#THE SILKSONG IS REAL
1 messages · Page 18 of 1
I guess you need to defeat the boss to map it???
that would make sense actually
It is a mirage, a shimmer in the distance, a phantom upon the senses.
Your violence can disperse the wraiths which haunt these halls with the truth, but they shall return whether you shield your eyes from their light or not!
You know, I've noticed a lot of mods for changing the color of Hornet's cloak, and yet there's not a single one for a pollip purple one to match her tools with the pollip pouch equipped.
Can’t forget || Multibinder||
Anyway for the best version of that item, you do need ||double jump.|| I say that because I think you can get into ||Sands|| without that upgrade
I'm not sure if you can, but I didn't. I'm sure someone can do this without it, but I definitely couldn't 😅
there are a couple of transitions that I'm not sure are possible without ||clinging to one side of a wall, dashing under it, and double jumping back onto the other side||
What I’m getting is ||we finally have good representation of fat nonbinary people (this is a joke but we really are lacking those so if Lugoli is what we have then I mean I’ll take it)||
Penultimate end of act 3 spoilers ||what gets me is Hornet writing about how dumb the Wingmoulds are and how she hates her dad. Ya know. The enemy that only appears in the red memory. An enemy that only appears in a dream realm. In Hallownest.||
||To be fair HK is not absent of those areas, and sometimes side areas that are just kinda there are important in Metroidvanias to just see new angles on the world. For example, The Hive||
The problem is Architect can be kinda difficult for platforming
mount fay has no pogos
He was the last act 2 boss I did. That advice did not apply to me.
||I didn’t know Wisp Thicket existed at the time nor that I could access max Needle but that’s besides the point.||
having finished the game, I still find Bilehaven probably the most aggravating area in the game
seriously. I like the moveset, indepedent of its gimmick, but I really struggle with the pogoing coming off reaper
Still need to see when the other person I'm playing with is free so I can finish the last 5% of the game together
Architects delay for the pogo combined with the tiny hitbox makes it painful for platforming
Somehow one of the last things I have to do is killing Gromlings of all things
Oh yeah it's a rough one for that.
whyyyyy on earth can you destroy the mount fay heat lamps
what purpose could this possibly serve
yeah but consider
what if they were indestructible
also made me feel emotions, it did
finally got to the summit
i think grip and weavelight are practically required to make this area actually feel possible
Mock you for your reckless needle swinging
(More seriously there are || enemies that can destroy them || as part of thr intended diff fighting them)
they mean Ascender's Grasp
The silly wall knife.
...I had no idea.
Only way I've seen them destroyed is by your own and.
yeah I didn't notice myself either, until I saw it happen to a friend yesterday
I genuinely assumed it was just some random thing to punish mistiming your harpoon
I personally didn't buy Ascender's for basically the whole game, just never felt high prio enough
didn't feel like I was super missing it either though
I saw someone damage one, but I did not know there were ||enemies|| that did that.
It was funnily enough one of my higher priority purchases, due to ease of platforming, but you can do well enough without it..
It's mainly really nice for a few precision wall jumps found throughout the game.
My friend didn’t think it was necessary but purchased it anyway and now ||it’s their nigh permanent extra yellow.||
I had compass, magnetite, and dice for basically the whole game
Mm, I'm cheating with compass and magnetite on with mods, but honestly I've been fine with that.
Largely just been some nice quality of life.
They only just got dice.
So haven’t really played with it.
They also got Witch Crest with a little help.
||Y’all think Greyroot is what happens when the parasite succeeds?||
something like that probably
Act 3 || I think Pale Nails are my fav Silk Skill just on aesthethics alone ||
that seems very likely yeah
I wanna call them a Witch too.
||have you seen how they look with volt filament on? it's sick||
Yeah, my interpretation of them is that they're ||potentially a higher being or pursuant of it, and thus in classic fashion crave the ascension of their child.||
I dont think I found it, only || Volt Vessels||
Not a trait unique to those folk admittedly, but recurrent there.
my theory on Grey Root is ||that it's something similar to the White Lady, seeing as they are both weird plant beings ||
||they're in totally different areas, though if you think about the part of memoriam where volt vessels are based on & where it looks like, you migth find a clue - definitely worth trying to track down though :)||
||White Lady?||
from Hollow Knight
Yeah same
I know who it is.
Got it.
||and White Lady IIRC also mentioned she had to restrain her desire to propagate herself ||
I think that this is a more general instinct amongst ||higher beings, since we've now seen Silk, Grimm, White Lady, arguably Pale King, and so on care about not only having offspring but also to commune with others.||
Do I seem prisoner here? If so, it's not by any choice but my own. These bindings about me, I've chosen to erect.
There is some shame I feel from my own part in the deed and this method guarantees it cease.
I still feel that urge you see. I always will. A voracious desire to spread seeds upon the land, to propagate myself, to breed.
||Whether it is through a desire to rule, to breed, or to be remembered, higher beings do seem to not want to be alone in a sense.||
i cant believe it's Diegetic ™
This tension between a primal urge and more conscious thought is also a recurring element with Hornet.
Indeed.
||maybe the real phantom of the opera was the phantom in the back playing opera music we met along the way||
well it is a fight you are supposed to do around the end of act 1
When I did that boss all I could think was "I'm surprised there isn't a parry skill in this game" ||then I beat it lol||
Heh.
Technically Parry is an existing tech/mechanic and ||Cross Stitch|| is a skill but you already specified skill so it’s fine.
Act 3 ||Ok that's atleast 2 Quests of 2 friendly NPCs requesting a duel to the death and Hornet going "what the fuck dude? I'm not doing that go live.||
Yeah it's the alternate entry to Act 2 instead of ||Last Judge||
Despite how fucked everything is in Act 3, Horney remains a beacon of hope in dark times
Hornet
Whatever
||the Pinstress one especially is kinda funny, because she just goes "well, now I feel kinda silly for doing the whole to the death bit. But you're right, I probably shouldn't die for no reason" ||
||I wonder where she goes after the duel, because I expected to find her defending some place but haven't yet.||
no, i think silksong signposts directions, but i think it does this well, and not excessively
The amount of bosses with an arena leading up to them is actually infuriating.
Let me fight the boss! Please!
At that point I suppose I'm still just going to disagree then on a few select cases and not have much more to say.
but the arenas frequrntly have benches behind them!
fair enough
It doesnt really matter to me, it's just needless timewasting to get to the actual bit thats interesting
the arenas are Part Of The Game
they are Part Of Exploration
thus they are not "timewasting"
A lot of the Arenas are essentially Phase 1 of the boss
I just find it "Not Very Fun"
But yeah, can break down the exact instances of signposting I am thinking of, where they lead to flow, and what my own preference would have been, if need be. It's not a difficult thing to do.
It does take a bit to realise just how frequent they'll be, but they're largely fine yeah. If there's any critique there I suppose it's more how many of them are in flat rooms, but that's more a consequence of silksong enemies not doing super well with complex room geometry.
They do get much easier with damage upgrades admittedly, moreso than most bosses.
I dont find them difficult, its just a waste of time.
It's not challenging, its not interesting. There's nothing to learn. It's just there to add a few more hours to your playtime.
Agree to disagree on that one then
I found them fun overall. A few ones were rough, but there's only one I didn't like and that was more a consequence of other factors.
