#Blood Money: How to Run a Mercenary Campaign

3397 messages · Page 4 of 4 (latest)

unreal coral
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but my character would, so i would say "ahhh damn, noo the puppies"

gentle token
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But related to this is why I really hesitate to use "get the civilians out" as a combat objective, after my first group had an "accident" with his genghis

unreal coral
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that seems like a pretty basic interaction with the hobby

rare solar
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christ

gentle token
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I got in a row with the player and, six years later, am finally considering letting him play Lancer again

zinc bolt
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End of the day, I didn't witness a real bus full of puppppies get vaporized by a particle cannon

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I have no clue how I'd react if that happened IRL

gentle token
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Ironically, in a Blood Money game

unreal coral
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i had to edit in "fake" because if i saw a real bus full of puppies get vaporized by a particle cannon id

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well

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first of all, id be like "holy shit a particle cannon" and be like lowkey intellectually intrigued

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and then id go "ahhh nooo"

zinc bolt
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My reaction would be like, I have no clue

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I'd probably find it horrifying

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Alas... I haven't seen a real bus full of pupppies get annihilated via particle cannon

unreal coral
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all the same, i know how Leviticus Black, my lancer OC, would reasonably react

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and i can pretend accordingly

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hes a half demon billionaire who hunts vampires

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and he happens to also pilot a mech

naive forum
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the lesson I learned there was "don't even make it a thing people have a choice about in the text"

rotund topaz
gentle token
rotund topaz
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"so my group wanted to-"
"No. They're stupid or they're evil or both. Just say no"

naive forum
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genuinely probably my biggest failure as a writer tbh

rotund topaz
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It happens. You really can't predict just how dumb the average player can be sometimes Draculul

gentle token
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The first time I ran my own narrative battle rules (which primarily relied on players assigning assets to different objectives), I had units balanced by Power and Precision; the former directly contributed to objectives, the latter contributed to an ongoing Collateral meter to measure how destructive the battle was

gentle token
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As the battle ground on, Collateral became increasingly meaningless, but what did work was one of the early objectives (Establish Evacuation Corridor) which had the listed downside of "all collateral rolls will take permanent Difficulty"

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Still occasionally poke at the ruleset

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And when I used it later in the campaign, Precision/Collateral was replaced by something else

odd star
# naive forum believe it or not I have firsthand experience with THIS too, in that wallflower ...

Tbf, I’m of the opinion that players are allowed to do terrible things if informed of the consequences

Firing the Death Star is indeed very bad and horrible, but if I’m giving players access to the firing sequence, I’m accepting that they may decide it’s a lesser of 2 evils thing (especially if this theme is discussed beforehand)

Like, Wallflower is a module designed to be heavy, and I think it’s justified to let players be allowed to make a heavy choice like this

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Tables that are okay with doing/experiencing horrible things will not be stopped by the adventure writer saying “don’t do this”

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I can only hope that I, as a GM, can impart the gravity of such a choice to the players

naive forum
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That was sort of my initial thinking when I laid out how that section is written and presented, but at the same time it seems like the outcome was basically more "oh this is tacit permission to get stupid with it" for the sorts of people who aren't looking for Heavy Choices

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I don't like trying to dipshit-proof a game or anything, I largely think it's a waste of effort, but at the same time I feel like the takeaway for myself there was "unless there's actually some real value in having this even be presented as a possibility, maybe just don't bother"

odd star
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Yeah that’s also valid, school of thought that a GM shouldn’t give players the choice to do something if they aren’t okay with some of the options coming to pass

unreal coral
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i give those choices to my players a lot, but 1) ive been roleplaying with these guys for 25 years so i generally know what choices theyll make and 2) when i dont, i can talk them through it live and in living color

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but writing that kinda thing into the void, for strangers to look at and toy with? madonne, nty

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even blood money had kind of a minor issue with that

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i was name searching it back when it first came out, which is how i stumbled on the 4chan lancer discord

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and in there they were all kinda chuckling and nudging each other like "we all know what the legal team is for 😏" and "finally a lancer book that lets you go hard"

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and i was a little horrified!

