#THE SILKSONG IS REAL

1 messages · Page 16 of 1

hot mango
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Streamers have a chronic inability to learn from observing cause and effect (joke)

brave flower
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do they by any chance play fighting games

autumn kettle
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no idea for most of them

inland wave
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Streamers Pick Up The Extra Silk Challenge

autumn kettle
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can confidently say no to one

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i have also observed a non-streamer friend do this

hot mango
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You can spam the dash attack with reaper but that depends on your playstyle

autumn kettle
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it is a tool that should be barred until people stop crutching with it

hot mango
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For example if you’re fighting a boss that has a Respect attack, then yeah dipping in, dash attacking, and dipping out is valid

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But if all you’re doing is the dash attack without incorporating the pogos or a skirmisher playstyle then that won’t end well

brave flower
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depends on the respect attack

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do not pull that shit against last judge

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you will get antiaired for your life savings

hollow elm
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horizontal sweeps are ideal for reaper dash

hot mango
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Anyway I think if Reaper were available later in the game the same problem would occur with a different crest

brave flower
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with other crests it wouldnt be as bad bc the dash attack leaves you further back

hollow elm
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Wanderer comes to mind, though it would be eating shit from contact damage/poor spacing.

hot mango
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Probably Wanderer for those who discover the follow up attack

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And then Hunter for those who don’t and wanna be liberal with their healing. Then Beast for those who don’t wanna be liberal with their healing but do not fully grok the opportunity cost + playstyle they’re taking in

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It would be more diverse but probably eventually converge onto one dominant streamer crest

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It’s weird how the process of trying to be entertaining turns off your brain functions- like I’m sure that would happen to me if I tried streaming. And Silksong is a game most fun when you try different approaches each attempt + runback, which requires said higher brain functions

umbral canyon
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and that's that. still have a few secret bosses + 2 spools, besides that it's all charms that i don't care about i'm pretty sure

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missed a few hunter's journal entries along the way, i think i missed my shot at ||shakra||? probably a few others in there

autumn kettle
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||shakra and unlost garmond||

umbral canyon
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yeah i'm at uh, 225 entries unlocked

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which, it says there are up to 235 total in my journal. didn't the trailer say 'over 240'?

hot mango
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||Fun fact: fighting Normal Garmond makes the Lost Garmond fight hurt more :,D||

umbral canyon
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hell of a finish to that fight though, will say

autumn kettle
autumn kettle
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||regular garmond||

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but that's the total

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i assume the rest are gonna get added with post-1.0

hoary tulip
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wait that's weird

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if you miss stuff Forever then it gets removed from the max

hollow elm
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(Act 3) ||Path above Citadel is kicking my ass, and probably trying to clear it undergeared. Plasmium overcharge is making it much less awful.||

umbral canyon
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right, i know hollow knight had uh, hive knight added afterwards and some dream bosses?

autumn kettle
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the Hive, some dreamers, everything Lifeblood, the grimm troupe, godhome (with all of those exclusive bosses), uhh

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one or two other smaller content patches i think

umbral canyon
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oh, there was no lifeblood in the game at all? and i didn't realise the hive as a whole area was added in the update

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i thought it was just the knight

hot mango
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It was just called the Lifeblood update, afaik it did little to nothing with actual Lifeblood

autumn kettle
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the hive was either added or massively overhauled with lifeblood

hot mango
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Yeah Hive Knight was added

autumn kettle
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i swear to god 1.0 had no lifeblood at all

hot mango
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Lifeblood was 100% in the game before the Lifeblood update

autumn kettle
hot mango
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The big things Lifeblood update did was add Hive Knight and overhaul Traitor Lord. It didn’t do much significant outside that

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And change some damage + charm + stagger numbers that too

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And patched out D-Dive on Flukemarm

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The only thing Lifeblood did related to Lifeblood was nerf Joni’s Blessing

wanton bone
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Huh, so close to reaching the equivalent of deep focus Grubsong+grubfather’s blessing in late game, with ||Weavelight, Multibinder, and Druid’s eye||

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It’s 1 silk off from being sustainable. Though since harpoon costs silk, it’s probably not close in practical terms.

hollow elm
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Kinda desperate for a tool that generates more skil on hits, but I'm pretty sure that would be a tier 1/tier 0 pick with how tight the silk econ is.

hot mango
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I don't think there's a single tool that does that, and if there is it'll be DLC

wanton bone
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A red tool that supercharged silk gain for a bit would be cool.

hot mango
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There’s several indirect silk gain boosts- Druid Eye, Weavelight, the (niche act 2 quest spoilers) ||Bind Reserve||

autumn kettle
hot mango
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That sounds busted as hell

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Oh wait hang on no it isn’t

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I misread

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… isn’t that Flea Brew technically?

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It gives you quick slash that’s 100% increased Silk Gain if Beast Crest is anything to go off

hollow elm
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I should probably be trying Flea Brew more, but getting into range with it's duration is rough.

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I'm more seeking like x1.5 silk per swing, Reaper gets closest with the boosted mode.

proud cobalt
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The poison has cool interactions with all the tools.

hot mango
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UNfortunately, from a maths perspective Poison on any of the buffs is just worse

proud cobalt
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Explain.

brave flower
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thats just flintslate

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it reduces flintslate's initial damage in exchange for also making attacks inflict poison

hot mango
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I thought it reduced the effect of Flea Brew and Plasmium Injector?

proud cobalt
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It's got a neat synergy with Fleabrew, that and Flintslate are neat.

umbral canyon
brave flower
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its not actually worse bc the poison ticks once immediately

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its just the worlds smallest damage increase

proud cobalt
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But unfortunate if it does make them worse.

hot mango
brave flower
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no it isnt

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because the poison ticks the moment you apply it

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so you get a reduced flintslate effect and also one tick of poison

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so its just slightly better than normal flintslate iirc

hot mango
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I thought at least 2 ticks of poison had to trigger to outpace a normal Flintslate attack

brave flower
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i dont think so

hot mango
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Hold one riker ran the maths one it in chat

proud cobalt
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I mean the idea behind it is cool, and doesn't poison Fleabrew also create a poison cloud around you?

brave flower
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yes

hot mango
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So base damage is 21, Flintslate is 32, and Poison Flintslate is 27/3/3/3, so you do need 2 ticks for it to outpace the damage

brave flower
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oh ok

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poison makes plasmium phial Weird, flea brew Do One Small Extra Thing, and flintslate Marginally Worse

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actually wait

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how fast does poison tick

hot mango
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Like 1 tick every second or two from what i've observed, it's not fast

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Also Poison Flintslate stops setting people on fire and fire has its own passive damage ticks even if it doesn't trigger against all enemies

brave flower
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i wonder if architect multihits each apply an immediate poison tick

hot mango
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I don't think that's how it would work

proud cobalt
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It would be... profoundly powerful if so.

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Well, maybe not profoundly.

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But according to previously poison doesn't stack.

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Does it work with Flintslate? I presume not either.

autumn kettle
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hm, okay, chat

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outsourcing this one, hopefully

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i'm only 2h into the run, and all i've got left is high halls

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what's the fastest power boost y'all can think of?

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because i am not good enough to want to suffer through that gauntlet at needle 3 no tools, and i've got some leeway left

brave flower
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buzzsaws?

autumn kettle
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i already grabbed threadstorm, but i'm trying to wrack my brain for if there's something else achievable or if i should just like

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grab wings

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oh hm

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i do have some craftmetal left

brave flower
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yeah buzzsaws then
absolutely

autumn kettle
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how much are they?

