#THE SILKSONG IS REAL

1 messages · Page 21 of 1

rotund magnet
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I wish ||karmeleta didnt have her add phase to reach her||

hot mango
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Can’t you open a shortcut directly into the boss room?

dreamy scarab
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you can drop the elevator, but you still have to dodge some steam...unless I just missed a second shortcut

thick urchin
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Unless there's some way to ||reach the outside door (where you save the flea)|| from a bench...

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Same hazards, less initial walljumping, but probaby would involve different platforming.

brave flower
rotund magnet
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I mean kinda

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I just don't think it adds anything meningful

hot mango
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I partially disagree- certain builds perform better in bosses vs regular enemies, and so builds optimized for the boss will need to “prove themselves” so to speak against the first wave of adds. A build check of sorts.

Moreover, it ensures that the tension ramp up to the boss is more steady, which is good for pacing- especially for the attempt that actually succeeds. I will say of the two bosses that felt like difficult but gratifying dances, the one with the adds at the start let the adrenaline mount at a good enough pace to where the surprise of success didn’t cause me to just crash.

formal zenith
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i swear to god savage beastfly just arbitrarily chooses a random height to charge at
fucking impossible to punish consistently

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this boss fight is so fucking stupid

rotund magnet
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it's just that its such a brutal fight and doing it so many times just gets increasingly frustrating

noble ocean
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Ive not watched you fight it so i know this advice means possibly nothing but ive learned the height is (obviously) decided by your vertical height

but a specific thing i caught is since it tends to do two charges, it can do something REALLY weird, where if you do a short hop in prep to evade it will do its "high" charge (which in reality doesnt have much height because its matching your height) into its "low" charge

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Is it stupid because its nigh impossible to really notice that without a way too needed level of observation? absolutely!

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mind you aswell this is more just personal experience/observations

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but it does always seem to have a high/low or low/high depending on height
its just that it chooses that ordering SUPER LATE, like literally right before it charges, and again even a very short hop makes it go high/low

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Spoilers for a wish

|| It makes the second fight extra annoying because its ads are ranged, making for a very 'have to come to them' issue||

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But yeah, its a boss that, while it can have a very consistent flow, is either fine tuned enough, or unintentionally given such small windows, that its inconsistent and Annoying

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sometimes you can pogo the low and high charge, sometimes that low charge is actually a high and will just BARELY hit you and set you up for the low to also hit because you'll usually be knocked out of your flow

sometimes the fuckin' dive bomb attacks have it go high enough to comfortably adjust (or even bait ads into) other times it barely gets any height before dropping

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apologies im rambling at this point- i can be very hyperfixated/uh.. excited? no, just like, super focused and wanting to ramble about stuff like boss fights

formal zenith
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yeah i definitely noticed that it sometimes charges much higher than your previous position
||and yeah i'm doing the second fight||

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it just feels like this boss fight was specifically designed to piss you off :/

noble ocean
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I dont think that was the intent but it absolutly does do that

formal zenith
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which is really frustrating given that there are fun bosses in this game that reward you for pushing the limit on last-second dodges

noble ocean
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like, beastfly is probably the only boss i genuinely hate

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just cause it does stuff i tend to just Not Like in regards to boss fights, like if you get really unlucky it can just flood you with ads and
woo boy dont like that

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I will say if you do find it going up and over you, or can tell its going for a high charge, you can safely stay under it and up-slash

formal zenith
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||the ranged adds are infuriating||
||i don't understand why they thought it was ok for their projectiles to be the same color as the background||

noble ocean
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usually.

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like i wanna preface any advice i give is with the knowledge that no matter what you do this boss is just
inoconsistent

formal zenith
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idk i guess i just need to try again when i'm at peak focus

noble ocean
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Yeah, nothing wrong with taking a breather

south marten
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||Beastfly 2|| is cringe
||Lace 3|| is based
I don't make the rules, that's just how it is.

noble ocean
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i mean objectively correct
||i was actually about to go on a ramble about how it felt unfair to compare a side boss to a main||

|| but i realized beastfly 2 is TECHNICALLY a main because its one of the wishes you have to complete for act 3, i think?||

fathom shadow
granite hedge
south marten
granite hedge
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||Suprisingly, Lugoli is refered to as they/them, by both the hunter's journal and Hornet herself||

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||THEREFORE||

south marten
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Ah neat

granite hedge
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||On one end, you got slim bishonen type aurafarmer. On the other, Ass Jim||

south marten
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Didn't read that, just had them in my mind as "||That's Mama Luigi to you||"

granite hedge
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|||WHEEZE||

autumn kettle
granite hedge
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oh right!!

rose granite
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Yeah, it's one of the more fun ones in the game.

rose granite
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In general measuring things by physical length is going to be a flawed measurement by virtue of not taking into consideration whether the moment to moment gameplay is engaging.

||If you've created a decent platforming section where players can improve their flow, and where as they improve their flow do it more and more by reflex, I would argue it's generally going to be more enjoyable. These tends to be sections with highly predictable layouts and fixed obstacles, such as with Widow's runback. Conversely if you have disruptive obstacles that require active thought, such as with the Driznit at the start of the Blasted Steps runback, people will now have to stop and engage more brainpower to getting around it. It's likely frustrating in the same way being asked to solve a math puzzle on your way home from work is.||

||There are however also other factors that can affect repeat gameplay, such as monotonous but obligatory button presses. This is why for example one could argue Nyleth's runback is poor, because whilst very easy you also have to always play that little song beforehand. Note that none of this is set in stone since variance is good, with Nyleth being rather inoffensive at the end of the day.||

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It's fun stuff to think about, though yeah wouldn't boil it down to just screen transitions even if that can be a factor.

green bone
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crazy that team cherry made a cutscene that lasted 3 hours

dreamy scarab
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By comparison, imagine if ||judge|| had twice as many ||cone flies|| and they could randomly spawn over pogoing sections

rose granite
rose granite
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Two quick examples of a hypothetical hell.

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||The recess is largely assuming that the player has the harpoon already, without it you can just spawn them wherever is inopportune.||

fervent sand
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Ahhhhhhhhhhhh heck

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||the ant dancer lady is a rough fight||

autumn kettle
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she's so fucking cool, right?

fervent sand
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oh yeah I LOVE her

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I love the area

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but OW

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anyone have any tips?

autumn kettle
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do you want to cheese her and end the fight instantly?

fervent sand
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I mean knowing the cheese isn't too bad

autumn kettle
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it's just using architect

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buzzsaws, cogflies, and tacks shred her health bar

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dead in 20-30s

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otherwise, my suggestion for an "honest" fight is reaper

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||its pogo is relatively safe on her grounded moves and lets you position to mostly not get hit by her jump attacks||

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||and its range helps you keep a safe distance from her windup for the grounded slide and combo patterns||

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||broadly speaking, you're pretty safe against most of her attacks if you're staying in the air, and all you have to do is worry about her center-stage aerials||

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||which reaper's range helps you, so you can watch out for it more comfortably||

fervent sand
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to be fair I'm already going for tacks and buzzsaws, just gotta be better with them

autumn kettle
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saws are less powerful than they were in this video, but

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not by very much

fervent sand
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i just get hit a lot <_>

autumn kettle
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||in that case, i suggest trying to stay at her head height most of the time||

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||at or slightly above||

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||most of her attacks either miss or are easily dodged from that resting position||

hot mango
autumn kettle
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i adore it, yeah

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i hope godhome gives like

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icons for clearing a boss with a given crest

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so you see what you've used to beat something

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i want to fuckin all crests all bosses radiant

rose granite
# autumn kettle not by very much

Eh, a 37,5% ammo reduction is very significant (down from 16 to 10), since total damage does matter there still.

Either way it's still good, and a good deal of the fight comes down to learning to deal with the individual moves in classic "flow" ways.

hot mango
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I will note 2 things about the act 3 bosses:

  • If you panic jump a lot, they punish you hard for it, so learning to stop doing that will give you a much stronger sense of control + awareness for dodging
  • Learning to use Clawline is how you’re gonna practically multiply your damage over time due to how many more windows you can use to attack
autumn kettle
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it matters for sure

hot mango
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||That’s why Reaper Crest is so useful for Carmelita imo- the Dash Attack bundles an attack and jump together allowing you to chain movements and be in a more appropriate position to attack afterwards||

autumn kettle
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but it's a nerf that can be dealt with more easily

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i never use reaper DA lol

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i dislike how slow it is

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would rather get two hits in

hot mango
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Yeah Reaper is good for that boss for other reasons too, but I found it useful since I think it has the biggest Horizontal Hitbox

autumn kettle
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totally fair

hot mango
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Sans the Down Slash maybe

autumn kettle
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it's just not my playstyle

rose granite
rose granite
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There is the third method of ||equipping beast plus flea brew and just tanking through it with raw power ;p||

hot mango
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Mist spoilers (yeah that’s vague enough I think) ||This is a really long mix, BUT for those of you who enjoy putting things like this on in the background it really shows how this part of the OST builds onto and progresses into itself well https://youtu.be/rAsBBHPfv0M||

Oridinal Soundtrack from the "The Mist" location, expanded and remixed + Phantom OST

Includes all phases and additional ambient music

0:00 Ambient
3:26 Ambient + Sub
6:51 Ambient + Sub + Main
10:17 Ambient + Sub + Main + Single Note
13:42 Ambient + Sub + Main + Organ Outside
17:44 Phantom

All rights to the original OST and game assets belong ...

