#The Sixth Voice -A Third Party Homebrew LCP

1 messages · Page 8 of 1

rocky hawk
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Its meant to be like

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THE THING you come to the mech for

jolly gorge
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IMO that is the cannon

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but fair

rocky hawk
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Bizarre cannon is maybe a little strong

jolly gorge
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it is the star of the fitzgerald's show IMO

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it's not even neccessarily an insanely OP heavy, it's just that it is a decent heavy, and when a mech has a heavy, it shoota da heavy

rocky hawk
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Cause you always wanna use the heavy

jolly gorge
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objectively compared to railgun it is kinda worse

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no ordnance is hella nice fs but ye

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but like, it's still a solid heavy so it shoota da heavy

jolly gorge
rocky hawk
jolly gorge
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Yeah not being DH3 and all of its traits helping it make it better

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I dont think that nerfing the heavy is the play tho, since it only has a main mount lol

rocky hawk
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Yeah

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Is the takeaway just

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Leave it be, it's interactions being limited is kinda bad but other options are worse?

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Or is it, rework time

jolly gorge
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ok so I have thought this for a long while, and since you brought up reworks. Caliban has integrated main + heavy mount for a reason. The main gun on the mech is customizable, I think that is very important, and the flipping that fitz does makes it very hard to make fitz' that truly look different to others

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I dont think it's awful

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and it is very hard lol, there are so few line heavies in the game

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but you can just make it based upon cannons, with line heavy cannons in the license

rocky hawk
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So make bizarre a main and the liscence ones heavies?

jolly gorge
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I genuinely feel that is optimal for identical reasons to why the caliban's cannibal isnt integrated, but the flayer is

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I understan that is a kind of big change, and I do think the mech is like, mostly fine as is, there are first party license that are more sketch than this lol

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you might piss some fitz fans off tho lol

rocky hawk
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I honestly think that changing it now would feel bad cause of that exact reason

jolly gorge
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lol yeah that is fair and why I never brought it up

rocky hawk
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Dragon kid video too

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Hmm

jolly gorge
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YEAAAH

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people fuck with the fitzgerald lol

rocky hawk
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Going on the maybe later list

jolly gorge
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prob just leave it be if people like it

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personally I dont respect the opinions of delusional lancer players who put superheavies on death's head, but that is why your LCP is popular and mine is not lol

rocky hawk
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I've always been the type of person where if I see a single piece of criticism I try and fix it

jolly gorge
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same lol

rocky hawk
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More than a mark of quality

jolly gorge
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maybe lol

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yeah listen I dont actually think it is that good of an idea to change fitz, too many people like it, I was just giving options since you seemed hesitant on its state

rocky hawk
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It's good to be aware of things in general

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Even if it doesn't get fixed yet or now

jolly gorge
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I think for future reference it is important to recognize that the cannon is like 90% of its appeal

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not just flavoring, gameplay too

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hole puncher is not what brings people to it, even if it should due to its power

jolly gorge
jolly gorge
wary topaz
#
-- HA Koremasa @ LL6 --
[ LICENSES ]
  HA Koremasa 3, SCENE RENAISSANCE 1, PTI Magician 1, C&H PESILAT 1
[ CORE BONUSES ]
  Integrated Weapon, Integrated Ammo Feeds
[ TALENTS ]
  Gladiator 3, PEN TESTING 3, Ionized 3
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:17 ARMOR:0
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:+1 LIMITED:+3
  SPD:5 EVA:12 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
  Integrated Weapon: Fusionbleed shuriken
  Flex Mount: Macethorn Plating
  Main/Aux Mount: Rendwire Sickle / Fusionbleed shuriken
[ SYSTEMS ]
   UF-1300 ‘Bulldozer’ Fuel-Spikers x5, //shadowfist, Project Duplicate, Blinkblade Slice x6```
i am doing some bullshit here
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wanted to make a build with no first party content

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but i forgot for the core bonuses

rocky hawk
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You might half to link to what the hell half of that does

lusty steppe
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majestic build

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(i don't know like that scene and pti frames)

wary topaz
wary topaz
wary topaz
# wary topaz

this whole build started because i thought that pen testing would be fun on a koremasa and spiraled from there

lusty steppe
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can you send links to the originals? the comp/con must grow

wary topaz
lusty steppe
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tysm

rocky hawk
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woah

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i love the concept of a koremasa putting up duplicates and blinding people

forest trail
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I think a big big part of why I love the vauban

wary topaz
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me when i ban my vau

forest trail
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is that when you throw all of the controller stuff, you are ridiculously rewarded

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you are being SENT TO HELL

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are you trying to move? NOPE I SEND YOU TO HELL

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(maar)

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If you take minotaur systems and hit aggressive system sync

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w like 3 patches of difficult terrain between you

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it makes me feel feral

rocky hawk
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I don't think any of that is really gonna get changed but to be honest the stats are a little pushed

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2 armor makes it just so hard to kill

strong jacinth
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Hello

finite wyvern
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you were summoned

strong jacinth
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I can see that lol

finite wyvern
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someone had a big brain to do a magician/koresema hybrid build

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So

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thanku

strong jacinth
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oh no

finite wyvern
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And it works

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because Koresema is a hacker/striker hybrid

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now it does lack armor due to nerfs

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sadge

rocky hawk
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the magican systems are so sick

strong jacinth
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I love space magic

finite wyvern
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but we will make do with what we have

finite wyvern
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Lancer lore in a nutshell

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Simply say "it's paracausal"

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Boom, infinitely cooler lore

rocky hawk
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SLUAGH IS MAGIC

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black mountain makes NO SENSE

strong jacinth
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When code can alter reality you can do whatever the hell you want

finite wyvern
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They have come back for revenge

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now they are the overshield tank

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I love Slaugh

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Because it means I can run tank balor

rocky hawk
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i think you can always run a balor as a tank

finite wyvern
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no like

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as a defender tank

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because of the taunt ability

rocky hawk
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I love taking fat hits and healing it away

strong jacinth
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I do want to see how people work with the Magician stuff

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cuz that whole license and frame is fucked

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in a good way

wary topaz
rocky hawk
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real as fuck

strong jacinth
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🥴

rocky hawk
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means its 5x as better\

strong jacinth
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Doesn't make for very good balance data though lmao

wary topaz
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all of its talents are from a different source lol

strong jacinth
solid garden
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Damn this never got answered huh

