#THE SILKSONG IS REAL

1 messages · Page 18 of 1

green bone
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it refuses to be mapped idk

light star
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that's

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wild

south marten
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I guess you need to defeat the boss to map it???

light star
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that would make sense actually

rose granite
rose granite
haughty zodiac
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You know, I've noticed a lot of mods for changing the color of Hornet's cloak, and yet there's not a single one for a pollip purple one to match her tools with the pollip pouch equipped.

hot mango
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Can’t forget || Multibinder||

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Anyway for the best version of that item, you do need ||double jump.|| I say that because I think you can get into ||Sands|| without that upgrade

dreamy scarab
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I'm not sure if you can, but I didn't. I'm sure someone can do this without it, but I definitely couldn't 😅

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there are a couple of transitions that I'm not sure are possible without ||clinging to one side of a wall, dashing under it, and double jumping back onto the other side||

hot mango
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What I’m getting is ||we finally have good representation of fat nonbinary people (this is a joke but we really are lacking those so if Lugoli is what we have then I mean I’ll take it)||

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Penultimate end of act 3 spoilers ||what gets me is Hornet writing about how dumb the Wingmoulds are and how she hates her dad. Ya know. The enemy that only appears in the red memory. An enemy that only appears in a dream realm. In Hallownest.||

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||To be fair HK is not absent of those areas, and sometimes side areas that are just kinda there are important in Metroidvanias to just see new angles on the world. For example, The Hive||

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The problem is Architect can be kinda difficult for platforming

brave flower
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mount fay has no pogos

hot mango
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He was the last act 2 boss I did. That advice did not apply to me.

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||I didn’t know Wisp Thicket existed at the time nor that I could access max Needle but that’s besides the point.||

elfin ravine
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having finished the game, I still find Bilehaven probably the most aggravating area in the game

dreamy scarab
rose granite
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Still need to see when the other person I'm playing with is free so I can finish the last 5% of the game together

modern fossil
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Architects delay for the pogo combined with the tiny hitbox makes it painful for platforming

rose granite
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Somehow one of the last things I have to do is killing Gromlings of all things

rose granite
south marten
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Holy SHIT

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This game's Salubra's Blessing analogue is so much better

elfin ravine
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Definitely much more pleasant sound wise 😛

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Also a lot easier to get I'd say

formal zenith
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whyyyyy on earth can you destroy the mount fay heat lamps
what purpose could this possibly serve

dreamy scarab
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Smash the state

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They respawn if you go through a door, iirc

formal zenith
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yeah but consider
what if they were indestructible

inland wave
south marten
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Yooo

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You can poshanka

formal zenith
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finally got to the summit
i think grip and weavelight are practically required to make this area actually feel possible

south marten
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Ehhhh

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I mean yeah, you need Cling Grip to even be able to reach it

green bone
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(More seriously there are || enemies that can destroy them || as part of thr intended diff fighting them)

elfin ravine
proud cobalt
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The silly wall knife.

rose granite
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Only way I've seen them destroyed is by your own and.

elfin ravine
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yeah I didn't notice myself either, until I saw it happen to a friend yesterday

rose granite
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I genuinely assumed it was just some random thing to punish mistiming your harpoon

elfin ravine
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I personally didn't buy Ascender's for basically the whole game, just never felt high prio enough

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didn't feel like I was super missing it either though

proud cobalt
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I saw someone damage one, but I did not know there were ||enemies|| that did that.

rose granite
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It's mainly really nice for a few precision wall jumps found throughout the game.

proud cobalt
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My friend didn’t think it was necessary but purchased it anyway and now ||it’s their nigh permanent extra yellow.||

elfin ravine
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I had compass, magnetite, and dice for basically the whole game

rose granite
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Mm, I'm cheating with compass and magnetite on with mods, but honestly I've been fine with that.

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Largely just been some nice quality of life.

proud cobalt
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They only just got dice.

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So haven’t really played with it.

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They also got Witch Crest with a little help.

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||Y’all think Greyroot is what happens when the parasite succeeds?||

elfin ravine
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something like that probably

green bone
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Act 3 || I think Pale Nails are my fav Silk Skill just on aesthethics alone ||

elfin ravine
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it's also very good

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which is always a great combination

green bone
proud cobalt
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I wanna call them a Witch too.

vagrant spruce
rose granite
green bone
rose granite
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Not a trait unique to those folk admittedly, but recurrent there.

elfin ravine
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my theory on Grey Root is ||that it's something similar to the White Lady, seeing as they are both weird plant beings ||

vagrant spruce
hoary tulip
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from Hollow Knight

proud cobalt
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I know who it is.

elfin ravine
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||and White Lady IIRC also mentioned she had to restrain her desire to propagate herself ||

rose granite
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I think that this is a more general instinct amongst ||higher beings, since we've now seen Silk, Grimm, White Lady, arguably Pale King, and so on care about not only having offspring but also to commune with others.||

elfin ravine
rose granite
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||Whether it is through a desire to rule, to breed, or to be remembered, higher beings do seem to not want to be alone in a sense.||

green bone
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i cant believe it's Diegetic ™

rose granite
proud cobalt
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Indeed.

vagrant spruce
green bone
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Ok that was weirdly easy but fun

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reminds me of Hornet 1 from the prequel

elfin ravine
green bone
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omfg

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yeah that explains it

modern fossil
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When I did that boss all I could think was "I'm surprised there isn't a parry skill in this game" ||then I beat it lol||

proud cobalt
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Heh.

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Technically Parry is an existing tech/mechanic and ||Cross Stitch|| is a skill but you already specified skill so it’s fine.

green bone
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Act 3 ||Ok that's atleast 2 Quests of 2 friendly NPCs requesting a duel to the death and Hornet going "what the fuck dude? I'm not doing that go live.||

south marten
south marten
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Hornet

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Whatever

elfin ravine
rose granite
autumn kettle
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no, i think silksong signposts directions, but i think it does this well, and not excessively

severe swift
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The amount of bosses with an arena leading up to them is actually infuriating.

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Let me fight the boss! Please!

rose granite
brave flower
autumn kettle
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fair enough

severe swift
brave flower
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the arenas are Part Of The Game

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they are Part Of Exploration

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thus they are not "timewasting"

green bone
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A lot of the Arenas are essentially Phase 1 of the boss

severe swift
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I just find it "Not Very Fun"

rose granite
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But yeah, can break down the exact instances of signposting I am thinking of, where they lead to flow, and what my own preference would have been, if need be. It's not a difficult thing to do.

rose granite
# brave flower the arenas are Part Of The Game

It does take a bit to realise just how frequent they'll be, but they're largely fine yeah. If there's any critique there I suppose it's more how many of them are in flat rooms, but that's more a consequence of silksong enemies not doing super well with complex room geometry.

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They do get much easier with damage upgrades admittedly, moreso than most bosses.

severe swift
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I dont find them difficult, its just a waste of time.

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It's not challenging, its not interesting. There's nothing to learn. It's just there to add a few more hours to your playtime.

rose granite
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Agree to disagree on that one then

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I found them fun overall. A few ones were rough, but there's only one I didn't like and that was more a consequence of other factors.

hoary tulip
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I honestly found them very cool for the most part in that most of them prime you for the boss and make you learn the movement you should be doing

dreamy scarab
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I just wish the arena fights dropped shell shards, even at a reduced rate. I haven't run into an arena fight that's blocked me in a while, but e.g. Hunter's Reach was really suffering when my best option for dealing with flying enemies was throwing out tons of tools

elfin ravine
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enemies in arenas not dropping anything just feels bad

rose granite
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I understand the logic of them not wanting people to use a fight to farm or something, though at that point I wonder what the great harm with that would've been?

elfin ravine
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I've gotten pretty negative on shards

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they don't really feel like they do anything, except maybe sometimes make you farm so you don't have to deal with it

rose granite
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Mm, I'll admit I'm fine with them after installing a mod that made 2x the amount drop. That and the always compass/magnet are my only mods, all three for QoL, and it's been nice.

