#THE SILKSONG IS REAL
1 messages · Page 16 of 1
do they by any chance play fighting games
no idea for most of them
Streamers Pick Up The Extra Silk Challenge
You can spam the dash attack with reaper but that depends on your playstyle
it is a tool that should be barred until people stop crutching with it
For example if you’re fighting a boss that has a Respect attack, then yeah dipping in, dash attacking, and dipping out is valid
But if all you’re doing is the dash attack without incorporating the pogos or a skirmisher playstyle then that won’t end well
depends on the respect attack
do not pull that shit against last judge
you will get antiaired for your life savings
horizontal sweeps are ideal for reaper dash
Anyway I think if Reaper were available later in the game the same problem would occur with a different crest
with other crests it wouldnt be as bad bc the dash attack leaves you further back
Wanderer comes to mind, though it would be eating shit from contact damage/poor spacing.
Probably Wanderer for those who discover the follow up attack
And then Hunter for those who don’t and wanna be liberal with their healing. Then Beast for those who don’t wanna be liberal with their healing but do not fully grok the opportunity cost + playstyle they’re taking in
It would be more diverse but probably eventually converge onto one dominant streamer crest
It’s weird how the process of trying to be entertaining turns off your brain functions- like I’m sure that would happen to me if I tried streaming. And Silksong is a game most fun when you try different approaches each attempt + runback, which requires said higher brain functions
and that's that. still have a few secret bosses + 2 spools, besides that it's all charms that i don't care about i'm pretty sure
missed a few hunter's journal entries along the way, i think i missed my shot at ||shakra||? probably a few others in there
ye
||shakra and unlost garmond||
yeah i'm at uh, 225 entries unlocked
which, it says there are up to 235 total in my journal. didn't the trailer say 'over 240'?
||Fun fact: fighting Normal Garmond makes the Lost Garmond fight hurt more :,D||
hell of a finish to that fight though, will say
i missed one
||regular garmond||
but that's the total
i assume the rest are gonna get added with post-1.0
(Act 3) ||Path above Citadel is kicking my ass, and probably trying to clear it undergeared. Plasmium overcharge is making it much less awful.||
right, i know hollow knight had uh, hive knight added afterwards and some dream bosses?
the Hive, some dreamers, everything Lifeblood, the grimm troupe, godhome (with all of those exclusive bosses), uhh
one or two other smaller content patches i think
oh, there was no lifeblood in the game at all? and i didn't realise the hive as a whole area was added in the update
i thought it was just the knight
That is not true
It was just called the Lifeblood update, afaik it did little to nothing with actual Lifeblood
the hive was either added or massively overhauled with lifeblood
Yeah Hive Knight was added
am i delusional?
i swear to god 1.0 had no lifeblood at all
Lifeblood was 100% in the game before the Lifeblood update
The big things Lifeblood update did was add Hive Knight and overhaul Traitor Lord. It didn’t do much significant outside that
And change some damage + charm + stagger numbers that too
And patched out D-Dive on Flukemarm
The only thing Lifeblood did related to Lifeblood was nerf Joni’s Blessing
Huh, so close to reaching the equivalent of deep focus Grubsong+grubfather’s blessing in late game, with ||Weavelight, Multibinder, and Druid’s eye||
It’s 1 silk off from being sustainable. Though since harpoon costs silk, it’s probably not close in practical terms.
Kinda desperate for a tool that generates more skil on hits, but I'm pretty sure that would be a tier 1/tier 0 pick with how tight the silk econ is.
I don't think there's a single tool that does that, and if there is it'll be DLC
A red tool that supercharged silk gain for a bit would be cool.
There’s several indirect silk gain boosts- Druid Eye, Weavelight, the (niche act 2 quest spoilers) ||Bind Reserve||
oh yeah, that'd be a neat place to put it
That sounds busted as hell
Oh wait hang on no it isn’t
I misread
… isn’t that Flea Brew technically?
It gives you quick slash that’s 100% increased Silk Gain if Beast Crest is anything to go off
I should probably be trying Flea Brew more, but getting into range with it's duration is rough.
I'm more seeking like x1.5 silk per swing, Reaper gets closest with the boosted mode.
The poison has cool interactions with all the tools.
UNfortunately, from a maths perspective Poison on any of the buffs is just worse
Explain.
thats just flintslate
it reduces flintslate's initial damage in exchange for also making attacks inflict poison
I thought it reduced the effect of Flea Brew and Plasmium Injector?
It's got a neat synergy with Fleabrew, that and Flintslate are neat.
this is reaper's gimmick so i doubt they'll give it to anything else tbh
its not actually worse bc the poison ticks once immediately
its just the worlds smallest damage increase
But unfortunate if it does make them worse.
And because Poison doesn't stack it's a net decrease in damage if you're trying to get the most out of the Flintslate Damage
no it isnt
because the poison ticks the moment you apply it
so you get a reduced flintslate effect and also one tick of poison
so its just slightly better than normal flintslate iirc
I thought at least 2 ticks of poison had to trigger to outpace a normal Flintslate attack
i dont think so
Hold one riker ran the maths one it in chat
I mean the idea behind it is cool, and doesn't poison Fleabrew also create a poison cloud around you?
yes
So base damage is 21, Flintslate is 32, and Poison Flintslate is 27/3/3/3, so you do need 2 ticks for it to outpace the damage
oh ok
poison makes plasmium phial Weird, flea brew Do One Small Extra Thing, and flintslate Marginally Worse
actually wait
how fast does poison tick
Like 1 tick every second or two from what i've observed, it's not fast
Also Poison Flintslate stops setting people on fire and fire has its own passive damage ticks even if it doesn't trigger against all enemies
i wonder if architect multihits each apply an immediate poison tick
I don't think that's how it would work
It would be... profoundly powerful if so.
Well, maybe not profoundly.
But according to previously poison doesn't stack.
Does it work with Flintslate? I presume not either.
hm, okay, chat
outsourcing this one, hopefully
i'm only 2h into the run, and all i've got left is high halls
what's the fastest power boost y'all can think of?
because i am not good enough to want to suffer through that gauntlet at needle 3 no tools, and i've got some leeway left
buzzsaws?
i already grabbed threadstorm, but i'm trying to wrack my brain for if there's something else achievable or if i should just like
grab wings
oh hm
i do have some craftmetal left
yeah buzzsaws then
absolutely
340ish i wanna say?
