#GURPS

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compact garden
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That is the smarter route yeah

limber mason
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okay actual question here

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the power "Warp" works via indirect vision. is there a way beyond choking the range to do that?

mighty hinge
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i dont understand the question

limber mason
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... okay i'm coming down with something

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let's try that again

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the power "Warp" works via indirect vision. is there a way beyond choking the range to remove that feature?

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i was attempting to make a character from a game with it

mighty hinge
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ah, so only allowing via direct line of sight

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i dont think there's an official limitation for that, but i think a standard accessibility type limit would work fine

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like Special Portal in Powers, where you need a particular gateway of some kind

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-XX% for "No Removal" (which is what the penalty for not having LOS is called)

limber mason
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yeah figures i'd need to homebrew

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using GCS i had this HUGE list of modifiers from every book

mighty hinge
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"Accessibility, Only if ..." is fairly common honestly, its barely homebrew

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the funniest has to be Ghostly Movement from Horror

limber mason
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i was trying to replicate blink from Dishonored.

mighty hinge
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yeah i think a basic "Only within line of sight" is fine

limber mason
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yeah barking up the wrong tree if i'm only using basic set

mighty hinge
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or however you want to word it

limber mason
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dh is gonna lean SUPER HARD on having powers

mighty hinge
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watching a video about a guy making a titanium bow, remembered GURPS has rules for custom bows

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ST 50 means a draw weight of 1250 pounds

mighty hinge
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okay this bow math is really annoying fuck this

mighty hinge
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anyway, the other thing id been meaning to do, DF's Combat Effectiveness Rating

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this assumes he's carrying <500 lbs of gear and not wearing armor

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oh, actually, i forgot to include injury tolerance

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for reference only two published monsters (listed in P3/77) have CER >200, the Terrible Hedge and Terrible Whipping Willow in P3/77

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and looking at their stats, i think mainly because they both have 2d Corrosion (Cyclic, 100 cycles, 1 second)

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like damn bro

mighty hinge
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having GURPS LitRPG thoughts (and i dont even like LitRPG really)
fun fact, the standard limit for gaining points; 16 hours of intensive training per day, seven days a week for 52 weeks (then one more day for 365) is a whopping 58.4 points or 0.16 points per day

mighty hinge
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in terms of bonus points, this is the equivalent of averaging 3 points per session across 19.5 sessions [19.46_]

mighty hinge
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not on the standard per session metric but more suitable for my LitRPG thoughts

teal bolt
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Beyond gca and and gcs, what are some cool softwares to dig through gurps ?

mighty hinge
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despite the 1/3rd shorter barrel, the books math suggests almost no difference in damage, 2d by default, so i just kept it the same across the ammo types

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ST is lower on the rifle almost entirely because the handwave recoil system and because of the change in the math from empty weight to loaded weight (very very technically the ST and Rcl should both get worse as you fire it but also he's ST 50 so...)

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also im using the practice round off the data sheet on Northrop-Grumman's website because i didnt feel like doing the projectile math two more times for the other rounds

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the HEI-T explosive damage is correctly based on the PGU-46's much higher projectile weight, though with generic numbers for the filler since they dont provide that

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the APFSDS-T also has a higher weight and higher muzzle velocity but again, even more math

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(especially because i dont know how much of the bonuses provided by the APFSDS rules in the book account for that stuff)

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(also the HEI-T should list "0.9x range" because thats the Tracer's penalty)

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also a very funny minor detail from the spec sheet is the only one theyre coy about is the APFSDS

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everything else gets exact values but its "<725 g" for total weight with no projectile or propellant weight listed and it penetrates ">105mm RHA"

compact garden
mighty hinge
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(original left, revised right)

compact garden
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I do like the two column layout

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Also they've already said that the new art is all art they liked from other GURPS books and had around

mighty hinge
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yeah, that melting guy is from UT

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the section about metamorphic viruses or something

limber mason
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One day this will simply read "GURPS Cocomellon"

spiral linden
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GURPS dot jpg

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I've been looking at GURPS again recently though because of wild nonsense ideas

spiral linden
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Wonderful

mighty hinge
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gurps.tiff

spiral linden
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I might poke about tomorrow about maybe figureing out OCs in GURPS or something

mighty hinge
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its most of what i use gurps for, since i dont have a game, obviously

spiral linden
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Look, I think the hard part is setting a point limit for myself maybe/ I don't know

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Trying to port Iris is already a mess

mighty hinge
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look, its Who's Line rules if you dont have a game

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(the points are made up)

limber mason
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Just get a gauge for the relative points of your character and stick with it

mighty hinge
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maybe its a 200 point guy, maybe its a 2000 point guy, its a mystery!

spiral linden
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Look sh e's already at 350

mighty hinge
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thats not bad

compact garden
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The GURPS Action standard is 250 pts

mighty hinge
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remember the 100-300 range is like, Normal (Player Character) Humans

spiral linden
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I've been flying by the seat of my pants here

mighty hinge
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if youve got actual Powers, its hard to come in under 500 most of the time (unless youre really weak)

compact garden
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And Action is like the level of Italian Job and Ocean's Eleven and such

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(I didn't need to pick two heist movies they just came to mind)

compact garden
mighty hinge
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i mean its possible but it certainly doesnt sound like a good time unless you just ban a ton of options

compact garden
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Nah nothing was banned really, people just didn't have enough pts for actually-cool powers

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So we ended up with like tough guy and big guy and fireblast guy (no other fire powers, just blast) and intangible girl

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Intangible girl had so many disadvantages she was not a functional human or party member

mighty hinge
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i guess the real restriction is that you have a fairly narrow range of options per character

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and the disadvantage problem, yeah

spiral linden
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I think the hard part I'm really having is like...defining Iris physically in some ways

mighty hinge
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iris is the clay girl, right?

spiral linden
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Yea

mighty hinge
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injury tolerance (homogenous, no blood, no brain), immunity to metabolic hazards, ablative DR maybe?

spiral linden
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This is what I've poked with so far

mighty hinge
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hmm, or maybe damage reduction instead

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oh, maybe also limited DR against crushing (since punching clay isnt very effective)

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i see doesnt breathe, but does she qualify for doesnt eat or drink?

spiral linden
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Probably, I might have missed that

mighty hinge
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if she can mold herself, elastic skin as well

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also whats the aging situation? ie: extended lifespan or unaging

spiral linden
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She's unaging

mighty hinge
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also if she's invertebrate due to the softness of her body, she's probably also Flexible

compact garden
mighty hinge
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oh then thats Shapeshifting (Morph, Mass Conservation)

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probably also Cosmetic and Unlimited

compact garden
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Yeah and then you gotta decide how good a shapeshifter

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B/c it's a leveled trait, more points means more flexibility

mighty hinge
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Morph is... 100 points plus the difference between your native racial template and the most expensive template you can assume

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(an argument for her template to be her version of Body of Earth minus the shapeshifting itself is reasonable, i think)

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and Unlimited and Cosmetic cancel out so those dont change the math

compact garden
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If using Powers, woud probably take Improvized Forms Only

spiral linden
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I'm going to post some art to show her mallebility.

compact garden
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Morph (Active Change, Flawed, Improvised Forms Only, Mass Conservation) is 190 pts base and then I guess a N pt pool of how much you can do with it

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And +0 is legal with Improvised Forms Only as well, since you can take on disadvantages as needed (including ST, DX, or IQ penalties)

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Skip Elastic Skin (since that's AFAIK free with morph), but do probably take Flexible separately

mighty hinge
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oh, she probably qualifies for Hard to Kill and/or Hard to Subdue, though ive always found those difficult to discern values for
High Pain Threshold if getting hurt doesnt hurt as much, Supernatural Durability is probably too much (since it lets you completely ignore injury)

compact garden
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Hard to Kill is superceded by Unkillable

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Which she has

mighty hinge
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oh right

spiral linden
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Initally I wasn't sure if I should give her Unkillable 2 or not

mighty hinge
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Regeneration and Regrowth (Reattachment Only) seem applicable

compact garden
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There's a case for Supernatural Durability instead of Unkillable

mighty hinge
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the wording on Unkillable 2 is very specific to a certain idea but i think "becomes a functionally indestructible puddle" is a suitable replacement for doing a Wolverine, if thats appropriate for her

compact garden
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Yeah

mighty hinge
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and i think Supernatural Durability is a little messy here because you suffer no penalties from injury until at <0 and that only reduces your Move and re-enables crippling injuries, and you have to have a specific vulnerability that kills you

spiral linden
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I think High Pain Threshold makes more sense, as yuou can tell she's completely unphased by extreme dismemberment

compact garden
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Mmhmm, I think I do prefer Unkillable 1 or 2 too, just thought I'd mention the option

mighty hinge
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oh also, i think Supernatural Durability would make the limb severing from Independent Body Parts only function below zero as well, since it relies on crippling injuries

compact garden
mighty hinge
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yeah, even if shes not actually hurt, the shock penalty is mostly just distraction

spiral linden
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Distraction/disorientation

compact garden
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If you wanted to lean into it, you could even reskin Low Pain Threshold as this and take the double shock penalties

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(Reskinning should probably change the will against crying to something else suitable)

spiral linden
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This is what I'm looking at now for traits

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Oh I forgot about morph

compact garden
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Next up: dealing with water

spiral linden
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How is that going to work anyway

compact garden
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I'd probably choose Weakness, but Revulsion and Vulnerability are also options

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You can also opt to take two or all three of these, though Vulnerability to water-based attacks is... weird?