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the implication being that my book was like

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giving subtle permission to commit war crimes

sharp tide
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man that fucking sucks

unreal coral
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those guys all sucked

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i was not pleased lol

naive forum
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it's one thing when doing it for people you know, when doing it as a module you have to really tilt the calculus in your head

severe kite
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its so weird

unreal coral
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even the, like, mild political commentary in the lancer CRB flies over people's heads

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it aint worth it

gentle token
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In that reddit thread, the OP specified that they wished stuff that the people mentioned for Lancer was in the main book, and... while I do think that can be valid, isn't that the point of expansions? To expand on things?

autumn prism
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fun fact of the day my party recently stole-

unreal coral
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my players used it to sell drugs

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which is cool and lucrative MascHeckYeah

dim rose
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Anything goes in the long rim of the galaxy

naive forum
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like the whole "lancer's setting is too utopic to tell stories about the grim darkness of mech combat," meanwhile this is how the section on Union is subtitled

gentle token
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I assumed it was for (insert any use of the Toughs' legal department in Schlock Mercenary)

gentle token
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For an assortment of reasons

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One for how Administrators are trained, another for NHPs

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Though his stated solution (virus that unshackles all NHPs, everywhere) was so monstrously naive that I feel that Horizon would tell him to chill out

languid quarry
kindred stump
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I'm planning to implement BM into my campaign when we finish Ironbound Shadow and i got curious
I want to sometimes add BONUS OBJECTIVES from enchanced combat to missions for cash ofc
How do you think i should balance payment for them having in mind they are totally optional? (most of the time)

unreal coral
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i did the same thing as it turns out

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i found couple hundred manna per side objective was reasonable

upbeat knoll
upbeat knoll
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200 manna per objective is p reasonable, though if the side objective is particularly challenging I'd give more

I think I've been paying my squad pretty well lol

upbeat knoll
kindred stump
cunning adder
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dam i thought the multiple messages here yesterday were about someone cooking up something devious about Blood Money, I was wrong

remote perch
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Hi, I'm currently hosting Bloodmoney Merc Board using Azure free hosting services for a west march. I ran into a problem where I want to add more facilities into the database and more slots for each type of facility also. Is there anyway I can modify those aspects of the website currently or is there any alternative?

My knowledge of coding is limited so pardon me if i say something dumb sorry, If I copy and push to git an alternative/a branch? of Mercboard with a modified version of the facilities data files and use edit container to that version, would that allow me to run the modified version of Merc Board?

unreal coral
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that is way past my bed time, sorry lol

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the talented @ivory pasture might be able to shed some light on this

rare solar
remote perch
remote perch
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oh sorry i saw the Downloading or Uploading existing data section

ivory pasture
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Hia @remote perch ! Happy to hear the tool's getting some use!

So first off, Eleonor is on the money with how/where to go about making any changes :>

With regards to adding additional Major facility slots, that'd likely be quite a pain as the number of Major facilities is hard coded in several locations.

Adding more Minor Facility slots, along with Minor facility options shouldn't be too hard though - you'd need to modify the Minor slot counts in:

  • server.js
    • the FACILITY_COUNTS object
    • possibly the initalizeMinorFacilitiesSlots() function
    • the toggle-enabled endpoint which goes if(slotNumber < [insert max number of minor slots-1])
  • helper.js
    • change the slotValidation from 6 to whatever number you'd like
  • minor_facilities_slots.json
    • This will need updating to add the objects for your slots, however many you have.

As for the adding of options for Minor facilities, those live in default_base_minor_facilities.json

Hope that helps, and hope the tool hasn't been too limiting 😅

remote perch
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all the players do enjoy the ui and all the shiny stuff so much so again thank you for the wonderful web

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oh yea, idk if this's a bug but if I change the pilot level or change pilot node from terminal mode, the balance history would be reset

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is there something I could do to change that?

ivory pasture
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Oh lemme try and replicate that 👀

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So do you mean that balance history is reset when a pilot is made Inactive? o:

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Omg it is dammit

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Well that's a pretty major bug, I'll get that 😅