▶ Play video
brave flower
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very bold decision by gellot to include the groal runback in their "all silksong bosses, no damage" video

solar elbow
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(Full game spoilers I guess)
I’ve been listening to the OST, ||and I find it interesting that I haven’t heard a single woodwind or brass instrument yet. Mostly strings, plus the occasional vocals and the rare percussion. I don’t know what this means but it’s probably something||

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||my guess is a 50/50 between Larkin’s general style or just the focus on connecting silk to the music||

autumn kettle
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didn't realize it was out

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gotta watch

brave flower
autumn kettle
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i mean yeah that makes sense

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which is why big based

inland wave
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So like.. ||Silk|| freed Hornet at the start, yeah? Did she think she would work to wake her?

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Which I guess is technically true

fervent sand
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still getting my ass kicked ;-;

green bone
modern fossil
modern fossil
# green bone

Lore wise shellwood is both a place and a material that's native to hollownest too. The wooden bars you see all over are also shellwood

hot mango
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Can I be honest?

I really enjoy the Silksong enemy gauntlets. all of them

modern fossil
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That's not a strange thing to say

dense grove
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They're cool I just suck

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XD

hot mango
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The crux of Silksong’s difficulty seems to very much follow the Mario Philosophy of building on concepts. Introduce the concept in a controlled environment, require the players to build on it, and then add a twist to it.

The enemy Gauntlets epitomize that, and in general Silksong is very good at making that twist be layering concepts onto an existing challenge.

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I’m saying it because the general consensus is that many of these “layers” make Silksong go down a whole tier in the internet’s general ratings of Silksong

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Which feels like a huge shame, but I also can’t necessarily fault them- Silksong does it well often but not always, and it’s a type of difficulty that kinda requires more of an acquired taste, and even if they in my eyes are thoughtfully designed they certainly look lazy to the average player

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Take Bilewater

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||If you don’t enter via sinner’s road, Bilewater is very annoying and hazardous, but until you near Bilehaven the only actively hostile enemies you encounter are the squits and the elder muck roaches, and the latter is more like a stage hazard while the former is pretty easy to deal with. Bilewater tests your environmental awareness and navigational skills in a controlled environment to get accustomed to the hazards of the environment. Then, by throwing in the Stilkin and their traps, it adds a twist that adds a unique kind of pressure to your navigation. The Groal Gauntlet and its runback epitomizes that test. It’s honestly designed with a good amount of thought, especially since Bilewater is basically Pharloom’s Deepnest.||

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Instead, the internet hates Bilewater and everything in it unabashedly

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And I get it- Bilewater is designed to suck. But the dislike keeps getting confused for legit criticism, and I personally think the design is genuinely quite intelligent while also trying to actually communicate with the player rather than bash them in with surprises all the time. It sucks, but it tries to ease the player into it.

hoary tulip
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no no Silksong is actually incredibly well-designed

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it's just that almost zero video game players are critics who can explain why games make them feel the way they do coherently

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but they CAN get on the internet and be mad, that shit's like $free.99

hollow elm
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I've personally been snagging more on hard bosses than enemy arenas, since you can practice the seperate components outside of the arenas.

hot mango
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This whole tirade was kicked off by Zero Punctuations latest video about why he loves and hates Silksong, where he mentioned the ||High Halls Gauntlet|| wore down his patience enough to quit the game one boss fight later. This was off the back talking about how much he loved Cogwork Dancers btw

Those types of complaints are dime a dozen, but I’m pretty sure Yatzhee isn’t dumb or bad at games or uncritical- he just puts on that persona for his videos. I’ve seen other folks who usually aren’t so negative have these issues with Silksong. It feels like an anomaly, and that feels bad

hoary tulip
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it's because the discourse has turned towards the idea that Silksong is too hard

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this subconsciously primes people to get mad playing the game

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like it did with Dark Souls back in ye olden days

hollow elm
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High Halls is essentially built to roadblock players trying to rush through things without stopping to explore/search for upgrades before trying again.

hoary tulip
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it is yes

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that fight is meant to be a barricade that turns you back to go get stronger and more prepared for it

hot mango
dreamy scarab
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I think there's also a feedback loop, where even the worst runbacks aren't that long (barring missing stuff like Bilewater's ||secret bench||)...as long as you keep your cool and don't get stuck in a failure/frustration loop. because if you start to tilt when you miss a jump, and that means you beef it to a random scrub enemy, and that costs you your rosaries, then that's just going to compound

hollow elm
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Yea, I did prep a lot myself and still had to stop and search around even more of Act 2 before trying for clears.

hot mango
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It’s more so that the folks trying to intelligently criticize Silksong are stating that it’s not hard, it’s hard in a boring way. Which I both do and do not see

thick urchin
hollow elm
hollow elm
dreamy scarab
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there are a lot of areas in Silksong that weren't spoiled for me, but I definitely heard the name and a lot of swearing before I ever got there myself. and it's like...taking them slow, exploring side paths, usually meant I found e.g. hidden benches or shortcuts or whatever. and it almost never felt that bad.

thick urchin
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Well, that's on them. Havnt they heard Silksong is a hard game?

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(I say this having just reached act 2, without even an act 2 map yet)

rose granite
# hollow elm High Halls is essentially built to roadblock players trying to rush through thin...

I tink you can both recognise what it does, why it does it, and why that does or doesn't click for folk.

There are about three inflection points I'd recognised during my time playing the game (funnily enough all three quite close to one another, as is the hypothetical fourth one,with ||Bilewater|| not counting because I didn't go there until way later in the game). Of these High Halls ended up being one of them. It's an area where I got frustrated encountering it, knew what would trivialise it, trivialised it, and haven't really at any point felt there to be good reason to change that stance on it. I do think it's easy to recognise why some consider it compelling and others not, but I don't think intention is in and of itself a great argument.

hot mango
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Presentation also matters

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||Coral Tower is far less hated than High Halls despite fundamentally doing what it does but exacerbating the pain points people would feel about it||

rose granite
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||Mob fights are an old design parable at this point, and as I've said before they tend to in most games come down to high damage or crowd control, with people otherwise being quickly overwhelmed. Turns out that in my experience at least, that's held up in Silksong too.||

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||In that regard those fights are pretty typical of this kind of design space.||

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||I did have a prior critique of Mount Fay that was incorrect, since they do have harpoon circles at the start of the area that I'd forgotten lol. Still, surprised there wasn't a wish somewhere meant to get players to the start of Mount Fay, as was done with Putrid, but that's a minor note and more something I think about for my own games.||

autumn kettle
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||i think going PLS GO TO MOUNT FAY FOR PROGRESSION with a wish would partially ruin what's good about it||

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||signposting in metroidvanias is a delicate art||

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||and i think wish-based signposting was used just enough in silksong||

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||to where it felt appreciated but not condescending or overly obtrusive||

rose granite
autumn kettle
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||yeah, but the kidnapping sequence/entry from chambers feels organic||

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||and that organic-feeling framing is super important||

rose granite
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||And putrid waterways weren't particularly ruined by the presence of the shopkeeper in the area beforehand. You could do something similar by placing an NPC on the bridge in front of the slab and that'd be that.||

formal zenith
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i find the hate for the high halls gauntlet so interesting because i actually rather enjoyed it
it's probably the one commonly hated thing in the game so far that i haven't felt negative about
i think the citadel enemies have very fair telegraphs and clear windows for punishment (well maybe except for bellthrower haha)
and even though i had to try the gauntlet many times before i beat the last wave, i preferred it to having to retry a boss bc i felt more engaged re-fighting all the waves
like it didn't feel like a problem i'd already solved and was just a timewaster, as opposed to a boss phase 1 that has more rigid patterns
it felt like i could really put all my movement tools to use creatively

elfin ravine
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It being annoying on purpose changes nothing about that

rose granite
dreamy scarab
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the high halls gauntlet was a little frustrating to me because I felt like most of the damage I was taking was because of dumb mistakes. but with NPC help and judicious tool use it wasn't that hard, and it's also not like you don't have a bench and ventrica station right there if you want to do something else for a while.

hot mango
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||I don’t personally think Mount Fay needed more signposting, but I think it wouldn’t have been a bad choice. Regardless there’s a difference between Ducts and Fay in terms of signposting||

rose granite
# formal zenith i find the hate for the high halls gauntlet so interesting because i actually ra...