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You can also make abilities turn off while wet if you want to get fun with limitations

spiral linden
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Yea I guess the question is how do we translate...becomes soggy and moist

compact garden
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For powers shutting off, I'd probably do Accessibility, "Only when dry" I'd say is -10% in most campaigns

spiral linden
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Do they really shut off though?

compact garden
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It's your character

spiral linden
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Because I don't really think they do

compact garden
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I don't think the meta-trait or anything in it does, but I can see morph doing so

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And if you want to turn into a useless puddle when soaked, Quadriplegic (normally -80 pts) with the mitigator "Being dry" at... -70%?

spiral linden
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I almost thought about it being Fatigue loss, but she can remain concious as a puddle

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I'd have to figure out how to make that mitigator real quick probably

compact garden
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Vulnerable mitigators are usually -60% but dryness is free and widely available so I knocked it down a bit more

spiral linden
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I think this is what I have now?

spiral linden
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Thinking about it, I'm probably going to need Ultra-Tech for liquid metal right?

mighty hinge
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I think theres rules in powers

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also even in UT, the not-T-1000 doesn't have that much specific to being liquid metal

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though Living Metal is a specific technology, basically just semi-solid nanotech

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oh actually, something i just remembered

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for iris too

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you should give them bonus HP to bring them up towards the amount that an object of their weight would have

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(and this is on top of Injury Tolerance, big objects are tough!)

spiral linden
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I just got off work so I'll review this when I get home

spiral linden
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I forget the name of the character sheet program I'm using

limber mason
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is it the GCS, Gurps Character Sheet?

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yes that's the program

spiral linden
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Yea GCS

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Bonus HP would just be spending more points right?

limber mason
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HP is 2 points per 1HP

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but you get HP == ST

mighty hinge
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yeah you can either raise ST, which includes HP, or HP directly

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though i prefer using the "Increased Strength" and/or "Extra Hit Points" traits because it makes the accounting easier

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(its functionally the same, its just displayed differently)

spiral linden
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I'll probably just do extra hit points

compact garden
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Personally I like spending up in the attributes section so it doesn't clutter up the trait list

spiral linden
mighty hinge
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sounds about right, though you dont have to be exact

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she's fairly soft so less is reasonable

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like a solid block of rock or wood of her weight would be ~50 HP

spiral linden
mighty hinge
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whats her total now, 600 something?

spiral linden
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650 almost

mighty hinge
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not too bad

spiral linden
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I should tweak her skills next probably

mighty hinge
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skills are one of the messier parts of modeling OCs for me but i think thats mainly a lack of experience of actually playing GURPS

spiral linden
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Also trying to decide if I want to give her Ritual Path Magic or not

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Because she was originally a Mage character

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Also I'm poking at Isabelle as well starting with Nanomorph

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I'll likely need to give Iris regeneration/regrowth maybe?

compact garden
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Yeah I'd give her regen

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Maybe also Regrowth with an accessibility limitation?

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Regrowth (Requires replacement clay, -40%) is 24 pts

spiral linden
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Also giving Iris Ritual path magic like she had is a big bump in poitns for her

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Probably at the point where if IW anted to I could pare down the amount of points they cost, because they're both past 800 at this point suddenly

compact garden
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Like I'd not've been surprised just on vibes on her being a 500-pt char without all the clay stuff

spiral linden
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And Isabelle is just already 700+ points form nanomorph alone

mighty hinge
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magic is basically always expensive

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see my challenges trying to build my dragon archmage OC

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i think even now hes like, 1800 points?

compact garden
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Oh I've played in games with low-point wizards

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Was using skill-magic (the defualt) and had like... 5 useful spells

spiral linden
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I haven't even really gotten to equipment and all that

compact garden
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You can kinda skip most equipment outside weapons/armor if you're not doing a campaign

spiral linden
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Also good god Isabelle

compact garden
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That's what, around 40 ST?

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Ah no only 25

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Yeah that sounds about right

mighty hinge
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look, shes heavy and she can throw her weight around

spiral linden
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I think the funniest thing about building Isabelle is her nanomorph trait is TL12, but she's a TL8 character.

mighty hinge
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well, thats assuming shes actually made of superadvanced nanotech

spiral linden
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I think its the closest fit right now for being a t-1000 anyway

mighty hinge
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oh yeah, i just mean that the TL isn't hard mechanics

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its lore

spiral linden
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Fair

spiral linden
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I'm debating lowering the regeneration that Isabelle got from nanomorph

mighty hinge
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yeah its like, 1 per second or something by default right?

spiral linden
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Yes

mighty hinge
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yeah you only really need that much if you want them to be able to recover from injuries almost immediately

spiral linden
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Yea I was thinking of taking it to the next step down to 1hp/min

mighty hinge
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and since i assume she also has unkillable, it also sets the timer for how long it takes for her to come back from maximum dead

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(since damage is capped at -10xHP, its that amount divided by the regeneration rate, so 50 HP and 1/minute means 500 minutes)

spiral linden
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You know, Isabelle doesn't have unkillable actually....

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Should I give her unkillable 2?

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I'm genuinely a little unsure.

compact garden
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Could go for Unkillable 1

spiral linden
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That's an idea yea.

mighty hinge
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yeah even unkillable 1 is powerful stuff

spiral linden
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Also some idle talk around makes me wonder if I should attempt to run a gurps game or not

mighty hinge
spiral linden
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Look it's on my mind

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I'd want to use ultra tech at least though

fringe hawk
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I might be interested

spiral linden
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Look, I make no promises right now.

spiral linden
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I would mostly limit myself to Basic (duh), Ultra-Tech, and High Tech right now?

mighty hinge
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really depends on exactly what the setting/genre/theme/etc would be

spiral linden
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Honestly my immediate first thought is maybe some kind of megastructure stuff.

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Because that's something that interests me

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Which likely means the structure itself would be TL11 or 12

mighty hinge
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ooh

compact garden
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Don't forget the ^

mighty hinge
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what if... topopolis

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okay i mean strictly speaking thats not even above TL9, but its a very cool megastructure

spiral linden
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That coudl be cool. Have the players be a bunch of explorers or something on a derelict(?) mega structure

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Wait I need to check something now involving Psionics

mighty hinge
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a topopolis is big enough that it doesnt even need to be derelict

spiral linden
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I wanted to check to see if robots could be Psis

mighty hinge
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assuming an (internal) 8 km diameter and a standard cylindrical habitat that fully encircles its star (at a radius of 1 AU), thats a "length" of ~940 million km / ~584 million miles and a lateral surface area (internal "land" area, basically) of ~24 billion square km or 9 billion square miles. in other words, 46 Earths

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if even 1% was uninhabited, thats still half the area of Earth

compact garden
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Various topologies of big dumb object are all so fun

mighty hinge
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if it was constructed out of standard 8x32 km O'Neill cylinders, thats nearly 30 million segments

compact garden
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"What would you build if you had like a gazillion tons of steel and weren't at the bottom of a gravity well"

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(Sometimes you need super-steel)

spiral linden
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I think my main mental inspiration is always Blame

mighty hinge
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also, for those who know Heaven's River, it's bigger not just because it loops on itself (three trips around the sun) its also very wide, ~1 billion mile total length and 56 mile radius means ~351 billion square miles of "land" (counting the connector mountains but the segments are 560 miles long so they represent less than a percent of the overall length)

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(thats ~1787 Earths)

spiral linden
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Much area to derp around in

mighty hinge
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enough place to lose entire societies

spiral linden
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Might be fun to find fun ancient relics and such

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Unsure on stuff like...points though

mighty hinge
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one billion points

spiral linden
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The players are now space stations

mighty hinge
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honestly, youre multiversal hyper-deities by the millions

spiral linden
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I was thinking around maybe 450 to 500 though.

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Wanting the pcs to be some flavor of augmented

compact garden
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A pretty good starting point for high-level GURPS

spiral linden
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Some flavor of augmented and/or robot

spiral linden
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I'm somewhat open to ideas though

mighty hinge
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space uncharted

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one part "we're just doing unlicensed archeology because these are important discoveries", two parts "we are going to keep any particular cool stuff we find though"

spiral linden
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I dig it

spiral linden
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Could add in some kind of underlying treasure hunt

mighty hinge
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also started playing D2 again recently and my boy Cerberus+1 is great for some of the new missions, so I was thinking about it and i think GURPS is one of the only games that could actually replicate how it functions and with surprising simplicity

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basically a standard assault rifle except its got an ROF of 15x4

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4 bullets per bullet!