I honestly found them very cool for the most part in that most of them prime you for the boss and make you learn the movement you should be doing
I just wish the arena fights dropped shell shards, even at a reduced rate. I haven't run into an arena fight that's blocked me in a while, but e.g. Hunter's Reach was really suffering when my best option for dealing with flying enemies was throwing out tons of tools
enemies in arenas not dropping anything just feels bad
That part did feel finicky yeah.
I understand the logic of them not wanting people to use a fight to farm or something, though at that point I wonder what the great harm with that would've been?
I've gotten pretty negative on shards
they don't really feel like they do anything, except maybe sometimes make you farm so you don't have to deal with it
Mm, I'll admit I'm fine with them after installing a mod that made 2x the amount drop. That and the always compass/magnet are my only mods, all three for QoL, and it's been nice.
But at that point it's not really a defense of the system ;p.
It's the old question of implementing something in the design to try to get people to go elsewhere if they run into a wall.
Though understanding the intention doesn't equal agreeing with it
there's also a lot of stuff implemented to get people NOT to go elsewhere if they run into a wall
my counterpoint to that is mainly that if you go tool heavy it doesn't even take you that long to run out, and also actually farming shards back takes quite a while unless you specifically just go farm shard/rosaries to buy shards
with expensive tools, like the beetles, you can pretty easily spend upwards of a hundred shards per attempt
Yeah, that's what got me to install the aforementioned mods so with you there.
it's just like blood vials/bullets in BB, or emblems in Sekiro again
Bloodborne is the obvious comparison, but the difference there is that these materials could be used immediately for combat, which whilst still an annoyance during boss fights meant they were there to incentivise pushing your luck.
meaningless when you're doing well, punishing you more when you're struggling
yeah i don't think the shell shard system would be missed if it was removed
Okay maybe a bold comparison, but I think Silk itself (and Soul in Hollow Knight) was an improvement upon the blood vial system in Bloodborne as a means to get people to push their luck.
Whilst shards end up in a weird spot because you need to go back to a bench to regain uses ||unless you're using Architect ofc||.
silk is definitely better than vials, sure
but tools like bullets are both already limited between rests anyway
Yeah. I’m not even convinced they’re a great balancing tool on architect.
I think in principle shards are interesting to me, because they add another layer to Hornet being a creepy-cool hunter crafting her own supplies. but the economy is really wonky, especially with architect
I feel like the silk cost is still the greater limiter on Archi
If you're abusing tools on architects to the extent that you're having to refill, you're speedrunning a boss I feel yeah.
especially when you can just farm an arbitrary amount of shard bundles you can crack at any time
And at that point silk is the bigger limiter..
Not a ton that can stand up against 400-800+ shards in this game.
current mood \
Mm, again they've felt fine to me with 2x drops and magnet for the shards, but at that point it's a completely different system from base.
And I'm not sure it's something that I'd miss if it were gone.
Thematically as something Hornet collects, it’s neat.
Give us shards but she just banks them at home until her home eventually collapses from their collective weight.
how do you deal with the two enemies in the platforming room at the very top of high halls
if I replay the game, I'll probably just use the mod that removes shard costs from tools
I haven’t run into issues with Shard economy myself since I’m bad at using tools.
it just seems impossible to fight and move between the clawline rings at the same time
Hm, if it's the section I'm thinking of can you run past them?
Been a bit so might need to refresh myself, but think that's how I ended up dealing with most of them.
how do you run past them when you're trying to climb
Might be a different bit than I'm thinking of, do you have a screenshot?
the top area here
thread storm
May not be feasible there, but I often agro enemies and then drop down to a safer place to kill them.
Poison Boomerang and patience
also consider clawlining the enemies
or wings pogos + clawline
and pogo yea
oh, thread storm makes sense
or uhh cross stitch
It is a rude little platforming bit though
Here I'm guessing?
spells, tools, and clawline
Yeah just spam cogflies
actually i think i will just grab cogflies
telling me these goobers can parry
i used none of the above and just pogospammed them
yeah, "go my scarabs" is a good approach here
Oh that looks like prime “hey fuckers, come on down to this nice patch of ground 30 feet down” area.
but harpoon or thread storm would've made my life easier
That is the easy solution. Get some damage upgrades for tools if you can as well.
It's fairly easy with experience, but I'm assuming when frustrated the simplest solution is better.
And that's either cogflies or kiting them I'd reckon.
i tried doing that multiple times and they wouldn't get any lower than the first clawline wheel
yeah i was just offering "wanderer pogo was my crutch"
“How do you know that”
Guess :/
lmao
I think I just scrambled my way past them further up
Even if you don't get them too low, you can still separate them which should make it easier.
also reasonable
God bless Silksong for saying “nah put that clown wig back on”
But again the hard counter to most flying enemies in this game is cogflies.
After 6 years of no game and clown makeup, now I have game and clown makeup because this shit made me look like Boo Boo The Fool so many times
silksong takes deepnest's bag of bozo's funny clown pranks and spreads them out over the whole game
and puts them in the funniest spots
I remember getting to the point of looking at a bench and going
“So”
“Is this a trap, or is this a trap”
"we can do this the easy way or the hornet way"
I have to imagine Hornet doing what I did in universe
Like
Examining every wall and angle to make SURE this isn’t a jape
Sitting down
||Hearing the ground crack underneath||
And going “yeah okay, whatever”
“This might as well be happening”
hornet is such a good character tbh
yarnaby
ah, right
What kind of reskin mods we gonna get here I wonder. Definitely gonna get Big Vessel like we got Smol Hornet.
tall vessel feels cursed in some way
I kinda want to get off reaper main, but the sprint into down air is too cool u.u
Embrace Hunter, the best damage-dealer in the game
Also: holy shit, hunter feels so much better with the dual senses dpad
I started playing on switch2 with a pro controller
And that was like, fine
But playing on the da5 is so nice
Hunter pogo is a lot easier?
Tried hunter on ||lace 2||, and i did miss the width of reapers aerial down attack
No that's fair
But Hunter deals the most damage in the game if you can get that focus bar up
It's like Hornet says in Hollow Knight: git gud /lh
Yeah can imagine, I've been using an Xbox 360 controller out of pure stubbornness, but the movement in the game is built for the d-pad.
Currently getting my skull turned inside out by ||Karmelita||
Main recommendation I have is to not force yourself too hard on using Hunter for platforming.
Life sucks, etc etc
Oh yeah for sure, I use either Reaper or Wanderer for platforming, I only use Hunter for actually fighting
Opposite lesson of sword saint isshin to me: isshin teaches you to not hesitate, ||lace 2|| teaches you not to rush.
Mm, same which did mean reaper and wanderer naturally ended up being more comfortable.
Not that patience is hesitation, both are trying to get you to act at the correct moment
Think next playthrough I'll switch my sprint and attack buttons for the sake of easier aerial and charge attacks.
I'm banging my head against groal atm
Got the ||closer bench||?
Ah, if so that's your main, easily accessible way to make it easier. Guessing you've also already been to Bellhome and all that too.
what's your current problem with him?
There are ways to cheese the fight, but it can be a toughie.
Putting damage on him while minimizing vulnerability
Getting eaten with wanderers crest at least you gain more soul striking from inside than you lose from the attack is funny
He's just big and floaty and the arena is pretty hostile
it do be
It's also really good for paries
do you have wreath?
