#THE SILKSONG IS REAL

1 messages · Page 15 of 1

autumn kettle
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or do they both?

torn sky
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I have yet to get Witch or Shaman. I have Wanderer, Beast, Reaper and the basic one.

hoary tulip
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I know spoiler crests ||Witch and Architect|| don't have it because their movesets are weird

vagrant spruce
hollow elm
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I remember Wanderer hit-confirm sending you flying

hoary tulip
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Witch has the crossthrough thing and architect has a multihit instead

hot mango
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Afaik, Hunter, Wanderer, Beast, Witch, and Architect all vault you upward upon hitting with a dash attack, and Reaper is unique because it instead does an uppercut

hollow elm
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Keeps running without landing the swing

hot mango
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Witch and Architect give you less vertical but they definitely end with you airborne enough to almost immediately pogo

hoary tulip
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okay so I'm not crazy, vault on dash attack is pretty standard

torn sky
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Reaper Dash is great

hoary tulip
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reaper's uppercut is incredible

torn sky
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So safe

autumn kettle
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it's so slow though

hot mango
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I thought it was bad until it clicked

autumn kettle
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it's very safe with its massive reach

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but

hoary tulip
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so much space control though

autumn kettle
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i already have enough of that with reaper neutrals

hoary tulip
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it's the shoryuken

autumn kettle
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i don't need more

hollow elm
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I've found it especially safe against long horizontal sweepers

hoary tulip
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Reaper dash attack rips up flyers

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it's great

hot mango
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You also don’t need to be as precise with your timing since it puts a wide hitbox in front of you without moving you as much, as opposed to the others that have to be timed and spaced more precisely

vagrant spruce
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just checked - wanderer, archi bounce straight up on hit. wanderer vaults up and back? i'm not going over anybody, only bouncing backwards, unless there's an input here i'm missing. beasts jumps at them and also goes straight up. shaman does not move you meaningfully vertically, on hit or miss (i do not count the little airstall). reaper is a rising slash but doesn't bounce or lead into a pogo super well (bc spacing)

hot mango
vagrant spruce
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hm, i tried that and swung at mid air

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and nothing else happened

hollow elm
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I think it's just normal swings after the bounce on Wanderer

hot mango
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Do you need to keep holding the direction you were going? I spam the Wanderer Dash Attack specifically for the follow up

hoary tulip
vagrant spruce
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the most range in testing is archi > hunter > reaper (yes, hunter and archi seems to have more range than reaper, since they have a straight horizontal dash forward) with the rest all being "not hugely big"

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er yeah sorry

hot mango
hoary tulip
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Hunter has the easiest natural dash into pogo

hollow elm
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Hmm, might be a right after landing the dash then

vagrant spruce
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ah, i see - wanderer has a weird dashing attack if you input RIGHT after

hollow elm
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I remember sometimes doing a dive or something

vagrant spruce
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it 100% does, you're right

hoary tulip
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Wanderer has a rekka?

vagrant spruce
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DI irrelevant, timing is important

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yeah, i'll record

hot mango
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It comes out and resolves in like 6 frames, it’s incredible

hollow elm
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That explains a lot

vagrant spruce
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you can't wait for it to knock you back, it has to be inputted as you hit in the first place

hoary tulip
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so you just gotta mash to get Wanderer's followup slash to work

vagrant spruce
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you don't need to mash, its just earlier than you think

hot mango
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I managed to figure out how to have more leeway with it, but you cannot stop holding the direction you’re moving in

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I think if you reach the apex of the bounce, it’s too late

vagrant spruce
hot mango
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But anytime before then is valid

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However you can do the follow up almost immediately after the first hit, so if you’re confident in your spacing it comes out fast

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And if you do it like that, you’re close enough to immediately do a needle swing, essentially getting 3 attacks in in the span it would take for reaper to do 1

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Okay maybe faster than that

vagrant spruce
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in total, they all seem roughly equivalent except for beast, witch, honestly

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wanderer has the follow up but it's really kinda just "you can swing as fast as you could with the normal wanderer moveset" lol

hot mango
vagrant spruce
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but beast has an actually kinda weird jump, and witch does NOT jump but it hits for 2x damage

hoary tulip
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Witch has the zany crossthrough

vagrant spruce
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the zany crossthrough has deceptively normal hitboxes but deceptively high damage

hoary tulip
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does Witch also have double damage on its pogo attack

vagrant spruce
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since it hits for 21/10/10 in 3 rapid instances

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nope

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it's only on the dash

hoary tulip
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huh

hot mango
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At the very least most crest’s dash attacks are slower than their regular ones due to wind up and end lag, so Wanderer’s being as fast as it’s normal attack is still something

vagrant spruce
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are they? i think they're about the same unless you're counting needing the run-up lol

hot mango
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Hm. Then I could be wrong

vagrant spruce
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huh, i didn't realize - witch actually has an awful charged attack. 2 hits for 80%, totalling 160%, vs. the others that have 200% min

hoary tulip
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actually hold up, Witch dash attack does cross through the target when you get the full hit right

vagrant spruce
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nope

hoary tulip
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huh

vagrant spruce
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i mean maybe on smaller enemies bc i'ts got a weird hitbox

hoary tulip
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okay I must've misremembered

vagrant spruce
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but no, it just does hella damage and has a weird little knockback thing that's inconsistent on anything not the size of a grand reed, i think

hoary tulip
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for the charged attack, I know that Witch has like

vagrant spruce
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i do think the damage values on witch are just possibly genuinely bugged, in general, though

hoary tulip
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a humongous Needle Strike that hits in both directions twice

raw agate
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is there a shade cloak like ability?

vagrant spruce
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both directions, yes. solid aoe, ehh same as the others just in both directions. damage, not at all, it's awful vs. the others

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lol

hoary tulip
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no I mean it just covers lots of area in front and behind Hornet

vagrant spruce
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i'm testing the area and it's about the same horizontal distance as the other charged attacks

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it just is really big in the context of hitting groups of enemies on both sides of you

hoary tulip
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yea, but covering that much plus the entire zone behind her is 200% coverage

hot mango
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Worse vertical height tho

vagrant spruce
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archi and shaman are just both around ~30-50% longer in a single direction, and deal more damage, otherwise i'd give it to witch

hoary tulip
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Archi's needle strike is incredible

hot mango
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It’s just Cyclone vs Great Slash again except Cyclone no longer does more damage than Great Cumulatively

hollow elm
vagrant spruce
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hm, let me try that

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oh shit u right

hoary tulip
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what

elfin ravine
hot mango
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I coulda swore I tried that

hoary tulip
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scuze the fuck outta me that's a masher

vagrant spruce
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oh the knockback is crazy

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let me try this with weighted belt and the caveat that a normal guy is getting hit maybe 3x withou tit

hot mango
hoary tulip
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wait fuck are there other mashable moves

hot mango
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Thread Storm

vagrant spruce
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thread storm, archi crest is NOT mashable

hoary tulip
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I know you can mash to get added hits with Thread Storm

vagrant spruce
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cross stitch not mashable either

hoary tulip
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can you mash for Wanderer's Needle Strike???

vagrant spruce
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i'll test that after

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ok, yeah, you can mash up 4 (!) extra hits on witch needle strike, it just still knocks you back even w/ weighted belt on

hoary tulip
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I know you can also buttonmash on ||Pale Nails|| but all it does is immediately dismiss the last one and summon a new one

vagrant spruce
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so it's REALLY hard to get all 6 total hits on something, but they're each 80% damage, so it'll hit pretty hard if you land enough

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(it's hard to get more than 3, and 3 is rough if you're not point blank. i only got 5 or 6 when doing it on somebody stuck in a spawn animation where they couldn't move)

hoary tulip
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now THAT is interesting

vagrant spruce
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with 3 that's the same as the beast crest for damage, if you can get 4+ it beats archi

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*on anything that's not a massive boss sized hitbox, at least

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no you cannot mash wanderer needle strike

hoary tulip
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okay

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I remember why I thought Witch dash attack would cross through enemies now

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it has a weird movemement/animation on the second hit

thorny bear
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so when do you think we're getting a randomizer

hoary tulip
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tomorrow

south marten
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ough

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It's really crazy that [Act 3] ||Team Cherry really said "it's the apocalypse now, go play silly minigames"||

thorny bear
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the moment when hope is the most scarce is the moment when hope is the most vital.

south marten
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holy shit you get ||pale oil|| for that?

autumn kettle
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yep :)

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very worth it

fervent sand
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I worry about continuing on. I'm not sure if I'm near finishing act 2 or only part way through but I don't want to accidentally miss anything.