Could you theoretically rush ||Shakra's quest if you have to go there later?||
Nevermind
appreciate the thought, however
wormways arent too dangerous as theres infinite silk farming
Is ||Rosary Cannon an option?||
and phial is great for survivability
no simple keys
fuck
yeah, but survivability isn't really the issue there
cant you get there w/o one?
it's damage
this is what i'm working with rn lmao
Beast Crest?
i accidentally picked up the quill in front of trobbio
oh, beast might be it
would have to run through march though
Oh yeah Beast Crest would be too big a time sink
Because of the ant gauntlet, and shakra wouldn't be there to help
just steel soul 100%
oh ok
ant gauntlet shouldn't be too dire
then like
It's not gonna be a danger, but it will take time
yeah, got 3 hours though
can you go back to greymoor
||lace 2 and mother silk|| should be less than half an hour put together
even for my skill level
its genuinely shockingly fast to farm rosaries there
Did you ever manage to collect Silkspeed Anklets or was that too much of a diversion?
but that's still 2+ with leeway
way too far out of the way i think
those are in the far field weavenest, yeah?
my advice is like
yeah, and that figures
i could do it now, but
- greymoor
- rosaries
- saws + kit
there should also be a crafting kit in... forge daughter shop?
pollip pouch probably takes way too long
pollip pouch would take forever
oh and pick up another craftmetal if you can
pouch is also a nothingburger dps increase
so you can get cogflies
second craftmetal would be very out of the way
damn
unless there's one in citadel i'm forgetting
Do you think you can do enough tool pickups to grab Architect?
god no
fuck no
its 25 but yea
Oh I thought it was ten whoops
did u get any bellways
yeah
and did you get the craftmetal there
ok sick that ones 80 rosaries
No you get Bonebottom and The Marrow by default
it genuinely is in greymoor
that one spot gives 29 rosaries in like 2 seconds
30 seconds max
~18 reps for all those rosaries
that's a chunk of time to go and do another chunk of time
Beast might genuinely be your best bet despite the time sink then
It is near impossible to outpace Beast's DPS
getting back there shouldnt be too bad
bellhart's close enough
and then thats ~6 minutes to get all the rosaries
Would've probably been good to grab beast at the start of the run but like what can you do?
yeah
run back to bellhart, grab the craftmetal from bonebottom, back to the citadel, grab the crafting kit and the saws and you should be ok
probably gonna try to swooce beast after i open up the high halls shortcuts
you can get cogflies no matter what
As an aside, Beast is probably gonna be a massive speedrunner tool despite being so out of the way
since its just 1 Craftmetal + Bench In High Halls iirc
There's craftmetal in High Halls?
no
nah i just picked up the marrow one
topple alr has craftmetal
just in case
theres also 1 in blasted steps
never ended up using it, but i have plenty of time
yeah but there it's a choice betweeen saw or cogflies
i didn't go through blasted steps lol
Druid soup is tasty.
definitely for 100% runs, yeah
Lemme guess, ||wisp woods?||
youll get 80 rosaries in like 2 seconds in the citadel
so even without the crafting kit, cogflies + saws will be large for your dps
saws are nutty for arenas
no, phantom
Yeah probably not any% runs, the time save is almost exclusively in boss fight and you can skip most of those. Not even ||Trobbio + the High Halls Arena time saves|| can outweigh that time sink
iframes skill crazy good
Oh right that's ||double jump|| gated I forgot
I went there recently, it 100% is
ah shame
wait actually I'm thinking about it, it mgiht not be
I'm fighting ||phantom|| right now and I don't have double jump
NO wait I was just bad at the game, it's climb gated
It's just climb.
unless you mean something after the fight
It's climb (mechanic) and pogo (skill).
Different thing than ||Phantom||
Speedrunners still probably won't route that way since you have to fight at least one boss to get there, and ||Sister Splinter|| is more out of the way than ||Phantom||
||Not to mention Moorwing||
they need wallcling and they can apparently get there without splinter
Ah, then I don't know
if she wasn't skippable she'd be mandatory, citadel and ||silk|| are climb-gated
i think thicket is still slower than phantom though
||Wisp Woods will probably be part of the route I feel||
esp. since it takes you out in underworks
Low% 45 hour speedrun?
and not citadel
YOu don't have to fight anything to get there so maybe it isn't
- Underworks has required checks
||do you not need to fight the salt and sanctuary tree of men?||
Nope
not that section
JUst go through a breakable ceiling
you need to specifically go through ||vaults or whiteward|| to hit harpoon
||Whiteward leads to Harpoon? I didn't know that.||
also can anyone think of any silkeater locations not out of the way?
Unfortunately no
||pretty sure the incinerator secret does, yeah||
Anyway in that case ||Phantom|| is probably the speedrunner route, and if speedrunners ever find a way to bypass the ||climb|| checks it'll be a massive one
I imagine Silksong will be a difficult game to find an optimal any% route to find due to how much variation there is between options
Oh yeah, that is true.
Ooooof
What are y’all’s thoughts on NPCs that ||don’t react to the Needolin? Or NPCs that do but don’t have any dialog?||
Apparently ||Greyroot is in the latter camp, which support my theory that Greyroot is like an Anglerfish and that who we’re talking to is just some kind of lure, and isn’t actually her real body||
pretty obviously a sign of a magically guarded mind, imo
Really? ||Even Bell Beast? Like Bell Beast was Haunted but Hornet broke it out of it||
||And it falls into the latter category||
bell beast is ouppy and does not speak Bugcommon
||Even the random animals around Pharloom have special Needolin dialogue||
In HK ||Powerful beings are susceptible to the Dream Nail, they are simply cognizant of it happening and presumably shunt anything they don't want you hearing away.||
||The only examples we have of that are Seer and The White Lady is the thing||
||Bardoon!||
||even most of the unthinking beasts have dialogue||
||Oops and Bardoon||
that's not correct
||also snail shamans and bardoon||
sniped
Bardoon is such a precious gift
||The Abyss Monsters don’t react at all but that’s expected||
||the exceptions here are the bell beast, the fayforn, and greyroot||
||and the abyss things, which are...abyss things||
Which part?
||The Unmasked Snail Shamans also sing but don’t give dialog||
||Mine.. give dialogue :|a||
right yeah them too
so signs of a magically guarded mind
there's no awoken needolin, after all
Why Bell Beast tho?
The first encounter is proof it does not have a magically guarded mind
So do the Ants and the random worms, they still have dialog
just not ones hornet's powerful enough to reach
maybe it was sacred, and magically protected by weavers?
