#Blood Money: How to Run a Mercenary Campaign
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my players very commonly spend small quantities of manna of their own volition
its important to note that, per canon, 1 manna is like... 100 dollars or something lolol
but they dont care
you could split the difference, call out manna quantities in scenes to keep them real, but don't expect people to track it that finely
Really depends on how granular your table wants to be. This sort of minutia my players would hate xD
but yeah its not uncommon for a player to be like "i slip him 5 manna" and im like yeah whatever
its not something i ask for or advertise, i just let em have it
if your players are into that kind of thing they will do it whether you say so or not
if they arent into that kind of thing, you need not worry
A 5 Manna drinks round is a pretty serious round then 👀
yep!
using manna to buy reserves and base upgrades makes sense in that schema because like
naturally adding a facility to your state of the art military base will indeed cost millions of dollars
but as you get into smaller scale stuff its fine to hand wave
and to reiterate its equally fine to let players spend 5 manna here and there and just allow everyone to indulge in the cognitive dissonance
if we assume $10/beer (.1 manna), that's like 50 beers. in a fancy bar with a lot of patrons that's almost realistic
I find it cool ^^ It does put things in perspective
If you tell your player "the 2 mannas you just spent is buying a whole round and everyone around cheers you", that could indeed make them reflect on the real value of the big weapons and ammo they're buying, in the eyes of regular people
I was in a campaign that used the standard progression system but let us use manna for extra stuff (spaceship upgrades eventually).
During a gunfight that was quickly turning into urban warfare my character used his smartphone equivalent to hire a courier to deliver his anti-materiel rifle into the firefight. He watched this poor kid dawdle on the edge of the danger zone, then started aggressively pressing the "increase tip" arrow button until it reached at least 10 manna. With that motivation, the boy somehow arrived via vent with the rifle, within like three more minutes.
Point being, explicit funds for less concrete mechanical stuff can be very fun.
We had more than a few attempts to determine how much a manna was worth, including if the "cup of coffee" metric in Long Rim is like drip coffee at home or a Starbucks drink.
Did anyone here ever play Mercenaries: Playground of Destruction?
Because this was quite literally a mechanic in that game, paying for on-the-spot gear delivery
Extensively. I beat the game with all three characters just for the bonus dialogue that each gets.
yeah that game fuckin owned
It did, but I don't recommend the above.
That was where I learned what a bunker buster was
the sequel was whatever, but that first game was genuinely a lot of dumb fun, if distinctly tinged with a clear "this was made post 9/11" patina
It's also how it works in mgsv now that I think about it
With that game's whole weird premise of 'heres an entire military industrial complex built to support this one guy '
"NATO invades North Korea after a charismatic dictator threatens to launch weapons of mass destruction, and you have to use the Deck of 52 from the Iraq War days to find all the bad guys and stop them by the power of the free market, because NATO is too bogged down in bureaucracy, and also the perfidious Chinese are there"
Yeah...
me looking back at that with the benefit of 20 years of hindsight: huh,
Also the Mafia is there to run guns. Not much else.
yeah that's who your delivery guys are, so basically you use your PDA to contact the russian mafia who then airdrops you a tank
overall, I'm a big fan of "we need to get something shipped to us ASAP, just throw some money at the problem" for this sort of game
I actually forgot that they were your main merchant. I remember in a similar vein that the merchant in Just Cause 2 was just your boss using a shitty accent as a "disguise". Very similar mechanic except he won't let you order cluster munition strikes.
If I remember right there's also a story element of the South Korean government not being capable of dealing with the situation in a governance sense, even before the Chinese forces start fighting them for control of North Korea.
Yeah the politics were basically very much Of The Day
Man since reading through this, my mind has been filled with nothing but thoughts on how a good baseline might look for structuring a conflict and it's factions. Realised the Armored Core series might be a good start.
I wish deeply that one of the other's in the group hadn't played Armored Core VI because mapping that game's plot to this supplement has had me dreaming big 😌🙏
If you're looking for ideas beyond Blood Money, I can also suggest Stars Without Number: Starvation Cheap
Oh this sounds perfect, thanks for pointing me that way! ( •̀ ω •́ )✧
the campaign that inspired this book was something i started planning pretty much the second i finished AC6
a game i was obsessed with for a while
im glad that bleeds through to inspire others!
even without having played AC6 (yet) it felt like a clear inspiration 😂
a game so good it made me fire my therapist
My red pseudo-hivemind tulpa waifu is the only therapist I need
damn, you probably missed out on conversations like this one
lolol
Theres some onion article mentioning even a pacifist admits that the barret 50 is in fact a cool gun
its been a long time,,,...
i know i make this joke a lot but it really is like seeing an old girlfriend like your post
ooohh?
I'm sitting on it like smaug
My very cool wife surprised me with a printed copy of my book!
"good guys, you're up" being the thing that i say the most when i play, according to her perspective on the couch
Nice!!
Right behind "nevermind you actually can do that, sorry"
She got it printed at lulu dot com
Ok cool
I was looking at getting my book printed at lulu but I've been waiting for Typst to add bleed support
Did you set your doc up with bleed? Or is that a vanilla 8.5x11 page size?
HOLY SHIT
thats so fucking cool hahahaha
In Rank 2 Reserves the Coolant Rig has a "1/scene" tag but the text starts with "Each time", is this a typo or does it activate only the first time each scene that the trigger is met?
It shouldnt be 1/scene, this is a typo
It should last until the next full rest and happen every time you get heat
Thanks for catching that!
Thank you!
Yes! The original document was made to account for bleed
Gotcha, that's great
im reading through the reserves for the shop in the book and I like them having limited tags that's neat but do they benefit from a characters Engineering HASE Stat?
I finished the OWS game i was running recently and we've decided that blood money is the next thing we're going to play >:)
#1359607476001050634 message
ah, thank
yeah basically my intent was that the limited tags on these reserves exist separate from engineering
but if you wanted it to count i dont think it would really break the game
though if it does, please let me know lmao
there are reserves that have 1/round and limited 1 which is odd if that was the intent
I think I will give it a shot honestly, if its horribly unbalanced I'll just say we're not doing that anymore at the next full repair
i put the 1/round clause on those instances as a kind of.... emergency backup clause just in case
im a big believer in PAAC and in letting players get extended use out of reserves beyond their stated time limit
because thats something i often do in my game
PAAC?
cant tell you how many times a player liked a reserve so much they asked to keep it permanently
so the 1/round - limited 1 tags are in case anyone plays like me
power at a cost
ahhh got it
fair also works if somebody down the line has something that lets you use a limited ability for free
yep exactly
basically i like to keep it flexible
that said there are already a number of reserve tags that are flat out incorrect, a couple have been reported to me lol
so if any of those seem odd to you please dont hesitate to reach out
honestly same, i love it so much when my players ask to use reserves in a weird (usually narrative) way
i have a v1.0.3 typo fix draft in the works that ill probably release on the itch page soon and id like to have as many inconsistencies checked as possible
noted, the only two that ive seen it on so far are Molecular Whetstone and Living Particulate Nexus
gotcha, yeah those are intentional
it might be better to write x/job over limited x?
molecular whetstone quite literally being one of my in campaign examples of someone wanted more uses out of lol
yeah honestly it might be something i want to address in the future but im gonna sit on it for now
i might at least add a dev update on the itch page that goes over my thoughts on the matter of "limited" reserves
cause i really do think itd be fine if ENG was taken into account
im not too worried but its a fair question
x/job feels off. Jobs seem the most variable in terms of length
compared to like 1/mission where they have a general length you can normally count on
what i would do if i really wanted to enforce a hard cap would be to just make my own tag and explain what the tag means
fair
this is definitely a me problem, but x/mission for my westmarch at all xD
i made my bed, i gotta lie in it
please let me know if you run into anything that is hilariously powerful
but dont overthink it if it does
reserves can be broken, as a treat
what you do is when the player asks if they can buy it again, simply increase the price lmao
I guess one question is if any of them break things if you're seriously maxing your limited charges. IAF 6 Engi Gilgamesh, etc.
yeah for sure
the good news is that they go away at full rest anyway
so you still have a ticking clock
downloads lcp to check how much more pilot gear I get 
sees 50 
Oh man this is perfect
I originally found this specifically due to seeking out more pilot gear, then before giving up I saw pigsriot posting drafts of the pilot gear in the general third-party channel.
It also satisfies my addiction to Reserves
The pilot gear was my favorite stuff to make
Very fun, i could have made another hundred
brainstorming a landing page
it's not gonna look like this. This is just the logical containers i wanna make with Monk's Enhanced Journals
So a question about the book, how did you make the strategic maps in the book?
what i did was troll google earth for a couple interesting looking land masses
smush em together
then trace over em with photoshop
i just kinda freestyled from there
Alright, thank ya
yw!