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i mean the problem with saws

brave flower
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340ish i wanna say?

autumn kettle
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is that it's high halls gauntlet

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at 0 kits

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not exactly scaled for that point

brave flower
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archi also has a kit

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for 450

autumn kettle
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lol

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450

hot mango
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Could you theoretically rush ||Shakra's quest if you have to go there later?||

autumn kettle
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i'd need to pick up a couple cash influxes

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god no lmfao

brave flower
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OH

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PLASMIUM PHIAL

autumn kettle
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a: i don't have to go there later

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b: i have 0 maps

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maps are slow and cost money

hot mango
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Nevermind

autumn kettle
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appreciate the thought, however

brave flower
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wormways arent too dangerous as theres infinite silk farming

hot mango
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Is ||Rosary Cannon an option?||

brave flower
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and phial is great for survivability

autumn kettle
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no simple keys

brave flower
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fuck

autumn kettle
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yeah, but survivability isn't really the issue there

brave flower
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cant you get there w/o one?

autumn kettle
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it's damage

brave flower
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ah

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neeeeeeedle strike?

autumn kettle
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this is what i'm working with rn lmao

hot mango
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Beast Crest?

autumn kettle
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i accidentally picked up the quill in front of trobbio

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oh, beast might be it

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would have to run through march though

brave flower
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beast is a good call

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is this steel soul

hot mango
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Oh yeah Beast Crest would be too big a time sink

autumn kettle
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nah

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there's no steel soul speedrun achievement

hot mango
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Because of the ant gauntlet, and shakra wouldn't be there to help

autumn kettle
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just steel soul 100%

brave flower
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oh ok

autumn kettle
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ant gauntlet shouldn't be too dire

brave flower
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then like

autumn kettle
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i swung around for threadstorm

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it's just a kinda long section

hot mango
autumn kettle
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yeah, got 3 hours though

brave flower
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can you go back to greymoor

autumn kettle
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||lace 2 and mother silk|| should be less than half an hour put together

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even for my skill level

brave flower
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its genuinely shockingly fast to farm rosaries there

hot mango
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Did you ever manage to collect Silkspeed Anklets or was that too much of a diversion?

autumn kettle
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but that's still 2+ with leeway

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way too far out of the way i think

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those are in the far field weavenest, yeah?

brave flower
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my advice is like

hot mango
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yeah, and that figures

autumn kettle
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i could do it now, but

brave flower
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  • greymoor
  • rosaries
  • saws + kit
autumn kettle
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not sure it'd save me any time going out of my way there

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could do that

brave flower
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there should also be a crafting kit in... forge daughter shop?

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pollip pouch probably takes way too long

hot mango
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pollip pouch would take forever

brave flower
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oh and pick up another craftmetal if you can

autumn kettle
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pouch is also a nothingburger dps increase

brave flower
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so you can get cogflies

autumn kettle
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second craftmetal would be very out of the way

brave flower
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damn

autumn kettle
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unless there's one in citadel i'm forgetting

hot mango
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Do you think you can do enough tool pickups to grab Architect?

autumn kettle
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god no

brave flower
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fuck no

autumn kettle
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that's like 30 tools

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i have two

brave flower
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its 25 but yea

hot mango
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Oh I thought it was ten whoops

brave flower
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did u get any bellways

autumn kettle
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just bellhart and grand

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to get needle upgrades

brave flower
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shit ok

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do you start out with bone bottom's

autumn kettle
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yeah

brave flower
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and did you get the craftmetal there

autumn kettle
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nnno

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money though

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greymoor farming would take a while

brave flower
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ok sick that ones 80 rosaries

autumn kettle
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farming for like 500 beads is uh

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not fast

hot mango
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No you get Bonebottom and The Marrow by default

brave flower
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it genuinely is in greymoor

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that one spot gives 29 rosaries in like 2 seconds

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30 seconds max

autumn kettle
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it's like 15-20

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not fast enough

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i've done it plenty on my main save

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just

brave flower
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~18 reps for all those rosaries

autumn kettle
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that's a chunk of time to go and do another chunk of time

hot mango
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Beast might genuinely be your best bet despite the time sink then

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It is near impossible to outpace Beast's DPS

brave flower
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getting back there shouldnt be too bad

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bellhart's close enough

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and then thats ~6 minutes to get all the rosaries

hot mango
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Would've probably been good to grab beast at the start of the run but like what can you do?

autumn kettle
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yeah

brave flower
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run back to bellhart, grab the craftmetal from bonebottom, back to the citadel, grab the crafting kit and the saws and you should be ok

autumn kettle
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probably gonna try to swooce beast after i open up the high halls shortcuts

brave flower
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you can get cogflies no matter what

hot mango
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As an aside, Beast is probably gonna be a massive speedrunner tool despite being so out of the way

brave flower
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since its just 1 Craftmetal + Bench In High Halls iirc

hot mango
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There's craftmetal in High Halls?

brave flower
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no

autumn kettle
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nah i just picked up the marrow one

brave flower
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topple alr has craftmetal

autumn kettle
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just in case

brave flower
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theres also 1 in blasted steps

autumn kettle
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never ended up using it, but i have plenty of time

hot mango
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yeah but there it's a choice betweeen saw or cogflies

autumn kettle
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i didn't go through blasted steps lol

proud cobalt
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Druid soup is tasty.

brave flower
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oh rip

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but still theres another in bonebottom

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for 80

autumn kettle
hot mango
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Lemme guess, ||wisp woods?||

brave flower
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youll get 80 rosaries in like 2 seconds in the citadel

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so even without the crafting kit, cogflies + saws will be large for your dps

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saws are nutty for arenas

autumn kettle
hot mango
brave flower
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iframes skill crazy good

hot mango
autumn kettle
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is it?

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i think it might just be climb gated

hot mango
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I went there recently, it 100% is

autumn kettle
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ah shame

hot mango
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wait actually I'm thinking about it, it mgiht not be

dreamy scarab
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I'm fighting ||phantom|| right now and I don't have double jump

hot mango
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NO wait I was just bad at the game, it's climb gated

proud cobalt
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It's just climb.

dreamy scarab
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unless you mean something after the fight

proud cobalt
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It's climb (mechanic) and pogo (skill).

hot mango
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Different thing than ||Phantom||

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Speedrunners still probably won't route that way since you have to fight at least one boss to get there, and ||Sister Splinter|| is more out of the way than ||Phantom||

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||Not to mention Moorwing||

brave flower
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they need wallcling and they can apparently get there without splinter

autumn kettle
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||splinter's also mandatory||

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or well

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climb is

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splinter isn't, yeah

autumn kettle
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if she wasn't skippable she'd be mandatory, citadel and ||silk|| are climb-gated

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i think thicket is still slower than phantom though

hot mango
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||Wisp Woods will probably be part of the route I feel||

autumn kettle
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esp. since it takes you out in underworks

proud cobalt
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Low% 45 hour speedrun?

autumn kettle
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and not citadel

hot mango
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YOu don't have to fight anything to get there so maybe it isn't

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  • Underworks has required checks
autumn kettle
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||do you not need to fight the salt and sanctuary tree of men?||

hot mango
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Nope

autumn kettle
hot mango
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JUst go through a breakable ceiling

autumn kettle
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you need to specifically go through ||vaults or whiteward|| to hit harpoon

hot mango
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||Whiteward leads to Harpoon? I didn't know that.||

autumn kettle
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also can anyone think of any silkeater locations not out of the way?

hot mango
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Unfortunately no

autumn kettle
hot mango
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Anyway in that case ||Phantom|| is probably the speedrunner route, and if speedrunners ever find a way to bypass the ||climb|| checks it'll be a massive one

