#THE SILKSONG IS REAL

1 messages · Page 22 of 1

autumn kettle
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lmao

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fucksplosion time

tacit wadi
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Think fast chucklenuts

fervent sand
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||TROBBIO||

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I love that I saw "this tool is completely unusable" post about the mirror but it was complaining that Hornet doesn't scream "TROBBIO!" when using it

autumn kettle
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based and real

fervent sand
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I'd actually kinda love if they had given the tools different little voice lines when using them

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even if it was just Hornet letting out a low, evil giggle when throwing tacks

brave flower
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have the standard straight pin be SHAW so we can spam SHAW as god intended

autumn kettle
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i'm still sad that thread storm doesn't have her shouting hegaale

brave flower
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at least theres a dedicated GARAMA button

fervent sand
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And a dedicated POSHANKA method

brave flower
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the shawmbrella...

proud cobalt
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Clever.

thick urchin
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Just knocked out Last Judge (I already beat phantom), Courier Rashier, supplies for songwest, and rescuing Sherma from whiteward.

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Blasted steps look REALLY different after you have double jump... and there's several jumps that are clearly meant to be just out of reach even for double jump, that a double jump beast charge can easilly clear.

autumn kettle
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i can't actually think of any steps jumps that are out of reach for wings ngl

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at least, the one i can you can get with a pogo

thick urchin
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You can reach the bottom of the cage I'm standing on in the second pic and walljump up, with a 2J beast charge from the ledge in the first pic.

autumn kettle
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ohhh, that section

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right

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you can totally reach that one with just goated wings btw

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(clawline included, in fairness)

thick urchin
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well, it's easy with beast charge

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same with the "needs pogo" earlier in the room, and an earlier "just barely possible" doublejump shortcut

autumn kettle
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oh, none of those jumps need pogo, i was thinking of the one in the last judge walkup room

thick urchin
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The final bells?

autumn kettle
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p sure yeah

safe yew
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beat da final boss of act 3

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Gamed Complete

autumn kettle
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congrats

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thoughts?

safe yew
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on the boss or in general? re. boss, difficult. re. game, peak

fervent sand
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Did ya get ||Mr mushroom launched to space?||

rose granite
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Realisation: (8 limbs + 0 limbs)/2 = 4 limbs

The reason why Hornet has 2 arms and 2 legs is because she's half spider, half wyrm.

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Yeah I'm subscribing to this idea now.

autumn kettle
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(she also has more than 4 limbs)

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(we see at least six)

rose granite
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I knew it, Pale King has their cloak to hide how many limbs they have.

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But yeah, it's an old joke at this point.

umbral canyon
thick urchin
rose granite
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Sounds like a shitpost question, but is meant genuinely.

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(and obvious comment, the image is spoilered because it's a spoiler and not because it's NSFW ;p.)

autumn kettle
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no idea

rose granite
# thick urchin Except the scuttlebrace is explicitly a mechanical frame. It could be adding ent...

My own read on it would align with Rakaydos here, and why I think the scuttle is better viewed as an exception than a rule (in part because holding the needle can be done with silk, but folk have debated Hornet having 4 or 6 legs whilst scuttling anyway so I don't think that's a deal-breaker).

To give an actual answer, I'd wager her body is much like her siblings malleable to some extent, with the norm being the 4 limbed form but exceptions being feasible through assistance and in moments.

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In other words, the existence Shape of Unn doesn't meant the Knight has 0 limbs even if that is in the moment true; since inherent in the topic is the presumption that we're talking about a default state rather than exceptions brought on by other means.

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Hornet has 4 limbs, but can have more through assistance potentially if need be.

Ofc that is personal interpretation since it's not the most important thing in the world, being just a silly joke in the first place ;p.

hot mango
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Act 2 secret NPC spoilers: ||How badly would it have gone if Hornet had lied to Loam in order to get him to escape?||

dreamy scarab
thick urchin
hot mango
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I think the worst case scenario is ||he lets himself die because he believes he sinned too badly to be redeemed in life, perhaps becoming a corpse in the Slab||

thick urchin
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...that reminds me. Apparently there's a lore tablet with the punishments given to sinners. ||Entombed forever to power the citadel underworks, with no redemption|| seems in line with the examples.

rose granite
rose granite
fervent sand
safe yew
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how did y'all go about beating act 3's final boss? i ended up doing it with a perhaps slightly cheesy build (spoilers abound): ||i employed shaman crest with volt filament, weavelight, and pale nails on the neutral-skill button, with play consisting of staying at a distance and launching pale nails whenever possible. i also brought along reserve bind (my one heal for the fight, given all silk is going into nails) and magnetite dice. i found this quite effective: i needed only be vaguely near lost lace to output damage, which let me focus on safer dodging (and thereby made the one-heal situation less punishing)||

autumn kettle
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i hit them with my needle until they died

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this took several hours of learning

green bone
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Act 3 ||Doing Nyleth rn for my third heart and increasingly starting to suspect I may have missed the third automatic silk-generation upgrade and you dont get it from the main story||

autumn kettle
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but now i can first try it every time

safe yew
elfin ravine
dreamy scarab
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and pretty tucked out of the way

green bone
safe yew
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(act 2 spoilers) ||return to whiteward. there is a hidden key that fits a lock there - unlock it to open the way to the silk heart||

green bone
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omfg bruh

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lmao

safe yew
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||back to the bloodborne zone with ye||

green bone
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The funny part is that ||Whiteward|| was one of the few areas I was 100% confident I fully explored

elfin ravine
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it's pretty easily missable

dreamy scarab
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easy to miss, easy to get close without the right skill, easy to forget about...

elfin ravine
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I figured I would just find the key elsewhere, and forgot

green bone
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By tomoart985

fluid star
inland wave
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Same, went Hunter Crest for maximum Hornetstyle

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(Did use fast heal and extra heal because golly they just throw a lotta stuff at you for a while )

rose granite
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I learnt from Zelda that you're supposed to go after the large weak spot on an enemy, and their head was the largest so seemed appropriate.

elfin ravine
rose granite
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But yeah, for a consistent method ||Charge slashes with Shaman seems to be a solid strategy, in part because she's a little too evasive for a lot of the more abusable tools, and in part because Charged Slash + Nail Skills is a lot of damage.||

inland wave
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That got me through the ||Coral Gauntlet|| real nicely. Flying? Spikes? Whatever, ||High Damage Energy Wave||

fervent sand
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||didn't use any of my items until I was in the latter half of the fight. Otherwise I would have probably slipped up and dieded.||

green bone
fervent sand
green bone
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032_0032

autumn kettle
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people be going wild with the skong edits

thick urchin
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If I was able to make a modded HK boss battle, I think I'd do double Lost Kin, but change one of their heads to match the corpse at Mothwing Cloak, repace the orange goo with black goo, and they summon siblings instead of infection ghosts.

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Maybe make it two different versions of lost kin, dream and non dream.

autumn kettle
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if i made an HK mod boss I'd make it just

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the Ghost but with the Hollow Point mod

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little ghost has an ak47

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it would probably be a skong boss, come to think of it

proud cobalt
thick urchin
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Has someone made a mod yet for getting silk on tool hits?

safe yew
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i don't see any on nexus mods

autumn kettle
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that sounds beyond broken, but probably entertaining to experience once or twice

proud cobalt
# green bone

Feels like Crisanta of the Wrapped Agony from Blasphemous.

safe yew
green bone
proud cobalt
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Lol.

green bone
safe yew
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(act 3 spoilers)

haughty zodiac
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Sharing this here because it slaps and is relevant.

granite hedge
vagrant spruce
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fun fact from reddit a friend sent me - (act 2 spoilers) ||if you find the flea NPCs/huge flea during the "find 5 fleas" quest you get at the start of the game, they have unique icons in the journal||

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(||you just have to not find any other fleas first||)

brave flower
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yeah i found the ||horrible flea within the first 5||

vagrant spruce
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i definitely didn't, i found that in act 3 after buying a hint LOL

elfin ravine
vagrant spruce
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oh, neat

hidden flame
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Chris

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Larkin

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Is

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A

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Genius

solar elbow
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cliag

proud cobalt
# green bone Act 3

Well, that's kind of disturbing, but it's fictional bugs so it gets a pass I guess.

dreamy scarab
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I think it's an edit, given it showed up on the Skong reddit as a silkpost

solar elbow
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They fell for the silkpost sadcowboy

proud cobalt
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Oh, ok.

