#THE SILKSONG IS REAL
1 messages · Page 19 of 1
||https://www.tumblr.com/ivipl1/795457712231186432 || spoilers for The Curse™ (if you know you know)
"Haha, damn you got me"
"She just laughed off a spike trap to the face. We should leave."
||https://www.youtube.com/watch?v=xkNx0BFhueM|| Okay, as a rando player (though typically a very low skip player.) This pisses me off.
It's always sad when something genuinely achievable in games is limited by developer imposed boundaries. It's getting invisible walled in the worst way possible. Please let me know in the comments how angry you are about this development, and I will Heart the comment that makes me laugh the most.
it was asserted here earlier that you can do this if Widow is dead
well i'm having a bad time thanks to another platforming section
i even have double jump so i guess it's just a skill issue
i have to say though, i really prefer celeste's approach where you just have to focus on doing one room at a time
dying and being sent all the way back just feels really aggravating
This route has been done, it just requires multiple other skips first. ||https://www.youtube.com/watch?v=c3L_f9l7GXc&t=5s||
After securing the Faydown Cloak in Act 1 without Clawline [https://www.youtube.com/watch?v=BC9LS9KuCJo], it’s now possible to reach Act 2 through Wisp Thicket!
This run is segmented — I cut out some of the silk grinding and mistakes to keep things moving. It’s not meant to be a flawless playthrough, just a showcase of what’s possible.
...
I’m genuinely unsure if all the stuff to do this will save time vs phantom
i'd be shocked if it did
yea, it's rando tech, not speedrun tech
especially since that requires ||grappleless double jump, which is both out of the way & also a very long skip to perform - since it involves multiple cocoon skips, and clawline makes you move so much faster anyway||
Might be useful for low%
The category for masochists
Seems like faydown cloak is more useful for platforming than clawline, so you should be able to manage most of the game that way
And clawline is required for Act 3, so it'd only be useful for low%, not low% TE
All of this stuff is mostly high level randomizer stuff, I think.
any recommendations for rosary/shell farming spots in act 2?
the hallway with the giant cello bow guys in the top of the citadel served me well so far
Grand Reeds is a good one
The hallway between Core and Shrine. Thief Mark makes each Reed drop 50+ rosaries, hunter/cross stitch/barbed bracelet makes it go super fast. Bench on either end of the hallway to respawn them.
(act 2 plot, question about act 3) ||is it possible to get the snare setter back after giving it to the caretaker?||
Not to my knowledge
I don't think so, but why would you want to?
uh, not that i can think of
Hey, y'all, which crest would you say is best for pure needle gameplay? I don't wind up using tools or silk skills much, unfortunately.
nope, you only have access for that short amount of time
basically anything but shaman or architect (which are skills / tools focused, respectively)
Probably Wanderer, though it may have problems fighting flying enemies if you can't get above them to pogo. I like bringing an anti-air red tool/spell for that reason outside of boss fights.
I moved to Hunter for the extra tool slot after a while.
assuming you're in act 1: wanderer only has the one red tool slot, with the other replaced by a yellow
Hunter
It deals damage???
Hm, I see. I'm in Act II, and near what I suspect is the end.
I do not yet have the Shaman Crest.
||quite a lot||
wanderer hits fast but has short range, reaper has really long range and refunds silk for healing, beast has a lifesteal gimmick that may or may not appeal to you, and hunter is just generically normal but rewards you for not taking damage
pick whichever you find most fun
Wanderer if you think you can't avoid damage, Hunter if you're based
Alright so Hunter is unfortunately out, then. :P
Wanderer has a random chance of x3 crits, which I suspect is related to having 9+ bars of silk (crest expands).
Take Wanderer then
I'll slap Longclaw on it.
For the random crits
I've found that the needle throw move you unlock is great in combat, especially against flying enemies, so I shouldn't have much trouble there.
I used it against ||First Sinner|| to great effect.
Clawline! That's what it's called.
Combined with Snitch Pick it does great damage.
snitch pick is a surprisingly bad damage increase, fwiw - the normal clawline damage is 20 and snitch pick just adds +5 (at max upgrades, but those are proportional with your needle damage i believe)
clawline is monstrous
2%, and having the dice increases the crit chance to 2.2%
it's really funny
Can I get a source on that? I like to confirm this sort of thing.
and i wonder if the .2% is deliberate (and A Bit) or a mistake
I appreciate you sharing this information regardless.
i assume deliberate, but
Oh it's only 2%?
I thought it would have been more
i tested it with a damage number mod lol
yeah, i don't think anybody knows for sure (or at least its not widely known), but people seem to agree its around there from empirical testing
it's for sure known that the dice is a 1.1x crit chance modifier
Not something to count on, but it's definitely explosive when a crit happens.
Alright, that works for me. Appreciate it! Didn't know if you just heard it from someone else or what, so wanted to confirm. My gratitude.
yeah. snitch pick isnt bad to run or anything, but since its a blue tool, you may have something else u find more useful than +25% damage on clawline (which, while good damage, isn't something that you're using as your primary source of damage)
I've got Longclaw and Injector Band at the moment.
And one spare.
Maybe Druid's Eyes?
clawline normally has 2 hits for 10 damage each, snitch pick adds an extra 5 damage on a little hit immediately after the other 2
Or the Fractured Mask could be good.
(it's 10 damage for hooking, 10 when you actually contact em, and 5 extra in the snitch pick bounce)
It's essentially a single extra pip of life, yeah?
not quite
yeah, though it handles overkill damage - if you had 1 hp and took 2 hp you'll survive
whatever hit would kill you, however much damage that hit would've done
you live that shit
Oh, nice.
practically its either +1 hp or +2hp
How good would y'all say Druid's Eyes is?
meh. its solid but its not amazing
it is one of the tools
Honestly I'm annoyed that it gives two half pips rather than a single full after the upgrade.
depending on how you fight, sawtooth circlet may be decent - it adds 15 damage whenever you activate float
Oh! I still need to grab that, thanks for the reminder.
(13/1/1 in 3 hits, it can parry for some weird reason, but it's really stylish if you can pull that off)
Does it generate silk?
Funny thing it can do, it still gives two half pips even if you only have one pip of space on your spool
Oh no, I just heard what the Architect had to say after getting the last thing from them. :c I'm sad now.
OOOH
STYLISH
And it happens when you do a double jump too!
The circlet stays on. It makes me feel pretty and dangerous.
yep, just didn't mention that in case you didn't have it yet :)
Effectively extra healing potential, can be great if you know you aren't avoiding most hits in an upcoming situation.
I've seen it have pretty wild output if you can stay in range, and keep up with the extra input load.
you know if you think about it, Hornet the fluffy creature enjoyer must think that the ||Faydown Cloak|| is the best thing ever created
Come back after a bit
I haven't really had a reason to swap off Druid's Eyes because the alternative is like, running ||Plasmium Injector|| to fit extra health, or flea brew to increase silk generation through swing speed.
those don't compete for the same slot?
Yeah, those are red tools, Eyes are blue
Bladed brim is cool as hell, but it can be unfortunate in bilewater
||bell beast|| was rough
Cross stitch rips vs ||lost garamond||
Crosss stich might be my favourite skill against bosses that dont zone you aggressively?
hornet deserves a huge fucking saucer hat
Lmao, I think too much of her visual identity is in the horns
we can let the horns poke through the hat
I have luckily done what I believe is everything there.
Which is to say, ||collected a mask fragment, found the organ and Phantom, defeated Groal, and met with Shakra and her master.||
there are ||two memory lockets|| you'll probably want to try to track down in there - you may have grabbed them already though
theres also some other useful collectibles and all that jazz, but ^ are like. more useful than the fleas that infest (aka got lost) like every area in pharloom
Oh, and the ||Quicksling, three fleas, the Broken Tool, the whole thing with the Twisted Bud, and a Memory Locket.|| Forgot about those.
Wait, two ||memory lockets||? Are you sure?
Oh, wait, yeah, I found the second one.
God Bilewater is huge.
Does the Shaman Crest need any memory lockets?
I've unlocked all my other crests completely.
||yes lmao||
it needs ||2||
1 i know for sure does
let me squint at an online map rq
yeah you get exactly 2 lockets locked behind act 3 abilities
there you go
well - one is locked behind an ability, the other is just in a new mini area that opens. both are accessible relatively early, so you probably don't have to worry about missing out for long
Gotcha gotcha.
I got an item called ‘Ruined Tool’
Where do I take this thing?
||who do you know that fixes tools?||
You can take it to the ||Architect, forge daughter, or a secret bench in Mt fey||
I need to find some more craftmetal
Im gonna blow up
You're going to have a fun time when ||Seth shows up and beats the top scores by about 50%||.
Ignore the rest of the video: ||https://youtu.be/I3e_Cg-PcuE?t=516||
Today I'll be showing you how to acquire every secret tool upgrade in Silksong and how to make the most of them. There are some fascinating special interactions and functions built into these tools.
Find more useful guides in the Hollow Knight: Silksong Handbook Here: https://youtube.com/playlist?list=PLFAY45y_F3b-F29Yxxl-KpSfOi7qh3VnE&si=sxffO...
and act like you don't know nobody?