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I just got flea friend though!

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I also... might have done a bad. When I was in far fields I... opened the door to let that big angry thing out without killing it first and it seems to have run off

south marten
fervent sand
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No I took that one out already

south marten
fervent sand
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I'm just aware of what happened to ||bone bottom in the past with the tyrant||

south marten
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Oh yeah that

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Don't worry too much about that either

fervent sand
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yeah I was just worried that I've hit the point where I'm going to reach the part where I'll get to act 3 afterwards and then lose a bunch of quests.

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I at least got some important ones. Like Poshanka!

south marten
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The requirements for Act 3 need you to finish a vast majority of the quests in previous acts

fervent sand
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I have been doing that in general. Just kinda freaking out about missing stuff, so I went back and just explored everywhere to get stuff

vagrant spruce
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there's no point of no return for anything until the very very clearly signposted act 3 transition

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which requires completing a ton of stuff in the first place, including most of the missable stuff, and is not something you can trigger accidentally

fervent sand
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Okay that's good at least

wanton bone
fervent sand
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I've probably done it the silliest way because I got to the point where it's like ||"Hey we need you to play this threefold song for us to progress"|| and I froze up then went anywhere but there, then went and got the pieces, then did a whole circle again.

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Huh, if I may ask what's the ||pre-act 3 ending?||

vagrant spruce
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even if you do - the game has a built-in way to rewind to the last autosave, and it autosaves every time you do an important progression thing (so it won't autosave on random quests, but it'll autosave on new abilities and the like)

south marten
vagrant spruce
# fervent sand Huh, if I may ask what's the ||pre-act 3 ending?||

||kill the act 2 final boss while cursed, aka unable to heal / use skills / use tools / use your equipped crest, which is a state you can only be in while in the middle of a specific quest. once you complete the quest and lift the curse, you can't get re-cursed||

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||the quest involved spans multiple late act 2 areas and isn't even something you're guaranteed to find in act 2, and the quest itself can be done in act 3 for its normal reward - just not the alternate ending/achievement. i wouldn't worry about it. do it on another run or rewind your save at some point in the future||

fervent sand
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||Oh I uncursed myself from the god damn witch bud a while back. I'm guessing THAT doesn't end well for anyone involved.||

vagrant spruce
wanton bone
fervent sand
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||Apparently if you get captured to be sent to the Slab while cursed, instead you wake up and everyone around you is dead||

hoary tulip
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Wild!!!

fervent sand
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I guess it would have made a soft lock situation

hollow elm
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That, and ||I guess the bud itself tore the place apart||.

fervent sand
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||mostly the cage and the guy who was trying to transport you||

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Part of me wants to make some kind of healing build with the items I have. Since you can extend your heal, make the heal gain a barrier, and make it gain a damaging aura, part of me likes the idea of making a build entirely around getting a bind off and blitzing the enemy while binding

wanton bone
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Horrible idea for a mod: whenever you fall enough to stagger, or dash into a wall, you take damage.

hoary tulip
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so bonks just cause damage

wanton bone
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Yep

hoary tulip
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that would be really funny.

fervent sand
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Like carrying around a constant courier's meat that damages you when it pops

hollow elm
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"really hot soup"

hot mango
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Act 3 spoilers: ||there’s this random, uniquely colored ant right above the bellway in Far Fields, and they keep leaving right before I get to them. They’re an NPC because tools can’t harm them, but I feel like there’s a puzzle I’m not getting here. My Needilin isn’t doing anything either. Any ideas?||

hoary tulip
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||There is a puzzle, it relates to an item you picked up in this area||

hot mango
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||Is it an item I guaranteed picked up?||

hoary tulip
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No

fervent sand
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||Is that the item you can also have bought earlier in the game?||

hoary tulip
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Yes

fervent sand
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Oh cool I know that one

hoary tulip
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Then you know what to do in that room

fervent sand
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I kinda do? Happy to share if you want the deets ASquared

hot mango
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||Okay so I tried Weighted Belt, Silkspeed Anklets, Warding Bell, the Ant Items, I have no idea what else it could be||

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||Challenge doesn’t work, I could break a Rosary Chain or Shard Bundle but I don’t think those are it either||

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||I’ve tried taunting that doesn’t work either||

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either I do not have the item or I’m not figuring this out. ||even tried floating to. Idk, give an upskirt?||

hoary tulip
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||what Ant Items||

hot mango
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||The Mask and the Boomerang||

hoary tulip
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||You had the right idea, now look at what the room is for||

hot mango
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OH

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… ||they took my curveclaw||

south marten
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I'm

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Lost

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I'm stuck in a hole with no way up

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Bonking my head on every piece of the ceiling

vagrant spruce
hot mango
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||I really wish I could’ve talked to that ant. They seemed nice.||

south marten
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I found the way up

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I wish it didn't involve so much jumping into empty space and praying that there's a platform to land on

fervent sand
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That do how it be sometimes

autumn kettle
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remember the look feature!

safe yew
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(flea in act 2 area) ||how the hey do i get to the flea in mount fay. i don't see any path to it||

autumn kettle
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take a screenshot

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i suspect i know which one

safe yew
hoary tulip
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You can't get there yet I don't think

autumn kettle
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yeah, wait until later

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if it's the thing i'm thinking of

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||...wait no is that just a mask shard?||

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||hm, this one might just be behind a hidden wall||

fervent sand
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||Yeah I've gotten this one, I think it's a breakable wall on the room below||

autumn kettle
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goddammit

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false alarm then

hoary tulip
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oh

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fuck sake

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yeah it's a ||breakable wall||

fervent sand
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That's what I think, I might be dumb

hot mango
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Act 3 spoilers: ||Just did the heroes call quest||

safe yew
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||couldn't find any such wall, i'll check again||

hot mango
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||I’m… i’m sad||

hoary tulip
fervent sand
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||it might be a breakable ceiling where you have to jump and swipe at the ceiling||

hollow elm
# safe yew

||From what I remember, you keep going up the last wall in the awful speed climb.||

hot mango
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||I fear Shakra will not fare any better||

hollow elm
safe yew
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||oh found it||

fervent sand
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Now I know these are subtle secrets and it gives you plenty of hints and you can find them

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but also

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the breakable ceilings are arse

hollow elm
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Some secrets i'd really only find if bored or really sniffing out secrets.

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"the background details here looks strange"

fervent sand
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"oh a mild crack while I'm going 100 miles an hour through spike infested bum fuck maggot ridden nowhere, better dip my toes in there for a moment"

hoary tulip
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me irl tho

fervent sand
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please do not irl dip yourself into spikes and maggots

hoary tulip
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no I mean I'm the player who stops what they're doing to go investigate like

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something mildly suspicious

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I do not have a main track

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I am ALWAYS sidetracked

fervent sand
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untracked

south marten
autumn kettle
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oh, talking about horizontal jumps

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i can't think of any of those in the game where you can't see the platforms you're aiming for?

south marten
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Yeah just

autumn kettle
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unless your monitor's really small

south marten
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Have you made it to Act 3?

autumn kettle
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in which case rip

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yeah, i've cleared the game

south marten
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||The platforming over the Void lake||

autumn kettle
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i can't remember any of those being off-screen for me

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could be wrong, but

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it might just be monitor stuff

south marten
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The very first one was a full "pogo off these two things, pop cloak, hold right, and dash right at the end to barely make it to the platform and miss the hazard hitbox under you"

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The room being dark didn't help

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Top of the room was similar

hollow elm
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💭 Does Flintslate interact with Wanderer crits any, or are they counted seperately?

gleaming reef
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Mostly bosses the same size as the player, best in the series

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Welcome back dark souls 2

hollow elm
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Huh, Beast Crest has a unique taunt, closer to the challenge animation.

hot mango
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Act 3 spoilers, ||Jeez the Coral Tower Gauntlet is an ordeal. It's like Colosseum of Fools all over again.||

autumn kettle
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||at least none of it gets even close to as bad as double oblobbles||

hot mango
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||Yeah but it's a hell of a runback. I'm sticking with using Witch crest because historically when I do enemy gauntlets that's the most fun crest to use but it's a lot||