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A grand total of 3 times per mission yeah this isn't a major damage factor

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Like sure if u were using it normally anyways then opcal is silly but as a side that's a crazy way to spend a core bonus unless you're engimaxxing and also getting integrated ammo feeds

solid garden
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Literally ghast nexus except slightly less cool

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(And half a damage point stronger but we don't talk abt that)

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Now you're ralking my language😎 hydra supremacy

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Damn guess I'll have to delete the LCP and leave this thread then😔 such slander cannot be tolerated

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Nah HMG clause🔥🔥🔥

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Ok I'm caught up to date and my response wall is sufficiently crazy looking

finite wyvern
solid garden
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Yeah ik I just mean it's meh that statwise it's pretty much identical to ghast

craggy hinge
rocky hawk
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It's so weird

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I might nerf it's damage trait and then just lower some of the auxillary stats

craggy hinge
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I think it’s mainly cuz a lot of those “medium” damage ranges for NPCS are 4-5 so 2 armor is like halving it where applicable

rocky hawk
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The 2 armor does FEEL good to use

craggy hinge
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I, as GM, think it feels bad to play against. I’m supposed to kill my players grrr! /j

rocky hawk
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Hmm could cut sensors to 8, make you much more of a frontliner

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Tech attack to -1 or HP to 6

jolly gorge
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not that the sword itself is doing a majority of your damage

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since using the sword as a free action induces hunter 3 + core integrated, and the hunter sword could be OP cal'd, which isn't a throw, since 1d6 bonus damage is the same amount of increased damage regardless of the base damage. The thing with OP cal is putting it on the weapon you use the most

jolly gorge
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as a bonus d6 main/aux striker, your skirmish can do upwards of 30 average damage very easily, your barrage will often barely raise that to 36

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so being able to do that 30 as a free action, since bonus damage is all weighted oin that attack, is very strong

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and limited 3 is not real, engineering is such a non-negotiable stat

rocky hawk
jolly gorge
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armor 2 is annoying lol

jolly gorge
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idc if ur heat cap 4 base, ur 10 now, and we have heatfall blumb techno

wintry imp
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i still don't have enough to use my displacer at 12

craggy hinge
rocky hawk
rocky hawk
craggy hinge
rocky hawk
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I think I agree

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Makes its effective hp 10

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Instead of 12

craggy hinge
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And its got good enough stats in other regards that it wouldnt be a complete pain to make up for with pips

jolly gorge
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if your mech is evas 6 and ur building agi ur throwing

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idc if you want to be fast

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ur evas 6, you arent gonna waste hase to only care for the HASE' secondary effect

jolly gorge
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Iskander is base tech 1 and is good at e-war, but the license has no tech attacks

craggy hinge
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I might be stupid

jolly gorge
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lol

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tesseract FEELS like an invade in some ways, but it is not

craggy hinge
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I was thinking of the thing at the end of it license which I believe is just tech actions yeah

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See in that case lowering its tech attack is a kind of meaningless nerf Hmmm

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Only kind of

jolly gorge
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There are some fundamentally cooked stat combos, like agi sys

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if ur a mech that wants agi sys, then ur heat cap is probably ass, and so you need engi, but also you need hull because we cant be gambling with evas that hard and we need to be able to survive a smart

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the dusk wing problem lol

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but all of HA is simple hull engi, with toku sometimes justifying AGI

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so ye idk if I agree with that

jolly gorge
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though removing its tech attack does do meaningful work to further differentiate it from iskander

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it's not like it truly needs that at all, one mech does mines and the other doesnt touch them, but it does do it

rocky hawk
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Vauban does mines still

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Benefits from them at least

jolly gorge
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I mean meh

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there are better ways of doing what it wants

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I think it's good that the vauban doesnt really care to place mines since that's iskanders thing and also iskander license has literally one mine and it isnt good

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grav nade is good but thr grounding mine is meh

rocky hawk
finite wyvern
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subutai gaming

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how do i donit

rocky hawk
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Shoot people

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They die to siege cannon

finite wyvern
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bwa

rocky hawk
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Or you spam diversion rail and then eat shit

finite wyvern
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byt

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i wanna be defendt

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defendy

rocky hawk
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Diversion rail isn't a real weapon

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It's basically a defender trait with a roll to hit

finite wyvern
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I know

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but its good on a barrage

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1d6 ap

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15 range

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anyways

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my assumption is “enclave shield”

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becaude bubble

rocky hawk
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Mid range heavies like gilg rifle love it

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Or a vulture on the main

finite wyvern
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ooh

rocky hawk
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Also you can fire diversion on off turns when you need to reload with external

solid garden
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This is a lot of investment (including duelist 1 ofc) for a mech that wants to use their actions for something else than damage

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In late LL gaming sure maybe but if we speak of the LL's people actually play most of the time (1-6) you won't have those tools. As a controller you gotta invest your resources into controlling, supporters gotta support first and foremost

solid garden
solid garden
solid garden
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So yeah at best this is a melee build that gets 6 (most likely closer to 3) shots a mission at still being a melee build but also doing a bit more supporting or hacking or defending or whatever

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Good melee build but at that point if you're gonna throw yiur resources at it be a mech with the inherent tools to do damage and be in melee, that also happens to have a tech attack bonus or a bunch of sp or whatever you're gonna be striker/(support or controller)

rocky hawk
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I might remove its shred on crit just for chainaxe parity

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Or honestly just remove the attack with no charges part

jolly gorge
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like all you need to hack effectively is 2-4 SP in some invade options, and sys investment

solid garden
jolly gorge
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there are functionally zero core bonuses trhat improve your ability to hack in first party lancer

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there is held image + hacker 1

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and there is open door for the few E-wars that cause saves like smite

jolly gorge
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if ur in a -2 tech mech u need more investment to hack, but also dont do that lol

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also limited 6 is not 6 times/mission

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it is 6 times/full repair

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which there is no limit to full repair/mission

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just, generally, every 3-4 scenes

solid garden
jolly gorge
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controller you only have open door if your specific control method involves saves

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e-war specifically very seldom does

solid garden
jolly gorge
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I, personally, have found limited 5 to generally be the number where you dont typically run out while using them thoughtfully

jolly gorge
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our last combat scene involved the death of 21 hostile NPC's

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zero grunts

solid garden
jolly gorge
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well

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that is unusual lol

solid garden
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Yeah. My players are just hella slow lmao. And scheduling is actually a nightmare

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One of my players has been on like... 3 sessions? So we basically count her as a bonus if she can come to a session atp rather than a prerequisite. Unfortunate, she's the one hacker

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Haven't really see her minotaur do anything ever, her one session with it she didn't really do much mino specific mostly rp

jolly gorge
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Minotaur moment

solid garden
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The last session was supposed to be a combat and then the decently short bit to the next combat (and end at a cliffhanger at the start of that)

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They didn't finish the first combat...

