#THE SILKSONG IS REAL
1 messages · Page 5 of 1
stupid ass ||moorwing||
nah
you only need glide for one check
||and then you can come back like three times for progressively more bullshit||
||but initially you have access to a merchant, a crest, and an npc buddy||
wait there's a ||merchant|| there??
Yeah, he's really hidden
In the ||unguarded store room, there's an invisible wall half way up||
yeah
my first playthrough of hollow knight was a long time ago, and it hasn't been an issue in replays of course,
but man, making so many important room entrances hidden on the map is annoying
Oh man ||Lace|| is really fun to fight. 6 billion parries
God yeah. One of my complaints with Hollow Knight at least is how hard it is to 100% without the wiki or otherwise crowdsourced information.
Huh. I don't know if that was just easy or if I just locked the fuck in for that fight
Lace isn't too hard, but she's a fun challenge
I am still stupid, I can't find it lol
I am vewy smart
Far Field? LANCER FAR FIELD MENTIONED LESGO
...wait I still need to pay shards for the ||lifeblood|| as well, in addition to having to pay for total charges?
Did happen to see that the map genie folk have apparently already made a map for most of the stuff in the game, which is impressively fast, but I agree with Serval about how it's surprising that Super Metroid is one of the only to have stuff like a detector for breakable walls.
Haven't thought about it, but wouldn't surprise me.
-_-
this damn bird
the ||Bilewater|| arena is tilting me incredibly hard rn tbh
ive understood how to dodge each of its attacks for like 10 attempts
Did go and download the mods I mentioned earlier, and have to admit that the shard magnet alone is making me have zero regrets over it ;p.
why do I have to go this goddamn far to even get there, plus getting hit with maggots at least once along the way
||and then go through a long ass arena, plus a boss, while contending with maggots again the whole time||
i think the problem is that the windows in which you can heal change in phase 2
need pointers on progressing involving the area above greymoor. (act 1) ||i'm told the sinner's road is the start of an alternate path to the citadel and i'd like to use said alternate path, but as far as i can tell i've explored everything in it that doesn't need a double jump, and the part with the double jump doesn't seem to lead to any more areas. am i missing something?||
||there's a secret entrance to another area in the rightmost tall room||
it is definitely not the route I would recommend
I guess the intended (non-mod) alternative is using beads on shard packs, seems significantly more convenient as you find places to farm beads.
I can think of a few different intentions, but I'll admit that understanding those don't make me agree with them for my own experience.
To me it largely just added busywork
Yeeeea
||The one that seems to require a double jump, or a different one?||
||Assuming a different one||
okay yeah that's a different one
I will say I'm light on tool use, and can easily see it turning obnoxious in later areas.
close...
and getting closer
i've done three fucking things that all didn't count as a %
which is wack
Mm, it's rough with ||cogflys for example, which I think require 10 shards per use||
nice
third goober complete
also not even remotely as tough as the first
also not a completion%!
fucking deranged
they should really just put a decimal point in it
instead of assigning every thing to either 1% or 2%
for reference, it costs me a bit over a hundred shards to replenish my tools on my current tries
also, I fucking despise the maggots so much
it is actually tilting the fuck out of me rn
Do you happen to have a link?
what do you mean, permanent poison attacks are always everyone's favorite mechanic in every game that has them
plus the fact that I can't afford to actually keep replenishing my tools, plus the incredibly long run-up to this arena
truly breaking new ground by having a boss fill the screen with projectiles that not only do 2 damage each, but also negate 3 healing each
personally I just don't find using tools worth the mental processing power, outside of encounters where a certain one is really effective
this fight and the cook in Sinner's have so far tilted me so much more than almost any other thing
I'm just operating under the assumption that the cook is optional
yes, sort of
because I really really really do not want to fuck with that
it is required for nail upgrade
Yay... a ||Prison level that strips you of all your gear... fun..||
keep going west
i did
oh ok
in the||northeast|| portion of that area
Sure, do be warned that it contains all the spoilers, quite literally, but I was fine using it to check off mask fragments and similar stuff https://mapgenie.io/hollow-knight-silksong/maps/pharloom
Oh and there's a|| key puzzle.|| Yay
||Bilehaven|| is actually making me so mad, I fucking hate this
i went so far west i am now in the fucking wormways
go up
Just got there myself, so we'll see how it goes lol.
Though that is for tomorrow and not today for me.
The ||cogfly one is admittedly nice because it requires no mental bandwidth to use, but yeah it's also very shard hungry.||
Think I'll just aim for the next nail upgrade, explore some areas, and then start taking down the various parts I've left be one by one.
i ran into ||sister splinter||
is that too far or is that the next thing im meant to do
that's it
fuck
You've got this!
Nah but I've come to accept that Silksong is a game that does well with some pauses and exploring here and there at times, because fuck if this ain't a difficult one.
Still fun tho
Early game boss spoilers ||MOORWING AIN'T SHIT!!!||
Especially the telegraphed boss fights that end up just being about execution.
||ONE HEALTH AND A DREAM YOU STUPID RAG-MOTH!!!||
I died in the prison section and now I don't have my clothes.... I think I genuinely just softlocked myself
||Clockwork dancers is probably one of my favourites so far||
You haven't
no like, I got my clothes back but died right after I killed the boss.
and now my clothes are gone again
Ah ok, that's a different case. Hm, suppose you can go back and check if the boss is there? But if not, uh, bug report and a prayer?
If you are hard-locked, that sucks.
location spoilers ||Oh... this isn't evocative of spiders at all. Totally not drawing a comparison between religion and a spider ensnaring prey in a web, no sirree||
||It is a bit overt lol, but I like it||
||AND THEY'RE ALL COWARDS||
I will say that the art direction for the game continues to excel
it's gorgeous
Something that I do find a bit funny in retrospect ||is that whilst I do really like the flavour of the Underworks having next to no rosaries whilst having everything require money, it's still not the area with the fewest of them.||
https://twistedvoxel.com/hollow-knight-silksong-known-issues-and-how-to-fix-them/
The Slab escape is a permanent known hardlock. At least a patch is coming through but damn... this sucks.
Honestly this is like... the cherry on top of a frankly miserable experience I was having.
sorry to hear that
maybe it's time to just drop the game unless things change?
bugs or not, nothing wrong with a game not being for everyone
Yeah, if you do enjoy most of the game and largely want an easier time there are some mods for that (saw them when I went to get the magnet and map ones), but I do think this is a game that's just frankly very difficult.