Yeah
If you're fine with it, his attacks can't really hit the water that well I believe.
Jump in the goo, throw bombs at him when he succs, throw flies when you run out, and then hit him for the last couple hits of damage when you run out entirely
Atm I'm just trying to pogo on him with wanderer but hes floaty, and I'm out of shards xD
His attacks straight-up can't hit the bottom right of the arena in the water
Yeah clawline has been helpful
That's the more fun approach, but the safer one is basically just camping the waters.
Maybe I need to get another full pack of shards
Many such cases.
And architect him to death
"getting comfortable with clawline" is like the solution to 50-60% of act2-3 bosses imo
He's big enough to get the big drill
Like you take 2 from the munch but you make a whole bar striking from inside with like 6 hits from wander
Not to be conflated with "huh, a ranged tool kills this guy quick" which is 80% of bosses. I love my lil tools.
It has lead to some very funny realisations
Curveclaw mvp
Im such a tool user I'll have to try no tools at some point but it won't be right now lol
Mvt?
It's a fun thing to do for a second run of the game..
I was having so much trouble with ||Lost Garmond|| until I just fucking shot him to death with a gun
Well, two guns, I ran out of ammo for one
Oh I have the perfect thing for this
i should probably try using tools on bosses
i will probably take a lot less time on the final boss with them
A tale in two pictures.
||Turns out Garmond doesn't really have good knockback immunity nor jumps much, meaning that the saw just knocks him back into the wall and kills him.||
Wait, one saw?
Not one, but a few
Ah
I really didn't keep count
Yeah I used roasry cannon to do most of my damage
okay ngl i did not realize he was supposed to be a real boss
Since, y'know, 80 rosaries is nothing
||They died off screen||
My friend went from not using tools much on bosses in the beginning to using tools on bosses pretty frequently and only occasionally forgetting about them.
More of a miniboss, but yes.
i was like "wow, that was a basic elite enemy, but the story beat was neat"
they only had like one attack
two?
I see Sting Shards and Tacks a lot from them.
I came there so late
Though we should prolly keep this in spoilers for most.
Same, same
much like ||the unraveled||, i did not go there at the intended point for the intended difficulty and just beat them to death with no fanfare
I went from not using tools to using them a lot to realising that trying to plan around tools was way too difficult and just beating the enemies to death with my bare hands was the simplest solution
That boss is how I learned that if you end a boss phase before their roar ends, there's no music
Nah, simple tacks
makes sense
Though my favourite bug so far is that it seems like if a boss jumps inside of too tight a quarter, they get stuck.
My current loadout is Hunter with Threadstorm, Filament, Dice, Bell, and Injector
Oh also deep and abiding love for crosstitch
I know it's the case for one boss, was really convenient for ||needolin|| but don't know if it the case for others.
Just beat the shit out of them, it's that easy
That one seems like a lot of fun.
You get a parry and it turns off your hurt box!
They really like poison and burst damage with their tool choice.
They were very happy after getting saws.
Think next playthrough I'll see if I can't play with all crests and silk skills unlocked from the start (and tools potentially) just for the sake of using the stuff I didn't in my first playthrough
Late game npc quest ||NO GARMOND. please tell me there's a way for zaza to be happy I don't want to see them waste away at Garmonds corpse 😭😭😭😭||
Though admittedly I've used everything except ||Beast|| much.
i really need to get good with hunter
||My headcanon is that after the end of the game the people who were helped by Garmond come by Zaza and make sure they have food and shelter.||
||Zaza saved a Kingdom, so least they can do is save Zaza.||
||I would love some kind of Hornet Wyrm Foresight cop-out for a golden ending with dlc||
||Team Cherry found out the secret on how to make character deaths even sadder. Give them an animal sidekick||
Fuck it we ball
lmao
||Look, if there's anything I want from a dlc it's hints at a Hollow Knight game.||
barbed basedlet
TRUE
||Give us our large boy, even if it takes a decade||
||THK WHEEEEEERR||
||i also want second sentinel gameplay||
||that moveset looks so fucking playable||
that bitch is shaped like a protagonist
gimme
||Second Sentinel is one of those characters who's fun to have around and write into a ttrpg campaign, but I'm fine with letting them be a cool character.||
||There are after all a few other characters across both games who'd be solid candidates by the same criterion. Tis why I want the large child the most, basic as it is.||
Just parry
So
Barbed basedlet makes the boss deal 4 masks
Forgot about that little tidbit for a moment
Speaking of just parry ||Witch is both fun to play and also feeling so much like a feast or famine for me.||
Hey, that's like 3 hits.
You're fiiiiiine
Just don't have the boss use their "fall on top of you" attack.
rules of nature
Sadly you cannot parry someone's body mass.
I mean I haven't tried to parry Moor falling on you when they get stunned?
I'll go do that when I'm back home
You can!
with splinter
Oh didn't know that, neat!
ballin
Still kinda hoped their hitboxes shrunk a little when stunned, but that's funny.
The other fun stuff is to phase through enemies when they're blinking white. Want to get better at that.
I have been judged and found worthy!!!
is it even possible to get cross stitch before moorwing?
yeah, pretty easily
take wormways or fleas into greymoor, no moorwing, go get climb, go do phantom
go back and prog fleas to gate, moorwing again
you can also do the splinter skip and just leave her alive
but moorwing alive is intended and not prog breaking
strangely enough despite having failed the high halls gauntlet multiple times i actually don't feel very frustrated
i kinda enjoy weaving around the enemies
ah yeah i never actually travelled with the fleas because i assumed they would just be going to areas you had, broadly, already been. go figure!
i honestly think there's a big component of these fights that's just 'how cool are the vibes'
my hot take is that ||groal and bilewater in general|| wouldn't cause so much despair if it didn't take place in Blighttown 2
I find Forum significantly less annoying because
- it's a flat arena instead of also having to worry about the maggot water
- it's directly across from a bench, so I can just try again near instantly
- and more personally, I just find the Choir enemies far less annoying to fight than the stilkin
the choir clappers do keep kicking my ass tho T~T
i keep forgetting to use my tools against them lol
too focused on needle
nothing in this game has beaten me so thoroughly as ||The Dread Juggling||, was the sweetness of these beasts a ruse all along
Yeah I was also stuck in minigame hell for a bit
not once have I been ready for the ||Flea Brewer Jumping in||
he knows when I'm out of position he does
Pretty interesting how you have to get the ||journal entry for the maggots.||
Discovered by complete accident, was delighted
Also wild how much of that places' curse is just them
I have yet to read up on that, look forward to it to know there's lore on it.
Hornet has access to quite a few ||guns||, it makes me laugh.
GOT EM
ah, finally 😌
Nice.
Bilewater sure is an area. ||Found the bench prank||
Is that the one that ||Breaks into the floor||?
I wonder how much of Bilewater's lore was influenced by ||the nefarious Dung Eater||
"nefarious"??
Go to https://expressvpn.com/fireb0rn and find out how you can get 4 months of ExpressVPN free!
In this video, I'm going to look at how Silksong speedrunners and the speedrunning community worked together to lower Any% times down in the first week of speedruns.
▶ CREDITS
@onakutv https://www.twitch.tv/onakutv
@Remilegi https://chzzk.naver.c...
damn, couldn't even wait a weak for the "in under an hour" title
I'm waiting to see if the Low% can compared to HK 45+ Hour run.
