#THE SILKSONG IS REAL
1 messages · Page 7 of 1
||Like. What do you MEAN Pharloom is ruined. What do you MEAN we get to go to the Abyss. What do you fucking MEAN the enemies are now infected with Void Silk and now deal 2 masks of damage while also gaining new attacks.||
aaaaaa
my gourd is lost
The suffering of wanting to look up OST and fearing what the internet will instantly show me
I'm clicking not interested in every YouTube and reddit post about silksong I see
God
@autumn kettle btw, you find all the masks yet? I’m missing one but don’t have a lead
which ones? cause my last two masks where also from wishes
have you grabbed the ||secret one inside mount fay?||
||that requires super jump||
Ah, no. Where is it roughly?
gilly and shadow blobs
||the pinstress gives you a hint, says there's a legend of a crystal cave inside the mountain||
I’m guessing it has to do with the cave ||pinstress alludes to||
For one last hint, which direction do you enter it from?
it'll be somewhat conspicuous
uhhh i think you can get there pretty easily ||from the east||
but i came from the other way
and also it's relatively obvious imo once you know it exists
not obvious enough for me apparently lol
on another note, I just wanna say ||the path of pain equivalent (I assume) was pretty rad, though not as difficult as I expected||
More juicy lore too
||path of pain was post-launch||
||so this was just like...white palace or some shit||
imagine what they'll do later
oh good heavens
We already got ||Delicate Flower 2: There’s 8 of Them Now, Featuring The Lacquer of Sisyphean Torment||
there’s probably a memento for doing all the deliveries I imagine
I've tried doing the unique ones so far at least
The Rasher was still the worst one so far, for also being timed
The other deliveries you can at least take your time
That one and the Queen's Egg are the only ones I've done so far
Heya All, Details below on the upcoming post-release patch (1.0.28470). This one is primarily focused on bug fixes, with some slight balance adjustments in the early game. Barring any unforseen issues, we're aiming to deliver the patch to all players mid next week. PC players can access this version right now via the public-beta branch on Steam ...
Largely bug fixing, with a few early-mid balance changes
Two early bosses getting nerfed it seems, and the worms in Steps going down to one damage
Also benches and bellways getting a bit cheaper
other than sister splinter, all of this is nice
I'm ambivalent on Splinter changes
I didn't think she was that bad, but I don't mind either
I wonder what the changes are. Probably just a bit of health getting cut?
That's my assumption
hopefully nothing more drastic
But we don't really know
i found splinter to have a pretty small health pool in the first place
Might be some movement tweaks. ||Moorwing|| double tapped me once or twice with a lunge into the ||claw attack||
Maybe her contact damage won't be two anymore
oh, that could be it
that i wouldn't entirely mind, since she can hit you while falling
Getting hit by the stagger animation was pretty annoying
yeah
making the benches cheaper is definitely the right move, yeah
a second ||savage beastfly|| has hit the tower
the fuckin ||tarmite|| air juggle man
those things suck, yeah
once you have the uh ||needle dash|| are you kind of in the late-midgame early-lategame? or am i way off about how much stuff there is in this game?
you have not yet hit the late-game portion
yeah i still see some things that need a proper ||double jump|| to access so i'm definitely missing that
somehow i got this far into the game without realising you could bind in midair btw
lol
I BEAT ||MOORWING AND SISTER SPLINTER|| BEFORE THE NEEEERFS
i find the boss nerfs a bit silly, but i'm happy for the people that will be happy with this
I KNOW I AM
i'm fully on board with the rosary cost nerfs, i don't think the boss nerfs are strictly necessary but i'm not complaining
honestly the correct ||splinter|| nerf is making those fucking adds deal 1 damage
it's a 'ooh i kill my own minions' gimmick fight, which this game seems to like quite a bit
oh i didnt even realize that was what you were supposed to do
yep ||her slam attacks kill the adds||
i just saved my silk to oneshot the minions
the problem with this is she frequently spends like a minute fucking around and not doing slam attacks after spawning adds
the....caramids or whatever? aren't too aggressive IME but yeah a ranged tool like the traps makes that fight a lot easier
you can go back but theres no reward other than satisfaction
btw in case yall were wondering HOW strong the spike traps are, at tool pouch lv2 theyre about the same damage as a silk spear
stronger if youve got polyp pouch
spike traps are crazy but they're kinda unreliable against lots of enemies ime
the heavy spear is my old reliable
my favorites are probably grenades, the infinite power of zeus, and drugs
I don't have the brain capacity for tool juggling mostly, so I'm almost pure nail
Maybe I should experiment though
the fire nail thing seems pretty solid if you're into that playstyle
charcoal pine resin is also a good one, yeah
yeah theres a bunch of install type tools iirc
i haven't tried the ||flea brew|| yet, i get too much anxiety over the limited reserves
btw is there enough craft metal to do everything with craft metal?
yes
im interested in the ||cogflies||
wait, do you not have enough upgrade mats per playthrough in sekiro?
without hitting ng+
deranged, i thought i just missed some
and never bothered to find more
Oh they're great
Hungry fuckers, but very fun
today i will inflict poison one fucktillion timesp
im planning to use ||architect crest|| so im likely to spend a lot of time farming rosaries just to get shard bundles lol
Being able to spam those guys is why I've been 100% fine with increasing the amount of shards that drop with a mod, to 2x, even if you do feel the game not fully accounting for you having 4 of them out at the same time.
But on the other hand they are my babies and I love them dearly.