There are I think three major inflection points which I suspect puts people off, and most of them have a caveat.

||Last Judge, with the caveat of finding the alternate route. If you do it's fine.||
||The Forum, with the caveat of bringing damage or somehow finding the two companions who can help you out there.||
||Moorwing, with the caveat that you can get help for it or circumvent it until much later. ||
||Bilewater, with the caveat of doing it first when you need the shaman's souls and find the hidden bench.||

Usually the experience is thus dependent on these caveats, and how easily they're fulfilled changes a lot.

hot mango
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||I think Bilewater and Mount Fay would be a more apt comparison in that regard, as Bilewater does have more entrances but is also comparably squirreled away when put side by side with Mount Fay||

rose granite
elfin ravine
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It's pretty easy to just not get kidnapped too tbh

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And/or miss the Slab area and thus the mountain until much later

rose granite
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||As for the gap, yeah I noted that at the start with my first comment. I did say I'd forgotten the harpoon rings for the area specifically, and that that had been my one wish myself so that part I'm happy with and was on me.||

rose granite
elfin ravine
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A common thing I also see is people getting to the mountain, snd then leaving because they assume you need a way to deal with the cold

modern fossil
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Yeah I had a similar experience

rose granite
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||It was a bit funny to realise that the anti-cold was the reward for the area, even if it was a fun challenge.||

modern fossil
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||to be fair though the flame sword tool does help with the cold I think?||

elfin ravine
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It does

rose granite
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Yup

wanton bone
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It does, but it’s also extremely tucked away itself.

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And is not necessary.

modern fossil
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So there's something that can help but not like an iesma's tear

hot mango
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||You do need to clawline past the entrance to learn that there are heat sources to deal with the cold. If there was a lamp near the entrance before the gap rather than where Shakra is, that would’ve done wonders for giving players an indication it’s safe to proceed||

wanton bone
hot mango
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Also fair

rose granite
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One thing I'll note is that after the inflection points I'd mentioned, and frankly after the third needle upgrade, I didn't really have a point in the game I felt would cause someone to quit in the same way. Difficult parts definitely, but not inflection points

rose granite
wanton bone
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What’s the route if you don’t get kidnapped?

elfin ravine
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Overall I still think personally Silksong has too many time wasters before difficult fight

elfin ravine
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For the Slab proper

rose granite
elfin ravine
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Yes

rose granite
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Is the key really necessary? Fuck that's mean

elfin ravine
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Yes

rose granite
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I just assumed you'd get there by crossing the bridge to the west, connecting it and the citadel.

elfin ravine
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It's a secret passage in one of the rooms you get in with the key

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You do

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But you still need the key to enter the rest of the Slab

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You can get to the mountain without it though

rose granite
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You had me thinking you needed the key to get there.

elfin ravine
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Ah yeah probably should have been clearer there

hollow elm
rose granite
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Yeah in that case the way you discover the Mountain is that you at some point decide to go west for a while.

elfin ravine
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Without the key you can basically only access the connecting bit to Mt Fay

rose granite
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And that's kinda it.

elfin ravine
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A lot of the hard fights get more frustrating because it adds a bunch of time before you can even try again

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Shards I think also exacerbate that

rose granite
hollow elm
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Shards def add to frustration if you're playing tool heavy in big fights.

elfin ravine
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Seeing your shard supplies go down with each try also adds more stress and frustration

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The dream bosses at least don't have that

rose granite
# elfin ravine Shards I think also exacerbate that

I know I've mentioned it in the past, but installing mods both for a magnet and 2x drop rate for the shards did have that feel so much smoother that I kinda forgot about the frustrations which exist around them.

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I do get why they had the talismans for shards and rosaries do different things, but I'm still surprised there never was a shard magnet in the game.

dreamy scarab
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yeah, whenever I run the rosary magnet it feels weird to see shards just drop into spikes or acid or w/e

rose granite
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It's a quality of life that honestly just feels nice, since what was removed was ultimately busywork. Feel for folk though.

dreamy scarab
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mhm. and in large part I haven't really felt friction from not running either the magnet or bonus shards tools.

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if I used tools more heavily I'm sure it'd have come up more, but there've only been a couple of fights that really drained me of shards

rose granite
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The yellow tools aren't as competitive as the blue ones

dreamy scarab
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for sure, but at a certain point I had ones that I liked more than those two

hollow elm
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I've really only used the bonus shards one in Act 1 to quickly build up shards while exploring, rosary gains outpace the work of manually collecting in Act 2.

dreamy scarab
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||plus I've been running Witch since I found it, so my yellow tools are really restricted||

rose granite
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||Witch has such a good moveset, even if the gimmick isn't wholly for me.||

dreamy scarab
rose granite
hot mango
thick urchin
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...you dont need the Apstate key to get INTO the prison. I'm in that part of the choral chambers right now- there's a bridge, and then a regular lever.

thick urchin
elfin ravine
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because farming shards sucks and is a waste of time?

elfin ravine
thick urchin
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Relevant portion of the map- from the bridge, you can ||go straight down to the bellway and the Mt Fay entrance.||

elfin ravine
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and I did clarify that already

thick urchin
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I must have missed that. I was responding to discussion about how missable My Fay was.

hot mango
thick urchin
hot mango
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It did do that to me exactly once true

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Honestly toolspam just never worked for me, it always cluttered my mental processes so much it made me get hit a bunch and die

thick urchin
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The most I ever used tools when I was just getting started with Beast Crest, and also trying to get to the Sinner's Road map. I was opening with using the Longpin to reduce the number of hits the Roaches needed, before I had a better handle on their combat AI. Before that, the Boomerang was amazing, but was more of a "use to end a fight with a tough mob before it starts" rather than a boss fight tool.

tall night
thick urchin
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Tools dont farm silk. If they did, they'd be much better as a harassment tool.

fervent sand
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Soooooo ||because I got the twin hearts from the dancer dude it's gone "right you have all the hearts, go ahead and do the thing" but I kinda wanted to fight the final boss. I killed Crust King and the ant dancer lady, but I'm not sure who's the last cause they've gone from the map||

tacit wadi
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You only need to kill 3

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Out of the 4

fervent sand
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Yes but boss fight!

tacit wadi
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Uhhh

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Can't help there

formal zenith
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wait what if there was a blue tool that made ur red tools gain silk 🤔

hot mango
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I can tell you where to go because it’s super unintuitive

modern fossil
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The last one you can find ||in the elevator to the underworks. About half way down the shaft there's a wall you can break||

hot mango
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||Specifically the one connecting High Halls and the Underworks, the one that collapses at the start of act 2||

modern fossil
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Like Asquared said it's kinda a weird spot

fervent sand
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wunderbar

formal zenith
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ok uhhh how the heck do you punish ||shakra||

modern fossil
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You don't

vernal stone
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she didnt do anything wrong

fervent sand
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When they land with a big boom you can usually get a hit in

fervent sand
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HA! SUCK IT FLOWER

hollow elm
tall night
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im on her too, gonna try clawlining in the air too

hot mango
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You know what’s a shitpost mod I want?

Mist spoilers: ||At random intervals, Phantom’s slam attack will target Hornet anywhere in the world, spawn in Phantom after it resolves, and then just play their theme over the current music til she dies or is despawned via room transition ||

thick urchin
proud cobalt
#

Heh.

south marten
fluid star
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It's legal if you have consent.

fervent sand
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I'm sure one or two ideas with silk come to mind

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What HAPPENS to ||the green prince if you don't take their heart with your song? Cause I got all three of the other hearts and it sure does feel like I was homophobic for no reason now.||

fluid star
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I believe ||he just remains in Lost Verdania permanently||.

rose granite
fervent sand
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darnit

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well now I have ||their hearts on my wall|| so...

granite hedge
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||can't believe you're home is phobic leika /j ||

vernal stone
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Collecting (act 3) ||a fourth heart you don't need for no reason after the shamans lament the plundering of the kingdom's history feels a bit mean, that one especially :p||

granite hedge
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well shit. Butchered that badly

fervent sand
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The last one I got was ||the plant one that barely seems sentient past guardian Seth||

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If you have all four then you keep the 'spare' one as a momento

rose granite
rose granite
fervent sand
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Instead they think my bell home is phobic

rose granite
#

Why's your bell so high up? Is it to avoid all the gays in the village? Very problematic

fervent sand
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It is surprisingly far away from Shakra

vernal stone
fervent sand
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I thought I was helping with mourning!

vernal stone
fervent sand
#

the last judge is a shakra jump away from shakra

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shakra got them legs

autumn kettle
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I'M SO FUCKING STUPID