Ah, seems the officially accepted world record low% is way less than the 45 hour run I saw.
low% definitely can increase in time as people find convoluted ways to shave percentage points off
but i don't think silksong has anything remotely as grindy as manually farming essence in hollow knight
at least nothing that could save percent
unless some kind of fuckass twilight princess rupee slide is discovered
but i can't think of anything that could come close, unless there's some really weird interaction with momentum storage somewhere
I watched Skurry's video on his low% and it was a video if him cutting down his 45 hour stream that consists primarily of killing birds to farm essence.
Staying up for nearly 2 days straight of doing the same shit on Hollow Knight sounds like it would make my brain melt out my ears.
Oh they didn't do that in one sitting, that was several 4ish hour streams over like a week I think
(also skurry uses they/them pronouns)
||big fan of silk||
||she's kind of easy, but super cool||
||i adore the spectacle of her||
and i can't wait to see how they make them harder with the godhome i'm hoping will come
!pronouns
My proof that it's one of the easier bosses: I beat it with the Barbed Basedlet twice in a row (I fucked up my button inputs to start Act 3 the first time)
lmao
||https://imgur.com/5Fqsn40|| i'm a bit proud of this, while i wait for godhome
okay i guess when spoiled imgur videos don't embed properly?
odd
i'm totally gonna fucking do all bosses all bindings
once we get silkhome
this game's bosses are so fucking cool
and then there's groat the grody
who was kind of cringe
idk you haven't even done steel soul 100% yet, can you really consider yourself good at silksong
<- has not done either steel soul or 100%
i don't consider myself good at the game
but i am working on steel soul 100% rn
just uh
taking it slow so i don't burn myself out after one trillion hours week 1
honestly, I'm surprised Silksong hasn't done anything to minimize the cheese of quitting out in steel soul
Custom Route that is likely slow.
OH GOD IT'S FUCKED
GREAT GOOGLY-MOOGLY
this is the funniest fucking widow fight i'll ever seen
because it's so unoptimized
and so goddamn silly
just
||bench time :) face time :) bench time :) face time :)||
zero dodges
only smash
that's funny
they really fucking thought of everything
entrance of sinner's road
sinner's road?
But I can't think of where
i knew that she could show up at blasted steps if you skipped lace 1
Def sinner's road, whatdahell
but i did not know that she could also show up at fucking sinner's
nah
WHELP
Wish I did ||Forebrothers before act 3||
||yeah, the mario bros are a bit of a chump with needle 4-5 and all the masks||
||they don't guard anything super special, though, so not a huge sweat||
No I mean, ||Possessed adds||
||And they seem to be in the way of the diving bell?||
||yeah they're guarding that, but that's not necessary before act 3||
||so i thought there was no downside to putting them off lmao||
Yeah no any boss that you don't do before Act 3 (that's still there in Act 3) ||has posessed adds||
Luckily ||lava still kills possessed adds||
jarlyk's posted a couple snippets of his wip tas, if you're curious
It's early days yet, but libTAS is working with Silksong (after some excellent quick fixes by Kilaye) and I am so very much looking forward to the kinds of crazy things we'll be able to do with TASing this game. This process will take a while, but I figured this was a good opportunity to give a peek at what starting to TAS a brand new game looks...
This was a very fun fight, as there are lots of interesting interactions to play with. Rather than showing the actual full TASing process this time, I've just encoded the diagnostics view so that folks can see a commented breakdown of the final timeline in slow motion.
first one is basically entirely spoiler free (not that it'd affect you), since it talks about the first couple rooms of the game + a bit of background on tas'ing/tas'ing for silksong movement specifically. the second one is the run up & boss fight for a specific act one story boss
Discovered a way to grab the Faydown Cloak in Act 1 without using Clawline!
This run is segmented — I cut out some of the silk grinding and mistakes to keep things moving. It’s not meant to be a flawless playthrough, just a showcase of what’s possible.
Items Required:
- Needolin
- Swift Step
- Drifter’s Cloak
- Reaper Crest
- Sharpdar...
this is beyond unhinged
apparently - mossberries, nectar, slices of a ham-adjacent meat, certain kinds of nuts, and pickled maggots
mossberries are poisonous- at least, their seeds are
nectar's a drink
🤔 ham adjacent meat sounds plausable (where do we know this?)
Roaches
the crustnuts are more of a spice
Sinner's Road is a herding area
Tastes terrible apparently
yeah
||"bring ingredients to this guy so he can cook a delicious meal for his liege-lord" side-quest, which involves all of those - one of them is a 'courier's rasher', and rasher is like a variation/kind of bacon||
🤔 ||i thought the rashers were just mystery meat||
You can see the fleas ||cooking Moorwing in the Flea Games|| act 3
And waterbugs!
Considering we see them being hunted for their meat.
I think only if ||you clear Moorwing before they move there||.
||First Sinner|| is such a fun boss. I haven't beaten her yet though.
Using the Wanderers Crest and Harpoon to maintain hits on her, and the double heal/quick heal combo to keep myself alive.
Beat her with only 1 mask left...
We know that Bellhart traditionally has a group that hunt the pondskaters in the Shellwood for meat
Oh wait Orange said that already
There's also NPC dialogue stating that at some point in the past Greymoor had a lot of fertile farmland before it was repurposed for thread catching
once...
but then the citadel was built
and silk was coveted
and so all the wretched bugs below them had to start eating fucking muckroaches
dangerous, disgusting, unappetizing, not even nutritious
but plentiful
and that's all that matters to the people that didn't have to eat them
They also eat roaches
You get they guts for some food
There's also nectar, Moss berries, the flea troop seem to want to eat the moorwing
Once you get to that area they strap it to the top of their carriage
Ants hunt the little weird blob guys in farfields
I do wonder now what the rosaries are made of
They also seem to milk aphids, implied as per Vintage Nectar.
I do love how the small ants will carry away anything not bolted to the ground, including tacks or the bodies of larger ants
Creige's needolin song mentions, and I quote, "straight from the teat." Which isn't new information beyond Vintage Nectar, but is gross information 😅
They carry away tacks? That’s hilarious
Man I love the Ants
They do yeah
Act 3 final boss spoilers ||haven’t beaten Lost Lace yet, in fact I haven’t gotten past the first 30 seconds of the Void Waves phase (or phase 3), but it is kinda weird how Lace gets all these upgrades and yet she loses her Slash Storm and her Lingering Slash Waves from Lace 2||
Act 3 Secret spoilers:
Games with Vague Stories and Environmental Storytelling: “Having the protagonist talk would introduce a lot of complications to the way the story is conveyed. It’d make the exact narrative too obvious and answer more questions than it would ask.”
Meanwhile, Hornet: ||”I know who Mister Mushroom is.”||
||lol seriously when I went to that and Hornet was just like "ah the Herald is here too" I was like
||
||What do you mean he's a mythological figure and not just a silly easter egg||
||The fact she’s almost completely nonplussed about it makes it so much funnier||
||”Lace, the Herald is here”||
||"uhhh yeah mr mushroom is the herald of the end of eras, you didn't know that?"||
Spoilers: ||She doesn't. Unless I'm thinking of different attacks.||
I'm ambivalent on her. The visual clutter on the last phase is real.