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HT has rules for a bunch of multiple projectile loads, but none exactly match how C+1 works

spiral linden
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Oh that could be rather fun to have in game yea

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I miss my graviton lance...

mighty hinge
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the biggest problem would be deciding how much damage destiny guns do, but "whatever the closest real gun does" is probably suitable for 90%

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graviton and some of the other weird energy weapons being the main outliers

spiral linden
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I'm home so I can devote energy to thinking about this more

mighty hinge
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the really complicated thing would be the special effects like those that trigger on kills or headshots or combos or whatever

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but i think just cutting those out or simplifying them would be reasonable

compact garden
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They're not really standard for GURPS but they're doable

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Gimme an example, it can even be a complex one

mighty hinge
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uhhh

spiral linden
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ALL ROADS LEAD TO TELESTO

mighty hinge
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how about Osteo Striga, that's a weird one

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Kinetic SMG, 29 rounds, 600 RPM
Fires a stream of sentient, toxic projectiles that track the targeted enemy.
Landing a final blow or multiple precision hits triggers a burst that poisons nearby targets.
Poison final blows return ammo to the magazine

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oh and the last one allows overflow up to 300% capacity (so 87 by default)

spiral linden
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Wild

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Is TL11 too wild?

mighty hinge
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nah

spiral linden
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Because I was thinking of the game being either TL10 or TL11 and said artefacts being TL12

mighty hinge
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i think mostly it depends on exactly what weapons and armor are available from UT and whether any balance adjustments are made to them

spiral linden
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Oh?

mighty hinge
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UT's balancing is officially acknowledged as wonky because it was one of the first 4e books and was only balanced internally (ie against other UT stuff) and even that wasnt done very well

compact garden
mighty hinge
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so some stuff is weak, some stuff is overpowered, some stuff has weird stats, etc

spiral linden
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Ah, is there no eratta or is there a homebrewed rebalance?

mighty hinge
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yeah i guess Homing works

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no official errata (itd basically be a second book) and there are various homebrews that adjust things, mainly the weapons since the armor is (largely) fine

compact garden
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I think the armor could be a little weaker too since it's not quite as good as the weapons but still on the same scale

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I remember the campaign where I looked at the TL10 Holdout Laser and went "yeah, this is pretty reasonable as a starting weapon" and then didn't even use 10 RoF b/c I didn't need it, stuck to 1 or 3 RoF

mighty hinge
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thankfully they did include the non-powered UT armor in the armor design rules in Pyramid, so you can make new armor fairly easily and even boost the numbers if you want

compact garden
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And then a bit down the line GM hands the party a TL10 Heavy Laser Pistol as loot and I was like "damn, are you sure?"

mighty hinge
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but those (2) and (3) divisors are nasty

spiral linden
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That's half and third, right?

mighty hinge
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yeah

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so the holdout is 2d(2), which means on average 7 damage gets at least one point through DR 12 (divided by 2 to only 6)

compact garden
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So I take it (I'm the only one with Beam (Pistol) anyway) and use it and keep sticking to low RoFs

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And then we get some boss battle and I'm like "well, better get serious" and go the full RoF 10 and cut a hole right through it

mighty hinge
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also standard UT ballistic armor has two DRs, a higher value against cutting and piercing and a lower value against everything else

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so a TL10 Nanoweave Vest is DR 18/6, great against guns, terrible against lasers

compact garden
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The boss was a big robot with like 60 DR semi-ablative so I kinda had to

mighty hinge
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though there is laser resistant armor which basically flips the relationship, good/okay against lasers, terrible/usless against guns

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also largely semi-ablative (every 10 points of damage rolled reduces the DR by 1 permanently)

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TL10 adaptive nanoplas is 36 (lasers, semi-ablative)/6 (other, not)

spiral linden
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A (10) divisor scares me mroe than a (โˆž) divisor...

mighty hinge
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anything with a (10) is scary shit
anything with an (โˆž) is wizard shit

compact garden
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Maybe it was 30 semi-ablative DR? Regardless the first few shots of the burst did nothing but burn away the armor

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And the last few shots of the burst are burning a hole in the rear armor XD

mighty hinge
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the โˆž divisor does barely get used though, but (10) is common enough and usually attached to powerful weapons that even an RPG-7 is a threat against battlesuits

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the RPG-7 using the 93mm HEAT round deals 6dx8(10) cr ex with a linked 6dx3 cr ex
a TL12 Warsuit has DR 300 that's Hardened 3 against shaped charges, that reduces the divisor by 3 steps, so 10 becomes... 2, so avg. 168 damage against DR 150.

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(also since the extra damage is linked, not a follow-up, it doesn't ignore the armor.)

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anyway, the other thing about TL11 is that power armor becomes fairly affordable

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the "civilian" Cybersuit is only DR 40 but also only $35k and gives Lifting and Striking ST+5, Basic Move +1, Super Jump 1, climate control from -459 F to 250 F, 30 atm. of pressure support, Radiation PF 5, filter mask, hearing protection, hyperspectral visor, small radio, dynamic chameleon surface, sealed and vacuum rated, the suit is a Printed Standard Computer and runs for a week on a D cell with sunlight and a full day without.

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the military version is DR 80 and $50k and adds infrared cloaking, radar stealth, tactical ESM, raises the ST bonus to 10 and Super Jump to 2, upgrades the computer to a microframe, replaces the D cell with an RTG that lasts 10 years, 100 atm. of pressure support and radiation PF 10

fringe hawk
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Seems like much better value for money

spiral linden
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Huh, how does starting funds work anyway

mighty hinge
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well its also higher LC, 2 instead of 3

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TL base amount modified by wealth level

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one second, i have a chart

fringe hawk
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LC?

mighty hinge
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Legality Class

spiral linden
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Legality Class

fringe hawk
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Ahhhh

mighty hinge
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lower is more illegal/less legal/harder to buy

spiral linden
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The 0 is peak comedy

mighty hinge
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its great

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also Signature Gear is half of Average per point

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(but SG has a lot of caveats)

spiral linden
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I think I'd be ok with TL10 for the players with 500 points

mighty hinge
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at TL11, it costs 2 points of Signature Gear to get a Military Cybersuit

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(with $25k left over for other stuff that you presumably also stole from the military)

spiral linden
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I think the biggest caveat is that the PC would need to be some sort of cyborg or robot.

mighty hinge
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thats not too hard at TL10

spiral linden
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Yea that's part of the intent.

mighty hinge
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could even be an uploaded mind downloaded into an android or other robot

spiral linden
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Exactly

mighty hinge
#

standard TL10 Android is... $50k and 122 points, Living Flesh (+50% dollar cost) or Synthetic Organs (+100% dollar cost) is 0, Mind Emulation is +5

compact garden
# mighty hinge https://i.imgur.com/hZyejJu.png

These are the default numbers but there's also a recommendation that like in modern-ish settings 80% of your lifestyle is in like your house, car, furniture, etc and only 20% is spent on adventuring gear

mighty hinge
#

yeah

compact garden
#

For a given campaign many GMs will just straight up tell you what your fun stuff budget is

mighty hinge
#

Wealth is also semi-connected to job pay, if/when that matters

spiral linden
#

If you're relic hunters, then a lot of job pay is going to be in the what you find

mighty hinge
#

(job as in like day job, though it can be "adventuring" since theres otherwise no real way to decide how much players earn)

#

average pay at TL10 is $5,600 per month
if you work 40 hours a week every week, thats $35 per hour
if you do one job on average every other month, that's $11,200 per job

#

it works out the same

spiral linden
#

A question I should ask myself/the players is: What does home look like for the group? A rebuilding settlement somewhere in the topopolis or do they have some kind of mobile base that they drive around in?

mighty hinge
#

Spaceships! Spaceships! Spaceships!

spiral linden
#

Hum....that's an idea

mighty hinge
#

i dont have any appropriate TL10 designs on hand but heres two TL9^ designs [snip]

#

actually lets do those individually

#

(i called it a colony ship but i actually designed it as essentially a passenger liner)

spiral linden
#

I like the Interliner I think maybe

mighty hinge
#

for the colony ship, even with the absurd price of fuel pellets (89% of operating costs assuming one refueling per year), it only needs 2.5 trips per year to turn a profit

#

(with the ticket prices and wages i pulled from the relevant books)

spiral linden
#

I'm just having a hard time visualizing sizes right now on either one though

mighty hinge
#

the interliner is about the size of a large airliner

#

but probably a much wider cigar/barrel shape with a similar length

#

(yes, that little diagram on the spreadsheet is the primary reference for the render, by AdmiralKew)

#

(GRF is the lower)

spiral linden
#

I guess a concern I have is size/landing

mighty hinge
#

like on planets?

spiral linden
#

Well, topopolis in this case, but yea.

mighty hinge
#

that depends largely on design, both of those are obviously space only vessels, but the colony ship has a hangar for shuttles and whatnot (and 10,000 tons is a lot of room), some of which could be suitable for planetary landings and/or in-atmosphere flight

