#THE SILKSONG IS REAL
1 messages · Page 9 of 1

no bc i am terrified of ||bilewater||
It's annoying but not too to bad, but if you don't want to do it I'd say go there after having done ||Mount Fay||
sounds good
damn i gotta find so much craft metal
i need it for:
- ||buzzsaws||
- ||cogflies||
- ||silkshot||
where is that one? I think I missed it
oh right isnt ||bilewater accessed through sinners road||
yes
bellway eventually
||Eastern parts of Bilewater there's a weaver nest you can unlock with your needolin. Inside of it there's a broken tool, which can be made into one out of three guns.||
huh
I'm currently entertaining the idea that once I have all tools, I'll use a mod to ||unlock the two ones I can't get access to otherwise, just for fun||
But that's for the future, prolly just going to replay the game instead.
found what i think is the last 'regular' area - ||sands of karak||.
||raging conchfly|| goes kinda crazy
classic 'huge hurtbox 2 damage' guy
...and that's that. nothing for it now but to finish the ||high halls|| i guess
saving the ||chef''s quest|| for act 3 since it seems like Some Bullshit
I've found every ingredient but the ||Crust Thingy||, is that out in the ||Sands|| somewhere
thank you, i would hate to be ashamed of my words and deeds so i'll wrap that up even though it seems like a massive pain in the ass
Doing it in Act III will make your life Hell, it’ll piss on your crops, etc.
||hornet says "fuck them kids"||
I feel like the ||needolin|| should really cost nothing
Its not exactly a game breaker
Cogflies
wha about em
You can just put your enemies on pause with the Needolin and say GET EM, BOYS
Ahh
Well those are for nerds and I don't have them
I just want to play my damn fiddle for sad bugs
There’s other cheesy nerd shit you can accomplish with the fiddle if you’re dedicated to it
Toobad
At least make it last long enough to finish songs
On base silk
Or make it make the ||cogflies|| also sing /nod
tacks and buzzsaws do more raw damage
cogflies are good for exploration and poison uptime
the true power of the pale king
Fair
one million fucking buzzsaws
god
i hope we get a path of pain equivalent in silksong
and it's just
a white palace segment again
and so actual path of pain but deranged
I need to get the tacks still
wann try those for my next (Act 3 spoil) ||Carmelita attempts||
the only thing that slightly annoys me about it is her blocking
because I can't fully figure out when she does it
think I got pretty close when I tried before already, I just usually fuck up slightly into her third phase
I'll probably try again with Needle 5
oh yeah
we are the needle upgrades aside from the first 2
On act 3 and still on Needle 2
there are two oil accessible in Act 2
one is ||in a side room in Whispering Vaults||
and one is the reward from the food quest
look for the dining room in Choral Chambers
it's a big fetch quest spanning most of Act 2
I recommend going for that first one first, because it's much easier to access
and then there is a third oil accessible in Act 3
from ||getting all the fleas and then doing the flea festival||
gotcha
it's on the left side of Chambers
once you see a dining room, run all the way to the right
alr time to unlock the choral chambers bellway
by far the room in the game you'll pass through the most.
you gotta go there any time you want to get in or out of the Citadel, so yeah
hornet if you could just up and learn to walk witouth rhthym i wpuld be happy
Taught by bees, rhythm is all she knows
Maybe this has already been addressed but I'm now running into it and have no good answers as to why it's happening. Shakra isn't showing up for the Hunters March ant arena fight. I've bought out her stock. Idk if that did it.
But the fight is a chore with no back up or kit upgrades.
is she still hanging out at the bottom of the area, or did she move on to another area?
She's at Bone Bottom last I saw her
Damn am I fucked? She just leaves if you go to Greymoor?
god dammit i need ||13 more tools to get architect key||
I dunno how she works as a fight assist (I came to the March before I went to Shellwood to unlock the fight I think you're talking about), but she seems to work like Cornifer and moves on if you go to a new area.
i gotta lock in
Damn... Ok. I guess I'll go do literally anything else until I get upgrades
the ||12th architect themself|| sells 3 but each of those require craft metal
i can already tell the ||maggot|| one is gonna suck cause it means hiking back into ||sinner's road / bilewater||
besides that, i have the uh, ||coral nut thing|| and as for the ||moss stew|| i assume you go talk to one of the first NPCs you meet. not sure about the other two tbh
i mean, you're not fucked, the ant arena isn't super overwhelming
i suggest relying on sting shards
takes out all but the ground units very easily
That one is a bit tough, because of the boss you need to fight for it
Haven't bought em yet
in that case, if you don't have the craftmetal, basic pins can still help you deal with the fliers
They're fine. If I buy the crafting kit does the pin damage increase?
Mm I want that
crafting kits are your tool damage upgrade
and tool pouches are your tool capacity upgrade
i don't know the exact stats, yet, but crafting kits are a pretty respectable increase
I like the pins, I'm nice with them. It's the wave that has you fight a spear guy and an elite ant that is giving me trouble
I usually tackle the elites with pogos and pins. Let them come to me. But the flying spear guys just dunk on me.
iirc they have the same "tries to back off when you jump" AI that a lot of the fliers do?
so if you can manipulate/manage that you should be able to land pin shots on them
with reasonable consistency
alr i need a bunch of tools for ||the architect key||, what are some low hanging fruit?
