#THE SILKSONG IS REAL
1 messages · Page 15 of 1
I have yet to get Witch or Shaman. I have Wanderer, Beast, Reaper and the basic one.
I know spoiler crests ||Witch and Architect|| don't have it because their movesets are weird
witch and archi you can get where you are, they're just hidden in specific places. shaman is act 3, unfortunately
I remember Wanderer hit-confirm sending you flying
Witch has the crossthrough thing and architect has a multihit instead
Afaik, Hunter, Wanderer, Beast, Witch, and Architect all vault you upward upon hitting with a dash attack, and Reaper is unique because it instead does an uppercut
Keeps running without landing the swing
Witch and Architect give you less vertical but they definitely end with you airborne enough to almost immediately pogo
okay so I'm not crazy, vault on dash attack is pretty standard
Reaper Dash is great
reaper's uppercut is incredible
So safe
it's so slow though
I thought it was bad until it clicked
so much space control though
i already have enough of that with reaper neutrals
it's the shoryuken
i don't need more
I've found it especially safe against long horizontal sweepers
You also don’t need to be as precise with your timing since it puts a wide hitbox in front of you without moving you as much, as opposed to the others that have to be timed and spaced more precisely
just checked - wanderer, archi bounce straight up on hit. wanderer vaults up and back? i'm not going over anybody, only bouncing backwards, unless there's an input here i'm missing. beasts jumps at them and also goes straight up. shaman does not move you meaningfully vertically, on hit or miss (i do not count the little airstall). reaper is a rising slash but doesn't bounce or lead into a pogo super well (bc spacing)
With Wanderer you need to hit the attack button again directly after the bounce for the follow up, and that’ll launch you more up than backward
I think it's just normal swings after the bounce on Wanderer
Do you need to keep holding the direction you were going? I spam the Wanderer Dash Attack specifically for the follow up
did you mean Hunter for the first entry here
the most range in testing is archi > hunter > reaper (yes, hunter and archi seems to have more range than reaper, since they have a straight horizontal dash forward) with the rest all being "not hugely big"
er yeah sorry
No wanderer absolutely has a follow up to the dash attack, I do it all the time
Hunter has the easiest natural dash into pogo
Hmm, might be a right after landing the dash then
ah, i see - wanderer has a weird dashing attack if you input RIGHT after
I remember sometimes doing a dive or something
it 100% does, you're right
Wanderer has a rekka?
It comes out and resolves in like 6 frames, it’s incredible
That explains a lot
you can't wait for it to knock you back, it has to be inputted as you hit in the first place
so you just gotta mash to get Wanderer's followup slash to work
you don't need to mash, its just earlier than you think
I managed to figure out how to have more leeway with it, but you cannot stop holding the direction you’re moving in
I think if you reach the apex of the bounce, it’s too late
act 3 spoiler area again, sorry
But anytime before then is valid
However you can do the follow up almost immediately after the first hit, so if you’re confident in your spacing it comes out fast
And if you do it like that, you’re close enough to immediately do a needle swing, essentially getting 3 attacks in in the span it would take for reaper to do 1
Okay maybe faster than that
in total, they all seem roughly equivalent except for beast, witch, honestly
wanderer has the follow up but it's really kinda just "you can swing as fast as you could with the normal wanderer moveset" lol
Did you mistype Witch or are you including it
but beast has an actually kinda weird jump, and witch does NOT jump but it hits for 2x damage
I’m pretty sure it’s faster?
Witch has the zany crossthrough
the zany crossthrough has deceptively normal hitboxes but deceptively high damage
does Witch also have double damage on its pogo attack
huh
At the very least most crest’s dash attacks are slower than their regular ones due to wind up and end lag, so Wanderer’s being as fast as it’s normal attack is still something
are they? i think they're about the same unless you're counting needing the run-up lol
Hm. Then I could be wrong
huh, i didn't realize - witch actually has an awful charged attack. 2 hits for 80%, totalling 160%, vs. the others that have 200% min
actually hold up, Witch dash attack does cross through the target when you get the full hit right
nope
huh
i mean maybe on smaller enemies bc i'ts got a weird hitbox
okay I must've misremembered
but no, it just does hella damage and has a weird little knockback thing that's inconsistent on anything not the size of a grand reed, i think
for the charged attack, I know that Witch has like
i do think the damage values on witch are just possibly genuinely bugged, in general, though
a humongous Needle Strike that hits in both directions twice
is there a shade cloak like ability?
both directions, yes. solid aoe, ehh same as the others just in both directions. damage, not at all, it's awful vs. the others
lol
no I mean it just covers lots of area in front and behind Hornet
i'm testing the area and it's about the same horizontal distance as the other charged attacks
it just is really big in the context of hitting groups of enemies on both sides of you
yea, but covering that much plus the entire zone behind her is 200% coverage
Worse vertical height tho
archi and shaman are just both around ~30-50% longer in a single direction, and deal more damage, otherwise i'd give it to witch
Archi's needle strike is incredible
It’s just Cyclone vs Great Slash again except Cyclone no longer does more damage than Great Cumulatively
I'm pretty sure you can mash for more hits like Cyclone Slash too
what
No
I coulda swore I tried that
scuze the fuck outta me that's a masher
oh the knockback is crazy
let me try this with weighted belt and the caveat that a normal guy is getting hit maybe 3x withou tit
||I mean there is, but it costs Silk||
wait fuck are there other mashable moves
Thread Storm
thread storm, archi crest is NOT mashable
I know you can mash to get added hits with Thread Storm
cross stitch not mashable either
can you mash for Wanderer's Needle Strike???
i'll test that after
ok, yeah, you can mash up 4 (!) extra hits on witch needle strike, it just still knocks you back even w/ weighted belt on
I know you can also buttonmash on ||Pale Nails|| but all it does is immediately dismiss the last one and summon a new one
so it's REALLY hard to get all 6 total hits on something, but they're each 80% damage, so it'll hit pretty hard if you land enough
(it's hard to get more than 3, and 3 is rough if you're not point blank. i only got 5 or 6 when doing it on somebody stuck in a spawn animation where they couldn't move)
now THAT is interesting
with 3 that's the same as the beast crest for damage, if you can get 4+ it beats archi
*on anything that's not a massive boss sized hitbox, at least
no you cannot mash wanderer needle strike
okay
I remember why I thought Witch dash attack would cross through enemies now
it has a weird movemement/animation on the second hit
so when do you think we're getting a randomizer
tomorrow
ough
It's really crazy that [Act 3] ||Team Cherry really said "it's the apocalypse now, go play silly minigames"||
the moment when hope is the most scarce is the moment when hope is the most vital.
holy shit you get ||pale oil|| for that?
I worry about continuing on. I'm not sure if I'm near finishing act 2 or only part way through but I don't want to accidentally miss anything.
I just got flea friend though!
I also... might have done a bad. When I was in far fields I... opened the door to let that big angry thing out without killing it first and it seems to have run off
You can find another later if you needed it for the hunter's journal
No I took that one out already
Don't worry about it, there's only one way to reach Act 3, and you basically have to reach the final boss of the act to get there
I'm just aware of what happened to ||bone bottom in the past with the tyrant||
yeah I was just worried that I've hit the point where I'm going to reach the part where I'll get to act 3 afterwards and then lose a bunch of quests.
I at least got some important ones. Like Poshanka!