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Thanks so much for the bug report, pushing up change and release for that tonight >_>

rare solar
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Having an in-app workflow to add custom base modules might be nice

remote perch
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that'd be like christmas for me

ivory pasture
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Ahhhh fuggit while I'm here I'll see what I can do ~u~

rare solar
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considering how much hardcoded stuff there is, take your time, this might take some effort

ivory pasture
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I imagine functionality would be
User can:

  • Add additional Core, Major and Minor facilities from the Admin view.
  • Number of Minor facility slots can be configured.
    • Number of locked slots can also be configured.
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lmk if any further wants in so far as that

ivory pasture
rare solar
ivory pasture
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Not entirely unlikely that I did lol

unreal coral
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me reading all this

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another mission accomplished

rare solar
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pig, your module is so cool that you got your own compcon

ivory pasture
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im out here trying to match even a fraction of mr C/C's power lol

unreal coral
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blood money is the communuty's

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im merely a conduit of a higher power (money)

ivory pasture
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now that's real merc talk right there 😎

remote perch
# ivory pasture I imagine functionality would be User can: - Add additional Core, Major and Mino...

aight you asked for it (thank you for asking im cryin)
Okay in my campaign, since there are too many people, I split players into teams, and each team can have their own set of facilities. My flex tape idea was I'd make more minor faclities and tape the corresponding team's name on it to note who got what at the moment. If you could make a function to assign a number of pilots to a set of facilities that'd be amazing.

ivory pasture
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Oh boy - so if I'm getting this right, your use case is to have each group of players having a separate "Base" essentially?

rare solar
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that seems like it would be easier to host two separate instances

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"multi-base" is definitely not something the dashboard is currently built for

remote perch
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yeah that makes a lot of sense

ivory pasture
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Was going to be my suggestion on confirmation yah - my recommendation there would be to have a few separate instances of the website, each for a different team

remote perch
remote perch
ivory pasture
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That feature set would allow as much yeah, from the Admin view :>

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Would also be a hell of a lot less difficult than the data-soup of associating base stuff by pilot 😅

remote perch
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ayee

ivory pasture
rare solar
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might need to repull the image and probably redeploy

sage comet
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Depending how you host it - if you have some kind of continous deployment option setup, you might not need to do anything. Otherwise restarting the webapp should pull the new image.

remote perch
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that fixed it, thank you guys so much

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oh for now, could i replace a core facility with a new one and is there something i should be aware of if i do that? i was fidgeting around in the offline version and it kinda worked there

ivory pasture
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Should be able to just change the .json files for the facilities and it'll change their names and descriptions etc c:

unreal coral
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151 more sales and i will have sold 1000 copies. wouldnt that be nice?

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thats the same number as there are pokemon

unreal coral
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hell yeah, thank you reazorgot

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or should i say

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thank you... bulbasaur

ivory pasture
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Gotta make a second purchase at exactly the 929 mark to claim slowpoke huh

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Preeminent congrats though, deserved ❤️‍🔥

unreal coral
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lmao thank you

odd star
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Holy crap pigsriot you tapped into a helluva market. Not even a year in and you’ve sold 850+ copies

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Folks wanna play their mercs!!

unreal coral
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next book is going to have to be either pilot combat or kaijus 😩

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maliciously targeting new GMs like a crocodile

rare solar
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"So you heard Lancer narrative rules are too lite? Well, do I have a module for you!"

ivory pasture
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Holy shit I would love for Pigsriot™ brand narrative rules yessssss, I already love what the pilot gear in BM does for player narrative capability so please, your entire stock if you would ❤️‍🔥

unreal coral
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i am unironically considering doing my own take on bonds sometime in the future, but probably not anytime soon

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the pilot gear i have in BM is kind of a taste of what my ideas are

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so imagine that but more of them and with bespoke narrative resolution rules

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(in or out of mech)

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but right now my two big projects are my lancer adventure and my godzilla game which are taking up all my creative brainspace

gentle token
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Or just an alternate system that offers a non-Karrakin flavored narrative system

unreal coral
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nah itd just be its own thing

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basically bond mechanics expressed exclusively through pilot gear

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plus some tacked on mechanics

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and my own take on a pilot status system (ie stress)

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much less forgiving system

rare solar
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As much as i love blades, lancer mission structure makes it rather hard to have the action be during narrative scenes. At least in my games, it makes it really hard to argue anyone needs to roll anything cuz i quickly find myself in freeform roleplay

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it's not at all impossible, I run narrative one-shots often, and the system excels there

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it's just hard to bring essentially a second mission for when your pilots are not on a tactical map

unreal coral
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yeah your work on this is really fucking good

rare solar
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Last night i realized that this rework with the Harlequin bond is so extremely accelerated and largely positive for the player.