ive got:
||straight pin, longpin, sting shards, flea brew, delvers drill||
||druids eye, magma bell, polyp pouch, warding bell, injector band||
||compass, shard pendant, magnetite brooch||
looks like you haven't hit the ||weavenests|| yet
i'd suggest picking up the stuff in those
||Cracked mask, and the stuff sold at Pilgrim's rest. Hang out by the greymoor grinding spot.||
ive hit exactly ||alta||
and if you have any craftmetal, the ||pimpillo||
you missed ||weavelight||, then
when i get craftmetal the first thing im getting is the ||buzzsaw||
You should absolutely save at least one craftmetal for a pile of supplies you will find in the citadel
where you craft the best tool in the game
but yeah, you should also hit hunter's march
to pick up the ||skarr's pair of tools||
||fractured mask and curveclaw||
so, just to put it all in an easy list:
craftmetal is weird and kind of all over the place
I need to find more
I’ve got a legit critique of Silksong that I think will resonate with everyone
far fields: ||pilgrim's rest for weighted belt, weavenest for silkspeed anklets||
hunter's march: ||mottled skarr for curveclaw and fractured mask||
mosslands: ||atla for weavelight, wormways for dead bug's purse and plasmium phial||
moorlands: ||craw lake for triple pins, sinner's road for tacks and barbed bracelet, bellhart for multibinder, thicket entrance for pimpillo||
citadel: ||blasted steps for magnetite dice, jubilana @ songclave for ascendant's grip, spool extender, and spider strings||
it's something i'm used to from hollow knight and the castlevania franchise
but i don't think it'd be a problem to remove
the aerial bosses that fall should probably lose their hitboxes until they finish their landing animations, yeah
honestly, once you have the drones, tacks, and spike trap, there's not much practicality to more craftmetal
like finish finish
Even Soul Master didn’t flop over like a sack of potatoes and turn into a hitbox
sister splinter's secret evil murder attack...
buzzsaws
and the ||silkshot||
fair enough i suppose
||magma bell|| is niche but very useful
do the tacks cost a metal?
oh
or do you just mean they're better than most other tools?
oh, must've misremembered
yeah you just get em for the roach guts
you get them from the two goobers in Sinner's
no extra reqs necessary
Has anyone figured out what to do with the mineral deposits
but yeah, most things you can spend craftmetal on just don't have advantage over other options
they're one of the little journal entry things you fill out in your memorium atlas
Hmm
no achievement tied to them, and no other bonus as far as i know
they're just there for fun/if you're a collector
I think I did
lol
fuck that area btw
glad I got there so late
im currently farming rosaries in the damn underworks
the wisps are so fucked
to activate the tube so i can get back to ||12th architect|| from the bellway
one thing i actively dislike is that ||the magma bell doesn't halve the damage of the thicket's fire enemies||
honestly just come back for the Ventrica later
farming in Underworks is just miserable
the problem is i am liable to die in the underworls
imo you always want a few rosary strings on you specifically for emergency toll purchases
so if i come back with a truckload of rosaries and die on yhe way back to the architect i will lose my
mind
there are other shortcuts
Rosary strings are clutch
underworks is just bad, because the enemies drop barely any rosaries
teah but thats the best one bc you can get there straight from the bellway,,,
when you could just rampage through Choral for a bit and get like ten times that much
Choral Chambers sure is the land of rosary drops
and the less time i have to spend in fuckin ||whiteward|| the better
hate that place
i have not found the map
a lot of the Citadel maps are hidden in little side rooms
yeag
actually now that i think about it
i know my way around the underworls
i can get back to the tube with no issue
Citadel is so funny
I love Dracula’s castle just existing in the center of a Metroid map
OH RIGHT I CAN GO DO ||MOUNT FAY|| NOW
Totally different flow of combat and movement
it's peak decisionmaking
i fucking adore that zone
it's so cool
i hope we get more like it in dlc
Aesthetic, tone, BGM and style are just
Completely distinct and almost discontinuous
damn what tool loadout am i even gonna bring in
i also loved the parkour style
prolly ||weavelight|| once i get that
your favorite pogo crest with ascendant's grip
and nothing else matters, because there's uh
effectively no combat
🤏
kinda
it's definitely useful for comfort
but don't sweat it too much
i did it without taking damage, without either ||weavelight|| or either act 2 silk heart
just gotta be confident and decisive
i kiiiinda want to do it with ||architect||, but i will not bc that sounds horrible actually
lol
- id have to find a memory to get a non red slot
which i do alr need to do so i can put poison on it but
yknow
i wouldn't too much about ||architect|| yet
I'd grab ascendant grip as well
no shame in using the map for the lockets, some of em are crammed in wacky places
Ascender's grasp? Never get thr name right
it gets better lategame, and you will naturally get enough tools as the game progresses
ascendant's grip was right
i think i didn't get sting shard's name correct a single fucking time until like
yesterday
sometimes shit just slides out of your brain lmfao
that is the entire thing im trying to do rn
i like it and want to use it
well, you've got that pretty big list of tools to work your way down
most don't even need beads
Has anyone here figured out how to overdose on ||Lifeblood||?
you can do that?
well, if it is and you figure it out let me know
there were definitely implications in Hollow Knight that ||Lifeblood is a dangerous otherworldly substance, so it makes sense that a mortal like Hornet would be hurt by it||
You can
how much of it do you need to use?
||If you get more than 8 Lifeblood masks, Hornet will overdose, destroying them and turning all her baseline masks into blue ones that regenerate passively||
Act 3
||love how the lifeblood guy in Wormways is like "don't worry, I've been injecting myself and the local wildlife with lifeblood all the time, and it's totally safe", and then you come back to Wormways in Act 3 ||
huh
It’s like
it's peam
Insanely strong?
WAIT REALLY?
But also crazy to actually do on purpose
||does this last until bench?||
I guess you need either Architect or environmental lifeblood for it
But you can’t do it without ||Architect quick-craft and I think also infinite Lifeblood gland||
since I think the injector caps out at six uses?
||there are two environmental pods that you can go to, if you're not running architect||
what an odd thing
god i love this game
Absolutely bizarre but wacky technology
||Lifeblood|| in general is some wacky shit in Silksong
there's also the poison combo with that tool which is just bizarre
Now you are immortal
||how quickly do they come back? ||
also what's the first tool in your bar there
time to find out
Surprisingly fast
||curvesickle, the upgraded curveclaw||
||Super Curveclaw||
huh
aw it goes away on bell beast ride too
RIP
sadge
It’s very fragile
looks to be about 8 seconds
not terrible I guess
You become the exploration monster
||you cannot, in fact, heal them with silkbind||
oh
||okay this is super fucking cool||
||you have to heal them with the lifeblood injector||
||which can no longer overcap you, but does restore your lifeblood masks||
holy shit is ||architect|| gonna be The Exploration Crest after all
thats insane
yummy ||hiveblood||
they're all really good at different things in exploration ngl
but it does seem like the outlier
Is there still a moratorium on negativity here? /gen
It’s permanent
oh wait I'm, dumb
(Act 2) I didn't exepect to get attatched to ||Architect Crest|| so quickly, if at all. ||Fast thrusting swings, and comparatively screen-destroying Needle Strike (high damage lance thrust)|| are exactly my kind of style. ||The multi-hit of Architect partially bypasses enemy parries by dealing more damage after the clash/i-frames.||
damn am i seriously gonna abandon poison to do this
i think i might
lmfao
||lifeblood mode|| is so cool
I'm super glad other folks are enjoying it so much
i bounced off it pretty immediately
It sounds cool.
