. If interested just reply to this or throw a message into #1461509813149106267
i think i got someone that can join this, should i ping them in the thread?
Yep
Alright, I'm the one joining and here are the major bits of confusion for me:
Juggernaut
I like the new Juggernaut a lot, but rank 2 and 3 together are confusing. rank 2 wants you to be stopped by obstructions to push them, while level 3 causes you to pass through them. I don't know whether you're supposed to be able to choose on a case by case basis or pass through everything.
Drone Commander - Flock
Is Guide the flock intended to only let you bind one drone to one character at a time? Seems like it from the text but it seems like the ability that could be interesting to let you put on multiple targets.
Drone commander - Legion
Is expendable's quick action redeploy meant to redeploy all of your drones at once? Or does it just let you redeploy drones you normally can't like turrets? Is Maneuverable meant to restore charges for drones that were used but never took damage? That seems quite strong and I could see this being meant as both taking no damage and never being used.
Hacker - Backdoor Intrusion
Is Root Access supposed to also trigger the trojan invade like if it expires at the end of their turn? I'm assuming it is but i just wanted to check.
Siege Specialist - Bunker Buster
The Big Shot is cool but the wording is very confusing. Is this meant to let you use Jackhammer Rounds for free on different targets in range of the weapon? Or is this only usable on weapons with an area template, targeting individual pieces of terrain in the template? If it's the latter, this isn't usable on the majority of cannons in the game since over half don't have an area surprisingly (11 out of 17).
Siege Specialist - Concussive Blast
When you delay the attack, is it meant to only be against 1 target within an attack or the entire weapon, such as with area templates? And if it's a single target does it delay the entire area or only the attack on that one mech? From level 3 it seems like it affects the entire area, but level 1 says "when you attack a target" singular.
Stormbringer - Laws of Motion
Is level 2 supposed to include the Thunderous Blast knockback in the bit that gets halved? I assume so but it says it inflicts no knockback on the target.
Juggernaut: level 3 states "may" pass through smaller or equal sized targets or the equivalent. You can choose to get blocked triggering the ram
Drone commander: uuuh good question. Rn it's unlimited but let's see how that works in play
Hacker: Consuming trona is intended to have the Trojan expire, triggering the Trojan
Siege specialist bunker: If I skirmish a piece of terrain with a singular attack weapon such as a HMG it can explode the terrain. If I use an AOE it can explode the terrain and hit someone else. This probably does need a change but level 2 improves it... Level 1 might just feel like it sucks for regular non aoe weapons so I need to think of alternatives (I desperately don't want to just make it "another action" that the book provides that doesn't actually use your cannon)
Concussive blast: entire weapon. If I have a single target weapon, I track the selected target as they move as long as they remain a valid target. If I have an AOE attack I slap the template targeting a spot on the floor and it can't move because the floor can't move. Wording isn't the most clear and needs to be better but rn it's the best I can think of. It's not finalised.
Stormbringer: can you please repeat the question I don't think I follow
But yeah that's for asking these, I can definitely clean up some definitions
Thanks for the write up
Honestly, I'm glad that over the course of 44 talents you could only find 6 points of confusion lmao
Next patch I'm adding an FAQ
I have some potential balance and QoL concerns too but I'll wait until we actually see it in action. Still very airtight rules language wise IMO and that's a hard feat to pull off
Cos I'm curious, things over or under powered?
A mix. I can link the full document but you said you didn't want much mechanical stuff for now
Here are my full thoughts from the initial read-through.
https://docs.google.com/document/d/1LBSJwuyCWKb5PyECKz5QIJiZke6m_1T4mEw3hZe-wV0/edit?usp=drivesdk
Juggernaut I like the new Juggernaut a lot, but rank 2 and 3 together are confusing. rank 2 wants you to be stopped by obstructions to push them, while level 3 causes you to pass through them. I don't know whether you're supposed to be able to choose on a case by case basis or pass through everyt...
To clarify, I'm also being a bit of a stickler and rules-lawyery about the points of confusion for the sake of trying to find misinterpretations you could arrive at. I think for most of them the intent is pretty clear
As far as Stormbringer goes, I think I may have been getting too pedantic there as well as just missing specifics of the wording. I think it's fine
The most glaring mechanical outlier for me is Heavyweight Brawler feeling super weak. Compared to both its alternative and other Talent options, I think it's just lacking sauce on top of pigeonholing you into taking the same full action on a lot of your turns. That's more a problem of the source material you had to work with though.
Anyway, I'd definitely love to discuss it more but I need to be responsible and sleep. GN!
Good night, it's the morning here!!!
