#The Sixth Voice -A Third Party Homebrew LCP
1 messages · Page 8 of 1
Bizarre cannon is maybe a little strong
it is the star of the fitzgerald's show IMO
it's not even neccessarily an insanely OP heavy, it's just that it is a decent heavy, and when a mech has a heavy, it shoota da heavy
Cause you always wanna use the heavy
objectively compared to railgun it is kinda worse
no ordnance is hella nice fs but ye
but like, it's still a solid heavy so it shoota da heavy
add blasting powder, hole puncher, and knock em down, it's better than railgun
Not on deaths head liscence boosts it
Yeah not being DH3 and all of its traits helping it make it better
I dont think that nerfing the heavy is the play tho, since it only has a main mount lol
Yeah
Is the takeaway just
Leave it be, it's interactions being limited is kinda bad but other options are worse?
Or is it, rework time
ok so I have thought this for a long while, and since you brought up reworks. Caliban has integrated main + heavy mount for a reason. The main gun on the mech is customizable, I think that is very important, and the flipping that fitz does makes it very hard to make fitz' that truly look different to others
I dont think it's awful
and it is very hard lol, there are so few line heavies in the game
but you can just make it based upon cannons, with line heavy cannons in the license
So make bizarre a main and the liscence ones heavies?
I genuinely feel that is optimal for identical reasons to why the caliban's cannibal isnt integrated, but the flayer is
I understan that is a kind of big change, and I do think the mech is like, mostly fine as is, there are first party license that are more sketch than this lol
you might piss some fitz fans off tho lol
I honestly think that changing it now would feel bad cause of that exact reason
lol yeah that is fair and why I never brought it up
Going on the maybe later list
prob just leave it be if people like it
personally I dont respect the opinions of delusional lancer players who put superheavies on death's head, but that is why your LCP is popular and mine is not lol
I've always been the type of person where if I see a single piece of criticism I try and fix it
same lol
It's marketing, and also pishly
More than a mark of quality
maybe lol
yeah listen I dont actually think it is that good of an idea to change fitz, too many people like it, I was just giving options since you seemed hesitant on its state
I think for future reference it is important to recognize that the cannon is like 90% of its appeal
not just flavoring, gameplay too
hole puncher is not what brings people to it, even if it should due to its power
tbf I have probably already pissed more than a few people off by yapping about how their favorite mech is too strong lol
funnily enough I am struggling with exactly this rn with my Clausewitz, its entire identity is it is an airplane that can project lines to the ground like it's doing a strafing run, but there are SO FEW line heavies lol, so it's hard to make it work with anything but itself
-- HA Koremasa @ LL6 --
[ LICENSES ]
HA Koremasa 3, SCENE RENAISSANCE 1, PTI Magician 1, C&H PESILAT 1
[ CORE BONUSES ]
Integrated Weapon, Integrated Ammo Feeds
[ TALENTS ]
Gladiator 3, PEN TESTING 3, Ionized 3
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:17 ARMOR:0
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:+1 LIMITED:+3
SPD:5 EVA:12 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
Integrated Weapon: Fusionbleed shuriken
Flex Mount: Macethorn Plating
Main/Aux Mount: Rendwire Sickle / Fusionbleed shuriken
[ SYSTEMS ]
UF-1300 ‘Bulldozer’ Fuel-Spikers x5, //shadowfist, Project Duplicate, Blinkblade Slice x6```
i am doing some bullshit here
wanted to make a build with no first party content
but i forgot for the core bonuses
You might half to link to what the hell half of that does
scene and paratech are both cool. i've been playing a pti chariot in my campaign recently
this whole build started because i thought that pen testing would be fun on a koremasa and spiraled from there
can you send links to the originals? the comp/con must grow
https://derpghost.itch.io/the-scene
https://pixela7e.itch.io/paracausal-technologies-institution#download
tysm
I think a big big part of why I love the vauban
me when i ban my vau
is that when you throw all of the controller stuff, you are ridiculously rewarded
you are being SENT TO HELL
are you trying to move? NOPE I SEND YOU TO HELL
(maar)
If you take minotaur systems and hit aggressive system sync
w like 3 patches of difficult terrain between you
it makes me feel feral
I don't think any of that is really gonna get changed but to be honest the stats are a little pushed
2 armor makes it just so hard to kill
@strong jacinth
Hello
you were summoned
I can see that lol
oh no
And it works
because Koresema is a hacker/striker hybrid
now it does lack armor due to nerfs
sadge
the magican systems are so sick
I love space magic
but we will make do with what we have
Magic - 😐
Magic in space - 😎
Lancer lore in a nutshell
Simply say "it's paracausal"
Boom, infinitely cooler lore
YESSSSS i LOVE HAVING NO MECHANICAL EXPLANATION
SLUAGH IS MAGIC
black mountain makes NO SENSE
When code can alter reality you can do whatever the hell you want
Slaugh is powered by the dead bodies of emperor players who were tired of allies having to tank for hem
They have come back for revenge
now they are the overshield tank
I love Slaugh