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Is a silkpost a shitpost?

dreamy scarab
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Bingo

solar elbow
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Specifically it’s people making up (mostly stupid) shit about silksong and trying to pass it off as “real”

dreamy scarab
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Originally it was, like, faking leaks and release info before we had a release date. But the posters are evolving

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https://youtu.be/WSkbylysplI the least serious Folding Ideas

PAX

Driven to the brink of madness waiting for the highly anticipated sequel to Hollow Knight fans have developed a genre of bait revolving around creating the most convincing fake announcements possible. Dan Olson brings his hit YouTube show Folding Ideas to PAX for a live presentation on the culture of self-trolling within the Silksong community.
...

▶ Play video
proud cobalt
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Ok...

green bone
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Act 3 ||Nyleth feels like such a "yeah I guess this is her"boss||

thick urchin
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...attempting Savage Beastfly: The Sequel.

rotund magnet
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||nyleth was really easy||

tacit wadi
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She was the only one that I didnt fight incidentally

thick urchin
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Savage beastfly is living up to it's reputation. I've made it past the double summon a few times, but not far enough to win.

fervent sand
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I believe in you

thick urchin
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2 hours on one boss is time for a break.

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I need to get a needlestorm quick kill on the adds. perhaps a clawline needlestorm should be something I practice?

autumn kettle
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clawline is a great thing to practice, yeah

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you could also use sharpdart

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which should be a lot safer for you than thread storm, while still killing it

umbral canyon
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https://youtu.be/AG_H1WwoSk8?si=jxS3PaJnMr4t0H5i i think the mark of a good game is that it inspires this type of response from people tbh

Analyzing and transcribing Sherma's Song from "Hollow Knight: Silksong" in 3 ways: (1) excerpt, (2) box notation/aleatoric elements, and (3) piano. Special thanks to my friends Kieran, Dominique, and Julian (@JulianBertino) for consultation in their respective fields. (My students often request piano arrangements and a bunch of them are playing ...

▶ Play video
haughty zodiac
rotund magnet
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Rosary canon is fun but very impractical

safe yew
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it's in dire need of a damage boost

proud cobalt
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Friend used RC alot

proud cobalt
hot mango
green bone
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Act 3 Spoilers) by @dim_sharp

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||Geniunely the most heartbreaking boss fight in the game||

wanton bone
hoary tulip
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Enough ingenious silkposts, I shall tolerate them no further

proud cobalt
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Lol.

proud cobalt
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Alongside Tacks.

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They actually would swap between a lot, but Tacks and RC stuck around a decent chunk.

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They used it to save on shards while having over a thousand rosaries.

green bone
brave flower
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morale has already improved, the game is out and its really good!!!

proud cobalt
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True.

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Now we silkpost to troll the doubters.

south marten
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They discovered infinite silk glitch

thick urchin
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Alright, back to the Beastfly 2 grind

rose granite
thick urchin
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call it 2, 2 and a half hours day 1, 15 minutes day 2

south marten
tall night
rose granite
south marten
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I mean yeah

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But also ||she's part of the glitch currently lmao||

dreamy scarab
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Act 3: I did the Very Hard Platforming! ...but I forgot to finish the hunter's journal for the ||manta things|| at the end...

inland wave
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Did the same, didn't even factor in for me that they were like, killable

dreamy scarab
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Seems like everything is killable given the application of magic or high explosives

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Will see if I can't sneak in from the shortcut at the end

thick urchin
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Chef Lugosi is shaping up about as hard as Beastfly was. Maybe not quite as much, but still awkward to learn, and I'm taking the runback slow and safe- so far me cocoon has almost a thousand rosaries just from runback enemies.

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Might be time to think about extracting the coocoon and buying something.

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...extracted, key bought, remaining rosaries turned into items... and then I notice the donation wishes. Benchwarp back to the Chef runback. Maybe when I actually beat him.

dreamy scarab
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oh, interesting: the bugs (act 3, sorta secret) ||on the surface|| don't have contact damage

hot mango
elfin ravine
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If its a poison cogfly, the barnak also gets damaged I believe

fervent sand
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punishment

proud cobalt
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Lol, fair enough.

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Pretty cursed but not the most bothersome thing.

rose granite
proud cobalt
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Yeah, it's fine.

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There are vastly worse ships.

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The Green Prince's relationship weirds me out but that's fiction so it's fine.

rose granite
# proud cobalt There are vastly worse ships.

Yeah, I find the topic of what makes a dynamic to be a fun one, but dont engage in the talks too much besides Phantom.

It was a bit funny though to see Shakra somehow ending up being shipped with Hollow Knight though.

proud cobalt
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I have no clue where that ship comes from.

rose granite
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I'll admit that much as I think myself capable of calling a dynamic, or characters folk will ship even if I think they're inserting a dynamic into it not supported by the text, that one slipped me by

proud cobalt
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Yeah, I don't really partake in very much shipping as by and large romance tends to bore me, or in worse cases, disturb/creep me out.

rose granite
proud cobalt
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Ok, for some reason I forgot The Hollow Knight is the name of the... well the Hollow Knight and not the Vessel.

proud cobalt
rose granite
tall night
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oh they arent actually brothers. i saw a post around saying they were but it was fake afaik

proud cobalt
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I thought they literally said in game they were brothers?

tall night
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the game calls them lovers and partners a few times but not that i know of

proud cobalt
rose granite
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At least they are alike enough to have undertones of the narcissistic potentially, but I think it works either way since it's more a classic tragedy kind of story.

proud cobalt
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Ok where did I hear they were brothers? Cause it was very much not from reading any sort of posts.

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Cause I have not read any posts about Silksong at all.

rose granite
tall night
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i think some translations are a little iffy as well, im not sure

rose granite
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Which admittedly translations can have contradictory information, ain't too unusual.

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Especially if it's a question of subtext.

tall night
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though take it with a grain of salt i could also be wrong, i just havent seen anything that suggested it

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they are royalty i suppose- it just seems unlikely

proud cobalt
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I thought in dialogue with him he mentions they were family and partners... but reading over the wiki dialogue list, nothing of the sort is there.

rose granite
tall night
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found this in the reddit regarding translations lol

proud cobalt
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I have no clue where I read that they were brothers then, I've only seen one guy play the game to completion in English.

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Like the other 2 I watched partway, one of them idr if they even met him and the other... was around cogwork dancers.

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I'm gonna ask my friend who I watched play their opinion.

proud cobalt
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Ok, they said from reading the lore they were either just lovers or brothers that loved each other very much, but the line I was thinking wasn't there.

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Whatever, seems I was wrong, this was brought up because odd relationships/ships in HK/SS.

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Iirc, wasn't Iselda in HK an adventurer before Cornifer?

elfin ravine
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She was yes

proud cobalt
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Just checking, wonder what got her to settle down with Cornifer.

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And I don't mean just 'romance' but rather what you all think she saw in him, and vice versa.

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Do you think it was originally just a sort of adventuring party of 'map maker and adventurer bodyguard'?

rose granite
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Putting it another way, whilst there are many a different form of romances both in fiction and IRL, with these I'd argue it's in part the capacity to be vulnerable in moments of intimacy, to find someone who makes a home your home.

There's a piece of dialogue from if you Dream Nail Iselda that's rather relevant here.

I'm glad I put down my weapon, this quiet life with Corny makes me a lot happier. It would be nice to stretch my legs again though... sometime soon...

autumn kettle
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i love how sweet the couples in HK are

rose granite
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Cornifer is eccentric, weird, and with a deep love for cartography, but much as those qualities I'm sure worry Iselda, they're also why I'd wager she loves him dearly.

Fittingly the storyline with the two does end with Iselda likely following her husband out on their adventures together.

Cornifer's home at last, but look at him, he's exhausted. He always does this, furiously charts a place, then collapses once he's done.
He'll be sleeping for some time I imagine, so even with him home, I'm still lost for company.
Ahhh, but I do love the bug, even his faults. Seeing his passion for maps, it's something of an inspiration.
Corny keeps asking me to join him on his adventures and I've always declined. Maybe next time I should accept the offer?

autumn kettle
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would love to see them in skong dlc

inland wave
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I do feel like it could have been like, a month, or 300 years since Hollow Knight

proud cobalt
# rose granite Look, he's cute.

Apologies if I came off as insulting Corny, am not intending to, I just wanna know what specifically. I just hate the excuse of 'It was love at first sight' because that simply almost never turns out well.

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While I'm not geared towards romance, I can accept friendship just fine and alot of those things are good in a friendship too.

rose granite
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It's worth noting that a lot of things that make for a lasting friendship also help with lasting romances, but romance is to an extent also something which to various degrees clicks.

