#THE SILKSONG IS REAL

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autumn kettle
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and voltwire

brave flower
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where are the pouch numbers

autumn kettle
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well

vagrant spruce
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volt filament actually is super consistent when i tested it a sec ago

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well. the damage is, it's +5

autumn kettle
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holy filament is flat

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it's just varied because it's flat per hit

vagrant spruce
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the timing is weird, but it's +5 on an internal cooldown that seems to be ~0.5s? idk

autumn kettle
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and so super fucky in practice

vagrant spruce
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pollip is 3x instances of 4 totalling 12, idk what it is on any other upgrade level but it's consistent across 2 different tools for that for me

autumn kettle
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oh right the icd

brave flower
vagrant spruce
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flintslate notably ||becomes +5 damage + the poison, so i'ts ~+7 damage more than base flintslate but on a delay. i'm assuming it becomes 25% base damage instead of 50%||

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yeah

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huh. witch down is a multihit for ||10 then 12 - or maybe 12 then 10, idfk lol||

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witch DASH is ||21 -> 10 -> 10??? neat, big bonus||

autumn kettle
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fascinating

vagrant spruce
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the followups are a little weird to land, presumably, but again grand reed hitboxes

autumn kettle
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i wonder how that dips with the multipliers

brave flower
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these numbers are so much more varied than i expected

vagrant spruce
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we're about to find out, once i test focus

vagrant spruce
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wow, focus is solid - ||3 hits for full 21 each||

brave flower
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wow okay

autumn kettle
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oh, sick

brave flower
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what if u add trobbio mirror

vagrant spruce
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i'll test htat separately later once i test what flint thinks about witch lighter hits

autumn kettle
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o7

brave flower
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riker ur a hero

autumn kettle
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i wonder if multibinder changes the final code to be 4x 21

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or does something else

vagrant spruce
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dude now i gotta line up multibinder on a grand reed

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:/

autumn kettle
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LOL

vagrant spruce
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i'll put injector on too and we'll see

autumn kettle
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NO DON'T THAT WAS JUST IDLE SPECULATION

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don't subject yourself to that

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gonna take like

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five tries

vagrant spruce
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huh. what the fuck? flint dash attack is ||32, 21, 10||???

brave flower
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uevgbwopdq

autumn kettle
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bwuh

brave flower
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WHAT

autumn kettle
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that's gotta be bugged

brave flower
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number jumpscare

vagrant spruce
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yeah, i'm not sure

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testing again

autumn kettle
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probably worth filing a ticket, even

brave flower
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SIXTY THREE DAMAGE DASH ATTACK

vagrant spruce
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LOL

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what if you wanted to test damage numbers

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but this fuckass guy said "halping"

brave flower
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friend :D

autumn kettle
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this dog deals 11,640 damage per second

vagrant spruce
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everytime that happens i need to reset the room by leaving, benching, re-entering and walking all the way to the grnad reed spawn point, and then leaving and benching again

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dude i played ER on release do NOT speak to me about those fucking dogs

brave flower
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it sounds like its the same type of bug

vagrant spruce
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yeah, consistent

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(flint dash)

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nope, ER dog was "this has an active hitbox for the entire attack animation and therefore deals damage + bleed every single frame" lol

hollow elm
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Just barely unable to reach into (Act 2) ||Sands of Karak upper tunnels|| consistently with sheer Reaper pogo force.

brave flower
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ah

vagrant spruce
vagrant spruce
brave flower
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could be worse

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33% is a big damage increase

vagrant spruce
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huh. no flintslate buff there

brave flower
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i bet with trobbio mirror it oneshots grand reeds

autumn kettle
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fucking nightmare creatures

vagrant spruce
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nope

brave flower
hoary tulip
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isn't that mod for damage numbers vibecoded

vagrant spruce
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i'm testing it - possibly, but i think it's just AI TL'd

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since the entire mod is in chinese

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lol

autumn kettle
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ah ic

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that's worse than traditional mtl, but not by much

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it's just

vagrant spruce
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i'd be mildly surprised if it was vibecoded considering the context of bepinex, which is notoriously weird to work with at the best of times, when it comes to some shit like this

autumn kettle
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bizarrely inferior

vagrant spruce
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(bepinex being the mod framework thing)

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dunno. i'm not the modder, i just turned it on man

brave flower
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oh are you using One Mirror or Two Mirrors

autumn kettle
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no yeah i just mean like

vagrant spruce
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anyway - trobbio mirror is meh. does NOT oneshot grand reed, L - it's ||21 x2, so presumably 21 and then x2 with the double mirror||

autumn kettle
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in general, it's weird that AI tl is worse than mtl

vagrant spruce
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leaves it on 4/130 lol

autumn kettle
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because theoretically they should be pretty similarly functional at spitting out the same bullshit every time

vagrant spruce
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oh shit, wait?

autumn kettle
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but they're uh, not

vagrant spruce
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the explosion after does 30 - and that finishes it

autumn kettle
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ooh

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nice

brave flower
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LETS GO

vagrant spruce
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neat. there you go

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i unpaused my game and the guy exploded LOL

brave flower
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witch: the only crest capable of oneshotting a grand reed...?

autumn kettle
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so multibinder witch hits for 21x4=84, + 21x2 + 30?

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from three mirror hits?

brave flower
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thats a lot of fuckin damage

vagrant spruce
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yeah, 84 is the multibidner damage

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21x2 + 30 is the trobbio damage - 21x2 immediately, 30 on a slight delay (visible sfx for it)

autumn kettle
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sick, thanks

brave flower
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wow trobbio is not fucking around huh

vagrant spruce
brave flower
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damn

vagrant spruce
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no need to spam the input, just the unchanneled thread storm

autumn kettle
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jeez

elfin ravine
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Is Multibinder Witch still faster than regular multi?

vagrant spruce
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shaman is CRAZY good with it dude - 130 BASE, unchanneled, which happens to be the exact number we need lol

vagrant spruce
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yeah, WAY faster - possibly just 2x as fast

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i'm not gonna try to check that one though, i'd have to pull out obs and measure it probably

brave flower
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wow ok

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so multibinder is There For Witch

vagrant spruce
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it's also just really good in early/mid game for exploring

autumn kettle
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it's just good in general ngl

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yeah

vagrant spruce
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but yeah witch can use it super wel, i think

brave flower
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witch asks the bold question of "hey what if threadstorm also healed you"

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beast asks the bold question of "sorry that does how much damage?"

vagrant spruce
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shaman bonus is weird. it's definitely ||flat +11 on pale nails (each hit) and silk spear, but it's +10 per hit on thread storm. thread storm is 16->26, pale nails is 21 -> 32 each, but silk spear is 63 -> 74? i'm really not sure what's up||

autumn kettle
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seems to be specifically curated ngl

vagrant spruce
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oh my god, wait, i think i know why

autumn kettle
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oh?

vagrant spruce
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||i don't see an easy conversion for that one, so what i'm assumign is that it's a +50% needle damage bonus per hit, and thread storm's internal damage reduction per-hit interacts in an odd way, rounding wise. like - maybe it's actually dealing 31.5 and rounding up to 32, but the 75% damage thread storm number is doing 21 -> 15.75, add 10.5 for 26.25 which rounds to 26||

hoary tulip
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it's 0.7x per hit

vagrant spruce
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0.75x, actually

hoary tulip
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according to some data I read

autumn kettle
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really odd

vagrant spruce
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which is why it's +11 everywhere else - because the .5 remainder always rounds up

tall night
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Is the boss run for TLJ really this annoying is there a shortcut I havent noticed

vagrant spruce
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and most other bonuses round down just because 25% of 21 is 5.25, sooo

hoary tulip
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it is that annoying roughly

elfin ravine
vagrant spruce
elfin ravine
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Does Rune Rage actually have any tracking btw?

vagrant spruce
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||still makes thread storm a DEMON with shaman if you can land it, and pale nails is crazy even without as many hits (but it's uh, a rough comparison, at least to pale nails - thread storm (unchanneled) goes from 80 -> 130, pale nails goes from 63 -> 96||

vagrant spruce
elfin ravine
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It seemed a bit impractical, but never really tried it much

vagrant spruce
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doesnt' seem to for me

elfin ravine
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Also curious what the numbers on the parry are

vagrant spruce
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shaman attacks seem to be 1-1 with base hunter otherwise - 21 per hit (including down), charged is 42 (though in one burst), etc