They sing with you :<
a secret in ||the top-right corner of the zone||
||Reaper|| crest has become such an unexpected favorite to me. When I initially tried it and saw how it worked I thought it wouldn’t have clicked for me and I would’ve hated it. Now I use it for most challenges (tho I still swap around because I find different crests work for different challenges for me)
yep
cool, wioll look
And yeah, I've noticed that too which I have mixed feelings on. The irony is that usually it's not worth trying to play clever and get the boss to kill its minions, since it's oft a specific attack, this making bursting them down yourself more effective.
Then again I think it depends on the minion.
Fun to think about from a design perspective.
i think beastfly's version of that is well-designed
because the minions are just annoying enough to warrant a boss instant-kill, but immobile enough to not be a nightmare to avoid
and beastfly's kill-move is something it does three times with high telegraphing, so you can lead it to the adds pretty easily
but you don't have to do it at all, you can just
kill them with tools
Two out of three are immobile, but the other beastfly can be very disruptive in its patterns and the main cause for concern there.
or poke them with the reaper you can pick up before it
||Is the secret in the same room with the silkworm?||
But I just left that fight for later and didn't mind it too much afterwards, even if it also didn't excite me either before or after. It was largely a fight.
trying to find it
i don't remember where it is on the map
if you want specific directions, gimme a sec
Nope lmfao you're required to do two play throughs to unlock every tool
would appreciate it
I'll boot up
thanmks
each lapis upgrade requires 3 lapis and there's 6 lapis each play through
I think a point has been reached where most things people are spoiler tagging are act 2 and beyond stuff so I think it’s probably time to stop clicking on spoilers assuming I got there already lol
thereabouts, yeah
that means of the four final lapis upgrades each run you can only get two
specific map display, big spoilers for that map
now, to be fair to sekiro, I think they wanted to try and get you to do the second run without the bellcharm
yeah that's a from staple
i wish more of their games had fucked up ng+ changes
like AC
if you want the room itself, i can show you that as well
It is very funny though
All the lapis comes from entirely optional bosses and quests too
I'm looking in that area and can't find anything
so it's very possible to play the entirety of sekiro and acquire zero
I don't know if I'm dumb but
Here
compass is a scam
||higher||
Those who have beaten the game, how large is each section compared to one another?
The vibe Im getting is ||Act 1 is larger than Act 2 is larger than Act 3||
||acts 1 and 2 are both massive, i think i would say act 2 is larger by a decent margin||
||act 3 is smaller than them, but it's not like...40% 40% 20%||
||i would say it's closer to 35% 40% 25% than that, but that's just an off-the-cuff guesstimate||
Awesome thanks.
||maybe 35 35 30?||
Also is the patch out yet?
shit ok, i figured with ||white ward and cog core and bilewater|| i had most of act 2 unlocked but it sounds like that's not nearly the case
yeah, there's also ||mount fay, and the sands of karak, and the putrefied ducts, and the high halls, and just a smattering of bosses across earlier areas||
although i suppose ||the sands of karak|| are more of an act 3 area than act 2
https://bsky.app/profile/notquitereal.bsky.social/post/3lyeo36neb22e unexpectedly, Sherma uses he/him
apparently Sherma uses he/him pronouns? he’s a he/him little french girl
There I go for assuming
his little guy energy is off the charts
yeah sherma is a dude as per one of the songclave wishes
also, shoutouts to the green prince
||the gay, possibly incestuous mantis king||
Source? Oh topple just said it
when he left pilgrims rest in far fields the big pilgrim he was talking to became hostile
:(
it's also in an old team cherry blog https://www.teamcherry.com.au/blog/hk-physical-late-anniversary-celebration-silksong-mini-update (grain of salt, they changed several characters' genders in HK between their initial concepts and final appearances, but since there's in-game confirmation...)
genuinely unsure ||whether this is intended to mean that they were brothers lmao||
||but they were definitely dance partners and romantic partners, and co-rulers||
yeah no grain of salt needed, there's a sherma fetch quest in songclave that refers to him
Can I take the grain of salt and hand it in for the food quest?
alas, no
Fuck
the butler does not believe in seasoning
Second saddest thing to happen in the pilgrim's rest.
Saddest being ||that if you break open the door the beetle invades the house and they try to prompt you to kill the poor innocent thing 😔||
All it wanted to do was to be free and terrorise the local populace.
fandom based forcefemming
Okay I would have 100% beaten ||sister splinter|| if it wasn't for the adds
yeah the adds are the hard part of the fight for sure
remember that you have access to ||threadstorm and splinter shards or whatever the fuck her shrapnel mines are called||
||which are incredible anti-chaff tools and can each individually take out the adds while damaging splinter||
many such cases
i think a lot of the early-game silksong difficulty stems from forgetting that you're not the Knight
I don't
and have a fistful of random bullshit to throw at every encounter
i realized how much damage the sting shards did and went "you mean to tell me i have a thing that does the same amount of damage as SPENDING FOUR SILK ON A SPEAR and it doesnt cost me anything until i sit down at a bench?"
Tbf, I think a lot of early game Hollow Inight struggle is not being willing to lead with VS.
that too
I ran into (Hunter's Reach) ||savage beastfly|| last night and it's been teaching me how good tools are. ...unfortunately I found it when it was late, and I was tired, so I burned through most of my shards and haven't beat it yet 😅
i need craft metal
me too
Okay so boss spoilers ||if I kill one of the adds fast enough if they're in a pair she can just go 'fuck you, have a third'||
nvm i have one
save your silk for spears imo
the boss herself is easy to dodge
no seriously
if you can keep the arena clear of bullshit youll basically never get hit
Does silkspear go through blocks?
so using silk on spears to keep the arena clear of bullshit is ideal
it goes through the vines yes
No that's not what I mean
boss spoilers ||my only problem is the shithead spinny guys||
||Can the spear go through the block they creat while spinning||
I literally said I'm doing that the source of my current struggle is I am killing them fast enough that her AI decides to summon another one immediately lol
Do you have any skills other than Silk Spear?
silkstorm
You'll generally want to just kill them with silkstorm as they spawn.