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Even if romance can be ironically romanticised too at times in ways that doesn't really work, but if I go down that rabbit hole you'll just have me talking about why platform economics suck as they try to turn the personable into a transactional good, to instill in people a sense that we are to speak of ourselves as commodities, which this isn't the channel for ;p.

proud cobalt
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Yeah fair enough, I want to say I wasn't thinking Cornifer/Iselda was a 'love at first sight' case but rather that I would not accept that as an answer. I wanted to actually hear of their qualities and you have thus explained them, thank you.

tall night
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When it comes to the princes the lore tablet was like, souls entwined born apart i just sort of assumed that meant soul mates

tall night
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also, personal theory for act 2 ||old penitent is totally conductor romino||

tall night
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hes in ||an empty cell in the slab, you caan hear grumbling in the darkness hes hugee and trundles out of the dark comes out from deep in the cell and sings for you if you needolin, one of my favorite npcs||

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looking into it this seems to be a shared theory among some

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theres something here i think

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||like maybe a halfway form that isnt weaver totally , this is all spitballing of course, mayabe like the conductors were like the weavers doing what silk did to them, like vampire spawn making their own vampire spawn elevating lesser things idk who knows||

autumn kettle
tall night
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romino is who wrote the controversial pharloom poem at the start of the game

autumn kettle
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ahhhh

dreamy scarab
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act 3 late: the ||Karmelita|| fight is really cool. I can tell I'm close to getting it, but it's definitely kicking my ass 😂

inland wave
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Sometimes she pulls the ol' ||"I'm gonna do this four times in a row actually"|| manuever and that always gets me

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'surely not again-FUCK'

dreamy scarab
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preemptively taking a lot of breaks with how much this fight seems to hurt people. (for a while I was convinced this was the secret final boss, since the name kept coming up in "act 3 fights that are kicking my ass" discussions)

rose granite
elfin ravine
dreamy scarab
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yeah! blocking is unfair, only I should get to parry

elfin ravine
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It feels just slightly random sometimes

rose granite
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I got done in by the spin against the wall tbh

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But Silksong in general is very much like fighting games in that Bosses are rough if you're up against a wall.

dreamy scarab
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except ||groal||, ironically

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wait, no, that one's still true ||because you barely get any damage windows unless you stand in the middle||

fervent sand
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I mean unless you throw tools at the dude

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Suck bombs frog face

rose granite
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||Nyleth||

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It may be the boss the second most hard countered by a tool I've encountered in the game.

hollow elm
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[Act 3 boss, Act 2 skill] ||Nyleth|| gets dumped on really badly by the ||Cross Stitch|| skill, too.

rose granite
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They just have a rough time as soon as you realise you don't actually need to play by their rules.

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||since the only real challenge in the fight is that the floor, and her wall, is lava||

fluid star
south marten
rose granite
thick urchin
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Doing the bilewater gauntlet. Found the ||real|| bench, but it's still a mandatory maggot dunk to get back to the main path.

autumn kettle
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it is not, no

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i can confidently say skill issue

thick urchin
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(Or a longer route to get back to an earlier point)

autumn kettle
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again, no

sinful stirrup
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You can do it with clawline+dash, but it requires precision

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I just used the wreath.

autumn kettle
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you don't even need precision, neutral clawline from near the ledge sets you up absurdly generous

sinful stirrup
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Regardless, 'skill issue' is not actually a helpful response, it's just condescending.

somber smelt
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I could not land that often enough to matter haha

thick urchin
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With your help, I was able to get past the first wave of the final arena. Got up to round 5, or so, no boss yet.

rose granite
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It's a tough one

elfin ravine
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If you have other things to do still, I very much recommend leaving Bilehaven for last

rose granite
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I'm guessing you're also doing it all with Beast still?

elfin ravine
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It only locks something for the very end of Act 2

thick urchin
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I might be down to this and High Halls.

rose granite
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IIRC did you do the ascent of Mount Fay without clawline, or am I misremembering?

thick urchin
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I was not THAT masochistic.

rose granite
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Hey, some folk are

thick urchin
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I tried a few times, but that first gap was too much for me.

rose granite
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Mm, if you're willing to do Clockwork it does open up the route to a lot of stuff afterwards

thick urchin
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/killingourgays

rose granite
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Think ||Clockwork > Pale Oil in Whispering > Clawline > Mount Fay|| is what really opened up the game for me, especially since you max out on tools along the way there.

thick urchin
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Speaking of pale oil, I've got 3 parts of for the gourmang oil. Need Crustnut and Nectar.

autumn kettle
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i'm embarrassed to admit i didn't think of where to get nectar

rose granite
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you've got this.

fluid star
wanton bone
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||what’s the alternative route into whispering vaults? Is there one||?

rose granite
vagrant spruce
wanton bone
vagrant spruce
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progression wise, i don't think there's any major way in that isn't the obvious & intended one

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i'm pretty sure no - whiteward works

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might require double jump, not sure, but you just need to be on the correct side

wanton bone
rose granite
thick urchin
rose granite
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I misremembered the exact location, but you accidentally found the right direction

wanton bone
rose granite
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To be fair I didn't think they'd unlocked ||Sands|| yet ;p.

wanton bone
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And also, ||Dancers|| is a big checkpoint boss. Probably the intended first boss of act 2, seeing how much it unlocks.

thick urchin
elfin ravine
thick urchin
#

Got the Nectar, finally.

thick urchin
#

Crustnut and Oil aquired, ||nail sharpened.||

autumn kettle
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yippee

thick urchin
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||Broodmother|| time. I have a decent strategy to get to phase 2, but phase 2 throws off my rythum, and 3 mistakes and it's over.

autumn kettle
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not doing it with 7 or 8 masks?

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that seems like it could get rough

thick urchin
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I'm at 7, but I'm assuming at least one of the mistakes is a combo.

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Using upgraded Druids as my blue slot.

warm wraith
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Oh I should upgrade druids

thick urchin
fervent sand
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I've done it on 1 but it will be a little bit of a rough fight

thick urchin
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The beast pogo does work in phase 1, thou

fervent sand
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Part of me who likes making food from games and stuff wants to try and make the master's gourmet food

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Not exactly of course

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But something

dreamy scarab
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pretty straightforward aspic. gotta find a roach alternative, but that could be, like, shrimp.

wanton bone
autumn kettle
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(the larval form)

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(but extreme quibble)

fervent sand
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Nectar, pickled maggot, greasy meat, crustnut and mossberry stew...

elfin ravine
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The crustnut sounds basically like nutmeg tbh

fervent sand
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It pretty much is

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It's weird where this might wind up being almost a dessert. if it wasn't for the meat.

autumn kettle
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well, that's like a lot of savory jellies, yeah?

fervent sand
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Probably yeah

solar elbow
#

like one of those jello mold salad things?

fervent sand
solar elbow
wanton bone
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This feels like some dish made by a 50s housewife who both really likes jello and has no idea how to actually cook.

fervent sand
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Do my best not to make ick

warm wraith
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hh anyone have tips for ||bell eater?||

vagrant spruce
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^ early act 3 boss

vagrant spruce
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or ||rune rage|| silk skill?

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a lot of tools in general are solid on that fight. you can hit the projectiles to knock them away as well, you don't need to dodge them (a mix of dodge/parrying them is probably best). otherwise, just be patient and only try for ~2 hits per cycle, and you can chip it down slowly

warm wraith
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gotcha, i do have both

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no shards though loll

vagrant spruce
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lmaoo

#

||voltvessels specifically is good because it's high damage, hits in an aoe so it'll always hit the vulnerable parts, and you can catch both head and butt in the same cast. rune rage, same thing, big aoe. thread storm is better for damage i think but riskier to use bc the range, so if you're struggling i'd try rune raging from out of range of either end of the boss||

warm wraith
#

right, makes sense

#

tyty

vagrant spruce
#

gl!

warm wraith
#

did it!!

#

||my goat came in clutch||

#

||BABIES OH MY GID||

vagrant spruce
#

wooooo!

vagrant spruce
warm wraith
#

||hello snail shamans. hornet is so pissed (as she should be)||

warm wraith
#

sdjfkjdsfnkjd ||the climb out of abyss is grueling my wrist hurts, i will try again some other day lmaoo||

fluid star
#

I found the first section of that, with the ||big lava spitters|| very rough. After that though it was just quick and tight, but quite rewarding feeling, platforming.

thick urchin
#

...beat broodmother earlier today. I had a winning stratagy last night, but my execution was falling apart due to fatigue.

#

Still have Upper Sands, Upper Memorium, Wisp Thicket, Upper Bilewater, and High Halls as places I can clear out before Cog Dancers. Plus First sinner.

rose granite
#

Is there any special reason why you're leaving cog dancers til last?

thick urchin
#

Not really

rose granite
#

Also, don't think you can do High Halls without having done Cog, unless you're using some tech I'm not aware of.