And thus wouldn't be surprised to have it cause burnout; certainly did for me almost at the section that seemed to be the natural point of progression.
There is apparently a way through. All I have to do is unlock a crest.
no crests lock prog
wow the worst thing about this fight is the damn adds
if i coyld consistently never get hit by the boss itd be easy bc i could just spear the adds
That really doesn't narrow it down y'know
||beastfly?||
Oh wait no there's actually one fight where the adds are great ||The mossmothers twin fight||
It's such a stupid fight
there aren't a ton of fights with adds tho
At least if we aren't counting the arena ones.
But the one you mentioned is the most prominent
||oh yeah double conchflies||
...does that one count?
the adds are more "an attack" and then they leave
i'm very fascinated by there being no cocoon from defeat in ||first sinner|| arena
||it's a dream! i think||
and also isn't that boss so fucking cool?
god i love her
Oh it's fuckin great
also don't know if you did this
||sister splinter||
but her ||needolin|| dialogue after beating her is fascinating
||Cursed by Silk||
||Cursed to know||
||The sin, the truth||
||I did not wane!||
and yeah, very good boss
Case in point I suppose haha, since we were talking about a different boss. But yeah I feel you, I just bursted down the adds in that fight.
Thinking about it, much as I've struggled with various fights in the game, I've largely enjoyed them still with my main struggles oft being some minor stuff.
The fights I've not quite gelled with have generally been the ones that can be best described by this room. Not super hard per se, but multiple enemies in a cramped area is rough on my poor ol' brain.
Still, fun combat overall. Though I am curious ||how many people here use the harpoon during combat? I've wanted to like it, but using it there seems like a surefire way to get hit unless it's to catch an aerial foe||
what the fuck
i thought i was done with new bullshit
i just got this from ||a sign a craw posted at the bilewater bellway||
I JUST BEAT ||SPLINTER|| HITLESS
||when i relogged||
Hell yea.
Just beat her too. And the ||Widow|| aswell.
Hype!!!
holy fuck
i just got ||mini fireball||
it's a gun
alright
learned about another new area i don't think i'd have ever fucking discovered on my own
good lord
I feel like I haven't gotten a new upgrade in like two years
I have been meandering the Citadel killing things for ages
'oh, a side path!' and then 25 shell shards for my trouble, golly
Oh yeah, did you find the key in ||the white surgery place?||
Y'all think the unofficial Hollow Knight TTRPG is gonna get a Silksong Extension or Sequel? Or it just won't happem?
I assume you did
Probably best to just ask them directly.
They're the only ones who can give you an answer that's based on more than nothing.
True.
Also to feed my chainsaw obsession ||Sadly there are no chainsaws in Silksong, however all the difficult engineering required to make one literally exists in game, it's just the individual pieces.||
found ||weaver||
Y'know, just came to think about the poor sods who'll try to steel soul this game. Said sods are likely going to be able to make it if they're the type to try it in the first place, but still.
Whoever designed ||the underworks|| should be pushed down some patio stairs
Not a big hit but they should really hurt their knee
It's definitely called Steel Silk.
I kinda liked that area apart from one fight.
||the arena fight specifically||
I'll admit that I don't see much reason for having the traps deal two damage no.
love going down a prolonged challenging tunnel to get
literally nothing
like is this weird bug corpse some lore
because i'm not parsing it
Still, I did like the flavour of the place.
Got to fighting the [mid-game??]|| Moorwing boss, and unlock the reaper crest. I like the heavy downslash, much more floaty aerial combat feel||
Boss seems relatively easy but maybe it has a nasty phase 2 in there
That one feels like The Spacing Tutorial
...oh. I see the pain. But I can get through this
Wait holy shit the ||reaper dash attack is an uppercut?!? that's so fucking cool||
yeah it goes hard
I will say that having mid game semi-elite enemies with a moveset remarkably reminiscent of Hornet 1 is evil.
So minor spoiler ||but you're still in the early game; that's what Act 1 is.||
I kinda like a fair few of the elite enemies, aside from ||Conductor man with the three golden beetles||
That guy is the worst
from what i can tell, ||act 1 is earlygame, act 2 is midgame, and act 3 is animal well||
Not even knowing what happens in the story beyond where I am, since much as I've been fine with collectibles information I do keep away from story stuff beyond what YouTube decides to randomly show my thumbnails of ;p, I've been assuming that that's basically the case yeah.
Pretty typical for this kind of game.
Ok On Contact take 2 damage is mean as hell
I've got bad news for you my friend
I am scared now
You don't want to know how long it's taken me to get to 7 masks lol.
"You touched A Slightly Wide Guy, die now"
Touching the bug in SS = getting blasted by the sun in HK
Hornet has aphenphosmphobia..
shoutout to those big skull lugs in the marrow
what is silk if not a strand type game
Skull guys are great
scariest shit imaginable when Some Guy just knocks you for 2 masks in the first real area of the game
Well most of them
||double chainsaw attack is a bitch but I think I figured out how to dodge. Jump the first, float until second, dash toward boss to avoid uppercut saw||
It took quite a while for 2 mask damage to appear in HK, in SS it was within the first 10 minutes if you're keeping a slow but steady pace
Yeah, it's not a complex fight inasmuch as just having little room for mistake.
feels like every fight in this game lmao
everybody only has like three attacks, but Good Luck
A youtuber I watched took 40 minutes.
Which is fine, but wow.
I spent like 2 and a half hours total on ||moorwing||
went to bed, woke up, picked up the game again and beat it second attempt
wild how it goes
Ok figured out all the attacks and dodge patterns. Now just proper execution
Quite common, funny how the brain works.
Tbf the youtuber I was watching got to that boss first day so by that point they were a bit rough, but yeah.
Fightin Cowboy is their name.
Mm, the best ones I find are reminiscent of Sekiro where you know what's coming but get got because you didn't execute well enough.
At some point you just have a boss muscle memory'd but are fumbling from the pressure
Well aside from a certain boss ||Moorwing||
I wonder how long it takes before you can finally upgrade your needle, it didn't feel like it took that long to find the nailsmith in HK.
Pretty much.
or the boss is Bullshit ||beastfly you bastard||
The first and second upgrades take a bit but shouldn't be too bad. The third one is quite something.
I think Silksong intentionally makes the first nail upgrade a massive trek to really put focus on using tools/silk.
it's insane how the hardest bosses in this game are 'big guys that run directly at you a lot'
What I'm coming away from with this game in terms of combat is that I don't think I quite like it for chaotic multi-entity fights in tight rooms.