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||I'd use beast but that has like. no equipment slots||

autumn kettle
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huh

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they just stealth-nerfed a couple bellway prices

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i think

hot mango
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huh

autumn kettle
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odd

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grand bellway is now 80 instead of 120

hot mango
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grand bellway was 120?

autumn kettle
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yeah

hot mango
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good riddance

autumn kettle
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it's kinda funny how much trouble everyone seems to have been having with beads

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oh, gears also only deal 1 now?

hollow elm
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I think comes up more when players rush and/or don't string for benches just in case

autumn kettle
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that's another change from after monday

gleaming reef
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My pockets are stuffed with silkeaters

autumn kettle
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i wonder what else got stealth-nerfed

vagrant spruce
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it was those 2 + one more that i can't remember

autumn kettle
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they were dealing 2 masks on monday

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which was after the steps patch hit

vagrant spruce
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huh, i'm pretty sure it was? there was somewhere in cog core that i hit and noticed it only did 1, shortly after doing the blasted steps nerf patch

autumn kettle
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i was doing speedrun achievement attempts then

vagrant spruce
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if it wasn't that, i wonder what i found - it migth have been the spikes in high halls instead or smth

autumn kettle
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and stopped because the vaults were kind of fatiguing me when i was playing hasty

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but i got mogged on the gears a lot on monday

gleaming reef
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Lace is like ||"Look at our wonderful society isn't it beautiful and divine aren't you so fucking jealous."

Then you look in the basement and realize it's powered by fucking HAMSTER WHEEL TECHNOLOGY||

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This feels like a futurama bit

safe yew
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irony is a powerful tool for both humor and drama

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unrelatedly, i've beaten ass jim. it helps that my tools are maxed out and (act 2 crest) ||i was running a plasmium overdose architect build||

autumn kettle
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who is ass jim

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groal?

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only boss i can think of people actively insulting

safe yew
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||lugoli, so termed for their iconic ass-ramming attack when first observed in promos||

fathom shadow
green bone
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Act 2 spoilers || Did First Sinner just fucking heal? ||}

safe yew
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||yes, she did||

autumn kettle
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ah

safe yew
gleaming reef
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I have managed to find the back door to every locked area of the map so far

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Like the big progress gates

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I've found the way around them before I've found them every time now

vagrant spruce
gleaming reef
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Embrace the cheese

vagrant spruce
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i actually think its semi intentional given ||the platforms block the suck||

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specifically, ||idk about the vengeful spirit dodge, but since the projectile fizzles when it hits the goop + the platforms block the suck, it seems intended that you can use the goop to dodge some/all of his attacks||

gleaming reef
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The Phantom was a really cool fight, probably my favorite so far

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||So far the weaver 1v1's have been really cool||

vagrant spruce
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yeah my favorite boss by far was ||lost sinner||, i think, for the whole combination of aesthetics + lore + fight

torn sky
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This is never getting broken, ever.

rotund magnet
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Are there any fleas left to find after ||they move to fleatopia in the ducts?||

safe yew
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yes; ||i got the caravan to fleatopia and i haven't found all the fleas yet||

vagrant spruce
umbral canyon
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man, ||wisp thicket|| is such a non-sequitur of an area, you can tell it's just some shit they threw in from cut content

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not bad or anything, but it's automapped and everything

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anyway, is there anything to actually do with the ||twinned hearts|| you get from the green prince?

rose granite
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That's like, 5-10 enemies!

vernal stone
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I guess it counts as part of some other area?

umbral canyon
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the enemies in there remind me a tiiiny little bit of the ||grimm troupe guys||, not sure if there's any significance to that or what

green bone
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VERY Late Act 2 spoilers HAHAHAHA this is awesome

umbral canyon
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imagining a guy who ||sees that, assumes it's the end of the game, uninstalls, and never looks back||

hidden flame
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Still need to get all the achievements, though

vagrant spruce
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||they are used last, however, so if you kill all 4 then turn it in, you'll be left with the conjoined heart as a memento still. but otherwise you keep whichever heart you DIDN'T give the shamans, its just most likely by far to be the conjoined one||

tall night
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sinners road,,,

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this area,, sucks

hidden flame
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Intentional, I feel

tall night
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game is fun tho, before i explore the citadel i am goinig back to find shit i missed or just didnt go into i havce a tendency to finid something cool and say oh lemme do the other thing first, i missed 2 crests and a few charms/tool i found

umbral canyon
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the entire right half of the map is blighttown basically

hidden flame
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Hey, Far Fields is nice

tall night
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||savage beastfly was annoying but not as horrible as i had heard||

hollow elm
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Act 3 ||severely disliking the new void moves||

green bone
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Act 3 || ughh Bell Eater should be easy but it isnt||

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||Also if my bell ouppy got eaten by a centipede Im gonna hate Team Cherry forever||

hollow elm
green bone
umbral canyon
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uh, ||crust king khann|| was kind of a joke, especially after ||carmellita||

green bone
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||silkpost||

umbral canyon
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damn, the ||dice|| give you a chance to negate damage? can't believe i slept on these things

hollow elm
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Rapidly seeing reasons to use Quick Sling

hot mango
severe swift
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Ran ||Act 2|| credits on Silksong. I enjoyed it but I think Hollow Knight is a much better game

brave flower
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i disagree i think silksong is one of the greatest video games ever made

severe swift
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I wanted to love it but theres so much in this game holding it back. Its probavly like… a 7/10 for me?

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The moments I loved I LOVED tho

brave flower
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i feel like it is Exactly The Game It Wants To Be

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everything that comes close to pissing me off feels so intentional that i have to respect it

severe swift
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I agree, but I think a lot of games are intentional and still not for me

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To use an extreme example, Desert Bus is a very intentional game as well, doesnt mean I enjoy it! I really did like this game tho

umbral canyon
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my stance on it is: the 'i want shorter games with worse graphics' meme, but 'i want games that are more obtuse and cruel that are clearly made by obsessive sickos'

severe swift
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A lot of people here would LOVE I Wanna Be The Guy

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Its the most intentional, most cruel, least forgiving video game I have probably ever played. I hate playing it, its fantastic.

umbral canyon
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i actually don't like games that are just hard for the sake of being hard, but i start hooting and hollering whenever i see a mimic or a trap bench or whatever

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i love getting got 🤷

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anyway i'm pretty sure i've finished every wish in the game except for the final part of act 3? just need 1 more mask shard and 2 spool fragments and i'm done

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still missing several tools and charms, as well as 2 memory lockets, but fuck it

severe swift
#

I Wanna Be the Guy has so many amazing moments of running around and dodging what you think will be a trap only for another trap to come and get you.

And then it iterates by having you think the trap is a dummy trap so youre on the lookout for the real trap only for a THIRD trap to come out of nowhere

umbral canyon
#

only thing i have left to upgrade is ||shaman|| and i am uh, distinctly unimpressed by its bind

#

that being said, am i correct in thinking that it lets you pogo off nothing? it resets momentum even when the slash doesn't hit anything

hot mango
#

Personally, I love Hollow Knight a lot, and thus far, Silksong is marginally better than it

#

I went into things expecting Silksong to be as good as Hollow Knight, and those expectations were slightly exceeded, which is still real damn good

dreamy scarab
#

It'll be interesting to see how much Skong changes when Team Cherry is done done with it. HK was released to mixed reviews and post-launch expansions improved it a lot. Skong isn't in that same state (second game, seven years), but Cherry doesn't seem like a developer who just leaves things be

hot mango
#

They said in an interview they had ideas for DLC. I’m remaining skeptical but optimistic

#

I remember when Silksong development was starting TC mentioned wanting to move onto a new IP after Silksong but who knows if that’s still true

hot mango
#

If they do wanna move onto a new IP I applaud it, so long as Silksong doesn’t end on a cliffhanger

umbral canyon
#

were there balance issues with it or what?

vernal stone
#

That's surprising to me because I loved HK on release and didn't feel like any of the updates were hugely transformative

umbral canyon
#

There weren't any new big areas added post release for HK, were there? Godhome counts I guess but it's just a big arena. Besides that it was mostly bosses and stuff layered on the existing map, right?