#

Which you might be.

thick urchin
#

I can get INTO high halls from the left. I dont know if it's completable.

wanton bone
rose granite
#

Yeah, basically ||all movement options left and a nail upgrade are locked behind them, amongst other things.||

#

But of what you listed, only High Halls is the one I'm fairly sure you can't do. Doesn't mean the others won't be really difficult still, but I can't remember which of them may have jumps that require later movement tech.

wanton bone
#

And the stuff they block is on the easier end of act 2

wanton bone
rose granite
#

Still, kudos to you for pushing through all of this; you're doing stuff I'd have balked at lol.

thick urchin
#

Yea, I'm pretty sure the only movement tool I dont have is the vertical superjump.

fluid star
rose granite
wanton bone
#

But nail upgrade and a lot of other random stuff is behind them.

rose granite
#

If so it's mainly the pale oil that you can't get rn, and the rest you can do as you want.

thick urchin
#

And I got one oil from the|| gorumand||, so I'm actually pretty close to on curve without the cog locked oil.

elfin ravine
#

Two other areas are locked by Dancers

rose granite
#

If I can recommend one thing ||complete Shakra's questline before you do High Halls||

#

Not 100% necessary, but fun

wanton bone
elfin ravine
#

I would very much recommend doing Vaults for the oil before you try Bilehaven at least

thick urchin
rose granite
thick urchin
#

...oh, wispering vaults.

autumn kettle
#

vaults oil and the pile of money you get in vaults is so helpful

#

for basically everything in citadel, but certainly halls gauntlet and bilewater

rose granite
#

Still, overall I honestly think you'll be fine. Purchase the tool damage upgrades so that you're maxed there if anything.

autumn kettle
#

which means no thicket, slab, or citadel maps are necessary

rose granite
#

But if you've got the skills to do what you've already done, you have the skills to do what's left.

thick urchin
#

What are these.. TOOLS... you speak of? /s

#

Tried using tacks on broodmother till I ran out of shards.

rose granite
thick urchin
#

I really need the upgraded ||plasmium injector||

rose granite
#

Though not by much, since it only affects the burning I think

#

That I'm afraid is really late into the game.

#

Though I feel you, it's annoying to use without it.

thick urchin
#

...something for a beast crest TAS would be to get the 5 ||plasmium flies|| and then ||overdose with injector||, and then just never use a bench ever.

autumn kettle
#

what do you mean? that takes time

#

a lot more time than just not getting hit

#

if you're doing a TAS

thick urchin
#

Maybe steel soul then. :p

thick urchin
#

||High halls|| is all done except the gauntlet, including the shortcut so I can reach the gauntlet faster.

rose granite
#

My boys!

thick urchin
#

Maybe I should let "the boys" handle Cogwork Dancers.

#

But after I've gotten everything else.

#

I'll probably hold off the actual ||high halls gauntlet|| till after ||Oil 2||, given it's notoriety.

autumn kettle
#

dancers are extremely easy, you probably won't want to even spend the shards on them

modern fossil
#

Dancers are a little tricky but once you get it you'll wish you could do it again

warm wraith
#

I’m never doing ||high halls gauntlet|| ever again <3

autumn kettle
#

lol

wanton bone
#

Honestly, would make some sense for the boss rush mode to include the more notable gauntlets.

tall night
rose granite
#

But without them it can be rough yeah

rose granite
warm wraith
#

Oh true red tools would suffer in a pantheon like environment huh

autumn kettle
#

i mean, not especially

#

pantheons scatter benches

#

and i imagine there would be shard nodes similar to the lifeblood ones

warm wraith
#

Mm fair

rose granite
#

The issue was more because in this joke hypothetical, you'd be fighting all the arenas in a row without a break in-between.

warm wraith
#

aah right

#

sting shard <3

thick urchin
rose granite
#

I think you don't even need a condition, people would just be so sure it'd be trapped that they'd never use it.

thick urchin
#

set the rules to- you repair tools first, then masks, and it all stops if you are hit.

wanton bone
hot mango
#

Hey does Multibinder prompt Clawmirror to trigger multiple times? I was watching a video where someone had both equipped and it looks like that happened

hoary tulip
#

yes

elfin ravine
#

It does, yes

hot mango
#

Goddamn

dreamy scarab
#

I think it might not if you have witch crest equipped, but I haven't tested that

#

With Claw Mirror equipped, Hornet's Bind animation is changed to add a twirl before Binding.
chefkiss

rose granite
dreamy scarab
#

oh, interesting. because it's multiple small hits, rather than one big hit?

#

if anything it should be buffed now, since it's scaling with tool kits

rose granite
#

Think it's just that the binds are too fast for all the mirror blasts to proc 2 times.

dreamy scarab
#

does that mean that injector band reduces multibinder+mirror damage as well?

rose granite
#

Can't remember, there's a video on it but those are difficult to find

elfin ravine
#

since mirror damage scales with toolkits now

rose granite
dreamy scarab
#

I should probably try mirror in my witch loadout for (late act 3) ||Karmelita||. But I like sawtooth circlet and longclaw too much...

elfin ravine
#

Sawtooth also got buffed pretty significantly in the last patch

#

at full toolkits it scales up to I think about slightly more than a nail hit worth of damage?
assuming fully upgraded nail

dreamy scarab
#

yeah. the answer is probably drop longclaw and git gud instead of relying it to patch my sketchy positioning. I lose too much health to needlessly avoidable contact damage.

#

27+1 on the circlet, according to the wiki, versus 21 on the final needle (17 on final-1)

#

but I swear the circlet can trigger multiple hits on certain animations/larger enemies, so actual damage could be higher in practice

rose granite
# elfin ravine it actually got higher with the last patch I believe

I'm more hedging my bets since Team Cherry don't give exact numbers for their changes, and have been doing quite a few of those recently (skill spoilers) ||https://youtu.be/md6g33Sjru0?si=yLhq_1TngCjGofO-||

As for the tradition of Team Cherry, there are a lot of hidden changes or ambiguous descriptions in the patch notes. I'm here to test them all..

丝之歌补丁3隐藏改动详细测试

00:00 Shaman Nerf
00:14 Thread Storm Nerf
01:36 Rune Rage Nerf
02:15 Skill Buffs
02:35 Skill Changes Summary
02:47 Crest Changes
03:23 Tool Changes
04:11 Like ...

▶ Play video
dreamy scarab
#

oh, I think that's one I watched last night ||the nerf to extended threadstorm is interesting. it was probably too strong, but now it doesn't seem worth it to extend it for damage||

rose granite
#

As such your best bet rn is prolly to use threadstorm for AOE moreso than dps, and then focusing on utility/ease of use for your mainstay skills.

#

Current damage numbers for the curious.

elfin ravine
elfin ravine
#

and with Threadstorm going down as well, it just feels like the other options are even better in comparison

#

||Nails|| especially

dreamy scarab
elfin ravine
#

you do a lot of dash into pogo into cancelled double jump

dreamy scarab
#

mhm. I just need to learn to avoid ||Karmelita|| jumping up and hitting me in the middle of pogos. then I'll be unstoppable

rose granite
elfin ravine
rose granite
#

Think rn with skills I'll just prioritise utility since the difference between them all in terms of damage is about a single needle attack at most.

elfin ravine
#

here's a video showcasing it a bit on the act 2 boss
though she is also uniquely vulnerable to this strat too I suppose
|| https://www.youtube.com/watch?v=z82SgTu1KrE ||

This fight could be a lot faster, but I was testing out how effective Sawtooth Circlet is in this fight and it seems pretty powerful

Crest - Wanderers
Tools - Flea Brew, Sawtooth Circlet, Barbed Bracelet, Weighted Belt, Magnetite Dice, Snitch Pick

Discord - spoonsei
Twitch - spoonsei_dll
Business Email - [email protected]

▶ Play video
#

but either way, Circlet is a lot better than I gave it credit for originally
especially after the patch now

rose granite
#

Yeah, tbh the main struggle with learning to use it is just spacing

#

And after that all the animation cancelling

elfin ravine
#

for bosses with contact damage, which is the majority, it is definitely trickier to use well

inland wave
#

As someone that beat the whole game without knowing you could mash Thread Storm: Thread Storm will remain good

elfin ravine
#

though there is also a lot of shenanigans with dash iframes you can do

rose granite
rose granite
elfin ravine
rose granite
#

That and the extended damage is unlikely to be worth it

#

Leaving it as I suspect largely an AOE option or for hitting bosses with annoying angles.

wanton bone
#

I find myself swapping between threadstorm and the spear depending on how close I want to get and what AoE coverage I want. Spear saved my ass in a particularly arena or two. Also have the dash, but haven’t really used it. I’m also admittedly bad about using silk skills.

rose granite
#

The dash is nice as an aoe and escape option, with damage on par with threadstorm now.

elfin ravine
#

Sharpdart and Cross Stitch gained a good bit of damage with the patch

rose granite
#

Yeah, the damage between all skills rn is fairly similar.

wanton bone
rose granite
#

RR and extended threadstorm being the two outliers, but RR is RNG dependent whereas extended threadstorm is an extra 21 damage I believe which is made up for with a single nail strike (which you should have time for).

dreamy scarab
rose granite
#

It's kinda funny how many bosses still struggle against pogos. Their main recourse is oft their repositioning.

dreamy scarab
#

that's probably why I've gotten as far as I have. my instinct is to pogo everything.