Because it means I can run tank balor
i think you can always run a balor as a tank
I love taking fat hits and healing it away
I do want to see how people work with the Magician stuff
cuz that whole license and frame is fucked
in a good way
I agree
don't worry the build only requires 5 different homebrew expansions
real as fuck
🥴
means its 5x as better\
Doesn't make for very good balance data though lmao
all of its talents are from a different source lol

Damn this never got answered huh
A grand total of 3 times per mission yeah this isn't a major damage factor
Like sure if u were using it normally anyways then opcal is silly but as a side that's a crazy way to spend a core bonus unless you're engimaxxing and also getting integrated ammo feeds
Literally ghast nexus except slightly less cool
(And half a damage point stronger but we don't talk abt that)
Now you're ralking my language😎 hydra supremacy
Damn guess I'll have to delete the LCP and leave this thread then😔 such slander cannot be tolerated
Nah HMG clause🔥🔥🔥
Ok I'm caught up to date and my response wall is sufficiently crazy looking
does mot need 2 lls in hydra
Yeah ik I just mean it's meh that statwise it's pretty much identical to ghast
It was astounding to me during my own playtesting how much 1 armor practically doesn’t exist but 2 armor prevents what feels like infinitely more damage
It's so weird
I might nerf it's damage trait and then just lower some of the auxillary stats
I think it’s mainly cuz a lot of those “medium” damage ranges for NPCS are 4-5 so 2 armor is like halving it where applicable
The 2 armor does FEEL good to use
I, as GM, think it feels bad to play against. I’m supposed to kill my players grrr! /j
Hmm could cut sensors to 8, make you much more of a frontliner
Tech attack to -1 or HP to 6
I mean that the majority of your damage would be procced off of using the sword as a free action
not that the sword itself is doing a majority of your damage
since using the sword as a free action induces hunter 3 + core integrated, and the hunter sword could be OP cal'd, which isn't a throw, since 1d6 bonus damage is the same amount of increased damage regardless of the base damage. The thing with OP cal is putting it on the weapon you use the most
bonus damage inherently favors low action investment attacks
as a bonus d6 main/aux striker, your skirmish can do upwards of 30 average damage very easily, your barrage will often barely raise that to 36
so being able to do that 30 as a free action, since bonus damage is all weighted oin that attack, is very strong
and limited 3 is not real, engineering is such a non-negotiable stat
Symptom of high ll play
I am currently GMing for 3 armor 2's + a perma hidden hecaton
armor 2 is annoying lol
genuienly @ LL12, 90% of mechs become OC builds
idc if ur heat cap 4 base, ur 10 now, and we have heatfall blumb techno
haha lich go brr
i still don't have enough to use my displacer at 12
I do think a negative tech attack in a license with an invade option wouldnt be a great idea
Up until ll6 I think most people focus on hull and agility
No, but I gotta consider things even if it's a bad idea
My vote, if it matters, is on dropping HP to 6
And its got good enough stats in other regards that it wouldnt be a complete pain to make up for with pips
well ideally it is NOT a player thing, it is a mech thing lol
if your mech is evas 6 and ur building agi ur throwing
idc if you want to be fast
ur evas 6, you arent gonna waste hase to only care for the HASE' secondary effect
Iskander has no tech attacks
Iskander is base tech 1 and is good at e-war, but the license has no tech attacks
I might be stupid
I was thinking of the thing at the end of it license which I believe is just tech actions yeah
See in that case lowering its tech attack is a kind of meaningless nerf 
Only kind of
IMO, the vast majority of mechs in the game have 2 primary stats, and a masive amount of the mechs are not primary hull agi
There are some fundamentally cooked stat combos, like agi sys
if ur a mech that wants agi sys, then ur heat cap is probably ass, and so you need engi, but also you need hull because we cant be gambling with evas that hard and we need to be able to survive a smart
the dusk wing problem lol
but all of HA is simple hull engi, with toku sometimes justifying AGI
so ye idk if I agree with that
I do still think making it more brittle at HP 6 and armor 2 is probably better
though removing its tech attack does do meaningful work to further differentiate it from iskander
it's not like it truly needs that at all, one mech does mines and the other doesnt touch them, but it does do it
I mean meh
there are better ways of doing what it wants
I think it's good that the vauban doesnt really care to place mines since that's iskanders thing and also iskander license has literally one mine and it isnt good
grav nade is good but thr grounding mine is meh
I have always thought it's crazy how few mines it actually has
bwa
Or you spam diversion rail and then eat shit
Diversion rail isn't a real weapon
It's basically a defender trait with a roll to hit
I know
but its good on a barrage
1d6 ap
15 range
anyways
my assumption is “enclave shield”
becaude bubble
ooh
Also you can fire diversion on off turns when you need to reload with external
(Assuming you crit:)
3 (rend axe) + 4.5 (opcal) + 3.5 (aux knife) + 4.5 (nuccav) + 3.5 (disdainful blade) = 19 damage in the best best case scenario?