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But at that point it's not really a defense of the system ;p.

rose granite
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Though understanding the intention doesn't equal agreeing with it

green bone
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there's also a lot of stuff implemented to get people NOT to go elsewhere if they run into a wall

elfin ravine
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with expensive tools, like the beetles, you can pretty easily spend upwards of a hundred shards per attempt

rose granite
elfin ravine
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it's just like blood vials/bullets in BB, or emblems in Sekiro again

rose granite
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Bloodborne is the obvious comparison, but the difference there is that these materials could be used immediately for combat, which whilst still an annoyance during boss fights meant they were there to incentivise pushing your luck.

elfin ravine
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meaningless when you're doing well, punishing you more when you're struggling

safe yew
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yeah i don't think the shell shard system would be missed if it was removed

rose granite
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Whilst shards end up in a weird spot because you need to go back to a bench to regain uses ||unless you're using Architect ofc||.

elfin ravine
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silk is definitely better than vials, sure

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but tools like bullets are both already limited between rests anyway

wanton bone
dreamy scarab
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I think in principle shards are interesting to me, because they add another layer to Hornet being a creepy-cool hunter crafting her own supplies. but the economy is really wonky, especially with architect

elfin ravine
rose granite
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If you're abusing tools on architects to the extent that you're having to refill, you're speedrunning a boss I feel yeah.

elfin ravine
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especially when you can just farm an arbitrary amount of shard bundles you can crack at any time

rose granite
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And at that point silk is the bigger limiter..

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Not a ton that can stand up against 400-800+ shards in this game.

green bone
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current mood \

rose granite
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And I'm not sure it's something that I'd miss if it were gone.

wanton bone
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Thematically as something Hornet collects, it’s neat.

rose granite
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Give us shards but she just banks them at home until her home eventually collapses from their collective weight.

formal zenith
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how do you deal with the two enemies in the platforming room at the very top of high halls

elfin ravine
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if I replay the game, I'll probably just use the mod that removes shard costs from tools

wanton bone
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I haven’t run into issues with Shard economy myself since I’m bad at using tools.

formal zenith
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it just seems impossible to fight and move between the clawline rings at the same time

rose granite
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Been a bit so might need to refresh myself, but think that's how I ended up dealing with most of them.

formal zenith
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how do you run past them when you're trying to climb

rose granite
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Might be a different bit than I'm thinking of, do you have a screenshot?

formal zenith
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the top area here

autumn kettle
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thread storm

wanton bone
inland wave
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Poison Boomerang and patience

safe yew
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also consider clawlining the enemies

autumn kettle
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or wings pogos + clawline

safe yew
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and pogo yea

autumn kettle
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or curvesickles

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or cogflies

formal zenith
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oh, thread storm makes sense

autumn kettle
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or uhh cross stitch

inland wave
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It is a rude little platforming bit though

rose granite
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Here I'm guessing?

autumn kettle
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spells, tools, and clawline

rose granite
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Yeah just spam cogflies

formal zenith
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actually i think i will just grab cogflies

inland wave
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telling me these goobers can parry

autumn kettle
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i used none of the above and just pogospammed them

safe yew
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yeah, "go my scarabs" is a good approach here

wanton bone
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Oh that looks like prime “hey fuckers, come on down to this nice patch of ground 30 feet down” area.

autumn kettle
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but harpoon or thread storm would've made my life easier

rose granite
autumn kettle
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oh yeah or taunt

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taunt would also work

rose granite
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And that's either cogflies or kiting them I'd reckon.

formal zenith
hoary tulip
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You have to taunt

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They’re programmed to not leave that zone otherwise

autumn kettle
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yeah i was just offering "wanderer pogo was my crutch"

hoary tulip
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“How do you know that”
Guess :/

autumn kettle
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lmao

elfin ravine
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I think I just scrambled my way past them further up

rose granite
autumn kettle
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also reasonable

hoary tulip
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God bless Silksong for saying “nah put that clown wig back on”

rose granite
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But again the hard counter to most flying enemies in this game is cogflies.

hoary tulip
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After 6 years of no game and clown makeup, now I have game and clown makeup because this shit made me look like Boo Boo The Fool so many times

brave flower
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silksong takes deepnest's bag of bozo's funny clown pranks and spreads them out over the whole game

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and puts them in the funniest spots

hoary tulip
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I remember getting to the point of looking at a bench and going

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“So”

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“Is this a trap, or is this a trap”

autumn kettle
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"we can do this the easy way or the hornet way"

hoary tulip
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I have to imagine Hornet doing what I did in universe

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Like

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Examining every wall and angle to make SURE this isn’t a jape

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Sitting down

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||Hearing the ground crack underneath||

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And going “yeah okay, whatever”

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“This might as well be happening”

brave flower
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hornet is such a good character tbh

autumn kettle
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three separate gigaslaps...

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it's so fucking funny

elfin ravine
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wait what's the third one?

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I only got Grindle and Nuu

autumn kettle
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yarnaby

elfin ravine
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ah, right

proud cobalt
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What kind of reskin mods we gonna get here I wonder. Definitely gonna get Big Vessel like we got Smol Hornet.

elfin ravine
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tall vessel feels cursed in some way

proud cobalt
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Correct.

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Every other vessel died young.

sinful stirrup
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I kinda want to get off reaper main, but the sprint into down air is too cool u.u

south marten
sinful stirrup
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Also: holy shit, hunter feels so much better with the dual senses dpad

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I started playing on switch2 with a pro controller

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And that was like, fine

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But playing on the da5 is so nice

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Hunter pogo is a lot easier?

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Tried hunter on ||lace 2||, and i did miss the width of reapers aerial down attack

south marten
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No that's fair

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But Hunter deals the most damage in the game if you can get that focus bar up

sinful stirrup
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Iff

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Yeah

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I'm not that good xD

south marten
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It's like Hornet says in Hollow Knight: git gud /lh

rose granite
sinful stirrup
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Hunter did get me through that boss fight tho!

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I needed to be patient

south marten
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Currently getting my skull turned inside out by ||Karmelita||

rose granite
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Main recommendation I have is to not force yourself too hard on using Hunter for platforming.

south marten
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Life sucks, etc etc

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Oh yeah for sure, I use either Reaper or Wanderer for platforming, I only use Hunter for actually fighting

sinful stirrup
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Opposite lesson of sword saint isshin to me: isshin teaches you to not hesitate, ||lace 2|| teaches you not to rush.

rose granite
sinful stirrup
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Not that patience is hesitation, both are trying to get you to act at the correct moment

rose granite
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Think next playthrough I'll switch my sprint and attack buttons for the sake of easier aerial and charge attacks.

sinful stirrup
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I'm banging my head against groal atm

rose granite
sinful stirrup
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Well, not right now, but its my progress point

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Yes

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Thank god

rose granite
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Ah, if so that's your main, easily accessible way to make it easier. Guessing you've also already been to Bellhome and all that too.

autumn kettle
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what's your current problem with him?

rose granite
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There are ways to cheese the fight, but it can be a toughie.

