#The Sixth Voice -A Third Party Homebrew LCP
1 messages · Page 5 of 1
the leoleth is angry with everyone EXCEPT slaugh, she gets somewhat embarrassed about how nice she is to her
@rocky hawk newest version of the LCP on itch yet?
hello! i haven't tested the frames out in a real game yet & not sure if anyone has already mentioned this but the scaling on the hazard's weight of fire trait: "all weapons mounted on the hazard and adjacent mechs increase their reliable by 1/2 grit"
may get a little too strong when grit becomes 5/6, since you can pretty easily put together something like barrage panic breaker (7) + dual pistols (8) -> uncle assault rifle (5) -> integrated pistol (4) and get reliable 24 for deterministic kills on a significant chunk of the NPC roster
Rad, ta
That change might be reversed
But can't do anything now or for a while
speaking more in general in my opinion as a gm, but if someone invests that much into wanting to be able to deterministically kill 1-2 npcs per round as their Thing at ll12, i'd let them do that. ll12 is a pretty lawless land to begin with, and the average combat only has 6-8 rounds anyway
24 is about 1 medium hp NPC at tier 3
Grutte pier is a transphobic gay bear in his 50s
What a crazy read but you may be right
so controversial yet so accurate
that's a little higher than reality, and the fact that it can blow through any form of missing defense (invis, firebreak shield, evas, etc.), I personally at least agree with syzygy
like one shotting one guy is something that any striker should be capable of doing, but it's not like hazard's max or even average damage (its average is typically meaningfully higher) is really hindered compared to any other heavy mounter as so very few of them get any form of bonus damage baked in
so it can deterministically kill 1-2 hostiles in a turn, while not taking a hit to its maximum damage, and gaining higher average compared to competition
hornet, operator, priest, mirage, really any support/artillery/controller, we deterministically one shot, and they dont usually have enough HP to take our whole barrage, so we can just kill 2, no rolls needed
killing 1-2 people in a turn is common for an LL11-12 striker, however, they need to be careful with their target choice to ensure maximum success rate, this requires none of that, and is entirely guaranteed
and if our kit doesnt completely hard counter half of the map because it's filled with low evas bulky people, we're still a heavy mounter that is still fully capable of obliterating one of them like any other striker
just my opinion tho, hazard is pretty sick
tl;dr, smarts counter hornets at the cost of never hitting the witch. This counters all of that at no cost
the passive rules btw, very fun
I personally think it should probably be let scale naturally, yes. Like, at high levels, you can more easily take core integrated mount, which works well with this, and generally, doing more attacks is easier at higher levels, so it will scale naturally
I think a flat +1 may be a little bit too low, so you can add the clause that it is based upon mount size, so +1 to aux's/mains +2 to heavies or smth like that
or you just have it stack the hell out of reliable on the heavy mount and revoke its ability to use this with aux's, but that further pushes the OC heavy skirmish meta and that prolly isnt the play lol
You could just say "fuck it" and go "it's +1 Reliable from LL0-LL6, and +2 from LL7 to LL12"
(session got cancelled btw so will lyk how purple thorn is when we play next)
honestly this is an infinitely more real explanation of the community's thoughts
"I like IPS-N because the combination of solid durability and repair cap alongside generally strong core bonuses which are universally useful on a variety of builds and strong weapons without pacers such as LHAC, DSAS, and Nanocarb..."
"Extrude gun go brr"
Man I am late. but can I say I REALLY Like the Naga? Melee, Hacing, AND Lock On shenanigans? What a vibe. Even the lore is such a vibe. "Hey, solve my puzzles and i'll extend your life!" Awesome XD I need theory craft something now lol. Cheers!
Yes, yes you can
It's awesome
naga my beloved
-- HA Gilgamesh @ LL6 --
[ LICENSES ]
HA Koremasa 1, HA Gilgamesh 2, SSC Metalmark 1, IPS-N Hazard 1, SSC Primrose 1
[ CORE BONUSES ]
Integrated Ammo Feeds, Mount Retrofitting
[ TALENTS ]
Nuclear Cavalier 2, Duelist 2, Pankrati 2, Skirmisher 2, Grease Monkey 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:11 REPAIR:6
TECH ATK:0 LIMITED:+5
SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
RETROFITTED MOUNT: Superthermal Blade / Segment Knife // Mount Retrofitting
FLEX MOUNT: Rend Axe
HEAVY MOUNT: Legionnaire Battle Rifle
[ SYSTEMS ]
Emergency Armature x7, Phase Cloud x6, Emergency Repair Module x6, Reactive Weave, Dazzling Wind x8, Personalizations, Armament Redundancy
Grab all the LL1 limited stuff, slap it on your guy, profit
reaction maxing
honestly it fits together better than I would have expected
falls into a teleporting durable skirmisher role, and all the reaction based movement lets it position itself for rend axe pretty consistently
Pretty cool build
I'm too obsessed with Legion Nexus personally so my brain could never think of this
Honestly I never really got Legion Nexus's whole deal
bela you are obsessed with overshield
I think it is that way because of how insanely potent it is in a resource-management attrition game like lancer
to be clear I think naga's passive is fine
I dont think it's OP or anything, 1 overshield/round is nice but the movement is much more the star
I just think it's funny that fuckin every mech has overshield
lol
its an interesting mechanic that base lancer barely touches
Yeah in my LCP's 2.0, I am adding some overshield stuff
It is fun but you do have to be very careful
specifically with effects that add to pre-existing overshield cough cough exalt
emperor only gets to add to allied overshield values if it wants to make that overshield explode the turn after
lol I think black mountain is fine, but exalt is inherently stressful for the game
overshield for a turn isnt a downside if you can do it every turn
it did recently get nerfed
yes I am aware lol
I was there for most of it lol
black mountain was NOT fucking fine lol
I have seen all of the nerfs, sensors 10, LOS, I was there for those lol
i mean exalt from 2 to 1
that too
I also saw the 2/round on end all things