"Ridi Pagliacci" gives you an accuracy rather than a difficulty for invoking Burdens. I had made it so that invoking burdens fills up one segment. When you completely heal a Burden you get a "boon" of sorts, good fortune your way.

Harlequin is out here Burdenmaxxing!

unreal coral
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based, and a necessary fix

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i respect vanilla bonds but i dont enjoy them.

gentle token
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I just don't like tying all of the player's narrative agency to pilot gear, which is sometimes competing with combat gear

unreal coral
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indeed, i agree

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thats one of the fun riddles i want to solve

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but another day

naive forum
unreal coral
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about where my mind is at yeah

sage kernel
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My group and I have been tinkering with my own narrative hack too, funnily enough 🙂‍↕️ popular space to fuck about with

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We’ve been going for more of a pbta-inspired, “we like bonds we just wanna add ablative systems to em” route though, so probably not much I can offer in ways of brain exchange

unreal coral
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i think due to the way lancer is constructed, there are going to be a few design funnels we all fall into

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its really a matter of tightening up the loose bolts here and there, or rather, prioritizing what bolts need tightening

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for me its very much "whats more interesting than a clock?"

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and working backwards from there

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like i HATE triggers

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they make me feral

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clocks are fine but a little boring unless youre adding garlic and vinegar to the pot

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so thats the realm i really want to explore

teal kindle
rare solar
sage kernel
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Hell, “modular” is kinda the operative word when it comes to Lancer

unreal coral
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no thats not real, i have ideas! youll all see them one day!

sharp tide
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Diceless Lancer...

sage kernel
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I will subscribe to the newsletter 🫡

ivory pasture
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This discussion has given me several people's ideas on narrative rules to look at so tysm for talking about it 💖

also on the note of modularity shoutout to that one group that just plays Starfinder for Pilot stuff

unreal coral
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sometimes when i think of shit to do for lancer theres a little slay the spire gremlin in the back of my brain that says "remember slay the spire? just do that, idiot"

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and im like "galaxybrain "

ivory pasture
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StS mentioned huge dub, also no idea how that translates but it sounds fire

rare solar
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what's the lancer equivalent of build a defect claw deck?

unreal coral
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lmfao

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segment knife builds, gotta be

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seems like a hack on paper but in practice youre like "what the fuck"

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before the game: ive unlocked the secret to infinite attacks thinkaboutit this game is easy

after the game: hm.

sage kernel
dim rose
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I actually like the skill triggers they are free form enough that encourages creative thinking at least thats how I approach it with my player but that might be a me thing

zinc bolt
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People sharing their wacky narrative reworks? 👀

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Anyone mind if I chuck mine in the pot? 👀

unreal coral
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dish!!

zinc bolt
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So in my talent rework I added a framework for talent oriented narrative powers

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Built more to be a toolbox than a ruleset that can be integrated into whatever ruleset people are using

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But like, every tier you choose a talent to be a signature talent, then you can't remove talent ranks from that talent but can basically use that talent out of combat

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In some method

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I purposely just use vague concepts rather than specific terms. Then in a glossary I say "this can be as specific or general as the GM is comfortable with. From a vibes based consequence to a fixed amount of HP"

rare solar
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fuck yeah!

