#THE SILKSONG IS REAL
1 messages · Page 21 of 1
Can’t you open a shortcut directly into the boss room?
you can drop the elevator, but you still have to dodge some steam...unless I just missed a second shortcut
Unless there's some way to ||reach the outside door (where you save the flea)|| from a bench...
Same hazards, less initial walljumping, but probaby would involve different platforming.
the adds phase is part of the boss fight
I partially disagree- certain builds perform better in bosses vs regular enemies, and so builds optimized for the boss will need to “prove themselves” so to speak against the first wave of adds. A build check of sorts.
Moreover, it ensures that the tension ramp up to the boss is more steady, which is good for pacing- especially for the attempt that actually succeeds. I will say of the two bosses that felt like difficult but gratifying dances, the one with the adds at the start let the adrenaline mount at a good enough pace to where the surprise of success didn’t cause me to just crash.
i swear to god savage beastfly just arbitrarily chooses a random height to charge at
fucking impossible to punish consistently
this boss fight is so fucking stupid
it's just that its such a brutal fight and doing it so many times just gets increasingly frustrating
Ive not watched you fight it so i know this advice means possibly nothing but ive learned the height is (obviously) decided by your vertical height
but a specific thing i caught is since it tends to do two charges, it can do something REALLY weird, where if you do a short hop in prep to evade it will do its "high" charge (which in reality doesnt have much height because its matching your height) into its "low" charge
Is it stupid because its nigh impossible to really notice that without a way too needed level of observation? absolutely!
mind you aswell this is more just personal experience/observations
but it does always seem to have a high/low or low/high depending on height
its just that it chooses that ordering SUPER LATE, like literally right before it charges, and again even a very short hop makes it go high/low
Spoilers for a wish
|| It makes the second fight extra annoying because its ads are ranged, making for a very 'have to come to them' issue||
But yeah, its a boss that, while it can have a very consistent flow, is either fine tuned enough, or unintentionally given such small windows, that its inconsistent and Annoying
sometimes you can pogo the low and high charge, sometimes that low charge is actually a high and will just BARELY hit you and set you up for the low to also hit because you'll usually be knocked out of your flow
sometimes the fuckin' dive bomb attacks have it go high enough to comfortably adjust (or even bait ads into) other times it barely gets any height before dropping
apologies im rambling at this point- i can be very hyperfixated/uh.. excited? no, just like, super focused and wanting to ramble about stuff like boss fights
yeah i definitely noticed that it sometimes charges much higher than your previous position
||and yeah i'm doing the second fight||
it just feels like this boss fight was specifically designed to piss you off :/
I dont think that was the intent but it absolutly does do that
which is really frustrating given that there are fun bosses in this game that reward you for pushing the limit on last-second dodges
like, beastfly is probably the only boss i genuinely hate
just cause it does stuff i tend to just Not Like in regards to boss fights, like if you get really unlucky it can just flood you with ads and
woo boy dont like that
I will say if you do find it going up and over you, or can tell its going for a high charge, you can safely stay under it and up-slash
||the ranged adds are infuriating||
||i don't understand why they thought it was ok for their projectiles to be the same color as the background||
usually.
like i wanna preface any advice i give is with the knowledge that no matter what you do this boss is just
inoconsistent
idk i guess i just need to try again when i'm at peak focus
Yeah, nothing wrong with taking a breather
||Beastfly 2|| is cringe
||Lace 3|| is based
I don't make the rules, that's just how it is.
i mean objectively correct
||i was actually about to go on a ramble about how it felt unfair to compare a side boss to a main||
|| but i realized beastfly 2 is TECHNICALLY a main because its one of the wishes you have to complete for act 3, i think?||
Technically it's optional
||GOOD GRIEF THEIR ASS IS HUGE||
||They don't call him Ass Jim for nothing||
||Suprisingly, Lugoli is refered to as they/them, by both the hunter's journal and Hornet herself||
||THEREFORE||
Ah neat
||On one end, you got slim bishonen type aurafarmer. On the other, Ass Jim||
Didn't read that, just had them in my mind as "||That's Mama Luigi to you||"
|||WHEEZE||
and also by the butler bug too!
oh right!!
Yeah, it's one of the more fun ones in the game.
In general measuring things by physical length is going to be a flawed measurement by virtue of not taking into consideration whether the moment to moment gameplay is engaging.
||If you've created a decent platforming section where players can improve their flow, and where as they improve their flow do it more and more by reflex, I would argue it's generally going to be more enjoyable. These tends to be sections with highly predictable layouts and fixed obstacles, such as with Widow's runback. Conversely if you have disruptive obstacles that require active thought, such as with the Driznit at the start of the Blasted Steps runback, people will now have to stop and engage more brainpower to getting around it. It's likely frustrating in the same way being asked to solve a math puzzle on your way home from work is.||
||There are however also other factors that can affect repeat gameplay, such as monotonous but obligatory button presses. This is why for example one could argue Nyleth's runback is poor, because whilst very easy you also have to always play that little song beforehand. Note that none of this is set in stone since variance is good, with Nyleth being rather inoffensive at the end of the day.||
It's fun stuff to think about, though yeah wouldn't boil it down to just screen transitions even if that can be a factor.
Related: I think ||Groal||'s runback wouldn't be as bad if the enemy positions weren't randomized. You can't get into a flow state of running past them like with ||Judge|| because you have to consciously react to each configuration.
By comparison, imagine if ||judge|| had twice as many ||cone flies|| and they could randomly spawn over pogoing sections
That's pretty much my own opinion as well yeah.
I was actually going to suggest that if you wanted to make any number of runbacks absolutely loathed, you could achieve it by placing a dritzfly in there with a random offset (or just awkward spawn) that obscures the player's path without allowing for an easy instant kill.
Two quick examples of a hypothetical hell.
||The recess is largely assuming that the player has the harpoon already, without it you can just spawn them wherever is inopportune.||
she's so fucking cool, right?
do you want to cheese her and end the fight instantly?
I mean knowing the cheese isn't too bad
it's just using architect
buzzsaws, cogflies, and tacks shred her health bar
dead in 20-30s
otherwise, my suggestion for an "honest" fight is reaper
||its pogo is relatively safe on her grounded moves and lets you position to mostly not get hit by her jump attacks||
||and its range helps you keep a safe distance from her windup for the grounded slide and combo patterns||
||broadly speaking, you're pretty safe against most of her attacks if you're staying in the air, and all you have to do is worry about her center-stage aerials||
||which reaper's range helps you, so you can watch out for it more comfortably||
to be fair I'm already going for tacks and buzzsaws, just gotta be better with them
in that case, it's just ||this|| bullshit
how to cheese skarrsinger karmelita. tool build op
heart of the wild / hunters heart for act 3
saws are less powerful than they were in this video, but
not by very much
i just get hit a lot <_>
||in that case, i suggest trying to stay at her head height most of the time||
||at or slightly above||
||most of her attacks either miss or are easily dodged from that resting position||
The “honest” fight is a transcendent experience
i adore it, yeah
i hope godhome gives like
icons for clearing a boss with a given crest
so you see what you've used to beat something
i want to fuckin all crests all bosses radiant
Eh, a 37,5% ammo reduction is very significant (down from 16 to 10), since total damage does matter there still.
Either way it's still good, and a good deal of the fight comes down to learning to deal with the individual moves in classic "flow" ways.
I will note 2 things about the act 3 bosses:
- If you panic jump a lot, they punish you hard for it, so learning to stop doing that will give you a much stronger sense of control + awareness for dodging
- Learning to use Clawline is how you’re gonna practically multiply your damage over time due to how many more windows you can use to attack
not as much as the burst damage would, since you can still bind for it
it matters for sure
||That’s why Reaper Crest is so useful for Carmelita imo- the Dash Attack bundles an attack and jump together allowing you to chain movements and be in a more appropriate position to attack afterwards||
but it's a nerf that can be dealt with more easily
i never use reaper DA lol
i dislike how slow it is
would rather get two hits in
Yeah Reaper is good for that boss for other reasons too, but I found it useful since I think it has the biggest Horizontal Hitbox
totally fair
Sans the Down Slash maybe
it's just not my playstyle
I mean it's still far fewer you can throw out before you need to bind, which does affect burst damage due to the speed they can be thrown with (not to mention binding for tools is going to be more difficult if one is already struggling). It's still a strong tool, but it was a very big nerf to it.
This video does a decent job I think of showing the basics of avoiding hits ||https://youtu.be/Rw4pHkHqaVc?si=R5NJRrjh2FUK_IAK||
Parrying her normal attacks may be difficult, but parrying her projectiles is definitely worth learning.
holy.. I really love this boss's theme.
