#THE SILKSONG IS REAL
1 messages ¡ Page 13 of 1
where are the pouch numbers
well
volt filament actually is super consistent when i tested it a sec ago
well. the damage is, it's +5
the timing is weird, but it's +5 on an internal cooldown that seems to be ~0.5s? idk
and so super fucky in practice
pollip is 3x instances of 4 totalling 12, idk what it is on any other upgrade level but it's consistent across 2 different tools for that for me
oh right the icd
does it in fact tick once instantly
flintslate notably ||becomes +5 damage + the poison, so i'ts ~+7 damage more than base flintslate but on a delay. i'm assuming it becomes 25% base damage instead of 50%||
yeah
huh. witch down is a multihit for ||10 then 12 - or maybe 12 then 10, idfk lol||
witch DASH is ||21 -> 10 -> 10??? neat, big bonus||
fascinating
the followups are a little weird to land, presumably, but again grand reed hitboxes
i wonder how that dips with the multipliers
these numbers are so much more varied than i expected
we're about to find out, once i test focus
same
wow, focus is solid - ||3 hits for full 21 each||
wow okay
oh, sick
what if u add trobbio mirror
i'll test htat separately later once i test what flint thinks about witch lighter hits
o7
riker ur a hero
LOL
i'll put injector on too and we'll see
NO DON'T THAT WAS JUST IDLE SPECULATION
don't subject yourself to that
gonna take like
five tries
huh. what the fuck? flint dash attack is ||32, 21, 10||???
uevgbwopdq
bwuh
WHAT
that's gotta be bugged
number jumpscare
probably worth filing a ticket, even
SIXTY THREE DAMAGE DASH ATTACK
LOL
what if you wanted to test damage numbers
but this fuckass guy said "halping"
friend :D
this dog deals 11,640 damage per second
everytime that happens i need to reset the room by leaving, benching, re-entering and walking all the way to the grnad reed spawn point, and then leaving and benching again
dude i played ER on release do NOT speak to me about those fucking dogs
it sounds like its the same type of bug
yeah, consistent
(flint dash)
nope, ER dog was "this has an active hitbox for the entire attack animation and therefore deals damage + bleed every single frame" lol
Just barely unable to reach into (Act 2) ||Sands of Karak upper tunnels|| consistently with sheer Reaper pogo force.
ah
o7 if you manage it maybe they'll name a speedrun skip after you
it took 4 tries, thank you - and yeah lmao thats all it does
huh. no flintslate buff there
so did i LOL
i bet with trobbio mirror it oneshots grand reeds
fucking nightmare creatures
nope
from what ive heard trobbio mirror does One Silkspear Of Damage
isn't that mod for damage numbers vibecoded
i'm testing it - possibly, but i think it's just AI TL'd
since the entire mod is in chinese
lol
i'd be mildly surprised if it was vibecoded considering the context of bepinex, which is notoriously weird to work with at the best of times, when it comes to some shit like this
bizarrely inferior
(bepinex being the mod framework thing)
dunno. i'm not the modder, i just turned it on man
oh are you using One Mirror or Two Mirrors
no yeah i just mean like
anyway - trobbio mirror is meh. does NOT oneshot grand reed, L - it's ||21 x2, so presumably 21 and then x2 with the double mirror||
in general, it's weird that AI tl is worse than mtl
leaves it on 4/130 lol
because theoretically they should be pretty similarly functional at spitting out the same bullshit every time
oh shit, wait?
but they're uh, not
the explosion after does 30 - and that finishes it
LETS GO
witch: the only crest capable of oneshotting a grand reed...?
thats a lot of fuckin damage
yeah, 84 is the multibidner damage
21x2 + 30 is the trobbio damage - 21x2 immediately, 30 on a slight delay (visible sfx for it)
sick, thanks
wow trobbio is not fucking around huh
nope - shaman does it handily with thread storm
damn
no need to spam the input, just the unchanneled thread storm
jeez
Is Multibinder Witch still faster than regular multi?
shaman is CRAZY good with it dude - 130 BASE, unchanneled, which happens to be the exact number we need lol
uhh. idk, i can eyeball that tho - i'm testing with injector band so i can line it up lol
yeah, WAY faster - possibly just 2x as fast
i'm not gonna try to check that one though, i'd have to pull out obs and measure it probably
it's also just really good in early/mid game for exploring
but yeah witch can use it super wel, i think
witch asks the bold question of "hey what if threadstorm also healed you"
beast asks the bold question of "sorry that does how much damage?"
shaman bonus is weird. it's definitely ||flat +11 on pale nails (each hit) and silk spear, but it's +10 per hit on thread storm. thread storm is 16->26, pale nails is 21 -> 32 each, but silk spear is 63 -> 74? i'm really not sure what's up||
seems to be specifically curated ngl
oh my god, wait, i think i know why
oh?
||i don't see an easy conversion for that one, so what i'm assumign is that it's a +50% needle damage bonus per hit, and thread storm's internal damage reduction per-hit interacts in an odd way, rounding wise. like - maybe it's actually dealing 31.5 and rounding up to 32, but the 75% damage thread storm number is doing 21 -> 15.75, add 10.5 for 26.25 which rounds to 26||
it's 0.7x per hit
0.75x, actually
according to some data I read
oh, that makes sense!
really odd
which is why it's +11 everywhere else - because the .5 remainder always rounds up
Is the boss run for TLJ really this annoying is there a shortcut I havent noticed
and most other bonuses round down just because 25% of 21 is 5.25, sooo
it is that annoying roughly
its awesome
No shortcut beyond the bit to the left
i think it makes sense if you assume they're just all floats until damage is applied
Does Rune Rage actually have any tracking btw?
||still makes thread storm a DEMON with shaman if you can land it, and pale nails is crazy even without as many hits (but it's uh, a rough comparison, at least to pale nails - thread storm (unchanneled) goes from 80 -> 130, pale nails goes from 63 -> 96||
i think its scamming you, sorry
It seemed a bit impractical, but never really tried it much
doesnt' seem to for me
Also curious what the numbers on the parry are
shaman attacks seem to be 1-1 with base hunter otherwise - 21 per hit (including down), charged is 42 (though in one burst), etc
cross stitch is indeed ||0.6x4, so 13x4 -> 52 for hunter, 23x4 (due to rounding fun, since it's actually 12.6 + 10.5 = 13.1) -> 92 for shaman||
||basically - if you want damage, it's worse than pale nails in every regard. the only reason to use this would be as a last second dodge or as an intentional dodge for specific attacks, considering it's generally just much easier to cast pale nails with their very brief cast time, and let them track to the enemy||
Huh, not bad
||in act 2 thouhg, it's VERY solid for something that doesnt' have the windup of thread storm, and has iframes||
||it is worse than silk spear though, for both damage & aoe potential, so ymmv||
But probably still mostly useful for the actual parry part yeah
wow. wispfire lantern sucks
||10 damage on the projectile if it passes through their hitbox prior to becoming a star, 10 damage if it lands the star form. worse than a single nail hit, assuming it scales with nail damage||
comically so
considering the first tick is basically just pure RNG and the second has awful tracking
And it already seemed pretty bad
Ok I take it back it's not that bad of a Bossrun
As long as you're good at the pogo, you can mostly just run through it
huh. the stupid sawtooth circlet is a whopping ||13/1/1, and it can parry? weird. not good, but funny||
memory crystal is ||20||
I have consistently 2nd phased it each time and then near immediately eat shit
Weird
||all 3 hits can parry, to be clear, on some quick testing - it also TRIGGERS parries, lol||
For your consideration, the magma bell can reduce damage on its flame attacks
Ooooh
and the last damaging non-red tool - ||snitch pick is +5 damage applied after the normal 10x2 damage instances from the clawline, 10 for tagging -> 10 when you do the little auto-pogo on them -> 5 if you remain close enough (kinda hard to explain but try using it and you'll see what i mean). so 20 -> 25 damage, and the rosaries it drops are just the ones youd' get from killing them, and it won't drop extra (you just get less on a kill). this is not good||
huh. and then sharpdart is ||42 + 3x5. shaman crest does not buff the 5s, only 42->52 (rounding? huh.) so it's pretty bad for damage with or without shaman. parry is probably better in most situations, or silk spear. bizarre||
||Lace rematch jumspacre||
Wait Snitchpick doesn't even generate more loot?
