#THE SILKSONG IS REAL
1 messages · Page 22 of 1
Think fast chucklenuts
||TROBBIO||
I love that I saw "this tool is completely unusable" post about the mirror but it was complaining that Hornet doesn't scream "TROBBIO!" when using it
based and real
I'd actually kinda love if they had given the tools different little voice lines when using them
even if it was just Hornet letting out a low, evil giggle when throwing tacks
have the standard straight pin be SHAW so we can spam SHAW as god intended
i'm still sad that thread storm doesn't have her shouting hegaale
at least theres a dedicated GARAMA button
And a dedicated POSHANKA method
the shawmbrella...
Clever.
Just knocked out Last Judge (I already beat phantom), Courier Rashier, supplies for songwest, and rescuing Sherma from whiteward.
Blasted steps look REALLY different after you have double jump... and there's several jumps that are clearly meant to be just out of reach even for double jump, that a double jump beast charge can easilly clear.
i can't actually think of any steps jumps that are out of reach for wings ngl
at least, the one i can you can get with a pogo
You can reach the bottom of the cage I'm standing on in the second pic and walljump up, with a 2J beast charge from the ledge in the first pic.
ohhh, that section
right
you can totally reach that one with just goated wings btw
(clawline included, in fairness)
well, it's easy with beast charge
same with the "needs pogo" earlier in the room, and an earlier "just barely possible" doublejump shortcut
oh, none of those jumps need pogo, i was thinking of the one in the last judge walkup room
The final bells?
p sure yeah
on the boss or in general? re. boss, difficult. re. game, peak
Did ya get ||Mr mushroom launched to space?||
Realisation: (8 limbs + 0 limbs)/2 = 4 limbs
The reason why Hornet has 2 arms and 2 legs is because she's half spider, half wyrm.
Yeah I'm subscribing to this idea now.
I knew it, Pale King has their cloak to hide how many limbs they have.
But yeah, it's an old joke at this point.
she does hold the needle while using the scuttle brace, so it might actually be 6 tbh
Except the scuttlebrace is explicitly a mechanical frame. It could be adding entirely new legs on it's own.
One key question does become that if she has 6+ limbs, where is she hiding the extra ones when naked?
Sounds like a shitpost question, but is meant genuinely.
(and obvious comment, the image is spoilered because it's a spoiler and not because it's NSFW ;p.)
no idea
My own read on it would align with Rakaydos here, and why I think the scuttle is better viewed as an exception than a rule (in part because holding the needle can be done with silk, but folk have debated Hornet having 4 or 6 legs whilst scuttling anyway so I don't think that's a deal-breaker).
To give an actual answer, I'd wager her body is much like her siblings malleable to some extent, with the norm being the 4 limbed form but exceptions being feasible through assistance and in moments.
In other words, the existence Shape of Unn doesn't meant the Knight has 0 limbs even if that is in the moment true; since inherent in the topic is the presumption that we're talking about a default state rather than exceptions brought on by other means.
Hornet has 4 limbs, but can have more through assistance potentially if need be.
Ofc that is personal interpretation since it's not the most important thing in the world, being just a silly joke in the first place ;p.
I think the text explicitly states that
Act 2 secret NPC spoilers: ||How badly would it have gone if Hornet had lied to Loam in order to get him to escape?||
Hollow Knight 3 becomes a QWOPesque farce of ||a horse trying to escape pharloom's air vents||
He's in a hidden room, sealed away behind a breakable wall- so there's no reason to believe there ISNT others behind UNbreakable walls. There are too many moving parts for just that NPC to be powring them. Honestly, they are probably enough similar situations that if what you suggest happened, there would be no significant difference.
I think the worst case scenario is ||he lets himself die because he believes he sinned too badly to be redeemed in life, perhaps becoming a corpse in the Slab||
...that reminds me. Apparently there's a lore tablet with the punishments given to sinners. ||Entombed forever to power the citadel underworks, with no redemption|| seems in line with the examples.
Yeah, that and ||the city does continue working even after they're dead.||
There are a few I think, but it's been a while since I read them.
Could be a General Grievous kinda deal with the arms kept together normally
#silksong #hollowknight #hollowknightsilksong
how did y'all go about beating act 3's final boss? i ended up doing it with a perhaps slightly cheesy build (spoilers abound): ||i employed shaman crest with volt filament, weavelight, and pale nails on the neutral-skill button, with play consisting of staying at a distance and launching pale nails whenever possible. i also brought along reserve bind (my one heal for the fight, given all silk is going into nails) and magnetite dice. i found this quite effective: i needed only be vaguely near lost lace to output damage, which let me focus on safer dodging (and thereby made the one-heal situation less punishing)||
Act 3 ||Doing Nyleth rn for my third heart and increasingly starting to suspect I may have missed the third automatic silk-generation upgrade and you dont get it from the main story||
but now i can first try it every time
would you like a pointer on where to find it?
the last silk heart is indeed optional
and pretty tucked out of the way
Yeah sure
(act 2 spoilers) ||return to whiteward. there is a hidden key that fits a lock there - unlock it to open the way to the silk heart||
||back to the bloodborne zone with ye||
The funny part is that ||Whiteward|| was one of the few areas I was 100% confident I fully explored
it's pretty easily missable
easy to miss, easy to get close without the right skill, easy to forget about...
I figured I would just find the key elsewhere, and forgot
By tomoart985
I too just hit them with the needle until they died, like topple.
Same, went Hunter Crest for maximum Hornetstyle
(Did use fast heal and extra heal because golly they just throw a lotta stuff at you for a while )
Honestly I mainly bounced on their head.
I learnt from Zelda that you're supposed to go after the large weak spot on an enemy, and their head was the largest so seemed appropriate.
It really is as you say; this is a silk shot that will never miss
But yeah, for a consistent method ||Charge slashes with Shaman seems to be a solid strategy, in part because she's a little too evasive for a lot of the more abusable tools, and in part because Charged Slash + Nail Skills is a lot of damage.||
That got me through the ||Coral Gauntlet|| real nicely. Flying? Spikes? Whatever, ||High Damage Energy Wave||
||I went in with poison architect build, learned the patterns for the early stages, I think I grabbed quick healing just in case. Then when I got through to the phase with the big waves going back and forth every now and then, and the summoning void, I started to dump poison tacks on the floor and throw up some cog flies. That plus hitting when I can got me the fight!||
||didn't use any of my items until I was in the latter half of the fight. Otherwise I would have probably slipped up and dieded.||
032_0032
people be going wild with the skong edits
If I was able to make a modded HK boss battle, I think I'd do double Lost Kin, but change one of their heads to match the corpse at Mothwing Cloak, repace the orange goo with black goo, and they summon siblings instead of infection ghosts.
Maybe make it two different versions of lost kin, dream and non dream.
if i made an HK mod boss I'd make it just
the Ghost but with the Hollow Point mod
little ghost has an ak47
it would probably be a skong boss, come to think of it
Made the meme boss.
Nexus Mods download:
https://www.nexusmods.com/hollowknightsilksong/mods/536
Thunderstore download:
https://thunderstore.io/c/hollow-knight-silksong/p/JngoCreates/MuckedBeastfly/
GitHub download:
https://github.com/jngo102/Silksong.MuckedBeastfly/releases
0:00 Runback
0:45 Boss fight
My friend apparently beat them with ||longclaw|| and nail after using up all their shards and rosaries and not wanting to farm for more.
Has someone made a mod yet for getting silk on tool hits?
i don't see any on nexus mods
that sounds beyond broken, but probably entertaining to experience once or twice
Feels like Crisanta of the Wrapped Agony from Blasphemous.
Lol.
Act 3
(act 3 spoilers)
Sharing this here because it slaps and is relevant.
#soundfont #silksong #pmd #hollowknight #pokemon #explorersofsky #pokémonmysterydungeon #pokemonost
PHENOMENAL ||Silkpost.|| Absolute cinema right here
fun fact from reddit a friend sent me - (act 2 spoilers) ||if you find the flea NPCs/huge flea during the "find 5 fleas" quest you get at the start of the game, they have unique icons in the journal||
(||you just have to not find any other fleas first||)
yeah i found the ||horrible flea within the first 5||
i definitely didn't, i found that in act 3 after buying a hint LOL
Mooshka also has special dialogue if you find a lot of fleas before you ever talk to him
oh, neat
cliag
Well, that's kind of disturbing, but it's fictional bugs so it gets a pass I guess.