It's taking some time to adjust to, but it's got good returns
i gotta grab that damn crest its SO COOL
probably INSANELY silk efficient too with the ||lifeblood setup||
how much silk does ||architect's tool repair|| cost
if you're getting ||six total masks of healing|| from that
standard bind
*||still burns shards, so it's more extending time between benches.||
unrelated to anything
does anyone know the specific inputs for a dash attack? because it's felt super fucking inconsistent for me
it seems like i need to double tap attack while sprinting
because a single tap just
makes me stop
Might be a crest specific thing?
nah, it's the case for all of em
wonder if it's a kbm bug?
oh
it also seems to work if i stop holding dash right before i attack
Keyboard ghosting?
Yeah, that's odd
Yeah, on an Xbox controller it's straightforward: be holding rt for dash, hit x to dash attack
Same on switch pro
(Act 2) Really slot-heavy, but ||Multibind, Claw Mirror, and Injector Band effectively creates Assault Armor on Bind. Aprox the same time as a regular bind, but there's an explosion in the middle, and end.||
Quick question regarding the ending ||is there anything you can do to lock yourself out of various routes? Want to check to be sure.||
the only ending you can lock yourself out of is ||Twisted Child||
which you get for ||defeating Silk while still infected with the twisted bud||
also once you enter act 3 you can't get the regular ending anymore, of course
Good to know
But I'm guessing there's nothing which permanently locks you out of the ||presumed true ending of the game||
don't think so, no
Thank you, didn't think this was that kind of game but worth double checking
uhhh did i fuck up
i left the citadel through ||the grand gate|| and now that i'm coming back i can't seem to get back into the ||underworks||
do i have to go through ||sinner's road|| now
no
wait i figured it out LMAO
actually wait maybe not
uhhh i'll keep trying to get back into ||choral chambers|| and if i'm still stuck i'll ask again
did u get the ||bellway||
i just found the ||slab bellway||
theres one in ||choral chambers||
i'm sure i'll run into it eventually :P
YOOOOOOO ||sherma found the baths|| let's GOOOOOO
me: "I'll circle back and defeat ||Moorwing|| so that I can say I did it before the patch"
me: "...that's weird, I've cleared the whole area and I know people said they ran into the boss on accident...
*look it up*
"the fleas lock you out of the fight??"
oh, interesting, fully in a different act?
I figured it would be the same place, just after sending the fleas on their way
No, it's in the field by the moor bellway
I think my main pain point ith 2-mask damage is when it's an enemy that rushes at you dealing 2 contact damage. Can quickly turn into 4 damage from getting run over by attack + body.
It's like getting blown up by a combo in a fighting game, and Hornet really lacks escape options
Neat detail that I love ||the song you play with the needolin changes from time to time depending on your circumstances. For example when you visit the grave of Shakra's master, you play Shakra's melody for her even when alone||
you should be able to ||play the sherma song|| i think
(Act 2 Tools) Still reeling from the damage output of ||Claw Mirror + Multibinder + Injector Band, like a more extreme Thread Storm that also heals||.
got witch; it's a lot like beast in that it would be pretty neat if you were able to heal
It definitely limits their usability, though it also gives them room for stronger returns.
it's a lot of investment for it
but it's got very strong output
I am trapped in minigame hell
||Flea Juggle is gonna make me hate the sound of the fleas||
yeah, i hated ||flea juggle||
awoo!
the other two were fun, though
I got to 28, and then they just all went to opposite directions of the platform so I couldn't catch them
it just feels very random in a frustrating way
feels like sometimes I just get a bad pattern and get screwed
I'M FREE
finally
and it feels like the game was still trolling me, because my last attempt got to like 44
congrats
the delivery quest is beating my ass
i might take the grind to pre-clear the enemies along the route
i remember hearing they don't stay cleared if you do that
could be incorrect
but once you have enough movement abilities it's definitely doable with enemies
yeah i'm about as good as i'm gonna get for act 2
||clawline, double jump, silkspeed anklets, weavelight||
just gotta git gud
Man the forum is sure something
steam forum
I think they mean the High Halls forum lmfao
which is an encounter that you can go into raw and really really suffer through
or stack the deck for
considerably
the steam forum is full of slop too though
the steam forum is an encounter you can go into raw and really suffer through and there's absolutely nothing you can do to make it better
i dunno, i've found that poisoned buzzsaws work out pretty well there too
REAL
It varies, small enemies (small, 1-mask damage usually) will respawn between screens.