That's probably it, it did drop a Silk Heart
still have no idea why the Bell Beast of all things drop a Silk Heart
ouppy
Did you explain the reason it was incorrect?
who knows maybe it is just absurdly powerful
||It did finish the Bell Eater which is like 5 times its size||
||and also hornet probably would have tried to kill it if she was capable?||
||she's definitely a fan of cute things, but she also murders a lot of cute things||
After becoming unhaunted it treats needle swings like being pet, so it's hide is tough
hornet basically just slapped some sense into it
IT is the only thing I know of in the game that managed to reverse being Haunted
Am reminded of videos where owners playfully bother their pets by aggressively patting them all over.
No other character seems capable of doing that
Using the ||Spider Strings|| adjusts the dialogue for the Needolin, and it makes the ||Shamans have lyrics, as well||
there's definitely something going on with it
beyond "is ouppy"
because yeah, it very much acts like a friendly little dog
I don't think we'll ever learn what that is
but it was bound in a ridiculous amount of Silk
and either wasn't Haunted at all, and was just angry
or was Haunted, and managed to un-Haunt itself
I doubt that due to the Silk Heart and the Silk Explosion from defeat
either of these things is a ridiculous feat
as do i
but it has to be said as "theoretically possible in some way"
if vanishingly unlikely
Tru
The Hunter's Journal does indicate there's some ambiguity that makes even Hornet unsure which it is
yeah
whatever the case, even if it's "just" a bug
it's a very strange and strangely powerful one
which could mean that it's resistant to the needolin
Inb4 we learn Bellbeast is this games Grimm.
or it could be a "holy" beast, and protected by some enchantment of the Weavers
or it could be something else
dunno
It can't be a higher being because some NPCs say how there used to be many Bell Beast, just like the Stags
How long was.. Pharloom around
were they something before Bell Beasts
or did they evolve in this
Team Cherry is allergic to precise measurement of time so who knows
There's vanishingly little information on the Bell Beasts
Maybe that's on purpose, who knows
not a lotta folks to ask i guess
We got 3 guys and they like being vague.
It could be a Moogle situation of "devs have weird little guy they're obsessed with yet their actions within the game ask so many questions that the devs did not care to think about"
All we know is Pharloom and Hollownest are built on older civilizations.
We don't know that for sure with Pharloom actually
At least I don't
I think a certain answer on that subject is a spoiler, becasue if it's definitive I probably haven't seen what declared it
Fair enough, still have yet to see 1 ending of SIlksong tbh so I'll get to that when I see it.
But afaik there's no strong indication that Pharloom was built on the bones of anything that wasn't itself
Unlike Hallownest which was build primarily on the bones of The Radiance's civilization as well as like 8 others
Pharloom has some contrasting tribes within it but they're not as major factions as the following The Radiance had
(Act 3) ||I really need a cutscene skip for these dream battles||
Nor as various as Hallownest's other populi, such as Deepnest, the Mantises, the Mushrooms, the Mosskin, the Abyss Worshippers, the Hive, and Lifeblood stuff
Meanwhile Pharloom has ||ants, coral, and like. I guess the woods?||
And maybe the weavers if and only if they are unrelated to the Citadel stuff
We see some Pale Influence (About all I know is ||Pale Oil||).
Whatever a ||Sylphean Slug|| is, must have something to do with Pale Beings.
I feel like Pale is just BUg speak for "strong"
the what? I'm in act 3 and I never heard of that thing
Oh wait item descriptions
I'm dumb
Yes.
The item description part, you're a GM so you're smarter than me.
It's not mentioned anywhere else in the entire game as far as I know so, something to add to the Pale Being List.
Honestly am thinking of Bloodborne with that train of thought.
Tree lady is powerful then.
(White Lady.)
I think "Pale" and "White" are considered different tiers technically, but yeah Tree Lady is strong that is a fact of the game
Yeah, more just meant we don't see her do much since she anchored herself in place and just kind of hangs out from what I know. And her guards felt she needed defense from the army of mantises.
She's trying to hide her power- inaction doesn't necessarily indicate weakness of means
Oh I know that, just do we actually know the extent of her power?
All I can remember is that she's powerful/important enough to become the Queen of Hallownest in its prime alongside the Pale King.
Slightly incorrect. She bound herself out of guilt, and also to mitigate her “voracious desire […] to breed”
Ah, ok, could not remember all the lore.
If she is anything like ||Greyroot|| I'm so glad she chose to do that
That explains her capability to birth all the vessels we see.
Poisonous?
Idk, just assuming based on her first quest.
bro i am begging you stop assuming
But that's my specialty?
just get farther into the game
Being completely wrong.
Can I just not theorycraft in peace? I'm allowed to be wrong.
Don't worry about it
Also I literally already said I don't have the game, I only watch it.
I don't have a machine that can run it.
I already know what the second quest is, but not the lore around it. I peruse the wiki specifically for the tools and that stuff.
I've never cared about spoilers except for when trying to introduce others to things I like, and I hate suspense.
Still, come on now.
Let me have my fun.
Fair enough
If you truly don't care ||reproduction via parasites is what I was worried about||
alright i'm obviously just starting to crash out over the high halls gauntlet, so i'm going to take a break from both of these things
Alright, have a good one.
Whar? Ok I need you to explain that, you mean the White Lady right?
For some reason I thought you were talking about Greyroot's quest and got really really confused.
what are the odds of Silksong getting a "Plasmium update" that doesn't touch plasmium
decent - team cherry has a sense of humor
Thought so.
Yeah, that would make sense.
Though she may also be aggressively carnivorous, but I doubt it.
the use time of tools is really grating to my style
Barbed Bracelet is so worthless holy shit
It's entirely for players that can mostly avoid getting hit
It’s a speedrunner tool
Most marginal damage increase for double damage is fucking crazy
its for the people who are so desperate to do as much damage as possible that theyd whine if there were no offensive options in The Exploration Slot
And might be useful for Hunter’s crest idk
I've used it mostly on Reaper because it needs everything it can get
Disagree respectfully, the range is bighuge and good in casual play
Plus the Bind Bonus ain’t half bad
damage-output wise, I'm counting on it's silk output for spell DPS
okay
an hour fifteen of attempting the high halls gauntlet
lessons taken:
the things that would have helped me clear an hour ago
barbed bracelet
beast crest
needle 4
sixth mask
buzzsaws perhaps?