I think it's an edit, given it showed up on the Skong reddit as a silkpost
They fell for the silkpost 
Bingo
Specifically it’s people making up (mostly stupid) shit about silksong and trying to pass it off as “real”
Originally it was, like, faking leaks and release info before we had a release date. But the posters are evolving
https://youtu.be/WSkbylysplI the least serious Folding Ideas
Driven to the brink of madness waiting for the highly anticipated sequel to Hollow Knight fans have developed a genre of bait revolving around creating the most convincing fake announcements possible. Dan Olson brings his hit YouTube show Folding Ideas to PAX for a live presentation on the culture of self-trolling within the Silksong community.
...
Ok...
Act 3 ||Nyleth feels like such a "yeah I guess this is her"boss||
...attempting Savage Beastfly: The Sequel.
||nyleth was really easy||
She was the only one that I didnt fight incidentally
Savage beastfly is living up to it's reputation. I've made it past the double summon a few times, but not far enough to win.
I believe in you
2 hours on one boss is time for a break.
I need to get a needlestorm quick kill on the adds. perhaps a clawline needlestorm should be something I practice?
clawline is a great thing to practice, yeah
you could also use sharpdart
which should be a lot safer for you than thread storm, while still killing it
https://youtu.be/AG_H1WwoSk8?si=jxS3PaJnMr4t0H5i i think the mark of a good game is that it inspires this type of response from people tbh
Analyzing and transcribing Sherma's Song from "Hollow Knight: Silksong" in 3 ways: (1) excerpt, (2) box notation/aleatoric elements, and (3) piano. Special thanks to my friends Kieran, Dominique, and Julian (@JulianBertino) for consultation in their respective fields. (My students often request piano arrangements and a bunch of them are playing ...
Rosary canon is fun but very impractical
it's in dire need of a damage boost
Do you know 'da artist?
I actually unequipped tools because I never learned to use them in high stress situations so the visual clutter kept screwing me over… then I equipped Flea Brew + Plasmium Phial and that fixed things
Act 3 Spoilers) by @dim_sharp
||Geniunely the most heartbreaking boss fight in the game||
Enough with the silkposting.
Enough ingenious silkposts, I shall tolerate them no further
Lol.
It really is funny reading it because late game it was one of my friend’s go to tools in prolonged boss fight attempts.
Alongside Tacks.
They actually would swap between a lot, but Tacks and RC stuck around a decent chunk.
They used it to save on shards while having over a thousand rosaries.
The silkposting will continue until morale improves
morale has already improved, the game is out and its really good!!!
They discovered infinite silk glitch
Alright, back to the Beastfly 2 grind
I mean yeah, ||that's just grandmother silk||
Well that was fast...
call it 2, 2 and a half hours day 1, 15 minutes day 2
No no no
Outside ||GMS fight||
🔥 Animation takes a lot of work and time, if you enjoy what I do you can help me out on patreon : https://www.patreon.com/alzeal
Loved Silksong so much. Worth the wait. Good job Team Cherry.
Oh I know ||t'was just joking since she's also an infinite source of silk.||
Act 3: I did the Very Hard Platforming! ...but I forgot to finish the hunter's journal for the ||manta things|| at the end...
Did the same, didn't even factor in for me that they were like, killable
Seems like everything is killable given the application of magic or high explosives
Will see if I can't sneak in from the shortcut at the end
Chef Lugosi is shaping up about as hard as Beastfly was. Maybe not quite as much, but still awkward to learn, and I'm taking the runback slow and safe- so far me cocoon has almost a thousand rosaries just from runback enemies.
Might be time to think about extracting the coocoon and buying something.
...extracted, key bought, remaining rosaries turned into items... and then I notice the donation wishes. Benchwarp back to the Chef runback. Maybe when I actually beat him.
oh, interesting: the bugs (act 3, sorta secret) ||on the surface|| don't have contact damage
Both unexpectedly funny and also a brand new interaction I never knew about (act 2 spoilers) || https://youtube.com/shorts/sbzkpnBNVOg||
If its a poison cogfly, the barnak also gets damaged I believe
I think they're cute
Yeah, it's fine.
There are vastly worse ships.
The Green Prince's relationship weirds me out but that's fiction so it's fine.
Yeah, I find the topic of what makes a dynamic to be a fun one, but dont engage in the talks too much besides Phantom.
It was a bit funny though to see Shakra somehow ending up being shipped with Hollow Knight though.
I have no clue where that ship comes from.
I'll admit that much as I think myself capable of calling a dynamic, or characters folk will ship even if I think they're inserting a dynamic into it not supported by the text, that one slipped me by
Yeah, I don't really partake in very much shipping as by and large romance tends to bore me, or in worse cases, disturb/creep me out.
Tbh I think partially them being tall, partially because it's funny, and partially because ships generally operate within a dynamic imagined more than anything.
why?
Ok, for some reason I forgot The Hollow Knight is the name of the... well the Hollow Knight and not the Vessel.
'Keeping it in the family.'
I'm on the other end with enjoying romance a lot as a genre, simply because I enjoy interpersonal dynamics in stories, but this also leads to me dying on plenty a hill haha.
oh they arent actually brothers. i saw a post around saying they were but it was fake afaik
I thought they literally said in game they were brothers?
the game calls them lovers and partners a few times but not that i know of
A friend I talk to frequently is a diehard romantic so that's fine.
At least they are alike enough to have undertones of the narcissistic potentially, but I think it works either way since it's more a classic tragedy kind of story.
Ok where did I hear they were brothers? Cause it was very much not from reading any sort of posts.
Cause I have not read any posts about Silksong at all.
It's a popular interpretation of their lines in the journal I believe.
i think some translations are a little iffy as well, im not sure
Which admittedly translations can have contradictory information, ain't too unusual.
Especially if it's a question of subtext.
though take it with a grain of salt i could also be wrong, i just havent seen anything that suggested it
they are royalty i suppose- it just seems unlikely
I thought in dialogue with him he mentions they were family and partners... but reading over the wiki dialogue list, nothing of the sort is there.
I think it's vague enough that either interpretation is valid as an initial read, which invariably means you're going to have long talks about it lol.
found this in the reddit regarding translations lol
I have no clue where I read that they were brothers then, I've only seen one guy play the game to completion in English.
Like the other 2 I watched partway, one of them idr if they even met him and the other... was around cogwork dancers.
I'm gonna ask my friend who I watched play their opinion.
Ok, they said from reading the lore they were either just lovers or brothers that loved each other very much, but the line I was thinking wasn't there.
Whatever, seems I was wrong, this was brought up because odd relationships/ships in HK/SS.
Iirc, wasn't Iselda in HK an adventurer before Cornifer?
She was yes
Just checking, wonder what got her to settle down with Cornifer.
And I don't mean just 'romance' but rather what you all think she saw in him, and vice versa.
Do you think it was originally just a sort of adventuring party of 'map maker and adventurer bodyguard'?
Look, he's cute.
Putting it another way, whilst there are many a different form of romances both in fiction and IRL, with these I'd argue it's in part the capacity to be vulnerable in moments of intimacy, to find someone who makes a home your home.
There's a piece of dialogue from if you Dream Nail Iselda that's rather relevant here.
I'm glad I put down my weapon, this quiet life with Corny makes me a lot happier. It would be nice to stretch my legs again though... sometime soon...
i love how sweet the couples in HK are
Cornifer is eccentric, weird, and with a deep love for cartography, but much as those qualities I'm sure worry Iselda, they're also why I'd wager she loves him dearly.
Fittingly the storyline with the two does end with Iselda likely following her husband out on their adventures together.
Cornifer's home at last, but look at him, he's exhausted. He always does this, furiously charts a place, then collapses once he's done.
He'll be sleeping for some time I imagine, so even with him home, I'm still lost for company.
Ahhh, but I do love the bug, even his faults. Seeing his passion for maps, it's something of an inspiration.
Corny keeps asking me to join him on his adventures and I've always declined. Maybe next time I should accept the offer?
would love to see them in skong dlc
I do feel like it could have been like, a month, or 300 years since Hollow Knight
Apologies if I came off as insulting Corny, am not intending to, I just wanna know what specifically. I just hate the excuse of 'It was love at first sight' because that simply almost never turns out well.