Her and ||Tormented Trobbio|| are my least favourite fights. So much shit on the screen.
||I like Lost Lace personally, but I do dislike both Trobbio fights despite how much people like them due to the visual clutter and like. He should not be dealing 2 damage.||
|| Lost Lace honestly doesn’t have that much clutter tbh. The worse clutter she has is when she unleashes two void attacks in a row and even then it’s not that bad. She’s at her core a Duelist Fight||
I like it when he says his own name
Have you survived longer in the third phase yet? Because of the rng on attacks it can get cluttered on screen.
The first two are fine though.
Not really I suppose, ||thought I’ve observed that the Void Waves are the only real change to the fight. Lace moves at about the same speed, and a Void Waves prompt Lace to exit the field and stop cluttering so you can dodge||
There's one more new attack that unlocks about halfway through the phase. And I did say it's rng how much clutter you get.
Got it.
Here's to hoping I remember that.
I am abysmal at remembering pronouns.
My friends who changed pronouns I just use their usernames.
(With their permission.)
Does getting hit when youre healing get rid of ALL your silk?
yeah but warding bell makes that not happen
its there as a sort of countermeasure
because healing is really strong in this game
Why? Why not just clear the silk you used to heal?
to punish you for healing at a bad time
because you heal so much health so quickly, it needs to be punishing if you mess that up
But it already punishes you by stopping the heal? All getting rid of all your silk does is feel bad
I get that. I just dont think it should be like that in the first place. Thanks for clearing it up tho
its there to send a message
that message is "Do Not Get Hit While Healing"
9 times out of 10 you can prevent it from happening by waiting for an actual safe moment to heal
You can also bind in mid-air.
The quick bind tool is generally more consistent tbf..
Not liking it is valid, but there really isn't much more to it than "Team Cherry thought that's how it should work, so that's how it works."
Whilst saying "don't get hit" is a tad bit blunt about it, like Factual said this ends up largely being a token of the design of the game.
honestly the most frustrating part about discussing silksong for me has been that people keep going "i don't like this aspect of the game that is there intentionally, therefore it Is Bad and Should Not Be In The Game"
I have things which examples I don't like, and others with examples I do like. It is going to be a divisive game at the end of the day, and whilst venting is something I try to clamp down on it's also a thing where yeah talks are going to contain both good and bad facets.
I would say for funktastic that at the end of the day the game is going to ask you to learn patterns as to know when to heal safely.
I agree personally
It just feels overly punishing when you already got one heal wasted
Though for gravel, that something is in the game by design and working as intended doesn't mean that it's a design one must agree with.
I do believe healing works well enough as is in the game in my experience, but that is also my personal experience.
I never noticed it until I started playing witch crest, which encourages you to heal more aggressively, but then it punishes you for doing exactly that
Witch crest is itself a difficult one to use. A lot of fun when against multiple foes though.
I just feel like you not getting the heal + getting damaged + losing the heal bar worth of silk is enough
I'll admit at that point I'm not sure how much more there is to say about the specifics of this.
i get that, but i feel like people jump from "i dont like this" to "this shouldn't be in the game" too quickly in general
i feel like those are two different statements that are saying different things
and the latter is just much more frustrating for me i guess
There are also folk who take "I don't like this specific thing" to be a challenge to the game as a whole, in part as a reaction I suspect to the backlash the game overall has suffered.
Clawline goes brrrrrrr.
True!
This isn't unique to Silksong by any means, gods know I've learnt that from messing around with mechanics in Lancer and other TTRPGs.
Clawline users when the enemy gains vertical distance
But I do empathise with you Gravel, and yeah can easily be taxing.
me, waiting for five minutes in (act 2) ||Sands|| for an enemy to stop firing ranged attacks into the void and come down to fight
does the dedicated GARAMA button make flying enemies get closer
Anyways small observation, slightly weird everyone calls the ||Clawline|| its actual name cause I have been just using "harpoon" since I got it
its called harpoon in the keybinds menu
Over in #gm-corner , a rather common topic is that someone comes in having a poor first impression with a Mechanic/NPC/Frame, and their question is whether it's fine to rip out the whole thing.
ive accidentally called it the "hookshot" a few times
And it can take a bit to get used to that approach to subjects lol, and learn to break things down properly with someone instead. I'll admit that there are many times I roll my eyes and don't engage because I don't have the wherewithal, but that's something you also don't want happening too often because that's how you get regulars avoiding a channel.
Most of the enemies can't really hit you from directly above, so you just chill until they float down basically.
If it's weighing on ya feel free to contact a mod, don't know if we have a dedicated silksong one ;p, but yeah this whole game has been quite the release. I've still enjoyed playing it with a person I know and showing off all the cool things in it however.
i just call it the grapple lol
the best part is that regardless of if you call it the clawline, hookshot, grapple or harpoon people will Know What You Mean
And then they float down slightly while you jump up and you get hit by contact damage
I dont want to wait! I want to turn them into paste now
No it doesn’t
It still wastes the one heal worth, but it doesn't make you lose all of your bar
ah yeah
I mean with that said I do think the way Ive been approaching mechanics I dont fully understand the point of has been to ask if theres something Im not seeing.
I never noticed it took your whole bar, that’s ruthless
Yeah
me neither, I think my silk hearts were throwing me off
It makes playing witch a little tricky at times!
witch is the most feast or famine weapon in the game
I still haven't found it
it asks the exceptionally bold question of "what if thread storm healed you"
I will say that when I've seen you bring it up here in the channel it's oft been in a more negative light, which again considering how The Discourse™ has been haunting Silksong I do believe it's worth framing it in a less accusatory manner.
Even if it being accusatory isn't what's intended, it can easily read as such.
Thats fair, i think thats because I see a mechanic I dont understand but it doesnt bother me I just go on with my day.
I think it asks the opposite- “what if healing triggered thread storm?” Since it costs a full bind to trigger. Also without help the damage from the heal does fall slightly behind thread storm
Silk issue. ||/jk||
Makes me feel weird when I largely also dislike what the community dislikes but still feels those elements belong in the game (contact damage, double damage, architect tool spam, etc)
I dont think any mechanic should be removed from the game, but id be lying if I said I loved all those mechanics and wouldnt enjoy myself more if they were changed.
yeah. I think there's got to be room for engaging with the game critically, but there's a delicate balance with just...excessive salt.
one of the other server's I'm on I just end up scrolling past a lot of discussion because a couple of people are just unpleasant to read with how they engage with the game
They recently did some Crest rebalances in the most recent patch, so I do hope they give Witch Bind a bit of a range increase in a future patch- it really feels like most enemies can dodge a majority of the hits and thereby your healing very trivially
It’s still good as is, but the skill floor is higher than where I’d personally like it to be
honestly another thing they could do is like
add an upgraded warding bell that also does smth else?
That’s a DLC thing probably but the ability to upgrade Warding Bell sounds nice
did those not make it into the patch notes? what did they change?
They nerfed Architect’s Charged attack and the way Flintslate interacts with charge attacks, and charge attacks give silk now (hunter’s being the only one that gives 2 ticks of silk instead of 1)
I use clawshot more than hookshot since I played more Twilight Princess than Ocarina of Time (Even though I had OoT for longer).
