#THE SILKSONG IS REAL

1 messages · Page 14 of 1

hardy galleon
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Loved it

autumn kettle
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it's peak

rotund magnet
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Act final stretch ||really interested in the other areas that exist in the world mentioned on the various runecages||

rose granite
green bone
hot mango
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I’m not gonna apologize to the Pale King he killed thousands of children

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And to be fair to Pharloom, if you put aside the systemic racism it does have much better infrastructure and resource allocation than Hallownest

autumn kettle
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that's only because it's mid-collapse

hot mango
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Overall it’s probably worse but it’s not like Hallownest didn’t have its class divide issues

autumn kettle
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not post-collapse

hot mango
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Fair

autumn kettle
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hallownest didn't have paid benches lmao

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and considering Everything about silksong's economy

hot mango
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It had bench tolls

autumn kettle
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that difference is probably supposed to be diegetic

autumn kettle
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it had stagway tolls, but very few benches

hot mango
autumn kettle
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really?

hot mango
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Ancient Basin, City of Tears near soul sanctum, Queen’s Gardens, and Greenpath minimum

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And I’m pretty sure there are more too

autumn kettle
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which greenpath bench has a toll?

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oh my fucking god autocorrect

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in going to kill you

hot mango
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Paying the toll there also unlocks the shortcut to cross through the shaft

autumn kettle
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i do not remember a toll on that one

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just a lever

hot mango
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It absolutely had a toll on one side I’m pretty sure

autumn kettle
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hm

hot mango
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Perhaps not both but definitely one side

wanton bone
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Yeah, it’s a toll bench. Still. A lot less aggressive than the Citadel.

hot mango
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The aggressive benches is mainly just the Underworks

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Apart from that all the citadel benches are free- the rich don’t pay to sit down

autumn kettle
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every bellway bench i can think of also has a toll

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citadel though, yeah

hot mango
autumn kettle
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except the bellway again iirc?

hot mango
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The economy in Pharloom being bad is definitely due to aggressive class division as opposed to poor infrastructure. It’s a more dystopian setting than an apocalyptic one

rotund magnet
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Pharloom has really bad class separation yeah

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Look at the moorwing entry

hot mango
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||Bellhart is like. The one decent town in Pharloom. And look what happened to it on first visit||

sinful stirrup
brazen steppe
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TIL that's just a taunt

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not expecting taunt to use silk

hoary tulip
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it has a function

hot mango
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I wonder if speedrunners will be able to predict where Hornet’s cocoons spawn on death, because they seem to have the same pogo properties one would desire for shade skips but with far less versatility and forgiveness

hoary tulip
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Taunt lets you peel enemies off by increasing your aggro radius

elfin ravine
dreamy scarab
hot mango
elfin ravine
green bone
hot mango
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So that’s a lot of pre-placed locations

dreamy scarab
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I noticed during the boss fight against ||Last Judge|| the cocoon was always where I died unless I died past the fight trigger. Then it'd always be just in front of the trigger, so that you could avoid triggering the fight

sinful stirrup
dreamy scarab
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no worries

rose granite
inland wave
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I have to point at the ||Moorwing flavor text. Bred to hunt escaped workers. Pharloom is an engine to keep god asleep. It's not a city or a citadel, it's a profit-based faith where the profit is 'hopefully this keeps her asleep'||

rotund magnet
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||where does keeping silk asleep get mentioned||

inland wave
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||Weaver lore scrolls, Needolin lyrics, some of those Harp Poems..||

hot mango
hot mango
inland wave
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wow i wish i could appreciate ||the escape from the abyss|| /act 3

tall night
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i see hornet gijinkas that are good but to me shes a princess wearing one of those double horned hennins

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not as drapey but the walpurgisnacht duo princess cone

wanton bone
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Oh that's fun. Good princess knight content.

tall night
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now that i think her mother just does wear one

hot mango
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Question about the ||Silkshot- what are the differences between repairing it at Forge Daughter vs at Seventh Architect?||

elfin ravine
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||they work completely differently||

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||Forge Daughter shoots a projectile forward, Architect shoots three quick shots at close range ||

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||but there is also a third option for repairing it, up at Mt Fay ||

vagrant spruce
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tldr ||there's 3 versions - weaver is a piercing railgun style shot, high damage but a little slower than the others to fire. forge is a single big bullet, solid damage and decently fast to use (not fast fire rate per se, but it doesnt' lock you in place for as long). 12th is a burst first bullet, worst damage by a long shot and in general is just Worse than forge unfortunately.||

primal cedar
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Does Challenge actually do anything? Or is it just a pure emote

autumn kettle
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it does several things, actually

brave flower
hot mango
autumn kettle
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one: for bosses that have a challenge prompt or a dialogue prompt, you can in fact challenge them

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to skip their dialogue

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or any other challenge prompts

hoary tulip
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!!!

hot mango
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||Forge Daughter may be strongest but this sounds coolest||

autumn kettle
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this includes Widow, for an easy example

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it's faster in a speedrun to challenge her, because you skip all of her and hornet's conversation

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to just throw hands

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two: it draws the attention of enemies

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which is used for a couple pogo skips

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to pull enemies that otherwise wouldn't get near hornet closer to her

vagrant spruce
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three: it wakes up bell beast :) if she's napping

hot mango
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Also just beat ||First Sinner. I loved fighting Widow, and I loved fighting First Sinner. Tense, had me on the ropes a few times on the second attempt, but still fun as hell even when I won||

autumn kettle
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it attracts them from a longer distance than anything else, and causes ranged enemies to get closer than they otherwise would

hot mango
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||Also lore||

autumn kettle
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and three: it summons and wakes ouppy, yeah

vagrant spruce
autumn kettle
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literally everyone so far has agreed with me

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that ||the first sinner|| is a "peak no notes 11/10" boss

vagrant spruce
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yeah

primal cedar
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Puppy is obviously the most important utility

hollow elm
primal cedar
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I love how everyone just unconditionally loves Bell Beast and Sherma

autumn kettle
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where you can use it to aggro a goober in shellwood

brave flower
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i have decided that GARAMA literally translates to "have at thee"

autumn kettle
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and skip sister splinter

autumn kettle
brave flower
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and the reason it summons ouppy is that ouppy just Hears Hornet's Voice

hot mango
brave flower
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i think sly also used it

primal cedar
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I have discovered that the puppy also sings along with the needolin. I would die for her

vagrant spruce
# hot mango ||Hope Rune Rage is at least competitive with Silk Storm. At the very least the ...

if you care about the actual damage numbers - ||thread storm is around 375% damage overall w/o spamming the button to extend it, rune rage is ~200% damage on a single circle hit, 100% damage on any subsequent explosions, so it's better on larger bosses but worse if the guy is small and easy to miss. larger aoe makes it slightly better for arenas if you don't want to time it super aggressively. numbers are based on your base nail damage||

brave flower
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its crazy how ouppy they managed to make the bell beast

thorny bear
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||rune rage|| is so so disappointing imo

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just, extremely conditional but not even very good in those conditions

brave flower
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just you wait

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dlc blue tool that gives all your silk skills hominh

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if they alr have it it gets improved

hoary tulip
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sometimes you look at a 4+ enemy group and go "I don't feel like it"

hot mango
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Fun fact: ||Ascendant’s Grip is really good in the Broodmother fight||

hoary tulip
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and then they're gone

hoary tulip
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anyways my recommendation for using ||Rune Rage|| is the same as my recommendation for healing if you can't find an opening: just go get squatting rights to an upper corner

thorny bear
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is it really that much of a pain to sometimes press the dash button when you want to stay on a wall

hollow elm
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I've used it sometimes in intense climbing sections, less pressure to mess up with.

hoary tulip
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reduces your overall profile by not having you slip up and down the wall

vagrant spruce
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ascendants grip is mostly nice bc like. it's basically no downside to use

hollow elm
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Yellow slot really makes it easy to swap in

vagrant spruce
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it's only annoying in the specific situation where you want to line up a same-wall climb jump to jump over spikes at the end of the wall (notably in some sections of cog, and the (act 3) ||above cradle climb section||

thorny bear
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there's one specific post game climbing section with a bunch of tiny walls where grip is useful

vagrant spruce
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yea

vagrant spruce
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i would love to see somebody do that act 3 section with wall scramble, somehow

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lol

thorny bear
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but for the most part dice/compass/belt is pretty universal

hollow elm
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Blilewater's big climb is a notable spot for easier climbing

hoary tulip
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not the brace the uh

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the dash into wall thing

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if you climb to the top of a wall by dashing into it while wallclinging, you automatically vault and hop over any spikes at the top of the ledge