Awoo
||flea festival is surprisingly hard, flea juggle in particular, other are a bit hard but manageable, juggle feels unfair at times||
Complete it before finding ||Seth|| the GOAT
Is there a quick and easy way to get back to ||Fleatopia||?
Not beyond the Bellway up there
||does Seth arriving make it harder to get the ore?||
Yes. Much.
My one uncompletable quest
#1408102788616945684 message
Act 2 boss spoiler lol
thats a really unfair thing to do why
my record is juggle is only 15 and I need to double that, and its hard enough
I am pretty sure that beating seth scores is not required to get the useful reward
I don't think he even moves there if you haven't completed the wish
I used Wanderer for juggle, and mostly focused on the fleas while dashing around for speed.
|| https://www.youtube.com/watch?v=7HYG2QPdBD0 ||
awoo!
Silksong on Steam: https://store.steampowered.com/app/1030300
Minigames:
[0:00] 1. Flea Dodge
[2:02] 2. Flea Bounce
[4:15] 3. Flea Juggle
List of the planned games in 2025: https://www.youtube.com/post/UgkxuM431l7s4W-o9j-hJbnNcfsCVEDIwGBz
#silksong
ough
||Karmelita||
She's kicking my ass
looks at Barbed Basedlet
Surely this is not the reason the fight is so hard
Surely not 4 masks on hit
Surely I will not instantly fight better if I can take more than 3 hits without dying
There was discussion just yesterday about probably spoilering even names for Acts 2/3 bosses.
Apologies, I wasn't here for it
I don't really think that a name like that is super spoiler-y, personally?
I'm ambivalent on the question honestly, but thought I'd let you know.
As to the boss herself, I didn't like her. Getting through her third phase felt like I got lucky, as opposed to having actually learned the patterns and timings.
But she is doable.
If you aren't already, you can spare yourself some inputs by focusing on batting her projectiles away, instead of dodging them.
This can help with distance management for her other attacks.
Oh yeah no I actually have learned the fight, I just died on my last run because I did a normal attack instead of a pogo
And, y'know
Aforementioned funny bracelet
i really liked her, tbh - her moveset felt the right mix of punishing and readable
there were plenty of spaces for you to attack even between her third phase moves
The amount of times I've done a normal swing, instead of a downward swing because the stick was slightly off the exact vertical axis...
my gripe with her is mostly just the blocking
just feels random whether you actually get to land a hit half the time
Defeated the true final boss and am at a literal 99% completion.
Took a scant ||85 hours and 49 minutes||
I think the whole process of even fighting her might have just soured me on the experience, exacerbating phase 3. The whole ||40 seconds of unskippable waking up, playing song, waking up again animations||, which one could say are an issue with all ||dream bosses|| were made infinitely worse for me by the completely pointless ||parkour to circle around the arena||. Just why?
Hate her, having just finally beat her not even a few hours ago
that too, yeah
I finally beat the fight when I ||stopped playing aggressively and in the air, and instead stuck low to the ground, got hits in after her attacks, and acted generally skittish||
Yeah no I absolutely do not like the ||dream bosses|| in this game in comparison to HK on that front.
Man, I miss ||dream nail||
Ironically I beat the last phase the first time I reached it with these tactics
Crest of Infinite Sawblades
In complete opposition of most opinions I've seen, my favourite ||dream boss|| was ||Nyleth||. It felt more like a ||platforming challenge, than a boss fight|| and that was a nice change of pace.
Two Tool Slots !!!
That would likely be because ||Seth was the actual boss||
I'm pretty sure I died to ||Nyleth|| more than to ||Captain America||.
My real feeling while playing Silksong
Visual spoilers for a lot of the game
Anyway I took of Barbed Bracelet and beat her first try
Straight up took off my training weights and beat the shit out of them
Act 3 progression + secret spoilers: ||People have issues with the Memories that I understand, primarily that they’re very much cut content areas that were set off to the side. Lost Verdania, the Coral Tower taking all the life from the Sands of Karak, the heights of the Skarr society, and… the Shellwood, I guess. And I agree it is tragic that they are as minimal as they are. It hurts that all that beauty and majesty is now cut content that we only see a fraction of.||
||But I disagree with the consensus that they should be revisitable, that they should be expanded upon in DLC. The tragedy is that they were cut, and that once resolved they can never be visited again. Along with the themes of the game, the grief I felt seeing these memories and knowing that when all is resolved within them it’ll be gone… it was intense. It made every moment worth savoring within them hurt so much more. I felt such profound emotion about how these character’s life and legacy and homes are gone and this was the last anyone would see of them in the narrative, and that these fun and wonderful and vibrant areas were cut, were stolen from us.||
||That grief- I don’t think anything other than a game could do it, and I don’t think many games could do it better than Silksong purely due to the cultural weight Silksong has backing those emotions. I would want nothing more than an expansion on those areas- but it would go against what the game wants to do. Silksong wants you to mourn, mourn these memories never lived. And I think that’s beautiful, and far more profound.||
Had a conversation with my friend while fighting ||Seth||:
"Hey Grump, in your professional HEMA fighter opinion, what's the best way to deal with an opponent who has a sword and shield while you just have a sword?"
"Well-"
"Also they can teleport."
Immediately after this, I won the fight
these ||dream|| runbacks, wogh
I think, my next session, I'm going to make another run at the Beast Crest. I have an awakened Hunter crest with all the slots, one extra mask, and one (and a half) extra spindles.
I've also unlocked the shortcut to the beast den boss battle.
(also a wanderer crest with a blue slot unocked, and a reaper crest with no upgrades)
Hah friend and I were both missing the same final spool fragment; ||Under the Whiteward Elevator||, still no idea what to do with this key slot dealie in there >:|a
The key is also hidden in the area
Gahd
Very hidden, honestly a pain
Those foreground cloths are so good at making me miss stuff
Gosh ||doing the dream bosses, which beyond the journal and two collectibles is the last thing for me to do, and the gauntlets for the coral king isn't necessarily difficult, but it does take a surprising amount of time.||
||I took a pause for today, died in a silly way in the third arena, but suspect that there won't be a shortcut to the boss ;p.||
||You do definitely get the impression though that this was a cut area, because this is far too many unique enemies for a single dream palace. Think there are some 10 that I haven't seen elsewhere? Very nice aesthetic though, get why the initial ascent was used for the Silksong trailer.||
There is, in fact, a ||shortcut immediately after the third arena||.
||Okay, I did wonder if there would be one since the right side after the ascent was shortcut shaped, but with it being a dream I wouldn't have been surprised if there weren't lol.||
That makes it a ton easier, since I was working without using tools at all.
Stumbled onto Witch Crest, I can't believe Pharloom has better public health care than America rn.
(Now I get to go back to talking to every NPC to figure out who will do something with the ||Seeker's soul||. I got really excited during work when I realized ||the custodian might be a snail||, but that wasn't it...
You can't do anything with it directly for now
Just keep progressing through the game
Perfect. That was the plan, but I appreciate the confirmation
||Playing through the dreams, they've had some very nice boss fights so far, as well as my favourite environments alongside moss grotto, but at the same time it does feel like they were meant to be larger areas which were instead condensed. Coral towers and our dear clover fields are the most obvious examples so far, but it does feel a bit odd if not surprising. If this had been in development for a decade I'm sure the areas would've been expanded upon, but that was ultimately not wholly necessary for the game. Still love them though and aesthetically they're my favourites.||
looks like volcarona
I actually just recently shared some thoughts on that #1408102788616945684 message
I think after dwelling on it for longer, ||there is a version of the game I would’ve loved better if these areas were fully fleshed out, one where they didn’t feel like areas that were much bigger were shrunk down to simply not get scrapped. But it would have to be on release. In the state they are now, expanding on them in DLC wouldn’t feel right. It’s not a change worth making retroactively in my eyes||
||Fact of the matter is TC didn’t have to worry about not having enough time or money to finish those areas. Which means cutting them down to their current state was a purely creative decision, and so it’s a decision one could easily disagree with||
||I’m not the happiest about it, but I respect it enough to not think it was a bad idea, and it made me feel something really profound as a result||
Cutting scope if you don't have good ideas to populate areas can be good
Yeah exactly
||I will say the sorta… half and half approach made the cutting feel noticeable, meaning it may have been a better idea to just cut it all entirely, but that’s just one perspective||
||Personally, I think that viewing glimpses of a world lost to the creeping decay of the setting is more interesting than if they were fully-realised areas on their own.
In my opinion, where Hollow Knight is about a dead kingdom, with only really the Mantis Tribe existing in an unbroken, unbowed state; Silksong is instead about a dying world. It's significantly more alive than Hollow Knight, with, what, three or four times as many non-hostile NPCs? And yes, the inherent rot and decay of a cosmic horror setting still persists (especially in Act 3), but Pharloom instead feels like it can turn around and become better. Yes, the Citadel is built atop the bones of previous civilizations, but seeing what came before - being able to get glimpses of what Karak, the March, Verdania, and the Ducts used to be - makes the stark contrast of the creeping, corrupting influence of the Citadel all the more visible, all the more evil.
This world was beautiful, once. It may never recover. It likely won't recover. The twin blades of capitalism and blind faith have cut deep and left scars that will never fully heal.