There is the third method of ||equipping beast plus flea brew and just tanking through it with raw power ;p||
Mist spoilers (yeah that’s vague enough I think) ||This is a really long mix, BUT for those of you who enjoy putting things like this on in the background it really shows how this part of the OST builds onto and progresses into itself well https://youtu.be/rAsBBHPfv0M||
Oridinal Soundtrack from the "The Mist" location, expanded and remixed + Phantom OST
Includes all phases and additional ambient music
0:00 Ambient
3:26 Ambient + Sub
6:51 Ambient + Sub + Main
10:17 Ambient + Sub + Main + Single Note
13:42 Ambient + Sub + Main + Organ Outside
17:44 Phantom
All rights to the original OST and game assets belong ...
yooo, ongbal
very bold decision by gellot to include the groal runback in their "all silksong bosses, no damage" video
(Full game spoilers I guess)
I’ve been listening to the OST, ||and I find it interesting that I haven’t heard a single woodwind or brass instrument yet. Mostly strings, plus the occasional vocals and the rare percussion. I don’t know what this means but it’s probably something||
||my guess is a 50/50 between Larkin’s general style or just the focus on connecting silk to the music||
based???
didn't realize it was out
gotta watch
they do it hitless AND MAGGOTLESS too
So like.. ||Silk|| freed Hornet at the start, yeah? Did she think she would work to wake her?
Which I guess is technically true
still getting my ass kicked ;-;
Thanks to @umiyuri04 for finding out this tech!
Lore wise shellwood is both a place and a material that's native to hollownest too. The wooden bars you see all over are also shellwood
Can I be honest?
I really enjoy the Silksong enemy gauntlets. all of them
That's not a strange thing to say
The crux of Silksong’s difficulty seems to very much follow the Mario Philosophy of building on concepts. Introduce the concept in a controlled environment, require the players to build on it, and then add a twist to it.
The enemy Gauntlets epitomize that, and in general Silksong is very good at making that twist be layering concepts onto an existing challenge.
I’m saying it because the general consensus is that many of these “layers” make Silksong go down a whole tier in the internet’s general ratings of Silksong
Which feels like a huge shame, but I also can’t necessarily fault them- Silksong does it well often but not always, and it’s a type of difficulty that kinda requires more of an acquired taste, and even if they in my eyes are thoughtfully designed they certainly look lazy to the average player
Take Bilewater
||If you don’t enter via sinner’s road, Bilewater is very annoying and hazardous, but until you near Bilehaven the only actively hostile enemies you encounter are the squits and the elder muck roaches, and the latter is more like a stage hazard while the former is pretty easy to deal with. Bilewater tests your environmental awareness and navigational skills in a controlled environment to get accustomed to the hazards of the environment. Then, by throwing in the Stilkin and their traps, it adds a twist that adds a unique kind of pressure to your navigation. The Groal Gauntlet and its runback epitomizes that test. It’s honestly designed with a good amount of thought, especially since Bilewater is basically Pharloom’s Deepnest.||
Instead, the internet hates Bilewater and everything in it unabashedly
And I get it- Bilewater is designed to suck. But the dislike keeps getting confused for legit criticism, and I personally think the design is genuinely quite intelligent while also trying to actually communicate with the player rather than bash them in with surprises all the time. It sucks, but it tries to ease the player into it.
no no Silksong is actually incredibly well-designed
it's just that almost zero video game players are critics who can explain why games make them feel the way they do coherently
but they CAN get on the internet and be mad, that shit's like $free.99
I've personally been snagging more on hard bosses than enemy arenas, since you can practice the seperate components outside of the arenas.
This whole tirade was kicked off by Zero Punctuations latest video about why he loves and hates Silksong, where he mentioned the ||High Halls Gauntlet|| wore down his patience enough to quit the game one boss fight later. This was off the back talking about how much he loved Cogwork Dancers btw
Those types of complaints are dime a dozen, but I’m pretty sure Yatzhee isn’t dumb or bad at games or uncritical- he just puts on that persona for his videos. I’ve seen other folks who usually aren’t so negative have these issues with Silksong. It feels like an anomaly, and that feels bad
it's because the discourse has turned towards the idea that Silksong is too hard
this subconsciously primes people to get mad playing the game
like it did with Dark Souls back in ye olden days
High Halls is essentially built to roadblock players trying to rush through things without stopping to explore/search for upgrades before trying again.
it is yes
that fight is meant to be a barricade that turns you back to go get stronger and more prepared for it
I suppose, but that argument feels harder and harder to back by the day because even for folks who did explore beforehand it roadblocks them
I think there's also a feedback loop, where even the worst runbacks aren't that long (barring missing stuff like Bilewater's ||secret bench||)...as long as you keep your cool and don't get stuck in a failure/frustration loop. because if you start to tilt when you miss a jump, and that means you beef it to a random scrub enemy, and that costs you your rosaries, then that's just going to compound
Yea, I did prep a lot myself and still had to stop and search around even more of Act 2 before trying for clears.
It’s more so that the folks trying to intelligently criticize Silksong are stating that it’s not hard, it’s hard in a boring way. Which I both do and do not see
Do people keep rosaries un-itemized? Personally, I dont count rosaries as "mine" until they've been turned into necklaces or bracelets.
The potential to snowball is big with the dropping all loose rosaries on death too (unless you have them stringed/||use Dead Bug's Purse to keep 50%||).
It's embarrasingly easy to go "It can wait, upcoming area isn't too dangerous", and drop a lot. Especially early on without as many fast travel spots/mobility tools.
there are a lot of areas in Silksong that weren't spoiled for me, but I definitely heard the name and a lot of swearing before I ever got there myself. and it's like...taking them slow, exploring side paths, usually meant I found e.g. hidden benches or shortcuts or whatever. and it almost never felt that bad.
Well, that's on them. Havnt they heard Silksong is a hard game?
(I say this having just reached act 2, without even an act 2 map yet)
I tink you can both recognise what it does, why it does it, and why that does or doesn't click for folk.
There are about three inflection points I'd recognised during my time playing the game (funnily enough all three quite close to one another, as is the hypothetical fourth one,with ||Bilewater|| not counting because I didn't go there until way later in the game). Of these High Halls ended up being one of them. It's an area where I got frustrated encountering it, knew what would trivialise it, trivialised it, and haven't really at any point felt there to be good reason to change that stance on it. I do think it's easy to recognise why some consider it compelling and others not, but I don't think intention is in and of itself a great argument.
Presentation also matters
||Coral Tower is far less hated than High Halls despite fundamentally doing what it does but exacerbating the pain points people would feel about it||
Eh, with that one what alleviates it isn't purely presentation, but even moreso that people have their damage at that point.
||Mob fights are an old design parable at this point, and as I've said before they tend to in most games come down to high damage or crowd control, with people otherwise being quickly overwhelmed. Turns out that in my experience at least, that's held up in Silksong too.||
||In that regard those fights are pretty typical of this kind of design space.||
||I did have a prior critique of Mount Fay that was incorrect, since they do have harpoon circles at the start of the area that I'd forgotten lol. Still, surprised there wasn't a wish somewhere meant to get players to the start of Mount Fay, as was done with Putrid, but that's a minor note and more something I think about for my own games.||
||i think going PLS GO TO MOUNT FAY FOR PROGRESSION with a wish would partially ruin what's good about it||
||signposting in metroidvanias is a delicate art||
||and i think wish-based signposting was used just enough in silksong||
||to where it felt appreciated but not condescending or overly obtrusive||
||Eh not really, it's basically what the kidnapping sequence is meant for anyway. I'd just forgotten the circles.||
||yeah, but the kidnapping sequence/entry from chambers feels organic||
||and that organic-feeling framing is super important||
||And putrid waterways weren't particularly ruined by the presence of the shopkeeper in the area beforehand. You could do something similar by placing an NPC on the bridge in front of the slab and that'd be that.||
i find the hate for the high halls gauntlet so interesting because i actually rather enjoyed it
it's probably the one commonly hated thing in the game so far that i haven't felt negative about
i think the citadel enemies have very fair telegraphs and clear windows for punishment (well maybe except for bellthrower haha)
and even though i had to try the gauntlet many times before i beat the last wave, i preferred it to having to retry a boss bc i felt more engaged re-fighting all the waves
like it didn't feel like a problem i'd already solved and was just a timewaster, as opposed to a boss phase 1 that has more rigid patterns
it felt like i could really put all my movement tools to use creatively
I liked Bilewater as an area, I still despise the Bilehaven gauntlet
It being annoying on purpose changes nothing about that
||I'll just say that I do think you are highly overestimating how disruptive it'd be contra what would direct people's eyes, but we've had that talk before. It's basically just "meet an NPC in a location at the edge of this area" again, which they do a few times.||
the high halls gauntlet was a little frustrating to me because I felt like most of the damage I was taking was because of dumb mistakes. but with NPC help and judicious tool use it wasn't that hard, and it's also not like you don't have a bench and ventrica station right there if you want to do something else for a while.
