#THE SILKSONG IS REAL

1 messages · Page 19 of 1

hot mango
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It’s so chaotic and swingy and very obviously just a “ctrl+c Ctrl+v” it becomes hilarious

safe yew
fervent sand
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"Haha, damn you got me"
"She just laughed off a spike trap to the face. We should leave."

wanton bone
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||https://www.youtube.com/watch?v=xkNx0BFhueM|| Okay, as a rando player (though typically a very low skip player.) This pisses me off.

It's always sad when something genuinely achievable in games is limited by developer imposed boundaries. It's getting invisible walled in the worst way possible. Please let me know in the comments how angry you are about this development, and I will Heart the comment that makes me laugh the most.

▶ Play video
hoary tulip
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it was asserted here earlier that you can do this if Widow is dead

formal zenith
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well i'm having a bad time thanks to another platforming section
i even have double jump so i guess it's just a skill issue
i have to say though, i really prefer celeste's approach where you just have to focus on doing one room at a time
dying and being sent all the way back just feels really aggravating

thick urchin
# wanton bone ||https://www.youtube.com/watch?v=xkNx0BFhueM|| Okay, as a rando player (though ...

This route has been done, it just requires multiple other skips first. ||https://www.youtube.com/watch?v=c3L_f9l7GXc&t=5s||

After securing the Faydown Cloak in Act 1 without Clawline [https://www.youtube.com/watch?v=BC9LS9KuCJo], it’s now possible to reach Act 2 through Wisp Thicket!

This run is segmented — I cut out some of the silk grinding and mistakes to keep things moving. It’s not meant to be a flawless playthrough, just a showcase of what’s possible.
...

▶ Play video
rotund magnet
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I’m genuinely unsure if all the stuff to do this will save time vs phantom

vagrant spruce
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i'd be shocked if it did

thick urchin
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yea, it's rando tech, not speedrun tech

vagrant spruce
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especially since that requires ||grappleless double jump, which is both out of the way & also a very long skip to perform - since it involves multiple cocoon skips, and clawline makes you move so much faster anyway||

south marten
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Might be useful for low%

rotund magnet
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The category for masochists

south marten
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Seems like faydown cloak is more useful for platforming than clawline, so you should be able to manage most of the game that way

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And clawline is required for Act 3, so it'd only be useful for low%, not low% TE

wanton bone
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All of this stuff is mostly high level randomizer stuff, I think.

safe yew
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any recommendations for rosary/shell farming spots in act 2?

tall night
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the hallway with the giant cello bow guys in the top of the citadel served me well so far

elfin ravine
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Grand Reeds is a good one

south marten
safe yew
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(act 2 plot, question about act 3) ||is it possible to get the snare setter back after giving it to the caretaker?||

elfin ravine
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Not to my knowledge

south marten
safe yew
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high damage

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||does something replace it, or?||

autumn kettle
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uh, not that i can think of

haughty zodiac
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Hey, y'all, which crest would you say is best for pure needle gameplay? I don't wind up using tools or silk skills much, unfortunately.

vagrant spruce
vagrant spruce
hollow elm
safe yew
south marten
haughty zodiac
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Hm, I see. I'm in Act II, and near what I suspect is the end.

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I do not yet have the Shaman Crest.

safe yew
vagrant spruce
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wanderer hits fast but has short range, reaper has really long range and refunds silk for healing, beast has a lifesteal gimmick that may or may not appeal to you, and hunter is just generically normal but rewards you for not taking damage

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pick whichever you find most fun

south marten
haughty zodiac
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Alright so Hunter is unfortunately out, then. :P

hollow elm
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Wanderer has a random chance of x3 crits, which I suspect is related to having 9+ bars of silk (crest expands).

elfin ravine
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Take Wanderer then

haughty zodiac
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I'll slap Longclaw on it.

elfin ravine
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For the random crits

haughty zodiac
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I've found that the needle throw move you unlock is great in combat, especially against flying enemies, so I shouldn't have much trouble there.

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I used it against ||First Sinner|| to great effect.

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Clawline! That's what it's called.

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Combined with Snitch Pick it does great damage.

vagrant spruce
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snitch pick is a surprisingly bad damage increase, fwiw - the normal clawline damage is 20 and snitch pick just adds +5 (at max upgrades, but those are proportional with your needle damage i believe)

autumn kettle
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it's kinda wild how much clawline does ngl

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shit's strong

hoary tulip
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clawline is monstrous

south marten
autumn kettle
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it's really funny

haughty zodiac
autumn kettle
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and i wonder if the .2% is deliberate (and A Bit) or a mistake

haughty zodiac
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I appreciate you sharing this information regardless.

autumn kettle
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i assume deliberate, but

elfin ravine
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I thought it would have been more

vagrant spruce
vagrant spruce
# elfin ravine Oh it's only 2%?

yeah, i don't think anybody knows for sure (or at least its not widely known), but people seem to agree its around there from empirical testing

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it's for sure known that the dice is a 1.1x crit chance modifier

hollow elm
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Not something to count on, but it's definitely explosive when a crit happens.

haughty zodiac
vagrant spruce
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yeah. snitch pick isnt bad to run or anything, but since its a blue tool, you may have something else u find more useful than +25% damage on clawline (which, while good damage, isn't something that you're using as your primary source of damage)

haughty zodiac
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I've got Longclaw and Injector Band at the moment.

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And one spare.

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Maybe Druid's Eyes?

vagrant spruce
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clawline normally has 2 hits for 10 damage each, snitch pick adds an extra 5 damage on a little hit immediately after the other 2

haughty zodiac
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Or the Fractured Mask could be good.

vagrant spruce
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(it's 10 damage for hooking, 10 when you actually contact em, and 5 extra in the snitch pick bounce)

hoary tulip
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Fractured Mask is so good

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it's fucking goated

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imagine dying I wouldn't

haughty zodiac
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It's essentially a single extra pip of life, yeah?

hoary tulip
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not quite

vagrant spruce
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yeah, though it handles overkill damage - if you had 1 hp and took 2 hp you'll survive

hoary tulip
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whatever hit would kill you, however much damage that hit would've done

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you live that shit

haughty zodiac
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Oh, nice.

vagrant spruce
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practically its either +1 hp or +2hp

haughty zodiac
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How good would y'all say Druid's Eyes is?

vagrant spruce
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meh. its solid but its not amazing

hoary tulip
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it is one of the tools

haughty zodiac
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Honestly I'm annoyed that it gives two half pips rather than a single full after the upgrade.

vagrant spruce
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depending on how you fight, sawtooth circlet may be decent - it adds 15 damage whenever you activate float

haughty zodiac
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Oh! I still need to grab that, thanks for the reminder.

vagrant spruce
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(13/1/1 in 3 hits, it can parry for some weird reason, but it's really stylish if you can pull that off)

haughty zodiac
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Does it generate silk?

vagrant spruce
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don't think so, i'll doubel check tho

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nope

south marten
haughty zodiac
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Oh no, I just heard what the Architect had to say after getting the last thing from them. :c I'm sad now.

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OOOH

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STYLISH

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And it happens when you do a double jump too!

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The circlet stays on. It makes me feel pretty and dangerous.

vagrant spruce
hollow elm
hollow elm
hoary tulip
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you know if you think about it, Hornet the fluffy creature enjoyer must think that the ||Faydown Cloak|| is the best thing ever created

hollow elm
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I haven't really had a reason to swap off Druid's Eyes because the alternative is like, running ||Plasmium Injector|| to fit extra health, or flea brew to increase silk generation through swing speed.

vagrant spruce
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those don't compete for the same slot?

south marten
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Yeah, those are red tools, Eyes are blue

sinful stirrup
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Bladed brim is cool as hell, but it can be unfortunate in bilewater

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||bell beast|| was rough

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Cross stitch rips vs ||lost garamond||

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Crosss stich might be my favourite skill against bosses that dont zone you aggressively?

autumn kettle
sinful stirrup
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Lmao, I think too much of her visual identity is in the horns

autumn kettle
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we can let the horns poke through the hat

haughty zodiac
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Which is to say, ||collected a mask fragment, found the organ and Phantom, defeated Groal, and met with Shakra and her master.||

vagrant spruce
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theres also some other useful collectibles and all that jazz, but ^ are like. more useful than the fleas that infest (aka got lost) like every area in pharloom

haughty zodiac
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Oh, and the ||Quicksling, three fleas, the Broken Tool, the whole thing with the Twisted Bud, and a Memory Locket.|| Forgot about those.

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Wait, two ||memory lockets||? Are you sure?

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Oh, wait, yeah, I found the second one.

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God Bilewater is huge.

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Does the Shaman Crest need any memory lockets?

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I've unlocked all my other crests completely.

vagrant spruce
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it needs ||2||

haughty zodiac
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... Damn, damn, damn.

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Do any become available in the next act?

vagrant spruce
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1 i know for sure does

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let me squint at an online map rq

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yeah you get exactly 2 lockets locked behind act 3 abilities

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there you go

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well - one is locked behind an ability, the other is just in a new mini area that opens. both are accessible relatively early, so you probably don't have to worry about missing out for long

haughty zodiac
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Gotcha gotcha.

fathom shadow
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I got an item called ‘Ruined Tool’

Where do I take this thing?

autumn kettle
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||who do you know that fixes tools?||

sinful stirrup
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You can take it to the ||Architect, forge daughter, or a secret bench in Mt fey||

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I need to find some more craftmetal

green bone
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Im gonna blow up

fluid star
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You're going to have a fun time when ||Seth shows up and beats the top scores by about 50%||.

thick urchin
# fathom shadow I got an item called ‘Ruined Tool’ Where do I take this thing?