Ehhhh
oh that's wacky
ive heard it also doesnt even work with ||the thief pick or w/e, the more rosaries one, since that only applies on kill. so you just get less overall if you use both, aka don't do that.||
too lazy to test that, already closed the game
wow that's kinda fucked
ahh huh
so that's reusing the mechanic that the snitchbugs use to steal Rosaries and then drop them later eh
how strange
That makes the Snitchpick being so expensive even weirder
very oddly-valued
Thief's Mark does at least get you extra rosaries, as long as you don't get hit
just don't get hit, 4head
HOLD S P A C E
If you break the statue or the heart, you're evil
I love that TC gave you the option
i appreciate that you get a tiny little hornet statue that you can also smash
God that would've been mean
I'm going to guess ||Pimpillo|| hit like mini-nukes, since I can only carry 6 at max capacity.
yeah pretty much
||literally exploding someone with a bomb|| tends to be very immediately lethal
how did it take only 7 years to make this game
also still have found 0 keys besides the ones in shops
||There are in total only 4 simple keys in the game I believe, of which two are in shops, so that's not too bad||
it could've gone on longer!
No I mean it's an absurdly short development time for the amount of content here
Especially given, you know, 3 dudes
I've heard a lot of outside help too
Y'know, something small I like is that a lot of character storylines don't end with death. It makes sense for thematic reasons, but it also means that the death doesn't become predictable in a way that robs it off any weight.
And I like that
TBH it feels like 3 people spent 7 years developing this game. Like it doesnt surprise me.
7 years is a LONG time, and a lot of what they're doing is iteration
You could teel me a hundred people labored at this for a decade I'd still be surprised
Got to the Last Judge. Can pretty reliably get them to phase 2 but havn't quite beaten yet
I've been semi-annoyed by how much work the needle upgrades take, but also get it's probably to push more Skill/Tool use too.
Magma bell helps quite a bit for phase 2. Best advice I can give is to play on the more patient side/hone your reaction time as to not get caught out by the spin, and remember to use your tools
Remember the dodge/sprint button too, to move in/out of spin range too.
I mostly keep getting somehow caught out by the full screen 'the floor is lava' despite knowing how to dodge it.
If you can dodge the charge without being put in a bad position, the rest should be manageable
Yup, sounds like youâre doin good
Also, saw someone point out that the Judges lengthier runback makes more sense when you consider Her being the last test of skill before the Citadel
I'm at 99% completion, and I have no idea what I might be missing
im deeply annoyed by ||2nd Lace fights|| tendency to guard after every attack and waste my punish window
eventually you start getting the path down to a tee, honing your skills with the movement in the process
Honestly the judge kinda just tends to eat shit from my many thumbtacks because they won't stop running over them. XD
I just tend to eat more shit and they've got more HP than me
Tacks my beloved
The struggle of being a ground-bound big boss in this game
Oh I had fun with that one! It's an elegant fight where you do feel that your new tools are more than they can handle (with my biggest issue being difficulties differentiating between two of the sound cues).
I found that the ||Delverâs Drill|| is an effective punish to the riposte, particularly since jumping avoids both versions
Just beat ||Phantom|| awesome boss fight and the lead up to it was equally awesome
I wanted to beat it with nail only, but played with another person watching and asked them if they wanted me to play dirty. The answer was yes, so I used tools and won it in like two or three tries lol. Could've been one probably, but t'was playing casually with another person after all.
especially handy if your crest has an angled pogo which would otherwise be difficult to land after a riposte
also helps that the ||drill|| is one of the highest damaging tools I believe
The duality of this game is extremely fun fights and areas like ||Phantom and Cogwork Dancers|| are too easy and boring bosses like || Groal and Savage Beastfly|| are too hard
||Weaver has been one of the only bosses that was both hard and fun||
||One of the funnier parts of that fight is that the riposte is itself easy enough to punish, meaning I ended up willingly triggering it to have a predictable move to go against.||
Really enjoyed that fight, and will probably do it nail only next time I play through the game
Though whether I'll ever enjoy the diagonal down-air of Hunter is a different question. It is very useful I'm sure, and they really want you to use Hunter, but I like my meteor smashes
Personally, it was tempting to stick with the familiarity of Reaper/Wanderer, but I made a conscious effort to really stick with Hunter and it was so worth it
Diagonal pogo my beloved
My fighting strat, that works mainly for big bosses that stand high, is Pogo with the Wanderer and the tool that attcks when you double jump. You can spam the two buttons, and it melted some bosses really easily (like || Grand Mother Silk || ). It is risky, since you tend to be close upon the enemies, but since yo'ur stay midair, you can easily nope out in case of trouble, and the spam of attacks generates good amounts of silk, so the healing is doable quite often
Oh shit I always forgot about the bladed cloak thing
âTool that attacks when you double jumpâ
Tell me more
I do like it on Archie, just not my thing on Hunter specifically
Technically it's anytime your cloak gets up, so it activates when you parachute, too. You can get it in ACT 2 SPOILER || The Boilerwworks, after for like 200-300 rosaries and a metal chunk ||
Amazing, thank you
My fight set is wanderer plus this Bladed Cloak, plus the Range Extender (because wanderer tends to have a negative reach in the middle of attacks), and the binding-time reduction (the number of breaks i have avoided thanks to this tool makes it one of my most useful)
Very much this
i had some trouble until I managed to reprogramm my instincts from trying to dash away
also I feel like I should ask this
||is it clearly signposted where the point of no-return is?||
(Late Act 2 spoilers ||If Granny Silk aint a fakeout boss Im crashing out||)
though if you have any leftover exploration and such, I recommend doing it in Act 2
things can get harder if you do them later
My main issue was that my volume was too low for the sake of hearing the other person, so just had to turn it up.
Yeah, the gourmand quest is a good example of this.
I hate how slow and laggy Reaper feels, and Wanderer just doesnât do it for me, for some reason.
So Iâm running Hunter as the default for now.
Took me three tries to do the delivery part for it, largely because I forgot the route in the last room and accidentally ran into a wall lol.
You might like ||witch, though the gimmick of its heal felt a bit unnecessary to me||
I think one of the big things with learning Hunter is positioning so that the down air will put you in a safe spot if you whiff.
Can I get the fourth ||needle upgrade|| before act 3?
no
Man, it's annoying to be stuck at a boss and to realize this issue isn't 'understanding' or 'having the right tools' it's just 'you're not playing well enough'. XD
Do any of you have any tips for ACT 3 / Fleas || Festival trials for the last oil || ?
I can get to the second phase of the Last Judge every single time but I just make Enough Mistakes that it doesn't quite work out.
Also I'm running out of shards and need to go farming for more of them at some point.
Finished the ||Coral Area. That has got to be the saddest way Team Cherry couldâve said âyeah we cut the old plans for the Coral Area.â Sad as in emotionally devastating and tragic, not poorly conveyed||
For the ||flea juggle||, a big one is to try staying on the ground unless you really have to jump. This helps prevent a situation where 2 things are falling at once, and you can't reach both. For the ||pogo and dodging ones||, the game lets you use ||Clawline||, so abuse that to full effect. tbh though for those ones, a big part was just trying several times until I got a run with a distinct lack of cursed patterns
||Also according to the Elder Conchfly Hunterâs Journal Hornet fucks??????||
Yeah
I'll try that, thanks.
