#The Sixth Voice -A Third Party Homebrew LCP
1 messages · Page 2 of 1
What about Quintus Fabius. A Roman general known for guerrilla warfare.
Che
ohhhh that's sick as fuck
Cqb hack
The koremasa seems to want to be in cqb range sometimes
melee range
mostly
the grutte changes are range 10 on panopoly, triggers off enemy turns not allies, and now instead of accuracy you can get +1 to the attack roll.
@dense cedar i hope this sates your hatred
any obvious balancing issues apparnet to anyone here
based on the core active, this is a size 1/2, right?
yes
ah ok thought so
biggest issue I can see with this is that its super weak to grappling, though that may be an intended weakness of the frame rather than something that needs fixing
yeah, its not supposed to inately have any tools to avoid that
DIDYMOS DIDYMOS DIDYMOS
finally a use case of didymos
Yeah it’s very good to get out of grapples with
Rest of Lich kit is also “tools against something”
hey, would you happen to have some templetes for extra weapons and systems/ or for the core bonuses?
templates how?
like google doc templates, there are ones for licenses and npcs, but i was wondering if the was one for weapons/system dumps, and core bonuses
or talents
i know weapon and systems have them, just scroll down past the frame template
no clue for talents or core bonuses though because i just use the lcp editor and dont touch the docs
because the docs suck ass
if you mean something like making your writing look like the core rulebooks, that is really hard. I don't think there's a template for that
ahh, i should learn to use LCP editor
its really easy
its really straightforward
i can help if you want
if you are free to vc i can show you
that would be uber helpful
in SSC
I think it does but I don't really see the point in swapping allied for enemy turns, I'm not sure it changes the math at all except in like, boss fights.
Panoply nerf and swapping accuracy for plus to hit is fantastic
I also just has the alternate idea to keeo it accuracy but make accuracy take 2 charges
Either way would be good I think.
The accuracy always just seemed so disproportionately beneficial compared to the other bonuses.
Divinity approved Grutte Pier rework
Gut reactor needs clarity
Is the 5 AP doubled by exposed or does it ignore it? I think either way it needs to be stated clearly.
Lassissian seems strong to be able to do for the whole scene but I'm not sure, might be fine.
It feels like a tightrope between
- You get to fuck over ONE enemy completely and utterly
- You get to briefly fuck an enemy til they just throw you off
Maybe you can only remount the original target?
It's an odd one, I'd probably leave it as is for a playtest or several.
Also does autocrit work for that one talent, you know the one
maybe let them attack you but with an additional +1 difficulty
- Makibishi Magnets: No notes 👍
- Omnilocational Mobility Claws: Seems really weird, not a huge fan, not enough brain power to diagnose why it doesn't seem right
- Rendwire Sickle: No notes 👍
- Flashing Cut: I feel like it deserves a cooler name, maybe my favorite thing from the license, very cool. Should probably change the syntax to ", and gain Lock On" which I think is more in line with standard.
- Fusionbleed Shuriken: No notes 👍
- Juxtaposition Augments: I have no idea if this is gonna be okay. To the playtest with ye. I wonder if it'll be something you absolutely use at low LLs and drop as you get more options for gauranteeing hits.
Jux is gonna gain a clause of requiring danger zone I think
It's main purpose is to crit fish, so it helps get extra heat off for the Koremasa but it can also help morning cloak or stort type builds
Omni locational is probably getting replaced by a smoke mine that lets you teleport between them
I also realized I forgot to send the primrose stuff in here
I'll do that when I get home
That's a dedicated Biggest Stick license if I've ever sen one. I dig it.
thoughts on balance?
Rend Axe is probably way too good to have as an LL1 dip (especially without Unique)
lack of unique imo is the big thing
because then you can basically double up on the charges for the weapon by putting two on
is this too boring and similar to legonair
Legionnaire Battle Rifle
can be put on literally anything not aux
While it is a bit boring (that's kinda a thing for reliable, tho), LBR has two major differences:
A - It's a weapon, not a mod.
B - LBR also can inflict knockback by using a charge while this can't
alright, any way to make it less boring?
the whole liscence is built around reliable useful weapons
that dont do a ton of straight up damage
I don't think you need to change it, IMO
But that depends on the rest of the license, of course.
Given that seneschal is LL3 you can probably get away with that
and yeah with this in context I think the mod is good enough for the license
Maybe a third trait?
Or rework shield wall into something else?
It's simple, but it's good simple, IMO. Frames don't have to be super complex to be good, and IPS-N is all about being as complex as a brick.
Like, I think you could afford to make Shield Wall a bit more potent
but that's about it.
Lich?
Consider: gib small bonus on saves
adding a bolster feels like a bit much
Fair
Maybe check other Rallying Cries (Reynauld Darkest Dungeon 2) if ye wish for comparisons
that was one of the inspirations lmao
Dost thou feel rallied from 10 spaces away?
Would you Rally a troupe within 10 spaces?
Main point: 10 spaces feels a bit far. If I’m doing a rally cry I think of Aragorn riding in front of the front lines. This feels more like the drummer skeleton from Darkest dungeon 2.
I like what it does, I feel like the role it fills is good. Having combat support frame is rad
fitz chnage
honestly, sphynx might get axed
its just uninspired and i have no clue what it could even do that would meaningfuly expand the scope of horus
might be replaced by a smart weapon melee frame thing
waiter waiter more greenwash
/j
👀
I'm wondering if you could include more hacker-y elements to it to complement? The sphinx was supposed to be conniving and wise. That seems up it's alley. There must be a way to do that without stepping on the gobbos toes
sphynx is fully cut at this point for the naga, however having some hackery stuff is totally on the table
I mean, what is it doing right now?
smart weapons with a bit of greenwash
Smart gun that shoots green wash
Kind of like that orb Cannon thingy from The Incredibles
The one that traps Bob after he finds out the truth
Sounds like something fun that could be used
Ah gotcha
, maybe you could go the route of because you're so smart, you can give your green wash sentience?