#

...which works well except for the things that are immune to pogos

rose granite
#

Pogoing and projectile parries are two skills which I legitimately think can get you through almost the whole game

wanton bone
#

I like Hunter, but there’s so many places where the pogo is rough.

thick urchin
#

Upper Sands conquered

rose granite
#

She found her people!

#

Turns out Hornet wasn't a weaver all along, she was a ||lobster!||

thick urchin
#

In other news, fleatopia, before cogwork dancers

modern fossil
#

100% with a minimum amount of bosses would be cool to see

#

Although I guess cogwork dancers is mandatory without glitches

thorny bear
sinful stirrup
#

Blend frames are usually weird

autumn kettle
#

the creature

spark ether
#

awoooo

warm wraith
#

omg

proud cobalt
#

Now dodge them…

rotund magnet
#

The jiggle is the one I can’t accomplish

#

Juggle

proud cobalt
#

It did look difficult.

inland wave
#

It's just a bit too much 'pay attention to the whole screen at once', the random speedball fleas are a dread curse

proud cobalt
#

Yah.

elfin ravine
#

Hello, I would like you all to consider fancy Hornet, but with little spider paws.

🕷🎀

-# #hollow knight #hollow knight art #hk fanart #hollow knight fanart #silksong #silksong fanart #hornet #hornet hollow knight #hk hornet #silksong hornet #spider paws #seriously tho #spider!! #Paws!! #spiders and moths have the cutest little paws #so naturally #we had to give hornet cute little paws too #and also some elaborate Bug Fashion

proud cobalt
#

Fair enough.

thick urchin
#

I might be interested in a "1 player per crest" type setup. Pretend Wanderer is Knight, Reaper is Quirrel, ect.

elfin ravine
#

that was fast

wanton bone
wanton bone
#

Huh, seems like they have synced damage, just with friendly fire turned off. Might not be the case, hard to tell from the 3 minutes I watched. If so, Silksong Speedrunner vs. Hunters is technically feasible.

south marten
thick urchin
tulip nest
#

I'm nearly there but good lord I am not enjoying act 3

#

I'm enjoying the setting, but I feel like Act 2 had stronger bosses

#

||Nyleth is gimmicky, Khann is 4 fucking gauntlets, and I was really hoping for a sword fight against pinstress rather than Primal Aspid Boss||

modern fossil
#

Luckily you did the weakest parts of act 3 first lol

#

I promise the remaining portions are much better

autumn kettle
#

I found ||nyleth's gimmick to be quite refreshing||

#

||an extremely easy and low-intensity but fun platforming boss as a palate cleanser after the tight, fast-paced fights with seth and karmelita||

#

||the latter of which you'll be coming up on soon||

#

okay, ||shaman|| crest wasn't supposed to be this slow with multibinder

#

good to know!

#

oh, and this also wasn't intended

#

also good to know

safe yew
#

oh indeed

fervent sand
#

Bell beast no longer classified as OD support dog

elfin ravine
thorny bear
thick urchin
#

...finally reached Groal, not just his minions.

#

One poisn cogfly seems to be a good sweetspot for getting past the minions.

hoary tulip
thick urchin
#

furthest I got today was ||Vengeful Spirit|| phase. In other news, where's a good place to farm up shell shards?

elfin ravine
#

Farm rosaries and buy shard bundles instead

#

It's faster

proud cobalt
warm wraith
#

act 3 ||went above the cradle. got a trinket. and maybe carpal tunnel.||

safe yew
#

(act 3 spoilers, though i'm just talking about a song from the soundtrack with a spoilery name) ||time signature's wacky on lost verdania. switches around between 7/4 and 8/4 a bunch||

thorny bear
thick urchin
#

...just had a really good run where all I did was throw bombs when Groal tried sucking me in. Got to the spell phase in only 3-4 hits, and got another hit or two in afterward as well.

#

...last beast shard popped. I've got like 2-3 more attempts before I have to abandon this.

rose granite
#

Yeah, had an experience like that with another boss which was ultimately what lead to me installing a mod for a shard magnet (and 2x shard droprate with another mod ;p). Not necessary for the game by any means, but was a really nice piece of quality of life.

#

Still surprised there wasn't a side quest in the game to make a shard magnet, either by upgrading the shard tool or by combining it with the rosary magnet.

#

Still, you've got this

dreamy scarab
#

I feel like there's a (silly) diegetic explanation in "shards are parts of a shell, so they aren't magnetic"....which begs the question of why rosaries are

thick urchin
#

...and I'm out

rose granite
#

Hornet will have a dice collection to rival any ttrpg player.

wanton bone
rose granite
thick urchin
#

Restocked and back at the bench.

#

Farming the tall guys outside First Shrine with Beast crest is funny. With rage, dash knocks you into the air and you can strike 3 more times before you hit the ground.

autumn kettle
#

i love doing that with longclaw wanderer, yeah

thick urchin
#

GROAL DEFEATED!

#

Apparently the cheese strat works.

#

That leaves ||Wisp Thicket, High halls gauntlet, First sinner||, and three fleas in areas I can access, before the game forces me to be homophobic.

rose granite
#

Can't believe you'd be phobic against homes

thick urchin
rose granite
#

Omg, they were houses!

south marten
noble ocean
#

|| Clover dancer?||

wet anvil
#

I think they're talking about breaking up the couple ||of Cogwork Dancers||

thick urchin
#

^this

thick urchin
#

||Wisp thicket|| just needs to clear it's boss now.

thick urchin
#

boss cleared

#

Pretty lucrative runback, if you defend yourself each attempt and dont just make a mad dash for the boss.

proud cobalt
#

Fair enough.

south marten
fervent sand
#

I kinda love that item. Fwoosh squoosh boom

warm wraith
#

am i just tired or is ||tormented trobio|| really annoying lol

fervent sand
#

I mean my boy is designed to be over the top and annoying

#

randomly bouncing multiple direction hitting bomb balls n all

thick urchin
#

||First sinner|| Down!

#

Memory Crystal was great in this fight.

#

I also used the anklets and flea brew to keep up with her.

#

My crest

granite hedge
#

is that the beast crest?

thick urchin
#

Yes

rotund magnet
#

Tgats the one I really can’t figure out

#

Pogo is just so awkwards

thick urchin
#

Father of the flame, I was pogoing back and forth between the top two lanterns, dodging flame attacks, until they both went down.

thick urchin
#

It is done. People ragequit over this?

#

...and they guy isnt giving me his song!

elfin ravine
#

Presumably because you haven't done Dancers yet

dreamy scarab
elfin ravine
#

A lot probably

hoary tulip
#

it is MUCH easier as a tag team match

elfin ravine
#

She does help a lot yeah

rose granite
#

You see the same thing happen with pretty much all the summon fights in the game, with ||raging conchfly being a technical exception||, where if you can't kill the summoned adds quickly, chances are the fight is going to be a lot harder.

dreamy scarab
#

Every time ||conchfly|| comes up I wonder if I got extremely lucky or what, because it really didn't seem that bad

inland wave
thick urchin
#

Is there a hotkey to clip footage in windows/steam?

#

Couldnt quite get "Proof of Sands completion" on screen as well, other than just in the toolbar. But prove of Father of the Flame, First sinner, (most of) High Halls, all in the Cogwork Dancer arena.

rose granite
#

IE an exception to the rule.

thick urchin
#

||Beastfly|| adds were a much bigger problem.

rose granite
#

The typical issue fights with multiple adds tend to have is when they act independent of one another such that their attack cycles get out of sync or overlap, leading to chaotic patterns you can't easily predict. This is why the strategies for dealing with such scenarios are typically centred around preventing them from becoming chaotic, which can be done through herding, Crowd Control, or plain ol' killing most of them. Since Silksong doesn't necessarily have great crowd control, you are typically looking at killing any spawned adds as quickly as possible as to prevent chaos. If you can the fights are really easy, if you can't they are oft very hard.