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cross stitch is indeed ||0.6x4, so 13x4 -> 52 for hunter, 23x4 (due to rounding fun, since it's actually 12.6 + 10.5 = 13.1) -> 92 for shaman||

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||basically - if you want damage, it's worse than pale nails in every regard. the only reason to use this would be as a last second dodge or as an intentional dodge for specific attacks, considering it's generally just much easier to cast pale nails with their very brief cast time, and let them track to the enemy||

elfin ravine
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Huh, not bad

vagrant spruce
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||in act 2 thouhg, it's VERY solid for something that doesnt' have the windup of thread storm, and has iframes||

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||it is worse than silk spear though, for both damage & aoe potential, so ymmv||

elfin ravine
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But probably still mostly useful for the actual parry part yeah

vagrant spruce
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wow. wispfire lantern sucks

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||10 damage on the projectile if it passes through their hitbox prior to becoming a star, 10 damage if it lands the star form. worse than a single nail hit, assuming it scales with nail damage||

elfin ravine
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Oof

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That's pretty bad

vagrant spruce
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comically so

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considering the first tick is basically just pure RNG and the second has awful tracking

elfin ravine
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And it already seemed pretty bad

tall night
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Ok I take it back it's not that bad of a Bossrun

elfin ravine
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As long as you're good at the pogo, you can mostly just run through it

vagrant spruce
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huh. the stupid sawtooth circlet is a whopping ||13/1/1, and it can parry? weird. not good, but funny||

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memory crystal is ||20||

tall night
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I have consistently 2nd phased it each time and then near immediately eat shit

vagrant spruce
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||all 3 hits can parry, to be clear, on some quick testing - it also TRIGGERS parries, lol||

elfin ravine
tall night
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Ooooh

vagrant spruce
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and the last damaging non-red tool - ||snitch pick is +5 damage applied after the normal 10x2 damage instances from the clawline, 10 for tagging -> 10 when you do the little auto-pogo on them -> 5 if you remain close enough (kinda hard to explain but try using it and you'll see what i mean). so 20 -> 25 damage, and the rosaries it drops are just the ones youd' get from killing them, and it won't drop extra (you just get less on a kill). this is not good||

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huh. and then sharpdart is ||42 + 3x5. shaman crest does not buff the 5s, only 42->52 (rounding? huh.) so it's pretty bad for damage with or without shaman. parry is probably better in most situations, or silk spear. bizarre||

green bone
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||Lace rematch jumspacre||

elfin ravine
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Ehhhh

vagrant spruce
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correct

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it steals from what they would haev dropped

autumn kettle
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oh that's wacky

vagrant spruce
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ive heard it also doesnt even work with ||the thief pick or w/e, the more rosaries one, since that only applies on kill. so you just get less overall if you use both, aka don't do that.||

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too lazy to test that, already closed the game

autumn kettle
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wow that's kinda fucked

hoary tulip
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ahh huh

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so that's reusing the mechanic that the snitchbugs use to steal Rosaries and then drop them later eh

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how strange

elfin ravine
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That makes the Snitchpick being so expensive even weirder

autumn kettle
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very oddly-valued

elfin ravine
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Thief's Mark does at least get you extra rosaries, as long as you don't get hit

hoary tulip
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just don't get hit, 4head

green bone
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😭

hidden flame
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HOLD S P A C E

elfin ravine
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If you break the statue or the heart, you're evil

hidden flame
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I love that TC gave you the option

autumn kettle
green bone
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Oh thanks god I thought this was gonna be a bossfight

rose granite
hollow elm
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I'm going to guess ||Pimpillo|| hit like mini-nukes, since I can only carry 6 at max capacity.

hoary tulip
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yeah pretty much

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||literally exploding someone with a bomb|| tends to be very immediately lethal

torn sky
green bone
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how did it take only 7 years to make this game

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also still have found 0 keys besides the ones in shops

rose granite
granite hedge
green bone
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No I mean it's an absurdly short development time for the amount of content here

hidden flame
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Especially given, you know, 3 dudes

hollow elm
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I've heard a lot of outside help too

rose granite
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Y'know, something small I like is that a lot of character storylines don't end with death. It makes sense for thematic reasons, but it also means that the death doesn't become predictable in a way that robs it off any weight.

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And I like that

severe swift
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7 years is a LONG time, and a lot of what they're doing is iteration

green bone
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You could teel me a hundred people labored at this for a decade I'd still be surprised

torn sky
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Got to the Last Judge. Can pretty reliably get them to phase 2 but havn't quite beaten yet

hollow elm
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I've been semi-annoyed by how much work the needle upgrades take, but also get it's probably to push more Skill/Tool use too.

inner fog
hollow elm
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Remember the dodge/sprint button too, to move in/out of spin range too.

torn sky
rose granite
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If you can dodge the charge without being put in a bad position, the rest should be manageable

inner fog
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Yup, sounds like you’re doin good

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Also, saw someone point out that the Judges lengthier runback makes more sense when you consider Her being the last test of skill before the Citadel

fathom willow
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I'm at 99% completion, and I have no idea what I might be missing

green bone
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im deeply annoyed by ||2nd Lace fights|| tendency to guard after every attack and waste my punish window

inner fog
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eventually you start getting the path down to a tee, honing your skills with the movement in the process

torn sky
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I just tend to eat more shit and they've got more HP than me

inner fog
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Tacks my beloved

rose granite
rose granite
inner fog
severe swift
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Just beat ||Phantom|| awesome boss fight and the lead up to it was equally awesome

rose granite
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I wanted to beat it with nail only, but played with another person watching and asked them if they wanted me to play dirty. The answer was yes, so I used tools and won it in like two or three tries lol. Could've been one probably, but t'was playing casually with another person after all.

inner fog
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especially handy if your crest has an angled pogo which would otherwise be difficult to land after a riposte

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also helps that the ||drill|| is one of the highest damaging tools I believe

severe swift
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The duality of this game is extremely fun fights and areas like ||Phantom and Cogwork Dancers|| are too easy and boring bosses like || Groal and Savage Beastfly|| are too hard

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||Weaver has been one of the only bosses that was both hard and fun||

rose granite
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Really enjoyed that fight, and will probably do it nail only next time I play through the game

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Though whether I'll ever enjoy the diagonal down-air of Hunter is a different question. It is very useful I'm sure, and they really want you to use Hunter, but I like my meteor smashes

inner fog
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Personally, it was tempting to stick with the familiarity of Reaper/Wanderer, but I made a conscious effort to really stick with Hunter and it was so worth it

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Diagonal pogo my beloved

burnt axle
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My fighting strat, that works mainly for big bosses that stand high, is Pogo with the Wanderer and the tool that attcks when you double jump. You can spam the two buttons, and it melted some bosses really easily (like || Grand Mother Silk || ). It is risky, since you tend to be close upon the enemies, but since yo'ur stay midair, you can easily nope out in case of trouble, and the spam of attacks generates good amounts of silk, so the healing is doable quite often

inner fog
#

Oh shit I always forgot about the bladed cloak thing

severe swift
rose granite
burnt axle
burnt axle
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My fight set is wanderer plus this Bladed Cloak, plus the Range Extender (because wanderer tends to have a negative reach in the middle of attacks), and the binding-time reduction (the number of breaks i have avoided thanks to this tool makes it one of my most useful)

green bone
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i had some trouble until I managed to reprogramm my instincts from trying to dash away

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also I feel like I should ask this

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||is it clearly signposted where the point of no-return is?||

elfin ravine
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it's fairly obvious

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but there also isn't really one, not exactly anyway

green bone
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(Late Act 2 spoilers ||If Granny Silk aint a fakeout boss Im crashing out||)

elfin ravine
rose granite
rose granite
wanton bone
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So I’m running Hunter as the default for now.

rose granite
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Took me three tries to do the delivery part for it, largely because I forgot the route in the last room and accidentally ran into a wall lol.

rose granite
wanton bone
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I think one of the big things with learning Hunter is positioning so that the down air will put you in a safe spot if you whiff.

severe swift
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Can I get the fourth ||needle upgrade|| before act 3?

elfin ravine
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no

torn sky
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Man, it's annoying to be stuck at a boss and to realize this issue isn't 'understanding' or 'having the right tools' it's just 'you're not playing well enough'. XD

burnt axle
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Do any of you have any tips for ACT 3 / Fleas || Festival trials for the last oil || ?

torn sky
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I can get to the second phase of the Last Judge every single time but I just make Enough Mistakes that it doesn't quite work out.