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They did mess around a bunch in the 2 optional small rooms (no real planned content, it was mostly flavour to quickly sate their curiosity and exploration... they spent a long time trying to turn on the printers in the printer room (I very explicitly said many times that the facility is actively shutting down and they wont be able to turn the printers on for a usably long time😭))

jolly gorge
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and that is a high ball for HP

solid garden
jolly gorge
jolly gorge
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typical horus pilot

solid garden
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Yeah she's trying to make it the second party pet

jolly gorge
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absolute delusions of moral correctness while piloting the machine of abject evil and hatred

solid garden
solid garden
jolly gorge
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you can justify replacing it with something

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like not just nerfing it

rocky hawk
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I should nerf black mountain again

wary topaz
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Spin two wheels and buff one of the results and nerf the other

rocky hawk
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Maidens blush buffs and I'm needing the purple thorn again

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No more reliable blinkbolts

rocky hawk
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Range 5 do 1 damage now

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Nerfing

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Okay okay

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I got 4 hours of sleep and I am at work

wary topaz
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Range nothing and they deal -1 damage

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They heal your enemy

rocky hawk
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Fuck ... That would be peak

wary topaz
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Everything i design is peak

rocky hawk
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They autofire as well

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In all seriousness I feel like I gotta find something to focus on so I don't make more mechs

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Get those core compendiums done

solid garden
wary topaz
rocky hawk
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And to be serious, it isn't getting buffed

solid garden
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Ah ok

finite wyvern
finite wyvern
rocky hawk
craggy hinge
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-# is the pinned message supposed to say "...the bowels of Cradle..." and not bowls

rocky hawk
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Yes it is

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It's fixed everywhere else I think

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Fixed it

craggy hinge
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Thanks

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Idk why little things like that irk me so much

rocky hawk
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Also damn people actually read that still?

craggy hinge
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Idek why I was reading it

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Ive been on autopilot today

jolly gorge
craggy hinge
solid garden
abstract stump
#

I did another thing using Primrose for the Nelson. I also made a Nelson Flight Type version from Suldan, replacing hunter and ace respectively. Mostly the same though, but I wanted to see if regular Nelson worked well. And on paper? It seems to, mostly.

-- IPS-N Nelson @ LL6 --
[ LICENSES ]
IPS-N Nelson 3, SSC Primrose 3
[ CORE BONUSES ]
Superheavy Mounting, Full Subjectivity Sync
[ TALENTS ]
Executioner 3, Duelist 3, Hunter 2, Brutal 1
[ STATS ]
HULL:2 AGI:4 SYS:0 ENGI:2
STRUCTURE:4 HP:17 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:6
TECH ATK:0 LIMITED:+1
SPD:7 EVA:17 EDEF:7 SENSE:5 SAVE:13
[ WEAPONS ]
Superheavy Mount: Acrasial Falcata (DDMR)
Flex Mount: SUPERHEAVY WEAPON BRACING
Main/Aux Mount: Rend Axe (Thermal Charge) / Power Knuckles
[ SYSTEMS ]
Flourishing Twirl x4, Personalizations

rocky hawk
solid garden
#

Oh they are?

rocky hawk
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In my opinion

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Compared to oracles at least

solid garden
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From the groaning I've heard from gm's about seeking I'd assume a range 10 unrestricted aux with it would be good but

solid garden
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And this does compete with them

rocky hawk
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They aren't bad because seeking is still nuts but compared to what they started as?

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Range 15 seeking ap 2 damage

solid garden
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Oh right lmao

craggy hinge
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There was a short time at our table where Purple Thorn had pretty much the best LL1 grab weapon for any damage build

rocky hawk
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Yeah ..

craggy hinge
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Also speaking of balance

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How much has Primrose's flourishing twirl been playtested?

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I wanna preface that I havent played with it and would love to be wrong but on paper it sounds insane. High fixed damage on what could easily be a burst 4-5 area that doesnt even really care about positioning since it only affects hostiles sounds really strong

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*Strong in a way that doesn't strike me as interactive

rocky hawk
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A fair amount, it's damage falls off at higher ll and it is limited

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It is a big area though for sure

finite wyvern
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make it 1/round

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but it doesnt need a heat cost

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Otherwise uh its aftuallly pretty balanced

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maybe do half grit for bringer of glory because thats a free action regenerating overshield

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but thats already kneecapping an almost balanced frame (on paper)

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that part just irks me because all damage bonus traits in lancer (i think?) are 1/round

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so 2/round is a serious force multiplier

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but if so you could do like 4 bonus damage too

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note i have NOT player this frame and probably wont because its not my jam

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this is a whiteroom analysis

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its super badass i just dont like hard support frames

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i will happily run emperor on gilgamesh to become the ultimate striker support however

solid garden
rocky hawk
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There's nothing wrong with white room

solid garden
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(Turns out the reason my friend reacted so strongly was because unbeknownst to me I'd misunderstood the changes and explained a much more punishing system that her HA brain reasonably didn't accept)

solid garden
finite wyvern
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my whiteroom analysis just boils down to “math no mathing eith existing marh”

rocky hawk
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Only issue with weakening bms bonus damage is that it's the main focus of the frame

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Id rather nerf the over shield first

finite wyvern
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maybe dont nerf it the

bright flint
jolly gorge
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I wont argue about BM's current power, but I think making the bonus damage thing 1/round fundamentally makes the mech less interesting in a way that just kills its identity outright

jolly gorge
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I think a potentially cool way to go about it is to have it give people bonus damage at the cost of LOSING some overshield

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that is more of a rework than a balance change but

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If you want to go hard on the emperor alt that kills you then that would do it

rocky hawk
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Hmm that isn't a bad idea

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Making an end to all things clear 1d3 over shield or something

finite wyvern
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okay bella i have come to complain about whiteroom balance again

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this one might be justified but idk

rocky hawk
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Which one!