And be able to control it more kind of like how hec controls it better than Balor
hmm
Or hell, fuck it
Mitosis
Get one instance that can split over and over
So you require a little ramp up, and you need to be careful about which ones you save so that they can replicate, and which ones you can use to heal and buff allies
SNAKE MECH WITH GREENWASH?
BELA I COULD KISS YOU
Zahhak is my favorite homebrew mech, with Myconid right behind it, and either Morgana or Nimue behind that.
Zahhak my beloved <3
i love snake mech
i love Burrow
clarification, does it have to be hit with the same copy of it, or can I have a flex with two of them, both hit, and it procs?
not sure if the 1 SP cost is worth, but I'm really not sure
unless I am blind, no Naga stats yet, right?
Yah
may do a playtest today, we will seee
How did it go?
Looking forward for the update :]
Any notable ones?
May we know why
im so bad at icons, i thought for a sec hazard was 5 struc 5 stress
vanguard
Ah oke
semper vigilo was basically making the reliable way too easy to spam off
and now it doenst have accuracy too
Primrose is vague on something
Synthetic Diversion adds difficulty to melee attacks
Blinding Radiance states "Attacks against you receive +2 difficulty instead of +1", is this all attacks or still just melee? If it's all attacks then is it two difficulty, one from soft cover and one from this, or is it three difficulty, one from soft, and two ftom this?
its instead of so only 2
and its soft cover so synthetic applies still
just turns soft cover into hard cover basically
Thanks for the explanation. You add another A?
yooooo that's sick
YOOOOOOOOOOOOO!
Sphinx got reworked into the Naga, I think
Yeah
that's rad as hell
Absolutely peak but "Don't give up the ship" feels a little odd
maybe like
"Never Back Down"
don't give up the ship feels like an awkward way to end an ad
needs more patriotism
"Never Give Up"
It's a reference to the guy Hazard who was famous for saying that
Oliver Hazard Perry
If you need a different sentence then there’s “never surrender” which is a lyric from a Saxon song
Full lyric was “never surrender when you’re up against the world”
Hmm
So, looking at the Subutai, how funny would it be to lean Napolean and give it the Displacer? XD Just curious
displacer is always funny
Fair enough. XD
I am slightly worried about the Jormungander I think
It's.... a lot of damage.
Activate ARC, Vidi charge whoever last activated, Barrage
One of those attacks is wirth the Greenlight Projection
You take burn which is damage which triggers ARC
3 Attacks for 3 Heat, each dealing 1d6 bonus damage, is a lot of it
If the enemies need to shoot you before their buddy can go, thats not gonna go well
If the enemy leaves, you Overwatch, again with 2 attacks because Greenlight, and they're still slowed
And if you wanna get really involved with it you get your teammates to chuck like 1 damage little blips to get eaten by your armour (0 damage is still damage) so you can convert the Aux attack on someones Main/Aux into a 1d6 bonus damage Heavy
It's just a lot of damage
I would say much more than Sekhmet damage, with less than Sekhmet risk
So long as your allies dont stand near you, Jormungandr isn't gonna go out of its way to get close to them
I dont believe. Unless the PDF is not the most recent one. In which case Oops
Wow that screenshot sucks
"Whenever you are dealt damage for the first time each turn..."
I think delt was supposed to imply a hostile rather than self
But I'll update the wording
That would make it much less breakable yeah
go for it then i say
in the lcp it says external source, so that might be more up to date
does that make it busted in your eyes? it has never come up in playtesting but that doenst neccessarily mean much
i think so
gonna make it cost a reaction too
i think the jorg spam was something that came up but it was with wing instead
cause you could skirmisher, teleport to take 1, jorg
but making it hostile is a better idea
you have any thoughts on anything else? you seem to have a good eye for mechanics
The Purple Thorn prints a lot of damage but it doesnt even have a Main/Aux so its probably fine, just raised a small little warning ping
But Shredder Cannon might be too much as a reliable shred that anyone can grab
On top of the heat gain
think there should be some sort of downside to it? like an innaccurate so it doesnt always land?
so its an unreliable shred
If it were to stay as is I might make it Loading
LOADING
So you get your Shred but you gotta pay for it
Everything else is kinda minor
Thunder sword might want a Heat cost? Just to tune it down ever so very slightly?
Abjuration of MEtal on Maiden's Blush is a really quite strong reaction when Rend is also very strong, but it also only works with Adjacent on the Variable Sword license?
Slaugh might be a little weak in general but turning overshield directly into damage has scary implications?
Overall I have many positive feelings on it so please dont mistake this for distaste I really like it overall
I dont wanna be a negative nancy
its quite alright, i love feedback
i would rather have feedback about issues that need changed so it ends up in a better spot overall
do not worry about hurting my feelings with a 10 page essay on why my design choices are dogshit
because they are, and i already knew that
they all started even worse
the only reason most of them are fine now are because someone was like "what the hell, why is blink bolt range 15"
Oh the other thing is that Gloire might be a smidge too beefy considering it is almost always gonna wanna use its Core Passive action just for action compression
Armour 3 HP 10 with good Repairs is a proper unit
you think less armor or less hp?
Id just go to 8 hp
Put it in line with Drake on an on-turn
Less armour is less fun for the Big Metal Beast fantasy, and its much easier to get more of it so it feels like less of a big deal as a player
also, i am looking at abjuration/rend, im not really sure how i could tweak those in any way
If Abjuration didnt care about Adjacent and did care about "hit the guy who hit me" it could help
No its just An Adjacent Guy
So if someone shoots you, you teleport to Some Other Guy and stab them
(assuming the D6 is kind)
hmm gonna have to reword this then
Roll 1d6: You may teleport up to that many spaces in the direction of the attacker, and may Skirmish against an against them if they are within Threat?
i dont think i can just use threat without a defined weapon choice
You say against twice but yeah overall
You can say Threat i think
All weapons have it
Oh, might need to change it slightly
If you have a threat 2 sword you can shoot any gun at them it doesnt have to be that weapon
Just steal Overwatch IDK
"you may immediately use that weapon to Skirmish against them."