Ignore the rest of the video: ||https://youtu.be/I3e_Cg-PcuE?t=516||

Today I'll be showing you how to acquire every secret tool upgrade in Silksong and how to make the most of them. There are some fascinating special interactions and functions built into these tools.

Find more useful guides in the Hollow Knight: Silksong Handbook Here: https://youtube.com/playlist?list=PLFAY45y_F3b-F29Yxxl-KpSfOi7qh3VnE&si=sxffO...

▶ Play video
polar marten
tacit wadi
rotund magnet
# green bone Im gonna blow up

||flea festival is surprisingly hard, flea juggle in particular, other are a bit hard but manageable, juggle feels unfair at times||

severe swift
haughty zodiac
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Is there a quick and easy way to get back to ||Fleatopia||?

elfin ravine
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Not beyond the Bellway up there

haughty zodiac
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Alas.

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||Egg of Flealia acquired.||

rotund magnet
severe swift
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Yes. Much.

inland wave
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My one uncompletable quest

fluid star
modern fossil
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Act 2 boss spoiler lol

rotund magnet
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my record is juggle is only 15 and I need to double that, and its hard enough

fluid star
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Stay on the ground and swipe horizontally.

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Work to group 'em up.

vernal stone
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I am pretty sure that beating seth scores is not required to get the useful reward

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I don't think he even moves there if you haven't completed the wish

hollow elm
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I used Wanderer for juggle, and mostly focused on the fleas while dashing around for speed.

brave flower
south marten
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ough

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||Karmelita||

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She's kicking my ass

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looks at Barbed Basedlet

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Surely this is not the reason the fight is so hard

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Surely not 4 masks on hit

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Surely I will not instantly fight better if I can take more than 3 hits without dying

fluid star
south marten
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Apologies, I wasn't here for it

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I don't really think that a name like that is super spoiler-y, personally?

fluid star
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I'm ambivalent on the question honestly, but thought I'd let you know.

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As to the boss herself, I didn't like her. Getting through her third phase felt like I got lucky, as opposed to having actually learned the patterns and timings.

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But she is doable.

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If you aren't already, you can spare yourself some inputs by focusing on batting her projectiles away, instead of dodging them.

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This can help with distance management for her other attacks.

south marten
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Oh yeah no I actually have learned the fight, I just died on my last run because I did a normal attack instead of a pogo

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And, y'know

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Aforementioned funny bracelet

light star
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i really liked her, tbh - her moveset felt the right mix of punishing and readable

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there were plenty of spaces for you to attack even between her third phase moves

fluid star
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The amount of times I've done a normal swing, instead of a downward swing because the stick was slightly off the exact vertical axis...

elfin ravine
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just feels random whether you actually get to land a hit half the time

lilac tree
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Defeated the true final boss and am at a literal 99% completion.

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Took a scant ||85 hours and 49 minutes||

fluid star
lilac tree
lilac tree
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I finally beat the fight when I ||stopped playing aggressively and in the air, and instead stuck low to the ground, got hits in after her attacks, and acted generally skittish||

south marten
lilac tree
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Ironically I beat the last phase the first time I reached it with these tactics

hoary tulip
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Pale King crest…

elfin ravine
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Crest of Infinite Sawblades

fluid star
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In complete opposition of most opinions I've seen, my favourite ||dream boss|| was ||Nyleth||. It felt more like a ||platforming challenge, than a boss fight|| and that was a nice change of pace.

brave flower
south marten
fluid star
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I'm pretty sure I died to ||Nyleth|| more than to ||Captain America||.

green bone
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Visual spoilers for a lot of the game

south marten
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Anyway I took of Barbed Bracelet and beat her first try

light star
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second time she's done that

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the first one was ||first sinner||

south marten
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Straight up took off my training weights and beat the shit out of them

light star
hot mango
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Act 3 progression + secret spoilers: ||People have issues with the Memories that I understand, primarily that they’re very much cut content areas that were set off to the side. Lost Verdania, the Coral Tower taking all the life from the Sands of Karak, the heights of the Skarr society, and… the Shellwood, I guess. And I agree it is tragic that they are as minimal as they are. It hurts that all that beauty and majesty is now cut content that we only see a fraction of.||

||But I disagree with the consensus that they should be revisitable, that they should be expanded upon in DLC. The tragedy is that they were cut, and that once resolved they can never be visited again. Along with the themes of the game, the grief I felt seeing these memories and knowing that when all is resolved within them it’ll be gone… it was intense. It made every moment worth savoring within them hurt so much more. I felt such profound emotion about how these character’s life and legacy and homes are gone and this was the last anyone would see of them in the narrative, and that these fun and wonderful and vibrant areas were cut, were stolen from us.||

||That grief- I don’t think anything other than a game could do it, and I don’t think many games could do it better than Silksong purely due to the cultural weight Silksong has backing those emotions. I would want nothing more than an expansion on those areas- but it would go against what the game wants to do. Silksong wants you to mourn, mourn these memories never lived. And I think that’s beautiful, and far more profound.||

south marten
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Had a conversation with my friend while fighting ||Seth||:

"Hey Grump, in your professional HEMA fighter opinion, what's the best way to deal with an opponent who has a sword and shield while you just have a sword?"
"Well-"
"Also they can teleport."
Immediately after this, I won the fight

hoary tulip
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lmao

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he can't teleport per se

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he's just much, much faster than you

inland wave
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these ||dream|| runbacks, wogh

thick urchin
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I think, my next session, I'm going to make another run at the Beast Crest. I have an awakened Hunter crest with all the slots, one extra mask, and one (and a half) extra spindles.

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I've also unlocked the shortcut to the beast den boss battle.

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(also a wanderer crest with a blue slot unocked, and a reaper crest with no upgrades)

inland wave
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Hah friend and I were both missing the same final spool fragment; ||Under the Whiteward Elevator||, still no idea what to do with this key slot dealie in there >:|a

elfin ravine
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The key is also hidden in the area

inland wave
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Gahd

hollow elm
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Very hidden, honestly a pain

inland wave
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Those foreground cloths are so good at making me miss stuff

thorny bear
rose granite
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Gosh ||doing the dream bosses, which beyond the journal and two collectibles is the last thing for me to do, and the gauntlets for the coral king isn't necessarily difficult, but it does take a surprising amount of time.||

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||I took a pause for today, died in a silly way in the third arena, but suspect that there won't be a shortcut to the boss ;p.||

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||You do definitely get the impression though that this was a cut area, because this is far too many unique enemies for a single dream palace. Think there are some 10 that I haven't seen elsewhere? Very nice aesthetic though, get why the initial ascent was used for the Silksong trailer.||

fluid star
rose granite
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That makes it a ton easier, since I was working without using tools at all.

dreamy scarab
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Stumbled onto Witch Crest, I can't believe Pharloom has better public health care than America rn.
(Now I get to go back to talking to every NPC to figure out who will do something with the ||Seeker's soul||. I got really excited during work when I realized ||the custodian might be a snail||, but that wasn't it...

elfin ravine
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You can't do anything with it directly for now

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Just keep progressing through the game

dreamy scarab
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Perfect. That was the plan, but I appreciate the confirmation

rose granite
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||Playing through the dreams, they've had some very nice boss fights so far, as well as my favourite environments alongside moss grotto, but at the same time it does feel like they were meant to be larger areas which were instead condensed. Coral towers and our dear clover fields are the most obvious examples so far, but it does feel a bit odd if not surprising. If this had been in development for a decade I'm sure the areas would've been expanded upon, but that was ultimately not wholly necessary for the game. Still love them though and aesthetically they're my favourites.||

granite hedge
hot mango
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I think after dwelling on it for longer, ||there is a version of the game I would’ve loved better if these areas were fully fleshed out, one where they didn’t feel like areas that were much bigger were shrunk down to simply not get scrapped. But it would have to be on release. In the state they are now, expanding on them in DLC wouldn’t feel right. It’s not a change worth making retroactively in my eyes||

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||Fact of the matter is TC didn’t have to worry about not having enough time or money to finish those areas. Which means cutting them down to their current state was a purely creative decision, and so it’s a decision one could easily disagree with||

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||I’m not the happiest about it, but I respect it enough to not think it was a bad idea, and it made me feel something really profound as a result||

sinful stirrup
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Cutting scope if you don't have good ideas to populate areas can be good

hot mango
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Yeah exactly

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||I will say the sorta… half and half approach made the cutting feel noticeable, meaning it may have been a better idea to just cut it all entirely, but that’s just one perspective||

south marten
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||Personally, I think that viewing glimpses of a world lost to the creeping decay of the setting is more interesting than if they were fully-realised areas on their own.

In my opinion, where Hollow Knight is about a dead kingdom, with only really the Mantis Tribe existing in an unbroken, unbowed state; Silksong is instead about a dying world. It's significantly more alive than Hollow Knight, with, what, three or four times as many non-hostile NPCs? And yes, the inherent rot and decay of a cosmic horror setting still persists (especially in Act 3), but Pharloom instead feels like it can turn around and become better. Yes, the Citadel is built atop the bones of previous civilizations, but seeing what came before - being able to get glimpses of what Karak, the March, Verdania, and the Ducts used to be - makes the stark contrast of the creeping, corrupting influence of the Citadel all the more visible, all the more evil.