However, Hornet is an active protagonist, now, instead of a passive observer like she was in Hollow Knight, or even a reactive character like the Vessel. She knows what a world in decline looks like, knows what a world that died as collateral in a fight between gods looks like, and knows that she doesn't want to bear witness to another tragedy like that again. That's the entire point of Act 3, and she even outright says as much.
She might not be able to save Pharloom. But damned if she isn't going to give it her best shot.||
Thread looking like a fuckin O-5 level SCP document
Hmm. I think that in light of this, what I’d love is some “act 4” DLC stuff. ||Just a little bit of stuff locked behind true ending, some lines and stuff where the world is shown to be getting better. Or at least slowed in its death.||
Honestly I… can’t see how that would work tbh :/ just mechanically speaking
Me either. But it would be really nice, particularly since ||silksong has a much less negative ending than HK already.||
Act 2 end spoiler ||It still gets me that the community mandated abbreviation for Grand Mother Silk is GMS||
||I keep getting confused every time someone uses it for obvious reasons||
||Me rocking up in my Grand Mother Silk Deodungha to fight General Massive Systems||
tbh I'm looking forward to a Godhome-like DLC. There's some really good boss fights in the game that I want a rematch on.
And also Savage Beastfly
||It's just the joke about a D&D party fighting a HORUS Manticore again||
||Hornet’s pretty up there in terms of “has a chance against a mech” if we assume she’s human sized. She beats 4th Chorus after all.||
Hornet would pilot an Atlas
Tripwire? Clawline. Crests? Terashima Blade. Wall cling? Jaeger Kunst.
I guess JK covers dash and ||parry||, too
||imo hornet needs more than she's got to stand a chance against a lancer mech, but i also think that the things she could get are achievable||
||like, especially after she's got all of her movement tools||
||I think she could beat a selection of mechs||
||she needs, imo, another "level" of speed enhancement to deal with a lancer mech, but i think it's probably extremely doable||
oh, actually, yeah
||Voltvessels probably do something. I don't know what but something||
||The problem is I don't think she can get soul or silk from mechs||
she probably does great against a lot of harrison stuff
||Lancer Mechs have the insurmountable power scaling feat of "literally just magic sometime" like a 3 story tall robot with guns is one thing but when the gun is loaded with bullets that will always hit their target because of space magic and also the robot can teleport that makes it way scarier||
||on the other hand, hornet also has literally just magic sometimes||
||Hornet could absolutely beat a tank. Hornet could probably beat a fast tank. Hornet might struggle to beat a fast tank that also has paracausal nonsense||
||She handily beats all dedicated hackers because I don't think you can hack Cogwork Wheels and she is Wyrm||
slight problem:
||mechs absolutely do not give silk when they get hit||
something kinda funny to me how Hornet tells an NPC she doesnt need sustenance much due to her nature (Wyrm parenthood maybe?)
...but then later you get a tool thats basically just soup that buffs your speed and damage
and hm hornet do you think maybe theres a connection there
dooblebugss...
dooblebugss
I've had to turn off notifications for this post but here's some more tags, last time I reblog this unless smth crazy happens...
||I think any mech that lacks reliable damage of some kind, HOrnet could take in a fight because she can dodge it||
||She probably won't be able to Bind, but with enough Silk Hearts she could at least use silk skills like Cross Stitch||
||Actually Cross Stitch gets around Reliable||
Maybe your Hornet can. My Hornet trips and falls into spikes
my hornet says "go my scarabs" and loves petting her weird dog
yknow what it doesnt get around?
||ushabti omnigun||
||pegasus activates core power and shreds hornet in like 2 seconds||
||the knight can beat a pegasus, because the knight can go intangible||
||hornet cannot||
Doesn't Ushabti beat intangible?
||How the hell does the Knight go intangible?||
nah intangible is the single thing it doesnt beat
||shade cloak||
regrettably hornet has ||the wrong kind of iframes (you cant parry ushabti)||
so shes taking 3-damage multihits constantly
Beat the ||Beast chapel||, which got me enough to get the first extra slot from ||Weaverden Alpha||. The ||beast|| sigil itself is rather hard to use, though.
it usually ends up just getting 2 units of healing instead of three before the rage effect wears off, and the sonic spin attack downair gets good horizontal, but has a warmup where you go horizontal before it has an attackbox.
||Beast Crest is I think the first of the later game weird crests that really change up hornet’s playstyle.||
Spoilers :3
||beast crest feels so gimmicky to me, I don’t like it. Love witch though||
You have to see someone use it well to understand it
Rewatching the Mossbag Silksong Final Speculation Video- TC absolutely lied about Greymoore being the largest area they ever designed
Big big spoilers
|| just finished the game proper, lost lace was a fun fight and man did i have one helluva cool closer to it, i don't recall what try it was but i had like 2 masks, more or less one hit, and got to phase 3, i go 'fuck i suck at this part' to a friend i'm streaming for and just without missing a beat no-hitted phase 3 and 4||
^ end of act 3 spoilers, is what they mean, just in case somebody thinks they're good for "big" spoilers
lol
about to start up act 3. wish me luck gang
you don't need any luck, you got this
gonna do some farming first for the hell of it
Apologies
i didnt know if mention of act 3 itself was a spoiler
See, this person is thinking too small. Hornet has two hands.
very annoying that you can't find information about Ass Jim by searching "Ass Jim" on the wiki
i mean, i think that was a nickname for lugoli for like
two weeks or whatever
and not one i was ever aware of until someone here said it a couple days ago
would probably just increase confusion for meme value
is shakra a wasp, thats kinda what i assume
i never really thought about what shakra might be
i just see a character and go "ah, bug"
Some kind of wasp seems like a reasonable guess
maybe im a scrub but i ithink ||father of the flame|| might be the worst experience i have ever had with a hollowsong "boss" , i hate it .
i wouldn't call you a scrub for hating that boss
it's very, very different in a couple ways to the rest of the game's bosses
you signed up for one thing and got something not quite perfectly adjacent
i suggest ||voltvessels|| for phase 2
straight up i dont have that, ive been trying to do things blind but iive misised aa feew things ig
understandable
if you want to know where it is, ||it's in a hidden room in the east side of the memorium (iirc towards the top?)||
if you don't, good luck boss
i believe in you
Mind you, it's doable without that.
yeah i just beat it to death with needle
but when tools exist in the game
and a lot of bosses have a tool or three that deal with em really well
they're a good thing to point to for people having a bad time
Yeah, yeah, obviously. Do what works, use what helps, all that jazz.
im even wearing the firebell ii thiink im just raging is it health or is it number of hits for the firelanterns
but i just held w and beat everything to death with lmb myself
i really like the nail/needle gameplay
i believe it's hit count?
couldn't tell you, though, i've only done it once
that's just like
what my gut says
My advice is to start with ||the top firelanterns|| in phase one. Helps with managing HP going into phase two. And iirc phase two has only two attacks really.
maybe im just being two greedy i even got the placement for destroying two wiith thread storm
Patience is key in a lot of fights.
might be, those things are fast and mean
For all of Hornet's mobility, often you have to learn to just stay still and wait.
I wonder how much of Silksong’s development time was seeing if there were any Beast Crest soft-locks.
its the most delver's drillable boss ever so you can potentially just maul it if you want!
So late game spoiler thing ||But I'll have to go do flea dodge again since I think I encountered a bug there that I've also seen before with a boss before. When struck by the spear thrown, Hornet ended up frozen in an animation unable to do anything else until another flea hit her and put her out of her misery. Since I've only been struck by the spear once I don't know for certain, but I've previously had Ancient Watcher get stuck in a similar jumping animation, and am wondering if this is some kind of general bug at this point.||
Not the end of the world, but funky to encounter a similar bug in two very different contexts.
||Watcher at the Edge? A Steel Soul mode exclusive boss? Or have I just missed a boss?||
||Watcher yes||
Just didn't remember the exact name
Act 3 Spoilers Question: ||Made it to back to Fleatopia and the festival they're having. How the heck am I supposed to get the high score for juggling? It seems incredibly difficult.||
I recommend Wanderer with ||Silkspeed Anklets|| and ||Longclaw||. Mobility and large, quick-appearing hitboxes are key.
Tools are disabled unfortunately
||Wanderer is better than huge hitboxes tho||
Placebo effect I guess
Equip Weavelight and the difference will be noticeable
How do I stop them from flying way too far away?
... I forgot about clawline.
I ended up using ||Shaman|| instead, but overall as long as you know how to get them in the right direction you should be good.
Remember that Hornet has a hitbox on clawline, not the needle
i cant confirm but i think it involves the direction you're moving
Took me I think six or so tries?
||Hitting them with side slash gives the same upward direction but moves them horizontally in the slash direction. Meamwhile up slashes are either random or trend towards center/the closest fleas move them the direction you’re moving, thanks Orange and Damatzi||
It does
I did it with Reaper.
||flea juggle|| is the kind of thing thatll get so much easier when people figure out exactly how it works
Staying on the ground and focusing on controlling their direction is the key.
Oh that sounds painful as hell. Isn't reaper, like, the slowest hitbox in the game?
Just remember side slashes have the same effect as up slashes. Pogos too maybe. So if you need some extra reach, use that
slow but large
It’s at least big too but yes
oh wait how is it with ||shaman||
I tried every crest I had access to, which was all of them except ||Shaman||, and I had the easiest time with Reaper. Didn't notice the slower attack speed making a difference, but the greater reach definitely did.