Im gonna see if I can make a vauban that deals the most damage in the game
at the highest odds of doing so, fuck you caliban
im not sure vauban can hit highest damage when stort exists
well stort technically can whiff a crit
it just has to do that twice
yeah so you can comfortably get it to typical OC heavy double skirmish damage and then you use heavy gunner (best talent in the game ngl) to activate your functional bonus d6
heavy gunner is not the best talent lmao
it is
so yeah just outright more damage than anyone else with this same very typical OC heavy mounter setup
nah Im dumb
solfotaric breach is a reaction
we arent gorgon
nvm
ok yeah it requires a lot of simply ignoring the mech, which feels wrong and no one will do, but you can use like legionnaire BR to push people into ur difficult terrain and get solfotaric off that
and do the most damage of any heavy OC skirmisher in the game with the exception of like, manticore
cuz manticore gets to use jager kunst
idk I dont think it's that OP, but it's weird that it can do this lol
what do you think is the best talent
cuz heavy gunner up there
quick action to impair 2 people and they can only move 1 space, quick action to just completely shut down any striker of ur choosing lol
house guard 1 is just really powerful
pankrati is a workhorse
leader is also good but not quite field analyist
skirmisher is so much value
skirmisher is hard carried by skirm 2
yeah but skirm 2 is just
one of the most powerful tools ever
almost every build can use it
it can do a LOT
I mean any build can use it but really it exists to solve the speed problem that every OC heavy mounter has IMMEDIATELY and for 2 talent points
dont like being slow on genghis? skirmisher
not even heavy mounters, literally any mech that wants to be attacking within mid to close range
2 talent points for more speed than hase could even possibly give you
well it's literally twice as good an anyone who OC's
and heavy mounters are generally better at OC due to relying less on bonus d6
or aux builds
I mean yeah aux rangers OC to confirm gunslingers every turn yes
but weave is, good on paper. It's good, yes, but almost every NPC reaction in lancer has so much baked in counter play you really kinda just need to git gud
pankrati number one everything else f tier
the nelson delusions continue I see
fuck nelson
DOUBLE accuracy on prone people is funny
and you should be going for prone anywya
very VERY few innacurate melees tho unfortunately
with things like duelist
in fact zero in first party
iirc
so the second accuracy is not super useful unless you are impaired
but still nice
not with the grace of god BLACK THUMB + TECHNO
jammed? Impaired? what?
no Im fine actually
I've played a very large amount of LL12 lancer, 90% of setups are blumb techno OC setups, and it's objectively the correct answer for basically every mech
oh yeah it's completely and totally unusuable before LL6 and @ LL6 ur pushing it
I mean
get shot once
infinite invis metalmark is funny yeah but tier 1's genuinely pose zero threat at all
most dms REALLY dont wanna shoot the invis guy
spending literally any talent points on staying alive against tier 1's is kinda crazy
they just dont do anything to you
i make bastard asshole teir ones
the damage numbers they output are just so damn low
pirate...
seeder
Operator's damage DOUBLES at LL5, and your bulk does NOT double
no i mean the d6 crit
30% chance to do +3.5 damage, I mean ok
I mean, the stun mines on seeder are far more scary
8 damage or the entire team collapsing on you
ive had squads wipe to a seeder
embarassing for them
try searching next time?
seeders are absurdly threatening, absolutely, but IMO the stun mines are much more so
lol I mean fair
but my point remains
my play group's NPC tier list based upon how threatening they are as a player, basing upon tier 2
they need to respect rainmakes and caraphracts more
crit effects on a catahract is NUTS they have so much accuracy
and 8 speed with moderate tankyness
operator dies faster
cataphract also can overheat people with capacitor
cataphract is very threatening, it is still A tier
the tiers are kind of in two places, either this NPC is a universal problem (seeder), or they are easy to deal with but if you dont things go wrong INSANELY fast (specter, hornet)
that shit is crazy
vile
players hate sticking together
you can also throw a high priority far range enemy against them
so they have to either split to run it down or just eat bombard +8 bonus damage
bombards are lowkey devestating for many team comps
we literally defined B tier with bombard tier
bombard feels better than b
if you clump, you die immediately
if you dont, it does fuck all
putting a specter + a bombard on the map is a funny way to fuck with your players, but I personally dont agree with creating enemy team comps with no weaknesses
I intentionally place holes
specter + bombard is not a comp with no weaknesses, but it can quickly be depending n what the next 2 NPC's in that lineup are
i think if i had to make a hell comp it would be bombard, specter, witch, breacher, mirage, operator, goliath
seeder if its a control point map
operator is bait
oh ye breacher is up there because I gave my players one ultra breacher with limitless at T3 and they had no idea what breacher did and it killed like 3 of them doing 60 damage/turn 3 times/round
it was an Ultra Horror
follower count my beloved
so it could eat the wrecks of the destroyed tanky players to keep itself alive
cuz obv it's not hitting the evas tanks until it gets a chance to follower count and lock on
this is disingenous the encounter had the ultra breacher + a sniper, witch, assassin, and priest
but they dont even matter pffff
hacker witch with dark cloud is my beloved
you hard punish anyone who even dreams of using heat
well
well they just kill you for being a witch
before that second heat pop happens
mirage/scount/aegis
I mean I guess that would be much harder if ur team doesnt have a melee diver/assassin
but why doesnt ur team have a melee diver/assassin
have em go at the very END and then the first activation next round
give em other targets
its a vet to get hacker so they have to be really good at burst
but high operational range and other targets means you can get a couple of exposes pretty reliably
I mean, 28 damage in one turn is doable @LL3 and comfortably so
from 20 spaces away?
pank!
behind a tank?