It does make sense tbh. ||Makes me want to delve into Hollow Knight lore again for fun, in part because of how one could see a familial love be reflected in the titular Hollow Knight themselves of that game, but also the struggle with one's base instincts that a few greater beings now have talked about. It frames Hornet's relationship with love in an interesting light I think, since it's a wording one could compare to when she talks with the Caretaker about the primal urge (can't remember the exact phrasing, though I have it somewhere prolly) to take Silk's throne. There's a few other facets to the wording that are fun to contrast.||
||It's presumably part of her Wyrm heritage to have an urge to rule and conquer ||
Dunno who that NPC is but I think Silksong thus far hasnât shone much new light on Hollow Knightâs lore. ||There is the concerning presence and behavior of Lifeblood, yes, but Silksongâs narrative is so self-focused that Hallownest and its conflicts really fall into the background. Only the Weavers are the connecting line between the two seemingly, and even then the Weavers didnât have a strong presence in Hallownest like they did in Pharloom||
Also I think I unlocked every Simple Key door on the map
There are four of them
Was struggling to find the last two but then suddenly got them back to back during last nightâs play session
Then I did
The rewards behind the Simple Key doors in Silksong are way bigger than they were in Hollow Knight
||That or Weaver, though either way it seems to stem from that facet of Higher Beings in the game which is juxtaposed with a more base desire.||
Like yeah, in Hollow Knight you could unlock Royal Waterways or Godhome, but you could also unlock Iji
Late-game spoiler||Silk also comes to mind there, where I'm at within the game at least, as she tries to sacrifice herself to save her child.||
||Green Prince doesn't really pay off much for a while, and Rosary Cannon is kinda whatever
But the one to Wormways and the lower parts of Docks definitely are ||
Here the simple key doors ||all unlock pretty big sub areas with multiple rewards- in a randomizer theyâd be check havens. The smallest one was the bank and even that had a lot of money and a new tool||
||With the one exception being an NPC for a sidequest||
||Which is still pretty major||
||Fun fact, Eva gets really pissed at you if you go to her with too much lifeblood in you.||
||Huh, interesting ||
||still donât know what to do with him but I found him twice in the citadel so I hope to see him again- heâs mourning his husband and I wanna help||
||Yup, it and the lil baby are the two things she doesn't like.||
I'm still waiting for (late act 1) ||Green Prince|| to pay off from one of my few simple keys, but I'm only a little ways into the Citadel and didn't do much of ||Bilewater||
||It's an Act 3 thing, much later ||
||lil baby being the cursed bud for reference, which yeah ;p.||
||Oh I beelined to get rid of the baby so fast I didnât even talk to Eva about it. Then again no one likes the Baby + Parasite||
||He can also help you out with Dancers I believe ||
||I liked the baby, less so the parasite.||
||Killing the Dancers was unfortunately the first major thing I did in Act 2 so didnât get the chance||
Same for me
||It constantly shrieking when you were in the menu was pissing me off||
||There are so many NPC assists in this game that I feel you don't get to see. Not the end of the world, but it is a bit of a shame.||
||And since I finished the first Greyroot quest by then I knew where to go to drop it off||
||It was cute.||
The beauty of video games is missing things other people got and seeing how your experiences differed while feeling like your experience is your own
Still wouldn't have minded encountering a few more of them ;p.
Personally ||I think I wouldâve preferred the Clockwork Dancer fight solo. Dunno how it would work with an ally||
Think I missed a particular one ||because I helped repair the settlement at the first shrine too quickly.||
The only real assist I encountered myself is ||Shakra helping out in certain combat arenas. I encountered her in Hunter's March and Forum ||
Yeah I completely missed the ||Hunterâs March Shakra Assist||
||But I think Iâve gotten all of Garbazo and Zazaâs encounters||
Yeah, missed both of those I'm afraid
||Shakra helps out in the Forum? Huh? I thought she never even entered the Citadel||
Only gotten one, ||Since Garbazo in the forum doesn't seem to work out if you assist the settlement too quickly.||
||I believe its if you finished her quest after finding her everywhere and buying out her inventory ||
||Yeah I just unlocked her Quest- havenât started it yet tho but thatâs for my next play session||
||I wanted to gun for the bad ending first to see what it is and see if it unlocked any world sense to see my completion percentage||
Yup, which makes it a relatively easy one to miss.
||also to spoiler proof myself against that specifically||
I am curious though if there are any assists in ||Act 3||
Unsure
Btw what are yâallâs thoughts on ||Phantom?||
Iâll admit, I was kinda disappointed after accidentally hearing people hype it up so much
If there are, I didn't find any
Kinda wish I could do it over again with a proper build instead of Wandererâs crest + Droneflies
And ya know. Not on the tail end of act 2
||Are there any collectibles or Lore in The Mist?||
Pretty sure no
Iâm both relieved and a little disappointed
Cause I donât wanna revisit that but I am just fascinated by whatâs up with it
||Also after fighting Side by Side with Second Sentinel, Iâm now sad that eventually Iâll probably have to kill it- I spoiled myself that there is a fight with it but have no idea about the circumstances surrounding that fight||
The only thing in the game that you can really miss is one of the endings
But it's the secret bad one sorta
||Classic duelist fight, strong for what it is. I encountered it without any knowledge of it, and can see why it would be someone's favourite whilst finding it to be an enjoyable fight overall.||
||I do think the fact I was playing casually rather than being âin the zoneâ kinda affected things (room was noisy, family was around, just kinda playing ambiently)||
||Technically you can miss the duel with G and Zaza I believe, but that's not needed for completion.||
||The Duel was fun||
||You can duel them? ||
||Mm, tbh I'd put it on par with Lace which makes sense narratively I suppose lol.||
||Kinda fucked that based on what I know so far, Phantom is the actual cursed child doomed to be forgotten who went out with a bang.||
||She is yeah
Seems to be the attempt before Lace, but not as stable as her ||
||Yeah, which I do feel for Lace as well, but it does make for a bit of a funny contrast between the two.||
||The fact that I had already beaten Lace 2 probably also didnât help. Not narratively but gameplay wise- Phantom was easy in comparison||
||Cursed child and the even more cursed child.||
||Their relationship seems to be Phantom as a sort of older sister figure to Lace, that she feels guilty for not being able to help ||
Also, Iâm 90% sure I found all the things I need for ||final Needle Upgrade. I just need to deliver the meat and beat Ass Jim||
||She being Lace?||
||Think Phantom was described as they by Hornet, but Hornet isn't the most consistent with that.||
I do agree with your read, but this was also the mental image that came to mind.
Also does anybody know if you can find the ||Bonebottom Shopkeeper again after she leaves?||
Or more accurately
Haven't yet myself at least
Going to check out one location she may be at later, but suspect she won't be
||sheâs probably a haunted pilgrim by now :/||
||Speaking of NPC death, I am relieved Sherma didnât die in Whiteward nor become immediately Haunted after leaving||
||I donât have high hopes for her in act 3 but weâll burn that bridge when we get to it||
||Lace cutscene that I apparently missed and I have no idea why? https://youtu.be/g6BV8rYjiH8?si=6i9uGcehGOzvmatu||
in order to get this interaction you have to not fight Lace in deep docks and make your way up to blasted steps.
how you achieve this is by fast traveling with the fles and go to shellwood that way.
if you do this her fight in deep docks will be skipped even if you go back there after this interaction she won't be there to fight you.