no
fliers have been the problem every time
ah i see
big guys i just die on because i'm flustered and choke
do u have cogflies or is that after the arena
damn
ah
and i ran out instantly because you don't kill things or farm shells
in an attempt to go fast
needle 4 is beyond unachievable
that would require two bosses, mount fay, and money
beast crest it is
and maybe barbed bracelet
but probably not both at once
I mean. If you're doing a speedrun, I'd personally just call it quits and restart to replan the route. Mainly because even if it is possible to finish in time it sounds like it'll be agony
Man idk where to even start looking for needle 4
yeah this is for next time
Rapidly noticing ||Skarsinger|| is ||the parts of ants I don't like dealing with||
OH DO YOU GO PAST FORGE DAUGHTER
mandatory for lace 1
but that's quite early
get urself some sting shards
and perhaps a crafting kit
considered it, no money
I hate how stiff this fight feels
theres a bellway nearby that u could maybe open and come back later?
doesnt matter if its that much of a timeloss if it enables you to clear high halls arena
also money
u had like 340 going into tje arena
tmk thats close to enough
definitelt enough for sting shards
sure but
i had 340
because of something i got in vaults
which is way way way the fuck after forgedaughter and the deep docks bellway
would need to find more money early
those things are everywhere
okay hm
taking bellhart's shortcut south
spits me out right in front of march
ah shit, bro's already dead
that's tragic
wish you could save them
but it means that if i route over to beast crest after i have needle 3 and am ready for high halls, i get fractured mask in the bargain
ooh not bad
WAIT WHAT THE FUCK
HORNET'S CHALLENGE IS DIFFERENT IN DIFFERENT CRESTS?
THAT'S PEAK
yes
||Flintslate|| is worth a hell of a lot more than it seems, especially compared to ||Flea Brew||
it is? news to me
yep
I think I'll be walled by act 3 for a while
||Feels like hitting Endgame DLC difficulty already||
*||Skarsinger clear|| Not happening tonight, exploring other areas
the voice line?
Oh shit, I got the maxxed silk achievement
say, going back and thinking about it - why the hell did the ||bell beast have a silk heart|| anyway?
||the unravelled and first sinner|| both make sense from a lore perspective
aw yeah, that'd make sense
||first sinner doesn't have a silk heart||
||she guards rune rage||
||lace 2 is the third silk heart||
it's interesting and odd, because like
a lot of hornet's abilities are Hornet's Abilities
clawline is something she does in HK
(albeit slower)
threadstorm, of course, is hegaale
yep, traps, silk spear, silkstorm are all from her old kit
the traps at least are explicitly a recreation of her past kit
and the only explicit recreation is her sting shards
which is the only trap she uses, anyway
yeah i guess her throw in HK was closer to clawline than silk spear
ye
so she's got like
clawline, threadstorm, cross stitch, and the mobility brace
that are all Her Abilities
and yet, all of those are framed at least in part as being things she gains of the weavers
i wonder if somebody other than hornet absorbing all of the same monuments would gain entirely different forms of power
or if these are all weaver arts of a sort
well in the ||red memory we see that she was trained at least a bit in conventional weaver arts|| so it makes sense that they'd be reproducible techniques like that i guess
I think the most logical headcanon would be that after Godhome ending when she fought pure vessel she was wounded and lost some ability
god i want to see what the fuck happens to hornet immediately post-HK
please team cherry
give me the between-times
or the grunts who captured her, who clearly have lots of experience kidnapping weavers much stronger than them, have some sort of magic thingy to drain her powers
yeah i have thoughts about that, because if the infection is gone, why would the hollow knight even be hostile towards hornet tbh?
confused and scared
"I was told that I need to be trapped here forever and the whole reason I have this weapon and training is to kill anyone who wakes me up, and she is the only one in the room"
if i had to guess, i thjnk their cages draink silk the same way the ||fly jailer's|| does
technically it's not - her parry is a single hit, no? she just learns cross stitch from ||phantom||, which gives her an... upgraded version of her own parry, i suppose?
yes, but her parry is in the same pose as it was in HK
clearly she adapted their riposte for use with her parrying technique
yeah, it's phantom's riposte, but
though somehow she hits 4 times in 3 dashes :)
three slashes and then the edgy mccoolguy anime echo strike
she scratches you for pitiful damage 3 times, style over swag, and then the 4th one actually hurts now
I've been shocked by the horizontal range of the parry skill, incredibly wide.
this made me think of @autumn kettle
I think the only one on that list I really couldn't imagine anyone voting for is the Slab
aside from full frontal nudity it just doesn't have much going for it
i think i could see the same for high halls & possibly underworks, though i'd also have said that about choral chambers
nothing wrong with them - but there's not exactly a ton of fascinating things in there. though underworks is pretty massive at least
I kinda love Choral Chambers for the music+art tbh
actually, i think my favorite area is (act 3) ||coral tower. i've always liked underwater places, and it makes me sad we didn't get to see more of that, but i liked what we got||
it has a really good backing theme, looks immaculate, brings a very different flow of combat from the rest of the game up to that point
Cogwork Core is, of course, a Castlevania clock tower area so it's fucking goated your honor
i wish there were evil nightmare fuckyou bats or something
in core
to match the tradition of BITCHASS MEDUSA HEADS in clock towers
but it's a great zone
I really wanted to like mount fay because I normally love winter areas, but the cold mechanic really turned me off of it
?
the cold mechanic is great
it's what makes it like
a real zone
the platforming isn't super difficult except for the fact that it demands a level of speed
which is, imo, always a really refreshing way to shake things up
Hang on, do you need to beat the ||lace rematch|| to get the act 3 unlock quest?