The requirements for Act 3 need you to finish a vast majority of the quests in previous acts
I have been doing that in general. Just kinda freaking out about missing stuff, so I went back and just explored everywhere to get stuff
there's no point of no return for anything until the very very clearly signposted act 3 transition
which requires completing a ton of stuff in the first place, including most of the missable stuff, and is not something you can trigger accidentally
Okay that's good at least
Well, there's 1 hidden ||pre-act 3 ending|| that's missable if you complete a specific quest, but it isn't the act 3 trigger. (It's also definently a very optional challenge. Don't worry about it.)
I've probably done it the silliest way because I got to the point where it's like ||"Hey we need you to play this threefold song for us to progress"|| and I froze up then went anywhere but there, then went and got the pieces, then did a whole circle again.
Huh, if I may ask what's the ||pre-act 3 ending?||
even if you do - the game has a built-in way to rewind to the last autosave, and it autosaves every time you do an important progression thing (so it won't autosave on random quests, but it'll autosave on new abilities and the like)
If you beat a specific boss while under a specific status effect (you'll know what it is when it happens), there's a unique ending
||kill the act 2 final boss while cursed, aka unable to heal / use skills / use tools / use your equipped crest, which is a state you can only be in while in the middle of a specific quest. once you complete the quest and lift the curse, you can't get re-cursed||
||the quest involved spans multiple late act 2 areas and isn't even something you're guaranteed to find in act 2, and the quest itself can be done in act 3 for its normal reward - just not the alternate ending/achievement. i wouldn't worry about it. do it on another run or rewind your save at some point in the future||
||Oh I uncursed myself from the god damn witch bud a while back. I'm guessing THAT doesn't end well for anyone involved.||
ah, then yeah, that's it. and nope, it doesnt'. you can google the cutscene if you want to see it before you do another playthrough
||Nope! And given the uhhh... requirements of skill for the alternate ending, don't worry about it.||
||Apparently if you get captured to be sent to the Slab while cursed, instead you wake up and everyone around you is dead||
huh, that's neat
Wild!!!
I guess it would have made a soft lock situation
That, and ||I guess the bud itself tore the place apart||.
||mostly the cage and the guy who was trying to transport you||
Part of me wants to make some kind of healing build with the items I have. Since you can extend your heal, make the heal gain a barrier, and make it gain a damaging aura, part of me likes the idea of making a build entirely around getting a bind off and blitzing the enemy while binding
Horrible idea for a mod: whenever you fall enough to stagger, or dash into a wall, you take damage.
so bonks just cause damage
Yep
that would be really funny.
Like carrying around a constant courier's meat that damages you when it pops
"really hot soup"
Act 3 spoilers: ||there’s this random, uniquely colored ant right above the bellway in Far Fields, and they keep leaving right before I get to them. They’re an NPC because tools can’t harm them, but I feel like there’s a puzzle I’m not getting here. My Needilin isn’t doing anything either. Any ideas?||
||There is a puzzle, it relates to an item you picked up in this area||
||Is it an item I guaranteed picked up?||
No
||Is that the item you can also have bought earlier in the game?||
Yes
Oh cool I know that one
Then you know what to do in that room
I kinda do? Happy to share if you want the deets ASquared
||Okay so I tried Weighted Belt, Silkspeed Anklets, Warding Bell, the Ant Items, I have no idea what else it could be||
||Challenge doesn’t work, I could break a Rosary Chain or Shard Bundle but I don’t think those are it either||
||I’ve tried taunting that doesn’t work either||
either I do not have the item or I’m not figuring this out. ||even tried floating to. Idk, give an upskirt?||
||what Ant Items||
||The Mask and the Boomerang||
||You had the right idea, now look at what the room is for||
I'm
Lost
I'm stuck in a hole with no way up
Bonking my head on every piece of the ceiling
bench & come back lol
Nice, thought so
||I really wish I could’ve talked to that ant. They seemed nice.||
I found the way up
I wish it didn't involve so much jumping into empty space and praying that there's a platform to land on
That do how it be sometimes
remember the look feature!
(flea in act 2 area) ||how the hey do i get to the flea in mount fay. i don't see any path to it||
You can't get there yet I don't think
yeah, wait until later
if it's the thing i'm thinking of
||...wait no is that just a mask shard?||
||hm, this one might just be behind a hidden wall||
||Yeah I've gotten this one, I think it's a breakable wall on the room below||
That's what I think, I might be dumb
Act 3 spoilers: ||Just did the heroes call quest||
||couldn't find any such wall, i'll check again||
||I’m… i’m sad||
||Yeah, shit sucks.||
||it might be a breakable ceiling where you have to jump and swipe at the ceiling||
||From what I remember, you keep going up the last wall in the awful speed climb.||
||I fear Shakra will not fare any better||
||which speed climb?||
||oh found it||
Now I know these are subtle secrets and it gives you plenty of hints and you can find them
but also
the breakable ceilings are arse
Some secrets i'd really only find if bored or really sniffing out secrets.
"the background details here looks strange"
"oh a mild crack while I'm going 100 miles an hour through spike infested bum fuck maggot ridden nowhere, better dip my toes in there for a moment"
me irl tho
please do not irl dip yourself into spikes and maggots
no I mean I'm the player who stops what they're doing to go investigate like
something mildly suspicious
I do not have a main track
I am ALWAYS sidetracked
untracked
Doesn't work horizontally, unfortunately
oh, talking about horizontal jumps
i can't think of any of those in the game where you can't see the platforms you're aiming for?
Yeah just
unless your monitor's really small
Have you made it to Act 3?
||The platforming over the Void lake||
i can't remember any of those being off-screen for me
could be wrong, but
it might just be monitor stuff
The very first one was a full "pogo off these two things, pop cloak, hold right, and dash right at the end to barely make it to the platform and miss the hazard hitbox under you"
The room being dark didn't help
Top of the room was similar
💭 Does Flintslate interact with Wanderer crits any, or are they counted seperately?
Mostly bosses the same size as the player, best in the series
Welcome back dark souls 2
Huh, Beast Crest has a unique taunt, closer to the challenge animation.
Act 3 spoilers, ||Jeez the Coral Tower Gauntlet is an ordeal. It's like Colosseum of Fools all over again.||
||at least none of it gets even close to as bad as double oblobbles||
||Yeah but it's a hell of a runback. I'm sticking with using Witch crest because historically when I do enemy gauntlets that's the most fun crest to use but it's a lot||
||I'd use beast but that has like. no equipment slots||
huh
grand bellway was 120?
yeah
good riddance
it's kinda funny how much trouble everyone seems to have been having with beads
oh, gears also only deal 1 now?
I think comes up more when players rush and/or don't string for benches just in case
that's another change from after monday
My pockets are stuffed with silkeaters
i wonder what else got stealth-nerfed
yep, silent change with the blasted steps one
it was those 2 + one more that i can't remember
it def wasn't on day-of
they were dealing 2 masks on monday
which was after the steps patch hit
huh, i'm pretty sure it was? there was somewhere in cog core that i hit and noticed it only did 1, shortly after doing the blasted steps nerf patch
i was doing speedrun achievement attempts then
if it wasn't that, i wonder what i found - it migth have been the spikes in high halls instead or smth
and stopped because the vaults were kind of fatiguing me when i was playing hasty
but i got mogged on the gears a lot on monday
Lace is like ||"Look at our wonderful society isn't it beautiful and divine aren't you so fucking jealous."