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made certain jumps in that section MUCH more consistent ime

vagrant spruce
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basically the only yellow slot tools that have like, non-quality of life effects, are barbed bracelet/dice/scuttlebrace/anklets

hoary tulip
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scuttle has i-frames but for the life of me I have no idea how to exploit them

brave flower
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weighted belt i think is a dps increase on architect

vagrant spruce
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its not, i did test it

hollow elm
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dodging under stuff I guess

hoary tulip
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is it actually not iframes

vagrant spruce
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no re weighted belt

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idk scuttlebrace

hoary tulip
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ah

vagrant spruce
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and out of those, its really just barbed that has actually major effects, dice are just good for ||wanderer crits|| really. brace/anklets are funny but they're not exactly the most impactful things even if you do try to weaponize them

hoary tulip
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scuttlebrace is one of the tools of all time

hollow elm
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Does Architect's multihit sounds actually change the damage output?

vagrant spruce
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yes, minorly on normal hits & majorly on the charged slash

hoary tulip
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Architect Needle Strike is brutal

brave flower
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oh right theres a

wanton bone
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Scuttlebrace feels like shape of Unn. Weirdly situational but sometimes gives easy dodges on certain attacks.

brave flower
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||steel soul exclusive yellow tool||

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replaces dead mans purse

hoary tulip
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also dice are imo way better than you're giving them credit for especially if you dice+pendant

vagrant spruce
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||architect hits for around 10% more base damage, from 21 base damage to 19/2/2 in 3 hits (yes, the follow up hits are really weak). its sligthly more lenient for parries than normal strike as a result, but not as good as something like wanderer. charged strike has super super weird hitboxes but it hits for ~1.5x as much as any other attack's charged strike||

brave flower
elfin ravine
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IME they cancel out one or two hits per fight, and that's a lot already

vagrant spruce
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yeah they're solid, but my point is more like - you're looking at at best maybe 4 of the yellow tools having gameplay effects besides QOL/farm lol

wanton bone
elfin ravine
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sure it's not reliable, but it's not like you have much else to put in those yellow slots

vagrant spruce
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since the original context is really just "why use ascendant's grip" and the answer is "it's this or some other various QOL things, really", lol

elfin ravine
hoary tulip
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I think ascendant's grip goes insane tbh.

vagrant spruce
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i really like how they split up the tools as a result

elfin ravine
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I'm kinda ehh on it

vagrant spruce
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the only significant choice for your yellow slot is if you're a barbed bracelet baller or not

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(I am not)

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lol

hollow elm
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I mostly like the tool split, but blue slot is highly competitive

hoary tulip
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the only thing that I'm dissatisfied by is that there aren't as many yellow tools and so there's less selection pressure for those slots

elfin ravine
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mostly just feels like your blues are the ones that matter, and yellow is just kinda there

vagrant spruce
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yeah ^, i think that's kinda the point

hollow elm
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Yea, with Wanderer's 3x yellow slots it's more "yea sure"

torn sky
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it feels like yellow is 'exploration' tools and blue is 'combat' tools.

vagrant spruce
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yellow lets you put compass/some farm ones/etc. for "nice upgrades you can get" without forcing you to make the choice hollow knight did - aka, do you want compass + gathering swarm or do you want longnail

hollow elm
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||Witch Crest having no yellow slots is big pain though||

hoary tulip
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just give us some like

elfin ravine
hoary tulip
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idk how to explain this other than ||Wreath of Purity should be a yellow slot tool||

vagrant spruce
hoary tulip
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and there should be more shit like that in the yellow slot pool to compete for those spots

vagrant spruce
hoary tulip
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I would also argue

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and this is a little controversial

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that Reserve Bind should be a yellow tool

elfin ravine
brave flower
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wisp lantern should be a yellow tool

vagrant spruce
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i ran compass + grip, and then later compass + dice + grip personally

hoary tulip
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I like-a da sticky shoes

dreamy scarab
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If I only have ||silkstep, cloak, drifter's cloak, and wall cling|| for movement abilities, is it possible for me to get either the ||Crustnut or Pickled Muckmaggot||?

hoary tulip
vagrant spruce
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i think i like silksong's tool system overall, though it definitely shows why charms in HK used a point buy system

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lol

hollow elm
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I usually leave out Compass because Silksong's map is more memorabe/varied enough to work out where after a while.

vagrant spruce
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o7, those are act 3 locked, sorry

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er not act 3, just the next ability

elfin ravine
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I just never really bought Grip all game long

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but also didn't really feel like I needed it

dreamy scarab
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act 3 (of movement abilities)

autumn kettle
vagrant spruce
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yeah that lol i guess

autumn kettle
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and taking compass off is completely fine

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i had it on for half the game, sure

hoary tulip
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I feel like I needed my compass and map were a lot less necessary Literally All The Time for figuring out where the fuck I was

elfin ravine
brave flower
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i wouldve crashed out during mount fay if i didnt have grip

hollow elm
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I've really only been hurting for magnet when trying to roam with a compact crest

elfin ravine
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but I don't really care about any of them

vagrant spruce
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honestly my roman empire would probably be what if i could jam out without spending silk

elfin ravine
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I use Magnetite and Compass out of convenience, because I can't be bothered to reference map or run after rosaries

hoary tulip
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my spicy take is that a yellow tool that lets you rock tf out without discharging silk would be fine and also people would use it

autumn kettle
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but i had it on for a chunk of the game as [a meaningless choice] because i didn't have anything else, then [a meaningful choice] for another chunk of the game because i was sacrificing it, and then the second half of the game it was [a meaningless choice] again because i didn't need it

vagrant spruce
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i know its a miniscule amount of silk, but i kinda wish it just didn't cost any, especially since its irrelevant in non-combat situations due to silk regen (unless you're trying to walk around with a heal in the bank, which is where its annoying)

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i assume its there because of the ||stun enemy thing? which is mildly inconsistent but doesnt' last indefinitely anyway, so i'm not sure it's a huge deal||

hollow elm
elfin ravine
brave flower
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dreamnail gives you soul for landing it

elfin ravine
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you don't get to choose to make a 100% combat focused loadout like you could in HK

vagrant spruce
hollow elm
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I mostly treat the yellow slot as nice extras

hoary tulip
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I'd rather there be low-priority slots for low-priority tools than the game constantly forcing you to not use tools you'd like to

autumn kettle
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it's much more, in fact

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you just have More Stuff

elfin ravine
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I say it feels like the game is forcing me to choose stuff I don't care about

autumn kettle
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ah

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i can kind of see that

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but it's like

vagrant spruce
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in HK, i'm thinking about like - thorns (a bit of a meme pick, only used if you have no other better 1 notch option), heavy blow (overcosted imo), fury (only used by speedrunners/challenge runners and for 1 notch left), spore shroom (meme), etc.

elfin ravine
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your yellow slot just very quickly doesn't really matter

hollow elm
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The thing is, the combat crests in hollow knight eat much more space

elfin ravine
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but you are still stuck with 1-3 of them on most crests

vagrant spruce
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really just spore shroom/defenders crest/thorns/steady body being the kind of "even if you like them, you're directly losing out in combat ability for goofing off, which sucks"

hollow elm
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the yellow slot system is more like extra charm space (only) for non-combat utility

autumn kettle
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it feels like team cherry heard the complaints about "why do i have to devote charms to [minor convenience stuff that you don't actually need and are reasonable to pay very minor costs for]" and added an entirely new category for things like that

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and then because you now have More Slots For Those Things

vagrant spruce
autumn kettle
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people want to devote the extra free stuff to more power that they're not for...and TC also predicted that

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because there is a More Power In Your Free Non-Combat Slots tool

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it's the barbed bracelet

brave flower
hollow elm
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Shard boost Tool falls off a cliff after moving into Act 2

elfin ravine
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in that I'm pretty sure the majority of people will not use it, and it's probably not worth the tradeoff

vagrant spruce
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barbed bracelet is 25% damage boost for 50% more damage taken - it's not a bad trade if you're willing to get really good really quick (or go nowhere for ages because you skill issue)

hollow elm
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*x2, you eat x4 from 2-mask damage

vagrant spruce
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it notably is +1 damage taken, not 2x, hits for 2 only hit for 3 now

autumn kettle
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oh did they patch that?