This is a lot of investment (including duelist 1 ofc) for a mech that wants to use their actions for something else than damage
In late LL gaming sure maybe but if we speak of the LL's people actually play most of the time (1-6) you won't have those tools. As a controller you gotta invest your resources into controlling, supporters gotta support first and foremost
Excpecting maximum damage on a support build is kinda crazy
(16dmg without crit, also both auxes lack accuracy so they can very well miss)
And even if this becomes limited 6 that's still 6 uses throughout one mission. Which sure if you only use those ofc it's gonna be your main damage, but then you've invested so much into this damage build it should still be optimal to just skirmish with it every turn after you run out anyway
So yeah at best this is a melee build that gets 6 (most likely closer to 3) shots a mission at still being a melee build but also doing a bit more supporting or hacking or defending or whatever
Good melee build but at that point if you're gonna throw yiur resources at it be a mech with the inherent tools to do damage and be in melee, that also happens to have a tech attack bonus or a bunch of sp or whatever you're gonna be striker/(support or controller)
I might remove its shred on crit just for chainaxe parity
Or honestly just remove the attack with no charges part
lancer talents are very damage focused in general. The good ones, at least. You can comfortably invest majority of your talents into DPS, and then invest systems into support, and that will be optimal a large amount of the time
like all you need to hack effectively is 2-4 SP in some invade options, and sys investment
I was more focusing on core bonus tbh
there are functionally zero core bonuses trhat improve your ability to hack in first party lancer
there is held image + hacker 1
and there is open door for the few E-wars that cause saves like smite
so long as the mech ur in has at least tech 0 and solid sensors lol
if ur in a -2 tech mech u need more investment to hack, but also dont do that lol
also limited 6 is not 6 times/mission
it is 6 times/full repair
which there is no limit to full repair/mission
just, generally, every 3-4 scenes
As a controller you have open door. As a support, held image to enable party shenanigans. And as u said hacker kinda works with that too
controller you only have open door if your specific control method involves saves
e-war specifically very seldom does
Any gm who has more than that many combats between level ups is crazy😭
I, personally, have found limited 5 to generally be the number where you dont typically run out while using them thoughtfully
and, the way we play, we are typically outnumbered minimum 3-1 every single combat for 3-4 straight combats
our last combat scene involved the death of 21 hostile NPC's
zero grunts
My campaign has been going on for 8 months now and my party has beat uhh... 3 proper combats😭 only reason they get anywhere build wise is because after the first mission of 2 combats I let them level up 3 times lmao. The campaign is over a schoolyear and I graduate in a month, the plan was to finish this mission and then have one more...
Yeah. My players are just hella slow lmao. And scheduling is actually a nightmare
One of my players has been on like... 3 sessions? So we basically count her as a bonus if she can come to a session atp rather than a prerequisite. Unfortunate, she's the one hacker
Haven't really see her minotaur do anything ever, her one session with it she didn't really do much mino specific mostly rp
Minotaur moment
The last session was supposed to be a combat and then the decently short bit to the next combat (and end at a cliffhanger at the start of that)
They didn't finish the first combat...
They did mess around a bunch in the 2 optional small rooms (no real planned content, it was mostly flavour to quickly sate their curiosity and exploration... they spent a long time trying to turn on the printers in the printer room (I very explicitly said many times that the facility is actively shutting down and they wont be able to turn the printers on for a usably long time😭))
also if this is LL6, average npc HP is like 15-16, so this is a one-shot
and that is a high ball for HP
Also during the combat the pegasus player spent a while trying to figure out how to keep a 1/2 sized robot safe while she was carrying it around. Said robot was an enemy actively slashing at her😭 (a really weak, immobile one as they were mass brought into the room on conveyor belt)
a LOT of npc's are 10's and 12's
damn humanitarians
typical horus pilot
Yeah she's trying to make it the second party pet
absolute delusions of moral correctness while piloting the machine of abject evil and hatred
The first one was also an enemy, a bombard that the zheng managed to intimidate into following her around cuz it was fearing for its life
evil
Then it died to plot reasons and they spent ages trying to figure out how to revive it
yes
you can justify replacing it with something
like not just nerfing it
I should nerf black mountain again
Spin two wheels and buff one of the results and nerf the other
Maidens blush buffs and I'm needing the purple thorn again
No more reliable blinkbolts
Needing
Range 5 do 1 damage now
Nerfing
Okay okay
I got 4 hours of sleep and I am at work
Fuck ... That would be peak
Everything i design is peak
They autofire as well
In all seriousness I feel like I gotta find something to focus on so I don't make more mechs
Get those core compendiums done
Maidens blush is underpowered? Could you explain why?
I've got so fucking many frames to write lore for lol. I've fallen so behind
It's not on compcon but it actually suffers from severe social anxiety so the buffs will aim to combat that
And to be serious, it isn't getting buffed
Ah ok
yes
buh
Which part this time
-# is the pinned message supposed to say "...the bowels of Cradle..." and not bowls
Also damn people actually read that still?
AGAIN?
Sounds pretty healthy yeah
I did another thing using Primrose for the Nelson. I also made a Nelson Flight Type version from Suldan, replacing hunter and ace respectively. Mostly the same though, but I wanted to see if regular Nelson worked well. And on paper? It seems to, mostly.
-- IPS-N Nelson @ LL6 --
[ LICENSES ]
IPS-N Nelson 3, SSC Primrose 3
[ CORE BONUSES ]
Superheavy Mounting, Full Subjectivity Sync
[ TALENTS ]
Executioner 3, Duelist 3, Hunter 2, Brutal 1
[ STATS ]
HULL:2 AGI:4 SYS:0 ENGI:2
STRUCTURE:4 HP:17 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:6
TECH ATK:0 LIMITED:+1
SPD:7 EVA:17 EDEF:7 SENSE:5 SAVE:13
[ WEAPONS ]
Superheavy Mount: Acrasial Falcata (DDMR)
Flex Mount: SUPERHEAVY WEAPON BRACING
Main/Aux Mount: Rend Axe (Thermal Charge) / Power Knuckles
[ SYSTEMS ]
Flourishing Twirl x4, Personalizations
Blinkbolts are so bad right now
Oh they are?
