#THE SILKSONG IS REAL
1 messages · Page 8 of 1
Like it's really not at all a big deal, but I feel like they could have varied it up a little, y'know?
i get that the progression of movement abilities is fairly standard for how to expand movement in a 2 platformer
but they didn't have to do 3 dreamers again
For me it's mostly the "dreamers", but again this isn't really an issue
Not something that impacts my feelings on the game much, complex as they may be, but it feels like a little bit of a missed opportunity is all
What should they have done, ythink?
a lot of the stuff between silksong and hollow knight has big titanite/blood shard/smithing stone and bonfire/lantern/grace energy
the terms mean the exact same thing and my brain will always use them interchangably even if the names are different
I feel like separating resources made them feel p unique and the things they ask of each.. idk, it's enough difference
But also like
The game has to function
Yeah there's gonna be stuff to collect and places to save
The game feels very distinct to me in the minute by minute.
Exactly, we're tall now, which makes everyone calling her short v. Good
In Hollow Knight I was always just effectively going somewhere and bosses would happen at me.
In Silksong Hornet is constantly doing things for people and towns. There's always some Wish you could be working to grant along your pilgrimage.
Stay calm, don't rush, let them dictate the fight. Watch, react, and punish.
Also: look out
||I survived getting caught in that. :)||
i think metroidvanias (at least classic ones) are a bit of a comfort food genre and they tend towards the formulaic, which is not something i have a problem with
Could have maybe tinkered a bit with like... double jump vs. wall cling, though double jump tends to do stupid things in terms of skips, at least from my experience in HK randomizer. (Fuck the wings+isma route to deepnest, miserable experience with nail 0)
thats a COOL fight hooly
YE
Yeah it's a lot of fun, I'm so glad I went back for it
That's very fair and a good thing for me to keep in mind
yeah i do love the contrast of like. how in hindsight pale king seems like ultimately a flawed but decently-intentioned ruler
Right?!
Best fight so far.
Cause it's a fight between equals, a trial of sacred combat!
Those pilgrims who fall where not worthy to cross the Grand Gate! GLORY TO THE ETERNAL CITADEL!!
oh boy, I found ||Sister Splinter||. I see why she's contentious -- first impressions are this is mostly a tough but interesting fight...except that 1) the lack of i-frames means the minions can double tap you (also true of some of the regular enemies elsewhere in the zone) and 2) the 2 heart contact damage during her stagger. Those almost feel like accidents rather than deliberate game design
i think the thing i'm hoping gets nerfed about the two bosses
is that they lose their damaging hitboxes while they're staggered
I just assume that touching an enemy gets you hurt.
i don't actually know what they did, though
i had such the opposite experience with Splinter from what seems to be public opinion
yeah that's how metroidvanias work
What's the best early game rosary farm?
greymoor
Then what's the problem with the stagger injuring?
the screen to the east of the halfway home
three pilgrims, give 35-ish rosaries and die near instantly
Welp off to hunt some pilgrims for sport and profit
Also; I feel like the dash being a sprint that Makes Your Jump Real Nice is enough distance from The Knight's little poot forward that it felt like a whole new deal
it's a feelsbad, people aren't necessarily going to expect the abruptness of the drop, and also i don't think either of those bosses should have been nerfed
so it's the most innocuous thing to drop
The place of judgement is to the left, not the right. Silly fellow pilgrims.
Much like the Greymoor combat gauntlet, I think that people have a tendancy to not treat choreographed fights as fights.
Every enemy has discrete patterns and moves that one can take advantage of with a little patience and space control
/||Savage Beastfly windup does look exactly like him just sitting idly though||
but that's probably fine-ish for a boss with a grand total of Two Moves
At least for ||Moorwing|| there was an attack where the safe spot was directly underneath.
Entirely optional as well, in a relatively mid game area
Hornet feels so fast and graceful. You can really get into a flow.
And then sprint directly into lava /sagely nod
some screen transitions have real sudden pits
this is the part of Hornet the lil ghost never saw
Or kindly positioned enemies.
made it to the last phase
I've sorta considered pins for "part with spike pit", but that's way too many
i think
the one where ||she yells a second time and does the flame whirl attack but a lot||
think i did phase 2 hitless???
Yup
ran out of tools :(
Kickass. 🙂
No tools necessary
Just use your needle
not shards tho
im a poison tools build rn
i have a lot of extra windows to hit her with tools
Dodge her attacks, strike when she's vulerable, win.
hell yeah, congrats
what a fantastic boss
okay, yeah. after dying a goodly number of times before dinner, first tried her after coming back. very little HP, healed once, threadstorm helped clear things out quickly.
reaper crest felt good, she's so hittable that I got back a ton of silk right after healing
Only boss I felt the need to switch to Reaper for
which boss?
oh, same one gravel is talking about?
||Sister Splinter|| in Shellwood
ah
didn't realize how much chat had scrolled, whoops
Welcome to the Citadel, pilgrim.
welcome to the underground
welcome to mother russia
||You're shift cycle starts now. Breaks will be for two beats off-cycle and cost 15 rosaries. Sustenance will be provided by those who fall.||
Capitalism the Area
Does ||The Beast Crest|| have shorter range? I swear watching it in action it looked like it did.
I'm loving ||Witch|| but gahd that heal makes for complicated platforming sometimes
also the dive attack sometimes pulls me into a buzzsaw
especially if it's moving
fun in the ||wormways||
everything made of food
||Hornet's Bellhome is great. "Oh, it's only temporary, I'm not here to stay." Proceeds to spend lots of hard earned rosaries furnishing it with a nice desk, stringing pretty lights over her bed, and painting it a pleasing color. Hornet, honey, warrior-princess of ages past. Benches are temporary. I don't see you spending hundreds of moneys on sprucing up benches now do I?||
If I could spend rosaries on coloring each bench individual colors I would.
lol
Hmm... what mtg colors do people think Hornet is. I feel like she's got a really, really deep black streak, between the "no time for games... unless I can win something" side of her and the just willingness to murder for her goals.
hornet is probably mono black
like
it costs nothing to be nice, but going further than that is exclusively about whether it benefits her or complies with her code of honor
Yeah, and she's got at least a little bit of that "anchor of a fading nation" vibe that feels white.
yeah, she's all in in a specific ideal of chivalry
and her magical specialization is like
Hornet's a gambler.