Also I'm enjoying the book so far, getting a lot of ideas for my upcoming campaign.
Would this be for a 2 person party, or are those other non-player pilots? owo
I'm hoping for 10-40 players xD
im organizing a westmarch
but this is to start imagining the logical containers for journals and stuff that i need to use to keep track of everything
Oh, I didn't even think of that, but yeah this is perfect for westmarches
Absolutely peak idea, right there with Disinteger in missing how well this fits ( •̀ ω •́ )✧
On the note of running a westmarch, does anyone know of a solid read, video or guide of any kind that goes into how to do such a thing? Any attempts at searching the web have left me with the dregs of advice being passed around 🤔
I’d say go to the source first: https://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/
Much appreciated! :D Not sure why I never found this ._.
Happy to help! Search engines ain't what they used to be
Idk the name of things but the idea is rotating roster of GMs and players sorta just popping in and out as available. There's a slow moving narrative going on in the background, but the "main character" is the merc company itself
then there's also the micro narratives of pilots and GMs as board members or directors or handlers or whatever
honestly a lot of the framework im gonna do is applicable to a single regular lancer party just the same.
A "West Marches" is a specific implementation of an open table campaign that's extremely player-drive (in terms of setting goals and scheduling sessions). I'd say what you're describing is a more standard open table
hmmmm i see it. the only player-driven thing here is the job board
I only ask out of anticipation of one day seeing a traditional West March in Lancer haha
It’s not always feasible though and what you have planned sounds excellent
Read through blog last night, this west marching thing sounds awesome. Like you say, imagining how a Lancer westmarches would look is a little difficult. Given the nature of Lancer as facilitating tales of human conflict, it doesn't immediately lend well to the idea of player driven objectives, especially not in any kind of wilderness 🧐
Eh it can be done
doesn't interpoint run a westmarch style? idk if it's 'true' westmarch though
It’s an open table, not true west march
As long as the GM is scheduling and setting goals, it cannot be a True West March. Which is fine, it’s not lesser for it, it’s just that West March is a more specific categorization than many folks realize
I don't necessarily think there is some virtue to running a"true West Marches" table over a regular open table. A regular open table just means that adventures and sessions are structured such that there doesn't need to be a consistent set of players present every week, so people can drop in and drop out at will and not feel like they're missing out, while the consistent players can get some value over following a long-term story and seeing how their actions and decisions affect the world
I think the real appeal of an open table is the rotating band of players. West Marches puts a layer of between-session player-direction on top of that, which is great, but IMO is not necessary to get value out of an open table game, especially the kind that are part of regular public meetups
I don't think anyone here is saying that there's a virtue to running a West Marches campaign vs. an open table
Valk did very specifically say "it's not lesser for it" 😛
Sure, I'm not disagreeing
this is perhaps the limitation of my own imagination, but getting a team of total strangers with no rapport to coordinate long-term objectives doesn't seem like it would go well
It requires a community space
I think it's my pet peeve when people conflate West Marches and more generalized open table games, which I think happens because that West Marches blog is many people's first introduction to the concept of an open table game, and the term "West Marches" feels memorable from a branding perspective
When I ran a multiyear open table campaign for D&D the appeal wasn't so much the rotating players but just that the game wasn't beholden to having specific people show up. Players decided as a group where the party wanted to go and do next and I would run for whomever came on our regular game days
The point is, you can have an open table game that isn't a True West Marches but still get many of the same benefits
Right, that's more what I was getting at. A story happens and you can be there or not, and it's fine
how do you handle it if a session runs out of time when a party is out in the wilderness? it might be weeks before that specific group of people are available again
Whether that was 1 person or 7. Usually a more reasonable number. The advantage of having a lot of PCs was that a bunch of them would flake out or not be able to make it on any given day but because there were a lot of them they usually had enough people
Typically you either hand wave the return home, or do some sort of "return home" roll to see how well or poorly you were able to make it back
So this wasn't exactly like the West Marches described in the original post because there weren't multiple fluid parties scouring the map
An open table is just a series of one shots in a persistent world
It doesn't even have to be exploring a wilderness hex map
It was a single party travelling through the jungle and visiting locations. Session ends and we called it there. Next session had some of the same people. PCs who were present the previous session and not this one swapped out for baggage train guard duty
oh yeah that's pretty simple to do actually
So e.g.
Session 1:
PCs on camera: 1, 2, 3, 4, 5
PCs off camera doing guard duty: 6, 7
Session 2
PCs on camera: 2, 3, 6, 7
PCs off camera doing guard duty: 1, 4, 5
They'd all coordinate on Slack where they wanted to go next and what they wanted to do, but it was a single party with majority rule
Running around on this map
(first is the full map with political borders at the start of the campaign, second map is how much they had explored by episode 46)
god damn i would absolutely love to run something like this
I've had some ideas for open table campaigns that I would love to run for my local public meetup sometime
Probably using Shadowdark
It was super fun! Aside from a few fixed elements like the coastline and bigger rivers the map was procedurally generated, and then while they were exploring there was a whole random procedural system for uncovering new things so as they explored they kept adding new adventure locations, fabled perfect campsites, etc.
And then there was a whole faction turn thing being run in the background using Stars without Number's rules. The fey in the north basically got devoured by the slivers before the PCs ever got to them. So when they did finally head north they were exploring ruined fey palaces filled with slivers instead of dealing diplomatically with the fey.
Shadowdark looks really cool! I haven't had a chance to run/play it but it I liked the look of it
so very cool
so for my open table thingy, im imagining 3 layers of story and interactions between them:
- The meta-narrative conflict at large. The War™. Where are the factions are duking it out.
- The board of directors of the merc company. This is the GMs as characters. They have more influence over the relationship with factions than most, being in the middle of everything. GMs can roleplay with or against each other outside of sessions! (Im wondering if the grand strategy game is a good idea here.. it's slows it down to like 1-2 move per week)
- The Pilots. This is where traditional lancer storytelling takes place. Pilots interact with their handlers/directors and with the rest of the war on the battlefield
Im hoping this pops up organically as players become involved
i think this sounds incredibly dope
i am in love with the idea of
for lack of better terms
"mech team coach simulator" campaigns, where players fill logistical roles
thats the good shit
or in this case the GMs
i think it adds such a fun texture, especially to an open table like this
faction games are always fascinating. but
"mech team coach simulator" campaigns, where players fill logistical roles
this makes me think of Band of Blades (Forged in the Dark where players take high-level roles like Commander and Quartermaster in downtime and zoom into individual grunts and specialists during "regular" play)
im finally reading the westmarch blog and there's definitely a massive focus on map exploration. Definitely not what im going for so yeah, it's an open-table campaign 💛
oh shit, maybe i can borrow from that. Imagine GM reserves xD
maybe getting into roguelike vs roguelite style discourse, but I think that style of map exploration is more of an offshoot of a particular vein of OSR play (edit: as opposed to being a strict requirement of westmarch play, i.e. Westmarches exist on a continuum of open tables defined by player-instigated games). map crawls are good for a particular style of prep because you can both seed fixed, high-prep landmarks (e.g. dungeons) and low-prep random encounters.
im seeing it
So.. given that the base-building and faction clocks are shared amongst the whole company, im gonna call it westmarch-lite-lite
the grand strategy game is a really cool idea, but i don't think player performance in missions should be the resolution mechanic for it, since realistically i imagine most lancer missions end in success
but i could see something like 'opposing GMs add negative modifiers to your mission' or something like that being interesting
GMs sabotaging each other's ops because they personally dont like a faction xD
Too real
a player of mine has taken a xenopet and we've ended up with a giant, bioluminescent bird-of-paradise that can perfectly emulate the sounds of mech combat, exclusively does so at the most inopportune times, can hang off of vertical surfaces, and loves stealing shit
so i just wanted to express my approval of that gear item lol
Oh oh I had a player take Xenopet and it was a tiny rabbit named Monsit-BUN that could mimic words/sounds like a Lyrebird
Really cute
Both of those are amazing lmao
Has anyone so far seen a need to expand the shop's stock for extra players? Like if a standard party is 4 PCs should a couple more items be tossed in for a 5 PC party?
i used the book's suggested shop size for 5 players and it worked well. some of my players rarely bought reserves, but some others bought way more than their share so i think it about balanced out
that said i see 0 harm in increasing the size of your shop JIC. an extra rank 1 and rank 2 reserve is perfect fine, or even 2. only issue there is that players will spend even more of their money and come begging for harder jobs later!
my only real hard suggestion is to keep your rank 3 exotic locked into just 1 per refresh
simply have a mission reward to expand the size of the shop
"Thanks for opening up that supply line, Lancer. I've got some new wares for you...now, whuddyoobuyin'?"
Oh that's a great fuckin idea
(if you want to just fully rip off video games, you could also give out shop rerolls, increase chance of ✨ high rarity ✨ items, etc. etc.)