From the groaning I've heard from gm's about seeking I'd assume a range 10 unrestricted aux with it would be good but
That's fair I suppose oracles are cracked for aux ranged
And this does compete with them
They aren't bad because seeking is still nuts but compared to what they started as?
Range 15 seeking ap 2 damage
Oh right lmao
There was a short time at our table where Purple Thorn had pretty much the best LL1 grab weapon for any damage build
Yeah ..
Also speaking of balance
How much has Primrose's flourishing twirl been playtested?
I wanna preface that I havent played with it and would love to be wrong but on paper it sounds insane. High fixed damage on what could easily be a burst 4-5 area that doesnt even really care about positioning since it only affects hostiles sounds really strong
*Strong in a way that doesn't strike me as interactive
A fair amount, it's damage falls off at higher ll and it is limited
It is a big area though for sure
tbh its 99% the 2/round three bonus damage
make it 1/round
but it doesnt need a heat cost
Otherwise uh its aftuallly pretty balanced
maybe do half grit for bringer of glory because thats a free action regenerating overshield
but thats already kneecapping an almost balanced frame (on paper)
that part just irks me because all damage bonus traits in lancer (i think?) are 1/round
so 2/round is a serious force multiplier
but if so you could do like 4 bonus damage too
note i have NOT player this frame and probably wont because its not my jam
this is a whiteroom analysis
its super badass i just dont like hard support frames
i will happily run emperor on gilgamesh to become the ultimate striker support however
Damn I'm hanging out in the prototype pattern groups forum and did that one too many times and now it's almost banned lmao
There's nothing wrong with white room
(Like I didn't do that many, it was mostly one time when it wasn't even my own analysis... just my friends reaction to me telling her Valks heat rework which I forwarded to Valk to ask if he could explain why the changes weren't so bad in a way that was more coherent then me)
(Turns out the reason my friend reacted so strongly was because unbeknownst to me I'd misunderstood the changes and explained a much more punishing system that her HA brain reasonably didn't accept)
There is a fair point to be made that you can't question things too much without playtest proof that something is op, unless you have a core content thing to compare it to to make it very clear
my whiteroom analysis just boils down to “math no mathing eith existing marh”
Only issue with weakening bms bonus damage is that it's the main focus of the frame
Id rather nerf the over shield first
hmmmmmmmmm
maybe dont nerf it the
my viceroy runs them in his aux/aux and he fucking loves that shit . reliable is awesome
I dont agree
I wont argue about BM's current power, but I think making the bonus damage thing 1/round fundamentally makes the mech less interesting in a way that just kills its identity outright
yes
I think a potentially cool way to go about it is to have it give people bonus damage at the cost of LOSING some overshield
that is more of a rework than a balance change but
If you want to go hard on the emperor alt that kills you then that would do it
Hmm that isn't a bad idea
Making an end to all things clear 1d3 over shield or something
okay bella i have come to complain about whiteroom balance again
this one might be justified but idk
Which one!
how is the wavemaker grenade launcher justified when mortar exists
Like, it's too good or too bad
Which is not limited has more damage and range and is gms
itd quite litrrally better in every way except it has no reliable 2
tag wise
Aoe reliable is really good
yes yes
that was. The other part
i might just underestimate the power of aoe reliable since i havent seen it
i just wanna know if its that powerfulmore out of curiosity
i havent palytested it so i cant balance for u
Also, innacurate on the mortar is really bad
its on the wavemaker too right?
In most tests wavemaker was a decent cc option but struggled against single targets significantly
inaccurate
Yes, but having reliable makes the innacurate less impactful
mhm
i see
but it is still limited 4 compared to an unlimited weapo with more range and base damage
It's an ll1 weapon I don't mind if it's on the weaker side
oh its not that its too weak
its that it feels like a weaker version of a gms gun
but again reliable aoe might be cracked
Kinetic hammer:
especially on the frame
Wait I can't read I just woke up
I may increase the limited
kinetic hammer is an ll3 melee that is stronger than its gms equivalent?