Architect is still really good tho, but now it’s tied with Wanderer with Flintslate Charged Attacks and Witch is the strongest in terms of pure damage, which I think is fair since Witch is also the hardest to consistently land
oh charged attacks getting silk is crazy nice
that also makes me more confident they shadow nerfed beast crest
Yeah that was most likely a glitch or something
since i swear it was hitting 2x in ripper mode
but when i tested an unrelated beast interaction it seems they changed it
Pre patch people were seeing the damage increases as being more like a flat damage bonus rather than a damage multiplier
do you know what the archi charged changes were?
witch is not the strongest in terms of pure damage
hitbox or damage value
At least afai recall
For the charged attack I mean
Not generally
witch charged attack channels to be roughly equivalent to archi, but with a much larger aoe (hitting on both sides) in exchange for a longer animation
does witch have as much raw horizontal range in one direction
Pre patch yes, but since Archi’s charged attack got nerfed Witch beats our Archi by about 50 damage. It’s knockback is still weird though so it likely has a lower average than Archi despite having a higher max
Point is- Archi is still good, especially with Flintslate, but it doesn’t do everything now
did they nerf shaman threadstorm
I don’t recall, but they did buff a spoiler related to that ||Voltvyrm Shed or whatever it’s called. The numbers on the electricity didn’t really proc on any spells except for one tick after the last hit before, now it’s actually doing stuff||
I didn't see anything about attacks getting changed in the notes
if that happened it's all stealth changes
Yeah TC tends to do that with Crest and Tool changes
not a fan of that tbh
Yeah it’s not good
if you change something put it in the notes
Definitely, but I don’t think there’s any way to get them to publish those- it’s a weird line they refuse to cross
Either that or they forgot
Probably the latter tbh
Mm, if there's a fear of spoilers you can do what Monster Train 2 did with its latest update.
well there is the "various other changes and tweaks"
but I also generally hate it when patch notes do that, so my stance remains
Which was to just say "Here be spoilers" after the general section.
They talk about future bosses and areas in the patch notes is the thing so I don’t think that’s it
there have been spoilers in the notes before, so I feel like that's not it
but who knows
I think they see number changes related as something not worth elaborating on
Okay then I have no idea beyond poor documentation lol, assuming there are undocumented changes
Considering Path of Pain was never advertised or put in any patch notes ever I think trusting TC’s patch notes is just something you can’t do
Well, you can trust them to be true. They haven't lied.
They're just not comprehensive.
some of the choir enemies apparently also had their damage reduced?
There’s only one that comes to mind in that regard and if it’s who I think it is oh thank Christ
it's the Choir Hornhead (the big guys charging on the ground) and the Choir Elder (the big guys that slam down from the air)
… oh wait those guys? Never mind
I mean it makes sense- big enemy shouldn’t necessarily mean double damage, but not who I was thinking about
Who were you thinking about?
That’s a change I think will impact first playthroughs the most and will be positive but if you’re experienced you prolly won’t notice
might actually just be the Elder, and Hornhead was already only 1 damage
||The High Halls flying guys who swing their head and have a counter||
||Their counter deals less damage than their regular attack which is weird sure, but their hitboxes are just super awkward to navigate around with their flight patterns, especially in the environments they post up in||
||I never thought they should be nerfed to be fair but nothing would make me happier than if they were||
Act 2 NPC fanart
Every time they pulled the ||'chair is raised when you walk in' i was so certain they died. Keep on keeping on, Number 12||
./////.
||They do die eventually. You get their heart and can break it down for shards. Because Hornet is uncaring like that.||
They do look oddly humanoid in their proportions
||You have the option, but like with the Hornet statue why on earth would you ever do that?||
I mean, I didn't. I just thought it was weird you could.
You'd think they'd ||go on the shelves instead||.
I do think there's a significant difference between concealing a secret, something they've shown a love for, and tweaking some damage numbers tbf
“Various changes and tweaks”
The changes in question:
I didn't know there was an intended possibility of skipping lace 1, how?
ah, makes sense
As a side note, I suppose I’ve personally mentioned hopes for Silksong DLC a few times now, and even though TC has vaguely suggested interest in making DLC for Silksong, I think I do need to remind myself that Silksong is a complete and finished game that is extremely fun and good that I love as it is. As much as I’d love DLC, I think I should temper my own expectations and acknowledge that there doesn’t need to be DLC
I feel like there will be some DLC
since they said they still had stuff to add if they continued dev for a few more years
I'm expecting a boss rush at least
so I do think the possibility of some updates like HK had is high
no, boss today or we riot
I just don’t want to fall into the trap of believing Silksong wasn’t a complete game at launch, like other games (mainly Triple A games) with DLC tend to behave
Stop paying attention to what I deleted 😭😭😭
I know Hollow Knight got some of that flak in hindsight for that, mainly due to Lifeblood Update and Grimm Troupe
Although if all backer characters need to be included and some are absent from the base game, ||Then I get the feeling Steel Assassin Sharpe may be a Grimm Troupe style DLC, where you wander around the map and encounter them in order to progress towards a main goal||
ah true! my bad lmao
also
you'd think with how long everyone was waiting for silksong, they would have been careful with it
but no, they broke it within the first month
Are you talking about speed runners or…?
did we get silksong warranty at least?
yeah they just broke the game in half
god
Admittedly that's just the nature of the paratext of games nowadays.
they figured out how to do the glitch that let people beat hollow knight in five minutes, where you walk back and forth between glitchy half-loaded rooms for a while and then credits roll
the widow fight is the funniest thing I've ever seen
Swipe to see the full comic! ➡️
Oh no, there's only one bed, what a shame... ❤️🧡
Lil Silksong comic for all the bug yuri fans ~
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Tags: #art #drawing #doodle #illustration #fanart #hollowknight #Silksong #silksongfanart #videogamefanart #videogames #hollowknightsilksong #hollowknightfanart #hornet #digitaldrawing #digitalp...
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The structure around games and folk having an incentive, both monetarily and for street cred, to be the ones doing cool/fast shit means you're going to have speedruns posted pretty darn quickly.
Have a link?
Custom Route that is likely slow.
this is very very unoptimized, i think it's fairly likely to go under 10 minutes once everyone figures out how to untangle everything going on here
I like how there’s enough of evidence in Silksong for people to headcanon Hornet as either gay as hell or aroace as hell
no, there's pretty hard evidence against her being aroace
maybe ace, but she explicitly had romantic partners
||that same evidence can also suggest she’s lost interest in trying to find a partner because of the issues that arose from several things. There are several ways to interpret it and all are valid||
||We don’t do Gold Star Lesbian nonsense here (playful jab)||
puritanism about being one sexuality and never having any other experiences
ah
Act 3 progression boss spoilers- ||so you know how earlier I was asking about the prospect of using Flea Brew, Beast Crest, and Flintslate all at once? Well… https://youtu.be/AeAtIuz9M0o||
I didn't wanna have to think too much cuz that's hjard
#hollowknight #hollowknightsilksong
do you know what the flint changes were?
away from being 50% nail damage? is it like 25% now, same as barbed bracelet?
(at max tools)
There was a video I watched covering the specifics, lemme find and share it
Act 3 spoilers ofc ||https://youtu.be/IHQv0Zbu_EM||
Sorry for the bad audio quality. I'm currently traveling, so I don't have my usual setup. Next video will be back to normal!
00:00 Intro
00:14 Charge Attack
00:46 Flintslate
01:31 Clawline
01:51 Volt Filament
02:33 Subscribe!