Then you look in the basement and realize it's powered by fucking HAMSTER WHEEL TECHNOLOGY||

This feels like a futurama bit
irony is a powerful tool for both humor and drama
unrelatedly, i've beaten ass jim. it helps that my tools are maxed out and (act 2 crest) ||i was running a plasmium overdose architect build||
||lugoli, so termed for their iconic ass-ramming attack when first observed in promos||
I have died to this horrible boss so many times.
It should not be as difficult as it is.
Act 2 spoilers || Did First Sinner just fucking heal? ||}
||yes, she did||
ah
||a big component of their difficulty is the maggots, for what i assume are obvious reasons. a few methods are available to deal with them:||
- ||dodgin' good||
- ||a certain tool which can repel maggots, which you'll want to search for if you haven't found it yet||
- ||plasmium overdosing - the passive regeneration still works when infested (i used this one)||
I have managed to find the back door to every locked area of the map so far
Like the big progress gates
I've found the way around them before I've found them every time now
a tip - ||accept the goop. groal cannot hit you while you're in the goop. chill in the goop and you will thrive, just don't jump out when he's mid attack lol||
Embrace the cheese
i actually think its semi intentional given ||the platforms block the suck||
specifically, ||idk about the vengeful spirit dodge, but since the projectile fizzles when it hits the goop + the platforms block the suck, it seems intended that you can use the goop to dodge some/all of his attacks||
The Phantom was a really cool fight, probably my favorite so far
||So far the weaver 1v1's have been really cool||
yeah my favorite boss by far was ||lost sinner||, i think, for the whole combination of aesthetics + lore + fight
This is never getting broken, ever.
Are there any fleas left to find after ||they move to fleatopia in the ducts?||
yes; ||i got the caravan to fleatopia and i haven't found all the fleas yet||
yes, ||there is a specific named flea NPC you can find. she will sell hint locations for each outstanding flea.|| location (general not specific) - ||can be found in putrified ducts, will move to the caravan once you talk to her||
man, ||wisp thicket|| is such a non-sequitur of an area, you can tell it's just some shit they threw in from cut content
not bad or anything, but it's automapped and everything
anyway, is there anything to actually do with the ||twinned hearts|| you get from the green prince?
But 60 shards!
That's like, 5-10 enemies!
That surprised and confused me
I guess it counts as part of some other area?
the enemies in there remind me a tiiiny little bit of the ||grimm troupe guys||, not sure if there's any significance to that or what
VERY Late Act 2 spoilers HAHAHAHA this is awesome
imagining a guy who ||sees that, assumes it's the end of the game, uninstalls, and never looks back||
Still need to get all the achievements, though
sorta! ||they are a secret option for the act 3 heart quest, and can be used in place of one of the other 3 hearts||
||they are used last, however, so if you kill all 4 then turn it in, you'll be left with the conjoined heart as a memento still. but otherwise you keep whichever heart you DIDN'T give the shamans, its just most likely by far to be the conjoined one||
Intentional, I feel
game is fun tho, before i explore the citadel i am goinig back to find shit i missed or just didnt go into i havce a tendency to finid something cool and say oh lemme do the other thing first, i missed 2 crests and a few charms/tool i found
the entire right half of the map is blighttown basically
Hey, Far Fields is nice
||savage beastfly was annoying but not as horrible as i had heard||
Act 3 ||severely disliking the new void moves||
Act 3 || ughh Bell Eater should be easy but it isnt||
||Also if my bell ouppy got eaten by a centipede Im gonna hate Team Cherry forever||
||Voltvessels, and Drill devour it's lack of mobility||
uh, ||crust king khann|| was kind of a joke, especially after ||carmellita||
damn, the ||dice|| give you a chance to negate damage? can't believe i slept on these things
Rapidly seeing reasons to use Quick Sling
No it’s the boss from the trailers who attacks you with their ass
Ran ||Act 2|| credits on Silksong. I enjoyed it but I think Hollow Knight is a much better game
i disagree i think silksong is one of the greatest video games ever made
I wanted to love it but theres so much in this game holding it back. Its probavly like… a 7/10 for me?
The moments I loved I LOVED tho
i feel like it is Exactly The Game It Wants To Be
everything that comes close to pissing me off feels so intentional that i have to respect it
I agree, but I think a lot of games are intentional and still not for me
To use an extreme example, Desert Bus is a very intentional game as well, doesnt mean I enjoy it! I really did like this game tho
yeah it knows exactly what it's doing
my stance on it is: the 'i want shorter games with worse graphics' meme, but 'i want games that are more obtuse and cruel that are clearly made by obsessive sickos'
A lot of people here would LOVE I Wanna Be The Guy
Its the most intentional, most cruel, least forgiving video game I have probably ever played. I hate playing it, its fantastic.
i actually don't like games that are just hard for the sake of being hard, but i start hooting and hollering whenever i see a mimic or a trap bench or whatever
i love getting got 🤷
anyway i'm pretty sure i've finished every wish in the game except for the final part of act 3? just need 1 more mask shard and 2 spool fragments and i'm done
still missing several tools and charms, as well as 2 memory lockets, but fuck it
I Wanna Be the Guy has so many amazing moments of running around and dodging what you think will be a trap only for another trap to come and get you.
And then it iterates by having you think the trap is a dummy trap so youre on the lookout for the real trap only for a THIRD trap to come out of nowhere
only thing i have left to upgrade is ||shaman|| and i am uh, distinctly unimpressed by its bind
that being said, am i correct in thinking that it lets you pogo off nothing? it resets momentum even when the slash doesn't hit anything
Well you’ve not seen all it has to offer yet
Personally, I love Hollow Knight a lot, and thus far, Silksong is marginally better than it
I went into things expecting Silksong to be as good as Hollow Knight, and those expectations were slightly exceeded, which is still real damn good
It'll be interesting to see how much Skong changes when Team Cherry is done done with it. HK was released to mixed reviews and post-launch expansions improved it a lot. Skong isn't in that same state (second game, seven years), but Cherry doesn't seem like a developer who just leaves things be
They said in an interview they had ideas for DLC. I’m remaining skeptical but optimistic
I remember when Silksong development was starting TC mentioned wanting to move onto a new IP after Silksong but who knows if that’s still true
If they do wanna move onto a new IP I applaud it, so long as Silksong doesn’t end on a cliffhanger
did it really? how different was hollow knight on release?
were there balance issues with it or what?
That's surprising to me because I loved HK on release and didn't feel like any of the updates were hugely transformative
There weren't any new big areas added post release for HK, were there? Godhome counts I guess but it's just a big arena. Besides that it was mostly bosses and stuff layered on the existing map, right?
The easiest thing to do I guess would be a ||red memory|| expansion that explored hornet's past since it would be a lot of reused HK assets
But that doesn't feel like their style tbh
It probably just exploded more in popularity over time, I don’t think the DLC impacted it’s reviews
But Lifeblood did do major balance patches so that probably heloed
And the free DLC was good PR
Just like in this game, Lifeblood can only do good
Fair, my biggest issues (that could be fixed) were the fetch quests and the runbacks so maybe ||act 3|| is all killer no filler. Well see!