Wavemaker can be weaker its just about it still having a niche
Yeah I thought u said the gms gun was a direct weaker version
I shall leave the rest to you
my case rests i have said my whiteroom slop
wr need a lancer nhp that contains the souls of whiteroom homebrew balancers
It's jorg
Make a contested skill check against the gm
if you win, increase or deceease any number in the sitrep by exactly one (to a min of 0)
if you fail, the gm does this instead for you
The number of gms from 1 to 0
Hear me out, spend limited charge to gain reliable 2 but works without it? That way you do still have a weapon once charges are out even if it's very mid for actually hitting targets
Still decently likely to hit against obstructions and really low eva enemies esp at higher LL's so you can choose to not use charges if those are youe target. Plus u can destroy it when you take system trauma even when out of charges which feels right for an ips-n mech, a weapon to be discarded yk
Just an idea
That's what stat comp does already
Making it destroyable when out of charges though is something I do like
Oh I did not check the rest of the license before writing this lmao
Like I have once upon a time
But now I just searched the weapon in the weapons tab
I mean it might be a bit silly to double up with a pretty specific feature like that but it isn't out of the question to have the mod be "bring the wavemaker thingy to other weapons"
Supermassive and nanocomp does double up with their respective license gear and like this, supermassive does stack with the main feature of said weapons like this would do
Is allowing you to almost double the uses of the "stronger version" of the wavebreaker for 2 sp a little silly? Perhaps, but I'm not ready to call that op quite yet, playtesting would be needed
kinetic hammer is an anomaly
kinetic hammer being outright better than its GMS equivalent should be thoroughly ignored, that is not an acceptable thing to be
My controversial take is kinhammer should have taken bbs place as an ll1 dip
and been nerfed accordingly snd given an actual nichr
rather than a very fun option for combined arms at ll3 but an option thats a lik astchnronous
Fuck I’m gonna be honest balancing around GMS options is stupid imo
To a certain degree at least
Like god forbid a weapon that takes several license levels to get be better than the free universally available one like ?????. Some GMS weapons also suck ass - no, I don’t want to balance around the hunter killer nexus or thermal pistol lmfao
Direct upgrades to GMS weapons at worst commit the sin of being boring, which I think is the Kinetic Hammer’s biggest fault
-# Unless they’re like, way way way overtuned in which case yeah they’re problematic. But I think you get my point
goated opinion
I knew I liked you
I’m rereading what I wrote and I fear I may have come off a little strong. I’m not mad or anything lol, and I don’t mean to discredit what other people believe. I do feel strongly about the subject tho
Well, my statement is not a belief
it is the way that the game is balanced, and very intentionally so
if you disagree with that balancing choice then fair, but first party has chosen this design philosophy, and that is a fact, and I personally trust first party for the most part
I think the very lateral scaling of lancer, where things are generally only better because your specific build likes them more than other options rather than being straight upgrades is one of the game's biggest strengths
I dont agree at all that balancing around GMS is stupid I think it is a very very good choice. Some GMS weapons are fucking ass tho, and balancing when the competition is dogshit is hard
but that issue is not exclusive to GMS, license gear that is ass makes balancing annoying for competing equipment as well
catalyst pistol
I agree, yes, god forbid. That weapon should be better for a specific build, and not for literally everyone like kin hammer is.
kin hammer isnt a massive problem because it is the singular example of straight upgrades, but if it happened more often then builds would be a snoozefest
oleander is a good one that doesnt let you ignore ordnance
it does let you ignore ordance
i lvoe oleander but
yeah it is right there lol
the idea is you can ricochette your shots
you hit somebody and you can draw the rest of the line or range from them to a second target
banshee is a death's head alt from thy hubris manifest that does that
this is how it pings lines
it makes a void tear and it can either invert a line's tangibility or ping the line off of it
hmm is that too similar then?
I mean meh it depends oin what the rest of the mech does
it can be made to be different
the ricochette was gonna be the main point
you get a second attack for free
well sort of
the idea is that you can continue the line after it hits and sort of bounce it around
I mean yeah ricochets arent a unique enough thing to be monopolized by anything in particular
bounder class comp/con does it
so long as its other traits are unique the mech is plenty unique
it wasnt even gonna have a ton of other stuff
cause a free second attack is pretty high on budget
I think you can give it a lot of budget back if you make it deal half damage and add some other thing to it
so like total damage to enemy team is the same as if you had just fired the gun at one person
maybe make it count as one attack
but there are a lot of situations in which your gun would overkill someone, and so it opens up the possibility of easier double kills
that would let you do some weird things
it would make core siphon much better for the mech
yeah
I have a ricochet system in my lcp that allows you to hit two people with one shot and the shot does half damage to each
the guy in our game that has it uses it quite a lot
it is fundamentally useful
Lich?
oh speaking of bela did you read my death's head alt?
the leaf?
neat
lets you supercharge some weapons
I had considered making it not count as bonus damge so it can be not halved on the railgun but that felt excessive
I, personally at least, think making the ricochet into a tool that isnt just outright more damage but instead deals net neutral damage and allows you to add more to the mechs power budget and makes it more interesting to play and build
yeah i agree
on hit effects and things of the sort like heavy gunner 2 are very very strong, so net neutral damage but hitting an extra person is VERY useful
wording so far
using Belle as a test name because the moth is pretty and its funny
might be Lead Belle in the end who knows
theres also a Bella one
but is this wording even vaugly comprehensable
line weapons are still ranged yes?
yes they are
just say "when making a ranged attack" I think
has a bit of an odd effect with blast
like do we ping it off of them and then the blast detonates at the end of the pings?
yeah at the end
but its would do full half all the way
but how do we feel about the active wording
that is the objectively correct interpretation
Skirmish. is funny to me
but it might take some thinking that lancer players may not be capable of
ur gonna have to specify like "then skirmish as a part of this action" or something lol
the best way to interpret that is the way you intend it to be interpreted
but it does leave room for misinterpretation that isnt worth having lol
I mean at low levels 1d3 is reasonable since crits are hard
at high levels that is REALLY good lol
yeah
that scales really hard
1 it is then
yeah I think best to do 1
you can also make it so when it crits, it ignrores heat (self) of a weapon
instead of clearing heat outright
that is situationally much better
and situationally worse
i agree but i think the synergy with nuclear cav is better this way
they just have so much aura
espeically cause you can stack 1/round damage bonuses
size 1/2 mech that ignores cover and uses line weapons in the sixth voice?
i cant
not again
lol
converging on a mech you have already made while making an alt is an agonizing experience
the Nail from my LCP suffered from that so hard I am just straight up making it a caliban alt lmao
moving not only to a new license but to a new manufacturer
i should clearly give it a way to get overshield
lmao
tunnel vision, you can't attack enemies within range 5 with ranged weapon because you're too occupied lining up the perfect ricochet
that is a good idea but I've also seen that like
4 times
it is a good downside trait tho
more than youve seen fragile?
