#THE SILKSONG IS REAL

1 messages · Page 20 of 1

fluid star
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My random thought was because it's the only platform that uses this mechanic and I just think it would have been cool if we had a puzzle or two that used such platforms.

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Just seems weird it was a one-off bit in a shortcut.

dreamy scarab
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it's a little like the moving clawline anchors late in act 2

fluid star
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Which you ||don't even need to use, since you can pogo off the cogs||. I suppose though.

dreamy scarab
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yeah. just speculating about the kind of section they might've drafted and ended up redoing

wanton bone
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Holy shit, TAS is already done with (act 2) ||The High Halls gauntlet fight.|| That's so much faster than I expected for it to get worked out.

rose granite
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There are a few things here and there that you'd expect to lead to something bigger, but where it was either not planned or cut an I'm not sure which.

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Another more example would be ||Gilly, who never really had much of consequence except dialogue and then being kinda involved in one quest in that their doll was stolen.||

fathom shadow
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Yea the moving platforms could have been a really neat gimmick for deep docks.

Different speeds and sizes of platforms, unique rail shapes.

dreamy scarab
elfin ravine
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they have like three interactions, and it's not much substantial

dreamy scarab
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We can't prove they aren't in every scene

fluid star
fervent sand
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Art by bairentuofeiqiu

dreamy scarab
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Credits! ||Meemaw|| down!!

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(act 2 tool) ||saw circlet|| absolutely shreds in that fight

fluid star
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I will point out that she is ||Grand Mother, two words, Silk||, not ||Grandmother, one word, Silk||.

dreamy scarab
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that's a unique and interesting point, whose lore implications I'll have to consider, however

rose granite
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Something that has felt a bit odd with Silksong, having now finished it, is that expansive as the world is (and again the backgrounds are genuinely some of the most gorgeous art I've seen in any game), the development of the game is similarly also felt as there are seemingly ideas or concepts that seem missing; something was once there or meant to be but is now no longer.

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||I will say that they did manage to execute that beautifully with Lost Verdania, even if the boss fight was unexpectedly short, but yeah it's an odd sensation.||

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It's not that there was some immense crunch or so, but rather so many ideas born over the years that their remains seem to still linger throughout. A kind of hauntology in a sense.

dreamy scarab
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I just discovered something funny. If you accidentally leave Thief's Mark on during a boss fight (like, say ||meemaw rematch||) then you'll get a grand total of two rosaries when they die (||slash transition to phase 2||)

umbral canyon
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the game has tons of weird mechanics that show up just one time tbh

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like ||punished hornet in the slab||

south marten
rotund magnet
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A few things feel like holdouts from earlier versions of the game, ||wisp thicket|| especially

hidden flame
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I wonder what the 0 Wish% runs will we like?

tawdry thunder
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Good game

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Really addicting, as far as this kind of game goes

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I had to look up a couple of things at the the there, the last like 4% or so. No way i ever would have found them on my own

autumn kettle
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hell yeah

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what'd you end up missing?

tawdry thunder
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A few mask shards and spool halves

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Which was annoying because there was no way to know what i had already collected lol

autumn kettle
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makes sense, yeah

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surprisingly, i ran into all the spools naturally, but iirc i missed a mask shard or two

tawdry thunder
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I thought i had too until i collected the last mask fragment and saw that the full mask remained on my UI instead of being blank

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I was stuck at 99% and it took me a minute to realize my spool was indeed blank

autumn kettle
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lol

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rip

thick urchin
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Saw someone try to pacifist run, ended up convincing themself that tool only counts, proceded to demonstrate that team cherry clearly made Tool Only JUST BARELY possible.

umbral canyon
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that's crazy

hot mango
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Question (and act 3 spoiler): ||Gully, or whatever the girl in the Hunter's March that hides is named... was she real? Or just a puppet/elaborate disguise of Gurr to lure Hornet into his trap?||

tawdry thunder
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||gilly is real, she has some pretty sad interactions after you kill the ant Queen. I talked to her a couple times after i killed gurr so i don't think it was a puppet situation||

tulip nest
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34 hours in, I have made it to act 3

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good lord, I am bad at Video Games

autumn kettle
hoary tulip
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really fast

hot mango
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OHHH I just realized, act 3 spoilers: ||Her name is NyLETH because LETH serves her||

autumn kettle
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?

brave flower
hot mango
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.... I'm up late again

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friggen case studies

south marten
tulip nest
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Mind you I did collectathon a fair bit

hoary tulip
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I got there like hour 45?

autumn kettle
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i finished 100% at like hour 48

vagrant spruce
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i also got to act 3 around then, and i think like 40-45 when i got 100%

hoary tulip
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well

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I'm slow

inland wave
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I very recently beat the last bit around 75h and I'm around 95%? Granted I am The Slowest and also prone to "oop Silksong was on while I ran to the store" so uhh

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Also a lot of "oh enemies have multiple needolin songs"

fluid star
# umbral canyon like ||punished hornet in the slab||

I mean, technically, but there's a clear difference in the quality of "||shows up once||" between a single 5 second ride on a unique platform and an ||entire section of the map that could take a few hours to clear||.

safe yew
south marten
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Cursed knowledge

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low% completion percentage is <5%

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If I did my routing right, it's 1%

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But it might be 2%

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Bosses aren't percentage (except Bell Beast, fuck you no fast travel), ||double jump and glide|| aren't percentage, Simple Keys aren't percentage

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||Wall jump|| is percentage, and the maybe second percentage is ||Silk Spear||

autumn kettle
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is needolin skippable?

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i haven't watched any low% runs

south marten
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For any%, yeah

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The bits where it forces you to take it out don't need it

autumn kettle
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...huh

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so you can just

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do exhaust organ

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and ignore it?

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fucking wack

south marten
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It's only required in Act 3

south marten
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Cross Stitch is percentage

autumn kettle
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ah true

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how do you summon last judge without needolin?

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does it just

south marten
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You have to do ||clawline-less Mt Fay|| into ||Wisp Thicket||

autumn kettle
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give you a forced prompt?

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ah

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well, you wouldn't do mount fay, but i know what you mean

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or, oh

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you would because ||wings|| aren't %, right

safe yew
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is ||double jump|| not a percentage?

autumn kettle
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so you just get kidnapped from marrow

autumn kettle
safe yew
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huh

autumn kettle
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neither cloak upgrade is %, i assume because hornet uh

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starts with a cloak

south marten
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Unless someone figures out a way into ||Wisp Thicket|| without ||Faydown Cloak|| (which is not percent), you need to enter through there and do ||Mt. Fay|| because ||Needolin and Cross-Stitch|| are

autumn kettle
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yeah, that's a neat route

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sounds pretty painful

south marten
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Mhm!

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low% TE is actually easier, because ||Needolin, Clawline, and Quick Step are required for Act 3||

safe yew
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it's like it's some king of, path of pain...

autumn kettle
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king of nothing

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king of no one

south marten
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Minimum bosses is also a funny route

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Only 9, 10 if you're bad at a glitch

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(5 or 6 for bad ending)

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  • Moss Mother
  • ||Cogwork Dancers||
  • ||Trobbio or Last Sinner or you do the glitch||
  • ||Lace 2||
  • ||Grand Mother Silk||
  • ||Three of the four heart bosses||
  • ||Lace 3||
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And another that I'm forgetting

safe yew
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||sigmas and gronk for the diving bell, iirc||

south marten
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Oh shit forgot them

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No another Act 1/2 boss

autumn kettle
south marten
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Nah

autumn kettle
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||so you have one act 2 barrier boss no matter what||

safe yew
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||nah you can skip burning man entirely||

south marten
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Ough

autumn kettle
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is it not that far west?

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huh

south marten
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Girlfriend is kicking me to go to sleep

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Goodnight

safe yew
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rest well

autumn kettle
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z

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oh

safe yew
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i am now tempted to come up with silly nicknames for as many bosses as is viable

autumn kettle
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is ||groal|| skippable?