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I imagine Silksong will be a difficult game to find an optimal any% route to find due to how much variation there is between options

proud cobalt
autumn kettle
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almost successfully rawdogged it

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got cornermogged

hot mango
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Ooooof

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What are y’all’s thoughts on NPCs that ||don’t react to the Needolin? Or NPCs that do but don’t have any dialog?||

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Apparently ||Greyroot is in the latter camp, which support my theory that Greyroot is like an Anglerfish and that who we’re talking to is just some kind of lure, and isn’t actually her real body||

autumn kettle
hot mango
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Really? ||Even Bell Beast? Like Bell Beast was Haunted but Hornet broke it out of it||

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||And it falls into the latter category||

brave flower
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bell beast is ouppy and does not speak Bugcommon

hot mango
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||Even the random animals around Pharloom have special Needolin dialogue||

proud cobalt
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In HK ||Powerful beings are susceptible to the Dream Nail, they are simply cognizant of it happening and presumably shunt anything they don't want you hearing away.||

hot mango
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||The only examples we have of that are Seer and The White Lady is the thing||

inland wave
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||Bardoon!||

autumn kettle
hot mango
autumn kettle
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sniped

inland wave
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Bardoon is such a precious gift

hot mango
autumn kettle
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||and the abyss things, which are...abyss things||

proud cobalt
hot mango
inland wave
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||Mine.. give dialogue :|a||

autumn kettle
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so signs of a magically guarded mind

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there's no awoken needolin, after all

hot mango
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Why Bell Beast tho?

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The first encounter is proof it does not have a magically guarded mind

brave flower
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and is ouppy

autumn kettle
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dunno about it

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but the others all obviously have thoughts

hot mango
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So do the Ants and the random worms, they still have dialog

autumn kettle
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just not ones hornet's powerful enough to reach

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maybe it was sacred, and magically protected by weavers?

hot mango
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That's probably it, it did drop a Silk Heart

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still have no idea why the Bell Beast of all things drop a Silk Heart

brave flower
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ouppy

proud cobalt
brave flower
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who knows maybe it is just absurdly powerful

hot mango
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||It did finish the Bell Eater which is like 5 times its size||

autumn kettle
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||and also hornet probably would have tried to kill it if she was capable?||

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||she's definitely a fan of cute things, but she also murders a lot of cute things||

hot mango
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After becoming unhaunted it treats needle swings like being pet, so it's hide is tough

brave flower
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hornet basically just slapped some sense into it

hot mango
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IT is the only thing I know of in the game that managed to reverse being Haunted

proud cobalt
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Am reminded of videos where owners playfully bother their pets by aggressively patting them all over.

hot mango
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No other character seems capable of doing that

inland wave
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Using the ||Spider Strings|| adjusts the dialogue for the Needolin, and it makes the ||Shamans have lyrics, as well||

autumn kettle
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there's definitely something going on with it

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beyond "is ouppy"

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because yeah, it very much acts like a friendly little dog

hot mango
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I don't think we'll ever learn what that is

autumn kettle
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but it was bound in a ridiculous amount of Silk

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and either wasn't Haunted at all, and was just angry

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or was Haunted, and managed to un-Haunt itself

hot mango
autumn kettle
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either of these things is a ridiculous feat

autumn kettle
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but it has to be said as "theoretically possible in some way"

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if vanishingly unlikely

hot mango
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Tru

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The Hunter's Journal does indicate there's some ambiguity that makes even Hornet unsure which it is

autumn kettle
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yeah

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whatever the case, even if it's "just" a bug

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it's a very strange and strangely powerful one

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which could mean that it's resistant to the needolin

proud cobalt
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Inb4 we learn Bellbeast is this games Grimm.

autumn kettle
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or it could be a "holy" beast, and protected by some enchantment of the Weavers

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or it could be something else

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dunno

hot mango
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It can't be a higher being because some NPCs say how there used to be many Bell Beast, just like the Stags

autumn kettle
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yeah

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but i think it doesn't contradict my conclusion on voiceless needolin songs

inland wave
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How long was.. Pharloom around

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were they something before Bell Beasts

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or did they evolve in this

hot mango
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Team Cherry is allergic to precise measurement of time so who knows

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There's vanishingly little information on the Bell Beasts

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Maybe that's on purpose, who knows

inland wave
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not a lotta folks to ask i guess

proud cobalt
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We got 3 guys and they like being vague.

hot mango
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It could be a Moogle situation of "devs have weird little guy they're obsessed with yet their actions within the game ask so many questions that the devs did not care to think about"

proud cobalt
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All we know is Pharloom and Hollownest are built on older civilizations.

hot mango
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We don't know that for sure with Pharloom actually

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At least I don't

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I think a certain answer on that subject is a spoiler, becasue if it's definitive I probably haven't seen what declared it

proud cobalt
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Fair enough, still have yet to see 1 ending of SIlksong tbh so I'll get to that when I see it.

hot mango
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But afaik there's no strong indication that Pharloom was built on the bones of anything that wasn't itself

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Unlike Hallownest which was build primarily on the bones of The Radiance's civilization as well as like 8 others

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Pharloom has some contrasting tribes within it but they're not as major factions as the following The Radiance had

hollow elm
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(Act 3) ||I really need a cutscene skip for these dream battles||

hot mango
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Nor as various as Hallownest's other populi, such as Deepnest, the Mantises, the Mushrooms, the Mosskin, the Abyss Worshippers, the Hive, and Lifeblood stuff

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Meanwhile Pharloom has ||ants, coral, and like. I guess the woods?||

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And maybe the weavers if and only if they are unrelated to the Citadel stuff

proud cobalt
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We see some Pale Influence (About all I know is ||Pale Oil||).

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Whatever a ||Sylphean Slug|| is, must have something to do with Pale Beings.

hot mango
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I feel like Pale is just BUg speak for "strong"

hot mango
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Oh wait item descriptions

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I'm dumb

proud cobalt
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Yes.

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The item description part, you're a GM so you're smarter than me.

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It's not mentioned anywhere else in the entire game as far as I know so, something to add to the Pale Being List.

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Honestly am thinking of Bloodborne with that train of thought.

proud cobalt
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(White Lady.)

hot mango
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I think "Pale" and "White" are considered different tiers technically, but yeah Tree Lady is strong that is a fact of the game

proud cobalt
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Yeah, more just meant we don't see her do much since she anchored herself in place and just kind of hangs out from what I know. And her guards felt she needed defense from the army of mantises.

hot mango
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She's trying to hide her power- inaction doesn't necessarily indicate weakness of means

proud cobalt
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Oh I know that, just do we actually know the extent of her power?

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All I can remember is that she's powerful/important enough to become the Queen of Hallownest in its prime alongside the Pale King.

solar elbow
proud cobalt
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Ah, ok, could not remember all the lore.

hot mango
proud cobalt
#

That explains her capability to birth all the vessels we see.

proud cobalt
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Idk, just assuming based on her first quest.

autumn kettle
#

bro i am begging you stop assuming

proud cobalt
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But that's my specialty?

autumn kettle
#

just get farther into the game

proud cobalt
#

Being completely wrong.

proud cobalt
hot mango
proud cobalt
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Also I literally already said I don't have the game, I only watch it.