||Mount Fay is signposted by a gap you can’t cross, so it prompts a mental note. Putrescent Ducts is behind a hidden wall which is behind a hidden hole in a ceiling in a side area unrelated to progress, so the Wish Signposting in the latter makes more sense||
||I don’t personally think Mount Fay needed more signposting, but I think it wouldn’t have been a bad choice. Regardless there’s a difference between Ducts and Fay in terms of signposting||
There are I think three major inflection points which I suspect puts people off, and most of them have a caveat.
||Last Judge, with the caveat of finding the alternate route. If you do it's fine.||
||The Forum, with the caveat of bringing damage or somehow finding the two companions who can help you out there.||
||Moorwing, with the caveat that you can get help for it or circumvent it until much later. ||
||Bilewater, with the caveat of doing it first when you need the shaman's souls and find the hidden bench.||
Usually the experience is thus dependent on these caveats, and how easily they're fulfilled changes a lot.
||I think Bilewater and Mount Fay would be a more apt comparison in that regard, as Bilewater does have more entrances but is also comparably squirreled away when put side by side with Mount Fay||
||Like I said earlier it's signposted by the whole kidnapping sequence yes, and you see with the Ducts how far away you can be from the entrance to still have it pique people's interest. That's why my example had it be a quest ended at the bridge in front of the slab, not at the mountain itself.||
It's pretty easy to just not get kidnapped too tbh
And/or miss the Slab area and thus the mountain until much later
||As for the gap, yeah I noted that at the start with my first comment. I did say I'd forgotten the harpoon rings for the area specifically, and that that had been my one wish myself so that part I'm happy with and was on me.||
Mm, if you do a wish it'd pretty much just be for that, but it's not necessary as much as an observation I made and am bringing with me for other designs.
A common thing I also see is people getting to the mountain, snd then leaving because they assume you need a way to deal with the cold
Yeah I had a similar experience
Okay yeah that I can't blame folk for lol.
||It was a bit funny to realise that the anti-cold was the reward for the area, even if it was a fun challenge.||
||to be fair though the flame sword tool does help with the cold I think?||
It does
Yup
So there's something that can help but not like an iesma's tear
||You do need to clawline past the entrance to learn that there are heat sources to deal with the cold. If there was a lamp near the entrance before the gap rather than where Shakra is, that would’ve done wonders for giving players an indication it’s safe to proceed||
I think that’s what the slab cold sections are supposed to teach.
Also fair
One thing I'll note is that after the inflection points I'd mentioned, and frankly after the third needle upgrade, I didn't really have a point in the game I felt would cause someone to quit in the same way. Difficult parts definitely, but not inflection points
The more I think about it the more that area does assume you get kidnapped huh.
What’s the route if you don’t get kidnapped?
Overall I still think personally Silksong has too many time wasters before difficult fight
You have to enter with the Apostate key much much later
For the Slab proper
Oh that's how you get in?
Yes
Is the key really necessary? Fuck that's mean
Yes
I just assumed you'd get there by crossing the bridge to the west, connecting it and the citadel.
It's a secret passage in one of the rooms you get in with the key
You do
But you still need the key to enter the rest of the Slab
You can get to the mountain without it though
Okay that's the important part
You had me thinking you needed the key to get there.
Ah yeah probably should have been clearer there
(Act 3 boss) ||Skarrsinger Karmelita has bothered me the most of the bosses because of the dream re-entry animation, having to take the long way into the arena, and the waves before getting to fight Karmelita directly. (Clover Dancers in 2nd place because of the long runback)
I've gotten fast at blowing away the guards, but it adds a lot of tedium to an already hard to learn fight.||
Yeah in that case the way you discover the Mountain is that you at some point decide to go west for a while.
Without the key you can basically only access the connecting bit to Mt Fay
And that's kinda it.
Yeah that's part of what I mean
A lot of the hard fights get more frustrating because it adds a bunch of time before you can even try again
Shards I think also exacerbate that
||Lol, y'know it's funny to make predictions about what makes an engaging runback or not, and yeah much as I personally liked the arena I did make a prediction about always needing to play that song beforehand; that and it being kinda weird that you need to take the long way.||
Shards def add to frustration if you're playing tool heavy in big fights.
Seeing your shard supplies go down with each try also adds more stress and frustration
The dream bosses at least don't have that
I know I've mentioned it in the past, but installing mods both for a magnet and 2x drop rate for the shards did have that feel so much smoother that I kinda forgot about the frustrations which exist around them.
I do get why they had the talismans for shards and rosaries do different things, but I'm still surprised there never was a shard magnet in the game.
yeah, whenever I run the rosary magnet it feels weird to see shards just drop into spikes or acid or w/e
Mm, conversely I genuinely forget that I even installed any mods.
It's a quality of life that honestly just feels nice, since what was removed was ultimately busywork. Feel for folk though.
mhm. and in large part I haven't really felt friction from not running either the magnet or bonus shards tools.
if I used tools more heavily I'm sure it'd have come up more, but there've only been a couple of fights that really drained me of shards
The yellow tools aren't as competitive as the blue ones
for sure, but at a certain point I had ones that I liked more than those two
I've really only used the bonus shards one in Act 1 to quickly build up shards while exploring, rosary gains outpace the work of manually collecting in Act 2.
||plus I've been running Witch since I found it, so my yellow tools are really restricted||
||Witch has such a good moveset, even if the gimmick isn't wholly for me.||
100%. I'm not really good enough at the game to rely on it all the time, but it feels good in boss fights
If I could run it with a normal heal, it'd definitely replace reaper for me. As is it's solid if demanding for exploration, which makes it take a little more to get used to.
I mean with the ||Memory Bosses Shards are a practically nonexistent issue||, but I agree generally
...you dont need the Apstate key to get INTO the prison. I'm in that part of the choral chambers right now- there's a bridge, and then a regular lever.
I'm reminded of Nintendo Wii games constantly telling you to stop playing. "why not take a break!" go farm up more shards, maybe explore a bit! Come back with more upgrades!
because farming shards sucks and is a waste of time?
you do to get into the rest of the Slab
But not to reach Mt Fay without being arrested
Relevant portion of the map- from the bridge, you can ||go straight down to the bellway and the Mt Fay entrance.||
yes, that's also not what I meant
and I did clarify that already
I must have missed that. I was responding to discussion about how missable My Fay was.
You don’t really get a break from the game if you go do that tho :/
But running out of shards IS the game telling you "Please, just, come back later!"
It did do that to me exactly once true
Honestly toolspam just never worked for me, it always cluttered my mental processes so much it made me get hit a bunch and die
The most I ever used tools when I was just getting started with Beast Crest, and also trying to get to the Sinner's Road map. I was opening with using the Longpin to reduce the number of hits the Roaches needed, before I had a better handle on their combat AI. Before that, the Boomerang was amazing, but was more of a "use to end a fight with a tough mob before it starts" rather than a boss fight tool.
tbh yeah as much as i like them,often times the try on which i win for a boss was when i ran out of tools and was too lazy to go farm for more
Tools dont farm silk. If they did, they'd be much better as a harassment tool.
Soooooo ||because I got the twin hearts from the dancer dude it's gone "right you have all the hearts, go ahead and do the thing" but I kinda wanted to fight the final boss. I killed Crust King and the ant dancer lady, but I'm not sure who's the last cause they've gone from the map||
Yes but boss fight!
wait what if there was a blue tool that made ur red tools gain silk 🤔
I can tell you where to go because it’s super unintuitive
The last one you can find ||in the elevator to the underworks. About half way down the shaft there's a wall you can break||
||Specifically the one connecting High Halls and the Underworks, the one that collapses at the start of act 2||
Like Asquared said it's kinda a weird spot
wunderbar
ok uhhh how the heck do you punish ||shakra||
You don't
she didnt do anything wrong
When they land with a big boom you can usually get a hit in
HA! SUCK IT FLOWER
||Can pogo her horizontal dash, Shakra's counter-throw is locked to directly behind. I think you can punish her dive after the explosion?||
im on her too, gonna try clawlining in the air too
You know what’s a shitpost mod I want?
Mist spoilers: ||At random intervals, Phantom’s slam attack will target Hornet anywhere in the world, spawn in Phantom after it resolves, and then just play their theme over the current music til she dies or is despawned via room transition ||
Heh.
My legal counsel has advised me not to answer this
It's legal if you have consent.