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bc otherwise he's mandatory for TE

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||and also, your dreamers are set in stone bc khann requires both conchfly bosses||

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||unless you can get into sands without that entrance with a glitch?||

safe yew
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no skips for ||frog|| on youtube far as i can see

autumn kettle
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||and then seth guards nyleth||

autumn kettle
vagrant spruce
# south marten But it might be 2%

it's forced minimum 2% unless you can skip all % movement abilities, ||you're forced to get 1% from killing lace 2 and acquiring a silk heart|| (AFAIK there's no way around this unless you're including OOB glitches or w/e)

autumn kettle
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which is 11, assuming you can glitch past trobbio

vagrant spruce
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i'm also pretty sure you can't do ||cradle|| without ||cling grip||? ||there are some large vertical sections, and wings will work for some but i'm pretty sure that first climb is impossible wings only||

autumn kettle
vagrant spruce
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so that would put the limit at firmly 2%, no way around it, there's no other options to get you in there sans glitches

autumn kettle
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shame

vagrant spruce
autumn kettle
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gotcha

vagrant spruce
autumn kettle
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nah, someone solved that one i think

vagrant spruce
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ah, yeah, i remember seeing that one the other day now - ||airstalling with phasmium injector|| or something

autumn kettle
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wait but that's also %

vagrant spruce
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.... true! and therefore is more %, but fewer bosses

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ah -- that skip actually costs much more percent, i double checked, it takes 4% -- ||reaper crest, flea brew, plasmium injector, silkspear (for bell beast, without it you can't get out of the slab, you're softlocked)||

autumn kettle
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makes sense, yeah

vagrant spruce
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so i think you're still firmly stuck at the 5% low% record there is rn - ||

  • cling grip for a bunch of things, nobody expects this to be skippable
  • you can't avoid lace 2's silk heart
  • you need needolin to get into either one of the intended entrances to citadel (it's a scripted check for both, you cannot guess lucky in mist to get through)
  • cross stitch is gained from killing phantom, last judge requires silkspear+silk heart 1
  • clawline is required to do the citadel melody bits, unless you find a way to get double jump w/o any % besides cling grip||
inland wave
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I feel like speedruns are a whole world I simply don't understand, bums me out AGDQ seems fun

thick urchin
tawdry thunder
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end of game spoilers

||why did grandmother silk go to such lengths to protect lace after they were swallowed by the void? lace implied that she was more or less neglected after she was created, and by all accounts grandmother silk seemed like she was a pretty brutal dictator. she drove the weavers out of pharloom, she hunted down what few remain just to suck their silk out, and overall seemed like a pretty heartless tyrant. im not sure why she would have a change of heart over a daughter who herself suggested that she wasnt loved. im wondering if maybe i missed an important bit of context for this?||

hoary tulip
thick urchin
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Also, "Heartless" can be a front for "Desperate"

autumn kettle
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||lace is also a child in a few respects, and "thinks her mother doesn't love her" isn't "her mother doesn't love her"||

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||especially when the mother is uh. kind of a huge dickhead that doesn't know how to show love||

umbral canyon
# tawdry thunder end of game spoilers ||why did grandmother silk go to such lengths to protect l...

||i'm not sure Silk was directly responsible for hunting down the other weavers tbh, i assumed it was the citadel bugs taking it upon themselves to sustain silk's coccoon rather than her direct wish. But I'm still not totally clear on how much control silk had over the haunted bugs directly

As for lace's neglect, she was kinda obsessed with lace and the idea of a 'loyal child', so it made sense to me as a kind of caring-in-a-toxic-way relationship?||

hoary tulip
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||g'ma silk might be the worst ever but it doesn't mean she lacks maternal instincts, also just because her children were born largely mortal doesn't mean it didn't break her heart to see Phantom unspool and die, considering she sent her as far away as she plausibly could so that she wouldn't have to watch one of her own children wither and perish||

tawdry thunder
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mmmm interesting insights

umbral canyon
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||assigning specific actions to silk is a bit weird in this respect since she is asleep(?) through most of the game as well, like did she spin lace while she was asleep?||

tawdry thunder
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||i, too, am unclear on just how much control GMS (lol) had over the haunted bugs. hornet made several references to them being controlled, but also she was sleeping, so?? curious||

hoary tulip
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||with a fully-awakened Silk being a VERY different proposition to anything we've seen her hand at work in prior||

umbral canyon
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||yeah, radiance manifested the infection while also being 'not present' in a similar way||

tawdry thunder
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||a god's dream can be a deadly thing 🧘||

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but yeah this all kind of aligns with my own thoughts on the matter. i gotta read more about ||phantom since i kinda blasted through that particular encounter and dont recall a ton of side lore about her. i think better understanding her deal will help me understand lace's relationship with mrs. silk||

hoary tulip
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||a lot of Lace's resentment towards her mom is explained by Phantom lore||

tawdry thunder
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sick!

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good to know

umbral canyon
tawdry thunder
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i 100% missed that! i do not mind trekking back at all

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thanks!

green bone
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|| Phantom seemed to be far more neglected than Lace was, which is interesting ||

tawdry thunder
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||yeah thats kinda what has me scratching my head about the events of act 3. gotta dig more into it, im clearly missing some context||

hoary tulip
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Phantom lore spoilers: ||it’s interesting to me to speculate on whether the way Phantom got treated was because Silk was genuinely heartbroken by the prospect of one of her precious children dying and wanted to put as much distance between herself and that process, or if Silk just did not regard her as a true child and treated her as a failed experiment||

inland wave
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||One to wish her waking. Better a daughter born frail, than them.||

umbral canyon
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||yeah in many ways phantom reminds me of eva more than anything, i always read her as a 'failed child' rather than a tragically doomed one. although idk what her actual failure was tbh||

tawdry thunder
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||woah, just read a really interesting theory, which is that hornet was kidnapped in the first place specifically so that her silk could be used to fortify lace and keep her from fading. i reeeeally like that||

hoary tulip
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||We know what Lace concluded, but Lace also was ultimately so precious to Silk that her mother literally sacrificed her life and fought tooth and nail just to cling to the hope of seeing her daughter survive||

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Silksong sure is a game about how far mothers will go for their children huh

umbral canyon
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hollow knight was about deadbeat dads and silksong is about toxic moms

hoary tulip
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tax evasion is a crime, Vergil Pale King

inland wave
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I want to know why the ||First Sinner|| is.. that. For knowing a truth.

hoary tulip
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||She rejected Silk when she learned that the Weavers are not, in fact, divine angels, but Pharlids uplifted through Silk using her silk on them||

tawdry thunder
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||the first sinner is described as having "raged" against the silken lie. i took that to mean a rebellion of some sort, though whether this was a theological rebellion or violent rebellion i cannot say||

inland wave
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||Cursed by silk, cursed with silk! Cursed to know, the sin, the truth.||

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I'm thinking it was more a Cult Decision, once it got rolling they kind of took some concepts to an extreme

hoary tulip
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||"The truth" is that the Weavers were literally just some bugs that Grand Mother Silk forcibly reconfigured into her priest caste of servants||

inland wave
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I just wonder how much of this is what ||Silk|| intended, would she have treated the weavers like this, or is it all ||The Chorus lost in the sauce Weavers made||

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She seems to genuinely care for her creations, but unfiltered Godliness might just be a bit too much

tawdry thunder
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yeah thats a big question im asking myself

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id like to think that ||its equal parts blind devotion on behalf of the clergy and GMS subconsciously driving their actions through haunted thread. or at least, for a while it was, until we showd up and their minds were basically all but obliterated by that point||

inland wave
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I'd love to see a timeline

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Did they know what a nightmare Pharloom would become

hot mango
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Secret in The Slab Spoilers ||Headcanon about First Sinner- the reason she challenges Hornet isn’t because she was a Heretic or Imprisoned. She wanted Hornet to accept the Truth and her strength. But she knew the Truth- and because of that Truth, she refused to give up her power just because Hornet was a Weaver. She knew being a Weaver wasn’t special, and therefore wasn’t enough for her.||

tawdry thunder
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||i like that, i also got the strong sense that we were being tested more than anything||

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||we know that the act of binding another is absorbing their consciousness entirely and subsuming into your own, but there is probably great risk that you could be subsumed yourself. first sinner probably wanted to make sure that if we did end up binding grandmother silk that we wouldnt just be absorbed by her on accident||

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||orochimaru rules, basically||

wanton bone
tawdry thunder
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i think its really interesting that gods (or godlike beings) in the HK universe have a compulsion to be worshipped

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almost like they cant control it

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very cool flavor!

rose granite
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A higher being that's interesting to contemplate IMO is Unn

hoary tulip
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the pale beings are strange

umbral canyon
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yeah NPCs like the ||mask maker also talk about how domination is the inherent nature of higher beings, so that tracks||

tawdry thunder
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hornet struggles with two irresistable compulsions throughout the game:

  1. to dominate the minds of lesser bugs. to be worshipped. to be divine, and to hold power
  2. to pet the fuzziest bugs she meets
hoary tulip
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God-Hornet sitting on the fuzzy puppy throne

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no cost too great for ouppy

rose granite
inland wave
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||ogh red memory my beloved||

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||prove you are more weaver than wyrm, little one||

rose granite
inland wave
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||just the Instinct of Gods talk has me thinking about it||

fluid star
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This is tangential to the ongoing conversation, but I wonder what I absorbed differently, since I assumed ||the Weavers weaved before Silk interacted with them at all. Something about their weavenests just had a sense of precursor ruins, instead of Pharloomian ruins.||

inland wave
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||and the way the White Lady binds herself, too||

rose granite
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||But in much she seems to take after her sibling in the little ghost, since that one does show a void that isn't malicious.||

hoary tulip
rose granite
inland wave
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||How long did they exist before the Pharloom plan. They were down in the damn Abyss, their technology is crazy||

wanton bone
rose granite
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||Also, mask maker and phantom remain my favourite NPCs I feel. Love those lil guys.||

autumn kettle
inland wave
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||love the Eldritch class of: Other , for the mask makers. Not gods, not angels, they're.. something||

autumn kettle
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||the text is something like "this is deep enough that she can't see us"||

rose granite
inland wave
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The Weaver buildings in Pharloom itself are a lot more shriney