#

The easiest thing to do I guess would be a ||red memory|| expansion that explored hornet's past since it would be a lot of reused HK assets

#

But that doesn't feel like their style tbh

hot mango
#

But Lifeblood did do major balance patches so that probably heloed

#

And the free DLC was good PR

inland wave
#

Just like in this game, Lifeblood can only do good

severe swift
hot mango
#

And yeah the run backs can be rough at times but they’re involved enough to not feel boring when it’s mandated

elfin ravine
dreamy scarab
#

pretty much every cycle of wishes I've seen has included a fetch quest. I don't mind them, but they do feel fillery

severe swift
elfin ravine
#

For just grabbing an item off random normal enemies

dreamy scarab
#

off the top of my head (part way through act 2): ||pilgrim cloaks, mossberries, spines, bells, guts, pins, more cloaks, ingredience||

severe swift
#

Ingredients were fine for me but the cooked guts bit was awful

hot mango
# dreamy scarab off the top of my head (part way through act 2): ||pilgrim cloaks, mossberries, ...

Ah, yeah a few of those I can see. ||The Mossberries felt involved because instead of being an enemy drop or random item, they were collectibles that were in limited supply and were in a few tricky spots, so I didn’t mind that. The spines also had a really unique collection method so that felt cool. The guts also made a distinct demand from you in terms of playstyle so again, felt involved. Cloaks and Pins did feel less involved as you could just do it passively and requires no strategy, so I do agree that felt fillery but I did it passively so it wasn’t all that bad. The Bells sucked tho those things have the weirdest spawns. And the food ingredients was meant to be a long quest and each of the ingredient locations felt thought out and the names were like puzzles to solve, and some of them were gated behind big challenges. The benefit was that you got a Needle upgrade out of it, which is really major||

#

||A filler-y fetch quest in my eyes just involves “kill x number of guys/collect x number of random drops,” and very few of them were like that, and the good ones all had unique mechanics related to material collection||

elfin ravine
#

The bells were definitely the worst one IMO

dreamy scarab
#

mhm, agreed. None of them tripped the "Twenty bear asses" limit for me, and I had a good time...but they also felt very...shallow? content for the sake of content? but they're also undeniably fetch quests, which was the original question

dreamy scarab
hot mango
#

I feel like while they don’t stand out too much they do serve good purpose in acting as both contrast and something to modify a player’s playstyle while exploring- passive quests with weird demands are good for telling the player to “play it weird” rather than “play it good”

hot mango
elfin ravine
#

Well no

#

They are completely random

hot mango
#

What do you mean? || there are only 6 mossberries in the game total||

elfin ravine
#

You just gotta keep going in and out of the bellveins until you have enough

dreamy scarab
hot mango
#

Oh wait I misread

hot mango
#

Yeah, ||I feel like it’s intended for you to discover the bellcaves under Bellhart to find the other spawn points but it still feels poorly designed||

#

||But like. You can just brute force it and because they specifically say the caves above Bellhart it feels intended and doesn’t signal that there are other locations to check. Doesn’t help there’s pretty much nothing worth collecting above Bellhart and it just acts as an obstacle to Widow||

severe swift
#

I just dont see why they would be “spawn points” instead of fixed positions

hot mango
#

That too

#

||Without the Parasite you essentially get no hints about the caves below Bellhart||

#

Anyway the rest of the collection quests felt involved enough for me to like them

#

||Using the Flintslate and then one shooting like 6 weak enemies in a row certainly helped me with collecting the scorched meats||

#

||Pierced Meat was the hardest even if the Spine Shards are decent at getting it. Longpin just. Okay I know I said no objectively bad tools but Longpins awkward flight path and slowness definitely make it one of the weakest tools||

#

Act 3 spoilers btw ||anyone notice how the rune trap tool you need to give in order to trigger the act 3 trap is like… useless? I tried laying down rune traps with it and it literally never worked, always broke when I tried to use it||

#

More act 3 spoilers ||I also like how Hornet repeatedly goes “yeah I fucked up by kinda causing this, but like I didn’t know this specifically would happen and am the only person tangibly working to fix it so let’s please focus”||

#

||Court of Craws was very funny||

#

||The Court of Craws actually has some weird implications. We knew the Craws were sapient since they dropped money upon death. But you can find both Void Craws, and also the Judge Craws separate from them. Did only some of the Craws break free of the Haunting? Were all the Craws Haunted before Act 3 or just some of them? Which ones did Hornet fight?||

#

||The Wisp Woods flame cultists also aren’t Haunted since they can’t become Voided, which is also odd||

#

||Like what makes someone “Haunted?” Devotion, or a lack of it?||

#

||How does the Craw Judicial System work?||

vernal stone
hot mango
#

Maybe I missed that then

elfin ravine
#

yeah but I had no idea what they meant with below

#

only found the lower vein when someone pointed it out to me

inland wave
#

'I was running too fast and missed a jump' lead me to discover many a secret door tbh

wanton bone
# hot mango ||Like what makes someone “Haunted?” Devotion, or a lack of it?||

||Silk infestation, I think. It started with the citadel caste stuffing silk in to make bugs immortal, but opened them up to puppettering by grandmother silk. That spread gradually throughout pharloom though, don't know how. Whisp Woods cultists presumably have had the silk burnt out of them, some craws might not be infested.||

hot mango
#

||I suppose, but it also feels like a matter of willpower too, like resisting the infection||

#

||Like that Pilgrim’s Rest Pilgrim Sherma temporarily staved Haunting off of with his song||

elfin ravine
#

||the same way song can suppress Mother Silk, is also why it can stave off the Haunting I think||

hot mango
#

||It can also be used to manufacture the Haunting, like what Widow was doing. Perhaps the reason Bellhart was stable for so long is because it was literally encased in bells||

south marten
#

That's the beginning of Act 3

light star
#

act threes nu- [user has been silenced]

hot mango
#

Can I get some build advice for an act 3 challenge?
||I’m ascending the Coral Tower, and I’m trying to do so with Witch’s crest. I have a tier 2 vesticrest as well as 3 blue slots on the Witch crest but only 1 red slot. What I’m trying is taking the Magnetite Dice in the vesticrest and a Conch Cutter (just in case), so that leaves me with 4 blue slots. I’m thinking Pale Darts for the Silk Skill, then Weavelight (the silk regen is really good when I need to play patient or wanna use Silk Skills/Grapple), Multibinder, Injector Band, and Longclaw (the range boost is just so good against on witch crest). However, I’m giving up 3 potential options- Spool Extender for building up Silk Reserves and potentially being able to Bind twice in a row, Twin Mirrors for higher damage Binds which in this context us useful since Base Bind no longer one shots, and Druid Eyes for higher leeway and faster silk buildup past the passive regen.||

||Any advice for how to modify the build? Or like. If I should really stick it out with Witch? Witch has been treating me really good when it comes to enemy gauntlets and my best attempt thus far has been with Witch, plus there’s a few slow enemies + the enemy spawns are heavy telegraphed for me to jump them with Bind. But maybe a different crest would be better (not architect Silk Skills are too valuable, and I’d need to spend literally every Shard Bundle I have to maintain that playstyle for only one attempt). As good as I’ve gotten with landing the bind hits, I do whiff 1/3rd of ‘em still||

||For additional context I’m still missing a good portion of Blue and Yellow tools, and am only missing the tacks for the red tools. I’m also missing Weaver and Shaman Crest- I trust I’ll find Shaman eventually once I do enough story progress, but if I can definitively get one or both of them right now, an area name for where to find them (and nothing more) would be appreciated.||

south marten
rotund magnet
#

Silksong has so many secrets and I’ve missed so many

hot mango
#

Also completely separate Act 2 and beyond thing, ||can you ever talk to Trobbio or does he just show up, you fight, and then he leaves?||

rotund magnet
#

||just boss fight, he goes right to trying to kill you||

hot mango
#

||damn||

inland wave
#

||Upgrade 2|| for Hunter's Crest goes crazy, really makes Getting The Fight Down feel good

#

but also makes me wrongly assume how many smacks an enemy might take at any given time

hot mango
#

I should give it a try again

inland wave
#

it's simple but so damn effective, also the swiftness of the jump attack feels nice

hot mango
#

I kept not using Hunter’s because I used all my Memory Lockets on other crests, so every time I wanted to try it I had to take the cold water bath of “shoot I can’t equip as much stuff”

inland wave
#

the slots are such an interesting way to balance things i do love 'em

#

but wouldn't mind like being able to sit down for a few seconds and swap

inland wave
#

no

hot mango
#

Then yeah I agree

#

But I’ve just invested in Hunter less than my other crests, so I always feel more limited when equipping it

inland wave
#

i'm the opposite, got too used to Two Of Everything

hot mango
#

I personally maxed out Reaper and Wanderer. And now I don’t use Wanderer as much so I’m severely regretting one of those things

inland wave
#

there's enough memory lockets to go around i believe but they do love hiding them

#

i think i'm missing one silk spool and it may be the end of me

hot mango
#

Yeah I just can’t find them as easily at my current point in the game

rose granite
#

And then figure out builds for the various crests, since I also have some gear left to find ;p.