#

and Spaceships includes the relevant components and rules for that

#

but even fairly small ships can at least have a hangar big enough for a tiny shuttle or two

#

the smallest actual Spaceship you can build is SM+4 (think single engine airplane) at 10 tons, which fits neatly inside the hangar of an SM+7 (~small passenger plane)

#

(or 4 SM+6 hangars if you combine them)

#

if you consider the Life Pod in UT a kind of rudimentary shuttle (and its stats indicate it should be usable for that purpose), then it can fit inside the hangar of an SM+5

#

(but its limited to 0.1G acceleration and a maximum dV of... 0.6 miles per second)

#

(which actually isnt terrible)

spiral linden
#

I think if the players had a space ship to travers the topopolis, the idea would be for it to be a small mobile base.

mighty hinge
#

yeah thats doable

#

(the only thing thats TL11 here is the armor, fusion torches and the specific stats of the control room)

#

(also ignore the alternate prices, thats a different thing)

compact garden
#

Also speaking of Wealth and adventuring, I have sometimes considered a house rule that shares of adventuring pay are in proportion to Wealth level

spiral linden
#

Honestly that might be workable in a way. PArts of the ship were repaired with salvaged future-tech

mighty hinge
#

its not much work to build Spaceships spaceships once you get how the pieces fit together, i could hammer out something specific another time

#
  1. pick a size that determines basic ship stats
    2a. you have three sections with five slots each and two free slots you can assign
    2b. pick pieces and put them in sections that match
  2. assign stats to those pieces based on the ship size
  3. assign additional slotless modifications and optional rules
  4. determine final ship stats based on all that
spiral linden
#

That doesn't seem too bad

mighty hinge
#

the most complicated part is probably dV calculations... but i have a chart for that too

#

the colored boxes are... various interplanetary courses mentioned in spaceships, i dont remember exactly which ones

#

5.6 is "get to low orbit", 7.7 is "get to orbit and then escape velocity", 12 is "escape velocity to moon in 11 hours, mars in six months, jupiter in 20 months", 4000 is Alpha Centauri in 400 years (incl. deccel)

#

i dont remember why i marked... 1.5 and 3.2?

#

but at TL10, we're probably well past that section and on the second half

#

even a basic TL10 fusion pulse drive gets 10 mips on a single fuel tank and a fusion rocket gets 60 mips (thats earth-mars in <2 months)

#

(1 mile/sec = 1,609 m/s)

spiral linden
#

Fuel salvaging might be interesting?

mighty hinge
#

yeah thats an option for a bunch of them at higher TLs

#

the nuclear thermal rocket and fusion rockets (rocket, torch and super torch) can use either hydrogen or water (1/3rd dV but 3x acceleration)

#

the mass driver can use basically anything since its just a gun
the conversion drives obviously can use literally anything but theyre magic and theres also reactionless drives that dont need fuel (besides whatever the power plant needs)

#

oh the ones that can use water can also use ammonia [2.9x] or methane [2.8x] as well

#

also if you dont mind taking forever to get anywhere, theres always fission sails

#

standard lightsails are 0.001G at 1 AU with Sol but get divided by the square of the distance and multiplied by relative luminosity and also only away from the star, magsails/plasma sails are 0.001G but can't exceed 375 mps and don't work in interstellar space

#

magsails are actually not terrible because its free dV but they arent very competitive past TL9

#

anyway i have to go do the dishes and take out the garbage and then go to bed so buh-byyyyye

spiral linden
#

Have fun!

mighty hinge
#

no!!!

#

(im having dessert first)

#

i do have a follow thought

#

if the topopolis is big enough (in terms of radius), has openly connected sections and has a way to get large (relatively) ships inside, the PC spaceship or shuttle could allow them to travel around inside as well

#

even if its designed for vacuum, at a certain diameter the center of the cylinder will be in vacuum unless the atmosphere is extremely thick

#

though theres probably a sun tube and/or other infrastructure at the center but the margin of safety there also depends on radius

mighty hinge
#

oh also, an important thing about spaceships is that they are very expensive. even a tiny ship is going to cost hundreds of thousands, millions if its got ftl, weapons, good armor or other expensive systems

#

okay i did actually chart this out before

#

(thr f.rocket/pulse and adv. pulse columns are the final prices)

#

oh and its 6 cargo sections (30% of total tonnage)

#

obviously the armor is about half the price and you could cut it down a lot by getting cheaper armor or forgoing it all together

#

oh also TL10

mighty hinge
#

anyway, for more practical considerations

#

assuming the base ship is only for the party and a few NPCs and people don't mind sharing rooms, an SM+6 or 7 should be sufficient

#

thats 1 or 2 cabins per habitat and up to two people per cabin

#

you can also replace two standard cabins with one luxury cabin (still just two people) or one cabin with one bunkroom (four people)

#

so something like SM+7 ship, two habitats, one luxury cabin, one cabin and one bunkroom for a max occupancy of 8

spiral linden
#

I think SM+7 would be reasonable

mighty hinge
#

6 cabins, up to 12 occupants
60 tons of cargo space
10 ton hangar, an SM+4 spaceship or other vehicles
fusion torch [TL10^]
stardrive [TL^]
contragravity lifter, allowing it to ignore up to 10G of gravity for the purposes of flying or reaching orbit
fusion reactor to power both the stardrive and lifter (though powering both at the same time isnt strictly necessary)

#

streamlined for better performance in atmosphere (at the expense of reduced armor), winged for even better, artificial gravity for comfort

#

additional expenses, hydrogen is $2k per ton (so $90k for a full refuel), standard rations cost $1000 per ton and provides 500 man-days (so ~41 days each with a full crew)

#

other engine options
TL10 fusion rocket would provide 4x dV [60 per tank] but only 1% acceleration
TL10 Adv. Fusion Pulse would almost double that [100 per tank] but fuel pellets are $50k per ton
TL10 Antimatter Plasma Rocket or Torch(^) is better still [120 per tank] but uses antimatter boosted hydrogen (read: grams per ton)

spiral linden
#

Antimatter plasma sounds absolutely wild

#

I assume Cargo Holds are just for most purposes empty space?

#

Can hydrogen be scooped by the way?

mighty hinge
#

cargo holds are effectively empty space, yeah (and are also free if you dont add either the refrigerated or shielded options)
though having a cargo hold in a section is required to have the associated "cargo bay doors", which actually let you get large items into the ship

#

and yes, using the Chemical Refinery system, Chemical Refinery (TL7): Different types are possible, but the most common spacecraft type processes ice or water into hydrogen and oxygen for rocket fuel or reaction mass. It is rated for the tons of fuel refined per system per hour.

#

theres nothing about actually scooping or otherwise acquiring gaseous hydrogen but in Spaceships 6 theres a gas giant mining ship that harvests helium-3 that is just described as having pumps as part of the refineries

#

note that saturns atmosphere is >90% hydrogen so scooping that would be around ~0.9 tons per 1 ton of harvesting rate

#

for an SM+7, 5 tons per hour by default

#

(though personally i feel the Slower Industrial Systems rule from S7 makes a lot of sense, reducing on mining, refining and factories from "per hour" to "per day")

#

so a single refinery would let that ship completely refuel in ~10 hours (or days)

#

(50 tons of atmo for 45 tons of hydrogen)

#

(also because everything scales, this will remain relatively consistent, 1 refinery = either 3 or 3.3_ hours per fuel tank)

mighty hinge
#

anyway, trying to think about character ideas for this and, yknow, i could....

#

honestly surprised i havent tried to build FOEMIND in GURPS before

mighty hinge
#

okay, downside to paying for a cool robot body with points, armor is expensive

#

DR 80 is 240 points (w/ Can't Wear Armor)

#

and i feel like i wouldnt also take one of the Legless options since that seems to be included in Foot Manipulators

spiral linden
mighty hinge
#

(Move 10 = 1 g acceleration)

#

oh and i changed it to only air move 10, since thats 20 MPH

#

am i already 160 points over budget? yes. will this stop me? no.

#

also i went with 10 levels of EM(S) because a TL10^ Fusion Torch with the high thrust option would get 7.5 mips on a single tank

#

this is very generous to what FOEMIND actually had but im not super focused on getting it exact

spiral linden
#

What books is all of this from anyway?

mighty hinge
#

which thing specifically?

#

extra arm, enhanced move and flight are all Basic (incl. modifiers)

#

the thing about the fusion torch is Spaceships

spiral linden
#

Ah I haven' tlooked much at Spaceships

mighty hinge
#

because hes just a ball with arms

spiral linden
#

Normal Injury Tolerance things

mighty hinge
#

normal killbot things

compact garden
#

No Vitals?