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And also.. maybe.. graves? I think?

vernal stone
tawdry thunder
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my understanding of the timeline is something like:

||1. Grandmother Silk uplifts pharlids into weavers||
||2. GMS + Weavers establish a silk-based religion, rewarding higher caste with immortality and lower cast with eternal slave labor||
||3. Weavers rebel against GMS because shes either too much of a tyrant for them to tolerate or because they realize their entire existence is a lie. either way, they isolate and eventually peace out to other realms (in one of the weaver dens you can find a map of different paths out of pharloom, like an underground railroad of sorts)||
||4. I believe the Weavers also put GMS to sleep around this time?||
||5. Clergy continues to run the religion with the absence of Weavers and the hibernation of their god. Silk immortality experiments become more and more extreme. All the while (i believe) theyre being subconsciously controlled by GMS, whose silk infests all of them||
||6. over time everyone becomes mindless, haunted husks completely dominated by GMS's intent. whether she is directly controlling them or whether their actions are mere symptoms of her imprisonment, i can say. i believe the latter||
||7. hornet shows up, child of one of the long exiled weavers, to fuck everyone up||

hoary tulip
# tawdry thunder my understanding of the timeline is something like: ||1. Grandmother Silk uplif...

||mostly corrrect but 2 and 3 are actually the same points and with one major misunderstanding; the Weavers' big rebellion was putting Grand Mother Silk to sleep with the Silksong (roll credits!) and then uplifting the other bugs of Pharloom and indoctrinating them into a religion of perpetuating that song so that she'd stay asleep forever; all the experimentation and nonsense the Citadel gets up to later is in pursuit of making the song truly eternal||

tawdry thunder
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||so the weavers were initially the only sapient bugs in pharloom, up until they put GMS to sleep?||

hoary tulip
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ye

tawdry thunder
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interesting!

elfin ravine
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||I personally theorize that Hornet was kidnapped to become a vessel for Silk, and that that's also what the other Weavers that got brought back were for ||

hoary tulip
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||this is why Pharloom is a kingdom so riddled with musical instruments, specifically bells, that there's literally entire veins of bells buried in the earth; Pharloom has been a machine to keep GMS asleep for an untold eon of time||

vernal stone
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||I think that Weavers and not GMS are the focal point of Pharloom's religion yeah and that it primarily exists to keep GMS asleep
The only religious texts you can find that reference any figures at all are praying to icons of named Weavers||

autumn kettle
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||we don't know how the ants play into this||

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||but the only intelligent bugs in power, yeah||

vernal stone
hoary tulip
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||oh, yeah, there are technically faithless intelligent bugs around as well, that were kinda just chilling presumably until the Citadel suborned them||

tawdry thunder
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||like the green prince!||

autumn kettle
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||yeah, there have been three civilizations that we know of other than the weavers, in pharloom's vicinity||

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...okay, that one's not a huge spoiler, but oops

vernal stone
hoary tulip
autumn kettle
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||the ants, whatever khann's kingdom or species was called, and verdania||

wanton bone
hoary tulip
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||mostly because Hornet says straight up that the bugs she fought which caged and kidnapped her were possessed husks and not fighting of their own initiative / by their own trained skills||

autumn kettle
tawdry thunder
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i guess my only question is, ||if the weavers successfully put grandmother silk to sleep and established the citadel to keep her asleep, why leave?||

autumn kettle
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thanks for the correction

hoary tulip
vernal stone
hoary tulip
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||they directly state this, they foisted the duty of keeping mom asleep forever on someone else and then ran away to try and create a weapon capable of slaying a God||

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||Hornet is that weapon||

vernal stone
tawdry thunder
elfin ravine
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it's the choir enemies with the bell staff IIRC

tawdry thunder
rose granite
tawdry thunder
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its still kinda borderline IMO but this particular entry lends itself strongly to the idea that ||haunted bugs arent controlling themselves at all||

hoary tulip
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||The Haunting seems to be less of a puppetshow and more of Silk manipulating and directing the minds of its victims to her own ends||

rose granite
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||And you see them strung up like, well, insects.||

dreamy scarab
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plus the journal entries for Whiteward enemies ||"Living Silk commanding a dead shell... An affront to nature, and one all too common across Pharloom."||

hot mango
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||We know the Void Civilization predates pretty much everything… actually even that’s debatable since there’s a Weaver Tomb at the bottom of the Abyss||

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||The Mantises could possibly predate the Radiance- it’s really hard to tell who predates who when it comes to these Kingdom Conquering Higher Beings||

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||I doubt we’ll ever get an answer about where higher beings come from exactly, apart from when they usurp each other and absorb their power, but even the distinction between founders and conquerors is super blurry||

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|| And tbh, in hindsight, Silksong gives a lot of credence to the fact that Higher Beings are not required for higher thought, even if they help accelerate the process||

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||Silk accelerated the evolution of the Weavers, but their intellect wasn’t bound to Pharloom- they could take it with them beyond the kingdom’s bounds. On that topic, the Citadel Bugs that went beyond Pharloom to kidnap Weavers, Hornet included, were they Haunted or did they have Free Will? Can Silk’s influence really extend that far?||

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||Thematically this bluriness is a fascinating allegory for colonialism and overwriting history, but in terms of analyzing the lore it really makes things harder||

autumn kettle
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||course, we already knew that with HK||

hot mango
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||The Mantises, so far as we know, are from Radiance Era. They don’t seem to have advanced as far technologically as the Pale King’s subjects but they were doing just fine and have good mechanical knowledge||

autumn kettle
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||the mantis tribe are disconnected from any higher beings, even if the mycoids aren't (with whatever the fuck mister mushroom is) and the Weavers we now know to be godspawn||

hot mango
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||But what about Pharloom’s castes? The Coral People seemed relatively advanced||

autumn kettle
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||the coral folk were definitely pre-pharloom, as was verdania, and the ants had a pre-pharloom culture as well||

hot mango
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||Sure they fell, but all Civilizations do… what’s especially weird to me is how the Moss Druid’s Needolin dialogue specifically references the song or heartbeat coming from the Sands of Karak||

autumn kettle
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||khann was a monarch, and they had other rulers before him, so it was an established nation for a long while||

hot mango
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||Karmelita was probably not the first capable of helping the ants resist, but rather the last and strongest Skarrsinger in their history||

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||Man seeing the Crust Kingdom in its prime was tragic, but seeing the Skarr in their prime compared to today- knowing that they’re not dead but dying- just hurts even more. Ants are my favorite animal their story hits me the hardest||

inland wave
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I love how the ||Clover/Cogwork dancers are handled. We fight them twice, always with a partner, but both alone, a facsimile and a memory, always just slightly off, out of reach, the Needolin lyrics falling out when half of the Cogwork breaks||

#

But yeah it's referenced that ||Silk kind of just.. arrived to these lands, from elsewhere||

#

||'Power here even before hers' or something of the sort||

hot mango
#

||It is kinda interesting how the difference between the societies with and without Higher Beings have a primary difference of not advancement or civility- just speed. Higher Beings don’t make civilizations, they just accelerate the process. So fast that the growing pains can be lethal||

#

||Which is yet another allegory for Colonialism lol||

#

||Verdania, Skarr, the Wilds, the Crust Kingdom- none of them had an Underworks, or Slab, or Whiteward, or Bilewater. Or maybe they did- but they aren’t the ones who were driven to near extinction or servitude. So we don’t get to see that.||

tall night
#

Do enemies respond when you take the bellway but don't reat

#

Rest

#

Im clearing out for courier rasher

dreamy scarab
#

They don't

tall night
#

Cool

tawdry thunder
#

... why didnt i think of that

rose granite
#

Though speaking of Courier rasher, I've taken up the minor hobby where whenever a video is posted of the Blasted Steps, I see whether or not the person playing is aware of the side-tunnel towards the end (in the room before the boss), and so far in most videos I've seen the answer is no.

#

Doesn't mean much beyond me finding it funny and enjoying thinking about environmental design, though I was a little surprised to see fireborn miss it.

tall night
#

Yeah I took the way backwards before going back and got it 2nd try I just knew I'd be really annoyed otherwise

tall night
#

Its just that one tall room in shelleood with the bell throwers that's the one

rose granite
#

I did look up a route for it myself, and am glad I did. Went through Sinner's myself.

tall night
#

In this Playsession I also fought || phantom || and holllllyyyy peakk

#

Felt the most like a true Hornet 3

#

I never used the blasted steps side tunnel but the difficulty of the tlj runback i will hold is not bad

rose granite
rose granite
#

I made a prediction about that specific section, and folk potentially missing the alternative path, and in lieu of data I find it funny to see pop up.

rose granite
brave flower
#

...oh my god

#

i think thats the section i always just pogoed off the judge to get to the bell

rose granite
#

And when I realised the alternative route I made the prediction that it was unobtrusive enough visually that a lot of people may have seen it but not realised they could use it.