So I don't think I see brawler as weak as you do. But... White room, see it in play
Skirmisher: yeah I'm not to set either. But might be a hot take but I doubt skirmisher 2 CRB is ever gonna see the light of day here. I really don't like that talent. Skirmisher is meant to make it less punishing to put yourselves into threat and overwatch of hostiles so you get punished by it less. Granting a talent to help dodge builds. It might just be ass however
Tactician: broadly agree tbh. See it in play
Drone commander Legion: it's meant to only redeploy one drone. I'll clarify that
Duelist: duelist is meant to be flavoured after duels. If it's too limiting that's a nice boost to it that could be fun. I'll take a note
Duelist spear wall: so, compared to bonded and spotter adjacency with any ally feels more achievable... But it still has the adjacency problem. I have some ideas, I wanna see it in play
Cleaving strikes: unfortunately I had a problem with executioner so yeah I know it's more limiting but that's kinda the point 🥲 (see it in play)
Gunslinger standoff: end of the day it's a defensive tool that punishes enemies using your aux ranged if they attack you. Yes it's not as fun because you're not using your tools however if enemies aren't attacking you. Congrats they aren't attacking you. It's likely you're not taking much damage which is cool
Heavy gunner: please I want to be proven that it is/isn't op if it includes sheavies. I've heard peeps say it sounds super powerful and it sounds OK and I am so curious what it is I have no clue
Otherwise, love the doc. Tysm
I am so tempted to try some kind of superheavy heavy gunner thing now just out of sheer curiosity can I prove myself wrong on how it feels
its just. self heat :(
i need to go through them and find one that has a tenable amount of self heat because im not making fuckass anninex heavy gunner
Oh right, I wasn't considering the fact that basically every Superheavy has a pacer on it which does make HG3 significantly worse. That might be totally fine then
Question: what does the Grease Monkey rework actually… change?
Another question: any reason Jug 2 axed the accuracy bonus Jug 1 normally imparts?
Ooh I like the NucCav 2 change- auto AP makes a lot of sense actually. Any reason NucCav 1 doesn’t work on Techs anymore tho?
any reason NucCav 1 should've worked on Techs in the first place lol
I suppose to cut down on Heat Gunning, fair nuff
i swear they explained why that was changed somewhere but i cannot find it for the life of me now
Hacking is already a lot of heatgunning. Narratively it doesn't make sense and focus it down to physical attackers as a talent as level 2 and 3 incentivise physical attacks more
I could see someone arguing NucCav 2 would be bad because a lot of NucCav weapons are already AP, but it buffs the Tokugawa and Manticore weapons significantly so like close enough
It has reliable 2 too
Ap and reliable 2
So like, if a weapon is already reliable it gains ap, if it's ap it gains reliable. If it's neither it gains both
Cat Pistol can finally have something
AP Reliable is rare too
Exactly
But it's the first attack only
And yeah it's powerful but I'd argue not as much as 1d6 bonus damage
raising floor instead of raising ceiling is good
I don't think Grease Monkey is changed at all. The notes even say it's unchanged IIRC
This
It's purely so I can feel like all the levels actually interact because I hate level 2 because it's not bad but disconnected from level 1 and 2
Like, long story short because I hate myself for having silly standards
I… am not reading it in the latest copy of the Google Drive PDF? Am I reading an outdated version?
Also, small question: if you’re gonna be reworking GM 2 to keep its existing stabilize benefit. And the only condition it doesn’t clear is Stunned. Which stops you from stabilizing in the first place anyway…
Would it be unreasonable to suggest changing it so it just clears “all conditions” for the purposes of simplification + making it more 3rd party compatible? Or is that not within the scope of the project?
Nah, it's up to date. That's the working version
I was thinking of that...
Like yeah that just makes things easier
Like... Good luck stabilising if you're stunned RAW
And if using stuff like the aid action then like... Sick that's just cool
Even if you are stunned, like just use the “clear one condition” thing
Seeing that made me think “that one HA core bonus but for System Trauma” but that could swing too far in the opposite direction
Like...
And by “that” I mean the older version you shared
What older version?
The one that allows you to trigger GM 1 on a stabilize
Gotcha
It's uuh, a change™
This is my thoughts on grease monkey
I was gonna type up again but like... I've already done jt
Alright, that's me all caught up
See, it only took one day I don't see what I was afraid of (1190+ messages is a lot, that's what)
AP reliable is rare but I agree it's pretty good here for a damage boost that isn't just 1d6 bonus
mainly because it is effectively bonus damage but... not relaly
Also love what's going on here with the two talents for one "thing"
My favorite bit
ohhhh so that's the reaction pings i was getting
Yeah sorry
You can turn those off btw
Would it be a better idea to rename the mutually exclusive talents to be acronyms instead of their full name... Comp/con formatting with long names ain't fun
Ye :)
Can I make a goofy request for another mutually exclusive talent
I think NuCav should get two seeing how many players run dz and heat builds
Would help to diversify exactly what dz does apart from "slightly more damage"
If not is ok but would be cul
:)
Sorry but the project is at a point where new features aren't gonna be added, until I move onto other 1st party content
You could also put the mutually exclusive bits in the description/flavor text
IMO I feel like that’d be easier- the information isn’t so urgent that it needs to be in the name imo
lmao dont worry about it i was just wondering
fair fair! :3
I still love it
So, I have many thougths, but the main ones are :
Gunsliner-Standoff 2 : "Fast Shot" sounds immesurably lame to me, would you consider calling it "Quickdraw" instead ?