the thing about mount fay is that you can just squat on hotzones for as long as you want
and if your platforming section is going bad
there's a bit of precision required, but not a ton, and so to compliment and twist that each section demands you plan it out a bit
you just throw your needle down into the snow in disgust
so you can execute it quickly
and trudge back to the hotzone
i dunno yet, but it doesn't hurt
I really struggled with the claw line at first, and the cold adding a 30sec-1 minute runback to basically every jump I needed to practice really sucked all of the fun out of it for me
||since her silk heart gives completion %||
Cuz I would have expected it to have become a vailable by now
oh, yeah it's definitely not supposed to be the first thing you do with clawline
Oh it wasn't for me, it's just finally what it took for me to get semi decent at it
genuine question, am I the only who's still having fun even if they do get frustrated with games
Oh I'm still having fun
like
complicated question for me
||All the wishboards are done, the fleas are in the ducts, IDK what more it wnts from me||
idk how else to phrase this one because the conversation around silksong and difficulty has been a LOT of like
"this got me mad and I stopped having fun"
because the point where i get frustrated is the point where i've stopped having fun
[frustrated] as in upset
I'm having a ton of fun, even if I get frustrated at times
If I wasn't having fun I wouldn't be in act 3, there's just a lot I don't enjoy
i at least stop having fun with whatever i'm frustrated with/at
but challenge or roadblocks or even the perception of "unfairness" don't necessarily frustrate me
but even when Silksong had me muttering under my breath, running my hands through my hair, losing my mind I was also going "okay but also fuck yes this game is making me feel things, my blood is pumping and I'm excited"
yeah, that's fair - i watched a friend play some of it, and honestly if you're not just very practiced (or i guess innately talented) with platformer movement, it's rather tedious
like, it's not necessarily frustrating for me to Be Dogshit At This Thing and get my ass handed to me for an hour
as long as i feel like i'm learning or understanding or growing
at the task set
yeah that's fair
they aren't really a big video games person, so they fell a couple times (not even cold getting them - they just fucked up the jump) and the "runback" ~30s climb was mildly annoying
even if the progress is incremental, if i feel or see progress, i'm usually satisfied
not always, but
Me with literally all of my favorite bosses so far lol
I've hit the breaking point with games before where it's just like "this ain't going fuckin nowhere stick a fork in me I'm done"
that's one of the trends for me
i feel this is a critical component; frustration is much more tolerable when coupled with a sense of improvement and/or knowing-how-to-improve
but Silksong as an experience I mostly just found like
so utterly riveting and entrancing that I couldn't tear myself away from it long enough to get properly ticked off
like, karmelita kicked my dick in for an hour or two, because i am not very good at video james and i try to flex in spite of it
so i was running around with the barbed bracelet that was probably hurting more than it helped
but it felt good
and she felt awesome to fight
every time i got got by her anti-air attack i went
"yeah that's super hard to read, but i understand and respect the decision"
"if i could just jump on autopilot against this boss it would suck ass"
"i have to be thinking, and so i continue to think more about her"
God I loved karmelita, despite getting my ass handed to me repeatedly
it never felt frustrating [to be struck by plausibly frustrating attacks], because i immediately understood and agreed with all of the reasons why those attacks were formatted in the way they were
karmelita was such a kickass bossfight
and the same with ||lost lace||, the true final boss
they took me like three fucking hours
that was like, one of the only fights in the game where I was like "fucking hell that boss was a genuine equal to Hornet"
anecdotal example: i found (late act 1 boss) ||widow|| quite difficult, but it very much helped that with each death i got a bit more sense of how to read and respond to the attacks
because i decided "i want to do this with barbed bracelet needle only"
and decided to learn the fight as thoroughly as i could, while being as fast as possible
could i have played safer? yeah, all the time
but i didn't want to wait for my turn, because HK/SS bosses have very obvious This Is My/Your Turn windows...and the ability to constantly defy those windows
and get in more hits
which is one of the most compelling facets of the bosses
I think it's a very big reason to consider learning to use down dash too.
you're rarely just...Being Hitboxed At
all of the hitboxes on bosses have places where they aren't, and as such places where you can hit them while they're swinging
you just have to rapidly move to those places from a neutral stance of Still Hitting Them
like with uhhh
lace 2 as an example (this is not a spoiler lmao, it's obvious and in the journal)
she has two possible forms of parry
I've been learning more of karmelita, but it feels much more like a fighting game match with the lack of damage windows avalible because of the absurd AA, and blocking.
now, obviously, you could just
take the fight slow and not attack very often
so as to not get got by Having To Guess The Riposte
I just went slow against Karmelita lol
or you can find the specific spacing that cover both options, and train the reflex of going to that place, so you can hit her more after each riposte
I've been using Flintslate a lot more to make every swing count when I have a window, and for mid-air stall with the use animation.
and that's one of the things that i find really fun about good metroidvania bosses
having a lot of movement tech and figuring out how to use it to hit bosses more often
learning exactly how much you can and can't get away with against a given move
and SS has some phenomenal movement tech
which also makes all of the traversal sections great
learning how to comfortably integrate all of your tools into platforming and basic-enemy-clearing feels so fucking clean
You can downright fly through areas you're familar with using just dash jump
yeah, sprint and dash jump alone are such a multiplier
literally just dashing and using Clawline confidently means you can BLAST through most of the game at hyperspeed
i keep finding myself fightinig a boss being big and greedy, dying like 3 timies until im mad and then going okay sure and being patient and just beating it, it happened with tlj and beastfly at least
and especially once you get clawline and silkspeed anklets
you're just
so fucking fast
yeah that's a perfectly valid way to fight bosses as well
i just don't find it fun
i still need to figure out how to properly fight with clawline
honestly I start the most conservative I'm ever gonna be with a boss
and then get REALLY greedy by the time I win
neither do i honestly lol i just know that if i keep being greedy im gonna be there for a while lmaooo
you just go "hey is that a two hit window" "hey can I punish that too" over and over as you're feeling the boss fight out and boom
greed wins
yeah
I've been greedmaxing since getting Wanderer Crest, and only Act 3 has made me slow down some.
also I gotta say after playing through like 80% of the game without using clawline in combat and then realizing "holy shit flying enemies are Like That because you're supposed to harpoon them"
I need to replay Silksong with that in mind
The DPS of Wanderer with Flintslate is horrifying
also
RAAAAAAH ON-HIT EFFECTS
act 3 is when i just
never took off barbed bracelet
for anything
and felt equal parts like a huge chode tryhard and sick as fuck
see the breaking point for me was Act 3: ||Coral Tower||
where I was like
this is unreasonable
what do I do about these flying assholes
in this tiny room
with no floor
It's quickly turning into "add Flintslate" for me (in Act 3), especially ||when facing void-buffed enemies||.
what could I possibly do to attack enemies who hover like jackasses in the air, taunting me by dodging away and staying half a screen length in midair when I cannot land...
the ever-useful Clawline:
yeah flying enemies ive found monstly kill me by me jumping into them trying to fucking hit them
oh im not that far along ii didnt get to play for like a week i just got to the citadel, right outside ||cogwork dancers|| if i can get it now i havent found it yet
but ill make it my job now to try and find it ( semi blind at least)
i feel like a solid 60% of the enemies in this game are trivialised once you get directly below or above them
just because of how insane hornet's air control is
i'd agree with that
do you have to mash thread storm i just noticied this does it do more damage?
if you mash it it'll extend it and deal ~33% more damage, iirc - so you don't have to, but it's free damage if you won't be hit out of it or anything
you don't have to, but yes
See I find if I get directly above a flying enemy, it will just rise up into me and hitbox
oh yeah, since people were talking about the ||weaver|| crest earlier - i think this from the standard ||bad ending|| would count?
technically, i suppose
The ascent up ||Mount Fay|| does a good job of giving you competence with the tool in a non-combat setting, after which I'd start using it against foes you're comfortable with and focus on it.