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Also I'm running out of shards and need to go farming for more of them at some point.

hot mango
#

Finished the ||Coral Area. That has got to be the saddest way Team Cherry could’ve said “yeah we cut the old plans for the Coral Area.” Sad as in emotionally devastating and tragic, not poorly conveyed||

fathom willow
# burnt axle Do any of you have any tips for ACT 3 / Fleas || Festival trials for the last oi...

For the ||flea juggle||, a big one is to try staying on the ground unless you really have to jump. This helps prevent a situation where 2 things are falling at once, and you can't reach both. For the ||pogo and dodging ones||, the game lets you use ||Clawline||, so abuse that to full effect. tbh though for those ones, a big part was just trying several times until I got a run with a distinct lack of cursed patterns

hot mango
elfin ravine
#

Yeah

rose granite
# elfin ravine Yeah

It does make sense tbh. ||Makes me want to delve into Hollow Knight lore again for fun, in part because of how one could see a familial love be reflected in the titular Hollow Knight themselves of that game, but also the struggle with one's base instincts that a few greater beings now have talked about. It frames Hornet's relationship with love in an interesting light I think, since it's a wording one could compare to when she talks with the Caretaker about the primal urge (can't remember the exact phrasing, though I have it somewhere prolly) to take Silk's throne. There's a few other facets to the wording that are fun to contrast.||

elfin ravine
#

||It's presumably part of her Wyrm heritage to have an urge to rule and conquer ||

hot mango
# rose granite It does make sense tbh. ||Makes me want to delve into Hollow Knight lore again f...

Dunno who that NPC is but I think Silksong thus far hasn’t shone much new light on Hollow Knight’s lore. ||There is the concerning presence and behavior of Lifeblood, yes, but Silksong’s narrative is so self-focused that Hallownest and its conflicts really fall into the background. Only the Weavers are the connecting line between the two seemingly, and even then the Weavers didn’t have a strong presence in Hallownest like they did in Pharloom||

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Also I think I unlocked every Simple Key door on the map

elfin ravine
hot mango
#

Was struggling to find the last two but then suddenly got them back to back during last night’s play session

hot mango
#

The rewards behind the Simple Key doors in Silksong are way bigger than they were in Hollow Knight

elfin ravine
#

Definitely yeah

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Two of them at least

rose granite
hot mango
#

Like yeah, in Hollow Knight you could unlock Royal Waterways or Godhome, but you could also unlock Iji

rose granite
#

Late-game spoiler||Silk also comes to mind there, where I'm at within the game at least, as she tries to sacrifice herself to save her child.||

elfin ravine
#

||Green Prince doesn't really pay off much for a while, and Rosary Cannon is kinda whatever
But the one to Wormways and the lower parts of Docks definitely are ||

hot mango
#

Here the simple key doors ||all unlock pretty big sub areas with multiple rewards- in a randomizer they’d be check havens. The smallest one was the bank and even that had a lot of money and a new tool||

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||With the one exception being an NPC for a sidequest||

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||Which is still pretty major||

rose granite
elfin ravine
#

||Huh, interesting ||

hot mango
rose granite
dreamy scarab
#

I'm still waiting for (late act 1) ||Green Prince|| to pay off from one of my few simple keys, but I'm only a little ways into the Citadel and didn't do much of ||Bilewater||

elfin ravine
rose granite
#

||lil baby being the cursed bud for reference, which yeah ;p.||

hot mango
#

||Oh I beelined to get rid of the baby so fast I didn’t even talk to Eva about it. Then again no one likes the Baby + Parasite||

elfin ravine
#

||He can also help you out with Dancers I believe ||

rose granite
hot mango
#

||Killing the Dancers was unfortunately the first major thing I did in Act 2 so didn’t get the chance||

elfin ravine
#

Same for me

hot mango
rose granite
hot mango
#

||And since I finished the first Greyroot quest by then I knew where to go to drop it off||

hot mango
rose granite
hot mango
#

Personally ||I think I would’ve preferred the Clockwork Dancer fight solo. Dunno how it would work with an ally||

rose granite
#

Think I missed a particular one ||because I helped repair the settlement at the first shrine too quickly.||

elfin ravine
#

The only real assist I encountered myself is ||Shakra helping out in certain combat arenas. I encountered her in Hunter's March and Forum ||

hot mango
#

||But I think I’ve gotten all of Garbazo and Zaza’s encounters||

rose granite
hot mango
rose granite
#

Only gotten one, ||Since Garbazo in the forum doesn't seem to work out if you assist the settlement too quickly.||

elfin ravine
hot mango
#

||Yeah I just unlocked her Quest- haven’t started it yet tho but that’s for my next play session||

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||I wanted to gun for the bad ending first to see what it is and see if it unlocked any world sense to see my completion percentage||

rose granite
#

Yup, which makes it a relatively easy one to miss.

hot mango
#

||also to spoiler proof myself against that specifically||

rose granite
#

I am curious though if there are any assists in ||Act 3||

elfin ravine
#

Unsure

hot mango
#

Btw what are y’all’s thoughts on ||Phantom?||

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I’ll admit, I was kinda disappointed after accidentally hearing people hype it up so much

elfin ravine
hot mango
#

And ya know. Not on the tail end of act 2

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||Are there any collectibles or Lore in The Mist?||

elfin ravine
#

Pretty sure no

hot mango
#

I’m both relieved and a little disappointed

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Cause I don’t wanna revisit that but I am just fascinated by what’s up with it

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||Also after fighting Side by Side with Second Sentinel, I’m now sad that eventually I’ll probably have to kill it- I spoiled myself that there is a fight with it but have no idea about the circumstances surrounding that fight||

elfin ravine
#

The only thing in the game that you can really miss is one of the endings

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But it's the secret bad one sorta

rose granite
hot mango
#

||I do think the fact I was playing casually rather than being “in the zone” kinda affected things (room was noisy, family was around, just kinda playing ambiently)||

rose granite
hot mango
#

||The Duel was fun||

elfin ravine
#

||You can duel them? ||

rose granite
#

||Kinda fucked that based on what I know so far, Phantom is the actual cursed child doomed to be forgotten who went out with a bang.||

elfin ravine
#

||She is yeah
Seems to be the attempt before Lace, but not as stable as her ||

rose granite
hot mango
rose granite
#

||Cursed child and the even more cursed child.||

elfin ravine
hot mango
#

Also, I’m 90% sure I found all the things I need for ||final Needle Upgrade. I just need to deliver the meat and beat Ass Jim||

rose granite
#

||Think Phantom was described as they by Hornet, but Hornet isn't the most consistent with that.||

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I do agree with your read, but this was also the mental image that came to mind.

hot mango
#

Also does anybody know if you can find the ||Bonebottom Shopkeeper again after she leaves?||

rose granite
#

Or more accurately

rose granite
#

Going to check out one location she may be at later, but suspect she won't be

hot mango
#

||she’s probably a haunted pilgrim by now :/||

#

||Speaking of NPC death, I am relieved Sherma didn’t die in Whiteward nor become immediately Haunted after leaving||

hot mango
#

||I don’t have high hopes for her in act 3 but we’ll burn that bridge when we get to it||

rose granite
#

||Lace cutscene that I apparently missed and I have no idea why? https://youtu.be/g6BV8rYjiH8?si=6i9uGcehGOzvmatu||

in order to get this interaction you have to not fight Lace in deep docks and make your way up to blasted steps.

how you achieve this is by fast traveling with the fles and go to shellwood that way.

if you do this her fight in deep docks will be skipped even if you go back there after this interaction she won't be there to fight you.