#

And so far whenever I randomly see this runback in YouTube videos, which is highly anecdotal data and thus should be taken with a grain of salt, they seem to use the common route. I know this because otherwise the enemies don't activate.

rose granite
brave flower
#

oh uh

#

i noticed that on the way down

#

didnt realize you could go there on the way up

autumn kettle
#

you just jump into it

rose granite
autumn kettle
#

man

#

i guess yellow paint really is necessary considering the norm

#

but on the other hand

rose granite
autumn kettle
#

metroidvanias are delighted to make all of their shortcuts unobtrusive fuckass secrets

rose granite
#

Tbh this isn't some great secret, since you literally have to jump past the other opening.

brave flower
#

honestly i like that its so hard to find

rose granite
#

So I do think it's just poorly communicated overall.

autumn kettle
brave flower
#

makes scouting out the area really thoroughly feel rewarding

tawdry thunder
#

the whole time im like "?? it wasnt that bad"

autumn kettle
#

yeah you have to jump directly under the lower entrance

rose granite
autumn kettle
#

and then past the upper entrance

rose granite
#

I noticed it, and noticed how it could easily be dismissed.

autumn kettle
rose granite
#

And then have seen it be easily dismissed.

autumn kettle
#

just training on standard design language

elfin ravine
tawdry thunder
#

when i was looking up the locations for the last few mask shards to finish up my 100%, some were so hidden that i knew for a fact id never in a million years find them. others were like.... basically hanging out in broad daylight lolol

brave flower
#

the thing abt the last judge runback is that its not exactly hard, just punishing
if you mess up at all the enemies will be in significantly worse positions

autumn kettle
#

tbh

#

with the corridor

#

there are exactly two enemies you interact with

#

and only one you run past

tawdry thunder
#

this is a big game with a lotta hallways and its easy to get tunnel vision (heh)

autumn kettle
#

the other just says hi

rose granite
#

That's just, like, people's eyes.

brave flower
#

that first judge is a jackass

brave flower
rose granite
#

And where I don't think the lesson is really yellow paint.

tawdry thunder
#

now that ive beaten the game, ive been trying to mentally rank who i consider to be the hardest bosses. and i do wonder what everyone herre thinks.... should the runback be considered in the arithmetic? like is that a fair metric to throw into the ring, or should the boss' difficulty be judged purely in a vaccuum?

fluid star
# rose granite If you're curious.

For your data, I did notice it, but I failed the jump once and for some reason assumed that means I couldn't do it with the movement tools available in Act 1 without having been captured by the Wardenflies. Then I also didn't take too many retries on the Judge, so I never questioned if I could actually use it.

tawdry thunder
#

i feel like counting the runback might be a slippery sope, cause then you have to count the zone, the enemies, everything in between

#

on the other hand, the runback is an important part of the process

#

it would definitely affect how i rank bosses like ||groal|| though

rose granite
brave flower
rose granite
fluid star
tawdry thunder
#

another tricky part about ranking ||groal||, especially if you count the runback, is that ||he has two runbacks depending on whether you find the hidden bench, which drastically reduces how hard it is||

#

(suffice to say, ||groal|| is on my shortlist of bosses that gave me the most trouble lol)

#

but i did not find the boss itself to be all that challenging, just the shit leading up to the boss

rose granite
#

On a different note, for a runback I really came to enjoy, the ||Widow|| one is great

fluid star
rose granite
#

At first it felt rough, but when I got into the flow of it I really started to appreciate that particular run.

tawdry thunder
#

||even without using the maggot strat, groal in a vaccuum isnt all that hard. but having a masive runback plus a fairly long gauntlet preceeding the fight gives it a whole other vibe||

#

tricky to rank! but i do think i agree that all of that is part of "the boss fight"

inland wave
#

I ||Plasmium Overdosed|| my way through ||Groal|| mostly because I never found the second bench and also the ground is evil

rose granite
inland wave
#

Also happened to have ||Pimpillo|| for his one move there

#

||Dodongo||-ass

tawdry thunder
rose granite
rose granite
inland wave
#

That one ||Drillfly|| is an enemy for life but the run back got more flow-y over time

rose granite
#

With the alternative path it's a bit below ||widow|| but still solid, without it I felt it took a long time.

#

Which made sense, and why I was wondering if I was missing anything.

tawdry thunder
#

man ||widow|| was just a really solid fight. probably the first "oh shit" boss

#

also the first time i realized that ||you could deflect attacks/projectiles with your basic attacks. total game changer for the rest of the game, even if i was never all that good at using the mechanic proactively||

rose granite
#

||Lace was fine, but Widow to First Sinner stuck with me more.||

tawdry thunder
#

my wife was watching over my shoulder the first time i fought her and she was like "thats a lot of stuff on the screen"

fluid star
tawdry thunder
#

and i was just sitting there like 😭 😭 😭

rose granite
#

||First Sinner just ended up doing it even better for me.||

tawdry thunder
#

agreed, same formula but more refined

#

||first sinner was a magnificent fight, and had the best runback in the game 😉 ||

tall night
#

I just had one of the coolest boss fights into one that sucked butt
||Phantom|| into ||broodmother||

rose granite
#

On a different note, how did folk feel about big spoiler ||Lost Lace?||

autumn kettle
#

probably my favorite fight in the game

inland wave
#

Maybe same, real up there

tawdry thunder
inland wave
#

tbf ||radiance|| kind of fell over like a sack of potatoes by comparison

autumn kettle
rose granite
#

I liked it but think I'd gotten a bit used to the formula there by that point, so think it served its purpose well even if I liked ||First Sinner|| more.

autumn kettle
#

excited for godhome amped version

tawdry thunder
#

||once you figure out lost lace's moveset, you could absolutely just annihilate her. i think by my last few runs i burned through her first two phases in just a minute or so. the only reason the last phase took longer is because she would spend so long throwing random void shit at you, so you just have to wait until she locked herself into one of her more predictable attack patterns||

rose granite
#

||Crust King is a boss I think would benefit even more from amping them up, but we'll see about that potentiality in the future.||

rose granite
inland wave
#

I'm not sure if they'll ever be able to top the vibe of ||THE RADIANCE|| blocking out all other visuals for blinding white nameplate

rose granite
#

||I can easily see why she'd be someone's favourite, but she ended up feeling overall fine to me in the end. Just don't really have a strong opinion on her.||

rose granite
tawdry thunder
#

||what i liked most about lost lace, and lace's fights in general, is that i am a big fan of "duel" type bosses. always a treat. but for a final boss i felt she coulda been juiced up a bit beyond the duel archetype||

#

just a bit.

inland wave
#

Remnant 2 had a lot of banger boss introductions, but somethin about that simplicity and vs all the others just getting a little 'we named this guy :3' in the corner

hollow elm
rose granite
#

||And I think if you are a big fan of the design continuing to embody the core, she works great! If you were hoping for the finale to challenge it instead, you aren't going to quite have that.||

tawdry thunder
#

thats a great way to put it

#

thats about how i feel

#

i do appreciate the former, but i was craving the latter

#

actually i already know who is going to be top of my list of hardest boss

autumn kettle
#

like, i know the fuckin pit of a hundred trials was part of "the boss fight" gimmick

tawdry thunder
#

this fuckin guy! actually lowkey hated this fight, design wise

autumn kettle
#

but i found that part easy as well

tawdry thunder
#

gets a pass because its extremely optional but cmon!

autumn kettle
#

i really hope khann gets juiced up in godhome

#

or even in base game

rose granite
inland wave
#

||Khann|| just continues to amp speed 2x longer, no other changes

autumn kettle
#

like

#

i think my biggest problem with him

rose granite
autumn kettle
#

is that he only has one attack in phase 1

#

sure, it has two patterns

#

but it's just one attack, and then he gets uh...two more attacks

rose granite
autumn kettle
#

over the course of the fight

#

and imo all three of those attacks should have been part of phase 1

#

with phase 2+ adding new shit

#

and he was also very slow until the speed+ phase transitions

tawdry thunder
#

the only ||heart|| boss i found particularly challenging was ||the ant queen.|| they were otherwise all kind of pushovers at that stage of the game IMO

rose granite
autumn kettle
#

at which point he hit the speed that i was like...expecting to be the start-of-fight speed

#

yeah

autumn kettle
#

like, i think that basegame could've started in final phase and gone to A Phase 2

#

with another gimmick

#

not more speed, because final phase was medium-slow but with a couple things to keep track of, so speed would be for godhome

#

but more shit

rose granite
#

||Clover Dancers I liked, but think you can describe as embodying Cogwork still; except also being much shorter.||

inland wave
#

I was also half-expecting to go back and fight ||Plasmified Zango 2, Goopier||

inland wave
tawdry thunder
#

im gonna give a hot take and say that ||Khann|| would be harder if he had adds. and i say that as someone who despises boss adds in this kind of game

inland wave
#

Though didn't mix it up all that much I s'pose

rose granite
autumn kettle
rose granite
#

So wasn't really hit with the sensation of tragedy there at the end yet.