Here's a decent video ||https://youtu.be/u_pypiN92-g?si=2Af9_IIAU_Q3I0Rx||
Silksong, The Gift which keeps on giving. I just completed my 5th playthrough (looking for easy Speedrunning routes) and thought I would swing by the Flea Festival. Turns out Seth joins the festival and beats every single High Score 💀
You can use this website to find every tool listed in the video :
https://gamerant.com/hollow-knight-silkso...
||I wanted to use witch too since it's got a lot of range and speed, but the hitbox felt wonky to me so went with shaman instead. The fleas I believe bounce in the direction you're facing.||
Other than that, stay on the ground if at all possible.
Dodge was the one I found the hardest personally
Same lol, though it wasn't too bad.
Overall I enjoyed them all.
I will add, I played the whole game with pretty much exclusively Reaper, so I imagine moveset familiarity matters a lot more than any of the actual crest differences.
I got upset because I died literally 1 below the Top spot
And then it took me another hour to beat it
It is one of the easier to use generalist crests yeah.
I’ve seen the most WRs set by it
Im a wanderer simp personally
I've been using Hunter now towards the end, and will be messing around with ||Architect|| too again soon, but reaper is solid when you don't know what's coming.
My start was ||Stay grounded for any hits that won’t finish off the fleas, do not jump. Then, if a flea can be sent off, jump hit it to get rid of it ASAP||
i will do ||flea bounce|| with architect because i love that crest too much
Though has anyone else felt ||Witch's|| hitboxes are weird? I want to really like the crest, but something about the slashes feels off.
This makes it so that ||Fleas will not become desynched until they are no longer a problem||
And rn I'm chalking it up to inexperience on my end
it will be painful but i will emerge stronger
Tbh you can do that one with ||clawline|| alone pretty much if you wanted to.
yeah but i wont
I'm pretty sure the swings are longer than the visuals suggest, along with other factors.
ill do it with just archi's fuckass pogo
i will get really good at using charged pogo to airstall
Do it with ||Beast's|| pogo.
nah i dont like beast as much
Huh, had the opposite problem than I'd expect then, since I just found myself missing ||juggles||
i wanted an archi pogo training arc
i didnt get it from mount fay
i will get it from ||flea bounce||
||Flea Juggle|| completed! Now I gotta beat ||Flea Dodge.||
Congrats!
I've already beaten ||Flea Bounce||.
Best of luck with ||the final challenge when they combine all three||
||Juggle|| is my fav minigame
whats the reward for the ||flea minigames|| btw
It's about trying to move as little as possinle
Please tell me you're joking. I'll die.
:3
My highscore for it is ||64|| 
||Pale Oil nr.4||
ok nice
Oh and you get ||to meet Seth again||
||Think completing the flea quest is what triggers him to start to wander, other than beating him ofc.||
i love the fleas theyre so cute
making fleas act like puppies was an inspired choice
||You can also find a flea sleeping on the bench, one diving into the flea brew, and two of them taking a bath in the lake.||
||Nah, he starts wandering after getting enough hearts. You can get him to spawn at the games by beating the games, or by completing the Red Memory. And meeting him in the other locations, ofc.||
They also have the shared best singing voices in the game
||Odd, swore I had max hearts when I went to where he was meant to spawn but never encountered him until I completed the flea quest.||
i cant decide between the fleas, the sinners road roaches and the bell beast for the award of Most Ouppy Thing In The Game
Usually puppies don't want to eviscerate you
The roaches are too accursed, their whole life cycle is evil
||Did you meet him in the other locations he wanders at? Beating the games might force spawn him, even without that. 🤷||
||And bell beast is a mother admittedly, but her kids are definitely puppies.||
i would loathe the roaches if they werent just really excited to play
||Nope, checked a few including Greymoor which is said to be his first spawn, but never saw him until I bested the fleas||
The little tippy-taps when excited to go make the Bell Beast top spot for me
secret fourth contender: sherma
i think hornet's answer would be the fleas bc theyre fluffy
||Flea Dodge|| completed! Barely!
Hornet could admittedly be bested with a ball of sufficiently fluffy yarn
So I feel she's biased
hornet is a cat
Indeed
- aloof
- kind of an asshole
- very sharp
- loves fluffy things
- could be bested by a ball of yarn
So is there a way to get an infinite reserve of ||Flea Brew||? Or do I need to keep coming back for more?
if cats could throw buzzsaws at people they would be the dominant species
Cats are the buzzsaws. Have you ever tried to give one a bath?
you need to come back
that defeats the purpose of projectile weapons
but it is free at that point at least
Small mercies, I suppose.
It's kinda funny how many folk read her as hostile in the beginning, since I never got that impression.
She has the aesthetics of hostility, a veneer so to speak, but is always polite and helpful.
She's hostile in the way a cat is if you ignore its want for personal space and to be able to approach you on their own terms.
yeah thats basically what i meant
making notes
Catgirl... Hornet...
shes hostile In The Way Cats Are
Mm, was just making the note since I don't think I've ever met a cat who's hostile unless they're in distress
At which point I'd be hostile too if I were ;p.
yeah ig hostile isnt the right word
Aloof
aloof!
Nah I get what you mean, I think it's accurate since I've read a lot of people who think she is.
I just disagree with their read on her, because it's a facet of her character that doesn't really change IMO. She lowers her walls, but she begins and ends the journey caring about others even without anything concrete in return.
She simply justifies to herself that she's actually cool and aloof
Whilst failing at it ;p.
hornet is catgirl dave strider bug, got it
Hornet is someone who'd say she doesn't want tea, but will sit down and enjoy a cup if you just place it in front of her and fire up the hearth.
one thing that i noticed in my playthrough is that she usually makes excuses for herself whenever she goes out of her way to help other people, which is a nice bit of characterisation
'well, if it benefits me', 'if it's on the way, i guess i can', 'if I caused it, I should solve it'
||saving Lace at the end|| struck me as a notably uh, impulsive? act of compassion from her, especially since she went in ||intending to kill her||
Mm, it's rather noticeable if you've met such folk before who try to create walls because they believe them necessary.
A very simple question to ask is if ||she'd have done everything she did if she arrived at the beginning of Act 3 instead? Personally I'd say yes.||
[Late Act 3] ||Red Memory|| is so fucking cool, and I wish that ||you actually got the chance to fight Vespa||
Also I really want to see ||a skin mod for the game that puts Hornet in her Pale King drip||
Something I've come away from the game thinking is that she does feel weirdly reminiscent of Hollow Knight.
Not the Knight, but the bigger sibling proper.
Which is why we need a game with our big boy!
[Act 3 final boss] ||On the one hand, I love that every subsequent Lace fight has new mechanics to specifically counter the easiest way of fighting her from the previous. On the other, Lace 3 is bullshit and I haven't even gotten past phase 1 yet. I know there will be another phase. Probably three, based on Radiance.||
Take it slow. She's very doable.
gf wanted to watch me finish the game and she has to go for now, so I'm taking a break, but my first words in the call when I got to the arena were "Oh. This is gonna be a fucking hard fight."
Like, going down the Soulslike Hard Boss Checklist, we've got:
- ||Enemy the same size as you||
- ||Enemy that doesn't have any fancy weapons, just a sword||
- ||Arena floor is a shallow puddle of mirror-smooth liquid||
- ||Elder God Bullshit™ is happening||
I’m surprised TC took one of the less fluffy and probably most despised (by level of hatred not volume of haters) insects and made them fluffy lovable pups
DUDE WHY WONT YOU JUST DIE
did he|| join the grimm troupe?||
About to attempt ||Couriers Rasher||
Lets see if I can get it first try.
took me 2
||the show must go on||
||That's not real, right?||
||Was the either the first or second pale oil the person I was watching did, pretty sure they did it first or second time as well.||
AAAAAAAAAAH.
I GOT SO CLOSE AND RAN INTO A DOOR!
The person I watch was less than 1 blip when they turned it in I think.
Or maybe they had more? Pretty sure it was less.
Ironic how quickly they got their ||2 pale oils|| so close to each other, and they were complaining about damage alot at this point and were so happy after getting them.
GOT THERE WITH 2 NOTCHES
Nice.
grats
I pulled off the|| Wormways Needilin door|| early access, and also got the charge attack to go with Beast crest. I'm trying to figure out all the places I can go to get as powerful as possible before facing an end-of-act 1 boss.
Getting a bit more used to parkour with the Beast Crest. You dont have a down air, you have a sidedash pogo.
Which is really nice in ||greymoor|| except in ONE place
https://youtu.be/3xNxu9Ia9hc?si=_nTmeOTGR89OvDeO favourite letsplayer made it to hunter's march :3
Watch the full video! ► https://youtu.be/K_RlUHgnD3o
▼ PLAYLIST ▼
Watch the full playthrough! ► https://www.youtube.com/playlist?list=PLvFQJa1XAXzzD_rDAJq7Cu0qhwNN_o3rr
▼ SOCIALS ▼_
Twitch:
https://twitch.tv/playframeplus
BlueSky:
https://bsky.app/profile/playframe.bsky.social
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late act 2, hidden boss: just beat ||First Sinner||, what a great fight. First boss fight with the ||witch|| crest and it was rough going at first, but unbridled aggression turned out to be a pretty good strategy and it really let me punish staggers in a fun way
You can reach Act 2 if you feel like committing to hell. ||Clawlineless Mt. Fey into clawlineless Wisp Thicket||
Not sure yet how to reach ||Mt Fey||
Get Slabbed
Can that still happen if I stabbed that guy already?