Nice n easy
Roll 1d6: You may teleport up to that many spaces in the direction of the attacker. If this puts the attacker in Threat of one of your weapons, you may immediately use that weapon to Skirmish against them.
Happy to help :)
syntax godsend
If that turns out to be a little too much you could make it eat your Overwatch to use it ("you may immediately Overwatch them")
i cant imagine it would matter that much
i couldnt tell from what you said earlier, did you think the sluagh needed changed?
also if you are willing, id love opinions on the in progress frames
Oh sure, could you point me to em?
Hazard frame seems aok
Good support, reasonably beefy, but its main support comes at the cost of its own firepower
Can kinda cheat it with Barraging the Main first? But oh well
Reliable AoE Main is scary but limited could keep it in line. I might lower it a little? To 4ish? As is it just eradicates a clump of Grunts which is okay but it might do it too well
(Wavemaker)
Emergency Arm is pretty strong for a 1Sp system. comparing it to Customizations, which gives you +8 HP more or less flat through your 4 structure (repairs n all but), this gives you 7 on average before getting more limited but starts going up real fast from there, plus free disengage. It could maybe be 2 SP with a charge or two extra?
I like Panic Breaker
I should compile this to longer single messages
Sorry
all good
Compensator seems perfectly fine if maybe a charge too many
HRR seems fine ,if a little plain? Honestly the Wavebreaker is the most interesting one here if it was at the LL3 slot it could probably stay as is
Brigid is really generically strong which is fine but it shouldn't work on self-inflicted statuses (a la antilinear)
Effervescent Immunity can push you up past 20 Evasion, which is generally a no-no I think but I couldn't really tell you exactly why, and since it loses it eventually its probably fine
Rend Axe might stack up too nicely VS chain axe on account of the Flat AP damage, and the Free Attacks are more than enough to compensate
Wind is good
Falcata gives a really strong reaction, and it does take a lot of your weapon mounts, its really really good for frames who dont care that much. It could maybe be 1/round. Or within threat not just LoS
DDMR is absolutely insane, dicculty on all attacks to hit you as a reward for attacking? On top of +1 Threat?? I'd pay like 5SP for this and think I robbed the DM
I like the Hammer, it is very funny, it maybe should exclude you from the Burn radius so you don't scorch yourself?
Spin could maybe move the Impair to only on a failed save, and let it do half damage on success.
I feel like Wire Slither should get Lockbreakers "no reactions/engagements" thing it seems kinda weak otherwise
Beyond that the Naga feels like it has a little too much going on. It might need its Main mount taken away or something. Something small-ish
Ping is weird because it encourages Lock On to not get used? Which is a little odd. Also, Impaired for how long?
Hypnotize is cool
Shimmering Lance has a lot going for it with 2 Threat, Thrown, and shields on crit. 1SP probably makes up for it but its pushing it I reckon
You should probably explain what Greenwash is but otherwise I think thats fine-ish? Its limited but stronger Accelerate
Weeping is good I think?
Bounded is hard to clasify but its probably fine
do you think Advanced targeting is too good with centimane?
I think Centimane struggles as is
At a glance? Not overly. If so it can always be pulled back to 19
the idea with ping was it was like the scout npc,
also you can reapply a totalyl different form of lock on and it still works
not sure if thats good though
gonna drop rend axe damag
ddmr gonna be next attack
only
1/round for falcata makes sense, better than threat,
it is supposed to have a gun
ive been meaning to make hammer hostile characters only
Koremasa seems a little flat? Its a bit one note. Invade a guy until hes in the danger zone, he takes more heat for it, Stab Him to give him more heat, then execute with Gut Reactor. Entrap could probably be more interesting and Gut Reactor tuned down a little, Exposed is bad enough as is without another 2d6 damage on top
Makibishi doing uncapped damage based on movement is a little alarming. If they fell off after like 6 ticks it might be okay but as is its a really really heavy punishment VS the 2d6 of a normal mine (even 1d3+1 + 4 AP puts you ahead and thats a single move). It literally cannot be ignored or they just die, but they cant guaranteed remove it
Vanish is fun but gives the benefit of cover rather than a zone of it? I would make it a Zone so you can Hide in it. Seems more flavorful
Rendwire getting a free shot at impair and slow seems very strong. Too strong.... I dunno. I think it might be for a guy using a heavy melee and baraging, but, I can't say for sure.
Blinkblade is very cool but does not need to shred its a quick action teleport that does damage and lock on. It could be 2SP like that but AoE Shred is a lot
I like the Shurikens but you're gonna heat yourself up *fast* so they could maybe do 2 heat on a crit idk
Juxtaposition is cool
I think its just the four
yeah
Overall nothing unfixably worrisome
Lot of minor wording and numbers but its a draft
Thats my critic voice
My other voice is- I really like the core thematics of it all, its very neat!
The idea of Koremasa being a "Heats you up and then gets a final decisive strike" is probably my favourite, it just might need a little lovin to get there
yeah, im not sure sure the best way to make it more
what i had invisioned
the idea is you are an overheater who starts with a frag sig then a skirmish
or a rendwire into fusionbleed
It does come off as that, it just kinda comes off as only that
It gets its 2 lines and other ones just won't quite work as well
I wish I had better specific advice to offer but I'm not super sure how exactly it'd be best done
also how do i make vanish create a zone? i went off smoke charges wording
should gut reactor lose the prone or go down to 1d3+1 damage
or both
Keep prone its good
Stacking more damage on the "More damage" condition is gonna be excessive, but prone is a non-damage punishment that makes it harder to come back
what if it removed exposed and made them stunned and prone
that feels worse? but fits the execute theme
Hmmm... It's cool but it kinda screws over your team
But it can't not remove expose or it's a free stunlock
magnets max 5 damage now and are only 1d3 on attach
If you're worried about it feeling too weak you could let it Impair also
1d3 energy, prone and impair?