Gran Reed is a solid training dummy enemy IME.
||oh i'm well past there, i just tend to lean on other combat strategies||
Close to a few benches, big, and with highly telegraphed attacks.
i don't use it as, like, a main part of combat, but i use it a lot against certain enemies that are very obnoxious to get in against; mainly flying ones
I find them really useful against the keep away fliers, like the ascended bell throwers and shotgun flies in ducts
I've still mostly used it on enemies to move around faster, and sometimes for damage if I'm not throwing Threefold Pin at stuff.
goddammit
almost no-hit again
so fucking close
i'm going for the ||curse ending||
and i
really should have grabbed mask 6
or needle 4
before attempting
Yeah, I think more liberal use on my end at least will come with comfort around exploiting the windows where the enemies' hurtboxes are disabled.
Doing it at 5 masks sounds rough yeah.
it really, really is
i just used the failed 5h save
as a jumping off point
and went "eh i was close, i can do it"
and went straight for it
instead of getting a fucking mask
or doing the food quest
Doing the food quest whilst ||cursed|| does sound rough too admittedly, if more manageable.
Ah, yeah that makes more sense.
Random thought, but I wonder how difficult it would be to add a Savage Beastfly to every boss fight in the game.
lmao
probably really annoying
you'd be able to get frametrapped really easily
on a lot of bosses
As cherry intended
If ||Fourth Chorus|| and the beastfly weren't meant to be fought together, they wouldn't have been put in the same arena.
grats :)
don't do what i did
be kind to yourself
get mask 6
get needle 4
maybe even get mask 7
very easy "final" boss
not so ez without healing
where you can only tank two and a half hits
To be fair even in Hollow Knight Original ||I always felt like the White Lady would probably be less placid and benevolent if she wasn't being restrained, she enthusiastically took part in mass scale vessel production and only started to regret it when she saw the results||
my conspiracy theory is that the ||parasite curse is an attempt to create something to replace nyleth||
ooh, that'd be neat!
Debating whether to switch the dash and attack keys on the controller around, since I've noticed the jump and attack key both being on the buttons makes using them in conjunction difficult if you're for example doing a charge attack. May moreso be me though, but will try it out.
||The White Lady I think is a good microcosm of what seems to be recurring elements amongst the Higher Beings in the setting of Hollow Knight. They seem to oft struggle with their instincts versus reason, even moreso than bugs mayhaps, and this in turn oft takes the form of a desire to rule, commune, or have children. It varies of course, but I think it's interesting with Hornet how she at times talks about her primal instincts with a sense of distance; such as around when you unlock Act 3 she discusses how some part of her is compelled to rule, even if that is not the part of herself that she heeds.||
||How higher beings relate to their children, and their children relate to them in turn, is mayhaps unsurprisingly a rather strong recurring element.||
Non-gameplay question. Why does all fanart of Hornet show her as a thick woman? Is there some lore reason Im missing?
Or is it just the internet being the internet.
Internet being internet, Hornet without cloak is maximum creature.
I was gonna say, even if you were to anthropomorphize her, wouldnt she be incredibly thin?
When she doesn’t have her cloak, her head seem really big in comparison, yeah
Yeah, what we definitionally know about her figure is that she's quite literally thin as a stick; being more akin in form to her siblings than to bugs.
But the framework a decent bit of fan art works with, depending ofc on the artist, is to take a character and depict them with your own pre-established conventions, style, and want.
In other words, I don't know what fan art is being referenced because I don't really use twitter or bluesky much, but I do highly suspect that if you see a voluptuous Hornet, chances are it's from an artist who generally draws women like that ;p.
Ironically some of the only fan art I've seen of the game is a piece about fan art by Shantysixix ;p. That and this piece: https://www.artstation.com/artwork/8B0Prw
This is what I figured. Honestly Im game with hot Hornet yknow, whatever floats your boat, but her default being super thick is a bit like if Waluigi was consistently portrayed as a beefcake in fanart
I don't want to say that that's the worst example, but Waluigi happens to be one of the more popular characters for drawing ironically hot (and genuinely too), so even just searching for "Waluigi hot" will net you a lot of beefcakes.
So, like, yes Waluigi is consistently depicted as a beefcake; do with that information what you may ;p. Either way I digress.
See hes hot there but its still skinny hot for the most part. Googling Hornet Hot gets you ONLY thick bugs Lol
Goes without saying, not a big deal, was just wondering if theres a lore reason for it
do you need double jump to get the map in~~ blighttown 3 ~~bilewater?
Well, not exactly
(yes I know you should add Silksong first, but this was very funny.)
What is some neat fanart though is that first result, which is from five years ago https://www.reddit.com/r/HollowKnight/comments/fknf71/hornet_getting_ready_for_silksongs_release/
This feels so much more like her
I think it was just the Shade Lord puppeting the Hollow Knight at that point, since the Godhome Ending did frame it as immediately violent and hostile
Absolutely as the giver references it
Nah I’m having a great time. Example- Moorwing frustrated the hell out of me, but now in hindsight I think it was a fun and great boss.
“I am not very good at video games” okay mage breezed through most of the act 1 and act 2 bosses
I like how in Silksong you can do “Summon Build 2- it got worse this time” by equipping Cogflies, act 2 hidden area ||Wisp Lantern,|| act 3 spoilers ||And maybe Pale Nails|| along with Pollip Heart Most likely because what else are you gonna take
under works has 12th architect
Secret boss: ||https://youtu.be/7MkSd0Om6vs||
Making a clean fight of a secret boss
I know Riker was testing the numbers earlier, but I just saw a video going over the crest damage numbers and it’s actually pretty interesting.
So across all the crests, none of them ||sans Witch and Architect|| actually change your needle damage. They all deal the same amount of damage per hit, even Wanderer with its quick slash, making reaper statistically fall behind in terms of damage ||due to Hunter’s eventual upgrade|| and Reaper’s slower swing speed. Even their Charge Attacks kinda average to similar damage
||Witch and Architect are exceptions. Witch’s “phase” attacks that multi hit actually deal 6 damage, with its follow up dash attacks dealing half damage rounded down while the initial needle hit deals the normal damage, making it fall behind by 1 damage compared to other crests with the ability to follow up on their attacks easily. Moreover, its pogo has 2 hits- the first dealing half damage rounded down, and the second dealing half damage rounded up, averaging to a single hit. Moreover, Witch’s charged attack deals about 10 damage per hit, but can hit up to 6 times. ||
||Architect is… weird. It’s dash attack works the same as Witch’s Pogo, but it’s regular hit seems to deal an initial regular needle -1 damage with the multi hits ticking up extra +1 ticks of damage with up to I think 3 extra ticks possible, making it average more needle damage than the other crests. Moreover the Pogo attack, when charged, work also like Witch’s, except it deals an extra 2 instances of rounded down half damage. W/o charge it has the same Calc as Witch’s pogo. As for the charge attacks, if all the hits land, it appears to do about 4 times as much damage as the other charge attacks, only keeping up with Witch’s max charge attack damage but being so much easier to land||
Source vid btw, act 3 spoilers: || https://youtu.be/ctjfvAH2IFY||
I tested every Crest in Hollow Knight: Silksong to reveal the true damage numbers – and the results are insane. Some Crests are way stronger than expected, while others completely change how you build your character. If you’ve ever wondered which weapons in silksong actually does the most damage, this is the video you need to watch.
