#Iphigenia at Midnight
5982 messages · Page 6 of 6 (latest)
absolutely
FUCK you're right I forgot them
I Specifically had something I wanted to use for the petals and then forgot completely
just finished half of combat 1 😭 The bombard had its gun blown up and became a joke despite me expecting it to be the scariest enemy on the field, while the archer has proven to be the scariest enemy despite me expecting it to be a joke
oh, and here's the party's genghis which has been kicking ass. structured the Rainmaker with a single attack and set it up to be blown up by the Spectre. MVP
god bless
never underestimate the archer's power to go yeah man you want to use action economy? yeah right
That speed 2 is pain
Lancer, at its core, is pretty anime-flavored, but this is the most aime the Genghis has ever looked. Not a criticism. It's an incredibly slick look. Who designed it?
solace/@horribull. on the retrograde server
When I ran my Mercs campaign, the first arc had a HORUS fighter attacking the station the game took place on, it was an Exotic Ultra Ship Archer; the meanest thing I've ever done in Lancer was target a player with the short-cycle lance, then use Impending Threat when they tried to stabilize to heal from 1 HP
Yo! I've come back to draw some spaceships after taking a Tarrasque-shaped detour, and I have a very specific question: What look / scale should the cockpits on the ships be? The pictured Tactical Bombers have a fighter jet body plan and canopy-esque bump, but these beasts are size 4, so I'm assuming that is not implying a mech sized pilot in there.
It'll be super simple to just have a slit-window or just smooth/greebled surface, but I was wondering if there was any specific appearance or inspiration in mind
I personally envision that bump in the middle of the ship being a radome and anti-missile intercept laser, and the little elevated bit at the front being where you have your pilot and bombardier embedded in a COFFIN-like interface.
For a second, I was going to say "Project Wingman"
But no, it's Ace Combat
For sure for sure
Still shaping it up, but it's shaping up nicely
Bottom-mounted cannon and side/back missile rows are gonna make the rainmaker/bombard, and potentially nexus's in the 'wings' for the hive
excellent - yeah, that'd be right on
I figure you'd have a version with a centerline coilgun for the bombard, centerline bomb bay and side missile racks for the rainmaker, centerline heavy laser for the scourer, and drone hives on the side for the hive
mirage token ready to be painted
Oooooh
I recognize it is in part a "scaling pixel art is in fact impossible" thing but I think the smaller-scale arms are both funny and pretty fitting for the class 🙂↕️
these arms are from another mech and yhea tiny trex hands XD
Mirage done
Holy shit
A bit more progress. The base ship is close to done, just the work on the back / engines and then it's weapons time
excellent
matheus is going crazy on the commisar
quick question about the ||veteran merc assassin in 2-2||, do commissars have anything unique to them besides the decor added on for veterancy and the grey stripe cutting across their identifiers?
nah, not unless they're looking to get preferentially targeted
blue cloth, service studs, etc is the usual
*slaps it at @wheat ferry *
nice
also how do i fucking do service studs in this pixel rating, thats my panic mode
maybe we can find a reference?
haha, you can always just skip them
they're just an example of things people can do in art/description
oh, hold on
i know what they are, i played space marine 2, its just that in this schale, it might as well be a single golden dot on the mech
Mars, Luna, Cradle - the baselines of the anthrochauvinist model. The sword they hold.
This particular one is circled with embroidered laurels of gold to support it - not gold-colored thread, but actual, pure gold woven through the fabric.
It is the patch not just of a military commissar, a true scion of the People's Progress Party, but one with decades of dedicated and unimpeachably devoted service.```
dug up the party commissar service patch from a couple years ago
its more in general.
this madman that hire me, wants me to do veteran versions of the opfor, cloth is one thing, some medal sure, but at pixel art schale, things loose themselfs
well let me see
about the studs
since im sure theres some good examples some where
looking at the hammer dude in the back, wishing, begging, that the description of veterans was red armor parts
it can be... it also helps with readability in the tabletop context...
Spameshimp
mr specter still a wip
oh that's straight heat
wanted to use the sieze one base here for this as the specter is something more common acording to lore
ajax finally has his flowers!!
shine or no shine folks
im on team no shine
I like the shine. Makes the token more readable from distance
i agree with latest iteration
I figure you guys'll enjoy seeing these ... here's how i have the battlemaps set up for my game :)
And my favorite one, 2-3 ||Salt the Earth, where the map will get darker as it's filled with smoke and embers as the fight goes on longer and more TBK weapons caches are broken|| >:)
goddamn.
I was meaning to ask, so i can label them, what are the hazardous terrain spots supposed to represent in ||Temple Gates?||
since your maps are super dynamic and interactive, I have little tooltips pop up when the players mouse over interactive objects or hazards on the map, like so
Debris, shattered hull fragments, the occasional landmine...
Effectively, if you run over one of those and fail your save you're probably tripping into a deck spar or something else unwholesome from the fighting
Got it. Thank you for elucidating me
Oh, and I had another question, actually! One of my players (who i believe you've interacted with before lol, MeowButton here on pnet) is piloting a Caliban. I think there's prooobably a way to run Scene 1-5 ||Terminal Burn to allow her to stay inside of the mech narratively, but I'm not sure how. In my mind, the frame that is designed to "entering a ship and neutralize its personnel" and "kill human beings very, very quickly" has the perfect opportunity to do so aboard the Gallipoli.|| Do you have any advice or thoughts on the matter?
ding
- if they want to be careful about it they can roll like they were in a regular hardsuit and not have to run the risk of collateral-damaging something vital
(narratively, pulling shots, being slow with their fighting, so on)
Oh there's no chance she's piloting her cali like that. She's the doom slayer. Juggernaut and jackhammer rounds. collateral damage is the point
i was talking to her about the tooltips since she was helping me set up foundry stuff and she said, in regards to the doors: "those doors will be immediately destroyed by me. 10 hp ain't shit to me"
it's been a lot of fun so far we're all really enjoying the module 
the secret about enclosed environments is that terrain means a lot of blowing clear through walls
I'm glad to hear it!