Chaotic fights can be fun, but it does enjoy arenas a lot more than I do personally.
There are so many arenas
The fight arenas have been pretty tough for me with the notable exception of ||the coral flies||, which i quite liked
I think they aren't like, Bad persay, I quite like the deep docks ones
But basic enemies are just overall more complex in this game and it's really hard to juggle attack patterns
Hell in a Cell encounters feel like a DPS/equip check in one aspect, since it gets out of control fast with larger enemies.
Though I did get to feel proud over getting to an area earlier than I should've been able to, because I noticed you could retain just enough height to not need a double jump (don't know if the game has a double, but suspect it does or some equivalent).
Yeah, that's kinda why I don't like them
There's a lot of cramped rooms with big enemies and ranged guys and whatnot and it's Hard to juggle
Unless you happen to have a spell or tool that you use well enough to eliminate before it gets out of control
Yeah. The bosses don’t feel way more complex than hollow knight, but the random enemies are markedly more complex.
This arena is specifically the one I'm saving for as late as I can, and where I suspect I'm going to run the highest risk of burning out on the game.
With more damage I'm sure it's a ton easier, but I kinda wish that weren't the solution.
i didn't find it too bad
I mean I did so I'm just speaking for myself.
Though you did also mention having Nail 4 against it I think.
shoutout to that first ||hunter's march|| combat room
those fuckin flyers are Impossible to catch
speaking of nail upgrades
I need some direction for finding some of the ingredients
the ||Crust Nut and Vintage Nectar||
I dunno how I would've done half the fights i have without that ||threepin|| tool
The latter of those can be found at ||halfway||
Former I don't know
thanks
My b (Co. Co. area spoilers)
Aw, that sucks.
At least you can have revenge later by letting them bump into eachother. They're positioned such that usually when they both charge at you the back one collides with the front before they get ya.
It's consistent enough that I've wondered if it's intentional.
i definitely advise against that tool, outside of a special situation like farming money
How can I say no to such power
Oh lmao I thought you meant the red ones for a second and was wondering why they were so bad.
yeah
Crazy how Ghost/Vessel is the Magician and Hornet is the Tool Master/Gadgetier.
Moorwing down
i mean, it's what they were made for
True.
it's a creature of raw soul and pure void
shoved together
and as we see with the snail shamans
they love both soul and void
I guess yeah, even excluding the void part itself, the raw soul is a caster thing.
That does align with what was being said before then, which is that damage tends to make encounters like it a ton more manageable. My issue was in large part coming to it as ||the first of the three routes|| whilst I suspect it's moreso suited to be on the opposite end.
Which I'll admit I'm not a super big fan of things being in part a dps check. Most of it is still manageable, honestly I suspect all of it would be based on where I'm at aside from the guys in the picture I showed.
Because, well, if ya can't kill one of them immediately it gets very difficult for me at least (one is more than manageable).
i think ||some of the aoe traps like pimpillos and sting shards also make it drastically easier||
Neither of which I have I don't believe, craftsmetals went elsewhere, but the alternatives I do have did admittedly work well too so not really an issue there.
Though tool damage does scale off of your needle too, doesn't it?
can't fucking believe i missed this
p sure it scales off of your tool damage upgrades
yee
Don't think I've seen any of those yet?
Which doesn't mean it's wrong, just haven't spotted them at all.
||There's one at the Forgedaughter, dunno past that||
it's the crafting tools
also, what do I do now that I have the ||Witch|| crest?
to make it normal
i think im ||one purple flower away from the witch crest||
||find yarnaby||
who?
you are about 60% of the game too early for that
oh
Ah the crafting kits, okay yeah they got combined with tool pouches in the UI so just been assuming they're one and the same.
||someone in greymoor||
okay
getting closer
still uh
a lot of achievements to go
i'm missing one fucking mask shard
and one memory locket
the crest is interesting though
no yellow slots is a little annoying, but the attacks are nice
also does ||it only heal you if you hit something with the tentacles?||
Just realised why I assumed tools scaled off of the needle; I'd been noting it for skills and had for some reason just assumed tools were the same for some reason.
Silly mistake.
I love this guy so funny
she's great
i adore the bell beast
i'm currently fighting fucking ||punished trobbio||
this boss is ridiculous
in every way
i love him
i loathe him
but mostly love
I love that one of his main vocal lines is just ||his own name. like. 'TROBBIO!!!!! :D'||
basically all of em are
I'm mainly thinking of the specific way he says it when the fight starts
WHAT
Can’t wait for people with too much time on their hands to start making videos of doing random parkour areas with ||Beast Crest||
how important is the arena ||in bilewater that's ten miles from the nearest bench and has a new boss after all the waves of obnoxious enemies||
because i do not want to do that if i don't have to
and it looks like the only thing it leads to is an area i already completed
it has something important, but only for much later into the game
if you already have the connection from ||Waterways|| you should already have the key in that area IIRC
it's annoying how many of the walls in hunter's march make the sound of a breakable wall but aren't actually breakable
when the main premise of a game is hitting walls to try and find a way to progress, you'd think they would make it a bit less confusing
ugh im really not enjoying the ||sister splinter|| fight
i feel like i've gotten a bit better at dealing with the adds but i just keep making stupid mistakes and losing all of my health in 10 seconds
i don't know if i have the patience for this -_-
yeah the bosses with 2 damage attacks that can knock you into another 2 damage attack are brutal
but the attacks are reasonably telegraphed, so once you get into a pattern you can get through them
the important thing is to keep your cool and know when to focus on attacking and when to focus on evading
i mean i don't have an issue with her attacks, it's the adds that keep screwing me up
I've found ||Sting Shard for anti-air softening||, and ||baiting the boss into attacking adds|| can help a lot. The boss is surprisingly soft, but hits like hell.