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interesting

vagrant spruce
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well, sorta - it's inconsistent. depends on the source

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a hit for 2 -> it does +1 more

autumn kettle
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that was a change then, i was absolutely taking 4 from 2-point sources

vagrant spruce
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one of those weird combo hits from things like sandcarvers (ik they were removed, but things that hit for 2 slightly delayed instancse) -> it's +1 to each, so 4 total

autumn kettle
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i know this because i had it on for the entire second half of my 100% playthrough

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i was taking 4 from 2-mask contact damage

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and from other big hits

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and 4 from double-hits

vagrant spruce
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hm, definitely fact check me then - i swear i measured and it was 3

autumn kettle
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they might've stealth changed it

vagrant spruce
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no clue! i might have also just failed at basic counting skills

autumn kettle
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i haven't played in a couple days because the speedrun achievement has hands

vagrant spruce
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either way, i'ts a pretty significant damage buff, so hey

autumn kettle
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yeah i have it on because it's exactly what alaen was talking about

vagrant spruce
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kinda a meme? yeah. reasonable to gate a big damage buff behind a big cost? probably

autumn kettle
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i have this new non-combat slot

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that i want combat things for

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so i put the combat thing in the non-combat slot

hollow elm
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Barbed Bracelet is a pretty chunky damage boost, and isn't as hard as maintaining Hunter focus meter.

elfin ravine
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I'm gonna be real
double damage is far too large a downside for most people IMO
it certainly is for me

vagrant spruce
vagrant spruce
hollow elm
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I've really only used it seriously in Savage Beastfly 2 because I can no-hit the main boss.

vagrant spruce
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its definitely not for everybody to use but it's a cool thing to have as an option

autumn kettle
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yeah, it's the "okay, if you're sure, boss" option

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and i was constantly overcharming in HK as well, so i am sure

hollow elm
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Multibinder offsets the extra damage to a degree.

vagrant spruce
autumn kettle
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it's just that now with SS you can overcharm for free as long as the charms you're over-ing are pure utility

vagrant spruce
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you get the damage up front but are punished for fucking up, instead of needing to play well to be rewarded, i see u

hollow elm
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I'm good at reading attacks, but not cautious enough to maintain focus well

vagrant spruce
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i liked that minimal minigame

autumn kettle
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it's extremely low-stakes and low-complexity

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but it was funny

vagrant spruce
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is it definitionally extra tedium? yeah, but it's funny

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exactly

elfin ravine
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I however have a skill issue I guess
so bracelet doesn't really exist for me

autumn kettle
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and i appreciate that it was just like

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the little ghost is just going

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"why no fit"

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"have charm space"

hollow elm
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tbh, bracelet is absurd to use outside of select situations

autumn kettle
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"SLAM. SLAM. SLAM. SLAM."

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dink :)

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fixed it :)

vagrant spruce
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i kinda wish barbed bracelet worked on skills :(

hollow elm
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I think I'd throw bracelet onto a Reaper build to offset the slow swings, already have range to stay safe

autumn kettle
#

samesies

brave flower
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shoutout to team cherry for realizing that the people who would be desperate for a combat tool in the noncombat slot would be the people who would be willing to take double damage in exchange for dealing as much damage as humanly possible

vagrant spruce
#

hm, now i want to try a pseudo-glass-soul steel soul run with ||archi barbed braclet||, since ||the multihits do get buffed by it iirc (double checked my notes - the basic multihits scale it, so it goes to 23/3/3 (better than non-archi by +1 damage, lol) but the charged attacks go from 11 to 16 per mini hit (big big upgrade))||

elfin ravine
vagrant spruce
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needle including the charged attack, but yes

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to be clear - it's for the best it doesn't, probably, balance wise. considering the endgame build damage on thread storm is already insane enough, i cannot imagine a world where 25% more damage on that is a good idea

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but it would be funny

hollow elm
#

||Shaman Crest:||

wanton bone
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There’s going to be some sort of horrifying Hunter Crest Barbed Bracelet Pantheon TAS eventually, isn’t there.

hollow elm
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Thread Storm is definitely a blender though if you mash

hoary tulip
#

volt filament shaman crest threadstorm goes nuts

vagrant spruce
# hollow elm ||Shaman Crest:||

yeah, ||shaman + flealia + weavelight + volt filament + channeling thread storm via mashing -> around 250 damage, for context a single nail hit is 21 and a great slash is 42. flealia+weavelight means you can dump that 6 times with a full silk bar||

autumn kettle
vagrant spruce
#

oh huh just checked the patch notes from earlier

Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
i was wondering what was up with that

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you just had to stand up -> sit back down again, but that makes me less confused. i figured i just missed something lol

autumn kettle
vagrant spruce
brave flower
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its crazy that the more relentless bosses are in this game the less infuriating they are

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bc they spend less time repositioning

thorny bear
#

there's a new any% world record, the first 1:03. It's also the first world record run to get ||hit by the 3-damage Silk attack||.

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we're definitely getting sub-hour within a month of release

elfin ravine
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||that one line attack Grand Mother Silk does IIRC? ||

vagrant spruce
hoary tulip
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Ahh that one

autumn kettle
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||yeah it's the big triple-slash where she just beats the shit out of you||

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(act 3) ||fun fact, lost lace also has a three-mask attack||

vagrant spruce
autumn kettle
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||her vergil-ass combo attack in phase 2||

vagrant spruce
#

ahh

rose granite
hot mango
#

Does anyone know how to make the ||Bilehaven run back/fight less painful? Or at least ways to put it off until act 3? I’m stranded in act 2 and have run out of things to do apart from Find Fleas, Farm Deliveries/Rosaries for shop items and finding fleas, and wonder where on earth the rest of the craftmetal is||

hoary tulip
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You have no choice but to make that shit happen I fear, my suggestion is to take the runback nice and slow

hot mango
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||I also have the Materium but lord knows where to use that||

hoary tulip
#

Focus on showing up with all your resources

hot mango
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Anything niche I could’ve missed?

elfin ravine
#

||do you have the hidden bench?||

autumn kettle
#

it's lore only

rose granite
hot mango
elfin ravine
#

||and do you have the wreath that protects you from maggots?||

hoary tulip
#

Go North

elfin ravine
rose granite
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It won't solve everything, but makes the run back as well as fight more palatable.

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Need to start cleaning up the map myself, since I'm quite late in the game now and finally past the point I wanted to show another person.

hot mango
# autumn kettle house

I tried Halfway Home and it’s not working, can’t think of anywhere else that would apply

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But do you legit have to complete ||Bilehaven to get enough completion % to get to act 3?||

elfin ravine
#

it is required

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do you have all three damage upgrades?
do you have your tools upgraded?

hot mango
#

||Then I distantly wish TC would make it not||

hot mango
vagrant spruce
elfin ravine
#

||they give you a house there||

autumn kettle
autumn kettle
hot mango
#

||Do you mean halfway up from the bellway or halfway up where the bellway is?||

#

||And I established Fleatopia so Putrefied Ducts is also filled out||

autumn kettle
elfin ravine
#

||it is behind a series of breakable walls||

hot mango
hot mango
hot mango
elfin ravine
#

I can give you a screenshot if you want

#

at the x is where the passage leading to it starts

hot mango
#

Found it, god it’s so much easier to go from here

dreamy scarab
#

Act 2: I have found the second ||Savage Beastfly||. I am once again blundering to my death from contact damage.

hot mango
#

And they say Witch’s crest is useless ||that means I used it to beat Groal man is it good in enemy gauntlets||

brave flower
#

it asks the exceptionally bold question of "what if thread storm also healed you"

hot mango
#

Fair enough, better say “difficult” rather than “useless”

brave flower
#

actually sorry some people do in fact say that

#

theyre just wrong

#

ALSO

brave flower
torn sky
#

...I just encountered a place called 'the mist' that's full of asshole ghosts.

vagrant spruce
#

yeah. it sucks

rotund magnet
#

Wait withch’s crest? I’ve missed one?

#

Guessing it’s the opposite of architect
Ugh im missing so much

brave flower
#

||thats a whole nother crest that you only find much much later||

elfin ravine
#

one of them can only be gotten in Act 3 though

tall night
#

what the hell im watchngi an early game playthrough in hunters march a few hours in ||and shakra showed up in a cagefight and started beating ass, i have never seen her fight anything how did i miss this?||

elfin ravine
#

||she can sometimes show up in certain arena fights||

tall night
#

is there a trigger, i just got to the citadel i didnt see it a single time

hot mango
brave flower
#

yeah riker discovered it yesterday

elfin ravine
#

it only happened twice to me

hot mango
#

Anyway ||anyone know how to find the Snaring Device for the act 3 trigger quest? I’m in Weavenest Alta, and Eva recommended I check out the mossy area to the side, but haven’t found anything. Do I need to check a different Weavenest?||

brave flower
#

it does like 60 damage

elfin ravine
#

||the Snare Setter should be in there||

tall night
#

cool lore line though alongside the ig rare interaction ||hornet talkinig about a woman who trained her it could be herrah but it could be cool if it was someone else too||

rotund magnet
brave flower
hollow elm
#

It's pretty hidden away unless you're really exploring a lot.