some two-maskers of note are the little assassin bugs in blasted steps
despite steam forum usually being the most wretched hive of scum and villainy on the planet, the silksong one is surprisingly chill
That last image is post Hornet casting Greater Polycule
lace is their kid
dipping in and out to avoid spoilers (if I see them I click on instinct) but god damn the citadel is good
it's so empty, and it's such an incredible transition from all the past environments that were packed with life
I think Hornet/Lace is a good ship tbh
also they both call each other child the first time they meet lmao
yeah fairly sure they're not that different in age or nature
funny to have Lace be their kid tho
they are both way older than they seem
no, several characters, hornet included, make very clear note that lace has been around for a long time but is a child in both mind and body
this is just textual
hmm
||She's definitely childlike in some ways but I took it as her just being designed a certain way?||
||whether that changes by the end of the game, or will begin to change, is unclear||
||because of what she is and how she is now free||
||seeing as she's custom-built by Grandmother Silk to look like that||
||and that's very possible, but hornet and the snails both talk about how she's a kid mentally||
||despite her long life||
yeah uh
||now, post-game this may begin to change because Mother is no longer around||
I don't think we're to take that in the sense of her being romantically immature
but it seems like a pretty clear signal of intent to me
||She's a coddled, slightly stunted person in terms of how much chance she's had to grow and figure out the world for herself||
which is, admittedly, surprising, given my initial assumptions
||i think i would be more inclined to agree with this if they didn't emphasize both the body and mind||
||like, I just do not think we're supposed to take this as "Lace is literally a child, she has a child's mind and sees things in the way children do" so much as "Lace has not had a chance to develop perspective outside of what her mother intends for her and this makes her very limited in certain ways"||
||i definitely interpret it as "lace is a person who has seen very little, but for a very long time, and is trapped by her nature, by the control of her mother, and by her own wilful blindness in the role and perspective of a child"||
||I think we would've gotten some extremely clear signals to the contrary in her dialogue otherwise||
||because the idea of "childish spite" is mentioned at least once as well||
||now I do think there's room to say that Hornet/Lace is like, unbalanced until after Lace gets a chance to live some life outside of Grandmother Silk's thumb, that's fine and probably a good take||
||the fact that the dialogue emphasizes that repeatedly, as opposed to a general immaturity, is what makes me confident||
||i suppose we'll just have to agree to disagree, because i don't think i'll be swayed from the opinion that the repetition of specifically the word child used a number of times to describe lace by multiple characters in multiple situations is meant to be read straightforwardly||
||you know who else is described specifically by the word child by multiple characters in multiple situations, repeatedly, and it's clearly not meant to be read straightforwardly||
||yeah, but in hornet's case it's specifically a perception of physical youth that she corrects||
||yeah because everyone has a very clear and unbiased perception of Lace||
Alright y'all wanna hear my spicy potential hornet ship I haven't seen anyone else post about?
yeah
Hornet/Eva
canon
thats just canon i think yeah
next
yeah that's just correct
||eva's ego death through subsumption is like, extremely romantic in at least one sense to me||
||if you is merged physically and spiritually with a same-sex partner for more than 7 days in a peaceful and fulfilling union of body, mind, and soul, that's not using the fusion dance for fighting anymore, you is just gay||
||hornet becomes/accepts/sees/knows all of eva||
I do find it funny how much more characterisation silksong has the moment it reveals that 'no, the protagonists are not inherantly silent. That's just How The Knight Was'. XD
||it's like...the martyrdom of marriage||
we knew that from go!
the knights Were Not Designed To Speak
no voice to cry suffering
yeah but Hornet could have shut up
there is very much a philosophical argument to be made as to whether being the same person as someone is the same thing as romance
she didn't tho
HEY WAIT
and most video game players assume that the protagonist not talking doesn't mean they're mute
I haven't seen any fanart for Eva/Hornet, so I felt like I was cooking
the fanart is called Hollow Knight: Silksong
samus, link, gordon freeman, etc
it's available on your PC through all major digital storefronts
where the fuck is the uh
||hornet hunt log abt the clover princes||
its very relevant to the current conversation about hornet/eva i think
i think like 99% of the zelda fanbase treats link as some form of mute
link goes HUP and HEYAAAAH
that's new though
and thats it
like, by the logic of "assimilation=romance", did the Knight romance the Godseeker in the Godhome ending?
they used to just go "yeah Link talks we just don't know what he says because he's our stand-in"
Yes, that's why we gave them a flower.
no because that one wasn't as
laden with subtext
as this one was
that is specifically the ending where you do not assimilate them
but also we've been spoiling that :v
also it was not nearly as intimate and trusting lmfao
or willing
consent matters!
||"hey i learnt this move from my big bro hollow,check it out"||
Oh shit nevermind
theres something really funny you can do with this btw
||if you use architect to get i think 8 lifeblood masks, Something Happens||
thats really rough to do btw
bc you only get 20 uses of the phial before you have to go refill it
oh fascinating
WHAT???
oh i see!
when you do the taunt it makes enemies move towards you, so you can lure a flying enemy to the perfect position to pogo
||you can also skip fourth chorus, but i think both of the faster routes are just skipping float entirely||
ig that makes sense
After reading the patch notes I shall wear my 'beat pre-patch moorwing and sister splinter' badge with pride
||fun fact: the fourth chorus skip is literally just walking out of its arena||
||because you can do that||
||you can just fucking leave||
thats amazing
wait how would you skip float
I'm fucking mad I didn't think of that
there's so much wind lifts you need to ride
fleas, i think
teleport you up to greymoor
flea or key route to greymoor
and then just
coping hard with assorted pogos, wall clings, and sprint jumping
well you can't just leave. There isn't a wall blocking you to the left, but there's a very wide gap you need precise janky movement to get over
there's not very much in citadel that needs float
just things in like
high halls
that really fucking expect it
wild
I beat sister splinter pretty easy, what trouble were people having?
That's a lot of pogo for high halls
personally i would not put sister splinter in, like, top 15 hardest bosses
but i heard a lot of people struggled with her
i have no idea, i've watched like
she requires a specific shift in mindset
is there a tier list maker for silksong bosses yet
four variety streamers and a couple more Hardcore Gamer™ streamers play ss
and none of them took more than like
ten tries on splinter
||Last Judge killed me cause I was too close in that part where their incense explodes||
I am currently walled hard by sis splint
and all of those tries were "i fucked up and didn't respect her mechanics/adds"
alr heres the strategy
dont heal
ddo you have threadd storm?
save your silk to oneshot the adds (and vines if needed)
That's my other wall, lol
thread storm is worse than silk spear for splinter
silk spear gets like a billion vines each cast
thread storm instakills adds tho
so does silk spear???
oh shit real?
yeah
really? I found it really nice because the the vines aren't an issue if you stun her
but Thread Storm insta kills both ads and is super easy to hit all 3 of them
thats the whole reason
I did not understand silkspear's game
like you have to do weird movement to line up silkspear to hit both ads since they spawn on opposite sides
silkspear is really good
silkspear isnt too hard to line up
o shit, they buffed relics to actually give money now?
you can just walk behind the adds as theyre spawning in
relics?