This world was beautiful, once. It may never recover. It likely won't recover. The twin blades of capitalism and blind faith have cut deep and left scars that will never fully heal.

However, Hornet is an active protagonist, now, instead of a passive observer like she was in Hollow Knight, or even a reactive character like the Vessel. She knows what a world in decline looks like, knows what a world that died as collateral in a fight between gods looks like, and knows that she doesn't want to bear witness to another tragedy like that again. That's the entire point of Act 3, and she even outright says as much.

She might not be able to save Pharloom. But damned if she isn't going to give it her best shot.||

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Thread looking like a fuckin O-5 level SCP document

wanton bone
hot mango
wanton bone
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Me either. But it would be really nice, particularly since ||silksong has a much less negative ending than HK already.||

hot mango
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Act 2 end spoiler ||It still gets me that the community mandated abbreviation for Grand Mother Silk is GMS||

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||I keep getting confused every time someone uses it for obvious reasons||

south marten
south marten
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And also Savage Beastfly

hot mango
wanton bone
south marten
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Hornet would pilot an Atlas

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Tripwire? Clawline. Crests? Terashima Blade. Wall cling? Jaeger Kunst.

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I guess JK covers dash and ||parry||, too

autumn kettle
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||like, especially after she's got all of her movement tools||

hot mango
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||I think she could beat a selection of mechs||

autumn kettle
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||she needs, imo, another "level" of speed enhancement to deal with a lancer mech, but i think it's probably extremely doable||

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oh, actually, yeah

hot mango
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||Voltvessels probably do something. I don't know what but something||

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||The problem is I don't think she can get soul or silk from mechs||

autumn kettle
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she probably does great against a lot of harrison stuff

modern fossil
autumn kettle
modern fossil
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||Hornet could absolutely beat a tank. Hornet could probably beat a fast tank. Hornet might struggle to beat a fast tank that also has paracausal nonsense||

hot mango
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||She handily beats all dedicated hackers because I don't think you can hack Cogwork Wheels and she is Wyrm||

brave flower
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slight problem:

modern fossil
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Anyways

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Now this

brave flower
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||mechs absolutely do not give silk when they get hit||

modern fossil
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🔁 dooblebugss

dooblebugss

something kinda funny to me how Hornet tells an NPC she doesnt need sustenance much due to her nature (Wyrm parenthood maybe?)

...but then later you get a tool thats basically just soup that buffs your speed and damage

and hm hornet do you think maybe theres a connection there

dooblebugss...

dooblebugss

I've had to turn off notifications for this post but here's some more tags, last time I reblog this unless smth crazy happens...

hot mango
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||I think any mech that lacks reliable damage of some kind, HOrnet could take in a fight because she can dodge it||

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||She probably won't be able to Bind, but with enough Silk Hearts she could at least use silk skills like Cross Stitch||

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||Actually Cross Stitch gets around Reliable||

south marten
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Maybe your Hornet can. My Hornet trips and falls into spikes

safe yew
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my hornet says "go my scarabs" and loves petting her weird dog

brave flower
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||ushabti omnigun||

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||pegasus activates core power and shreds hornet in like 2 seconds||

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||the knight can beat a pegasus, because the knight can go intangible||

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||hornet cannot||

south marten
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Doesn't Ushabti beat intangible?

hot mango
brave flower
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nah intangible is the single thing it doesnt beat

brave flower
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regrettably hornet has ||the wrong kind of iframes (you cant parry ushabti)||

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so shes taking 3-damage multihits constantly

thick urchin
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Beat the ||Beast chapel||, which got me enough to get the first extra slot from ||Weaverden Alpha||. The ||beast|| sigil itself is rather hard to use, though.

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it usually ends up just getting 2 units of healing instead of three before the rage effect wears off, and the sonic spin attack downair gets good horizontal, but has a warmup where you go horizontal before it has an attackbox.

wanton bone
rotund magnet
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||beast crest feels so gimmicky to me, I don’t like it. Love witch though||

hot mango
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Rewatching the Mossbag Silksong Final Speculation Video- TC absolutely lied about Greymoore being the largest area they ever designed

noble ocean
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Big big spoilers

|| just finished the game proper, lost lace was a fun fight and man did i have one helluva cool closer to it, i don't recall what try it was but i had like 2 masks, more or less one hit, and got to phase 3, i go 'fuck i suck at this part' to a friend i'm streaming for and just without missing a beat no-hitted phase 3 and 4||

vagrant spruce
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^ end of act 3 spoilers, is what they mean, just in case somebody thinks they're good for "big" spoilers

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lol

safe yew
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about to start up act 3. wish me luck gang

autumn kettle
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you don't need any luck, you got this

safe yew
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gonna do some farming first for the hell of it

noble ocean
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i didnt know if mention of act 3 itself was a spoiler

thorny bear
south marten
wet anvil
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very annoying that you can't find information about Ass Jim by searching "Ass Jim" on the wiki

autumn kettle
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i mean, i think that was a nickname for lugoli for like

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two weeks or whatever

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and not one i was ever aware of until someone here said it a couple days ago

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would probably just increase confusion for meme value

tall night
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is shakra a wasp, thats kinda what i assume

autumn kettle
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i never really thought about what shakra might be

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i just see a character and go "ah, bug"

vernal stone
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Some kind of wasp seems like a reasonable guess

tall night
#

maybe im a scrub but i ithink ||father of the flame|| might be the worst experience i have ever had with a hollowsong "boss" , i hate it .

autumn kettle
#

i wouldn't call you a scrub for hating that boss

#

it's very, very different in a couple ways to the rest of the game's bosses

#

you signed up for one thing and got something not quite perfectly adjacent

#

i suggest ||voltvessels|| for phase 2

tall night
#

straight up i dont have that, ive been trying to do things blind but iive misised aa feew things ig

autumn kettle
#

understandable

#

if you want to know where it is, ||it's in a hidden room in the east side of the memorium (iirc towards the top?)||

#

if you don't, good luck boss

#

i believe in you

fluid star
#

Mind you, it's doable without that.

autumn kettle
#

yeah i just beat it to death with needle

#

but when tools exist in the game

#

and a lot of bosses have a tool or three that deal with em really well

#

they're a good thing to point to for people having a bad time

fluid star
#

Yeah, yeah, obviously. Do what works, use what helps, all that jazz.

tall night
#

im even wearing the firebell ii thiink im just raging is it health or is it number of hits for the firelanterns

autumn kettle
#

but i just held w and beat everything to death with lmb myself

#

i really like the nail/needle gameplay

autumn kettle
#

couldn't tell you, though, i've only done it once

#

that's just like

#

what my gut says

fluid star
#

My advice is to start with ||the top firelanterns|| in phase one. Helps with managing HP going into phase two. And iirc phase two has only two attacks really.

tall night
#

maybe im just being two greedy i even got the placement for destroying two wiith thread storm

fluid star
#

Patience is key in a lot of fights.

autumn kettle
#

might be, those things are fast and mean

fluid star
#

For all of Hornet's mobility, often you have to learn to just stay still and wait.

wanton bone
#

I wonder how much of Silksong’s development time was seeing if there were any Beast Crest soft-locks.

brave flower
rose granite
#

So late game spoiler thing ||But I'll have to go do flea dodge again since I think I encountered a bug there that I've also seen before with a boss before. When struck by the spear thrown, Hornet ended up frozen in an animation unable to do anything else until another flea hit her and put her out of her misery. Since I've only been struck by the spear once I don't know for certain, but I've previously had Ancient Watcher get stuck in a similar jumping animation, and am wondering if this is some kind of general bug at this point.||

#

Not the end of the world, but funky to encounter a similar bug in two very different contexts.

fluid star
rose granite
#

Just didn't remember the exact name

haughty zodiac
#

Act 3 Spoilers Question: ||Made it to back to Fleatopia and the festival they're having. How the heck am I supposed to get the high score for juggling? It seems incredibly difficult.||

south marten
hot mango
south marten
#

Oh really?

#

Never noticed

hot mango
#

||Wanderer is better than huge hitboxes tho||

south marten
#

Placebo effect I guess

hot mango
haughty zodiac
#

How do I stop them from flying way too far away?

south marten
#

No Idea how to control them

#

But clawline helps

haughty zodiac
#

... I forgot about clawline.

rose granite
south marten
brave flower
rose granite
#

Took me I think six or so tries?

hot mango
# haughty zodiac How do I stop them from flying way too far away?

||Hitting them with side slash gives the same upward direction but moves them horizontally in the slash direction. Meamwhile up slashes are either random or trend towards center/the closest fleas move them the direction you’re moving, thanks Orange and Damatzi||

fluid star
#

I did it with Reaper.

brave flower
#

||flea juggle|| is the kind of thing thatll get so much easier when people figure out exactly how it works

fluid star
#

Staying on the ground and focusing on controlling their direction is the key.

south marten
hot mango
#

Just remember side slashes have the same effect as up slashes. Pogos too maybe. So if you need some extra reach, use that

brave flower
#

slow but large

brave flower
#

oh wait how is it with ||shaman||

fluid star
rose granite
#

Silksong, The Gift which keeps on giving. I just completed my 5th playthrough (looking for easy Speedrunning routes) and thought I would swing by the Flea Festival. Turns out Seth joins the festival and beats every single High Score 💀

You can use this website to find every tool listed in the video :
https://gamerant.com/hollow-knight-silkso...