While I'm not geared towards romance, I can accept friendship just fine and alot of those things are good in a friendship too.
It's not really a romance at first sight deal with them, and more a form of cozy intimacy and the potential to make something together. It's vulnerable and honest in a way, where yes he's a goofball but that's also why he's lovely.
It's worth noting that a lot of things that make for a lasting friendship also help with lasting romances, but romance is to an extent also something which to various degrees clicks.
Even if romance can be ironically romanticised too at times in ways that doesn't really work, but if I go down that rabbit hole you'll just have me talking about why platform economics suck as they try to turn the personable into a transactional good, to instill in people a sense that we are to speak of ourselves as commodities, which this isn't the channel for ;p.
Yeah fair enough, I want to say I wasn't thinking Cornifer/Iselda was a 'love at first sight' case but rather that I would not accept that as an answer. I wanted to actually hear of their qualities and you have thus explained them, thank you.
When it comes to the princes the lore tablet was like, souls entwined born apart i just sort of assumed that meant soul mates
also, personal theory for act 2 ||old penitent is totally conductor romino||
Where are they again?
hes in ||an empty cell in the slab, you caan hear grumbling in the darkness hes hugee and trundles out of the dark comes out from deep in the cell and sings for you if you needolin, one of my favorite npcs||
looking into it this seems to be a shared theory among some
theres something here i think
||like maybe a halfway form that isnt weaver totally , this is all spitballing of course, mayabe like the conductors were like the weavers doing what silk did to them, like vampire spawn making their own vampire spawn elevating lesser things idk who knows||
||where is the name romino mentioned otherwise?||
romino is who wrote the controversial pharloom poem at the start of the game
ahhhh
act 3 late: the ||Karmelita|| fight is really cool. I can tell I'm close to getting it, but it's definitely kicking my ass 😂
Sometimes she pulls the ol' ||"I'm gonna do this four times in a row actually"|| manuever and that always gets me
'surely not again-FUCK'
preemptively taking a lot of breaks with how much this fight seems to hurt people. (for a while I was convinced this was the secret final boss, since the name kept coming up in "act 3 fights that are kicking my ass" discussions)
It is one of the toughest fights in the game for good reason
What really got me about it is her blocking
yeah! blocking is unfair, only I should get to parry
It feels just slightly random sometimes
I got done in by the spin against the wall tbh
But Silksong in general is very much like fighting games in that Bosses are rough if you're up against a wall.
except ||groal||, ironically
wait, no, that one's still true ||because you barely get any damage windows unless you stand in the middle||
There is another boss where I discovered that standing against a wall and throwing diagonal down airs just wrecked them.
||Nyleth||
It may be the boss the second most hard countered by a tool I've encountered in the game.
[Act 3 boss, Act 2 skill] ||Nyleth|| gets dumped on really badly by the ||Cross Stitch|| skill, too.
They just have a rough time as soon as you realise you don't actually need to play by their rules.
||since the only real challenge in the fight is that the floor, and her wall, is lava||
I'm very curious what "playing by her rules" looks like, considering ||"pogo on this moving platforming section that can occasionally hurt you" is pretty much how to win against the boss.||
That's playing by their rules yes. ||Try out some conchshells in the fight and you'll see how quickly she just plain dies. It's honestly kind of silly.||
Doing the bilewater gauntlet. Found the ||real|| bench, but it's still a mandatory maggot dunk to get back to the main path.
(Or a longer route to get back to an earlier point)
again, no
You can do it with clawline+dash, but it requires precision
I just used the wreath.
you don't even need precision, neutral clawline from near the ledge sets you up absurdly generous
Regardless, 'skill issue' is not actually a helpful response, it's just condescending.
I could not land that often enough to matter haha
With your help, I was able to get past the first wave of the final arena. Got up to round 5, or so, no boss yet.
It's a tough one
If you have other things to do still, I very much recommend leaving Bilehaven for last
I'm guessing you're also doing it all with Beast still?
It only locks something for the very end of Act 2
yes. And I've been putting off Clockwork Dancers.
I might be down to this and High Halls.
Ah if so then yeah I get why the dunk may indeed be mandatory, but don't quite know how the various parts of bilewater feel to cross with different degrees of mobility tools available.
IIRC did you do the ascent of Mount Fay without clawline, or am I misremembering?
I was not THAT masochistic.
Hey, some folk are
I tried a few times, but that first gap was too much for me.
Mm, if you're willing to do Clockwork it does open up the route to a lot of stuff afterwards
/killingourgays
Think ||Clockwork > Pale Oil in Whispering > Clawline > Mount Fay|| is what really opened up the game for me, especially since you max out on tools along the way there.
Speaking of pale oil, I've got 3 parts of for the gourmang oil. Need Crustnut and Nectar.
i'm embarrassed to admit i didn't think of where to get nectar
Oh those two are fairly easy ||Blasted Steps and Halfway||
you've got this.
Technically, I suppose, for the ||Crustnut||.
||what’s the alternative route into whispering vaults? Is there one||?
Hm, can't think of any rn?
||in from cogwork core, in from underworks||. there's two routes opened up from the inside first - ||choral chambers through trobbio arena, first shrine through the hole in the floor||. not sure what movement abilities are required for the 2nd main entrance
In from ||Underworks requires Trobbio, no?||
progression wise, i don't think there's any major way in that isn't the obvious & intended one
i'm pretty sure no - whiteward works
might require double jump, not sure, but you just need to be on the correct side
Checking an online map and it has a ||locked door only openable from trobbio’s elevator.||
Yeah that's what I was thinking? This being the relevant section on the map.
Searched|| Blasted steps, accidently discovered Sands of Karak||, cant find crustnet.
You're closer then
I misremembered the exact location, but you accidentally found the right direction
Orange’s advice is bad, look in the ||sands||
To be fair I didn't think they'd unlocked ||Sands|| yet ;p.
And also, ||Dancers|| is a big checkpoint boss. Probably the intended first boss of act 2, seeing how much it unlocks.
to be fair, I hadnt. :p
it's further in there, keep looking
Got the Nectar, finally.
Crustnut and Oil aquired, ||nail sharpened.||
yippee
||Broodmother|| time. I have a decent strategy to get to phase 2, but phase 2 throws off my rythum, and 3 mistakes and it's over.
I'm at 7, but I'm assuming at least one of the mistakes is a combo.
Using upgraded Druids as my blue slot.
Oh I should upgrade druids
What nail upgrade?
Just 1 ||oil||
I've done it on 1 but it will be a little bit of a rough fight
The beast pogo does work in phase 1, thou
Part of me who likes making food from games and stuff wants to try and make the master's gourmet food
Not exactly of course
But something
pretty straightforward aspic. gotta find a roach alternative, but that could be, like, shrimp.
I'd highly recomend a forray into clockwork then.
(maggot, not roach)
(the larval form)
(but extreme quibble)
Nectar, pickled maggot, greasy meat, crustnut and mossberry stew...
The crustnut sounds basically like nutmeg tbh
It pretty much is
It's weird where this might wind up being almost a dessert. if it wasn't for the meat.
well, that's like a lot of savory jellies, yeah?
Probably yeah
like one of those jello mold salad things?
bloop
This feels like some dish made by a 50s housewife who both really likes jello and has no idea how to actually cook.
Do my best not to make ick
hh anyone have tips for ||bell eater?||
^ early act 3 boss
do you have the ||voltvessel|| red tool?
or ||rune rage|| silk skill?
a lot of tools in general are solid on that fight. you can hit the projectiles to knock them away as well, you don't need to dodge them (a mix of dodge/parrying them is probably best). otherwise, just be patient and only try for ~2 hits per cycle, and you can chip it down slowly
lmaoo
||voltvessels specifically is good because it's high damage, hits in an aoe so it'll always hit the vulnerable parts, and you can catch both head and butt in the same cast. rune rage, same thing, big aoe. thread storm is better for damage i think but riskier to use bc the range, so if you're struggling i'd try rune raging from out of range of either end of the boss||
gl!
wooooo!
||you have unlocked the best ability now. summon babies||
||hello snail shamans. hornet is so pissed (as she should be)||
sdjfkjdsfnkjd ||the climb out of abyss is grueling my wrist hurts, i will try again some other day lmaoo||
I found the first section of that, with the ||big lava spitters|| very rough. After that though it was just quick and tight, but quite rewarding feeling, platforming.