inland wave
#

Also wouldn't he just kind of obliterate them with big hitboxes

tawdry thunder
#

lmao yeah good point, i guess he is kind of anti-add

tacit wadi
#

So is there any lore on the ||nameless town||

autumn kettle
#

imo he just needed to modify the arena more

tacit wadi
#

Or does it just exist

autumn kettle
#

and more permanently

#

to make ||the coral pillars|| more threatening

modern fossil
# tacit wadi Or does it just exist

I think it just exists. ||From what I can tell by playing with the needolin it seems like it's residents dug down to follow the call of mother silk||

#

Now it's abandoned

tall night
#

What about In terms of bosses in silkgodhome who weren't in silksong hmmmm

#

What would I want tho i don't know totally everyone so far

rose granite
modern fossil
tall night
#

Shakra plus master yeah

#

||Vespa|| I think

#

Would be cool

modern fossil
#

||Snail shamans would be good too||

rose granite
#

It's been funny to go into Silksong and come away with the confirmation that I really do enjoy GMing ttrpgs of all things lol.

modern fossil
#

We don't have as many crestfallen warriors to fight in a dream arena in silksong

#

chuckles darkly

formal zenith
#

would they not just be ||another "charges at you" boss||

rose granite
modern fossil
#

||Zaza in God home 2 just looks at you with big sad puppy dog eyes in order to demoralize you before true silk mother||

formal zenith
#

||savage beastfly more like sadvage beastfly||

tall night
#

Maybe silly but I would love a prime herrah

modern fossil
#

No that's reasonable

formal zenith
#

||mother silk with no GRAND?!||

tawdry thunder
#

||the best part about the garmond 1 fight was how pathetically easy it was. the whole time im fighting him im slowly realizing, like, "oh yeah this mf is dead meat."||

inland wave
#

||Sprintmaster Swift..||

rose granite
#

All three dreamers are pretty easy candidates for "Guys/Girls fans want to fight".

inland wave
rose granite
#

Alongside the gods of Thunder and Rain.

modern fossil
#

Herrah is the only one I could imagine actually being able to fight though

formal zenith
#

does it make sense for the dreamers to show up in pharloom though?
aside from herrah obv

modern fossil
#

||We've already established that Hornet can fight her own memories||

tall night
#

Monomon is definitely just someone you put In a locker

rose granite
autumn kettle
#

monomon is not a boss, yeah

#

not in any way

#

nor is lurien

inland wave
#

It does seem wild that with enough magic and silk ||you can make memories -real-, memorium makes sense now I s'pose||

modern fossil
#

||A dlc about doing some self actualization by fighting more Hornet memories seems like it would be a good God home equivalent||

rose granite
tawdry thunder
tall night
#

A duo fight with ||phantom and lace || that solidifies their relation that we only really saw in that one memory

#

Would own

rose granite
#

Tbh if I'd want anything from a dlc, it'd probably be ||establishing the groundwork for anything else they'd want to do within the setting in the future.||

hoary tulip
#

that's not even what the Memorium is is the funny part

tawdry thunder
#

oh man. fuck lol an entire ||zoo of ecosystems destroyed by the citadel, not only kept on display for the enjoyment of the destroyers, but literally ripped out of memory. thats so fucked||

rose granite
inland wave
#

Oh I figured it was sort of the opposite, they need ||the zoo to -see- the memories, thusly Verdania in danger of Fading||

#

but also we only do this with ||snails|| but who knows what the fuck else Pharloom was doing in these halls

tall night
#

I am a shipper for that but only in the way that a heated battle and death with nothing else is its own romance

#

Adored the voicelines tho

rose granite
#

Anyway ||looking forwards to Phantom being revived in the dlc.||

tall night
#

Oh. ||huntress ||? Maybe

#

Anyways while a godhome would be sick I think new iterative stuff I'd be just as happy

modern fossil
#

||Nu yearns for blood||

#

Yeah whatever form the boss rush would take it won't be the god seekers again

rose granite
south marten
#

I don't particularly care what form the boss rush takes, I just want boss rush

rose granite
#

If we get a boss rush I'd still wager it'd be a dream world thingie.

modern fossil
#

I mean practically we don't have a dream nail to enter God home

south marten
modern fossil
#

||It would have to be whatever the snail shamans give us for the hearts||

south marten
#

Oh no

rose granite
#

Largely because I'm sure they can come up with some alternative explanation, of which you've mentioned one.

south marten
#

I mean, ||Song of the Deep||, it's fine

rose granite
tall night
#

||Or like idk eva looks inside your soul at your memories or something as dlc entrance ||

south marten
#

I still want my ||Vespa|| fight

#

I was so ready for it in ||Red Memory|| and feel a little robbed.

rose granite
#

||Felt odd that the needolin melody didn't really change after we gathered the threefold melody, but we got the song of the deep and it was important enough for a specific input instead of just altering the melody when at the location?||

rose granite
south marten
rose granite
#

||But yeah, wonder if the Song of the Deep used to have a bigger role in the past? Could see it, and that role being repurposed for dlc.||

tawdry thunder
#

you should have to press specific buttons on the needolin to play a song, like ocarina of time

formal zenith
#

oooooh and what if each ||weavenest|| had its own unlock melody that you had to find out
that'd be so cool

rose granite
tawdry thunder
#

finally, a real game

rose granite
formal zenith
#

yeah true, it also would've felt appropriate if they ||contained the silk skills||

rose granite
tawdry thunder
#

lmao

formal zenith
#

ah right i forgot about ||sharpdart||

rose granite
#

||It wasn't that they weren't relevant, they were. They just weren't in the way I was expecting.||

south marten
rose granite
rose granite
#

||Feels like the ascent was when I unlocked it.||

tawdry thunder
#

||weaver 1: please accept the gift of your ancestors: anklets to carry you forth as fast as the wind||

||weaver 2: and from me, i gift you my very soul, so that you will never be bereft of the power you need to save this world||

||weaver 3: heres an AR-15, glhf||

rose granite
#

||Speaking of the ascent, did anyone else get stuck here for a little bit thinking that you were supposed to use silksoar there? You can, but the timing is finicky, and if you respawn the lava is too close for you to pull it off I believe.||

south marten
#

Nah, saw the guy on the left and the ||Mt Fay|| training kicked in

rose granite
#

||Realised that too after finding the timing too tight, but the big open room made me think to use the skill that was seemingly for big open rooms.||

south marten
#

I think it's funny that, like. Canonically, pretty sure Hornet does everything without dying

#

I'm getting skill-diffed by the fucking video game character

rose granite
south marten
#

The monkey's paw curls, you play the Hollow Knight before sealing the Radiance

rose granite
#

Also does this mean that throughout the game ||Hornet's only canonical losses are to a giant fly, and the procession at the start of the game?||

rose granite
#

Just don't get corrupted

rose granite
#

||Even if it most definitely will never be confirmed either way.||

thick urchin
tall night
rose granite
# tall night I always thought hornets head looked like you could pick her up and play it like...

Hollow Knight: Silksong is finally here! I am playing the game little by little and absolutely enjoying it, I was listening to the soundtrack and this was the first song that I heard that I thought would sound really good arranged for ocarinas. The original is FANTASTIC if you haven't heard it, original written for string ensemble.

Song title:...

▶ Play video
autumn kettle
safe yew
#

truth be told, i'm still curious as to how the corpse runs work out in universe. given there's so much worldbuilding, the general non-explanation of the knight and hornet waking up at the last bench after dying but still having a shade/cocoon at point of death seems a rather significant omission (unless i missed something)

thick urchin
#

How much HP does Moss Mother (tuturial boss) have? I'm thinking about a hypothetical mod to give a tool in the first area, for tool only runs.

rose granite
#

||350 for the alternative versions||

south marten
rose granite
#

Wait a second... Was Hornet in Greenpath in HK because that's where the fluffiest creatures in that game are located?