▶ Play video
#

||I wanted to use witch too since it's got a lot of range and speed, but the hitbox felt wonky to me so went with shaman instead. The fleas I believe bounce in the direction you're facing.||

#

Other than that, stay on the ground if at all possible.

tacit wadi
#

Dodge was the one I found the hardest personally

rose granite
#

Overall I enjoyed them all.

fluid star
tacit wadi
#

I got upset because I died literally 1 below the Top spot

#

And then it took me another hour to beat it

rose granite
hot mango
tacit wadi
#

Im a wanderer simp personally

rose granite
#

I've been using Hunter now towards the end, and will be messing around with ||Architect|| too again soon, but reaper is solid when you don't know what's coming.

hot mango
#

My start was ||Stay grounded for any hits that won’t finish off the fleas, do not jump. Then, if a flea can be sent off, jump hit it to get rid of it ASAP||

brave flower
#

i will do ||flea bounce|| with architect because i love that crest too much

rose granite
#

Though has anyone else felt ||Witch's|| hitboxes are weird? I want to really like the crest, but something about the slashes feels off.

hot mango
#

This makes it so that ||Fleas will not become desynched until they are no longer a problem||

rose granite
#

And rn I'm chalking it up to inexperience on my end

brave flower
rose granite
brave flower
#

yeah but i wont

hollow elm
brave flower
#

ill do it with just archi's fuckass pogo

#

i will get really good at using charged pogo to airstall

fluid star
#

Do it with ||Beast's|| pogo.

brave flower
rose granite
brave flower
#

i wanted an archi pogo training arc

#

i didnt get it from mount fay

#

i will get it from ||flea bounce||

haughty zodiac
#

||Flea Juggle|| completed! Now I gotta beat ||Flea Dodge.||

rose granite
#

Congrats!

haughty zodiac
#

I've already beaten ||Flea Bounce||.

rose granite
green bone
#

||Juggle|| is my fav minigame

brave flower
#

whats the reward for the ||flea minigames|| btw

green bone
#

It's about trying to move as little as possinle

haughty zodiac
rose granite
green bone
#

My highscore for it is ||64|| videogames

rose granite
brave flower
#

ok nice

fluid star
#

Ah, ninja'd.

rose granite
#

Oh and you get ||to meet Seth again||

#

||Think completing the flea quest is what triggers him to start to wander, other than beating him ofc.||

brave flower
#

i love the fleas theyre so cute

#

making fleas act like puppies was an inspired choice

rose granite
fluid star
rose granite
#

They also have the shared best singing voices in the game

rose granite
brave flower
#

i cant decide between the fleas, the sinners road roaches and the bell beast for the award of Most Ouppy Thing In The Game

rose granite
inland wave
#

The roaches are too accursed, their whole life cycle is evil

fluid star
rose granite
#

||And bell beast is a mother admittedly, but her kids are definitely puppies.||

brave flower
#

i would loathe the roaches if they werent just really excited to play

rose granite
inland wave
#

The little tippy-taps when excited to go make the Bell Beast top spot for me

brave flower
#

secret fourth contender: sherma

#

i think hornet's answer would be the fleas bc theyre fluffy

haughty zodiac
rose granite
#

So I feel she's biased

brave flower
#

hornet is a cat

rose granite
#

Indeed

brave flower
#
  • aloof
  • kind of an asshole
  • very sharp
  • loves fluffy things
  • could be bested by a ball of yarn
haughty zodiac
#

So is there a way to get an infinite reserve of ||Flea Brew||? Or do I need to keep coming back for more?

brave flower
#

if cats could throw buzzsaws at people they would be the dominant species

haughty zodiac
brave flower
#

TRUE

#

but cats cant use themselves as projectile weapons

brave flower
#

that defeats the purpose of projectile weapons

elfin ravine
#

but it is free at that point at least

haughty zodiac
rose granite
#

She has the aesthetics of hostility, a veneer so to speak, but is always polite and helpful.

#

She's hostile in the way a cat is if you ignore its want for personal space and to be able to approach you on their own terms.

brave flower
south marten
#

making notes
Catgirl... Hornet...

brave flower
#

shes hostile In The Way Cats Are

rose granite
#

At which point I'd be hostile too if I were ;p.

brave flower
#

yeah ig hostile isnt the right word

south marten
#

Aloof

brave flower
#

aloof!

rose granite
brave flower
#

she is kind of an asshole sometimes tho

#

not hostile but

#

inconsiderate

rose granite
#

I just disagree with their read on her, because it's a facet of her character that doesn't really change IMO. She lowers her walls, but she begins and ends the journey caring about others even without anything concrete in return.

#

She simply justifies to herself that she's actually cool and aloof

#

Whilst failing at it ;p.

brave flower
#

hornet is catgirl dave strider bug, got it

rose granite
#

Hornet is someone who'd say she doesn't want tea, but will sit down and enjoy a cup if you just place it in front of her and fire up the hearth.

umbral canyon
#

'well, if it benefits me', 'if it's on the way, i guess i can', 'if I caused it, I should solve it'

#

||saving Lace at the end|| struck me as a notably uh, impulsive? act of compassion from her, especially since she went in ||intending to kill her||

rose granite
#

A very simple question to ask is if ||she'd have done everything she did if she arrived at the beginning of Act 3 instead? Personally I'd say yes.||

south marten
#

[Late Act 3] ||Red Memory|| is so fucking cool, and I wish that ||you actually got the chance to fight Vespa||

Also I really want to see ||a skin mod for the game that puts Hornet in her Pale King drip||

rose granite
#

Something I've come away from the game thinking is that she does feel weirdly reminiscent of Hollow Knight.

#

Not the Knight, but the bigger sibling proper.

#

Which is why we need a game with our big boy!

south marten
#

[Act 3 final boss] ||On the one hand, I love that every subsequent Lace fight has new mechanics to specifically counter the easiest way of fighting her from the previous. On the other, Lace 3 is bullshit and I haven't even gotten past phase 1 yet. I know there will be another phase. Probably three, based on Radiance.||

fluid star
#

Take it slow. She's very doable.

south marten
#

gf wanted to watch me finish the game and she has to go for now, so I'm taking a break, but my first words in the call when I got to the arena were "Oh. This is gonna be a fucking hard fight."

#

Like, going down the Soulslike Hard Boss Checklist, we've got:

  • ||Enemy the same size as you||
  • ||Enemy that doesn't have any fancy weapons, just a sword||
  • ||Arena floor is a shallow puddle of mirror-smooth liquid||
  • ||Elder God Bullshit™ is happening||
hot mango
green bone
#

DUDE WHY WONT YOU JUST DIE

rotund magnet
#

did he|| join the grimm troupe?||

fathom shadow
#

About to attempt ||Couriers Rasher||

Lets see if I can get it first try.

rotund magnet
#

took me 2

safe yew
south marten
proud cobalt
fathom shadow
proud cobalt
#

The person I watch was less than 1 blip when they turned it in I think.

#

Or maybe they had more? Pretty sure it was less.

#

Ironic how quickly they got their ||2 pale oils|| so close to each other, and they were complaining about damage alot at this point and were so happy after getting them.

fathom shadow
#

GOT THERE WITH 2 NOTCHES

proud cobalt
#

Nice.

autumn kettle
#

grats

thick urchin
#

I pulled off the|| Wormways Needilin door|| early access, and also got the charge attack to go with Beast crest. I'm trying to figure out all the places I can go to get as powerful as possible before facing an end-of-act 1 boss.

#

Getting a bit more used to parkour with the Beast Crest. You dont have a down air, you have a sidedash pogo.