There weren’t that many fetch quests, were there? Only one really stands out to me as that, and the rest were pretty involved
And yeah the run backs can be rough at times but they’re involved enough to not feel boring when it’s mandated
There's definitely a few on the wishboards
pretty much every cycle of wishes I've seen has included a fetch quest. I don't mind them, but they do feel fillery
I want them to be easy ahaha, when I get to a runback or any spot where it gets repetitive I start playing a youtube video or a show Im watching
For just grabbing an item off random normal enemies
off the top of my head (part way through act 2): ||pilgrim cloaks, mossberries, spines, bells, guts, pins, more cloaks, ingredience||
Ingredients were fine for me but the cooked guts bit was awful
Ah, yeah a few of those I can see. ||The Mossberries felt involved because instead of being an enemy drop or random item, they were collectibles that were in limited supply and were in a few tricky spots, so I didn’t mind that. The spines also had a really unique collection method so that felt cool. The guts also made a distinct demand from you in terms of playstyle so again, felt involved. Cloaks and Pins did feel less involved as you could just do it passively and requires no strategy, so I do agree that felt fillery but I did it passively so it wasn’t all that bad. The Bells sucked tho those things have the weirdest spawns. And the food ingredients was meant to be a long quest and each of the ingredient locations felt thought out and the names were like puzzles to solve, and some of them were gated behind big challenges. The benefit was that you got a Needle upgrade out of it, which is really major||
||A filler-y fetch quest in my eyes just involves “kill x number of guys/collect x number of random drops,” and very few of them were like that, and the good ones all had unique mechanics related to material collection||
The bells were definitely the worst one IMO
mhm, agreed. None of them tripped the "Twenty bear asses" limit for me, and I had a good time...but they also felt very...shallow? content for the sake of content? but they're also undeniably fetch quests, which was the original question
I was so baffled they weren't another mossberry quest.
I feel like while they don’t stand out too much they do serve good purpose in acting as both contrast and something to modify a player’s playstyle while exploring- passive quests with weird demands are good for telling the player to “play it weird” rather than “play it good”
Yeah
||technically there is but you get no heads up||
What do you mean? || there are only 6 mossberries in the game total||
You just gotta keep going in and out of the bellveins until you have enough
sorry, clarifying: I was surprised that the "gather bells" quest was completely random, rather than being in fixed locations you have to puzzle out
Oh wait I misread
The bell quest
Yeah, ||I feel like it’s intended for you to discover the bellcaves under Bellhart to find the other spawn points but it still feels poorly designed||
||But like. You can just brute force it and because they specifically say the caves above Bellhart it feels intended and doesn’t signal that there are other locations to check. Doesn’t help there’s pretty much nothing worth collecting above Bellhart and it just acts as an obstacle to Widow||
I just dont see why they would be “spawn points” instead of fixed positions
That too
||Without the Parasite you essentially get no hints about the caves below Bellhart||
Anyway the rest of the collection quests felt involved enough for me to like them
||Using the Flintslate and then one shooting like 6 weak enemies in a row certainly helped me with collecting the scorched meats||
||Pierced Meat was the hardest even if the Spine Shards are decent at getting it. Longpin just. Okay I know I said no objectively bad tools but Longpins awkward flight path and slowness definitely make it one of the weakest tools||
Act 3 spoilers btw ||anyone notice how the rune trap tool you need to give in order to trigger the act 3 trap is like… useless? I tried laying down rune traps with it and it literally never worked, always broke when I tried to use it||
More act 3 spoilers ||I also like how Hornet repeatedly goes “yeah I fucked up by kinda causing this, but like I didn’t know this specifically would happen and am the only person tangibly working to fix it so let’s please focus”||
||Court of Craws was very funny||
||The Court of Craws actually has some weird implications. We knew the Craws were sapient since they dropped money upon death. But you can find both Void Craws, and also the Judge Craws separate from them. Did only some of the Craws break free of the Haunting? Were all the Craws Haunted before Act 3 or just some of them? Which ones did Hornet fight?||
||The Wisp Woods flame cultists also aren’t Haunted since they can’t become Voided, which is also odd||
||Like what makes someone “Haunted?” Devotion, or a lack of it?||
||How does the Craw Judicial System work?||
I'm like 90% sure the quest does say "above and below"
Maybe I missed that then
yeah but I had no idea what they meant with below
only found the lower vein when someone pointed it out to me
'I was running too fast and missed a jump' lead me to discover many a secret door tbh
||Silk infestation, I think. It started with the citadel caste stuffing silk in to make bugs immortal, but opened them up to puppettering by grandmother silk. That spread gradually throughout pharloom though, don't know how. Whisp Woods cultists presumably have had the silk burnt out of them, some craws might not be infested.||
||I suppose, but it also feels like a matter of willpower too, like resisting the infection||
||Like that Pilgrim’s Rest Pilgrim Sherma temporarily staved Haunting off of with his song||
||the same way song can suppress Mother Silk, is also why it can stave off the Haunting I think||
||It can also be used to manufacture the Haunting, like what Widow was doing. Perhaps the reason Bellhart was stable for so long is because it was literally encased in bells||
That's not Act 2 anymore!
That's the beginning of Act 3
act threes nu- [user has been silenced]
Can I get some build advice for an act 3 challenge?
||I’m ascending the Coral Tower, and I’m trying to do so with Witch’s crest. I have a tier 2 vesticrest as well as 3 blue slots on the Witch crest but only 1 red slot. What I’m trying is taking the Magnetite Dice in the vesticrest and a Conch Cutter (just in case), so that leaves me with 4 blue slots. I’m thinking Pale Darts for the Silk Skill, then Weavelight (the silk regen is really good when I need to play patient or wanna use Silk Skills/Grapple), Multibinder, Injector Band, and Longclaw (the range boost is just so good against on witch crest). However, I’m giving up 3 potential options- Spool Extender for building up Silk Reserves and potentially being able to Bind twice in a row, Twin Mirrors for higher damage Binds which in this context us useful since Base Bind no longer one shots, and Druid Eyes for higher leeway and faster silk buildup past the passive regen.||
||Any advice for how to modify the build? Or like. If I should really stick it out with Witch? Witch has been treating me really good when it comes to enemy gauntlets and my best attempt thus far has been with Witch, plus there’s a few slow enemies + the enemy spawns are heavy telegraphed for me to jump them with Bind. But maybe a different crest would be better (not architect Silk Skills are too valuable, and I’d need to spend literally every Shard Bundle I have to maintain that playstyle for only one attempt). As good as I’ve gotten with landing the bind hits, I do whiff 1/3rd of ‘em still||
||For additional context I’m still missing a good portion of Blue and Yellow tools, and am only missing the tacks for the red tools. I’m also missing Weaver and Shaman Crest- I trust I’ll find Shaman eventually once I do enough story progress, but if I can definitively get one or both of them right now, an area name for where to find them (and nothing more) would be appreciated.||

Ughhh and here I thought I was thorough
Silksong has so many secrets and I’ve missed so many
Also completely separate Act 2 and beyond thing, ||can you ever talk to Trobbio or does he just show up, you fight, and then he leaves?||
||just boss fight, he goes right to trying to kill you||
||damn||
||Upgrade 2|| for Hunter's Crest goes crazy, really makes Getting The Fight Down feel good
but also makes me wrongly assume how many smacks an enemy might take at any given time
I should give it a try again
it's simple but so damn effective, also the swiftness of the jump attack feels nice
I kept not using Hunter’s because I used all my Memory Lockets on other crests, so every time I wanted to try it I had to take the cold water bath of “shoot I can’t equip as much stuff”
the slots are such an interesting way to balance things i do love 'em
but wouldn't mind like being able to sit down for a few seconds and swap
Is that sarcasm?
no
Then yeah I agree
But I’ve just invested in Hunter less than my other crests, so I always feel more limited when equipping it
i'm the opposite, got too used to Two Of Everything
I personally maxed out Reaper and Wanderer. And now I don’t use Wanderer as much so I’m severely regretting one of those things
there's enough memory lockets to go around i believe but they do love hiding them
i think i'm missing one silk spool and it may be the end of me
There are yes
20 in total
Yeah I just can’t find them as easily at my current point in the game
Still gotta find the last two!