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I don't have a machine that can run it.

proud cobalt
#

I've never cared about spoilers except for when trying to introduce others to things I like, and I hate suspense.

proud cobalt
#

Let me have my fun.

hot mango
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Fair enough

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If you truly don't care ||reproduction via parasites is what I was worried about||

autumn kettle
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alright i'm obviously just starting to crash out over the high halls gauntlet, so i'm going to take a break from both of these things

proud cobalt
#

Alright, have a good one.

proud cobalt
#

For some reason I thought you were talking about Greyroot's quest and got really really confused.

thorny bear
#

what are the odds of Silksong getting a "Plasmium update" that doesn't touch plasmium

safe yew
#

decent - team cherry has a sense of humor

proud cobalt
#

Thought so.

#

Yeah, that would make sense.

#

Though she may also be aggressively carnivorous, but I doubt it.

hollow elm
#

the use time of tools is really grating to my style

gleaming reef
#

Barbed Bracelet is so worthless holy shit

hollow elm
#

It's entirely for players that can mostly avoid getting hit

hot mango
#

It’s a speedrunner tool

gleaming reef
#

Most marginal damage increase for double damage is fucking crazy

brave flower
hot mango
#

And might be useful for Hunter’s crest idk

hollow elm
#

I've used it mostly on Reaper because it needs everything it can get

hot mango
#

Plus the Bind Bonus ain’t half bad

hollow elm
#

damage-output wise, I'm counting on it's silk output for spell DPS

autumn kettle
#

okay

#

an hour fifteen of attempting the high halls gauntlet

#

lessons taken:

#

the things that would have helped me clear an hour ago

#

barbed bracelet

#

beast crest

#

needle 4

#

sixth mask

brave flower
#

buzzsaws perhaps?

autumn kettle
#

no

brave flower
#

:(

#

but they can hit both of the big guys...

autumn kettle
#

fliers have been the problem every time

brave flower
#

ah i see

autumn kettle
#

big guys i just die on because i'm flustered and choke

brave flower
#

do u have cogflies or is that after the arena

autumn kettle
#

and need more damage to make it a 1v1

#

cogflies did not help

brave flower
#

damn

autumn kettle
#

they did basically no damage and had a cap of 4

#

because i was 0/0

brave flower
#

ah

autumn kettle
#

and i ran out instantly because you don't kill things or farm shells

#

in an attempt to go fast

brave flower
#

icic

#

hrm

autumn kettle
#

needle 4 is beyond unachievable

#

that would require two bosses, mount fay, and money

#

beast crest it is

#

and maybe barbed bracelet

#

but probably not both at once

hot mango
#

I mean. If you're doing a speedrun, I'd personally just call it quits and restart to replan the route. Mainly because even if it is possible to finish in time it sounds like it'll be agony

hot mango
autumn kettle
hollow elm
#

Rapidly noticing ||Skarsinger|| is ||the parts of ants I don't like dealing with||

brave flower
#

OH DO YOU GO PAST FORGE DAUGHTER

autumn kettle
#

but that's quite early

brave flower
#

and perhaps a crafting kit

autumn kettle
#

considered it, no money

hollow elm
#

I hate how stiff this fight feels

brave flower
#

doesnt matter if its that much of a timeloss if it enables you to clear high halls arena

autumn kettle
#

also money

brave flower
#

u had like 340 going into tje arena

#

tmk thats close to enough

#

definitelt enough for sting shards

autumn kettle
#

sure but

#

i had 340

#

because of something i got in vaults

#

which is way way way the fuck after forgedaughter and the deep docks bellway

#

would need to find more money early

brave flower
#

ah

#

surely theres a rosary string that isnt too far out of the way

autumn kettle
#

maybe

#

would have to check map

brave flower
#

those things are everywhere

autumn kettle
#

okay hm

#

taking bellhart's shortcut south

#

spits me out right in front of march

#

ah shit, bro's already dead

#

that's tragic

#

wish you could save them

#

but it means that if i route over to beast crest after i have needle 3 and am ready for high halls, i get fractured mask in the bargain

brave flower
#

ooh not bad

autumn kettle
#

WAIT WHAT THE FUCK

#

HORNET'S CHALLENGE IS DIFFERENT IN DIFFERENT CRESTS?

#

THAT'S PEAK

hoary tulip
#

yes

hollow elm
#

||Flintslate|| is worth a hell of a lot more than it seems, especially compared to ||Flea Brew||

safe yew
autumn kettle
#

yep

hollow elm
#

I think I'll be walled by act 3 for a while

#

||Feels like hitting Endgame DLC difficulty already||

#

*||Skarsinger clear|| Not happening tonight, exploring other areas

thorny bear
sinful stirrup
#

Oh shit, I got the maxxed silk achievement

umbral canyon
#

say, going back and thinking about it - why the hell did the ||bell beast have a silk heart|| anyway?

#

||the unravelled and first sinner|| both make sense from a lore perspective

thorny bear
#

aiui it didn't

#

that moment is hornet recovering her own

umbral canyon
#

aw yeah, that'd make sense

autumn kettle
#

||she guards rune rage||

#

||lace 2 is the third silk heart||

umbral canyon
#

oh yes, apologies, my bad

#

still, point stands

autumn kettle
#

it's interesting and odd, because like

#

a lot of hornet's abilities are Hornet's Abilities

#

clawline is something she does in HK

#

(albeit slower)

#

threadstorm, of course, is hegaale

umbral canyon
#

yep, traps, silk spear, silkstorm are all from her old kit

autumn kettle
#

cross stitch is her own parry

#

silk spear not really

umbral canyon
#

the traps at least are explicitly a recreation of her past kit

autumn kettle
#

and the only explicit recreation is her sting shards

#

which is the only trap she uses, anyway

umbral canyon
#

yeah i guess her throw in HK was closer to clawline than silk spear

autumn kettle
#

ye

#

so she's got like

#

clawline, threadstorm, cross stitch, and the mobility brace

#

that are all Her Abilities

#

and yet, all of those are framed at least in part as being things she gains of the weavers

#

i wonder if somebody other than hornet absorbing all of the same monuments would gain entirely different forms of power

#

or if these are all weaver arts of a sort

umbral canyon
#

well in the ||red memory we see that she was trained at least a bit in conventional weaver arts|| so it makes sense that they'd be reproducible techniques like that i guess

thorny bear
#

I think the most logical headcanon would be that after Godhome ending when she fought pure vessel she was wounded and lost some ability

autumn kettle
#

god i want to see what the fuck happens to hornet immediately post-HK

#

please team cherry

#

give me the between-times

thorny bear
#

or the grunts who captured her, who clearly have lots of experience kidnapping weavers much stronger than them, have some sort of magic thingy to drain her powers

umbral canyon
#

yeah i have thoughts about that, because if the infection is gone, why would the hollow knight even be hostile towards hornet tbh?

thorny bear
#

confused and scared

#

"I was told that I need to be trapped here forever and the whole reason I have this weapon and training is to kill anyone who wakes me up, and she is the only one in the room"

umbral canyon
vagrant spruce
autumn kettle
#

yes, but her parry is in the same pose as it was in HK

vagrant spruce
#

(but yes, i do see the point you're making anyway)

#

true!

autumn kettle
#

and her riposte is a dash

#

upgrading to a triple dash

hoary tulip
#

clearly she adapted their riposte for use with her parrying technique

autumn kettle
#

yeah, it's phantom's riposte, but

vagrant spruce
#

though somehow she hits 4 times in 3 dashes :)

hoary tulip
#

one more for good measure

#

like Vergil

autumn kettle
hoary tulip
#

Vergil can hit people 13 times with 7 sword slashes

#

how?