I mean yeah pankrati can do that immediately
you will if ur build is good
cant acount for bad luck
no but you can ensure >90% success rates
I glanced the overshield topic and Bela I want you to know you are to blame thank for Overshield being a mechanic in my future IPS-N license
and if that goes wrong, well then fuck it's cooked
yeah you can
not at all
not a 90%
maybe 70 or 60 at best
more if you got a team thats willing to min max with you
I mean witch is evas 10 @ T1
but most arent
well
I always operate with this assumption
because lock in
we gettin through this mission with 0 structurees
lmao i have had 1 eteam out of like 20 fit this mark
to be fair I only play lancer with friends, one of which I used to play games at a competetive level with
so playing with any randos would make my way of playing impossible
yeah if the team built their mechs seprately and only coordinated like basic role names, yeah it's over for u
we have an artillery, a striker, a support, a defender, and a controller, we good right!? Oh, we dont have specifically a smart ranger, damn, we get wiped to a hornet
oh, defenders are niche if they dont have a buddy they are designed to circle jerk with
my glorious king orchis + caliban
winning is fun
making bad builds is not
most teamates I have had will listen to me when i tell them to change their build and the only difference is that now everytthing is targeting e-def and they lose like maybe 2 damage/turn
i generally agr3ee but most people odnt
we have an arty player but he is playing specifically purple thorn because it's the highest DPS we could find that targeted e-def that wasnt monarch gandiva (boring)
and not having any smarts is not an option, you die
tell them to lock in
we have sitreps to one round
i dont go quite so hard on them
sometimes i have nutso teams and they get to steamroll if htey want
they earned it
but most players just wanna do wacko builds so you gotta balance around that
a mix, higher level is necessary to consider but its pointless for most players
analysis must both include lower and upper bounds
to be fair we never once considered the skill floor in our tier list, so I would be curious to see what you think that would do to it if you make one
emperor has a high skill celing and a low floor so thats why i consider it the best
easy to get very good results out of but able to dominate when min maxed
storts got a higher floor but a really high celing
theres actually a really good pf2e class tier list that sort of shows off the concept really well
(I think this is also rather apparent in my LCP, the skill floor was generally not considered, only the ceiling lol)
do we mean build or execution or both
both
cuz stort execution is rather simple, it's complicated for a striker but strikers are inherently simple
a suprising amount of new/inexperienced players use my lcp so i wanna have it be accessable to them as well as being interesting for higher level play
mk/2 is meant to give newer players an option for loading weapons at low ll
accessible through being game breaking, I see
make people who just want to use the heavy rifle work
lol I no serious
mk2 is good but worse than everest
SP 4 is diabolical lmao
honestly I dont read actives
LMAO
I mean yeah that shit cray
idk I am bad at balancing loading stuff Im not gonna state any of my opinions
its pretty punishing but if you build fully into it you can probably turn it into a free win
but on an active that leaves you with jack shit other encounters?
I just dont play loaders ever so I dont know what it feels like to have to reload vs not, I only know that this basically means that you use a core power to functionally gain 1d6 bonus damage on ur heavy mount at the cost of 1d3 each time you fire til end of scene
manticore core power gives you heat resistance for a bit and when it detonates a nuclear catastrophe occurs and everyone dies so
idk it's crazy but like, the rest of the mech is kinda weak so
initiative is something that really do be in the game and rapid stabilization jets is very intentionally massively worse
exactly
I had a setup @LL9 or 10 I forget, flying melee assasin, flying gorgon that used supersonic to dive with her, core power, go on, swing at my pookie bear, swing at my waifu see what happens
so completely immortal melee diver that was doing shit loads of damage like a melee diver should be
we have a core power tier list too lmao
we have so many of these
gorgon my behated
My bff changed up their whole character plan to run a naga
Playing a defecting SSC pilot who helps people on a diasporan world try and expose the corp for poisoning their water and air, and he gets goodies from an anonymous group (horus splinter cell) for doing so
Ends up liberating an nhp from a ssc black site and gets into toxic yaoi with his walking wifi router which keeps animorphing into a snake
naga is cool because Bella looked at Hydra statline and said "ok but what if this frame wasn't entirely centered on drones"
(in my head at least I had a vision)
Horus finally remembered how to give their mechs a functional repair module
We still haven't gotten to the part where we install reactors with more than one heat sink but we're working on it
I HATE DRONES RAAAAA
why :(
Did tempest drone knock you back into a pit or something on a sitrep???
slow the down the game
nothing wrong with them mechanically but having a ton out makes things a slog to manage
I did my best not to
In general not that specific combat
What is maidens blush generally trying to use to teleport to turn invisible? Is it just fold knife and singularity motivator?
Or step
The best thing to use it with is zip type later
But there's a ton of options
Knife is the most basic one though
Oh wait, hunter zip type engine goes nutty
Wait what is step
Hunter/skirmisher zip type maidens blush is really powerful
That's part of why the anti hide loop measures were so important
Yeah that makes sense
It also feels fair that multiple options require you to get attacked, whether thats by taking damage or being missed
Maidens blush is still probably a little pushed, but the liscence is kinda weak and as a melee frame with no heavy mount it's always gonna fall behind
Yeah the debuff on crit plus reroll when you decloak is good, and the reactive teleport which could potentially be a free attack is also really good
Idk how I feel about the nanowire sword though
Duelist and opcal probably turn it into a blender
var sword is just very GRIT dependent
grit 6 it's basically best in slot main melee
3 ll in mourning cloak is a high price
I mean not super @ LL12
At ll12 you can afford it
Most people don't play ll12
At 6 it's an option
If you are stort and really want it
yeah most people dont play LL12 but
like when the sword is good it is not hard to invest
When you get there it tears ass
was my point
the real problem with cloak 3 is that fade cloak is maybe the worst system in the game
Lmao nah
definitely up there
Reactive weave
It's bad for sure but I have seen it used
Actually quite well weirdly enough
????
I mean bracing is definitely suboptimal, but people like sagarmatha, for 1 SP get to become invis and teleport 1/scene
1 SP is just an insanely low cost for such a huge buff to bracing
bracing is def suboptimal but it's so low cost and it's such a big buff to it
Brace is worse than suboptimal
It actively lets the op force snowball
If it was even a little more forgiving I'd say it's fine
But it's just so awful
I mean ERM is just better than reactive weave if you take engi sure
ERM is incredibly good
but if you dont take engi ERM is hard to justify
eh I mean ERM at limited 1, I think is worse than reactive lol
Nah cause even a limited one heal to full is worth at 1 system point
And it's you or an adjacent ally
It's probably one of the best 1 sp systems
Maybe the best
fade cloak is a quick action to stop playing the game at random, or a full action to move through a wall once
reactive weave is better lol
It may be circumstantial but I've seen fade cloak be good, I haven't seen reactive be good
Maybe if it happened it one of my games I'll believe it
I've seen reactive weave get used to meaningful effect twice
none of my players have ever run fade cloak they would never throw like that
before maiden's blush lost the invis upon being attacked it was genuine perma invis lmao
it had metalmark active forever
Yeah
And they brought weave?