sinful stirrup
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Putting damage on him while minimizing vulnerability

tall night
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Getting eaten with wanderers crest at least you gain more soul striking from inside than you lose from the attack is funny

sinful stirrup
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He's just big and floaty and the arena is pretty hostile

autumn kettle
#

it do be

rose granite
autumn kettle
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do you have wreath?

sinful stirrup
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Yeah

rose granite
south marten
sinful stirrup
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Atm I'm just trying to pogo on him with wanderer but hes floaty, and I'm out of shards xD

autumn kettle
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clawline is also very good at maneuvering around him

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and his arena

south marten
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His attacks straight-up can't hit the bottom right of the arena in the water

sinful stirrup
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Yeah clawline has been helpful

rose granite
sinful stirrup
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Maybe I need to get another full pack of shards

rose granite
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Many such cases.

sinful stirrup
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And architect him to death

autumn kettle
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"getting comfortable with clawline" is like the solution to 50-60% of act2-3 bosses imo

sinful stirrup
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He's big enough to get the big drill

tall night
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Like you take 2 from the munch but you make a whole bar striking from inside with like 6 hits from wander

rose granite
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It has lead to some very funny realisations

sinful stirrup
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Curveclaw mvp

tall night
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Im such a tool user I'll have to try no tools at some point but it won't be right now lol

sinful stirrup
#

Mvt?

rose granite
south marten
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Well, two guns, I ran out of ammo for one

rose granite
autumn kettle
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i should probably try using tools on bosses

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i will probably take a lot less time on the final boss with them

rose granite
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||Turns out Garmond doesn't really have good knockback immunity nor jumps much, meaning that the saw just knocks him back into the wall and kills him.||

south marten
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Wait, one saw?

rose granite
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Not one, but a few

south marten
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Ah

rose granite
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I really didn't keep count

south marten
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Yeah I used roasry cannon to do most of my damage

autumn kettle
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okay ngl i did not realize he was supposed to be a real boss

south marten
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Since, y'know, 80 rosaries is nothing

rose granite
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||They died off screen||

proud cobalt
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My friend went from not using tools much on bosses in the beginning to using tools on bosses pretty frequently and only occasionally forgetting about them.

rose granite
autumn kettle
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i was like "wow, that was a basic elite enemy, but the story beat was neat"

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they only had like one attack

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two?

proud cobalt
autumn kettle
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I came there so late

rose granite
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Though we should prolly keep this in spoilers for most.

autumn kettle
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much like ||the unraveled||, i did not go there at the intended point for the intended difficulty and just beat them to death with no fanfare

south marten
rose granite
autumn kettle
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LOL

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go, your buzzsaws?

rose granite
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Nah, simple tacks

autumn kettle
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makes sense

rose granite
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Though my favourite bug so far is that it seems like if a boss jumps inside of too tight a quarter, they get stuck.

south marten
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My current loadout is Hunter with Threadstorm, Filament, Dice, Bell, and Injector

sinful stirrup
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Oh also deep and abiding love for crosstitch

rose granite
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I know it's the case for one boss, was really convenient for ||needolin|| but don't know if it the case for others.

south marten
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Just beat the shit out of them, it's that easy

rose granite
sinful stirrup
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You get a parry and it turns off your hurt box!

proud cobalt
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They were very happy after getting saws.

rose granite
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Think next playthrough I'll see if I can't play with all crests and silk skills unlocked from the start (and tools potentially) just for the sake of using the stuff I didn't in my first playthrough

modern fossil
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Late game npc quest ||NO GARMOND. please tell me there's a way for zaza to be happy I don't want to see them waste away at Garmonds corpse 😭😭😭😭||

rose granite
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Though admittedly I've used everything except ||Beast|| much.

autumn kettle
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i really need to get good with hunter

rose granite
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||Zaza saved a Kingdom, so least they can do is save Zaza.||

autumn kettle
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||I would love some kind of Hornet Wyrm Foresight cop-out for a golden ending with dlc||

modern fossil
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||Team Cherry found out the secret on how to make character deaths even sadder. Give them an animal sidekick||

south marten
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Fuck it we ball

autumn kettle
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lmao

rose granite
autumn kettle
#

barbed basedlet

south marten
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TRUE

rose granite
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||Give us our large boy, even if it takes a decade||

autumn kettle
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||i also want second sentinel gameplay||

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||that moveset looks so fucking playable||

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that bitch is shaped like a protagonist

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gimme

rose granite
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||Second Sentinel is one of those characters who's fun to have around and write into a ttrpg campaign, but I'm fine with letting them be a cool character.||

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||There are after all a few other characters across both games who'd be solid candidates by the same criterion. Tis why I want the large child the most, basic as it is.||

rose granite
south marten
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So

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Barbed basedlet makes the boss deal 4 masks

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Forgot about that little tidbit for a moment

rose granite
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Speaking of just parry ||Witch is both fun to play and also feeling so much like a feast or famine for me.||

rose granite
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You're fiiiiiine

autumn kettle
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who needs mask when skill

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hornet joat

rose granite
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Just don't have the boss use their "fall on top of you" attack.

autumn kettle
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rules of nature

rose granite
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Sadly you cannot parry someone's body mass.

autumn kettle
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can't you actually?

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with cross stitch

rose granite
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I mean I haven't tried to parry Moor falling on you when they get stunned?

autumn kettle
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I'll go do that when I'm back home

south marten
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You can!

autumn kettle
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with splinter

rose granite
autumn kettle
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ballin

rose granite
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Still kinda hoped their hitboxes shrunk a little when stunned, but that's funny.

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The other fun stuff is to phase through enemies when they're blinking white. Want to get better at that.

wanton bone
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I have been judged and found worthy!!!

umbral canyon
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is it even possible to get cross stitch before moorwing?

autumn kettle
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yeah, pretty easily

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take wormways or fleas into greymoor, no moorwing, go get climb, go do phantom

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go back and prog fleas to gate, moorwing again

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you can also do the splinter skip and just leave her alive

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but moorwing alive is intended and not prog breaking

formal zenith
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strangely enough despite having failed the high halls gauntlet multiple times i actually don't feel very frustrated
i kinda enjoy weaving around the enemies

umbral canyon
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ah yeah i never actually travelled with the fleas because i assumed they would just be going to areas you had, broadly, already been. go figure!

umbral canyon
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my hot take is that ||groal and bilewater in general|| wouldn't cause so much despair if it didn't take place in Blighttown 2

elfin ravine
formal zenith
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the choir clappers do keep kicking my ass tho T~T

formal zenith
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i keep forgetting to use my tools against them lol
too focused on needle

inland wave
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nothing in this game has beaten me so thoroughly as ||The Dread Juggling||, was the sweetness of these beasts a ruse all along

elfin ravine
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Yeah I was also stuck in minigame hell for a bit

inland wave
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not once have I been ready for the ||Flea Brewer Jumping in||

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he knows when I'm out of position he does

proud cobalt
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Pretty interesting how you have to get the ||journal entry for the maggots.||

inland wave
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Discovered by complete accident, was delighted

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Also wild how much of that places' curse is just them

proud cobalt
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I have yet to read up on that, look forward to it to know there's lore on it.

proud cobalt
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Hornet has access to quite a few ||guns||, it makes me laugh.

formal zenith
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GOT EM
ah, finally 😌

proud cobalt
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Nice.

dreamy scarab
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Bilewater sure is an area. ||Found the bench prank||

proud cobalt
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Is that the one that ||Breaks into the floor||?

dreamy scarab
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I wonder how much of Bilewater's lore was influenced by ||the nefarious Dung Eater||

brave flower
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"nefarious"??

thorny bear
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damn, couldn't even wait a weak for the "in under an hour" title

proud cobalt
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I'm waiting to see if the Low% can compared to HK 45+ Hour run.