#

don't worry about it

vagrant spruce
hollow elm
#

I've been shocked by the horizontal range of the parry skill, incredibly wide.

thorny bear
#

this made me think of @autumn kettle

autumn kettle
#

IT'S A GOOD ZONE YOUR HONOR

vagrant spruce
#

my favorite area in the game is memorium i think

#

i just really like the vibes

thorny bear
#

I think the only one on that list I really couldn't imagine anyone voting for is the Slab

#

aside from full frontal nudity it just doesn't have much going for it

vagrant spruce
#

i think i could see the same for high halls & possibly underworks, though i'd also have said that about choral chambers

#

nothing wrong with them - but there's not exactly a ton of fascinating things in there. though underworks is pretty massive at least

hoary tulip
#

aww fuck

#

how do I even decide which area I like the best

thorny bear
#

I mean choral chambers is like

#

half the game

hoary tulip
#

I kinda love Choral Chambers for the music+art tbh

vagrant spruce
#

actually, i think my favorite area is (act 3) ||coral tower. i've always liked underwater places, and it makes me sad we didn't get to see more of that, but i liked what we got||

hoary tulip
#

it has a really good backing theme, looks immaculate, brings a very different flow of combat from the rest of the game up to that point

#

Cogwork Core is, of course, a Castlevania clock tower area so it's fucking goated your honor

autumn kettle
#

i wish there were evil nightmare fuckyou bats or something

#

in core

#

to match the tradition of BITCHASS MEDUSA HEADS in clock towers

#

but it's a great zone

spark ether
#

I really wanted to like mount fay because I normally love winter areas, but the cold mechanic really turned me off of it

autumn kettle
#

?

#

the cold mechanic is great

#

it's what makes it like

#

a real zone

#

the platforming isn't super difficult except for the fact that it demands a level of speed

#

which is, imo, always a really refreshing way to shake things up

sinful stirrup
#

Hang on, do you need to beat the ||lace rematch|| to get the act 3 unlock quest?

hoary tulip
#

the thing about mount fay is that you can just squat on hotzones for as long as you want

#

and if your platforming section is going bad

autumn kettle
#

there's a bit of precision required, but not a ton, and so to compliment and twist that each section demands you plan it out a bit

hoary tulip
#

you just throw your needle down into the snow in disgust

autumn kettle
#

so you can execute it quickly

hoary tulip
#

and trudge back to the hotzone

autumn kettle
spark ether
#

I really struggled with the claw line at first, and the cold adding a 30sec-1 minute runback to basically every jump I needed to practice really sucked all of the fun out of it for me

autumn kettle
#

||since her silk heart gives completion %||

sinful stirrup
#

Cuz I would have expected it to have become a vailable by now

autumn kettle
#

oh, yeah it's definitely not supposed to be the first thing you do with clawline

spark ether
#

Oh it wasn't for me, it's just finally what it took for me to get semi decent at it

hoary tulip
#

genuine question, am I the only who's still having fun even if they do get frustrated with games

spark ether
#

Oh I'm still having fun

autumn kettle
#

uhhhhh

#

hm

hoary tulip
#

like

autumn kettle
#

complicated question for me

sinful stirrup
#

||All the wishboards are done, the fleas are in the ducts, IDK what more it wnts from me||

hoary tulip
#

idk how else to phrase this one because the conversation around silksong and difficulty has been a LOT of like

#

"this got me mad and I stopped having fun"

autumn kettle
#

because the point where i get frustrated is the point where i've stopped having fun

#

[frustrated] as in upset

sinful stirrup
#

I'm having a ton of fun, even if I get frustrated at times

spark ether
#

If I wasn't having fun I wouldn't be in act 3, there's just a lot I don't enjoy

autumn kettle
#

i at least stop having fun with whatever i'm frustrated with/at

#

but challenge or roadblocks or even the perception of "unfairness" don't necessarily frustrate me

hoary tulip
#

but even when Silksong had me muttering under my breath, running my hands through my hair, losing my mind I was also going "okay but also fuck yes this game is making me feel things, my blood is pumping and I'm excited"

vagrant spruce
autumn kettle
#

like, it's not necessarily frustrating for me to Be Dogshit At This Thing and get my ass handed to me for an hour

#

as long as i feel like i'm learning or understanding or growing

#

at the task set

hoary tulip
#

yeah that's fair

vagrant spruce
#

they aren't really a big video games person, so they fell a couple times (not even cold getting them - they just fucked up the jump) and the "runback" ~30s climb was mildly annoying

autumn kettle
#

even if the progress is incremental, if i feel or see progress, i'm usually satisfied

#

not always, but

spark ether
hoary tulip
#

I've hit the breaking point with games before where it's just like "this ain't going fuckin nowhere stick a fork in me I'm done"

autumn kettle
#

that's one of the trends for me

safe yew
hoary tulip
#

but Silksong as an experience I mostly just found like

#

so utterly riveting and entrancing that I couldn't tear myself away from it long enough to get properly ticked off

autumn kettle
#

like, karmelita kicked my dick in for an hour or two, because i am not very good at video james and i try to flex in spite of it

#

so i was running around with the barbed bracelet that was probably hurting more than it helped

#

but it felt good

#

and she felt awesome to fight

#

every time i got got by her anti-air attack i went

#

"yeah that's super hard to read, but i understand and respect the decision"

#

"if i could just jump on autopilot against this boss it would suck ass"

#

"i have to be thinking, and so i continue to think more about her"

spark ether
#

God I loved karmelita, despite getting my ass handed to me repeatedly

autumn kettle
#

it never felt frustrating [to be struck by plausibly frustrating attacks], because i immediately understood and agreed with all of the reasons why those attacks were formatted in the way they were

hoary tulip
#

karmelita was such a kickass bossfight

autumn kettle
#

and the same with ||lost lace||, the true final boss

#

they took me like three fucking hours

hoary tulip
#

that was like, one of the only fights in the game where I was like "fucking hell that boss was a genuine equal to Hornet"

safe yew
autumn kettle
#

because i decided "i want to do this with barbed bracelet needle only"

#

and decided to learn the fight as thoroughly as i could, while being as fast as possible

#

could i have played safer? yeah, all the time

#

but i didn't want to wait for my turn, because HK/SS bosses have very obvious This Is My/Your Turn windows...and the ability to constantly defy those windows

#

and get in more hits

#

which is one of the most compelling facets of the bosses

hollow elm
autumn kettle
#

you're rarely just...Being Hitboxed At

#

all of the hitboxes on bosses have places where they aren't, and as such places where you can hit them while they're swinging

#

you just have to rapidly move to those places from a neutral stance of Still Hitting Them

#

like with uhhh

#

lace 2 as an example (this is not a spoiler lmao, it's obvious and in the journal)

#

she has two possible forms of parry

hollow elm
#

I've been learning more of karmelita, but it feels much more like a fighting game match with the lack of damage windows avalible because of the absurd AA, and blocking.

autumn kettle
#

now, obviously, you could just

#

take the fight slow and not attack very often

#

so as to not get got by Having To Guess The Riposte

hoary tulip
#

I just went slow against Karmelita lol

autumn kettle
#

or you can find the specific spacing that cover both options, and train the reflex of going to that place, so you can hit her more after each riposte

hollow elm
#

I've been using Flintslate a lot more to make every swing count when I have a window, and for mid-air stall with the use animation.

autumn kettle
#

and that's one of the things that i find really fun about good metroidvania bosses

#

having a lot of movement tech and figuring out how to use it to hit bosses more often