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it makes me think of how Technophile, Leader, Empath, Bonded and a bunch other talents are more interesting due to their narrative implications than by their mechanics

zinc bolt
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Basically, like technophile in the rework I've removed the narrative parts of the talent from the talent and I'm just gonna make that the narrative power

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Leaders power is just "you can use leader die out of combat"

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But most of the abilities are basically work around you as the player just describe what you do, then if the GM thinks it's adequate you do what the ability provides no rolls usually

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To the point I've keyworded describe

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Nuc cav is funny. It's basically "if you're piloting a vehicle with a nuclear reactor. Describe how you push the machine to get a critical success. Then your Reactor takes Grevious harm"

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Bonded is just, as long as you can describe how you keep body blocking eachother to take harm for the other... You can

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It's very vibes based and once I've finished it I'm probably never gonna balance it with the excuse of "it's a toolbox, figure it out"

unreal coral
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yeah this is honestly really great material

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one of those things that feels like its always been "missing" from the game after someone conceptualizes it, as you have

zinc bolt
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Thanks Valk. Very cool

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Idk if this was an original thought I had, if it was implanted by someone else or if someone else encouraged me to do it

remote perch
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this also (somewhat) solves the 'do i pick talent or frame first' dilemma i heard valk mentioned sometimes ago i think, since you can vibe pick a talent and happily make a build later with those you picked.

sage kernel
odd star
remote perch
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Hi so today mark my 3 full months of experience with Lancer and this's a bit of a personal yapping but most is related to Blood Money one way or another (and I'm scared of sharing this stuff in higher traffic places so please tell me if it should be sent somewhere else).

So, a friend of mine pull me into Lancer using Blood Money supplement and introduce me to COMPCON. I didn't think of myself as a gundam or mecha guy at all but after taking a look at COMPCON and the amount of Gears i was absolutely blown away and end up making a maniac spec ops girl with Carnivous Cerebral Implant who is the 23rd fascimile clone chain who inherit memories from her previous version - an attempt to bypass the First Contact Accord prohibition on DeCorp by HA, who then get slashed dead by 2 random goons in pilot turn based combat.

After the experience I left and learn all I could about Lancer, setting up Foundry, Lore Supplement, COMPCON, NPCs, all the official frames, setting up my own MercBoard website,... then translate all the basics of Lancer (the basic of basic which include action rule and big factions intro), create and setup my own Discord Lancer west march server.

A bit of context, in my country the most only renowned TTRPG is DnD (5e of course), and after seeing all the kick ass content in this server I was, for a lack of better word, frustrating and anxious, like, how the community welcome newcomers and the amount of contents and efforts, how everyone here passionately pouring their hearts out, all the tools and amazing detailed settings, and sometimes, I wish could do more for all what Lancer has been giving me.

I also made some sets of modifications for Lancer to better fit my West March campaign (I hope I could share it here), which include some simple rule for spending Manna and a major changes on character progression, and also some changes to combat action rules.
https://docs.google.com/document/d/1TWjAr3jo6ejYBzwdYI90BSiB81vMB8K8yw39_lVJjqs/edit?usp=sharing

autumn prism
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BM has become so popular its forum is getting its own nested sub-homebrew

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I dont think we can get much higher gang

autumn prism
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so the players are fucking around in underequipped everests because all they can afford is like a weapon and a system 😭

unreal coral
remote perch
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may i ask where should i put it? It kinda all over the place so im not really sure if it should be in what channel

unreal coral
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Shit i don't know. You can make your own third party thread but between you and me, i don't know much about this sort of thing

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People had to walk me through making my threads

remote perch
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aye ty for the nice words, I'll look into it!

rare solar
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#1056034709555138610 and also #gm-corner and #lancer-general

naive forum
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Yeah you can just make a third party forum thread if it's for an actual project

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doesn't even have to be for sale

zinc bolt
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Forums are free, they came with your pilot.net

remote perch
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awesome

kindred stump
kindred stump
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OH SHIT I FOUND IT

remote perch
kindred stump
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Absolutely magnificent
I'm gonna use it so much

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Ah github, my old enemy
We meet again

ivory pasture
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If you need a hand setting anything up or using it, feel free to give a shout here ~u~

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Would recommend hosting it on Microsoft Azure per the tutorial in the repo, should be very step-by-step

remote perch
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oh may I ask a bit about the shop menu?

ivory pasture
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Sure thing!

kindred stump
ivory pasture
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Azure's for sure best option - it's hosted online with a short startup, costs you nothing, and can be most easily accessed by your players to check the job board, vote, buy stuff etc. without you needing to open it up yourself