autumn kettle
#

because, well

#

you might see some more

tall night
#

its from the conversation ||" act 1 shakra joins a room cage in hunters march fight talk" || i didnt see it in mine so it could be not rare at alll and i was just unlucky lol

autumn kettle
#

nice

hollow elm
#

I've heard it might be a progression thing

tall night
#

true they had stuff like that in hollow knight like hornet not showinig up at her mothers deathbed if you get herrah before beating hornet 2

modern fossil
#

||this bilewater combat room boss thing makes me want to rip my hair out omg||

rotund magnet
tall night
#

ok i hadnt seen that but its my fault for looking i suppose 😭

hot mango
#

Got into act 3, and I can squarely say

What the fuck

#

||VOID IS THE MAIN ANTAGONIST? FROM DOWNTOWN!?||

#

||AND SOUL MASTERS CAME BACK, EVEN IF IT WAS REALLY BRIEFLY???||

#

||I expected TC to take like 3 minor bits of HK narrative and throw away the rest, but no Hornet has a sword forged by The Hive and is fighting a God Consumed by Void||

autumn kettle
#

:)

hot mango
#

||And I was really expecting TC showing us the Abandoned Coral Tower to be like “yeah we know we showed that trailer stuff but we had to cut it- here the Needolin text even asks you to remember them. It’s a sad little nod.” BUT NO WE GOIN THERE AND KICKING HIS ASS!!!||

autumn kettle
#

||hopefully we get full areas eventually||

hot mango
#

||Also question- the Tree Ending is if you have the parasite and Bind with Silk at the end of act 2 right? I’ve heard about a Tree Ending||

brave flower
hot mango
#

||I hope my buddy Second Sentinel is doing okay in act 3||

#

||I am glad my pal Sherma is doing okay however||

#

||Also, I thought the hints that the Shrine Folks were snails was just a small nod, I didn’t realize act 3 would be THIS big a map overhaul||

#

||It’s like Infected Crossroads mixed with X-Parasite in Metroid Dread and infested the whole map||

#

||And the Abyss is Back? And the Purple Goo Monsters are now Abyss Organisms?||

#

||And they’re all scary dangerous sans the crawlers?||

autumn kettle
#

||if you have the parasite and haven't cured it, you get Tree :)||

hot mango
#

||I kinda just wanted the parasite out so I didn’t get the tree ending lol||

autumn kettle
#

||i'm probably gonna do tree ending on my 5h speedrun profile||

#

||just do that, then swing back and grab tree||

hot mango
#

||Sounds like a big challenge tho, beating Silk without being able to use Silk Skills or Bind. Something to try on a second playthrough||

autumn kettle
#

||also no tools||

#

||since you don't have the actual crest||

#

||it's definitely an interesting and sketchy no-hit challenge||

hot mango
#

||I seriously wonder what the requirements to unlock the Silk and Soul Wish are- I had done nearly everything there was to do that didn’t involve paying people and yet it didn’t unlock til I beat Bilehaven||

hot mango
autumn kettle
hot mango
#

||I kinda hope TC reduces the completion% requirement by like. 3 or 5% to unlock that Wish. I know they want you to do as much stuff as possible before act 3 makes it harder to do stuff but it still feels like overkill||

thorny bear
# hot mango ||VOID IS THE MAIN ANTAGONIST? FROM DOWNTOWN!?||

well. i wouldn't say that. ||Void is, once again, the only force powerful enough to destroy destroy the evil deity instead of just binding it. When you make the decision to introduce void to pharloom, it goes wrong. Silk is the one actively causing it to go haywire throughout the kingdom, which is why it stops when she's gone.||

hot mango
#

||This also makes me wonder how DLC would work- such a significant change to the map state means DLC like Grimm Troupe has potential to be kinda weird depending on when you trigger it||

hoary tulip
#

new playthrough fucko

thorny bear
#

...actually, hold on a minute. In true ending, ||Hornet still absorbs Silk's silk. So are things going to turn out the same way they do in normal ending?||

hoary tulip
thorny bear
#

fair enough

thorny bear
autumn kettle
#

||probably whatever needs dlc happening is gonna be responsible for the new enemies||

#

||maybe a new zone entirely? :cope:||

hoary tulip
thorny bear
#

ah, fair

hot mango
elfin ravine
#

You can come back later

#

Did you get the ||Farsight|| down there btw?

hot mango
elfin ravine
#

I missed it on my first time, so just checking lmao

hot mango
#

||The Abyss was just such culture shock- TC went as loyal to their Hollow Knight artstyle as possible for it so it felt just so out of place and like a sudden jolt back to Hollow Knight||

autumn kettle
#

it's peak

hot mango
#

||And here I was wondering what the hell the Diving Bell was for||

#

||Ya know with the completion percentage requirement being so high I doubt it’d be easy, but I wonder if any of the bosses experience void changes if you fight them in act 3 instead of the first two acts||

elfin ravine
#

||They can, yes ||

#

||Adds and even bosses themselves can become void infused ||

vagrant spruce
autumn kettle
#

huh, interesting

vagrant spruce
#

aka it gives a tool/mask/etc., or story upgrade

autumn kettle
#

yeah makes sense

vagrant spruce
#

it makes a ton of sense when you consider 57 tools in the game each are 1% lol

elfin ravine
#

Oh damn

#

I guess tool collection is gonna be a majority of getting Silk and Song then

hot mango
#

||speaking of which, I Wonder where I’m gonna find the rest of the craft metal||

elfin ravine
#

Its kinda all over the place

#

Do you know how many you're missing?

hot mango
#

I think to get what I’m missing I need like 2 more

#

No spoilers tho I’m just musing

south marten
#

iirc there's a total of ||eight||? A few are in some super obscure locations, though

#

Like, "start hitting every wall and ceiling to see if there's a secret passage" obscure

hot mango
#

So far I’ve encountered ||2 workbenches that require craftmetal, Forge Daughter had 2 craftmetal products, and then Seventh Architect had 3, with the Silkshot as a bonus wildcard. So that does sum up to 8- all the craftmetal stuff left to make is at Seventh Architect||

elfin ravine
#

That's all of it, yeah

hot mango
#

||It is kinda disappointing/upsetting tho to know in advance that yeah, the Ants and the Coral Knights are past their prime enough to basically be near extinct. They’re really cool factions.||

#

||Ah well, time to fight their ghosts||

#

||No idea where the third one could be tho- I found the coral tower and have a good idea where the ant queen is but the third guy is just in fuck off nowhere||

south marten
#

Oh yeah and I guess the mushrooms exist too

hot mango
#

You know what fair enough

#

idk, I guess I just expected the Ants to be like “Mantises but a little to the left”

#

But no, they’re haunted like everyone else

#

Not a bad thing I just have an ant bias

south marten
#

Hollow Knight and Silksong paint a picture of a world of decay. They're kingdoms that were once great and grand, but then the Cosmic Horror story elements hit them and now everything is dead or dying.

hoary tulip
#

the Ants were much worse off than the Mantises even before the shit hit the fan

hot mango
#

Well whichever way that is I don’t know yet

hoary tulip
#

||They're heavily implied to be military vassals, essentially war-slaves, of the Citadel by the name of the area they live in||

hot mango
#

Oh and one last act 3 thing: ||BELL BABIES!!!!!||

#

||And Bell Eater was literally a Metroid Zero Mission boss||

hoary tulip
#

even more ouppy

south marten
#

I still haven't gotten to Act 3 yet

#

Hells, I'm stuck in ||Lace 2|| right now

#

Considering ||overdosing on lifeblood|| for my next fight once I get back on

#

As I said in another server, "I don't care that it's a ||dramatic rooftop swordfight|| in the second-most-beautiful arena in the game, I'm gonna do performance-enhancing drugs until she dies"

hot mango
#

For the fight itself, saving ||Lace 2|| for the end of act 2 sounds the most fun due to the fact that acquiring certain niche abilities ||(aka the Parry)|| and employing them during the fight sounds really fun.