Music:
Blue Boi - @LAKEYINSPIRED
bleh. im at work and watching videos requires effort
I've heard someone say it's like a percentage thing now, instead of added damage
ill just test when im home
I can send screenshots of the numbers showed in the video too
the weirdness was mostly w.r.t. charged but it sounded like more things were changed?
hm ok
damn, reaper and beast are low as hell
basically now it doesn't add the 50% nail damage to each hit anymore it seems
Yeah so Flintslate only changed with respect to Charged attacks, not regular attacks
ahh ok
||Volt Filament also changed||
Mainly getting buffed since it didn’t trigger properly before
Filament numbers from the vid
that's almost tragic, if it actually applies to each hit it makes thread storm and ||pale nails|| even better?
jfc
yeah
they nerfed archi and buffed shaman wtf
sick
that was NOT necessary
except for Rune Rage, which stays losing for some reason
nah volt filament is good on all crests
It’s time to make Silksong OCs now…
and this actually makes shaman less cracked vs the other crests
except for oooone
previously it was by far the best skill damage
now there's ways to get cracked skill damage without committing to no reds
well. you get what i mean
wonder how the Volt buff and Shaman buff stack
additive likely
Also after watching other people use it, I think Sharpdart has like.. much higher lingering IFrames than I expected
most likely yeah
all other buffs are additive, and they were before
mostly thread storm is probably gonna be disgusting
thats uhh probably around 260 dmg or so now
nails with filament is what like 110 now?
since shaman adds 11 per hit
IMO the damage numbers on a majority of the Silk Skills is fine, the only glaring issue is Needle Toss quickly getting outclassed
Not just by other Silk Skills but by red tools and ||Clawline||
I mostly wish Needle Toss was faster tbh?
it locks you in place just a little too long for the damage it does I feel
the range and pierce are nice, but if enemies are chill and hanging back you probably still net more damage (and crowd control) off thread storm it feels like
It’d probably be way too big of a change but I kinda wish it worked more like a Rubber Band or Slingshot style effect, where once it reaches its max distance Hornet gets a second or two to move as the needle returns and deals damage to enemies in the path
I guess it's still less commitment than storm
I think Speedrunners can have their fun but its not something devs should ever consider unless the game is specifically about speedrunning
also a bit more range maybe
Personally, I think as one of the lowest commitment Silk Skills ||pale nails|| should some of the lowest Silk Skill damage numbers, but that’s just me
but that's partially also just for it feeling weirdly short as a Vengeful equivalent
Level of Commitment should directly translate into damage with the only other factors in play being auto-aim and I-Frames (but much smaller factors that Level of Commitment)
||Pale nails|| is too good for how easy it is compared to other silk skills (compliment)
I think everything else should get a buff to match it
Tis why I think Thread Storm is fine being the highest damage because you have to commit to it
||Rune Rage meanwhile could use a faster cast animation due to the delay it has and its weaker tracking||
I feel like Nails is intentionally a bit higher tuned, since it's Act 3 exclusive and kinda secret
That’s also fair
Rune Rage needs any tracking at all tbh
It does have tracking but it’s slow speed makes it feel like it doesn’t
rn it feels like both the highest opportunity cost and the lowest reward
if they're act 3 and especially if they're secret, could we spoiler them?
That’s what I’m doing
yep yep, you're good. like, I'm still making my way through act 2. I know I'm way behind most of y'all, but I'm also not the only one this far back
Yeah I feel like we may have lifted the spoiler embargo on some things too fast in this chat
I guess it’s cause the assumption is “if you’re here you should’ve gotten x far into the game”
Still, act 2 secrets and everything act 3 should probably be spoilered
Hey now, I ship her with ||Sprintmaster|| too.
The list was not exhaustive
Well not really, but there was a cute edit.
Also should prolly spoil that because that name is a huge spoiler in and of itself
it absolutely deserves to be Better Than Average considering it's a secret and act 3 only
it's just too much better than average rn
Yeah I think that now with the additional context
oh, i missed alaen's post
Eh wouldn't say a huge spoiler, not more than any other name, but fine with putting it in spoilers.
It was a huge surprise to me
My general assumption is ||if it appeared in Hollow Knight then it’s a spoiler||
||well, pale nails sure wasn't a spell in HK||
||Because no one is expecting most things from Hollow Knight to make such overt appearances nor knows what from Hollow Knight will appear||
||but i think it's too obvious next to Silk||
put DDark into Silksong as a silk skill 
||Sharpdart and Cross Stitch||
||I'll fully admit to not memorising the name of every NPC who appears or is referenced in Hollow Knight||
||volt desolate dive sounds like it would look so fucking cool||
i actually really want this now
||I suppose but Dashmaster and Sprintmaster are fairly iconic charms||
||Regardless for those who have memorized stuff like that it’s a fun surprise I’d hate to spoil for anyone||
||sans undertale charm||
||And regardless, Sprintmaster is an act 3 NPC so spoiler tagging should probably still apply anyway||
actually, come to think of it
I don't have enough of a horse in the race to really care to say more about it, since it's in spoilers now.
||I really hope they make volt filament affect the cave story gun||
Fair, apologies I have a habit to go on tangents like that
||since it also used silk||
||I don’t think they did but that does sound like a fun as hell interaction||
they should 1000% do that for both ||rosary cannon and silkshot||
that way ||volt filament|| would have a use on every weapon for real
You could probably make a really fun Summon Build with ||Pollip Pouch, Cogflies, Volt Filament, Pale Nails, and Wisp Lantern, perhaps throwing Weavelight in there if you’re running Witch Crest or smthn||
||wisp lantern|| is unfortunately abysmal
I’m aware but like Glowing Womb that does not stop it from being a required component
You know what just occurred to me?
Modded Crests
Considering the sheer amount of animations Hornet’s Sprite Sheet has and the things that are done with the Crest System as is there’s a ton of room for making Modded Crests
yeah, i'm looking forward to those
Rune Rage just being random is bizarre. It should cluster around where enemies are when you cast it
gonna be a lot of work for full effort, though
It does
It just doesn’t do a very good job at it
Ah
Act 3 spoiler ||I used it to kill a Void Mound through the floor once and it would’ve taken 3 times as long had it not had tracking||
oh thatd be sick
architect ||volt filament rosary cannon silkshot||...
||But it still took longer than the time I used thread storm instead- that just wasn’t an option due to the gap being too large||
I can imagine stealing the particle effects from ||Mount Fay and making a Crest of the Crystal themed around ice, with the Needle Swing effects being replaced with arcs and launches of Ice Spikes. maybe having the Bind Bonus be giving Ice Masks that behave like Lifeblood||
im hoping for like
crests of the priest (spends rosaries to do stuff, possibly like restoring silk), ||balladeer and vaultkeeper||
||i want a crest of the Sentinel||
||i think my big mod/dlc crest wishes are like, crest of the sentinel, crests for the four dreamers, and a crest of the hive||
oh damn yeah all the ||dreamers|| are sick
You can ||knock the GMS spikes down by hitting them?!?!?! That would have saved me so much trouble in my Twisted Child attempt...||
hah
||trobbio doesn't really have a crestable move, though||
||red tools would probably be the better pick||
||maybe a pimpillo upgrade that turns them into his cross bombs?||
||trobbio|| crest but also you have a diagonal pogo that can be cancelled into dash attack by hitting the ground
like ||grimm||
||The crest acts like a built in Pollip Pouch/Volt Filament and modified Silk Skills/red tools used to be explosive in some manner||
that would be nice
||Down attack or dash attack is the tornado||
also when you do it hornet goes "||horneeeeet||"
||nah she also screams trobbio||
Oh I just realized!