I'm sure one or two ideas with silk come to mind
What HAPPENS to ||the green prince if you don't take their heart with your song? Cause I got all three of the other hearts and it sure does feel like I was homophobic for no reason now.||
I believe ||he just remains in Lost Verdania permanently||.
||Yeah, Silksong is a game about how homophobia kills.||
||can't believe you're home is phobic leika /j ||
Collecting (act 3) ||a fourth heart you don't need for no reason after the shamans lament the plundering of the kingdom's history feels a bit mean, that one especially :p||
well shit. Butchered that badly
I didn't mean to! They were the first people I discovered and I was like "Oh that's cool I can go into the past or their memories or something??" and then I won the fight and ||motherfucker was dead on the floor|| and I was like ??????????
The last one I got was ||the plant one that barely seems sentient past guardian Seth||
If you have all four then you keep the 'spare' one as a momento
||It does end up feeling a bit odd yeah. Come to think of it, it's also odd that the broodmother for the flies gets an heir you can talk to, but the ants have Gilly be the one who appears afterwards. Would've expected a mottled ant instead.||
Can't let Pharloom think you're weak
Instead they think my bell home is phobic
Why's your bell so high up? Is it to avoid all the gays in the village? Very problematic
It is surprisingly far away from Shakra
To be fair he gave you very clear instructions ||to leave him alone to mourn and instead you made it all about you by playing a mandolin for a while, falling unconscious in front of him, and then reading his mind||
I thought I was helping with mourning!
It's one shakra jump away from shakra
I'M SO FUCKING STUPID
OF COURSE CRAFTING KITS INCREASE BLUE TOOL DAMAGE
IT JUST SAYS TOOLS
BUT NO
I DIDN'T THINK IT WOULD WORK ON ANYTHING EXCEPT REDS
also 👀
It's because it's closer to Phantom, the better ship.
Did the Memoria Early skip- A tricky ||enemy pogo to reach the bench, then beast charge to reach lower memoria proper||. Cant reach|| upper memoria without the airjump for real||, but I did pick up the last Mossberry and a second cogwork core (before Dancers)
WISPFIRE LANTERN SWEEP!!!!
Also I think this video touches on some reasons I would defend the Rosary system as is while also highlighting why people would dislike the Rosary system very well- a lot of points I didn’t consider https://youtu.be/d_jUe6h79Yg
Silksong is way less grindy than Hollow Knight; y'all are crazy. But maybe it made you worry about money more. Let's talk about why.
it might finally be over
I’m very happy that there’s a way to spend rosaries indefinitely in shard bundles, that could sometimes get silly in HK.
Good luck on the way down!
Admittedly they have a cap, but it's a decent dump.
||You know there's a shortcut to the bench, right?||
Yeah but also you’re presumably spending them down. In HK there’s not a geo dump once you’ve finished off the unbreakable charms and the fountain.
The gap is ridiculously high from what I’ve seen
Don't take the fun out of it
20 isn't that high?
But also yeah, it's certainly better than nothing.
Wait let me get a screenshot
20 per type
which means you can get both the 50 and the...80? bundles
from the vendors that sell each
Right, but I wouldn't call that ridiculously high still? It's high enough, but not some extreme amount.
shard bundles are 80, beast shards are 140. I haven't found any merchants who sell beast shards, but I'm not done with act 3
Don't think there's any, only for the smaller two.
i would definitely call 2500 at a time a lot
or ig 3200 bc it's the 26 + the 800 you can just hold?
I did misspeak earlier in that I thought there was a size between Shard bundle and beast shard, which there isn't to my knowledge. So you can store 20 shard bundles only from merchants.
In terms of rosaries, you can pick up 20 strings and 20 necklaces, which is nice.
Neither of these are some extreme amount is the larger point, since a shard bundle can depending on the build be about 1,5 refills of tools. Still, they're solid dumps.
is there not also a 50?
Not to my knowledge nope
There is only the shard bundle as a purchasable source of shards.
With a cap of 20, and a price of 50 rosaries.
Not sure why Beast Shards don't become purchasable at some point, though I think the point remains that shard bundles are still neat as a dump for rosaries beyond the strings and necklaces.
Oh I thought it was like. 99 or something not 20
If Silksong gets DLC, do you think there’ll be a Hidden Dreams style DLC that gives rematches for specific bosses?
Or will it purely be more Godhome/Grimm Troupe style of either QoL stuff or new stuff?
Yep, just a whatever it’s called in your ||home||.
This is still a very bad run, but since it's technically world record at the time me getting this, guess I had to upload it.
Forgot the route a few times, which is why I had to backtrack sometimes, and died in some pretty terrible spots across the run
Sub 6 eventually
Wow you're reading the description :^) That's incredible
I'm told this part o...
waow
I wonder what the minimum number of bosses for 100% is
Like
||Lace 1|| is definitely 100% optional
i want to say 15-ish
you can't do fourth chorus skip
because beastfly 2 guards a mask shard
you need buppy
You definitely need ||Forebrothers and the three heart bosses|| for Act 3
forge bros
I just said that
||seth and nyleth, stag and dancers, and khann + both conchfly bosses||
||Lace 2|| is required, ||GMS|| is required but doesn't give percent
||because karmelita doesn't guard % but conchflies do||
||or wait no clovers and stag aren't req bc no %||
I'd do ||Karmelita|| instead of ||Lost Verdania||, because neither are percent
But the second is two bosses
||so it's karm over them||
gurr is %
Do you actually need ||Coral Tower|| for percent?
Like, you need ||Conchfly 1|| for a few things
I'm pretty sure there's a tool inside the tower
||it has conchcutter and tools are percent yeah||
Ah, forgot about that one
seems to me like ||khann, karmelita, and dealer's choice between seth -> nyleth or palestag -> clover dancers||
||Widow, Phantom, and First Sinner|| are all percentage
tokyo ghoul as well
||bell eater||, right?
no
||bc its part of a wish||
||Cog dancers|| aren't percent, but are required
oh, yeah
im so smart
Wishes aren't percent
huh--
Yeah no like
double mossypets
90% of the game isn't completion percentage
for weavelight
the way completion works in Silksong is pretty weird
actually lemme just start compiling the list
especially since tools are over half of it
does the ||act 3 questline progress w/o bell eater tho||
It's tools, pouch upgrades, needle upgrades, 6 silk skills, 6 misc abilities, ||Everbloom||, and...
A couple other things
Oh!
i see
Silk hearts
are ||crests|| part of it
Yeah that's one I was forgetting
gotcha
So ||Beastfly 1 and 2, which means 4th Chorus too||
Oh right!
Masks and spools
That's 13 more percent there
also ||memory lockets to do eva questline (for hunter evolution and the upgrade you get from finishing it|| i assume
Lockets are not, but ||binding Eva|| is
dont you need lockets to do that
Yeah but they aren't percent
ah
god its so weird that wishes arent part of it
have people figured out what actually ||triggers the act 3 questline|| yet
Yeah, making each tool 1% really squeezed them for making other things not count
No they have
is it completion% or wishes completed?
You need:
- ||Faydown Cloak||
- ||Lace 2||
- All town donation wishes
- 17 other wishes (deliveries count as 1/2)
And I think that's it?
REQ FOR 100% - 27
||Moss Mother x2 (req, weavelight)
Bell Beast (silk heart)
Fourth Chorus (arena clear)
Beastfly x2 (beast crest, mask shard)
Widow (needolin)
Conchflies x2 (many things)
Phantom (stitch)
Trobbio (mirror)
Cog Dancers (req)
Lugoli (food)
Mario Bros (req)
Lace x2 (req)
Flamefather (lantern)
Sentinel (reserve bind)
Unraveled (silk heart)
Sinner (rune rage)
Karmelita (req)
Khann (req)
Stag & Dancers OR Seth & Nyleth (req)
Gurr (mask shard)
Voltvyrm (volt thread)
Pinstress (pin badge)||
REQ BUT SKIPPABLE - 2
||Splinter (cling)
Groal (req)||
Oh you also need your make the scarecraw
And finish ||Shakra's wish||
And rescue all fleas
why did they make ||tools|| like that 😭
somebody i know triggered TE ||by clearing the unraveled and getting its silk heart||
nah bc i triggered it before i got that heart
Note on the act 3 reqs, and also a question: ||When I played through Verdania, I think I got enough glows to fully restore the memory and gain the ability to challenge Clover Dancers without needing to kill Palestag (when I died I went back and did it first iirc), so I don't think Stag is required, but Stag could very well be faster than the other methods of restoring the memory. Is there any reason Conjoined Heart can only substitute Pollen Heart, or can it substitute any heart? If it's the latter then it may be faster to skip Carmelita over Seth & Nyleth||
Idk then
The idea was "least number of bosses"
||i thought palestag was mandatory, and karmelita doesn't have a second boss req like nyleth and the dancers do||
||Karmelita is one boss but she does have a required Void Enemy gauntlet- not the exact question but worth pointing out for general pathing||
||if the stag isn't necessary for the prince, then he goes over nyleth absolutely||
Also I had to do ||Palestag||, personally, even with everything else done in there
it can substitute for any of the three AFAIK
||Only if Palestag is slower than going around and getting the other memory shards, which it may not be considering the shear amount it gives.||
Again, this isn't a speed route, it's a "least bosses but still 100% completion" route
Ah okay okay
For general 100% pathing ||I'm not sure if skipping Khan is worth it or not- it's a long way up to him but also you gotta go there anyway for Conch Cutter||
Because low% NMG is pretty much solved at this point barring sonething truly gamebreaking
||If you didn't have to go there for Conch Cutter then I'd say for speed he's the one to skip- you can speedkill all the other bosses but the gauntlet takes a lot of time||
So routing around least number of bosses is interesting at least
||But it's already such a big detour for Conch Cutter so it's probably faster to just take out Khan||
||If Conch Cutter wasn't literally right in front of Khan you could skip Enraged Conchfly for the 100% w/ least bosses and it'd also be a huge timesave||
||Voltvyrm is also there but you need to beat regular Elder Conchflies for Charge Attack anyhow so you're fighting them one way or another||
You know what's a sad but funny thing about those act 3 bosses?