...beat broodmother earlier today. I had a winning stratagy last night, but my execution was falling apart due to fatigue.
Still have Upper Sands, Upper Memorium, Wisp Thicket, Upper Bilewater, and High Halls as places I can clear out before Cog Dancers. Plus First sinner.
Is there any special reason why you're leaving cog dancers til last?
Not really
Also, don't think you can do High Halls without having done Cog, unless you're using some tech I'm not aware of.
Which you might be.
I can get INTO high halls from the left. I dont know if it's completable.
In that case, I’d recommend clearing them - they unlock a lot of early act 2 stuff.
Yeah, basically ||all movement options left and a nail upgrade are locked behind them, amongst other things.||
But of what you listed, only High Halls is the one I'm fairly sure you can't do. Doesn't mean the others won't be really difficult still, but I can't remember which of them may have jumps that require later movement tech.
And the stuff they block is on the easier end of act 2
You can get the movement tools without dancers.
Still, kudos to you for pushing through all of this; you're doing stuff I'd have balked at lol.
Yea, I'm pretty sure the only movement tool I dont have is the vertical superjump.
I don't think any ||movement options|| are locked behind Dancers. You can get into the ||Eastern Underworks|| from ||Whiteward|| instead.
Ah ok, if so then you're good.
But nail upgrade and a lot of other random stuff is behind them.
For some reason I was assuming the latter location was locked behind having to beat the dancers, but since Memorium was mentioned that is demonstrably wrong.
If so it's mainly the pale oil that you can't get rn, and the rest you can do as you want.
And I got one oil from the|| gorumand||, so I'm actually pretty close to on curve without the cog locked oil.
Two other areas are locked by Dancers
If I can recommend one thing ||complete Shakra's questline before you do High Halls||
Not 100% necessary, but fun
I think you're also pushing into the stuff that's assumed to be after 2 oils.
I would very much recommend doing Vaults for the oil before you try Bilehaven at least
Do I need the high halls map for that, or just wisp thicket?
You don't need either of those two for that I don't think.
...oh, wispering vaults.
vaults oil and the pile of money you get in vaults is so helpful
for basically everything in citadel, but certainly halls gauntlet and bilewater
Still, overall I honestly think you'll be fine. Purchase the tool damage upgrades so that you're maxed there if anything.
i think you just need every shakra map
which means no thicket, slab, or citadel maps are necessary
But if you've got the skills to do what you've already done, you have the skills to do what's left.
What are these.. TOOLS... you speak of? /s
Tried using tacks on broodmother till I ran out of shards.
It also upgrades ||flintslate|| I believe ;p.
I really need the upgraded ||plasmium injector||
Though not by much, since it only affects the burning I think
That I'm afraid is really late into the game.
Though I feel you, it's annoying to use without it.
...something for a beast crest TAS would be to get the 5 ||plasmium flies|| and then ||overdose with injector||, and then just never use a bench ever.
what do you mean? that takes time
a lot more time than just not getting hit
if you're doing a TAS
Maybe steel soul then. :p
||High halls|| is all done except the gauntlet, including the shortcut so I can reach the gauntlet faster.
My boys!
Maybe I should let "the boys" handle Cogwork Dancers.
But after I've gotten everything else.
I'll probably hold off the actual ||high halls gauntlet|| till after ||Oil 2||, given it's notoriety.
dancers are extremely easy, you probably won't want to even spend the shards on them
Dancers are a little tricky but once you get it you'll wish you could do it again
I’m never doing ||high halls gauntlet|| ever again <3
lol
Honestly, would make some sense for the boss rush mode to include the more notable gauntlets.
im considering just cheesing it if it starts pissing me off
Should be fine if you have a bunch of damage upgrades.
But without them it can be rough yeah
Pantheon that's just all the enemy gauntlets combined into one.
I don't think it'd even be that difficult with enough upgrades, even if red tools would suffer, just incredibly tedious ;p.
Oh true red tools would suffer in a pantheon like environment huh
i mean, not especially
pantheons scatter benches
and i imagine there would be shard nodes similar to the lifeblood ones
Mm fair
Depends on the pantheon but should be fine if they give you back some after each fight or every so often .
The issue was more because in this joke hypothetical, you'd be fighting all the arenas in a row without a break in-between.
Put a bench IN the arena. To use it, you have to have an uninterrupted second without getting attacked.
I think you don't even need a condition, people would just be so sure it'd be trapped that they'd never use it.
set the rules to- you repair tools first, then masks, and it all stops if you are hit.
Could even include tool but not hp repair stations.
Hey does Multibinder prompt Clawmirror to trigger multiple times? I was watching a video where someone had both equipped and it looks like that happened
yes
It does, yes
Goddamn
I think it might not if you have witch crest equipped, but I haven't tested that
With Claw Mirror equipped, Hornet's Bind animation is changed to add a twirl before Binding.
Should work, though the binds are fast enough with multibind that I don't think you get the full damage of the rotation in both blasts. This just means that the damage isn't doubled, but it's still very high (unless they've nerfed it ;p).
oh, interesting. because it's multiple small hits, rather than one big hit?
if anything it should be buffed now, since it's scaling with tool kits
Think it's just that the binds are too fast for all the mirror blasts to proc 2 times.
does that mean that injector band reduces multibinder+mirror damage as well?
Can't remember, there's a video on it but those are difficult to find
it actually got higher with the last patch I believe
since mirror damage scales with toolkits now
Here's an old breakdown of it, not accounting for patch changes if there are any
I should probably try mirror in my witch loadout for (late act 3) ||Karmelita||. But I like sawtooth circlet and longclaw too much...
Sawtooth also got buffed pretty significantly in the last patch
at full toolkits it scales up to I think about slightly more than a nail hit worth of damage?
assuming fully upgraded nail
yeah. the answer is probably drop longclaw and git gud instead of relying it to patch my sketchy positioning. I lose too much health to needlessly avoidable contact damage.
27+1 on the circlet, according to the wiki, versus 21 on the final needle (17 on final-1)
but I swear the circlet can trigger multiple hits on certain animations/larger enemies, so actual damage could be higher in practice
I'm more hedging my bets since Team Cherry don't give exact numbers for their changes, and have been doing quite a few of those recently (skill spoilers) ||https://youtu.be/md6g33Sjru0?si=yLhq_1TngCjGofO-||
As for the tradition of Team Cherry, there are a lot of hidden changes or ambiguous descriptions in the patch notes. I'm here to test them all..
丝之歌补丁3隐藏改动详细测试
00:00 Shaman Nerf
00:14 Thread Storm Nerf
01:36 Rune Rage Nerf
02:15 Skill Buffs
02:35 Skill Changes Summary
02:47 Crest Changes
03:23 Tool Changes
04:11 Like ...
oh, I think that's one I watched last night ||the nerf to extended threadstorm is interesting. it was probably too strong, but now it doesn't seem worth it to extend it for damage||
Overall they've normalised the damage across skills, which feels odd with ||Rune Rage receiving nerfs across the board||
As such your best bet rn is prolly to use threadstorm for AOE moreso than dps, and then focusing on utility/ease of use for your mainstay skills.