Otherwise it gets weird trying to dodge. Easier said than done tho.
But you've got this.
Beyond that ofc remember that the vines can be destroyed with your attacks; took me a few tries before I even realised that was possible due to being used to fights where it's not.
Yeah, use Thread Storm and nuke them
yeah
fun
Okay I'm gettin it I think
||is her second phase of summing a whole bunch of vines halfway or more?||
||If it's a third of her health and she has two-thirds left I stg||
GET FUCKING OWNED, BITCH!!!!!!!
OH MY GOD
My last run was a minute tops
I speedran that shit
I kept it locked the fuck in
congrats
The youtuber am watching got to ||Savage Beastfly|| and decided they were done for the day after dying a few times, they were struggling that video tbf so they were quite frustrated by the end and decided, smartly, it's time to take a break.
Yeah, fights like that do well with getting back to later once you have a few more upgrades.
Otherwise it's easy to get overwhelmed.
I found it to be relatively tame tbh.
||Sinner's|| alone is much worse.
the most hateful you have seen, so far :)
"oh hey theres a path off to the side here, i wonder if theres a bench--" WRONG. BOSS FIGHT GUARDING AN AREA YOU DONT HAVE THE MOBILITY TO ENTER YET.
I did go there basically last admittedly, because I couldn't find a path anywhere else and had missed a bit earlier.
Why Does The ||Floor|| Deal Two Damage
Upcoming balance adjustments change that at least.
Hungry
i hereby sentence the entire area of ||blasted steps|| GUILTY of seventy counts of ||aggravated asphalt||
I was able to get to the reward immediately iirc
did u have ||grapple||
oh ok
||grapple is necessary for progressing through more of what that area leads to, but there's still a reward||
Yeah, just gotta do some careful air dashes and avoid gliding against the wind too much
oh shit okay then
||I didn't know that each crest also has a different needle art ||
YEP
THAT'S THE THING THAT I WANTED TO GUSH ABOUT A FEW DAYS AGO
IT'S REALLY FUCKING RAD
||until a friend told me ||
wait wut
||wanderer's is a flurry, beast's is a fucking yeet yourself forward giga claw, hunter's is two slashes||
like ||the needle model changes with what crest you have||?
||witch's is a spin attack that you can repeatedly press for follow-up attacks!||
||reaper's is Block This Overhead Lmao||
||nah, your needle art is what this game's equivalent of great slash is called||
ahh I see
||architect's|| is exactly what youd expect
||heaven-piercing giga drill||
||reaper's is funny, because it's an almost purely vertical swing||
||contrary to the rest of its kit||
||its needle art gets to be a huge anti-air crescent||
wait does ||reaper get a comfortable antiair|| oh baby
to be fair it also has dash attack
||that dash attack is AMAZING btw, so good at poking enemies and immediately being 10 miles away||
||friend told me it's like a 180 degree swipe above you ||
i can confirm it is that
||more than 180 degrees, though, prolly more like 220||
for some reason, dash attacks seem kinda buggy for me
i'm not sure what i'm doing or not doing
but their trigger condition is...awkward
which is a shame, because my favorite crests' dash attacks all go crazy hard
holy hell ||widow|| is running my shit
Recently ran out of shards using one tool often through tough areas, good lord shard farming manually is slow unless you're just paying beads for packs.
yeah it’s a strange decision
tools already have limited uses per rest and that’s good enough
It seems mainly to make you consider spamming tools less across a short time, but that makes me wonder why Shard Pendant doesn't magnetize shards for faster farming.
I'll see if later areas drop more shards, or if beads for shard packs is the intended way.
I haven't noticed later enemies dropping significantly more shards
the problem is that ||they dont with a certain crest||
oooooh
its so funny, shards are a completely baffling mechanic until you get ||architect crest||
||yeah, i think the shell shard system is, at least in part, present specifically so that they could do things with the architect's crest and possibly similar dlc equipment||
||it's something that doesn't really make a ton of sense until you get to the tool that makes you understand why it needed a resource framework to play with||
||and we'll probably see more stuff like that||
waiting to see if someone makes an infinite shard mod
there is one to restock tools, but that's not what I want
ah, yet another episode of "spend an hour attacking every inch of wall within a square mile to no results"
oh dang, my longshot guess was right
i knew that fuckin ||statue|| was up to something
I don't know what to do
aside from beat the ||Bilewater Boss||
I think I've done literally everything else
show map
gimme a moment
one area and then prog yeah
which area?
Uhh ||putrified ducts||, you get there from the roof area of the ||memorium||, one of the wishes in ||songclave|| leads you there
there's a place you can get to from either ||bilewater boss|| or ||memorium||
oh no wait the entrance is in the ||memorium||
and there's a place you can get to from ||blasted steps|| but it doesn't really have anything for you yet
oh sorry two areas
the other one is ||the sands, like serval was alluding to||
though i'd say it wouldn't hurt to do more story progression at this point
it does have ||the crustnut, a charm and a red tool!||
where do I get to the ||Sands||
||pinstress hut||
gotcha
oh i forgot the nut is there
||and also the spell electrifier!||
which route into act 2 gets me ||closest to the underworks||
||phantom or last judge||
||judge||
||phantom takes you to the totally opposite side of the citadel||
iirc at least
Running into a new enemy that drops a lot of shards (I think around 100-ish?) ||in exchange for a pinata-like fight||.