And if it keeps the Impair->Heat trait in some form or another it can let it try to snowball on an elite or ultra
(especially since the Ultra is gonna remove Exposed for free(
what if something like
Honestly it can be 1d3+1
for entrap
if you would apply impair to a character that is impaired, they take 2 Heat
Oh I like that a lot
The Koremasa would cause a hostile character within sensors to become Impaired that is already Impaired.
is the wording i think
Encourages you to pile on the effects, feels very "cripple them then finish them"
Yeah that works
does it need both exploit weakness and entrap though?
Maybe not but I think its good to have both
Both of them are situational heat
It doesnt have much to get it there on its own
If it only had one it would lock it into doing Just That
Having both means it can mix it up
Also Exploit Weakness lets it take one guy, keep it in the DZ, and use it to get the Heat rolling on others
makes rendwire better too
should rendwire have a 1 heat self
i feel like fusionbleed can handle it because its 8 heat cap plus you like danger zone
rendwire is weird
it both feels bad and good
It has very high highs and low lows
It could probably lose the Slow on Crit to level out the power
Put it into something else. Maybe make it AP
So it becomes a less damaging Charged Blade with overkill, 1 threat, and maybe impair
That could be too much but it's a good testing point
yeah, that was a ton of great feedback
i feel a lot better about the balancing state its in right now
well test things out, im still convinced seneshal is gonna be busted
Super happy to help!
yeah it was very very helpful
Lotta lovely stuff in it, want to see it be its best self
Man the Subutai is a tough mech to build around. To be honest, what should I even do with it's Heavy Mount? If I go Gilgamesh for LBR, then it wont be compatible with Walking Armory.
I DO, like going Death's head for Vulture DMR though, and it and the Rail Rifle are both Main Rifles, which can work well with Walking Armory and Crackshot.
Anyone played around with the Subutai?
I know a couple of people have just built it with a standard artillery setup, for stuff like siege cannon
depends on if you wanna build around diversion, and the type of range you want
one playtester used an hmg and just stayed at close range
used seige to have 13 range and then just moved only with juggernaut
I was thinking about HMG. it would be a great weapon for a defender artillery really.
I think hmg and heavy gunner would be smart yeah
I'd also try to find some ways to make you harder to kill so diversion rail isn't fuckin you over
I was thinking, at one point, going for Saladin or Napoleon to focus on that defender role.
Here is my, incredibly dumb idea, for the Subutai. It is really tricky to make an Artillery Defender I must say. Thought i'd share, and well, maybe offer a unique discussion about the Subutai's playstyle. Cheers!
-- HA Subutai @ LL6 --
[ LICENSES ]
HA Barbarossa 2, HA Saladin 3, SSC Death’s Head 1
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Heatfall Coolant System
[ TALENTS ]
House Guard 3, Crack Shot 2, Walking Armory 2, Nuclear Cavalier 2
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:11 REPAIR:7
TECH ATK:0 LIMITED:+2
SPD:3 EVA:6 EDEF:8 SENSE:15 SAVE:13
[ WEAPONS ]
Integrated: Diversion Rail
MAIN MOUNT: Shatterhead Colony Missiles
HEAVY MOUNT: Heavy Machine Gun (Paracausal Mod) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
ENCLAVE-Pattern Support Shield, Siege Stabilizers, Armament Redundancy
At ll6 are you actually using anything from Death's Head here?
No, but there wasnt anything else to pick so...I just kinda future proofed it if the build goes to LL7, so it could get the Vulture DMR. I could go duskwing instead for the Veil Rifle though.
the paragraphs need spacing so it has the small gap for readablility and standardizing
other than that tho
I have no idea how to do that
you just hit enter while righting it in
Wait so you just mean the extra large paragraph breaks
yeah, where ther is space in between
tho looking again, even mastiff's stuff is inconsistant
nvm
Should M/K2 have one more repair than Everest?
i think its fine, your an arty
well yes
but i wanna know if it's intended
neato thanks
first drafts for compendium entries for hazard/primrose liscence
plus naga
but only the frame
would LOVE
feedback on this
especially from anyone who has eyes and can read
oh that lore is dope as hell
(I will get to the mchanics soon-ish)
Primrose my goat. The description for the Falcata is great too
“Almost immediately, Union jumped put as many as they could…”
I think put is a bit out of place there grammatically
I read through all of it and I’ve liked what I’ve seen so far
I suppose the only complaint I have is I wish there was more backstory on the Brigid-class NHP. The quote is cool but I wish there was some more stuff about it too
hmm fair enough
Phrasing on this is a bit wonky.
good catch
"stick into" could be "stick onto" or "stick inside"
ah, yes
devotees not devotes
also great thanks
also if things are boring or stupid thats also a good thing to mention
im not a super experience lore and fluff writer
fire writing on naga
"just the fabrication another machine of war"
should be
""just the fabrication of another machine of war"
fuck
if im being completely honest i would have rather it been left at "everyone who worked on it stopped aging, we have no fuckin clue why, and no one else since its unearthing has stopped aging either"
the nanites are cool but Naga vibes like it should just be some unknown scratching at the fabric of reality
hmm
I'd opt for like limited 2 or 3
1 SP feels kinda steep for its current state
oh wait,
fangs and bounded both did have lroe changes
to reflect the arg stuff more
there's an arg????
that the naga was found from
it was an arg
it isnt refered to as such in the compendium but it is a chain of puzzles
so an arg
right, sick
you're not making an actual arg to go along with it right
nah alas
i did a short couple puzzles for some of my plays a while ago but
that was more world specific lore
it would be hilarous to do a full ass arg
but i dont have the time nor intellegence
this one's fire
really like the lore blob
feels underwhelming but i gotta cross reference Sunzi to see
definitely
the main benefit is ignoring slowed and immobilized
in an aoe
not better than sunzi but
what is
really like the function, third sentence of lore blob seems reeeally out of place
sounds like a GM describing something rather than like an official document
hmm
damn i like the lore blob for the old version too
it's got a real nice official tone
i am very bad at making things sound offical
should either be "the coward fears death" or "the cowards fear death"
well you did a great job on that one
i was struggling between the two and i guess i forgot to stick with one
hah i feel that
ill go through and look these over tomorrow
I'll send it in a few
yo, how did ya make the licenses sit at the bottoms
That's a bug
Ahh
Question: One of my players is playing artillery and I wanna offer him the MK2 Everest variant but I wanna make sure its in a 'finished'/well-tested state before using it
It's been play tested and I have found it to be about the same as the Everest? Worse than chomo
Core power is strong but, within bounds of gms from testing
If you find otherwise though it can be reviewed
Actually while I gotcha here: does 'ignores the loading property' mean it doesn't unload when it fires, can still fire even when unloaded, or both?