finite wyvern
#

how is the wavemaker grenade launcher justified when mortar exists

rocky hawk
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Like, it's too good or too bad

finite wyvern
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Which is not limited has more damage and range and is gms

finite wyvern
#

tag wise

rocky hawk
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Aoe reliable is really good

finite wyvern
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yes yes

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that was. The other part

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i might just underestimate the power of aoe reliable since i havent seen it

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i just wanna know if its that powerfulmore out of curiosity

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i havent palytested it so i cant balance for u

rocky hawk
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Also, innacurate on the mortar is really bad

finite wyvern
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its on the wavemaker too right?

rocky hawk
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In most tests wavemaker was a decent cc option but struggled against single targets significantly

finite wyvern
#

inaccurate

rocky hawk
finite wyvern
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mhm

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i see

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but it is still limited 4 compared to an unlimited weapo with more range and base damage

rocky hawk
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It's an ll1 weapon I don't mind if it's on the weaker side

finite wyvern
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oh its not that its too weak

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its that it feels like a weaker version of a gms gun

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but again reliable aoe might be cracked

solid garden
finite wyvern
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especially on the frame

solid garden
rocky hawk
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I may increase the limited

finite wyvern
#

Wavemaker can be weaker its just about it still having a niche

solid garden
finite wyvern
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I shall leave the rest to you

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my case rests i have said my whiteroom slop

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wr need a lancer nhp that contains the souls of whiteroom homebrew balancers

rocky hawk
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It's jorg

finite wyvern
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Make a contested skill check against the gm

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if you win, increase or deceease any number in the sitrep by exactly one (to a min of 0)

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if you fail, the gm does this instead for you

rocky hawk
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The number of gms from 1 to 0

solid garden
# rocky hawk I may increase the limited

Hear me out, spend limited charge to gain reliable 2 but works without it? That way you do still have a weapon once charges are out even if it's very mid for actually hitting targets

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Still decently likely to hit against obstructions and really low eva enemies esp at higher LL's so you can choose to not use charges if those are youe target. Plus u can destroy it when you take system trauma even when out of charges which feels right for an ips-n mech, a weapon to be discarded yk

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Just an idea

rocky hawk
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Making it destroyable when out of charges though is something I do like

solid garden
rocky hawk
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LMAO

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Fair enough

solid garden
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Like I have once upon a time

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But now I just searched the weapon in the weapons tab

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I mean it might be a bit silly to double up with a pretty specific feature like that but it isn't out of the question to have the mod be "bring the wavemaker thingy to other weapons"

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Supermassive and nanocomp does double up with their respective license gear and like this, supermassive does stack with the main feature of said weapons like this would do

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Is allowing you to almost double the uses of the "stronger version" of the wavebreaker for 2 sp a little silly? Perhaps, but I'm not ready to call that op quite yet, playtesting would be needed

jolly gorge
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kinetic hammer being outright better than its GMS equivalent should be thoroughly ignored, that is not an acceptable thing to be

finite wyvern
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My controversial take is kinhammer should have taken bbs place as an ll1 dip

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and been nerfed accordingly snd given an actual nichr

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rather than a very fun option for combined arms at ll3 but an option thats a lik astchnronous

craggy hinge
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Fuck I’m gonna be honest balancing around GMS options is stupid imo

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To a certain degree at least

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Like god forbid a weapon that takes several license levels to get be better than the free universally available one like ?????. Some GMS weapons also suck ass - no, I don’t want to balance around the hunter killer nexus or thermal pistol lmfao

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Direct upgrades to GMS weapons at worst commit the sin of being boring, which I think is the Kinetic Hammer’s biggest fault

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-# Unless they’re like, way way way overtuned in which case yeah they’re problematic. But I think you get my point

rocky hawk
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goated opinion

craggy hinge
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I knew I liked you

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I’m rereading what I wrote and I fear I may have come off a little strong. I’m not mad or anything lol, and I don’t mean to discredit what other people believe. I do feel strongly about the subject tho

jolly gorge
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Well, my statement is not a belief

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it is the way that the game is balanced, and very intentionally so

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if you disagree with that balancing choice then fair, but first party has chosen this design philosophy, and that is a fact, and I personally trust first party for the most part

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I think the very lateral scaling of lancer, where things are generally only better because your specific build likes them more than other options rather than being straight upgrades is one of the game's biggest strengths

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I dont agree at all that balancing around GMS is stupid I think it is a very very good choice. Some GMS weapons are fucking ass tho, and balancing when the competition is dogshit is hard

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but that issue is not exclusive to GMS, license gear that is ass makes balancing annoying for competing equipment as well

jolly gorge
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kin hammer isnt a massive problem because it is the singular example of straight upgrades, but if it happened more often then builds would be a snoozefest

rocky hawk
#

alt frames call to me again

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deaths head alt that doesnt let you ignore ordinance?

jolly gorge
#

oleander is a good one that doesnt let you ignore ordnance

rocky hawk
#

it does let you ignore ordance

jolly gorge
#

oh fr lol

#

oh my I am blind

#

lmao

rocky hawk
#

i lvoe oleander but

jolly gorge
#

yeah it is right there lol

rocky hawk
#

the idea is you can ricochette your shots

jolly gorge
#

to re-draw lines?

#

is cool yeah

rocky hawk
#

you hit somebody and you can draw the rest of the line or range from them to a second target

jolly gorge
#

banshee is a death's head alt from thy hubris manifest that does that

rocky hawk
#

only 1 bounce, you can get more if you core

#

ah fuck does it?

#

i cant make that then

jolly gorge
#

well it doesnt ping it off people

#

it pings it off of its special portals

rocky hawk
#

oh what does it do i dont have thy hubris

#

ok thats different enough

jolly gorge
#

this is how it pings lines

#

it makes a void tear and it can either invert a line's tangibility or ping the line off of it

rocky hawk
#

hmm is that too similar then?

jolly gorge
#

I mean meh it depends oin what the rest of the mech does

#

it can be made to be different

rocky hawk
#

the ricochette was gonna be the main point

#

you get a second attack for free

#

well sort of

#

the idea is that you can continue the line after it hits and sort of bounce it around

jolly gorge
#

I mean yeah ricochets arent a unique enough thing to be monopolized by anything in particular

#

bounder class comp/con does it

#

so long as its other traits are unique the mech is plenty unique

rocky hawk
#

it wasnt even gonna have a ton of other stuff

#

cause a free second attack is pretty high on budget

jolly gorge
#

I think you can give it a lot of budget back if you make it deal half damage and add some other thing to it