#

Funnily enough I think almost all the ones I have left are the ones you need to buy. Ah well.

inland wave
#

I wouldn't mind if ||once you've brought utter ruin to the Citadel, the various steam vents and blades would Stop Working. it's dangerous enough||

hot mango
#

||Yeah the one guy powering the whole thing is dead now||

#

||But then Cogwork Core wouldn’t be revisitable whatsoever ||

modern fossil
#

I assume that there aren't any merchants that are temporary?

dreamy scarab
#

I've run into a couple that move on once you've bought out their stock (minus repeatables like shard bundles and rosaries), but none that left before that

south marten
proud cobalt
#

Spoiler? Maybe? Kinda? Sorta? Whatever everyone feels, game has been out probably a week or longer.

#

Eh, it’s fine considering the question.

south marten
#

I mean, it's very vague

proud cobalt
#

True.

#

I mean, it’s probably guessable if you know the game but that’s it.

modern fossil
#

||I figured it was vague enough and something that could be expected from games like this, but yes I'm asking about act 3||

south marten
#

To actually be specific, there's ||an ant merchant that dies at some point|| in Act 2. A different merchant sells some of their stock after they die, and you can find the rest on their corpse.

proud cobalt
#

Was wondering.

rose granite
#

I've bought out all of my merchants, aside from ones that are still alive, but I assume anything "lost" shows up at ||Grindle||, or?

elfin ravine
autumn kettle
#

makes sense

rose granite
elfin ravine
#

||He gets the stock from the Pilgrim's Rest if you don't buy it before Act 3 AFAIK ||

south marten
elfin ravine
#

||A few other NPCs also die in Act 3, like the mini game ladybug and Benjin and the other guy in Sinner's, and Huntress
Their stuff will just be next to their body if you didn't get it earlier ||

autumn kettle
#

||that's a damn shame||

elfin ravine
#

||no if you don't do her quest AFAIK ||

autumn kettle
#

yeah that one for sure

elfin ravine
#

||She just gets eaten ||

rose granite
#

||So I assumed she left with her kids.||

#

||Which, like, makes sense.||

autumn kettle
#

||but you still have to do her quest to get her reward, i think||

#

||even if you don't talk to her ever||

#

||because you get runtfeast instead||

#

||i did, at least, but i got the Wish from her||

rose granite
#

The one thing I'm not looking forwards to for 100% is ||sprint master's memento||

autumn kettle
#

that's not a %

elfin ravine
#

It's not that bad mostly

autumn kettle
#

and yeah it's not too bad

elfin ravine
#

Also the mementos don't contribute to completion yeah

rose granite
#

Hm weird, saw it mentioned elsewhere but guess they were wrong.

autumn kettle
#

materium and journal stuff aren't %

elfin ravine
#

Yeah

autumn kettle
#

i can confirm, i cleared 100% before i got 3 or 4 mementos

elfin ravine
#

Main thing for 100% is just all tools, masks, and spools

autumn kettle
#

i believe you're thinking of a mask shard that he grants

elfin ravine
#

You also don't need all lockets

autumn kettle
#

yeah, just enough for eva

elfin ravine
#

Ye

autumn kettle
#

which is aiui 15/20

elfin ravine
#

Something like that

#

Assuming you have all crests

autumn kettle
#

yuh

rose granite
#

Just think people were wrong about the information

autumn kettle
#

gotcha

hot mango
safe yew
#

(side boss of side path in act 1, act 2 tool mentioned) ||just first-tried phantom. it helps that i was running maxed-out poison cogflies on wanderer's crest||

proud cobalt
#

Apparently one of the YouTuber’s I watched second tried ||SB||.

rose granite
proud cobalt
#

Who?

hoary tulip
#

DotA hero

proud cobalt
#

Oh ok.

rose granite
#

Yeah, SB itself doesn't really say much about what fight it is if you're not already familiar with it (and even I'm unsure due to not memorising all boss names).

#

So had fun with it instead

hoary tulip
#

if you think about it, Spirit Breaker is pretty apt

modern fossil
#

I assumed it was a hollow knight boss first

hot mango
rose granite
south marten
hoary tulip
#

||Savage Beastfly||

rose granite
#

Yeah didn't think about that one at all lol.

#

I can see how someone would make it on the second try, at least with a few tools or upgrades.

proud cobalt
#

Idk their build that well but it’s not that full of stuff?

hot mango
#

Hey… ||has anyone found where Seth is (I think that’s his name)? The one Kickstarter backer character whose backer unfortunately died before Silksong released? He can’t have been cut, can he?||

autumn kettle
#

just keep progressing

hot mango
#

Okay good I was concerned

elfin ravine
#

he's in the game, yeah

inland wave
#

so like is ||whatever is going on above the Cradle|| the new ||Path of Pain|| or what

thorny bear
#

nah it's pretty tame

inland wave
#

it just seems to keep going on

#

goin back later with Regen because farming silk off these things is cursed

hot mango
#

I’d still do it tho

#

It’s pretty fun

inland wave
#

Yeah it didn't seem as ruinous just couldn't get enough healing for my various stupid mistakes

hot mango
#

Farming off the ||Minipedes|| is what I did, but I went in with Reaper crest and finished with it, and I wish I used a different one

inland wave
#

The hitbox for 'spike on the wall above you' when trying to cling is hHHhH

hot mango
#

||Ascendant’s Grip helps a lot, buuuut if you want a little more control and don’t wanna risk horizontal damage, I’d use dash while clinging to the wall and just spam that||

inland wave
#

I feel less control -with- the dash, used to the little hop-dance from HK

#

||Grip|| is a godsend though

hot mango
#

I mean yeah the strat isn’t useful everywhere but if you wanna make attacks off the wall it gives you more control since it doesn’t leave a risk for you to attack the wrong way accidentally

#

Tree Spoiler- ||Greyroot’s life cycle is kinda weird. The logic is get Pollip Hearts to prepare reincarnation. Then make a baby bud on the near opposite side of the world in the hopes someone picks it up. Hope they bring it back to you, then implant it in them as a parasite before dying and reincarnating from their corpse via the Parasite||

thorny bear
#

it's possible the bud wasn't supposed to show up there, but something went wrong

hot mango
#

||Like how does the Twisted Bud get there? Is Greyroot producing it and her roots span much further than expected? Is what’s producing the Twisted Bud a different Greyroot? ||

fervent sand
#

So I found a ||broken tool. I figure I can give this to a couple of people and I'm not sure what to do. There's the forgemaiden, there's the mask maker... any others?||

hot mango
#

||So even if the bud isn’t supposed to be * there* specifically it does appear in locations completely disconnected from Greyroot||

elfin ravine
hot mango
#

||Greyroot fascinates me because she’s just so… weird, and feels like she should be very self contained but the whole deal with her spans so much wider than I expected, not to mention she’s another Rootbeing like the White Lady but is so much more malicious, yet she behaves like an animal exclusively caring about reproducing. It’s like she herself is a parasite on civilization, preying on the goodwill of strangers to reproduce.||

hot mango
#

||I can be more specific if necessary, but that one is considered the worst variation||

fervent sand
#

Awww that's a shame I like that bug

elfin ravine
#

||I recommend getting the Mount Fay version, it's the most unique one||

hot mango
#

||Mathematically Forge Daughter’s deals the most damage buuuut there are higher damage tools so what’s the fun in optimization in that respect?||

hot mango
rose granite
#

Big lategame spoiler fight ||I know this fight is meant to be emotional and all, but I just couldn't help but laugh when I defeated the poor man by literally just throwing chainsaws at him. The constant knockback hard-countered him so bad that all I did was press the tool button, except for when I healed once after getting hit by one of the ranged void projectiles.||

#

I almost feel bad for how dirty I did them.