Oh wait I figured out why
||It's if you don't fight her at the deep docks||
||Which makes sense, though wouldn't have minded it triggering even if you did fight her, with some alternate text if you didn't. Neat detail though.||
||Yeah
I didn't really read Phantom as resentful towards Lace, and more sympathetic
But I think Lace feels terrible for knowing Phantom is consigned to a slow death without being able to do anything about it ||
||Its okay, Hornet did something about it for her :)||
I have acquired the ||double jump.||
||There is a core theme in the game I feel of children who feel a sense of ire for the burden their parents and forefathers have placed on them, yet still not finding themselves able to hate those who brought them into this world, coupled with conversely said parents treating their children cruelly yet still holding a deep love for them however small and fragile it may seem.||
||Makes sense then that the fragile flower plays such a central role.||
How are you able to do the salute back at her? the USHANKA moment
Taunt when you have the rings equipped
oh yeah the taunt button I keep forgetting that
Also I started the late??? act 2 ||meat collection|| quest
Above being weird it looks like itâs gonna be tedious man I wish I started this earlier
eh, it could be worse
you don't need particular creatures, so just use certain tools for a while
I mean itâs not that bad but itâs one of those things that wouldâve been easier if I picked it up earlier in the game, that way I could do it more passively
Rather than actively needing to farm
Also my only ||fire tool is the Whetstone so without the Pimpillo that I know exists getting Seared Meat is gonna be annoying||
lucky for me I had a horrible adventure still to go on
||No idea where Iâd find the Pimpillo||
All I know is that I have it and I don't remember why...
It can be crafted in ||Greymoor, above yarnaby's home||
The shredded ones drop multiple at a time, so it's not as much as it seems
You can also it with any enemy
So just do easy ones and it's fairly quick
||Above Yarnabyâs home? I coulda swore I checked there||
|| Guess I gotta go back there||
It's behind a breakable wall
it takes like 5 minutes to farm, honestly. use ||the two little mouse flies right outside the greymoor stag||
they respawn every time you reload the screen, no need to bench, and die super quick so you spend minimal resources killing them
yeahh my reaction to that fight too
||it did help me get a lot better at pogoing, though, and using my jump effectively. the patch to remove the float input override helps though. it was a cool fight? just really confusing||
Tbh it's just about having ||tools|| for it, the rest is easy.
the area in general is kinda ??? too
like
why are we here? I dunno
what does this have to do with the greater narrative? I dunno
big fawkin' boss to kill and weird enemies I guess
yep
which area?
||Wisp Woods||
ah gotcha
||#NUKEBILEWATER||
i think that alr happened
i think thats how it got so bad
||How do you get to Shellwood while skipping the Deep Docks fight I wonder. I also wonder if this just axes the Lace 1 fight altogether||
Sometimes you must flee from your responsibilities
||buy the key and go through Wormways ||
||or the fleas, hence my joke||
||yeah that would also work I guess yeah ||
||Though I'm not sure if you can even find five fleas before that ||
||Believe you can, since it's how the person in the video did it according to their description.||
||ah, fair enough ||
Its not that bad, just farm it out
Alright, itâs wall whacking and fetch quests time! (Beat ||splinter and widow last night, so now itâs checking out what opens up.||
I found ||a gigantic fucking flea in a roof area that I had to whack until it went home||
It do be like that sometimes
I need to find that last ||chef dude|| because I found the other ingredients, including the nut, but I'm not sure where the last bit is
Which one is it?
the ||stewed maggots or whatever they're called|| the hint just kinda says "below". Also I love finding weird places and strange environments.
oh no not that bench
If you want a hint ||it's a sinful delicacy||
If you just want to know where it's at ||Sinner's road in the main tower room on the right, past some spike-circles you can pogo off of. You'll need the double jump for it.||
I'll have to looksee for it
I've been doing my exploration around and been making many friends :3
Hooray!
||sometimes literally. I made them.||
Did I misunderstand what she said about ||The Snare Setter||, is it not in ||Weavernest Alta|| but up in ||Mosshome somewheres|| /act 3 stuff
||It is in Atla, in a hidden room in the room in the middle left ||
dangert, i thought i scoured that
YOOOOOOO
its a party
I can't help but think about how Herrah looks real different compared to what we've seen of other Weavers
Wonder if it's 'designs finalized in the sequel' type of thing or she was a tarantula vs. these orbweavers or w/e
the Weavers were also in Hollow Knight already, at least kind of
one was
This also just raised more questions about what the hell the Devout and Midwife are.
My best guess is that theyâre deepnest natives in some sort of alliance with the Weavers, but who the hell knows.
||we also know from Silksong now that Weavers are actually just bugs artificially uplifted by Grand Mother Silk into their current Weaver forms||
Question about Vague Ability Descriptions: ||what specifically do the first and second upgrades Eva does to the Hunterâs crest do? The Hunterâs crest doesnât update its description with the upgrades so I canât check, and even then what I remember was pretty vague||
||add and improve a mechanic where you deal extra damage after you've hit enough times without taking damage||
||After the second upgrade I finally noticed a meter beside the Hunterâs crest UI- is it a big damage boost? And does the extra damage persist til you get hit or just your next hit after building it up?||
||until you get hit||
How much extra damage is it?
a lot
||first upgrade requires you to hit six times to get the boost, the second upgrade adds another stage after that||
I was kinda expecting other crests to evolve at the time when I first got it
but it only applying to Hunter does also make sense, since it doesn't have a gimmick at first
That, and the game canât guarantee you have any crest other than Hunter when you get to that point
it can actually
you need to spend memory lockets
can't exactly spend them if you only have hunter
i mean she upgrades hunter immediately
Fair, but it canât guarantee you have the crests that have upgrades. Eg, if a ||Witch|| upgrade is up next but you never got it and maxed out literally every other crest then it canât give it to you, and thereâs no good way to tell the player âyou met the threshold but donât have the right crestâ in a way that makes sense
i assumed they meant "expected other crests to evolve (eventually)"
yeah
or give each crest its own condition.
Wanderer is pretty gimmickless but itâs also Wanderer
WRONG
its gimmick is crits
CRITICAL HITS AT HIGH SILK
yeah
Okay well the description doesnât say that so I had no idea
yeah it's not hinted at anywhere
It just happens randomly
another unmentioned mechanic (Blasted Steps tool) ||the magnetite dice give crit chance if you're using wanderer||
THATS SO SICK
also the HK wiki sorta says what I assumed was the trigger
||it keys off the total number of tool slots you have unlocked on crests other than Hunter||
But yeah evolving the other crests would probably be a shop of some kind where you have a resource, you go up to a character, you give them a resource, and they upgrade the crest you have equipped if it can be upgraded
Itâd have to be a lot more overt
||so just getting more crests already contributes some too, which is what I suspected because I got some of Eva's unlocks without spending lockets||
i should go grab more crests
yes
unfortunately the ones i dont have are:
- one i dont have the item for
- one in act 3
- beastfly
just go do beastfly???
yeah but
it's not even hard in act 1, it just punishes impatience and has a jank starting animation on its dash
ill do it itll just be aggravating
it's more of a Pisses You Off boss than a really difficult one
iirc the rough part is that one fuckass add
yeah but you have the damage to squash em
also it's ~20% bonus per stage, so 40% if you can maintain second stage
though it apparently also increases damage on the charged hit more
with the bonus weighted more towards the first focus stage too
ooh i bet beastfly is drillable
Actually yeah that is the correct answer- I wanna know more about ||Greyroot||
same
||The White Lady didnât repeatedly snap my neck after implanting me with a parasite and then calcifying||
Oh that's good, not that crazy tho
Yeah, was genuinely surprised when they didn't l.
Thought it'd be ||that you went to various nests around the map and did something to upgrade each crest that way, not knowing how many crests there were yet in the game.||
yeah, that's kinda what I thought too
More specifically ||when Eva talked about evolving/ascending/whatevering, I'd assumed you'd do so by progressing the story and/or visiting other nests and collecting an item there, which would allow you to upgrade the various crests.||
Do understand why it didn't come to be, but a bit of a shame.