#

Was everything else just a lie?

thick urchin
#

Are the Devouts fluffy?

modern fossil
#

I hope so. They're moss not hedges

rose granite
thick urchin
modern fossil
#

Big fur

modern fossil
rose granite
#

But beards are cute and fluffy!

inland wave
#

I like the idea that Hornet's 'revivals' are just ||Her father's gift of prophecy, she snaps awake like she'd been having a nightmare||

#

The cocoon left behind I'm less sure of outside of 'well game mechanics'

south marten
green bone
#

God Flea ||Dodge|| finally done

hot mango
tawdry thunder
modern fossil
#

Is beating ||Seth's flea scores needed for 100%?||

autumn kettle
#

no

modern fossil
#

Phew

autumn kettle
#

mementos aren't %

green bone
thick urchin
#

Setting out into Act 1 Bilewater. Wish me luck.

tawdry thunder
#

its needed to 100% your own immortal soul

modern fossil
#

||St. Peter is going to kick me out for not getting 100+ in flea juggle||

tawdry thunder
#

the trick to both ||flea dodge and flea juggle|| is to never jump unless you have to

green bone
#

||I have no idea how you deal with the drunken fleas in juggle||

tawdry thunder
#

||hitting them before their extra heavy gravity kicks in is key||

rose granite
modern fossil
#

I beat it ||with wanderer and honestly it was great||

tawdry thunder
#

that works too but is too risky for my blood

rose granite
#

||Tis why I liked Shaman, even if I suspected witch was better if it weren't for the fact that the hitbox felt wonky for me.||

safe yew
#

||maybe i'm weird, but i had little difficulty with the caffeinated fleas. it's when there are a bunch of fleas that i have trouble||

rose granite
tawdry thunder
modern fossil
#

||The fact that landing in the ground in the sides of the stage is a loss but the fleas can go over it is awful||

#

That got me more often than I want to admit

south marten
tawdry thunder
#

||also, if you use shaman crest, the fleas are hittable as soon as they exit their tumbling animation and enter their divebomb animation (with their bell head aiming straight down). using this as a marker for when to hit was enormously helpful||

thick urchin
tawdry thunder
#

||flea dodge|| is the real monster. i spent more time trying to solve that than i did any boss

south marten
autumn kettle
#

||poor styx :(||

safe yew
#

||poor guy got mandela catalogued||

south marten
#

Also, to be fair, they give you ||Silk Eaters||, so it's not technically directly related to the cocoon

rose granite
south marten
#

Or, rather

#

Those upgrades don't

#

I meant the pouch/kit upgrades

rose granite
#

Okay so some give it, and some don't

#

Ahhh

#

That'll explain it lmao.

south marten
#

I forgot about the tools that get a second form

tawdry thunder
#

i didnt know about the ||boomerang upgrade|| until i saw it in a 100% checklist. wish i knew about it earlier, that was my favorite tool 😩

south marten
#

But yeah no those three just exist

tawdry thunder
#

though idk if that coutns towards 100% or not, idk if any tool upgrades too

south marten
#

No completion percent attached

autumn kettle
tawdry thunder
#

poison boomerang got me through both ||beastfly|| fights, who is the true hardest boss in the game

#

cant wait for the inevitable future boss rush mode to do a ||double beastflies|| fight

autumn kettle
#

||double beastfly in the fourth chorus arena will be fucking hilarious||

hot mango
autumn kettle
#

||Steel Seer Zi||

modern fossil
#

Hey I just realized that ||the little WaWa guys and the judges|| are our first direct example of how masks change the nature of bugs. Like we knew that forever but it's clear just how big of an effect it has with them

hoary tulip
#

mhm

modern fossil
autumn kettle
#

heh

tawdry thunder
modern fossil
#

YES

tawdry thunder
#

complete with the runback 😩

modern fossil
#

Lmao the only God home fight with a platforming sequence before

hot mango
rose granite
tawdry thunder
#

||only if you can stun them by baiting them to ram their heads together||

modern fossil
rose granite
#

||I think the worst may be something like the greater conchflies if they can get their shots off, or the conductors.||

#

||Or wait no, the fucking triple shot guys in putrid.||

#

||Hated those guys||

tawdry thunder
modern fossil
#

Yeah I was gonna say ||either conch flies or the putrid guys but I figured if this is the groal arena it should at least match||

tawdry thunder
#

trying to do a mental inventory and i dont think its even close. even with maxed out masks and silk they still gave me a hard time

#

id have to check the journal

modern fossil
#

It's a combination of erratic spread and the fact they run away

tawdry thunder
#

erratic spread that is also somehow pinpoint precise

#

idk how they do it

modern fossil
#

Thank God they're only in one area

#

Primal aspids are everywhere in hollow knight

hot mango
#

||At least if you mean the boss||

#

||If you mean the regular enemies then yeah easy agree||

tawdry thunder
#

i had a harder time with the ||miniature version of the conchfly boss. the name escapes me but they burrow underground at vertical or horizontal angles, very fast. they arent that common but they always gave me a headache, especially in the Khann gauntlet||

#

||in fact iirc they are the only enemies to actually kill me during that gauntlet||

modern fossil
#

The ||coral bubble guys were rough for me|| it felt really bad using my tools on them

tawdry thunder
#

||yeah they were annoying because you had to wait for their baffling horse shit to clear up before you could even hit them||

hot mango
tawdry thunder
#

it was very much like "are you done yet? can i play the game please? oh, more bubbles, nevermind, my apologies"

hot mango
#

The extended cast tears through them because they really can’t do anything about it || and thread storm destroyed their bubbles||

inland wave
#

||Shaman + Voltvessel|| oneshots them, and the roundboys

tawdry thunder
# tawdry thunder id have to check the journal

checking the journal and i cant find any enemy that i think is comparable to the spit squit in terms of frustration and sheer deaths-per-encounter, but there are a few that are comparable depending on what stage of advancement youre at

#

such as this lovely fellow

rose granite
tawdry thunder
#

before you get ||clawline|| this guy is an utter monster

#

ironic that their flight AI is basically the same as spit squit lol

hot mango
rose granite
#

||Usually when you're looking at enemies that are difficult in groups, it's not the master fighters but rather the ones who exert a lot of pressure through zoning that are tough. This is why the bell throwers are so reviled too for example.||

rose granite
tawdry thunder
#

||yeah and clawline lets you get around 90% of it, the reason mr squit is so tough is because you cant deflect the spit like you can the bells||

hoary tulip
#

the flying enemy AI is annoying until you have The Thing

#

once you have it

#

you just do the needful

rose granite
hot mango
proud cobalt
tawdry thunder
#

a mild hack of 5E oughta do it 😉

rose granite
# inland wave ||Shaman + Voltvessel|| oneshots them, and the roundboys

As an aside I did mention before that I found it funny how validating Silksong felt in terms of GMing, and I think ||the way in which spawn summons have generally worked out, the tactics people use for them, and what makes such fights easier by the most significant margin, to all be part of that.||

If you recall Pigsriot the various talks that have been had in Lancer about damage as a tool to mitigate a disadvantage in action economy, and how such design can lead to an arms race with a kind of feast or famine result, that was in the back of my mind a fair few times. ||Still loved most of the arenas.||

modern fossil
#

That's really interesting

rose granite
#

Everything comes down to action economy in the end~

#

And to an extent zoning, but that doesn't sound as pithy.

tawdry thunder
#

i admit, this game has gotten my gears turning quite a bit as well

#

the enemies are so laser precise in their function and the means by which they challenge the player

hot mango
rose granite
# modern fossil That's really interesting

The way in which action economy counts for real time stuff as well is something I started to think about a lot due to fencing/HEMA, where it was pointed out that even if you're really fast you can't do more than maybe 1,5 moves per every move your opponent makes

tawdry thunder
#

note, too, ||how in act 3, every standard enemy that has been "voidified" is granted one of a limited suite of additional void attacks (optionals, you could call them 🤔). this has totally changed the dynamic of many enemies that became routine to fight. reminds me of the taken in destiny||

rose granite
#

And thus a lot of it comes down to making your moves efficient such that they put you in a position where you can end the fight. Prolong a disadvantage without any mitigation, and you're oft kinda fucked.

#

In silksong, where you don't have a lot of crowd control, said mitigation is typically either kiting or murder.

#

For a madman take, this is action economy at play.

tawdry thunder
#

lmao it absolutely is

#

youre a madman but you speak the divine truth

rose granite
#

Where 1 aggressive big guy + 2 evasive zoners is a match made in hell.

tawdry thunder
#

i do wish there were areas that mixed enemy types from different "biomes" more often

#

just to see more such patterns

rose granite
#

||I think there should be more Maestros everywhere in the citadel||

rose granite
#

Oh actual quick question, since summon fights get some hate what were people's favourite ones? Suppose arenas can count too if you can't think of any.

#

||The dual moss mothers was weirdly fun for me, due to how scuffed it felt.||

rose granite
modern fossil
#

||Sister Splinter was neat too but I completely understand people's problems if the had any||

wanton bone
#

I feel like my complaint with a lot of arenas is that the size of the arena feels like a bigger issue than the adds. In the ||cogworks rn, and god are some of those rooms too small for what you fight in them.||

tawdry thunder
#

||i also didnt find the normal enemy adds to be all that overwhelming||

rose granite
tawdry thunder
#

should be noted that i went there REAL early

#

like way earlier than i think i was supposed to

modern fossil
#

||Signis and Gron would have probably been more memorable for me if I did them before the third nail upgrade||

wanton bone
tawdry thunder
rose granite
tawdry thunder
#

hard to remember.... this is a big fuckin game yall

rose granite
hot mango
#

If I can be honest I enjoyed a majority of the enemy gauntlets

rose granite
#

Which is good, those are fun

#

It lets people use their shit in stupid ways.