idk it's not happening tonight, i'm too frustrated now
my strategy was pretty much like
save your silk to oneshot the adds as fast as possible
if the ||arena gets too full of barriers, use a silk spear to clear em out but also try to hit the boss with it||
basically whenever you get the opportunity to hit the boss and something else thats causing problems with one spear, that's probably a good spear to use
hmmmm i hadn't thought of ||using silkspear on the vines||
i just get paranoid about using silk in boss fights bc i feel like i always need to be able to heal
yeah that was messing me up for a while
the secret for this fight specifically is you basically wont need to heal if the adds dont last very long
||reaper crest|| also makes this fight ten times easier bc when you DO heal ||youll get a lot of silk refunded from just slapping the boss bc shes very stationary, so you're more likely to be able to use silkspear on the adds||
my successful attempt was one where i took literally no damage the entire fight besides i think like getting clipped by a vine at one point
bc the boss is super easy to dodge and i stayed on top of killing the adds
its a weird fight but honestly a cool one
bc the strategy by which i beat it felt very different from everything else in the game so far
this is a fight where, in a sense, you want to get very greedy
thanks for the advice
i'll try again another day, hopefully it works out
||I didn't really use silk on the vines after noticing Sister Splinter targets you directly. Baited her to the edges, and used dash to get out of the way + switch sides faster.||
oh also the attempt where i won was the first attempt after drinking a ton of water
and the attempt on which i beat ||moorwing|| was the first attempt after getting dinner
(to clarify, not in the sense of "facetank the boss", she does 2 damage per hit, that is not feasible in the slightest, but in the sense of "silk is better used for oneshotting the bullshit she puts on the screen rather than for healing")
i sure hope the mindset i fostered in order to beat that fight will not immediately bite me in the ass
Loomers in the 1900s.
I've heard of that mindset in Hollow Knight too, better to spend 1/3 meter to clear enemies, than hold onto soul and get hit anyways in a longer fight.
(the joke here is that it did, i found ||widow|| who is immediately back to being a boss who needs you to play patient)
yeah when theres adds its a good idea to get rid of them
the less things on the screen you have to worry about the easier it is to keep your cool
still can't seem to find my way into ||The Slab||
and it seems I have lost my chance to be kidnapped
The Weavers are so cool.
Sorry. Really enjoy the worldbuilding so far.
yeah it is very very annoying to access
could someone please point me in the right direction to get to this section of blasted steps
i have spent like 20 minutes whacking every wall on the border of it, to no luck
||mandatory for true ending||
||you need to go up and left from the one who taught the needle technique||
||harpoon req, i think wings req for most of it, past the pinmaster||
I mean...
that one doesn't connect from that side
I haven't gotten that far yet
it's a shortcut back from the other side
Got it
oh believe me i am very very aware
I very much also kept looking at that one because I forgot that it didn't lead anywhere
I'm currently struggling with the stupid fucking fly
||Chapel of the Beast||, to be clear
||you need to go where the pink area here is||
ah, thanks
since hornet refused to go west at the invisible wall below, i assumed it would be the same situation one room up so i didn't check there
please tell me there's a hidden bench somewhere so i don't have to go through the entire area for every single attempt
||there is a bench halfway through, in a hidden area||
||still leaves quite a few rooms to trek through though, and you can't avoid getting maggot'd on the way up||
god
||the one in the bottom right here, you can access it from the area above it through some breakable walls||
did hollow knight have this amount of "whack every square inch of available walls to find very important hidden rooms"? if so, my opinion of that game might seriously decrease
not nearly as much IMO
that'll help you on the way up then, yeah
I'd probably still delay that arena as much as you can
it's actual hell
Silksong is like if they took every aspect of Hollow Knight that people liked and doubled down on it and also every aspect of Hollow Knight people didnt like and doubled down on it too.
I'm dealing with the Runback to ||The Last Judge|| and good god why would they ever do that?
||Widow|| felt random till it clicked.
I also enjoy ||her|| Hunter's Journal entry. Very creepy.
it clicked really quickly for me, it just took me some tries to get thru the chaos of phase 2
||once I learned to start parrying thru her charges when it really took off for me||
||I jumped and struck them from the air||
to be fair, a lot of hidden areas have small bonuses like bead strings/shard packs instead.
yeah I did that too, but being able to parry through it let me be a lot more agressive in phase 2
I'm pretty sure the wanderer crest has iframes of its jumping down attack
I love parrying
Even when it happens unintentionally, it still adds gravitas to fights.
finally used my last Simple Key
||now I just need to find the key to that diving bell||
or I hope it's the last at least
don't sweat looking for it, ||it's act 3 msq prog||
yeah, ||you get given it||
it's peak
it's a lot
wait, does ||entering greymoor through bellhart prevent the moorwing fight from triggering??||
yes
damn
it'll show up later at a different point
ive heard the true ending ||requires you to do literally everything else in the game???||
ah ok
||Weavenest Alta, hell, the concept of hidden silktech bunkers in general, is so cool and I want to gush about it, but it's a secret.|| 😦
it requires ||an as-of-yet unclear but extremely heavy amount of stuff||
i see
It's so funny when games do this because all it does is make it so the majority of their fans experience the ending not in-game but through a youtube video.
||the teleporter in atla made me 0.0 irl||
||Mhm! The whole thing is just a big moment.||
i wonder which ||crest|| im gonna stick with
||reaper|| feels amazing so far
but i am predisposed to liking ||architect||, which i have yet to unlock, due to ||it being a drill apparently||
I have four and ||reaper|| just blows the others away. Having a pogo that's actually usable is somewhat important, whodathunk
||reaper|| is REALLY REALLY GOOD yeah
the attacks being fucking huge is incredible
and ||the silk refund post-heal|| probably enables some real fucked shit
probably the ||crest|| id be fastest to recommend to people struggling with the game
The pogo in ||Hunter|| is very usable.
yeah it just feels wack
😖
i've made it to act 2!
Hunter pogo is different and I can think of a few bosses is want it for
Different strokes but based on everything I'm hearing it's just too jank to be worth it
It's not jank tho!
I think if it gave you more airtime after you hit it'd be better.
See I dont think it's jank, I think people are unaccustomed
It's extremely easy to use
I'm really enjoying ||wanderer||. The short range can be annoying, but it has a truly neutral pogo and the built in quickslash has helped me kill a lot of bosses at this point lol
Still in Act 1 , but I've been bouncing around ||crests||, for various reasons. ||Swapped to Reaper when I got it, adjusted to Wanderer near-immediately, and recently learning Enhanced Hunter.||
I can say this about a lot of the mechanics
also ||reaper's half slashes|| really bother me
I've been using it more, but the diagonal divekick is rough to platform with hitbox-wise.
Maybe! All I know is I play a LOT of platformers and I couldnt ever master it
yeah the ||half slashes|| take some getting used to but they massively compensate by allowing you to just hit from way further away
You've never played a platformer with a dive attack?
Usually it just works better. I dunno!
From what I've experienced, the hitbox roughly matches the nail, hits lower than you'd expect.