On the act 2 boss
||considering weâre already killing spider radiance I wonder where the story goes from here. Not sure why we can kill this one where sealing and killing radiance was such an ordeal||
Wait thatâs what those were? I only ever got them on down attacks ans thought they were somehow tied to those
Iâm enjoying skong but it definitely feels too mean and punishing at times
The ||three trick benches and all the primal aspic esq enemies im particular||
||One of the main difficulties with Radiance was reaching it, which isn't as much of an issue when Silk is just hanging out in the physical world. And Hornet intrinsically has the ability to take power from other Weavers, so permanently killing her can be accomplished that way. It's possible the reason Herrah wanted to have a kid with Pale King so much is that a half-wyrm half-weaver is the only one who could do that.||
I can only think of two? One in ||Bilewater||, one in ||the fucking anthill, can't remember the name||
Unless you're counting the one in ||Sinner's Road|| too?
that one absolutely counts
Video with various missables for the curious ||https://youtu.be/f39xCFUjCs8?si=shRRPvi9WItjz6fc||
In this video, I go over the important things you should complete in Act 2 of Silksong before moving on to Act 3. They become unavailable later and are lost forever on that save file.
0:00 Intro
0:38 Shakra fight
1:32 Garmond & Zaza fight
2:23 How to get to Garmond fight
3:23 Pilgrim's rest delivery
4:11 Secret ending
5:14 Missed NPCs
6:05 Outro
I'll admit, I'm a little annoyed that the ||Shakra fight|| is something you can miss.
Not the end of the world, but still ;p.
(Act 1) ||The anthill one fortunately has a hidden off switch.||
Oh shit fr?
sorry the what
||that npc does something||???
For some reason unlike almost every other NPC
You can smack 'em
this leads to: stuff
it's still uncommon in hollow knight!
i just forgot to try until i came back
usually they just sort of wiggle and yell, not have interaction
(Act 2) ||Rasher run done with aprox 3 hits||, I can see how this is awful if you don't clear the way first.
I mean, I just powered through, tbh
Knowing where the enemies are really helps, however
As does ||having wings||
I found that there were three parts on my route that were annoying, but overall it was quite pleasant. Said specific parts being a rat close to a ledge, as well as two tight jumps with enemies/spikes nearby that could get ya.
Ironic mayhaps that Sinner's ended up feeling like an easy path overall.
I took the sinner's route since I'm more familar with it from exploring tons
Why did ||silk go from ruling her theocratic kingdom to destroying it slowly by possessing everyone||
anyone have thoughts on which ||silkshot|| I should pick?
||mount fay||
||Mt Fay (the Weaver version), or Forgedaughter is also okay ||
regrettably thats by far the worst one
||Mount Fay if you want ad clear, Forge Daughter if you want a sidegrade to any other forward shooting projectile weapon, and then probably not architect since it's difficult to keep up on damage with.||
||that one's apparently just mathematically worse than the others||
||hopefully they fix that||
less damage and less ammo than ||forge daughter||
I cry
yeah it's very unfortunate
I went with that one for thematic reasons, but it's sadly the worst to our knowledge yeah
||because the Architect version being a repeating shotgun is sick as hell||
video comparison ||https://www.youtube.com/watch?v=BY90R6D7FC0||
||it's too bad it just doesn't quite keep up numerically||
||Still surprised that it somehow deals the same amount of damage as the rest, or lower, only if you hit all three shots.||
it's a bit unfortunate
skip to end for previews. damage numbers are
||it has the highest per shot and total damage and also piercing, Forgedaughter mainly hs the benefit of shooting much faster||
wait wtf no
||forge daughter|| has higher total damage
||weaver|| is higher per shot tho
By the math above it'd have the second highest total damage, but both are still good.
hmm? - yeah according to the numbers riker posted ||weaver|| is higher total
Main reason I wouldn't go ||forge Daughter|| is just because there are a ton of tools like it.
that's fair yeah
||the railgun shot of the Weaver form is definitely more unique ||
||28 x 14 is 392, 17*26 is 442||
For comparison ||The straight pin at max upgrades deals 17 damage with 24 ammo.||
||And the difference is exactly 50!||
How far are you into the game
Technically so does the ||Hunterâs March|| one too
okay
yeah, i consider ||weaver|| the best personally because ||it pierces - and the others don't. makes it a mini-silk spear, hitting for ~1/2 damage but being a lot more 'spammable' if that makes sense. if you want single target damage, even in a burst fire, there's other tools for that||
Plot spoilers up to around end of Act 2: ||Grand Mother Silk never ruled that kingdom. The Weavers created it as a means of keeping her asleep indefinitely, uplifting other bugs to act as their proxies to keep the song going forever.||
It's still funny to me that tacks are so good that they can genuinely beat some boss's first phase before they finish the roar.
Silly, silly tools in this ame given the right circumstances
Tacks are absurd
I missed some lore then
it's a lot of fragmentary stuff you need to put together
Though no brownie points for whoever guesses the tool with the highest total damage.
Conchcutter!
well I know the answer, so I won't say đ
honestly i think the main "bug"/"imbalance" with this game is the weird interactions surrounding multi-hit things & enemies with larger hitboxes. there's some weird inconsistent damage numbers involved there, with things that don't behave in very intuitive ways
because some stuff can multi hit more on larger hit boxes, right?
||If one can do multiple hits then potentially, with cogwork wheel being similarly high, but in this case not the tool I was thinking of I'm afraid.||
a lot of games just have a cap on how many times the same enemy can be hit by an active hurtbox, which possibly would simplify a lot of those, though i'm not sure if it's necessary for balance or anything. it's mostly just a weird interaction
Conchcutter is the ultimate master of multihitting
yeah, and i think in general there's a lot of overlapping simultaneous hurtboxes instead of "one thing that stays active for X amount of time"
(archi charged attack)
if you shoot one really good and get it to bounce through the same enemy a few times you can get a LOT of hits
It's the usual suspect in quite a few games for good reason, though arguably not what makes tack good since I think that's just high damage per tack.
i remember what it is, ||drill|| right? (dont click the spoiler if ur trying to guess!)
though then of course a lot of the tougher fights in the game are really small hitboxes đ
Assume Lace for the sake of simplicity, as to not have to delve into which multi-hit tool can get the highest amount of hits in in a specific scenario, since I'm not testing all of them.
Yup
Funnily enough ||Curveclaw|| hits absurdly hard at 50.
Not the most busted tool in the game, but it's definitely not one I expected to hit for that much.
that's not really true - it's 10 per hit, so its more like 20-30 on most enemies
||curveSICKLE is 16 per hit though, so its closer to 50 on 3 hits, i tested it the other night||
I have been already thinking
So there's an achievement for speed running the game in five hours. What would be the most interesting oath to take for that
Grabbing the key early and taking the wyrmways up to the blasted steps?
Going in through sinners?
What do you need
This feels like a game that requires charts and figures
Current any% routing puts it at under 1:10 and routes through Sinners
Greatly concerning thank you
Makes sense tbh.
Since you shouldn't need to double back much from there.
It also skips ||sister splinter||, and there was some experimentation with skipping float, though I think Team Cherry patched that and made it required for other movement tools.
(To which the reaction of speederuners seems to be âoh thank goodnessâ since certain sections of the game very much assume float, even if itâs not technically allowed.)
o7
I was curious about that part.
Honestly I should replay Hollow Knight again, ||because it feels like you got the wall climb much later in that game which I'm not sure whether you did.||
no it's very early
you get it pretty shortly after dash in hollow knight
iirc it feels longer in hollow knight mostly bc the mantis area is one of the first big difficulty spikes
Think I mainly remembered my experience with City of Tears being before Mantis, which was the main difference.
Basically nothing speed run relevant is open without wall climb. Dream Nail requires a very tricky skip (done in True Ending to get essence from Father Hu on the way down.)
Which doesn't mean my memory was right, just that it's how I remembered it.
City of Tears without mantis is miserable to impossible, speaking from randomizer experience.
Younger me from 5-7y or so ago having a miserable time out of stubbornness would check out lol, but probably some individual parts being mixed up in my memory
Tis why I'd want to replay, because memories are faulty things.
Itâs also impossible to access without a tricky shade skip over the blue lake access.
(Or randomizer.)
Increasingly sure I can use Barbed Bracelet on Wanderer with good returns, frame advantage is hard to beat.