I've been trying to figure out mechanics that would represent the players having at least some of the backing of a "proper" military force. I'm considering using the manna stipends method in this book to instead represent how much resources the party can request (they do explicitly get less support than grunts because they clearly need less).
Something like "you each get this many points per Mission, sometimes I'll tell you that you can get more points or purchase opportunities during a Mission"
a faction-specific shop might be interesting
I had played around with the different bosses of the player faction giving different exotics (or exoticized versions of License gear) loosely tied to the Big Four before I realized the complexity and balance wonkiness that that led to.
Faction-specific shop is more of my current idea
Maybe instead of more ticks on a "Faction Representative Favor" leading to more exotics, the more measured approach would be to use the shop rules and give either more stipends or an expanded stock list for favor.
Just gotten the lcp its really well done pig love the comic style character you used
Also that reminded me i never told you about the campaign setting i am running if you want to hear it i can gladly explain
Just dropping in here to say that the cover art is an amazing choice and that just is enough for me to like the book (i am on the second page)
one of my favorite older paintings 😄
faction-specific shop sounds like an awesome idea to me!
please do share, im very busy this week so i may not see it right away but feel free to dish
hahaha awesome, thank you! my friend recommended that painting when i told him about using royalty free stuff
i knew the second i saw it that it was the right choice
i casually mentioned my open-table concept to some friends and now i have 2 new writers, 3 GMs and 6 new players.... I... I'm not even done designing the journal system
I fear the day this snowballs out of control xD
fuck yes!!!
gratz!!
lancer commune
Sorry for the late reply got distracted but to a long story the basic concept is you are a merc group assigned to watch a section of the outer rim/frontier to make sure that the money spent in that section development isn't wasted from either the union, corporations or baronies of course your group is in the Grey area you are allowed to stop union, corporations or baronies from destroying said section until a proper core world is set up along with security
sounds dope!
That sounds a little like you'd end up as mercenary-auditors, and that's unironically a fresh and fun idea
Wait why's Union included in the list of factions wasting money and destroying the section if the goal is making a core world
could have a corrupt Union official siphoning funds, seccom remnants trying to rebuild, general incompetence...
Union isn't perfect and is populated by even more imperfect people
So Union's goal is to make a core world. Unfortunately, the person Union sent to execute that goal has other plans. And then you've got corprostates (which are part of Union) et al. involved as well complicating matters still further
Thanks me and @twilit charm spent 8 months coming up with the concept and story for our campaign
Let's say for example one section is mineral rich for building materials but one group wants to use the resources for building and construction while a different group wants to use the resources for weapons and warfare so it can cause lots of in fighting similar to the baronies
Of course not just the big wigs the group also has to stop there may be out of control experiments, rouge nhps, bandits/pirates, revolutionary or rioters, mafia gangs and finally any hostile wildlife it may sound like a lot but again its the wild west in space anything can go wrong
Btw anyone is allowed to use our concept(its called frontier and fortune)for any of your campaign it was designed to be free formed so you can mix and match how ever you like so I can't wait to hear the crazy adventures of the good,the bad and the ugly of the frontier
Speaking of things going wrong; we had a barony house (The Gilded Feather) whose been funding an criminal organisation called the Golden Marauders only to be raided by collective of mercs and strike teams from a different barony (The Jade Dragon) trying to apprehend them but then they got orbital bombarded by said organisation once our forces made their way in. It was the Golden Marauders’ way of cutting off loses and dead weight whilst dealing with us at the same time
We also added a another barony who are the mysterious arbiters of barony law called the “Constellation of Judges” that enforce the laws made to allow baronies to prosper without doing questionable or illegal activities against others. One of main reasons they do is to stop conflicts arising and most certainly to prevent escalation to full on barony wars, the mere mention of their involvement will scare a higher position barony member since they know the implications of a Judge coming to visit their region of space
I'm having a lot of fun with an IPS-N faction speaking entirely in project manager voices where their vibe is rancid: recontact planet where these pesky locals getting annoyed at us mining their moons is getting really annoying
"This whole war thing is really hampering with our team velocity"
"How many story points do you think it will take to clear out the mines of its.. current occupants"
"we're looking for a tiger team of motivated problem solvers to help us acquire our competitor and acheive full vertical integration of our supply line"
"We got an SRQ only titled 'Moon's Haunted.' Do you think you can reach out the client to get some clear SMART goals?"
A great source for this is to go on youtube and see if you can find Armored Core mission briefings from throughout the series
a lot of them are delivered in various flavors of corporat-ese
not really buzzword-laden per se, but they're a great source for "a middle manager is telling you to go break a strike by killing everyone"
"I don't understand what's the hold up. We gave you enough bullets right?"
on the plus side, I bet IPSN throws great pizza parties
"We need help!"
IPS-N: "Do we have a backlog ticket for that? We'll discuss it in the next sprint planning. This would mess up with our metrics."
I hate them already
Really makes version of them being basically Space Amazon fit perfectly together
In our game they have a resource deal with a mining company called “Deep Rock Galactic” (Yes we’re unoriginal but they actually work really well in game as one of the contractors hiring folks to clear out infestations and safeguard shipments)
field team: FOX ACTUAL, WE'RE GETTING HEAVY FIRE FROM COORDINATES ECHO-SIX-NINER! WE NEED IMMEDIATE EVAC! FOR THE LOVE OF GOD WE'RE GETTING ANNIHILATED
IPS-N support: [long pause as they review script] ...... uhuh, I understand. I'm sorry to hear about the inconvenience. Were you able to get the last four digits of your designation?
"We cannot authorize a retreat at this time, valued associates. We apologize for any inconveniences this may cause but hope you have a pleasant day. IPS-N wishes you safe travels."
announcing for posterity that i just uploaded another typo fix, hopefully the last for a while. lot of reports from people here and elsewhere that was a huge help, most especially @light helm who went above and beyond to find a ton of inconsistencies. extremely grateful
im sure i missed a few becausae they breed like insects but i will probably let them live forever in v1.0.3, imperfect little cracks of gold in my porcelain bowl
wait that makes it sound like my toilet
i was trying to sound cool i SWEAR i wasnt talking about my toilet
oh god oh god discord how do i delete message, discord help
I'm still planning on going through the rest now that I'm done travelling!
Ah wait, you're planning on letting them be. Also good!
But very happy to help 🙂
I'm of course happy to get any further typo reports, i just might not be able to get to them for a while. Already got a fully booked autumn 😩
The work never ends
okay question at first glancing
im early in the reading so maybe this is gone over
has anyone found core powers easier to use, more consistent, more often, stronger, using the blood money rules?
to explain my thought process and why im asking
In base lancer it goes
Beat 1:
(Narrative <> Combat <> Rest <> Narrative <> Combat <> Rest <> Narrative <> Combat <> Rest)
The rests in the middle usually does not have the time to be a full rest to do a full repair where you get your core power back
this means that full strength core powers need to allocate when they use it during the full Beat, but efficient core powers are weaker but can be used every combat
But in Blood Money it goes
Operation
Job 1 ( Narrative <> Combat <> Rest)
Job 2 (Narrative <> Combat <> Rest)
Job 3 (Narrative <> Combat <> Rest)
it being seperate jobs seems to imply that there would be time to rest between those jobs, meaning core bonuses could come back between them, making core bonuses stronger and efficient core bonuses weaker
yeah, thats correct
im not seeing anything that says it wouldnt be a full repair between jobs
It’s not
am i missing that 😭 LMAO
The intent is do 3-4 jobs and then you get your LL and full repair
the full repair comes every time you fill your Operation clock
AH lol this is what i get for reading during a fatigue episode lmao
ty ty
appreciate it guys 💚
eleanor explained it perfectly but yeah just to reiterate, it helps if you replace the word "mission" in your head with "operation"
when the operation clock is filled, you get all the same stuff that happens at the end of a mission
Yeah I was reading that pretty late at night during a chronic fatigue flare up
So a friend of mine is going to be having his first shot at gming and will be using this supplement - in his premise, he had the genius to write the following:
Your own ship, your own ragtag first mission.```
I can't believe the word play was staring me in the face this whole time
that's where the word comes from, actually
When the Lancers are free and Freelancing it in Union space
@unreal coral before I do something not cool: are you okay with the creation of a Perchance page for the Job Forge?