#

learning exactly how much you can and can't get away with against a given move

#

and SS has some phenomenal movement tech

#

which also makes all of the traversal sections great

hoary tulip
#

man

#

Hornet's movement feels SO crisp

autumn kettle
#

learning how to comfortably integrate all of your tools into platforming and basic-enemy-clearing feels so fucking clean

hollow elm
#

You can downright fly through areas you're familar with using just dash jump

autumn kettle
#

yeah, sprint and dash jump alone are such a multiplier

hoary tulip
#

literally just dashing and using Clawline confidently means you can BLAST through most of the game at hyperspeed

tall night
#

i keep finding myself fightinig a boss being big and greedy, dying like 3 timies until im mad and then going okay sure and being patient and just beating it, it happened with tlj and beastfly at least

autumn kettle
#

and especially once you get clawline and silkspeed anklets

#

you're just

#

so fucking fast

autumn kettle
#

i just don't find it fun

safe yew
#

i still need to figure out how to properly fight with clawline

autumn kettle
#

i like to see exactly how greedy i'm allowed to be

#

push it as hard as possible

hoary tulip
#

honestly I start the most conservative I'm ever gonna be with a boss

#

and then get REALLY greedy by the time I win

tall night
#

neither do i honestly lol i just know that if i keep being greedy im gonna be there for a while lmaooo

hoary tulip
#

you just go "hey is that a two hit window" "hey can I punish that too" over and over as you're feeling the boss fight out and boom

#

greed wins

autumn kettle
#

yeah

hollow elm
#

I've been greedmaxing since getting Wanderer Crest, and only Act 3 has made me slow down some.

hoary tulip
#

also I gotta say after playing through like 80% of the game without using clawline in combat and then realizing "holy shit flying enemies are Like That because you're supposed to harpoon them"

#

I need to replay Silksong with that in mind

autumn kettle
#

YEP LMAO

#

clawline and anti-air tools

hollow elm
#

The DPS of Wanderer with Flintslate is horrifying

autumn kettle
#

also

hoary tulip
#

RAAAAAAH ON-HIT EFFECTS

autumn kettle
#

act 3 is when i just

#

never took off barbed bracelet

#

for anything

#

and felt equal parts like a huge chode tryhard and sick as fuck

hoary tulip
#

see the breaking point for me was Act 3: ||Coral Tower||

#

where I was like

#

this is unreasonable

#

what do I do about these flying assholes

#

in this tiny room

#

with no floor

hollow elm
#

It's quickly turning into "add Flintslate" for me (in Act 3), especially ||when facing void-buffed enemies||.

hoary tulip
#

what could I possibly do to attack enemies who hover like jackasses in the air, taunting me by dodging away and staying half a screen length in midair when I cannot land...

#

the ever-useful Clawline:

tall night
#

yeah flying enemies ive found monstly kill me by me jumping into them trying to fucking hit them

hoary tulip
#

clawline em

#

you're protected from contact damage by it

autumn kettle
#

NOOOO

#

ALMOST NO-HIT

#

DAMMIT

tall night
#

oh im not that far along ii didnt get to play for like a week i just got to the citadel, right outside ||cogwork dancers|| if i can get it now i havent found it yet

#

but ill make it my job now to try and find it ( semi blind at least)

umbral canyon
#

i feel like a solid 60% of the enemies in this game are trivialised once you get directly below or above them

#

just because of how insane hornet's air control is

autumn kettle
#

i'd agree with that

tall night
#

do you have to mash thread storm i just noticied this does it do more damage?

vagrant spruce
#

if you mash it it'll extend it and deal ~33% more damage, iirc - so you don't have to, but it's free damage if you won't be hit out of it or anything

autumn kettle
#

you don't have to, but yes

sinful stirrup
#

See I find if I get directly above a flying enemy, it will just rise up into me and hitbox

umbral canyon
#

oh yeah, since people were talking about the ||weaver|| crest earlier - i think this from the standard ||bad ending|| would count?

autumn kettle
#

technically, i suppose

rose granite
#

Gran Reed is a solid training dummy enemy IME.

safe yew
#

||oh i'm well past there, i just tend to lean on other combat strategies||

rose granite
#

Close to a few benches, big, and with highly telegraphed attacks.

thorny bear
#

i don't use it as, like, a main part of combat, but i use it a lot against certain enemies that are very obnoxious to get in against; mainly flying ones

sinful stirrup
#

I find them really useful against the keep away fliers, like the ascended bell throwers and shotgun flies in ducts

hollow elm
#

I've still mostly used it on enemies to move around faster, and sometimes for damage if I'm not throwing Threefold Pin at stuff.

autumn kettle
#

goddammit

#

almost no-hit again

#

so fucking close

#

i'm going for the ||curse ending||

#

and i

#

really should have grabbed mask 6

#

or needle 4

#

before attempting

rose granite
rose granite
autumn kettle
#

it really, really is

#

i just used the failed 5h save

#

as a jumping off point

#

and went "eh i was close, i can do it"

#

and went straight for it

#

instead of getting a fucking mask

#

or doing the food quest

rose granite
#

Doing the food quest whilst ||cursed|| does sound rough too admittedly, if more manageable.

autumn kettle
#

oh as in like

#

i should've done it before ||the curse||

#

i'm committed now

rose granite
#

Ah, yeah that makes more sense.

#

Random thought, but I wonder how difficult it would be to add a Savage Beastfly to every boss fight in the game.

autumn kettle
#

lmao

#

probably really annoying

#

you'd be able to get frametrapped really easily

#

on a lot of bosses

rose granite
#

As cherry intended

#

If ||Fourth Chorus|| and the beastfly weren't meant to be fought together, they wouldn't have been put in the same arena.

autumn kettle
#

LOL

#

YIPPEE

#

5 masks, needle 3

vagrant spruce
#

grats :)

autumn kettle
#

don't do what i did

#

be kind to yourself

#

get mask 6

#

get needle 4

#

maybe even get mask 7

#

very easy "final" boss

#

not so ez without healing

#

where you can only tank two and a half hits

vernal stone
#

To be fair even in Hollow Knight Original ||I always felt like the White Lady would probably be less placid and benevolent if she wasn't being restrained, she enthusiastically took part in mass scale vessel production and only started to regret it when she saw the results||

umbral canyon
#

my conspiracy theory is that the ||parasite curse is an attempt to create something to replace nyleth||

autumn kettle
#

ooh, that'd be neat!

rose granite
#

Debating whether to switch the dash and attack keys on the controller around, since I've noticed the jump and attack key both being on the buttons makes using them in conjunction difficult if you're for example doing a charge attack. May moreso be me though, but will try it out.

rose granite
# vernal stone To be fair even in Hollow Knight Original ||I always felt like the White Lady wo...

||The White Lady I think is a good microcosm of what seems to be recurring elements amongst the Higher Beings in the setting of Hollow Knight. They seem to oft struggle with their instincts versus reason, even moreso than bugs mayhaps, and this in turn oft takes the form of a desire to rule, commune, or have children. It varies of course, but I think it's interesting with Hornet how she at times talks about her primal instincts with a sense of distance; such as around when you unlock Act 3 she discusses how some part of her is compelled to rule, even if that is not the part of herself that she heeds.||

#

||How higher beings relate to their children, and their children relate to them in turn, is mayhaps unsurprisingly a rather strong recurring element.||

severe swift
#

Non-gameplay question. Why does all fanart of Hornet show her as a thick woman? Is there some lore reason Im missing?

#

Or is it just the internet being the internet.

hollow elm
#

Internet being internet, Hornet without cloak is maximum creature.

severe swift
#

I was gonna say, even if you were to anthropomorphize her, wouldnt she be incredibly thin?

burnt axle
#

When she doesn’t have her cloak, her head seem really big in comparison, yeah

rose granite
#

But the framework a decent bit of fan art works with, depending ofc on the artist, is to take a character and depict them with your own pre-established conventions, style, and want.