But then you have to use Wanderer v-v
For the GIGACRITS
You can do it
I believe in you
||Longnail|| feels almost negligible on ||Witch|| which is sort of a bummer
Also wouldn't mind if that heal went a touch farther
I think Witch already has longer reach than the animation suggests.
what's the taunt button on xbox controller?
||Moorwing|| finally spawned for me now that I hit act 2, so I get to see what the fuss was about đ
press right stick.
look in your controls menu
it does not show up on the controls menu
thank you
the button is challenge
Can confirm it didn't show up for me either, which is why I didn't know it was a thing for the longest time.
Suspect it only shows up as something you can rebind on keyboard, or at least other controllers.
weird
Oh shoot I havenât read the description of that one yet
Wait- no I did I just thought it was a separate thing for a sec
So if I had to make a few guesses-
||Wormways requires the least number of checks- however you cannot enter the capital via normal means without hitting all the bells. Moreover, Dash and Wall Climb are such quintessential speed tools that they likely cannot be skipped. Glide can maybe be skipped but unless thereâs a glitch discovered for instant bursts of Vertical Momentum some ascension shafts are outright blocked off.||
||Bell Beast is also a big timesink, so it might be skipped, but maybe it pays off long term. Most likely skipped if just going for any% tho. If I had to guess, Iâd say Claw would be skipped while Dash and Float would be prioritized, the route would be learned on basic Hunterâs Crest, and some sort of skips into and through Bilewater/Purified Ducts would be learned to use Sinnerâs Path to get to the Citadel. Missing the Wall Jump will severely hamper the run, but avoiding the main entrance which requires at least 6 different checks is likely worth the hassle- plus Blasted Steps isnât as accessible to pogo through vs other areas.||
How on earth�
(late act 1 area pictured) how do i get into the room above this one? i have (act 2 progression) ||everything up to and including faydown cloak, which i think is all the mobility upgrades i can get||
there's an act 3 item you can get...or you can just skill solution it with double jump
It possible just a really annoying and precise jump
which is what i did
How on earth�
you're intended to go there in Act 3
got it
How do I not recognize that area?
||take a running start from the elevated bit on the right and you can barely make it||
You can get there act 2 with some dedication
I think some of the places you get some of the powers are a little less memorable in silksong so far , like in hk it was like. The end of a town of warriors. The body of a dead one of your kind the heart of a mech but while I like the weaver, monuments idk they are less memorable imo
Yeah I donât think thereâs any denying that
i wish more of them were like the crests, yeah
rather than the monuments
drawing power from the dead, as opposed to weaver monuments
There are a few moments that are very memorable ||(Faedown Cloak, Parry, Needolin)|| but yeah most of them are unremarkable
A few of the areas felt lacking in strong identity
The Monuments are also just kinda⌠there
Not really integrated into the world all that interestingly
As far as I can tell, since I ||found all the fleas in the lowlands|| that stops it from spawning during act 1. I assume I didn't just miss a trigger area or something since otherwise it wouldn't be walling people.
||The Fleas really eff with the standard progression||
Apparently! I didn't even ||have to travel with them||
Yup, once ||the caravan leaves, I believe Moorwing returns if at a different location.||
You know whatâs one thing Iâve observed about ||Witchâs Crest? Trobbioâs Mirror kinda makes its ability to heal worse, since itâs a separate instance of damage and therefore can kill enemies before you get the full effect of a heal from them||
||they are the standard progression arguably, since there are multiple routes. If you manage to get them all for the first caravan ride before meeting Lace for example, or take the worm path instead, you even get a special cutscene with Lace later at the bridge towards blasted steps.||
Oof
Admittedly||Witch's crest already felt a bit jank to me, but I want to like it.||
I still think that counts as ||effing with the standard progression. Nonstandard progression is equally as valid.||
It feels REALLY good to use in ||enemy gauntlets, like the High Halls one. But it suffers most everywhere else.||
||Bosses tend to be too mobile/aggressive/take Knockback weird, and in exploration enemies are much more scattered and likely to die to just one or two hits from the bind, and you canât heal in the midst of platforming challenges either.||
Petition to give ||Witch a second, slower than anything heal so it can function even a little as platformer||
I was personally a fan of the idea to have ||itâs bind give it âlifeblood masksâ instead of healing, and losing those masks prompts a Thorns of Agony-style effect||
From my own experimentation, ||the explosion happens after the Witch Crest hits. It does means Multibinder is limited to one explosion, though.||
||Moorwing|| down, as usual the pro strat is to give up, eat dinner, and first try it with the power of chili
THATS WHAT IM SAYING
the ||drill|| tool from underworks is really good for punishing staggers
I cheesed it when it showed up
It got stuck on a platform and I just hit it through that
I kinda love this bench. It's just a really atmospheric bench.
(act 2 tool) ||i've been using cogflies and i quite like 'em. go my clockwork scarab||
they're pretty unanimously considered the best tool
crossing my fingers that they don't get nerfed
by who
i dont think anything that does that little damage can be definitively The Best Tool
i guess tacks are probably #1
but those two are mostly the only ones i've seen people discuss how good they are
tacks dont work against flying bosses though...
i think it might unironically be sting shards
actually
so
being able to focus on dodging and attacking while your tools work in the background is a lot preferable to splitting your mental processing power between dodging, attacking, and tool usage
and most of the tricky bosses are succeptible to tacks
Savage Beastfly somehow kicking my ass. How the heck does a boss with like two attacks pull that off
i struggled with savage beastfly
but i'm very surprised by how far and away it's the one i've heard the most complaints about
yeah i think the top 3 are like
cogflies tacks flintslate
flintslate is kind of a massive damage buff
It's entirely too simple for how hard it is
flintslate is great against bosses that you can attack a lot in a row
its got a really good duration iirc
My man is far too w i d e
I was malding fighting that boss
and my commentary was
"this boss feels like it's the most fucking fat stupid chungus boss ever and I feel like an absolute dunce for losing to it. it just runs at you and summons adds. I'm getting my ass beat by the most stupid animal coded boss in the game and I hate it"
Also on another note, is there a nail upgrade at any point in act 1? I feel like I'm getting pretty close to moving on to act 2 soon, and no upgrade
yes!
there are several needle upgrades in act 1-2
but uh
after the second to last required boss
I think only needle 2 and 3 can be obtained in act 1
hold up no
needle 3 and 4 are firmly act 2 pickups
you can only get to needle 2 for act 1
once you free the town you meet midway through act 1, someone upgrades your needle there
anyways, savage beastfly is kinda like getting folded in Bloodborne by a giant pig
it's not that shameful, hard fights are hard
Also I would like to point out how impressively long this game has been. I feel like I've been through an entire hallownest and I'm still on act fucking one
but it FEELS like you are an absolute DUNCE and you are losing to a thoughtless moron
If act 2 and 3 are nearly this impressive, team cherry has fully just gone insane
i can assure you that team cherry has fully just gone insane
(act 2 boss but this one was in promo material) ||recently fought trobbio. very fun boss, i like that he mainly shouts his own name||
||thats the nightmare king right there||
loved that one, my brother hates that fight for whatever reason though
They're cool for effort/return, but I've bounced off them entirely after geting used to heavy-duty Tools.
The best "I really should put something in this red slot, huh?" thingo
every time I peek in here I feel so unbelievably behind due to how busy I am and how much I get to play. anyway. I'm kinda getting dejected from killing bosses and not getting any thing from them? idk maybe it's just an act one thing.
Does a second red slot let you carry twice as many tools?
ye
it lets you carry two different kinds of tool
that's how I read that but I realize now I'm mistaken
That might help me with the last judge. I can do pretty well but not quite clinch it out
what've you been running so far?