Both! It's just as if the weapon does not have loading at all
Neat! The MK2 solves a lot of problems that I know are gonna frustrate this particular player, and he's going into Monarch anyway so learning how to play around loading isn't gonna be a priority
not a loading enjoyer?
Let's just say he has a generally high sodium content lol 🧂 🧂 🧂
And I can totally see him pouting when he wants to do something cool but has to spend his turn reloading
lmao fair enough
Jumping here from the Reddit thread. A friend of mine showed me the Fitzgerald, and I love it. The Purple Thorn was the frame that interested me the most though. Until I started reading the abilities more deeply. Then I kinda went:
yeah, if you download the 1.50.20.25
it has all the upcoming balance changes in it
actually i have a 151 so its probalby more up to date
The active core power is still "kill every enemy in range of any reliable weapon you have."
"Whenever you deal damage to a hostile character... You may immediately skirmish as a free action."
seperate sentence, you only get the skirmish on popping core
ill try and make that more clear though
You could just make it a protocol, and eliminate the free skirmish entirely.
That reads much more clearly.
I still think that Pinpoint Mark is too powerful though.
with the limited?
Sure. Put it on a Gilgamesh. Give the Gilgamesh a Heavy Melee weapon and the Superthermal Blade. Go to town with melee barrage.
what about replacing the accuracy with a flat +1
It's the infinite range melee attacks with no duration limit that is the issue IMO.
You can just touch the edge of your sensor range. Ping them, then zip away.
hmm
could make it work for only non melee, could make it only the first attack, could also make it so that the effect ends on the end of the enemies next turn
or the end of your next turn
so you get like 1.5 total turns
Yeah. Like, I'm imagining a Gilgamesh with at least 2 points in Engineering. They get to use the ability 5 times per full repair. They get Nuke Cav, and can use their Superthermal Blade to hit for 6 heat and 3d6 ish ap damage per turn, while spending all their movement to stay out of range and behind cover.
i think limited plus only ranged weapons should be enough
It does drastically reduce the options for abuse.
The Hyper Engineered Munitions.
Is it intended for the damage to happen once per skirmish, or once per weapon?
Missing the accuracy symbol.
Ah. Then I think you want "to hit" at the end of the sentence.
i thought so too but apparently not
Oh?
attack rolls you make against them have an additional +1 is the syntax
I hate that. (I believe you.)
i also hate that
I would think that it would mimic the sentence from the Death's Head more closely.
so like an, "You have an additional +1 to attack rolls against them and they always count as within range of your ranged weapons"
I don't know anything about the syntax of things in Comp/Con, but I feel like there has to be a better way to write that.
This is super easy to understand at least.
I paid less attention to them. I love the Fitzgerald. The Purple Thorn is cool, so I want to be able to justify using it.
The Sluagh doesn't spark joy. It seems fine, but I'm not big on the Horus stuff in general.
The Blink Bolt Launchers are something that I really like, but I'm a bit leery about their power level. I don't think that they are overpowered, but they sit in that "this is almost strictly better than a lot of other options" range that is finicky.
They are strong. I don't know if I think they are too strong.
the oracle was the main comparison
loose accurate to turn arcing into seeking
loose 5 range and rifle to get ap
launcher talents hurt them a lot
funnily enough, had a playtester run stub cannons on it, that was weirdly powerful
In License, you're looking at regularly hitting for 7 damage with a skirmish with no other talent or core support.
7ap damage that is.
7 is about average i think
The charged blade does 5.
thats a main melee though, you gotta take type into account
The thermal rifle does 4.
Yes. I'm not arguing that it's overpowered right now. Just comparing and thinking about what else exists.
I was also going to mention the Stub Cannon.
13 damage, some amount of it AP on a skirmish is nothing to sneeze at.
hmmmm
Okay, I've built an LL3 character. Mathhammer ahead.
On my burst turn (while in/getting dangerzone) I:
Protocol - Load Munitions
Move to be within exactly 10 of the target.
Barrage:
Shredder Cannon. 3 damage. - Debuff for accuracy and heat.
Blink Bolt X2: (2+2)+(2+2)+3+1d6 OP Cal+1d6 Nuke Cav = 18 damage (average) +4 heat
Overcharge - Skirmish:
Blink Bolt X2: (2+2)+(2+2) = 8 damage+2 more heat.
29 damage+6 heat to the target.
If the target moves, I get two more attacks (shooting the one Aux lets you shoot the other one on the same mount). This triggers I Kill with my heart. 8+2d6 = 15 damage and 2 heat
If the target shoots me, that's yet another 8 damage and 2 heat.
In an absolutely perfect world (where all d6s do 3.5 damage), you're looking at 29+15+8= 52 damage, and 10 heat.
This is good, but I've seen worse using just the official stuff.
It needs a lot of setup.
And it assumes perfect accuracy.
You can give up 3.5 damage from the turn to instead have +1 accuracy, which is probably better, but less exciting.
The change to the passive trait on the frame to only do 3 bonus damage a round instead of a turn makes a big difference.
Acrasial Falcata:
Is the reaction granted intended to trigger on attacks that don't target you?
I could see a version of 'if an enemy (targeted with a thing?) makes an attack that does not include you, x bad thing happens'.
But the frame seemed to want to be attacked and missed.
yeah thats more of what its about
Ah, so Heaer for Fitz is now charge based? Still good though. Nice.