▶ Play video
#

Oh wait I figured out why

#

||It's if you don't fight her at the deep docks||

#

||Which makes sense, though wouldn't have minded it triggering even if you did fight her, with some alternate text if you didn't. Neat detail though.||

elfin ravine
# rose granite ||She being Lace?||

||Yeah
I didn't really read Phantom as resentful towards Lace, and more sympathetic
But I think Lace feels terrible for knowing Phantom is consigned to a slow death without being able to do anything about it ||

severe swift
haughty zodiac
#

I have acquired the ||double jump.||

rose granite
#

||Makes sense then that the fragile flower plays such a central role.||

inland wave
#

Found ||Father of the Flame||

#

Firmly "??????????"

fervent sand
#

How are you able to do the salute back at her? the USHANKA moment

elfin ravine
#

Taunt when you have the rings equipped

fervent sand
#

oh yeah the taunt button I keep forgetting that

hot mango
#

Also I started the late??? act 2 ||meat collection|| quest

#

Above being weird it looks like it’s gonna be tedious man I wish I started this earlier

fervent sand
#

eh, it could be worse

#

you don't need particular creatures, so just use certain tools for a while

hot mango
#

I mean it’s not that bad but it’s one of those things that would’ve been easier if I picked it up earlier in the game, that way I could do it more passively

#

Rather than actively needing to farm

#

Also my only ||fire tool is the Whetstone so without the Pimpillo that I know exists getting Seared Meat is gonna be annoying||

fervent sand
#

lucky for me I had a horrible adventure still to go on

hot mango
#

||No idea where I’d find the Pimpillo||

fervent sand
#

All I know is that I have it and I don't remember why...

#

It can be crafted in ||Greymoor, above yarnaby's home||

elfin ravine
#

You can also it with any enemy

#

So just do easy ones and it's fairly quick

hot mango
#

|| Guess I gotta go back there||

elfin ravine
#

It's behind a breakable wall

vagrant spruce
#

they respawn every time you reload the screen, no need to bench, and die super quick so you spend minimal resources killing them

vagrant spruce
#

||it did help me get a lot better at pogoing, though, and using my jump effectively. the patch to remove the float input override helps though. it was a cool fight? just really confusing||

rose granite
hoary tulip
#

like

#

why are we here? I dunno

#

what does this have to do with the greater narrative? I dunno

#

big fawkin' boss to kill and weird enemies I guess

vagrant spruce
#

yep

autumn kettle
#

which area?

hoary tulip
#

||Wisp Woods||

autumn kettle
#

ah gotcha

green bone
#

||#NUKEBILEWATER||

brave flower
#

i think thats how it got so bad

hot mango
rose granite
elfin ravine
rose granite
#

||or the fleas, hence my joke||

elfin ravine
#

||yeah that would also work I guess yeah ||

#

||Though I'm not sure if you can even find five fleas before that ||

rose granite
elfin ravine
#

||ah, fair enough ||

severe swift
wanton bone
#

Alright, it’s wall whacking and fetch quests time! (Beat ||splinter and widow last night, so now it’s checking out what opens up.||

fervent sand
#

I found ||a gigantic fucking flea in a roof area that I had to whack until it went home||

elfin ravine
#

It do be like that sometimes

fervent sand
#

I need to find that last ||chef dude|| because I found the other ingredients, including the nut, but I'm not sure where the last bit is

fervent sand
#

the ||stewed maggots or whatever they're called|| the hint just kinda says "below". Also I love finding weird places and strange environments.

raw agate
fervent sand
#

oh no not that bench

rose granite
fervent sand
#

I'll have to looksee for it

#

I've been doing my exploration around and been making many friends :3

rose granite
#

Hooray!

fervent sand
#

||sometimes literally. I made them.||

inland wave
#

Did I misunderstand what she said about ||The Snare Setter||, is it not in ||Weavernest Alta|| but up in ||Mosshome somewheres|| /act 3 stuff

elfin ravine
#

||It is in Atla, in a hidden room in the room in the middle left ||

inland wave
#

dangert, i thought i scoured that

autumn kettle
#

YOOOOOOO

brave flower
#

its a party

inland wave
#

I can't help but think about how Herrah looks real different compared to what we've seen of other Weavers

#

Wonder if it's 'designs finalized in the sequel' type of thing or she was a tarantula vs. these orbweavers or w/e

elfin ravine
#

the Weavers were also in Hollow Knight already, at least kind of

autumn kettle
#

one was

wanton bone
#

My best guess is that they’re deepnest natives in some sort of alliance with the Weavers, but who the hell knows.

autumn kettle
#

non-weaver spiders

#

presumably

elfin ravine
#

||we also know from Silksong now that Weavers are actually just bugs artificially uplifted by Grand Mother Silk into their current Weaver forms||

hot mango
#

Question about Vague Ability Descriptions: ||what specifically do the first and second upgrades Eva does to the Hunter’s crest do? The Hunter’s crest doesn’t update its description with the upgrades so I can’t check, and even then what I remember was pretty vague||

autumn kettle
hot mango
#

||After the second upgrade I finally noticed a meter beside the Hunter’s crest UI- is it a big damage boost? And does the extra damage persist til you get hit or just your next hit after building it up?||

elfin ravine
#

||until you get hit||

severe swift
#

How much extra damage is it?

brave flower
#

a lot

elfin ravine
#

||first upgrade requires you to hit six times to get the boost, the second upgrade adds another stage after that||

brave flower
#

not beast bind damage but still exceptionally hig

#

h

elfin ravine
#

I was kinda expecting other crests to evolve at the time when I first got it

#

but it only applying to Hunter does also make sense, since it doesn't have a gimmick at first

hot mango
#

That, and the game can’t guarantee you have any crest other than Hunter when you get to that point

autumn kettle
#

it can actually

#

you need to spend memory lockets

#

can't exactly spend them if you only have hunter

brave flower
#

i mean she upgrades hunter immediately

hot mango
# autumn kettle can't exactly spend them if you only have hunter

Fair, but it can’t guarantee you have the crests that have upgrades. Eg, if a ||Witch|| upgrade is up next but you never got it and maxed out literally every other crest then it can’t give it to you, and there’s no good way to tell the player “you met the threshold but don’t have the right crest” in a way that makes sense

autumn kettle
#

i assumed they meant "expected other crests to evolve (eventually)"

elfin ravine
#

yeah

autumn kettle
#

i just assumed you would have a choice

#

of what to upgrade

brave flower
#

maybe a dlc adds more crest evolutions

#

thatd be sick

dreamy scarab
#

or give each crest its own condition.

hot mango
#

Wanderer is pretty gimmickless but it’s also Wanderer

autumn kettle
#

its gimmick is crits

brave flower
#

CRITICAL HITS AT HIGH SILK

elfin ravine
#

yeah

hot mango
#

Okay well the description doesn’t say that so I had no idea

elfin ravine
#

yeah it's not hinted at anywhere

hot mango
#

It just happens randomly

dreamy scarab
#

another unmentioned mechanic (Blasted Steps tool) ||the magnetite dice give crit chance if you're using wanderer||

autumn kettle
#

oh!

#

FUCK

#

that makes so much sense

#

they make you luckier

#

of fucking course

brave flower
#

THATS SO SICK

elfin ravine
#

also the HK wiki sorta says what I assumed was the trigger
||it keys off the total number of tool slots you have unlocked on crests other than Hunter||

hot mango
#

But yeah evolving the other crests would probably be a shop of some kind where you have a resource, you go up to a character, you give them a resource, and they upgrade the crest you have equipped if it can be upgraded

#

It’d have to be a lot more overt

brave flower
#

nah thats boring

#

i hope each crest evo has its own evolution sidequest

elfin ravine
brave flower
#

i should go grab more crests

autumn kettle
#

yes

brave flower
#

unfortunately the ones i dont have are:

  • one i dont have the item for
  • one in act 3
  • beastfly
autumn kettle
#

just go do beastfly???

brave flower
#

yeah but

autumn kettle
#

it's a trivial boss if you're in act 2

#

genuinely trivial

brave flower
#

i have barely explored hunters march

#

that area just pisses me off

autumn kettle
#

it's not even hard in act 1, it just punishes impatience and has a jank starting animation on its dash

brave flower
#

ill do it itll just be aggravating

autumn kettle
#

it's more of a Pisses You Off boss than a really difficult one

brave flower
autumn kettle
#

yeah but you have the damage to squash em

elfin ravine
#

with the bonus weighted more towards the first focus stage too

brave flower
#

ooh i bet beastfly is drillable

hot mango
autumn kettle
#

same

elfin ravine
#

||I assume she is something similar to the White Lady||

#

but hard to say obviously

hot mango
#

||The White Lady didn’t repeatedly snap my neck after implanting me with a parasite and then calcifying||

severe swift
rose granite
#

Thought it'd be ||that you went to various nests around the map and did something to upgrade each crest that way, not knowing how many crests there were yet in the game.||

elfin ravine
#

yeah, that's kinda what I thought too

rose granite
#

More specifically ||when Eva talked about evolving/ascending/whatevering, I'd assumed you'd do so by progressing the story and/or visiting other nests and collecting an item there, which would allow you to upgrade the various crests.||