#

||The poor man got knocked back so far into the corner that I can't even mourn him properly, as he's occluded by the background.||

severe swift
#

Am I missing something with the ||First Sinner|| or is the goal really just to ||Sprint at her over and over again and hit||

hollow elm
severe swift
#

||Also, yet another boss that tacks just rip through, boringly||

#

||Hrm... do I wanna actually learn the boss or just throw some spikes on the ground and call it a day||

burnt axle
#

On my end, i’m struggling against the Act 3 || Skarrmaster || this boss simply dodges my drill, even though the tacks seem to have some effect

rose granite
#

It's worth it, since it's one of the more fun fights in the game

severe swift
#

I'm having fun with it but also those tacks are calling to me like...

autumn kettle
#

yeah, red tools are pretty broken

#

tacks, buzzsaws, architect

#

all definitely need to go down

#

least a bit, for sure

#

pale nails as well

hollow elm
#

I'm shocked you get so many saws, and the sheer output of them on grounded enemies.

brave flower
hollow elm
#

Architect charged attack is the only part that sticks out to me, I'm already struggling with keeping enough silk to heal normally, ||Thread Storm|| and ||Cross Stitch|| are especially hard Skills to replace.

autumn kettle
#

which is why it also needs to take a hit of some sort

brave flower
#

so does thread storm

autumn kettle
#

true, but it's really high-commitment

brave flower
#

so what id do is like
move the fourth crafting kit to act 3 and also put a fifth crafting kit in there, maybe?

autumn kettle
#

lol no

hollow elm
#

I've ended up bouncing back to Hunter at the start of Act 3 at least

autumn kettle
#

"buff tools more" is not the solution to tools being overpowered

brave flower
#

fair

hollow elm
#

Tools feel fine at Kit 4, and the higher capacity options make up for it by throwing more.

autumn kettle
#

unless your suggestion is making the five crafting kits boost damage by less and making the final damage worse

brave flower
#

ok wait yeah im remembering how high tool damage actually is

autumn kettle
#

which would just feel bad

brave flower
#

maybe just like

#

i stand by "move the fourth crafting kit to act 3"

hollow elm
#

The main limiter I've had with Skills is gaining silk fast enough

#

The thing with that is i'll probably make the start of Act 3 feel worse

autumn kettle
#

i really do think it's just the outliers that need reductions

wanton bone
#

Yeah. Tools where you are getting one hit off feel mostly fine. It’s the multi-hitters that uhhh… may need to be checked.

autumn kettle
#

thread storm is...probably a bit too strong, but its level of commitment is high, so maybe just a bit of damage on the unextended hits

#

pale nails is way too low-commitment for how high its damage is

#

so it needs to take a bit more of a hit

severe swift
#

I think TC intended for the downside of tools being shards, but its doesnt affect its gameplay its just annoying.

autumn kettle
#

(not too much, spells spend healing so they should be strong, but definitely less than the uhhh 96? they do rn)

hoary tulip
autumn kettle
#

rune rage probably needs better tracking or initial-hit damage

#

but it's close to strong imo, it's just like

#

an intrinsically more niche option

brave flower
#

the other is fuckin

#

claw mirrors multibinder witch bind

inland wave
#

There's spells other than ||parry?|| that sounds untrue

autumn kettle
#

it was like, yesterday

brave flower
#

it was at least two days ago

#

but yes

severe swift
brave flower
#

imo witch absolutely deserves for its bind to hit like a nuclear bomb

autumn kettle
brave flower
autumn kettle
#

pimpillos are low-count, and their damage should be fine

inland wave
#

Tacks would be easy enough as some sort of inbuilt delay

autumn kettle
#

cogflies have the pale nails problem

#

too free

#

for their power level

brave flower
#

cogflies do a fine amount of damage

autumn kettle
#

they probably just need fewer total hits per cogfly

brave flower
#

e.g. very bad

autumn kettle
#

their damage isn't bad

brave flower
#

theyre godlike for exploring tho

inland wave
#

Poison Cogfly kind of patches that hole

#

Unless it also burns them out faster or something

autumn kettle
#

cogflies deal 60 damage

#

this should be lower

brave flower
autumn kettle
#

60 per cogfly

brave flower
#

ok why the fuck do they do that much

#

damn

vagrant spruce
#

to be clear its 10/hit

autumn kettle
#

i thought it was 15/hit and 4 hits?

vagrant spruce
#

and they expire after 6 hits

autumn kettle
#

my bad

vagrant spruce
#

hm maybe. i thought it was 10 but same shit lol

#

since theyre pretty guaranteed to deal it y'know?

autumn kettle
#

i think they should probably deal 40 or so damage

vagrant spruce
#

but yeah theyre a bit far and away good for what they are, esp w poison

autumn kettle
#

15/hit and expiring after 3, or 11/hit and expiring after 4, maybe

#

the drill is...high commitment, but in a similar position to threadstorm

#

98 is just too much, even for what it does

#

needs to go down

#

i think voltvessels are close to fine, i dunno their damage off the top of my head but i know it's really high

#

but not easy to land

#

probably a slight reduction but idk what number it should be

#

and then buzzsaws and tacks just have crazy high burst

wanton bone
#

I wonder if tacks and saws are running into flukenest type issues

#

Of weird hitbox stuff.

autumn kettle
#

as in bugged extra hits?

#

i don't think so

#

each toss throws 7 tacks that hit twice for 5 damage each

#

that's just

#

70 damage

#

and it happens crazy fast

#

saws might be

#

they seem to have duration-capped multihits

wanton bone
#

Saws and tacks also seem to make any ground-based boss a lot more vulnerable they really punish non-flyers.

autumn kettle
#

yeah, and i like the decision in theory since there are a lot of flying and jumping enemies and bosses

#

but

#

in practice, everything has DIEDIEDIEDIEDIE openings

proud cobalt
#

How do you all feel Rosaries compare to Geo mechanically between the 2 games. Like do the prices feel the same between games, followed with how easy it is to get them.

rose granite
#

Hm, I seem to have unlocked a new skill

#

I'll have to make a bug (heh) report about this prolly

vagrant spruce
#

since in HK you end up with all of your vendors pretty quick but for insane amounts of money you won't have for a while

#

silksong doles out the vendors slightly more evenly throughout progression

wanton bone
#

Yeah, rosaries feel like more of a steady trickle than HK.

inland wave
#

also deeply funny to make them round

vagrant spruce
#

(divine nonwithstanding, of course)

#

in HK you just have to backtrack to salubra every 5 charms and 500 geo, yknow?

umbral canyon
#

a lot of act 3's bosses feel....kinda uneven in difficulty compared to the previous 2 acts, is it just me? ||karmelita|| and ||seth|| beat my ass, but then you have ones like ||khann||, ||nyleth|| and ||crawfather|| that are just way easy

#

like up until this point the game had a pretty good progression in difficulty to me

autumn kettle
#

yeah, i think karmelita and ||seth|| are the point where act 3 should be tuned

umbral canyon
#

of the 'repeat' fights, ||trobbio|| gave me a lot more trouble than ||dancers|| too

autumn kettle
#

they're mean fucking fights

vagrant spruce
#

meh, i found ||khann|| about as hard as ||karmelita|| including the arenas

autumn kettle
#

imo ||khann is tuned with his battle colosseum in mind, but i also first tried that entire thing blind||

umbral canyon
vagrant spruce
#

i also really enjoyed and didnt find ||seth|| or ||trobbio|| too hard at all

autumn kettle
#

||so...i would like khann to be an actual difficult fight||

autumn kettle
wanton bone
#

I do wish that there were a place or two that felt like geo farming in collo 1 or 2, rather than just bench hitting the same enemies.

vagrant spruce
#

i do definitely think ||nyleth|| and ||khann|| were a little underwhelming mechanically though

autumn kettle
#

||i think the difficulty was that base trobbio was super cool and flashy but a bit easy, so i just dodged every one of his attacks on instinct||

#

||and didn't learn his moveset||

vagrant spruce
umbral canyon
autumn kettle
#

||so i had to actually learn it for 2robbio||

umbral canyon
#

the bosses that can block you have a natural advantage against wanderer, since its strength is repeated short strikes

autumn kettle
#

but that's not a criticism

#

none of the "hard" fights in this game ever felt bullshit

#

they were all fucking immaculate to me

#

and i keep using that word to describe this game

umbral canyon
autumn kettle
#

it's fucking pristine

umbral canyon
#

and even that's like....so intentional that i can't be mad

autumn kettle
inland wave
#

the runback for ||groal|| is to let you know that these people hate you, and the Citadel, and anything remotely related

umbral canyon
#

he's the only boss so far that's taken me 10+ tries but i found him in act 2

wanton bone
autumn kettle
#

i think i died more times learning Frog Hell than the arena or boss it guarded

umbral canyon
#

also, again, probably a bad boss for wanderer tbh

inland wave
#

/just now learning you could farm geo like that

#

but i don't think i ever like. needed.. to?