#

Which is really nice in ||greymoor|| except in ONE place

sinful stirrup
dreamy scarab
#

late act 2, hidden boss: just beat ||First Sinner||, what a great fight. First boss fight with the ||witch|| crest and it was rough going at first, but unbridled aggression turned out to be a pretty good strategy and it really let me punish staggers in a fun way

south marten
thick urchin
#

Not sure yet how to reach ||Mt Fey||

south marten
#

Get Slabbed

thick urchin
#

Can that still happen if I stabbed that guy already?

south marten
#

Uhhh

fluid star
#

There are several locations it can happen.

south marten
#

I don't know the spawn triggers, but I had one show up ||right outside Greymoor bellway||

sinful stirrup
#

I wonder where the wisp thicket it thinkocent

#

I legit have no idea how to access

hoary tulip
#

||Above Greymoor||

thorny bear
#

I don't remember if there's actually anything useful in the area

#

the main thing you get is ||weaversong but again and slightly less godawful||

autumn kettle
#

||there's also a craftmetal and memory locket, which are worth swinging by for||

thick urchin
hoary tulip
#

You might need more movement options then

thick urchin
#

||Walljump|| and ||Beast Charge||

#

for vertical

#

I get stuck around here

autumn kettle
#

do you not have dash?

haughty zodiac
#

Has anyone made a mod that reduces the silk cost of silk skills?

thick urchin
hoary tulip
#

it's called Weavelight lmao

autumn kettle
#

it's called egg of flealia

hoary tulip
#

oh real

vagrant spruce
thick urchin
#

How do I get higher?

haughty zodiac
solar elbow
forest jasper
#

am I weird for shipping Hornet with Shakara instead of Lace?

solar elbow
#

No

forest jasper
#

they make a cute couple IMO

autumn kettle
#

no, that one makes much more sense to me

forest jasper
#

I know

#

They make such a cute couple!

solar elbow
#

I just like gay bugs

forest jasper
#

lesbugs

haughty zodiac
#

Lace should be the adopted daughter. :V

forest jasper
#

no

solar elbow
#

Lace is the third wheel

forest jasper
#

Lace is lame

solar elbow
#

:(

forest jasper
#

:3

#

on topic, I read this adorable sfw Hornet/Shakara last night

haughty zodiac
#

Someone should do the sassy lost child meme with hornet and lace.

thick urchin
vagrant spruce
safe yew
#

which crest is good for (act 3 challenge) ||flea juggle? i'm currently on wanderer but i sense it's the wrong choice; the question is, what crest to use?||

elfin ravine
#

I just used Hunter personally

#

Wanderer should also work fine

safe yew
#

turned out i needed hunter for the job

thick urchin
#

Made it into the invisible wall between ||Greymoor|| and ||Thicket|| with beast charge. Still c-blocked

haughty zodiac
thick urchin
#

Not supposed to be here... Act 1 W/ Beast charge

forest jasper
#

how did you get up there

thick urchin
forest jasper
#

no

#

what's a charge attack

thick urchin
#

...Nail art

forest jasper
#

this game has those?

autumn kettle
#

one of em yeah

thick urchin
#

It has one. That's different for every crest

#

Any way, you can find it not too far away from my screenshot, map wise

#

Anyway, ||Beast Crest charge|| is a ||pouncing attack that gets a lot of air on the ground, but is mosty horizontal in the air, for obvous reasons.|| But if you ||do one on the ground, then start charging another, for one jump you get grounded height while in the air, as long as you use it on the way up. you'll slide down a bit before you can wall jump, but if you are pixil perfect, you can make a few "impossible" jumps work||

south marten
#

[Act 3] ||Real talk, how the fuck are you supposed to find Watcher at the Edge without someone outside the game telling you that it's there?||

safe yew
proud cobalt
#

Person I watch got to ||Act 3, killed Bell Eater before stopping for the night.||

safe yew
#

act 3, subplot-relevant boss: ||struggling with lost garmond. the silk-draining automatic double damage doesn't help. any tips?||

#

||never mind, beat him||

hot mango
#

You know what DLC I would want for Silksong?
||Skarrhaven, focusing on the outcasted Mottled Skarr. It wouldn’t really add to the memories, which I would not want, but instead build off the remnants of what makes up the Skarr in modern Pharloom, which I much prefer. The Skarr are just so interesting to me, and Karmelita is kinda the deepest we look into their glory.||

spark ether
#

just beat act 3 for the first time

#

||whatthefuckwhatthefuckwhatthefuck||

hot mango
#

||afaik there’s only one act 3 ending but I haven’t beaten act 3 yet so I wouldn’t know||

spark ether
#

Beat

umbral canyon
#

what i will say is that while the game is begging for a boss rush, i would love a 'proper' Shadow of the Erdtree style world expansion rather than just layering more stuff onto the existing map this time

#

i mean i guess godhome counted as a new area but also....not really, you know what i mean

#

they could do any of the memory areas, a return to hallownest possibly based around the ||red memory||, skarr, ||abyss, plasmium||. lots of places to go

#

or just delving more into weaver stuff, like a whole dlc set in a ||massive weavenest with more servitor enemies or something||

south marten
#

Things I want to see in a potential Silksong DLC:

  • Boss rush like Godhome
  • ||Vespa boss fight, please I beg, I want to fight Hornet's teacher, that's such cool shit||
  • More information about ||plasmium/lifeblood||
  • God-king Sherma /j
fathom shadow
#

Genuinely though in a DLC I would love if Sherma just decided to tag along on the journey.

green bone
#

Ok listen

#

Originally Silksong was meant to be a HK DLC

#

But Hornet was too big and they had to design everything around her

#

But Sherma and the Knight are similar in size...

#

Sherma explores Hallownest DLC

autumn kettle
#

tbf sherma's role is pretty much done

#

he's a "break" character

#

like elderbug, kinda

vagrant spruce
#

i appreciate this is what the community is doing

autumn kettle
#

terrifying

#

at least that wasn't the number for juggle

vagrant spruce
#

i cannot believe that's almost 45 minutes long

autumn kettle
#

lmfao

vagrant spruce
autumn kettle
#

i think i would cry and shit if someone asked me to hit over 100

autumn kettle
#

you know

#

it's kind of wild that map, bosses, and the cloak upgrades don't count for % in ss

#

i guess those 51 tools really crowd it the fuck out, since they didn't want to do fractions

green bone
#

By voidandweavers

fathom shadow
#

Thats awesome

rose granite
#

That's a really tall hornet.

#

I'm guessing it's her at least.

fluid star
#

Looks like HK to me.

#

Nope. His horn crown thing was jagged.

#

I can't tell who it's supposed to be then.

rose granite
#

My assumption is that it's a silken hornet ||essentially what would've happened to her were she taken to the citadel proper, and what the artist imagines may have been done to the other children of weavers which we see talked about within the cradle.||

#

On a different note ||short as Phantom's appearance is in the game, as I come to a close with everything I genuinely believe they may be my favourite character out of all in the game. There are a fair few solid characters, but Phantom resonated more with me as a tragic fate in a way Lace didn't reach the heights of in the same way.||

#

||Phantom is in much the one you couldn't save, yet went out on their own terms, and I found that compelling.||

fluid star
#

Did you find the full ||mirror lore||?

rose granite
umbral canyon
rose granite
#

||If you're talking about the dialogue between the sisters, then yes.||

umbral canyon
#

yeah that

rose granite
#

Yeah seen that one, it's partially what my opinion is based on.

umbral canyon
#

i'm sure ||lace realised that's basically all she had to look forward to as well||

rose granite
fluid star
rose granite
#

||Still, I do wonder about Silk's feelings about her firstborn silken daughter, since Phantom's internment at the Organ is at least as much the consequence of the Choir I'd suspect, though that then asks why it continues into the haunting.||

#

||Not that theirs is the only duty to continue in perpetuity. I can think of a few reasons why they remain there, but not sure which one of them it is.||

thick urchin
thick urchin
hot mango
#

For those of y’all who know of Midst and Unend Podcasts, and have also entered act 3, ||is it just me or do Fold and Void share similar properties? They’re a gaseous substance that also visually behaves like a liquid, they represent the dark, they react violently and chaotically to light, they’re a pseudosentient universal force, and some more.||

haughty zodiac
#

I have climbed to the highest point, and have also just found the last memory locket. Man this game is amazing.

#

Also, as far as DLC is concerned, I suspect we'll be learning more about ||the Steel City|| and the character that Team Cherry talked about a lot prior to release, that assassin bug.

severe swift
#

Really majorly bummed about the ||coral zone||

#

“Hrm, what should we work on, a pretty ||coral reef|| or grey desert #4?”

#

I get the lore reasons behind it, but it does sting

rose granite
#

I have figured out why my controller ends up on the floor when I walk away for a minute

#

It's the bell beast's stomps causing it to rumble lmao

dreamy scarab
#

cat knocking things off the table type beast

proud cobalt
#

Sadly I cannot watch my friend explore ||They Abyss||.

#

I am at work while they do it.

thick urchin
#

||Sinner's road|| is a massive diffilculty spike. I finally got far enough to reach the mapmaker, and the runback keeps kicking my butt.

dreamy scarab
#

I think that area is soft intended for act 2. you can get some goodies there, but it gets a lot more manageable with some more movement tools.

#

(semi-secret) ||you can fix the bench||

wanton bone
vernal stone
thick urchin
#

I'm also starting to get the hang of the beast crest. No free healing is a pain, but the horizontal pogo is pretty useful for the platforming here.

safe yew
#

perhaps this is hindsight through rose-colored glasses or (act 2 tool) ||having the wreath of purity||, but i find i've kinda warmed up to (off-the-beaten-path area accessible in act 1) ||bilewater||. ||fun exercise in precision platforming once you get the hang of things, maggots suck but the abundance of enemies (including respawning) let you bounce back, somber piano adds greatly to atmosphere. there's also the nuance of coming back to it with better gear and strongly feeling how you and you loadout have improved||

haughty zodiac
#

I have reached ||Voltnest|| and defeated the boss there. It felt... really small? Act 3 spoilers, I suppose.

safe yew
#

i got there in act 2; seems likely to have been a remnant of something bigger

elfin ravine
umbral canyon
rose granite
#

But I also had the fortune of only going there later in the game

rose granite
#

||At Skaar Singer, and I can see why folk considered her difficult. She does have a nice flow to her though, even if I'm not quite yet there with her.||

autumn kettle
#

i adore this boss

#

took me like a fucking hour and a half

#

i kept getting mogged by her reset-to-center-stage jump, and 4 mask hits are scary

rose granite
#

Yeah, got to ||her third phase|| in about fifteen minutes to half an hour, though that's largely due to having figured out the primary weakness of the fight.

autumn kettle
#

||is it her health bar? tools eat her alive lmao||

rose granite
#

Fun one though, and will prolly be able to deal with it fully once I have time to tomorrow.

rose granite
autumn kettle
#

||she relies a lot on those invincible attacks and guards||

rose granite
#

There's about one grounded boss I can think of which doesn't have the same general weakness in the game.