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Ah, seems the officially accepted world record low% is way less than the 45 hour run I saw.

thorny bear
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low% definitely can increase in time as people find convoluted ways to shave percentage points off

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but i don't think silksong has anything remotely as grindy as manually farming essence in hollow knight

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at least nothing that could save percent

autumn kettle
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unless some kind of fuckass twilight princess rupee slide is discovered

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but i can't think of anything that could come close, unless there's some really weird interaction with momentum storage somewhere

proud cobalt
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I watched Skurry's video on his low% and it was a video if him cutting down his 45 hour stream that consists primarily of killing birds to farm essence.

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Staying up for nearly 2 days straight of doing the same shit on Hollow Knight sounds like it would make my brain melt out my ears.

spark ether
#

Oh they didn't do that in one sitting, that was several 4ish hour streams over like a week I think

#

(also skurry uses they/them pronouns)

sinful stirrup
#

Made it to act 3!

#

Act 2 end boss is pretty good

autumn kettle
#

||big fan of silk||

#

||she's kind of easy, but super cool||

#

||i adore the spectacle of her||

#

and i can't wait to see how they make them harder with the godhome i'm hoping will come

south marten
south marten
autumn kettle
#

lmao

autumn kettle
#

okay i guess when spoiled imgur videos don't embed properly?

#

odd

#

i'm totally gonna fucking do all bosses all bindings

#

once we get silkhome

#

this game's bosses are so fucking cool

#

and then there's groat the grody

#

who was kind of cringe

thorny bear
#

idk you haven't even done steel soul 100% yet, can you really consider yourself good at silksong

#

<- has not done either steel soul or 100%

autumn kettle
#

i don't consider myself good at the game

#

but i am working on steel soul 100% rn

#

just uh

#

taking it slow so i don't burn myself out after one trillion hours week 1

thorny bear
#

honestly, I'm surprised Silksong hasn't done anything to minimize the cheese of quitting out in steel soul

autumn kettle
#

OH GOD IT'S FUCKED

#

GREAT GOOGLY-MOOGLY

#

this is the funniest fucking widow fight i'll ever seen

#

because it's so unoptimized

#

and so goddamn silly

#

just

#

||bench time :) face time :) bench time :) face time :)||

#

zero dodges

#

only smash

brave flower
#

what the

#

what the fuck is happening

autumn kettle
#

WAIT WHAT THE FUCK??????

#

THIS IS A POSSIBLE LACE SPOT???

#

that's deranged

solar elbow
#

that's funny

autumn kettle
#

they really fucking thought of everything

south marten
#

Where the hell is that?

#

I recognise it

autumn kettle
#

entrance of sinner's road

solar elbow
#

sinner's road?

south marten
#

But I can't think of where

autumn kettle
#

i knew that she could show up at blasted steps if you skipped lace 1

hollow elm
#

Def sinner's road, whatdahell

autumn kettle
#

but i did not know that she could also show up at fucking sinner's

south marten
#

Does she, like

#

Fight you there?

autumn kettle
#

nah

sinful stirrup
#

WHELP

autumn kettle
#

neither there nor cliffs

#

she's just introduced

sinful stirrup
#

Wish I did ||Forebrothers before act 3||

autumn kettle
#

||yeah, the mario bros are a bit of a chump with needle 4-5 and all the masks||

#

||they don't guard anything super special, though, so not a huge sweat||

sinful stirrup
#

No I mean, ||Possessed adds||

autumn kettle
#

OH

#

HUH

sinful stirrup
#

||And they seem to be in the way of the diving bell?||

autumn kettle
#

||yeah they're guarding that, but that's not necessary before act 3||

#

||so i thought there was no downside to putting them off lmao||

south marten
#

Yeah no any boss that you don't do before Act 3 (that's still there in Act 3) ||has posessed adds||

sinful stirrup
#

Luckily ||lava still kills possessed adds||

brave flower
#

i cannot

#

fucking wait

#

to see the silksong tas

vagrant spruce
#

It's early days yet, but libTAS is working with Silksong (after some excellent quick fixes by Kilaye) and I am so very much looking forward to the kinds of crazy things we'll be able to do with TASing this game. This process will take a while, but I figured this was a good opportunity to give a peek at what starting to TAS a brand new game looks...

▶ Play video

This was a very fun fight, as there are lots of interesting interactions to play with. Rather than showing the actual full TASing process this time, I've just encoded the diagnostics view so that folks can see a commented breakdown of the final timeline in slow motion.

▶ Play video
#

first one is basically entirely spoiler free (not that it'd affect you), since it talks about the first couple rooms of the game + a bit of background on tas'ing/tas'ing for silksong movement specifically. the second one is the run up & boss fight for a specific act one story boss

autumn kettle
#

this is beyond unhinged

granite hedge
#

hmm

#

what do the bugs of Pharloom eat?

#

when they weren't haunted

vagrant spruce
granite hedge
#

mossberries are poisonous- at least, their seeds are

#

nectar's a drink

#

🤔 ham adjacent meat sounds plausable (where do we know this?)

elfin ravine
granite hedge
#

the crustnuts are more of a spice

elfin ravine
#

Sinner's Road is a herding area

granite hedge
#

and pickled maggots are gross (source: hornet)

#

ohhh

elfin ravine
#

Tastes terrible apparently

granite hedge
#

yeah

vagrant spruce
granite hedge
#

🤔 ||i thought the rashers were just mystery meat||

green bone
#

You can see the fleas ||cooking Moorwing in the Flea Games|| act 3

rose granite
#

Considering we see them being hunted for their meat.

hollow elm
granite hedge
#

🤔

#

ahh I see

fathom shadow
#

||First Sinner|| is such a fun boss. I haven't beaten her yet though.

Using the Wanderers Crest and Harpoon to maintain hits on her, and the double heal/quick heal combo to keep myself alive.

#

Beat her with only 1 mask left...

vernal stone
#

Oh wait Orange said that already

#

There's also NPC dialogue stating that at some point in the past Greymoor had a lot of fertile farmland before it was repurposed for thread catching

autumn kettle
#

once...

#

but then the citadel was built

#

and silk was coveted

#

and so all the wretched bugs below them had to start eating fucking muckroaches

#

dangerous, disgusting, unappetizing, not even nutritious

#

but plentiful

#

and that's all that matters to the people that didn't have to eat them

fervent sand
#

They also eat roaches

#

You get they guts for some food

#

There's also nectar, Moss berries, the flea troop seem to want to eat the moorwing

#

Once you get to that area they strap it to the top of their carriage

wanton bone
#

Ants hunt the little weird blob guys in farfields

fervent sand
#

I do wonder now what the rosaries are made of

rose granite
#

I do love how the small ants will carry away anything not bolted to the ground, including tacks or the bodies of larger ants

dreamy scarab
hot mango
#

Man I love the Ants

elfin ravine
#

They do yeah

hot mango
#

Act 3 final boss spoilers ||haven’t beaten Lost Lace yet, in fact I haven’t gotten past the first 30 seconds of the Void Waves phase (or phase 3), but it is kinda weird how Lace gets all these upgrades and yet she loses her Slash Storm and her Lingering Slash Waves from Lace 2||

hot mango
#

Act 3 Secret spoilers:
Games with Vague Stories and Environmental Storytelling: “Having the protagonist talk would introduce a lot of complications to the way the story is conveyed. It’d make the exact narrative too obvious and answer more questions than it would ask.”
Meanwhile, Hornet: ||”I know who Mister Mushroom is.”||

modern fossil
#

||What do you mean he's a mythological figure and not just a silly easter egg||

hot mango
#

||The fact she’s almost completely nonplussed about it makes it so much funnier||

#

||”Lace, the Herald is here”||

modern fossil
#

||"uhhh yeah mr mushroom is the herald of the end of eras, you didn't know that?"||

fluid star
#

I'm ambivalent on her. The visual clutter on the last phase is real.