#

the only Heinous Expenses in HK were like, challenge purchases

wanton bone
umbral canyon
#

the ||craw nest|| you get in act 3 is a cute touch but i honestly just think you could have gotten infinite shards at that point without making much of a difference

inland wave
#

i was too full of Nonsense Charms to want all them slots

vagrant spruce
#

it feels more intentional, kinda

inland wave
#

Rosaries being tied more thematically to the game also felt great, there's easy logic for who you should smack coins outta

#

does feel like Big Bugs could give more shards, though

#

telling me this mountain is worth three caterpillars, sure

south marten
#

ough

#

Seth is kicking my fuckin ass right now

wanton bone
#

Like, a medium difficulty repeatable enemy gauntlet that takes like 5-10 minutes and gives a solid amount of rosaries, or 2 - one in mid act 1, one in mid act 2 - would probably make Rosary grinding a lot less boring.

inland wave
#

let us gamble with the fleas

umbral canyon
#

there is that one guy in blasted steps that gambles, isn't there? but that's like, 10 rosaries a pop or something lol

inland wave
#

i may have ran him out of money

#

a beautiful respite in Sandworm Hellcliffs

south marten
inland wave
#

||and then you get the Dice without having to buy them from that conniving little bastard||

umbral canyon
#

ugh i'm missing 1 mask piece and 2 spools, gotta get those before i actually finish up

south marten
#

That's, like, 1 minute either direction, sit on the bench at either end of the hall

#

Super fast money

#

Bring Barbed Bracelet to make it faster

wanton bone
south marten
#

I mean, that's what farming looks like in all Soulslike games, idk what to tell you

wanton bone
#

In HK I farmed the room right outside grub father, which is like the worst possible option to farm.

autumn kettle
#

lmao

#

even worse: the fact that grubfather gives like

autumn kettle
#

a trillion geo over the course of the game

#

so you're Gathering Money directly outside of The Money Room

south marten
#

For one, Great Hoppers are the fastest way to farm geo in HK

#

But for another, why that room?

inland wave
#

why even was Geo money

#

was it a bottlecaps situation, enough people just sort of agreed and it was abundant

south marten
#

Blame the Pale King

#

If something is weird or annoying or fucked up, it's his fault

wanton bone
autumn kettle
#

lol

south marten
#

augh

#

I know that they're memorializing a dead fan but holy shit

autumn kettle
#

?

#

what are you having trouble with

#

||i found seth pretty fast, but telegraphed enough to be fairly easy once I understood the attacks||

south marten
#

The speed

autumn kettle
#

||took me three or four tries, because I'm uh, not very good, but it wasn't that bad||

south marten
#

💀

#

I'm on, like, six or seven and I've only ||gotten to phase 2|| once

autumn kettle
#

||he's more of a "fluster you so you can't download him" boss i think||

#

||that's how a lot of the faster ones go in silksong ime, looking scarier than they actually are to make you feel overwhelmed||

hollow elm
#

directional inputs are driving me up the wall in tight situations

#

having to clean up inputs like it's smash bros

wanton bone
#

I know that feeling. Keep down-dashing into spikes.

hot mango
brave flower
#

no

#

its the reason tools need to cost somethign

hot mango
south marten
autumn kettle
hollow elm
rose granite
hollow elm
#

plant spikes, so you fly directly into them

rose granite
#

But yeah, I do get why some folk play this game with a d-pad.

hot mango
autumn kettle
#

unforchies

rose granite
#

Tempted to carve little notches into my controller if it weren't for that being a silly idea ;p.

hot mango
#

I think it’s specific types of attacks not all of them, probably any attack that can be needle swing parried

#

||Bell Eater|| never knocked it aside for example

#

But in enemy gauntlets it kept happening, and if an enemy is slightly mobile their movement can completely screw over the attack, at best getting hit twice instead of for the full duration

hollow elm
#

I've heard of really large enemies breaking the voltvessels stake or something

hot mango
#

Voltvessels are high risk high reward in my experience because it relies on knowing exactly where the enemy is going to be when it detonates

brave flower
#

either that or the boss is in water and you just cook them alive

hot mango
#

||Against the acid spitting guy in Wormways it’s the way to kill it because it barely dodges it and is almost always right where you need it to be + you don’t have to endanger yourself to attack it with Voltvessels||

hot mango
hot mango
brave flower
#

they give witch specifically borderline unparalleled burst damage

#

id say u dont need ||longclaw||

rose granite
hot mango
#

My logic behind ||longclaw was that I could get hits moer easily for more Silk at less risk of taking damage, but I suppose a Witch would be accepting that risk||

rose granite
#

Niche in that it's high burst damage ||but best suited to arena battles and similar encounters.||

brave flower
hot mango
#

Should I ditch any other tools? Is there a better red tool I can use?

brave flower
#

honstly

#

plasmium phial

#

or flea brew

hollow elm
hot mango
#

I think in terms of yellows there's nothing better than ||Magnetite Dice||

brave flower
#

for combat yeah

hot mango
#

Yeah in the current context ofc

brave flower
#

thats the only yellow besides the bracelet which is abysmal on witch

hot mango
#

Wait ||Magnetite Dice are bad on Witch?||

brave flower
#

dice are fine

hot mango
#

Anyway I'm tempted, but what scares me about tools is that ||it's a long gauntlet, so anything with 6 uses is bound to run out fast. BUt I should probably try Flea Brew anyway- the speed = being able to get silk fast which = bind fast||

rose granite
umbral canyon
rose granite
hot mango
#

What about silk skills? ||Pale Nails good enough or shouold i keep the redundancy that is silk storm?||

#

And would Spool Extender/Druid Eyes be better than weaverlight?

autumn kettle
#

weavelight is objectively the strongest tool you can have for a caster build

#

because it raises your minimum silk threshold to the point where you can cast

hot mango
#

But this isn’t a caster build, it’s a Bind Build. Is Weavelight still good on it?

#

||again I don’t have either of the act 3 crests yet||

thorny bear
#

I'd say so

#

it's the only tool that directly increases your silk production, which is very important to survivability

#

(aside from the mossberry one, which sucks)

safe yew
#

||are there two act 3 crests? i was under the impression there's only the one||

autumn kettle
#

there's just the one

thorny bear
#

idk how neatly they can be categorized into acts

autumn kettle
#

?

#

i do, there's one crest that's locked to act 3 prog

thorny bear
#

afair there's only one that you can't acquire in act 1 and can't acquire before act 3

autumn kettle
#

two crests that are locked to act 2 prog

#

and four crests available in act 1

safe yew
#

||yeah that's what i've been led to understand||

thorny bear
#

I guess I was thinking of it wrong, since I got half the crests act 3

hot mango
thorny bear
#

there is only one crest that's unavailable before act 3

hot mango
#

I assume ||Shaman Crest|| is act 3 content for reasons

safe yew
#

||i've not heard of a weaver crest||

autumn kettle
#

||act 1: hunter, wanderer, reaper, beast
act 2: witch, architect
act 3: shaman||

thorny bear
#

actually Hunter is canonically the weaver crest

hot mango
#

Oh wait there’s no ||weaver crest?|| for some reason I thought I saw people talk about it

autumn kettle
#

you may be thinking of the term weavenest

hot mango
#

Alright well good to know

thorny bear
#

Hunter is the one that's the weaver fighting style

autumn kettle
#

or the day 1 misinfo

autumn kettle
hot mango
#

Hunter is the Hornet crest

autumn kettle
#

hornet does not exist in a vacuum

#

and she was not trained by no one

thorny bear
#

most creatures who canonically have weaver training do the Hunter angled dive attack