#

Especially due to how they've done roars, since they don't give the bosses immunity but rather just stun hornet.

#

Unrelated, got recommended a video about the cut content stuff and gosh had forgotten some of it ||https://youtu.be/fnsRFKUMj2M?si=HILRgre10ZsBGh-9||.

Can understand why it's the case, but tis a little bit of a shame when they've got some of my favourite aesthetics in the game.

Ari

After seven years of development, Silksong has gone through a lot of changes. Unfortunately, that means some content was left out of the final game.

Today we'll be exploring some of those lost ideas, and how they could eventually make a comeback through DLC.

Subscribe for more Silksong content!

0:00 | Intro
0:37 | Reworked
02:46 | Cut for Goo...

▶ Play video
forest jasper
severe swift
#

Just grey and bleak

autumn kettle
#

blasted steps + wormways + sands of karak + grand gate are like

#

literally the same place though

#

this is all specifically one contiguous region

#

marrow is different, but understandable to lump it in

#

but it's a lava zone

severe swift
#

Yeah true, but that's like, a quarter of the zones right there being grey and bleak

forest jasper
#

you are wrong

#

also you never complained when dirtmouth, howling cliffs, forgotten crossroads, and deepnest were all dark

severe swift
#

Huh?

#

I dont follow.

forest jasper
#

or when greenpath, fog canyon, and queen's gardens were all greenery

#

point is that that's not a fair comparison

#

each has its own aesthetic (have not yet explored the sands)

severe swift
#

I dont even know what we're talking about tbh

forest jasper
#

they're all unique in their own ways

severe swift
#

I just think they had an opportunity to add some gorgeous color and I would've liked if they did that. Same goes for the ||voltnest||

forest jasper
#

what's your favorite area?

severe swift
#

The main ||citadel area||

forest jasper
#

||Choral Chambers||?

severe swift
#

Yea, just amazing

forest jasper
#

based

fluid star
#

||Fleatopia, before the games. I like the serene blue calmness.||

autumn kettle
#

i just wish the bellway was in it...

forest jasper
#

favorite boss?

severe swift
#

Boring answer ||clockwork dancers|| its just amazing

forest jasper
#

what'st he based answer?

rose granite
#

Surprisingly enough ||Clockwork dancers||

severe swift
#

Its everyone’s favourite for a reason

rose granite
#

I'm not sure which one is my favourite yet, but I enjoy a fair few.

brave flower
#

ive seen more people say ||first sinner|| was their favorite

fluid star
#

||Cogwork.|| Not that we don't know what we're talking about, but.

brave flower
#

but ||cogwork dancers|| is really good

rose granite
#

Later game spoiler ||when fighting Clover Dancers my main issue was tbh just that it wasn't a long enough fight, which was also the case with the coral lord (though with him it could've started out with phase 3 almost).||

#

||Mayhaps fittingly it ended up feeling like a pale imitation of Clockwork.||

#

It's kinda funny that ||the various dream bosses, except Skaar Singer, have so far all felt like they could do well with an upgraded version in a hypothetical godseeker mode. Though tbh I hope they do stuff other than godseeker first if they do dlc.||

rose granite
#

It's basically Bloodborne bosses all over again in terms of ranking.

solar elbow
#

Act 2 boss spoiler
||Phantom isn't wearing her mask.||

rose granite
#

||She's the best||

forest jasper
#

I love it when people criticize Silksong for being too hard
It's a fucking Soulslike

brave flower
#

No Its Not

rose granite
#

We don't really need to start that again for the nth time

forest jasper
#

my bad

tall night
sinful stirrup
#

As a rule we don't bring up takes/people just to dunk on/laugh at/be mad about them on server

rose granite
south marten
#

I think that Sknog is a difficult game, and that it's a step up from Honk, but that's that thing. Silksong will always be in comparison with Hollow Knight. It's a sequel, it's a scope-crept DLC, it's "you can now play as Luigi". I'd honestly be more disappointed if it wasn't harder.

I think that the video game difficulty discourse will always exist, because people will always disagree on if a game is "too hard" or "too easy" depending on individual skill level. Personally, I think that there's a distinction between "mass appeal" and "everyone will enjoy this", and even between those and "this game is what the target audience is looking for". I think that Silksong is hitting the target audience, but I don't think that it has either of the other two.

granite hedge
inland wave
#

Still impressed with the folks that went that route first, the Bile Tolerance shown.. powerful, I like the zone but when I have tools an things

spark ether
#

I was trying to explicitly avoid ||entering act 2||

#

also ||sinner's road doesn't have that much maggot water. There are other parts that suck, but the bile there is very manageable||

proud cobalt
#

||My friend beat all the flea games but we have no clue where pin master to use the oil.||

south marten
proud cobalt
#

Got it, well they are asleep so I may drop hints if they ask for it next play session.

thick urchin
proud cobalt
#

Too bad I missed ||Abyss and Wisp whatever||.

proud cobalt
#

We knew that.

noble ocean
proud cobalt
#

I think they did... ||Longclaw Reaper and just kept going until they got it||. I kinda stopped watching after the first few tries.

#

I sleep.

modern fossil
#

||I beat juggle with wanderer crest. You don't actually have to aim up to juggle them so it was nice being able to spam||

rotund magnet
#

I've been using witch for the middle ground

hot mango
safe yew
#

well i got there in act 1

#

suppose phrasing could be improved

hot mango
#

Fair. It is kinda hidden if you wanna get there in act 1 is the thing

#

It’s like

#

On the precipice of act 2

#

Where to access it in act 1 you basically need to ||find the trigger to act 2, and then walk right past it in favor of going to Bilewater||

autumn kettle
#

||or just...find the bilewater entrance?||

hot mango
#

||Because afaik the only way to access Bilewater in act 1 is to go through the mists to access the Exhaust Organ. And then to avoid triggering act 2, either beat Phantom and don’t enter the elevator to enter the Citadel to instead go through where the Bilewater Mists used to be, or go through the Bilewater Mists without fighting Phantom||

autumn kettle
#

||which you don't need wings for||

hot mango
autumn kettle
#

no

#

||sinner's road secret wall||

hot mango
#

Oh there’s another one? I didn’t know that I thought ||Exhaust Organ|| was the only way in in act 1

autumn kettle
#

||i had to be led there, because i'm an idiot and didn't notice the obvious secret wall||

#

||but it's there||

hot mango
#

Oh wait it’s coming back to me- yeah I’m a fool nevermind

#

You know speaking of that area, I have a theory about its boss: ||The Stilkin of Bilewater had so much power against the Citadel. They had the Pinstresses among their ranks as they used to call it their home able to teach them their ways, they had the allegiance of a Snail willing to impart the exclusive power of Soul, they had adapted to their fetid wastes in order to use the full extent of their foul rot against the Citadel… and they never did. Why?||

||Notice how Groal is not the same species as the rest of the Stilkin. Notice how the Pinstress of Bilewater is dead. How the Snail Shaman is dead. How Groal is the only one with the ability to use Soul among all the Stilkin. How he calls himself “The Great,” yet supposedly leads the one force that still stands against the Citadel- as underdogs and oppressed crushed underneath its limb.||

||I think Groal overthrew the previous Stilkin Leader, killed the Pinstress, and killed the Snail Shaman and stole his teachings in order to hoard it. I think Groal corrupted the principles of the Stilkin to rise against the Citadel, and instead made them squirrel away. He wanted to be a big fish in a small pond. He was unwilling to see change so long as he was on top, so long as he was “Great.” After all, the Soul Master never cared for finding a cure to the Infection- he just wanted immortality. Groal found himself in much the same position as Soul Master- why should he prove any different?||

thorny bear
hot mango
#

Hm… I think it’s fine yeah

#

Barely

autumn kettle
#

||can't say anything about the rest, but we know the snail hit up bilewater and consequently was killed for his Soul||

hot mango
#

Wait really? Is there a citation on that?

autumn kettle
#

||the songclave snail mentions it||

hot mango
#

||Including the bit about Groal?||

autumn kettle
#

||during the silk and soul initiation||

#

||no, but it was that they "went to the leaders and were killed"||

hot mango
#

||Ah, I thought there was a gap between the going and the dying. Oops||

#

Well that makes that theory a lot weaker

autumn kettle
#

||which means that they weren't going to somebody [that wasn't groal] and then dying later [to groal]||

#

i don't have any issues with the rest of it, though

hot mango
#

||I still find it strange Groal was the only Stilkin capable of using Soul while also being a unique species compared to the rest of the Stilkin||

#

||Even if he killed the Shaman upon arrival he was definitely hoarding that knowledge on Soul||

autumn kettle
#

yeah, for sure

hot mango
#

||Either that or like. Only certain species of bug can use Soul because again he’s the same species of bug as the Soul Master||

south marten
#

Nah, ||Soul Master is a catboy, and Groal is a frog /j||

sinful stirrup
#

I think groal ||is just big from diet and ate the snails juju||

hot mango
#

Pfft

hot mango
#

Oh wait you know what woudl be a not too difficult modded crest to make would be? Act 3 spoilers ||Crest of the Lost||