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OF COURSE CRAFTING KITS INCREASE BLUE TOOL DAMAGE

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IT JUST SAYS TOOLS

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BUT NO

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I DIDN'T THINK IT WOULD WORK ON ANYTHING EXCEPT REDS

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also 👀

rose granite
thick urchin
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Did the Memoria Early skip- A tricky ||enemy pogo to reach the bench, then beast charge to reach lower memoria proper||. Cant reach|| upper memoria without the airjump for real||, but I did pick up the last Mossberry and a second cogwork core (before Dancers)

hot mango
green bone
#

it might finally be over

wanton bone
rose granite
rose granite
fluid star
wanton bone
hot mango
rose granite
rose granite
rose granite
autumn kettle
#

which means you can get both the 50 and the...80? bundles

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from the vendors that sell each

rose granite
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Right, but I wouldn't call that ridiculously high still? It's high enough, but not some extreme amount.

dreamy scarab
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shard bundles are 80, beast shards are 140. I haven't found any merchants who sell beast shards, but I'm not done with act 3

rose granite
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Don't think there's any, only for the smaller two.

green bone
autumn kettle
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or ig 3200 bc it's the 26 + the 800 you can just hold?

rose granite
# autumn kettle i would definitely call 2500 at a time a lot

I did misspeak earlier in that I thought there was a size between Shard bundle and beast shard, which there isn't to my knowledge. So you can store 20 shard bundles only from merchants.

In terms of rosaries, you can pick up 20 strings and 20 necklaces, which is nice.

Neither of these are some extreme amount is the larger point, since a shard bundle can depending on the build be about 1,5 refills of tools. Still, they're solid dumps.

autumn kettle
#

is there not also a 50?

rose granite
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Not to my knowledge nope

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There is only the shard bundle as a purchasable source of shards.

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With a cap of 20, and a price of 50 rosaries.

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Not sure why Beast Shards don't become purchasable at some point, though I think the point remains that shard bundles are still neat as a dump for rosaries beyond the strings and necklaces.

autumn kettle
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huh

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yeah

hot mango
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If Silksong gets DLC, do you think there’ll be a Hidden Dreams style DLC that gives rematches for specific bosses?

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Or will it purely be more Godhome/Grimm Troupe style of either QoL stuff or new stuff?

proud cobalt
autumn kettle
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waow

south marten
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I wonder what the minimum number of bosses for 100% is

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Like

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||Lace 1|| is definitely 100% optional

autumn kettle
#

i want to say 15-ish

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you can't do fourth chorus skip

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because beastfly 2 guards a mask shard

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you need buppy

south marten
#

You definitely need ||Forebrothers and the three heart bosses|| for Act 3

autumn kettle
#

forge bros

south marten
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I just said that

green bone
autumn kettle
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||seth and nyleth, stag and dancers, and khann + both conchfly bosses||

south marten
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||Lace 2|| is required, ||GMS|| is required but doesn't give percent

autumn kettle
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||because karmelita doesn't guard % but conchflies do||

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||or wait no clovers and stag aren't req bc no %||

south marten
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But the second is two bosses

autumn kettle
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||so it's karm over them||

south marten
#

Yeh

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Hmm

autumn kettle
#

gurr is %

south marten
#

Do you actually need ||Coral Tower|| for percent?

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Like, you need ||Conchfly 1|| for a few things

autumn kettle
#

I'm pretty sure there's a tool inside the tower

safe yew
#

||it has conchcutter and tools are percent yeah||

south marten
#

Ah, forgot about that one

safe yew
#

seems to me like ||khann, karmelita, and dealer's choice between seth -> nyleth or palestag -> clover dancers||

south marten
#

||Widow, Phantom, and First Sinner|| are all percentage

autumn kettle
#

tokyo ghoul as well

brave flower
#

||bell eater||, right?

autumn kettle
#

no

brave flower
#

||bc its part of a wish||

south marten
#

||Cog dancers|| aren't percent, but are required

autumn kettle
#

oh, yeah

brave flower
#

im so smart

south marten
#

Wishes aren't percent

brave flower
#

huh--

south marten
#

Yeah no like

autumn kettle
#

double mossypets

south marten
#

90% of the game isn't completion percentage

autumn kettle
#

for weavelight

elfin ravine
#

the way completion works in Silksong is pretty weird

autumn kettle
#

actually lemme just start compiling the list

elfin ravine
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especially since tools are over half of it

brave flower
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does the ||act 3 questline progress w/o bell eater tho||

south marten
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It's tools, pouch upgrades, needle upgrades, 6 silk skills, 6 misc abilities, ||Everbloom||, and...

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A couple other things

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Oh!

brave flower
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i see

south marten
#

Silk hearts

brave flower
#

are ||crests|| part of it

south marten
#

Yeah that's one I was forgetting

brave flower
#

gotcha

south marten
#

So ||Beastfly 1 and 2, which means 4th Chorus too||

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Oh right!

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Masks and spools

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That's 13 more percent there

brave flower
#

also ||memory lockets to do eva questline (for hunter evolution and the upgrade you get from finishing it|| i assume

south marten
#

Lockets are not, but ||binding Eva|| is

brave flower
#

dont you need lockets to do that

south marten
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Yeah but they aren't percent

brave flower
#

ah

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god its so weird that wishes arent part of it

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have people figured out what actually ||triggers the act 3 questline|| yet

south marten
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Yeah, making each tool 1% really squeezed them for making other things not count

brave flower
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is it completion% or wishes completed?

south marten
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You need:

  • ||Faydown Cloak||
  • ||Lace 2||
  • All town donation wishes
  • 17 other wishes (deliveries count as 1/2)
    And I think that's it?
autumn kettle
#

REQ FOR 100% - 27

||Moss Mother x2 (req, weavelight)
Bell Beast (silk heart)
Fourth Chorus (arena clear)
Beastfly x2 (beast crest, mask shard)
Widow (needolin)
Conchflies x2 (many things)
Phantom (stitch)
Trobbio (mirror)
Cog Dancers (req)
Lugoli (food)
Mario Bros (req)
Lace x2 (req)
Flamefather (lantern)
Sentinel (reserve bind)
Unraveled (silk heart)
Sinner (rune rage)
Karmelita (req)
Khann (req)
Stag & Dancers OR Seth & Nyleth (req)
Gurr (mask shard)
Voltvyrm (volt thread)
Pinstress (pin badge)||

REQ BUT SKIPPABLE - 2

||Splinter (cling)
Groal (req)||

south marten
#

And finish ||Shakra's wish||

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And rescue all fleas

brave flower
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why did they make ||tools|| like that 😭

autumn kettle
#

somebody i know triggered TE ||by clearing the unraveled and getting its silk heart||

south marten
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It

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might

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Be a check for "3 silk hearts" as opposed to "||Lace 2||"

autumn kettle
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nah bc i triggered it before i got that heart

hot mango
# autumn kettle __REQ FOR 100%__ - **27** ||Moss Mother x2 (req, weavelight) Bell Beast (silk h...

Note on the act 3 reqs, and also a question: ||When I played through Verdania, I think I got enough glows to fully restore the memory and gain the ability to challenge Clover Dancers without needing to kill Palestag (when I died I went back and did it first iirc), so I don't think Stag is required, but Stag could very well be faster than the other methods of restoring the memory. Is there any reason Conjoined Heart can only substitute Pollen Heart, or can it substitute any heart? If it's the latter then it may be faster to skip Carmelita over Seth & Nyleth||

south marten
#

Idk then

south marten
autumn kettle
hot mango
#

||Karmelita is one boss but she does have a required Void Enemy gauntlet- not the exact question but worth pointing out for general pathing||

autumn kettle
#

||if the stag isn't necessary for the prince, then he goes over nyleth absolutely||

south marten
#

Also I had to do ||Palestag||, personally, even with everything else done in there

elfin ravine
hot mango
south marten
#

Again, this isn't a speed route, it's a "least bosses but still 100% completion" route

hot mango
#

Ah okay okay

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For general 100% pathing ||I'm not sure if skipping Khan is worth it or not- it's a long way up to him but also you gotta go there anyway for Conch Cutter||

south marten
#

Because low% NMG is pretty much solved at this point barring sonething truly gamebreaking

hot mango
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||If you didn't have to go there for Conch Cutter then I'd say for speed he's the one to skip- you can speedkill all the other bosses but the gauntlet takes a lot of time||

south marten
#

So routing around least number of bosses is interesting at least

hot mango
#

||But it's already such a big detour for Conch Cutter so it's probably faster to just take out Khan||

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||If Conch Cutter wasn't literally right in front of Khan you could skip Enraged Conchfly for the 100% w/ least bosses and it'd also be a huge timesave||