There is some further nuance to it, such as how enemies who exert a lot of area denial but have predictable patterns are easy on their own but hard in groups (this video is a good example of that funnily enough: https://www.youtube.com/watch?v=Ath7hdPTmmM), but that is the general gist.

||Conchfly/flies|| and Cogwork Dancers are exceptions to the rule since whilst they do present you with multiple foes, they are synchronised in their attacks meaning you do not have to deal with the struggle of asynchronous, overlapping attack patterns.

Was quite a fun challenge as well, I'll be it RIDICULOUSLY hard. All Bosses in Silksong will come, as long as you guys want it!

TimeStamps:
0:00 Intro
1:07 Moss Mother's
2:01 Bell Beast's
5:33 Lace 1's
8:35 Fourth Chorus's
15:08 Moorwing's
19:36 Sister Splinter
20:47 Widow's
31:25 Phantom's
43:07 Savage Beastfly's
44:26 Great Conchflies's
47:53...

▶ Play video
rose granite
#

Like that is the point I'm making, that they weren't a major issue.

thick urchin
#

It sounded like they were supposed to be an example of "Kill the adds or your going to have trouble."

rose granite
#

I'll admit I don't know how to make it clearer that they were an exception to the rule than saying that they were an exception.

thick urchin
#

More that it seems to say the EXCEPTION is that you have to kill the ads now.

rose granite
#

That's why I put it as an apposition, as extra but not necessary information which acknowledges that there are some summon fights where summons don't cause the chaos I was otherwise talking about. Could've put it in parentheses, but eh.

brave flower
#

personally i feel like the intro to that kind of fight, sister splinter, does a great job of teaching you how to handle them

#

splinter herself is very easy to dodge, so you want to use silk to keep the arena clear of bullshit

rose granite
#

The easiest strategy in Sister Splinter is admittedly to just spawn camp them.

#

Which goes hand in hand with the prior point about it being about bursting down any adds that spawn if you can, since trying to deal with them alongside the boss gets more and more difficult the longer the adds are alive.

autumn kettle
#

it's not very hard if you go and grab needle 4 first

#

but if you don't finish the gourmet quest, it's daunting

vagrant spruce
#

id personally recommend just setting it to save the last ~15 automatically, thats generally enough to grab swag moments

hollow elm
south marten
autumn kettle
#

4 not 5

south marten
#

But there's only 4 upgrades. The highest you can get by then is Nail 3.

#

Needle*

autumn kettle
#

yes, 1 + 4 = 5

#

there is also literally a needle 0 (no needle) in silksong

#

i.e. the slab

south marten
#

But that's not Needle 0, that's No Needle

#

Nail 0 is no upgrades, so Needle 0 is no upgrades

autumn kettle
#

unforchies, people being unable to count is not my problem

south marten
#

Because it's a +0 weapon

autumn kettle
#

when you have 0 of something

#

you don't have it

#

there is a "has 0 needle" upgrade level in silksong

#

there is also has an unupgraded needle level

#

which is 1 (the base)

south marten
#

Okay so I get what you're saying here

#

But it's a +0 weapon, and then you can upgrade it to +4, which is how soulslike works

autumn kettle
#

sure, and if a + was ever anywhere in the discussions, that would make it justifiable

#

it is not

south marten
#

Consider that that's simply how the weapon upgrades in Hollow Knight have been for seven years

#

Base the naming convention on the existing convention

autumn kettle
#

but there's also straight up a new 0-tier upgrade level

#

people can be as wrong as they want

south marten
#

But that's not an upgrade level, that's not having a weapon

autumn kettle
#

correct, level 0

south marten
#

Y'know what, this isn't productive. If you're just gonna keep insulting me for not agreeing with you, I'm gonna dip.

autumn kettle
#

i wasn't attempting to insult you, but i agree, this has not been in any way productive and would not if it continued

rose granite
thick urchin
#

...anyway, I've got two pieces of the melody now (top of the tower, and high halls that I already did the gauntlet for) and am heading into Whispering Vaults now. Upper Cogwork Core was interesting- there's clearly a grapple hook platforming puzzle, but also, you can literally just pogo up the gears.

rose granite
#

The upper core is pain without double jump, but quite fun otherwise. If you're good at pogo jumps though I can see it being enjoyable even without the cloak, since the parts that a lack of double jump make difficult are also the parts where pogoing is important.

thick urchin
#

I went in with pogos AND double jump

rose granite
#

Yeah at that point it's quite the nice experience.

sinful stirrup
#

It's very doable with just clawline

rose granite
#

Definitely, I just struggled when I ascended using only clawline.

thick urchin
#

I find it amusing looking at streamers that take one look at beast crest, "slashes, lifesteal on bind, ok, ok... pogo... AW HELL NO."
It's actually too powerful for them to wrap their minds around, so they call it "awkward" as they try and force it into the same box as the weak-butt wanderer and reaper pogos.

warm wraith
#

I like reaper pogo…

thick urchin
tulip nest
#

I really haven't bothered with the other crests

#

Except for flea games

rose granite
#

Though the double boss video (which I'm very tempted to download that mod once it's complete) did give me a lot of respect for wanderer.

#

The faster attack speed proved necessary for double bosses by virtue of how small the damage windows there were.

warm wraith
#

Mmm makes sense

#

I can’t switch off reaper I feel like lmao, I’m so used to it

thick urchin
#

The biggest thing for adapting to Beast Crest is Expanding your Awareness. You can hit something halfway to the edge of the screen, but if it gets too close before you push the button, it's gonna hurt.

#

I probably wouldnt use it for hyper-precise modded boss challanges, but as a 40 year old who's starting to slow down, it's fun to faceroll with.

safe yew
#

i find that beast crest has a hard time justifying itself for me, between the down-air going sideways and the lack of blue tool slots - that's likely an artifact of how i tend to play, though

rose granite
#

The down-air is good if you become comfortable with it, though lacking blue tools is a bit of a bigger hindrance. I don't think it's a surprising coincidence that the most popular build I see on Beast is Flintslate plus fleabrew, which is fairly independent of blue tools and lets you focus on the damage.

autumn kettle
#

you shouldn't go flea brew

#

the as increase doesn't stack

thick urchin
#

Flea brew doesnt stack attack speed with the rage, but it gives rage attack speed outside of rage.

#

also movespeed

autumn kettle
#

yeah, but clawline solves the movespeed bit

#

so you're better off jamming wheels or smth

thick urchin
#

Beast doesnt need help closing the distance. It needs help OPENING it.

autumn kettle
#

clawline works for that too tho

thick urchin
#

...personally, I never use clawline in combat. Maybe it's because I'm not a good enough player that I'm hanging on every scrap of silk for the next rage. Or maybe it's the startup lag.

autumn kettle
#

i highly suggest trying to change that

#

it's a crazy strong tool

hollow elm
#

Clawline refunds if it hits an enemy

thick urchin
#

Oh, I use it for platforming. But boss fights are in areas too small to need it.

#

Airdash has a faster startup.

autumn kettle
#

you can use both!

#

dash -> harpoon or harpoon -> dash

thick urchin
#

I dont need to go that far! Walljump dash pogo dash walljump.

#

As I said, boss arenas are SMALL for beast crest.

autumn kettle
#

wall jumping in boss fights?

#

i'm rarely outside of center-stage

warm wraith
#

act 3 ||64/66 score for flea dodge.........gdi||

autumn kettle
#

oof

#

i've hit par exactly

#

which doesn't count as a victory

#

got ||30 for juggle||

warm wraith
#

did ||pogo just fine, dreading juggle a bit lol, what crest is best for that one? reaper is prolly too inconsistent||

autumn kettle
#

||shaman||

#

||i've tried wanderer, reaper, witch, and shaman||

#

||shaman is far and away the most generous for it||

thick urchin
autumn kettle
#

that sounds like a lot more time than i'd like to spend not hitting the boss ngl

#

maybe the movement is faster than i'm envisioning it, but

#

i play beast to slam my face into their face into the sawblades i'm cosplaying grind them into huntress food

thick urchin
#

Oh, I've probably got shitty DPS, but it's fun.