#

I assumed there were important bits in the ball

#

Even if they're mechanical instead of biological

mighty hinge
#

oh i didnt mean to include that

#

and no head technically includes No Brain but its more "the computer is very centrally located such that its not a weakpoint"

compact garden
#

No Eyes also implies no optical/etc sensors

mighty hinge
#

the whole surface is his eyes

#

quantum dot bullshit, yknow?

compact garden
#

Ah, check

mighty hinge
#

and its "You lack eyes or other vulnerable optics"

compact garden
#

Don't forget 360 vision and enhanced tracking if you want them

mighty hinge
#

ye

#

360 vision, scanning sense (radar, extended arc 360, multi-mode, targeting), hyperspectral vision

mighty hinge
#

very expensive first pass

#

(thats 1233 total)

#

240 is the DR, 110 is space flight

spiral linden
#

A little bit overbudget

mighty hinge
#

just a smidge but thats FOEMIND for ya

#

obviously this doesnt include skills but it also doesnt include weapons (besides the talons)

#

which at this point where im paying for everything, it probably should

#

which is also VERY expensive

#

i forgot to include the (2) in the statline but its in the advantage

#

(the laser rifles actual range is 700/2100 but the range increases dont line up so i figured thats close enough)

compact garden
#

And you also donโ€™t have the reputation or wealth associated with being a one-bot security company

mighty hinge
#

yeah

#

also, "uses" for limited use means "how many times can you use the full RoF", so 10x8.3=83 [5-10 at -10%], Fast Reload means 3-5 seconds to replace that amount by replacing the ammo/whatever [-10% -> -5%]

#

more than 10 "uses" means no discount, which a bunch of UT weapons would have

#

(500/5000 for the range is generous but not excessive, a little low on the 1/2D, a little high on the Max)

#

also only Acc 3, which is low

spiral linden
#

How many points are you at now?

mighty hinge
#

oh sorry, the base Acc is 3, so Acc 5, thats good

#

i didnt include the laser rifle so still 1233

#

mostly i just wanted to feel out how expensive FOEMIND was

spiral linden
#

And here I thought Iris and Isabelle were crazy

mighty hinge
#

DR is expensive and he has a lot of overlapping abilities, which a more experienced builder could probably find a way to optimize to lower the costs but yknow

#

though without any real "personal" advantages or disadvantages

#

(also the injury tolerance in Machine was reduced to the baseline No Blood, Unliving)

#

and without skills, obviously

spiral linden
#

That seems rather nice so far

#

I assume 107 points would be more than enough for skills?

mighty hinge
#

should be

#

now a much funnier but also more complicated (both design-wise and in play) concept is "the ship's AI that can only join the party by remotely controlling robots", which means i'd basically only have to pay for the AI's mental abilities with points and both the ship and robots would just be equipment

spiral linden
#

That does sound funny

mighty hinge
#

(is this a character concept i stole from when i was playing around mongoose traveller? yes but that wont stop me.)

#

the main limitation would be 1. actually having a supply of good robots 2. maintaining communication

spiral linden
#

So you envision this character as a salvager?

mighty hinge
#

huh?

spiral linden
#

Typo sorry. I just noticed the name

mighty hinge
#

oh yeah, since i assume thats the campaign concept

#

(the original idea for the actual Droideka OC was that he was a retrofit/demilitarized unit that survived the Clone Wars and is now working as a dockworker/deliveryman in the Imperial era)

spiral linden
#

Oh cool

#

Thinking about how often Urban Survival might come up

mighty hinge
#

hmm, would a collection of robot bodies count as Puppets?

#

Digital Possession is a thing and they wouldn't be too expensive as Allies

#

okay i lied theyre very expensive

#

oh wait, hello

#

because the robots are nonsentient, that means they'll have one of the cheaper (negative) machine intelligence lenses, which will cut their costs dramatically

#

Non-Volitional is -38, Weak Dedicated is -83 and Drone is -255

#

(Drone is 0 IQ so it cant do anything without being controlled)

#

the TL10 Warbot (Walking Tank) would be 606 points, but with Drone its only 351! which is under the 100% threshold

spiral linden
#

Wild

mighty hinge
#

TL10 Military Android (w/ any 0 point biomorphic lens) is 602, so it can also get under 500 with Drone

#

a standard Android is 123, so its already under 25%

#

a single military android or warbot is Ally [100%, Appears Constantly, Minion (IQ 0 or Slave Mentality)] for 20 points, a group of 6-10 regular androids is [25%, Appears Constantly, Minion (IQ 0 or Slave Mentality)] for 24 points

#

(both Non-Volitional AI and Weak Dedicated include Automaton which includes Slave Mentality)

#

so 44 points gets a combat rated "main" body and 6-10 "civilian" bodies

#

also i am envisioning this AI as a big desktop computer on wheels that just plugs into the ship when he needs to control it or use its systems

#

(which is most of the time)

#

being completely immobile would be even cheaper (-50 instead of -30) but i like the idea he can actually move around and isnt part of the ship (either originally or currently)

spiral linden
#

Moving is probably good

mighty hinge
#

oh also Combat Androids are "only" $200K and regular Androids are $50K, so 4 and 1 points of Signature Gear respectively, if i didnt want to spend regular money on them, which is probably appropriate for Ally/Puppets

#

(so 14 points for 1 combat, 10 regular)

mighty hinge
#

current thought is that he's designed to fill most roles aboard the ship if needed but not specialized towards anything specific (besides the advantage of a high IQ)

#

i actually had more room leftover than i expected but i did give him a lot of disadvantages

#

(also he's SM-1 despite being 2 feet tall because he's basically a cube, so he gets +2 effective SM)

#

and the weight is the 40 lbs for a microframe plus Other Stuff

#

oh i just noticed he has 2 HT, that's very wrong

#

should be 12 for 20 points instead, so 28 unspent, not 128

#

(oh and "Electronics" on the skill list is a bunch of Electronics Operations and Electronics Repair specialties, one point each all, at 17)

limber mason
#

an artifact of play!

spiral linden
mighty hinge
#

hm?

spiral linden
#

OH wait this is what the Ship AI could be, I'm a derp

mighty hinge
#

oh also looking at it again i realized i forgot that telecommunication (radio) only has a 10 mile range by default, so that needs Increased Range; +60% for 100x means 1,000 mile range and 22 points

#

actually thats probably too high for his internal comms, 20x for 200 miles matches the TL10 Medium Radio [20 points]

#

and obviously he can use the ship's comms instead when he's plugged in

spiral linden
#

That's where Possession comes in right?

mighty hinge
#

yeah Telecom + Mindlink + Possession + Allies + Puppet = remotely controlled bodies

#

mostly similar to the Android in UT which can also be used as a replacement body but more fit for purpose

spiral linden
#

Oh shit this looks almost perfect I think?

mighty hinge
#

this is a GITS style brain-in-jar cyborg body but could be swapped to be a robot brain body fairly easily

spiral linden
#

I feel like this would be a great thing to know about for this theoretical game

mighty hinge
#

(pretty much just dropping the nutrient solution and aging and adding Doesn't Breathe)

spiral linden
#

I'll have to remember Future HIstory

spiral linden
#

Becauyse if I decide to convert more OCs to GURPS I have at least one that would need that

mighty hinge
#

FH is mostly GM advice about planning and describing future societies

spiral linden
mighty hinge
#

(assuming only one drive)

#

the 12^ Fusion Torch one isn't actually possible, because that should would be 19 Fuel Tanks and the Fusion Torch, with nothing else

#

well... maybe possible

spiral linden
#

Super Conversion Torch sounds funny

mighty hinge
#

you need 7410 mips and 19 fuel tanks gets you 8550. so you might be able to have a few smaller fuel tanks and slot something into the gap

#

(you can replace a single system of SM+X with three of SM+(X-1), with reduced performance)

#

not sure how that works out with the fuel tank multipliers

#

and yeah, the conversion and super conversion torches are matter-to-energy drives

#

their fuel is Yes

#

Pion Rockets and Torches are 1:1 matter/antimatter

#

also 50 AU is arbitrary but its about as far as youd ever need to fly inside a solar system unless you were going the long away around

#

theres a reason reactionless is so good even if its low acceleration

#

like the standard reactionless is 0.5G at TL10, so its equivalent to the TL12^ Fusion Torch except it needs no fuel tanks, just a power plant

#

1 month or less to anywhere in the solar system

spiral linden
#

I did finally open up Spaceships for the first time

spiral linden
#

Ice armor sounds so funny

mighty hinge
#

look, it works

#

ice and stone are also good for modeling asteroid stations

spiral linden
#

Yea that would be good idea

#

I'm going to look over that craft you designed again now that I have the book

#

Because my thyinking brain is on

#

Because I'm thinking since this is largely a party of salvagers I'm wondering if it'd be possible for the ship to have at least one piece of TL11^ kit

mighty hinge
#

could be the stardrive

#

FTL as available tech but mostly scavenged or purchased from older/bigger civs

spiral linden
#

I do like that idea. Maybe the TL11^ Super Fusion reactors are EXTRMELY valuable if found.