||All of them require going out to kill a Widow.||
||Kill Green Prince, kill Enraged Conchfly, and if you stretch the definition of Widow to include "losing the partner in a strong relationship to death" then technically Seth losing Nyleth and Karmelita losing her people counts lol||
And you also have to kill ||Widow||!
What's really funny is that she's not a required boss for low%, but is for low% TE
Because ||Needolin|| is "required" to beat Act 2, but actually required to beat Act 3
||Hornet loves reuniting people with their loved ones :)||
||is there a way to skip the needolin entirely and complete act 2?||
||apparently you don't need the needolin to needolin at last judge||
||i would think it's needed for the threefold melody||
||which is deranged||
Yeah, been an odd realisation
100% is a lot more manageable than I'd at first expected.
||100% not being all non missable bosses really surprised me. 100% not being the completed hunters journal surprised me a little less||
||Yeah, I did assume it was going to include all the bosses.||
||I'm completely fine with it though I 100% the game and never got the craw summons||
||That's because you got a pardon.||
||for what? is that a joke?||
act 3 spoilers ||https://www.youtube.com/watch?v=qj1wRZJl-Pg||
Yes I have the (Former) version of the thumbnail pre-made
jesus christ
I don't think we're going to ses the end of these records until the in game counter overflows
Yep! Everything that it's required for other than ||triggering the Last Judge fight|| is a "cutscene", and ||Hornet will pull out the Needolin and the button prompt to play it comes up|| even if you never pick it up
Now, you do still need it to ||get into the heart boss fights with Song of the Deep or whatever it's called||
Which is why it's "required" for Act 2 but required for Act 3
TLDR- If it's just music, Hornet can do it in a cut scene without the needilin ability. If it's a magical interaction, like doors, it needs the magical ability.
hm. not really enjoying the (act 3, wish) ||Pinstress|| fight. doesn't feel like there's a lot of punish windows, and I keep taking embarassing contact damage when she falls down on me after an up air
also ||the mist||, which still makes it 'required' for act 2, just worth clarifying for anybody else reading this later. ||if you don't have needolin, you simply can't do the mist puzzle even by purely guessing - it'll always loop you||
did it, still didn't really enjoy it. swapping crests helped (||I just couldn't land Witch attacks on her at all, Reaper's bigger strikes worked a lot better when she was flying at the top of the screen. Plus, y'know, binds.||)
It's technically possible to do ||Wisp Thicket|| route without it, which means that it's """"required""""
I liked her fight! Got it second try, but yeah she has some things similar to ||Shakra|| where you need to wait out a couple of swings then take advantage of the break there. I actually find her a bit easier as she goes on because of her ||charge attacks|| clearly signalling that she's about to pause, then I throw a shakra at her head.
I don't like it because ||she can fall off the side of the arena when you stagger her, which means you don't get to smack for silk and damage, but if you fall off the side of the arena, you get to choose between "fall into spikes and take damage to warp back to the fight" or "start the fight over entirely"||
I believe in your violent revenge for being shunted off
Eyy, in unrelated news, Skurry just posted a video today about getting a 5% completion ending
link?
mmm. I guess. ||Shakra|| you at least know you can't hit, and lands regularly. but ||Pinstress|| likes to spend a long ass time floating tantalizingly outside of double jump range, which is frustrating.
I decided to run the Low% speedrun of Hollow Knight: Silksong, which shows off a variety of crazy skips and difficult boss fights, beating the game in only 5% Completion. Thanks to Everett M and the Silksong Low% runners for finding all the tech and making the route!
become a member to support the channel:
https://www.youtube.com/channel/UCYX2-...
i'm listening to the soundtrack again and i think i just noticed - are there no wind instruments in the OST? just percussion, string instruments, and vocals?
(act 1, alternate path) ||organ features rather prominently in "the mist" and "phantom"||
actually no, there's organ music in ||the mist||
I want to say ||High Halls?||
or my brain is just projecting it because aesthetic
Ahh, s'harps
yeah inside the citadel is all harps and vocals iirc
no there's definitely some kind of horn in that one (unless i'm mishearing), checking for myself
ahh yeah, yeah
oh yeah, there's some kind of clarinet or something in there
I was going to say they have enough gramophones around for horns to be involved, they got the idea
oh yeah you're right, flutes too
Love how the music is so calm in the 'here, have truly villainous platforming' sections
the gauntlet in the same area has trumpets too, listening to it again
fairly sure i hear horns in (end of act 1 boss) ||last judge||
also in ||tormented trobbio||, it's interesting how much you don't pay attention do these things in the moment
cause after i finished the game my impressions were all harps, cellos, vocals
I can never get ||Lace|| outta my head, it's like the most swordfight a song has ever been
Lace was released as a teaser track, what like 5 years ago? It's amazing
I remember hearing an interview with Christopher Larken where he talked about how crazy it was that he got to compose for a live orchestra
almost six fucking years...
hey what the fuck
HK update?
i assume it's just some esoteric bugs being patched, but
no notes
big unity bug, a lot of unity games are patching it quickly (it's a relatively simple fix)
ahh
chat if I were to install 1 QoL mod what should I get
i mean, what qol are you looking for
"quality of life" is a pretty subjective term when it comes to video game stuff
and basically every silksong mod is targeted at a single thing
the only thing i'd consider installing would be the damage numbers and health bars mod, so i could be more informed on my build choices
since you get free tool slots for the "qol" tools
but plenty of people want even more free tool slots and add compass or magnet or both
and some folks consider doubling their hp/halving all damage qol
mm fair
might end up getting the half damage mod yeah
i consider that a cheat mod, not a qol mod
which is why asking in the generic is difficult
m right yeah
since everyone thinks of different things for qol
so the thing about everything dealing 2 damage in silksong
mhmhm,
Just got harpoon, and the climb out of the room itself means Im taking damage when I fall into the lava and Then there's a gauntlet at the end, its frustrating in how precise it feels I have to be on the ascent which is like fine the punishment is just rough
maybe im just tired lmao
skong is fun but also a bit exhausting
oh mhm?
is you gotta understand that hornet can heal 3x faster than the knight can
so if everything dealt 1 damage itd be absurdly easy to just
be immortal
and outheal everything
yeaah
parry?
oh yeah ok, ik where that is, havent explored yet
I'm very wary of|| bilewater||, heard lots of. things about it
||Bilewater|| isn't actually as bad as a lot of people complaining make it out to be, but I do still personally stand by the idea that someone told Team Cherry that Hollow Knight wasn't a real Soulslike because it didn't have a poison swamp, so they took it personally when designing the second-largest individual biome in the map
"While making this game I rediscovered my love for making poison swamps. I know how people feel about them but I suddenly realize I'm in the middle of making one and I can't help myself. It just happens." --- hidetaka miyazaki ari gibson
the roach dog things are also one of the worst enemies in silksong. coincidence? i think not
HOLY SHIT YOU'RE RIGHT
this roach does 11,640 barks per second
i have genuinely wondered before - certain game enemies are iconic, but others are just genre staples just tracing back to an original game (like slimes and dragon quest, kinda). how many games have fucked up dog ganks, just because miyazaki has a weird personal grudge against dogs?
I would argue that slimes aren't from Dragon Quest, it's just that the Dragon Quest slime is the quintessential slime. Like, oozes and shit as enemies existed before it, but they weren't The First Enemy™ until then
the entire right half of the map is basically blighttown, ari gibson really activated his inner sicko lol
yeah, but dragon quest is the game that codified slimes as The First Enemy, and especially in that round colorful form (vs. like toxic goop piles with acid). does the trope of alien mind control parasites exist because marc laidlow (lead HL1 story writer) really fucked with Alien (1979)? lmao
Act 3 spoilers
It was meant to have another area, Pharloom bay, but it got cut.