Current damage numbers for the curious.
you can AFAIK also multi hit with Circlet by turning around during the animation
RR getting nerfed feels so strange
and with Threadstorm going down as well, it just feels like the other options are even better in comparison
||Nails|| especially
oh, that's really funny. so Total Optimal Play is like. Jump, pogo, double jump (wiggle control stick aggressively), down dash, pogo, loop. only twice as many inputs as I can feasibly manage 😂
yes
you do a lot of dash into pogo into cancelled double jump
mhm. I just need to learn to avoid ||Karmelita|| jumping up and hitting me in the middle of pogos. then I'll be unstoppable
Threadstorm does have some very specific utility still such as dealing with fixed enemy spawns in arena battles, but yeah.
but also yeah, it is really demanding input wise
but does actually do some pretty crazy output if you do it right
Think rn with skills I'll just prioritise utility since the difference between them all in terms of damage is about a single needle attack at most.
here's a video showcasing it a bit on the act 2 boss
though she is also uniquely vulnerable to this strat too I suppose
|| https://www.youtube.com/watch?v=z82SgTu1KrE ||
This fight could be a lot faster, but I was testing out how effective Sawtooth Circlet is in this fight and it seems pretty powerful
Crest - Wanderers
Tools - Flea Brew, Sawtooth Circlet, Barbed Bracelet, Weighted Belt, Magnetite Dice, Snitch Pick
Discord - spoonsei
Twitch - spoonsei_dll
Business Email - [email protected]
but either way, Circlet is a lot better than I gave it credit for originally
especially after the patch now
Yeah, tbh the main struggle with learning to use it is just spacing
And after that all the animation cancelling
for bosses with contact damage, which is the majority, it is definitely trickier to use well
As someone that beat the whole game without knowing you could mash Thread Storm: Thread Storm will remain good
though there is also a lot of shenanigans with dash iframes you can do
Which is the usual story with a lot of stuff in this game. There's a reason why reaper is so popular lol.
Not really the argument being made, just that it'll be more niche and that extending it is unlikely to be worth it now.
it'll still be good, but with it's damage advantage much lower it does give an edge to other silk skills with less committment necessary IMO
That and the extended damage is unlikely to be worth it
Leaving it as I suspect largely an AOE option or for hitting bosses with annoying angles.
I find myself swapping between threadstorm and the spear depending on how close I want to get and what AoE coverage I want. Spear saved my ass in a particularly arena or two. Also have the dash, but haven’t really used it. I’m also admittedly bad about using silk skills.
The dash is nice as an aoe and escape option, with damage on par with threadstorm now.
Sharpdart and Cross Stitch gained a good bit of damage with the patch
Yeah, the damage between all skills rn is fairly similar.
It looks like sharpdart is still 3xNail
RR and extended threadstorm being the two outliers, but RR is RNG dependent whereas extended threadstorm is an extra 21 damage I believe which is made up for with a single nail strike (which you should have time for).
right. even without fancy inputs, just pogo+circlet shreds her, but that's another level
It's kinda funny how many bosses still struggle against pogos. Their main recourse is oft their repositioning.
that's probably why I've gotten as far as I have. my instinct is to pogo everything.
...which works well except for the things that are immune to pogos
Pogoing and projectile parries are two skills which I legitimately think can get you through almost the whole game
I like Hunter, but there’s so many places where the pogo is rough.
Upper Sands conquered
She found her people!
Turns out Hornet wasn't a weaver all along, she was a ||lobster!||
In other news, fleatopia, before cogwork dancers
100% with a minimum amount of bosses would be cool to see
Although I guess cogwork dancers is mandatory without glitches
Blend frames are usually weird
the creature
awoooo
omg
Now dodge them…
It did look difficult.
It's just a bit too much 'pay attention to the whole screen at once', the random speedball fleas are a dread curse
Yah.
Hello, I would like you all to consider fancy Hornet, but with little spider paws.
🕷🎀
-# #hollow knight #hollow knight art #hk fanart #hollow knight fanart #silksong #silksong fanart #hornet #hornet hollow knight #hk hornet #silksong hornet #spider paws #seriously tho #spider!! #Paws!! #spiders and moths have the cutest little paws #so naturally #we had to give hornet cute little paws too #and also some elaborate Bug Fashion
Fair enough.
Interesting... https://www.youtube.com/watch?v=VKjKE18U1kQ
Streamed October 13, 2025
WATCH LIVE ► https://www.twitch.tv/penguintbh
Main Channel ► https://www.youtube.com/@UCZWwE0KRg4GywhlaPDa-CAg
Join the Discord! ► https://discord.gg/FSQ3g6mTCW
#silksong #hollowknightsilksong #coop
I might be interested in a "1 player per crest" type setup. Pretend Wanderer is Knight, Reaper is Quirrel, ect.
that was fast
My guess is it’s borrowing heavily from HK multiplayer
Huh, seems like they have synced damage, just with friendly fire turned off. Might not be the case, hard to tell from the 3 minutes I watched. If so, Silksong Speedrunner vs. Hunters is technically feasible.
Hunters should only be allowed to have Hunter crest
Or beast crest
I'm nearly there but good lord I am not enjoying act 3
I'm enjoying the setting, but I feel like Act 2 had stronger bosses
||Nyleth is gimmicky, Khann is 4 fucking gauntlets, and I was really hoping for a sword fight against pinstress rather than Primal Aspid Boss||
Luckily you did the weakest parts of act 3 first lol
I promise the remaining portions are much better
I found ||nyleth's gimmick to be quite refreshing||
||an extremely easy and low-intensity but fun platforming boss as a palate cleanser after the tight, fast-paced fights with seth and karmelita||
||the latter of which you'll be coming up on soon||
oh!
okay, ||shaman|| crest wasn't supposed to be this slow with multibinder
good to know!
oh, and this also wasn't intended
also good to know
oh indeed
Bell beast no longer classified as OD support dog
...finally reached Groal, not just his minions.
One poisn cogfly seems to be a good sweetspot for getting past the minions.
Bilewater boss spoilers: ||https://youtu.be/A9jqMn5XBQg||
"I alone am the Gendered One." - Hornet Silso 😌
Original audio (JJK S2 Ep4):
https://youtu.be/4Jt78n_A7jM?si=1r8QUVqP_umNTm9w
Song (High Halls - Hollow Knight: Silksong OST // Piano Cover by Caliko):
https://youtu.be/EDBRCS3JaH8?si=oRkKb4QZ6oEPuPsN
Software: Photoshop, Premiere Pro
Follow my other art stuff on:
Twitter: https://twitter.com...
furthest I got today was ||Vengeful Spirit|| phase. In other news, where's a good place to farm up shell shards?
Saw this, is great.
act 3 ||went above the cradle. got a trinket. and maybe carpal tunnel.||
(act 3 spoilers, though i'm just talking about a song from the soundtrack with a spoilery name) ||time signature's wacky on lost verdania. switches around between 7/4 and 8/4 a bunch||
...just had a really good run where all I did was throw bombs when Groal tried sucking me in. Got to the spell phase in only 3-4 hits, and got another hit or two in afterward as well.
...last beast shard popped. I've got like 2-3 more attempts before I have to abandon this.
Yeah, had an experience like that with another boss which was ultimately what lead to me installing a mod for a shard magnet (and 2x shard droprate with another mod ;p). Not necessary for the game by any means, but was a really nice piece of quality of life.
Still surprised there wasn't a side quest in the game to make a shard magnet, either by upgrading the shard tool or by combining it with the rosary magnet.
Still, you've got this
I feel like there's a (silly) diegetic explanation in "shards are parts of a shell, so they aren't magnetic"....which begs the question of why rosaries are
...and I'm out
True, the only thing you should be able to collect is magnetite
Hornet will have a dice collection to rival any ttrpg player.
A collection of loaded dice, even.
Rosary cannon + Magnet + Magnetite Dice for the ultimate weapon.
magnetite in em
Restocked and back at the bench.
Farming the tall guys outside First Shrine with Beast crest is funny. With rage, dash knocks you into the air and you can strike 3 more times before you hit the ground.
i love doing that with longclaw wanderer, yeah
GROAL DEFEATED!
Apparently the cheese strat works.
That leaves ||Wisp Thicket, High halls gauntlet, First sinner||, and three fleas in areas I can access, before the game forces me to be homophobic.
Can't believe you'd be phobic against homes
Have you seen what they become under the full moon? shudders WEREhouses!
Omg, they were houses!
What's homophobic in this case? Fighting Lace?
|| Clover dancer?||
I think they're talking about breaking up the couple ||of Cogwork Dancers||
^this
||Wisp thicket|| just needs to clear it's boss now.
boss cleared
Pretty lucrative runback, if you defend yourself each attempt and dont just make a mad dash for the boss.
Fair enough.
fwiw, ||Cogwork Dancers are one person||
I kinda love that item. Fwoosh squoosh boom
am i just tired or is ||tormented trobio|| really annoying lol
I mean my boy is designed to be over the top and annoying
randomly bouncing multiple direction hitting bomb balls n all
||First sinner|| Down!
Memory Crystal was great in this fight.
I also used the anklets and flea brew to keep up with her.
My crest
is that the beast crest?