#

Do understand why it didn't come to be, but a bit of a shame.

autumn kettle
#

||mister mushroom readjusts!||

rotund magnet
#

On the act 2 boss

#

||considering we’re already killing spider radiance I wonder where the story goes from here. Not sure why we can kill this one where sealing and killing radiance was such an ordeal||

rotund magnet
#

I’m enjoying skong but it definitely feels too mean and punishing at times

#

The ||three trick benches and all the primal aspic esq enemies im particular||

thorny bear
# rotund magnet ||considering we’re already killing spider radiance I wonder where the story goe...

||One of the main difficulties with Radiance was reaching it, which isn't as much of an issue when Silk is just hanging out in the physical world. And Hornet intrinsically has the ability to take power from other Weavers, so permanently killing her can be accomplished that way. It's possible the reason Herrah wanted to have a kid with Pale King so much is that a half-wyrm half-weaver is the only one who could do that.||

south marten
#

Unless you're counting the one in ||Sinner's Road|| too?

thorny bear
#

that one absolutely counts

south marten
#

It works though

#

Just has a tiny platforming section

rose granite
#

Video with various missables for the curious ||https://youtu.be/f39xCFUjCs8?si=shRRPvi9WItjz6fc||

In this video, I go over the important things you should complete in Act 2 of Silksong before moving on to Act 3. They become unavailable later and are lost forever on that save file.

0:00 Intro
0:38 Shakra fight
1:32 Garmond & Zaza fight
2:23 How to get to Garmond fight
3:23 Pilgrim's rest delivery
4:11 Secret ending
5:14 Missed NPCs
6:05 Outro

▶ Play video
#

I'll admit, I'm a little annoyed that the ||Shakra fight|| is something you can miss.

#

Not the end of the world, but still ;p.

hollow elm
south marten
#

Oh shit fr?

inland wave
#

Ogh how did I forget to try the ||Mask Maker Gimmick||

#

What are these damn folks

brave flower
#

||that npc does something||???

inland wave
#

For some reason unlike almost every other NPC

#

You can smack 'em

#

this leads to: stuff

south marten
#

I mean

#

Unsurprised, considering the similar NPC in Hollow Knight

inland wave
#

it's still uncommon in hollow knight!

#

i just forgot to try until i came back

#

usually they just sort of wiggle and yell, not have interaction

hollow elm
#

(Act 2) ||Rasher run done with aprox 3 hits||, I can see how this is awful if you don't clear the way first.

south marten
#

I mean, I just powered through, tbh

#

Knowing where the enemies are really helps, however

#

As does ||having wings||

rose granite
#

Ironic mayhaps that Sinner's ended up feeling like an easy path overall.

south marten
#

Oh I did Steps

#

It was pretty easy, actually

hollow elm
#

I took the sinner's route since I'm more familar with it from exploring tons

rotund magnet
#

Why did ||silk go from ruling her theocratic kingdom to destroying it slowly by possessing everyone||

spark ether
#

anyone have thoughts on which ||silkshot|| I should pick?

brave flower
elfin ravine
spark ether
#

||I think I'm leaning towards 12th architect's but I'm not set||

#

mhm I see

brave flower
rose granite
autumn kettle
#

||that one's apparently just mathematically worse than the others||

#

||hopefully they fix that||

brave flower
#

less damage and less ammo than ||forge daughter||

spark ether
#

I cry

elfin ravine
#

yeah it's very unfortunate

rose granite
brave flower
#

i think ||mount fay also has the highest total damage||

#

by a lot

elfin ravine
#

||because the Architect version being a repeating shotgun is sick as hell||

elfin ravine
#

||it's too bad it just doesn't quite keep up numerically||

rose granite
autumn kettle
#

it's a bit unfortunate

vagrant spruce
#

skip to end for previews. damage numbers are

elfin ravine
brave flower
#

wait wtf no

#

||forge daughter|| has higher total damage

#

||weaver|| is higher per shot tho

rose granite
spark ether
#

hmm? - yeah according to the numbers riker posted ||weaver|| is higher total

rose granite
#

Main reason I wouldn't go ||forge Daughter|| is just because there are a ton of tools like it.

elfin ravine
#

that's fair yeah

#

||the railgun shot of the Weaver form is definitely more unique ||

brave flower
rose granite
#

For comparison ||The straight pin at max upgrades deals 17 damage with 24 ammo.||

spark ether
#

oh wait I just plugged that into my calculator wrong lol

#

yeah you right

rose granite
hot mango
rotund magnet
#

On final fight

hoary tulip
#

okay

vagrant spruce
hoary tulip
#

Plot spoilers up to around end of Act 2: ||Grand Mother Silk never ruled that kingdom. The Weavers created it as a means of keeping her asleep indefinitely, uplifting other bugs to act as their proxies to keep the song going forever.||

rose granite
#

Silly, silly tools in this ame given the right circumstances

rotund magnet
#

Tacks are absurd

elfin ravine
#

it's a lot of fragmentary stuff you need to put together

rose granite
#

Though no brownie points for whoever guesses the tool with the highest total damage.

hoary tulip
#

Conchcutter!

elfin ravine
vagrant spruce
elfin ravine
#

because some stuff can multi hit more on larger hit boxes, right?

rose granite
# hoary tulip Conchcutter!

||If one can do multiple hits then potentially, with cogwork wheel being similarly high, but in this case not the tool I was thinking of I'm afraid.||

vagrant spruce
#

a lot of games just have a cap on how many times the same enemy can be hit by an active hurtbox, which possibly would simplify a lot of those, though i'm not sure if it's necessary for balance or anything. it's mostly just a weird interaction

hoary tulip
vagrant spruce
#

(archi charged attack)

hoary tulip
#

if you shoot one really good and get it to bounce through the same enemy a few times you can get a LOT of hits

rose granite
brave flower
elfin ravine
rose granite
rose granite
#

Funnily enough ||Curveclaw|| hits absurdly hard at 50.

#

Not the most busted tool in the game, but it's definitely not one I expected to hit for that much.

vagrant spruce
#

that's not really true - it's 10 per hit, so its more like 20-30 on most enemies

#

||curveSICKLE is 16 per hit though, so its closer to 50 on 3 hits, i tested it the other night||

fervent sand
#

I have been already thinking
So there's an achievement for speed running the game in five hours. What would be the most interesting oath to take for that

#

Grabbing the key early and taking the wyrmways up to the blasted steps?

#

Going in through sinners?

#

What do you need

#

This feels like a game that requires charts and figures

wanton bone
#

Current any% routing puts it at under 1:10 and routes through Sinners

fervent sand
#

Greatly concerning thank you

rose granite
#

Since you shouldn't need to double back much from there.

wanton bone
#

It also skips ||sister splinter||, and there was some experimentation with skipping float, though I think Team Cherry patched that and made it required for other movement tools.