hot mango
#

It’d be easier to list the ones I disliked ||Cogwork Core and Whispering Vaults||

wanton bone
hot mango
#

||I really enjoyed the Coral Tower + Lost Verdania’s enemy gauntlets, and the Court of Craws was also very fun. High Halls was a big challenge but a satisfying one to overcome||

tawdry thunder
#

i seem to recall the underworks gauntlet giving me a tough time of it

#

thats the one if, iirc, ||the big guy drops from the ceiling and breaks through the floor to die in spikes||

inland wave
#

I've never understood the gauntlet complaints, I want to beat up a room of funny bugs, I am playing Hollow Knight

tawdry thunder
#

my only complaint about gauntlets is that they dont reward rosaries. i know WHY they dont reward rosaries but still, you expect me to do this shit for free? without gettin PAID?? what kinda game you think this is

#

im not here to save pharloom im here to get rich

wanton bone
inland wave
#

I had some of that with the ||Void|| set, they just do a lot of Screen Space Occupation

wanton bone
#

Shade Cloak and Descending Dark meant that late game Knight had a lot of tools to get out of being cornered, Hornet... doesn't.

tawdry thunder
#

||theres that one silk power that lets you blast through enemies. i think i used it precisely once, and thats when i got it lol||

hoary tulip
#

if you are getting hemmed into a corner by a boss, I suggest the Don't Get Cornered skill

inland wave
#

That's part of what I liked most about the combat in Silksong

elfin ravine
#

no Shade Cloak equivalent does make getting trapped in a corner much harder to get out of

#

Sharpdart being a skill makes it not exactly equivalent

hoary tulip
#

but yeah also I kinda like that Skong doesn't give you a Souls roll for free?

inland wave
#

Shade Cloak kind of dominated the game, Shade Cloak and Pogo Hop and all is fine

hoary tulip
#

like

#

positioning and spacing actually matter

inland wave
#

Hornet just has to move

#

( or use the ||Silk Parry||, or chance parry-mashing and not getting Hitbox'd )

#

That one at the start of ||Act 3|| is mean though

#

I'm imagine much worse for folks who don't like the Hunter Crest

#

the Wanderer Clan broken upon the rocks

tawdry thunder
#

though i admit i did use hunter for a majority of act 3, i ended up wandering back to wanderer once i got close to the end

inland wave
#

I bounced around but ended on Hunter because it felt.. idk

#

Lore Appropriate

#

also just fond

tawdry thunder
#

the ||eva boost to damage|| was also quite nice.

#

but yeah its vibes for me, too. wanderer + longclaw just matches my playstyle very nicely

#

i like to go apeshit

#

.... but not so apeshit to justify using beast

#

im not sure i ever got that one

thick urchin
#

BEAST MODE

tawdry thunder
#

"got" as in comprehend

inland wave
#

that pogo is.. rough

#

and I feel like ||Witch|| was just kind of a more fun version of the bind

thick urchin
#

It takes a bit. "You have a side dash pogo on down input" is the easy part, "You need to have enemies around to heal, and they have to survive 3 boosted hits to get full healing" is the harder one.

inland wave
#

especially with the ||Trobbio x2Combo and Bind Extender||

tawdry thunder
#

not brave enough!

#

i like burst but i like a safe burst

inland wave
#

I fell off ||Witch|| just because so many enemies are too mobile to get a damn heal unless you stun them

thick urchin
#

After awhile, you start to look for opportunities. "I have my charge, but this enemy only has one hit left- finish him and get ready to heal just before the next one."

#

and sometimes there's enemies that respawn on room transition, that you can farm for a full heal, even if it's slow.

inland wave
#

Yeah for general traversal, it's fun to just devour a couple folks but the bosses just start bouncing so much

thick urchin
#

Ironically, bosses are where Beast mode shines.

inland wave
#

It does seem ideal

tawdry thunder
#

early on i saw a video of someone heal tanking a boss with beast crest and was pretty impressed

green bone
thick urchin
#

There's also the "I'm a flying melee enemy now" playstyle.

green bone
#

It tends to reduce games to being about timing and nothing else

hoary tulip
#

I don't think Souls rolls are inherently evil

#

but like

#

I don't want every game to come down to timing my Don't Get Hit button

tawdry thunder
#

yeah i think i generally agree

thick urchin
#

And if you want it, isnt the Skuttlbraace a Soulsroll?

tawdry thunder
#

god damn thats smooth

proud cobalt
#

Cool.

safe yew
#

||https://youtu.be/UAq9Af1Koj0|| spoilers for the alternate path to the citadel (this video being two tracks from said alternate path, back to back). christopher larkin cooks in general but imo he cooks especially hard with ||evil-ass organ music||

The Mist [track 22] and Phantom [track 23] from Hollow knight Silksong by Christopher Larkin put together for one song
Please support him! - https://christopherlarkin.bandcamp.com/

▶ Play video
inland wave
#

Everything about ||Exhaust Organ|| goes crazy, lore to design to ost to bossfight.. the way it stitches those parts of the map together

rotund magnet
#

||exhaust organ|| was the only redeemable thing in ||bilewater||

inland wave
#

The OST thouuuggh, but also im just pro-||bilewater|| in general

hot mango
#

||you can hate Deepnest all you want but you can’t deny how essential it is to Hollow Knight as a “screw the player specifically” area, and Bilewater serves that purpose well||

inland wave
#

Patstaresat is one of the few streamers I've seen go "Ogh that's hateful, this game rules" , instead of Increasing Annoyance

elfin ravine
#

I enjoyed exploring the area itself

#

it's purely the arena at the end that tilted me off the face of the earth

hot mango
#

Honestly? It didn’t annoy me that much

proud cobalt
#

Imo I’m just glad it doesn’t do damage when all your silk is gone.

hot mango
#

But it was also one of the last things I did in act 2 and I had some spoiler prep

thick urchin
#

I just got caught by the jailer in BILEWATER

elfin ravine
#

There is one there too, yeah

thick urchin
#

Man, going from beast crest to Hunter when getting my stuff back... Binding takes FOREVER.

proud cobalt
#

A wild Beast Crest user.

rose granite
#

I do suppose most beasts are wild

#

Unless they're savage

thick urchin
proud cobalt
#

Fair enough.

#

The fellow I watch is too deep into Reaper, they struggle with anything else.

thick urchin
#

Beast platforming. "So what can I Pogo with the TOP of my hitbox?"

proud cobalt
#

That’s good to know.

dreamy scarab
#

act 3: what do you meeeean ||there's a whole area east of Far Fields that I missed||??? is this some kind of ||Farther Fields??||

modern fossil
#

Yes lol, if it makes you feel better you needed to get to act 3 to reach it

wanton bone
modern fossil
#

Hmmm maybe? I think it's too high and there's no way to get extra height in that room

wanton bone
#

Might also have been tagged with the "do not open until act 3"

south marten
dreamy scarab
#

alright, having now done the ||Festival of the Flea|| in one sitting without feeling like rage quitting, either I'm much better at this game than I thought or I don't understand all the salt

#

maybe it's my neurodivergence...

south marten
#

[Act 3] I'm personally not super happy with the placement of the ||heart bosses||, personally, other than ||Mr. Krabbs||.

  • ||Karmelita is in Far Fields, but only accessible through Hunter's March||
  • ||Nyleth is listed as being in the Shellwood despite being in an area that can only be accessed from the Underworks||
  • ||Clover Dancers, and Verdania as a whole, are behind some random hidden exit to a room that doesn't show up until Act 3 and you don't get any indication that anything is there other than the vague idea that there's more map somewhere if you haven't gotten the map achievement yet.||
vagrant spruce
south marten
elfin ravine
elfin ravine
inland wave
#

For me it's just ||Juggling||

#

If I could win 2/3 and get anything, hurray

#

but nawh stuck behind the devil's curse

#

And it's just.. not fun to try and try and try again

#

Tedious and RNG-laden

rotund magnet
inland wave
#

Greymoor really hits too in terms of the more ambient set, just 'Oh, oh this place is dying'

#

The grand fields, food for all

thick urchin
#

"moor" literally means swamp.

#

I found it hilarius when I realized the crows used Flappybird Physics

thorny bear
#

ok so the main appeal of the video is "wow crazy glitches, it's neat you can beat the game so fast"

#

but it's crazy to me that there's A THIRD LACE LOCATION

brave flower
#

WHAT THE FUCK IS THIIIIIS

haughty zodiac
#

Forgot to mention it here, but I beat ||Tormented Trobbio|| a while ago. Finally figured out his patterns and 'random bullshit go' style of attack. Incidentally, I have fallen in love with the ||Shaman|| Crest.

thorny bear
#

in ||memorium, in case you go through bliewater and putrified ducts to the memorium entrance||

brave flower
thorny bear
#

yeah

thorny bear
#

there's an alternate entrance to ||ducts in memorium||

brave flower
thorny bear
#

it honestly never occurred to me that you could go the other way

thick urchin
south marten
#

At least not until you open it

brave flower
#

it does with noclip

south marten
#

No no no

#

I get that

brave flower
#

at this point im pretty sure team cherry planned ahead for speedrunners to accomplish Shit Like This

autumn kettle
#

nope!

thorny bear
#

isn't that the entire point of Groal

autumn kettle
#

nope!