Gunsliner-Standoff 3 : I think the name would work better as "It's probably 12 O'clock somewhere"
Hacker-Backdoor intrusion : when you apply a trojan "instead of the normal effects" is both the heat and the invade option, right ?
Hacker-Backdoor intrusion 2 : Is there supposed to be a "whichever comes first" at the end of it ?
HG-Decimation : "all effects [...] may be ignored for targets [...]" Okay. I choose to not ignore them then. (Consider rewording as "characters that are [conditions of exclusion] ignore all effects of the mark")
SB-Laws : consider rewording all of your "grants" and "becomes knockback X" as "gains Knockback X" for consistency and clarity of stacking.
WA-Loaded : one of the perks of reading everything is one day is I remeber you wanting to tweak rank 1, which I don't see on the doc. Did you change your mind or just forgor ?
great minds think alike, I also suggested the rename
also yeah I asked about Backdoor intrusion 2 too in the doc but idk if they got around to it yet
Might also suggest "Locked and Loaded" for WA if that's not too many characters
Other than that, thanks for doing my Ace rep jusitice 🙏
Just kinda wondering why Supersonic doesn't also ignore reactions, but that's not really an issue.
I haven't
yeah no i am in no way rushing you there's a lot
I've been busy today
Doing not much so I don't know how but it's just one of "those days™"
Past all of that, I concur with whoever brought it up that both Brawler talents (past rank 1, both rank 1s are good) kinda pigeonhole you into taking the same actions every single turn if you want to benefit from your whole talent.
I like them a lot but it just seems weird y'know ?
Standoff 2: valid
Standoff 3: idk I find it funny rn
Backdoor: yep
Backdoor 2: yep
Decimation: I followed similar wording to snipers mark (I think)
SB: yep
WA: I did... I decided not to because I was worried it'll be too much... Still have .y eye on jt
Yeah that's 3 peeps who have similar thoughts on brawler heavyweight so I'm gonna have to overhaul it
Rank 1: identical
Rank 2: same damage, give it knockback 2 (same as CRB) grapple or ram for free before the improv attack
Level 3: lower knockout die to max 3, people's elbow will become 1/scene per person. On success on save, keep knockout die on 1. On failure reset to 3
I like these changes a lot, moving the grapple/ram before the improv makes a lot of sense for rank 1 and full action cost.
with the on failure reset to 3 isnt that just dont reset it
start at 1
Failure is the good option so it resets. Success is the bad option so it stays as is
Wait I need to check if all my die are consistent
RIGHT! im with it im just a fool
And gunslinger standoff which ticks up and gains passive buffs
yeah that one's different and i assumed intentionally
Yeah the rest of them feel like a meter you want to deplete whereas standoff is like, when you are on fire in overwatch or something
Important note : I have the same problem with quick hands; with the rank 2 bonus being on the second improvised attack, it's still both of your actions spoken for every turn
Yeah
yeahh same I find it not so bad because at least you do have the flexibility of it being a QA instead but it feels rank 2 would rarely come up
My idea for quick hands is to make it a bit above an uninvested main weapon in strength, considering anyone can have it, it can't break and it isn't a skirmish but yeah. Dedicating your whole turn to improvised attacks is heavy weights job
I don't want the effects I chose to be able to happen on 1 QA. They're slightly above curve but not good enough for 2 QAs
It's staying as is for now... Only because my brains empty. I'll ruminate on level 2
I don't want it to be "not duelist"
How frequently do people build around a talent... And how frequently do people fit talents into a build...
With a ranged weapon talent you pick a weapon and choose the talent to support it
When you have a talent that buffs something you already had however, it becomes more complicated. At what point is something like brawler too good if I can just equip it and say sod the systems (in the extreme)
Weird thoughts with Al
Like, really good ideas in there, I wanna stress that part
I just think we could push it just that little bit more to a better spot overall
Honestly, how much to find a way to adjust current rank3 into a rank 2 effect and make current rank2 into rank 3 that applies if both the Improvised attack and the free attack target the same character and hit ?
Just throwing ideas out
Duelist 3 is so good it over shadows the rest of the talent IMO
I've shifted it to improvised attacks. I don't know if that means people will just do the same builds they did before but just with punches instead of a chainaxe
I'm not too confident on moving level 3 to 2... It seems quite good
But I actually have no clue if it is or not...
I didn't mean "swap them with no changes", 'cause I think that'd be a bit too much for just two ranks, but finding some way to transform rank 3 to make it fit it's new rank
No clue how to do that though
Yeah...
Rn any suggestions or ideas are gonna ricochet off my smooth brain until I put it back into the microwave to get the wrinkles back
Mainly just a thought I had in case it inspired you in some way shape or form
Damn, so true that one
I had a thought of like "...but what if... critfish improvised attack talent..." but that's the goblin speaking
You already gave me peak with that 24 morbilion bullets auxspam talent, I don't need you to indulge that creature any more