#

(To which the reaction of speederuners seems to be “oh thank goodness” since certain sections of the game very much assume float, even if it’s not technically allowed.)

brave flower
#

o7

rose granite
#

Honestly I should replay Hollow Knight again, ||because it feels like you got the wall climb much later in that game which I'm not sure whether you did.||

autumn kettle
#

no it's very early

thorny bear
#

you get it pretty shortly after dash in hollow knight

elfin ravine
#

not really

#

it's fairly early yeah

brave flower
#

iirc it feels longer in hollow knight mostly bc the mantis area is one of the first big difficulty spikes

rose granite
#

Think I mainly remembered my experience with City of Tears being before Mantis, which was the main difference.

wanton bone
#

Basically nothing speed run relevant is open without wall climb. Dream Nail requires a very tricky skip (done in True Ending to get essence from Father Hu on the way down.)

autumn kettle
#

bwuh

#

how

rose granite
#

Which doesn't mean my memory was right, just that it's how I remembered it.

wanton bone
rose granite
#

Tis why I'd want to replay, because memories are faulty things.

wanton bone
#

(Or randomizer.)

hollow elm
#

Increasingly sure I can use Barbed Bracelet on Wanderer with good returns, frame advantage is hard to beat.

inland wave
#

But then you have to use Wanderer v-v

hidden flame
#

For the GIGACRITS

rose granite
#

I believe in you

inland wave
#

||Longnail|| feels almost negligible on ||Witch|| which is sort of a bummer

#

Also wouldn't mind if that heal went a touch farther

hollow elm
#

I think Witch already has longer reach than the animation suggests.

fervent sand
#

what's the taunt button on xbox controller?

dreamy scarab
#

||Moorwing|| finally spawned for me now that I hit act 2, so I get to see what the fuss was about 😂

hollow elm
autumn kettle
fervent sand
#

it does not show up on the controls menu

fervent sand
autumn kettle
#

the button is challenge

rose granite
fervent sand
rose granite
#

Suspect it only shows up as something you can rebind on keyboard, or at least other controllers.

autumn kettle
#

weird

hot mango
#

Wait- no I did I just thought it was a separate thing for a sec

hot mango
# fervent sand I have been already thinking So there's an achievement for speed running the gam...

So if I had to make a few guesses-
||Wormways requires the least number of checks- however you cannot enter the capital via normal means without hitting all the bells. Moreover, Dash and Wall Climb are such quintessential speed tools that they likely cannot be skipped. Glide can maybe be skipped but unless there’s a glitch discovered for instant bursts of Vertical Momentum some ascension shafts are outright blocked off.||

||Bell Beast is also a big timesink, so it might be skipped, but maybe it pays off long term. Most likely skipped if just going for any% tho. If I had to guess, I’d say Claw would be skipped while Dash and Float would be prioritized, the route would be learned on basic Hunter’s Crest, and some sort of skips into and through Bilewater/Purified Ducts would be learned to use Sinner’s Path to get to the Citadel. Missing the Wall Jump will severely hamper the run, but avoiding the main entrance which requires at least 6 different checks is likely worth the hassle- plus Blasted Steps isn’t as accessible to pogo through vs other areas.||

autumn kettle
#

bell beast is mandatory

#

at least for now

safe yew
#

(late act 1 area pictured) how do i get into the room above this one? i have (act 2 progression) ||everything up to and including faydown cloak, which i think is all the mobility upgrades i can get||

autumn kettle
rotund magnet
#

It possible just a really annoying and precise jump

autumn kettle
#

which is what i did

elfin ravine
#

you're intended to go there in Act 3

safe yew
#

got it

hot mango
#

How do I not recognize that area?

rotund magnet
#

||take a running start from the elevated bit on the right and you can barely make it||

#

You can get there act 2 with some dedication

tall night
#

I think some of the places you get some of the powers are a little less memorable in silksong so far , like in hk it was like. The end of a town of warriors. The body of a dead one of your kind the heart of a mech but while I like the weaver, monuments idk they are less memorable imo

hot mango
#

Yeah I don’t think there’s any denying that

autumn kettle
#

i wish more of them were like the crests, yeah

#

rather than the monuments

#

drawing power from the dead, as opposed to weaver monuments

hot mango
#

There are a few moments that are very memorable ||(Faedown Cloak, Parry, Needolin)|| but yeah most of them are unremarkable

rotund magnet
#

A few of the areas felt lacking in strong identity

hot mango
#

The Monuments are also just kinda… there

#

Not really integrated into the world all that interestingly

dreamy scarab
# hot mango How on earth…?

As far as I can tell, since I ||found all the fleas in the lowlands|| that stops it from spawning during act 1. I assume I didn't just miss a trigger area or something since otherwise it wouldn't be walling people.

hot mango
#

||The Fleas really eff with the standard progression||

dreamy scarab
#

Apparently! I didn't even ||have to travel with them||

rose granite
hot mango
#

You know what’s one thing I’ve observed about ||Witch’s Crest? Trobbio’s Mirror kinda makes its ability to heal worse, since it’s a separate instance of damage and therefore can kill enemies before you get the full effect of a heal from them||

rose granite
# hot mango ||The Fleas really eff with the standard progression||

||they are the standard progression arguably, since there are multiple routes. If you manage to get them all for the first caravan ride before meeting Lace for example, or take the worm path instead, you even get a special cutscene with Lace later at the bridge towards blasted steps.||

#

Oof

#

Admittedly||Witch's crest already felt a bit jank to me, but I want to like it.||

hot mango
#

I still think that counts as ||effing with the standard progression. Nonstandard progression is equally as valid.||

hot mango
#

||Bosses tend to be too mobile/aggressive/take Knockback weird, and in exploration enemies are much more scattered and likely to die to just one or two hits from the bind, and you can’t heal in the midst of platforming challenges either.||

inland wave
#

Petition to give ||Witch a second, slower than anything heal so it can function even a little as platformer||

hot mango
#

I was personally a fan of the idea to have ||it’s bind give it “lifeblood masks” instead of healing, and losing those masks prompts a Thorns of Agony-style effect||

autumn kettle
hollow elm
dreamy scarab
#

||Moorwing|| down, as usual the pro strat is to give up, eat dinner, and first try it with the power of chili

dreamy scarab
#

the ||drill|| tool from underworks is really good for punishing staggers

elfin ravine
#

I cheesed it when it showed up

#

It got stuck on a platform and I just hit it through that

fervent sand
#

I kinda love this bench. It's just a really atmospheric bench.

safe yew
#

(act 2 tool) ||i've been using cogflies and i quite like 'em. go my clockwork scarab||

thorny bear
#

they're pretty unanimously considered the best tool

#

crossing my fingers that they don't get nerfed

brave flower
#

i dont think anything that does that little damage can be definitively The Best Tool

thorny bear
#

i guess tacks are probably #1

#

but those two are mostly the only ones i've seen people discuss how good they are

brave flower
#

tacks dont work against flying bosses though...

#

i think it might unironically be sting shards

#

actually

#

so

thorny bear
#

being able to focus on dodging and attacking while your tools work in the background is a lot preferable to splitting your mental processing power between dodging, attacking, and tool usage

#

and most of the tricky bosses are succeptible to tacks

primal cedar
#

Savage Beastfly somehow kicking my ass. How the heck does a boss with like two attacks pull that off

thorny bear
#

i struggled with savage beastfly

#

but i'm very surprised by how far and away it's the one i've heard the most complaints about

brave flower
#

flintslate is kind of a massive damage buff

hidden flame
thorny bear
#

flintslate is great against bosses that you can attack a lot in a row

brave flower
#

its got a really good duration iirc

primal cedar
#

My man is far too w i d e

hoary tulip
#

I was malding fighting that boss

#

and my commentary was

#

"this boss feels like it's the most fucking fat stupid chungus boss ever and I feel like an absolute dunce for losing to it. it just runs at you and summons adds. I'm getting my ass beat by the most stupid animal coded boss in the game and I hate it"

primal cedar
#

Also on another note, is there a nail upgrade at any point in act 1? I feel like I'm getting pretty close to moving on to act 2 soon, and no upgrade

hoary tulip
#

there are several needle upgrades in act 1-2

brave flower
#

very close to the end tho

#

its like

hoary tulip
#

but uh

brave flower
#

after the second to last required boss

hoary tulip
#

I think only needle 2 and 3 can be obtained in act 1

#

hold up no

#

needle 3 and 4 are firmly act 2 pickups

#

you can only get to needle 2 for act 1

thorny bear
hoary tulip
#

anyways, savage beastfly is kinda like getting folded in Bloodborne by a giant pig

#

it's not that shameful, hard fights are hard

primal cedar
#

Also I would like to point out how impressively long this game has been. I feel like I've been through an entire hallownest and I'm still on act fucking one

hoary tulip
#

but it FEELS like you are an absolute DUNCE and you are losing to a thoughtless moron

primal cedar
#

If act 2 and 3 are nearly this impressive, team cherry has fully just gone insane

brave flower
safe yew
#

(act 2 boss but this one was in promo material) ||recently fought trobbio. very fun boss, i like that he mainly shouts his own name||

brave flower
rotund magnet
#

loved that one, my brother hates that fight for whatever reason though

hollow elm
brave flower
#

yeah like

#

cogflies are the best tools for people who dont want to use tools

hidden flame
#

The best "I really should put something in this red slot, huh?" thingo

raw agate
#

every time I peek in here I feel so unbelievably behind due to how busy I am and how much I get to play. anyway. I'm kinda getting dejected from killing bosses and not getting any thing from them? idk maybe it's just an act one thing.