It is kinda funny to consider that ||of the areas that did ultimately get explicitly or implicity cut or reconfigured, what endured was the two blight town areas as well as fleatopia. There's technically also Verdania, but that's more of a dream sequence nowadays.||
rip to the goat ACT 3 MAJOR SPOILERS
act 3 boss ||Tormented Trobbio|| is visually overwhelming 😵💫
there's just so much stuff happening all the time
Correct.
GAME PLS.. Let us ||adopt Zaza||, he's too sad out here
if you're gonna post a spoiler image, maybe spoilering the image is a good idea
it is spoilered
I found ||base Trobbio|| way more overwhelming
Outstanding, I love Discord Mobile
Straight-up isn't spoilered for me
Thats the point.
||Its all smoke, explosions, and misdirection.||
And a LOT of damage too.
I’m gonna be honest, ||The most impressive part of the 3 Blighttown areas is not only that they have very distinct vibes, but do not have a single enemy that appears in more than one of those areas. Sinners Road has some enemy’s appear in other places after story progress, and the Mites are there, but apart from that literally each enemy in those areas are unique to that area.||
||They also have very different vibes. Vertical shafts and long rooms in Sinner’s Road feel completely different to the long room’s in Putrefied Ducts and the tall shafts of Bilewater||
||The only thing they really have in common is the maggot water||
||Like the three areas are genuinely really cool to me despite how much I despise traversing them||
||Folks think Bilewater is the worst but tbh Sinner’s Road is worse purely because the enemies are more dangerous and unpredictable, and Putrefied Ducts is more annoying thanks to the Barnacles||
||the barnaks are fine by me, really, but i just cannot get the hang of dealing with spit squits||
Objective ranking of Silksong bosses. This is objective and cannot be refuted:
||1. First Sinner
2. Second Sentinel
3. ?????
4. Fourth Chorus
5. Last Judge||
The rest don’t matter
wrong
||last judge|| is 13th
after ||12th architect|| who isnt a boss
ACT 3 I can consisntely get to ||20 fleas juggled, I can almost taste the pale oil now...||
(ACT 3 FINAL BOSS) ||can't seem to get the hang of lost lace, the void attacks interfere with my flow||
update: taking a break to do other things
You got this hydrate
I will admit I uh... I just did it and the secret was our little buddy the cogfly
I just fought until the end sequence and launched a couple while concentrating on dodging
||They followed us into the void, and out of it.||
Tis for the best. ||The fight itself largely does what her previous fights have, of starting out with an upgraded pattern and adding extra moves as you progress, and slightly modifying some existing ones, but the core of it remains unchanged. As such if you're comfortable with the first phase, you'll eventually be able to defeat her.||
That's the interesting thing about the architect crest, you can use it to get through the first part and see the second, but then you need to save items for the second, so you start doing the first half without items to save resources, then you're just... getting more and more comfortable, and when it feels too much, like lots of dodging needs to happen, you can toss out tacks or a cogfly and not worry about it for a second
On a different note, this is probably my favourite needolin interaction in the game ||https://youtu.be/9q8SPDrjqTA?si=9FHUSPI52m6INTnU||
||Missed it my first time through the game since I didn't play the needolin for her I don't think, but it's not only some of the nicer but also more intricate singing throughout the game.||
Hollow Knight Silksong PHANTOM Sing Full Song Needolin showcase Scene Animation Gameplay walkthrough let's play game steam pc
Subscribe: https://www.youtube.com/channel/UCbeViVerXJDnEtZUcvxP-8g?sub_confirmation=1
Title: Hollow Knight: Silksong
Genre: Action, Adventure, Indie
Developer: Team Cherry
Publisher: Team Cherry
Franchise: Hollow Knigh...
||And yes, yes, splashing in the bath gets to share the first place ;p||
||I am... severely worried that Sherma survived the plot of Silksong. What if something terrible happens to him in the DLC? Also part of me wonders if there's any way to effectively kill Sherma by accident. Like not opening the door?||
||if there was a way to kill sherma, then i imagine someone would have made a killsherma% category by now. can't account for dlc, though||
||I wasn't sure if you started the quest where Sherma's in whiteward then go into act 3 would be possible or even work. I know you're meant to finish most quests first... Still, like you said people would probably already be doing it||
||apparently completing the Sherma Goes To Bloodborne quest is a prerequisite for act 3||
||Huh, wonder if you can stop him from going up there entirely by not going through the gate or meeting him... He probably just shows up. Or maybe you always need him to save Pharloom||
I think if you do the weird routes you can beat act 2 without moving him around, but nothing explicitly happens.
Sherma feels like loveable Zote though, in narrative terms.
(As in a little naive, shows up a lot, has pc aided plot armor)
Incorrect
2 - ||Second Sentinel||
4 - ||Fourth Chorus||
12 - ||Twelfth Architect||
44 - ||Last Judge||
Motherfucker do the numbers right
I hate Discord sometimes
You forgot ||First Sinner||
Oh fuck you're so right
Updated list
1 - ||First Sinner||
2 - ||Second Sentinel||
4 - ||Fourth Chorus||
12 - ||Twelfth Architect||
9999 - ||Last Judge|| (I don't remember how many bosses there are so I just made it 9999)
You get ||pale oilfrom the fleas||?
alright, having just gotten to ||the unraveled|| in my steel soul run, without needle 4 and a pile of busted shit
really not a fan of the boss
it just doesn't play to what i enjoy about hollow knight and silksong
yeah I thought that one kinda encourages a really boring strategy
It felt.. averagely boss like? But I'm not on Steel I guess
Also keep seeing folks saying they want a real "Hollow Knight" game and like it would be nothing, a training arc of attempted emotional detachment and then The Pain Egg
It's a reverse raising sim. If you raise any of the Knight's emotional stats you lose.
it's just so slow
what i enjoy about HK is the like, telegraphed your-turn windows and then the ability to completely ignore those by either being risky or being better
and this boss just hides underground 90% of the time
and one of its two whole phase 1 attacks isn't punishable in melee, because hornet's too tall to have a safe place to stand during it
and the other phase 1 attack just has a really weird hitbox because of the doohickey on its head
and because of the bounce-back after it hits a wall
Yeah, that one bugs me because of the randomized component. It's punishable sometimes, if the high attack comes out at the right time, but it's a gamble every time
yeah
i don't think it's a terrible boss, but it's the only one in silksong that i actively thought "this isn't good"
💯 plus it being pogo immune is super rude (although pogoing at least might save you from the doohickey)
I'm too entertained by Stupid Bell Hats for the pogo immunity to get me
I think I landed mostly neutral on it. Finally winning did feel good at least. One thing it made me realize is that it can be hard to tell when a boss is actually vulnerable: I was tossing bombs at it and I couldn't tell if they were bouncing off its hat or doing damage
It's always a good noise that freak down there included
Yeah, same with getting my ass handed to me by a flea. It's good physical comedy.
I do wonder if the Weavers were still around for ||Whiteward|| or if this was more of a Deep In The Cult type decision
'Cause like. Damn.
Mm, I think the second phase improves upon it, but the core of the battle isn't too interesting.
I think the premise is that we dont see the Hollow Knight's broken Mask in Canon ending, the way we do Ghost's broken mask, so it could still be alive like it is in Godhome ending. Therefore it could be a protagonist in a post-egg game.
Every game a taller and taller protagonist
Skuttlebrace as a morph ball upgrade/charm... :p
late Act 3: am I missing something, or do I have to do the full runback to ||Pale Stag|| every time?
You are not missing anything, unfortunately
It's a relatively quick runback, given most of the enemies are basically passive, iirc.
Still an annoying number of room transitions though.
yeah, it's just one of those ones where I do something dumb and whiff an easy platforming section, then need to farm silk to heal
it'll be fine once I get a feel for it.
You need a special license. There's a whole remote learning thing
||GMS|| strikes again (no not that one, the other one)
*nods* ||Gotta Make Strings||
Has anyone rerun the damage numbers on the blue tools after the patch that lets them scale with Crafting Kits?
I feel weird because I honestly really like the boss. Feels very ||Nosk|| like- probably not the best boss in the game but it sets the scene very well
it's a great atmospheric boss, yeah
Tho I do enjoy the actual fight itself which is the main point - should’ve opened with that
but I ruined the atmosphere for myself with my juiced up first go around
and i find the boss slow and tedious
It was a hard boss for me when I first fought it, hence why the attempts felt very tense
the enforced turn-based combat and kind of jank hitboxes bore me
Has cool effects, but the ||runs into you charge||, sure is an attack.