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||Voltvyrm is also there but you need to beat regular Elder Conchflies for Charge Attack anyhow so you're fighting them one way or another||

#

You know what's a sad but funny thing about those act 3 bosses?

||All of them require going out to kill a Widow.||

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||Kill Green Prince, kill Enraged Conchfly, and if you stretch the definition of Widow to include "losing the partner in a strong relationship to death" then technically Seth losing Nyleth and Karmelita losing her people counts lol||

south marten
#

What's really funny is that she's not a required boss for low%, but is for low% TE

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Because ||Needolin|| is "required" to beat Act 2, but actually required to beat Act 3

hot mango
#

||Hornet loves reuniting people with their loved ones :)||

safe yew
autumn kettle
#

||apparently you don't need the needolin to needolin at last judge||

safe yew
#

||i would think it's needed for the threefold melody||

autumn kettle
#

||which is deranged||

rose granite
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100% is a lot more manageable than I'd at first expected.

modern fossil
#

||100% not being all non missable bosses really surprised me. 100% not being the completed hunters journal surprised me a little less||

rose granite
modern fossil
#

||I'm completely fine with it though I 100% the game and never got the craw summons||

rose granite
modern fossil
#

||for what? is that a joke?||

rose granite
#

I just have some very dry humour..

vagrant spruce
#

jesus christ

modern fossil
#

I don't think we're going to ses the end of these records until the in game counter overflows

south marten
#

Now, you do still need it to ||get into the heart boss fights with Song of the Deep or whatever it's called||

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Which is why it's "required" for Act 2 but required for Act 3

thick urchin
dreamy scarab
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hm. not really enjoying the (act 3, wish) ||Pinstress|| fight. doesn't feel like there's a lot of punish windows, and I keep taking embarassing contact damage when she falls down on me after an up air

vagrant spruce
dreamy scarab
south marten
fervent sand
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I liked her fight! Got it second try, but yeah she has some things similar to ||Shakra|| where you need to wait out a couple of swings then take advantage of the break there. I actually find her a bit easier as she goes on because of her ||charge attacks|| clearly signalling that she's about to pause, then I throw a shakra at her head.

south marten
fervent sand
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I believe in your violent revenge for being shunted off

south marten
#

Eyy, in unrelated news, Skurry just posted a video today about getting a 5% completion ending

dreamy scarab
south marten
umbral canyon
#

i'm listening to the soundtrack again and i think i just noticed - are there no wind instruments in the OST? just percussion, string instruments, and vocals?

safe yew
#

(act 1, alternate path) ||organ features rather prominently in "the mist" and "phantom"||

umbral canyon
inland wave
#

I want to say ||High Halls?||

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or my brain is just projecting it because aesthetic

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Ahh, s'harps

umbral canyon
#

yeah inside the citadel is all harps and vocals iirc

safe yew
#

no there's definitely some kind of horn in that one (unless i'm mishearing), checking for myself

inland wave
#

ahh yeah, yeah

umbral canyon
#

oh yeah, there's some kind of clarinet or something in there

inland wave
#

I was going to say they have enough gramophones around for horns to be involved, they got the idea

safe yew
inland wave
#

Love how the music is so calm in the 'here, have truly villainous platforming' sections

umbral canyon
#

the gauntlet in the same area has trumpets too, listening to it again

safe yew
#

fairly sure i hear horns in (end of act 1 boss) ||last judge||

umbral canyon
#

also in ||tormented trobbio||, it's interesting how much you don't pay attention do these things in the moment

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cause after i finished the game my impressions were all harps, cellos, vocals

inland wave
#

I can never get ||Lace|| outta my head, it's like the most swordfight a song has ever been

modern fossil
#

Lace was released as a teaser track, what like 5 years ago? It's amazing

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I remember hearing an interview with Christopher Larken where he talked about how crazy it was that he got to compose for a live orchestra

autumn kettle
autumn kettle
#

hey what the fuck

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HK update?

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i assume it's just some esoteric bugs being patched, but

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no notes

vagrant spruce
#

big unity bug, a lot of unity games are patching it quickly (it's a relatively simple fix)

autumn kettle
#

ahh

vagrant spruce
#
Unity

A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, and macOS operating systems. Unity has provided fixes that address the vulnerability and they are already available to all developers.

autumn kettle
warm wraith
#

chat if I were to install 1 QoL mod what should I get

autumn kettle
#

i mean, what qol are you looking for

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"quality of life" is a pretty subjective term when it comes to video game stuff

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and basically every silksong mod is targeted at a single thing

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the only thing i'd consider installing would be the damage numbers and health bars mod, so i could be more informed on my build choices

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since you get free tool slots for the "qol" tools

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but plenty of people want even more free tool slots and add compass or magnet or both

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and some folks consider doubling their hp/halving all damage qol

warm wraith
#

mm fair
might end up getting the half damage mod yeah

autumn kettle
#

i consider that a cheat mod, not a qol mod

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which is why asking in the generic is difficult

warm wraith
#

m right yeah

autumn kettle
#

since everyone thinks of different things for qol

brave flower
#

so the thing about everything dealing 2 damage in silksong

warm wraith
#

mhmhm,
Just got harpoon, and the climb out of the room itself means Im taking damage when I fall into the lava and Then there's a gauntlet at the end, its frustrating in how precise it feels I have to be on the ascent which is like fine the punishment is just rough
maybe im just tired lmao
skong is fun but also a bit exhausting

#

oh mhm?

brave flower
#

is you gotta understand that hornet can heal 3x faster than the knight can

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so if everything dealt 1 damage itd be absurdly easy to just

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be immortal

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and outheal everything

warm wraith
#

yeaah

autumn kettle
#

you can pick up parry pretty easily, if you want

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and haven't yet

warm wraith
#

parry?

autumn kettle
#

cross stitch

#

find ||the mist|| in ||bilewater or sinner's road||

warm wraith
#

oh yeah ok, ik where that is, havent explored yet

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I'm very wary of|| bilewater||, heard lots of. things about it

south marten
# warm wraith I'm very wary of|| bilewater||, heard lots of. things about it

||Bilewater|| isn't actually as bad as a lot of people complaining make it out to be, but I do still personally stand by the idea that someone told Team Cherry that Hollow Knight wasn't a real Soulslike because it didn't have a poison swamp, so they took it personally when designing the second-largest individual biome in the map

vagrant spruce
autumn kettle
#

it's peam

#

miyazaki is so fucking real for that

vagrant spruce
#

the roach dog things are also one of the worst enemies in silksong. coincidence? i think not

autumn kettle
#

HOLY SHIT YOU'RE RIGHT

brave flower
vagrant spruce
#

i have genuinely wondered before - certain game enemies are iconic, but others are just genre staples just tracing back to an original game (like slimes and dragon quest, kinda). how many games have fucked up dog ganks, just because miyazaki has a weird personal grudge against dogs?

south marten
#

I would argue that slimes aren't from Dragon Quest, it's just that the Dragon Quest slime is the quintessential slime. Like, oozes and shit as enemies existed before it, but they weren't The First Enemy™ until then

umbral canyon
vagrant spruce
green bone
#

Act 3 spoilers

rose granite
#

It is kinda funny to consider that ||of the areas that did ultimately get explicitly or implicity cut or reconfigured, what endured was the two blight town areas as well as fleatopia. There's technically also Verdania, but that's more of a dream sequence nowadays.||

green bone
#

rip to the goat ACT 3 MAJOR SPOILERS

dreamy scarab
#

act 3 boss ||Tormented Trobbio|| is visually overwhelming 😵‍💫

#

there's just so much stuff happening all the time

proud cobalt
#

Correct.

inland wave
south marten
green bone
#

it is spoilered

south marten
south marten
#

Straight-up isn't spoilered for me

hoary tulip
#

Discord is just broken rn

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and randomly doesn't render spoilers

fathom shadow
hot mango
#

||They also have very different vibes. Vertical shafts and long rooms in Sinner’s Road feel completely different to the long room’s in Putrefied Ducts and the tall shafts of Bilewater||

#

||The only thing they really have in common is the maggot water||

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||Like the three areas are genuinely really cool to me despite how much I despise traversing them||

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||Folks think Bilewater is the worst but tbh Sinner’s Road is worse purely because the enemies are more dangerous and unpredictable, and Putrefied Ducts is more annoying thanks to the Barnacles||

safe yew
#

||the barnaks are fine by me, really, but i just cannot get the hang of dealing with spit squits||

hot mango
#

Objective ranking of Silksong bosses. This is objective and cannot be refuted:
||1. First Sinner
2. Second Sentinel
3. ?????
4. Fourth Chorus
5. Last Judge||
The rest don’t matter

brave flower
#

||last judge|| is 13th

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after ||12th architect|| who isnt a boss

green bone
#

ACT 3 I can consisntely get to ||20 fleas juggled, I can almost taste the pale oil now...||

safe yew
#

(ACT 3 FINAL BOSS) ||can't seem to get the hang of lost lace, the void attacks interfere with my flow||

safe yew
#

update: taking a break to do other things

fervent sand
#

You got this hydrate

#

I will admit I uh... I just did it and the secret was our little buddy the cogfly

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I just fought until the end sequence and launched a couple while concentrating on dodging

rose granite
#

||They followed us into the void, and out of it.||

rose granite
# safe yew update: taking a break to do other things

Tis for the best. ||The fight itself largely does what her previous fights have, of starting out with an upgraded pattern and adding extra moves as you progress, and slightly modifying some existing ones, but the core of it remains unchanged. As such if you're comfortable with the first phase, you'll eventually be able to defeat her.||

fervent sand
#

That's the interesting thing about the architect crest, you can use it to get through the first part and see the second, but then you need to save items for the second, so you start doing the first half without items to save resources, then you're just... getting more and more comfortable, and when it feels too much, like lots of dodging needs to happen, you can toss out tacks or a cogfly and not worry about it for a second

rose granite
#

Honestly I just bounced on their head until they died.