I actually had a very...silly build idea. Bloodborne Hunter with a cannon and melee weapon 0.o
fitz was charge based already it just got its range reduced
nah its all good
i am curious about that bloodborne hunter build though
what were you thinking?
NEEDLESS to say, I was watching a Bloodborne challenge run and I was reminded that the game has an Off-hand Cannon as an option....SO YEAH.
The build idea is...doable, but I am left unsatisfied XD. Maybe i'll try again another day when my brain works for ideas.
hmmm, i kind of do want to do a strider type of mech
Speaking of this Bloodborne Hunter build I had in mind, here is "A" concept of what I was burning in the kitchen:
-- IPS-N Fitzgerald @ LL6 --
[ LICENSES ]
IPS-N Fitzgerald 2, IPS-N Nelson 2, IPS-N Caliban 2
[ CORE BONUSES ]
Reinforced Frame, Overpower Caliber
[ TALENTS ]
Combined Arms 3, Skirmisher 2, Duelist 2, Grease Monkey 2
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:5
STRUCTURE:4 HP:20 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:-2 LIMITED:+2
SPD:4 EVA:10 EDEF:6 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: BIZARRE CANNON
MAIN MOUNT: Tactical Melee Weapon (Thermal Charge) // Overpower Caliber
[ SYSTEMS ]
Hull-break Thrusters x5, Hardpoint Reinforcement, HEAER x5, Armament Redundancy
It is, well, it CAN work, it is more so versatile for any engagement, plenty speedy, range, etc. it is VERy silly.
That actually looks pretty good
20 ho 1 armor is pretty good for a size .5
What do determines when you use melee vs cannon
Yeah. You could also swap tactical melee for the War Pike instead if you REALLY want to. it was just personal preference to be...different and less meta lol.
Eitherway, you got lots of movement, be it skirmisher 2 or using Hull-Break Thrusters to move in quickly. Combined Arms helps with ignoring engagement if you wanna use the Cannon up close recklessly. you still got range and silly ways to shoot said cannon. And melee is strong enough. Also, Hardpoint for leaving spaces with less risk. It is a very aggressive build.
The HP amount helps for using the bizarre cannon surely XD.
Another idea was dipping into Blackbeard for the Chain Axe instead for a melee weapon.
I'm kind of tempted to make a new licence off of this idea
I was only sharing a silly idea, I never once thought it had any real value of inspiration to hold itself together XD.
Basic idea so far is ha mech that is moderately mobile and gains access to new weapon profiles while in danger zone
Crits can help manipulate own heat
Which means I gotta make a new mech for each manufacturer
So sphynx may return
Probably as an artillery
Interesting idea, weapon profile always seems like slight powercreep to me since you cram more weapons in the (very) limited inventory you are given with your mech.
To have those additional profiles tied to a stat that you don't have fully control over and even then, the control you exert isn't as reliable as simply using a quick to swap kits which I find interesting.
bonus point if, once you reach the DZ, you loose access to the default profile. Like :
your big canon digivolved into "big fuckoff canon" and gained blast 2 meaning deal massive amount of damage to your target but you'll hit friendlies? Well good think you're on the right end of the canon then 
hmmm
Which of the upcoming mechs are receiving art next? Really excited after seeing Hazard
No idea!
The sluagh is kinda weirdly designed
Stealing the souls of the dead is the only frame inbuilt way to get overshield and its only 3. But here's the thing. +3 sensor range is like sure but you'll want more, +6 sensor range isn't gonna make this frame op exactly, however 6AP unavoidable damage 3/round is. The overshield traits having such varying power feels like a pretty big deal. And the inbuilt trait is always capped at 3 overshield that doesn't stack but most systems that give the stuff are based on grit so it climbs a lot more
Also struggling to see the usecase of crown of the restless dead it's not really worthwile action economy to spend a quick action to generate a bit of overshield and then another to give it away when you get so much more value by keeping it for half the action cost. Maybe another frame who really don't know what to do with their actions could dip it but idk emperors systems are right there
Actually the emperor itself using this on a sluagh to make mark of the dead and whatever deal ludicrous damage at tge cost oft he emperors whole healthbar would be hella funny
Also I feel like the core power is doing a lot
Not necessarily that it's op but that the difference between a CP and non CP sluagh would be staggering
Hydrogen bomb vs coughing baby
I'm no balancing expert tho so take my word with a grain of salt :P
Sluagh core is actually one of the ones being reworked for v2
As for the overshield traits, I'll revisit them see if anything jumps out at me
The lower effective overshield was meant to differentiate the sluagh from the emperor/black mountain
you brought up some good points so ive made some adjustments
crown is now a free action but takes a limited charge
TSOTSOTD now uses flat grit, scales with ll better and is probably more fair at lower ll
swapped core effects to make non core frame more support/defender focused
the damage effect was not in line with its purpose
but its now part of the core
popping core is now less of a power spike and makes abuse with an emperor on the team harder
also reduced its max hp to 8
to adjust for the overall stronger abilites
is still probably overstated
wording on host now causes it to go away at end of scene
because technically you could end a fight with a +1 difficulty
Ooo I like this
Really like th eimprovements in general
Just realised as it stands due to how emperor works it'd gain back the overshield it gives away cuz it copies given overshield ofc so that'd be a broken free action to heal anyone for practically no cost😭
Dunno exactly how you'd word that but something to make it clear this shoudln't work😭
Yes but emperor gains the granted amount of overshield
no
it doesnt work like that
it grants and then it takes the damage
so you grant BEFORE you take the damage
only if its missing a bunch of overshield, but then you dont have any to grant
Oh you mean its overshield cap?
I mean it still can have half its maximum overshield to grant if its at half overshield
It can still repeatedly give 3+0.5grit as free actions as many times as it has charges
if you have 5 overshield
you grant 5, gain 5 lose 5
so are at 5
which is good yes
but its not busted
For a free action that can be done at 0 engineering investment 4 times (in one turn) for absolutely zero actions yeah that's pretty busted
Oh right one very important thing
The nhp being only 2sp ticks me off sooo much breaks the very solid existing pattern
Effect isn't even too bad for 3sp it seems very solid
+2 difficulty that stacks with cover to wreck even the most highly accurate deadly attacks and also works against melee and tech hello?