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I believe the Azure angle also requires little or no interaction with github if that helps lol

kindred stump
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Is there any drawback to it?
Like limited time it can be active, or limited time i can have it online etc.?

ivory pasture
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So it'll shut down by itself after maybe 15 minutes of inactivity, but you can just spin it back up by opening the website back up and it shouldn't take longer than a couple minutes

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No restrictions otherwise

remote perch
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I'll list all the questions in one go:

  • For the resupplies in shop, can i edit it to have more resupplies slots in the shop interface?
  • Can I add more reserve slot to Pilot reserves menu?
  • Can I configure an access code for each pilot so if they enter that access code, they can only use that pilot to buy stuff?
kindred stump
ivory pasture
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The real thanks goes to Mr Pigsriot for making it all happen 😎💖

ivory pasture
# remote perch I'll list all the questions in one go: - For the resupplies in shop, can i edit ...

More slots in the shop/Pilot
So near as I know you can stock the shop as much as you want I think, same goes for how many reserves the pilots can hold. I'll check this in a mo to make sure I've got the functionality in my head right.

Per Pilot access codes
This one isn't a feature I'm afraid. The reason it was done this way is because it's within my expectations that pilots buy stuff for eachother, or otherwise buy some things for the whole team, with the whole teams money (base upgrades is a good example).

In order to do that, any one Pilot needs to be able to spend the money of any other pilots in order to split the purchase between them, at which a point who's account is who's barely matters anymore.

Also I expect people to only play TTRPGs with people they trust and like, so "don't spend other people's money without permission" is an assumed safeguard in the same vein as "don't be a dick"

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Hope that helps, will check the shop thing in a mo

also realising there might want to be a user manual 😅

remote perch
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thank you if those are the cases it'll be so good, im currently tracking stuff manually until a player from my camp told me why i didnt use shop in Merc Board UI and that was like a mind blowing moment for me

sage comet
ivory pasture
remote perch
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that so good

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can i share that modified version here when I finish it?

ivory pasture
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Don't see why not :> Point me to the fork in question if you'd like eyes on it or anything

remote perch
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Hi ya, I got a small question, is there anyway I can make a Reserve persistent instead of going away?

odd star
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I guess you could just declare it so? I’d budget it as an exotic

remote perch
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ah sorry that's a very bad way of wording it. I mean can i modify the shop so that when a pilot buy a reserve, it won't be removed from stock in shop?

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if i remove the // Remove from stock (first occurrence) section, would it achieve the function i mentioned above?

remote perch
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oh i just realized I can try deploying from github, so that's what Shteb mean about the fork thing

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🤦‍♂️

ivory pasture
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So yeah you'd make a fork, then deploy it or otherwise build and run it locally as you see fit

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As for making it persistent (infinite stock) - no way to do so I afraid xP

upbeat knoll
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How are the changes I've made locally to my blood money instance saved? I was thinking of making some homebrew mods to some modules but I'm not sure how to back up the data

upbeat knoll
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OK never mind that, I figured it out -- for simple changes to the text it's just going in and twerking the json in the data folder

ivory pasture
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twerking, you say? beelz_smirk

kindred stump
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I decided to make my life difficult
I will try to host merc board locally and let my players in via hamachi
I have no clue if this will work

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@ivory pasture Manna balance is made for team as a whole right?

ivory pasture
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Hamachi should work just fine btw, it's not that functionally different to port forwarding anyway

kindred stump
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Oh alright
So it summary of all pilots but the spend it all togheter like you said above?

kindred stump
ivory pasture
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I promise the azure thing will be fairly painless, if a little trouble at first c:

ivory pasture
kindred stump
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My fellow child in RA
Everything will be less painfull than github

kindred stump
ivory pasture
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Hope it's useful, it should come fairly naturally on both the admin side and user side

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i need to make a manual though

kindred stump
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Ye i'll let you know for sure few weeks for now
We started new campaign 2 weeks ago where we firstly go trough Ironbound Shadow and then will move on to my own setting with bloodmoney as base

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But after few issues with briefings i wanted to start... early