Yes
After playing beast, reaper/wanderer pogos are so slow and small. If you're not skipping every other pogo target, you're not pogoing beast correctly.
Father of the flame, I was pogoing back and forth between the top two lanterns, dodging flame attacks, until they both went down.
Presumably because you haven't done Dancers yet
I wonder how many people go in without ||Shakra's help||
A lot probably
it is MUCH easier as a tag team match
She does help a lot yeah
Yeah, talked about it before but fights like these in pretty much any game come down to largely two things; Damage and/or Crowd Control. Since Silksong doesn't really have much CC, it's generally a damage thing.
You see the same thing happen with pretty much all the summon fights in the game, with ||raging conchfly being a technical exception||, where if you can't kill the summoned adds quickly, chances are the fight is going to be a lot harder.
Every time ||conchfly|| comes up I wonder if I got extremely lucky or what, because it really didn't seem that bad
Wait, ||Shakra appears for that? I had Garmond and Zaza assist me.. neat!||
Is there a hotkey to clip footage in windows/steam?
Couldnt quite get "Proof of Sands completion" on screen as well, other than just in the toolbar. But prove of Father of the Flame, First sinner, (most of) High Halls, all in the Cogwork Dancer arena.
To be clear I did bring it up as a positive example in this case.
IE an exception to the rule.
Was I supposed to kill the adds? I focused mainly on the boss unless I needed rage healing.
||Beastfly|| adds were a much bigger problem.
The typical issue fights with multiple adds tend to have is when they act independent of one another such that their attack cycles get out of sync or overlap, leading to chaotic patterns you can't easily predict. This is why the strategies for dealing with such scenarios are typically centred around preventing them from becoming chaotic, which can be done through herding, Crowd Control, or plain ol' killing most of them. Since Silksong doesn't necessarily have great crowd control, you are typically looking at killing any spawned adds as quickly as possible as to prevent chaos. If you can the fights are really easy, if you can't they are oft very hard.
There is some further nuance to it, such as how enemies who exert a lot of area denial but have predictable patterns are easy on their own but hard in groups (this video is a good example of that funnily enough: https://www.youtube.com/watch?v=Ath7hdPTmmM), but that is the general gist.
||Conchfly/flies|| and Cogwork Dancers are exceptions to the rule since whilst they do present you with multiple foes, they are synchronised in their attacks meaning you do not have to deal with the struggle of asynchronous, overlapping attack patterns.
Was quite a fun challenge as well, I'll be it RIDICULOUSLY hard. All Bosses in Silksong will come, as long as you guys want it!
TimeStamps:
0:00 Intro
1:07 Moss Mother's
2:01 Bell Beast's
5:33 Lace 1's
8:35 Fourth Chorus's
15:08 Moorwing's
19:36 Sister Splinter
20:47 Widow's
31:25 Phantom's
43:07 Savage Beastfly's
44:26 Great Conchflies's
47:53...
Again, to be clear, I mentioned that boss as an example of a fight where the adds work out fine and aren't a hassle.
Like that is the point I'm making, that they weren't a major issue.
It sounded like they were supposed to be an example of "Kill the adds or your going to have trouble."
I'll admit I don't know how to make it clearer that they were an exception to the rule than saying that they were an exception.
More that it seems to say the EXCEPTION is that you have to kill the ads now.
That's why I put it as an apposition, as extra but not necessary information which acknowledges that there are some summon fights where summons don't cause the chaos I was otherwise talking about. Could've put it in parentheses, but eh.
personally i feel like the intro to that kind of fight, sister splinter, does a great job of teaching you how to handle them
splinter herself is very easy to dodge, so you want to use silk to keep the arena clear of bullshit
The easiest strategy in Sister Splinter is admittedly to just spawn camp them.
Which goes hand in hand with the prior point about it being about bursting down any adds that spawn if you can, since trying to deal with them alongside the boss gets more and more difficult the longer the adds are alive.
Me T-T
it's not very hard if you go and grab needle 4 first
but if you don't finish the gourmet quest, it's daunting
for steam, yeah there is, but iirc its not enabled by default. if you have the drive space, you can also configure steam to straight up save the last X minutes (up to like 2-4 hours iirc) of gameplay footage at a time to go back and clip later
id personally recommend just setting it to save the last ~15 automatically, thats generally enough to grab swag moments
I had ||G&Z instead, from roaming Citadel a lot||.
You can't even get Needle 4 before ||Act 3|| though?
4 not 5
yes, 1 + 4 = 5
there is also literally a needle 0 (no needle) in silksong
i.e. the slab
But that's not Needle 0, that's No Needle
Nail 0 is no upgrades, so Needle 0 is no upgrades
unforchies, people being unable to count is not my problem
Because it's a +0 weapon
when you have 0 of something
you don't have it
there is a "has 0 needle" upgrade level in silksong
there is also has an unupgraded needle level
which is 1 (the base)
Okay so I get what you're saying here
But it's a +0 weapon, and then you can upgrade it to +4, which is how soulslike works
sure, and if a + was ever anywhere in the discussions, that would make it justifiable
it is not
Consider that that's simply how the weapon upgrades in Hollow Knight have been for seven years
Base the naming convention on the existing convention
but there's also straight up a new 0-tier upgrade level
people can be as wrong as they want
But that's not an upgrade level, that's not having a weapon
correct, level 0
Y'know what, this isn't productive. If you're just gonna keep insulting me for not agreeing with you, I'm gonna dip.

i wasn't attempting to insult you, but i agree, this has not been in any way productive and would not if it continued
Feel ya, but we persevere lol
...anyway, I've got two pieces of the melody now (top of the tower, and high halls that I already did the gauntlet for) and am heading into Whispering Vaults now. Upper Cogwork Core was interesting- there's clearly a grapple hook platforming puzzle, but also, you can literally just pogo up the gears.
The upper core is pain without double jump, but quite fun otherwise. If you're good at pogo jumps though I can see it being enjoyable even without the cloak, since the parts that a lack of double jump make difficult are also the parts where pogoing is important.
I went in with pogos AND double jump
Yeah at that point it's quite the nice experience.
It's very doable with just clawline
Definitely, I just struggled when I ascended using only clawline.
I find it amusing looking at streamers that take one look at beast crest, "slashes, lifesteal on bind, ok, ok... pogo... AW HELL NO."
It's actually too powerful for them to wrap their minds around, so they call it "awkward" as they try and force it into the same box as the weak-butt wanderer and reaper pogos.
I like reaper pogo…
Please keep all nails contained within the ride until the character has come to a complete stop...
Reaper is nice.
Though the double boss video (which I'm very tempted to download that mod once it's complete) did give me a lot of respect for wanderer.
The faster attack speed proved necessary for double bosses by virtue of how small the damage windows there were.
The biggest thing for adapting to Beast Crest is Expanding your Awareness. You can hit something halfway to the edge of the screen, but if it gets too close before you push the button, it's gonna hurt.
I probably wouldnt use it for hyper-precise modded boss challanges, but as a 40 year old who's starting to slow down, it's fun to faceroll with.
i find that beast crest has a hard time justifying itself for me, between the down-air going sideways and the lack of blue tool slots - that's likely an artifact of how i tend to play, though
The down-air is good if you become comfortable with it, though lacking blue tools is a bit of a bigger hindrance. I don't think it's a surprising coincidence that the most popular build I see on Beast is Flintslate plus fleabrew, which is fairly independent of blue tools and lets you focus on the damage.
Flea brew doesnt stack attack speed with the rage, but it gives rage attack speed outside of rage.
also movespeed
yeah, but clawline solves the movespeed bit
so you're better off jamming wheels or smth
Beast doesnt need help closing the distance. It needs help OPENING it.
clawline works for that too tho
...personally, I never use clawline in combat. Maybe it's because I'm not a good enough player that I'm hanging on every scrap of silk for the next rage. Or maybe it's the startup lag.
Clawline refunds if it hits an enemy
Oh, I use it for platforming. But boss fights are in areas too small to need it.
Airdash has a faster startup.
I dont need to go that far! Walljump dash pogo dash walljump.