BW seems fitting yeah
She says that. Hornet also constantly lies to herself despite her external unshakable confidence
ehhh
she's genuinely kind but her kindness extends roughly as far as her chivalry does
once someone gets on the wrong side of that she's pretty merciless too, she doesn't really have rules about how dirty she's going to do people who cross her
I'd say she's generally polite, and willing to just let stuff slide if it's not a big deal for her.
like
the whole ||Slab incident|| leads to her not just getting mad enough to ||snap necks barehanded||, but write off an entire species and say "yeah I hope they go extinct"
More than a few of the town quests involve gathering lots of resources for no reward other than doing it and people being happier. ||She doesn't just do it for chivalry and honor, that's the lie. She likes helping people, but only starts admitting so after doing it for a bit and opening up to those around her who she's helping.||
She's got a mean streak in her, doesn't give a shit about people who do nothing to endear themselves to her, and her main reason for not just telling the people of Pharloom to get fucked ||at first|| is that she doesn't want to get jumped a second time
||Eh, I'd say that her enjoyment of helping people is real but it kinda operates on her finding a sense of responsibility for the people of the towns she saves on a whim / because they're there and need help and she's a knight||
||She's not amoral, but neither is she so selfless that she'd help someone For No Reason who isn't actively in distress||
||As we repeatedly see with her going "ok whatever Sherma"||
||And I think she'd do it anyway, and talk herself into it.||
I mean that's nice but it's not really in the text
She doesn't give a fuck about anyone outside of those incidents
||She doesn't though?
She's constantly warning him off of things and trying to keep him as safe as she's able. She just realizes she can't make him stop. He is dedicated||
||After Act II it’s different, she’s fully talked herself into doing the hero thing because she feels partly responsible for the fall of Pharloom and at that point in the plot she’s developed as a person and actually does care even when it no longer actively benefits her||
||And even goes back to save Lace for no reason beyond empathizing with her family problems||
But definitely at the beginning of Silksong, Hornet is pretty unapologetically mercenary and really does not care about shit that doesn’t affect her personally
Finished ||The forum on the second try after returning, and much as it could be said to be skill it was tbh just damage upgrades that meant NPCs could be killed quicker and thus not overwhelm me ;p.||
Still not a big fan of the encounter, but at least the final wave was neat.
That encounter is wack if you don’t have ||Shakra there to whoop some ass for you||
The one I was talking about or a different one?
But yeah, I contend still that the difficulty of the fight comes down to whether or not you can burst this specific wave. If you can, you're gold for everything else.
i am loving act 2 so far
This very one
Yeah didn't know you could get help there, which I'm sure would assist, but tbh it still largely felt fine if you have decent damage.
Which is what encounters like this in most games come down to.
how do you get ||shakra to help you with the forum fight?||
||i didn't think she could even show up in the citadel||
||Finish her quest||
So tbh don't think my opinion of the fight or surrounding structure really changed at all.
bwuh
but doesn't she shack up ||outside bellhart once you finish her quest?||
Building up the settlements of Pharloom doesn't directly benefit her though. She doesn't gain anything from making Bone Bottem better, ||Or going to the funeral of an acquaintance she made at the very beginning of her journey, well enough that she learns his name and make sure the rest of the settlement knows it while playing a durge on her needolin. And that's Act 1.||
||Yeah and she’ll just Appear at the chorus fight to assist you||
How wild?
Oh yeah, is there anything that ||starting act 3|| locks you out of btw? Since I'm about there.
Pin throwing contest
a few things i think, ||but nothing i can think of regarding like, % progress||
oh wait shit that
Oh no, what a tragedy
Have done the first 15, but not past that.
But yeah if there's nothing major I'll continue past. Largely wondering if it'd cause a questline to end early with an NPC death or something.
I can’t think of any
act 2 started out miserable bc i found the progression and did not notice the path forwards
Already finished it
so i just spent half an hour wandering around the ||underworks||
and then realized where to go and now everything is gorgeous
I do think the progression smoothed out a ton once I got to ||Whispering Vault|| and later ||the double jump||
Damage and mobility turns out did do a lot.
i just wanna grab ||hookshot and architect||
||Did you find the worker running on a treadmill for 1 rosary every minute?||
If you haven't gotten the ||double jump|| I recommend going to ||Mount Fey and climbing it||
it makes me extremely sad
Here's to hoping ||she doesn't get eaten||
||i think she won't||
i need the ||hookshot|| for that
Yay!
||This is my penance for never playing dice with the dice guy whilst they were alive.||
Oh haven't, where's that?
||In the Underworks||
Oh I assumed as much, just don't know where down there.
Easy to miss as it's a bit off the critical path
i got a net total of ||8 rosaries|| from that guy!
||Though the automated confession booth is still my favourite miserable bit there||
||You should go talk with them again, they appreciate it.||
||Listen for labored breathing and whirling yellow fanblades||
I'm at the ||High Halls arena|| How in the f do I get past this? I am losing my mind
||I enjoy putting on the sprint boost tool and vrooming the treadmill. I like to think it impresses my fellow worker||
||Is there a special interaction for doing this with both the tool and soup, like in that one weavernest?||
||...You go faster and get your pay sooner.||
🙂
||I wonder how long you'd have to work for to earn the 80 rosaries to escape; not that I think that route necessarily connects to Choral without unlocking Choral first.||
||it's such a fucking heartbreaking end though||
||i really hope we can do some golden route shit and save some of these npcs||
act 3 spoilers
the damn ||last judge|| is wiping the floor with me ran
||A long while. And remember that Hornet is part Weaver and Wyrm, and has the sheer stamina and sprinting ability of both. What Hornet can do in seconda would take weeks to do for the average bug, not including sleep and sustenance||
i have her moveset basically downloaded but the second phase hurts
One small thing, but try sticking to the right rather than left side of the arena.
It's effectively the same thing. Just stay patient.
The wall is higher on that side, so if you do get caught it's easier to escape.
Still, it's a toughie.