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Also if anyone is interested, if you have other books required for IS and want to make blood money
Fucking go for it
Planet on Dawnline Shore with both KTB and HA colonies is wonderfull boiling point

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Coughing with crisis at New Creighton

upbeat knoll
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I'm now running it locally then creating a tunnel using ngrok (which is an option if you don't expect players to overload the bandwidth limits I guess)

kindred stump
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I'M GOING MAD

This is fourth time this month when i try to do something, it doesn't work
I'm like well fuck me let me try this again
I do it perfectly the same way
AND IT MAGICALLY WORKS

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I swear to god machine spirit is fucking with me

ivory pasture
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I take it it's working now? xD

kindred stump
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It is, Azure got little hiccup but all is working perfectly
the amount of details you can implement there is tremendous
While i was setting it up i remembered there is module for foundry that let you show HTML sites directly on Foundry
It's gonna be fun

ivory pasture
kindred stump
upbeat knoll
kindred stump
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@ivory pasture
I think i stepped on.. bug?

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i have 2 separates instances of app open
When i use IMHOTEP password on normal app on browser eveyrthing is fine But when i try to use it on foundry with webviewer, site is shouting with "unauthorized"

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What is strange when i try to use admin password i have different error

rare solar
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are there any web console logs for that?

kindred stump
gentle token
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I was rereading the pilot gear section, and just got that the joke with the variable ID works on two different levels

sage comet
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That's an iframe I think? Probably the app needs some light massaging into iframe-compatible form

sage comet
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Until this morning I was planning my blood money campaign as a 'war on sparr' follow up to Stolen Crown. But then this morning someone mentioned Salvage Union and I think now it has to become an alternative reality where the player get the 'bad ending' and the merc base is a giant walking mech roaming the frozen wasteland.

odd star
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Salvage Union is super neat and I definitely recommend it; it has very different design goals than Lancer though

sage comet
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I was just going to use lancer as a system and lift the settings expectations honestly. Probably slap a resource cost to get a full repair on top of blood money's currency system, to potentially have the situation where mechs are too banged up to commit to a mission and you need to get thrifty . Probably partially reskin mission rewards as salvaged components.

I think this as more of light house ruling and not in "check my 5e mod to turn dnd into a 4x game" territory. Yet

autumn prism
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stipend resources

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so you could just reflavour that as components

unreal coral
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yeah manna can be anything

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if you want to reflavor it as "salvage" then thats totally gucci

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as long as rank 1 rewards run parallel to rank 1 shop items, and so on through the ranks

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then youre gucci

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wait i said gucci twice

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i need a new word

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uhhhh then youre uhhhh

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doin fine MascHeckYeah

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😒

upbeat knoll
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copacetic

zinc bolt
gentle token
lavish lantern
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Man I am really wishing I got this book before starting my mercenary campaign 🙃 my hat's off to you, pigsriot, this is a gem of a supplement. Thank you!

unreal coral
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Thank you!

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I'm happy to hear it

remote perch
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Hi, it's me the ever annoying gremlin again. This time i just wanna share a bit about my MercBoard settings. So after fidgeting a bit with some file settings, I managed to made the reserve stock persistent and add some extra description to the resupply items section. The Reserve section for managing pilot also looks incredibly neat and clean. I'm forever grateful to pigs"gucci"riot, stebb, Eleonor, Lupo and everyone for bringing this wonderful piece of art to life! (or to the internet would be more precise?)

ivory pasture
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Oh this turned out great! I'm glad the reserve management is to your liking, was stuck for a while on how exactly to present it :P

Sounds awesome to run a "but literally everything, down to your kit" game, keep us posted on the wins and pitfalls of the system as you go c:

swift iris
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How many landmarks should be a good amount?

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Like I am planning to have an Average battle

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Radical battle...

unreal coral
swift iris
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Dozen for each side or for one?

unreal coral
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They're side agnostic

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If you're doing the sitrep where everyone is trying to capture the other sides landmarks then a dozen total

swift iris
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For an offensive sitrep, twelve would go to the enemy side...