As I said, boss arenas are SMALL for beast crest.
act 3 ||64/66 score for flea dodge.........gdi||
oof
i've hit par exactly
which doesn't count as a victory
got ||30 for juggle||
did ||pogo just fine, dreading juggle a bit lol, what crest is best for that one? reaper is prolly too inconsistent||
||shaman||
||i've tried wanderer, reaper, witch, and shaman||
||shaman is far and away the most generous for it||
I used Hunter personally
I can wall jumt to pogo center stage and return to the wall without touching the ground, usually. And that's without clawshot
that sounds like a lot more time than i'd like to spend not hitting the boss ngl
maybe the movement is faster than i'm envisioning it, but
i play beast to slam my face into their face into the sawblades i'm cosplaying grind them into huntress food
Oh, I've probably got shitty DPS, but it's fun.
the idea is to safely farm up enough silk for the next rage, and the pogo is VERY safe.
||You can do it with pretty much every one, but shaman is what I used and would wager is the easiest.||
...Hivesteel Needle Aquired.
And I found the twisted bud. Already had what I thought was the cure marked on the map, so I knocked out the witch crest real quick. Back on Beast now.
yay last pale oil obtained
nice
wait shakra can help you in that fight?
Down to the last few bosses, still adamant that act 2 is stronger than 3, though it's kinda hard to do a strong act 3 in a game that goes on like this
Definitely feels like I'm just checking boxes now, but the boxes themselves are well designed, so it's fun
Agree so far
I can’t remember where I’ve picked up masks or spools from so I’m gonna have to just go and check every location,,,
I did also overall enjoy act 2 more I think
I suspect that's a fairly common take. Whilst I enjoyed Act 3 a lot, Act 1 and even moreso Act 2 felt stronger to me personally, in part because there were just more, novel areas to explore.
Still an overall fun final act, and good conclusion
Act 3 mostly had new challenges rather than new explorable areas which is fine but I like exploring
That said personally i was really hitting some fatigue before I rolled credits so I'm not sure if I woukd want a longer third act either
Fatigue was definitely setting in for me too, though I think that was partially due to at the start of act 3 having unlocked most of the play-style defining abilities already (there's no shade cloak for example) coupled with the more refreshing¹ areas being limited in scope ||since I think the dreams all represented areas cut in scope to various degrees, at least with Coral Forest and the Ant Kingdom since we did see some parts of them in trailers that didn't make the final cut.||
¹Refreshing in that they add some contrast to the rest of Act 3 and shake things up.
Overall though I think Act 2 was the high point for me, but act 3 remained solid with strong moments.
Finished Trobio and the melody, reached Lace 2. Who is kicking my butt. I've reached phase 2, but it's not a consistant thing.
Also I realized I missed a second silkheart, so I tracked down ||the Unraveled|| by looking at a map.
Yeah I've really enjoyed the designs, but the areas are very limited
Not that I'm really complaining after like, 40+ hours or whatever
Ye, it's one of those things where I can understand why some areas got cut (scope creep, changes in overall design, etc), but it's a bit of a shame.
Still nice though.
Chat should I go for 100% completion or keep my sanity
I don’t have completion checker yet
100% completion really isn't bad in this game, since its just a collectathon for the last ~15% no matter what you do
the most annoying part is just hunting down which shards or spools you missed
100% is deceptively simple in silksong
Hit it
because a lot of content isn't %
the vast majority of completion is just tools
ah, no point if you don't have the completion checker - you can't get 100% until then, i think. or at least don't bother trying
and then also masks and spools
100% completion isn't 100% of the game. It's pretty much just the tools plus some other things.
wait until you hit the point where you actually do get the completion checker (in this game, i'ts called the 'farsight' fwiw, the actual item pickup blurb is a little deceiving)
most of the really optional stuff is mementos, which don't count for completion
For reference if you're curious about what counts towards completion ||https://www.reddit.com/r/Silksong/comments/1ng54do/list_of_requirements_to_get_100_completion/||
the bottom line is that unsurprisingly, its not possible to get 100% until you're at least a decent chunk into act 3, and nothing is missable. after that, you can just look up where the last mask/spool/tool/craftmetal (for tools) are if you still haven't found em
It's kinda funny that the majority ||51%|| of the completion rate in the game is just tools.
Not wanting to do decimals I assume, but ye.
i'm kind of torn, because on the one hand i'm glad that 100% is so straightforward
it makes sense, i think. easier to lock the % to only unmissable things, and it makes sense that they don't want "100% of the game" to include the achievements hard enough to preclude some players from finishing them (like some of the mementos, mostly ||surface|| & ||guardian||)
but on the other hand, i wish it was more representative of overall completion
i think they care more about making the game "100%"able by anybody no matter what choices/skill you have, rather than actually requiring you exhaust everything in the game. coming from somebody who 100%'d a yakuza game for fun once, im very sympathetic to their decision LOL
mementos not counting I think is fine
i'd also call ||nuu's memento|| a possible pain point
it's mostly that bosses, wishes, and a bunch of other stuff just don't count into it at all feels... weird
it would be kinda nice if there was an in-game tracker for wish%, but since some wishes are missable that makes sense
I don't think it's in any way intuitive without prior information, since it's a list of unique items and doesn't count any individual upgrades for example ||meaning Fay down doesn't count, nor Druid's eyes||, but it makes sense why Team Cherry would do it this way to keep it simple for themselves.
yeah i think re upgrade it's mostly odd that ||float / faydown|| doesn't count. i understand its self consistent right now, but i don't understand what made them decide to implement it like that
cloak in general doesn't count IIRC
the other individual upgrades im less confused about, but that one is mildly surprising to me
yeah, fair enough topple
It's very clean from a dev POV so I think the decision to do it this way makes sense, even if it looks weird and isn't one I think is really representative of 100%ing the game.
it's not any cleaner than tracking it, really. i've looked at the silksong code for bingo purposes, it would not have been any extra effort to track cloak et. al. as a % lol
i def suspect that they'd have made like, a couple important wishes (or the cloak upgrades) % if there were 48 or 49 tools
or maybe they had an idea of "we want tools to be %, and we want [x and y other things] to be %"
and then backfilled the last couple % with more tools when they were done?
if they'd obliterated ||wispfire lantern|| we would have had float as a %....
Agree there, they mostly seem to have wanted to keep it as whole numbers without any decimals.
(i like that tool, to be clear, thematically - it looks great and i wish i could run it wholeheartedly. but it's balls and we all know it)
Think it got a buff not too long ago to be okay, but eh not really my jam either way.
even worse than ||glowing womb||
i tested it on the last patch when bingus testing and the tracking is still horrible
which is feelsbad enough to make me not want to use it :/
i wonder if they'll ever do a total rework of it?
at least the damage isn't as bad anymore, but still not great yeah
since it, and its equivalents in HK1, are pretty poor
Admittedly one of those tools where I'd be fine with installing some mod to just remove the silk cost and not worry too much more.
yeah, it still comes out to "less than 1 nail hit" 95% of the time, tho
lol
played with the "alternate bind inputs" that we know they can do
because architect has up bind, so what if they made ||wispfire lantern|| a tool that adds a down bind
to do new things?
ah, that'd have been neat
||spend soul to spawn a bunch of homing fire orbs or smth||
||homing orbs immediately, or maybe a buff that spawns a pale nail-esque projectile once every couple of seconds||
||like a spooled-out dark souls homing soulmass||
||to fit with the way the wisp lantern enemies also spawn their doom babies every couple seconds||
||alternatively, just giving them detonations like the enemies would also help a lot, since you wouldn't need tracking there||
They buffed it, it's decent now.
Ugh I love ||pale nails||
Go to tools are ||cogflies and sting shard tho||
I wish I used ||poison pollip|| more but ||reserve bind|| is <3
And ||fractured mask + warding bell||
tbf ||pollip|| falls off really hard
Mmm that’s a shame
So how we feeling about being able to throw the Flea Brew Bottle?
as a thing that cherry already added, or as a theoretical addition? because either way, that'd be neat
but only if hornet has to sheepishly go back to the fleas and explain that she smashed the bottle after chugging it all
they'll understand and be perfectly fine with it, but she would be super awkward about it
it's in the game
if you use the bottle while out of charges IIRC
or was it a change from the new update
it throws it as a projectile that does like 3 damage
Is the empty bottle just a last resort throwable weapon or what
Yuh
Oh that’s funny
Lace 2 down! ||Wisplantern + cogflies/Plasmium, because landing beast heals is almost impossible. Phase 1 nail only, phase 2 start popping cogflies, phase 3 (if I reach it) start using Plasmium to stall for the win with the wisp and flies handle the risky stuff.||
Woo
wow. Bench after victory. NOTHING left.