For everything else, ||GOD DOES THAT FIGHT REWARD GO A LONG WAY||

south marten
#

I mean, I've basically spent the entirety of Act 2 since I beat Dancers avoiding fighting ||Trobbio||, so at this point there's only, like, two other things I can do

#

I can fight ||Lace 2||, I can fight ||big angry cone head fucker rematch||, or I can fight ||Forebrothers||

#

Cleaned out all the shops

#

Done all but one of the wishes

#

I think I found all the mask shards and spool fragments available

hollow elm
thorny bear
#

a lot of late game bosses have the template "very hard to hit but not that much HP", which does get exploited hard by the tools that do automatic damage

south marten
green bone
#

Man the lack of vertical space the ||Reaper|| bounce gives you gets more and more devastating the more you progress

thorny bear
#

do they not all bounce the same height?

green bone
#

Hunter makes you jump way higher from what I saw

thorny bear
#

well that's because hunter makes you move down onto something when you bounce off it, while reaper lets you be a bit above something you bounce off of. every platforming section in the game is calibrated around your bounce taking you a certain distance above the hitbox.

green bone
#

yeah for platforming Reaper is great it suffers on boss hitboxes tho

hollow elm
#

Reaper makes up for it with a really big swing hitbox, though is a problem if trying to gain height

hoary tulip
#

||Reaper|| doesn't lose verticality, a point-blank ||Reaper|| pogo sends you the same distance as a Hunter pogo; however, ||Reaper|| can hit WAY further above the target and get a shallow bounce as a result

green bone
#

Yeah I think that might be the cause

#

A lot of times where I downwarda attack then still take dmg from collision

torn sky
#

I found a boss in the Mist. Ima beat them up because I'm sick of fighting the Last Judge.

thorny bear
#

boy have I got news for you

torn sky
#

...what?

thorny bear
#

if you want to know that boss's place in the game structure, ||Phantom is the alternative to Last Judge. If you fight one you don't need to fight the other. aiui Phantom is generally considered a bit more difficult.||

torn sky
#

Oh

#

I thought I'd just wandered off into an optional area.

autumn kettle
thorny bear
#

yeah, it's very off the beaten path

autumn kettle
#

||phantom's considered a lot easier than judge, at least from what i've seen on other servers and in twitch streams||

thorny bear
#

oh, I could be mistaken

autumn kettle
#

it mostly matches up with my experience, they're a bit of a wet blanket imo

torn sky
#

Okay, got them to their second phase on the second try. That's not too bad.

#

Ooof, third phase got me. Didn't expect the ||Fucking five orbital lasers in a row||

#

Okay, yeah. This isn't easy but I think I can do it.

hollow elm
#

One of the fights I actively picked Hunter for

rose granite
# tall night is there a trigger, i just got to the citadel i didnt see it a single time

Yes, ||I don't know Hunter's March, but later on in The Forum you can get her to help you if you find all her map locations firs and subsequently complete her quest. Subsequently after completing her quest, you can go to outside Bellhome where you fought Moorwing, and there'll be a pole with a ring on it; hit it and you can summon her for a duel.||

green bone
#

ah hell nah

#

||that sure was the bad ending huh||

hidden flame
#

||Which ending?||

green bone
#

||the one where Granny Silk explodes and the last image is a black figure of Hornet covered in Silk||

hidden flame
#

Ah yup

#

||Do you want the name??||

green bone
#

yeah sure

hidden flame
#

||Weaver Queen||

#

||There is technically a worse one||

green bone
hidden flame
#

Random gigalategame spoiler, only read if you have all achievements

#

||Is it possible to trigger Act 3 with the parasite on board?||

torn sky
#

||Phantom|| Beaten!

granite hedge
#

||So I assume the soul snare quest doesn't trigger unless you complete it||

green bone
#

||God Groal is killing my ass|| Act 2 spoilers

#

also geniunely worst runback ever

vernal stone
#

You can cheese it reasonably hard by ||embracing the worms and jumping into either bottom corner where virtually none of his attacks reach||

green bone
#

Just nuked them

green bone
#

||That sure is a zone that loops on itself huh|| Act 2 spoilers

fervent sand
#

Oh ||the mist||?

green bone
#

yeh

fervent sand
#

There is a method of getting through that loopy area

torn sky
#

If you want a hint, I figured out how to get through there.

hot mango
rose granite
#

||The Garmond fight I think you can lock yourself out of earlier than the transition to Act 3, but I am still a little miffed to have missed the Shakra one.||

hot mango
#

||THERE’S A SHAKRA FIGHT!? FUCK!||

rose granite
#

Yup, video shows where it's at and how to get access to it.

hot mango
#

Maybe I shoulda duped my save file then -_-

rose granite
#

Feel ya. I'm just chalking it up to something I'll experience in a second playthrough potentially.

hot mango
#

I did go to act 3 because I was just kinda like “if I miss anything then that’s part of the blind experience :D” but yeah this specifically makes me kinda miffed

vernal stone
#

I haven't got there myself but two of my friends mentioned it

hot mango
#

Props to TC about that :D

vernal stone
#

I'd guess it just marks and holds onto the autosaves it makes when you do specific things but savegames are a pain in the ass generally speaking

hot mango
#

||Also, I will say I did not expect TC to give “Super Dash but Vertical” for the act 3 mobility move||

#

|| Nor for the reveal trailer music to pop up. But like- hype squad!||

#

||I really just didn’t expect act 3 to be this- a more overt story, a new threat of the Abyss, a massive mobility upgrade, a full map overhaul! It’s just so much more than I ever could’ve expected.||

#

|| also crazy strong void enemies they are really dangerous jeez||

green bone
hot mango
#

Why do they keep doing that

dreamy scarab
#

it's enrichment in hornet's enclosure

hot mango
#

||There’s no shell shard magnet either so you can’t really counter that in any way||

green bone
#

Also late Act 2 spoilers || Why do they make you get the Apostasy Key, unlock 5 meters of the Slab and then ask you for the Heresy one||

hot mango
#

||I really thought that “well we can’t have any more map open up because I found all the bellways, the achievement said so” and then boom- abyss, secret ant area, probably the lightning zone, all undiscovered||

hot mango
#

|| Since that door isn’t gated behind any other keys if you go from the entrance I think||

#

||So they want you to explore the prison first||

green bone
#

|| Yeah I never got captured||

hot mango
#

Oh and one more act 3 thing, ||it’s really tragic that Bonebottom is just. Completely destroyed. Like it gets a little better in act 1, but then it just keeps getting worse as more Pilgrims leave or die and the place gets wrecked||

hot mango
#

||Either that or I misunderstood you. Anyhow if I’m correct then the intention is that most people will get captured, get most of the keys while breaking out, and then leave to get the Apostate Key later||

hot mango
burnt axle
elfin ravine
#

It's a bit of a weird area if you need to get in through the front

hot mango
#

||Breaking into Prison should be about as hard as breaking out of Prison||

brave flower
#

btw was the music that played during the arena right after hornet gets her cloak and needle back in the slab the original hornet boss theme from hollow knight?

hoary tulip
#

no

brave flower
#

oh

hoary tulip
#

but it uses the motif

south marten
brave flower
#

undercut a little by the fact that that arena killed me more times than sister splinter, but still fantastic

green bone
#

Also havent found the ||Ducts|| yet

south marten
south marten
green bone
#

|| From above Bilewater||

south marten
#

Yeah that's the ||Ducts||

hot mango
#

||Also do the alt paths into Choral Chambers trigger unique act 2 start cutscenes?||

south marten
hot mango
#

Something to look up at the end I suppose

#

||Also, big fan of the Second Sentinel Reserve Bind tool. Has been very useful when running Witch and I assume it will also be useful for Beast||

south marten
#

Hmmm

green bone
south marten
#

Actually you might not be able to do the ||Wisps|| without ||double jump||, so maybe that doesn't work either

hot mango
#

The what?

south marten
#

There's an alternative path into ||The Citadel via the Underworks|| that doesn't go through any bosses

hot mango
#

||That sounds like a fourth possible entrance jeez||

south marten
#

Mhm

south marten
hot mango
#

||From what I’ve experienced I think most of the pathways between act 1 and act 2 areas need to be opened up from the Act 2 side, but Phantom is the only one that sounds plausible to do without Needle Grapple or Double Jump||

#

||Also Wisp Woods? That’s different from the Mists?||

south marten
#

I'm not entirely sure if it needs ||wings||

#

I'll check once I get on the game

hot mango
#

||Oh god is that the area with the third memory for act 3? Did I go through all of act 2 without knowing that exists? God dammit no wonder getting the necessary completion % to trigger the act 3 wish was so hard||

south marten
#

||Mists goes to Exhaust Organ goes to Grand Bellway, Wisp Woods goes directly to Underworks||

south marten
hot mango
#

||Well I was gonna gun for the left side of the map when I logged back in because that has the most points of interest, but screw that I wanna find those Wisp Woods||

hot mango
south marten
#

It's between ||Greymoor and the Underworks||

hot mango
#

I really thought I found all the areas that I could find in act 2 goddamn this game is dense

hot mango
south marten
#

It's one-way from below

#

Or, well, you can only open it from below

elfin ravine
#

you have to come in from below, yeah

hot mango
#

Ah well, the act 3 thing will at least make it easier to find

thorny bear
rose granite
# green bone

One of the funnier design facets of the game is that it felt like they kept on having sources of shards next to things that will destroy said shards .

elfin ravine
#

Real

south marten
#

I have terrible news

#

I was, in fact, spreading misinformation about the ||Wisp Thicket||

#

Just went and checked, you do need the ||Faydown Cloak|| to get in

dreamy scarab
south marten
#

I have beaten ||The Forebrothers||

#

This is bad news, actually

#

Because now I am down to two things I can do instead of three

#

I also found something that's, like

#

Clearly not something I can use yet

#

But will be able to use

hot mango
#

Man I am no closer to figuring out what that thing does

rotund magnet
green bone
#

Yes

hot mango
#

Anyway as a nonsequiter I feel like you could make a whole academic essay about the Theological and Philosophical implications of the [secret act 2 lore spoilers] ||First Sinner’s Heresy||

rotund magnet
#

I got spoilered for that one and thank goodness I did

hot mango
#

There are 3 types of Hornet Hunter’s Journal Entries:

  • “I wish I could have this as a pet”
  • “I HATE YOU I HATE YOU I HATE YOU I HATE YOU!”
  • “I miss Hallownest, Lace, I miss it a lot, I’ll be back-“
rotund magnet
#

It’s fun how she clearly likes fluffy bugs

green bone
#

Daaawww

rotund magnet
#

Team cherry makes great npcs

inland wave
#

Another boon of Hornet bein able to talk

hot mango
# hot mango Anyway as a nonsequiter I feel like you could make a whole academic essay about ...