Keep her in the center of the arena. Gives you space to avoid things
||considering that the highest amount of wealth we see accrued there is some frayed prayer bead necklaces, I'd wager however much is earned is quickly lost to various means.||
Mhm
Yeah, tbh the dash was the only attack of hers I struggled with.
it's so evil
It's uncaring. Those above have paradise, and have already been chosen above all others. They are Worthy. Those below obviously work their way up. /s
Good work makes for good silk.
beats ending up in the Whiteward I suppose
its gonna take me so long to get the ||20 tools|| i need to unlock the ||architect key||
im at like
12
||Mother Silk|| and the Citadel makes the Pale King look like a saint in comparison
LET'S GO BABEY
Congrats!
Final boss was overall very good. My one note is there could really be less visual clutter. I lost multiple attempts in phase 4 from the boss spawning on me after the enormous buzz saw since i couldn't see the spawn animation among all the effects on screen
the pale king tried
he was, as hornet says, a fool
for trying to use the void to his advantage
and for many other things
but he wanted his kingdom to be good
||and surely there couldn't possibly be a THIRD ending as indicated by some of the spoilers i've glanced here
||
(he was still a shitheel for a number of reasons, however)
phase 4?
which part do you count as phase 4?
counting pre-scream and post-scream of both halves as different phases
since they each have different possible attacks
i don't think i noticed a scream in "part 2"
we're talking about ||lost lace|| right?
it's when ||she starts doing the white circles into the big ground slam||
yeah
ahhh
i might've skipped the scream for that one
or just uh
locked in too hard and not noticed it
because i wasn't primed to notice it, unlike the first scream
it's not sentient, but it has some amount of "thought" and from everything we've seen it's usually intent on killing whatever it can
The void simply subsumes all it comes into contact with
Hunter crest with injector band, reserve spool, longclaw, and dice
and drones and spikes for carpet bombing the second half
ah, nice
but as we’ve seen, it can be imprinted on as a result
ah so its just hungry*
it's also that
*still really fuckin dangerous
i'm going to guess ||the super duper extra secret truer ending|| is from ||examining the hearts or flower with the memorium thing||?
unless there's just the two, but my gut says that's unlikely
||i didn't think there was a super secret extra true ending, other than|| ||mister mushroom||
is it possible to do ||lost lace while witch cursed||
huh, ok 👍
i could be wrong!
possible? yeah
fun? probably not
that tracks
would it give anything? don't think so
i just remembered when ||i mentioned the memorium and you said it's for later, but it never really came up, aside from the ducts entrance||
Speaking of ||the curse||, what the hell is up with the ||witch|| anyway?
||evil tree||
||because i might've just been thinking of the house tracker thing you get at the end of it||
||or i might've been thinking of some other bullshit, like the ducts||
not sure
yeah, probably just a misunderstanding on my end
||dunno! seems to be a theoretically very powerful entitiy who was currently rather weak||
Trying to use Hunter/Reaper more often, but often gravitating back to Wanderer as I get better at spacing/mobility, and learn more about of enemy movesets. Still, Hunter feels good to use with practice, diagonal pogo can be a really good gapcloser/poke option.
Also figured out Wanderer's passive ability(/special effect): ||Random crits at 9+ silk held, which is why it expands at full base spool.||
do they ||all have passive abilities?||
||since her power successfully destroyed and fed off of both hornet (a demigod and accomplished mage herself) and silk (a higher being)||
that's where the crits are from
ohhhh, it's only at 9+ silk?
huh
i always thought it was something like a frame perfect parry
ik about ||hunter focus and shaman being Also Literally Just Shaman Stone||
what are the other ||crest passives||?
i don't think most of them have passives
I haven’t seen a solid consensus yet. It seems random, but sometimes I find myself getting multiple in a short period or in a row
oh wait yeah bc most of them Do Something Specific thats interesting
define "passive"
i mean in fairness that's just how randomness works
because they all have some mechanic on top of their slots and attacks
e.g. ||architect spending silk to repair tools, reaper getting extra silk gain on hit after binding, beast having the worlds wackest pogo and a lifesteal install for a bind||
My original assumption was that it was a “sweet spot” kind of deal, but I’m leaning more towards completely random
is ||witch's just the bind being shitty||?
thinking about that more, "special effect" is more accurate.
||witch's bind deals damage||
||Extra damage too, not just lifesteal||
||and it might just be that||
||aoe damage bind that needs to connect to heal||
||but it might have something else to it as well, dunno||
oh wait ||witch|| also has what sounds like a really strong ||nail art||
||From what i've experienced: lifesteal, damage?, range boost, maybe swing speed too?||
damn ||beast|| really just gets dragon install huh
The crests have so far been one of the better implemented mechanics in the game, because they all seem viable. I've gravitated towards Reaper and ||Architect|| myself in large part because of my love of reach, but can get the appeal of Wanderer.
||it only heals you the normal amount of a bind||
||you just only get that heal in one-mask parcels when you hit||
||oh also Architect can charge their pogo and dash attack!||
fellow ||architect|| gamer... (i dont have it yet, im trying to get it as fast as i can)
OH SHIT
the pogo is sooo much better that way
for the same reach-based reason as you, i kind of ended up with ||shaman|| lmao
||ignoring spells entirely||
||and just using it as a nail machine||
I do feel like a Marth-main in Super Smash Bros Melee lol
3
I'm apparently a spacing demon, so Wanderer's range isn't too bad to adjust for. The incredibly fast windup/short endlag stands out massively in tight situations.
||architect gets 3 reds and no silk skill||
Like sure a faster swing is nice, as are other things, but what about even more reach to punish with?
||shaman gets 3 silk skills and no red||
that much i knew
The Fox Vs Marth matchup.
yeah i'm just saying it so i can say the other one as a mirror
...by that logic, itd make sense for ||architect to boost tool damage||
Though I suspect ||Architect|| is technically the strongest against bosses due to tool spam.
||it does...by boosting tool count||
I just don't feel like learning that ;p.
||its equivalent is probably the "you can spend silk for tools" bit||
though it REALLY doesnt need it
||can't exactly spend shell shards to get silk on shaman||
theres a video of someone killing an act 3 boss in 30 seconds with poison tool spam
yeah it's probably going to be the super silly broken bullshit one
Poison tools are funny
im literally never unequipping polyp pouch
Especially a few ||poison cogflies|| just feels stupid when you're exploring.
that shit is so strong
it...probably needs a nerf yeah lmfao
it's really cracked
much like they nerfed the egregious charms in HK
poison longpins also feel incredible
i'm expecting a nerf to probably specifically pollyp pouch
due to how many shielded enemies there are
can't think of anything else that's problematic dps-wise
that seems reasonable regrettably
Do we know how this beats and measures system works?