#

||Maybe with a void silk skill. Literally just steal the void attacks that get grafted onto enemies in act 3||

wanton bone
#

I was thinking about a Crest of the Guardian. Slows down Hornet a bit in exchange for better IFrames as a defense- maybe some sort of shield mechanic. A Dream Shield like tool could also be neat.

hot mango
#

Tru, modded crests don’t necessarily need to change the nail animations

#

Modded crests could even do interesting things like force equip certain silk skills to build off their interactions

hoary tulip
#

there's a Pale King crest in the files

haughty zodiac
#

How am I supposed to ||stab the big worms for plasmium? They're too high up for my plunger to reach.||

hoary tulip
#

you don't stab those

#

there's other stuff to stab

haughty zodiac
#

But I want to stab them. Partially to complete my Hunter's thing, and smacking them normally can't seem to kill them.

hoary tulip
#

it can

#

they just regenerate if you don't kill them fast

#

it's like, the only time that you see enemies that have self-healing in this game

haughty zodiac
#

Hm. I see.

rose granite
south marten
fervent sand
#

Act 3
||I'm currently in the coral area trying to do the dream climb arenas. God damn they've been kicking my ass. I'm currently using the architect crest just so I can spam out tools for the more jerk enemies and platforming fights. Still, ow.||

noble ocean
#

|| Obvious question, but have you tried ODing on plasmium masks? the regeneration makes it really easy to just focus on evasion for a hot minute||

safe yew
#

any recommendations for rosary farming spots in act 3?

rose granite
#

;p.

#

No one saw that edit.

#

||It's worse than for act 2, but worse is still something.||

vagrant spruce
# safe yew any recommendations for rosary farming spots in act 3?

not necessarily best but simple/straightforward - ||

  • grand reeds to the sides of the cogwork dancers arena, bench in cog core. can be a bitch to fight if they void out on you and do kinda require you to pay attn, but good money. my main annoyance is honestly 2nd sentinel - if he's running around killing them, it makes the fights a lot more annoying, bc you cant just get the grand reeds to stand still so you can hit them
  • otherwise, with silk soar the room to the left of the grand bellway/trobbio becomes a lot faster to farm imo - you can get the guys higher up relatively quickly, and if you've got eva's blessing you can just do it with shaman crest silk skills to instakill them. if you can kill them quick enough its more worth it than a lot of the other "bench and run back" farms since there's so many.||
#

||also, if you've gotten the craw summons go do that - the item it gives is useful for rosary farming. it doesn't speed up farming itself, but it'll give you rosaries over time, so you can get some minor free cash for just running around doing other act 3 things||

safe yew
#

noted, noted. my usual approach in act 2 was ||volt filament extended thread storm, which can oneshot a grand reed if lucky and still drain most of its health if unlucky (weavelight for repeatability). i'll try that on shaman for the boost||

vagrant spruce
rose granite
#

||Can't believe the final boss has me facing my closest ally; my cocoon.||

#

||Well, second closest.||

hot mango
#

Beat the final boss of act 3... ||Now what?||

#

It was a fantastic experience don't get me wrong, but I wasn't really prepared for the run I succeeded on to be THE run so I now don't know what to do with my energy

hidden flame
#

Wait another 7 years for DLC

hot mango
#

I'm doing the non-percentage based act 3 wrap up in the meanwhile, which is ||Complete the Hunter's Journal, Beat Leth's High Scores, find Mister Mushroom all over, finish decking out the Bellhome, and getting the last bits of lore items||

#

||I already got all the Psalm Cylinders so all that's left are the records||

hidden flame
#

I'd go for the HJ

hot mango
#

the what?

#

oh yeah

#

Took me a sec

proud cobalt
#

The first thing my brain said when I read HJ was Hollow Jacket.

haughty zodiac
#

Is there a way to fight ||Shakra|| after starting Act 3?

hot mango
#

no v_v

haughty zodiac
#

Damnation.

#

Is the entry necessary for the Hunter's Journal?

vernal stone
#

no

safe yew
#

trying to fine-tune a build for rosary farming. (act 3, assorted spoilers) ||i've found that shaman crest with volt filament and maxed needle lets pale nails twoshot a grand reed (threeshot if it's voided). i have sylphsong, so i have the silk to power this. are there any additional ways to bolster skill damage?||

modern fossil
#

I think that's everything but I think ||silk storm|| should be more damage

#

Just make sure to mash the skill button for a longer cast

safe yew
#

||that is the case, but 1) no other downside to pale nails here and 2) aura||

#

||i do wonder if the ole grand reed hallway trick gets supplanted in act 3 in some capacity||

spiral ibex
#

Finished the game to my satisfaction; only achievements left are challenge run related ones that I’m happy to leave on the table

Was fun while it lasted but I could definitely feel the urge to play something else by the end. Still, 80 Steam hours is comparable to my OG HK Steam hours, and that included DLC + Godhome, so I definitely got my money’s worth from Silksong

thick urchin
#

Still working my way up Sinner's road in act 1. Got the bench and thumbtacks this time.

dreamy scarab
#

Trying to get the ||architect's melody|| and I feel like I've somehow missed the first half of this puzzle completely

#

anyone got a gentle nudge to point me in the right direction? surely it's not just ||rotating every cylinder to find one combination where the lines all connect||?

fluid star
#

You haven't missed anything.

spiral ibex
elfin ravine
#

it genuinely is just that, as far as I can tell

dreamy scarab
#

Huh, okay. Thanks! ||That seemed too tedious to be it, and I didn't feel like wasting a lot of time, so I figured I'd knock out High Halls and then come back to it.||

elfin ravine
#

It goes by faster than you'd think IME

#

Since there is only one correct alignment, you can see immediately whether it lines up or not

rose granite
hot mango
#

Very proud of this comment I made about people’s Silksong Trailer Reactions

hot mango
#

Unpopular opinion: there is not a single boss in Silksong I didn’t have fun fighting

modern fossil
#

Act 3 optional boss ||Watcher at the edge was kinda lame imo||

hot mango
#

My opinion remains unchanged

modern fossil
#

Cool

#

That was the only boss I thought didn't deserve a title card

hoary tulip
#

there was one boss

#

that really ticked me off

#

that ole savage beastfly was just designed to make me mald I swear

modern fossil
#

||I did savage beastfly after the first needle upgrade and the rematch after the second so I'm biased towards it||

rose granite
#

||And yeah, Ancient Watcher had a very simplistic moveset which was a shame. Love the motif of the character, but the fight wasn't much itself.||

hot mango
hot mango
#

Also I just realized the most obvious modded crest to make: ||Naked Crest||

hoary tulip
#

there's some stuff that had me upset but didn't make me stop having fun, I think trying to do sav beastfly 2 without enough upgrades to reasonably manage the adds however did stop me having fun

dreamy scarab
#

I think I've done everything it's possible to do in act 2 (other than a minigame), so now it's time to die embarrassingly to a ||sassy lost child|| for a while

#

I was expecting (late act 2) ||Raging Conchfly|| to be way worse, but I think level 3 needle helped a lot

thick urchin
#

I found the wall to ||Bilewater|| in|| Sinner's road||. Interestingly, it made a great place to farm beast crest healing, with || a respawning enemy on the Sinner's Road side that wanders into needle range if you smack the floor above you- 3 hits to kill, dash into the load, dash back, smach the roof, 3 hits to kill, dash, dash, smack the roof, Beast Heal, 2 hits, dash, dash, roof and 2 more hits before the heal wears off.||

#

It took me forever to handle the platforming section in that part of ||Sinners Road||, but the second time I got up there, first time fully charged and ready to go, was the first time I beat that enemy type hitless.

rose granite
#

Having finished the game, it's very funny how most of the credits outside of translators were the orchestra.

#

Another innocuous thought ||with all the Hornet ships, I still mayhaps controversially think Phantom remains the one with the strongest dynamic. She is regrettably dead, which hampers things ;p, but in the short mannerisms and snippets of hers that we do see in the fight and dialogue, in her position and strife, and in the yearning for freedom even if it's only the freedom to choose how she dies, she felt closer to Hornet than most others. I can understand why people pair with Lace, but throughout the game and all interactions she genuinely did come across as not only a child, but someone Hornet saw as one too. Even at the end with Hornet saving Lace, it felt like saving a child and making a promise to her mother to keep her safe.||

||Shakra fits better romantically, but throughout the game there was a formality to the interactions between the two, where the closeness and respect didn't translate to intimacy quite. I'm not expecting to see a ton of Hornet X Phantom stuff outside of some fanfics I'll never find haha, but yeah even now at the end I still think they had the strongest romantic dynamic. Of course romance isn't all there is ;p.||

#

Beyond that it was a pleasant game, even if I suspect it'll be a bit until I play it through again (likely if any DLC comes out). Thematically strong and with a high degree of polish with their environmental design, where funnily enough my favourite part of everything may just be the backgrounds. Stand still at any location which opens up towards the vastness behind it, and you'll see what I mean.