#

In other words, I don't know what fan art is being referenced because I don't really use twitter or bluesky much, but I do highly suspect that if you see a voluptuous Hornet, chances are it's from an artist who generally draws women like that ;p.

severe swift
rose granite
#

So, like, yes Waluigi is consistently depicted as a beefcake; do with that information what you may ;p. Either way I digress.

severe swift
#

See hes hot there but its still skinny hot for the most part. Googling Hornet Hot gets you ONLY thick bugs Lol

#

Goes without saying, not a big deal, was just wondering if theres a lore reason for it

wet anvil
#

do you need double jump to get the map in~~ blighttown 3 ~~bilewater?

rose granite
#

(yes I know you should add Silksong first, but this was very funny.)

severe swift
#

This feels so much more like her

hot mango
hot mango
hot mango
hot mango
#

I like how in Silksong you can do “Summon Build 2- it got worse this time” by equipping Cogflies, act 2 hidden area ||Wisp Lantern,|| act 3 spoilers ||And maybe Pale Nails|| along with Pollip Heart Most likely because what else are you gonna take

inland widget
hot mango
#

I know Riker was testing the numbers earlier, but I just saw a video going over the crest damage numbers and it’s actually pretty interesting.

So across all the crests, none of them ||sans Witch and Architect|| actually change your needle damage. They all deal the same amount of damage per hit, even Wanderer with its quick slash, making reaper statistically fall behind in terms of damage ||due to Hunter’s eventual upgrade|| and Reaper’s slower swing speed. Even their Charge Attacks kinda average to similar damage

||Witch and Architect are exceptions. Witch’s “phase” attacks that multi hit actually deal 6 damage, with its follow up dash attacks dealing half damage rounded down while the initial needle hit deals the normal damage, making it fall behind by 1 damage compared to other crests with the ability to follow up on their attacks easily. Moreover, its pogo has 2 hits- the first dealing half damage rounded down, and the second dealing half damage rounded up, averaging to a single hit. Moreover, Witch’s charged attack deals about 10 damage per hit, but can hit up to 6 times. ||

||Architect is… weird. It’s dash attack works the same as Witch’s Pogo, but it’s regular hit seems to deal an initial regular needle -1 damage with the multi hits ticking up extra +1 ticks of damage with up to I think 3 extra ticks possible, making it average more needle damage than the other crests. Moreover the Pogo attack, when charged, work also like Witch’s, except it deals an extra 2 instances of rounded down half damage. W/o charge it has the same Calc as Witch’s pogo. As for the charge attacks, if all the hits land, it appears to do about 4 times as much damage as the other charge attacks, only keeping up with Witch’s max charge attack damage but being so much easier to land||

#

Source vid btw, act 3 spoilers: || https://youtu.be/ctjfvAH2IFY||

I tested every Crest in Hollow Knight: Silksong to reveal the true damage numbers – and the results are insane. Some Crests are way stronger than expected, while others completely change how you build your character. If you’ve ever wondered which weapons in silksong actually does the most damage, this is the video you need to watch.

🔔 Do...

▶ Play video
#

Also watching this person test the Red Tools… yeah the tacks are guaranteed damage they NEED to be nerfed HARD. All tools need to be holy shit.

#

Also apparently Longpin does the same damage as Straight Pin which like… why?

rose granite
# hot mango Nah I’m having a great time. Example- Moorwing frustrated the hell out of me, bu...

It's a fairly normal experience with hobbies to have periods where you're not loving it even if you love it overall. As such I don't think there's anything weird with folk getting frustrated in bits, talking when they get frustrated, and then after a pause/getting through the section, continuing to enjoy the game. That's pretty normal, as is the propensity to share when one is frustrated because for better or worse those are moments that get people talking.

There is an effort to not have folk overdo it with venting here for understandable reasons, but it's why I'm not personally super invested in proving someone is wrong over something having gotten to them, because well it did demonstrably get to them.

#

Still having fun despite sometimes getting frustrated is, like, the norm with hard games. It's not some special revelation I don't think.

formal zenith
#

I gotta say
I've been playing hollow knight while on my silksong break
and I think I appreciate the skills you learn from silksong more now
stuff that I struggled with in my first playthrough of HK I'm able to beat in no more than a couple tries
I'm hopeful about coming back to silksong and learning to enjoy the struggle a little more

rose granite
#

Either way it's a game where a break and some variety is good. No need to burn oneself out on it after all.

green bone
#

Act 3 omggggg

#

lets go sing with mama

rose granite
# green bone Act 3 omggggg

Easiest way to know whether someone has reached act three is when they switch from calling ||bell beast|| from assumed he to she.

#

(also yes they're precious)

elfin ravine
green bone
#

Act 3 spoilers || Holy shit vertical C-Dash is an insane upgrade ||

wanton bone
#

Hmm… is it me, or does the game feel less generous with spools than HK was with soul stones? Currently in a parkour section with an unpleasant cocoon respawn past where I’ve gotten to, and a tricky exit.

green bone
#

oh absolutely

elfin ravine
#

and in a lot of places it doesn't even always sum up to a heal

hot mango
hot mango
#

Which is another reason Thread Storm is so good compared to the other Silk Skills

green bone
#

Cogflies killed the enemies I was meant to bounce off

elfin ravine
#

but curveclaw is probably still better than either anyway

severe swift
#

The first part of ||act 3|| getting rid of your favourite crest in favour of Hunter is ROUGH

#

I have died to that arena like a dozen times

rose granite
elfin ravine
#

yeah

rose granite
#

Not the biggest issue in the world, but since ||the harpoon|| takes silk it can be a bit difficult to get enough silk for a heal during later parkour sections.

elfin ravine
#

I think Mount Fay was the main one that actually had full spools?

rose granite
hot mango
severe swift
hot mango
#

Good news is that’s the only obstacle you need to brute force past.

Bad news is that it’s an obstacle you need to brute force past.

#

||Just spam Needle Throw to get rid of all but the big guy ASAP, and then fight the big guy as patiently as possible||

severe swift
#

Okay thats good at least. No clue what they were thinking with that

#

Also reminds me how much I dislike Hunter

hot mango
# hot mango Source vid btw, act 3 spoilers: || https://youtu.be/ctjfvAH2IFY||

Actually I found a better Crest damage comparison video, also act 3 spoilers tho || https://youtu.be/qIPUfl-rEZA||

Took a lot of time to test and edit. If you want to support my effort, please like and subscribe!
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丝之歌各纹章伤害测试

00:00 Intro
00:22 Light Attack
01:13 DPS
01:52 Pogo
02:05 Charge Attack
03:25 Running Attack
03:43 Subscribe :)...

▶ Play video
fervent sand
#

Late ACt 2 ||I just touched the glowing orb after my fight with Lace in the cradle and it crashed my fucking computer||

rose granite
#

You dodge it by pressing Alt-F4

rose granite
rose granite
#

Not from what I saw at least.

hot mango
#

It’s spoilered on my end

rose granite
#

And I don't think I'd clicked on it.

elfin ravine
#

it is spoiled for me

hot mango
#

This is what’s on my screen

#

Anyway apparently ||Architect has the highest needle damage in the game so expect Architect nerfs soon||

rose granite
rose granite
#

At this point I've seen enough folk have various takes that I kinda tune that stuff out.

hot mango
#

Fair. Just from a math perspective the gulf probably shouldn’t be that big

rose granite
#

There is the question of what the effective dps difference is between players during combat. I'm sure it's there, but this is a video where if you take the whitebox information it posits you'd have reaper be the worst (which the creator himself explains why that's not necessarily the case).