If they eventually add a Pantheon/godhome equivalent to silksong they should make ||Groal’s|| fight include the entire runback as a joke 
Already feels like Pantheon tier in many cases
that would be fucking hilarious I'm not gonna lie
I'm so down
||groal is the entirety of bilewater but with path of pain sicko hazard positioning||
||and then also has the arena||
||If you're facing the Judge, there's a shortcut above the second platform after the sacred bench. Jump to the left and it should be visable.||
by the Pale King, all these flying enemies are making it painfully apparent why Shaman Stone Soul Blast was goated.
That or a reverse Tiso, where you fight ||the missing snail shaman||
hah
i sorely missed abyss shriek, for sure
threadstorm is strong, but it's more committal and less Direct Fuck Everything Above Me
You also got ||Rune Rage|| if you got a big opening (or just love gambling‼️ )
Threadstorm is alright if I can get close, but I'm increasingly getting better with ||straight pin|| to snipe
oh wait yeah nevermind
||rune rage is absurdly cool but it's really slow, and didn't really mesh with the crackhead needle lunatic playstyle that i prefer||
it is gambling to try and do that shit without a huge opening
||Rune Rage + Shaman Crest + electric skills = ???||
yup, flying enemies love moving two centimeters out of the blast
the fact that it literally gives you ||pure vessel's attack, though, is so goddamn cool||
(Act 1 end) ||I'm incredibly greatful I picked Phantom instead for Cross Stitch counter.||
||Weavelight for best results||
still helped a lot in the ||coral tower||
i don't even know what ||shaman crest does to buff spells||
straight up increases damage
||Shaman Crest + Pale Nails + Electric silk + Weavelight is also brutal||
"okay but this needle moveset fucks"
and then unequipped all of them to not misinput
so I used that on the final boss
the needle moveset is for generating Silk back so you can obliterate everything with spells actually
with barbed bracelet + longclaw
I will say though, the slow attack speed can end up leaving you with little silk to spare if you’re not careful
||Moonlight Greatsword fucks though||
this is what ||Weavelight|| is for
I've been increasingly getting practice with Hunter style, the i-frames after landing the dive make it worth practicing.
mods, give this bug a TRUE
have any of y'all fought the final boss yet?
it's so fucking fun
It should really say in the tooltip that it ||gives a bonus silk heart tho||
i have yet to make it to the second bench
I've been busy boondoggling and doing quests lol
by the fucking way
can I just say
oh my god its fucking ||SHAMAN STONE||
the quest system being fully fleshed out and good in this game is the best thing ever
Also, any lategamers know what the deal with that random outcast Skarr in the far fields “target room” is?
ohhhh
OH?
hah
just because you have every tool doesn't mean ||you got every tool upgrade||
STOP, STOP, MY NEEDLE CAN ONLY GET SO PALE
Oh also uhh, is there another one of those Heracles beetle guys in act 3?
yeh
im in hell btw
lam fao
||blasted steps|| is evil and hateful
||sinners road|| is evil and hateful
||hunters reach|| is evil and hateful
||Well the one behind the gate by pilgrims rest is ded in act 3 💀||
found the hard regions did we
kek dub you
nah, not that one
i guess i fucking did
||there's another bitch that's void-possessed||
I think maybe the most iconic thing about Silksong is that it starts out as Metroid
and then goes "hey welcome to Dracula's fucking castle" in the middle
basedbasedbasedbasedbased
need diemonster.wmv for Silksong tbh
god i want them to make harder content
the little ghost couldn't talk but Hornet can
please, the fandom can't handle it
give me crackhead lunatic mode
honestly i hope they add postgame stuff thats just utterly brutal
also there is a steel soul mode if you want to go nuts
that adds an extra apeshit murder phase to every boss
yeah but I don't want deathless, I want to be utterly overwhelmed by a difficulty that i can see the fucking end of but seems insurmountable for hours until it clicks and i lock the fuck in
real
you want path of pain
despite getting tilted at a few Very Hard Parts of this game I would say that most of Silksong has been completely reasonable?
yeah
thats my stance so far
a bit too reasonable for my tastes, mostly
like, the money thing is, you know, how about you adjust to the way the game is instead of trying to play Hollow Knight
the game is frequently cruel but never unreasonable
every time I've gotten checkpoint starved it turned out I was having an exploration issue
Even at the most “unreasonable” part for me ||Groal||, my breakthrough was simply going to bed and trying the next day, and simple playing more cautiously instead getting hit trying to eke out more damage/silk
that fight is literally a patience check and I hate it
all you have to do is slow the fuck down
yeah?
but the spindash attack with the enormous hitbox that homes onto your location and does 2 damage is really really frustrating
run under it
except the only consistent way to avoid every other attack she has is to be waiting on the wall between her attacks
yeah, i guess the main thing is just keep trying and practicing
honestly i think that attack is super necessary as part of her moveset
but the runback of fighting a dozen enemies every time is tedious
because otherwise you can kind of just Solve Every Attack with the same spacing
i agree that the arena fight beforehand adds nothing, though
i like some of them, but that one just
isn't very difficult, but takes a bit
also, where's that far fields ||target room?||
||i don't remember it, so idk if i ever found it or just forgot entirely||
gotcha, thanks
Is that the one with ||the two ants and the thing hanging in the middle?||
yes
also i wish charge attacks were good in this game
they are
for most of them the attack animation is about the same length as just. attacking twice.
and attacking twice gives you two silk instead of zero silk
they're conditional
but good
||reaper's, witch's, shaman's, and apparently architect's are all really strong||
||dunno about the last||
||that's secondhand||
||I think Architect has the best Needle Art in the game and it isn't close||
Yes

||So far, I've gotten one other, which is Trobbio's mirror becoming|| ||Trobbio's mirrors plural||
ive seen a clip of pollip pouch + ||architect (buzzsaws, cogflies, tacks|| killing ||karmelita|| in thirty seconds
that shit is VERY STRONG
tools break this game wide open
i'm proud of doing everything basically nail only
does anyone know where i can find some of these in act 3?