whats perchance
It's a site where you put a lot of lists and output random results based on those lists
There's a perchance for KTB factions and Longrim stations, but I don't use them because I'm pretty sure that they break copyright. But since we can communicate, I can get a better answer
i give you my blessing, legally and spiritually
just dont use it to commit evil
id also be curious to see the end result
Here's the link: https://perchance.org/l4dav6adi9
I had everything ready put on the site, but I stopped for a moment considering the legality
appreciate it, that was thoughtful of you
this is very cool and i encourage its use
I appreciate the cool pdf
Currently running a mercenary campaign
oh, just one note
Using your book and ktb
not sure how possible this is in this program, but for locale you get two results, not just one
if you cant do it nbd, just thought id mention it
me too, as it turns out
they pair well together
Just a sec
in fact my entire blood money "playtest" such as it is is also largely dependent on the faction game in KTB
Two locations are now being generated
awesome! great work
@unreal coral can I ask how do you envision the greater number of sitrep's effect on limited systems
Like for higher rank jobs?
yeah as in do you think limited systems are less effective because we might have more sitreps between full repairs
since an extreme example would be we can go up to 9 sitreps within an LL
and if we opt for the replenish limited system reserve, it means sacrificing long term progress in obtaining an exotic or other tactical advantages that a non-limited mech could conceivably obtain instead
part of the gameplan is to have players obtains tons of reserves to prep for 3x rank 3 jobs
I see! My GM made a really cool mech I wanna try but that mech is an 'oops all limited' so I'm looking for guidance on how should I approach this
Yeah that's just a big risk with taking rank 2 or 3 jobs
The paycheck is good but the difficulty is high, and you could drain all your attrition if you get cocky
You need to plan ahead and make sure you don't bite off more than you can chew
but so far you haven't noticed any resource disparity between limited-bound mechs and normal mechs, I reckon?
Not particularly no, in my campaign the kidd player was big on limited systems and he did okay
He was good at scrounging up limited stuff when he needed to
That's a relief to hear, thank you
you must be shitting me - managed to reverse evolve into it lol
wait so "Lancers" are named as such coming from "freelancers"? I was so convinced it was in the vein of the whole mechanised cavalry thing 🫠
no wait. I meant that a Free Lancer is a cavalry soldier for hire. freelance comes from that.
I know it's a canned answer at this point but remember that Power at a Price exists. It's probably not going to get you a lot but it should get you something.
So I've been working on my concept for a blood money campaign that is a little atypical because it doesn't take place in a war zone
And doesn't just have two factions
Working name is "lancer-con"
I need to work on the ideas and polish them up a little bit more but here's the current working set
Very cool concept! Love the idea of entertainment gone wrong
finally putting some stuff together for my Sanjak game, gotta figure out how to handle faction relations when it's 3 to one clock lol
I get that that's the point, but man I bet these folks love each other.
what if instead of the mercenary fantasy you had the
I just noticed there are 3 types of prosthetic eyes
And 3 slots for pilot gears
Its morphing time
where does the third one go
if you want a third eye to open on your forehead and manifest the rinnegan then you are free to do so, i wont stand in your way
this is extremely cool
I didn't emphasize that aspect enough but my last game was inspired by the Spanish Civil War so that would have been a perfect campaign landing screen
Least socially progressive Lancer campaign
A little, yeah, I didn't solidify the ideology of the baddies very well, since I didn't want to just put 20th century CE Fascism into the ~161th century CE. Things to work on next time.
I was reading my copy and man I just want my main game to end cause then I could pair this with the TBD west marches like state of the system for some real good job boards
Hell yeah!
found a minor bug with pilot suit stat calculation in comp/con, the evasion/speed are being added to the pilot's base instead of replacing
yes i know about that one
its something id like to fix but unfortunately any further blood money developments are far on the backburner for me, at least for a while
hopefully its not too intrusive!
Im going to implement blood money for the interim between acts of Wallflower, should be fun
gotcha, wasn't sure since I didn't see anything with a cursory channel-search, shouldn't be a problem
@unreal coral I've got a question about how the prep stage for jobs works. so the book says its time to tweak their builds for the coming job.
I've interpretted that as they can change their systems, weapons, talents but not licenses. Buuuuut I have no idea how this works in relation to limited stuff. what does "tweaking their builds" actually mean?
Your first guess was right. They can move their build around using any gear they're already unlocked. GMS, licensed stuff, etc
It's when they can also take stored reserves out of storage
Basically if the brief you give them has any important information irt the kind of challenges they'd face then you can give them a chance to try to prepare accordingly
i don't think I'd allow someone to respec entirely unless they really really convinced me
remind me, do you limit the number of reserves players can bring along on a mission? or is it just 'take whatever you want along, but if it isn't used it's lost'
The point is, if you go on job 1, throw 8 grenades, break 2 weapons and a couple more systems and 1/scene items, eat 5/6 repairs and 2 structure.
Can I change those without charges? What about ones where I consumed 1 charge out of 6 or 5 charges out of 5 and I don't have grease monkey, can I change mech after using any repairs? Etc
Mmmm Fair point. That did come up a few times and we usually had an amicabl negotiation for limited item stuff. Like if they swapped off hex grenade having only used half its charges onto asura, the asura gets no charges. We didnt have any solid process but it was kind of a "you know it when you see it" sort of deal. Broken weapons/systems i didnt let them swap out until they were repaired, the idea being that they were slagged
The second option!
Oh so I could see like, round it down to like half charges or none... As long as people don't abuse regaining uses with grease monkey but that sounds like a player problem
Mhm exactly
the Hud Im working on, I've seperated out the shop items and jobs to be separate peices so I can turn them into tiles on foundry and move them about. (Ill post the full thing together later).
Still a WIP I want to:
- finish the contacts board (bottom left of the main HUD)
- add a base (ship in this case) panel for upgrades and buildings
- add an operation map
The so called "low prep" way of running lancer VS my hubris
The assets are mostly taken from here :
I can share a link to the figma board im working on but I just gotta figure out how to make it viewer only 😅
figma is a bit weird, i never managed to figure it out. i think you can make a 'safe' copy of the project and share it, that's what i ended up doing
noted
https://www.figma.com/design/MlJpwC9idaUc7bj6JIPBPw/Bloodmoney-UI-Stuff--Safe-?node-id=0-1&t=I12zXWOkQVtdrwn0-1
behold! a copy of the thing I did
also extremely cool! very sophisticated
it makes me very happy seeing so many people employing dope ass job boards
woah!!!
blood money finally passed 500 sales last night
over 500 BMs. man. sounds like my usual saturday night 
hahaha made myself laugh
folks thats what its all about
Hell yeah congrats
That's sick!
tyty
As I work on it more, once I feel the blank version is at a good point, I'll probably share it so people can use it too!
sick!!
congrats
That would put you at a DTRPG Gold tier seller
tyty
congrats!
Now I need to figure out how I want to make my job board.
Maybe I should use Canva...
i find canva a lot easier to use than figma in general, yeah
I've been taking the minimalist route and using a link to a Trello board - it's reasonably easy to upkeep with the tags and the link sits pinned for players to view as they see fit :> Also TLDraw; for more custom boardy stuff
Making the company part of the merc company too realistic by making a Jira organization
ngl, mentioning trello just changed my perspective towards using the billions of work management tools that already exist
Amber Corps Q1 Quarterly Planning
MSMC Detachment 925 Kanban Board 
how many story points is assassinating Baron Hugo von Blem worth
Graphics for the base modules (individuals can be found in the figma link I posted prev)
this is smart, my hubris would not allow me something this simple and effective :3
I do all I can to avoid prepping for more than a couple hours at risk of getting bored of my own game @u@
these absolutely gigaslap btw, absolutely lovely work on the theming of it all ❤️🔥
:))))))
thank
I cant claim too much credit, most of the styling was done by Akira Yamamoto on figma im just mimicking the style on to different bits and peices to fill out my own needs
this rules!!!
do let me know how your players build their base
the base options are far from balanced lmao like theres some obviously Correct© choices and then Goofy© choices
but i still wagered that many tables would opt more for goofy than correct
who can resist the bar
Will do. From looking through them some of them feel incredible (salvage corps for example) and some of them feel very narrative dependent (legal department) but I don't think this is a bad thing at all.
I tagged a small thing onto the bar of "it will contain a jukebox that characters can submit songs to" to allow players to affect the background music while they're at the base :)
Thought it was neat but added the caveat of songs must have either no lyrics on non-english lyrics to not be too distracting
All in all I'm having wayyy to much of a good time designing this hud
thats such a great idea hahaha
I'm in her game
I want to buy a medbay for narrative reasons
But also despite being pretty damn good
I do not want to get a green squad
Fuck that
I'm not having that rest on my conscience
In fact I despise blood money and especially pigsriot on a personal level for giving players that choice
/J
Wait, I kinda wanna do the maths on the green squad
I just did the maths on the green squad module
Assuming you get 10000 Manna per Job tier, and ignoring reserves and reputation reward, here is the amount of time before the green squads payoff
I dunno the maths for how long it takes for how many operations it takes to repay, because IDK the maths for it so I just seperated Revolving door
I think it's safe to assume, if you have the green squad upgrade, you're doing it for the chance of reputation increases and reserves, not for the money... That and you have a lack of morals
lmfao this fucking RULES
if your table does end up getting the accountant upgrade, please have the accountants do a scene where they explain this to everyone
"its just not cost effective"
the accountants all smoking cigarettes, sleeves rolled up, hair in disarray. "they bought WHAT?!?!"