It's crazy to see how much personal experience affects ranking
I still also think didymos sucks ass
I mean that's objectively correct
they were using a mech that hard sagarmatha-esque bracing
I don't even know what it's SUPPOSED to do
I mean it makes them immune to all statuses, conditions, e-war, etc.
until they get shot at
so if you know the witch is going next, and you're going, you can save the guy who is at risk from the witch
cuz witches cant really do 5 heat immediately
If only the gm could choose the order NPCs activate
they can but not if the witch is the only one that can go
because everyone else has gone
or if the other enemies are CC'd, like the melee has been heavy gunner'd and can now do nothing on its turn
If the gm waits to activate the witch with tear down active last there are bigger problems
well what if tear down isnt active
and they're going last to use it during that turn to get the second effect as quick as possible
Then they just target someone else
well what if there are no other good targets
no one else is in LOS, or have fat e-def's
Then it's magical Christmas land and you can just kill the witch
Gm counterplay just turns didymos off
With so little effort
I mean, lancers ensuring that NPC's only have one good target is VERY easy (I would argue it's very easy to ensure NPC's have NO good targets)
Maybe so, but there are better tools for it than didymos
That don't fracture with 1 piece of interaction
I'm sure there are some people who have used it and had a fine time with it
But I bet more often than not it's either only been good because they misread it
Or the gm just plays nice
yeah I mean the sysdtem is derfinitely not great
For the ai cost too
but it does give ur buddy an extra 5 heat of breathing room if they are beaing heat bullied, and it can allow you to threaten being in two places at once
3 sp and limited
and ingore any incoming conditions like the jam from chain
and the player who got didymos'd loses nothing because they can dissipate basically whenver they want at no cost
Other than their turn
no?
they can disspate at the end of anyone's turn
so just dissipate at the end of the turn before you want to go
If they want to move with them to threaten location
ah yeah well that is actually very niche
but making them immune to conditions and giving them an extra 5 heat is useful off their turn
and not particularly niche
I would hard disagree
still not great tho, since osiris is in the game as another 3 SP AI
start with like, usually just better puppet systems, then go to frag sig, then no save stun, then the best effect in the game
one of my players almost always runs osiris
no he never plays goblin
Shame, goblin is actually pretty good
I mean he played lycan
Yeah fair enough
which is like, one of the best mechs in the game lol
Checks out with your group
he played lycan that campaign because he didnt trust his teamates to make good builds so he just made a lycan that solved every problem that could come up
because lycans can kinda just do that
Claws...
like lycan gets great e-war, great base stats, so you can make it a great heavy gunner e-war CC problem solver with excellent bulk and reasonable speed with an OC skirmisher setup, and then literally spend ONE talent point in executioner 1 to ALSO fill the role of INSANELY good melee DPS
Who would think that a tech melee frame might be good
you're stunned you're immobilized you're on my team now that hornet got one shot by my guaranteed hit gandiva missiles that doesnt hurt me Im bulky as fuck, go loud 3 people die
counterplay exists obviously, sniper, heat bullying, etc, but it's still pretty hard
If I were your GM I'd be putting 5 spites against you each combat
I was the gm for this one
I managed to kill him
I'm glad
he wasnt immortal and I did make some very mean combats
That makes me happy
but now that I am playing with him, and with that lycan, we do not lose ever
spites are definitely decently good at combating him, but he was blumb techno, so the jam isnt super meaningful unless I waste a skirmish preparing an attack on the pilot
which can be done but can be hard to do as well
Oc loop punishing is just funny
But black thumb techno just solves that too
Like it does half of everything else
yeah blumb techno is technically easy to stop
just shoot the pilot and he cant do it for a bit
Aka like 1 round
lol yeah
to be fair if you are OC looping without blumb techno, stop, why
Low ll
well then you arent looping unless ur stressing urself lol
Stress is a resource
your delusions of thermal management with that autocooler are impressive, genghis player
I mean I guess but we treat stress as structure and refuse to take them unless it's funny
Iast session I exploded the Genghis and amber phantom through meltdowns
1 hacker witch at ll3
They had techno thumb to be invis all the time
It was the last mission so they just kept over charging
Their first ever lancer game
Plus the group doesn't minmax
How would they
I'm the only minmaxer in the group as the gm and I don't like doing it for lancer
I'm a filthy 5e maxer
And pf2e but less so
I got better
I was rolling up with warlock multi class basically every campaign
Had a dm that said thirsting blade stacked with extra attack
this is crazy lol
you minmax in the game that is much more RP focused, but DONT minmax in what is basically a wargame
Min maxing is fun to carry a group that isn't maxed and would struggle without you
Min maxing to beat the gm is boring
But that's personal preference
well it's not beating the GM, minmaxing in lancer is fun because it basically means that every "puzzle" is truly solveable
every fight you have a way to beat cleanly if you think hard enough and plan it right
if you dont that isnt always true
if you have 3 melee strikers and a lancaster, half of the "puzzles" posed to you in fights cannot be solved cleanly lol
fair enough
(also the GM throwing an ultra and 4 NPC's at us all at once + reinforcements and not taking a single structure is fun)
so maybe it's a little bit about beating the GM
I will say, if a campaign is going badly, I will swap to stort
lmao
I am doing it rn in fact because we lost a combat and almost lost a second
I had to explode to win that one
I was in a nelson btw
And carrying
(this was ll2 and the rest of the team didn't have their builds online)
getting carried by a nelson is a travesty
I also was the only one using a faction mechanic for extra reserves
Now I'm ll3 with a cannibal war pike stort
The build is so fucking scuffed though
I have skirmisher 1 :(
All I heard here was "Stress is a resource" and i really have to agree
FUCK IT WE BALLLLLLLLL
Had a combat with 90% templated enemies
You do what you gotta
Moved like 25 space in one turn to do an objective
Stressed twice
i just realized imma be hitting this in my next combat
i just marked an elite veteran mbt, im in range for my full barrage, im gonna be core siphon, crackshot, opcal railgunning THREE dudes in a line
and my ally has field analyst up to +3
so im bouta do like 5d6+4 to that mbt
so fuckin excited
wait, how did you get all three of those at LL3?
reserves
fair enough
Reserves through faction mechanics
Doing specific actions in and out of combat gives ipsn rep and can be exchanged for ipsn specific reserves
Which I hard focused on and saved up to cannibal
2 LL in stort 1 in nelson
Just for the threat on the main to crit with
I think I spend too much time on the lancer subreddit where it has to be explained far too often that you need to get license ranks in order
ah so respecting licenses and how many you should have at any given level is a common thing to not do
I give my players money for doing sidequests that they can buy licences with
though it isnt usually enough to get 6 licenses @ LL3 lol
It doesn't give liscences
Limited use gear
I had to invest a bunch to get a ll3 item
At base it's just like a temp bulwark mods or something
so reserves?