Because you can swap Silk Skills, Charge Attacks, and Red Tools, modders can get really creative with custom Skills and Tools
||evolved architect crest that chucks a lower-damage pinkish red copy of a tool for free after a brief delay when you chuck a red tool||
Unlike in Hollow Knight where changing spell behavior kinda breaks everything
(||it's grimm, the reference is grimm||)
i think i've mentioned before, but considering (act 2 plot deets) ||the architect crest, i am inclined to expect conductor and vaultkeeper crests||
sherma crest
dedicated garama button is replaced with hornet singing the sherma song
it generates silk
I don’t see the symmetry personally. ||Conductor I think has fun ideas but I can’t imagine what a Vaultkeeper crest would look like||
||path of pain|| cosplay
||the vaults aren't the platforming zone, though||
||Architect has a crest simply because there was just so much that could be done with the idea thanks to the existence of Red Tools, and also 13th architect is a different character with the same epithet||
A crest that gave increased IFrames and health tools would be funky. A more tank focused crest.
Crest of the Metal Kirby
Hornet moves at a speed of 1 frame per second but is completely invulnerable to enemies (but not environmental hazards)
that I can see
The name helps because if it’s not evocative then it’s kinda hard to come up with things
||plasmium phial is always equipped, no longer has a reserve and passively refills over time||
or some other ||lifeblood|| related effect
||Oh I was imagining something like an enemy mark mechanic- attacks give the enemy a sort of “poisoned” debuff, and the more they’re attacked the effect keeps refreshing and all damage against them is increased||
||Like Hunter Lock||
thats kinda just ||hunter crest||
You’re right actually it was different in my head
Crest of the ||Pinmaster, where Hornet gets multiple Charge Attacks that can be used in the same way Nail Arts were used in Hollow Knight, and maybe they + Pin Related Tools get special rider effects||
||Give Hornet the cool X-Slash||
Has anyone posted the video of ||act 1 mount fay (before clawline)||
yeah
it could stand to be posted again though lmfao
Discovered a way to grab the Faydown Cloak in Act 1 without using Clawline!
This run is segmented — I cut out some of the silk grinding and mistakes to keep things moving. It’s not meant to be a flawless playthrough, just a showcase of what’s possible.
Items Required:
- Needolin
- Swift Step
- Drifter’s Cloak
- Reaper Crest
- Sharpdar...
(act 2 movement tool spoilers)
speedrunner nonsense (affectionate)
This isn't speedrunner nonsense, this is randomizer nonsense
Speedrunners only care about a few skips overall that they practice extensively, randomizer has a much deeper pool of general skip tech to apply to situations. (That being said, this is probably only going to be in the "obscure/insane skips" section of randos)
I do love how everyone's pretty much agreed that Hornet's love of tools and experimenting with death machines ||Comes from her dad, and not the Weavers, despite them having impressive advanced technology.||
it's just impossible to deny
||she can get a buzzsaw red tool and a buzzsaw blue tool||
||spikes, drones, traps, runes||
it's all there!
Where are the Kingsmolds then?
||She doesn’t like them||
||I think it’s a little bit of column a, a little bit of column b, and then some extra Deepnest spice||
Fair.
This involves at least 2 deaths, crazy timing, several damage boosts, and like. So much more. And now it’s gonna be a standard- I hope randomizers add a setting for just this sequence and the ability to disable it it looks downright unfun with the amount of time you have to dedicate to it for just one or two checks
it's not going to be a standard
HK rando has like five tiers of skip logic that you can toggle through
between glitches, shade pogos, and skips
Fair enough- but I’ve seen some bad HK Rando Seeds as of late even with logic, and what is considered “in logic” has been… rough at times
this'll be on one of em
It’s a skip that blows so many others out of the water that giving it it’s own setting almost feels warranted- ||like if I wanted to do a rando with Skips involving Sharpdart and Death Pogoing I’d probably still want to disable this sequence specifically as an exception||
Because otherwise you have to give up being able to have fun with those skips in other parts of the game purely to not have to worry about this one edge case
I suspect that this will only show up in the “all skips” mode - or even be in some special mode beyond that.
i'm given to understand some tool damage numbers got changed in the new patch, what're the particulars?
video here #1408102788616945684 message screen shots of some specific changes (charged attacks, flint slate, skills, later stuff) downthread
late (?) act 2 (||Bilewater||) boss: I've been bouncing off of ||Groal|| for a bit. weird fight! I don't think either the runback or arena portions are hard but they are rhythm breaking in how long they take. I wish I could stop beefing the inputs on ||king dodongoing|| him
||Pale Stag|| runback... is it really that long or am I just missing something
||Groal|| was the sole boss I just cheesed by ||staying in the water and using the platforms to stop him from sucking me up||. Fighting him was just too unfun to do properly.
hornet's such a creature
Do ya' think the ||Scuttlebrace|| hurts to use or is Hornet just that flexible normally?
I have no doubt that the ||scuttlebrace|| is fun for hornet
I feel like Hornet is a bit of a gremlin. Terrifying in a prank war.
Hmm… is it me or is there a noticeable lack of “conflicting choice” quests?
Did.. Hollow Knight have a lot of those? :|a I remember making Choice about the Nailsmith
Naismith and Grimm Troup ending.
Mostly feels more pronounced in Silksong given the dedicated quest system.
Considering how often the girl goes 'oh that would make a sick trap', yeah I buy it
(I also headcannon that her responses to the various traps of a more… prank-like nature in HK is “well done, you got me” rather than extreme ire.)
she absolutely was just kinda 'damn, you got me' to the ||hunter's march trick||
“That’s on me for not being prepared and aware enough”
Hornet would be a terrifying Jimminy Cricket on Kevin McAllister's shoulder
also: Groal down! I was getting so close every time, apparently the secret was doing one last run when I ran out of shards
grats
Tools and spells being on F keeps throwing me off, it feels like a kind of rough button to press mid fight.
(I also have the perennial HK problem of accidentally holding up or down and tossing out the wrong thing)
Spent yesterday and today getting my ass beat by Widow phase 2. Phase 1 was easy, phase 2 kills me in 10 seconds. Then, like an hour ago, I got a god run- bells kept missing, I kept getting hits in, and widow actually went down. Hurrah, but... WTF?
Widow phase 2 was really just a "once you learn to handle an attack, it all just clicks" for me.
Phase 1 is cleanly telegraphed, phase 2 is really just "take your time, respect the options"
it was more that there was too much going on at once- by the time an attack ends she's halfway through the next.
Or at least you've missed the telegraph
Also getting used to that, yeah.
Anyway, went and got the upgraded hunter crest now.
widow's definitely one of those bosses that teaches you how to keep an eye on the whole arena
Also found the Moss Mother double battle, didnt win
Oh god that fight.
I exfiltrated my rosaries and marked it as "come back later."
oh, lmao. I was determined to do Groal before rounding out the citadel, because I figured it would give me the ||witch crest|| I'd heard so much about...turns out you get that from the citadel (ish)