"It would cost us less to STOP the green squad hiring program and install a workshop!"
"That and the chief engineer will stop complaining about all the new everests they keep printing!"
"What do you mean they established Green Squad?! Did they not read our reports?!"
"We have these spreadsheets for a reason dammit!"
There's a big excel doc printed with all of the cost benefits of all the potential upgrades for the coming quarter
utterly in love with the idea of accountants trying to rein in the average lancer party's spending habits
All of the ship modules with Expected profit gain, with like the bar going into negatives but commennts about positive Morale , the workshop and salvage corps in the green talking about expected reduced number of shop purchases
indistinct phonecall noises
"...I'm sorry, I don't think I heard you right. How many shock knives?"
The green squad module has a red highligghter crossing off the whole segmennt with a large
DON'T
in the costs to benefits section
"you need to demolish the bar and purchase the legal department module immediately."
"haha what? why?"
"listen to me. you need to demolish the bar and purchase the legal department module immmediately"
I love the legal department, defence center and cloaking
Like, 80% of the campaign you will never need them (Apart from legal department)
But there's a chance you will REALLY need one of them
XCOM base defence style
having raided my players' base, when they saw those upgrades they were like "wow that sure woulda been nice"
They're gonna be constantly in the back of my mind
i whooped their asses up and down those corridors, theyre lucky they had tear throat
Giving me ideas... Have the XCOM 2 avenger defence mission as an actual sitrep... Not a job, your base is under attack and there's an object on the map that needs destroying like a big AA gun or ship jammer (our base is a ship), if you have the defence module get like, two allied immobile RPV archers
Or just... screw the RPV part
"Pick two NPC types, it can be ANY NPC class. In your deployment zone there will be that NPC type under your control with RPV without the impaired, and immune to ALL movement (including their own)"
The beserker turret
yeah!!!
the cloaking/base defense upgrades are big time "shoot the monk" kinda things. it wont be relevant until players actually have the discussion
the second they go "wait is that a threat?" thats when the GM starts planning
My GM pointed it out to me that those modules exist
She already knows
we just need to pick up when it should be worth it

Ideally, never
just keep your reputations up
:>
im sure nobody will take your work personally
I won't
That's the motto innit
"Damn, we're desperate for cash..."
"Yeah, fuck the corp job... Let's work for the Union against the Union busters"
what tipped it over for my players is they kept taking jobs against a certain faction and treating their liaison with disrespect
fast forward and they became the BBEG lmao
it uh escalated
Cousins?
mhm
they kinda thought gg_uncle was a comic relief character and pushed his lieutenants around
From what my GM has presented I won't be surprised if that happens with one faction in our game immediately 
they werent laughing when i kidnapped their company captain and shot their dropship pilot
cloaking measures? always a sound investment
suffice to say
oooooooooh thats an idea
Like, It says it cannnot be founnd outside of being leaked. My mind goes to depending on what resources the faction has, if it has like sway... Spies and such, Or kidnapping staff/loved ones with a ransom of the base location is the only things that can leak it in my mind
Or... Minnd control esque shit if that's in your ggame
Quite powerful, but leaves you with your pants down if you gget caught
especially if the merc outfit for the campaign in question is more grassroots than large org like mirrorsmoke
why work for this rinky dink outfit when i got a fat paycheck waiting for me on the other side? and all i have to do is give them coordinates?
easy choice.
I have zero idea what your talkign about
the thought had NEVER even crossed my mind :3
I am genuinely so excited for my players to start constructing modules i have so many ideas for NPCs :))))
-# please get green squadren please get green squadren please get green squadren please get green squadren please get green squadren please get green squadren
Please consult the chart
no
it's fine I can convice the other players
so can I
Let me be the first to welcome green squad and wish them a long and fruitful career 🫡
Green squadren is dead, long live the green squadren
base UI >:)
Im really happy with how this turned out
similarly with the operation map
Name
?
North of Mark’s Graveyard is a place with Name
One of the points (directly up from the Mark's Graveyard label, near the border) is just called "name"
got it fixed
It’s a nice change of pace, usually these places are “Place with No Name” or “horse with no name” or something
this is gorgeous!!!
your base layout is so cooooooooooooooool
the cowbwebs/ashtray fluff lmao
man i hope you guys make so much money
but i do wonder.....
no maybe its too hard
maybe your party isnt up to it
but maybe.....
if you guys manage to satisfy three Rank 3 jobs in a row, you will have beaten what my table calls "The Integra Challenge"
my own party has made the attempt and is on the cusp of satisfying it in their final operation, though it got a little messy in the end
since the final job has been uhhh 6 combats now?
but it follows batshit rules so who knows if it really counts
The finale job has as many stars as the GM decrees
I also hope they get so much money, but I just cant see them doing it. If ONLY there was some way they could complete 2 jobs at the same time
👉 👈
lmfao
Split the party and make them run full jobs with only half the party (this requires two session slots lmao)
I believe Snistle was referring to the Green Squad Barracks upgrade
Finally copped this, love it a lot. I would die for Bartholomew
awesome, thank you!!!
you dont have to die for bartholomew because he will be cowering safely behind cover at every violent engagement
I had a devious idea for a campaign,, inspired by essentially being a blood money hack...
I had a thought of "what if Lancer but arc raiders" (after only playing arc raiders in the playtest). And I thought... Have it so there's a hex crawl where you need to actively go to the jobs locations. But more importantly, make the "more repairs, limited systems and core power" reserves in the shop are cheaper... And just REMOVE full repairs
would you believe me if i said i had a ton of notes on lancer as an extraction shooter lmao
Yeah there we go, pair it with some granular repairs/rests too
A really quick adaptation from Blood money i managed to incorporate into my games is having a Standard Reserve Budget for each mission and then letting players create opportunities, a la heist filler episode, to get additional resources.
My budget is 1 of each rank 1, 2, and 3 reserves per pilot
It's sort of a simulation of having money and averaging Jobs and stuff
thats dope!
what i envision is much like Al described: you have a hex map where encounters are loosely pinned to areas, probably with the potential that they can move around as the game goes on. there would be fog of war, so players would have to scout as they traverse the terrain. id also mix in elements of the roguelike features me and my buddy have worked on in the past, so youd be scrounging around for "crates" of loot
color me interested
thered be multiple competing teams split into two categories: chumps and rivals
chumps are guys you can fight, ambush, negotiate with, or team up with in strictly narrative scenes. engaging with them offers light rewards
rivals are tac combats and are much more serious threats
Lancer but it's Civ
yeah honestly lol
one of the roadblocks i ran into was just how the "ai" of the chumps and rivals would operate vis a vis how they moved around on the map
i had a couple ideas but nothing with staying power
everything from having them be hidden tokens that the GM manipulated to 100% abstracted as random encounters
nothing quite had that je ne sais quoi
you could try taking a look at #1058448539522449449. there are some complex rules for a massive "tourney" where the players compete with npc teams to complete objectives on a map
oh sick
Hex flowers could be an interesting decision engine for that kind of thing. Random but behaviorally-tuned behavior
it's got shit like this
Also the people in here musing about using blood money for open tables is giving me dangerous thoughts
blood money's rules were made to be ripped out and used in dangeous ways
i flatly insist
I think one thingg that can be really interesting in a Lancer extraction shooter which Lancer kkind of struggles to do but I also like that it struggles... Make retreatingg an option
A TPK won't be as bad as a DND TPK since you're still alive... but if you lose your mech... RIP back in the everest with you... Or something
it also makes defeat a lot easier to handle since the momentum of the story isnt quite so linear
With a couple runs to get it back up to scratch with a lot of repairs and such
youre defeated, okay; you lose some loot and are forced to retreat, but maybe next time you fight that team you can get that loot back
Lancer would do well with some retreat rules in general yeah, those are part and parcel with picking fights
yeah as much as i loath extraction shooters, one of the better parts of them for me is the dynamism of the fights and how the situation can drastically change in an instant
My honest advice is learn to use real life work organization tools like Kanban boards or Scrum boards. You dont need to drink the whole koolaid about those philosophies, but the tools are great for organizing multiple people doing things at independent speeds
“Uh oh this fucker’s out of our league, time to scoot”
Trello boards are great
what thrills me about the idea of a lancer extraction shooter is seeing how player v rival relationships evolve
“Up for grabs”
“Claimed”
“Completed”
“Expired”
with several rival teams on the map, i want to see which ones stick and develop into true hatred
or mutual respect, or anything! thats the fun shit right there for me
its why getting rival "ai" nailed down is so important
its gotta feel right but also a little weighted to make sure you get a good story out of it
hex flowers is definitely interesting......