#

so like total damage to enemy team is the same as if you had just fired the gun at one person

rocky hawk
#

maybe make it count as one attack

jolly gorge
#

but there are a lot of situations in which your gun would overkill someone, and so it opens up the possibility of easier double kills

rocky hawk
#

that would let you do some weird things

jolly gorge
#

it would make core siphon much better for the mech

rocky hawk
#

yeah

jolly gorge
#

the guy in our game that has it uses it quite a lot

#

it is fundamentally useful

gloomy lotus
jolly gorge
rocky hawk
#

the leaf?

jolly gorge
#

ye

#

idk if it warrants existing yet

#

it's just a concept

rocky hawk
#

yeah i thought it was cool

#

the adding loading is fun

jolly gorge
#

neat

rocky hawk
#

lets you supercharge some weapons

jolly gorge
#

I had considered making it not count as bonus damge so it can be not halved on the railgun but that felt excessive

jolly gorge
rocky hawk
#

yeah i agree

jolly gorge
#

on hit effects and things of the sort like heavy gunner 2 are very very strong, so net neutral damage but hitting an extra person is VERY useful

rocky hawk
#

wording so far

#

using Belle as a test name because the moth is pretty and its funny

#

might be Lead Belle in the end who knows

#

theres also a Bella one

#

but is this wording even vaugly comprehensable

#

line weapons are still ranged yes?

jolly gorge
#

yes they are

#

just say "when making a ranged attack" I think

#

has a bit of an odd effect with blast

#

like do we ping it off of them and then the blast detonates at the end of the pings?

rocky hawk
#

yeah at the end

#

but its would do full half all the way

#

but how do we feel about the active wording

jolly gorge
rocky hawk
#

Skirmish. is funny to me

jolly gorge
jolly gorge
rocky hawk
#

fuck

#

really?

#

i think i knew that but

#

Skirmish.

#

is just so funny to me

jolly gorge
#

the best way to interpret that is the way you intend it to be interpreted

#

but it does leave room for misinterpretation that isnt worth having lol

rocky hawk
#

true

#

1d3 too much?

#

maybe jsut 1

#

i think its gonna get a negative trait

jolly gorge
#

I mean at low levels 1d3 is reasonable since crits are hard

#

at high levels that is REALLY good lol

rocky hawk
#

yeah

jolly gorge
#

that scales really hard

rocky hawk
#

1 it is then

jolly gorge
#

yeah I think best to do 1

rocky hawk
#

the temptation to make it size 1/2

#

but i already have Black Mountain so,

jolly gorge
# rocky hawk

you can also make it so when it crits, it ignrores heat (self) of a weapon

#

instead of clearing heat outright

#

that is situationally much better

#

and situationally worse

rocky hawk
#

i agree but i think the synergy with nuclear cav is better this way

jolly gorge
rocky hawk
#

espeically cause you can stack 1/round damage bonuses

#

size 1/2 mech that ignores cover and uses line weapons in the sixth voice?

#

i cant

#

not again

jolly gorge
#

lol

#

converging on a mech you have already made while making an alt is an agonizing experience

#

the Nail from my LCP suffered from that so hard I am just straight up making it a caliban alt lmao

#

moving not only to a new license but to a new manufacturer

rocky hawk
#

hmm needs one more trait and then a downside

#

might just do like

#

fragile

jolly gorge
#

gasp plagiarism

#

MY DH alt has fragile

#

smh

rocky hawk
#

i should clearly give it a way to get overshield

jolly gorge
#

lmao

kindred prairie
jolly gorge
#

that is a good idea but I've also seen that like

#

4 times

#

it is a good downside trait tho

rocky hawk
jolly gorge
#

yeah but fragile is like fundamentally basic

#

fragile is intended to be basic lol

#

but like this artillery mech cant target characters within x range is unique enough to be notable when I've seen it 4 times

#

isn't really a bad thing to not have a unique downside trait

#

lmao

rocky hawk
#

is fragile and 1 armor anacronystic

jolly gorge
#

I was just mentioning that it had a lot

jolly gorge
#

isnt

#

whoops

jolly gorge
#

hull checks being provoked through structures are quite rarwe

#

fragile is mostly a downside for hostile induced things like demo hammer

#

and you can technically flavor it to make sense by just changing the trait name to brittle

jolly gorge
jolly gorge
#

THAT IS NOT WHAT THOSE TRAITS DO

#

ENGI CHECKS AND HULL CHECKS ARE SO RARELY PROVOKED BY STRESS AND STRUCTURE

rocky hawk
rocky hawk
#

exposed reactor is a punishment for getting burn

#

how do we feel about this so far

jolly gorge
#

save target 8

#

?

rocky hawk
#

doesnt use it

jolly gorge
#

but my beloved crackshot

#

this is deranged

rocky hawk
#

okay yeah fair it does want crackshot

#

but i wanna cut some other stat then

jolly gorge
#

yes lol why is it so damn bulky

rocky hawk
#

-1 tech attack with 15 sensors feels weird

jolly gorge
#

hp 8 armor 1 evas 10 is excellent base bulk

rocky hawk
#

oh i forgot to cut the armor

#

thats meant to be 0

jolly gorge
#

the way I did it with my DH alt is I flipped the e-def and evas

#

but that one has hiding so it was easier to justify doing that

#

but I do think an artillery that isnt as vulnerable to e-war is good

#

so tragic that you cant slow it down to speed 4 cuz SSC are freaks

rocky hawk
#

save of 10, reduce tech attack to -1

jolly gorge
#

a tragedy

rocky hawk
#

sensors is still 15

#

and yeah for all 1 person who uses that

jolly gorge
#

listen tracking bug does suck ass

#

but it is dubious to put tech - 1 on a mech with a tech attack in its license

rocky hawk
#

yeah, you are right

#

sensors to 10 then

#

it doesnt use em

#

Gemini doesnt use sensors at all

jolly gorge
#

as long as its base stats are just not outright better than DH that is what matters

#

they dont have to be worse

#

and they dont really have to be particularly different

#

the mechs are just doing different thigns

finite wyvern
jolly gorge
#

Lycan and manticore have extremely similar base stats but are not at all comparable

finite wyvern
#

I HAVE A DEMAND

rocky hawk
#

YES

finite wyvern
#

GIVE ME A BLACKBERAD ALT

rocky hawk
#

the plan is nelson for ipsn

finite wyvern
#

BUT ITS A SUPPORT OR STRIKER

#

Fuck

rocky hawk
#

BLACKBEARD HAS ONE

finite wyvern
#

two

rocky hawk
#

two?????