To not only someone within sensors (slap this on a goblin and thats terrifyingly long ranged support) but also all adjacent targets help that's actually pretty crazy
And your target gets your very powerful adjacency effects wherever damn
Crazy value for a quick action and 2 heat ngl
Thank god
👍
Is the name supposed to be Morrigan class NHP?
Technically it would be The Morrigan
But Morrigna apparently works
I have been tempted to turn it into the former
Horus pattern groups have always been a contentious subject, the lines between one group and another can be blurry and heated debates about them are a common sight on the omninet. Originally, the Myconid was thought to be an offshoot of the Balor, its form comprised of thousands of tiny nanites shifting and rippling like water. However, after the official designation of greenwash, the Myconid began to be more clearly differentiated due to its more benevolent properties. Unlike other types of nanites, greenwash is incapable of tearing apart material and can not replicate itself, working only to surround and protect its designated targets. These less aggressive properties have led many to misunderstand the Myconid, thinking it a kindness compared to its siblings. They could not be more wrong. It is myriad, a shambling mound of churning wash, an angel emitting halos of shimmering nanite spores, a machine of propagation and rot. To those who endanger the network, it is nightmare made material.
new myconid compendium
it was outdated with the naga existing
Yippie
Hey hey! Quick clarification question on one of the systems in here.
How does Trajectory Arc Mapper (Purple Thorn LL1 System) interact with Melee weapons? (does it at all?)
I'd been away from Lancer for a really long time so I was unsure if, rules as written, Melee weapons count as having 0 Range.
As far as i am aware, melee weapons have no range stat at all
and thus can never benefit
thrown weapons as well still dont have a range
I see! That's what I assumed at first too but I had to make sure. Thank you.
Still seems pretty juicy considering the cost to benefit ratio of just... All of your ranged weapons are accurate now but I guess the balance is that, in reality, a lot of Ranged Weapons don't share maximum Ranges and the ones that do aren't getting exceptional benefits from the Accuracy?
Lovin' the Sixth voice btw. Y'all did a great job and the art is amazing.
it can absolutly be very powerful
but it requires careful positioning that enemies can disrupt very easily
For sure! Getting back into Lancer after all these years has reminded me just how much positioning can ruin your life.
in the purple thorn license itself it gives this weird wanting to play at Exactly the range from a ton of enemies, and then use traits and stuff to move around just right
Fusion rifle support
Kobold my beloved
For the Thorn though make sure you are using the test lcp
It got a bunch of changes
WAY more balanced now
I think I am... Is it not the one in the itch.io page?
Oh! There it is.
Anything else change in the test LCP?
Wooooa
Lovely to know. Looking forward to seeing them finalized. Their core concepts seem pretty neat so far.
Shredder Cannon doesn't stack with multiple hits, right?
Where do you find this?
It's on the itch
Awesome
DDMR on the primrose looks kinda strong
Not sure if op but just mentioning so mb others might chime in if they agree
Fusionbleed suriken feels kinda mid as a 3rd license weapon ngl
Take a heat every time you use it to deal average aux damage and maybe 1 heat if you set up with a fragsignal or smth
How come?
Bonus threat is pretty significant, more overwatch range, a little more general reach and you can control more spaces while movement is limited. That together with a good defensive ability without a drawback that you can put on any weapon on any frame
Oh wait just realised nanocomp is LL2 and only 2sp
I was gonna say nanocomp is at a similar power level but at the third license so a bigger investment but its not I'm just stupid
Does the HRR senechal really need to cost a system point? Assault rifle with more range but you take a heat every time you use it regardless of if you get to utilize said range or not
Which can ofc be kinda hard on maps with lots of obstructions
the issue with the senseshal is that it has A LOT more range
Vulture in the comparison point
And it's also reliable so
Primrose core is absolutely not done yet though
Ddmr is also viable to be tweaked
Fusion leed is weird for a bunch of reasons, heat is
An expensive type of damage to deal
Was gonna argue that vulture is a lot more value for the heat considering you're not very likely to need more than 15 range on most maps but ig it's better safe than sorry, better a slightly underpowered weapon than a slightly overpowered one
15 range may not be NEEDED but it gives you so much extra saftey
What're the changes ;o?
Planned or otherwise
Invisibility breaks on attack for uncertainty, rend now requires a hull save rather than just
Doing the immobilize
Lowered evasion, sp but raised save target
It's uploaded to the itch under test lcp
The problem is the desired loop
I want to allow for being invisible as a defensive tactic but not to allow for hide looping out the ass
Because zip type on maiden means you can skirmish and with skirmisher use that to go invisible with just a quick
So you can hide loop SUPER easy which I hate
But attacking breaking invisiblity doesnt really help that and it makes aux usage really ass
So that part will be changed I think
I don't wanna just heavy handed " you can't hide" but like idk
hey bela would you be able to share who you have doing your mech arts?
I might be doing a Death's Head variant specifically just for a campaign im playing in, and ive always liked their art
his name is pishly, he doesnt do comms though
but if you go to his itch he has player mech tokens
and a bunch of really good npc ones you could fuck with
darn, i see
Phish doens't do comms ? How come you got them to do the art for the sixth voice if I may ask ?
They are known for doing art for things they like or find interesting, disappearing for a while, reappearing from who knows where with done art, kinda
Ok so Phish is a mythical somewhat eldritch creature that does art. Gotcha.
Yeah basically
Just asked and he said he'd do it
Asked him how much he said nothing
They do not take money even for a commission they say they won’t take n took anyways
you mean "they say they'll take but won't take anyways"?
Nope. Says they don’t take commissions and then does it for fun, if they like your concept
Getting pishly to take money for art that is clean as fuck is probably like asking the buddha to want. Pishly’s cool
With a mouse???
yeah lmao
Sluagh was tablet i think cause that one was near the end
but like fitz? mouse
myconid? mouse
Myconid mouse fucks sake. Pishly is a goddamn wizard
what a legend
new hazard core power
Interesting
Really liking the progress so far, feels very much so smoothed out.