Uhhh
There are several locations it can happen.
I don't know the spawn triggers, but I had one show up ||right outside Greymoor bellway||
||Above Greymoor||
I don't remember if there's actually anything useful in the area
the main thing you get is ||weaversong but again and slightly less godawful||
||there's also a craftmetal and memory locket, which are worth swinging by for||
Problem is, getting to the top level of the towers requires more vertical than I have, or an enemy lure I'm missing.
You might need more movement options then
do you not have dash?
Has anyone made a mod that reduces the silk cost of silk skills?
Downdash is not the type of vertical I'm interested in
it's called Weavelight lmao
no? weavelight is the other one
it's called egg of flealia
oh real
||weavelight will let you regen enough naturally to use a skill skill, flealia will reduce them to 3 bars instead of 4. flealia is act 3 locked, weavelight can be accessed from act 1||
How do I get higher?
Fair. ||Flealia only works at full health, yeah||?
||iirc there should be another fan a little bit below you||
am I weird for shipping Hornet with Shakara instead of Lace?
No
they make a cute couple IMO
no, that one makes much more sense to me
I just like gay bugs
lesbugs
Lace should be the adopted daughter. :V
no
Lace is the third wheel
Lace is lame
:(
Someone should do the sassy lost child meme with hornet and lace.
Found what you refer to.
||correct||
which crest is good for (act 3 challenge) ||flea juggle? i'm currently on wanderer but i sense it's the wrong choice; the question is, what crest to use?||
turned out i needed hunter for the job
Made it into the invisible wall between ||Greymoor|| and ||Thicket|| with beast charge. Still c-blocked
I used ||Shaman|| for the increased range meaning you can strike earlier and it has a slightly lingering hitbox.
Not supposed to be here... Act 1 W/ Beast charge
how did you get up there
So do you know about the ||Beast Crest Charge attack|| exploit?
...Nail art
this game has those?
one of em yeah
It has one. That's different for every crest
Any way, you can find it not too far away from my screenshot, map wise
Anyway, ||Beast Crest charge|| is a ||pouncing attack that gets a lot of air on the ground, but is mosty horizontal in the air, for obvous reasons.|| But if you ||do one on the ground, then start charging another, for one jump you get grounded height while in the air, as long as you use it on the way up. you'll slide down a bit before you can wall jump, but if you are pixil perfect, you can make a few "impossible" jumps work||
[Act 3] ||Real talk, how the fuck are you supposed to find Watcher at the Edge without someone outside the game telling you that it's there?||
||https://www.tpmblr.com/daughter-of-hallownest/795706977939587072 || interesting crack hypothesis (spoilers for The Curse and also hollow knight)
Person I watch got to ||Act 3, killed Bell Eater before stopping for the night.||
act 3, subplot-relevant boss: ||struggling with lost garmond. the silk-draining automatic double damage doesn't help. any tips?||
||never mind, beat him||
You know what DLC I would want for Silksong?
||Skarrhaven, focusing on the outcasted Mottled Skarr. It wouldn’t really add to the memories, which I would not want, but instead build off the remnants of what makes up the Skarr in modern Pharloom, which I much prefer. The Skarr are just so interesting to me, and Karmelita is kinda the deepest we look into their glory.||
Do you mean beat or entered?
||afaik there’s only one act 3 ending but I haven’t beaten act 3 yet so I wouldn’t know||
Beat
there are a lot of directions they could go with the dlc for silksong, but they might also just take the hollow knight route and introduce brand new factions/characters rather than explore the ones we've already seen
what i will say is that while the game is begging for a boss rush, i would love a 'proper' Shadow of the Erdtree style world expansion rather than just layering more stuff onto the existing map this time
i mean i guess godhome counted as a new area but also....not really, you know what i mean
they could do any of the memory areas, a return to hallownest possibly based around the ||red memory||, skarr, ||abyss, plasmium||. lots of places to go
or just delving more into weaver stuff, like a whole dlc set in a ||massive weavenest with more servitor enemies or something||
Things I want to see in a potential Silksong DLC:
- Boss rush like Godhome
- ||Vespa boss fight, please I beg, I want to fight Hornet's teacher, that's such cool shit||
- More information about ||plasmium/lifeblood||
- God-king Sherma /j
Genuinely though in a DLC I would love if Sherma just decided to tag along on the journey.
Ok listen
Originally Silksong was meant to be a HK DLC
But Hornet was too big and they had to design everything around her
But Sherma and the Knight are similar in size...
Sherma explores Hallownest DLC
tbf sherma's role is pretty much done
he's a "break" character
like elderbug, kinda
act 3 spoilers ||https://www.youtube.com/watch?v=bQPGe_yNmnk||
lol. try to beat this
first 1000+ score in any flea minigame i guess
i lost in very stupid way because my hands just tired but anyway im proud of this score
sorry for the pauses but my fingers really needed a little rest sometimes
if someone will beat my record then i will put "former wr" in title
i appreciate this is what the community is doing
i cannot believe that's almost 45 minutes long
lmfao
highest i saw there was ||403|| a week ago, i think i sent the video
i think i would cry and shit if someone asked me to hit over 100
you know
it's kind of wild that map, bosses, and the cloak upgrades don't count for % in ss
i guess those 51 tools really crowd it the fuck out, since they didn't want to do fractions
By voidandweavers
Thats awesome
Looks like HK to me.
Nope. His horn crown thing was jagged.
I can't tell who it's supposed to be then.
My assumption is that it's a silken hornet ||essentially what would've happened to her were she taken to the citadel proper, and what the artist imagines may have been done to the other children of weavers which we see talked about within the cradle.||
On a different note ||short as Phantom's appearance is in the game, as I come to a close with everything I genuinely believe they may be my favourite character out of all in the game. There are a fair few solid characters, but Phantom resonated more with me as a tragic fate in a way Lace didn't reach the heights of in the same way.||
||Phantom is in much the one you couldn't save, yet went out on their own terms, and I found that compelling.||
Did you find the full ||mirror lore||?
Hm, probably but not sure which bit you're talking about?
was it a ||mirror? i thought it was a containment pod like the one Eva is in||
||If you're talking about the dialogue between the sisters, then yes.||
||there's a secret area in the exhaust organ where you can see a memory between lace and phantom||
yeah that
Yeah seen that one, it's partially what my opinion is based on.
i'm sure ||lace realised that's basically all she had to look forward to as well||
||Mm, there is a debate to be had about whether Phantom's failing health is purely due to age or also the nature of being the firstborn, and thus the less refined.||
||I thought it was a mirror. It makes no difference what it is though. My main point was that you get more lore if you come back with the needolin tool.||
||Still, I do wonder about Silk's feelings about her firstborn silken daughter, since Phantom's internment at the Organ is at least as much the consequence of the Choir I'd suspect, though that then asks why it continues into the haunting.||
||Not that theirs is the only duty to continue in perpetuity. I can think of a few reasons why they remain there, but not sure which one of them it is.||
Final boss Guns Only ||https://www.youtube.com/watch?v=Cp7o6vEgsXs||
and for her neutral special, she wields a gun! (do not ask me how many attempts this took)
For those of y’all who know of Midst and Unend Podcasts, and have also entered act 3, ||is it just me or do Fold and Void share similar properties? They’re a gaseous substance that also visually behaves like a liquid, they represent the dark, they react violently and chaotically to light, they’re a pseudosentient universal force, and some more.||
I have climbed to the highest point, and have also just found the last memory locket. Man this game is amazing.
Also, as far as DLC is concerned, I suspect we'll be learning more about ||the Steel City|| and the character that Team Cherry talked about a lot prior to release, that assassin bug.
Really majorly bummed about the ||coral zone||
“Hrm, what should we work on, a pretty ||coral reef|| or grey desert #4?”
I get the lore reasons behind it, but it does sting
I have figured out why my controller ends up on the floor when I walk away for a minute
It's the bell beast's stomps causing it to rumble lmao
cat knocking things off the table type beast
Sadly I cannot watch my friend explore ||They Abyss||.
I am at work while they do it.
||Sinner's road|| is a massive diffilculty spike. I finally got far enough to reach the mapmaker, and the runback keeps kicking my butt.
I think that area is soft intended for act 2. you can get some goodies there, but it gets a lot more manageable with some more movement tools.
(semi-secret) ||you can fix the bench||
It's also something where the game really expects you to figure out how to pick fights.
yeah it's a pretty scary place
I'm also starting to get the hang of the beast crest. No free healing is a pain, but the horizontal pogo is pretty useful for the platforming here.
perhaps this is hindsight through rose-colored glasses or (act 2 tool) ||having the wreath of purity||, but i find i've kinda warmed up to (off-the-beaten-path area accessible in act 1) ||bilewater||. ||fun exercise in precision platforming once you get the hang of things, maggots suck but the abundance of enemies (including respawning) let you bounce back, somber piano adds greatly to atmosphere. there's also the nuance of coming back to it with better gear and strongly feeling how you and you loadout have improved||
I have reached ||Voltnest|| and defeated the boss there. It felt... really small? Act 3 spoilers, I suppose.
i got there in act 2; seems likely to have been a remnant of something bigger
I enjoyed it as an area to explore mostly
it's only the arena at the end that I really disliked
there's a few really tiny little sub-areas like that in act 3, yeah
The flavour of the place is really nice.