#

Her and ||Tormented Trobbio|| are my least favourite fights. So much shit on the screen.

hot mango
#

||I like Lost Lace personally, but I do dislike both Trobbio fights despite how much people like them due to the visual clutter and like. He should not be dealing 2 damage.||

#

|| Lost Lace honestly doesn’t have that much clutter tbh. The worse clutter she has is when she unleashes two void attacks in a row and even then it’s not that bad. She’s at her core a Duelist Fight||

vernal stone
#

I like it when he says his own name

fluid star
#

The first two are fine though.

hot mango
#

Not really I suppose, ||thought I’ve observed that the Void Waves are the only real change to the fight. Lace moves at about the same speed, and a Void Waves prompt Lace to exit the field and stop cluttering so you can dodge||

fluid star
#

There's one more new attack that unlocks about halfway through the phase. And I did say it's rng how much clutter you get.

green bone
#

||bait||

proud cobalt
#

Here's to hoping I remember that.

#

I am abysmal at remembering pronouns.

#

My friends who changed pronouns I just use their usernames.

#

(With their permission.)

severe swift
#

Does getting hit when youre healing get rid of ALL your silk?

brave flower
#

its there as a sort of countermeasure

#

because healing is really strong in this game

severe swift
#

Why? Why not just clear the silk you used to heal?

brave flower
#

to punish you for healing at a bad time

#

because you heal so much health so quickly, it needs to be punishing if you mess that up

severe swift
#

But it already punishes you by stopping the heal? All getting rid of all your silk does is feel bad

brave flower
#

then use warding bell

#

it prevents that from happening

severe swift
#

I get that. I just dont think it should be like that in the first place. Thanks for clearing it up tho

brave flower
#

that message is "Do Not Get Hit While Healing"

#

9 times out of 10 you can prevent it from happening by waiting for an actual safe moment to heal

fluid star
#

You can also bind in mid-air.

rose granite
fluid star
#

Not liking it is valid, but there really isn't much more to it than "Team Cherry thought that's how it should work, so that's how it works."

rose granite
#

Whilst saying "don't get hit" is a tad bit blunt about it, like Factual said this ends up largely being a token of the design of the game.

brave flower
#

honestly the most frustrating part about discussing silksong for me has been that people keep going "i don't like this aspect of the game that is there intentionally, therefore it Is Bad and Should Not Be In The Game"

rose granite
#

I would say for funktastic that at the end of the day the game is going to ask you to learn patterns as to know when to heal safely.

elfin ravine
#

It just feels overly punishing when you already got one heal wasted

rose granite
#

Though for gravel, that something is in the game by design and working as intended doesn't mean that it's a design one must agree with.

I do believe healing works well enough as is in the game in my experience, but that is also my personal experience.

severe swift
#

I never noticed it until I started playing witch crest, which encourages you to heal more aggressively, but then it punishes you for doing exactly that

rose granite
#

Witch crest is itself a difficult one to use. A lot of fun when against multiple foes though.

severe swift
#

I just feel like you not getting the heal + getting damaged + losing the heal bar worth of silk is enough

green bone
rose granite
brave flower
#

i feel like those are two different statements that are saying different things

#

and the latter is just much more frustrating for me i guess

rose granite
fluid star
rose granite
#

This isn't unique to Silksong by any means, gods know I've learnt that from messing around with mechanics in Lancer and other TTRPGs.

green bone
#

Clawline users when the enemy gains vertical distance

rose granite
#

But I do empathise with you Gravel, and yeah can easily be taxing.

dreamy scarab
#

me, waiting for five minutes in (act 2) ||Sands|| for an enemy to stop firing ranged attacks into the void and come down to fight

brave flower
#

does the dedicated GARAMA button make flying enemies get closer

green bone
#

Anyways small observation, slightly weird everyone calls the ||Clawline|| its actual name cause I have been just using "harpoon" since I got it

brave flower
#

its called harpoon in the keybinds menu

rose granite
#

Over in #gm-corner , a rather common topic is that someone comes in having a poor first impression with a Mechanic/NPC/Frame, and their question is whether it's fine to rip out the whole thing.

brave flower
#

ive accidentally called it the "hookshot" a few times

rose granite
#

And it can take a bit to get used to that approach to subjects lol, and learn to break things down properly with someone instead. I'll admit that there are many times I roll my eyes and don't engage because I don't have the wherewithal, but that's something you also don't want happening too often because that's how you get regulars avoiding a channel.

fluid star
rose granite
#

If it's weighing on ya feel free to contact a mod, don't know if we have a dedicated silksong one ;p, but yeah this whole game has been quite the release. I've still enjoyed playing it with a person I know and showing off all the cool things in it however.

vagrant spruce
brave flower
elfin ravine
green bone
hot mango
brave flower
#

...yeah it does?

#

am i going insane

elfin ravine
brave flower
#

ah yeah

severe swift
hot mango
#

I never noticed it took your whole bar, that’s ruthless

elfin ravine
#

Yeah

dreamy scarab
#

me neither, I think my silk hearts were throwing me off

severe swift
#

It makes playing witch a little tricky at times!

brave flower
#

witch is the most feast or famine weapon in the game

dreamy scarab
#

I still haven't found it

brave flower
#

it asks the exceptionally bold question of "what if thread storm healed you"

rose granite
#

Even if it being accusatory isn't what's intended, it can easily read as such.

severe swift
hot mango
hot mango
severe swift
#

I dont think any mechanic should be removed from the game, but id be lying if I said I loved all those mechanics and wouldnt enjoy myself more if they were changed.

dreamy scarab
#

yeah. I think there's got to be room for engaging with the game critically, but there's a delicate balance with just...excessive salt.

#

one of the other server's I'm on I just end up scrolling past a lot of discussion because a couple of people are just unpleasant to read with how they engage with the game

hot mango
#

It’s still good as is, but the skill floor is higher than where I’d personally like it to be

brave flower
#

honestly another thing they could do is like

#

add an upgraded warding bell that also does smth else?

hot mango
#

That’s a DLC thing probably but the ability to upgrade Warding Bell sounds nice

dreamy scarab
hot mango
#

They nerfed Architect’s Charged attack and the way Flintslate interacts with charge attacks, and charge attacks give silk now (hunter’s being the only one that gives 2 ticks of silk instead of 1)

proud cobalt
hot mango
#

Architect is still really good tho, but now it’s tied with Wanderer with Flintslate Charged Attacks and Witch is the strongest in terms of pure damage, which I think is fair since Witch is also the hardest to consistently land

vagrant spruce
#

that also makes me more confident they shadow nerfed beast crest

hot mango
#

Yeah that was most likely a glitch or something

vagrant spruce
#

since i swear it was hitting 2x in ripper mode

#

but when i tested an unrelated beast interaction it seems they changed it

hot mango
#

Pre patch people were seeing the damage increases as being more like a flat damage bonus rather than a damage multiplier

vagrant spruce
#

do you know what the archi charged changes were?