I read it in the Docks but it confused me a bit.
Could see the ||cogflies|| being hit, but I think their strength is just not needing to control them.
Same with tacks
i think they might take like, a capacity nerf?
tacks might need a damage nerf
or 3 out at a time
Which you can't really nerf unless you make them worthless, and frankly I'd rather they be strong than worthless.
not sure though
tacks are a bit silly, but they're also very conditional
though they’re still a lot more balanced by being stationary and grounded
go my stealth rocks
It was funny to see them include what's usually a spacing tool in most PvP games, against a set of enemies who can't deal with spacing tools.
also, I kinda hope they let you ||change the model of the Silk shot, especially if they add boss replay stuff eventually||
ive abandoned the sting shards in favor of longpins
bypassing shields is delightful and also theres more of them so i get more poison uptime
i hope we get more wacky funtime modifier tools
based on some of the bosses with minimal reward behind em
like ||electrified spells go so incredibly hard visually||
i just discovered something insane via browsing the shitty incomplete fextralife
I should try out some other ranged tools, because poisonous threefold is a bit too easy to use.
lmao
Oh man I love threefold
polyp pouch + ||plasmium phial||
oh, does it do something unique?
the ||lifeblood mask disappears after a bit and EXPLODES INTO TOXIC GAS||
same lmao
i hope ||flintslate|| works with it
it does
and puts both ||fire and poison|| on the nail
i used it a bit
Always had it on up until getting the silkshot. It does good damage on big targets of course, but also helps finish off fliers
I did just realise ||you only get one of the three silkshot variants in a given game, though tbh I'd gone with my red one either way even if it turns out to be the worst.||
||I just like it as something to remember meeting the 12th by||
||WAIT THERE ARE THREE VERSIONS?||
||ive heard thats the mid tier||
||OH FUCK THAT MAKES SO MUCH SENSE||
yup! ||forge daughter, 12th architect, ...mount fay?||
||FUCK, I CANNOT BELIEVE I DIDN'T THINK THAT THE CRAFTERS WOULD DO DIFFERENT THINGS||
||Forge Daughter, 12th, and on th Mountain||
||act 3 had hit by the time i found it, so the architect was dead for me||
||and i had (and still have!) no idea what the mountain one is||
||maskmaker? pinstress? taking it to the fucking bird altar?||
||The Forge Daughter is a single shot, the 12th is a triple burst, and the Mountain one is basically a rail gun.||
||workbench under bird altar apparently||
oh fuck
oh baby
Yeah, ||Architect is burstfire, Forge Daughter is a big single shot, and Original (Repaired on Mount Fay) is a piercing beam||
I'm sure most folk will want the last of the ones I mentioned, but I like the one I got :).
I like it as a lil keepsake
||but i would be so down with either of the others||
I dig the forge one even if it is kinda a boosted throwing knife
i think that the electric tool should boost it
because it spends silk
what's that one called again?
volt filament?
im gonna need so much craft metal
Trying to think of reasons why not, but the sheer damage I've seen against grounded enemies has been absurd, at the cost of low capacity + relatively high shard cost.
(I'm not even running venom tacks most of the time)
Honestly though I thought ||you'd be upgrading it at different locations to upgrade it to its full potential, so I just misread that questline||
rip
Eh not much of a rip when I got the one I wanted anyway lol.
fair
Pairs nicely with ||Wanderer Crest for that Ronin With a Gun fantasy||
what’s y’all’s opinion on the prevalence of 2-mask damage?
correct, broadly
its fine
i think it's a bit egregious when it's on hazards, because it's two separate hits and they feel like absolute bullshit
but everywhere else, and frankly even on them, i think it's a correct decision to engage with the interplay of hornet's very, very, very strong heal
They are nerfing the Sandcarvers in that regard, which is nice
The double hit factor feels bad yea, though gives you more time to think of an escape plan.
i don't think i ever got hit once by them outside of return trips
so that's a nonentity in my mind
i'm thinking exclusively of the gears in the citadel when i say that
i think my least favorite double damage instance so far is the lava bugs
And still having it on the ||GIANT SPINNING BLADEWHEELS|| feels fair
i’ve crashed out only once and it was because of them
I think the gears got nerfed too in the beta branch, since I only took 1 mask recently through there.
Of all the double damage environmental effects, they're amongst the least threatening yeah.
huh, interesting
were you in act 3?
Act 2: ||Cogwork core gears||
truke yeah
After getting the magma bell, I was expecting there to be more damage resistance charms tbh
I think it’s just units of time drawn from music, fitting with Pharloom’s whole… thing.
Mm, if I do a second playthrough I'll try out the last one, but seems like they're all solid.
oh right what the fuck is up with that book in the docks
Kinda thankful there isn't, because the fire/explosions feel especially brutal without them
its such an ominous room
i'll definitely be picking ||the railgun|| for my steel soul 100% run
Though could prolly have done with a clearer indication that it's a permanent choice
the WHAT????
see above
lmao
there’s a whole world of horrors i have clearly not been exposed to
Oh also didn’t realize but I couldn’t find this because it’s steel soul exclusive 👁️
the concept of steel soul in silksong is horrifying
i’d cry
I guess it's possible, but some Act 2 adds are already blowing me away for not repsecting their abilities
*respecting
ooohhh
is it where the jinn equivalent is?
"fucked up sister splinter adds management, restart the game fucko"
i do love how all the enemies feel like they have real move sets now
for sure
the scissor dudes are PEAK
Grapplers keep messing me up horribly because they don't care about clashing.