jolly gorge
finite wyvern
#

two

jolly gorge
#

good

#

we need more LCP's that indirectly erase nelson

#

I fundamentally agree with this action

finite wyvern
#

nelson is cool but

rocky hawk
#

its gonna be worse than nelson sorry

finite wyvern
#

sadge

#

nelson isnt even bad

jolly gorge
#

how is that even possible

finite wyvern
#

it's just

#

ok im not gonna talk about it enough yapping about balance

jolly gorge
#

nelson is so deeply mid

rocky hawk
#

identical with no damage bonus

rocky hawk
finite wyvern
#

TL;DR the fast frame doesnt actually go that fast or get enough rewardw from slamming into you

rocky hawk
#

im curious

finite wyvern
#

That's literally it

#

It doesnt need to be more complicated

jolly gorge
#

oh no the nelson does haul ass

#

but its bonus d6 blows

#

yeah it doesnt do much while hauling ass

finite wyvern
#

Bonus d6 is fine

rocky hawk
#

its fast but not as fast as everest

jolly gorge
#

no the bonus d6 is the worst bonus d6 in the game

finite wyvern
#

Yeah poitn is the reward for hauling ass isnt that big

rocky hawk
#

free boost !

finite wyvern
#

and you can simply just invest in agi on like blackbeard and reach the same speeds

#

that's my ted talk

#

thank you thirdcomm members

jolly gorge
#

uh

finite wyvern
#

wait

jolly gorge
#

no you cant do that lol

finite wyvern
#

uh

rocky hawk
#

no more nelson discorse

finite wyvern
#

without core power

jolly gorge
#

nelson skirmisher can EASILY give you + 6 spaces of movement for free lol

finite wyvern
#

true true

jolly gorge
#

without core power

finite wyvern
#

yeah skrimisher can

#

i guess skirmisher is good

#

i keep underestimating it

jolly gorge
#

my glorious king madden

finite wyvern
#

now here is my presentation on nelson 2 nelson harder

#

it has 6 speed

#

but is identical

#

in every other way

jolly gorge
finite wyvern
#

(my goat)

#

(I love flying nelson)

#

No no see this is different

#

it's nelson

#

but 6 speed

#

okay so my other idea for an alt frame could be

#

(checks list)

rocky hawk
#

kobold and like

#

saladin are the current plans

finite wyvern
#

saladin but it has a big gun

#

please god

rocky hawk
#

nvm i lied its probably sunzi

finite wyvern
#

i will do anything for striker saladin

#

or striker sunzi

#

please bella

jolly gorge
#

I HAVE WANTED TO ALT SUNZI FOR A WHILE

finite wyvern
#

i beg

jolly gorge
#

still zero ideas

jolly gorge
rocky hawk
#

okay how about this, when it moves/teleports a character they gain a charge (like that once emperor spark system) then at the end of that characters turn they detonate a burst around them

#

so you move allies around and give them like, 3 damage aoes

jolly gorge
#

gotta have some integrated way of moving people

rocky hawk
#

of course

jolly gorge
#

so depends on how it does that

#

but this is sounding like black mountain 2.0 to me

rocky hawk
#

no oversheild

jolly gorge
#

uhhuh

#

not sure if I believe you bela

#

you have like a 50% overshield rate

rocky hawk
#

what about, when you involuntarily move someone they take 2 damage

jolly gorge
#

that is iskander's active

#

Death Cloud
This system fires an enormous, expanding cloud of micromines across the whole battlefield, affecting all hostile characters within range 50. For the rest of the scene, when hostile characters make any movement other than their standard move (including involuntary movement), they take 3 AP explosive damage. This effect can trigger any number of times, but only 1/round for each character.

#

ok goodbye I must GM

finite wyvern
jolly gorge
#

a mech from my LCP

finite wyvern
#

instad

#

and then you go impact for bonus damage

jolly gorge
#

so it moves allies and does damage

#

instead of moving everyone

rocky hawk
#

what if reposition reaction only worked if the attack that missed you was made from a lower elevation

#

to support mag clamps and tactician

#

also technically you can set it up so that even with gemini you can hit multiple people with the line

lusty steppe
#

hmmm what idea did you have for kobold?

rocky hawk
#

None yet, I just think it has the most room for an alt

lusty steppe
#

I see

finite wyvern
#

that you burn quckly

rocky hawk
#

like a 1d3

finite wyvern
#

ye

craggy hinge
#

A more tech attack oriented kobold alt would be fucking awesome

rocky hawk
#

hmm that was what i was thinking

#

maybe do a chain thing where if they move away from a designated point of terrain, you they gain heat and take some damage

finite wyvern
#

I did do a Kobold alt once

#

Which was really weird

#

Gunslinger striker that focused on using terrain and control to line up the perfect shot

dense cedar
#

I love doing forced movement thing

wintry imp
#

I definitely would like to see something with a caliban alt but I have... no idea what that could be

fair slate
rocky hawk
#

Bounder is mechanically very different

#

But I think Gemini charge in its current form is fine

rocky hawk
#

Nelson alt proto idea

#

1/round, when you knock a hostile character prone, you may have them take 1d6 kinetic damage.

#

Synergizes with warpike through duelist and power knuckles

#

The hope is that it is more versatile d6 damage ability while not quite being amber phantom free

#

The actual nelson liscence doesn't really super care about going hyper speed and is more of a ram/ knockback engine

#

For its secondary ability/passive i was thinking like, 1/round, after you boost, you may immediately ram an adjacent character as a free action. If you do, you take 2 ap kinetic damage

#

Like you are headbutting

#

Just smashing into them

#

Core active of like, jumping up into the air and body slamming an area

#

Forcing them to make a hull save or be knocked prone and taking damage in a burst 2 with a bit of movement involved

#

Maybe make the area difficult terrain

gloomy lotus
rocky hawk
#

Sort of

#

But it's entirely triggerable with no ram

gloomy lotus
rocky hawk
#

I feel like it's a little boring

#

The free ram while funny is benign and bland

#

I like the core of smashing into people but

#

Needs something still

rocky hawk
#

Also for the deaths head alt proper name, been thinking about lead belle, Vestal, chestnut, streamer

rocky hawk
#

Currently leaning towards lovers knot cause of the Gemini thing

#

Maybe lutestring too

unkempt iron
#

Ouuugh deaths head alt, save me deaths head alt

#

Also the whispering of kobold and sunzi alt frames has me frothing at the mouth

rocky hawk
#

Lovers Knot is the current name for it

unkempt iron
#

OMNOMNOMNOM

#

Overshield would be nutty on that alt Nelson. Like borrowing from caliban 3 or something

rocky hawk
#

i cant do more overshield...

unkempt iron
#

Just eating the headbutt damage

unkempt iron
rocky hawk
#

im not sure if the heatbut will stay, its just

#

a little boring?

unkempt iron
#

Maybe a little bit the license feels a little odd to begin with

rocky hawk
#

maybe you can headbut but instead of being a free ram its like,

#

extra knockback?