yeah but fragile is like fundamentally basic
fragile is intended to be basic lol
but like this artillery mech cant target characters within x range is unique enough to be notable when I've seen it 4 times
isn't really a bad thing to not have a unique downside trait
lmao
is fragile and 1 armor anacronystic
I was just mentioning that it had a lot
isnt or its
I dont really think so, maybe in flavoring but not really in gameplay
hull checks being provoked through structures are quite rarwe
fragile is mostly a downside for hostile induced things like demo hammer
and you can technically flavor it to make sense by just changing the trait name to brittle
which is also an AP weapon
ok I need to crash out about this people using exposed reactor as a trait to bully you for "flying too close to the sun" with your heat or fragile to bully you for getting structured if you arent careful
THAT IS NOT WHAT THOSE TRAITS DO
ENGI CHECKS AND HULL CHECKS ARE SO RARELY PROVOKED BY STRESS AND STRUCTURE
this is so real
exposed reactor is a punishment for getting burn
how do we feel about this so far
doesnt use it
yes lol why is it so damn bulky
-1 tech attack with 15 sensors feels weird
hp 8 armor 1 evas 10 is excellent base bulk
the way I did it with my DH alt is I flipped the e-def and evas
but that one has hiding so it was easier to justify doing that
but I do think an artillery that isnt as vulnerable to e-war is good
so tragic that you cant slow it down to speed 4 cuz SSC are freaks
save of 10, reduce tech attack to -1
listen tracking bug does suck ass
but it is dubious to put tech - 1 on a mech with a tech attack in its license
yeah, you are right
sensors to 10 then
it doesnt use em
Gemini doesnt use sensors at all
as long as its base stats are just not outright better than DH that is what matters
they dont have to be worse
and they dont really have to be particularly different
the mechs are just doing different thigns
(slams fists) BELLA
Lycan and manticore have extremely similar base stats but are not at all comparable
I HAVE A DEMAND
YES
GIVE ME A BLACKBERAD ALT
the plan is nelson for ipsn
BLACKBEARD HAS ONE
two
two?????
Nelson erasure
two
good
we need more LCP's that indirectly erase nelson
I fundamentally agree with this action
nelson is cool but
its gonna be worse than nelson sorry
how is that even possible
nelson is so deeply mid
identical with no damage bonus
yap about balance of the alt frame
TL;DR the fast frame doesnt actually go that fast or get enough rewardw from slamming into you
im curious
oh no the nelson does haul ass
but its bonus d6 blows
yeah it doesnt do much while hauling ass
Bonus d6 is fine
its fast but not as fast as everest
no the bonus d6 is the worst bonus d6 in the game
Yeah poitn is the reward for hauling ass isnt that big
free boost !
and you can simply just invest in agi on like blackbeard and reach the same speeds
that's my ted talk
thank you thirdcomm members
uh
wait
no you cant do that lol
uh
no more nelson discorse
without core power
nelson skirmisher can EASILY give you + 6 spaces of movement for free lol
true true
without core power
now here is my presentation on nelson 2 nelson harder
it has 6 speed
but is identical
in every other way
(field guide to suldan, Nelson flight type)
(my goat)
(I love flying nelson)
No no see this is different
it's nelson
but 6 speed
okay so my other idea for an alt frame could be
(checks list)
nvm i lied its probably sunzi
I HAVE WANTED TO ALT SUNZI FOR A WHILE
i beg
still zero ideas
have you heard of the glorious Cassin?
okay how about this, when it moves/teleports a character they gain a charge (like that once emperor spark system) then at the end of that characters turn they detonate a burst around them
so you move allies around and give them like, 3 damage aoes
gotta have some integrated way of moving people
of course
no oversheild
what about, when you involuntarily move someone they take 2 damage
that is iskander's active
Death Cloud
This system fires an enormous, expanding cloud of micromines across the whole battlefield, affecting all hostile characters within range 50. For the rest of the scene, when hostile characters make any movement other than their standard move (including involuntary movement), they take 3 AP explosive damage. This effect can trigger any number of times, but only 1/round for each character.
ok goodbye I must GM
que
a mech from my LCP
maybe u gain a charge
instad
and then you go impact for bonus damage
sacrifices the ability to move enemies in exchange for damage
so it moves allies and does damage
instead of moving everyone
yeah, build up a dice like gilg
what if reposition reaction only worked if the attack that missed you was made from a lower elevation
to support mag clamps and tactician
also technically you can set it up so that even with gemini you can hit multiple people with the line
hmmm what idea did you have for kobold?
None yet, I just think it has the most room for an alt
I see
like a 1d3
ye
A more tech attack oriented kobold alt would be fucking awesome
hmm that was what i was thinking
maybe do a chain thing where if they move away from a designated point of terrain, you they gain heat and take some damage
I did do a Kobold alt once
Which was really weird
Gunslinger striker that focused on using terrain and control to line up the perfect shot
I love doing forced movement thing
I definitely would like to see something with a caliban alt but I have... no idea what that could be
There's also that bounder class comp con exotic from winter scar that does the ricochet thing.
Bounder is mechanically very different
But I think Gemini charge in its current form is fine
Nelson alt proto idea
1/round, when you knock a hostile character prone, you may have them take 1d6 kinetic damage.