🔔 Do...
Also watching this person test the Red Tools… yeah the tacks are guaranteed damage they NEED to be nerfed HARD. All tools need to be holy shit.
Also apparently Longpin does the same damage as Straight Pin which like… why?
It's a fairly normal experience with hobbies to have periods where you're not loving it even if you love it overall. As such I don't think there's anything weird with folk getting frustrated in bits, talking when they get frustrated, and then after a pause/getting through the section, continuing to enjoy the game. That's pretty normal, as is the propensity to share when one is frustrated because for better or worse those are moments that get people talking.
There is an effort to not have folk overdo it with venting here for understandable reasons, but it's why I'm not personally super invested in proving someone is wrong over something having gotten to them, because well it did demonstrably get to them.
Still having fun despite sometimes getting frustrated is, like, the norm with hard games. It's not some special revelation I don't think.
I gotta say
I've been playing hollow knight while on my silksong break
and I think I appreciate the skills you learn from silksong more now
stuff that I struggled with in my first playthrough of HK I'm able to beat in no more than a couple tries
I'm hopeful about coming back to silksong and learning to enjoy the struggle a little more
Mm, where things ended up smoothing out for me the most was when I accepted just having my progression dictated by the location of mobility and damage upgrades.
Either way it's a game where a break and some variety is good. No need to burn oneself out on it after all.
Easiest way to know whether someone has reached act three is when they switch from calling ||bell beast|| from assumed he to she.
(also yes they're precious)
It does pierce shields, but wow that's kinda rough yeah
Act 3 spoilers || Holy shit vertical C-Dash is an insane upgrade ||
Hmm… is it me, or does the game feel less generous with spools than HK was with soul stones? Currently in a parkour section with an unpleasant cocoon respawn past where I’ve gotten to, and a tricky exit.
oh absolutely
definitely less, yeah
and in a lot of places it doesn't even always sum up to a heal
I never assumed she was a he, the vibes were always she to me. Tho I do use “it” frequency too because… it’s a beast that Hornet can’t communicate with I doubt it knows what a gender is
In a game like Silksong, enemy piercing is a very very minor bonus
Which is another reason Thread Storm is so good compared to the other Silk Skills
Cogflies killed the enemies I was meant to bounce off
well it's also that straight pins bounce off blocks and shields, and longpins don't
but curveclaw is probably still better than either anyway
The first part of ||act 3|| getting rid of your favourite crest in favour of Hunter is ROUGH
I have died to that arena like a dozen times
I find it to be the exception rather than the rule to get a full heal from spools.
yeah
Not the biggest issue in the world, but since ||the harpoon|| takes silk it can be a bit difficult to get enough silk for a heal during later parkour sections.
I think Mount Fay was the main one that actually had full spools?
Mount Fay and High Tower are the two that come to mind, though the one in HT is located at the beginning.
Yeah I know, it’s still a minor bonus since a. It’s not that hard to circumvent that, and b. It’s not as common as you’d want
Is there a bench or something I can rest at because this is not fun
Good news is that’s the only obstacle you need to brute force past.
Bad news is that it’s an obstacle you need to brute force past.
||Just spam Needle Throw to get rid of all but the big guy ASAP, and then fight the big guy as patiently as possible||
Okay thats good at least. No clue what they were thinking with that
Also reminds me how much I dislike Hunter
Actually I found a better Crest damage comparison video, also act 3 spoilers tho || https://youtu.be/qIPUfl-rEZA||
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丝之歌各纹章伤害测试
00:00 Intro
00:22 Light Attack
01:13 DPS
01:52 Pogo
02:05 Charge Attack
03:25 Running Attack
03:43 Subscribe :)...
Late ACt 2 ||I just touched the glowing orb after my fight with Lace in the cradle and it crashed my fucking computer||
Oh yeah that's their final phase attack.
You dodge it by pressing Alt-F4
Might want to put that link in spoilers considering the thumbnail is just all the crests.
Did I not?
Not from what I saw at least.
It’s spoilered on my end
And I don't think I'd clicked on it.
it is spoiled for me
This is what’s on my screen
Anyway apparently ||Architect has the highest needle damage in the game so expect Architect nerfs soon||
Yeah, think it just didn't for whatever reason on my end. Not much of an issue.
I'll expect any nerf when I see them materialise tbh.
At this point I've seen enough folk have various takes that I kinda tune that stuff out.
Fair. Just from a math perspective the gulf probably shouldn’t be that big
There is the question of what the effective dps difference is between players during combat. I'm sure it's there, but this is a video where if you take the whitebox information it posits you'd have reaper be the worst (which the creator himself explains why that's not necessarily the case).
A nerf may happen, to the crests, the skills, and the tools of the game, but our speculation is unlikely to affect it much.
Wow, I'm glad I backtracked to do (act 1) ||phantom||. Neat little fight, nice rewards.
Oh yes love the reward
It's a shame the method you get to them
Act... 2? ||I might have messed up? I got the 'weaver queen' ending I think? Is this a bad ending? What did I do wrong?||
Yeah ofc, but ||Architect isn’t necessarily a high skill ceiling crest compared to others, and needle damage is not its primary purpose compared to other crests. It’s more a case of “Architect taking up too many niches” rather than “architect damage too good” ||
||thats usually the first question anyone gets. You need to do quest for a different ending||
I found the person who gives it
though I did look it up
I think I needed to ||take down Lace|| before he'd offer it to me
CORNIFER FUNK - Hollow Knight Remix
Funk / Phonk remix of Cornifer Humming
🔥 Stream / Download
—————————————
➥ YouTube Music: https://music.youtube.com/watch?v=C7gaBBvDyOQ&si=Urxd0_p3DcibzZd-
╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣
╠...