clearing out my journal rn
wait
is hornet gonna get a fucking water run
in dlc
that would slap
it's vanishingly unlikely
but
it would slap
i think it's just establishing character
act 2 (?): is ||the mist some kind of infinitely repeating area or am i losing my fucking mind||
that all her observations are tuned towards finding ways to develop new useful gear
Would be a sick ass Isma replace.
||there's a trick to it that i didn't correctly assess because i did what it wanted slightly too far away from where it wanted me to||
||the trick is|| ||playing music near the firefly things so they show you which entrance to go through||
i found him again :D
i have a feeling there are so many little tools and bits I missed in random side rooms
um, hey what the fuck where are my ||spool upgrades||
did you die?
do the fucking ||ghosts|| steal them or something
yeah, is it held in the coccoon or something and i never noticed?
Yeah, took me a bit to figure out that myself
Also, finally got me ||double jump.|| Now to finish up ||Bilewater, the mist which I just came across, and the boss in Sinner's.||
Flintflame fliers are really rough
||Widow,you gotta wake up VERY early in the morning to try and catch me with the Grimm dive dash
That shit is ingrained in my brain deeper than the blink reflex||
oh theyll catch you with it alright
but not in the way you expect
Hmm, new traversal tool acquired, not sure where to backtrack with it
Story of my life in this game lol.
I've been using markers tons for areas to check later.
I should probably get them
Same, but even then it takes a bit to check them all
Even got a system for specific markers representing specific things.
Etrian Odyssey and my love for categorisation serving me well
do you have every map?
||and everything else from shakra||
||every map yes, currently buyingevberything else||
||I think I need to do that||
ok done
now uh
I guess I wait for it to trigger or something?
nope, still hasn't triggered
I'm not missing anyhting am I?
i would assume you need to get the dreamers
oh wait
yeah you probably just don't have citadel maps
i assume you're missing high halls and/or core
you gotta take better map pictures lmao
is it just me or is ||crust king|| bizarrely easy for where he is in the game
i suppose it's an instance of getting to him being the actual boss
it took me four or five tries to reach him, but once i did i think he was the only boss in the game besides moss mother i beat first try
yeah, he and his tower were really kind of a joke
it's...unfortunate
considering he was also a backer boss
dw the dlc will contain ||nightmare crust king||
genuinely hoping
as well as steel assassin sharpe
and the other steel enemies
who got cut
when sharpe was a backer boss
wait did ||sharpe not make it in||
correct, sharpe did not make it in
at least for now
possible dlc content
probable, unless they worked something out with their backer
if hes a backer boss he'll prolly make it in
team cherrys not gonna just Not Put A Backer Boss In The Game
Didn't work
if you're sure you have all of them, i would assume you need to get the dreamers
yeah, gonna try that
if anybody can tell me where to find these three enemies in act 3, i would appreciate it
been looking for splinterhorns, but no luck
are there none in ||shellwood|| anymore?
there probably are, i just don't know where
there are the base versions, just dunno where the horned ones might be
ahh
okay, got the elder pilgrim
wonder if we’ll get a ||coral forest memory area, akin to verdania|| in a possible dlc
still no idea about the other two, though
i would love a more permanent ||verdania and coral tower|| for sure
||Hornet uses memory time travel to bring them to present day|| or somethin, they’ll figure it out
I don't understand why the ||Spool Fragments|| (Do I need to spoiler that?) look like that.
okay so what all lore is there about ||grand mother silk||
I just beat ||Groal|| and I feel like that and the surrounding area was way harder than everything else I've done so far lol
man, they're just really casually making you do some path of pain shit in ||cog core|| huh
It gets worse
so like leave and it'll come- yeah
i only have so much 'smack every inch' patience and want to stop being here
also wrt loretalk
I do love how Pale King now in retrospect looks really benevolent and like an actually well-intentioned ruler when contrasted with || Grand Mother Silk ||
increasingly aware of how huge Hornet's hitbox is compared to Ghost facing flying enemies
Craw Lake question. I think I pogo'd too close to the sun and got somewhere early, then died somewhere I can't get back to. I pogo'd off some birds ||above the halfway house|| and died above ||a grate I opened with a lever, with no pogo balloons that I can reach from the near side||. (Second picture from below there, I'm giving up for the night and don't want to deal with pogoing back to the top half)
As far as I can tell, there's no way back up there with the upgrades I have right now ||silkstep, drifter's cloak||, am I missing something or should I just kiss those rosaries goodbye?
(Act 1 Tools) ||Weavelight's extra Silk Heart|| really makes silk skills more usable for damage, especially when paired with ||Barbed Bracelet's extra needle damage||.
Could try and repeat the pogo. But otherwise yeah, I think it’s lost.
In other news, I can say I beat ||pre nerf Moorwing!||
You are missing an upgrade from shellwoods
Act III main quest spoilers: ||I found an extra heart???||
||savage beastfly rematch starting its charges fucking off screen is making me lose my goddamn mind||
I've realized the ultimate source of all the problems I have with this game (despite my enjoyment of it)
its not just that its difficult, its that its actively hostile to the player / player experience
||I turned the music and Hornet's noises off for that fight, can still hear it's windup at least.||
ooh very good idea, thank you
Welp I just burned through over 1000 shell shards on that fucker and nearly ripped my controller in half, so I think I'm gonna go take a break now
i'm curious how you're intended to damage phase 2 ||Nyleth||
the obvious answer is just to pogo on her, but then you physically do not have enough time to get away from the giant explosion attack if she does it
i was able to beat her without too much issue by just dodging everything besides the explosion and outhealing it, but that probably isn't intended
i'm also very curious about the lore connection between her and White Lady
man, it would be nice if there was a homeward bone type item. i realise saving and quitting accomplishes the same thing, but having it be a bit more seamless would have been cool
There is something semi like that in act 3
uhhh, just to make sure i'm on the right track: Accessing the ||upper level of the cogwork core with the song|| needs the ||double jump|| and i shouldn't bother poking around that area until i have that, right?