But I also had the fortune of only going there later in the game
||At Skaar Singer, and I can see why folk considered her difficult. She does have a nice flow to her though, even if I'm not quite yet there with her.||
i adore this boss
took me like a fucking hour and a half
i kept getting mogged by her reset-to-center-stage jump, and 4 mask hits are scary
Yeah, got to ||her third phase|| in about fifteen minutes to half an hour, though that's largely due to having figured out the primary weakness of the fight.
||is it her health bar? tools eat her alive lmao||
Fun one though, and will prolly be able to deal with it fully once I have time to tomorrow.
It's being grounded
||she relies a lot on those invincible attacks and guards||
There's about one grounded boss I can think of which doesn't have the same general weakness in the game.
Especially due to how they've done roars, since they don't give the bosses immunity but rather just stun hornet.
Unrelated, got recommended a video about the cut content stuff and gosh had forgotten some of it ||https://youtu.be/fnsRFKUMj2M?si=HILRgre10ZsBGh-9||.
Can understand why it's the case, but tis a little bit of a shame when they've got some of my favourite aesthetics in the game.
After seven years of development, Silksong has gone through a lot of changes. Unfortunately, that means some content was left out of the final game.
Today we'll be exploring some of those lost ideas, and how they could eventually make a comeback through DLC.
Subscribe for more Silksong content!
0:00 | Intro
0:37 | Reworked
02:46 | Cut for Goo...
What were the other two (obviously the blasted steps)
Grand Gate, Blasted Steps, Wormways, The Marrow are all like the same biome in my head.
Just grey and bleak
blasted steps + wormways + sands of karak + grand gate are like
literally the same place though
this is all specifically one contiguous region
marrow is different, but understandable to lump it in
but it's a lava zone
Yeah true, but that's like, a quarter of the zones right there being grey and bleak
you are wrong
also you never complained when dirtmouth, howling cliffs, forgotten crossroads, and deepnest were all dark
or when greenpath, fog canyon, and queen's gardens were all greenery
point is that that's not a fair comparison
each has its own aesthetic (have not yet explored the sands)
I dont even know what we're talking about tbh
they're all unique in their own ways
I just think they had an opportunity to add some gorgeous color and I would've liked if they did that. Same goes for the ||voltnest||
what's your favorite area?
The main ||citadel area||
||Choral Chambers||?
Yea, just amazing
based
||Fleatopia, before the games. I like the serene blue calmness.||
i just wish the bellway was in it...
favorite boss?
Boring answer ||clockwork dancers|| its just amazing
what'st he based answer?
Surprisingly enough ||Clockwork dancers||
Its everyone’s favourite for a reason
I'm not sure which one is my favourite yet, but I enjoy a fair few.
ive seen more people say ||first sinner|| was their favorite
||Cogwork.|| Not that we don't know what we're talking about, but.
but ||cogwork dancers|| is really good
Later game spoiler ||when fighting Clover Dancers my main issue was tbh just that it wasn't a long enough fight, which was also the case with the coral lord (though with him it could've started out with phase 3 almost).||
||Mayhaps fittingly it ended up feeling like a pale imitation of Clockwork.||
It's kinda funny that ||the various dream bosses, except Skaar Singer, have so far all felt like they could do well with an upgraded version in a hypothetical godseeker mode. Though tbh I hope they do stuff other than godseeker first if they do dlc.||
I think both the ones you mentioned are popular for pretty much the same reason, which is that there's a clear rhythm to them.
It's basically Bloodborne bosses all over again in terms of ranking.
Act 2 boss spoiler
||Phantom isn't wearing her mask.||
||She's the best||
I love it when people criticize Silksong for being too hard
It's a fucking Soulslike
No Its Not
We don't really need to start that again for the nth time
my bad
||Maybe they scrapped it but im sorta of the belief that there might be more for the dlc there's other stuff like the barnacle area and that steel mosquito guy who I assume are gonna be in it eventuallyyyy since they are backer characters I think||
As a rule we don't bring up takes/people just to dunk on/laugh at/be mad about them on server
||Wouldn't be surprised if it's repurposed for the dlc yeah, though can imagine the coral forest becomes funky to include as dlc since they already had all of its enemies in the gauntlet.||
I think that Sknog is a difficult game, and that it's a step up from Honk, but that's that thing. Silksong will always be in comparison with Hollow Knight. It's a sequel, it's a scope-crept DLC, it's "you can now play as Luigi". I'd honestly be more disappointed if it wasn't harder.
I think that the video game difficulty discourse will always exist, because people will always disagree on if a game is "too hard" or "too easy" depending on individual skill level. Personally, I think that there's a distinction between "mass appeal" and "everyone will enjoy this", and even between those and "this game is what the target audience is looking for". I think that Silksong is hitting the target audience, but I don't think that it has either of the other two.
TECHNICALLY ||She's in act 1||
Still impressed with the folks that went that route first, the Bile Tolerance shown.. powerful, I like the zone but when I have tools an things
I was trying to explicitly avoid ||entering act 2||
also ||sinner's road doesn't have that much maggot water. There are other parts that suck, but the bile there is very manageable||
||My friend beat all the flea games but we have no clue where pin master to use the oil.||
There's a graveyard ||west of Bellhart in the Shellwood||
Got it, well they are asleep so I may drop hints if they ask for it next play session.
The sign above the shop in Belltown is a platform. there's more buildings above.
Too bad I missed ||Abyss and Wisp whatever||.
Ok, not that far back my friend.
We knew that.
sooo
|| i didn't even know that was an alt path, i was just exploring and stumbled across pahntom||
I can't beat ||juggle||
I think they did... ||Longclaw Reaper and just kept going until they got it||. I kinda stopped watching after the first few tries.
I sleep.
||I beat juggle with wanderer crest. You don't actually have to aim up to juggle them so it was nice being able to spam||
I've been using witch for the middle ground
I don’t think ||bilewater|| is an act 1 area
Fair. It is kinda hidden if you wanna get there in act 1 is the thing
It’s like
On the precipice of act 2
Where to access it in act 1 you basically need to ||find the trigger to act 2, and then walk right past it in favor of going to Bilewater||
||or just...find the bilewater entrance?||
||Because afaik the only way to access Bilewater in act 1 is to go through the mists to access the Exhaust Organ. And then to avoid triggering act 2, either beat Phantom and don’t enter the elevator to enter the Citadel to instead go through where the Bilewater Mists used to be, or go through the Bilewater Mists without fighting Phantom||
||which you don't need wings for||
||Isn’t that the only act 1 bilewater entrance?||
Oh there’s another one? I didn’t know that I thought ||Exhaust Organ|| was the only way in in act 1
||i had to be led there, because i'm an idiot and didn't notice the obvious secret wall||
||but it's there||
Oh wait it’s coming back to me- yeah I’m a fool nevermind
You know speaking of that area, I have a theory about its boss: ||The Stilkin of Bilewater had so much power against the Citadel. They had the Pinstresses among their ranks as they used to call it their home able to teach them their ways, they had the allegiance of a Snail willing to impart the exclusive power of Soul, they had adapted to their fetid wastes in order to use the full extent of their foul rot against the Citadel… and they never did. Why?||
||Notice how Groal is not the same species as the rest of the Stilkin. Notice how the Pinstress of Bilewater is dead. How the Snail Shaman is dead. How Groal is the only one with the ability to use Soul among all the Stilkin. How he calls himself “The Great,” yet supposedly leads the one force that still stands against the Citadel- as underdogs and oppressed crushed underneath its limb.||
||I think Groal overthrew the previous Stilkin Leader, killed the Pinstress, and killed the Snail Shaman and stole his teachings in order to hoard it. I think Groal corrupted the principles of the Stilkin to rise against the Citadel, and instead made them squirrel away. He wanted to be a big fish in a small pond. He was unwilling to see change so long as he was on top, so long as he was “Great.” After all, the Soul Master never cared for finding a cure to the Infection- he just wanted immortality. Groal found himself in much the same position as Soul Master- why should he prove any different?||
i...i think this would be fine to post in this server? logically there's not really a reason it wouldn't be
|| https://www.tumblr.com/leiladrawsshit/794607274551296000/123-i-want-yuri?source=share ||
||groal was already the leader when the shaman went||
||can't say anything about the rest, but we know the snail hit up bilewater and consequently was killed for his Soul||
Wait really? Is there a citation on that?
||the songclave snail mentions it||
||Including the bit about Groal?||
||during the silk and soul initiation||
||no, but it was that they "went to the leaders and were killed"||
||Ah, I thought there was a gap between the going and the dying. Oops||
Well that makes that theory a lot weaker
||which means that they weren't going to somebody [that wasn't groal] and then dying later [to groal]||
i don't have any issues with the rest of it, though
||I still find it strange Groal was the only Stilkin capable of using Soul while also being a unique species compared to the rest of the Stilkin||
||Even if he killed the Shaman upon arrival he was definitely hoarding that knowledge on Soul||
yeah, for sure
||Either that or like. Only certain species of bug can use Soul because again he’s the same species of bug as the Soul Master||
Nah, ||Soul Master is a catboy, and Groal is a frog /j||
I think groal ||is just big from diet and ate the snails juju||
||https://www.youtube.com/shorts/jZdDqNLjaC0 groal ||
Pfft
Oh wait you know what woudl be a not too difficult modded crest to make would be? Act 3 spoilers ||Crest of the Lost||
||Maybe with a void silk skill. Literally just steal the void attacks that get grafted onto enemies in act 3||
I was thinking about a Crest of the Guardian. Slows down Hornet a bit in exchange for better IFrames as a defense- maybe some sort of shield mechanic. A Dream Shield like tool could also be neat.