Poison tacks + fire resistance chsrm on reaper
Adding a long pin or boomerang should give me the extra bit of hit and run i need
indeed
My plan is basically: Do phase 1 without tools (Can do reliability) + the floor is thumbtacks phase 2
Which NEARLY works. Just need a hair more.
this game is so charming
Yeeeesssssssss
Have you beaten up the ||Mineta Flea||?
||Yep||
oh lordy
those cutscenes are very funny and cute
no i'm woefully behind the vast majority of people I'm afraid
Bosses primarily block progression, from what I remember.
Take it at your own pace, there's a hell of a lot to find/explore/do.
Yeah, i find you comment funny, since I'm just a little ahead of you, and alllllll I want to do is gated behind bosses, lol
yeah, the majority of the bosses/minibosses/arenas are just quest objectives or blocking pathways, they mostly drop abilities, quest items, or nothing. this wasn't really too different in HK, they mostly just dropped a bunch of cash there
i think there's a couple bosses with hollow-knight-style cash chests but not a ton of them. the arenas are solid money though
oooh true I should go back to hunters march
I just unlocked the ||courier system|| (and the one that kicks everyone's ass is kicking my ass). Are those endlessly repeatable, or are they a "repeat X times and eventually get a final reward" thing?
Thereâs one or two bosses that âgive you nothingâ but they tend to either be related to progression, or in at least one case ||fourth chorus|| basically are a boss guarding an unlock that shows up after you get the unlock.
Some of the smaller bosses and fetch quest bosses donât feel great though, Iâll agree.
it's sort of Elden Ring syndrome
in that everything gives you a reward
but you can often spend a lot of effort on something that ends up being basically useless
they give you what they say they give you, basically (the listed reward)
the message board quests do give you what they say, though
okay, cool. The first two didn't disappear after I did them once so I wanted to make sure this was just an optional grinding minigame or if I was going to have to do them a bunch to unlock something
the only one with an unlisted bonus, i think, is ||the queen's egg|| - you may not have access to that one yet, but it'll give ||a minor boost to the number of silkeaters styx can give you iirc||
yep, afaik optional grinding. i think the patch buffed the amount of rosaries they give, as well? but they're mostly just for fun & some spare change
is that first spoiler just the name of the task?
task and item
yeah / slash the parcel that you're delivering
it's not a normal package and it goes to a specific place
okay, cool. Yeah, I unlocked that one and did it fine.
it's just the ||rasher|| that's giving me trouble, but I think I'll get there
I advise ||clearing the route without benches before running without bench, getting hit is a bigger penalty than slowing down a little.|| There's also (Act 1 Tool) ||Silkspeed Anklets|| that can help ease pressure.
my advice is ||to bench at the destination (or close to it), and clear all of the enemies along the way. if you go through shellwood -> blasted steps -> grand gate -> choral chambers, the only things that respawn are (iirc) the water striders in shellwood right at the start. nothing else does, as long as you don't bench, so you can just treat it as a timer instead of an enemy gauntlet||
||i had no real issues once i got the platforming down otherwise - and made it with like 2 bars of time left to spare. i had dash, wall cling, clawline for my only mobility tools, didn't use silkspeed anklets||
It feels pretty doable, as long as I don't continually whiff pogos on one specific section (||for some reason I keep accidentally doing neutral airs in the last transition before Grand Gate||). I was resetting via quit to menu, but I think that's costing me IRL time in the long run (it resets your silk, so I was grinding that back).
||does quit to menu respawn guys? i think it does||
it does yeah. so between saving my from grinding silk every time and opening up your strategy I think I'd about break even on length per attempt.
...does ||taking the bellway respawn enemies||?
I heard there are multiple places where you can ||get captured and sent to the slab. Have yâall encountered any of the ones outside Hunterâs March?||
dont' think so
||bilewater has one, i don't know where the others are personally||
||Huh- I know you can find the Apostate Key in the Purification Ducts- wonder if itâs a case of âget captured in one location and get the key from the otherâ. Probably not tho||
||putrefied*||
||nope, key is always there, sorry||
would be sick tho
||far fields||
food quest spoilers: ||Hornet you can't say that. "Ant problem" is like... racist or something.||
Fun spoiler I found regarding Lifeblood in Silksong || https://youtu.be/_s_pumI-nrM||
This is a crazy cool lore, gameplay, and Hornet detail to casually fall into my lap while experimenting. And I couldn't be happier about it. Anyone struggling with this game, I advise you to take the Lifeblood (Plasmium) pill. Tell me how well it works for you! From just a bit of viewing, it seems overpowered as hell.
too much preamble, is this hornet ODing?
yes
how much more do I need to do ||To unlock the act 3 quest?!||
the main weird thing that you gotta do is ||collect most of the fleas, enough to move them to their final location (you'll know when they're there)||
||there's some other misc reqs, but that's one that isn't exactly intuitive||
in act 2, are there any sources of lifeblood besides (act 1 hidden area) ||john lifeblood in the wormways||?
wdym? thats not ||lifeblood, its plasmium!||
don't think so
I have done that bit!
But you can't overdose on lifeblood, eh?
well, hollow knight did have a corpse of someone clearly overdosed on lifeblood
the Knight being void is almost certainly the reason it has no ill effects from lifeblood
Void can't overdose on anything, it's Void
Sorry yeah, ||She is, but the specific effects of the OD are whatâs interesting. See, it doesnât kill her. Instead, it removes her ability to Bind or Gain More Lifeblood, and until she sits down at a bench again, she⌠basically has a healing factor. Like Hiveblood on steroids- she regains a mask every ~10 seconds that pass without taking damage. Period. You can straight up go from 1 mask to full with the effect. You can only trigger it with Architect Crest as thatâs the only way to gain that many Syringe uses, but it looks really dang good.||
||When you finish the quest a free Lifeblood Cocoon appears where the nearest bud used to be||
I really like how vocal Hornet is about how weird her biology is, because we see her experience stuff and say âitâs okay I resist itâ and then we look at the Knight whose taking much weirder stuff and realizing âoh THATâS what the Void is forâ
Chances that Flukenest is a ||Witch Curse|| situation?
Low I think
But The Knight just.... tanks it
Could be
someone I know used this to beat the final boss btw
bussin
she was struggling with the fight so I was like "uhh here's literally everything I know about tool interactions and tech"
and she said "ight imma cheese this"
high to me tbh
the Little Ghost kinda just resists every attempt to assimilate or infest it and ends up devouring and repurposing several nasty pathogens
Glowing Womb, Flukenest, Joni's Blessing, Spore Shroom, and possibly Fury of the Fallen all strike me as pathogens, infestations, or outright curses that fail to meaningfully harm the little ghost because it's full of endless devouring liquid hunger
and as a result is difficult to like, physically or spiritually alter in a deleterious way
everything just get swallowed and, if you're unlucky, spat back out
meanwhile Hornet just has to tank stuff and hope her godly constitution can shrug it off
Grimmchild is probably also supposed to assimilate you into the Grimm Troupe, tbh, but again Little Ghost is simply built wrong
any pointers on shell shard farming in general?
depending on progress, shard packs from vendors is better returns after a point
Ime it was a lot faster to ||go right, through sinner's road and the exhaust organ, since that takes you directly to grand bellway||
i'm like midway through act 2
Quite sure farming rosaries from enemies inside Citadel for Shard Packs goes faster then.
Just wandering around near grand bellway will rapidly get you enough rosaries to buy 240 shards
act 2 grand hunt wish ||savage beastfly II is in the ground, rest in piss||
||that took many tries but by god i shredded that thing on that last run||
Just beat ||savage beastfly 2||⌠not nearly as bad as the first one.
i think the short runback made it way more tolerable
Oh, the Last Judge has a third phase...
So I hadn't found that route, is the thing. And as much as it galls me to have a secret I know about but haven't explored, I'd really rather do it with stuff I had found organically
...I really don't get it. I've beaten most bosses pretty easily but something about the last judge's fire phase just makes my brain fail and I can't dodge, despite doing fine in the first phase and those phases being pretty damn similar
It's a toughie. Which attacks are tripping you up? (And are you looking for tips)
Do you have the ||magma bell?||
Yep!