#

Which that could be a whole scenario

#

Find out which section of the topopolis has it and go from there

mighty hinge
#

a regular car is like, SM+3, so this is about big pickup/small truck size

#

the turbines run on hydrox, so its fairly easy to refuel

#

and its, uh, 0.25 tons to refuel both, i think

#

2 dDR is essentially nothing in Spaceships, but it is still 20 DR

spiral linden
#

Oh this looks nice

mighty hinge
#

UT has perfectly serviceable vehicles already but yknow, proof of concept for custom stuff

#

actual size on any hypothetical ground vehicle is obviously limited by the size of the ship and its hangar (if any)

mighty hinge
#

oh also, relevant art

#

Neil Blevin's Topopolis for the Megastructures book

#

and for another insanely massive one but on a slightly more comprehensible scale, the Rungworld https://www.artstation.com/artwork/Qb8x8

ArtStation

Part of the "Megastructures: The Visual Encyclopedia" book project, on sale now at http://www.neilblevins.com/projects/megastructures/megastructures.htm

Inspired by the photography of ISS astronaut Alexander Gerst, this is a second painting depicting the megastructure known as a Rungworld.

A Rungworld is an orbital structure that links togethe...

#

if these are full sized CNT MK Cylinders, then thats a radius of ~700 miles and a height of ~7000 miles, so each has an internal surface of about 15% that of Earth

#

(>8 United Stateses or Chinas)

#

and you can also put them around a star as well, obviously

#

obviously these are less connected than a topopolis but you could still feasibly design them so walking between them is possible (if difficult because of the distances involved)

spiral linden
#

I still might go with the topopolis but the rungworld is also really good

mighty hinge
#

oh also, another logistical thought, oneill cylinders (and thus topopoli) are big enough that they can theoretically run entirely on "local" solar. if you have a non-rotating outer structure (good for radiation and impact protection and makes rotating the cylinder easier), you can cover the outside in solar panels on the side facing the sun, even at only 100 w/m2 (~10% efficiency at Sol ~1 AU), a 4 km x 30 km area of panels provides 12 gigawatts

#

at the very least, this would provide the power required for lighting

spiral linden
#

Today's brain bees are telling me to convert another OC to GURPS

mighty hinge
#

do it

compact garden
#

Gloria?

spiral linden
#

No probably not Gloria

#

Possibly Felicia or my nerf robot?

#

One is probably easier than the other

mighty hinge
#

Innate Attack (1d-5, armor divisor (0.1), no knockback, no wounding, no blunt trauma)

spiral linden
#

Lol

mighty hinge
#

also fun fact about <1 armor divisor, no DR counts as DR 1 against it

spiral linden
#

LOL

#

That's hilarious

mighty hinge
#

its pretty rare though

#

i think most of the uses are on afflictions (so your armor provides a bigger bonus on the save)

spiral linden
#

She's very much made of plastic and nerf parts though.

mighty hinge
#

hmm

#

Fragile (Brittle)?

#

though that does involve parts being destroyed which is maybe too much

spiral linden
#

Possibly. She's not meant for real combat, just fun nerf combat.

#

Also she's somehow sapient despite running on a raspberry pi

mighty hinge
#

that happens sometimes

#

speaking of OCs to build in GURPS, i really should do Hunter and Killer, who i absolutely cannot share art of here because i only have one picture of each and they are fully NSFW

#

Hunter is a ~9 ft tall alien-"horse" guy who is like, (baseline) Hulk level strong and also has unlimited extremely fast regeneration thanks to being wirelessly linked to a superscience device that feeds him pure energy

#

he's not actually very tough but even if you blow his head off with a rocket, he probably won't even fall over before his head regrows

#

Killer is his pet/friend/coworker Alien Monster/Lab Experiment/Weird Cyborg that's like, big dog sized and has nearly as few morals as Hunter (which is impressive)

#

Hunter is the leader of a band of space mercenaries (the rest of whom are basically just normal scifi grunts) that roam around space looking for trouble to get rich off of

spiral linden
#

You know, thinking about I already know one trait I'd give Nerya up there. Night Blindness

#

Also One Eye

mighty hinge
#

its a brick but its a brick that works

spiral linden
#

Because in the pictures you can see she only has the one optical sensor

mighty hinge
#

ya

spiral linden
#

And night blindness because its a common visual sensor that isn't designed for night vision.

#

I do have Another OC that I might want to convert as well though.

#

Possibly maybe making a template? Because aside from specific characters, its a standard model that the company the OC owns produces.

#

The fun part is probably all of the different visual sensors.

#

I think I'm going to use the Android template as a start for her from UT and then customize it for her model.

#

She should be at least TL10

spiral linden
#

This is what I'm looking at so far.

spiral linden
#

Also grumble at mind emulation computing costs

compact garden
#

Don't gotta use the Complexity system from UT at all if it doesn't fit your setting vibe

spiral linden
#

This is wh at the template is at now.

spiral linden
#

Had to add Telescopic Vision as well

spiral linden
#

Started working on Klara proper though.

#

I...think Multimillionare 2 is enough for her? She's the sole owner of a massive robotics company.

mighty hinge
#

oh also, i dont remember where i read it, but i THINK that "Complexity-limited IQ" refers to racial IQ, not individual IQ but don't quote me on that as a hard rule

#

ah its actually right in UT

#

so humans are Complexity 9 as a Mind Emulation

spiral linden
#

I thought human average was 10? Wouldn't that be complexity 8?

mighty hinge
#

its (IQ/2)+4 for mind emulation

#

volitional AI is (IQ/2)+3, which is probably what youre thinking of

#

(an AI with IQ 6+ isn't automatically sapient, thats just the minimum)

spiral linden
#

My UT book lists (IQ+5)/2 for the complexity

mighty hinge
#

what version is it listed as on page 1?

spiral linden
#

Ah its 1.0, that might be why

#

Wait, GCS also lists the same forumla

mighty hinge
#

a lot of the UT stuff in GCS hasn't been updated in a long time

#

ive personally submitted a few corrections

spiral linden
#

Weird I just had a master library update today

mighty hinge
#

no, i mean the master library itself is wrong and hasnt been fixed

#

UT is fairly low on the priority list from what i know

#

which is also why Loadouts: Starship Crew only has semi-functional versions of the TL11 lists, because someone did those themselves for a game and submitted them

#

(and also because L:SC has a bunch of problems)

spiral linden
#

That means for a TL computer in a robot it would need to be a Genius Personal Computer I believe

mighty hinge
#

yeah genius personal or a fast microframe

#

which is doable, the UT combat android has a microframe

spiral linden
#

That's a quick text change

#

But yea voidium drones are designed to hold emulated minds

#

Klara even has a free program for trans people to get uploaded onto a body free of cost

spiral linden
#

Because despite being dumb wealthy she throws as much money as she can at trans rights and services

mighty hinge
#

id say the "cost" is being turned into a faceless drone but i know people whod pay for that

spiral linden
#

Yea, just customize the face later

#

Or other parts. I have a voidium drone OC that has hair and hooves.

#

Also a more masc oriented frame

spiral linden
#

Question though: for the price of the body, how is that calculated?

#

Is it just a page I missed possibly?

#

I might have as I was like half awake working on this last night

mighty hinge
#

unfortunately something GURPS 4e is lacking

#

if you dont mind doing a LOT more fiddly math, you can check out GURPS 3e's Robots book

spiral linden
#

I might just call it 50 or 75k and call it good then

mighty hinge
#

thats probably reasonable

spiral linden
#

At some point I might work on variant lenses for the drone but the vast majority are as shown

spiral linden
#

I'll probably look over advantages for Klara and figure out exactly how wealthy she should be

spiral linden
#

I think this should be the final finalโ„ข version of it?

mighty hinge
#

new (space scav) character thought; human-style android that just serves as an interface for a bigger mech body

#

(like Ghor from Metroid Prime 3)

#

circumvents issues normally associated with having a fragile human in the mech but doesn't require you to actually swap between bodies

spiral linden
#

Oh that could be interesting and cool

mighty hinge
#

unrelated; had a thought about UT missiles and decided to do a quick compare; TL11 100mm Tactical Missile Launcher Shaped Charge vs. the modern Javelin's MS-HEAT

#

the TL9 and TL10 are both actually weaker (if you count both stages together)

#

however, the TML has a range of 3000/15000 while the Javelin is only 220/2200

#

which also means the Javelin travels at ~450 MPH (Mach ~0.6) while the TML goes at fucking 6000 MPH / Mach 8

#

also the Javelin has a Homing skill of 10 (+6 Acc) while the TML is 14/15/16 (+3 Acc) if its using the Multi-Spectral Homing option

#

and it can also fire the Striker Missile, which is a loitering muntion / missile drone

#

fun fact, the smallest missiles in Spaceships are 160mm and an SM+4 fighter can carry 5 of them per Major Weapon system

#

HEMP's advantage is that it's available for smaller rounds, so not immediately relevant here

#

but a 10mm pistol firing 8d(5) is scary stuff

#

oh and TL11 makes it 10d(5)

#

(well, 10d+1 but 10d)

#

also im focusing on TL11 specifically because im thinking about this in respect to my boy Fiver and his interactions with Earth's military