Tru, modded crests don’t necessarily need to change the nail animations
Modded crests could even do interesting things like force equip certain silk skills to build off their interactions
there's a Pale King crest in the files
How am I supposed to ||stab the big worms for plasmium? They're too high up for my plunger to reach.||
But I want to stab them. Partially to complete my Hunter's thing, and smacking them normally can't seem to kill them.
it can
they just regenerate if you don't kill them fast
it's like, the only time that you see enemies that have self-healing in this game
Hm. I see.
If it's the ones I think about ||the ones squirting blue goo everywhere, you should be able to find some close to the ground. You can try to find a gap in their attack patterns to stab them, or take the lazy route and use I-frames after being hit to charge your stab||
Go to ||the assistant||, that's probably the easiest way to ||get the blood||
Act 3
||I'm currently in the coral area trying to do the dream climb arenas. God damn they've been kicking my ass. I'm currently using the architect crest just so I can spam out tools for the more jerk enemies and platforming fights. Still, ow.||
|| Obvious question, but have you tried ODing on plasmium masks? the regeneration makes it really easy to just focus on evasion for a hot minute||
any recommendations for rosary farming spots in act 3?
Tbh the best I've found remains the same as for Act 2
;p.
No one saw that edit.
||It's worse than for act 2, but worse is still something.||
not necessarily best but simple/straightforward - ||
- grand reeds to the sides of the cogwork dancers arena, bench in cog core. can be a bitch to fight if they void out on you and do kinda require you to pay attn, but good money. my main annoyance is honestly 2nd sentinel - if he's running around killing them, it makes the fights a lot more annoying, bc you cant just get the grand reeds to stand still so you can hit them
- otherwise, with silk soar the room to the left of the grand bellway/trobbio becomes a lot faster to farm imo - you can get the guys higher up relatively quickly, and if you've got eva's blessing you can just do it with shaman crest silk skills to instakill them. if you can kill them quick enough its more worth it than a lot of the other "bench and run back" farms since there's so many.||
||also, if you've gotten the craw summons go do that - the item it gives is useful for rosary farming. it doesn't speed up farming itself, but it'll give you rosaries over time, so you can get some minor free cash for just running around doing other act 3 things||
noted, noted. my usual approach in act 2 was ||volt filament extended thread storm, which can oneshot a grand reed if lucky and still drain most of its health if unlucky (weavelight for repeatability). i'll try that on shaman for the boost||
That'll work in act 3 too
yeah, the good news is that ||volt filament got buffed in the last couple days, and shaman multiplies volt filament's damage by a ridiculous amount - enough to oneshot if it doesn't instantly go void||
||Can't believe the final boss has me facing my closest ally; my cocoon.||
||Well, second closest.||
As a note, there's one unique thing you'll want to stab before you resolve the Wish specifcally because ||you'll lose the stabbing tool and that'll make things harder||
Beat the final boss of act 3... ||Now what?||
It was a fantastic experience don't get me wrong, but I wasn't really prepared for the run I succeeded on to be THE run so I now don't know what to do with my energy
Wait another 7 years for DLC
I'm doing the non-percentage based act 3 wrap up in the meanwhile, which is ||Complete the Hunter's Journal, Beat Leth's High Scores, find Mister Mushroom all over, finish decking out the Bellhome, and getting the last bits of lore items||
||I already got all the Psalm Cylinders so all that's left are the records||
I'd go for the HJ
The first thing my brain said when I read HJ was Hollow Jacket.
Is there a way to fight ||Shakra|| after starting Act 3?
no v_v
no
trying to fine-tune a build for rosary farming. (act 3, assorted spoilers) ||i've found that shaman crest with volt filament and maxed needle lets pale nails twoshot a grand reed (threeshot if it's voided). i have sylphsong, so i have the silk to power this. are there any additional ways to bolster skill damage?||
I think that's everything but I think ||silk storm|| should be more damage
Just make sure to mash the skill button for a longer cast
||that is the case, but 1) no other downside to pale nails here and 2) aura||
||i do wonder if the ole grand reed hallway trick gets supplanted in act 3 in some capacity||
Finished the game to my satisfaction; only achievements left are challenge run related ones that I’m happy to leave on the table
Was fun while it lasted but I could definitely feel the urge to play something else by the end. Still, 80 Steam hours is comparable to my OG HK Steam hours, and that included DLC + Godhome, so I definitely got my money’s worth from Silksong
Still working my way up Sinner's road in act 1. Got the bench and thumbtacks this time.
Trying to get the ||architect's melody|| and I feel like I've somehow missed the first half of this puzzle completely
anyone got a gentle nudge to point me in the right direction? surely it's not just ||rotating every cylinder to find one combination where the lines all connect||?
You haven't missed anything.
||Legitimately had the same thought as you and solved it in exactly the way you proposed. Don't know if there's a better way though||
||start at either the bottom or the top, then align the next segment. If you can't, rotate the first one one time then try again ||
it genuinely is just that, as far as I can tell
Huh, okay. Thanks! ||That seemed too tedious to be it, and I didn't feel like wasting a lot of time, so I figured I'd knock out High Halls and then come back to it.||
It goes by faster than you'd think IME
Since there is only one correct alignment, you can see immediately whether it lines up or not
Hornet is a very relatable character
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||Like the others have said you haven't really missed anything. The main struggle with it is just matching the first two on each column, but after that it's much faster.||
Very proud of this comment I made about people’s Silksong Trailer Reactions
Unpopular opinion: there is not a single boss in Silksong I didn’t have fun fighting
Act 3 optional boss ||Watcher at the edge was kinda lame imo||
My opinion remains unchanged
there was one boss
that really ticked me off
that ole savage beastfly was just designed to make me mald I swear
||I did savage beastfly after the first needle upgrade and the rematch after the second so I'm biased towards it||
||I do think that most mob fights do end up a ton more manageable if you have a higher damage output, and that's pretty much the only reason I put off Savage myself and came back to it later. Unsurprisingly it was quite manageable with a few upgrades without being overly frustrating.||
||And yeah, Ancient Watcher had a very simplistic moveset which was a shame. Love the motif of the character, but the fight wasn't much itself.||
“Pissing me off” and “not being fun” are two different things to me
Tbh it gave me trouble enough that I died to it a few times. Didn’t enjoy the run back too much but considering the point in the game I was at it was manageable
Also I just realized the most obvious modded crest to make: ||Naked Crest||
that's fair
there's some stuff that had me upset but didn't make me stop having fun, I think trying to do sav beastfly 2 without enough upgrades to reasonably manage the adds however did stop me having fun
I think I've done everything it's possible to do in act 2 (other than a minigame), so now it's time to die embarrassingly to a ||sassy lost child|| for a while
I was expecting (late act 2) ||Raging Conchfly|| to be way worse, but I think level 3 needle helped a lot
I found the wall to ||Bilewater|| in|| Sinner's road||. Interestingly, it made a great place to farm beast crest healing, with || a respawning enemy on the Sinner's Road side that wanders into needle range if you smack the floor above you- 3 hits to kill, dash into the load, dash back, smach the roof, 3 hits to kill, dash, dash, smack the roof, Beast Heal, 2 hits, dash, dash, roof and 2 more hits before the heal wears off.||
It took me forever to handle the platforming section in that part of ||Sinners Road||, but the second time I got up there, first time fully charged and ready to go, was the first time I beat that enemy type hitless.
Having finished the game, it's very funny how most of the credits outside of translators were the orchestra.
Another innocuous thought ||with all the Hornet ships, I still mayhaps controversially think Phantom remains the one with the strongest dynamic. She is regrettably dead, which hampers things ;p, but in the short mannerisms and snippets of hers that we do see in the fight and dialogue, in her position and strife, and in the yearning for freedom even if it's only the freedom to choose how she dies, she felt closer to Hornet than most others. I can understand why people pair with Lace, but throughout the game and all interactions she genuinely did come across as not only a child, but someone Hornet saw as one too. Even at the end with Hornet saving Lace, it felt like saving a child and making a promise to her mother to keep her safe.||
||Shakra fits better romantically, but throughout the game there was a formality to the interactions between the two, where the closeness and respect didn't translate to intimacy quite. I'm not expecting to see a ton of Hornet X Phantom stuff outside of some fanfics I'll never find haha, but yeah even now at the end I still think they had the strongest romantic dynamic. Of course romance isn't all there is ;p.||
Beyond that it was a pleasant game, even if I suspect it'll be a bit until I play it through again (likely if any DLC comes out). Thematically strong and with a high degree of polish with their environmental design, where funnily enough my favourite part of everything may just be the backgrounds. Stand still at any location which opens up towards the vastness behind it, and you'll see what I mean.