#

like, 1/round when you ram, you make take 2 ap kinetic damage. If you do, you deal +2 additional knockback.

unkempt iron
#

I was gonna suggest some kind of impact debuff but thats just caliban

rocky hawk
#

yeah

unkempt iron
#

Idk the self damage feels steep for how situational the knockback will be

#

I also personally am never huge on knockback melee without the Nelson's little zippy dash movements

rocky hawk
#

so knockback is traditionally directly away from you, what if this let you choose the direction fully

#

like you hit a guy with warpike and hes knocked back right next to you

jolly gorge
#

kinda not geat with the hammer but it work wit da cannibal

jolly gorge
#

so you can barrage with a war pike on a person that is not within threat of your heavy melee, but the war pike brings them into threat of your heavy

#

cuz if its main/aux flex then the aux's are thrown 5 anyways cuz be fr we're taking hunter

rocky hawk
#

i dont think not having the heavy really matters

jolly gorge
#

You can absolujtely give it a heavy

#

but ye I think it needs one

rocky hawk
#

plus you have to be adjacent to ram so

#

you still benefit from that

#

you get the duelist free ram

jolly gorge
#

I think a mech that is able to knock people around in any direction and then has things it places to want to knock people in weird directions is good

#

thy hubris manfiest does this with the knucleave by having it create difficult terrain when it boosts

rocky hawk
#

you dont think it could even just pass as a striker controller?

#

knocking people around and prone

jolly gorge
#

I dont think prone is worthy of being called controller

#

knocking people around is yes

#

but I do kinda think that, without skirmisher, ramjets are quite hard to get a lot out of and move people in a bunch of weird directions though

#

like you can make it work for sure

#

I just kinda think that nelson's skirmisher, in a way, grants it the ability to knock people back in any direction

#

since it can hit them, knock them back, and reposition to have directly away from itself be in a new direction

#

maybe Im wrong tho Im not particularly confident in this stance

rocky hawk
#

i mean maybe if you ignore obstructions

#

and the very limited otpions that 1 base extra movment gives

jolly gorge
#

idk man with skirmisher + hunter flight it's pretty feasible lol

rocky hawk
#

but thats a lot of investment

jolly gorge
#

skirmisher as in nelson trait

#

not the talent

#

hunter is not investment it is a requirement on a nelson

#

it is the correct choice

#

I dont know if I fully trust the usefulness of it due ot the way ramjets are restricted but Im not super confident in it actually being hard to use so I will wait to see what the mech actually is

rocky hawk
#

is ramjet actually restricted?

jolly gorge
#

well you have to move all of your movement when you move

#

that is pretty restrictive

rocky hawk
#

not sure if it would be much moreso on this frame

jolly gorge
#

I managed to mnake ramjets work very consistently on an orchis setup, but that was 5 talent points to get it consistent

#

and it did do knockback 19

unkempt iron
jolly gorge
#

that does allow you to push people around corners

#

which can be VERY mean lol

unkempt iron
#

Yeahh

#

Or the additional knockback makes them deal damage to terrain as they go to punch through terrain and walls

rocky hawk
jolly gorge
#

yeah I mean that is very diabolical

unkempt iron
#

Oh that would be cool

rocky hawk
#

would it lose the damage trait?

unkempt iron
#

Teehee dd288 making them spin in a circle for no reason

jolly gorge
#

but I presume we're trying to be better than the middest of mid

rocky hawk
#

size 2 controller striker

jolly gorge
#

I mean it can very comfortably just push into controller more than striker, flex flex with a bonus d6, and that good controller trait with some extra controlling like some sort of free prones or smth

unkempt iron
#

I often like cool weird traits over extra damage traits

jolly gorge
#

though I dont fully see a reason for that here

unkempt iron
rocky hawk
#

alright so far it has the knockback in any direction and not straight line

#

and 1/round 1 melee has +2 knockback

#

what else should this do

#

maybe a 1/round, when you hit a character smaller than you, they gotta save or be knocked prone?

wintry imp
jolly gorge
unkempt iron
#

Ooo neat

jolly gorge
#

we are honestly frail as hell lol

#

we kinda DONT want people right next to us lol

#

HP 8 armor 1 evas 8 on a melee attacker is pretty sketchy

#

and we arent particularly quick

jolly gorge
#

but I dont know if the passive gets used much due to fear of being next to people

#

though it is very strong, a completely free slow is kinda evil

#

so a bit sketchy to use but the reward is there

rocky hawk
#

The passive is honestly a placeholder

#

I just needed something

jolly gorge
#

yeah I kinda figured

#

finally, an IPS-N mech that isnt hypersonic

rocky hawk
#

I might give it a second armor

#

And find a weaker passive

jolly gorge
#

that feels reasonable

#

to be fair the knockback is a VERY strong survivability trait, indirectly

#

but like people are bad

#

and probably need an extra armor

jolly gorge
rocky hawk
#

That's like 2 NPCs

#

but ok, whats a better passive for this thing

rocky hawk
#

what about instead of slowed, just knocked back 1

jolly gorge
#

2 in core book I think

#

but first party has more than 2

jolly gorge
#

that are permanently ruined

rocky hawk
#

okay but like

#

still weaker than empakaii

jolly gorge
#

but I dont think I can name a threat 1 melee NPC

rocky hawk
#

berzerker

jolly gorge
#

it also allows you to move them around which could be convenient but forcing them to activate ur overwatch is the much stronger effect

jolly gorge
#

I always run it

#

cuz if they have that they can barrage to cannon themselves within range for the chain axe