I mean fundamentally you need to be able to draw out a 45 degree line from your position, if you're not practiced, it's going to be hard
The nail points where it will hit
oh god i just found out what ||architect|| does
its SO COOL
im gonna commit to it and im going to perpetually be in ||shards purgatory||
(im nowhere near unlocking it)
If the needle is pointed at the enemy you'll hit with good timing
Honestly I cant think of any games that only have a dive attack with no option to strike straight down as part of the moveset.
A lot of games have a dive option but that's when you're pointing diagonally. They'll still have a straight down attack.
Hunter pogo of about judging height and distance, rather than just above and height
Apologies. Lots of the critical discorse around Silksong makes me instinctually go "You're playing it wrong! If you just do this, you'll win and have fun!" Even though that's assumptive and rude.
you have to kill the fextralife in your head
I've been getting more practice with the angled dive, it's a massive bonus in combat against medium-large enemies, but ough it's unforgiving unless you get close when platforming.
Reading people take hours to do things I breezed through makes me want to help.
Okay that is maybe a bit far, fextra is a whole other level of shittiness
It's the combo of hits low, sends you downwards at an angle, and narrow compared to a downwards swipe that really (enhances the faceplan factor) if you miss.
Fextra isn't trying to help, they're trying to game seo for traffic
oh yeah thats fair, apologies
fextralife is horrendous
||Like the fight in the right of Greymoor. That's an relatively easy fight if you treat it as a fight, and remember spacing and timing and let the enemies make their moves for you to react to!||
With the Diagonal Pogo I am at least like: "Yknow, I respect the swing! To me it's a swing and a miss, but I respect that you tried something!"
Which is not something I can say for a lot of the rest of the game.
Very memorable part of Hornet's kit
for me the whole game so far has been fantastic*
*except the rosary-locked benches
diagonal pogo imo is very forgivable because ||if you dont like it you can replace it||
I've been able to keep up with stringed beads, but can really see it getting unplesant without them on hand.
I will say, I really like ||Reaper.||
same
im hoping i like ||architect|| more when i get it, bc im legally obligated to use ||the drill weapon|| and i think it works in a very interesting way
Much better than ||Wanderer. Wanderer actively removes thing I like||
Hornet's showey flippiness is life.
very glad i didnt try to use ||wanderer|| against ||sister splinter||
||wanderer is too short reach for me||
||splinter's most dangerous attack is her flailing around when shes stunned on the ground||
that is sorta the whole thing
||I meshed with Wanderer right away, but I'm incredibly used to Knight's moveset, and going all-in for more damage.||
it has short reach, but very fast attacks mean you get a lot more DPS/silk than the others
||wanderer is very hit or miss, either you love it for the fast attacks or dislike it for being really short||
||splinter|| seems like the absolute perfect fight for wanderer
honestly i could see that
Parrys like mad too if you learn enemy movesets, I've been able to cancel out entire 3-hit combos.
its also a great fight for ||reaper|| tho
she's an enormous hitbox that doesn't move too fast, so you have lots of opportunity to whale on her a ton
yeah, it feels like the only reason I got thru her
||Reaper won me Splinter's corpse||
yeah but her grounded flailing hitbox is exceptionally jank so the short range feels like a liability
I could get full silk from 0 off a stagger against her with it
i felt so cool doing that fight
on my successful attempt i got hit once and it was by a vine
||The spinning top bugs where what killed me. Never died once to her flailing||
yeah
||i died to her grounded hitbox once||
the adds are the real nasty part of the fight for sure
it took me realizing that silk is better used in that fight for aoe oneshots than healing
and the moment i fully realized that i won
the trap tool you get from ||forgedaughter|| really made quick work of them
I've gotten used to managing short range from base range Hollow Knight, though it can be unplesant against flying enemies especially.
Hornet really puts that Weaver inventiveness to use
so is there any point to the ||sands of karak|| area? i went through the entire thing and all i got was access to a building that has nothing inside but one mediocre tool
yes, you missed something and also ||there's true ending prog later||
will i know the point at which i should make sure to finish doing ||true ending prog|| or does it sneak up on you
||and there's another trinket you can probably find now if you're really sharp||
||yeah it's just Get The New Main Wish before you challenge the obvious final boss||
awesome ty
oh right youve got all the ||crests|| to my knowledge, what do you think abt ||architect||?
probably my least favorite, but that's personal needle style preference
dunno how you'll feel about it
fair! guess ill have to wait and see
fortunately it seems like probably the easiest one to Just Kinda Get once i reach it
yep
||20 tools|| seems like a lot rn but im sure the rate at which i find them will ramp up
AGH DAMN IT
FUCKING COURIER RASHER
FUCKING HELL
this quest is pure, dilute misery
the worst part is that you can't even do the thing you could do for Pure Flower in hollow knight and execute every enemy along the path
yeah
I failed it one time by bonking into the door to the dining room
Also
Bad ending get
Now time to explore more
Though I'm not really sure where else I can even go
Only place I haven't really been yet is ||the Slab||
And I still can't figure out how to get in there from the front, since it seems I missed my kidnapping opportunity
finish ||bilewater||
that's the coolest
needle 4 is even more peak
fuckin hell
I went on a journey to the center of Inferno for needle 3
what are they gonna do to me for needle 4
this game is gonna have me in a state of rigor mortis, I'm gonna be speaking in tongues with whatever insanity they chuck at me next
Silksong is on such a grand scale, even in the smaller things.
btw if it isn't obvious I love the assbeating this game is giving me
You can't just win and it's great!
Now I just need to find the map here
Mostly much easier ironically
Or maybe the food is meant as your fourth
Yeah
i don't recognize that name, who're those again?
||the clockwork spiders||
they're literally everywhere in the Citadel chief
Cleared out the Slab
Breaking into prison for fun is kinda funny
No idea where I should go to progress now though
i am really not enjoying the postgame of silksong. in hollow knight i always felt like there was at least some sort of indication on what to do to make progress for true ending.
My past 10 hours of silksong since getting the normal ending have just been "aimlessly whack walls everywhere hoping i'll find a hidden area, when i eventually do find a new area i quickly clear it since i'm overpowered, i get barely any rewards and zero clue how to get started on true ending"
i guess it's probably just a wiki game
That's also kinda where I'm at now
ohhhh, these
you can ||permakill them?||
yea there's a way
neat
someone should make a "play as Knight in silksong" mod and a "play as Hornet in hollow knight" mod
but the hornet in hollow knight one is dramatically harder since none of the bugs in hallownest besides hornet have silk so she can't heal
late act 2 boss spoilers: ||Second Sentinel, baby, you are the best. You kill my enemies, you do a cool duelling boss fight, and then you reward me with Emergency Heal||
late act 2: ||should I fight the final boss right now or should i keep exploring. I assume fighting the final boss changes a bunch of shit world wide but idk if that means i should tie up loose ends I have access to now. To be clear I have like 2 entirely new areas i've found that i could explore||
you can freely do it as soon as you're ready, without any repercussions.
am I doing something wrong or do I have to unlock something ||hitting it doesnt give me anything||
I think I was meant to do ||Chapel of the Wanderer|| much earlier lmao
Does the wanderers crest have any special abilities like the reapers crest does?