If I'd have any critique, I think most of it is mirrored in the New York Times review of the game (where bad as the title of the article is, that's not necessarily within the journalist's purview to choose).
||Though if they do make a Hollow Knight 3, which seems a potentiality, I'll still hope it's about the big boy Hollow Knight themselves.||
||kill the child!||
the ||child|| is dead! now to kill ||grandma||
||The queen is dead, long live the queen||
Can't wait to convince all my rp friends to make HK/SS (Terrible shorthand) OCs that they'll never use.
Realization: the weapons used by the majority of foes in Silksong are either piercing or blunt instruments - weapons that would have little chance of cutting silk.
interesting
Also, unrelated, but ||Tormented Trobbio|| is kicking my butt.
Observation- Lace's eye level is above Hornet's
Man I didn't even know there was an orchestra this time around
Since ||The citadel contraptions intentionally use the stock synth orchestra voices||
I'm observing this because a lot of fanart puts them at the same level or make Lace shorter
Hornet is the short one
That one is weirdly tough, but you've got this
But what's a needle if not to thread the silk with?
If I replay Silksong, I'm rushing to Beast Crest as soon as I get the ability and am doing an extended run using Beast Crest as much as possible
Because it feels like Witch crest where it's agony when it doesn't work, but when it works, hooh boy does it work
Might want to rush the ||harpoon|| too then, for the sake of parkour.
I said as much as possible, not all the time
Another observation, this time an uber spoiler for end of act 3: ||For each lace fight, the arena gets larger and the edges of the arena get less dangerous||
Indeed. It grants control over silk, to shape and direct.
Hmm
Yeah the only popular bladed weapon are scissors
Which are specifically for cutting silk, and appear to be relegated entirely to a very specific class of executioners
Outside of the faithful however, there’s the Skarr and the ||Coral Kingdom warriors||, who both employ swords
An obscure RPG I sometimes get to play, callled Myriad Song, has both beetle and anthro-spider playable races. I invite people to make their hollow knight OCs in that system so I can play it more.
Question for skongers
Does installing an unintrusive mod like health bars block achievements
If it’s like HK, probably not. I got the speedrunner achievement through a rando run.
I think you actively have to try to block achievements.
i've been running no double damage and achievements still work
I think you could be running a debug mod with noclip and invincibility and it would still give achievements.
i'm curious, how have you been finding the game with no 2-mask enemies?
i assume it's pretty easy, but have you died to any bosses?
i'd imagine stuff like groal is still scary
still pretty difficult; granted, i am not that good at the game. of note is that it doesn't work for special types of damage, nor for multi-hit combos - (act 3 spoilers) ||fire and void damage are still doubled||
have there been any bosses that caused any trouble?
It turns out, that it is possible to beat the game without Needolin, entering The Citadel through Wisp Thicket. You need Bell Beast, but can avoid Widow and Phantom/Last Judge, making it only 5 bosses required to beat the game. (Or 6 if you want to go fully glitchless and do Trobbio).
About the video editing: The path animations were done with ...
aaaaaaahhh
the only real glitch required is to skip trobbio, everything else is just crazy movement (meaning you can beat the game fully glitchless in 6 bosses)
getting through ||mount fay without clawline OR SHARPDART|| is so demented
gonna want to spoilerblock that thumbnail
are the appearances of early game bosses really spoilers?
||that's the map of mount fay right there||
i can spoil it if you really think it's problematic, but from the way it's presented i strongly doubt anyone would know what they're looking at at first glance
Song: https://www.youtube.com/watch?v=m2OR_JaXDaM
this video was originally just going to be a silly 2 minute loop of the vessel climbing, but i woke up with a vision
im at 97% completion and this is the hardest boss in the game. its not even close
But have you considered if they were fueled by Irn Bru?
the orange drank makes them too powerful. grishkin needs to be stopped
It's the fucking good stuff I tell you.
-# awoo
I like how this is probably ||dodge||, but I can't be certain based on the crop if it isn't ||juggle|| instead. Masterful work.
oh its definitely ||dodge||, though ||juggle|| aint too far behind if im being honest
Continuing with my feeling of 'everything has 150% the HP it should'
I actually felt compelled to start another game of HK and it's weird killing basic enemies in just two hits with only a single nail upgrade.
That and 'getting hit while healing shouldn't cost all your silk'
i know
about the the bell
that makes it not do that
but it shouldn't exist at all
not healing and also taking damage is punishment enough for not healing at the right time lmao
i was brushing up on some HK lore and i realize that i remember next to nothing about it lol
im probably gonna replay once im done skong
The early parts at least are insultingly easy after Skong. I feel embarrassed ever having died to the likes of False Knight and Hornet 1.
except ||second sentinel,|| who has 150% less HP than they should
i was genuinely upset when i beat them. i wanted that fight to go on all day
tbf, "everything has too little hp" was most of my silksong experience
at least for bosses
basic enemies felt pretty tanky without skills/tools
but bosses kept crumpling as soon as i figured out how to play against them
just very low hp pools if you keep pace with needle upgrades
sorry you're apparently the best here at it but you were discussing act 3 bosses like two days in
My last needle upgrade i assume is locked behind ||The Flea Circus|| and that's an ungodly chore itself
The last upgrade is the least impactful one though, especially since most bosses actually take reduced damage from it.
I feel like everything got balanced against tools, but with a few exceptions it doesn’t feel worth it to use tools on basic enemies since tools generally only refresh at benches, and exploring is when you bench the least.
just wait till a certain someone ||beats all your high scores||
i was able to score the oil before that happened so i cant verify, thatd be cool if it worked that way though
Feels brutal to be like 'you made this harder for yourself through something you could absolutely in no way perceive'
so i'm just kind of hoping it works like that
but also i can't get above like 20 in most of them anyhow
||seth's score for flea dodge is the only thing in this game that made me genuinely frustrated lol||
|| i'm sure it's REAL EASY if you can FLASHSTEP, SETH||
||just stands in the background layer and they miss||
coincidentally i wrote a whole post on reddit about how i beat these. i spent a lot of time on them, even after i scored the rewards, so maybe this will be helpful to you
there is a science to ||flea dodge|| and while it is mostly random, once you understand the science it is possible to pass 100 consistently
||juggle|| is the bane of my life
that ||brew-brewing demon that just hurls in from offscreen, i am never ready||
||for all the non-normal fleas (grishkin and the boosted fleas mostly), if you jump at them rather than waiting for them on the ground then you can spam enough hits to remove them from the stage almost immediately||
they were the big hangup for me at first until i started doing that
Imagine having swing speed because you're not using Reaper.
This has been something of a consensus among my friends who played the game too fwiw
i p much only used shaman for these, the added reach was just too good
and its fast enough
wanderer in the streets, shaman in the... fleas?
I hadn't unlocked ||Shaman|| when I did it and I just stuck with the crest I was most familiar with.
ahh totally valid
Does it have bigger reach than ||Reaper||?
oh yeah big time
i actually like ||shaman|| way more than ||reaper|| strictly in terms of basic attacks and platforming. in terms of tool access, ||reaper|| is the clear winner by a mile
Oh, because it ||fires magic|| of course.
the range and speed on basic attacks feels really good, its probably my second favorite crest. i dont use a whole lot of tools on average so i dont really miss them
I feel like Hornet ends up with a lot more strange pulsating objects than the Ghost had to deal with
Inventory is becoming.. noisy
||Shaman is solid, but I do need a different controller layout for it since otherwise charging my slash whilst moving is super annoying.||
god i hear that. my ability to navigate even the most basic corridors completely plummets so long as im holding the charge button
regardless of crest
its like it turns off the wire in my brain that knows how to jump
Yeah, now that I've finished the game I'm picking up HK again and committing to just swapping the dash and attack button.
Going to fuck with my muscle memory for a while, but can't really think of another alternative.
By f1shb0nes_
I've had that with a few bosses, but they usually have enough mobility to make me thankful that the fight is over faster.
I've been using (act 2 tools) ||venom cogflies, and tacks|| a lot more against Act 3 bosses to cancel out enemy mobility advantage.
Tools definitely feel like something kinda useless at the beginning, but become a lot more useful in the mid-end game
They become useful quite quickly as you grow comfortable with them, in part because they're one of the more consistent early ways to deal with evasive foes
Main downside is that you don't have a lot of shards.
I admittedly barely used tools so (act 3 thingy)
|| i was more than a little excited to have found shaman cause i'm way more down to burn something when the only resource i gotta care about is silk||
Random thought: Remember that minecart-esque bit in Deep Docks, where it moves in the direction you stand on and is encountered exactly once in a tunnel you never have a reason to revisit? Why didn't we see more of that mechanic? Why did it even exist, if it was just a floor with extra steps?
I do not remember that at all
My point exactly.
it's part of a shortcut, and (later in act 1) ||near the entrance to Skull Tyrant's area||
yeahp the fleas can keep their prize
It was even in the release trailer though. Like it was important.
maybe just spacing? it lets you have a longer area on the map that's safe and doesn't take long to travel
oh that platform, okay yeah I remember that room
or it was going to be a recurring mechanic and it didn't pan out, or they scrapped the areas it'd be used