#

the idea is to safely farm up enough silk for the next rage, and the pogo is VERY safe.

rose granite
thick urchin
#

...Hivesteel Needle Aquired.

thick urchin
#

And I found the twisted bud. Already had what I thought was the cure marked on the map, so I knocked out the witch crest real quick. Back on Beast now.

warm wraith
#

yay last pale oil obtained

autumn kettle
#

nice

rotund magnet
tulip nest
#

Down to the last few bosses, still adamant that act 2 is stronger than 3, though it's kinda hard to do a strong act 3 in a game that goes on like this

#

Definitely feels like I'm just checking boxes now, but the boxes themselves are well designed, so it's fun

warm wraith
#

Agree so far

#

I can’t remember where I’ve picked up masks or spools from so I’m gonna have to just go and check every location,,,

elfin ravine
rose granite
#

Still an overall fun final act, and good conclusion

vernal stone
#

Act 3 mostly had new challenges rather than new explorable areas which is fine but I like exploring

#

That said personally i was really hitting some fatigue before I rolled credits so I'm not sure if I woukd want a longer third act either

rose granite
#

Fatigue was definitely setting in for me too, though I think that was partially due to at the start of act 3 having unlocked most of the play-style defining abilities already (there's no shade cloak for example) coupled with the more refreshing¹ areas being limited in scope ||since I think the dreams all represented areas cut in scope to various degrees, at least with Coral Forest and the Ant Kingdom since we did see some parts of them in trailers that didn't make the final cut.||

¹Refreshing in that they add some contrast to the rest of Act 3 and shake things up.

#

Overall though I think Act 2 was the high point for me, but act 3 remained solid with strong moments.

thick urchin
#

Finished Trobio and the melody, reached Lace 2. Who is kicking my butt. I've reached phase 2, but it's not a consistant thing.

#

Also I realized I missed a second silkheart, so I tracked down ||the Unraveled|| by looking at a map.

tulip nest
#

Not that I'm really complaining after like, 40+ hours or whatever

rose granite
#

Still nice though.

warm wraith
#

Chat should I go for 100% completion or keep my sanity

elfin ravine
#

what are you missing still?

#

100% is overall not that bad IMO

warm wraith
#

I don’t have completion checker yet

vagrant spruce
#

100% completion really isn't bad in this game, since its just a collectathon for the last ~15% no matter what you do

elfin ravine
#

the most annoying part is just hunting down which shards or spools you missed

autumn kettle
#

100% is deceptively simple in silksong

warm wraith
#

Hit it

autumn kettle
#

because a lot of content isn't %

elfin ravine
#

the vast majority of completion is just tools

vagrant spruce
#

ah, no point if you don't have the completion checker - you can't get 100% until then, i think. or at least don't bother trying

elfin ravine
#

and then also masks and spools

rose granite
vagrant spruce
#

wait until you hit the point where you actually do get the completion checker (in this game, i'ts called the 'farsight' fwiw, the actual item pickup blurb is a little deceiving)

elfin ravine
#

most of the really optional stuff is mementos, which don't count for completion

rose granite
vagrant spruce
#

the bottom line is that unsurprisingly, its not possible to get 100% until you're at least a decent chunk into act 3, and nothing is missable. after that, you can just look up where the last mask/spool/tool/craftmetal (for tools) are if you still haven't found em

rose granite
#

It's kinda funny that the majority ||51%|| of the completion rate in the game is just tools.

elfin ravine
#

yeah

#

it's kinda weird to me

rose granite
#

Not wanting to do decimals I assume, but ye.

autumn kettle
#

i'm kind of torn, because on the one hand i'm glad that 100% is so straightforward

vagrant spruce
#

it makes sense, i think. easier to lock the % to only unmissable things, and it makes sense that they don't want "100% of the game" to include the achievements hard enough to preclude some players from finishing them (like some of the mementos, mostly ||surface|| & ||guardian||)

autumn kettle
#

but on the other hand, i wish it was more representative of overall completion

vagrant spruce
#

i think they care more about making the game "100%"able by anybody no matter what choices/skill you have, rather than actually requiring you exhaust everything in the game. coming from somebody who 100%'d a yakuza game for fun once, im very sympathetic to their decision LOL

elfin ravine
autumn kettle
elfin ravine
#

it's mostly that bosses, wishes, and a bunch of other stuff just don't count into it at all feels... weird

vagrant spruce
#

it would be kinda nice if there was an in-game tracker for wish%, but since some wishes are missable that makes sense

rose granite
vagrant spruce
elfin ravine
vagrant spruce
#

the other individual upgrades im less confused about, but that one is mildly surprising to me

autumn kettle
#

i think it's probably a result of the massive tool count

#

and they went backward

vagrant spruce
#

yeah, fair enough topple

rose granite
vagrant spruce
autumn kettle
#

i def suspect that they'd have made like, a couple important wishes (or the cloak upgrades) % if there were 48 or 49 tools

#

or maybe they had an idea of "we want tools to be %, and we want [x and y other things] to be %"

#

and then backfilled the last couple % with more tools when they were done?

vagrant spruce
rose granite
autumn kettle
#

lmfao

#

poor ||lantern||

vagrant spruce
#

(i like that tool, to be clear, thematically - it looks great and i wish i could run it wholeheartedly. but it's balls and we all know it)

rose granite
#

Think it got a buff not too long ago to be okay, but eh not really my jam either way.

autumn kettle
#

even worse than ||glowing womb||

vagrant spruce
#

i tested it on the last patch when bingus testing and the tracking is still horrible

#

which is feelsbad enough to make me not want to use it :/

autumn kettle
#

i wonder if they'll ever do a total rework of it?

elfin ravine
#

at least the damage isn't as bad anymore, but still not great yeah

autumn kettle
#

since it, and its equivalents in HK1, are pretty poor

rose granite
#

Admittedly one of those tools where I'd be fine with installing some mod to just remove the silk cost and not worry too much more.

autumn kettle
#

honestly

#

i'd be interested if they like

vagrant spruce
#

lol

autumn kettle
#

played with the "alternate bind inputs" that we know they can do

#

because architect has up bind, so what if they made ||wispfire lantern|| a tool that adds a down bind

#

to do new things?

vagrant spruce
#

ah, that'd have been neat

#

||spend soul to spawn a bunch of homing fire orbs or smth||

autumn kettle
#

||homing orbs immediately, or maybe a buff that spawns a pale nail-esque projectile once every couple of seconds||

#

||like a spooled-out dark souls homing soulmass||

#

||to fit with the way the wisp lantern enemies also spawn their doom babies every couple seconds||

#

||alternatively, just giving them detonations like the enemies would also help a lot, since you wouldn't need tracking there||

thick urchin
warm wraith
#

Ugh I love ||pale nails||

#

Go to tools are ||cogflies and sting shard tho||

#

I wish I used ||poison pollip|| more but ||reserve bind|| is <3

#

And ||fractured mask + warding bell||

brave flower
#

tbf ||pollip|| falls off really hard

warm wraith
#

Mmm that’s a shame

hot mango
#

So how we feeling about being able to throw the Flea Brew Bottle?

autumn kettle
#

as a thing that cherry already added, or as a theoretical addition? because either way, that'd be neat

#

but only if hornet has to sheepishly go back to the fleas and explain that she smashed the bottle after chugging it all

#

they'll understand and be perfectly fine with it, but she would be super awkward about it

autumn kettle
#

nice

#

is that something i just straight up never noticed?

elfin ravine
#

if you use the bottle while out of charges IIRC

autumn kettle
#

or was it a change from the new update

elfin ravine
#

it throws it as a projectile that does like 3 damage

hoary tulip
#

Is the empty bottle just a last resort throwable weapon or what

fervent sand
#

Yuh

warm wraith
#

Oh that’s funny

thick urchin
#

Lace 2 down! ||Wisplantern + cogflies/Plasmium, because landing beast heals is almost impossible. Phase 1 nail only, phase 2 start popping cogflies, phase 3 (if I reach it) start using Plasmium to stall for the win with the wisp and flies handle the risky stuff.||

warm wraith
#

Woo

thick urchin
#

wow. Bench after victory. NOTHING left.

thick urchin
#

Any advise for reaching this last flea? the path up from below is blocked off by crossbars.

thick urchin
#

..found it eventually.

proud cobalt
#

I looked it up and was like 'Oh that's complicated.'

thick urchin
autumn kettle
#

close

thick urchin
#

I'm confident I'm where I should be for Crests ||(Shaman)||, Skills ||Silk Soar||, Maps ||var act 3 areas||, and shards ||exactly one mask in act 3||, what I'm wondering about is tools.

#

Is there 2 Act 3 Only tools?

autumn kettle
#

uhhhhh

#

i don't think so?