Synergizes with warpike through duelist and power knuckles
The hope is that it is more versatile d6 damage ability while not quite being amber phantom free
The actual nelson liscence doesn't really super care about going hyper speed and is more of a ram/ knockback engine
For its secondary ability/passive i was thinking like, 1/round, after you boost, you may immediately ram an adjacent character as a free action. If you do, you take 2 ap kinetic damage
Like you are headbutting
Just smashing into them
Core active of like, jumping up into the air and body slamming an area
Forcing them to make a hull save or be knocked prone and taking damage in a burst 2 with a bit of movement involved
Maybe make the area difficult terrain
Ain’t that kinda like the ram trait
Fair
I feel like it's a little boring
The free ram while funny is benign and bland
I like the core of smashing into people but
Needs something still
Also for the deaths head alt proper name, been thinking about lead belle, Vestal, chestnut, streamer
Ouuugh deaths head alt, save me deaths head alt
Also the whispering of kobold and sunzi alt frames has me frothing at the mouth
Lovers Knot is the current name for it
OMNOMNOMNOM
Overshield would be nutty on that alt Nelson. Like borrowing from caliban 3 or something
i cant do more overshield...
Just eating the headbutt damage
No i mean like through other license levels
Maybe a little bit the license feels a little odd to begin with
maybe you can headbut but instead of being a free ram its like,
extra knockback?
like, 1/round when you ram, you make take 2 ap kinetic damage. If you do, you deal +2 additional knockback.
I was gonna suggest some kind of impact debuff but thats just caliban
yeah
Idk the self damage feels steep for how situational the knockback will be
I also personally am never huge on knockback melee without the Nelson's little zippy dash movements
so knockback is traditionally directly away from you, what if this let you choose the direction fully
like you hit a guy with warpike and hes knocked back right next to you
The best idea I came up with for a caliban alt is a mech that move slides to people it overwatches, and counts as size 3 for engagement, so it overwatches and then stops them in their tracks with engagement.
kinda not geat with the hammer but it work wit da cannibal
in order for this to be consistently useful it kinda needs a heavy mount?
so you can barrage with a war pike on a person that is not within threat of your heavy melee, but the war pike brings them into threat of your heavy
cuz if its main/aux flex then the aux's are thrown 5 anyways cuz be fr we're taking hunter
i dont think not having the heavy really matters
plus you have to be adjacent to ram so
you still benefit from that
you get the duelist free ram
sure but if we're dragging them in just to ram with additional knockback and like, send them away, why did we ever drag them in
I think a mech that is able to knock people around in any direction and then has things it places to want to knock people in weird directions is good
thy hubris manfiest does this with the knucleave by having it create difficult terrain when it boosts
you dont think it could even just pass as a striker controller?
knocking people around and prone
I dont think prone is worthy of being called controller
knocking people around is yes
but I do kinda think that, without skirmisher, ramjets are quite hard to get a lot out of and move people in a bunch of weird directions though
like you can make it work for sure
I just kinda think that nelson's skirmisher, in a way, grants it the ability to knock people back in any direction
since it can hit them, knock them back, and reposition to have directly away from itself be in a new direction
maybe Im wrong tho Im not particularly confident in this stance
i mean maybe if you ignore obstructions
and the very limited otpions that 1 base extra movment gives
idk man with skirmisher + hunter flight it's pretty feasible lol
but thats a lot of investment
skirmisher as in nelson trait
not the talent
hunter is not investment it is a requirement on a nelson
it is the correct choice
I dont know if I fully trust the usefulness of it due ot the way ramjets are restricted but Im not super confident in it actually being hard to use so I will wait to see what the mech actually is
is ramjet actually restricted?
not sure if it would be much moreso on this frame
I managed to mnake ramjets work very consistently on an orchis setup, but that was 5 talent points to get it consistent
and it did do knockback 19
Maybe it adds knockback and you choose the direction of that? Like the initial one from the pike is away and then the plus two can be in a direction of your choice?
Yeahh
Or the additional knockback makes them deal damage to terrain as they go to punch through terrain and walls
could just say your knockback can be in any direction and does not have to be in a straight line?
yeah I mean that is very diabolical
Oh that would be cool
would it lose the damage trait?
Teehee dd288 making them spin in a circle for no reason
if it is supposed to be as strong as nelson, yes
but I presume we're trying to be better than the middest of mid
size 2 controller striker
I mean it can very comfortably just push into controller more than striker, flex flex with a bonus d6, and that good controller trait with some extra controlling like some sort of free prones or smth
I often like cool weird traits over extra damage traits
can also do what I did with cassin and replace a bonus d6 with an integrated mount if you want it to have a some strange trigger or want to put an action on it
though I dont fully see a reason for that here
Im not sure what an integrated would do for this specifically that the traits, license weapons, and talents wouldn't do, yeah
alright so far it has the knockback in any direction and not straight line
and 1/round 1 melee has +2 knockback
what else should this do
maybe a 1/round, when you hit a character smaller than you, they gotta save or be knocked prone?