Yeah, but there’s actually a ||quest and boss|| instead of just egg cash-in
i’m getting filtered hard by the stupid cone headed bouncing bastards in the steps
i bet sharpe is in steel soul
and i'm wondering what the backer that paid for them will get if we don't
"steel" is literally in the name
they were intended to be
along with a host of other steel city enemies
but afaik they were cut, at least for now
ok, so i do actually have some idea how big the map is
Getting out the corkboard
sharpe is the silksong equivalent of gaster
“WHERE IS SHARPE” etched in red marker across the ramblings of a madman
Re: the Void
It’s liquid regret and hunger
Congealed memories of the dead and unfulfilled dreams that sink to the bottom of the world and become abyssal hunger without reason or purpose
It’s not evil or particularly anything other than supremely dangerous to fuck with
Team Cherry I know what you’re planning
He’s out there somewhere 👁️
you can’t hide the truth
||"vassal"||
||bitch, hornet is a: not an It, and b: vassal to no one and nothing||
||The vassal is an NPC you’re tasked with hunting in Steel Soul mode||
ahh
intermesting
||god i hope one of our dlcs is the Steel City||
||which they've talked about being a fucking giant spear, iirc||
||I just hope we don’t have to be in Steel Soul mode to get there lmao||
i kinda hope we do, or at least that steel soul mode does new and wacky things to it
because it would be such a fascinating narrative thing
Okay but I don’t want to play Steel Soul
and i want them to poke at the meta-narrative
If they do that I hope they also package it with a mercy mode where you can count as being in Steel Soul but instead of dying permanently, death is just more punishing, or the difficulty overall is increased
Like
Medium Core where you have no cocoon and just die and lose all your money if you die? I’d be fine
just got to ||last judge||
jesus christ they were not kidding about the runback -_-
kinda messing me up that i still don't have the ||claim all silk hearts|| achievement
oh, you're probably missing the one from ||whiteward||
or
not probably
definitely
||it's from the whiteward boss, which requires a key in its ducts through the incinerators||
any advicve for the ||Bell Eater?||
be very patient
Do It For Them
Personally, I think a lives system could work
alr so i Just Did That One so i have a few tips!
Start with a couple, get more after certain milestones.
- you can just ignore the majority of drillflies
they arent fast enough to be a problem
Hornet's ability to just go "fuck it, not dealing with you" is very cool, yeah.
- you can pogo off one of the judges to skip a platform :)
I got very good at jumping over ||the trident guy on the way to moorwing.||
only saves a little time and is kinda risky but damn if it isnt one hell of a confidence boost to pull off
is it the one immediately left of a drillfly?
i learned if you max height jump off the cliff and float down you can just float over him entirely
ive reached the conclusion that the runbacks are good and awesome, actually
Oh, huh. Neat.
they encourage you to get consistent and creative with hornet's movement
and doing that feels incredible
Feels more stylish to clear him by inches while still sprinting.
hornet is maybe the most fun character to control in any video game ive ever played
god i just cant get over how good this game feels to play
every time i get tilted i go do something else and end up feeling awesome within a minute because i did something sick to bypass an enemy or something
flipping with ledge grabs whenever I can moving between areas, it just feels right.
hornet feels truly pristine
Hornet would have an amazing time with parkour clubs.
how did they make hornet feel this much better than the knight
i dont even have anything i didnt have in hollow-- the sprint.
i have the sprint jump.
Ledge grab as well is high key amazing tech. Particularly since jumping immediately turns it into a roll.
I don't have much reference points, but I feel by pulling movement ideas from later Metroid games/Ninja Gaiden?
OH ALSO
just the ability to choose what your pogo is
is HUGE
bc anyone can find a pogo they really like
classic 180 is my safe pick, but Hornet's dive has been very helpful in combat/for moving around faster.
I ended up swapping off of ||reaper|| because I couldn't stand the slowness.
Also the up air was not great vs. ||moorwing||, a boss with a lot of nasty ways to fuck you up for being underneath it.
im sticking with reaper until i get ||architect||
is ||reaper|| actually slower? i guess i didn't really notice
I've used jumping neutral a lot for that reason, but especially ||Reaper||.
Slower windup/more endlag, but mega reach.
yes
quite a bit
It gets more apparent when pushing the limits of attack windows or parry timing
hmm, interesting
maybe i should try ||swapping back to hunter|| for a bit
i do really like the ||bonus silk after healing and the big pogo|| though
you really notice the difference between reaper and wanderer
||Reaper||'s definently not bad, but yeah, it's got notable downsides.
I've bounced around a lot for different situations, like Tools.
TBF, wanderer does have quick slash basically, and the world's shortest reach.
Reaper is slow as hell but very very powerful for platforming and just holding control over space
Polar opposite of reaper. Makes sense, as the two easiest in the early game. Both are also pretty balanced in notches unlike the later options.
I've had to really learn to dash well with Wanderer.
I swap to Reaper Crest whenever there’s a difficult platforming challenge tbh
But it’s slow.
I wonder if anyone will find crest-specific skips. Will probably make randos super interesting.
does ||30 second karmelita kill with architect|| count?
I think the divekick ones potentially get extra distance, but gl trying to land them consistently.
Can’t wait for the DLC for this game to have nutty new Crests
Now that I have two needle upgrades, I can actually see the dmg differences between reaper and wanderer!
It's nice
Which I say not because I already need more content
But because I can see how they left the door open
yeah it's gonna be so fucking sick
oh wait instead of grinding ||last judge|| i could just go back and actually explore ||hunter's march||
i had that thought
somehow i completely avoided it until now
hunters march is somehow more enraging
I do sincerely hope that ||Beast|| gets some kind of rebalance or touch-up though
oh..... hmm...
It's got a very cool concept, but good lord it needs something to hit.
Having that moveset with that Bind is just brutal
I can manage the moveset, but the unique bind is demanding.
it does not need to be the best crest in the game
it's not an exploration crest
it's a bossing one
and it's a very, very, very good bossing crest
hmm
buffs to it would be a horrid idea
I guess I should give it a shot to see how good its Bind works outside of exploration
i should make a white palace themed build when i get ||architect||
I also said a rebalance tbh
At my current skill, I'd maybe take it for fights I know I don't get hit much in.