And then figure out builds for the various crests, since I also have some gear left to find ;p.
Funnily enough I think almost all the ones I have left are the ones you need to buy. Ah well.
I wouldn't mind if ||once you've brought utter ruin to the Citadel, the various steam vents and blades would Stop Working. it's dangerous enough||
||Yeah the one guy powering the whole thing is dead now||
||But then Cogwork Core wouldn’t be revisitable whatsoever ||
I assume that there aren't any merchants that are temporary?
I've run into a couple that move on once you've bought out their stock (minus repeatables like shard bundles and rosaries), but none that left before that
There is at least one! But you can find their stock in other places once they die
Spoiler? Maybe? Kinda? Sorta? Whatever everyone feels, game has been out probably a week or longer.
Eh, it’s fine considering the question.
I mean, it's very vague
||I figured it was vague enough and something that could be expected from games like this, but yes I'm asking about act 3||
To actually be specific, there's ||an ant merchant that dies at some point|| in Act 2. A different merchant sells some of their stock after they die, and you can find the rest on their corpse.
Was wondering.
I've bought out all of my merchants, aside from ones that are still alive, but I assume anything "lost" shows up at ||Grindle||, or?
||The curveclaw actually gets moved to the room at the top of Hunter's March IIRC, while the mask will be next to their body ||
I believe so, yeah
makes sense
Makes sense, there are some pretty clear hints pointing towards it ||with the looters||
||He gets the stock from the Pilgrim's Rest if you don't buy it before Act 3 AFAIK ||
Eh, maybe. I know that ||Grindle|| covers for anyone who dies
||A few other NPCs also die in Act 3, like the mini game ladybug and Benjin and the other guy in Sinner's, and Huntress
Their stuff will just be next to their body if you didn't get it earlier ||
||wait, huntress still dies even if you feed her?||
||that's a damn shame||
||no if you don't do her quest AFAIK ||
yeah that one for sure
||She just gets eaten ||
||Thought so, for me she's gone but there's no corpse or anything||
||So I assumed she left with her kids.||
||Which, like, makes sense.||
||but you still have to do her quest to get her reward, i think||
||even if you don't talk to her ever||
||because you get runtfeast instead||
||i did, at least, but i got the Wish from her||
The one thing I'm not looking forwards to for 100% is ||sprint master's memento||
that's not a %
It's not that bad mostly
and yeah it's not too bad
Also the mementos don't contribute to completion yeah
Yeah might be easy, I don't know, but not looking forwards to it still since I don't like runs ;p.
Hm weird, saw it mentioned elsewhere but guess they were wrong.
materium and journal stuff aren't %
Yeah
i can confirm, i cleared 100% before i got 3 or 4 mementos
Main thing for 100% is just all tools, masks, and spools
i believe you're thinking of a mask shard that he grants
You also don't need all lockets
yeah, just enough for eva
Ye
which is aiui 15/20
yuh
Nope, was thinking of the memento.
Just think people were wrong about the information
gotcha
Btw hope y’all don’t mind if I boost this
(side boss of side path in act 1, act 2 tool mentioned) ||just first-tried phantom. it helps that i was running maxed-out poison cogflies on wanderer's crest||
Apparently one of the YouTuber’s I watched second tried ||SB||.
Didn't know ||Spirit breaker|| was in this game
Who?
DotA hero
Oh ok.
Yeah, SB itself doesn't really say much about what fight it is if you're not already familiar with it (and even I'm unsure due to not memorising all boss names).
So had fun with it instead
if you think about it, Spirit Breaker is pretty apt
I assumed it was a hollow knight boss first
||I really shouldn’t click on too many more spoilers and see for myself what the casualty count is :(||
I'll admit I still can't think of which one it is lol.
technically you're in Act 2 by that point, since ||cogflies|| are from Act 2
||Savage Beastfly||
fixed the spoiler note
Ohhhh
Yeah didn't think about that one at all lol.
I can see how someone would make it on the second try, at least with a few tools or upgrades.
Idk their build that well but it’s not that full of stuff?
Hey… ||has anyone found where Seth is (I think that’s his name)? The one Kickstarter backer character whose backer unfortunately died before Silksong released? He can’t have been cut, can he?||
he was not
just keep progressing
Okay good I was concerned
he's in the game, yeah
so like is ||whatever is going on above the Cradle|| the new ||Path of Pain|| or what
nah it's pretty tame
it just seems to keep going on
goin back later with Regen because farming silk off these things is cursed
In terms of reward yes. In terms of difficulty no.
I’d still do it tho
It’s pretty fun
Yeah it didn't seem as ruinous just couldn't get enough healing for my various stupid mistakes
Farming off the ||Minipedes|| is what I did, but I went in with Reaper crest and finished with it, and I wish I used a different one
The hitbox for 'spike on the wall above you' when trying to cling is hHHhH
||Ascendant’s Grip helps a lot, buuuut if you want a little more control and don’t wanna risk horizontal damage, I’d use dash while clinging to the wall and just spam that||
I feel less control -with- the dash, used to the little hop-dance from HK
||Grip|| is a godsend though
I mean yeah the strat isn’t useful everywhere but if you wanna make attacks off the wall it gives you more control since it doesn’t leave a risk for you to attack the wrong way accidentally
Tree Spoiler- ||Greyroot’s life cycle is kinda weird. The logic is get Pollip Hearts to prepare reincarnation. Then make a baby bud on the near opposite side of the world in the hopes someone picks it up. Hope they bring it back to you, then implant it in them as a parasite before dying and reincarnating from their corpse via the Parasite||
it's possible the bud wasn't supposed to show up there, but something went wrong
||Like how does the Twisted Bud get there? Is Greyroot producing it and her roots span much further than expected? Is what’s producing the Twisted Bud a different Greyroot? ||
So I found a ||broken tool. I figure I can give this to a couple of people and I'm not sure what to do. There's the forgemaiden, there's the mask maker... any others?||
There’s not really any evidence to indicate that is the thing, and while I personally didn’t see the text ||i heard talking to the Bellhart Residents while holding the Twisted Bud results in them saying other people brought similar buds to Greyroot before disappearing||
||So even if the bud isn’t supposed to be * there* specifically it does appear in locations completely disconnected from Greyroot||
||you can also repair it yourself, up at a semi hidden bench on Mount Fay ||
||Greyroot fascinates me because she’s just so… weird, and feels like she should be very self contained but the whole deal with her spans so much wider than I expected, not to mention she’s another Rootbeing like the White Lady but is so much more malicious, yet she behaves like an animal exclusively caring about reproducing. It’s like she herself is a parasite on civilization, preying on the goodwill of strangers to reproduce.||
|| Mask Maker no, but there’s an Arcitect within act 2||
||I can be more specific if necessary, but that one is considered the worst variation||
Awww that's a shame I like that bug
||I recommend getting the Mount Fay version, it's the most unique one||
||Mathematically Forge Daughter’s deals the most damage buuuut there are higher damage tools so what’s the fun in optimization in that respect?||
||Also when it comes to The Vessels and Void Heart, it’s easy to forget that “soul of root” is just as important an element as “soul of wyrm” and “heart of void”||
Big lategame spoiler fight ||I know this fight is meant to be emotional and all, but I just couldn't help but laugh when I defeated the poor man by literally just throwing chainsaws at him. The constant knockback hard-countered him so bad that all I did was press the tool button, except for when I healed once after getting hit by one of the ranged void projectiles.||
I almost feel bad for how dirty I did them.