brave flower
vagrant spruce
#

hitbox or damage value

hot mango
hot mango
brave flower
#

that would be shaman

#

ohh ok

hot mango
#

Not generally

vagrant spruce
brave flower
#

does witch have as much raw horizontal range in one direction

vagrant spruce
#

nope

#

it has enough to be useful but not quite as absurd

hot mango
#

Point is- Archi is still good, especially with Flintslate, but it doesn’t do everything now

brave flower
#

did they nerf shaman threadstorm

hot mango
#

I don’t recall, but they did buff a spoiler related to that ||Voltvyrm Shed or whatever it’s called. The numbers on the electricity didn’t really proc on any spells except for one tick after the last hit before, now it’s actually doing stuff||

elfin ravine
#

I didn't see anything about attacks getting changed in the notes

#

if that happened it's all stealth changes

hot mango
#

Yeah TC tends to do that with Crest and Tool changes

elfin ravine
#

not a fan of that tbh

hot mango
#

Yeah it’s not good

elfin ravine
#

if you change something put it in the notes

hot mango
#

Definitely, but I don’t think there’s any way to get them to publish those- it’s a weird line they refuse to cross

#

Either that or they forgot

#

Probably the latter tbh

rose granite
elfin ravine
#

well there is the "various other changes and tweaks"
but I also generally hate it when patch notes do that, so my stance remains

rose granite
#

Which was to just say "Here be spoilers" after the general section.

hot mango
#

They talk about future bosses and areas in the patch notes is the thing so I don’t think that’s it

elfin ravine
#

there have been spoilers in the notes before, so I feel like that's not it

#

but who knows

hot mango
rose granite
hot mango
#

Considering Path of Pain was never advertised or put in any patch notes ever I think trusting TC’s patch notes is just something you can’t do

fluid star
#

Well, you can trust them to be true. They haven't lied.

#

They're just not comprehensive.

elfin ravine
#

some of the choir enemies apparently also had their damage reduced?

hot mango
#

There’s only one that comes to mind in that regard and if it’s who I think it is oh thank Christ

elfin ravine
#

it's the Choir Hornhead (the big guys charging on the ground) and the Choir Elder (the big guys that slam down from the air)

hot mango
#

… oh wait those guys? Never mind

#

I mean it makes sense- big enemy shouldn’t necessarily mean double damage, but not who I was thinking about

fluid star
#

Who were you thinking about?

hot mango
#

That’s a change I think will impact first playthroughs the most and will be positive but if you’re experienced you prolly won’t notice

elfin ravine
hot mango
#

||Their counter deals less damage than their regular attack which is weird sure, but their hitboxes are just super awkward to navigate around with their flight patterns, especially in the environments they post up in||

#

||I never thought they should be nerfed to be fair but nothing would make me happier than if they were||

elfin ravine
#

Act 2 NPC fanart

inland wave
#

Every time they pulled the ||'chair is raised when you walk in' i was so certain they died. Keep on keeping on, Number 12||

hot mango
fluid star
rose granite
hot mango
rose granite
#

Specifically the torso is more human looking than I was expecting.

#

Still, neat art

fluid star
#

You'd think they'd ||go on the shelves instead||.

hot mango
#

It’s like Menderbug

#

It’s a test of discipline and care

rose granite
hot mango
#

I see that, yes, but I don’t trust that TC does

#

It’s an… eccentricity I suppose

severe swift
thorny bear
elfin ravine
#

you go through Wormways

#

or travel with the Fleas

thorny bear
#

ah, makes sense

hot mango
#

As a side note, I suppose I’ve personally mentioned hopes for Silksong DLC a few times now, and even though TC has vaguely suggested interest in making DLC for Silksong, I think I do need to remind myself that Silksong is a complete and finished game that is extremely fun and good that I love as it is. As much as I’d love DLC, I think I should temper my own expectations and acknowledge that there doesn’t need to be DLC

elfin ravine
#

I feel like there will be some DLC

#

since they said they still had stuff to add if they continued dev for a few more years

modern fossil
#

I'm expecting a boss rush at least

elfin ravine
#

so I do think the possibility of some updates like HK had is high

thorny bear
#

no, boss today or we riot

hot mango
#

I just don’t want to fall into the trap of believing Silksong wasn’t a complete game at launch, like other games (mainly Triple A games) with DLC tend to behave

modern fossil
hot mango
#

I know Hollow Knight got some of that flak in hindsight for that, mainly due to Lifeblood Update and Grimm Troupe

#

Although if all backer characters need to be included and some are absent from the base game, ||Then I get the feeling Steel Assassin Sharpe may be a Grimm Troupe style DLC, where you wander around the map and encounter them in order to progress towards a main goal||

thorny bear
#

also

#

you'd think with how long everyone was waiting for silksong, they would have been careful with it

#

but no, they broke it within the first month

hot mango
#

Are you talking about speed runners or…?

thorny bear
#

did we get silksong warranty at least?

thorny bear
autumn kettle
#

god

rose granite
autumn kettle
#

that any% all glitches run

#

is so fucked

thorny bear
#

they figured out how to do the glitch that let people beat hollow knight in five minutes, where you walk back and forth between glitchy half-loaded rooms for a while and then credits roll

autumn kettle
#

the widow fight is the funniest thing I've ever seen

green bone
#

Swipe to see the full comic! ➡️

Oh no, there's only one bed, what a shame... ❤️🧡
Lil Silksong comic for all the bug yuri fans ~



Tags: #art #drawing #doodle #illustration #fanart #hollowknight #Silksong #silksongfanart #videogamefanart #videogames #hollowknightsilksong #hollowknightfanart #hornet #digitaldrawing #digitalp...

Likes

925

rose granite
#

The structure around games and folk having an incentive, both monetarily and for street cred, to be the ones doing cool/fast shit means you're going to have speedruns posted pretty darn quickly.

fluid star
thorny bear
#

this is very very unoptimized, i think it's fairly likely to go under 10 minutes once everyone figures out how to untangle everything going on here

hot mango
#

I like how there’s enough of evidence in Silksong for people to headcanon Hornet as either gay as hell or aroace as hell

autumn kettle
#

no, there's pretty hard evidence against her being aroace

#

maybe ace, but she explicitly had romantic partners

hot mango
#

||We don’t do Gold Star Lesbian nonsense here (playful jab)||

autumn kettle
#

what?

#

i have no idea what that term means

hoary tulip
#

puritanism about being one sexuality and never having any other experiences

autumn kettle
#

ah

hot mango
vagrant spruce
#

away from being 50% nail damage? is it like 25% now, same as barbed bracelet?

#

(at max tools)

hot mango
#

There was a video I watched covering the specifics, lemme find and share it

vagrant spruce
#

bleh. im at work and watching videos requires effort

elfin ravine
vagrant spruce
#

ill just test when im home

hot mango
#

I can send screenshots of the numbers showed in the video too

vagrant spruce
#

it was always percentage based

#

well. it was addrd damage but it was 50% extra

vagrant spruce
#

the weirdness was mostly w.r.t. charged but it sounded like more things were changed?