torn sky
#

Does a second red slot let you carry twice as many tools?

raw agate
#

ye

brave flower
#

it lets you carry two different kinds of tool

raw agate
#

that's how I read that but I realize now I'm mistaken

torn sky
#

That might help me with the last judge. I can do pretty well but not quite clinch it out

safe yew
#

what've you been running so far?

torn sky
#

Poison tacks + fire resistance chsrm on reaper

#

Adding a long pin or boomerang should give me the extra bit of hit and run i need

safe yew
#

indeed

torn sky
#

My plan is basically: Do phase 1 without tools (Can do reliability) + the floor is thumbtacks phase 2

#

Which NEARLY works. Just need a hair more.

raw agate
#

this game is so charming

hidden flame
#

Yeeeesssssssss

torn sky
#

Have you beaten up the ||Mineta Flea||?

raw agate
#

noo

#

like ||MHA mineta||?

torn sky
#

||Yep||

raw agate
#

oh lordy

elfin ravine
raw agate
#

no i'm woefully behind the vast majority of people I'm afraid

hollow elm
raw agate
#

seems to be

#

at least you get a cool dog from the bell beast fight

hollow elm
#

Take it at your own pace, there's a hell of a lot to find/explore/do.

hidden flame
#

Yeah, i find you comment funny, since I'm just a little ahead of you, and alllllll I want to do is gated behind bosses, lol

vagrant spruce
raw agate
#

I do like cash tho

#

the bug wife needs paid for her good maps

vagrant spruce
#

i think there's a couple bosses with hollow-knight-style cash chests but not a ton of them. the arenas are solid money though

raw agate
#

oooh true I should go back to hunters march

dreamy scarab
#

I just unlocked the ||courier system|| (and the one that kicks everyone's ass is kicking my ass). Are those endlessly repeatable, or are they a "repeat X times and eventually get a final reward" thing?

wanton bone
#

There’s one or two bosses that “give you nothing” but they tend to either be related to progression, or in at least one case ||fourth chorus|| basically are a boss guarding an unlock that shows up after you get the unlock.

#

Some of the smaller bosses and fetch quest bosses don’t feel great though, I’ll agree.

thorny bear
#

it's sort of Elden Ring syndrome

#

in that everything gives you a reward

#

but you can often spend a lot of effort on something that ends up being basically useless

vagrant spruce
thorny bear
#

the message board quests do give you what they say, though

dreamy scarab
#

okay, cool. The first two didn't disappear after I did them once so I wanted to make sure this was just an optional grinding minigame or if I was going to have to do them a bunch to unlock something

vagrant spruce
#

the only one with an unlisted bonus, i think, is ||the queen's egg|| - you may not have access to that one yet, but it'll give ||a minor boost to the number of silkeaters styx can give you iirc||

vagrant spruce
dreamy scarab
autumn kettle
#

task and item

vagrant spruce
#

yeah / slash the parcel that you're delivering

#

it's not a normal package and it goes to a specific place

dreamy scarab
#

okay, cool. Yeah, I unlocked that one and did it fine.

#

it's just the ||rasher|| that's giving me trouble, but I think I'll get there

hollow elm
vagrant spruce
#

my advice is ||to bench at the destination (or close to it), and clear all of the enemies along the way. if you go through shellwood -> blasted steps -> grand gate -> choral chambers, the only things that respawn are (iirc) the water striders in shellwood right at the start. nothing else does, as long as you don't bench, so you can just treat it as a timer instead of an enemy gauntlet||

#

||i had no real issues once i got the platforming down otherwise - and made it with like 2 bars of time left to spare. i had dash, wall cling, clawline for my only mobility tools, didn't use silkspeed anklets||

dreamy scarab
#

It feels pretty doable, as long as I don't continually whiff pogos on one specific section (||for some reason I keep accidentally doing neutral airs in the last transition before Grand Gate||). I was resetting via quit to menu, but I think that's costing me IRL time in the long run (it resets your silk, so I was grinding that back).

vagrant spruce
#

||does quit to menu respawn guys? i think it does||

dreamy scarab
#

it does yeah. so between saving my from grinding silk every time and opening up your strategy I think I'd about break even on length per attempt.

#

...does ||taking the bellway respawn enemies||?

hot mango
#

I heard there are multiple places where you can ||get captured and sent to the slab. Have y’all encountered any of the ones outside Hunter’s March?||

vagrant spruce
vagrant spruce
hot mango
autumn kettle
#

||putrefied*||

vagrant spruce
#

would be sick tho

hoary tulip
#

food quest spoilers: ||Hornet you can't say that. "Ant problem" is like... racist or something.||

hot mango
autumn kettle
hoary tulip
#

yes

autumn kettle
#

nice

#

it's fent time

sinful stirrup
#

how much more do I need to do ||To unlock the act 3 quest?!||

elfin ravine
#

Finish any outstanding wishes you have

#

And just generally do stuff for completion

vagrant spruce
#

||there's some other misc reqs, but that's one that isn't exactly intuitive||

safe yew
#

in act 2, are there any sources of lifeblood besides (act 1 hidden area) ||john lifeblood in the wormways||?

brave flower
#

wdym? thats not ||lifeblood, its plasmium!||

south marten
#

ough

#

the beastfly

pine niche
thorny bear
#

well, hollow knight did have a corpse of someone clearly overdosed on lifeblood

#

the Knight being void is almost certainly the reason it has no ill effects from lifeblood

hoary tulip
#

Void can't overdose on anything, it's Void

hot mango
# autumn kettle too much preamble, is this hornet ODing?

Sorry yeah, ||She is, but the specific effects of the OD are what’s interesting. See, it doesn’t kill her. Instead, it removes her ability to Bind or Gain More Lifeblood, and until she sits down at a bench again, she… basically has a healing factor. Like Hiveblood on steroids- she regains a mask every ~10 seconds that pass without taking damage. Period. You can straight up go from 1 mask to full with the effect. You can only trigger it with Architect Crest as that’s the only way to gain that many Syringe uses, but it looks really dang good.||

autumn kettle
#

yeah, we were talking about it yesterday or so

#

it's quite fun

hot mango
hot mango
hidden flame
#

Chances that Flukenest is a ||Witch Curse|| situation?

hot mango
#

Low I think

hidden flame
#

But The Knight just.... tanks it

hot mango
#

Could be

hoary tulip
autumn kettle
#

bussin

hoary tulip
#

she was struggling with the fight so I was like "uhh here's literally everything I know about tool interactions and tech"

#

and she said "ight imma cheese this"

hoary tulip
#

the Little Ghost kinda just resists every attempt to assimilate or infest it and ends up devouring and repurposing several nasty pathogens

#

Glowing Womb, Flukenest, Joni's Blessing, Spore Shroom, and possibly Fury of the Fallen all strike me as pathogens, infestations, or outright curses that fail to meaningfully harm the little ghost because it's full of endless devouring liquid hunger

#

and as a result is difficult to like, physically or spiritually alter in a deleterious way

#

everything just get swallowed and, if you're unlucky, spat back out

#

meanwhile Hornet just has to tank stuff and hope her godly constitution can shrug it off

#

Grimmchild is probably also supposed to assimilate you into the Grimm Troupe, tbh, but again Little Ghost is simply built wrong

safe yew
#

any pointers on shell shard farming in general?

hollow elm
#

depending on progress, shard packs from vendors is better returns after a point

umbral canyon
safe yew
hollow elm
#

Quite sure farming rosaries from enemies inside Citadel for Shard Packs goes faster then.

vernal stone
#

Just wandering around near grand bellway will rapidly get you enough rosaries to buy 240 shards

hardy galleon
#

act 2 grand hunt wish ||savage beastfly II is in the ground, rest in piss||

#

||that took many tries but by god i shredded that thing on that last run||

severe swift
#

Just beat ||savage beastfly 2||… not nearly as bad as the first one.