I don’t really mind when bosses make you wait if they they’re easy to hit when they are available to hit, builds tension while you wait to try and predict what they’re gonna do next
Although it is kinda just ||Bell Beast|| 2 in some regards
I find that one much easier to dodge and hit the boss on than the other attack
||The corpse spit|| is a rough one to dodge which is why I’m glad it only does one damage
My strat to avoid getting murdered was to rush to above wherever it was spawning in to guaranteed damage avoided, which meant I was being very mobile the whole fight
That attack was "unload thread storm/DPS with melee" for me.
(||corpse spit||, I generally avoided ||"rush across the room", with tacks on the floor||)
I could never get it to work like that for some reason, especially because it’s ||invincible against attacks from above||
gamers I'm malding a bit
i just got muted in the hollow knight discord for trying to correct people that called WW2 Germany and Italy communist states
and called pharloom communist
instead of, you know, a fascist theocracy
"Everything bad is communist"
i think i hate this moderator, but i definitely hate the shitposting clowns that kept insisting on the batshit insane take
what the hell is communist about Pharloom?
you need to pay for everything
if you want to go check the discussion go for it but I'm quietly seething about the argument made lmao
i gotta go take a walk or a nap
Damn. Report that mod tbh
i don't know who to report them to
and i don't know whether anybody would give a shit
Server owner or admin, maybe. They might not care, but if they value. Like. Not even just basic decency and historicity, but just actual good moderation, they should fire that mod.
i'm just not keen on putting in the time and emotional investment to try and contact an admin that very well might just go "yeah lmao no politics while talking about the politics of the extremely political hollow knight game"
or "what do you mean? they were totally right, communism and fascism are identical, shut the fuck up"
It looks like the person insisting communism was "when money is acquired by force" is also muted. It's a sucky situation and they could've handled it better, but I don't think they were trying to endorse the person making a dumb argument
that's a small balm, at least
unrelated to that
i just picked up the mt fay map in my steel soul run
and got unique shakra dialogue for "you've got a lot of maps"
"you should buy my quill"
"please"
i'm holding out
for the act 3 ||purple trobbio|| quill
sawtooth going up to 27 at four kits is pretty huge
Team Cherry really thought of everything lol
Timestamps:
00:00 Normal dialogue
00:19 If you come with Plasmium Overdose
01:39 If you come infested with maggots
huh
yarnaby stuff
Okay some of these changes are real interesting, but what caught my eye is Warding Bell does damage???
Yeah. When it triggers it does a pretty wide AOE
It's most noticeable if you've got small fries in the area. the damage isn't great, but it's obvious when a random gnat explodes
Yep.
it does an AoE when it gets triggered yeah
naturally it only took one more runback. If I have a complaint about this boss, it's that it's weirdly immune to being attack through the floor with an up-air. some of these act 3 bosses have some weird hitboxes.
hollow knight fans will literally tell you they spent the equivalent length of an average movie dying repeatedly to something called the fat shitfly, and also the fly is gay in secret lore, i love this game so much
Ass Jim is enby smh
Hopefully the RR nerf is something wonky about how it scales, because it's already rough to use pre-patch.
super glad the thread storm nerfed happened personally
outside of downpatching for speedruns and whatnot,it's nice that there's no longer an objectively best silk skill option for 99% of builds
i think the rune rage nerf was pre-emptive
and improperly gauged its white room damage versus its practical damage
i think it needs a(nother?) tracking improvement and a shift in its damage toward the first two hits
so it gets less out of triple-dips and onward
it's just impossible to compete meaningfully when TS does 2x as much damage as CS in a massive aoe with projectile deletion
but still has actual damage
yeahhh I'm not sure if its the kinda of skill that should be great for bosses here
it feels like it should be "room wide damage to everybody at once" and lean into that
mm
i think the "room-wide damage to everybody" is thread storm
like, that's what its hitbox directly lends it toward
it shouldn't be useless, but it doesn't really have a purpose vs thread storm for single target otherwise?
does it still reflect projectiles/
TS yeah i believe so
I feel like rune rage's only really reliable mode is versus slow basic enemies (marginal gains over thread storm because it hits the whole screen) or stunned bosses (large hitbox = more multihits). anything that's actively trying to kill you has a decent shot of blundering out of the AOE
and that + the cast time means you can't sneak it into regular damage windows like other silk skills
Found the grapple, trying to head up Mt Fay. ||The 2nd room after the bench is a bit tight, but I can believe that it's there to explain the cold mechnics, since you can get through without damage if you're perfect. Then there's a ledge, just above the door transition- is there a way up there without going around? There's the fall, and the icewater room, and that's as far as I've gotten,||
||https://youtu.be/EsgSvnL9saM?si=RYLRCZrpJTqzOkNw|| modded mid-late game boss
Made the meme boss.
Nexus Mods download:
https://www.nexusmods.com/hollowknightsilksong/mods/536
Thunderstore download:
https://thunderstore.io/c/hollow-knight-silksong/p/JngoCreates/MuckedBeastfly/
GitHub download:
https://github.com/jngo102/Silksong.MuckedBeastfly/releases
0:00 Runback
0:45 Boss fight
So can you get like ||all 3 silkshots|| or just 1? Pretty sure it's the former, I just don't know how.
Got it.
You only get the one, yeah
||Architect crest with all 3 Silkshots||
Screenshot? I'm not positive which ledge you're looking at
nope. there is not. you gotta go around and up
What Riker said
goes on fangamer and looks at hornet plush reviews and many reviewer's images make her wear shoes...
That first bench is AWFUL. Once you reach the 2nd and 3rd, it's not that bad.
I do love mnt fay
It's such a nasty area, encourages rushing, but the isolation and danger make it so cool
Some of it was tricky to navigate with beast crest, when you're intended to use "normal" pogos and the spacing is wrong for the beast dash pogo.
I once managed to stagger a boss with it yeah
hmmm
building up songclave isn't appearing
which is annoying
i wonder if you need to finish build up bellhart first
and/or bellhart's glory
or if i need to clear fine pins...?
ugh, yeah
it was fine pins and cloaks of the choir
fffffuck me, i still have two spool fragments left
and i have no idea which ones i'm missing...
okay, one was grindle's
thank god
but the other motherfucker...
oh thank god, i just forgot to get this one
||I'm surprised it only spawns one fly instead of two. One fly means that you can rather easily kill them instantly with a single skill, making the fight overall easier looking than the second beastfly fight ironically enough. ||
damn, 17h and i'm getting close to TE on my steel soul run
neglecting some non-% stuff, like the unique quest, and i'll probably have to go back for that afterward once i've got the achievement
but i've just got the act 3 stuff (pin badge, the bosses, needle 5, the last mask, ||pale nails, shaman crest, sylphsong||) and sharpdart left
and i'll be swinging back around for that with act 3 anyway
God damn
Powerful topple
I'm not sure I can ever manage steel soul. One life is so rough
i wasn't trying to do the 100% speedrun, i just noticed that i was at like
14-15h with most of act 2 done
and so fuck it, why not
groal was, admittedly, extremely frustrating in steel soul
and i am not ashamed to admit that i quit-cheesed with fractured mask on him
I mean fair
I'm not gonna begrudge you that
THAT'S NOT % BUT I WANT IT
At least that one doesn't count as a death right? You just get bonked
no idea
Since you get knocked out and wake up at her bell without having a cocoon appear, I don’t believe it counts as a death.
Booped
I have now completed Path of Pain. Technically not Silksong related, but my playthrough inspired me to go back in Hollow Knight and test how much better I've gotten at the game.
The last section was brutal. Took me 6 of the 8 total hours I spent on Path of Pain.
path of pain is so fucking fun
i malded on it for hours my first run through
and then it taught me How To Be Better at hollow knight
and now it's just so fluid and enjoyable
Y’all imagine if all the Silksong DLC has the exact same names as the Hollow Knight DLCs lmao
gods and nightmares would be a very funny thing to copy for SS
It's not even called lifeblood in this game, what would the lifeblood exapnsion include?
well, the people that call it plasmium are uh
not doing so hot
so she'd probably just introduce hallownest's name for it
Some parts of it are a lot more fun than others. I will never like the last bit of the last sections, where you have to time pogoing off retractable spikes and a moving saw, to dash through a narrow opening and pogo off another saw that was above you and then wait for the moving saw to come back so you can pogo off it again. Yes, that's exactly the bit that took me 6 hours to complete. Considering each attempt takes, like 20-30 seconds, you can do the math.
I may still be fuming about it, even if I feel accomplished at finally succeeding it.
that was my first time experience too
don't worry, on your second go-around you'll have it done in like five minutes flat
Once is enough, thank you very much.
How did you feel of the cute cutscene of Hallownests terrible doom
I mean, I'd already seen it 6 years ago when I said "Fuck no!" at the prospect of doing PoP and looked it up online.