#

hm ok

autumn kettle
#

damn, reaper and beast are low as hell

elfin ravine
hot mango
#

Yeah so Flintslate only changed with respect to Charged attacks, not regular attacks

vagrant spruce
#

ahh ok

hot mango
#

||Volt Filament also changed||

#

Mainly getting buffed since it didn’t trigger properly before

vagrant spruce
#

oh sick

#

i thought it was intentional

elfin ravine
#

Filament numbers from the vid

vagrant spruce
#

that's almost tragic, if it actually applies to each hit it makes thread storm and ||pale nails|| even better?

brave flower
#

jfc

vagrant spruce
#

which is NOT necessary

#

oh it's just percentage based now

#

not flat

elfin ravine
#

yeah

brave flower
#

they nerfed archi and buffed shaman wtf

vagrant spruce
#

sick

brave flower
#

that was NOT necessary

elfin ravine
#

except for Rune Rage, which stays losing for some reason

vagrant spruce
#

nah volt filament is good on all crests

proud cobalt
#

It’s time to make Silksong OCs now…

vagrant spruce
#

and this actually makes shaman less cracked vs the other crests

brave flower
vagrant spruce
#

previously it was by far the best skill damage

#

now there's ways to get cracked skill damage without committing to no reds

#

well. you get what i mean

elfin ravine
#

wonder how the Volt buff and Shaman buff stack

vagrant spruce
#

additive likely

hot mango
#

Also after watching other people use it, I think Sharpdart has like.. much higher lingering IFrames than I expected

elfin ravine
vagrant spruce
#

all other buffs are additive, and they were before

#

mostly thread storm is probably gonna be disgusting

elfin ravine
#

but yeah, Pale Nails probably even stronger now?

#

with Filament

vagrant spruce
#

thats uhh probably around 260 dmg or so now

#

nails with filament is what like 110 now?

#

since shaman adds 11 per hit

hot mango
#

IMO the damage numbers on a majority of the Silk Skills is fine, the only glaring issue is Needle Toss quickly getting outclassed

#

Not just by other Silk Skills but by red tools and ||Clawline||

elfin ravine
#

I mostly wish Needle Toss was faster tbh?

#

it locks you in place just a little too long for the damage it does I feel

dreamy scarab
#

the range and pierce are nice, but if enemies are chill and hanging back you probably still net more damage (and crowd control) off thread storm it feels like

hot mango
#

It’d probably be way too big of a change but I kinda wish it worked more like a Rubber Band or Slingshot style effect, where once it reaches its max distance Hornet gets a second or two to move as the needle returns and deals damage to enemies in the path

dreamy scarab
#

I guess it's still less commitment than storm

severe swift
elfin ravine
hot mango
#

Personally, I think as one of the lowest commitment Silk Skills ||pale nails|| should some of the lowest Silk Skill damage numbers, but that’s just me

elfin ravine
#

but that's partially also just for it feeling weirdly short as a Vengeful equivalent

hot mango
#

Level of Commitment should directly translate into damage with the only other factors in play being auto-aim and I-Frames (but much smaller factors that Level of Commitment)

severe swift
#

I think everything else should get a buff to match it

hot mango
#

Tis why I think Thread Storm is fine being the highest damage because you have to commit to it

#

||Rune Rage meanwhile could use a faster cast animation due to the delay it has and its weaker tracking||

elfin ravine
#

I feel like Nails is intentionally a bit higher tuned, since it's Act 3 exclusive and kinda secret

hot mango
#

That’s also fair

elfin ravine
#

Rune Rage needs any tracking at all tbh

hot mango
#

It does have tracking but it’s slow speed makes it feel like it doesn’t

elfin ravine
#

rn it feels like both the highest opportunity cost and the lowest reward

dreamy scarab
#

if they're act 3 and especially if they're secret, could we spoiler them?

hot mango
#

That’s what I’m doing

dreamy scarab
#

yep yep, you're good. like, I'm still making my way through act 2. I know I'm way behind most of y'all, but I'm also not the only one this far back

hot mango
#

Yeah I feel like we may have lifted the spoiler embargo on some things too fast in this chat

#

I guess it’s cause the assumption is “if you’re here you should’ve gotten x far into the game”

#

Still, act 2 secrets and everything act 3 should probably be spoilered

rose granite
hot mango
rose granite
#

Well not really, but there was a cute edit.

hot mango
#

Also should prolly spoil that because that name is a huge spoiler in and of itself

autumn kettle
#

it's just too much better than average rn

hot mango
#

Yeah I think that now with the additional context

autumn kettle
#

oh, i missed alaen's post

rose granite
hot mango
#

It was a huge surprise to me

#

My general assumption is ||if it appeared in Hollow Knight then it’s a spoiler||

autumn kettle
#

||well, pale nails sure wasn't a spell in HK||

hot mango
#

||Because no one is expecting most things from Hollow Knight to make such overt appearances nor knows what from Hollow Knight will appear||

autumn kettle
#

||but i think it's too obvious next to Silk||

elfin ravine
#

put DDark into Silksong as a silk skill Clueless

autumn kettle
#

based

#

actually wait

hot mango
rose granite
autumn kettle
#

||volt desolate dive sounds like it would look so fucking cool||

#

i actually really want this now

hot mango
#

||Regardless for those who have memorized stuff like that it’s a fun surprise I’d hate to spoil for anyone||

brave flower
#

||sans undertale charm||

hot mango
#

||And regardless, Sprintmaster is an act 3 NPC so spoiler tagging should probably still apply anyway||

autumn kettle
#

actually, come to think of it

rose granite
#

I don't have enough of a horse in the race to really care to say more about it, since it's in spoilers now.

autumn kettle
#

||I really hope they make volt filament affect the cave story gun||

hot mango
autumn kettle
#

||since it also used silk||

hot mango
#

||I don’t think they did but that does sound like a fun as hell interaction||

autumn kettle
#

they did not

#

i just want them to

brave flower
#

they should 1000% do that for both ||rosary cannon and silkshot||

#

that way ||volt filament|| would have a use on every weapon for real

hot mango
#

You could probably make a really fun Summon Build with ||Pollip Pouch, Cogflies, Volt Filament, Pale Nails, and Wisp Lantern, perhaps throwing Weavelight in there if you’re running Witch Crest or smthn||

brave flower
#

||wisp lantern|| is unfortunately abysmal

hot mango
#

I’m aware but like Glowing Womb that does not stop it from being a required component

#

You know what just occurred to me?

#

Modded Crests

#

Considering the sheer amount of animations Hornet’s Sprite Sheet has and the things that are done with the Crest System as is there’s a ton of room for making Modded Crests

autumn kettle
#

yeah, i'm looking forward to those

severe swift
#

Rune Rage just being random is bizarre. It should cluster around where enemies are when you cast it

autumn kettle
#

gonna be a lot of work for full effort, though

hot mango
#

It just doesn’t do a very good job at it

severe swift
#

Ah

hot mango
#

Act 3 spoiler ||I used it to kill a Void Mound through the floor once and it would’ve taken 3 times as long had it not had tracking||

brave flower
#

architect ||volt filament rosary cannon silkshot||...

hot mango
#

||But it still took longer than the time I used thread storm instead- that just wasn’t an option due to the gap being too large||

hot mango
# hot mango Modded Crests

I can imagine stealing the particle effects from ||Mount Fay and making a Crest of the Crystal themed around ice, with the Needle Swing effects being replaced with arcs and launches of Ice Spikes. maybe having the Bind Bonus be giving Ice Masks that behave like Lifeblood||

brave flower
#

im hoping for like

#

crests of the priest (spends rosaries to do stuff, possibly like restoring silk), ||balladeer and vaultkeeper||

autumn kettle
#

||i want a crest of the Sentinel||

brave flower
#

OOH

#

crest of the ||dancers||

autumn kettle
#

||i think my big mod/dlc crest wishes are like, crest of the sentinel, crests for the four dreamers, and a crest of the hive||

brave flower
#

oh damn yeah all the ||dreamers|| are sick

fluid star
autumn kettle
#

yeah

#

two hits to clear, except when ????