middle of act 2 spoilers ||WHY DOES IT KEEP GOING FOR SO LONG||
||WHAT DO YOU MEAN THERE'S TWO OF THEM||
I suggest saving this for last
||good news, you've seen the end of it||
||i did that arena way too early, and if there was a phase after the two big guys i genuinely might have contacted steam support and requested an extended playtime refund lol||
Act 3 || I feel like I missed a lot of stuff by activating 2nd Sentinel and freeing Green Prince basically right before unlocking Act 3 |||
I really like (act 2 tool) ||the drill||, but it's really frustrating trying to finesse the boss's hitbox to not get hurt during a stagger (currently dealing with (act 2) ||Broodmother||)
did you run out of reserve?
are you out of goop?
you need to go refill it with zylotol
guy still sounds like medicine
and you have the shards?
in that case, you can probably go to a previous save if you have any nearby
in the menu, there should be a curved arrow symbol
at the bottom of your save
next to the trash can delete symbol
hopefully that's on switch
it lets you revert to previous "momentous pickups" in case of bugs like this
if you have it, you can also try the archi crest and see if that helps
Worst case you can get a nail or tool damage upgrade, and it'll be a ton easier. Though if you're able to deal with ||the two conductors, IE the beetle guys|| without too much issue, the fight should be manageable.
Hm. I'm not a big fan of double boss fights filling the screen with effects, playing the "boss down!" sound, and generally making it hard to read the remaining boss when you take out one of them
(I fought ||double mossmother and the forge brothers|| back to back, so it really stood out)
||Double Mossmother is such a weird fight because you genuinely barely need to dodge with the amount of silk you get.||
[act 3] i'm curious, has anyone else here run into ||seth after beating him? I met him twice, idk if that's all there is.||
it's definitely an Intriguing Lore Implications kinda storyline
yes, ||you can run into him 3 times total - after the first 2, he'll wind up at the fleatopia carnival :)||
I think max damage tools were mostly balanced around Act 3 fights, because (good lord I still need more firepower).
I won't be surprised if Tacks in particular get a damage nerf because of ease of use/almost always getting full value. Everything else has felt alright/necessary with the sheer health of Act 3's boss fights.
I don't think it'll get nerfs ||because the damage is there to offset increased animation time compared to normal swings, and it only really multi-hits at mid-close range. Maybe the charged attack because it's absurd.||
||Architect is the only crest I felt the need to put Longclaw on because the normal swings feel just a bit too short.||
||Ironic since Architect is one of the crests I've also had folk say longclaw is unnecessary for.||
the onjy one i ran ||longclaw on was wanderer tbh||
||I still need to grab Pinmaster's Mark or whatever that reduces the charge time of the massive neutral charge||
||i think disregarding the base nail length, archi you probably benefit much more from pinmaster badge than longclaw - you don't need soul for skills or anything, so just go nuts on the crazy good charge attack||
also, for reference - i have not watched the video linked but i did test things personally with max nail, and archi charge attack is a whopping ||23 damage vs. 21 damage for other base nails||. this is a nice buff, but it's not exactly gamebreaking here. the charged attack is crazy, but its hitbox is also super weird and possibly genuinely bugged (like witch dash)
yeah, I found buddy
I'm really happy to see what they did with him
||also if you beat all of his carnival scores you get a memento||
I purposely lost so I could fight the ||cogdancers|| like 3 times what a fight so good
||The ending, though|| 😢
this game is begging for a boss rush mode, especially with how late some builds come together
Would be rather surprised if it didn't get one
we ||cause his death||, if that's what you mean
but in a very dark souls "this is the best outcome for someone who's outlived their world" sense
Yeah that part really sucks
||mana showing to go NO right before phase 3 was great||
Can you use challenge on switch?
I don’t see it on controls
R3
iirc it's R3
concept for shard economy fix mod:
The first quarter of a tool is free to refill, but after that they cost shards as normal
i.e. if you have 8 max cogflies, you can use two and rebuild for free at the next bench, after that they cost 10 as normal
it would make it feel a lot better to use a couple of tools and get a feel for them in exploration
and make boss retries where you keep dying early way way less punishing
but still make shards always useful
I think my shard economy fix would be to make the magnet also pick them up.
or just. completely remove the absolutely pointless shard carry limit
throughout the early/mid game I rarely used tools so I was at max and sent hundreds of shards into the void, and late game I got pretty strapped for shards
i feel like ||the abyss|| section was supposed to be longer at some point during development tbh
just because having a few enemies in there, with such a distinctive design, is a strange decision
like in the first game, the only enemies ||in the abyss were shades and the tentacles, which makes sense||, but the ||hole things feel like they're meant to be part of a new faction||
hmm? there are no ||factions in the abyss||
the only reason vessels have sapience is because of the pale dna
not 'factions', 'species' maybe, like the moths or moss creatures. i'm referring to the ||gargant gloom|| for example
there's the ||shadow creepers|| but they're from hollow knight so they're just a callback enemy i guess
and they are a new species, ||to show that the deeper you get the more fucked up stuff there is||
||in hollow knight you barely get to the surface of the abyss, so you don't see the weirder stuff||
which button is r3?
push stick
I think the Shard econ is also tied a lot more to rosaries by Act 2 too, since you'll be buying shard packs instead of manually farming to rapidly restock/stockpile backs.
*packs
I've been able to keep up fine for the most part, but it can get draining fast in some longer encouters.
i think early on its a sort of, forced grass touching, go farm some shards if you've died enough to a boss to lose them all and relax, especially since i dont know is there a shard bundle carry limit?
iirc 20 per type
Yepyep
Alright, so how do I get ||kidnapped|| (late act 1 for me)
Also, have the ||sinners road|| simple key. ||Green Prince or Deep Docks do people think?||
Hang on I found one more bug that responds to the Needolin but gives no text. Act 3 spoiler, ||The Sprintmaster’s assistant bug||
||green prince|| quest minor spoilers - ||you cannot do anything meaningful with green prince until act 3, he'll walk around a tad but you can't do his quest until then. i would probably recommend deep docks as a result||
I think there are a couple of places. The place it happened to me: you need a movement skill (||Wallcling||), then you can go to the room ||just below Hunter's Reach at the top of Far Fields|| with that skill
Thank you! Found the spot!
have fun ||getting abducted||!
Nevermind it does it just wasn’t working
maybe dumb question; do we know what exactly Hornet's moments of pain and slow walking in early game are?
i would assume ||her trying to fight off the haunting||
my guess is the runecage really fucked her up or something
oh, that too
I had assumed just being injured from falling from a great height
imo it's definitely more the cage than the fall
Hornet can fall from any height unscathed
She mentions at some point the cage sapped a lot of her strength