#

yeah it's a small passive but not useless

kindred prairie
#

How busted of trait would a trait that lets you dash in place but allow you to apply the distance you would have moved to enemies in let's say a brust 2 - AoE Damage though fall damage but you have to forego your move.
Like you dash toward the earth and the shockwave ripples and sends npc up

jolly gorge
#

so a speed 7 boost does 7 AP kinetic damage in a burst 2

#

?

rocky hawk
#

i could see it

#

maybe no damage but it can knock people prone fi they fail the save?

kindred prairie
#

Na nevermind, I misremembered the rules for fall damage and though it started at 1 dmg for a fall of 3 spaces, incrementing by 1 damage for each space over that threshold

jolly gorge
#

yeah no it's 3/3 6/6 9/9

kindred prairie
rocky hawk
#

it would be burst 1

#

probably have some self damage

#

but ill figure it out later

jolly gorge
#

if you want to have it scale with speed you could have like, the amount of mkovement you gave up divided by 2 is subtracted by the saves they make to stop the prone

#

better ways to word that

rocky hawk
#

id just make it a quick action

jolly gorge
#

but a way to have it scale with speed

#

yeah fair

rocky hawk
rocky hawk
#

i had someone say spatial was too strong, im not sure how true that is

jolly gorge
#

it really could be lol

misty lance
#

It might be with that mount setup. Main/Aux and two Flexes is a lot of firepower. Then again that’s probably to prevent Superheavy Mounting, right?

rocky hawk
#

yeah

jolly gorge
#

I mean adding an extra flex is really hardly a good thing

#

99% of its usefulness comes from having a blowoff mount basically

#

or like, autogun/autopod

jolly gorge
# rocky hawk yeah

what is the motivation to prevent superheavy mounting on this mech tho?

rocky hawk
#

heavy gunner off turn knockback shenanigans

jolly gorge
#

heavy gunner is heavies not sheavies

rocky hawk
#

dd288

jolly gorge
#

that one makes more sense

jolly gorge
#

Im not crazy am i

jolly gorge
# rocky hawk dd288

still a shit load less knockback than a ramjet build will do but the big single number with the non-straight line rule is excessive yeah

rocky hawk
#

it is but a heavy mount would still el tyou

jolly gorge
#

but you cant put a heavy on the sheavy mount

#

heavy gunny says "heavy ranged weapon"

rocky hawk
#

oh you mean just cutting one for the core bonus

jolly gorge
#

there is zero way to acquire one of thos ewithoiut a heavy mount

jolly gorge
#

yeah

#

D/D-288 makes more sense though

#

cuz putting Sheavy mounting on this mech is objectively a horrible play if it had main/aux flex

#

except d/d-288 knockback 10 not in a straight line is rude

jolly gorge
#

it is worth testing but I do think it is a very reasonable take lol

rocky hawk
#

do you agree with that take?

jolly gorge
#

uh

#

I'm inclined to

#

I didn't mention it since it was my opinion that just having knockback go in a new direction isn't particularly convenient with the way ramjets functions

#

You could have it be able to push people around in any direction, then 1/round it can force a save and if they fail it then it can violate straight lines

#

that is a significant increase to the complexity of the ability

#

but it is a middle ground

rocky hawk
#

i think i like that

jolly gorge
#

yeah it's not excessively wordy

#

which is the primary concern

finite wyvern
#

I dont really like the hull save

#

feels clunky

#

oh wait no i

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alkdjflkadsj

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i see now

rocky hawk
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so hull save is fine?

unreal crypt
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Yeah I think it’s fair

unkempt iron
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Its so cool watching you all stand around like a council of scheming wizards coming up with new weird war crime machines

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You have a grasp of frame balance that makes my head hurt

rocky hawk
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all it does is slam you REALLY hard

unkempt iron
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Yeah but more like, balancing the stats with the traits and stuff

rocky hawk
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Lovers knot is like, one of my favorites ever

unkempt iron
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Figuring out what needs to get fiddled with on evasion, armor, hp, all that

rocky hawk
#

its a complex machine

unkempt iron
jolly gorge
unkempt iron
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He's playing a plasma thrower supermassive Pegasus rn and is obsessed with fucked up line weapons and big dopamine multikill turns

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God forbid I let him see the lovers knot

rocky hawk
unkempt iron
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Wait for its passive vs core, Im a bit confused

rocky hawk
#

for shackleton both are quick action

unkempt iron
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For the passive, it could fire the railgun at someone ten spaces away, and then redirect another ten spaces to someone else

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For the core active, is it springboarding line 20 shots off of each target?

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The distance reduction line is throwing me a bit

rocky hawk
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its powerful for sure but you are still only doing half damage

unkempt iron
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Yeahh

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ap will be especially relevant there im guessing

rocky hawk
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the active may be nerfed

unkempt iron
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Since the damage is already lower

#

Im rubbing my chin and vacantly smiling trying to imagining a Bela Classic™️ alt frame for kobold

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The salamander feels so perfect for the license I keep forgetting its not the main one, and the weird invisible shit bugger is the main one

rocky hawk
rocky hawk
#

@everyone playtest about now, if anyone here is interested

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ll6

unreal crypt
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At work rn 🥲

rocky hawk
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good news a playtest might be happening some time tomorrow morning

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not sure on the specific times but ill ping

kindred prairie
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I'll join if I can but Im prety sure timezone will prevent me from participating... again 😔

craggy hinge
#

Praying I can join

rocky hawk
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It would start in like 30

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We will see if it even happens

wary topaz
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oh i hope i can join, last time i was out of the house

rocky hawk
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im in uh

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hous

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horus

atomic plume
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have fun1

finite wyvern
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Someone did this

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Already

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As a homebrew Nelson alt

rocky hawk
#

?????

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who

finite wyvern
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Sobeski from DPOK

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Has almost the same gimmick

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Therea re still difference showever

rocky hawk
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yeah i actually talked to the person who made it when discussing shackleton

finite wyvern
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ok no problem then continue on

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I just was more checking if you were aware

limber maple
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Nobody has dibs on concepts, anyways. Sometimes convergent design happens, and that's okay.

jolly gorge
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yeah but it is best practice to not do the same thing, not due to plagiarism but due to a desire to make something unique

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though the shackleton and sobeski are very different

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so doesnt apply here

limber maple
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IMO, just by virtue of their being so much homebrew out there, it's going to be hard to make something that comes across as entirely unique.