yeah, the speedrun routing is now fucking clean
same as in HK
yeah like the bone scroll
what you sell to the collector in town
in this case things like the scrolls and harps
DAAAAAAAAMN
and bench/bell costs went down, so the two bellways any% grabs are now <190
and there's one scroll right on the way to blasted steps iirc
aren't they only like 80-150?
at that point in the game that should be pocket change
not when the area theyre in is the fucking underworks
It only said benches and bellways
why are you farming in the area that specifically gives no rosaries
im specifically aiming for the tube next to 12th architect
yeah...
how many people do you think are gonna be radicalized against capitalism by the underworks
like 1
fair
||I think Im madder now knowing it was their death animation and not even a third phase switch||
||anyways boss done||
i mean
honestly i would be shocked if it was any
the area is pretty russia-coded, and the citadel is not capitalist
that happened to me ONCE in Hollow Knight and it tilted me off the face of the planet
Which boss was it for you
I forget, but I know a Hollow Knight boss explodes
mostly im thinking abt the whole "you can barely get any rosaries and also benches cost rosaries per use" thing
really? i can't think of any
hmm
maybe not?
I have severe deathbomb paranoia
I could've sworn it was an enemy or boss in Hollow Knight but maybe it's something else?
I know a few enemies explode in Hollow Knight
fun gaming trivia:
In Castlevania Rondo of Blood, every boss has an attack with a big flashy animation they do when they die. You can't die to the attacks, you just get points for avoiding them, but score doesn't mean anything in that game.
Except the penultimate boss, who is very very difficult, will kill you with his death attack.
thankfully i already knew about that when i played
very solid ludonarrative characterization that "wow, this wizard is a giant asshole"
Soul master was my fav hollow knight boss for similar reasons
definitely a few enemies
just can't think of any bosses
So far in silksong my favorite boss is The Widow
widow is super cool
I especially like the setup of
||“Hornet gets new powerups and crests by sticking her needle inside the bodies of a weaver and binding 3 times, but obliterates their body in the process”||
||And then the ending of a boss fight against a weaver being doing that while their still alive||
Is just so clever to me
i suggest spoiling that
Oh sorry
I assumed the thread was spoilers active, due to my experience in other threads, but due to previous spoilered text I saw in the chat such a conclusion should have been logical to draw
aiui the intent is for everyone playing the game to discuss it, including people looking for advice as they're playing through
gn
i haven't really looked into the lore yet, but i wonder: ||is the true ending actually the best overall result for the world? It kinda sucks for Hornet, but the kingdom doesn't get decimated by void infestation, and Hornet would presumably be a good leader if silk doesn't make her evil||
||Well the regular end has Pharloom fully enveloped in silk, so I figured the implication was that the Haunting basically got even worse ||
||and she starts puppeting corpses as well iirc||
||i assumed that was just them temporarily reacting to the big shift in power, but that could be right. Do we know if the Haunting was caused by Grandmother Silk specifically or if it's caused by the silk itself?||
||her directly||
||oh, i didn't notice/forgot about the corpses||
||as a result of the citadel bugs injecting themselves with silk for longevity and other powers||
||like i don't think hornet is someone who would prolong the haunting if she is the one in charge of the silk||
||but i don't know the details of how it works, whether the monarch actually controls it||
||yeah, i think hornet just gets too fucked up by the possession in base ending||
||Grandmother Silk is a god that possesses Weaver bodies in order to enact her will, Hornet just becomes another vessel for her if you Bind her silk||
||so unlike hollow knight, normal ending doesn't make the world better at all?||
makes it wayyyy worse probably
||Every single Choral Chamber room feels like a boss will smash down from the roof|| Act 2 early spoilers
Haha
can a vamp come up in yo crib
Silly wondering:
How does Hornet draw and sheath her needle?
She's got it situated in that odd position (either at her side point diagonally forward-down or diagonally riding low behind her, below her main body depending on the sprite) that to draw and return would be awkward.
duct tape sheath on her back. just not visible
held in two of her other arms
... duh. She is god-spooder.
if you upgrade your needle all the way it actually reveals itself as telescoping
why she only got 4 limbs when nekkid
I kinda love this
she's holding the rest behind her back
like in that clasped-hand disappointed aura farming pose
fucking lmao
My favorite fan art gives her little extra arms. 🙂
Extra armed Hornet is truth.
Well the Scuttle Brace does show that she can have more arms
Well yeah, she's a spider!
she appears to be on all four with the scuttle brace ime
ok, to be fair, shape of unn showed that the knight in HK was actually a wiggling worm
so that's definitely emphasis on the "can" rather than the "have" lol
||Cogwork dancers remind me of that "Straight men arrested in Gay City for refusing to twerk" meme||
Golly
fuck the ||High Halls||
Well, in particular that ||one tower leading to the Silk Spool||
also I hate these fucks
Ooh, those are fun.
end of end of endgame true ending boss spoilers - do not click if you don't know you're there
||lost lace is a fun boss mechanically in the sense that i like all of her attacks. what i don't like is how she blends into her attacks + the background really well, and she keeps doing things like throwing circle blades & then teleporting to inside one of them to begin a new attack. i feel like her teleport is too fast, or her attack startups are too fast (as in she starts a new attack too quickly after teleporting, really). every hit I'm taking is because it's either an offscreen projectile or it's because she teleported and i lost track of where she went :(. black on black does not have the contrast for this. i think i've gotten to the final phase of her fight, and i haven't done that many tries on her yet, but jesus||
anybody else make it there / have other thoughts?
hey is there a way to make ||Second Sentinel|| show up again if you happen to sprint headlong into an enemy that wasn't supposed to be awake already because you didn't know about this encounter and were at 2 hp and everything in this fucking game hits for that so you die
||yes, it's a random chance based event and has no bearing on any other future interactions with him. you cannot speak to him after those encounters or anything, he'll just bow slightly and leap away||
okay, the architect's charged down doing double damage is fascinating
plus the charged strike's range is good
yeah i think it's arguably the best crest, though i think ||shaman|| is slightly better personally
Oh, I think the dash attach has a charged version too,,,
It does!
Oh I think the dash is more hits, maybe
Would it kill TC to add a difficulty picker?