I like this
the only questionable bit here is the passive
Ooo neat
we are honestly frail as hell lol
we kinda DONT want people right next to us lol
HP 8 armor 1 evas 8 on a melee attacker is pretty sketchy
and we arent particularly quick
I dont mean you should improve the bulk
but I dont know if the passive gets used much due to fear of being next to people
though it is very strong, a completely free slow is kinda evil
so a bit sketchy to use but the reward is there
that feels reasonable
to be fair the knockback is a VERY strong survivability trait, indirectly
but like people are bad
and probably need an extra armor
you can bully anything with ordnance SO hard
what about instead of slowed, just knocked back 1
- templates
2 in core book I think
but first party has more than 2
give it shock claws
that are permanently ruined
I mean yeah if they're threat 1 that could force them to provoke ur overwatch
but I dont think I can name a threat 1 melee NPC
berzerker
it also allows you to move them around which could be convenient but forcing them to activate ur overwatch is the much stronger effect
oh true I guess the harpoon cannon isnt a base weapon is it
I always run it
cuz if they have that they can barrage to cannon themselves within range for the chain axe
yeah it's a small passive but not useless
How busted of trait would a trait that lets you dash in place but allow you to apply the distance you would have moved to enemies in let's say a brust 2 - AoE Damage though fall damage but you have to forego your move.
Like you dash toward the earth and the shockwave ripples and sends npc up
Na nevermind, I misremembered the rules for fall damage and though it started at 1 dmg for a fall of 3 spaces, incrementing by 1 damage for each space over that threshold
yeah no it's 3/3 6/6 9/9
AoE prone in exchange for a move doesn't seem much of a cost on a nelson
if you want to have it scale with speed you could have like, the amount of mkovement you gave up divided by 2 is subtracted by the saves they make to stop the prone
better ways to word that
id just make it a quick action
i had someone say spatial was too strong, im not sure how true that is
it really could be lol
It might be with that mount setup. Main/Aux and two Flexes is a lot of firepower. Then again that’s probably to prevent Superheavy Mounting, right?
yeah
I mean adding an extra flex is really hardly a good thing
99% of its usefulness comes from having a blowoff mount basically
or like, autogun/autopod
what is the motivation to prevent superheavy mounting on this mech tho?
heavy gunner off turn knockback shenanigans
heavy gunner is heavies not sheavies
dd288
that one makes more sense
still a shit load less knockback than a ramjet build will do but the big single number with the non-straight line rule is excessive yeah
it is but a heavy mount would still el tyou
oh you mean just cutting one for the core bonus
there is zero way to acquire one of thos ewithoiut a heavy mount
I just didnt fully grasp the motive behind not letting it have an sheavy mounting core bonus
yeah
D/D-288 makes more sense though
cuz putting Sheavy mounting on this mech is objectively a horrible play if it had main/aux flex
except d/d-288 knockback 10 not in a straight line is rude
I do think believing the non-straight lines part of the trait to be excessive is reasonable
it is worth testing but I do think it is a very reasonable take lol
do you agree with that take?
uh
I'm inclined to
I didn't mention it since it was my opinion that just having knockback go in a new direction isn't particularly convenient with the way ramjets functions
You could have it be able to push people around in any direction, then 1/round it can force a save and if they fail it then it can violate straight lines
that is a significant increase to the complexity of the ability
but it is a middle ground
bretty solid
I dont really like the hull save
feels clunky
oh wait no i
alkdjflkadsj
i see now
so hull save is fine?
Yeah I think it’s fair
Its so cool watching you all stand around like a council of scheming wizards coming up with new weird war crime machines
You have a grasp of frame balance that makes my head hurt
all it does is slam you REALLY hard
Yeah but more like, balancing the stats with the traits and stuff
Lovers knot is like, one of my favorites ever
Figuring out what needs to get fiddled with on evasion, armor, hp, all that
its a complex machine
My 13 year old brother who plays in my campaign is going to ruin my life with it
what is?
He's playing a plasma thrower supermassive Pegasus rn and is obsessed with fucked up line weapons and big dopamine multikill turns
God forbid I let him see the lovers knot
the new deaths head alt
Wait for its passive vs core, Im a bit confused
for shackleton both are quick action
For the passive, it could fire the railgun at someone ten spaces away, and then redirect another ten spaces to someone else
For the core active, is it springboarding line 20 shots off of each target?
The distance reduction line is throwing me a bit
yep! but it can only do it 4 times total and cant repeat targets
its powerful for sure but you are still only doing half damage
the active may be nerfed
Since the damage is already lower
Im rubbing my chin and vacantly smiling trying to imagining a Bela Classic™️ alt frame for kobold
The salamander feels so perfect for the license I keep forgetting its not the main one, and the weird invisible shit bugger is the main one
At work rn 🥲
good news a playtest might be happening some time tomorrow morning
not sure on the specific times but ill ping
Yippie
I'll join if I can but Im prety sure timezone will prevent me from participating... again 😔
Praying I can join
oh i hope i can join, last time i was out of the house
have fun1
Bella I have something unfortunate to tell you
Someone did this
Already
As a homebrew Nelson alt
Sobeski from DPOK
Has almost the same gimmick
Therea re still difference showever
It m
yeah i actually talked to the person who made it when discussing shackleton
oh great!!!
ok no problem then continue on
I just was more checking if you were aware
Nobody has dibs on concepts, anyways. Sometimes convergent design happens, and that's okay.
yeah but it is best practice to not do the same thing, not due to plagiarism but due to a desire to make something unique
though the shackleton and sobeski are very different
so doesnt apply here
IMO, just by virtue of their being so much homebrew out there, it's going to be hard to make something that comes across as entirely unique.