What's balance? Is it a snack?
type of snail
Must be a funky snail then.
filled with mechs
Just wanna give basically a compliment:
Ran a one shot tonight with some randoms, some friends, and one friend ran purple thorn. They had a LOT of fun with it, and were very effective.
They also weren't so effective that it annoyed me or made balabce a pain, unlike their hecatoncheires in another thing.
It was just a really cool license to see in action, and was able to coordinate with various team mechanics well.
The only major weakness they had was they kiiinda didnt read the mission premise, which fairly obviously foretold zero-g happening at some point
So for like rounds 4, 5, and 6 (out if 6) they were slowed, but still managed pretty damn good effectiveness, and their slowness was pretty much overcome by the black witch's movement support.
Great time, would recommend purple thorn to a friend and would probably play myself.
do you plan to have a story with this and to make it a full on third party book? or are ya just sticking with the mechanics stuff for the most part
there is technically kind of story, but there is no narritive
gotcha
?
&
my friend and player's gonna sob
i think that's totally fair though lol
iirc theyre kiiinda just better oracles in current state?
Worse range but better damage
But I dont think they need ap
Also shimmer should be an action cost or limited
anything new besides hazard, naga, prim, and koremasa currently?
i assume those four have had a number of changes with this version
In the works right now ,no
Planned? Yes
And the main difference in that one is purple thorn, koremasa is getting adjusted a bit later
How much more damage? Cause without AP they're just like, the easiest armor plink shots ever and that feels bad
They aren't getting a damage boost, but it has hyper engineered, shredder cannon, and blessed bolts
They might get some minor other tag
Also kill with your heart
The AP was anti synergy
And it was too good at killing everything with no downsides
I'm thinking of other tags it may get
I am open to other ideas
yeah i agree with the change
i think it's fine as is
make bitches shredder cannon if they want good damage against tanks with the blink bolt
I always figured that the system point was the cost for the AP tag, I don't know if the consistent 2 damage is worth the cost vs the 2 average damage of a GMS light nexus
Nexus is a worse weapon type
The seeking is what the system point is for
Might give it reliable 1
Entirely uncertain
Rel 2
Probably too much lmao
yeah reliable 2 would be wild
i honestly think theyre fine as is
wait did they used to have accurate?
i'd put that on probably
ap
ah
accurate is oracle territory
they were a little too good
Like this so much more🙏
House guard o’clock
Just realised Hyper engineered munitions is 8 AP damage for a protocol 3 times for 2SP
24 action free AP damage (assuming you hit with your aux weapons) for 2sp is pretty wild
That's like twice as much total damage as the strongest grenades, basically for free instead of 2-3 quick actions
You will never land all your shots though
Quick action makes it feel, really bad cause you can't barrage
Question about Fade Strike on the Maiden's Blush - do you get the benefit if your target is treating you as invisible from Step of Mist and Thunder or Hunter Logic, or only if you are full on proper invisible?
Cool, thanks!
np
dragonkid is doing a homebrew contest, i have nominated the fitzgerald so if you feel so inclinced, go vote for it when the contest happens
or if you really like one of my other mechs and would rather see that one instead you are free to make a submission of it
if you need it googledoc ified, i will do that if prompted
I LOVE THE FITZGERALD!!!!!!!!!!!!!!!!!!!!!
i get so lit for the fitzgerald actually i Will be voting for it
sluagh would have been my second pick because im Fenian #1 but i heart the fitzgerald sooooo bad
honestly it was a toss up for me between myconid and fitz
sluagh was probably my number 3 though
myconids art is just so
evocitive
the myconid is really really unique my players love it actually
its probably my favorite art overall
it started to be Less funny when they all ran IPS-N heavy armor builds with it though then I was the butt of the joke
thats when you hit em with the ap
armor cap too or whatever but
speaking of, 4 is such a strange number for the cap
feels very arbitrary
probably not
I'm tempted to submit myconid but i think i'll just vote fitz
you can do both
true
i should think about this tomorrow when im not tired brained
fair enough
Shame Primrose isn’t done or else I would’ve nominated it. That being said I am a big fan of Fitz so we stay winning
So weeping blade is just a sword-shaped glass case filled with greywash with "break in case of aggressive though" written all over it?
Today is the last day for dragon kid contest submissions, so you all will get a ping tomorrow to vote
So uh, sorry about that
Also some primrose changes
Blinding radiance is getting cut
PRIMROSE
YOOOOO
Thats my goat!
Primrose I'm quite curious to see how turns out
Blinding radiance is gone and the core power dodge thing is probably getting tweaked a bit
Honestly, if you have any suggestions I'm game
might give the cover counts for melee attacks to shimmering and then remove the change to the stacking but keep the oversheild
What did you want prim t’do?
what its at now after the change
hammer got overkill
falcata is a little different not sure if that was sent here
Very prim.
not entirely happy with the evasion stat on the frame itself
what is it?
what's the hp and armor
also falcasia kinda just feels like it's entirely better than eternity hammer
2d6+4 is better than 3d6
threat 3 over threatt 2
biting reort is very nice
the 1 sp cost is there i guess but it seems like a great deal
and the hammer's effect seems pretty meh
Because Hammer with executioner gets nuts
well... yeah i see the vision, even if enemies are grouped a little bit its going to annihilate them quickly
falcata might be more stable and safe option but hammer definetly can go nuts
krakatoa vs plasma thrower ahh discussion
yeah, exactly
i see i see
The direct evasion boost feels like it should specify a way to track it, like tell us to use a d3 or something, like how gilgamesh does it.
huh
should the rend axe's Start of Turn attack be a protocol, technically?
I don't think it being or not being a protocol technically changes anything, but it's odd to me that it acts like a protocol but isn't one
wait, no, there is ONE thing it changes
as currently written, if you free action at start of turn attack with the Rend Axe, you cannot then attack with an Ordnance weapon
while if it's a protocol, you can
yeah i think thats for the best actually
agreed