#

A nerf may happen, to the crests, the skills, and the tools of the game, but our speculation is unlikely to affect it much.

dreamy scarab
#

Wow, I'm glad I backtracked to do (act 1) ||phantom||. Neat little fight, nice rewards.

fervent sand
#

Oh yes love the reward

#

It's a shame the method you get to them

#

Act... 2? ||I might have messed up? I got the 'weaver queen' ending I think? Is this a bad ending? What did I do wrong?||

hot mango
delicate vapor
fervent sand
#

I found the person who gives it

#

though I did look it up

#

I think I needed to ||take down Lace|| before he'd offer it to me

green bone
warm beacon
#

middle of act 2 spoilers ||WHY DOES IT KEEP GOING FOR SO LONG||

#

||WHAT DO YOU MEAN THERE'S TWO OF THEM||

hoary tulip
#

I suggest saving this for last

autumn kettle
thorny bear
#

||i did that arena way too early, and if there was a phase after the two big guys i genuinely might have contacted steam support and requested an extended playtime refund lol||

green bone
#

Act 3 || I feel like I missed a lot of stuff by activating 2nd Sentinel and freeing Green Prince basically right before unlocking Act 3 |||

gleaming reef
#

Well my plasmium phial is permanently bugged and unusable

#

:(

#

It won't refill

dreamy scarab
#

I really like (act 2 tool) ||the drill||, but it's really frustrating trying to finesse the boss's hitbox to not get hurt during a stagger (currently dealing with (act 2) ||Broodmother||)

elfin ravine
autumn kettle
#

you need to go refill it with zylotol

inland wave
#

guy still sounds like medicine

gleaming reef
#

If I was then I wouldn't say it was bugged

#

20 reserve it just won't refill

inland wave
#

and you have the shards?

autumn kettle
#

in that case, you can probably go to a previous save if you have any nearby

gleaming reef
#

How do I go to a previous save

#

I'm on switch I think I only have the one

autumn kettle
#

in the menu, there should be a curved arrow symbol

#

at the bottom of your save

#

next to the trash can delete symbol

#

hopefully that's on switch

#

it lets you revert to previous "momentous pickups" in case of bugs like this

vagrant spruce
#

if you have it, you can also try the archi crest and see if that helps

autumn kettle
#

oh, to force reload

#

that's clever

rose granite
dreamy scarab
#

Hm. I'm not a big fan of double boss fights filling the screen with effects, playing the "boss down!" sound, and generally making it hard to read the remaining boss when you take out one of them

#

(I fought ||double mossmother and the forge brothers|| back to back, so it really stood out)

rose granite
thorny bear
#

[act 3] i'm curious, has anyone else here run into ||seth after beating him? I met him twice, idk if that's all there is.||

#

it's definitely an Intriguing Lore Implications kinda storyline

vagrant spruce
hollow elm
#

I won't be surprised if Tacks in particular get a damage nerf because of ease of use/almost always getting full value. Everything else has felt alright/necessary with the sheer health of Act 3's boss fights.

hollow elm
rose granite
umbral canyon
#

the onjy one i ran ||longclaw on was wanderer tbh||

hollow elm
#

||I still need to grab Pinmaster's Mark or whatever that reduces the charge time of the massive neutral charge||

vagrant spruce
#

||i think disregarding the base nail length, archi you probably benefit much more from pinmaster badge than longclaw - you don't need soul for skills or anything, so just go nuts on the crazy good charge attack||

#

also, for reference - i have not watched the video linked but i did test things personally with max nail, and archi charge attack is a whopping ||23 damage vs. 21 damage for other base nails||. this is a nice buff, but it's not exactly gamebreaking here. the charged attack is crazy, but its hitbox is also super weird and possibly genuinely bugged (like witch dash)

autumn kettle
#

I'm really happy to see what they did with him

#

||also if you beat all of his carnival scores you get a memento||

tall night
#

I purposely lost so I could fight the ||cogdancers|| like 3 times what a fight so good

hidden flame
umbral canyon
rose granite
rotund magnet
#

||did we lol the green prince?||

#

Act three spoilers

thorny bear
#

we ||cause his death||, if that's what you mean

#

but in a very dark souls "this is the best outcome for someone who's outlived their world" sense

rotund magnet
rotund magnet
rotund magnet
#

I don’t see it on controls

hoary tulip
#

R3

thorny bear
#

iirc it's R3

#

concept for shard economy fix mod:
The first quarter of a tool is free to refill, but after that they cost shards as normal

autumn kettle
#

only at benches, though

#

can't do that with arch

thorny bear
#

i.e. if you have 8 max cogflies, you can use two and rebuild for free at the next bench, after that they cost 10 as normal

#

it would make it feel a lot better to use a couple of tools and get a feel for them in exploration

#

and make boss retries where you keep dying early way way less punishing

#

but still make shards always useful

wanton bone
#

I think my shard economy fix would be to make the magnet also pick them up.

thorny bear
#

or just. completely remove the absolutely pointless shard carry limit

#

throughout the early/mid game I rarely used tools so I was at max and sent hundreds of shards into the void, and late game I got pretty strapped for shards

umbral canyon
#

i feel like ||the abyss|| section was supposed to be longer at some point during development tbh

#

just because having a few enemies in there, with such a distinctive design, is a strange decision

#

like in the first game, the only enemies ||in the abyss were shades and the tentacles, which makes sense||, but the ||hole things feel like they're meant to be part of a new faction||

thorny bear
#

hmm? there are no ||factions in the abyss||

#

the only reason vessels have sapience is because of the pale dna

umbral canyon
#

not 'factions', 'species' maybe, like the moths or moss creatures. i'm referring to the ||gargant gloom|| for example

#

there's the ||shadow creepers|| but they're from hollow knight so they're just a callback enemy i guess

thorny bear
#

and they are a new species, ||to show that the deeper you get the more fucked up stuff there is||

#

||in hollow knight you barely get to the surface of the abyss, so you don't see the weirder stuff||

rotund magnet
vagrant spruce
#

push stick

hollow elm
#

*packs

#

I've been able to keep up fine for the most part, but it can get draining fast in some longer encouters.

tall night
#

i think early on its a sort of, forced grass touching, go farm some shards if you've died enough to a boss to lose them all and relax, especially since i dont know is there a shard bundle carry limit?

autumn kettle
#

iirc 20 per type

hollow elm
#

Yepyep

wanton bone
#

Alright, so how do I get ||kidnapped|| (late act 1 for me)

#

Also, have the ||sinners road|| simple key. ||Green Prince or Deep Docks do people think?||

hot mango
#

Hang on I found one more bug that responds to the Needolin but gives no text. Act 3 spoiler, ||The Sprintmaster’s assistant bug||

vagrant spruce
dreamy scarab
dreamy scarab
#

have fun ||getting abducted||!

hot mango
thorny bear
#

maybe dumb question; do we know what exactly Hornet's moments of pain and slow walking in early game are?

#

i would assume ||her trying to fight off the haunting||

safe yew
#

my guess is the runecage really fucked her up or something

thorny bear
#

oh, that too

elfin ravine
#

I had assumed just being injured from falling from a great height

autumn kettle
#

imo it's definitely more the cage than the fall

hoary tulip
#

Hornet can fall from any height unscathed

fervent sand
#

She mentions at some point the cage sapped a lot of her strength