#

there's one i can think of

#

||the pin badge||

thick urchin
#

Looks like the other is a quest I need to run around for a bit before it will show to me. ||Reserve bind||

warm wraith
#

Beloved!!!!

thick urchin
#

||Reserve bind|| Aquired

warm wraith
#

Fuck yeah

proud cobalt
#

I've pointed it out before but I'll do it again, notice how Vessel's Charms are usually magical compared to Hornet's Tools being mechanical (Yes I know they both have overlap)? I think that's neat.

thick urchin
#

Eh, Vessel just doesnt have Red tools. He's got 3 silk slots instead.

proud cobalt
#

I guess?

thick urchin
#

Blue tools, in particular, are magic as hell.

proud cobalt
#

I'd say while Blue has the most magic tools (Silk counts as magic, right?), it also has plenty of actually physical tools that make sense. Like poison.

thick urchin
#

Making potions you drink also exude a dangerous level of BO, while at the same time poisoning every tool, including magic silk guns, seems fairly magic to me.

proud cobalt
#

Ok it does have alot of silk based tools in Blue.

proud cobalt
#

I mean you can see the potions are a different color so it's been tampered with.

thick urchin
#

Bad ending (I have what I need for Act 3, I just didnt use it)

proud cobalt
#

Fair enough.

thick urchin
#

Steam says 98 hours played

proud cobalt
#

Magic.

#

Still, Blue does have fully non-magic tools, it's just there are some things that can be either way depending on how you argue, like ||Fractured Mask||.

thick urchin
#

...Starting act 3, they force you into Hunter crest, and I need to fight an arena before they let me change D:

autumn kettle
#

dw it's a short arena

#

it is odd that they put you back into hunter, though

#

probably something to do with coding limitations

#

based on the way they do the intro

hollow elm
proud cobalt
#

OOooh, you mean with poison, I was so confused and trying to figure out what you meant.

dreamy scarab
thick urchin
#

Rune rage is amazingly effective against ||Bell Eater||. With silk hearts, I hardly needed to get into combat at all.

autumn kettle
thick urchin
#

Apparently she even needs to re-evolve the hunter crest!

#

Currently in the ||Abyss||

thick urchin
#

Almost had the ||Abyss escape||, but I clipped some spikes on the way up.

autumn kettle
#

||how are you liking it? I love that there are two fucking metroid escape sequences in silksong||

thick urchin
#

Beast crest is not what this escape sequence was designed for. ||No enemies until you get to the part you're expected to clawshot to enemies, and very little actual pogoing. So no healing and no downslash. Ant the part I thought was an escape was just the first large room. Managed to get out finally, though.||

safe yew
#

doing a second skong run. just entered act 2, took the alternate route

warm wraith
#

The ||whiteward silkheart|| is still avalible in act 3 right

safe yew
#

yea

rose granite
#

Technically a late-game spoiler, but absolutely adorable ||https://youtube.com/shorts/xiT1BcdIhzM?si=JyCQ4wFfcOI0WO7m||

warm wraith
#

beat ||crawlord first try.. cosmetic..||

dreamy scarab
#

but also ||passive income||

#

...||at a point in the game where money may have lost all meaning||

proud cobalt
#

There's so much in this game I still don't know, that's great.

warm wraith
elfin ravine
warm wraith
#

Mhm cool

#

Think there’s still stuff from the blasted steps merchant I’m missing? So

thick urchin
#

So I remembered that a thing was possible in a certian place and decided to try it...

thick urchin
#

Even ||dream drugs|| arnt getting me past the second arena this early, though,

thorny bear
autumn kettle
#

that massive haircut is cute

thorny bear
#

also

#

TIL the flea quest has a different ending if you get every flea before you fight the Clockwork Dancers

hoary tulip
#

enough silkposts

thorny bear
#

hm?

#

I think posting Silksong Easter eggs in the Silksong channel is reasonable

hoary tulip
#

did you perhaps get this off the subreddit

thorny bear
#

no, it's from my uncle who works at team cherry

#

trust

tulip nest
#

unrelated but this game made me respect elder hu more

#

even if he is a dogshit boss

rose granite
#

Good, you are supposed to respect your elders

#

Or kill them, unsure which one it is.

dreamy scarab
#

can't wait for the Cat's in the Cradle AMVs

thick urchin
rose granite
proud cobalt
#

Lol.

warm wraith
#

beat skong~

#

few loose ends for 100%

proud cobalt
#

Hey, Loose Ends are bad, that's how we get Unraveled.

warm wraith
#

LOL

proud cobalt
#

There's Steel Soul mode.

warm wraith
#

true but I think steel soul is too hard for me lol

warm wraith
#

anyone have tips for ||tormented trobbio?||

thick urchin
#

I'm still stuck at the crab kingdom multigauntlet.

dreamy scarab
#

same. ||I could technically skip it, what with Verdania, but. completionism...||

thick urchin
#

I've gotten past the last wave of he second gauntlet exactly once.

hollow elm
#

It's a lot like pulling apart Trial of the Fool, there's a lot to learn.

tulip nest
hoary tulip
#

Bat the bouncy balls away if they get close

warm wraith
#

did it~

#

trying to find the. last mask fragment.

tulip nest
#

In the game?

#

||Gilly|| has one for a quest reward that people miss

warm wraith
#

got that one

#

just gotta backtrack to every location i couldve missed one

tulip nest
#

You slot your save in and it just tells you which one you missed

warm wraith
#

oh sick yeah

proud cobalt
#

That’s cool.

tulip nest
warm wraith
#

||the whispering vaults one, could swear id done it lol||

#

yippee 100%

#

think ill save some content for whenever silksong gets a content update, ||cursed crest ending, mushroom ending, nyleth||

#

various mementos

proud cobalt
#

Fair enough.

safe yew
#

first playthrough i caved and installed no double damage for last judge and onward, so i've been doing an unmodded second playthrough. i've definitely gotten better at the game

tulip nest
#

Sumwann, wonderful (lady?) that she is, has done it again

#

and compiled all the silksong sprites into organized folders to download

hot mango
#

Okay DLC Theory: ||Moss Druid will be involved somehow. Why? Because all her Mossberry Dialogue references the Heart Memories, as well as her Needolin Dialogue. She could very well be the memory required to access the boss Rush, or open the way to a new memory. Probably less Godmaster and more Hidden Dreams DLC||

dreamy scarab
#

Or ||Moss druid is there and it's a cooking game||

modern fossil
#

||Nu and Mossdruid team up to create the world's greatest cookbook||

fervent sand
#

I'd be there for that

#

Opposite of the fleabrew, slows you down and makes you tougher

hidden flame
#

||It's all rasher quests, simultaneously, Overcooked style||

fervent sand
#

No fear I did the ||mask lacquer delivery||

autumn kettle
#

damn, i never got around to that one

#

it seemed super tricky and i got hyperfixated on achievement things instead

#

how long did it take you?

fervent sand
#

I also kicked Overcooked 2 in the ass with my best friend and we are still friends after that

#

I think it was my second try. Did a bunch of deliveries in a row and was locked in by the time I was on that.

#

It helped I climbed it recently for the tool form at the top

autumn kettle
#

phenomenal, nice

fervent sand
#

God though, multi player deliveries where you get a delivery halfway through in whatever state the last person had it in

hidden flame
#

No, no

#

You can just have several running at once, and they can have multiple stages

autumn kettle
wanton bone
#

Also Reaper’s uppercut is a grim move.

autumn kettle
#

TRUE

#

wanderer dash into reaper dash is like, exactly grimm's dash

#

er, dash attacks

brave flower
#

consider: architect pogo

autumn kettle
#

yeah, also a grimm move

forest jasper
#

I've noticed that in Silksong, the three ||Melodies|| you need to learn each correspond to one of the three main pillars of Metroidvania gameplay
The H||igh|| H||alls|| correspond to combat: ||At the end of the area is a long, brutal arena with two minibosses.||
The C||ogwork|| C||ore|| corresponds to platforming: ||The entire area is a difficult platforming challenge.||
The W||hispering|| V||aults|| correspond to exploration: ||It's the largest of the three areas, and you have to make your way through most of it to find the psalm cylinder.||

hoary tulip
#

it does seem that way, yeah

tacit wadi
#

I honestly found the ||High Halls Gauntlet|| fairly easy

#

though I also always struggled with platforming more than combat

tulip nest
#

I am also the same

#

I'm bad at precision platforming

rotund magnet
#

I found high halls to be brutal

#

vault was super easy and cogwork core was tough but did it without death

warm wraith
#

same, high halls sucked but i did it without maxed nail i think so

rose granite
#

Yeah, it's more of a gear check than most other fights.

forest jasper
#

High Halls was (or rather, is; I still haven't completed it) brutal

#

Cogwork Core was super fun

#

Whispering Vaults was whatever

#

The existence of Broodmother implies that The Slab is a giant family business

autumn kettle
#

it is

#

that's not an implication, the jailers are just the fly species

forest jasper
#

no, a literal family

autumn kettle
#

because the broodmother was a "sinner"

forest jasper
#

that's rude

elfin ravine
#

they were exiled to the Slab for some past transgression themselves

forest jasper
#

forever?