I should interact with factiony stuff in the future more
it might be logical in my current campaign soon? unsure, depends how certain narrative stuff of massive ramifications goes. I might end up with a very strong faction backing me
I mean to be fair
that's basically caliban's entire license
nothing else is really worth it to a stort
Hm, I wonder how a Koremasa/Atlas would feel like to play. Double the Ninja, Double the Shenanigans, at least on paper.
I think phase cloud would be pretty good on atlas and koremasa could totally use Jaeger kunst
Phase Cloud is pretty nice, I like a good defensive feature for the squishier units. Atlas does have Jaeger Dodge though as a feature so...hm. Its still cool though.
Primrose is SO cool though. I love me a good Gunblade XD. Never seen a frame with two superheavy weapons with a focus on Threat! Also love the Evasion Passive. I assume the 8 Evasion is to balance that Passive yeah?
(Yes I am kinda going all over the place now that I got time to look properly lol)
Exactly
I figured. Still, an Evasion Build might still be fairly viable. I am quite curious.
Ah, it resets though after the 3rd miss. Hm, odd but interesting.
It's to keep it stacking too high, 12 evasion is the breakpoint for 20
Wait where is the gunblade?
I just saw blade wher gun
Acrasial Falcata biting retort
Primrose. Acrasial Falcata. Or at least it's description says it is one.
oooh it's ranged
Ranged? I mean...its got threat, so technically yes? Plus other features to extend the threat.
Eh, I am nitpicking. There many ways to make a gunblade. This way works pretty well.
oh I mean the retort is ranged?
Is it???
Thats whats tripping me up. The Melee Attack part?
okay so you can superheavy mounting on a rakshasa and then use entrap
they melee attack you from up to range 20 and you can retort them
+PARRIED
range 20 parry my beloved
would entrap work for that? it specifies range and not threat
Ohh ok cool
technically you now get overwatched if you move
but its a free action so you should be moving first anyway
Does Myconid allow for field analyst 1 to be used twice on the same attack
well you dont have 2 reactions per turn so you dont have the actions for it
sixth voice update; it's everywhere. and by it. heh. lets justr say. my pog. 
i love that emoji
Whaddaya mean with everywhere?
everywhere
all over the screen
Trying to theory craft a LL6 Primrose using the Acrasial Falcata as the primary focus, and I already hate myself cause I have unrealistic things i wanna do lol. I love ALOT of the Primrose's features XD.
Any suggestions that I might be blind to? Cheers!
it heavily depends on what you wanna do
some people max the threat and do a spin/executioner build
spin gives you a damage option even if you boost
evasion maxing for trying to land retorts
can get pankrati online
I'll try to narrow it down then, thanks! A lot of these just sound so cool to do, I gotta use that silly long threat gunblade action XD.
for sure! feel free to drop the build in here later
Sure will! it will certainly be...experimental. I am a tad rusty on the crafting XD
people have done some crazy stuff so dont worry
phase cloud, emergency armature spam gilg was really funny
Well, here is my attempt. Not entirely satisfied with this idea, was just kinda going with the general vibes XD. I'm sure there's a better idea somewhere. Maybe replace the Variable sword with a ranged option instead. Again, not the main focus as it's all eyes on that Falcata. (Then again, it is also late so my brain is fuzzy too lol. Maybe tomorrow.)
-- SSC Primrose @ LL6 --
[ LICENSES ]
SSC Primrose 3, SSC Mourning Cloak 3
[ CORE BONUSES ]
Full Subjectivity Sync, Overpower Caliber
[ TALENTS ]
Executioner 3, Pankrati 3, Exemplar 2, Spaceborn 1
[ STATS ]
HULL:2 AGI:5 SYS:0 ENGI:1
STRUCTURE:4 HP:15 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:5
TECH ATK:-1 LIMITED:+0
SPD:7 EVA:15 EDEF:8 SENSE:10 SAVE:15
[ WEAPONS ]
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
MAIN MOUNT: Variable Sword
HEAVY MOUNT: Acrasial Falcata (DDMR) // Overpower Caliber
[ SYSTEMS ]
Flourishing Twirl x3, Singularity Motivator, Armament Redundancy
Ignore the previous one, I just realized Duelist 3 works on ALL Melee weapons, so....may as well XD.
-- SSC Primrose @ LL6 --
[ LICENSES ]
SSC Primrose 3, IPS-N Tortuga 1, IPS-N Caliban 2
[ CORE BONUSES ]
Full Subjectivity Sync, Overpower Caliber
[ TALENTS ]
Executioner 3, Duelist 3, Pankrati 2, Exemplar 1
[ STATS ]
HULL:2 AGI:5 SYS:0 ENGI:1
STRUCTURE:4 HP:15 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:5
TECH ATK:-1 LIMITED:+0
SPD:7 EVA:15 EDEF:8 SENSE:10 SAVE:15
[ WEAPONS ]
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
MAIN MOUNT: Rend Axe
HEAVY MOUNT: Acrasial Falcata (DDMR) // Overpower Caliber
[ SYSTEMS ]
Flourishing Twirl x3, Armament Redundancy, Siege Ram
Looks sick, I love using rend axe to get duelist procs
busted ?