#

also importantly 10mm is where the TL9 Storm Carbine is, which is an assault rifle that normally does 7d, so HEMP is actually both stronger [damage and divisor] and cheaper than solid AP rounds

#

and while he does have rainbow lasers, they're only (3) and the strongest portable one is the gatling at 12d

#

the blasters are (5) but a Storm Carbine with HEMP is 10d(5) with 50 rounds at 8 lbs while the Heavy Blaster is 8d(5) with 20 rounds at 20 lbs

#

but also the blaster is 10+4 Acc while the Storm Carbine is only 4(+4 if you had an ETS)

#

idk im rambling now

spiral linden
#

Rambling is good. I'm slowly asborbing this

mighty hinge
#

Many Options

#

oh superscience also adds Plasma and Fusion guns, which are higher damage but only (2)
the TL10^ Heavy Plasma Gun is 3dx5(2)
the TL11^ Heavy Fusion Gun is 20d(2)
both 20 shots at 20 lbs with slightly worse range and Acc than the Heavy Blaster

#

but they do burn explosive instead of burn surge

spiral linden
#

Oh I wonder if I should maybe look in to finding a good fit for the One Voidium weapon I had art done of.

mighty hinge
#

laser or railgun?

spiral linden
#

The original intent was some sort of energy smg

mighty hinge
#

ah okay

spiral linden
#

But I'm open to either

mighty hinge
#

options:
infrared laser/blue-green laser/UV laser/rainbow laser (+pulse)
electrolasers (laser tasers!) which can be less-lethal or lethal (both do work on machines)
blasters (charged particle beams), also have a less-lethal add-on
plasma/fusion as mentioned

#

i think thats everything that might fit, gamma-ray and x-ray lasers are useless in atmo, microwave weapons are... weird and very different, the sonic weapons are also very different, i highly doubt its a gravity/force or any of the infinite divisor stuff or the neural/mind disruptors

spiral linden
#

I could just make it a Gauss PDW

mighty hinge
#

yeah for the projectile weapons the EM guns make the most sense straight up, thats simpler

spiral linden
#

Especially since Voidium is roughly TL10

#

Would also make it simple for what weapons their military and security would use

spiral linden
#

Now I wish I could play a voidium drone in a game damn it

mighty hinge
#

oh also, because a youtube video reminded me, another megastructure concept, a much less plausible one for me but theoretically feasible especially if you allow superscience (mainly artificial gravity)

#

shellworlds!

spiral linden
#

Ah yes, for when I want to run a Septerra Core campaign

mighty hinge
#

its a planet with a planet inside it with a planet inside it with a planet inside it-

#

and you can play around with the separation of the layers and the functions of them and so on

spiral linden
#

I think Torin's Passage was also a shell world as well

mighty hinge
#

the art on dA i linked is based on Sursamen, from Matter (from The Culture)

#

The shells were fitted with thermonuclear artificial stars which either stayed fixed (Fixstars) or rotated (Rollstars) around the ceilings of each shell on semi-regular paths. Access between the shells was through the huge 14-kilometer wide access Towers using Scend Ships.

#

Matter is very interesting because the main protagonist is the prince of a medieval fantasy kingdom (the Sarl) just having recently developed gunpowder weaponry

#

and then because of The War, he winds up leaving and having to deal with all the various aliens that have various claims of ownership over Sursamen and the space beyond and then their political connections beyond that and so on

#

the funniest culture shock for him (no pun intended) is when he finally gets to the surface and goes "oh, there's no ceiling"

#

not quite as heavy on the medievalisms as Inversions, of course, but that one is set on an uncontacted (but not unContacted) and fairly ordinary world

spiral linden
#

I see I see

mighty hinge
#

anyway my point was uh

#

oh yeah, you can fit a LOT of stuff into a shellworld

#

while still having it be fairly planet-like from the perspective of an inhabitant but also having distinct separation between layers

mighty hinge
#

building another existing OC; being a member of a military (Rank, Duty and Allies) probably precludes taking an opposing military as an Enemy unless they're very personally targeting you, right?

limber mason
#

depends on the genre

#

like captain america during ww2 has Enemy (Hydra)

#

but that's because Hydra is an org inside of germany and it's pulpy

mighty hinge
#

specifically its a Halo OC, a Swords of Sanghelios Shipmaster during the post-war era (2552-2558)

limber mason
#

i'd say you couldn't take Enemy (Opfor)

#

but you could take Enemy (Sons of the Halo) or whatever the spinter group is actually called

compact garden
limber mason
#

yeah exactly

mighty hinge
#

and the Enemy would be Covenant Remnants, but i think thats both too broad to consider a single organization and not specifically targeting him

limber mason
#

i think i'd let you have a single NPC enemy

compact garden
#

Like if it was Cap fighting general WW2 Nazis and sometimes Hydra shows up to fight Cap on top of the Nazi problem, Hydra counts as an enemy

#

But if the campaign then pivoted into fighting Hydra all the time, as GM I would tell the player to pick a new disadvantage for the same points (or pay it off)

limber mason
#

i'd just let them get away with the points

#

hardly their fault if a disadv falls off

compact garden
#

But if Cap's player decided they want a specific Hydra commander as a replacement enemy in the Hydra arc, I'd go sure that's legit

mighty hinge
#

also actually thinking about it, he shouldnt need Allies for his own forces, i dont know why i thought that

#

i am keeping the two ally groups; just making it his officers (primarily his two Hunter bodyguards) and the Spartan fireteam [its a joint taskforce]

#

mainly because both would have high point values

compact garden
#

A whole Spartan fireteam might be worth more than is legal for allies

mighty hinge
#

well im currently assuming he's ~400 points personally so at 75% each, they'd be ~300 points

#

3 points for 75% and exactly 6 of them so the 6-10 group for x6 for a total of 18 points

#

(Appears Fairly Often 9-, x1)

#

his guys are 100%, 6-10, 15- for 90 points

#

(the 2 Hunters plus some other guys as needed)

#

oh wait, hmm, i just re-read the wording on Ally Groups

#

For a group of more than five identical and interchangeable allies that share a single character sheet

#

that doesnt work for either group

#

(i havent named any of the Spartans yet because thats six more entire OCs)

compact garden
#

As individual allies, you'd RAW also roll them individually

mighty hinge
#

that's fine actually, i call the Hunters bodyguards but theyre just part of his forces

#

and the Spartans' availability is entirely contingent on how cooperative the UNSC side of the taskforce wants to be

#

so the actual appearance rating here is less "can they be deployed in a military operation" and more "can they be deployed exactly and exclusively where he wants them"

#

see Space Marine 2: "i'd like ten guys" "ill give you two"

mighty hinge
#

hmm, what category do you think the Needler and "Covenant Carbine" fall into?

#

would they be Guns?

#

probably Guns (Rifle) for the carbine, since while it does have weird ammo it is technically just a rifle

#

the Needler... Guns (Needler) feels too specific, Guns (Gyroc) doesn't seem quite right but its probably closest

#

(the actual size actual size prop version, as opposed to the incorrect size actual size prop version)

spiral linden
#

What in the world

mighty hinge
#

Sangheili are big boys!

spiral linden
#

Is it really that huge?

mighty hinge
#

you have to remember they average 8 feet tall

#

(this guy is ~6')

spiral linden
#

That's wild and cool

mighty hinge
#

(Noble Six is nominally 6'9")

spiral linden
#

Video game scales are weird

mighty hinge
#

well the thing in Halo is that they do actually scale your character height accurately, its just you're either Chief or Six except in ODST

#

so everyone looks smaller

#

and they often avoid actually putting Sangheili too close to humans in most shots to avoid the size discrepancy being too obvious

#

where they intentionally place the Sangheili behind Chief and angle the camera up

spiral linden
#

That's a godo camera trick

mighty hinge
#

because Chief is 7'2" in armor and Thel is 7'10"

#

Usze (left) and N'tho (right) are 7'11" canonically, though i think they're the same height in-game

#

(players 3 and 4 in co-op)

spiral linden
#

I love how they have their own names as well

mighty hinge
#

theyre canon characters! they even come back in the books

#

mainly Hunters in the Dark, where the two of them and two Spartan-IVs get sent back to the Ark

#

anyway

#

600 is higher than I planned but yknow

spiral linden
#

Oooooooo

#

I kinda want to roll up a Voidium soldier now

mighty hinge
#

also related to how big Covenant weapons are

#

RAW, the middle ship there (Jeht's "flagship" for his fleet of three) is SM+18

spiral linden
#

That's wild

mighty hinge
#

the Sh'wada-pattern supercarrier Long Night of Solace is 28,960 meters long and 11,447 meters wide at the widest

#

oh and 3,563 meters tall as well

#

this particular ship is actually relevant because Jeht is a relative (of no specific detail) of Rho 'Barutamee, Shipmaster of the Long Night of Solace and Supreme Commander of the Fleet of Valiant Prudence that led the attack on Reach

#

making him a relative of Rho is barely anything because Rho is a non-character, he literally doesn't even appear in Reach even though you have a whole level about the LNoS and he dies when you blow it up and most of his lore comes from the dead minis game Fleet Battles

spiral linden
#

Yopu're kidding right?