Fuckin, miniboss at the end of an arena, boo
||You don't strictly need the double jump, though it does help. You can climb up CoCo with just the Grapple ||
Oh I made it most of the way up without double jump
huh! ||do you need to bounce off one of the large silk guards|| to get there? I've tried the two jumps on either side of ||cogwork|| and had no luck with it
It's zipping around on thr brass rings and bouncing on cops mostly
If you mean getting to the upper bit at all, you need to circle all the way around on the bottom
There's a door that takes you up
Do also recommend getting the ||double jump|| regardless though
It just comes in very handy
mmhmm. should i keep looking in the citadel for that or elsewhere please?
It's a wack fight for many reasons, hope later tries clear quickly.
Got the true ending
Final boss very cool.
Very cool ending.
I’m tired, this was a 70 hour metroidvania experience in JUST the base game
Gonna take a break then come back for 100%
Also now that I have a moment to reflect on the game and speak on it as an experience
This is maybe the best metroidvania game for one thing that I think lots of games from this genre struggle with
Which is making different zones feel distinct to exist in, move around, and fight in
I can’t think of a single bummer map area in Silksong that felt mechanically mushy and uninspired in the way that frankly a handful of areas did in Hollow Knight
Not to mention the atmosphere, art direction, and music were always on point
yeah i just got to the upper half of ||cogwork core|| and doing it without the latch seems like it would be uhhhh problematic
hmmm, are there any ways to boost your innate silk regen besides the ||silk hearts||? i would really like an extra one for ||mount fay||
Isn't there a blue tool that also boosts it?
is it, uh, ||wavelight|| ? it said it only boosts 'regen' so i wasn't sure if that was the amount gained or what
or the speed at which it regens although tbh that would also be useful here
also seems like a good place to run Reaper crest maybe. hmmm
Though I didn't have a ton of issue with silk in that location, since ||all the enemies you harpoon also give you silk on hit||
Did it yesterday after feeling that maybe I didn't want every ascending platform challenge to be a struggle
||Weavelight gives an unmentioned +1 bar regenerated too, is really nice when using skills often.||
||so that's where my extra went||
I was wondering about that one, because I'd noticed the difference but thought it might've just been very poor wording.
can someone let me know if ||there is more than one real bench in bilewater?||
||i beat groal. fuck you team cherry||
||groal SUCKS. Quite literally||
crazy how ||mount fay|| goes from being the single most forbidding area in the game to a chill movement playground
i''m kinda scared though, team cherry know what they're doing, they would not give hornet this much movement without intending to make you sweat for it lol
||I've heard of another, but it may be hard to find.||
oh man, ||deep docks|| has a whole thing inside it when you go back with all your movement abilities sorted
wonder what the deal with the ||diving bell|| and the ||flintstone pile|| are
Anyone know what to do with this character?
I just beat Trail's End as it finally spawned as well
you do, you just specifically have to be harpooning away
also, posting this interactive map here https://mapgenie.io/hollow-knight-silksong/maps/pharloom so i don't lose track of it again
I hate how good flying enemies are at staying just out of your attack range, they feel better at that then they were in Hollow Knight.
yeah, they trip me up in a frankly embarassing way
a big part of managing my loadout is "okay, do I have an option for making flying enemies suck less"
While I have not played the game I watch it vehemently (No devices that can run it) and ignoring the fact my tired headache makes me a little irritable, the person I'm watching is stuck in the... ||big red ant and flying spear ant encounter|| and it's so good at being just outside of reach.
they're definitely designed to be solved either by being godlike at the game or...with tools
because you have tools
They run Fleabrew and Longpin typically, and keep forgetting about Longpin.
Should I spoiler those?
Oh, haha, they ran out of fleabrew so they swapped to the 3 pins and said they are just gonna spam ranged tools.
oh nice, they are capable of learning!
people really gotta adapt
to tool use
there are so many
and they're all so fucking strong
We're used to Hollow Knight, probably.
IMO spoiler tags are a nice courtesy (I'm pretty far behind most of the people in this thread), but they kind of need context to be useful. (it's also probably not worth stressing over, like, a pretty generic name like "longpin" versus something like a story spoiler)
Fair.
some boss names, too, are pretty like
impossible to get anything out of
like nyleth means literally nothing until you interact with them
but ||clover dancers|| would be a big spoiler
for anyone who hasn't encountered them (in act 3)
Everyone am watching is currently act 1.
okay?
What? Just saying is all.
A decent chunk of them have a rather clear AI pattern to them I found of stepping back in response to you jumping.
Made it really easy to abuse said pattern for when you need more room to navigate against one or more flying enemies.