That's the thing. It's not even that it's new attacks. I'll dodge 'spinning flail' fine and then eat 'spilling flail' (On fire) to the face. XD
And I can't work out why
Something about my brain just goes 'nope, not working this phase'
I definitely had a few runs where it hit phase two and I just stood there in front of attacks. My best theory is there's just a lot of VFX and grinding at it for long stretches wasn't doing me any favors.
Try a ||crest swap||?
Yeah what crest are you using?
Reaper.
Hmm
I think I might just try to calm down and focus. This is tilting me a little. XD
And some relaxing before returning might help.
Yeah, the head clear buff works wonders
And hey, grinding myself another 600 shell shards should be nice and relaxing.
Ok, I love that
I wish we could angle ||Shakra's Rings|| like she does, I love these lil things but they feel a bit less tough than others
You have to keep them equipped for the ||alternate taunt animation||
Oh I know about that I mean throw direction
Is there anything I should do before going into act 3?
Things that change or get locked out?
My goal is to try and complete all the quests I can before continuing the main questline.
Everything changes a little bit. Nothing (I dont think)gets locked out but everything gets a little harder
Thereâs a ||shakra|| fight you can only do in act 2 apparently
Act 3 ||so this 'every bit of damage also eats silk now'|| isn't my favorite
this was not the difficulty spike the game needed lmao
love being more limited as the game progresses, love it
'You do a little bit more damage! Everything has double HP ;3'
Eyyyyy rest in piss that mother fucker good job
Also on this note are there any areas or npcâs I should return to that arenât obvious?
Donât want to try and backtrack when there isnât good reason for it.
a'right, by this late in the game, there's no need for shit to still cost shards, give me some sort of fucking magic bag
just like the stupid Blood Vials in Bloodborne
this mechanic is always bad
always
there is, its called "architect"
the only thing it's got going is the charge-up and that's on two of 'em
:|
Good needle strike, solid attacks with a way to boost damage, and the best option for the highest dps playstyle is not exactly boring.
(spell builds are higher damage in act 3)
It just doesn't grab me, and feels somewhat random compared to how all the actual ||Architect|| stuff looks/moves
ok?
Sorry, just frustrated and it's not like it's an answer to the problem regardless
If you want to there are mods for removing shard cost https://www.nexusmods.com/hollowknightsilksong/mods/256
I understand frustrations, but there's a limit to how much venting to do in the channel since folk are still excited about the game.
late game, would it be easier to grind rosaries -> buy shard bundles?
Pretty much
I'll admit when I got frustrated with shards, I did just install a mod which doubles the amount you get (but not rosaries), which pretty much resolved my own issue with it.
you're gonna have to take a break from this channel if you show up here to gamer rage about game mechanics to be honest, i'm speaking as a mod
Sorry again
They're making the important mods for this game: https://www.nexusmods.com/hollowknightsilksong/mods/253
I do enjoy how dedicated the player base are for Silksong. I just finished the ||Gourmand|| quest. For a side quest that comes relatively late in the game and involves going all over the map to get stuff and talking to the right people, it's still like 16% of the player base achieved this. Which is a LOT for that sort of achievement.
does anyone have Sherma's dialogue in front of the citadel gate? I accidentally ran past him ||failing to deliver meat|| and he left by the time I circled back.
Hate and war on planet earth
You get a pretty big boon for it is the thing
yeah, people love to ||upgrade weapons||
troo
act 3 spoiler (i haven't gotten to it, i'm just kinda going "fuck it" re. spoilers), but ||when talking to zylotol in the wormways, hornet implicitly compares the lifeblood/plasmium overgrowth to the radiance's infection, which strengthens the hypothesis that lifeblood is some sort of infection analogue created by a butterfly-like higher being. the visual language was already somewhat similar, but for an in-game character to comment on it feels to me like possible foreshadowing||
That's not act 3 though I found that guy in act 1 and in act 2 the ||butterfly plants|| are growing around
unless I'm forgetting extra lines, she just compares it to itself
which is uh
interesting
for the implications of what lifeblood was doing off in hallownest
speaking with zylotol in act 3 ||has hornet compare the lifeblood's spread to "other infections [she has] witnessed"||
Can yâall give me some advice on how to best use the ||Plasmium Injector? Like the Flea Brew itâs a limited reserve so Iâm a little anxious to use it, but also it seems really useful for Beast and Witch crest due to their increased heal difficulty||
||have you unlocked the artificer crest yet?||
freely and regularly, whenever you think you would be threatened
that's specifically not the crest they're asking about
tbh the best advice I can give in that regard is to not use beast and witch
||yeah but that one doesnât seem like it really needs the Plasmium Injector due to having a normal bind, unless you wanna have hornet OD||
But I like those ones
use it in the contexts you'd use lifeblood charms in hollow knight, refills are relatively cheap so top up when you're low
basically: while it's a bit of a pain to refill, you can get there fast from the shellwood bellway
But yeah general use advice is also appreciated I suppose
and it only costs like 20 beads
the issue isn't the money as much as the obnoxious trek to refill
so you can use it just...as soon as you get off of a bench
it maxes out at 50 for me, which still isn't very many beads
The refill cost increases depending on how much you have missing right?
So itâs better to use in advance rather than in the midst of, say, a boss fight?
and then once you're more comfortable with using those binds to heal, you can be more discerning
i suppose the approach here would be grinning and bearing it
yeah, you get no real benefit out of Not Using It - although boss fights are the one exception, since they're where it's easiest to heal with those two binds
...that might come off meaner than i intend. point is, no real way around it so use it where it counts
so for bosses you'll probably want to do it pre-fight so you can bind purely as a buff and ignore the heal part for phase 1, or during phase transitions
so you have leeway for your phase 2 healing
To be fair they did not ask about a crest, they asked about the tool, which is why I wanted to talk to them about the tool use, and it has a unique interaction with that crest so I wanted to talk about that to them.
oh also: ||you don't have to refill in act 3||
so once you get there this becomes a nonfactor
Yeah general advice is appreciated. Still, Iâm starving for any and all ways to make ||Beast and Witch|| easier to use. Their movesets are really fun and the ||damage form their binds|| is also good so all thatâs missing is how to circumnavigate the healing difficulty
The implications of that scares me
Plasmium injectorâs biggest boon is the exact same as that of having Lifeblood in Hollow Knight, which is that itâs health you donât have to pay in healing windows for if you lose it
Stack it up front going into a boss and youâre rewarded with more chances to be aggressive even if you take hits
Hm tru
I sometimes use it mid-boss when I don't have time to bind safely, also extends uses when eating into bind-able health.
Personally it sounds useful to do before Binding if you have ||Beast or Witch equipped, more so Beast since taking damage in the healing state for that doesnât disable your heal||
Thatâs also what I was thinking- if youâre down to 2 masks but donât have enough Silk to bind it sounds like a good safeguard to buy more time, and if you donât get hit before binding then you still have the lifeblood mask for extra durability
Reduces the risk of trading a heal for getting hit, which keeps happening to me
Speaking of ||stuff locked behind Simple Keys⌠yâall ever think about how the Citadelâs Central Bank was locked with a generic Simple Key?||
Also, Plasmium Injector sounds useful for any sort of White Palace style challenge, should Silksong ever have one of those
And I just realized a tragedy of the Plasmium Injector- ||if you wanna use the Architect strat of overdosing on Lifeblood, because itâs architect you canât use the spare silk to use Silk Skills. Meaning the extra silk is only good for repairing tools. Which is tragic.||
||I was just thinking if you wanted to do a Silk Skill Spam Build you could use the Plasmium OD to assist, but TC thought of that||
Oh wait! I know just the boss to try the Plasmium Injector against- Ass Jim!
Act 2 zone Mt. Fay ||this zone was so fucking good goddamn ||
Just finished it too.