#

Remarkably effective.

rose granite
#

On a different note, this is probably my favourite needolin interaction in the game ||https://youtu.be/9q8SPDrjqTA?si=9FHUSPI52m6INTnU||

||Missed it my first time through the game since I didn't play the needolin for her I don't think, but it's not only some of the nicer but also more intricate singing throughout the game.||

Hollow Knight Silksong PHANTOM Sing Full Song Needolin showcase Scene Animation Gameplay walkthrough let's play game steam pc

Subscribe: https://www.youtube.com/channel/UCbeViVerXJDnEtZUcvxP-8g?sub_confirmation=1

Title: Hollow Knight: Silksong
Genre: Action, Adventure, Indie
Developer: Team Cherry
Publisher: Team Cherry
Franchise: Hollow Knigh...

▶ Play video
#

||And yes, yes, splashing in the bath gets to share the first place ;p||

fervent sand
#

||I am... severely worried that Sherma survived the plot of Silksong. What if something terrible happens to him in the DLC? Also part of me wonders if there's any way to effectively kill Sherma by accident. Like not opening the door?||

safe yew
#

||if there was a way to kill sherma, then i imagine someone would have made a killsherma% category by now. can't account for dlc, though||

fervent sand
#

||I wasn't sure if you started the quest where Sherma's in whiteward then go into act 3 would be possible or even work. I know you're meant to finish most quests first... Still, like you said people would probably already be doing it||

safe yew
fervent sand
#

||Huh, wonder if you can stop him from going up there entirely by not going through the gate or meeting him... He probably just shows up. Or maybe you always need him to save Pharloom||

wanton bone
#

Sherma feels like loveable Zote though, in narrative terms.

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(As in a little naive, shows up a lot, has pc aided plot armor)

south marten
#

Motherfucker do the numbers right

#

I hate Discord sometimes

south marten
#

Oh fuck you're so right

#

Updated list
1 - ||First Sinner||
2 - ||Second Sentinel||
4 - ||Fourth Chorus||
12 - ||Twelfth Architect||
9999 - ||Last Judge|| (I don't remember how many bosses there are so I just made it 9999)

fathom shadow
autumn kettle
#

yes

#

||collect all fleas then hit act 3||

autumn kettle
#

alright, having just gotten to ||the unraveled|| in my steel soul run, without needle 4 and a pile of busted shit

#

really not a fan of the boss

#

it just doesn't play to what i enjoy about hollow knight and silksong

formal zenith
#

yeah I thought that one kinda encourages a really boring strategy

inland wave
#

It felt.. averagely boss like? But I'm not on Steel I guess

#

Also keep seeing folks saying they want a real "Hollow Knight" game and like it would be nothing, a training arc of attempted emotional detachment and then The Pain Egg

dreamy scarab
#

It's a reverse raising sim. If you raise any of the Knight's emotional stats you lose.

autumn kettle
#

what i enjoy about HK is the like, telegraphed your-turn windows and then the ability to completely ignore those by either being risky or being better

#

and this boss just hides underground 90% of the time

#

and one of its two whole phase 1 attacks isn't punishable in melee, because hornet's too tall to have a safe place to stand during it

#

and the other phase 1 attack just has a really weird hitbox because of the doohickey on its head

#

and because of the bounce-back after it hits a wall

dreamy scarab
autumn kettle
#

yeah

#

i don't think it's a terrible boss, but it's the only one in silksong that i actively thought "this isn't good"

dreamy scarab
inland wave
#

I'm too entertained by Stupid Bell Hats for the pogo immunity to get me

dreamy scarab
inland wave
#

It's always a good noise that freak down there included

dreamy scarab
#

Yeah, same with getting my ass handed to me by a flea. It's good physical comedy.

inland wave
#

I do wonder if the Weavers were still around for ||Whiteward|| or if this was more of a Deep In The Cult type decision

#

'Cause like. Damn.

rose granite
thick urchin
inland wave
#

Every game a taller and taller protagonist

thick urchin
dreamy scarab
#

late Act 3: am I missing something, or do I have to do the full runback to ||Pale Stag|| every time?

south marten
fluid star
#

It's a relatively quick runback, given most of the enemies are basically passive, iirc.

#

Still an annoying number of room transitions though.

dreamy scarab
#

yeah, it's just one of those ones where I do something dumb and whiff an easy platforming section, then need to farm silk to heal

#

it'll be fine once I get a feel for it.

green bone
dreamy scarab
#

You need a special license. There's a whole remote learning thing

south marten
dreamy scarab
#

*nods* ||Gotta Make Strings||

thick urchin
#

Guild of mappers and surveyors?

#

Or is that a Global mappers syndicate?

hot mango
#

Has anyone rerun the damage numbers on the blue tools after the patch that lets them scale with Crafting Kits?

hot mango
autumn kettle
#

it's a great atmospheric boss, yeah

hot mango
#

Tho I do enjoy the actual fight itself which is the main point - should’ve opened with that

autumn kettle
#

but I ruined the atmosphere for myself with my juiced up first go around

#

and i find the boss slow and tedious

hot mango
#

It was a hard boss for me when I first fought it, hence why the attempts felt very tense

autumn kettle
#

the enforced turn-based combat and kind of jank hitboxes bore me

hollow elm
#

Has cool effects, but the ||runs into you charge||, sure is an attack.

hot mango
#

I don’t really mind when bosses make you wait if they they’re easy to hit when they are available to hit, builds tension while you wait to try and predict what they’re gonna do next

#

Although it is kinda just ||Bell Beast|| 2 in some regards

elfin ravine
hot mango
#

||The corpse spit|| is a rough one to dodge which is why I’m glad it only does one damage

#

My strat to avoid getting murdered was to rush to above wherever it was spawning in to guaranteed damage avoided, which meant I was being very mobile the whole fight

hollow elm
#

That attack was "unload thread storm/DPS with melee" for me.
(||corpse spit||, I generally avoided ||"rush across the room", with tacks on the floor||)

hot mango
#

I could never get it to work like that for some reason, especially because it’s ||invincible against attacks from above||

autumn kettle
#

gamers I'm malding a bit

#

i just got muted in the hollow knight discord for trying to correct people that called WW2 Germany and Italy communist states

#

and called pharloom communist

#

instead of, you know, a fascist theocracy

thick urchin
#

"Everything bad is communist"

autumn kettle
#

i think i hate this moderator, but i definitely hate the shitposting clowns that kept insisting on the batshit insane take

elfin ravine
#

what the hell is communist about Pharloom?
you need to pay for everything

autumn kettle
#

if you want to go check the discussion go for it but I'm quietly seething about the argument made lmao

#

i gotta go take a walk or a nap

dreamy scarab
#

Damn. Report that mod tbh

autumn kettle
#

i don't know who to report them to

#

and i don't know whether anybody would give a shit

dreamy scarab
#

Server owner or admin, maybe. They might not care, but if they value. Like. Not even just basic decency and historicity, but just actual good moderation, they should fire that mod.

autumn kettle
#

i'm just not keen on putting in the time and emotional investment to try and contact an admin that very well might just go "yeah lmao no politics while talking about the politics of the extremely political hollow knight game"

#

or "what do you mean? they were totally right, communism and fascism are identical, shut the fuck up"

dreamy scarab
#

It looks like the person insisting communism was "when money is acquired by force" is also muted. It's a sucky situation and they could've handled it better, but I don't think they were trying to endorse the person making a dumb argument

autumn kettle
#

that's a small balm, at least

#

unrelated to that

#

i just picked up the mt fay map in my steel soul run

#

and got unique shakra dialogue for "you've got a lot of maps"

#

"you should buy my quill"