Like think about it like this- ||for us, it seems kinda underwhelming because we know what evolution is, this isn’t that surprising. But to them, you have to understand- those Mini Weavers, they’re still around, still a thriving species that Pharloom subtly accommodates for. Did the Citadel know of the Heresy? Did they accommodate for the Vermin for that purpose?||

||Moreover, what really made the Weavers special compared to their unevolved kin? Were they upset they were not really purely divine? Or that they were just borrowing Silk’s power? Did Pharloom really need to recollect more Weavers if Silk could just make more? Did the Weavers really have a right to let Pharloom become what it was?||

||Hell- what even is a Weaver in that case? Do they actually have special powers or are they just knowledgeable? Why is them being evolved from lesser bugs a Heresy? Is that an uncommon belief? Did the Weavers think themselves as deserving of superiority? Is this a Manifest Destiny situation? Was First Sinner an abolitionist?||

elfin ravine
#

||I believe the Weavers were positioned as innately superior or divine, as daughters of Mother Silk||
||but they are just bugs Silk chose to uplift with her powers, they aren't special other than that||

hot mango
#

||That also begs the question- why were they ascended? And could Silk not have natural children? Is that why she had the haunting- why she made Lace?||

south marten
#

I feel like, if she didn't want to figure out what's going on in Pharloom, she'd be content to stay with the fleas

inland wave
#

Fluffy things and slapping rude people, she has my whole heart

green bone
#

Late Act 2 spoilers- Feeling stuck because i have the gut instinct I still dont have the stuff needed not to get the ||Weaver Queen|| ending but I have looked everywhere I thought of

hot mango
#

||Have you revisited the towns?||

green bone
#

I have constantly, and also just none

#

did all the wishes available too

#

Is there anything in ||The Mist|| that's required?

hot mango
#

There’s what’s past ||The Mist,|| but I don’t think the area itself has anything

#

||The Wish won’t be on a Wish Wall if it helps||

#

Wait how many tools do you have? Those contribute to completion %

green bone
hot mango
#

Welp. That’s more than I have. I don’t even have ||the tacks||

#

I mean you still have a Simple Key left so you’re missing that

#

So you gotta open up a Simple Lock somewhere- depending on where that is that might be what you need

brave flower
hot mango
#

Where do you even find the ||Tacks?||

brave flower
hot mango
#

That place keeps having exactly what I’m missing no matter how many times I visit and it pisses me off

green bone
elfin ravine
# green bone I dont remember anywhere to use it

the four Key door locations are
||up left from Bone Bottom, to the Wormways||
||the deeper parts of Deep Docks||
||freeing the Green Prince in Sinner's Road||
||and the room with the Rosary Cannon in High Halls||

hot mango
#

You definitely have at least 2 of those

green bone
#

||been to Wormways, freed Green Prince, got the Cannon||

hot mango
#

That’ll do it then

#

I think ||the last one is a required trigger||

green bone
#

|| Bypassed the need for the key in DDocks with the Far Field secret entrance ||

elfin ravine
#

oh huh

#

didn't think you could get in from that side

hot mango
#

That doesn’t unlock the whole area tho, right?

hot mango
#

Well you can’t use the key for anything else so may as well try it

green bone
#

my map

elfin ravine
#

huh, I guess you can then

#

fascinating

hot mango
#

There’s still a little bit that isn’t filled out but it’d be stupid if that was required

#

Idk maybe the game just arbitrarily checks if the door is open or not, I’d just go down and unlock it to be on the safe side

elfin ravine
#

also in case you do have the conditions already, talk with the Caretaker in the Songclave regularly

hollow elm
green bone
#

Ok I found the issue

#

|| I need to go Flea collecting videogames ||

elfin ravine
#

ah, yeah

green bone
#

|| I wish they atleast had a counter of how many you found besides the initial 6 ||

rose granite
south marten
#

Which means ||getting enough fleas for the caravan to move on from the Steps|| and ||finding the Pale Lake||

burnt axle
#

would you have any tips for Act 3 || The Red ant dancer boss || ?

brave flower
modern fossil
#

Alright ending 1 get! ||Weaver Queen ending is neat now I just need to find the rest lol||

autumn kettle
#

silk parry works very well

#

or you could cheese the fight entirely with architect, like gravel said

brave flower
hot mango
# hot mango No it isn’t

It’s finding a ||really hidden Flea in the Putrefied Ducts, through a Barnacle platforming challenge. From there you find the Warrior Flea, and she can give you advice on where to find the rest of the fleas||

#

||From there you pay her to give you flea locations. I was able to do that when the Caravan was camped out at Last Judge’s arena||

south marten
#

Really??

hot mango
#

Yeah

south marten
#

Huh

hot mango
#

||You probably just found her around when you discovered the lake, and as such she wouldn’t sell you anything until you triggered the move||

#

Which makes sense they’re very close together

south marten
#

Nah, I didn't even go looking until ||Mooshka sent me looking||

autumn kettle
#

||wait, mooshka can give you hints that she exists?||

#

||wack, i just found her naturally||

south marten
#

Girlfriend lies to me about game mechanics once again jiggly_pensive

autumn kettle
#

assumed that you never got any hints

south marten
#

I'm gonna be so upset if something bad happens to them in Act 3

#

I keep hearing vague things about shit being fucky in Act 3

rose granite
#

I've already spent $2000 to try to unlock Hollow Knight.

burnt axle
south marten
#

Currently fighting ||god|| with barbed bracelet on

light star
#

i didn't get shit all i got was 200 fucking squirmms

south marten
#

This is definitely the proper way to do this

light star
#

i keep rolling and all i keep getting are squirmms

#

i hate gacha games silksong worst game

fervent sand
#

Found a thing, it might be for act 3? ||A diving bell down in deep dives after exploring deeper||

hot mango
#

One thing I will praise about Silksong- even the easy boss fights are still tense, and that’s great

#

In Hollow Knight fighting 2 Gruz Mothers is trivial, and you don’t really feel tense or worried.

Meanwhile in Silksong Moss Mother isn’t really dangerous, but she still feels like a tense boss you have to pay attention to and can’t be overly aggressive with- and even if you do go brainless mode to make it easy you’ll probably end the fight with only 1 or 2 masks left

rotund magnet
#

I think thats all I can do for act 2

#

wonder what act 3 has in store

hot mango
#

There’s genuinely so much more that I left behind in act 2 than I realized

#

||The Allsight’s Completion Percentager is putting so much empty space in my inventory and Wisp Thicket, while a mini area, has like 3 major items in it||

#

||It is also… so much harder to explore the map now. It’s kinda unpleasant tbh, the Voidquakes feel like “hurry up” buttons, the Void enemies are genuinely pretty difficult to deal with, the lower lighting makes everywhere feel much more claustrophobic and gloomy, and the ruins + void silk everywhere just makes everything feel somber rather than wondrous||

#

||I hope acquiring the Everbloom isn’t a fast track to the end and instead makes dealing with Void enemies easier||

#

||I do think TC’s way of making the void enemies was pretty clever- being more tanky and slightly faster would’ve been enough, but they added the void drain to silk and made it so they had enemy androgynous attacks that they can randomly come equipped with. Just wish they didn’t deal double damage, the everything else feels like more than enough of a difficulty spike||

south marten
#

I made it to Act 3

#

Everything is

#

So much worse than I expected

#

@light star can confirm, I saw ||the trap|| and immediately went "oh. oh no. that's not good."