I’ll say that if Interpoint’s foray into this was any indication, if there’s player competition involved there’s potential for things to get… unhealthy
So you’d need to have a good batch of chill folks IMO
oh i dont envision this as pvp at all lol
itd be the player squad vs a bunch of NPCs roleplayed by moi
Got it, was thinking there might’ve been a setup with multiple player-made merc bands
i didnt have that in mind but that is a very intriguing idea
I think it’s deffo healthier to have 1 big merc band instead though
i see i think i might have misunderstood the core premise
all my notes are under the assumption of a closed table
all the same!
hex crawling, fog of war, random loot, theres juice here
Yeah that’s valid
A map where you can setup new extraction/drop in locations
the Great Outdoor Fight, lancer edition
My regular game got cancelled last minute yesterday so I ran You Wouldn't Download A Boat and used the Job Forge to create their job.
The players had to steal the last known copy of some NSFW Project Management software from the ancient ruins of old New York. But twist, the area was an active warzone a la The Forever Winter with players trying to not get killed by hostile soldiers, mechs, and AI defence systems in the central library basement
Job Forge is a very versatile tool it turns out
i finally got around to requesting access to this btw, please let me make a copy when you get the chance. Thanks again for sharing this!
yeah course one sec. Ill also throw my updates in there
your in! feel free to make a copy
feel free to poke about. I have everything off of the main board as I turn them all into tiles in foundry so I can move stuff around on the fly
I've done some googling and actually couldn't find anything that wasn't a resume builder - might I request a link? 👀
*unless im completely missing something and it's in the blood money doc or smth 🫠 *
It's in Blood Money, page 14 🙂
tysm!! 😅
I can't count how many times that thing saved me prep time
Have been experimenting with it to great success - the "pick two locations" column has been absolutely lovely ❤️🔥
between blood money and blades in the dark, i feel so educated
Blood Money, by Pigsriot, is a third party supplement for Lancer that dives into the fantasy of being a mercenary mech pilot, with the ability to pick your own fight and spending the profit on powerful reserves and construction of your upgrade-able motherbase!
You can get it now on itch io! ( https://pigsriot.itch.io/blood-money )
Tumblr: http...
Hahaha very cool
Out of curiosity did they hit you up about this or did you learn about it with the rest of us
Just found out today myself, my buddy is subbed to the patreon
Does the mass battle system work outside of a mercenary context? I've been trying with a system for some time with the main focus being assigning allies to different objectives, but was never quite satisfied with it, so I'm hungry for a good, proper system
ofc, its not really tied to mercenaries in any way that matters
Nice. I'll try to pick this up next paycheck then, it's been on the list and that bumps it up
sick!! thank you!
(first available job board for our campaign. SkillsFuture is a government upskilling scheme where we're from)
is the one job per operation phase mentioned in the book a hard limit for balance’s sake?
Well, each job can be 1-3 scenes, depending on rank
3 Jobs per Operation
1-3 combats per Job
is what that book suggests
Blood Money has me wanting to run my Merc campaign again, trying to figure out how I'd adapt the first leg of the campaign
The gist was the players were a group of freelance mercs and after the intro mission, they were left to their own devices to take three outstanding jobs (which themselves had a "good bad and ugly" theme) in any order they chose
Introducing them to people for later; after the last one, there was a big HORUS attack and they were drafted to help evacuate the station, and were able to inherit a ship from someone that died to take the campaign elsewhere
And realizing now that the blurb I wrote works better with Blood Money, lol
#lancer-game-recruiting message
Also, two questions about how things are supposed to be done regarding the base system:
One, the brig allows for taking prisoners, but this is not elaborated on elsewhere. Are these supposed to be NPCs that stand down and surrender, or is something more specific supposed to be done?
Two, the omnimarket (I think) allows you to sell data anonymously, but besides how it might affect the approval of different factions, it doesn't say how one is supposed to do that.
A lot of minor base improvements are narratively open, but that one implies that something is being earned.
personally speaking i usually have a little mental tracker for morale, so if a player splashes like three guys on turn 4-5 with OBJ control i think to myself “would these guys run away or surrender?”, same thing if i can tell the combat has been won already or if the designated leader dies
i too have been thinking about adapting a traditionally structured shindig for Blood Money, and the biggest thing i’ve found so far is it’s really easy to just steal cool combats and ideas from your missions and make them super condensed jobs
i’d imagine this is fairly deliberate but idk
the way i see it i’d run it as just some extra scratch on the side from scanning enemies or maybe ripping off enhanced combat optional objectives to get data to sell to interested parties
then you get to sell military secrets to other corporations like real big dick contractors do
We know that the standard of side manna is accounting at 200m per job, so it would have to be more than that
sorry is that 200 million? idk where you’re getting that figure from
My first instinct was that it was something like paydata in the Shadowrun Returns
seems to me that it ranges from 1k to 10k manna based on difficulty
Lowercase m is manna
ohhhhhh
Just like the book has it
i’d probably give 1-500 per scan depending on how dangerous the enemy is
one time only as well, maybe give another bonus for killing them and taking their black box
My bastard players (affectionate) immediately bought the +1 available job offer upgrade. Which is great because I get to throw more cool jobs at them
But now I need to fix my Beautiful Ui
I could just make the jobs smaller ig but that's the cowards solution
#1359607476001050634 message
oh my stars
you put me to shame
made a thing for tha mercs to use between sessions
This a website or what how does this work ?
Yeah no this is pretty great, the “business grey” reminds me of AC6
Nice and stately
2025u, are you setting this in the firstcomm era or something?
oh, wait it's the actual human earth date lmao
AC6 is what I was going for yeah, wanted the allmind vibe a lil
Yeah I haven't filled anything out yet haha, need to figure out when and where to base this all first tbh
“Tomorrow, in your back yard” /joke
The big cheese...
One of my players has a particular type of humour 😎
will post repo when I'm home tho
taking suggestions
Very cool to see so many awesome UIs for job boards
Here's the repo, feel free to clone and modify as you need - it's all fairly simple o7 Added some colour schemes too in case
taking suggestions ofc bc is fun
i have to admit, i'm glad i put off making my own ui elements for so long because there's a real embarrassment of riches i can steal from more talented people haha
this is neat, I'm stealing it
time to learn how to use javascript
can your players actually view it through port forwarding or whatever actually
Yup! Port forward 80 to 3000 or 3000 to 3000 and it'll be exposed on your local ip c: You can configure the port it is available on if you want to use it alongside foundry too
Lmk if there are any instructions that'd be useful to include
And please, steal and hack away - tis a community resource now ❤️🔥
Added some images to the repo so it's a little more obvious what people are actually looking at ~u~
Btw with this supplement using manna a lot more, anyone know if there exists an icon for manna as there does for dollars or pound sterling? (eg $ or £)
In case not, one of our players threw this together and I thought it was elegant enough to share
thats snazzy
i always use M
so an M with a strike through it
afiak theres nothing official, but i didnt look
The M stands for Money
I'm adopting this
Has anyone had experience with players attempting Rank 3 jobs? I'm wondering how that looks like since taking a single one kinda makes it such that you have to do 5 combats in one Operation, minimum (though they can buy resource topups with their savings)
yeah my players made a play for the Integra Challenge in the last op of our campaign
ie doing three 3 star missions in a row
it was.... long.
but they understood the commitment and were okay with it
being level with players about how long it takes is paramount
"you arent going to gain LL for a few months"
Damn, how much reserves did they save for this one
they spent literally all their money on repairs/limited items, but it was the last op so it was a "smoke em if you got em" kinda thing
Yeah 9 combat operation is "yup we're done with our builds"
Or "yup, final boss up ahead"
one of them was the sugar daddy, he didnt spend any money the entire campaign
so he more or less bankrolled the entire op
HOLY MOLY
which Integra is this
ie they beat me in a way that was deeper than simply winning a combat
they beat my mind and spirit
If you've been saving the whole campaign for this, you deserve the win as a treat
agreed
rest in peace pigsriot 


integra was an NPC in my campaign, she was the ace pilot of their merc company and shes the one who presented the challenge to them
she rolled in 3 star jobs and teased them about it a little so they were like "oh its on"
I don't think the Richard Dwight "Shrimp" Ford challenge has the same cachet
this is legit the vibe
they werent interested in 3 star jobs until they hit LL7
at which point leveling up lost some of its excitement
have you considered naming it (spoiler for the two players I know are on this server) the ||Legend Bonaventure Creed|| challenge?