#

i think the short runback made it way more tolerable

torn sky
#

Oh, the Last Judge has a third phase...

dreamy scarab
torn sky
#

...I really don't get it. I've beaten most bosses pretty easily but something about the last judge's fire phase just makes my brain fail and I can't dodge, despite doing fine in the first phase and those phases being pretty damn similar

dreamy scarab
#

It's a toughie. Which attacks are tripping you up? (And are you looking for tips)

severe swift
torn sky
torn sky
#

And I can't work out why

#

Something about my brain just goes 'nope, not working this phase'

dreamy scarab
#

I definitely had a few runs where it hit phase two and I just stood there in front of attacks. My best theory is there's just a lot of VFX and grinding at it for long stretches wasn't doing me any favors.

hidden flame
#

Try a ||crest swap||?

severe swift
#

Yeah what crest are you using?

torn sky
#

Reaper.

severe swift
#

Hmm

hidden flame
#

Wanderer can be fun

#

Clip into the censer twirl, and just whale

torn sky
#

I think I might just try to calm down and focus. This is tilting me a little. XD

#

And some relaxing before returning might help.

hidden flame
#

Yeah, the head clear buff works wonders

torn sky
#

And hey, grinding myself another 600 shell shards should be nice and relaxing.

hidden flame
#

Ok, I love that

inland wave
#

I wish we could angle ||Shakra's Rings|| like she does, I love these lil things but they feel a bit less tough than others

vernal stone
inland wave
#

Oh I know about that I mean throw direction

fathom shadow
#

Is there anything I should do before going into act 3?
Things that change or get locked out?

My goal is to try and complete all the quests I can before continuing the main questline.

severe swift
#

Everything changes a little bit. Nothing (I dont think)gets locked out but everything gets a little harder

rotund magnet
#

There’s a ||shakra|| fight you can only do in act 2 apparently

inland wave
#

Act 3 ||so this 'every bit of damage also eats silk now'|| isn't my favorite

#

this was not the difficulty spike the game needed lmao

#

love being more limited as the game progresses, love it

#

'You do a little bit more damage! Everything has double HP ;3'

fervent sand
fathom shadow
inland wave
#

a'right, by this late in the game, there's no need for shit to still cost shards, give me some sort of fucking magic bag

#

just like the stupid Blood Vials in Bloodborne

#

this mechanic is always bad

#

always

brave flower
inland wave
#

that still uses shards?

#

and is coupled with the most boring moveset in the world

brave flower
#

yeah

#

ok what the fuck

#

thats not true

inland wave
#

the only thing it's got going is the charge-up and that's on two of 'em

brave flower
#

:|

wanton bone
#

Good needle strike, solid attacks with a way to boost damage, and the best option for the highest dps playstyle is not exactly boring.

brave flower
#

(spell builds are higher damage in act 3)

inland wave
#

It just doesn't grab me, and feels somewhat random compared to how all the actual ||Architect|| stuff looks/moves

brave flower
#

ok?

inland wave
#

Sorry, just frustrated and it's not like it's an answer to the problem regardless

rose granite
dreamy scarab
#

late game, would it be easier to grind rosaries -> buy shard bundles?

rose granite
#

I'll admit when I got frustrated with shards, I did just install a mod which doubles the amount you get (but not rosaries), which pretty much resolved my own issue with it.

cold lark
inland wave
#

Sorry again

rose granite
fervent sand
#

I do enjoy how dedicated the player base are for Silksong. I just finished the ||Gourmand|| quest. For a side quest that comes relatively late in the game and involves going all over the map to get stuff and talking to the right people, it's still like 16% of the player base achieved this. Which is a LOT for that sort of achievement.

dreamy scarab
#

does anyone have Sherma's dialogue in front of the citadel gate? I accidentally ran past him ||failing to deliver meat|| and he left by the time I circled back.

hot mango
dreamy scarab
#

yeah, people love to ||upgrade weapons||

fervent sand
#

troo

autumn kettle
#
  • Fixed ||Shaman|| Binding into a bottom transition causing a softlock.
#

thank god

safe yew
#

act 3 spoiler (i haven't gotten to it, i'm just kinda going "fuck it" re. spoilers), but ||when talking to zylotol in the wormways, hornet implicitly compares the lifeblood/plasmium overgrowth to the radiance's infection, which strengthens the hypothesis that lifeblood is some sort of infection analogue created by a butterfly-like higher being. the visual language was already somewhat similar, but for an in-game character to comment on it feels to me like possible foreshadowing||

fervent sand
#

That's not act 3 though I found that guy in act 1 and in act 2 the ||butterfly plants|| are growing around

autumn kettle
#

which is uh

#

interesting

#

for the implications of what lifeblood was doing off in hallownest

safe yew
#

speaking with zylotol in act 3 ||has hornet compare the lifeblood's spread to "other infections [she has] witnessed"||

autumn kettle
#

before it got purged

#

ah fair

hot mango
#

Can y’all give me some advice on how to best use the ||Plasmium Injector? Like the Flea Brew it’s a limited reserve so I’m a little anxious to use it, but also it seems really useful for Beast and Witch crest due to their increased heal difficulty||

fervent sand
#

||have you unlocked the artificer crest yet?||

autumn kettle
#

freely and regularly, whenever you think you would be threatened

autumn kettle
thorny bear
#

tbh the best advice I can give in that regard is to not use beast and witch

hot mango
#

||yeah but that one doesn’t seem like it really needs the Plasmium Injector due to having a normal bind, unless you wanna have hornet OD||

safe yew
#

use it in the contexts you'd use lifeblood charms in hollow knight, refills are relatively cheap so top up when you're low

autumn kettle
hot mango
#

But yeah general use advice is also appreciated I suppose

autumn kettle
#

and it only costs like 20 beads

thorny bear
autumn kettle
#

so you can use it just...as soon as you get off of a bench

safe yew
#

it maxes out at 50 for me, which still isn't very many beads

hot mango
#

The refill cost increases depending on how much you have missing right?

autumn kettle
#

which is probably when I'd use it, mostly

#

just immediately slam the whole tank

hot mango
#

So it’s better to use in advance rather than in the midst of, say, a boss fight?

autumn kettle
#

and then once you're more comfortable with using those binds to heal, you can be more discerning

safe yew
autumn kettle
#

yeah, you get no real benefit out of Not Using It - although boss fights are the one exception, since they're where it's easiest to heal with those two binds

safe yew
autumn kettle
#

so for bosses you'll probably want to do it pre-fight so you can bind purely as a buff and ignore the heal part for phase 1, or during phase transitions

#

so you have leeway for your phase 2 healing

fervent sand
autumn kettle
#

oh also: ||you don't have to refill in act 3||

#

so once you get there this becomes a nonfactor

hot mango
#

Yeah general advice is appreciated. Still, I’m starving for any and all ways to make ||Beast and Witch|| easier to use. Their movesets are really fun and the ||damage form their binds|| is also good so all that’s missing is how to circumnavigate the healing difficulty

hot mango
hoary tulip
#

Plasmium injector’s biggest boon is the exact same as that of having Lifeblood in Hollow Knight, which is that it’s health you don’t have to pay in healing windows for if you lose it

#

Stack it up front going into a boss and you’re rewarded with more chances to be aggressive even if you take hits

hot mango
#

Hm tru

hollow elm
hot mango
#

Personally it sounds useful to do before Binding if you have ||Beast or Witch equipped, more so Beast since taking damage in the healing state for that doesn’t disable your heal||

hot mango
#

Reduces the risk of trading a heal for getting hit, which keeps happening to me

#

Speaking of ||stuff locked behind Simple Keys… y’all ever think about how the Citadel’s Central Bank was locked with a generic Simple Key?||

#

Also, Plasmium Injector sounds useful for any sort of White Palace style challenge, should Silksong ever have one of those

#

And I just realized a tragedy of the Plasmium Injector- ||if you wanna use the Architect strat of overdosing on Lifeblood, because it’s architect you can’t use the spare silk to use Silk Skills. Meaning the extra silk is only good for repairing tools. Which is tragic.||

hoary tulip
#

yeah that's like

#

probably intended balancewise

hot mango
#

||I was just thinking if you wanted to do a Silk Skill Spam Build you could use the Plasmium OD to assist, but TC thought of that||

#

Oh wait! I know just the boss to try the Plasmium Injector against- Ass Jim!

hardy galleon
#

Act 2 zone Mt. Fay ||this zone was so fucking good goddamn ||

fathom shadow
#

Just finished it too.