My personal worst foe is the (very early game) ||pilgrim with an acid spit and a jump back when you approach. Miserable pre dash and not super easy post.||
I don't think it works against all flying enemies, but I did notice it.
the trick there is that ||you can break their projectiles||
||with needle strikes||
Ah fair. ||That arc though is just a perfect anti-air.||
yeah thats the trend ive found witb ||projectile enemies||, you can basically always ||block or deflect their projectiles||
Even then if one was zoning a jump it could be a bit annoying, if not insurmountable. Luckily enough there are only two such instances in the game I think, and one you can hit from below whilst the other you meet after ||the dash|| usually.
otherwise theyd all be completely miserable to deal with bc their ||projectiles are quite fast||
Yeah. (Hollow Knight but related) ||It was technically in hollowknight as well, but only for a few random projectiles I think.||
oh for sure, it's fucked
Primal Aspids, my beloathed.
it's just less fucked if you know the trick
okay!
one more motherfucker to find
and then journal is done
finding these bastards in act 3 is a challenge
dunno where they spawn
Suffice to say, Team Cherry learned alot from Hollow Knight. You can feel how different the game plays.
and sometimes that means doubling down on parts of Hollow Knight's design that were deliberately high friction. a lot of the Dark Souls influence is, like, somewhat trolling the player
The ||Trapped bench|| was pretty funny.
yippee
Oh, that enemy looks like they have the ||Godseeker's Helmet||.
ok, ||groal|| is the first runback that's pissing me off for real lol
Just kinda nice with it (spoilers for ||The Slab|| boss)
parrying in this game does feel pretty slick
hey can you actually get past the ||putrefied ducts|| from the ||bilewater access|| or is it one of those 'open the path from the other end' situations?
the latter
ok thanks, i have had my fill of poison swamps for the moment anyway
holy shit ur sick with it
sherma is not myla
sherma
is zote
How do you get the second sentinel boss to spawn? Cause I have done literally everything else, including the dreamers, at this point
no sherma's too friend shaped to be zote
a weak little bug in over his head
who despite all of his manages to make it through pharloom because we keep clearing the obstacles and bosses for him
and he thinks that instead of us,he is progressing because of his song
find them twice
sherma makes it to far fields and blasted steps before hornet
and his song does, in fact work
Don't I need the quest first to do that
Sorry I'm just, getting frustrated at this point
at least one pilgrim is non-hostile until he leaves
no, you get the quest after meeting them twice
gotcha
go through the citadel and find them
gotcha
sherma's song works on the player too
bc its adorable
and makes the people playing the game go "i will protect this whimsical little bug with my life"
Okay. I just beaten Silksong.
As in, the secret and final ending.
...I love this game but man, do I feel like I want to end someone at some places-
the patch is still just on the beta branch, right?
yeah
I will say though, I'm personally unsure I'll bother with Steel Soul
HK felt hard but fair, and Skong is kinda bs half the times
Truly, Hallownest mostly had like. The problems actual Kingdoms had. Pharloom being ||fraud from top to tip|| has me like 'i see why Dung Defender was so passionate'
Hallownest was a place where people lived lives. It's king did very bad old school king things that get him remembered as either worthy of worship, a hated but honorable enemy, or a fool.
But Pharloom ||is an engine, not a place. Bugs go in, bodies, toxic waste, and eternal, unthinking devotion comes out.||
The Pale King was terrible, but he gave his people a civilization and tried to save them from becoming mindless zombies.
Also he gave his people free benches (mostly).
Silksong once again proving that capitalism is the true evil
I don’t think its really capitalism.
You pay everything in rosaries.
The rosaries are a physical measure of faith.
Not enough faith, no rest for you.
Push further, get higher, gather & kill.
At the next checkpoint, if you survived, you have earned your rest. Paid for in your devotion and persistence.
the evil fusion of catholicism and capitalism
Could you tell me where?
unfortunately no, it was a one-time spawn and i didn't take note of where it was
||i believe it was somewhere in the act 3 exclusive section of far fields, but i can't be sure||
Something I find interesting about Pharloom (and hallownest, to an extent) is that the very shells of bugs, their bones are used as a crafting resource, and as building materiel. Its everywhere. And its fresh, recently gathered, and abundant.
Even hornet uses it.
Hallownest uses Geo, which are shells fossilized into the stone. They are precious pseudo metals, mined for and understood as a common and standardized currency with set values based on type. But thats all they are, just a currency.
Not just that, but shells are frequently a building material
There is that whole plaque in the Marrow
How the shells of the fallen should provide the fundament for the Citadel
Yea. The first few quests in Bone Bottom (which is an apt name for the location) is building stuff using shells.
was it, in fact, in ||far fields?||
Yup
good good, glad i wasn't misremembering
Standing over some ants campin
gotcha
that too! but I was thinking of how often the tunnels and hallways of both countries are carved through or built on top of giant, ancient shells
I think Hollow Knight and Silksong (at least from what ive seen) are also completely underground
I believe so, ||Loam|| references 'getting to see the grand rooves above' or something along those lines
also justice for ||Loam||
Meanwhile I chose to continue playing and went to get the last pale oil
Oh my god
How tf can I beat these dam events
pogoing and dodging were fine for me, but the juggle made me crash out a bit
Juggle is so bad-
Juggle is the one I have left still
the dodging was already aggravating though
but maybe also mainly because I missed it by one second once
pogo was fairly easy once I swapped to Reaper
Its also a neat way of showing the age and brutality of the world of Hollow Knight.
The very ground is made of the dead.