a bit short range for sure due to the nature of being an aux user
how mobile did it end up being
we did one combat that was a holdout so it onyl ever used vigil to teleport back to where it started
it just peeked out, barraged, killed a guy, TP'd back
fair enough
holdouts in general are just like that
we didnt really get to use stalk the horizon since we never wanted to end our turn in LOS of anyone since a lot of the map was artilleries and we dont outrange even someone like an assault
we were conserving limiteds super hard since we thought the fight was gonna be harder so we didnt use literally any of its systems tho
wasnt hard tho
hmm
8 enemies dead in 2 rounds, 0 damage taken
hmm i could make them smart
and centimane is extremely good
he rolled like absolute ass so he never got any centimanes lol but still
not very many smart artillery weapons
other than nanocomping them but nanocomp is nanocomp
team comp was Iskander, Cassin, Rubicon, Purple Thorn, Tagetes
what about the range on em
increasing blink bolt range is too much since they are seeking
I think you could maybe justify giving purple thorn a method to increase its range
cuz ye it did like, typical LL3 artillery damage but it was pretty close ranged for an artillery
other than hyperfocus?
hyperfocus is a good way of helping its range, and vigil + shooting the shredder cannon as well
but like
we really do NOT want to shoot the shredder cannon on a gunslinger aux spammer
massive loss to gunslinger/turn maximizing
true but sometimes you gotta kill a pyro
I think speed 3 is jusst rough lol
i mean its got basically 6 bonus movement
kinda but that is only useful once you've already gotten in range with your weapons
IMO the shredder's primary purose is to pop vigil to get in range to use the aux's
just one fight, for now my opinions on the purple thorn is that it is an artillery that does damage and not much else, just like most other artilleries
I dont think it's broken or anything
we will see when it's no longer a holdout sitrep how vigil plays, but for now vigil basically just makes the mech a speed 6, it walks out, shoots, tp's back to its hidy hole
but ye holdouts are a strange testing environment for any mech with mobility traits so opinions are subject to change
specifically it is a holdout that doesnt have a frontline, 3 reinforcements/turn coming from all sides
so you simply arent allowed to leave the center of the map because you'll make it so you cant do anything during your next turn when enemies reinforce from the other side
Im not playing the mech, so I cant say too much for how fun it is, but @ LL3 it felt quite simple, which is either good or bad depending on what your intent is
fair enough
What are the cassin and Rubicon from?
Freistride Chassisworks
my LCP
it's on itch, in announcements, and on comp/con, probably poor form to link my own itch page in bela's forum lol
jane freistride
it's currently in the process of getting its own 2.0
but for that to come out I have to stop contemplating the complete removal of Camus
and finish the new mechs lol
if you ever get the chance I would be interested to hear your input on the test LCP in its current state, so so many systems have been reworked
the mechs are mostly the same, I liked them for the most part, but the license equipment has seen massive changes to be, well, usable lmao
the launch LCP suffered from the licenses being an afterthought to the mech, which I feel I have fixed
frothing at the mouth at the idea of running Executioner Primrose with a DDMR + Gyges Acrasial and Flourishing Twirl
critically hit someone and proceed to do 3 damage to everyone within range 6. also someone goes prone.
quick action to hit everyone in range 6 for 5 kinetic if they fail an agility save
activate core power -> wormhole grasp and have a range 7 around yourself that just tortures enemies
god gave mankind swords with which to spin
primrose is hilarious for threat-maxing. very similar to empakaai in that regard honestly.
i also wanna highlight the Naga because i think it's fun and cool
feels like a horus equivalent to the swallowtail. swallowtail if it was fucked up and evil
swallowtail if it jumped you in a dark ally
exactly! lovely idea and i really like it. a friend of mine wanted to run a melee swallowtail a long time ago and i was like "Im not sure if that'd really be possible :/" and i've been so excited to show them Naga
Naga and prim seem especially popular lately
people like hot women with big weapons
and thats only a couple of degrees of seperation
fair enough-- i'd say it's because they're some of the standout wackiest mechs in the lcp
i actually really like purple thorn too though. me when i have to attack with every single weapon on my mech because im bored.
other mechs i wanna praise cause i love this lcp a lot
- fitzgerald is so cool, i love any mech that destroys a lot of terrain and can reshape the battlefield (even if as a GM it makes me go insane having to add all the tiles and remove stuff 😭)
- hazard is perfectly underwhelming. you don't think it's good because none of the text is anything crazy like "[Secret Technique: Black Hole Heart] deal 40d10 damage to an enemy", but just the text of Weight of Fire is insanely influential. I don't care if i'm unlucky take all my damage.
- leoleth is hilarious. i love this thing. it stands out so hard among the other mech as a literal screaming barbarian that skirmishes way more than it probably should and has weapons that produce scary looking (but fairly balanced) damage numbers. hysterical stuff. having a passive that's just incoherent screaming on the scary lesbian mech is also just super fitting
- koremasa feels really natural to lancer? i'm a little surprised HA didn't have a dedicated tech attacker, koremasa just fits that role so well.
im really glad taht people like them! it means to a lot
im really happy with how all of the new mechs came out
they're so cool dudeeee!!! i love em, they're all really cool. the only one i have anything other than absolute ceaseless praise for is actually Slaugh, because i'm not... quite sure what it's trying to do?
it feels like. a more offensive emperor?
sluagh is weird as hell thats very fair
and for the record its not even that i dislike slaugh it's that i've read it a handful of times and i'm still not quite sure how i'd build it
having more nexus is always nice though
to be especially precise the nightfare is lovely for all centimane + gunslinger builds
its like an emperor gorgon hybrid
you can build it as a tech attacker/ defender
or an oversheild defender
or a controller
ahhhh, makes sense. i hadn't fully considered the defender side of it but with that sort of, in my head-- i can see it a lot better. i like it! it doesnt stand out with the same boldness as the other mechs of the LCP but it's very cool all the same
its got a little more power in the liscence than the mech for sure
The morigan nhp and o trickery are kind of goated
bleakshadow has the potential to be kind of nuts
and plus for every mech that stands out like a diamond-- blackbeard and tokugawa and all these wild and crazy gimmicky but terrifying mechs, there's stuff like minotaur and sherman that don't have such visual shine but are just as powerful. slaugh feels like that to me
you dont see how powerful it is when looking at it unless you start to piece it together and then see it has a lot of options that make things happen when it isnt its turn but dont require a reaction
that's really cool to have honestly
i LOVE calendula so much man it's so cool
it's always menacing as hell to see any mech that can use intangible on purpose instead of being inflicted it and having a heart attack
fitz comment is so real
the player in me goes "I love everything with terrain stuff! The Finals capitalizes on it so well, and with this it's more accessible in Lancer!"
the GM in me goes "MY FUCKIN MAAAAAAAAAAAAAAAAAAAAP"
at times it can almost feel like that one clip of JJK with mahoraga walking through malevolent shrine. doesnt matter how much you try to target me an i dont exist.
this shit. how it feels to go intangible and walk through dangerous terrain and traps
holy fuck thats so funny
fucking actually though
i got a hack for that
yeah?
i use the terrain hight map tool in foundry and have a black one that i just use for destroyed terrain
so it basically greys out any destroyed areas
i knew you were gonna say that
Had
unfortunately
i need to start doing that. hold on i.