||The poor man got knocked back so far into the corner that I can't even mourn him properly, as he's occluded by the background.||
Am I missing something with the ||First Sinner|| or is the goal really just to ||Sprint at her over and over again and hit||
(Act 2) ||Pretty much, incredibly evasive, like turbo Widow.||
||Also, yet another boss that tacks just rip through, boringly||
||Hrm... do I wanna actually learn the boss or just throw some spikes on the ground and call it a day||
On my end, i’m struggling against the Act 3 || Skarrmaster || this boss simply dodges my drill, even though the tacks seem to have some effect
I'd say learn this one
It's worth it, since it's one of the more fun fights in the game
yeah, red tools are pretty broken
tacks, buzzsaws, architect
all definitely need to go down
least a bit, for sure
pale nails as well
I'm shocked you get so many saws, and the sheer output of them on grounded enemies.
iirc ||in act 3 spells overtake them||
Architect charged attack is the only part that sticks out to me, I'm already struggling with keeping enough silk to heal normally, ||Thread Storm|| and ||Cross Stitch|| are especially hard Skills to replace.
||shaman-boosted pale nails absolutely does||
which is why it also needs to take a hit of some sort
so does thread storm
true, but it's really high-commitment
so what id do is like
move the fourth crafting kit to act 3 and also put a fifth crafting kit in there, maybe?
lol no
I've ended up bouncing back to Hunter at the start of Act 3 at least
"buff tools more" is not the solution to tools being overpowered
fair
Tools feel fine at Kit 4, and the higher capacity options make up for it by throwing more.
unless your suggestion is making the five crafting kits boost damage by less and making the final damage worse
ok wait yeah im remembering how high tool damage actually is
which would just feel bad
The main limiter I've had with Skills is gaining silk fast enough
The thing with that is i'll probably make the start of Act 3 feel worse
i really do think it's just the outliers that need reductions
Yeah. Tools where you are getting one hit off feel mostly fine. It’s the multi-hitters that uhhh… may need to be checked.
thread storm is...probably a bit too strong, but its level of commitment is high, so maybe just a bit of damage on the unextended hits
pale nails is way too low-commitment for how high its damage is
so it needs to take a bit more of a hit
I think TC intended for the downside of tools being shards, but its doesnt affect its gameplay its just annoying.
(not too much, spells spend healing so they should be strong, but definitely less than the uhhh 96? they do rn)
Sin of fungibility on Super Missiles I fear
rune rage probably needs better tracking or initial-hit damage
but it's close to strong imo, it's just like
an intrinsically more niche option
thread storm is one of the two ways to oneshot grand reeds to my knowledge
the other is fuckin
claw mirrors multibinder witch bind
There's spells other than ||parry?|| that sounds untrue
yeah i was there for the exact same conversation lmao
it was like, yesterday
Yup. I think it shouldve been infinite but they're weaker/have less ammo
imo witch absolutely deserves for its bind to hit like a nuclear bomb
tacks, saws, and the drill have too much burst damage and need to be worse than they are rn
the ever-economical Architect:
pimpillos are low-count, and their damage should be fine
Tacks would be easy enough as some sort of inbuilt delay
cogflies do a fine amount of damage
they probably just need fewer total hits per cogfly
e.g. very bad
their damage isn't bad
theyre godlike for exploring tho
Poison Cogfly kind of patches that hole
Unless it also burns them out faster or something
60 total damage or 60 total damage per cogfly?
60 per cogfly
to be clear its 10/hit
i thought it was 15/hit and 4 hits?
and they expire after 6 hits
my bad
hm maybe. i thought it was 10 but same shit lol
since theyre pretty guaranteed to deal it y'know?
i think they should probably deal 40 or so damage
but yeah theyre a bit far and away good for what they are, esp w poison
15/hit and expiring after 3, or 11/hit and expiring after 4, maybe
the drill is...high commitment, but in a similar position to threadstorm
98 is just too much, even for what it does
needs to go down
i think voltvessels are close to fine, i dunno their damage off the top of my head but i know it's really high
but not easy to land
probably a slight reduction but idk what number it should be
and then buzzsaws and tacks just have crazy high burst
I wonder if tacks and saws are running into flukenest type issues
Of weird hitbox stuff.
as in bugged extra hits?
i don't think so
each toss throws 7 tacks that hit twice for 5 damage each
that's just
70 damage
and it happens crazy fast
saws might be
they seem to have duration-capped multihits
Saws and tacks also seem to make any ground-based boss a lot more vulnerable they really punish non-flyers.
yeah, and i like the decision in theory since there are a lot of flying and jumping enemies and bosses
but
in practice, everything has DIEDIEDIEDIEDIE openings
How do you all feel Rosaries compare to Geo mechanically between the 2 games. Like do the prices feel the same between games, followed with how easy it is to get them.
Hm, I seem to have unlocked a new skill
I'll have to make a bug (heh) report about this prolly
honestly it feels much easier to get rosaries in the quantities you need, to me
since in HK you end up with all of your vendors pretty quick but for insane amounts of money you won't have for a while
silksong doles out the vendors slightly more evenly throughout progression
Yeah, rosaries feel like more of a steady trickle than HK.
also deeply funny to make them round
(divine nonwithstanding, of course)
in HK you just have to backtrack to salubra every 5 charms and 500 geo, yknow?
a lot of act 3's bosses feel....kinda uneven in difficulty compared to the previous 2 acts, is it just me? ||karmelita|| and ||seth|| beat my ass, but then you have ones like ||khann||, ||nyleth|| and ||crawfather|| that are just way easy
like up until this point the game had a pretty good progression in difficulty to me
yeah, i think karmelita and ||seth|| are the point where act 3 should be tuned
of the 'repeat' fights, ||trobbio|| gave me a lot more trouble than ||dancers|| too
they're mean fucking fights
meh, i found ||khann|| about as hard as ||karmelita|| including the arenas
imo ||khann is tuned with his battle colosseum in mind, but i also first tried that entire thing blind||
yeah the gauntlet was a major challenge for ||khann|| but you do unlock a shortcut right near the end
i also really enjoyed and didnt find ||seth|| or ||trobbio|| too hard at all
||so...i would like khann to be an actual difficult fight||
true
oh i found ||punished!trobbio difficult but incredibly fun||
I do wish that there were a place or two that felt like geo farming in collo 1 or 2, rather than just bench hitting the same enemies.