mighty hinge
#

oh sorry, my mistake, you never actually board the LNoS

#

the mission of that name is aboard the Ardent Prayer, which you take control of and then fly into position near the LNoS

#

also just realized i never posted Jeht

#

(by Jose Connolly/RatDadJoe)

limber mason
#

Maaan

#

i don't got any blorbos to make

#

I was thinking i'd get in on this and just kinda blanked

earnest notch
#

Cross-posting/linking here at Lusunati's direction: #tabletop-discussion message

spiral linden
#

Working on some kind of military Voidium Drone OC

spiral linden
#

I can't decide if I want him/her to be specifically attacked to a unit or they're more of a mercencary

spiral linden
#

OH my god the equipment modifier for superfine vibroblade isn't finished

mighty hinge
#

its just the cost, you have to adjust the damage yourself

#

also remember vibroblades have an on and off state, so both versions of the damage should be listed

spiral linden
#

OOOhhhh alright

#

I wonder, is it possible to have GCS list out all of the different damges if you have different grenades?

mighty hinge
#

yeah you just need to put them in the main equipment section and it should list them all as weapons

spiral linden
#

Huh, I can't find 25mmG

mighty hinge
#

does seem to be missing

spiral linden
#

Trying to build the 25mmG HEMP grenades, but I'm unsure how to make the linked damage show up

mighty hinge
#

you just have to make a second weapon

#

same with Follow-Up

spiral linden
#

Like thus?

mighty hinge
#

ya

spiral linden
#

Also uhhhhh armor is silly

mighty hinge
#

it be like that

spiral linden
#

This is traits and skills right now

#

And others

#

I might increase the strength of the basic Voidium model though

#

OH idea

#

I can use Lifting ST for increasing encumbrance, duh

#

ilyanerd I'm very smart

#

I can probably drop some skills by 2 points and get them right at 500 points if I wanted

mighty hinge
#

more halo thoughts; MJOLNIR is probably similar to TL9 Powered Combat Armor, DR 50/70; enough to stop nearly all (<=TL9) small arms without difficulty, at least without AP ammunition

#

this also means that Covenant energy weapons are probably a mixture between GURPS blasters and plasma

#

the blaster pistol is 3d(5); so effective avg. 52.5
the plasma pistol is 7d(3); so effective avg. 53

limber mason
#

Small arms is pistols?

#

Sounds about right

mighty hinge
#

small arms is anything a person can carry and use on their own (more or less)

#

DR 50 is sufficient to stop up to .50 BMG (on average)

limber mason
#

Oh well that doesn't make a tonne of sense imo

#

Mostly because the marine's assault rifles kill a spartan with enough fire

#

And the spartans are considered counterinsurgency operatives for human rebels

#

As seen in the first level of reach

mighty hinge
#

so there is an important seperation between gameplay and lore; which even Bungie has said is favored quite heavily towards humans for gameplay balance reasons

#

MJOLNIR is canonically nearly immune to most human firearms

#

and covenant weapons are canonically significantly more powerful than they are in the game as well

#

so in-game; human and cov weapons ~equal; in-lore human weapons <<< cov weapons

limber mason
#

Mm. Fair then

mighty hinge
#

however, the official lore does provide a fairly simply reason for at least the assault rifles effectiveness, its officially loaded with AP rounds by default

#

which, if we allow TL9 AP ammo, is just a divisor of 2 with no damage penalty

#

bringing the assault rifle from 7d, average 24.5 [the same as real world 7.62x51mm rifles with long barrels] to 7d(2), effective average 49

limber mason
#

Man this game scares me

mighty hinge
#

[M134 minigun, FN MAG, FN FAL, M60, M14, G3, FN SCAR, etc]

#

now the main concern is actually covenant armor

limber mason
#

Hmm.

mighty hinge
#

they have the advantage of 1. energy shields (easily handled, not a problem) and 2. canonically not able to reliably block the AR loaded with AP rounds once those shields are down

#

(for Sangheili specifically)

#

so we know it should be less than 50 in some locations

#

and conveniently, there is something in UT that lines up pretty closely; the TL11 Cybersuit

#

DR 40 on all locations but flexible; which can be solved (in this hypothetical) by adding solid plates instead of leaving the suit bare

#

for the energy shield; the Personal Force Screen is DR 60 but semi-ablative, so for any damage it blocks, every 10 points reduces the DR by 1 and it heals 6 per second

#

so you need to be dealing more than 60 per second to bring it down, which sounds like a lot except GURPS doesn't need automatic fire

#

so avg. 49 damage per bullet x 10 rounds per second = up to 490 damage per second

#

(well, thats not strictly true because thats not how armor divisors interact here but you get the idea)

spiral linden
#

Wild question: How does Hollow Point interact with a TL10 railgun

#

A TL10 Gauss Rilfe has a divisor of (3), but hollow point says it adds a (.5) divsor.

#

If it said replaced like other types I would understand

compact garden
#

I think replaced

#

Nothing in the errata though

mighty hinge
#

yeah i think it would replace the original divisor

#

also funnily that mention about not having problems expanding is in direct reference to an option rule in HT that already technically exempts TL9+ HP ammo

#

At the GM's option, the round only expands and gets its improved damage type on a roll of TL-3 or less on 1d.

#

so at TL9, that's, yknow, 6 or less

spiral linden
#

Lol

#

That's funny

mighty hinge
#

also even with the (0.5), EM guns are pretty scary because their main disadvantage is dealing mainly small piercing

spiral linden
#

Yea, that's why I was considering it

mighty hinge
#

and obviously they (mostly) cant use most of the Cool Ammo For Cool Guns (10mm+)

spiral linden
#

No, but that's why the underbarrel has a line for HEMP grenades

mighty hinge
#

exactly

#

the underbarrel can also be a shotgun, since you can use Shotshells with grenade launchers

#

for the UB EMGL... it'd be 1d pi / 1x9 / 180/1100

#

which is, damage wise, partway between a 20 gauge buckshot [1d pi but x7] and 12 gauge buckshot [1d+1 pi but x9]

#

(so actually pretty good)

spiral linden
#

Oh that could be fun

mighty hinge
#

and obviously the default ammo is functionally a slug/bullet/whatever

spiral linden
#

Sometimes you just gotta use the big slug

mighty hinge
#

additional fun fact; (launched) grenades can be homing

spiral linden
mighty hinge
#

any projectile can be homing as long as its big enough to fit one of the homing options

#

at TL10, thats 10mm+ for infrared and 25mm+ for multi-spectral

limber mason
#

Finally got round to that copy of how to be a gurps gm i was passed aeons ago

#

What a disappointing book

#

Mostly just a book about running a tradRPG, and the npc section just kinda shrugs

#

Man you gotta give me some magic numbers to consider ot some ways of estimating things like average damage

#

Like it's just "welllll you know. It's not points it's skill numbers." Cool what kinds

#

It runs away at the bits i need to know the most

#

/rant i guess

mighty hinge
#

the only Bulk 0 ranged weapons i can find are the Shuriken and Sonic Shuriken

#

wait! i found two! i missed them on my initial pass of High Tech

#

1d pi- is... not the worst

spiral linden
#

That's like minimum viable product

mighty hinge
#

i think its the lowest damage any firearms have

#

(shared with several other guns, usually also .22 LR or .25 ACP)

#

a few projectile weapons that use gun stats have lower damage but its like, paintball guns or dart guns

#

or the Daisy Number 111 Red Ryder in High-Tech

limber mason
mighty hinge
#

i actually had a Red Ryder (the modern version thats functionally identical), it was pretty fun though that lever is hard on the hands

mighty hinge
#

yeah thats why i included the description

#

and yes, the 1000 figure is accurate

#

also a modern version should be in .177, not .175

#

yknow... with how some monster weaknesses work... this isnt a terrible weapon

#

.177 pure silver BBs

limber mason
#

Very buffy

mighty hinge
#

thats only about half a gram of silver!

#

oh wow i didnt realize how much silver went up in the last year

#

used to be under a dollar per gram now its almost 3 and it spiked to almost 4 last month

#

all the more reason to use silver BBs for monster hunting

#

(well, silver pellets probably, you'd want the point)

limber mason
#

Actually BBs are small enough with little enough primer that it might be useful for a lot of banes

#

You know those water BBs? Holy water BBs for vamps

mighty hinge
#

bbs dont have any primer, theyre just solid

#

and propelled by either raw spring power [spring and electric] or gas [CO2 / "green gas")

#

you want a paintball gun for fluids

limber mason
#

Nah those... one src

#

Ah they're Gel Balls

mighty hinge
#

oh yeah thats a different thing completely

#

though its the same concept as a paintball gun just smaller

#

(more or less)

#

honestly i didnt even realize they made "sports" versions of them in the style of airsoft/paintball

#

but Australia/China makes sense

#

also for paintball in GURPS, it does suffer the disadvantage of having a fractional armor divisor