#

and ||Hunter is the one that can be evolved by weaver power||

hot mango
#

I think the lore on who trained Hornet is a bit muddy, so her HK fighting style doesn’t really draw from one source

hot mango
brave flower
autumn kettle
#

it does

hot mango
#

Yeah kinda impossible to ignore that fair enough

autumn kettle
#

||i just want to go to bat for vespa||

brave flower
#

real

thorny bear
#

Hunter just has way more similarity to the Weavers we see than it does to Hive Knight

autumn kettle
#

alas, you're not wrong

#

dlc crests where

brave flower
autumn kettle
#

i want crests for ||the three "dreamers"||

#

||or like, seth instead of nyleth||

brave flower
#

is it just me or would NKG be really easy in silksong

autumn kettle
#

||needle and shield crest, dancer crest, crystal crest||

#

nkg would probably be very easy, si

brave flower
#

hornet's just really mobile lmao

autumn kettle
#

especially if silk skills penetrated his blob phase like spells do

#

thread storm would melt him, hornet has much better heal windows, hornet has a parry skill, clawline lets hornet punish the ranged attacks very easily, etc.

wanton bone
#

I think the biggest HK mechanic Hornet has issues with is Radiance+Traitor Lord having IFrame checks.

brave flower
#

yeah

autumn kettle
#

yeah, parry exists but that's not a native effect

inland wave
#

Sharp Shadow you were too good to us

umbral canyon
autumn kettle
#

float is like the least relevant part of her kit there lmao

inland wave
#

it'd be great for Bats Time

umbral canyon
#

and pufferfish phase if you get high enough

inland wave
#

i thought that's when he shot bats.. it has been a time

thorny bear
#

i feel like one hornet mask does not equal one knight mask

umbral canyon
#

nah bats is his dracula fireball teleport

inland wave
#

rightright

umbral canyon
#

assuming we're talking about the same attack here

thorny bear
#

there's a lot of stuff in hollow knight that would absolutely do 2 damage to hornet

autumn kettle
hollow elm
thorny bear
#

oh dang, where?

#

i ||gave her a bunch more mossberries and didn't get anything besides cash||

proud cobalt
#

I have no clue, but the names are:
||Druid's Eye and Druid's Eyes iirc.||

severe swift
#

Why does the First sinner ||Take away your silk upgrades??||

hollow elm
autumn kettle
elfin ravine
autumn kettle
#

because she doesn't, as far as i'm aware

severe swift
elfin ravine
#

did you get your cocoon?

severe swift
#

Wait that's tied to your silk capping out? lmfao how did I never know that

elfin ravine
#

yes

#

until you reclaim your cocoon, you are limited to base spool

severe swift
#

Genuinely never came up for me, and I technically beat the game.

vagrant spruce
#

its hard to notice until you have a bunch of spool upgrades

hot mango
gleaming reef
#

The Moorwing fight just sucks

brave flower
#

patience

#

thats it

#

its just to teach you patience

gleaming reef
#

Annoying run up, all attacks are double damage, box to sit in that is completely safe

#

Uh. No

#

What?

brave flower
#

what box

gleaming reef
#

This is in greymoor

#

Between the flea caravan and the bar

brave flower
#

yeah i know where the moorwing is

#

what do you mean "box to sit in thats completely safe"

thorny bear
#

in the other part of the room

#

you don't need to stay in the flat arena section

brave flower
#

o h

gleaming reef
#

The left side screen exit can't be hit by the projectiles either

#

And the boss is too big to get in there

#

And my problem isn't patience or whatever

#

It's that the boss only hits me twice in a row or not at all

#

If I had an extra mask container I would have first tried it

umbral canyon
#

wooo, true final boss has got some hands

#

glad it's a proper ||duelist|| fight this time and not just a big set of stage hazards like radiance

inland wave
#

wait until Ascended Sherma at the end of Godhome 2

autumn kettle
inland wave
#

that gauntlet would be so brutal with all these bosses, lord

umbral canyon
#

i can generally get it to, uh, i assume the final phase (don't tell me if it's not) ||where she starts doing the aoe flurry attacks||

#

need to actually use my parry more or else replace it with something safe like nails

gleaming reef
#

Also beast shards are such a non reward

hot mango
hot mango
#

Also if you’re cheesing the fight sitting in a safe box but still getting your butt handed to you, then the box is probably the problem

autumn kettle
hot mango
autumn kettle
#

because 1-mask moorwing would just be "okay but why is this a boss and not a cutscene?"

#

or an elite enemy, actually

#

this way it's a threat

gleaming reef
#

The exit is open because it's open? This boss wasn't here before

autumn kettle
#

yeah there are three ways up to greymoor

hot mango
autumn kettle
#

and with two of them, moorwing doesn't spawn until you've cleared both of them

#

flea caravan and wormways

hot mango
#

Hence why it wasn’t there, now is, and drops a Beast Shard. If it dropped anything significant then people who either did or didn’t skip it would’ve been punished

#

Regardless of how you design it

gleaming reef
#

Okay, so?

hot mango
#

What I mean is the reward is not a fixable problem, even if the other parts are

gleaming reef
#

I didn't say "This is poorly designed"

#

I said it's boring and I didn't like the reward

autumn kettle
#

i think calling something boring is hard to interpret as something other than thinking it's poor design

#

especially if it's a boss fight

#

but yeah, the reason there's a safe box it can't go to is that you took an alt path that opened that up

hot mango
#

Well for the boring part- you cheesed it. It’s not an invalid way to fight the boss but cheesing things is not a way to make an encounter interesting

#

Nothing wrong with cheesing it- it’s your game do what you want

#

But you can’t blame the boss for being less interesting because of that

inland wave
#

the reward is also that there's no longer a giant nightmare bat preventing progression

#

well, it can be worked around

#

but still

gleaming reef
#

Okay, so

#

I still don't like the boss

hot mango
#

That’s also valid, plenty of people don’t

#

Just saying the circumstances of your encounter may have colored than opinion, in addition to the boss itself

#

Hard to say if the boss in the standard progression would’ve had the same impact

inland wave
#

i found Moorwing a fun lil test of the mobility options you've been gathering

hot mango
#

Moorwing was a really fun boss in hindsight for me

#

Because the skills I developed against Moorwing kept coming up and I was so grateful for it teaching me that lesson

#

And I feel like if I fought it again with the experience I have now it’d be a really fun dance

hollow elm
#

Moorwing taught me how to deal with swooping fliers better, but the huge body dealing 2-masks makes melee kinda obnoxious

brave flower
#

the skills i developed against moorwing were "How To Not Walk Directly Into The Boss's Hitbox"

hollow elm
#

It butt kept hitting me when it changed from claw->idle flying till I stopped getting greedy with melee.

hot mango
#

But the patience of waiting for it to attack before attacking and tempering my greed were strong lessons

#

Helped show that I can’t be aggressive the same way I was in Hollow Knight

wanton bone
#

I learned a combo of “Jesus that’s a giant disjointed hitbox” and “Why do those blades keep flying up at exactly the right spot to hit me”

hollow elm
#

the curving blades are a very mean spacing trap if you aren't far/close.

wanton bone
#

Yeah. And there’s not really a great way to judge what’s a safe distance for them.

hot mango
#

It was also a good lesson in “just because the projectile passed you doesn’t mean you can forget about it,” which was something I should’ve retained for ||Last Judge and Trobbio||

inland wave
#

A lesson I forgot every single time for ||Judge Phase 2||

#

glad she only seems to use that if you're Real Far Out

wanton bone
#

The other lesson Moorwing taught is that reaper’s lag is super frustratingx

hot mango
#

I won with Reaper I have no idea what you’re talking about -3-

inland wave
#

I stopped using Reaper because of that god-damned Upward Attack

#

the arc is so.. ungenerous

hot mango
#

I wonder how many people fought Moorwing with Beast Crest. Most people tend to find Reaper or Wanderer, and then beast a good bit later

hollow elm
#

The ordeal to get Beast Crest is definitely a hurdle.

hot mango
#

Even though out of all the crests it’s technically the most immediate one you can reach

autumn kettle
#

speaking of crests

#

i think

inland wave
#

I didn't think to go back for Wanderer until act 2 lmao, I got beast first which was a welcome gift for the slog of the fight

autumn kettle
#

that reaper should be the last crest available in the game

#

because i've now seen like

inland wave
#

'that can HAPPEN'? is always a fun thing to feel in a game

autumn kettle
#

six streamers constantly eat shit and die

#

over and over again

#

because they do nothing but spam the reaper dash attack against bosses