Jesus, flintslate charged drills twoshot senior reeds
i feel you, though i will say it would be a nontrivial amount of work - it's possible they'd have to refactor a lot of enemy code to account for modifications to damage values or behavior
i don't think they're nerfing anything about steel soul? if that's what you're asking
the patch that they pushed/has been in beta for a bit nerfs 2 early game bosses minorly (2 masks -> 1 mask for contact damage/some attacks, i think, but not all), and then the environmental spike damage in one area
some benches are getting cheaper
on an unrelated note, did others find (early-mid act 2) ||mount fay|| especially hard? i'm curious as to the consensus on it
is that unique to steel soul? i'm pretty sure that's just a new change period
Sorry, S||plinter|| S||ister||
I'm in another Discord where we agreed to acronymise all areas and bosses for spoiler checks
oh, from what i heard it was just damage turned down
i've anecdotally noticed bosses/enemies seem to be divided into
- 1 mask for damage
- 2 masks for some attacks
- 2 masks for all attacks and also contact
(i'm sure there's exceptions)
i'm pretty sure that boss is going from #3 to #2 rather than mechanic changes
||i found it annoying but not too difficult. the timing is pretty tight on some of the sections, but it wasn't really tight enough to kill me, just chunk for 3-4 hearts if i was slow or sloppy. but if you get the benches, the runbacks if you fuck it up aren't awful, so hey. fuck the long water room, though||
I like the two pip damage attacks, you can generally tell which attacks will do multiple pips of damage by them having multiple strikes per attack or being exceptionally weighty and I find that very cool and a fun challenge to observe.
they're fun but you will reach a point where it gets really stale, considering how many things are a full 2 damage (on every attack/contact) enemy
i think i wouldn't have complained if it was just the weighty attacks, but the ones that are combo attacks (where it hits for 2 in rapid succession instead of instant) are a bit frustrating
I've fought multiple bosses and enemies with them, it's fine?
At least so far in the middle of act 2
But then I'm an oddball
i think the environmental spikes being 2 damage is definitely overkill, at least
that patch killed one but i think there's a couple other areas that have it
They're also easy to predict and avoid.
Every enemy except a few is very readable on how and where they're intending to strike
It's honestly impressive how readable enemies are.
yeah, i'd recommend playing some more - i think you'll just see what people are talking about when you hit the point where basically everything hits for 2 on the random attacks lol
I'd say spikes shouldn't. But saws and the worms in Blasted Steps should.
my opinion as it stands is that i'm up for some double damage, but also that the double damage can be laid on too thick at times
I'm genuinely a fan of how a chunk of the early game basic enemies have double damage.
Like the guys with bells on a staff
Or the huge skull bug
Hollow Knight had a strong element of 'wait, double damage exists?' like halfway through the game.
And it's easily avoidable if you stay aerial.
A lot of the game feels like 'as long as I keep standing on your head/hovering about you, you can't get me' even with bosses. XD
those guys i'm chill with, i don't think those are the ones people are complaining about lol
It's just the tricky thing of staying in the safe area
On difficulty, why is Sinner's Road hard?
roaches :(
Why?
Genuinely curious.
they're just annoying to deal with and hit for 2. it's not the most brutal area, though ||it has one really annoying platforming/challenge room||, but those guys are just particularly annoying for what they are
i don't think there's any areas overall that are particularly difficult at median, it's just that some areas are smaller than others or contain more difficult boss fights/arenas
||the mist|| subarea
Aaah, yeah. That ones a toughie.
i did not like that section personally, though i respect its gimmick, simply because it got really old really quickly / the gimmick is not communicated well depending on where you are in the game
As a really minor thing - I do like the term they used for various quests. 'Wish Promised/Wish Granted' etc. It gives a very fun tone that normal vernacular games use wouldn't have.
I like it cause it's entirely optional, which helps with Hornet's character and growth over the course of the game.
She doesn't have to do them, she gives truckloads of excuses why she's not really helping these people with their random dreams, it's all about the reward etc.
Then she's pulling towns together, finding lost people, improving multiple settlements for no benefit to herself, learning names, doing that thing called friendship and admitting she kinda likes this helping people thing.
my 'really minor' favorite thing about the game is the hunter's journal entries :) i really like the ones that're like "I want to pet them but they're hostile :("
Mhm!
Hornet may be eons old, but she still writes and internally monologues like a teenage girl.
She is the true Forever 21.
My favorite is the one where she's like "It's so cool how they glide across the water so gracefully! I'm cool! I could learn to do it too!"
Hunter's Journal Hornet feels passionately curious (and bloodthirsty) and joyful that she's getting to fulfill that curiosity (and bloodthirst).
the windup on the roach command grab is a bit cursed, combined with the foreground blocking them half the time, and the damage, and the worms
that said loved ||prank bench 2: you wish this worked||
locked tf in for that side puzzle room
ohp wait chatscroll
Roaches teach you the hard way to respect a command grab, and sometimes it's better to just run.
My two favourite enemies so far are scissorboys and Flintbeetles
The latter purely for how cool their ||trail attack|| is
This route worked well for me https://youtu.be/XGLakTPgS3Q?si=LemzEkl8lVd0kH0W
Took me three tries or so, but would've done it on the first if I didn't forget where to go in the final room lol (and thus accidentally ran into a wall).
(Act 2) I have reached "that fight", ||I've noticed there's still a lot left to explore, and power up with. Definitely seems intentional that it's an absurd ordeal on your first tries. Also getting more practice with deconstructing enemy movesets around Citadel as I restock on supplies (beads for shard packs).||
I'm really feeling the increased need for shards/shard packs in Act 2, but beads are flowing a lot more at the same time, I'll be drowning in loose beads soon.
...hey so dumb question: What is Wanderer crest good at? It seems kinda...basic/not the best in a fight due to how short range the stabs are.
Brrrrrrrt
very fast swings, short endlag, ||random crits with 9 or more bars of silk held||.
Let's you multihit jump fights
Lets you downright disrespect some attacks because you swing fast enough to parry all the hits
Actually Normal Pogos
(I've been re-adjusting to more careful play after using Wanderer as my main option, since it can cancel out most/all of a rapid attack by mashing just right.)