Why did we give this fella such a stupid name
TO BUILD CHARACTER
Yeah I can kinda see it, especially if you don't feel like actually playing T3 encounters
might as well stall out LL7 and LL8 while the mooks are still the same power
good play
but yeah
understanding the time investment and having enough money to bankroll your attrition are the two key aspects of doing 3 star jobs
therein lies the trick of blood money: baiting players with lucrative contracts that pay a ton of money
but which drain whatever money they already have just to survive
if you dont have that cushion in your bank account already? tsk tsk
I have a feeling that at LL2-3 the Level 3 jobs are gonna be window dressing
I really don't think my players are gonna trade "one whole LL" for "money and a pretty nice exotic"
Do you always pay out around 9000-10000 per Tier 3 job? Do you add any extras on that?
i always dangle an exotic at the end of a 3 star job, most of the bennies are narrative though
Ah, that's probably a good idea -- I should think of some wackadoodle stuff to toss into the T3s
to be perfectly transparent though
the main incentive my players had to take on 3 star jobs was bragging rights, and to rub my nose in it
we had a competitive relationship and that informed a lot of their decisions
That is fair. I'm expecting low take up on big long jobs till LL6+ when the gang has their builds together
that adds up, the vast majority of jobs my players took were 1 star
I think I might not want to run so many 2 star jobs on my board till later on then
thinking back on it, i probably didnt go hot and heavy with 3 star jobs until tier 2
for most of their time in tier 1, the average op would be three 1-star jobs, one 2-star job
or half and half of that
once they hit LL5 i had a steady flow of two 1-star, one 2-star, and one 3-star
then at their request a shit load of 3-stars at the end
i kept an open dialogue with them about what they were ready for and what they wanted, which is how the "integra challenge" came into being
I see, I think I'll keep the job roster stocked with mostly 1 stars with 1-2 2 stars and 1 3 star for the first couple of LLs
I know my players are pretty keen on getting their builds together before getting weird exotics
I better prepare for a swansong at LL4 before the tier jump though, they've definitely thought about that.
I don't think they'd be loaded enough for the Integra Challenge of course
To counterpoint a bit, at LL0-LL1 where everyone has GMS frames, repcap and reserves economy is in their favor. It's waay cheaper to do rank 3 jobs then
whoops, I'm only unleashing them on the playground after an LL1 linear mission rip
Linear LL0 mission to start with, then piecemeal Merc system for a few LLs until they get full access after a plot thing might be how I adapt my mercenary campaign
I think the only part of the core rules I wish could be integrated into the Blood Money system is the Get Organized rules; it feels like several of the base modules could be represented with it
And the Get Organized groups are really fun IMO
My number of TTRPGs per week has dropped to 1 and now I desperately want to run more games... I could run more lancer but I also had an idea...
I realised blood money is a good foundation and probably works quite well if implanted into other systems 🤔
hell yeah
Mothership, join us
It’s dirt simple to run and easy to use job boards for
lmao it really is
you can run mothership in your sleep
i ALSO kinda been wanting to play pathfinder lately
pig, combining https://discord.com/channels/426286410496999425/1432254109230043168 and blood money is a god damn treat
oh yeah?
this is not the first time ive seen war stories recommended
i gotta check it out
it makes lancer feel (a tad overwhelming) with the amount of options and agency players have
truly, it feels like players are running the show
music to my ears
Man this stuff looks so cool damn shame I don't have the money to properly get it
if you play with friends you could hint hint it'd be a fun crimbus gift
Or if they're interested, chip in together and it'll cost less than a mcdonalds :D
I mean, depending on where you are, it’s already less than the cost of a McDonald’s
I think it was comparable to a Big Mac meal where I was
i've had an interesting wrinkle that's probably made my job quite a bit easier
my original plan was for the players to be terrestrially based and part of an insurgent squadron basically, but one of my players said she wants to start a free company, which is kind of the perfect setup for the game. so it probably makes more sense to just stick them on a ship and run it more 'conventionally' now
oh yeah, it's all coming together
That looks so cool
they're all in orbit around khayradin, so this is really just a setting primer tbh
Quick Q on Faction reputation - do people run these transparently to the players? My gut says that particularly low reputation is the kind of thing that should be inferred through in universe context clues and oddly lower pay.
Granted the reputation mechanics themselves ought to be known to players
lancer is an open info game. plus, the party should know the effect completing or failing to complete a job will do to their rep
I don’t think everything in Lancer needs to be open info (some stuff can be hidden but able to be revealed with player investigation), but I think this in particular is best handled as transparent, if only because it’ll become immediately apparent over the course of a standard downtime
“Oh yeah the Redjacks are mad at you for stealing their customers on your last job, which is reflected in their relationship clock here”
“The customers you helped though, the Bluebelts, want to give you more jobs with better pay now, since you’re now this favored with them on their clock”
Though tbf you could also do away with clocks and instead be a sort of binary/trinary state of “hate you/indifferent/like you” informed by the current state of affairs
I.E. does the faction have a reason to (dis)trust you or not
This all makes sense, ty for breakdown :D The actual movement of attitudes being made transparent is the key bit I needed I think
Like, I don’t know if you have to make a full-on set of visible clocks, but IMO changes in faction disposition should be reported along with the rest of a job’s consequences, and it should be relatively easy to report a current disposition when it comes up (e.g., when a player asks about it or does something where disposition matters and it should be disclosed)
Example:
- player: “I’m gonna go to Fishie’s bar for my downtime action!”
- GM: “Okay but that’s a Redjack joint, and they hate your guts after your last job. It’ll be Risky doing stuff in there. Still want to go there?”
i think relationship clocks get a bit screwy where one of the parties has underhanded objectives in mind; this came up in the context of a personal rather than a faction relationship clock in sotw, but there was a situation where a 'high-rep' npc was basically stringing the party along
but in that context, having a systematized relationship that looks trustworthy but then isn't is also fine imo
absolutely, but in the context of Blood Money, it's about the company's reputation. You certainly could keep track of individuals, but then you end up with a massive adjacency/correlation matrix
this is so slick i love it!!
agreed with the above, will add that i ran all reputation as a very visible meter with cute little icons for each faction at my table. players knew how every number moved the moment it moved
reputation as i conceived it is strictly professional. the rating you end up with is an abstraction of Their People© talking to Our People©, negotiating this or that fine print, and otherwise sending various threats thinly veiled through legalese
everything important is unspoken but clear to both parties
so like realistically the corp whose job you just botched wont straight up say "your reputation with us is flatlining"
as you said its probably done more through context clues
to make things simple for players i would still recommend just keeping the final rating transparent because players sometimes just dont pick up on that shit
it's like Uber: you know your rating is tanking with a faction because they stop giving you the courtesy five star review on iMercenary
the in-universe form that the faction reputation takes depends on what combination of marketing team, legal offices, bar, and/or accounting department the merc base has installed
I may have stayed in the kitchen too long (ik the base systems are just testing stand ins)
Ty to Eleonor for ideas ❤️🔥
will push to main repo when later :>
This shit is so fire that I'm catching on fire.
Damn that's niiice
Siiick
this is absolutely fucking stunning
You're reaching levels of cooking that have never been seen before on this earth
Repo updated for those that want to pull it down :> https://github.com/Shteb/LANCER-Bloodmoney-Merc-Board
fyi i think there's a bit of a naming issue - the install guide refers to 'lancer-rpg-job-board' but it should be 'lancer-bloodmoney-merc-board'. i think that naming issue might also extend to one of the nternal index files, cause trying to run it returns this issue
shieeeeeettttt this is what I get for not properly mirroring the repo 🫠
fixing rn woops
fixed, that's on me for not checking before I pushed it up 🫠
tyvm for the catch (´・ω・`)
thank you for fixing it! This is a real lifesaver, editing everything in a simple database sounds a lot more pleasant than dicking around in figma for 50 years
Are the images for the other pages supposed to be missing? Just curious.
Do you mean like these? They should be displaying just fine, do let me know if they're not 👀
They aren't actually. Aside from the login page, the others lead to 404 error pages
specifically it's some of the screenshots on the github that seem to be broken
Fixed the images on the readme I think, ty again :>
Sorry for hijacking the thread to troubleshoot this btw, lmk if should delete anything to cleanup o7
Yeye is coolio
So is this job board able to be shared to players or is it local to my pc only?
As in the data and such
You can run a nodejs command through git to host it, and then if you have an open port your players can connect
Thats something I'm not terribly familiar with, hopefully it wouldn't scare off players.
It's easy on their end
Same process as connecting to foundry
Just a link to click
there's an an unlimited and increasingly complicated ways to expose a website you're running locally. what are you using to expose foundry?