i do definitely think ||nyleth|| and ||khann|| were a little underwhelming mechanically though
||i think the difficulty was that base trobbio was super cool and flashy but a bit easy, so i just dodged every one of his attacks on instinct||
||and didn't learn his moveset||
hm thats a really good point actually
i enoyed ||seth|| a lot but he was definitely one of the harder fights in the game for me. might be one of the ones where wanderer is bad, idk
||so i had to actually learn it for 2robbio||
the bosses that can block you have a natural advantage against wanderer, since its strength is repeated short strikes
but that's not a criticism
none of the "hard" fights in this game ever felt bullshit
they were all fucking immaculate to me
and i keep using that word to describe this game
the only one that got close for me was ||groal|| with the runback
it's fucking pristine
and even that's like....so intentional that i can't be mad
oh yeah fair, i third tried it so even though i took the bellway runback and never discovered the second one, it was kind of a footnote to me
the runback for ||groal|| is to let you know that these people hate you, and the Citadel, and anything remotely related
he's the only boss so far that's taken me 10+ tries but i found him in act 2
Like, I’m sure Collo geo farming is less efficient than Failed Tramway but it’s just fun in a way bench-smack the same 5 guys-bench isn’t.
i think i died more times learning Frog Hell than the arena or boss it guarded
also, again, probably a bad boss for wanderer tbh
/just now learning you could farm geo like that
but i don't think i ever like. needed.. to?
the only Heinous Expenses in HK were like, challenge purchases
Unbreakable charms is the main reason.
the ||craw nest|| you get in act 3 is a cute touch but i honestly just think you could have gotten infinite shards at that point without making much of a difference
i was too full of Nonsense Charms to want all them slots
yeah no you're totally right - that changes the dynamic of geo farming in a very different way
it feels more intentional, kinda
Rosaries being tied more thematically to the game also felt great, there's easy logic for who you should smack coins outta
does feel like Big Bugs could give more shards, though
telling me this mountain is worth three caterpillars, sure
Like, a medium difficulty repeatable enemy gauntlet that takes like 5-10 minutes and gives a solid amount of rosaries, or 2 - one in mid act 1, one in mid act 2 - would probably make Rosary grinding a lot less boring.
let us gamble with the fleas
there is that one guy in blasted steps that gambles, isn't there? but that's like, 10 rosaries a pop or something lol
The three Reeds in the hall between ||Songclave and the Cogwork Core|| give ~150 per run with the Thief's Mark, and are piss-easy with ||Hunter Crest and Cross-Stitch||
||and then you get the Dice without having to buy them from that conniving little bastard||
ugh i'm missing 1 mask piece and 2 spools, gotta get those before i actually finish up
That's, like, 1 minute either direction, sit on the bench at either end of the hall
Super fast money
Bring Barbed Bracelet to make it faster
The thing I’m looking for is basically an alternative to “bench, smack 5 nearby powerful guys, bench” which this is just the final form of.
I mean, that's what farming looks like in all Soulslike games, idk what to tell you
In HK I farmed the room right outside grub father, which is like the worst possible option to farm.
jfc why
a trillion geo over the course of the game
so you're Gathering Money directly outside of The Money Room
For one, Great Hoppers are the fastest way to farm geo in HK
But for another, why that room?
why even was Geo money
was it a bottlecaps situation, enough people just sort of agreed and it was abundant
Early game and bad enough that the great husk outside false knight was scary
lol
?
what are you having trouble with
||i found seth pretty fast, but telegraphed enough to be fairly easy once I understood the attacks||
The speed
||took me three or four tries, because I'm uh, not very good, but it wasn't that bad||
||he's more of a "fluster you so you can't download him" boss i think||
||that's how a lot of the faster ones go in silksong ime, looking scarier than they actually are to make you feel overwhelmed||
directional inputs are driving me up the wall in tight situations
having to clean up inputs like it's smash bros
I know that feeling. Keep down-dashing into spikes.
Architect reduces Tool Cost?
Please no enemies can knock the stake so it’s at a different angle and misses
Become enlightened. Cast off your material needs. Eschew tools, and beat enemies the way that William and Ari intended: with your bare fuckin fists
oh that's really funny, that's never happened to me
It's architect's charged down attack in my case, and ||grapple line|| into spikes because I need to move fast.
At least the latter oft lets you bounce off of them IIRC, depending on the angle
plant spikes, so you fly directly into them
But yeah, I do get why some folk play this game with a d-pad.
It’s literally always happened for me it’s why I stopped using the stake
unforchies
Tempted to carve little notches into my controller if it weren't for that being a silly idea ;p.
I think it’s specific types of attacks not all of them, probably any attack that can be needle swing parried
||Bell Eater|| never knocked it aside for example
But in enemy gauntlets it kept happening, and if an enemy is slightly mobile their movement can completely screw over the attack, at best getting hit twice instead of for the full duration
I've heard of really large enemies breaking the voltvessels stake or something
Voltvessels are high risk high reward in my experience because it relies on knowing exactly where the enemy is going to be when it detonates
either that or the boss is in water and you just cook them alive
||Against the acid spitting guy in Wormways it’s the way to kill it because it barely dodges it and is almost always right where you need it to be + you don’t have to endanger yourself to attack it with Voltvessels||
I didn’t know there were water bosses
The fountain.
You know speaking of bosses, just boosting this one last time, cuz I could use the advice. No worries tho
get some ||claw mirrors||
they give witch specifically borderline unparalleled burst damage
id say u dont need ||longclaw||
Still need my last two memory lockets to try that one out. It does seem fun if niche.
My logic behind ||longclaw was that I could get hits moer easily for more Silk at less risk of taking damage, but I suppose a Witch would be accepting that risk||
Niche in that it's high burst damage ||but best suited to arena battles and similar encounters.||
yeah but the majority of your damage comes from the mirrors
Should I ditch any other tools? Is there a better red tool I can use?
||Witch crest|| has longer range than the animation visuals
I think in terms of yellows there's nothing better than ||Magnetite Dice||
for combat yeah
Yeah in the current context ofc
thats the only yellow besides the bracelet which is abysmal on witch
Wait ||Magnetite Dice are bad on Witch?||
no the bracelet is
dice are fine
Anyway I'm tempted, but what scares me about tools is that ||it's a long gauntlet, so anything with 6 uses is bound to run out fast. BUt I should probably try Flea Brew anyway- the speed = being able to get silk fast which = bind fast||
oh save the tools
Nah, was just the sentence structure that ended up being ambiguous/misleading.
oh weighted bracelet? what's the issue with them?
Nah, the barbed bracelet.
What about silk skills? ||Pale Nails good enough or shouold i keep the redundancy that is silk storm?||
And would Spool Extender/Druid Eyes be better than weaverlight?
weavelight is objectively the strongest tool you can have for a caster build
because it raises your minimum silk threshold to the point where you can cast
But this isn’t a caster build, it’s a Bind Build. Is Weavelight still good on it?