Beyond faster attack speed?
||Crests being diatetic things is neat. Like, Hornet is changing the very makeup of her being on a fundamental level on the regular like one would change clothing.||
No idea, though it sometimes makes a loud ding after an attack.
random chance to to crit when you hit someone which deals some amount of extra damage
I think double
I win!
||I’m the strongest now! That’s winning! Right?!||
Also: ||There IS such a thing as making a suspiciously easy fight you know Team Cherry||
I think having (Act 1, slot option) ||Dead Bug's Purse|| equipped most of the time really affects my perception of the beads system, alongside keeping strings on backup/stringing when I can.
||Lets me keep roughly 50% beads on death, immensely useful when headed into unknown/dangerous areas.||
||BEASTFLY|| DOWN
The runback for ||Last Judge|| is diabolical bro
||That One Goddamn Drillfly|| is going to be everyone's nemesis
There are some devious runbacks in Silksong
Shit is worse than some Celeste b-side screens
and I know there are worse runbacks to come
just found ||the mist||
what the fuck
||why are their ghosts||
||WHY DID MY FUCKIGN SOUL JUST GET SUCKED OUT WTF||
I straight up do not know where to go, every option I've found requires Definitely A Grappling Hook
Someone described the ||Citadel|| as Hollow Knight's version of Dubai
post-bellhart: where the hell is the ||bilewater|| map? i've found the travel station and the next area without finding shakra anywhere
You get there from ||Sinner's road||
ah, is that accessible post-||citadel||? I don't think i have access to that particular jump yet
You should be able to access both areas yes. Only requirement is ||Wall-climb|| I believe.
got it, i'll backtrack there, thank you. any particular reason to do that side of the map before the ||Citadel||?
Because I thought that was the route and missed the one way in which it was said route ;p
Though you do get some neat NPC stuff.
oh, huh, the ||citadel|| is a trap, huh
||"miss,you're an adult! So you're a murderer right"
"Those two things are not linked and I am afraid saying that you are right is going to reinforce some very bad tought patterns."
"Cool! So miss murderer,can you go out and kill lotsa things to fill my murder book?"
"....i feel like I am raising a serial killer but i also want the lore too much to say no."||
tbh i think i'm a wanderer main at this point
reaper seems like it might be nice if you can get used to it, and beast.....does not seem good tbqh
||Nuu is by far the most unhinged character in the game. ||
||Like it's not even an innocent kind of glee for slaughter, it's just glee.||
The way Im looking at it now is it will be balanced eventually, so every bit of progress I make before the patch is bragging rights.
That is the only thing keeping me pushing
||Okay, The Slab is the coolest thing! Like, you get captured, stripped of your gear, then have to do a stealthy prison break in just your shell, seeing the guarda playing with your panoply like toys, before finally finding an advantageous position fron which you can snap a massive guard's neck like shellwood and simultaneously recover your gear after which you carve your way through the place to freedom!
...Um. I think it's really cool.||
(Silksong Act 1, middle-ish) ||Really cool area, I'm very glad I got more practice with Hornet's moveset before that section.||
||# DON QUIXOTE????||
The hollow knight silk song
The part where you run around naked
It is already balanced
2 mask damage is the truth and light
based
I have no frame of reference for if the damage is cranked or not cuz silksong is my first game, so I am also in the 'it's fine' camp
I'm mostly fine with 2-mask damage from boss attacks, especially with the improved parry system canceling out entire swings from both sides.
2-mask contact damage on flying bosses sucks bad though.
boss refight spoiler: ||Sav Beastfly 2 down, my hate towards this boss will never die||
understandable lmao
@autumn kettle
could you give me some directions for how I can actually start act 3 and work towards the true end btw?
I feel like I've run out of obvious leads and areas to go
also just learned there is apparently a special bad end, if you ||defeat the boss while still infected with the twisted bud||
uh, do everything
||this is only kind of facetious||
||Silk and Song, the wish required to progress to act 3/the true ending, seems to be tied to completion%||
more helpfully (hopefully), what all do you have?
where was the last place you went, what spells/movement abilities do you have?
last place I was was cleaning out ||Slab||
I have read it may be tied to completing other wishes, so I'm working on that rn
still had that one annoying bell one in Bellhart
||it is, but only technically||
||it's based on raw %||
||meaning random gubbins can also tick it over||
do you happen to have ||wings?||
yes
once I do have what I need, who do I talk to?
||I assume it's the caretaker in the Songclave?||
yes
cool cool
it's probably ||random wishes and bits and bobs, then||
||do you have all three silk hearts?||
||lace 2 isn't necessary, but her and her heart's % will probably help||
okay I got the dialogue now
nice
nice
unfortunately don't have the rosaries to buy the tracking info yet, but I'll do that later I guess
oh btw, where do I find the ||Second Sentinel|| again later?
I encountered it once while going through the Citadel, but that was it
||i found them in the halls to the right of the cog dancers, then again near the choral chambers teleporter||
also still have the wish from the Huntress to complete
do that immediately
need to figure out if I actually have anything for the seared organs
I assume the flintstone works for that?
don't think I have that one yet
ah, it's ||by yarnaby, in greymoor||
also I assume the ||Snare Setter|| is in ||Atla||?
yuh
somehow missed that on my first time through
oh it's actually a tool itself already too, neat
...and I just realized I forgot where she actually is
bruh
i have been over every inch of that place with a fine-toothed comb twice and apparently there are two major things i'm still missing
I also missed it when I went through first
(Act 1, tool) ||Barbed Bracelet|| is an interesting utility for farming in safe spots, can annihilate enemies faster if you're confident in your skills.