I think that uh
i also absolutely do not want a rebalance to it
it's a specific crest for specific scenarios
crests that can't explore have it rough
||buzzsaws|| from 12th architect, tacks, ||cogflies||
because most of the content in a metroidvania is exploration
mm
Well, they can, but the skill floor is high.
i think witch is the one that would need a touch-up
||architect||'s not great at exploring and its NUTS
because its upsides are, in practice, not a sufficient counterbalance for its downsides
ehh, ||Architect|| is fine for exploring
but beast is a crazy good bossing tool
Reaper is a very safe option for bosses that don't rush it down.
in fact, ||quick craft|| is a really good exploration tool
Hollow Knight there's charm builds I'd never take into a boss fight, and builds I'd never run in general exploring.
reaper's a safe option for every boss
Reaper actually has a harder time approaching than defending imo
because some of the rundown bosses have decent range that reaper's own reach is great at dealing with
its burst movement attack is a burst of movement upwards
and making less of a problem
which changes its playstyle dramatically
That's a factor I haven't used as much, very true
It's just the "I could be parrying this" that sticks out to me sometimes with Reaper.
there are so many weird ass free hits you can get with that thing
my parries are never intentional
Downright bulldozing (Act 1) ||Widow's melee atacks (with Wanderer)|| like it was 3rd strike.
God I love the differing reactions to the ||Witch|| quest
LETS GO JUSTINNNNNN
💀
*Sometimes clashing too much with Reaper massive down arc.
yeah lol\
i could never get hits in by pogoing their dash flurry bc i just kept getting parries
Get to the fey mountain bench and I dont have 90 rosaries ;.;
same hat.
I get to the sinners road bench, open the rosaries to unlock it. Borken
Game is mean
... I think Team Cherry missed a great opportunity to have a boss that you can pay off with a truely stupid number of rosaries.
maybe they did
maybe nobody was insane enough to bring that many rosaries into a boss
would be insane if it was ||last judge||
Worse idea, boss that scales with rosaries spent
||Everyone run, Hornet invented an autocannon, the Weaver has a gun!||
It might be nice if you could hold bind for a longer one-mask heal just for particularly dire straits
but eh, I’m no game designer
i wonder what the odds are of a boss rush mode showing up
I say pretty likely
godhome was an excellent addition that was universally loved
I imagine at the very least they’ll have a boss replay feature
but i really doubt there would be Godseekers in pharloom, and it would feel rather contrived if there was another way to have dream rematches with every great enemy in a kingdom
I mean, ||you kinda already do that as part of the story||
so i would suppose something like ||needing even more power for some even bigger ritual for a better outcome so you have to gather power from memories by fighting them in a row or with extra conditions||
(Act 1) ||Has anyone tried breaking the door mechanism in Pilgrim's Rest to keep it open?||
yep
Maybe the pantheon equivalent will come from ||a bellhome addition (Dreamcatcher?) or the ruined chapel, where you can enter a “Pale Memory” or something of sorts||
in a similar vein you can ||break the bridge you build in bone bottom and an event will happen||
oh fuck i did that
by complete accident
It crossed my mind after heading through there mutiple times
wait, what event?
||The Tyrant?||
or just dialog
||A while after i broke the bridge, when I went back to Bone Bottom, the first pilgrim you talked to there had fallen down the pit and died, and they were having a funeral||
yeah team cherry got a little bit fucked up for silksong
also something i've been thinking about; [MAJOR TRUE ENDING SPOILERS, I FLIPPED IT UPSIDEDOWN TO BE EXTRA SAFE]
yeah i think so
The bells at rest stops are suprisingly nice for pogo practice, especially with more unusual styles
||Well, seeing them flashing briefly doesn’t necessarily confirm godhome to be the “true canon”||
||though it does pretty definitively deconfirm the “Hollow Knight” and “Sealed siblings” (obviously) endings I believe||
(early-mid act 2, non-plot) ||i want to try to climb mount fay, but it seems like the cold starts draining hornet's hp very quickly; i can't seem to get between sections without losing a mask or two. do i need to get good, or am i missing something to slow down the freeze?||
you're able to do it now
||Yeah, some of the sections scraped a mask or two from me as well, and that’s totally normal||
I don't think it's possible damageless, but it's always possible to complete if you're able to reach it
||With especially good flow, it may be possible to avoid damage, but expect to get chipped.||
and I would recommend doing so immediately
there’s silk spools and benches across the area, and I’m sure some speed demons will prove it’s possible to avoid damage entirely
you just need to get good
you can do it hitless
i did, it just takes decisiveness and a couple noncommital attempts per section to see where you need to go
alright who wants to be the first person to do one of these
oh right i need to do my steel soul run
...maybe i'll delay it so i don't burn out
and just do the 5h speedrun first
(Act 1) ||I was starting to wonder if they took out the Nail Arts equivalent, I'm glad to have checked this route.||
that's with deaths and unoptimized routes, too
i'm excited to see the "Speedrunners vs Hunters" videos
people aren't locked the fuck in on all of the mean parts yet
the game itself being much harder makes it better for the hunters, but tools would probably be insane for the speedrunner in pvp
i think we'll see sub-1h on nmg within the year
possibly within the season
i think it'll take a bit, though
In 12 months, what do you think the any% and 100% world records will be?
i want to say 45 minutes and 4.5 hours
godddd the speedruns in this game are gonna be insane
that's maybe optimistic, but i feel like this game has so so much crazy tech and routing to uncover
i think 45min is highly improbable unless you're including major glitches
||makes me wonder if the silkspeed anklets are gonna be a requirement||
in which case I'm not even going to try to guess
what are major glitches.
cutting 20 minutes? difficult but doable
you should open the door
-# #silksong #hk silksong #silksong sherma #hollow knight #animation #my illustration
anyway
cutting 30 minutes? way tighter and gonna take a lot more precise routing and iteration
depends on what glitches get discovered
major shit
in hollow knight you could break the entire game in half by loading multiple copies of a room at the same time to warp right to wherever you want
i love sherma an unreasonable amount
what a silly lil guy
i doubt something like that could happen for silksong, but i do think the freedom in movement and routing, plus the amount of dedicated speedrunners there will be for the game, will lead to insane levels of optimization
and even without that loading bug, you've got wall cling storage as a, uh
very, very, very centralizing movement bug
Hmm, end of act 1 runback really does go wildly fast if you parkour route it
Cleared with act 2 upgrades ||that felt very dance-like to me, solid tells for everything, up to you to react in time||.
when fighting that boss i got hit several times by the end of the flail in the moment where it's lying still on the ground, and it felt so annoying
getting crushed by a False Knight ten times your size: 1 damage
touching a stationary bell: 2 damage
*I did watch a ton of streamers try tons on the boss, so I know all of the boss's attacks already.