#memes #meme #smilingfriends #funny #mrboss
I use the drawing tool in Foundry
because with it I can color code
which I haven't seen with Terrain Height Mapper
also like
i can do weird stuff, like objective zone, stairs, soft cover, ingress zones, deployment zone
actually does sixth voice feature any intangible shenanigans? i've read the whole LCP but i cant recall off the top of my head rn
lemme get my foundry open
no, not something i really wanted to touch
its so hard to balance around
that's completely fair and real
wait it has color coding????
yeah
intangible is incredibly hard to work with because it's literally just. i'm going to fundamentally alter the gameplay now.
interactionless
well
no shade to my main GM
but I suppose they're just a lil lazy for that
Gonna make a seventh voice lcp and make it an intangible lich alt and nothin else
i assumed it didnt have color coding
you're functionally making a second identical battlemap to the first and it's really hard to make anything capable of doing that which doesn't have the potential for some nightmarish shit
like calendula literally leaves an exit door when it pulls people in and it doesnt matter because it can effectively prompt a 1v1 with anything on the field
black bit is the destroyed, the green is demployment
blue is a terrain type to indicate false idols
eigth voice
mech with super-mega-ultra speakers
"hey lil mama lemme whisper in ya ear" and you fucking explode
well bela you just made my life easier
i kinda wanna see what calendula would make good use of in sixth voice all of a sudden now
woahg
those are your false idols lmao yeah
and you can litterally place them by selecting the type and then just each hex you want
its like
so easy
I’m actually in the picture too
my teammate uses a like glitched-up mini of their mech for false idol
which one
high cost of living
.......melee calendula with leoleth levels to maximize the amount of violence
actually kind of a goated idea but you dont get to use the damn axe
but you can force them to run around for the zones with thunder sword
dollarstore booming blade
yeahhhh but if you want to escape from the intangible dimension you need to move away
and you're slowed because you're near a void husk and will take damage from trying to run away because of thunder sword
unfortunately this does get countered pretty hard by enemies who are willing to just beat your face in instead of fleeing
High cost of living which is from the visual novel “If found…” is a song by the fake band in there. Is written by The Threat
kinda side note
Bela you are so based for making a license (naga) with weapons that are exclusively SP cost-having ones
smart seeking thrown my beloved
Is it a primrose with like 6 threat?
ARC gets a lot of utility with this though actually because i mean
theres no risk of friendly fire if im on a different layer of reality from the friendlies
Nah is a Rakshasa. I play horus
Arc my beloved
jorg just murders you
somebody say ARC?
and enemies trying to flee from you are slowed because they're within burst 2 of a void husk usually
honestly jorg + thundersword calendula is a hype idea
Oh by the way this is only because I name all of my mechs after songs
well i mean atp you're at least LL5 and have 3 Harrison
2 for each thundersword and you have an aux that will give you a third
yeah fair enough
building at LL6 is what i usually do to see like. Optimal Performance™ so
mourning cloak 1, minotaur 2, leoleth 3
mourning just for fold knives cause being able to move more means being able to deny the enemy places to move
lemme put something together here give me a moment my brain is firing on all cylinders
the talents for this are tricky, though
duelist 1 and honestly, could just full send into techno thumb
fuck it we ball, jorg is never turning off
oh shit that's real actually
i was thinking duelist 3, hunter 1, pankrati 1 but keeping jorg up forever is hilarious
hunter 1 for mobility to keep locking down people who are trying to escape into a void husk, duelist 3 to prone/shove them away and stop them from leaving
but tech 3/ black thumb 2/ duelist 3/ pank 1 is actually a crazy good split
ah, the cyberpunk method, we stan it
Hunter 3 is also really good with tsword on calendula
Since you can proc a core integrated + disdainful blade with the tsword free action
no room for hunt 3 on this bc of techthumb
Ye if you take techthumb you can’t
And then full tech
hunter 3 is kind of bad on it anyway
Zero overcharge, skirmish + full tech
cause you dont want MORE attacks
are we thinking of the same tsword
??? Cyberpunk? I just did it because it sounded cool to me
Oh maybe not lol
tsword is the one that hurts if you move, it doesnt have a free action
Tsword is what i
Oh lmao whoops
I’m thinking of the primrose sword
Free action to skirmish at start of turn
i just call it that because Cyberpunk 2077 was my first exposure to any person or piece of media using solely song titles for any kind of list.
The entirety of Cyberpunk 2077 uses solely song titles for every single one of its I'm guessing like 250 quests.
Nah I memorised more songs than that
-- HORUS Calendula @ LL6 --
[ LICENSES ]
SSC Mourning Cloak 1, HORUS Minotaur 2, HA Leoleth 3
[ CORE BONUSES ]
Superior by Design, Overpower Caliber
[ TALENTS ]
Technophile 3, Duelist 3, Black Thumb 2, Pankrati 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:18 ARMOR:2
STRESS:4 HEATCAP:12 REPAIR:5
TECH ATK:+1 LIMITED:+2
SPD:4 EVA:7 EDEF:10 SENSE:8 SAVE:14
[ WEAPONS ]
MAIN/AUX MOUNT: Thunder Sword (GreenLight Projection) / Fold Knife // Overpower Caliber
[ SYSTEMS ]
Jörmungandr-Class NHP, Aggressive System Sync, Viral Logic Suite, W.I.N.G x4```
but have you done 250 mechs
smelly joe
mission objective:
find a guy i dont like
drag him into a different reality with me
turn on jormun and refuse to let them leave ever
WING is just here because its nice
viral logic and ASS are both ways to stop you from running away from me
Not yet. In terms of homebrew ideas I got to 147 though (none of which were alt frames)
you take a lot of chip damage with this over time but like
just be built diff
just dont die 5head
jesus...