OH MY GOD
||How in the god damn FUCK do you deal with Groat the Grody||
Everything about this is terrible and ass
this runback is ass
this bossfight is ass
you kill yourself for having the fucking audacity to think that you're allowed to have fun against this man
I thought I could Big Dodongo this shit and guess what
that ain't work
wait no you totally can I just screwed it up
it's probably the hardest and most aggravating fight I've had to deal with in the game so far
oh, you can pimpillo his ass when he inhales?
yeah
OH SHIT
FR?
that's tech to remember for my 100% runs
okay
doing TE final boss
real hard
the knowledge that there's an undiscovered bottom half of ||bellhart|| is driving me insane
lmao
i have whacked every square inch of ground in ||shellwood, bellhart, and greymoor||, and every square inch of ceiling in ||marrow and hunter's march||
i'm really feeling like i should just give up on the stubborn notion of trying to discover things
and accept that i should play the game with a wiki constantly open in the background
ah, thanks
i suppose my whack every wall procedures need to expand to include all the subareas as well as the main map
having just finished it, yeah that was definitely worth it
my least favorite attack bosses do in this game is "hover to where you get crushed between their contact hitbox and the wall"
yeah
also the amount of good blue tools I'm gathering is tempting me to use Witch more
use what
witch :)
nice
I feel like a lot of the boss runbacks in this game are designed to whittle down your mentality and patience rather than your resources lol
what they're really measuring is if you can keep your cool knowing that losing will send you back annoyingly far
It's very funny how every act transition sees Hornet fall down from a great height
Yes, just did the fight again
Yeah if you do the bad ending it just puts you back to your last save
Same as in HK
sick
You need to find a specific item
fug
Though I forgot where the bud actually is unfortunately
oh cheers
bottom of ||the right-side secret in the vaults||
right, yeah
||go to this area, until you fall down back into Bilewater, poke around that area until you find the Twisted Bud, and bring it to a certain NPC in Shellwood||
Aboslutely seems like that, though I've been able to find alternate routes to bosses in many cases by exploring more.
ic
thx
a little too much info but only by a mite
also incredibly hilarious how act 3 seems to be ||nice job breaking things even more idiot||
yeah sorry, i was trying to be vague
replied to the wrong person
prompted instead of posted
Appreciating the encounters that rush you with normal enemies more after learning how they're paced. Hunt missions encourage you to learn the moveset of normal enemies too.
it makes sound in my inventory??
yep lmao
Even shifts around
||GREYROOT YOU BITCH||
yummers
:)
i think i've hit my "leave a negative review on steam and stop playing until the balance patch" moment
||the fucking end of high halls||
Yeah that one got me too.
i wouldn't even be so mad if it was an actual difficult boss instead of another pissing endless enemy gauntlet with five different guys repeated eighty times
remember that tools exist
i ran out of shards!!!
I've moved on to do other things, but it was a lot.
Go do other stuff, seriously
Lol, this is verbatim my exact reaction yesterday too
there's ways to make it far, far less agonizing
Quick question, did you unlock the method to access it early and naturally thought to go there?
Because that's what got me.
there's a method to access it early?
what is it
i might need to use that for for achievement runs
Not as in before you get the thing needed to access it, but rather as soon as you get said thing you think "Oh I should go to the area that needed this thing to access!".
ah
And then you go there, struggle your way through, get to the fight at the end, and say "ah, no I don't want to be here".
this is actually a worse troll than the prank benches in ||sinner's path and hunter's march put together||
??
i was actually getting excited to see a cool new boss, on account of the nearby bench, travel point, and ominous foreboding architecture in the leadup
and then promptly received Oops! All Flying Mooks!
But yeah, for now Goo I do totally get you. It's a weird space to navigate because I don't want to be down on the folk enjoying the game in the channel here either, and I still personally very much so do, but also it does have moments that can be frustrating.
So taking a step back for a bit at least is valid yeah. Sucks though to hear it being that frustrating.
who would win: The Fucking Radiance or one bell puppy
||Eva did not help me.||
oh fucking HELL
I've REALLY fucked up now
||The bell hermit is MIA and I needed him to tell me where to go next||
wait a damn moment I know where to go for this
I increasingly feel like speedrun/repeat run routing will be wild in Silksong as players learn encounters.
alright, i'm out
i took the advice to go and do something else
i went to explore another dead end that had just been opened up by my shiny new tool
and you know what it was?
you know what it F U C K I N G was?
a cool new area with ominous architecture and every sign of being a leadup to a cool new boss
and i got to the bottom
and it was ||A MOTHERFUCKING FLYING GOON GAUNTLET||
||AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA||
i've left my negative review and i'm dropping the game until the balance patch arrives
it's got to arrive, right? team cherry wouldn't just ignore the voices of so much of their community, right?
they've always been super transparent with their projects and receptive to public feedback, right?
what would you want the balance patch to even look like?
have you considered being better at the game
like, criticisms are fine but if you're going to be inflammatory i feel like "git gud" is the only functional response
ok sorry
i didn't want to direct toxicity towards anyone in particular
but i'm just heartbroken that this is the state in which this game released
what is The Problem, from your perspective?
i havent felt like any of the game is a Problem, just the occasional intentional design element that i disagree with
this is Not the level of difficulty that the game ought to be at
i emphatically disagree
it is okay for games to be hard
it's fine to not like that
but calling that an objective failure is infuriating
easy mode? sure, super reasonable
take a break and come back to the game with a fresh head imo
"balance patch because this is a flawed game" is grody
yeah ive been playing the game in short bursts so that i dont get too tilted
and i doubt its a coincidence that my successful ||moorwing|| attempt was right after i came back from getting dinner and my successful ||sister splinter|| attempt was right after i paused to drink water
I think the design direction of Silksong is very different from Hollow Knight, a lot of wild adds I'd qualify as elites by Hollow Knight standards.
its so funny that ||the sister splinter adds|| show up as normal enemies specifically right after you beat ||her||
It's been a lot more enjoyable for me after learning the moveset, and limits of the adds giving me enough trouble to count as dueling.
I feel like I should be allowed to be frustrated that silksong promised to be more hollow knight but is in fact significantly more punishing
I think it demands a higher level of play than hollow knight did and not all of us have the time to devote to achieving that
For sure, one of the big reasons I hope an easier difficulty gets added. I can manage it, but good lord everything in Act 1 swings hard.
Act II main boss spoilers: ||Man, that meme is right. Hornet could've handed Radiance her dusty moth ass if she had the Dream Nail||
sorry for babyraging in public it's just
aaaaaaaaaagh
i was so excited for this man
I mean it's not like I don't get frustrated with this game
you just gotta find your balance and push forward
i finally bought expensive new headphones to replace my half-broken old ones on release day! my first play session, i got into a vc for the first time in months with my very old friends, who had been making fun of my silksanity coping since high school!
i suspect that there will soon (if there arent already) be mods to make the game less difficult in unintrusive ways
i've been spending almost a third of all my non-sleeping non-working hours since release day playing the game, and i can't deny anymore that this is just subjecting myself to eating gravel!