It was cuter in person, I guess.
on your second run you'll be excited for it
It’s actually referring to something different but related
(The hypothetical DLC)
okay i was gonna say
(Not the actual substance name)
||“Oh, red maiden! We found this pale substance stored on the persons of some of those citizens from the ducts that have washed up- they call it lifeblood because it is the pure essence of life!”
Hornet: “I’m so fucking mad right now.”||
What does it do?
||Normal quill effects, but you need to go until act 3 before buying it.||
||you don't buy it||
||you just pick up trobbio's quill, which is red in act 2 and purple in act 3||
it's just purple, which is my favorite color lmao
So uhhh I 100% the game but I'm still confused about something ||what was the deal with the lumafly that broke the binding on Hornet's cage in the opening cutscene?||
still working my way through, but ||there's a couple of places where lumafly feel like they're set up as basically lost souls. The Mist, constructs (particularly second sentinel)...others, I think, but I'm forgetting them. So in a manner of speaking, maybe the spirit of Pharloom asking for help?|| that or ||the fly is just a fly and it's coincidental to hornet rallying to free herself||
Whatever it means, I'm sure mossbag is gonna have a field day now that he's not dead from the sacrifice anymore
||lace is also seen controlling them multiple times||
||it's very likely that lace was responsible for saving hornet, much like she does during the act 3 intro||
||there's a place in whiteward that confirms that, yeah, they are the souls of pharloom's bugs who grew too old to work or sing and were reprocessed||
ts was so peak Late Act 3
closer...
just ||seth + nyleth, khann, and the everbloom||
and then the final boss
yippee
||seth|| done, ||nyleth|| done, ||khann|| done, ||ickle babby hornet|| done
time to take that L
soonge
No, like
You are currently at 100% completion
Completion percentage is so weird in this game
TC disagrees that you haven't completed the game /j
but the work remains undone
What's the threshold for Speed Completion?
Yeah so just don't take 10 hours to beat the final boss and you're fine
i know lmao
it's not about the time
it's about not fucking up and dying
just gotta not choke
Oh wait is that steel soul?
yes
Jfc good luck
i'm doing steel soul 100% and 30h 100% at the same time
this was not the plan, but it worked out that way
god this boss has such a gorgeous introduction
it's peam
okay, that phase 1-2 was
basically instant
holy fuckles
ez every time
the jod jamer
really thought that was gonna be more sketchy than it was
skong skompleted
Skongpletion
i forgor to screenshot the timer, so
did it again
this boss is peak
i should do it with hunter...
wanderer done, way sloppier but still cleared
i am currently being grisped by the fucking hyperfixation demon
okay i actually had to abort once on hunter, this shit was dicey
i am not good with this crest
I like Hunter, but I wish the special ability was less win-more, personally.
beast is fun!
i'm gonna do witch now
i was rambling about my favorite bosses and crests to someone else and couldn't shut the fuck up
but now i've aborted the infodump
and it's time to witch it up
screenshot a bit too slowly, but i finished them with a witch bind :D
unfortunately, this one was even more sloppy
but i did it
alright, beast time
i wish you could skip the fuckin credits
after you've seen em once in a profile
okay, beast done!
dreading architect lmao
reaper complete, had to abort twice, this fucking crest is so slow
one more and i'll shut the fuck up
simply charged attack
I still need 2 lockets to get the blue vesticrest
architect no red tools is hateful
smacc
yeah but
Plasmium archetect is a whole thing!
archi doesn't need them
on reaper or witch, sure
i'll use flea drank for speed
and lifeblood for witch/beast
||tacks against lost lace|| is, like, the most useful scenario for a tool in the game
but archi just has a Good Needle
spoil that one serval
but also, i wanted to clear the boss, not just remove its health bar
gotta know the moveset
i enjoy the nailplay a lot
this really is the dark souls of metroidvanias, huh
look
if there is an option for me to just beat things to death with a stick
in a game full of things that supplement beating things to death with a stick
i will try to play stick purist
everyone should play how they want to, of course, it's just that it's not as if using the prominently encouraged ranged attack isn't really clearing the boss
fair
i prefer to engage with boss movesets as much as possible in these kinds of game
especially when it's a boss with a moveset i enjoy as much as this one
Could do ||gunslinger architect||?
that could be fun
I'll wait for more content though, so i don't burn myself out entirely
I was exorcising the demons
after riding the high of "wait I'm actually good at this fight now?"
Disappointed there is no motorized chainsaw tool, only saw chain and motorized circular saw.
Crest of the termite.
I hate this challenge so much
You know what’s great about Silksong? There is not a single crest that falls behind the rest, and there are like only a few useless tools probably (I don’t actually know afaik they’re all useful but statistically speaking), which is a huge step up from Hollow Knight’s charms despite being a far more daunting task
I find myself after some consideration to slightly prefer Hollow Knight to Silksong overall
I like the crest system from a game design standpoint
I don't actually enjoy most of the crests
Mechanically, they're solid
But I still find myself playing only a couple of them
I finally found Chef Lugosi.
Ass Jim
reaper and witch are my favorites
I'm based and hunterpilled personally /s
that's my brother's favorite
The technology exists for sure ||Underworks saw cubes||.
Is it suboptimal for a general speedrun and gives less leniency when it comes to the achievements? Yes. Does Beast Crest also make some of the challenges of the game significantly faster to breeze through should you choose to actually dedicate the time to git gud with it? Yes enough for me to be willing to path it out and run the math
She can have chainsaws!
I will say I do kinda want DLC to add more enemy gauntlets that are more colosseum of fools adjacent. Rewatching Colosseum Footage, it really pushed the limit when it came to enemy gauntlets and arena changes in a way that Silksong doesn’t even graze
Like I kinda want a fight where a ||Vaultreader, Maestro, Judge, and Cogwork Steam Guy are all put in the same room||
Like neither of the two most major enemy gauntlets in Silksong have Shield Enemies
||High Hall|| and what else?
||Coral Tower||
I hope people mod a colosseum of fools into Silksong… and like, design it’s difficulty to be on par with the HK one instead of whatever the hell that mod w/ floorless Pure Vessel as the last wave is
Say you got to name an area in the DLC that is inevitably coming and they'll design around the name, what name would you give to an area?
Inspired by this
||Bilewater 2||
Which sounds worse? New Bilewater or Old Bilewater?
shoutout to ||bilevoid||
suggestions (besides the obvious ones):
- The Monolith
- Rootnest
- Whalefall
Spear's Tip
city of steel seems like it goes without saying, yeah
we ARE going to the City of Steel
especially considering the whole Steelseer Zi mini-plot exists (if only in Steel Soul)
City of Bronze
Carvers Quarry
Enemies in the area have a unique mechanic to work together for combo attacks.
Enemies use hammers, chisels, and spikes.
ooh, another one: The Bellforge (area where they make all those bells)
Dampened city best city
Watching a double bosses video (Act 1 only), and damn if a decent chunk of them aren't tempting me to try the mod. Here are a few highlights.
Video link https://youtu.be/Ath7hdPTmmM?si=CHP9AbeLg0_Y4Uki
They're holding hands I the third one :)
quadruple conchflies does sound very funny
Didn't even notice that, but ye :).
So far the good, bad, and the ugly fights have all been as expected, with large area denial consistently being tough but fun-looking if telegraphed well.
Something interesting, but not too surprising, I noticed is that something small about Savage Beastfly that makes their fight weird is the way in which flying enemies in this game will position themselves before making their attack, throughout which they'll be flying fast towards/around you. It's most noticeable with flying charge minions, late-game spoiler ||Scarrsinger's bodyguards being the clearest example during my playthrough||, where both their repositioning and the angle of the eventual attack can end up feeling a bit awkward.
It's interesting to contrast the Beastfly with the conches, since both deal a lot with horizontal and vertical charges but end up being very different in execution.
It was definitely a highlight and one of the fights that makes me want to try this mod.
For as simple of a change as it is this does look like one hell of a fun mod with a fair few of the bosses.
double final boss scares me
Even leaving aside the pogo, the dash attack has untapped potential for a player who REALLY knows how to use it. I was already considering looking for TAS tools when I finally finished my run.
You saying she does already have one, or she should have one?
More double boss fun
god, yeah
that's certainly a way to make that boss not a pushover, huh
is the pink stuff a vfx mod?
Sadly the mod doesn't work for all bosses, but it's been fun to see it elevate the ones where an increase in intensity is the main thing missing for me
Yup
I haven't checked so don't know sadly.
gotcha
Especially since a decent chunk of modding is on GitHub.
More highlights from the same fight
I do love when a boss fight gets difficult enough that you can see the moves used based on the change in lighting on the guy's face
The team rocket fight ||Double Troubblio|| is looking like you'd expect