Any advise for reaching this last flea? the path up from below is blocked off by crossbars.
..found it eventually.
I looked it up and was like 'Oh that's complicated.'
close
I'm confident I'm where I should be for Crests ||(Shaman)||, Skills ||Silk Soar||, Maps ||var act 3 areas||, and shards ||exactly one mask in act 3||, what I'm wondering about is tools.
Is there 2 Act 3 Only tools?
Looks like the other is a quest I need to run around for a bit before it will show to me. ||Reserve bind||
Beloved!!!!
||Reserve bind|| Aquired
Fuck yeah
I've pointed it out before but I'll do it again, notice how Vessel's Charms are usually magical compared to Hornet's Tools being mechanical (Yes I know they both have overlap)? I think that's neat.
Eh, Vessel just doesnt have Red tools. He's got 3 silk slots instead.
I guess?
Blue tools, in particular, are magic as hell.
I'd say while Blue has the most magic tools (Silk counts as magic, right?), it also has plenty of actually physical tools that make sense. Like poison.
Making potions you drink also exude a dangerous level of BO, while at the same time poisoning every tool, including magic silk guns, seems fairly magic to me.
Ok it does have alot of silk based tools in Blue.
I still argue it's literally just a sack of poison.
I mean you can see the potions are a different color so it's been tampered with.
Bad ending (I have what I need for Act 3, I just didnt use it)
Fair enough.
Steam says 98 hours played
Magic.
Still, Blue does have fully non-magic tools, it's just there are some things that can be either way depending on how you argue, like ||Fractured Mask||.
...Starting act 3, they force you into Hunter crest, and I need to fight an arena before they let me change D:
dw it's a short arena
it is odd that they put you back into hunter, though
probably something to do with coding limitations
based on the way they do the intro
Notably with (Act 2 tool) ||Voltvessels (spike), it only affects the direct-hit spiked bit||.
OOooh, you mean with poison, I was so confused and trying to figure out what you meant.
I figured it was thematic: hornet's default state is hunter with no tools, so if she's exhausted or in jail or incapacitated then that's what she uses
Rune rage is amazingly effective against ||Bell Eater||. With silk hearts, I hardly needed to get into combat at all.
reasonable and also plausible!
Apparently she even needs to re-evolve the hunter crest!
Currently in the ||Abyss||
Almost had the ||Abyss escape||, but I clipped some spikes on the way up.
||how are you liking it? I love that there are two fucking metroid escape sequences in silksong||
Beast crest is not what this escape sequence was designed for. ||No enemies until you get to the part you're expected to clawshot to enemies, and very little actual pogoing. So no healing and no downslash. Ant the part I thought was an escape was just the first large room. Managed to get out finally, though.||
doing a second skong run. just entered act 2, took the alternate route
The ||whiteward silkheart|| is still avalible in act 3 right
yea
Technically a late-game spoiler, but absolutely adorable ||https://youtube.com/shorts/xiT1BcdIhzM?si=JyCQ4wFfcOI0WO7m||
Follow my socials for more pixel art:
https://twitter.com/mhbali
https://Instagram.com/m.h.bali
https://bsky.app/profile/mhbali.bsky.social
Support me and check out my WIPs and additional content:
https://ko-fi.com/mhbali
or follow me anywhere you want at:
https://linktr.ee/mhbali
beat ||crawlord first try.. cosmetic..||
but also ||passive income||
...||at a point in the game where money may have lost all meaning||
There's so much in this game I still don't know, that's great.
Ooh is That what the bell does? Noted
Maybe it’ll be helpful still lmao,,?
||yes, it periodically gives shards and rosaries at your house||
So I remembered that a thing was possible in a certian place and decided to try it...
Even ||dream drugs|| arnt getting me past the second arena this early, though,
concept of hornet's appearance:
https://www.reddit.com/r/HollowKnight/comments/1nfqa46/hornet_without_a_mask/
that massive haircut is cute
also
TIL the flea quest has a different ending if you get every flea before you fight the Clockwork Dancers
enough silkposts
did you perhaps get this off the subreddit
Good, you are supposed to respect your elders
Or kill them, unsure which one it is.
can't wait for the Cat's in the Cradle AMVs
Impossibru! Cannot be done! I SHOULD KNOW
Their friendship continues. Artist https://pizza990.carrd.co/
Lol.
Hey, Loose Ends are bad, that's how we get Unraveled.
LOL
There's Steel Soul mode.
true but I think steel soul is too hard for me lol
anyone have tips for ||tormented trobbio?||
I'm still stuck at the crab kingdom multigauntlet.
same. ||I could technically skip it, what with Verdania, but. completionism...||
I've gotten past the last wave of he second gauntlet exactly once.
It's a lot like pulling apart Trial of the Fool, there's a lot to learn.
It's Trobbio but more. Use clawline to reach him, don't be afraid to use your tools, watch your positioning
Bat the bouncy balls away if they get close
If you don't mind spoilers there's a completion site
You slot your save in and it just tells you which one you missed
oh sick yeah
That’s cool.
Hollow Knight: Silksong Save Analyzer / Tracker: Track and obtain every achievement, tool, skill, and secret in Hollow Knight: Silksong. Perfect for completionists! Simply upload your savefile to get started.
||the whispering vaults one, could swear id done it lol||
yippee 100%
think ill save some content for whenever silksong gets a content update, ||cursed crest ending, mushroom ending, nyleth||
various mementos
Fair enough.
first playthrough i caved and installed no double damage for last judge and onward, so i've been doing an unmodded second playthrough. i've definitely gotten better at the game
Sumwann, wonderful (lady?) that she is, has done it again
and compiled all the silksong sprites into organized folders to download
Okay DLC Theory: ||Moss Druid will be involved somehow. Why? Because all her Mossberry Dialogue references the Heart Memories, as well as her Needolin Dialogue. She could very well be the memory required to access the boss Rush, or open the way to a new memory. Probably less Godmaster and more Hidden Dreams DLC||
Or ||Moss druid is there and it's a cooking game||
||Nu and Mossdruid team up to create the world's greatest cookbook||
I'd be there for that
Opposite of the fleabrew, slows you down and makes you tougher
||It's all rasher quests, simultaneously, Overcooked style||
No fear I did the ||mask lacquer delivery||
damn, i never got around to that one
it seemed super tricky and i got hyperfixated on achievement things instead
how long did it take you?
I also kicked Overcooked 2 in the ass with my best friend and we are still friends after that
I think it was my second try. Did a bunch of deliveries in a row and was locked in by the time I was on that.
It helped I climbed it recently for the tool form at the top
phenomenal, nice
God though, multi player deliveries where you get a delivery halfway through in whatever state the last person had it in
No, no
You can just have several running at once, and they can have multiple stages
waow
Also Reaper’s uppercut is a grim move.
TRUE
wanderer dash into reaper dash is like, exactly grimm's dash
er, dash attacks
consider: architect pogo
yeah, also a grimm move
I've noticed that in Silksong, the three ||Melodies|| you need to learn each correspond to one of the three main pillars of Metroidvania gameplay
The H||igh|| H||alls|| correspond to combat: ||At the end of the area is a long, brutal arena with two minibosses.||
The C||ogwork|| C||ore|| corresponds to platforming: ||The entire area is a difficult platforming challenge.||
The W||hispering|| V||aults|| correspond to exploration: ||It's the largest of the three areas, and you have to make your way through most of it to find the psalm cylinder.||
it does seem that way, yeah
I honestly found the ||High Halls Gauntlet|| fairly easy
though I also always struggled with platforming more than combat
I found high halls to be brutal
vault was super easy and cogwork core was tough but did it without death
same, high halls sucked but i did it without maxed nail i think so
Yeah, it's more of a gear check than most other fights.
High Halls was (or rather, is; I still haven't completed it) brutal
Cogwork Core was super fun
Whispering Vaults was whatever
The existence of Broodmother implies that The Slab is a giant family business
no, a literal family
because the broodmother was a "sinner"
that's rude
they were exiled to the Slab for some past transgression themselves
forever?