I think there's already a mod that removes double damage
HEY
I think limiting healing to 100 silk is already a big difficulty change, 2-mask damage in a lot of cases is "you've finished Hollow Knight endgame, here's more challenge".
rough equivalent to Hollow Knight soul
how much is 100 silk again?
uh, none
silk just goes in bars of 1
8 bars is a heal
your base is 8 and your cap is 16 bars
Aprox 9 swings
wait I'm still confused, are you saying you would change healing to only consume 1 silk?...
I haven't actually kept track of spell costs, yet
whether they take different amounts or not
but i think it's 4 silk per spell
Mmm, I'm going by the glowing sections on the silk spool, and you (obtain) regen from 0-to-1 early on.
it's 3 or 4 for silk skills I think yeah
I do think a more flexible heal like hollow knight's would make me feel more inclined to use silk skills
but idk the overuse of double damage is the bigger problem imo
actually I can just test this
it's 4 silk for a skill
for me it's the obnoxious double-damage spam combined with every enemy taking exactly three more hits than they feel like they should
is that for all skills you have?
I've been using silk skills more often with a larger spool, but it's rough to justify with default meter, and 2-mask damage.
good point
I was just checking if I could at 3, and couldn't
I'm fine with double damage attacks existing, but if literally everything an act 1 boss does deals double damage, I think that's just lazy design
which isn't helped by the first needle upgrade feeling not all that impactful and the second needle upgrade requiring you to pursue a bachelor's degree in fetchquests
there is another oil, that's probably easier to get
Flying bosses dealing 2-masks on contact seems like a pretty big sticking point, especially if you don't space just right.
I'm starting to think the food quest is meant to be your third nail upgrade
I've actually found the first needle upgrade to be pretty solid, but I'm also mixing Tools/Silk in fights I really don't want to deal with.
tbh I feel like any of these issues in a vacuum is not game-ruining but they kinda synergize with one another
sparse upgrades makes overtuned enemies feel even worse, which makes the runbacks and low rosary supply feel worse
I do definitely get being frustrated
i think the way that rosaries work is Basically Fine
albeit extremely poorly introduced
I got incredibly mad over the Blighthaven arena myself
I've gotten used to running a more caster focused/low upgrade build in Hollow Knight, and Hornet's uphill struggle in Silksong feels a lot like that.
i think most people see the option to buy bead chains, think in their optimiser brain "eighty beads for sixty beads!? i'm losing 25% of my beads by doing that! no thank you, mr. conman!" and then they die twice and lose 100% of their beads and never connect the dots properly
I've been stringing beads a ton after realizing how quickly you're risking a ton of beads moving through areas that drop them.
It has reminded me a decent bit of the discourse surrounding Cuphead back when it released.
Where a lot of folk went into it due to the visuals, and then struggled with the difficulty of it.
I've been downright scurrying around the map as much as possible for Tools/upgrades to make up for the fact Hornet is stuck with an underwhelming (needle).
I've used basically nothing but needle
despite how fucking rad the tools and spells are
needle 5 feels better than nail 5
alright, bio break over
back to the final boss grind
I've been trying out tools, but mostly keep returning to (Act 1) ||Sting Shard from Deep Docks||, absolute multi-tool of a Tool.
it's a workhorse
Not too surprising. Think that passive tools plus ranged ones with good coverage are the go-tos
i used it a lot
It does put you in a weird spot though if you don't get it, since the material for tools is itself rather rare I've found.
i found basically none until uhhhhh
Which admittedly, what isn't in the game in terms of collectibles.
serval and rance? i don't actually know
Yeeeea, I fortunately grabbed it ASAP, but the resource to unlock some tools is really hard to find.
i think i do just need a break, and to come back to it
an orange name and a blue name that i recognize
a lot of craftmetal is in fairly late and out the way spots
Take your time and have a good one. I get your frustrations
I think I'm missing one or two now
but i still can't justify recommending this game to new players in its present state
I really hope patches smooth out the rough parts of your run.
not hollow knight 1
you find two fairly early, and then a bunch of the others are more out of the way IME
I'd more say standalone endgame DLC to Hollow Knight.
I mean there were a fair few people new to soulsborne with Elden Ring that still managed to persevere with it, and that's a famously difficult series.
silksong is not as hard as elden ring
the dark souls games are all Individual Entries
and elden ring is connected to none of em
Can make the same argument for dark souls 3 then if that matters, but in practice Elden Ring is a sequel.
In terms of mechanics and such
i think almost all of the issues that people are having rn are just adjusting to the new game
it has more a bit more of an expectation of "yeah new people will be playing it" than silksong, which seems built from the ground up to follow HK
Eh, that one is debatable but that's a different question.
like i saw someone complaining about a certain enemy on a runback to a certain boss in front of a big door, discussing how it would factor into speedruns
and the answer is. it doesnt
you can literally just dash past it
but i dont think anyone even realised that
you can just keep running and you will ignore it entirely
not a single enemy in the entire runback needs to be encountered at all
no
im still working through act 2
I mean, it started life as a DLC for Hollow Knight
i just played the part where you run around naked
a3 definitely has some mean fucking content
I've noticed that a lot with some sections of Silksong. You can avoid some problems entirely if you're going fast enough with a plan.
||karmelita||, PUNISHED!||trobbio||, and now the final boss have been some of my favorite bosses in gaming
or even normal speed with a plan
i really appreciate that the early game isnt boring
Silksong was built as "a perfect jumping-on point for new players," Team Cherry's Ari Gibson told Edge for its December 2020 issue. "We're trying to be really, really mindful that we want this to be a game that new people can come into, and experience as their first Hollow Knight game - that it sits alongside the original game, and the difficulty also sits alongside the game in that way."
yeah that was in 2025
team cherry seem to disagree, or at least they did back in 2020
i dropped hollow knight for like, a year cause forgotten crossroads bored the fuck out of my mind
it's been 5 years of crack fiend dev time since then
i really enjoy the early bosses being engaging and fun and having specific tool counters you can find
and the rosary system isnt too bad if you just remember to string them
you lose a few in the process but it saves a ton long term
yeah i like the early bosses having actual legs
I'm running around with a pretty absurd stockpile because I keep backtracking through areas that drop beads.
i think (and this may be heresy) but a lot of the double damage doesnt actually feel that bad to me
healing is a LOT faster in this game
and a lot safer