(Act 2) ||The Citadel's Grand Reed sticks out to me as much worse to deal with, moveset-wise. They really don't give you much room to attack without risk of getting blown away.||
meme concept for when r/hollowknightmemes opens back up
Things that do 1 damage:
Getting hit by a mace as large as your body
Getting directly skewered by a mantis lord flying at high speed
Being crushed by a monster ten times your size jumping on top of you
Things that do 2 damage:
Brief contact with steam
Being kicked by an ostrich
Touching a sleeping guard
yeah, "when the heck am i able to hit this guy" is a very big theme with lategame bosses
you forgot "the floor"
that's what radicalized me into installing no double damage
nah
double damage is fine imo
everything thats had double damage has been exceptionally well-telegraphed
I've adjusted to taking 2-mask damage, though it really sucks when it's a map hazard doing it.
tell me you haven't fought act 3 bosses without telling me you haven't fought act 3 bosses
stationary thurible
i am in early act 2 :D
I think the big difference is I'm downright facehugging bosses out of neccesity with Wanderer, and already used to fighting the boss's style.
i'm still getting guaranteed-combo'd with the mod i have so the double damage isn't all gone but having it toned down helps my experience a lot
That's good to hear, the 2-mask damage does feel excessive when enemies get a combo running and you don't recover.
i stuck to wanderer through all of act 1 and 2, but it does really fall off act 3 imo
in a lot of bosses you just don't have enough time to attack multiple times even in their biggest openings, and they do 2 damage on contact, so it's more important to have enough range to consistently hit them
and having multiple tools is super nice for a lot of bosses
I can manage range fine if enemies aren't doing massive sweeps to keep me out.
Also getting Wanderer's explosive crits more often after learning how it works.
||Staying at/above 9 silk meter (crest expands when random crits are active). Having long/extended silk meter massively helps uptime.||
I did run into that problem partway into Act 2, though I still landed on Wanderer because it's the most likely to escape a situation after swinging (shortest windup/endlag).
Act 3 it really does feel like everything does two masks
though you at least have more health
I'm at 9 masks myself currently
I've found (Act 1 Tool) ||Multibinder|| to be worth using, despite the supposed downside. ||Multibinder extends Bind time by giving 2 chunks of 2 masks, first chunk feels faster than 3-mask Bind, break-even if you get hit.||
Still haven't bought that one
it's really not
ig the windows prolly get way shorter huh
I've been buying most stuff as I see it to avoid carrying too many beads
approximately doubling your heal time for just a 33% increase is rough
ah.
Though the Injector is probably permanently in my loadout for me
It may be a gamble depending on the situation/fight, it's been incredibly good for exploration though.
The decreased heal duration is very impactful
healing is definitely way easier than in hollow knight, but getting hit while healing pretty much always means death
it can be nice during exploration when you always have opportunity to heal in complete safety
being able to heal in the air feels amazing
I've used it on Wanderer for silk conservation reasons.
yeah yellow is for QoL stuff and blue is for actually practical charms
(Act 1) ||The agony of Beast Crest having no blue slots
||
Dice are at least kinda nice
And sorta impactful if random
Does benefit from "what else are you putting in yellow slot"
i know the dodge chance charm in HK was 22% average chance to avoid damage
Yeah
dice feel like maybe half of that?
theres a speed boost in yellow
that one seems good
It's not like it has any competition
Only while sprinting
i mean thats still prolly useful
And it costs Silk, if small amounts
and very importantly at the cost of silk
on like reaper
Eats silk if you run for too long with it
oh yeah thats definitely best on reaper
get in range for dash attack
reaper dash attack is really safe if you can get in range
I've mostly used it for travel, since I don't want to risk messing with dash distance. I'm already getting messed up by other speed buffs.
Reaper dash is disgustingly free damage.
the knockback reduction is the only other combat practical yellow charm i've found
what does ||scuttlebrace|| do
You get a weird backdash
what do ||spider strings|| do
Don't remember that one
"expands and strengthens the effects of the ||needolin||"
Oh
I think it makes the charm effect it has on enemies more effective
I should probably just equip the extra rosary yellow, and go farm a bit
And clean out some shops
Grand Bellway is a nice spot to farm
put on sprint shoes, extra rosary, and rosary magnet. sit on bench, kill enemies right outside the room, repeat.
ok, ||architect|| is a cool crest in theory but the down attack is the worst shit i've ever seen
try holding the button :)
oh yeah the drill is basically necessary to make it useful
damage is ok but the windup is gonna kill you on any traversal section
nice thing about it is that it gives you ||shredded organs|| though, so that's something
um, i think i've found the place in ||deep docks|| where you get another crest btw, but can you get the key for it in act 2 or should i not bother for now?
There are four Simple Keys in total
Two are accessible in act 1, the other two in act 2
no, not that, sorry. there's ||a door with a keyhole shaped like the architect's vault||
Do you mean the bell?
yeah
(Act 2) ||I just remembered, Multibinder may trigger two flashes of Claw Mirror.||
Will need to check
Yep, whoa
claw mirror seems so so bad to me
getting a tiny bit of damage is not worth the enormous risk that comes with being near enemies while you heal
It's a very oddball tool, I wouldn't use it normally without a plan of some sort, or bind speed boost
Seemed to deal chunky damage for Act 2 enemies.
Huh, I apparently (Act 2) ||had enough tools for the Architect Crest right away|| from exploring tons.
Enjoying silksong a lot. I dunno...obviously I could be wrong but I'm not finding the bosses harder than the Hollow Knight ones.
Regular enemies have much shinier movesets though/I've gotten my ass kicked by some of the basic dude gauntlets a few times.
Feels like they really expect you to use the tools a lot against even basic enemies.
My biggest enemy so far: 45 degree angles. My muscle memory for pogoing has sent me off a lot of cliffs
🤔 are you having trouble with pogoing because of Hornet's diagonal downward dash?
When I remember it exists, i'ts great.
When I forget briefly, I go flying over the enemy's head and then get slapped about. XD
ahh I see
||Well, you CAN find a special unlockable that gives her a more traditional downward attack||
I've got ||Crest of the Reaper||, it's pretty cool.