#

"please"

#

i'm holding out

#

for the act 3 ||purple trobbio|| quill

elfin ravine
autumn kettle
#

huh

#

yarnaby stuff

hoary tulip
#

hornet opens her wallet and a solitary Lumafly buzzes out

hot mango
dreamy scarab
#

Yeah. When it triggers it does a pretty wide AOE

#

It's most noticeable if you've got small fries in the area. the damage isn't great, but it's obvious when a random gnat explodes

proud cobalt
#

Yep.

elfin ravine
#

it does an AoE when it gets triggered yeah

dreamy scarab
tall night
#

hollow knight fans will literally tell you they spent the equivalent length of an average movie dying repeatedly to something called the fat shitfly, and also the fly is gay in secret lore, i love this game so much

hollow elm
#

Hopefully the RR nerf is something wonky about how it scales, because it's already rough to use pre-patch.

vagrant spruce
#

outside of downpatching for speedruns and whatnot,it's nice that there's no longer an objectively best silk skill option for 99% of builds

autumn kettle
#

i think the rune rage nerf was pre-emptive

#

and improperly gauged its white room damage versus its practical damage

#

i think it needs a(nother?) tracking improvement and a shift in its damage toward the first two hits

#

so it gets less out of triple-dips and onward

vagrant spruce
#

it's just impossible to compete meaningfully when TS does 2x as much damage as CS in a massive aoe with projectile deletion

autumn kettle
#

but still has actual damage

vagrant spruce
#

it feels like it should be "room wide damage to everybody at once" and lean into that

autumn kettle
#

mm

#

i think the "room-wide damage to everybody" is thread storm

#

like, that's what its hitbox directly lends it toward

vagrant spruce
#

it shouldn't be useless, but it doesn't really have a purpose vs thread storm for single target otherwise?

tall night
#

does it still reflect projectiles/

vagrant spruce
#

TS yeah i believe so

dreamy scarab
#

I feel like rune rage's only really reliable mode is versus slow basic enemies (marginal gains over thread storm because it hits the whole screen) or stunned bosses (large hitbox = more multihits). anything that's actively trying to kill you has a decent shot of blundering out of the AOE

#

and that + the cast time means you can't sneak it into regular damage windows like other silk skills

thick urchin
#

Found the grapple, trying to head up Mt Fay. ||The 2nd room after the bench is a bit tight, but I can believe that it's there to explain the cold mechnics, since you can get through without damage if you're perfect. Then there's a ledge, just above the door transition- is there a way up there without going around? There's the fall, and the icewater room, and that's as far as I've gotten,||

proud cobalt
#

So can you get like ||all 3 silkshots|| or just 1? Pretty sure it's the former, I just don't know how.

hoary tulip
#

Only one

#

Cave Story rules apply

proud cobalt
#

Got it.

elfin ravine
#

You only get the one, yeah

hidden flame
#

||Architect crest with all 3 Silkshots||

dreamy scarab
vagrant spruce
dreamy scarab
#

What Riker said

elfin ravine
#

You gotta go left

#

All the way around

dreamy scarab
thick urchin
#

That first bench is AWFUL. Once you reach the 2nd and 3rd, it's not that bad.

fervent sand
#

I do love mnt fay

#

It's such a nasty area, encourages rushing, but the isolation and danger make it so cool

thick urchin
#

Some of it was tricky to navigate with beast crest, when you're intended to use "normal" pogos and the spacing is wrong for the beast dash pogo.

green bone
green bone
#

Act 3- its finally over

#

god this was amazing

vagrant spruce
autumn kettle
#

hmmm

#

building up songclave isn't appearing

#

which is annoying

#

i wonder if you need to finish build up bellhart first

#

and/or bellhart's glory

#

or if i need to clear fine pins...?

autumn kettle
#

ugh, yeah

#

it was fine pins and cloaks of the choir

#

fffffuck me, i still have two spool fragments left

#

and i have no idea which ones i'm missing...

#

okay, one was grindle's

#

thank god

#

but the other motherfucker...

autumn kettle
#

oh thank god, i just forgot to get this one

rose granite
autumn kettle
#

damn, 17h and i'm getting close to TE on my steel soul run

#

neglecting some non-% stuff, like the unique quest, and i'll probably have to go back for that afterward once i've got the achievement

#

but i've just got the act 3 stuff (pin badge, the bosses, needle 5, the last mask, ||pale nails, shaman crest, sylphsong||) and sharpdart left

#

and i'll be swinging back around for that with act 3 anyway

fervent sand
#

God damn

#

Powerful topple

#

I'm not sure I can ever manage steel soul. One life is so rough

autumn kettle
#

i wasn't trying to do the 100% speedrun, i just noticed that i was at like

#

14-15h with most of act 2 done

#

and so fuck it, why not

autumn kettle
#

and i am not ashamed to admit that i quit-cheesed with fractured mask on him

fervent sand
#

I mean fair

autumn kettle
#

WAIT F UCK

#

SHAKRA FIGHT

fervent sand
#

I'm not gonna begrudge you that

autumn kettle
#

THAT'S NOT % BUT I WANT IT

fervent sand
#

At least that one doesn't count as a death right? You just get bonked

autumn kettle
#

no idea

fathom shadow
fervent sand
#

Booped

fluid star
#

I have now completed Path of Pain. Technically not Silksong related, but my playthrough inspired me to go back in Hollow Knight and test how much better I've gotten at the game.

#

The last section was brutal. Took me 6 of the 8 total hours I spent on Path of Pain.

autumn kettle
#

path of pain is so fucking fun

#

i malded on it for hours my first run through

#

and then it taught me How To Be Better at hollow knight

#

and now it's just so fluid and enjoyable

hot mango
#

Y’all imagine if all the Silksong DLC has the exact same names as the Hollow Knight DLCs lmao

autumn kettle
#

gods and nightmares would be a very funny thing to copy for SS

thick urchin
#

It's not even called lifeblood in this game, what would the lifeblood exapnsion include?

autumn kettle
#

well, the people that call it plasmium are uh

#

not doing so hot

#

so she'd probably just introduce hallownest's name for it

fluid star
# autumn kettle path of pain is so fucking fun

Some parts of it are a lot more fun than others. I will never like the last bit of the last sections, where you have to time pogoing off retractable spikes and a moving saw, to dash through a narrow opening and pogo off another saw that was above you and then wait for the moving saw to come back so you can pogo off it again. Yes, that's exactly the bit that took me 6 hours to complete. Considering each attempt takes, like 20-30 seconds, you can do the math.

I may still be fuming about it, even if I feel accomplished at finally succeeding it.

autumn kettle
#

that was my first time experience too

#

don't worry, on your second go-around you'll have it done in like five minutes flat

fluid star
#

Once is enough, thank you very much.

inland wave
#

How did you feel of the cute cutscene of Hallownests terrible doom

fluid star
#

I mean, I'd already seen it 6 years ago when I said "Fuck no!" at the prospect of doing PoP and looked it up online.

#

It was cuter in person, I guess.

autumn kettle
hot mango
#

(The hypothetical DLC)

autumn kettle
#

okay i was gonna say

hot mango
#

(Not the actual substance name)

#

||“Oh, red maiden! We found this pale substance stored on the persons of some of those citizens from the ducts that have washed up- they call it lifeblood because it is the pure essence of life!”
Hornet: “I’m so fucking mad right now.”||

autumn kettle
#

lol

#

yippee 💜

thick urchin
#

What does it do?

wanton bone
#

||Normal quill effects, but you need to go until act 3 before buying it.||

autumn kettle
#

||you just pick up trobbio's quill, which is red in act 2 and purple in act 3||

autumn kettle
modern fossil
#

So uhhh I 100% the game but I'm still confused about something ||what was the deal with the lumafly that broke the binding on Hornet's cage in the opening cutscene?||

dreamy scarab
#

still working my way through, but ||there's a couple of places where lumafly feel like they're set up as basically lost souls. The Mist, constructs (particularly second sentinel)...others, I think, but I'm forgetting them. So in a manner of speaking, maybe the spirit of Pharloom asking for help?|| that or ||the fly is just a fly and it's coincidental to hornet rallying to free herself||

south marten
#

Whatever it means, I'm sure mossbag is gonna have a field day now that he's not dead from the sacrifice anymore

autumn kettle
#

||it's very likely that lace was responsible for saving hornet, much like she does during the act 3 intro||

umbral canyon
green bone
#

ts was so peak Late Act 3

autumn kettle
#

closer...