If I'd have any critique, I think most of it is mirrored in the New York Times review of the game (where bad as the title of the article is, that's not necessarily within the journalist's purview to choose).

||Though if they do make a Hollow Knight 3, which seems a potentiality, I'll still hope it's about the big boy Hollow Knight themselves.||

dreamy scarab
#

the ||child|| is dead! now to kill ||grandma||

rose granite
#

||The queen is dead, long live the queen||

proud cobalt
#

Can't wait to convince all my rp friends to make HK/SS (Terrible shorthand) OCs that they'll never use.

haughty zodiac
#

Realization: the weapons used by the majority of foes in Silksong are either piercing or blunt instruments - weapons that would have little chance of cutting silk.

solar elbow
#

interesting

haughty zodiac
#

Also, unrelated, but ||Tormented Trobbio|| is kicking my butt.

hot mango
#

Observation- Lace's eye level is above Hornet's

hot mango
autumn kettle
#

yeah, bug heights vary a lot

#

hornet's eye level is way above the pale king's

hot mango
#

Since ||The citadel contraptions intentionally use the stock synth orchestra voices||

hot mango
#

Hornet is the short one

rose granite
rose granite
hot mango
#

If I replay Silksong, I'm rushing to Beast Crest as soon as I get the ability and am doing an extended run using Beast Crest as much as possible

#

Because it feels like Witch crest where it's agony when it doesn't work, but when it works, hooh boy does it work

rose granite
#

Might want to rush the ||harpoon|| too then, for the sake of parkour.

hot mango
#

I said as much as possible, not all the time

#

Another observation, this time an uber spoiler for end of act 3: ||For each lace fight, the arena gets larger and the edges of the arena get less dangerous||

haughty zodiac
hoary tulip
#

Hmm

#

Yeah the only popular bladed weapon are scissors

#

Which are specifically for cutting silk, and appear to be relegated entirely to a very specific class of executioners

#

Outside of the faithful however, there’s the Skarr and the ||Coral Kingdom warriors||, who both employ swords

thick urchin
tulip nest
#

Question for skongers

#

Does installing an unintrusive mod like health bars block achievements

wanton bone
#

If it’s like HK, probably not. I got the speedrunner achievement through a rando run.

wanton bone
#

I think you actively have to try to block achievements.

safe yew
wanton bone
#

I think you could be running a debug mod with noclip and invincibility and it would still give achievements.

autumn kettle
#

i assume it's pretty easy, but have you died to any bosses?

#

i'd imagine stuff like groal is still scary

safe yew
#

still pretty difficult; granted, i am not that good at the game. of note is that it doesn't work for special types of damage, nor for multi-hit combos - (act 3 spoilers) ||fire and void damage are still doubled||

autumn kettle
#

have there been any bosses that caused any trouble?

safe yew
#

oh, a number

#

for one, (act 3 optional boss) ||pinstress||

thorny bear
#

It turns out, that it is possible to beat the game without Needolin, entering The Citadel through Wisp Thicket. You need Bell Beast, but can avoid Widow and Phantom/Last Judge, making it only 5 bosses required to beat the game. (Or 6 if you want to go fully glitchless and do Trobbio).

About the video editing: The path animations were done with ...

▶ Play video
#

aaaaaaahhh

#

the only real glitch required is to skip trobbio, everything else is just crazy movement (meaning you can beat the game fully glitchless in 6 bosses)

#

getting through ||mount fay without clawline OR SHARPDART|| is so demented

safe yew
#

gonna want to spoilerblock that thumbnail

thorny bear
#

are the appearances of early game bosses really spoilers?

safe yew
#

||that's the map of mount fay right there||

thorny bear
#

i can spoil it if you really think it's problematic, but from the way it's presented i strongly doubt anyone would know what they're looking at at first glance

hoary tulip
tawdry thunder
#

im at 97% completion and this is the hardest boss in the game. its not even close

rose granite
tawdry thunder
#

the orange drank makes them too powerful. grishkin needs to be stopped

inland wave
#

That is some color, that

#

That's a potion

rose granite
#

It's the fucking good stuff I tell you.

fluid star
tawdry thunder
inland wave
#

Continuing with my feeling of 'everything has 150% the HP it should'

fluid star
#

I actually felt compelled to start another game of HK and it's weird killing basic enemies in just two hits with only a single nail upgrade.

inland wave
#

That and 'getting hit while healing shouldn't cost all your silk'

#

i know

#

about the the bell

#

that makes it not do that

#

but it shouldn't exist at all

#

not healing and also taking damage is punishment enough for not healing at the right time lmao

tawdry thunder
#

i was brushing up on some HK lore and i realize that i remember next to nothing about it lol

#

im probably gonna replay once im done skong

fluid star
#

The early parts at least are insultingly easy after Skong. I feel embarrassed ever having died to the likes of False Knight and Hornet 1.

tawdry thunder
#

i was genuinely upset when i beat them. i wanted that fight to go on all day

autumn kettle
#

tbf, "everything has too little hp" was most of my silksong experience

#

at least for bosses

#

basic enemies felt pretty tanky without skills/tools

#

but bosses kept crumpling as soon as i figured out how to play against them

#

just very low hp pools if you keep pace with needle upgrades

inland wave
#

sorry you're apparently the best here at it but you were discussing act 3 bosses like two days in

#

My last needle upgrade i assume is locked behind ||The Flea Circus|| and that's an ungodly chore itself

fluid star
#

The last upgrade is the least impactful one though, especially since most bosses actually take reduced damage from it.

wanton bone
tawdry thunder
inland wave
#

Already happened

#

Though I think you only need the first numbers

tawdry thunder
#

i was able to score the oil before that happened so i cant verify, thatd be cool if it worked that way though

inland wave
#

Feels brutal to be like 'you made this harder for yourself through something you could absolutely in no way perceive'

#

so i'm just kind of hoping it works like that

#

but also i can't get above like 20 in most of them anyhow

tawdry thunder
#

||seth's score for flea dodge is the only thing in this game that made me genuinely frustrated lol||

inland wave
#

|| i'm sure it's REAL EASY if you can FLASHSTEP, SETH||

#

||just stands in the background layer and they miss||

tawdry thunder
#

there is a science to ||flea dodge|| and while it is mostly random, once you understand the science it is possible to pass 100 consistently

inland wave
#

||juggle|| is the bane of my life

#

that ||brew-brewing demon that just hurls in from offscreen, i am never ready||

tawdry thunder
#

||for all the non-normal fleas (grishkin and the boosted fleas mostly), if you jump at them rather than waiting for them on the ground then you can spam enough hits to remove them from the stage almost immediately||

#

they were the big hangup for me at first until i started doing that

fluid star
#

Imagine having swing speed because you're not using Reaper.

vernal stone
tawdry thunder
#

and its fast enough

#

wanderer in the streets, shaman in the... fleas?

fluid star
#

I hadn't unlocked ||Shaman|| when I did it and I just stuck with the crest I was most familiar with.

tawdry thunder
#

ahh totally valid

fluid star
#

Does it have bigger reach than ||Reaper||?

tawdry thunder
#

oh yeah big time

#

i actually like ||shaman|| way more than ||reaper|| strictly in terms of basic attacks and platforming. in terms of tool access, ||reaper|| is the clear winner by a mile

fluid star
#

Oh, because it ||fires magic|| of course.

tawdry thunder
#

the range and speed on basic attacks feels really good, its probably my second favorite crest. i dont use a whole lot of tools on average so i dont really miss them

inland wave
#

I feel like Hornet ends up with a lot more strange pulsating objects than the Ghost had to deal with

#

Inventory is becoming.. noisy

rose granite
tawdry thunder
#

god i hear that. my ability to navigate even the most basic corridors completely plummets so long as im holding the charge button

#

regardless of crest

#

its like it turns off the wire in my brain that knows how to jump

rose granite
#

Going to fuck with my muscle memory for a while, but can't really think of another alternative.

green bone
#

By f1shb0nes_

hollow elm
#

I've been using (act 2 tools) ||venom cogflies, and tacks|| a lot more against Act 3 bosses to cancel out enemy mobility advantage.

tacit wadi
#

Tools definitely feel like something kinda useless at the beginning, but become a lot more useful in the mid-end game

rose granite
#

They become useful quite quickly as you grow comfortable with them, in part because they're one of the more consistent early ways to deal with evasive foes

#

Main downside is that you don't have a lot of shards.

noble ocean
#

I admittedly barely used tools so (act 3 thingy)

|| i was more than a little excited to have found shaman cause i'm way more down to burn something when the only resource i gotta care about is silk||

fluid star
#

Random thought: Remember that minecart-esque bit in Deep Docks, where it moves in the direction you stand on and is encountered exactly once in a tunnel you never have a reason to revisit? Why didn't we see more of that mechanic? Why did it even exist, if it was just a floor with extra steps?

elfin ravine
#

I do not remember that at all

fluid star
#

My point exactly.

dreamy scarab
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it's part of a shortcut, and (later in act 1) ||near the entrance to Skull Tyrant's area||

inland wave
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yeahp the fleas can keep their prize

fluid star
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It was even in the release trailer though. Like it was important.

dreamy scarab
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maybe just spacing? it lets you have a longer area on the map that's safe and doesn't take long to travel

elfin ravine
dreamy scarab
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or it was going to be a recurring mechanic and it didn't pan out, or they scrapped the areas it'd be used

elfin ravine
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and yeah it's just a shortcut

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since IIRC you unlock the platform from the other side