So my opinion may change here as I progress and new information is revealed, but whilst there is a love present I'm not wholly sure if it's a romantic love; Lawrence of Arabia being one person who comes to mind when it comes to that distinction. Hollow Knight spoilers ||what I've encountered so far, and this again may change, is something more akin mayhaps to the relationship between the Knight and the void in a way, which I'm sure will come up in Silksong too ;p.||
The tenderness is something which pervades things such that the question is more one of quality rather than the presence of love. In these contexts Lawrence happens to be a person I think about a lot, specifically due to his poem at the beginning of "Pillars of Wisdom". It's an intensely loving poem, a declaration of it in fact, yet as one digs into the life of the man and the people who knew and loved him in turn (including romantically) he ends up seeming to be ace; not due to any unawareness of homosexuality as many of his close friends were including one who lamented over Lawrence being ace despite himself having a huge crush on the man.
I'll see if my read on Hornet changes with time, but at least so far I read her as ace.
Main drawback I've ran into with Wanderer is needing much better dash/sprint/walk movement to get into/stay in range without crashing into 2-mask damage.
The short range sucks against flying enemies, not much ways around it without tools/movement upgrades.
That there are queer themes and characters though there's no contesting ;p. I hope things go well for my poor ||mantis man||.
Oh yeah btw SnowViper, since you'd mentioned ||Clover dancers, I presume you also encountered the Green Prince's dialogue about Clockwork?||
Yepyep
It's quite the exposition lol, but yeah I think that's the other part in that (so far) at least what I've come across with Hornet has never been quite desiring in a way they are. Will be interesting to reflect on it all later.
That's fair. I've been using reaper mostly and it feels good.
Love me the Hollow Knight lore aystem
I guess I should try wanderer
Also that fucking poem by Lawrence has lived rent free in my head for years ;p.
It at least starts with 2 yellow slots
I'm using all my 'open a slot' on getting a second yellow slot whenever I can. XD
As I find it hard to travel without compass + autocollect rosaries.
Spoiler for later ||there is a range extending crest for your nail which makes Wanderer easier to use, but I like it even more on Reaper ;p||
Also yeah, tis why I installed mods to have compass and magnet (for rosaries and shards) on permanently. It's largely quality of life and been quite nice.
The magne one especially since instead of having a magnet for shards, they give you the charm for increased drop rate.
I mean yeah, at this point games have their rather mature paratext so mods get made quickly.
Honestly, I'm impressed
What was funniest to me was the naked protagonist mod came out in like, 2 days
Sinner's Road has a few different qualities to it that makes it a difficulty spike. ||The first is simply that roaches are bastards, whilst the other two are a combination of the maggot waters limiting healing coupled with it being one of the first areas many encounter that has you exclusively pogoing on spikes (and enemies ;p).||
Oh and that one bench lol.
Eventually it's not too bad, but within the context of where you may encounter it I think it's a fairly reasonable to call it a decent difficulty spike.
I found it last night (trying and failing to find ||Moorwing|| before the patch), and even from the first two rooms it seems bad. The number of hits it takes to kill the basic enemies makes me think I'm missing a weapon upgrade ||to say nothing of the platforming looking persnickety||
It is easier once you get ||a weapon upgrade||, but the enemies in the first room are also a headache who are best avoided.
Beyond a journal entry the ||roaches|| are just not worth fighting.
Not clicking that just yet, but I'm guessing ||I'm missing a movement jump to make some of the transitions feasible. E.g. pogoing spikes kept knocking me into ceiling spikes||
Not really I'm afraid. Such tech makes it easier, but isn't necessary.
Technically you have all you need already.
Note that you don't have to take that route though, and I'd probably recommend saving it til later.
mhm. it's definitely at the bottom of my priority queue. I'm finishing up a lap of the earlier areas now that I have the cling grab, then Bellhart, then I'll evaluate my options
Act 3 spoilers
This reminds me (late act 2 spoilers) ||I wonder if Greyroot and the White Lady are related as weird tree things||
holy hell, the clockwork core OST goes hard
Yeah, it's probably my favourite song in the game
Why do the marrow and deep docks shake every now and then?
Is it just an unstable area or is there a reason?
Think it's that it's an unstable, tectonically active area yeah
May be more to it, but that I haven't encountered yet
Wouldn't be surprised if the lava cools at some point, which I can say because I genuinely don't know if it will
I feel like Im fighting the sentient concept of a tiktok video ACT 2 SPOILERS
tiktok voice: boiling my [hornet] in oil! 🥰

(didn't click the spoiler)
lmao
||Widow|| is an asshole. Not even a hard fight, just salty about the ||Doing the boss defeat burst of light/vanish and then blindsiding me by going 'psyche, final phase'||
I got slabbed
||I found the key of the indolent easily, but my only way forward feels like it requires an impossible jump? Unless I just beefed the pogo||
||trrrobbio!!||
I have to commend Cherry on how positively vile ||Bilewater/The Moorlands Generally Are. It's like they looked at Blight Town and said 'those toxic dart guys should respawn, actually'|| this is not sarcastic
they really went "what if we made ||the nastiest poison swamp of all time||"
Once you beat the boss ||and leave the room, turn around immediately and return to the scene and you should be in for a treat I believe||
Am I the only one who feels that ||Last Judge||, aside from being a bit beefy and having an annoying runback is pretty good... except for the part ||where her death throes kill you and reset the fight. Like if it just killed you and you still counted as won, I think I'd be fine with that, but having to do the battle all over again is just demoralizing.||
The ||dying|| part isn't so bad, it's the ||reset|| that feels sucky. HK didn't do that.
its very in-character for the ||last judge||
"i will stop you from reaching the citadel by any means necessary. if you somehow make it past me that means you are worthy."
Honestly I think even the runback is fine except they made the faster route a little too subtle.
Add a breakable wall, some red highlights, or something else to make it stick out a little more, and it's all good.
i...don't think that's very subtle?
ngl i never found that
like sure, some yellow paint (coral crust) to loudly signal where to go would make it more obvious, but
I am also specifically drawing attention to it here ;p.
it's just directly on the path
i just got really good at pogoing off that one judge and onto the bell
And that's why it's a smaller change, to either mark it or put a breakable wall there to draw attention to it, because it's not a huge issue but something I think could be done differently.