I personally hate that there's no way (that I know of) to turn off the floatation when stick points down
Just
Ugh
they're removing that
Yuppie
But, yeah. I really love the game, but then there's the moments like this stupid fkn carnival and you have to make it to get the last weapon upgrade
Just ugh
im struggling really hard with ||blasted steps||
it feels like an area designed in such a way that all the enemies are easy to run past once
so then if you mess up the parkour at all, the enemies are all suddenly in positions that make the area 10x harder, leading to taking more and more damage
its exceptionally punishing
doesnt help that the floor is out for blood
i have yet to make it to the second bench
assuming there even is one
there is one further up
thank goodness
the worst part tbh is the fact that ||every so often the sand obscures my vision||
Enemies are super damaging, super fast and kinda hard to get wtf they're doing
I wanna do a clip of the 'awwww' scene after final boss, but they keep beating my ass so badly
it feels like a puzzle that im missing the solution for
one of the most evil parts is the first ||judge|| in the first room
that one's a good pogo target
who runs up to the edgr of their platform if you run past them, making the jump insanely tricky if you fuck up the platforming and fall back down
i think i just gotta get more used to the reaper pogo
yeah
reaper's so good as an exploration crest btw
it's got a little bit of initially downward momentum
but then it's fucking enormous
so it's all about spacing
silk refund post heal, straightforward pogo, big swings
the only part of Reaper I dislike is the upwards attacks
I just found reaper last night, but I'm in love
i had to get used to em, but they're not as bad as i thought they were initially
||nail art|| fixes that iirc :)
Co-signed, but the dash into kick is super stylish
especially because the forward/neutral aerial hits above her
it does help yes
so it's kind of quietly the "real" anti-air attack
I've mostly gotten used to Hunter now
||Witch || has a great moveset, but I don't like not being able to heal normally
I'm missing hunter's down air a little for boss fights, it's nice as a sort of down dash
yeah its basically like a trade off, you sacrifice horizontal flexibity for not having to commit to as high of a jump
do ||multihit attacks regenerate multiple bars of silk?||
only missing the last crest now myself I think
I believe yes
for the crests that do them
followup question: do any of ||architect's drill attacks multihit?||
||I believe Witch d-air does gain two pips of silk at least, unless I'm misremembering||
they do if you charge them IIRC
HELL yes
i unfortunately haven't really paid much attention to silk gen
haven't used that crest much though, so I can't say
i mostly just beat the shit out of things
yes and yes it does what you're hoping for
just hold down the buttom
yeah i cant blame you, its a weird one
if I didn't have to worry about shards, I might give it a try
the only crest I got zero use out of was ||Witch||
I like the attacks on it quite a lot, but the different bind kinda makes me not want to use it
lots of blue slots is also nice
btw topple
|| when do I get Shaman crest? I've been assuming once I bring them the hearts||
seekrit ;)
for a specific answer, if you want one knowing it's a secret: ||it's in their house||
||you have to soar at the little idol to the east of them||
OH RIGHT
i have 2 ||upgrades to the tool pouch|| right now, the game says there's 4, are the rest in later acts?
one is|| from collecting all fleas||
one pouch was for a wish, but I forgot which one
I think I only bought one from a shop
oh wait i got ||tool pouch and crafting kit mixed up||
i think i have no ||tool pouches right now||
only ||crafting kits||
huh
i believe at least one tool pouch is from a craftsman vendor
probably forgedaughter?
i think thats a ||crafting kit||
def got that one
||crafting kit = tool damage, tool pouch = max # of tools||
there's one from a vendor somewhere, but forgot where
iirc its ||pilgrims rest||
and then one was from a wish, and one was from fleas IIRC
basically im gonna run around doing stuff today
and then throw myself at ||blasted steps||
and maybe ||sinner's road for the tacks, but that area is evil||
Learning that they're not the same thing did help me a ton lol. I know that the description does describe them, but I just judged based on their shared icon ;p.
Also midgame boss spoiler ||The first sinner may be the most beautiful boss so far because their dress is gorgeous||
Hmmm
Should I try to Steel Soul or fk that? 🤔
On one hand, game is fun. On another hand, it's pretty tough
||she's one of my favorite bosses, too||
||her moveset is so fucking cool||
||not super tough, but really visually impressive||
I won't lie, the only thing that made me saddie is that thing we get still silk-based... which I get why but still
?
I still haven't found her somehow
have you found (unavoidable area spoilers for where she'll be) ||the apostate key||
Also, speaking of the lore and worldbuilding, I really like that ||the Abyss seems to exist everywhere... the world is build in corpses which themselves are slowly drown into nothingless||
||She's behind a second Heretic door, in a room with a chest||
||on the ceiling there's a very small space to jump up to. I found it a little tricky at first, but could do a wall jump into a double jump to get there||
Also, question. Is there a channel where we can talk spoiler stuff without hiding the text?
I can't hold my happiness over ||seeing little Ghost saving Hornet||, it's such an 'awwwwwwww' momenf-
you could make a second thread for spoiler stuff
Person I watched is now exploring everything they can before fighting ||Widow|| to ||open the Cathedral gate.||
does anyone know how the heck to get into this little shellwood room in the blasted steps?
I keep seeing it in maps online
Welcome to holy struggle, pilgrim. Harshness weeds out those weighed down with sin, such that only the truly righteous may cross through the Great Gate. 🙂
realizing I had to fight Lace :V
yeah
i have made it to the ||last judge||
people are saying the runback has a shortcut?
what is it
it's not really like
a shortcut
it just cuts out one of the platforming bits
that little top-left vertical segment after one of the floating platforms
honestly i think it's a little disappointing how much silksong is an exact one-to-one recreation of HK's structure.
You start in a pit next to the starting town. Then you get an offensive spell that lets you advance to the area with the dash where you fight your acrobatic rival. You make your way to the wall climb ability, from which you go to the big city area through either the obvious entrance or a sneaky backdoor route. Three places are marked on the map that you need to get to in order to access the final boss. Two of them are guarded by challenging fights. You unlock another horizontal movement ability, which lets you get the double jump. ||If you fight the final boss right away you get an ending where you directly replace them.||
this is a super fair criticism but it didn't affect me negatively in any way
i adored hk and adore ss
i'm fine with them recycling the like, "tiers of progress" formula that they used
yeah, it's the sorta thing that doesn't really have a direct effect on my enjoyment
but i do understand it being disappointing from a creativity standpoint
it's just sorta "huh, it would've been nice if they mixed it up a little"
It's a solid structure for a game