Very Floaty
Huh, (Act 2) ||pogoing with Architect Crest is suprisingly easy, after having learned Hunter's 45 deg dive. Architect down attack uncharged is just the diagonal swing, while charged includes the dive.||
||That's fun. I like the reaper one so far. It's not fast but it's graceful and it's very easy to stay in the air basicly indefinitely||
Okay, ||I might actually Wanderer sometimes, entirely for its Needle Strike. Love me some hyperfast thrusts. :)||
||YEAAAAH I JUST SLAPPED THE JUDGE’S SHIT||
WOOOOO
I need help on that boss.
I’ve died so many times, and the runback is hell.
Any recommended builds?
||Magma Bell|| reduces fire damage. Slapping it on ||Reaper's Crest|| isn't bad. You can also go for ||Beast Crest + Flea Brew|| for extreme damage like I did, but you need to still be careful with that build and not get too reckless/greedy. I like to try and use some tools during the fire circles when I can't get close easily. I still found it pretty tough though. If it's really too much ||there's another way to Act 2, through Sinner's Road and Bilewater. But the platforming their is quite annoying in it's own way.||
Every attack is telegraphed and every attack but one can be punished.
Let them dictate the fight.
Also, ||look for the shortcut to the left of the second platform. Knocks travel time down to around 30 seconds if you're sprinting.||
Boss is effectively playing keep-away while you dive every chance you get
Severly grating with Silksong using direction inputs + skill for items
How do you get to ||sinners road?|| I know it exists but have no idea how to get there.
Oh yeah, that's really annoying. I've wasted silk more times than I cared for with that
||It's through Greymoor, above the inn, but you have to go to the left and up around to reach it (though you can unlock a lift up there to make it easier when you have to run it back... and you will, the path is nasty).||
Thank you, I’ll try that out.
I need a break from this damn boss.
Np.
Yeah, that's fair
I don’t know why this one of all of them is making me struggle.
Then again all of them have been challenging.
||Mount Fay|| was awesome, fun challenge. Frustrating at points but always fair. ||High Halls|| Arena is the least fun I've had in this game so far.
so what's the deal with ||the mists? am i meant to find a way through it?||
Baffled by the number of hidden areas all over, accidentally found one just swinging into a "this looks like breakable wall texture" section.
||i'm kinda just following the glowing moth things and idk if i'm meant to be doing something else||
If you want a hint ||play music near the butterflys||
ok will try
I was very very surprised ay the sheer amount of secret areas in ||Weaver Nest Atla||.
Its much larger than the map initially suggests.
yeah this helped thanks
Np
trying to figure out what you're missing is very hard when you don't know how much there is to miss
the uh, ||spider scuttle|| is so funny
not sure if i'll be able to squeeze much use out of it since adding another movement tech is probably too much overhead for me but i appreciate it for what it is
Yeah, I started crossing things off of the online map that exists of the game in areas I've been in.
I think it lets you do some weird dodges? Will probably end up being like Shape of Unn, where it opens up weird windows in boss attacks (I used Shape to beat Grimm, since it lets you heal underneath the firebats.)
Though I try to limit it to not suffer too many spoilers, so it's primarily been mask shards and spools.
yeah the extended dash it gives you is probably going to open up some weird sequence breaks too
Oh god. Yeah, that's going to lead to some fun skips for actually good rando players. (I play HK rando with skips off and feel good when I do manage to pull one off.)
the game kinda floods you with spools once you hit act 2, i think i'm at....14 spool fragments and 11 mask shards heading into ||high halls||
trying to wrap up as much shit as i can before committing to it since the extended aerial duels you have to pull off there are a bit nuts
(I think item randomizer is probably the format where generic skips, particularly item-enabled skips, are most relevant.)
btw, was ||green knight|| supposed to help you fight the ||cogwork dancers||? He just kinda showed up afterwards and went 'guess you did it without me oh well'
why is the reward for beating ||last judge|| just ||blasted steps but even worse|| -_-
is every environmental hazard going to deal 2 damage from now on
I don't know, especially since ||the secret boss/path to Act 2, Phantom, gives you a really cool Silk Skill and great starting area for act 2||
A large amount of them, yes
i think only generic spikes deal 1 damage for the most part, most of the other ones i've seen are 2s
Thought: the Path of Pain and Hornet's fascination with traps suggests a shared family interest.
Corollary: hornet would love a chainsaw
||she does get a buzzsaw...|||
hornet definitely takes after her father
Yeah pretty much.
realization: the pale king is fred from scooby doo
If you're fine with spoilers, my recommendation would be to ||prioritise getting the harpoon, double jump, and needle upgrade. If you want specific directions, or hints, I can give them.||
The latter two of those things helped the game feel a lot better for me.
i dont know how to get to the ||harpoon|| i would appreciate directions
i still need to do the ||chef's quest|| for the second weapon upgrade
seems like a uhhhh pain
thats the third one
get through ||underworks||, then make your way over to and clear ||whiteward. you'll find a "secret" way through the incinerators, which leads you to another part of the underworks||
its nightmarishly difficult
it is not
right you are, the ||second non-free one i guess||
Have you gotten to ||First shrine|| yet?
This game's path of pain equivalent end scene is Hornet going "man, dad would have loved this place" /joke
ah i see, i made it out of ||underworks and into choral chambers||
I take the thumbs down as a no?
correct
currently working on making my way thru ||choral chambers||
i did find the ||whiteward elevator|| but i need the ||key||
Okay, once you ||beat the boss of the area, go to the west of it til you reach a shrine with a bell. Continue West and you'll find a key to pick up. This key unlocks whiteward, through a creepy white lift, which once you get through will lead you to a small sub area and then Underworks again. Complete this Underworks area and you get the harpoon.||
||After that, I recommend doing a wish at the First Shrine to unlock the merchant there, and get a charm that lets you stick to walls without gliding. This will help you ascend Mount Fay, and once you ascend that mountain you get the double jump.||
Oh yeah, do you have the ||silkshot|| relic yet?
Specifically the thing you turn into it.
If not, here's a video showcasing the various options https://youtu.be/BY90R6D7FC0?si=4eEhtC_KiwufOJpj
Oh and for the main quest ||do whispering vault first, trust me ;p.||
I keep getting owned
lmfao
on the one hand, i'm so sorry
on the other hand, you do have the barbed bracelet equipped
I can't resist
based and correct
imo it's pretty impossible to run around with barbed bracelet and not also equip the fractured mask
since that can save you from exactly that kind of four (or eight)-mask hit
Ye