I use Forge
There's a guide on the foundry website for port forwarding, if you follow it and edit the variable in one of the job board files to that port you open you can allow your players to click it when you're hosting through the method I mentioned earlier
Unfortunately I'm not at my pc and can't provide better instructions but it's not terribly difficult, just fiddly
Ok, I'll see what I can do later. Thanks for the help!
would this create a link that they can follow? I thought you needed foundry's own cloud service to actually expose the local server
i just ngrok'd mine and can confirm that works btw
For myself, I exposed the port 3000 on 8080 on my router, then players connect using my local IP :>
Yeah, and I use that link for both my foundry and job board. Just opened it on my router, didn't use anything from foundry itself to do so
What's ngrok?
reverse proxy app that exposes your local server basically
Question about the Holvenstot Kinetic shield pilot gear
WOuld it be out of the plausibility to easily turn it on or off easily... Like if you're in a fight and see a couple laser weapons firing do you just have to go "Oh shit" and hide for the scene or can you spend some time just turning it off???
End of the day it seems to be up to the GM I assume
yeah up to the GM is fair but fwiw, i see it as having an easy on/off switch
its lit just the shield from dune so take that as you will
the dune shield is called a Holtzman shield
and Holvenstot is a guy i went to high school with
it was a private little joke to myself
Lmao
if memory serves, he was the one who introduced me to the strokes
it was 2003. i was a sophmore. reptilla had just come out and life would never be the same
note to self: more strokes references in next project
So after spending the whole of yesterday and today working on it, I can now present my take on a
Unofficial Blood Money Companion
Featuring:
- Operation, Pilot, Job and Faction tracking.
- Base management.
- Manna transaction history.
- Job history, viewable from both Pilot and Faction perspective.
- Live pages that update for all users when changed.
- An "open-table" mode, allowing you to track individual pilot's Operation clocks.
- ✨Colour schemes✨
Clone and use as you please here :>
Holy shit
hyperfocus is one hell of a high
@ivory pasture do i have your permission to put this on the itch page? If so how would you like me to credit you
Ooooh, I was just using it, writing some jobs :3
Time to update now, wouldn't miss the Pilots list !
that'd be lovely yeah, the more people can get some use out of it the better :D credit as stebb on p.net is fine, or something to that effect o7
if anything I'd ideally like to host it online so people don't have to jump through hoops to run it locally, but then most people using Foundry know how to port forward anyway i suppose
Cool, I'll add an update as soon as I'm at a computer
stunning work dude
Seriously cool work, thanks for putting out such a useful tool
was literally my pleasure, had a great time making this - very much still taking suggestions - another shoutout to @rare solar for proof reading my requirements doc and suggesting all the features to begin with :>
Every time I have to set up port forwarding I think about how I would rather hug a knife
It is a significant reason I have run three Lancer campaigns on roll20 over multiple years of my life and am just now getting into using Foundry despite owning a license the whole time
using reverse proxy services like playit.gg and zrok definitely help a ton
I have it my future projects to actually expose my home server to the internet in the full enterprise way or whatever
This is exceptional, thanks for sharing it.
if you're still open to suggestions, I think some things that would be cool to see are:
- a separate page for a marketplace / available base upgrades
- support for base module upgrades
f u c k
i forgot the shop
thank you for that, that'll be next update (゜ー゜)
On the note of available base upgrades and stuff, how does @unreal coral feel about me including stuff like reserves and base upgrades in the app? I felt iffy about it (and lazy) and just left the reserves and base upgrades as fully editable text fields for the GM to copy and paste stuff as the players select it.
For the shop, I can already think that some sort of copy function so, if you typically have options always available, you don't need to recreate it every time
oh, even if you just add it as lorem ipsum it should be fine, the hard part is getting the data structure set up
as for the upgrades, i specifically mean the sub-module upgrades that each of them can get
i guess you can just write them out in the description but it would look snazzier if it were properly supported tbh
sounds good, ty for the exploration - will add to list :D
oh btw could you expand on this? :>
So, in Comp/Con, each encounter is a discrete entry filled with NPCs that you have already made; I make an NPC, I can put however many of those NPCs in an encounter, I can add different stuff to differentiate it, but I can also just quickly copy the encounter itself
That might be a good model for a store; creating entries based on rank, possibly pulling from existing reserves, but at least having them as discrete entries that can be used over and over again
Ohhh I see, yeah will probably opt for shop items to be storable - something like a searchable grid of previously entered shop items couldn't hurt

Am I able to use playit.gg to run this job board instead of port forwarding?
Ideally, as a GM for a merc campaign using this I would want to set up a store with stuff, and usually just swap out things every store refresh, but have an option if I want to set up something totally different, like "stores here won't have the standbys and everything is more expensive because the local factions hate you"
yea you should be able to, buuuuuuut i know playit is currently restricting a bunch of stuff on the free tier so idk if it works right now
i know zrok would definitely work, but it requires a bit more setup
Any tips? I don’t know how to port forward and more importantly I don’t pay for the internet so I don’t want to expose my ip address.
uhh, I dont but it's because im not good at teaching this stuff. the docs for zrok io are a lil too technical at times, but it will work for this, no port-forwarding required
after setup, i imagine you could do something like
zrok share public <local app port>
and it should spit out a url you can share
this is correct yeah, foundry by default is on 30000 iirc
ye, and stebbs board runs on 3000 by default iirc
so 30k for foundry, and 3k for job board. that's two separate tunnels
now i havent tried run two tunnels contemporaneously on it yet but i assume it's fairly doable
ye ye, it's just two separate processes (or a single agent managing both)
playit also lets you do this. i used to run a skyrim coop server and foundry on the same machine
i should look up how to do this, I'm still an old fuddy duddy using zerotier
if it works, it works
idk about zrok but ngrok was pretty easy for me to figure out as a non-technical person
ngrok was cool until they limited their free tier more
ultimately what made me switch to zrok
what's the practical limitations? The amount of storage you get on the cloud servers?
iirc the usage limit per month was lowered
to a number that was really unsustainable for foundry
yeah i can definitely see it being a problem for something more multimedia-heavy
I'll concede this is the first I'm learning of play.gg and zrok, I was going to suggest good ol' Hamachi 👀
(Hamachi is likely not particularly good)
that too xD
I recently bought blood money on itch and I have some questions/suggestions about .lcp functionality and balance, is pigsriot still looking or any input or no?
Sick! Ty for buying
I'm not very interested in lcp functionality atm, but thank you for offering
I'm totally cool for you adding that stuff if you were inclined. No issues on my end!
Posted an update on the BM itch page, great work on the awesome content
Is the lcp not at parity with the released pdf?
hey uh
page 88
ranger station
theres a spelling error
on the enemy side it says "/drounday"
Lmao good catch
That typo will unfortunately live there forever, I'm probably not doing any more editing passes
There are others and some are worse but this project isn't something i wanna fiddle with anymore
fair
Drounday is the most fearsome enemy there is. They're notorious
Agreed
fair enough, there are some things in the pilot gear with stats/tags that I think might be incorrect, would you be interested in that?
sure, if you give me a list it might be something i look into later down the line for like an errata document
#4 ORYX 990 Sir Field Revolver: range 5 damage 2 are the stats of a medium signature, I don't think it should have those stats AND the sidearm tag
#17 Crystal Lattice Sword: does 1 more damage than other melee weapons with the same tags like stun stick or medium A/C
#28 Combat knife: 2 damage is typical of a medium A/C, it should probably get one less damage or lose the sidearm tag
#29 Ganymede RDS009 Dual laser pistols: similar to the revolver and combat knife, stats of a medium signature, but with the sidearm tag
#31 Euanthe HDC11 Plasma Cannon: lacks ordinance, making it almost just an upgrade of the rhino SFP77 assault platform, not sure which one should change though
Hello Thread -
I´ve made a Notion template to track a Blood Money campaign. Loosely inspired by other RPG campaign management templates, but Blood Money is unique / different enough that it could use a custom structure.
https://www.notion.so/Lancer-Blood-Money-Template-2dc293e104388066b3edd4cea0bbef01
Feedback appreciated 🙂
also - I did it as I was reading the book, so I re-used some of the examples to populate the databases with sample data (black moon and green flags, etc) as a convenient way to focus entirely on the data structure and not the content at all. If that´s a problem I can change the text and content.
Thank you!
Wooooah this is awesome
Damn y'all are making some insanely cool shit
Really solidifies my opinion about Lancer having some of the best tools a GM could use to run their games.
🙏
Definitely
make the revolver limited 6
Just a note that I've changed transactions to be tied to pilots now - means you can now pay pilots individually, this is prep for sorting out a store later o7
sick!
is there any exchange rate from long rim manna and MB Manna
there is not! i thought about it but decided to just keep the two cleanly separate
BM and long rim dont intersect in any way
but if youre clever i think itd be easy enough to fudge the numbers to make it work
I think someone on Reddit said that it's fairly easy by taking away or adding a digit
While I really like the Long Rim manna system and ran a campaign that used it, Blood Money's system works well enough for a Merc game and giving incentives
tbh I just need to make one big conversion as I switch from the base lancer system to BM
ill just cook up something
do share your results!