#

||the point of groal is TE progress with the soul he's guarding||

thick urchin
#

"Speedrunners broke through the Windwaker barrier. Dont assume any of our invisible walls are safe."

south marten
#

But why would there be a trigger there when you need to go through ||Sinner's|| to get there, and she's at the start of it?

brave flower
#

and were like "ok JUST IN CASE speedrunners find a way to break this we need lace to be able to be there to turn on the enemies"

autumn kettle
#

||the entrance to ducts with him is blocked off from the other side||

#

||you just have access to the apostate key/huntress room||

haughty zodiac
#

Didn't someone discover a way to get into ||Wisps|| without triggering Lace? And that connects to ||Underworks||.

thorny bear
#

ah, so it's an "if you wander into this while exploring you get absolutely nothing for your last three hours, fool, this won't be useful for another act" situation

inland wave
#

there are FLEAS TO SAVE

south marten
autumn kettle
#

no, it's a "you get two very useful items and main story progress"

inland wave
#

and you get to ||fight a big frog||

autumn kettle
#

"but you don't know what the key item is for yet"

thorny bear
autumn kettle
#

????

#

no

#

you asked

#

if there was an entrance to ducts proper

#

to which the answer was "no, you only get access to ||the apostate key and huntress room||"

thorny bear
#

ohh, groal unlocks the portion of ducts with the key, but not the rest of the ducts?

south marten
#

You can get to specifically those two things in ||Ducts||

autumn kettle
#

yes

south marten
#

But nothing else

thorny bear
#

alright

south marten
#

You can't get to the rest of the area

haughty zodiac
#

Hypothetically, could you get to ||Memorium|| without previously encountering Lace via the ||Faydown Cloak Clawlineless Skip||, and then use that to perform the ||Act 1 Wisp Thicket Skip||? That would get you to ||Underworks|| without encountering Lace - might be a way to go up from there to ||Memorium||?

#

@south marten

south marten
#

I mean, theoretically, maybe?

hot mango
#

Okay, I know for a fact unlocked ||the entirety of the Ducts without once so much as knowing Groal exists||

#

||So Bilewater has nothing to do with Ducts in terms of access sans a shortcut||

autumn kettle
#

yes, we've established that

#

it's also ||not a shortcut||

hot mango
#

Okay I was reading back and double taking but wasn’t sure

autumn kettle
#

||except from ducts to bilewater||

hot mango
#

||That sounds like a shortcut to me, knowing Bilewater||

autumn kettle
#

or, no, that's what you meant

hot mango
#

Guys… the Lancer discord just keeps feeling more and more befitting for Silksong Discussion || #lancer-general message||

thorny bear
#

resisting the urge to ping reply that message asking what it has to do with silksong

green bone
#

Just obtained ||Pristine Core||

green bone
#

The parkouring section above ||the GMS arena|| might actually be worse than Path of Pain

vernal stone
#

It's tricky but the sequences between checkpoints are shorter

hot mango
hidden flame
#

Does not that boss use a censer as an *ahem* Morning Star, as well?

south marten
green bone
#

Does anyone what you are supposed to do with these guys?

tacit wadi
#

Hit them for their rosaries

rose granite
#

Neat!

#

Assuming this isn't a lie ;p.

hot mango
#

That’s absolutely a fake screenshot

#

Still fun but it make me jump

south marten
green bone
safe yew
rose granite
autumn kettle
#

hi i need help

#

my gurr the outcast looks weird

hoary tulip
#

she has never known defeat

elfin ravine
#

call for Let Me Solo Her

green bone
#

Im geniunely gonna cry act 3

hoary tulip
#

oof

south marten
#

That's rough

green bone
#

(I have gone slightly further before which makes it even annoying)

elfin ravine
#

that climb is rough, yeah

green bone
#

it's the bloody of column of ||bugs you need to pogo off that annoys me, I end up overshooting and slamming into the bug above the next one which kills my flow||

south marten
#

Reaper helps, your hitbox is big enough that you can double pogo

#

Uhhh

#

Hurtbox?

#

Whatever, I don't remember the distinction

green bone
#

It's the dounle pogo of hitting two at the same time that really throws me

fluid star
#

The column is pretty much the ||end of the route|| so just tank through it.

green bone
#

I should get the permanent wall cling tool but I got such a sweet bench right here

rose granite
#

You'll get it eventually, and after that it's just the same gimmick the entire area has already done a bunch.

tall night
#

Woaggg just fought the || first sinner|| first boss to actually kill me a solid number (more than 5 at least) in a while. And very very fun

#

The teleporting really made me dash happy and I was just crashing into it, tho this and ||trobbio|| felt so good like yeah if I get HIT sure take 2 masks idk but if I just fall into them 1 is fine thank you

tawdry thunder
#

||first sinner|| is a banger fight, one of my favorites

#

main reason i want a boss rush mode is so that i can accurately rank these fights

tawdry thunder
# green bone Im geniunely gonna cry act 3

i genuinely found this area to be fun to navigate. it was cool how ||the game makes you kind of stretch your platforming muscles well outside your comfort zone, ie making you clawline THEN jump||

tall night
#

The hornet journal entry after the ||garmond and Zaza|| fight 😭

#

She's just like ||man I love this guy but he's cooked||

#

ACT 2 - Is there a specific way to trigger meeting thr ||green prince|| I've been down in that little room a trillion times and I ||unlocked his Cage before the dancer fight||

dreamy scarab
#

I just stumbled on it ||even though I met him after the dancer fight, he just showed up in that arena to say "oh, well, I guess that's already done"||

tall night
#

Haven't seen carapace nor claw of him since sinners road. Its been sort of annoying really

inland wave
#

Tbf he told you not to open the door

tall night
#

True lol

inland wave
#

A rare character that seems to dislike Hornet

tall night
#

This is why /j

south marten
hot mango
#

My assessment of the Silksong community at this point in the game’s release cycle, poison swamp side area spoilers- ||everyone loves Phantom and that is unanimous||

#

||Either their lore, their design, their fight, the exhaust organ, the mists, the ost of any of those three things, their route being good for speed in speedruns, their reward, how secret they are- everyone loves something about Phantom||

tall night
#

Their voice 😭

hot mango
#

Their gender

tall night
#

I thought people were exaggerating with ||groal|| but no it sucks

inland wave
#

I think that's why they gave him a silly little grin

#

He knows he's bastard

south marten
#

Poison for a little extra damage

tall night
#

I beat him a Lil bit ago but ty I cant even imagine it without stumbling upon the closer bench

rose granite
#

Yeah, it's a toughie

umbral canyon
tall night
#

Ok lol ||shakra|| hard too

#

Im getting speed blitzed

tall night
#

i wonder if elder hu was from her tribe, they have the same triple ring uberblast

thorny bear
#

that's...a very good question

fervent sand
south marten
#

There are definitely similarities

thick urchin
#

Speaking of ||Phantom||, I'm finally through ||Bilewater|| and into Act 2. Tried a few times to get the first jump of Mt Fay Early, but it's just too much for me.

tall night
#

so i heard that in other peoples games that ||the liittle fireplace pilgrim gets killed by a bone tyrant but in my game that never happened he dissapeared and i thought it was just over, but i met him at the farfields shop i guess he went on his pilgrimage i was so happy||

thick urchin
hot mango
#

You know, k was turning it over in my head…

There are a grand total of 4 bosses in the game with actual bad runbacks that I can think of (technically only act 2 spoilers, but like tail end act 2): ||Last Judge, Groal, Forebrothers, and technically- by going off of the amount of rooms to traverse with actual challenges- Widow.|| and major act 3 spoilers ||I guess you could also count Clover Dancers with that logic, making it 5||

tall night
thick urchin
#

Widow's runback isnt bad.|| jump over the elevator and walljump to the shortcut, then dash through.||

hot mango
#

||Yeha it isn’t literally bad, I was just going off the metric of “how many room transitions are between your respawn and the boss?”||

#

||Hence the technically||

tall night
#

i found ||conchfly 2 ||runback to be pretty annoying even with the shortcut, which is crazy cuz tlj was not that bad to me

hot mango
#

Most bosses honestly have their respawn points like. One room over.

hot mango
thick urchin
#

IIRC, it's ||bench room with wall climb, the sprint through shortcut room, a 2 second room to fall through the floor, and falling into Widows arena||.

hot mango
#

The runbacks didn’t bother me all that much, I’m just trying to identify- based on the bosses that have received runback complaints- what other bosses have similar runbacks, and why do they avoid criticism? Or if the number is small, why did these few pain points ruin the other reputations?

umbral canyon
#

||raging conchfly|| was kinda tedious imo, but not difficult

thick urchin
#

Beastfly runback was worse than Widow. ||drop to chapel level, there's a tight runjump-dash to clear the trap and guard, dont overshoot the updraft, into the chapel, DO dashjump into the updraft, and face the boss.||

#

Phantom runback is ||a lot of walljumps and dodging timed hostile terrain to pick up +6 bars of silk before the fight||

umbral canyon
#

If you count gauntlets, ||karmelita|| actually has a fairly involved runback

#

But it's a fun fight all the way through, gauntlet included, so no complaints from me