light star
#

i heard her realize the foolishness of bug in real time

south marten
#

||WELCOME TO SILKSONG, EVERYTHING DEALS 2 MASKS OF DAMAGE SHITHEAD||

-Team Cherry, probably

#

They're Australians, that's how they talk I'm sure

inland wave
brave flower
inland wave
#

That sounds like an easier thing to balance

south marten
#

Team Cherry stole my son

light star
fathom shadow
#

||Rosary Cannon|| is so damn fun to use. But I am too broke to use it constantly

dreamy scarab
#

Act 1/act 2 area: is there a strategy to wandering through ||The Mists|| or do I just keep changing screens until I get somewhere? ||I'm not imagining that the layout is randomized, am I?||

torn sky
#

Do you want a clue or a complete answer?

hollow elm
#

(Act 2) I thought ||Mount Fay|| would be taller, and I guess ||Liquid Laquer delivery|| covers that.

torn sky
#

Hint: || You were given a tool to communicate with things about you and there's a bug species that the game makes a big deal about being mystical. Maybe you can use it with some locals.||
Answer: || Play the Needlin for the Moths floating about. They'll show you the way to the next area each time. ||

dreamy scarab
#

Hint is perfect! I had realized something was up there (if it's what I think it is), but wouldn't have put that together

rotund magnet
#

I figured out the first half of the mist puzzle then was puzzling out load and my brother got the second, which was somewhat embarassing

rose granite
#

Got two silk spools and memory lockets left to find, so time to figure out which ones I didn't manage to get that I haven't marked down.

#

Will prolly take less time than one may think.

#

Think I know where at least one spool fragment is, which does mean that the other is yet to be discovered.

rotund magnet
#

I think the lockets I have left are the ones you need to buy, which I haven't really been bothering with since I mostly use reaper

hot mango
#

Question - for the purposes of maximizing duration, what order of operations should I take when activating these abilities?

  • Beast Crest Bind
  • Flea Brew
  • Flintslate Whetstone

If Pollip Heart changes the calculations then factor that in too

hot mango
south marten
#

Nah I'm fine with it

#

Like, I beat ||Grand Mother Silk|| with Barbed Bracelet on, I'm having fun being silly

hot mango
#

||I still feel like the double mask damage is excessive for regular exploration||

south marten
#

Just remember that a lot of hazards used to deal double damage on release and got changed down to 1 in patch 1

#

:)

hot mango
#

||yeah I hope they do that||

#

||I’m fine with a difficulty spike but this is more like a QoL nerf than a difficulty spike||

autumn kettle
#

they should make some hazards deal 3 masks

vagrant spruce
south marten
#

"I really want a mod for Silksong to make everything not deal 2 masks of damage"
"The monkey's paw curls, everything now does 3 masks of damage"

autumn kettle
#

i'm thinking very specifically ||the void tendrils||

vagrant spruce
#

(since like, lava and traps are unchanged - it's just the 'things that look like spike pits' now universally deal 1)

rose granite
autumn kettle
#

both versions, even

rose granite
#

Not the best mod, because that's the double savage beastflies

hot mango
vagrant spruce
# autumn kettle i'm thinking very specifically ||the void tendrils||

end act 3 spoilers ||I literally did not fall into those until after getting the everblossom. like i never did on the way down or up the normal route, and only finally did when i just.. jumped into the lost lace arena without hitting the dive button, and just sat there chilling in the water void. idk why but i did not expect it to actually prevent void damage, i expected it to only let me void sea dive for the boss fight||

hot mango
#

But like. If everything does 2 masks of damage, then that’s not an interesting difficulty increase, it’s just moving the goalpost. It stops being a meaningful difficulty tool.

brave flower
south marten
#

Amazing

autumn kettle
#

||because all it does is make the void look scarier, without affecting anything much||

vagrant spruce
# hot mango But like. If everything does 2 masks of damage, then that’s not an interesting d...

act 3 spoilers - yeah, ||I thought the voided enemies were interesting in concept but i wasn't really a fan of the full 2 damage thing - i don't think it added anything interesting, and it didn't feel like it made things harder in a fun way. i liked the new attacks they get 10x more. i think it wasn't like a bad thing for them to add, but i do wish they'd just focused more on the void attacks and made those hit for 2, not the random normals. especially when the void stronger guys don't even deal more damage now, i think (like voided grand reeds)||

hoary tulip
#

||Voided enemies have maybe the strangest and most weirdly pliant mechanic in the game in that you can kinda just say "well I don't like this" and kill Void Masses until they're largely gone||

#

||Like yeah, you'll occasionally still get voided enemies here and there, but destroying the Void Masses throughout the game just kinda banishes the otherwise deeply upsetting incidences of "well there's like eight damn dudes in this room and they all spawned Voided so this is going to be absolutely terrible"||

vagrant spruce
# hot mango Question - for the purposes of maximizing duration, what order of operations sho...

i tested it - measuring from time of input to time the effect ends, rather than actual duration of the effects themselves. beast crest lasts the shortest by far, like ~5s or something. flintslate lasts like ~8, flea brew lasts like ~10. so the order is probably flea, flint, beast - but in practice, i wouldn't recommend trying to use all 3, i would use one of them + beast bind likely

autumn kettle
#

beast crest is 6s iirc

vagrant spruce
#

ok, that's what my testing gave, i just wasn't sure about the number lol

#

(so i rounded down)

autumn kettle
#

gotcha

safe yew
#

novel tactic for a boss accessible in act 2 (known for nasty runback): ||https://www.youtube.com/watch?v=F46VZOS7tcU if you employ wanderer's crest and let groal the great eat you, you can often land enough hits from inside that you can bind thereafter and experience a net mask gain; furthermore, comments suggest this removes maggot infestation too||

Other strat is to stay in the water, but letting him eat you with wanderer crest lets you have almost full free heal with 4-6 attacks inside him

00:00 Arena
01:07 Boss
01:18 Cheese

▶ Play video
autumn kettle
#

oh, you can damage him while zucced?

#

i've never been vored by him

#

so i didn't realize

vagrant spruce
#

beast seems to be a 30-50% attack speed buff, but we'll treat that as an ~80% attack speed buff considering you hit 2x per hit, and it's around a 25% damage increase otherwise. flintslate is a 50% damage increase, additive. flea brew has an attack speed buff, but it does not seem to stack with beast bind attack speed buff

#

i'm testing and i'm not noticing a difference, at least, from when both are active -> when ripper mode runs out. or even with flea -> after activating ripper

autumn kettle
#

huh, interesting

#

so it'd be purely for movement with no other benefit

#

and as such, effectively no benefit

#

that's good to know

vagrant spruce
#

yes, and you wouldn't be moving here

#

yea

hoary tulip
autumn kettle
#

that's so fucking funny

vagrant spruce
#

but timing comparison for beast bind/fleabrew (flint is irrelevant for speed, so not involved here)

#

keeping beat in my head, it sure seems the same

umbral canyon
#

act 3: whoo, that's ||carmellita finally done. does lost verdania actually have a map or is it one of those pseudo-areas like the fog?||

autumn kettle
#

it has a map

vagrant spruce
hot mango
#

Whoever said the only collectible in ||Fay Mountain|| was the Mask Shard, how dare you lie to me

vagrant spruce
#

flint+pollip is honestly just a downgrade generally i think

hot mango
#

That’s unfortunate, Pollip shouldn’t ever be a downgrade

#

Just logically speaking

umbral canyon
#

btw, how many ugrades do you actually need for ||eva's final evolution? I have every crest save one and only one memory slot locked across all of them||

vagrant spruce
umbral canyon
#

oh, i must be like one off then, ty

vagrant spruce
#

||so you may also need to spend an upgrade on every crest, but i'm not sure. witch has 3 locked slots by default i think, so it didn't make sense otherwise||

vagrant spruce
#

like purple drank becoming effectively useless as temp hp unless you're trying to 'parry' with it, or something

hot mango
vagrant spruce
#

latter

umbral canyon
#

actually, what does it do for ||flea brew|| anyway

autumn kettle
#

stinky

vagrant spruce
#

poison defenders crest

#

also huh, i thougth it was more damage than it actually is - i thought it was 3x4 but it's actually 3x3, 9 not 12

#

still very solid, but i'ts very much a "use this on light tools that you'll use to keep poison active", and/or a generic minor damage buff if you're using normal tools, but it's not useful for flintslate (intentional balance thing, probably), plasmium, or flea brew (no downside for flea brew, just useless, downsides for other 2)

hollow elm
#

Mmm, I'll feel less (bad) about leaving it out of burst damage configs then.

vagrant spruce
#

for flintslate - normally it's +50% damage up front, but pollip makes it +30% damage and then gives you the 3 ticks for 9 total. this isn't awful, but it's actually only 4 more damage (20% of base - goes from 150% to 175%, roughly) over a normal flintslate

#

and if you hit before the poison ticks 3x (which should be trivially doable considering, uh, you have a base swing speed of 0.5s per swing (aka 2 per second)), you just lost damage from re-applying the poison for no additional gain

hot mango
vagrant spruce
#

actual damage numbers - base is 21. flintslate is 32, poison flintslate is 27/3/3/3

#

(I believe it's 30%, since 1.3*21 is 27.3 and I know damage numbers are rounded, but i'm testing at max tool upgrades - so it could be something different scaling on tool upgrade. no clue, i don't have a debug mod only a damage numbers mod)

hot mango
#

So if you’re doing fewer hits it’s better, but also why would you do that with Flintslate specifically?