||again I don’t have either of the act 3 crests yet||
I'd say so
it's the only tool that directly increases your silk production, which is very important to survivability
(aside from the mossberry one, which sucks)
||are there two act 3 crests? i was under the impression there's only the one||
there's just the one
idk how neatly they can be categorized into acts
afair there's only one that you can't acquire in act 1 and can't acquire before act 3
||yeah that's what i've been led to understand||
I guess I was thinking of it wrong, since I got half the crests act 3
Wait is ||Weaver crest|| available in act 2? Because if so I haven’t found it yet
there is only one crest that's unavailable before act 3
I assume ||Shaman Crest|| is act 3 content for reasons
||i've not heard of a weaver crest||
||act 1: hunter, wanderer, reaper, beast
act 2: witch, architect
act 3: shaman||
there's not one
actually Hunter is canonically the weaver crest
Oh wait there’s no ||weaver crest?|| for some reason I thought I saw people talk about it
you may be thinking of the term weavenest
Alright well good to know
Hunter is the one that's the weaver fighting style
or the day 1 misinfo
tbh i think i would put hunter as the ||Hive crest?||
Hunter is the Hornet crest
most creatures who canonically have weaver training do the Hunter angled dive attack
and ||Hunter is the one that can be evolved by weaver power||
I think the lore on who trained Hornet is a bit muddy, so her HK fighting style doesn’t really draw from one source
You know what actually that’s kinda indisputable evidence
it is not
||the evolved form has weaver eyes||
it does
Yeah kinda impossible to ignore that fair enough
||i just want to go to bat for vespa||
real
Hunter just has way more similarity to the Weavers we see than it does to Hive Knight
damn no wonder i like architect so much
is it just me or would NKG be really easy in silksong
||needle and shield crest, dancer crest, crystal crest||
nkg would probably be very easy, si
hornet's just really mobile lmao
especially if silk skills penetrated his blob phase like spells do
thread storm would melt him, hornet has much better heal windows, hornet has a parry skill, clawline lets hornet punish the ranged attacks very easily, etc.
I think the biggest HK mechanic Hornet has issues with is Radiance+Traitor Lord having IFrame checks.
yeah
yeah, parry exists but that's not a native effect
Sharp Shadow you were too good to us
with hornet's float? absolutely
float is like the least relevant part of her kit there lmao
it'd be great for Bats Time
and pufferfish phase if you get high enough
i thought that's when he shot bats.. it has been a time
i feel like one hornet mask does not equal one knight mask
nah bats is his dracula fireball teleport
rightright
assuming we're talking about the same attack here
there's a lot of stuff in hollow knight that would absolutely do 2 damage to hornet
but...clawline is what you'd use for that
(Act 2) ||There's an upgraded (x3) version that is alright for getting enough to bind, fills 2 bars instead..||
oh dang, where?
i ||gave her a bunch more mossberries and didn't get anything besides cash||
I have no clue, but the names are:
||Druid's Eye and Druid's Eyes iirc.||
Why does the First sinner ||Take away your silk upgrades??||
||I apparently found all of them (5? one in an Act 2 area), and the Druid gave me the upgraded variant.||
i have no idea what you mean by that
||you need to find all Mossberries, it's IIRC six of them||
because she doesn't, as far as i'm aware
She absolutely did for me, my silk was capped out at 8
did you get your cocoon?
Wait that's tied to your silk capping out? lmfao how did I never know that
Genuinely never came up for me, and I technically beat the game.
its hard to notice until you have a bunch of spool upgrades
||You need to give her another 3, and the last one isn’t anywhere close to Moss Grotto||
The Moorwing fight just sucks
Annoying run up, all attacks are double damage, box to sit in that is completely safe
Uh. No
What?
what box
yeah i know where the moorwing is
what do you mean "box to sit in thats completely safe"
o h
The left side screen exit can't be hit by the projectiles either
And the boss is too big to get in there
And my problem isn't patience or whatever
It's that the boss only hits me twice in a row or not at all
If I had an extra mask container I would have first tried it
wooo, true final boss has got some hands
glad it's a proper ||duelist|| fight this time and not just a big set of stage hazards like radiance
wait until Ascended Sherma at the end of Godhome 2
yeah it's is one of my favorite bosses around
that gauntlet would be so brutal with all these bosses, lord
i can generally get it to, uh, i assume the final phase (don't tell me if it's not) ||where she starts doing the aoe flurry attacks||
need to actually use my parry more or else replace it with something safe like nails
Also beast shards are such a non reward
Okay first of all why is the left side screen exit relevant? It should be closed until you beat Moorwing.
Second, Moorwing got nerfed in an update, why is it still dealing double damage?
That’s more than Moorwing gives you normally. Which is nothing. Because it’s normally a progression boss.
Also if you’re cheesing the fight sitting in a safe box but still getting your butt handed to you, then the box is probably the problem
it deals double damage because the nerf was a bit of hp
Ah okay, I misunderstood what the nerf was then
because 1-mask moorwing would just be "okay but why is this a boss and not a cutscene?"
or an elite enemy, actually
this way it's a threat
The exit is open because it's open? This boss wasn't here before
yeah there are three ways up to greymoor
The Flea Caravan skips it, but it’s usually a required boss
and with two of them, moorwing doesn't spawn until you've cleared both of them
flea caravan and wormways
Hence why it wasn’t there, now is, and drops a Beast Shard. If it dropped anything significant then people who either did or didn’t skip it would’ve been punished
Regardless of how you design it
Okay, so?
What I mean is the reward is not a fixable problem, even if the other parts are
I didn't say "This is poorly designed"
I said it's boring and I didn't like the reward
i think calling something boring is hard to interpret as something other than thinking it's poor design
especially if it's a boss fight
but yeah, the reason there's a safe box it can't go to is that you took an alt path that opened that up
Well for the boring part- you cheesed it. It’s not an invalid way to fight the boss but cheesing things is not a way to make an encounter interesting
Nothing wrong with cheesing it- it’s your game do what you want
But you can’t blame the boss for being less interesting because of that
the reward is also that there's no longer a giant nightmare bat preventing progression
well, it can be worked around
but still
That’s also valid, plenty of people don’t
Just saying the circumstances of your encounter may have colored than opinion, in addition to the boss itself
Hard to say if the boss in the standard progression would’ve had the same impact
i found Moorwing a fun lil test of the mobility options you've been gathering
Moorwing was a really fun boss in hindsight for me
Because the skills I developed against Moorwing kept coming up and I was so grateful for it teaching me that lesson
And I feel like if I fought it again with the experience I have now it’d be a really fun dance
Moorwing taught me how to deal with swooping fliers better, but the huge body dealing 2-masks makes melee kinda obnoxious
the skills i developed against moorwing were "How To Not Walk Directly Into The Boss's Hitbox"
It butt kept hitting me when it changed from claw->idle flying till I stopped getting greedy with melee.
That lesson didn’t stick quite as well for me
But the patience of waiting for it to attack before attacking and tempering my greed were strong lessons
Helped show that I can’t be aggressive the same way I was in Hollow Knight
I learned a combo of “Jesus that’s a giant disjointed hitbox” and “Why do those blades keep flying up at exactly the right spot to hit me”
the curving blades are a very mean spacing trap if you aren't far/close.
Yeah. And there’s not really a great way to judge what’s a safe distance for them.
It was also a good lesson in “just because the projectile passed you doesn’t mean you can forget about it,” which was something I should’ve retained for ||Last Judge and Trobbio||
A lesson I forgot every single time for ||Judge Phase 2||
glad she only seems to use that if you're Real Far Out
The other lesson Moorwing taught is that reaper’s lag is super frustratingx
I won with Reaper I have no idea what you’re talking about -3-
I stopped using Reaper because of that god-damned Upward Attack
the arc is so.. ungenerous
I wonder how many people fought Moorwing with Beast Crest. Most people tend to find Reaper or Wanderer, and then beast a good bit later
The ordeal to get Beast Crest is definitely a hurdle.
Even though out of all the crests it’s technically the most immediate one you can reach
I didn't think to go back for Wanderer until act 2 lmao, I got beast first which was a welcome gift for the slog of the fight
that reaper should be the last crest available in the game
because i've now seen like
'that can HAPPEN'? is always a fun thing to feel in a game