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Right?

unreal coral
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Yeah i guess so, i don't really conceive of them like that

swift iris
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?

unreal coral
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They're in the map and whoever controls them controls them

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If the eneny is in control of the map to start then they'd control all of them. It's not like the attackers get any

swift iris
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Cool

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Now I have to figure out a dozen locations on a map...

unreal coral
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Good luck!

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Don't overthink it. Let the terrain decide for you

swift iris
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And leave enough space so players can deploy

swift iris
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What about for a Larger battle?

pearl sky
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trying out the job board, seems really cool

ivory pasture
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Hope it's useful! if so definitely look at the hosting guide for Microsoft Azure c:

gentle token
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One of the members of my IRL Pathfinder group found out that the card he gets paid for giving plasma had the number stolen

unreal coral
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lmao

gentle token
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"The fuck you mean someone's been accessing our accounts!?"

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New subplot unlocked, lol

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Hope you got the Accountants module!

loud elk
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hey pigs, i was browsing through some old messages in this thread and saw some stuff about the extoic forge that got cut. Can I ask what the general system was? Im imaging something like players being able to build exotics to equip there mechs with, its got me quite curious

unreal coral
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Oh sure

unreal coral
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I'll fish the doc for you in one sec

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Fair warning: it's hilariously unbalanced, so user be warned

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But i think the bones are promising

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Main reason i dropped it is because it encouraged more head hunting than i wanted

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Which is, y'know, not a difficult problem to get around

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I'll pick it back up again one day

gentle token
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Reminds me of a far more in-depth version of Scrounger from Suldan

unreal coral
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Not familiar with that one

gentle token
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Its a talent, one level lets you take an enemy weapon as a one-use mount

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Ah right, its a 1-use free action blast

unreal coral
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Oh sick!

gentle token
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In my original mercs campaign, there was a Suldani character that used it to great effect because I always forgot he had it

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Until he whipped out the random Sniper AMR

ivory pasture
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Greeting money blooders - to those using the job board app, I've finally got around to making a proper user guide.

It's in the repo as a MD file and is linked from the repo readme too, in case you need to find it o7

pearl sky
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I have now set up the site on azure, it's working well, though the players haven't seen it yet (I just posted it for them a minute ago)

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I did have to set it up on the canada east servers because you don't get to host on us east for free

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but yeah the first single-sitrep operation went well, after this I'm gonna be giving them more complex operations

ivory pasture
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Glad to hear it's working - ping shouldnt really be an issue so yeah Canada aught to be alright if you're in the US

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Lmk if you encounter any bugs (ideally report them as issues on GitHub as I'm likely to lose track here)

pearl sky
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I may be having too much fun with this

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I like this stupid almost-joke character

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also my group has named their mercenary company complications

because the opfor encounter complications when they show up

upbeat knoll
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My group's merc company got named Dirty Deeds Done Dirt Cheap

share your Merc Company names or something lol

rare solar
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Amber Harpies Corps

ivory pasture
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Damn that name slaps

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It alude to anything of it's members?

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also fr I've so rarely encountered groups that can swallow the pill and name their party something cool - I appreciate it's a difficult hurdle 😅

rare solar
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This is the name of my upcoming open-table game. I came up with it myself, instead of bottom-up.

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Ive been wanting to use Harpies as a moniker for aaages now

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also, if you mispronounce it a lil, the name becomes Amber Corpses

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which i like as a nod to being an edgy fuck sometimes xD

ivory pasture
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we embrace the edge out here, its way too fun to shy away from 😎🙏

gentle token
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I came up with a list of changes I'll be using in my own games based on @past trellis's suggestions way back, making the standout BM pilot gear as more concrete alternatives to core book gear, while still keeping things interesting

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ORYX 990 Sir Field Revolver
Loading tag

Crystal Lattice Sword
Limited 3, is 1 damage after charges are gone and gains Sidearm

Combat knife
Sidearm, 1 damage

Ganymede RDS009 Dual laser pistols
Range 3, inaccurate

Eunthe HDC11 Plasma Cannon
Damage 4

Rhino SFP77 Assault Platform
Range 8

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The Ganymede was the toughest one, Inaccurate works counter to the narrative ability, but there aren't a lot of negative tags that work with pilot weapons