It's not some great design sin exactly, but did come to mind when during my own experience with the fight I did see if there was a runback route I'd missed (figured out the tunnel not too long after, so indeed there was one I'd missed) and the video that came up first doesn't take that route https://youtu.be/ApCEjQc5k0c?si=xGAuMzNTJenSsLFz
i've finally made peace with the rosary economy
i get it now
i love intersections of mechanics and lore
Have you arrived at ||Underworks||?
yeah that's when it clicks
and seeing the ||choral chambers|| enemies dropping like
four times the amount of rosaries
It's probably the part of the game that realises it best, even if I think the two pilgrim merchants beforehand make it rather overt.
That’s the moment you go ECONONY… and realize how Pharloom works as a society
But it was nice seeing them pay off on what they'd already been establishing since the start with every rosary transaction.
At least I did find the dialogue with the Bone merchant and the one at Pilgrim's rest (especially with the door you have to pay for to use) to be rather clear.
that and getting fucked out of my money by the ||confessional||
incredible bit but it made me so MAD
It dawns on you pretty fucking quickly that Pharloom is a giant oppression machine designed to milk the labor out of a massive underclass to prop up Dracula’s motherfucking castle
funny enough that actually sums up my feeling on the game as a whole so far, i understand and appreciate all the well-made game design stuff but FUUUUCK
definitely my least favorite, fuck those saws
no i love the underworks
i don't because i suck at platforming
There are exactly two attitudes towards Metroidvanias and their map designs
they really hammer home how wretched the citadel is the moment that fuckass elevator breaks
“This sucks, I hate it here”
and "this sucks, i love it here"
And “I love how much it sucks here, I wish it would suck more”
this is me
no actually i do not wish the underworks sucked more
I kinda do
me in ||sinners road||
i wish the whole game sucked more
There’s such a wild spread of different kinds of cool challenge that Silksong throws at you actually
i want it to beat the shit out of me harder
i wish there was another underworks accessed later that was all the cruelty of the underworks dialed up to 11
Sinner’s Road is a stealth zone
Okay real
i would cry (it would likely be peak)
the underworks are perfect at their role of being an introduction to the citadel
maybe my favorite zone so far on account of how perfect it is at what its meant to be
same
choral chambers is also really good
i wish the voltnest was a whole area
wormways are like
Okay hot take incoming
maybe my least favorite zone
based and true
idk theyre super uncomfy to navigate but then you realize you can hit the ceiling worms and they give you silk so ur literally never in actual danger
i can only imagine what act 3 wormways are like
I just think that it’s a dry, one-note zone with a limiting gimmick and a cardboardy aesthetic
Act 3 otoh
WHY IS IT SO BIG
its just deepnest but less awesome
Absolutely overhauls the area and makes it goated
act 1-2 wormways is deepnest but they took the really funny part of deepnest and stuck it in other zones
The thing about Deepnest is that it’s a banger area in Hollow Knight because they took concepts usually reserved for Bozo’s Clown House of Funny Tricks and recontextualized them to make you shit yourself and have nightmares
(||evil bench||)
yeah deepnest is awful
it rules
It’s a dry, chewy area because that’s what they’re establishing as the foundation for their payoff later
It’s very “this place is ass and I have no reason to return” -> 20hrs later “I guess I have to go back WHAT THE FUCK”
hornet... i remember you're ||B L U E||
Ari and William heard "Hollow Knight isn't a real soulslike because there's no poison swamp" and took it personally
||:((((||
what are yalls thoughts abt the worm dogs in sinners road
fuck roaches
bad ouppy
peak
HATE HATE HATE
wondering which form of the ||Silk Shot|| I should go for
currently tending towards the Mt Fay one
thats the strongest one
.....Are fleas just their kids
Like
The guys that run the circus and the pup bugs are both fleas
Do they just start as puppy and then
Turn into people as they grow up
seems like
....damn
Pupdeath.....
i love the flea noises
awoo!
this game has so many adorable little creatures in it
Theyre so much cuter than IRL
most things in hollow knight are
i can't wait for the first sickos to route the all achievements run
because that means
you need to route like
||twisted child|| any% and then steel soul 100%
christ
yeah the more i think about it
Cursed™ Any%, then steel soul 100% finishing the journal and getting ||mister mushroom|| is gonna take a while
endurance test
tougher one than hk's, for sure
I have acquired baby
was all achievements ever popular in HK? i feel like hunter's mark in there, while easier, woudl still have made it pretty niche
I think it was the longest of the actually competitive runs. You had various "single-challenge" runs like PoP or Pantheon stuff, any %, true ending, 112%, and then All Achievements.
hm, actually on thinking about it it's not that different from a hypothetical steel soul 112% - since the only addition would be doing the other endings + mushroom + journal, and people ran that
it was never popular, but it was absolutely a real run that people routed and played
And then you saw stuff like low%, or Great Hopper.
Which were fully in the catagory of "random challenges that people timed"
yeah, i guess my definition is just "was the routed run well optimized, execution wise" rather than the routing itself, if that makse sense
it was definitely actively routed
dunno how well optimized, but a number of people did do optimization
neat. i'll have to check it out - now that i've finished silksong fully, before i run it back for the completionist/harder achievements that'll require a guide (i'm missing 11 guys in the hunter's journal and like 50 more to "finish"), i'm finally free to watch silksong speedruns
so once i get tired of those i can switch to that lol
Having now found one piece of inconsequential dialogue, I'm going to end up rubbing the ||needolin|| on every suspicious looking prop in the game. (You can hear a song in ||the graveyard with the rosary-swinging pilgrim at the west end of Shellwood||)
(boss from act 3 spoilers) I remembered ||I have parry equipped|| for once
Love the Parry skill
sick kill, especially with the barbed tool on
time to boot up the ol map, probably
understandable
ah, found it
in Blasted Steps actually
huh
alr where are some good spots to farm rosaries
im one massive shopping spree away from ||architect||
screen east of halfway home
thats what ive been using yeah
or grand reeds east of dancers
hmm