#

in which case sometimes one hit

brave flower
#

ooh another one:

#

crest of the ||thespian||

autumn kettle
#

hah

#

||trobbio doesn't really have a crestable move, though||

#

||red tools would probably be the better pick||

#

||maybe a pimpillo upgrade that turns them into his cross bombs?||

brave flower
#

||trobbio|| crest but also you have a diagonal pogo that can be cancelled into dash attack by hitting the ground

#

like ||grimm||

hot mango
hot mango
brave flower
#

also when you do it hornet goes "||horneeeeet||"

autumn kettle
#

||nah she also screams trobbio||

hot mango
#

Oh I just realized!

#

Because you can swap Silk Skills, Charge Attacks, and Red Tools, modders can get really creative with custom Skills and Tools

brave flower
#

||evolved architect crest that chucks a lower-damage pinkish red copy of a tool for free after a brief delay when you chuck a red tool||

hot mango
#

Unlike in Hollow Knight where changing spell behavior kinda breaks everything

autumn kettle
brave flower
safe yew
#

i think i've mentioned before, but considering (act 2 plot deets) ||the architect crest, i am inclined to expect conductor and vaultkeeper crests||

brave flower
#

sherma crest

#

dedicated garama button is replaced with hornet singing the sherma song

#

it generates silk

autumn kettle
#

i'm not expecting anything

#

but i am hungry

#

hungry for more

hot mango
autumn kettle
#

||the vaults aren't the platforming zone, though||

hot mango
#

||Architect has a crest simply because there was just so much that could be done with the idea thanks to the existence of Red Tools, and also 13th architect is a different character with the same epithet||

wanton bone
#

A crest that gave increased IFrames and health tools would be funky. A more tank focused crest.

hot mango
#

Crest of the Metal Kirby

#

Hornet moves at a speed of 1 frame per second but is completely invulnerable to enemies (but not environmental hazards)

brave flower
#

ooh

#

crest of the ||researcher||

hot mango
#

that I can see

#

The name helps because if it’s not evocative then it’s kinda hard to come up with things

brave flower
#

or some other ||lifeblood|| related effect

hot mango
#

||Oh I was imagining something like an enemy mark mechanic- attacks give the enemy a sort of “poisoned” debuff, and the more they’re attacked the effect keeps refreshing and all damage against them is increased||

#

||Like Hunter Lock||

brave flower
#

thats kinda just ||hunter crest||

hot mango
#

You’re right actually it was different in my head

#

Crest of the ||Pinmaster, where Hornet gets multiple Charge Attacks that can be used in the same way Nail Arts were used in Hollow Knight, and maybe they + Pin Related Tools get special rider effects||

#

||Give Hornet the cool X-Slash||

wanton bone
#

Has anyone posted the video of ||act 1 mount fay (before clawline)||

autumn kettle
#

yeah

#

it could stand to be posted again though lmfao

#

(act 2 movement tool spoilers)

dreamy scarab
#

speedrunner nonsense (affectionate)

wanton bone
#

This isn't speedrunner nonsense, this is randomizer nonsense

#

Speedrunners only care about a few skips overall that they practice extensively, randomizer has a much deeper pool of general skip tech to apply to situations. (That being said, this is probably only going to be in the "obscure/insane skips" section of randos)

#

I do love how everyone's pretty much agreed that Hornet's love of tools and experimenting with death machines ||Comes from her dad, and not the Weavers, despite them having impressive advanced technology.||

autumn kettle
#

it's just impossible to deny

#

||she can get a buzzsaw red tool and a buzzsaw blue tool||

#

||spikes, drones, traps, runes||

#

it's all there!

proud cobalt
#

Where are the Kingsmolds then?

hot mango
hot mango
proud cobalt
hot mango
# autumn kettle ||https://www.youtube.com/watch?v=BC9LS9KuCJo||

This involves at least 2 deaths, crazy timing, several damage boosts, and like. So much more. And now it’s gonna be a standard- I hope randomizers add a setting for just this sequence and the ability to disable it it looks downright unfun with the amount of time you have to dedicate to it for just one or two checks

autumn kettle
#

it's not going to be a standard

#

HK rando has like five tiers of skip logic that you can toggle through

#

between glitches, shade pogos, and skips

hot mango
#

Fair enough- but I’ve seen some bad HK Rando Seeds as of late even with logic, and what is considered “in logic” has been… rough at times

autumn kettle
#

this'll be on one of em

hot mango
#

It’s a skip that blows so many others out of the water that giving it it’s own setting almost feels warranted- ||like if I wanted to do a rando with Skips involving Sharpdart and Death Pogoing I’d probably still want to disable this sequence specifically as an exception||

#

Because otherwise you have to give up being able to have fun with those skips in other parts of the game purely to not have to worry about this one edge case

wanton bone
safe yew
#

i'm given to understand some tool damage numbers got changed in the new patch, what're the particulars?

dreamy scarab
#

video here #1408102788616945684 message screen shots of some specific changes (charged attacks, flint slate, skills, later stuff) downthread

#

late (?) act 2 (||Bilewater||) boss: I've been bouncing off of ||Groal|| for a bit. weird fight! I don't think either the runback or arena portions are hard but they are rhythm breaking in how long they take. I wish I could stop beefing the inputs on ||king dodongoing|| him

severe swift
#

||Pale Stag|| runback... is it really that long or am I just missing something

fluid star
thorny bear
brave flower
#

hornet's such a creature

proud cobalt
#

Do ya' think the ||Scuttlebrace|| hurts to use or is Hornet just that flexible normally?

modern fossil
#

I have no doubt that the ||scuttlebrace|| is fun for hornet

wanton bone
#

I feel like Hornet is a bit of a gremlin. Terrifying in a prank war.

#

Hmm… is it me or is there a noticeable lack of “conflicting choice” quests?

inland wave
#

Did.. Hollow Knight have a lot of those? :|a I remember making Choice about the Nailsmith

wanton bone
#

Mostly feels more pronounced in Silksong given the dedicated quest system.

somber smelt
wanton bone
somber smelt
#

she absolutely was just kinda 'damn, you got me' to the ||hunter's march trick||

wanton bone
#

“That’s on me for not being prepared and aware enough”

dreamy scarab
#

Hornet would be a terrifying Jimminy Cricket on Kevin McAllister's shoulder

#

also: Groal down! I was getting so close every time, apparently the secret was doing one last run when I ran out of shards

autumn kettle
#

grats

wanton bone
#

Tools and spells being on F keeps throwing me off, it feels like a kind of rough button to press mid fight.

#

(I also have the perennial HK problem of accidentally holding up or down and tossing out the wrong thing)

thick urchin
#

Spent yesterday and today getting my ass beat by Widow phase 2. Phase 1 was easy, phase 2 kills me in 10 seconds. Then, like an hour ago, I got a god run- bells kept missing, I kept getting hits in, and widow actually went down. Hurrah, but... WTF?

wanton bone
#

Phase 1 is cleanly telegraphed, phase 2 is really just "take your time, respect the options"

thick urchin
#

it was more that there was too much going on at once- by the time an attack ends she's halfway through the next.

#

Or at least you've missed the telegraph

wanton bone
#

Also getting used to that, yeah.

thick urchin
#

Anyway, went and got the upgraded hunter crest now.

autumn kettle
#

widow's definitely one of those bosses that teaches you how to keep an eye on the whole arena

thick urchin
#

Also found the Moss Mother double battle, didnt win

wanton bone
thick urchin
#

I exfiltrated my rosaries and marked it as "come back later."

dreamy scarab
#

oh, lmao. I was determined to do Groal before rounding out the citadel, because I figured it would give me the ||witch crest|| I'd heard so much about...turns out you get that from the citadel (ish)