Calendula is really good at not dying too so
Do you want the list?
dont question my mech names.
Oh shit, I don’t like this situation! protocol to just stop playing the game
(Calendula hater)
unfortunately not really
my brain already has so much homebrew in it
and im tired
oh the idea with this is deliberately to drag someone into the intangible space with you and, while they try to flee to a void husk, force them to stay in close with you and repeatedly slam them back to stay in a 1v1
it's a "Run away from me i dare you bitch" build
Understandable. I doubt the list will ever be transcribed fully. Which lead to me now starting to write a ttrpg instead
Oh yeah but like, if a fight goes south, you can always just hide in your pocket dimension
You can hide in a pocket dimension and stabilize without fear
well its sorta the opposite with this
you're pulling them into your pocket dimension to fight them there, and if anything goes wrong leaving the pocket dimension to go hide with your allies
Ok well you don’t lose the 1v1 lol
And you’re not always gonna be in a 1v1 calendula is slow
with this build you almost use your intangibility more like a domain expansion to some degree
a "come be in an isolated space with me where there is like 2 ways out and im going to beat you over the head for running from me"
But ye I gotchu
that's why you run all the stuff you do, to stop them from being able to get away with you
intangible to approach them, pull them in with you, then they're stuck in close and fleeing to a void husk will result in taking tons of damage
Yeah the protocol to become intangible to approach is what I mean
Sniper? I don’t feel like dealing with that
ah yeah in that regard
Archer? I hardly know her!
trapping the sniper in my intangible dimension with me and breaking every bone in their body
You’re only “vulnerable” to the guy ur 1v1ing and you better not lose that
I had a calendula player I am speaking from malice
The protocol is dumb lmao
Enemies can use prepared actions to punish it but it’s still dumb
prepared actions suck
i came to the sudden realization that i had a vanilla lancer pilot who was Atlas + Calendula that was trying to do the same gimmick as smelly joe but couldnt
so i've uh
turned him in to smelly joe
this is The Tiansu Star and it's an abomination
the kitbashing on this could use some (a lot) of work but i like it
I’m a basher myself, if you ever need tips I’m happy to provide
oh no i dont do it often enough to warrant asking for tips right now
Looks good tho, the white outlines definitely aren’t helping but that’s just the nature of trying to crop it out of the white background
I understand not wanting to subscribe to retrograde lol
some of my other work is better/worse/different. i'll dump the ones im actually proud of real fast uh
Oh THAT white outline is intentional lol
it both is and isnt
it wasnt intentional at first but as time went on it became something i use to my advantage to add a little silhouette
most i'll say because it's not really anybody's place to put up with my BS is that i'm disabled and in an area that isnt very condusive to being disabled and having a job-- but because of that i straight up cannot subscribe to retrograde, i do not have money. so i've been having to learn to kitbash to make mechs that arent colored terribly
I understand, subscriptions very much so add up financially
yeah, point is to me kitbashing isn't something i do as much for fun as i do out of a lack of means to draw mechs myself in a way i can reliably upload to a digital format and to make mechs that dont look abysmal without it
i do enjoy it but it takes a LOT of time to make them
Coloring is very hard, you’ve done a great job so far
thanks man
this is the last of the kitbashes i have that i'm actually proud of. i made it for a player in my OSR campaign's everest
Oh yeah that looks great
yeah it's my most recent work
Excellent job
i didn't ever actually finish it fully though
i wanted to make more of the tiny details have their own colors and do something for the revolver
Coloring guns… so so hard
yeah
lol
if you look closely you can really see alll the parts im dissatisfied with, but as a token you won't notice any of it
Yeah that’s what I was gonna say tokens are small, tiny details won’t be seen
personally ive been super grateful though
there's like an actual, really talented digital artist in my most recent campaign (on hold for a bit bc of them but its fine)
and they do basic recolors for people's mechs, and it's
so nice
like this is their mech
Oh the robes are excellently done
it's fuckin stunning dude
beautiful dusk wing
i also have no shame talking abt my campaign here bc my campaign is actually running sixth voice and hardvac blues as homebrew supplements
it's uh, winter scar-- but i figured my players would get a lot out of it (and they have)
Dude I don’t know how people get by in campaigns without an artist lol, I’m the artist for all my campaigns and these campaigns don’t work without art lol
And art commissions are expensive as hell
I guess Pinterest lol
yeah i have 2 other artists but uh
one is me and i need to kitbash everything or use free token sets (which i do a lot. massive shoutout to FineHatMandy's VSAF token collection on retrograde), and the other has some self esteem issues and only occasionally makes art for their mechs but it's SO good
like hold on
i'm gonna ask his permission to share it it's literally so good
this one is slightly unfinished-- it's a white witch
and this was their first ever mech in this game, a goblin!
Those are very nice, mechs are very very hard to draw lol
which like dude his art fucks i love it so much
grimaldi is such a cute mech too it's adorableeee
i love the drug headpiece
6’7
jester bug drug tech machine
oh yeah no their character was entirely out of it on stimulants like all the time
or well, sedatives not stimulants
here's some art of them and the character i was playing in that campaign. as one would assume they are the clown.
it heavily used its ref image and he was still improving but it's the only image i have on-hand of Laplace
i love clowns
I love my tgirl mech pilot :3
man a jester mech would go so hard
I AGREE
goblin pilot
clown
Checks out
and trans
hey its the guy who makes this good ass art
trans women love goblins
horus pilot
juggalo
trans
the sky is also blue today
Trans women need to lock in on the meta
Also Vivian it’s WHITE Witch not Black Witch
woops
Fork found in socket
i think we should bring laplace back and put her in a rakshasa
grimaldi but size 1.
Laplace in anything not size half is too much of a threat
i CAN i just dont want to
She needs as little hp as possible to keep her humble so she doesn’t go insane
i dont understand why i'd do this
its the strongest option and its not even close
orator, field analyist, no roll to hit
cause scanning is the same as an invade anway so why n-
You could use a goblin, but if we at LL6+, just use its goated systems on fuckin ANYONE else
just free, uncounterable