#

I think for like. A one hit blade enchant type of tool that’d be reasonable

vagrant spruce
#

never - so it's just bad, poison flintslate is basically always worse than non-poison flintslate

hollow elm
hot mango
#

It’s just Glowing Womb + Defender’s Crest again dangit

vagrant spruce
#

its useful and in fact very good on things like straight pins or triple pins, because they have a base damage of ~10-20 (depending on where you are and all that), and the poison is a significant amount of their damage

#

plus you won't be resetting the timer

hot mango
#

I wonder how they interact with Pimpillo

vagrant spruce
#

adds poison (on both direct hit & just caught in the explosion without a direct hit, i believe), does not nerf base explosion damage

#

so just ~+17% damage there, i guess, since you're not resetting that poison cd probably

hot mango
#

So essentially don’t use Pollip Heart on buffs, gotcha

hollow elm
#

A bit overkill unless you're hitting something really tanky.

hot mango
#

||or a void enemy >:(||

vagrant spruce
#

dunno. pimpillo is 51 damage at tool 4, a grand reed has 130 hp

#

so overkill on like small things but that's around 250% nail 4 damage - aka if it takes more than 3 swings to kill, a grenade will not kill it

hot mango
#

Using Pimpillo on just singular small enemies isn’t something you do anyhow

hollow elm
#

Seems to fit wierdly in damage/capacity ratio

vagrant spruce
#

the tactical use is more relevant than the damage - it honestly won't be overkill vs. anything you can practically land it on

hot mango
#

As you only get like 6 uses per refill tops (I think it’s 6)

vagrant spruce
#

(you're not throwing grenades at a single craw, for example)

hollow elm
#

6 max yea

hot mango
#

I do like how even though there are tools with objectively the highest single target damage, all of them have strengths that make them worth considering- there really aren’t any useless tools afaik

vagrant spruce
#

so its solid as a small aoe or to lob from a decent range, and that's what its there for. the only tool that really puts up insane numbers is the delver drill on stunned/slow recovering enemies

#

(and even then - it's not that much more than a charged needle slash, honestly)

hot mango
fathom willow
#

My only consideration for Pimpillo was how annoying the enemy is to otherwise hit

hollow elm
#

Pimpillo is easy to land compared to it's damage output, though I still prefer wrangling Voltvessel spear for max output.

hot mango
#

Regardless of crest

autumn kettle
vagrant spruce
#

actually, voltvessels are also cracked out damage and they're a lot easier to land. still around 350% max needle damage, charged slash is 200%

vagrant spruce
#

it's minimum 200% nail damage in a larger range, and some crests give it even more range (shaman, witch), really good knockback (reaper), or just more damage (archi)

south marten
hollow elm
#

Witch Crest charged gets funky due to knockback, Wanderer's multihit has a lot of knockback/recoil.

vagrant spruce
#

(idk wanderer, i don't use it personally and i didn't like methodically test this)

hollow elm
#

I think Wanderer has the least usable one becaues you can cram 2 swings in aprox the same time, though I'd consider it on downed/large enemies.

vagrant spruce
#

true, hadn't thought about that for wanderer

hot mango
vagrant spruce
#

ahhh i bet

hot mango
#

It’s gotten me hit more than a few times

vagrant spruce
#

beast is probalby the weirdest charged attack, imo - since it leaps forward like the beast dash/pogos

#

but it's also slightly better (+25%) damage than an normal charged slash, so hey

hoary tulip
#

does it jump on hit or nah

hot mango
#

I don’t recall so

vagrant spruce
#

beast charged and dash both have a little jump before the hit, yeah

hoary tulip
#

no like, after the hit

#

do you jump back

autumn kettle
#

i wasn't aware of that one!

vagrant spruce
#

yeah - 52 vs 42 topple

autumn kettle
#

beastchads winning yet again

hot mango
hoary tulip
#

I kinda dismissed Beast during my playthrough because of weird ass pogo and weird ass bind

vagrant spruce
#

(aka, +25% on the base damage, and then doubled by the normal great slash thing)

autumn kettle
#

i keep saying beast is good!!

hot mango
autumn kettle
#

and now the math backs me up

fathom willow
#

Beast takes some time to get used to, but I found it hard to switch to anything else after getting used to it

hot mango
#

Beast probably has the highest skill ceiling of all the crests despite it’s skill floor not being that much different to the other crests

vagrant spruce
fathom willow
#

The huge range on the pogo is so good in a lot of situations

hollow elm
#

Beast has a high ceiling, but ough it's asking a lot

vagrant spruce
#

the bind has cool vfx and all but it's also just straight up a 250% damage increase - you go from 21 per nail hit to 52 (!) lmao

fathom willow
#

Lord

#

I didn't know it was that big lol

vagrant spruce
hoary tulip
#

dam

vagrant spruce
#

yeah, same - i had no clue until i tested

hot mango
#

If you go full berserker and just Bind liberally (like missing one or no masks of HP liberally), you can tank a lot of damage, gain silk fast, and just deal a bunch more damage too

#

Harder to do on double damage bosses but for more basic ones it’s a valid strat

vagrant spruce
#

dash attack DOES pogo you straight up, though, which is interesting

hoary tulip
#

that doesn't surprise me since every crest needs to fulfill the same base requirement for vertical pogo jumps

vagrant spruce
#

well - i did not know the DASH pogos you straight up

#

bc that's not helpful at all in the pogo parkours lol

hoary tulip
#

oh wait, fucking

#

can't read

vagrant spruce
#

the dash actually sends you higher than the down pogo does

hoary tulip
#

although

autumn kettle
#

WAIT FUCK

hoary tulip
#

I think most dash attacks have some kind of vertical movement

vagrant spruce
#

like you gain more vertical height than you'd think, it's about as high as you can actually jump

autumn kettle
#

I JUST GROKKED

#

WHAT BEAST CREST REMINDS ME OF

vagrant spruce
#

LOL

autumn kettle
#

THIS ENTIRE GODDAMN TIME

#

IT'S BEEN NIGGLING AT ME

#

KIRBY

#

THE FUCKASS

vagrant spruce
#

what the fuck are you talking about

autumn kettle
#

BEAST POWER

vagrant spruce
#

i was gonna say "the big fat guys in beasts den"

autumn kettle
#

FROM THE NDS KIRBY GAMES

hoary tulip
#

no one played the games with Beast Kirby

vagrant spruce
#

please give me a google image of what you mean

autumn kettle
#

I DID

fathom willow
vagrant spruce
#

i have not kirby'd in my life in any game at all

hollow elm
#

The down attack def felt familar for some reason

hoary tulip
hot mango
#

OHHHH

autumn kettle
#

FUCK

#

HOLY SHIT

vagrant spruce
#

huh. this creature means nothing to me, but cool i guess

brave flower
autumn kettle
#

IT FINALLY CLICKED

#

okay so like

#

the big thing

hoary tulip
#

NO ONE played the games with Animal Kirby in them

autumn kettle
#

is that this kirby has a dash attack very similar to beast crest's charge attack

hoary tulip
#

because it's just Squeak Squad

hot mango
brave flower
#

my younger sibling got a plushie of this specific kirby for their birthday like 10 years ago

autumn kettle
#

except you latch on to the enemy you hit after doing your lunge

#

it's a command grab where you slash them and jump back

#

which is why i was expecting the beast needle art to give you a backjump so much

vagrant spruce
hot mango
#

I do kinda wish Beast’s Pogo and Dash attack had immediate hitboxes rather than sending Hornet forward a bit and then activating the hitbox, but I suppose that might lower the skill floor too much

hoary tulip
#

Hunter has a jump on hit, Reaper launches you into the air, Shaman has a weak ass airstall

#

Beast jumps on hit

vagrant spruce
#

hunter dash doesnt jump?

hot mango
#

Think he meant Wanderer?

vagrant spruce
#

wanderer also doesnt jump

hoary tulip
#

if you hit, Hunter's dash attack causes you to vault upwards

hot mango
#

Isn’t that all the crests?

vagrant spruce
#

nope

hot mango
hot mango
vagrant spruce
#

ah lemme try it again

autumn kettle