#

just ||seth + nyleth, khann, and the everbloom||

#

and then the final boss

#

yippee

autumn kettle
#

||seth|| done, ||nyleth|| done, ||khann|| done, ||ickle babby hornet|| done

#

time to take that L

south marten
#

Congrats

#

You have completed the game 100%

autumn kettle
#

soonge

south marten
#

No, like

#

You are currently at 100% completion

#

Completion percentage is so weird in this game

autumn kettle
#

i know

#

but you said

#

completed the game

#

which i have not

#

i've acquired 100%

south marten
#

TC disagrees that you haven't completed the game /j

autumn kettle
#

but the work remains undone

south marten
#

What's the threshold for Speed Completion?

autumn kettle
#

time to not Fucking Die

#

5h for act 2 completion, 30h for 100% act 3 completion

south marten
#

Yeah so just don't take 10 hours to beat the final boss and you're fine

autumn kettle
#

i know lmao

#

it's not about the time

#

it's about not fucking up and dying

#

just gotta not choke

south marten
#

Oh wait is that steel soul?

autumn kettle
#

yes

south marten
#

Jfc good luck

autumn kettle
#

i'm doing steel soul 100% and 30h 100% at the same time

#

this was not the plan, but it worked out that way

#

god this boss has such a gorgeous introduction

#

it's peam

#

okay, that phase 1-2 was

#

basically instant

#

holy fuckles

#

ez every time

#

the jod jamer

#

really thought that was gonna be more sketchy than it was

#

skong skompleted

south marten
#

Skongpletion

autumn kettle
#

i forgor to screenshot the timer, so

#

did it again

#

this boss is peak

#

i should do it with hunter...

#

wanderer done, way sloppier but still cleared

#

i am currently being grisped by the fucking hyperfixation demon

#

okay i actually had to abort once on hunter, this shit was dicey

#

i am not good with this crest

wanton bone
#

I like Hunter, but I wish the special ability was less win-more, personally.

thick urchin
#

Good luck with a Beast crest run.

#

-resident beast crest user

autumn kettle
#

beast is fun!

#

i'm gonna do witch now

#

i was rambling about my favorite bosses and crests to someone else and couldn't shut the fuck up

#

but now i've aborted the infodump

#

and it's time to witch it up

#

screenshot a bit too slowly, but i finished them with a witch bind :D

#

unfortunately, this one was even more sloppy

#

but i did it

#

alright, beast time

#

i wish you could skip the fuckin credits

#

after you've seen em once in a profile

#

okay, beast done!

#

dreading architect lmao

autumn kettle
#

reaper complete, had to abort twice, this fucking crest is so slow

#

one more and i'll shut the fuck up

brave flower
autumn kettle
#

and architect done

#

i'm missing two memory lockets for it...

thick urchin
#

I still need 2 lockets to get the blue vesticrest

autumn kettle
#

rip

#

i wonder which two I'm missing

brave flower
autumn kettle
#

smacc

brave flower
#

like

#

even if you just want to smacc

#

theres flintslate

autumn kettle
#

yeah but

thick urchin
#

Plasmium archetect is a whole thing!

autumn kettle
#

archi doesn't need them

#

on reaper or witch, sure

#

i'll use flea drank for speed

#

and lifeblood for witch/beast

thorny bear
#

||tacks against lost lace|| is, like, the most useful scenario for a tool in the game

autumn kettle
#

but archi just has a Good Needle

#

spoil that one serval

#

but also, i wanted to clear the boss, not just remove its health bar

#

gotta know the moveset

#

i enjoy the nailplay a lot

thorny bear
#

this really is the dark souls of metroidvanias, huh

autumn kettle
#

look

#

if there is an option for me to just beat things to death with a stick

#

in a game full of things that supplement beating things to death with a stick

#

i will try to play stick purist

thorny bear
#

everyone should play how they want to, of course, it's just that it's not as if using the prominently encouraged ranged attack isn't really clearing the boss

brave flower
autumn kettle
#

i prefer to engage with boss movesets as much as possible in these kinds of game

#

especially when it's a boss with a moveset i enjoy as much as this one

wanton bone
autumn kettle
#

that could be fun

#

I'll wait for more content though, so i don't burn myself out entirely

#

I was exorcising the demons

#

after riding the high of "wait I'm actually good at this fight now?"

proud cobalt
#

Disappointed there is no motorized chainsaw tool, only saw chain and motorized circular saw.

dreamy scarab
#

Hornet would love chainsaws

#

Crest of the Lumberjack

thick urchin
rotund magnet
hot mango
#

You know what’s great about Silksong? There is not a single crest that falls behind the rest, and there are like only a few useless tools probably (I don’t actually know afaik they’re all useful but statistically speaking), which is a huge step up from Hollow Knight’s charms despite being a far more daunting task

elfin ravine
#

I find myself after some consideration to slightly prefer Hollow Knight to Silksong overall

south marten
#

I like the crest system from a game design standpoint

#

I don't actually enjoy most of the crests

#

Mechanically, they're solid

#

But I still find myself playing only a couple of them

thick urchin
#

I finally found Chef Lugosi.

south marten
#

Ass Jim

rotund magnet
#

reaper and witch are my favorites

south marten
#

I'm based and hunterpilled personally /s

rotund magnet
#

that's my brother's favorite

proud cobalt
hot mango
#

Is it suboptimal for a general speedrun and gives less leniency when it comes to the achievements? Yes. Does Beast Crest also make some of the challenges of the game significantly faster to breeze through should you choose to actually dedicate the time to git gud with it? Yes enough for me to be willing to path it out and run the math

tall night
#

She can have chainsaws!

hot mango
#

I will say I do kinda want DLC to add more enemy gauntlets that are more colosseum of fools adjacent. Rewatching Colosseum Footage, it really pushed the limit when it came to enemy gauntlets and arena changes in a way that Silksong doesn’t even graze

#

Like I kinda want a fight where a ||Vaultreader, Maestro, Judge, and Cogwork Steam Guy are all put in the same room||

#

Like neither of the two most major enemy gauntlets in Silksong have Shield Enemies

south marten
#

||High Hall|| and what else?

hot mango
#

||Coral Tower||

south marten
#

Ah right

#

I blocked that out of my head a bit

hot mango
#

I hope people mod a colosseum of fools into Silksong… and like, design it’s difficulty to be on par with the HK one instead of whatever the hell that mod w/ floorless Pure Vessel as the last wave is

fervent sand
#

Say you got to name an area in the DLC that is inevitably coming and they'll design around the name, what name would you give to an area?

#

Inspired by this

fathom willow
#

||Bilewater 2||

fervent sand
#

Which sounds worse? New Bilewater or Old Bilewater?

brave flower
#

shoutout to ||bilevoid||

safe yew
#

suggestions (besides the obvious ones):

  • The Monolith
  • Rootnest
  • Whalefall
hoary tulip
#

Spear's Tip

elfin ravine
#

City of Steel feels like it has to happen

#

We are yet to see Sharpe in the game

safe yew
#

city of steel seems like it goes without saying, yeah

hoary tulip
#

we ARE going to the City of Steel

#

especially considering the whole Steelseer Zi mini-plot exists (if only in Steel Soul)

fathom shadow
safe yew
#

ooh, another one: The Bellforge (area where they make all those bells)

rose granite
rose granite
vernal stone
#

They're holding hands I the third one :)

autumn kettle
#

quadruple conchflies does sound very funny

rose granite
#

So far the good, bad, and the ugly fights have all been as expected, with large area denial consistently being tough but fun-looking if telegraphed well.

#

Something interesting, but not too surprising, I noticed is that something small about Savage Beastfly that makes their fight weird is the way in which flying enemies in this game will position themselves before making their attack, throughout which they'll be flying fast towards/around you. It's most noticeable with flying charge minions, late-game spoiler ||Scarrsinger's bodyguards being the clearest example during my playthrough||, where both their repositioning and the angle of the eventual attack can end up feeling a bit awkward.

It's interesting to contrast the Beastfly with the conches, since both deal a lot with horizontal and vertical charges but end up being very different in execution.

rose granite
#

For as simple of a change as it is this does look like one hell of a fun mod with a fair few of the bosses.

autumn kettle
#

double final boss scares me

thick urchin
proud cobalt
rose granite
#

More double boss fun

autumn kettle
#

god, yeah

#

that's certainly a way to make that boss not a pushover, huh

#

is the pink stuff a vfx mod?

rose granite
#

Sadly the mod doesn't work for all bosses, but it's been fun to see it elevate the ones where an increase in intensity is the main thing missing for me

rose granite
autumn kettle
#

sick

#

any solid manager mods out yet?

#

for hornet skins and such

rose granite
#

I haven't checked so don't know sadly.

autumn kettle
#

gotcha

rose granite
#

Especially since a decent chunk of modding is on GitHub.

#

More highlights from the same fight

autumn kettle
#

bro is locked in

#

the fucking sandevistan hornet

rose granite
autumn kettle
#

lmfao

#

yeah

rose granite
#

The team rocket fight ||Double Troubblio|| is looking like you'd expect