Bombs? Missiles? They're yours my friend!
Also @wheat ferry, got any preference for how the heavy laser / coilgun looks?
Nah, feel free to shoot for whatever
question about the release maps
shoot
specifically for 1-3, what are the blue lines exactly?
Doors!
oh gotcha. Can they be opened or are they purely destructible
Standard Bulkhead Doors, yup
gotcha
Gonna play IaM soon, wont linger here much to avoid spoilers, but i wanna say that the lore blurbs for each of the frames is great
I fw them
Thank you!
As I'm reading over this to make more detailed session notes, I have to say that I'm a sucker for diegetic slang and battle cries
"For Crown and Commune" is really, really good
It hit me like a bolt from the blue when I was writing the early Choral Worlds culture outlines
love my weird monarchocommunists
'yeah we're pretty self governing but we keep the queen around 'cause we think she's neat!'
God we just got to ||Ajax|| last night and the entire scene with him was incredible
excellent
the players went crazy with the dialogue
OHHHH SNA
Minor question re: npc-
Is ||Iphigenia supposed to be size 1 or 2||?
I... am not sure why that line exists in the text, I should've caught that. Size 2.
Also, after reading the module, I think amongst the more thought provoking things for me is Appendix D, specifically on the idea of restraint and the shadow of the past that serves as a reminder of why it exists. It IS a valid reason as to why overt action is not taken, yet at the same time-
How does one even begin to explain to the person currently labouring 18 hours a day in the most mental of jobs (albeit necessary as dictated by whatever overlord, be they corpo or some independent polity) to ensure he has enough money to make rent or be evicted- to tell him that progress is definitely being made to ensure his life is being bettered? Where people in the same community have burnt themselves to a pale shadow for the right to not live like an animal? He hears about the mythical and noble Union who will bring about an age of peace and plenty, and he sees the fruit of their bounty everyday he shines the shoes of his paymasters in their office, but where is that bounty? Why is it his lot in life to watch? Where is the justice in his situation? Is it fair that he has to suffer when someone with enough power just needs to act to make things better.
That man dies, and perhaps his child grieves. Things go on, status quo, with the questions left forever answered.
We move on to yet another person, a human being with their own hopes and dreams.
On another planet out there in the same system. Vital trade partner to the one in the first, albeit currently experiencing a economic collapse as the result of prolonged warfare by the un-unified nationstates that have coalesced into alliances. The war certainly isn't ending anytime soon, what with corporations lending clandestine support to one faction or another. After all, they were going to kill each other anyway, weren't they? Why not help them out, and make good manna in the process?
Perhaps a girl this time, she grows up in the mountains. A small homestead in the mountains, father working in coal mines, a stay at home mother, some other sisters. Just isolated enough from the rest of the world for the family to ride through the collapse mostly fine. A big garden they have to grow crops to feed themselves, and seeing as the girl of the story is a good child, she has one of her own too. Grew the worst tomatoes one could imagine, but it brought her joy and it was HERS. If there was one character flaw she possessed, its that she's a bit greedy, but she has a good heart and wants to help her family.
Now, having read a few books, she figures that signing up to become a soldier would help out their socio-economic status. Times are lean, the armed forces promise good pay and better benefits, so she signs up in her late teens.
She comes back a changed woman, and to a home that wasn't there anymore.
Her father is now an indentured augmented laborer, his contract bought out by an IPSN affiliated subsidiary to help meet quotas of exotic minerals and shipped offworld once the coal mines ran dry. Her Mother? Dead, a corpse, buried in the backyard. Killed by the roof collapsing on her due to the shockwave of a stray guided bomb. Sisters
Her other sisters were dead or prostitutes, having nothing left to their name.
The garden that she was so proud of- nothing but dust and ash, taken out by an SSC bioweapon designed to destroy fertile arable land- it would raise demand for more resilient strains, and besides, SSC didn't pull the trigger, it was a neighbouring country!
The girl is furious, angry. Unlike the son from before, she wants revenge. Who does she blame?
The neighbouring country, for unleashing the bioweapon? SSC, for providing it in the first place. IPSN, for essentially enslaving her father and leaving the family defenseless and penniless? Her country, for extending the war with it's call for more soldiers in the name of a salient push? Whatever political dirtbags that started the war in some bombed out country half the globe away over things as inane as dogmatic disagreements?
Who does she need to kill?
Her realisation is all of them. Every, single, one of them. She has to, so that others may never suffer like her again; never have to go home and see everything ripped to shreds. It's an imperative so gripping that she's ready to devote the rest of her life to doing so. For the betterment of people. But she's just one girl. She can't kill a nationstate like this. So the girl goes into politics, and over decades, manages to become a member of the Third Committee. Her first act is to lend her voting power to the New Humanity Front, calling for greater action to rein in and 'punish' the Corpo States; backed by the might of Union Fleets and military force.
But, if ever asked, how does one tell her what she did wasn't justified?
And thus the cycle goes full circle, the shadow of Anthrochauvinism rearing it's head.
Restraint is necessary to avoid the mistakes of the past, but how does one explain the 'how' and 'why' to the people who have to suffer in the meantime?
I'm glad that the appendix had that much of an impact on you, and I'm quite happy as well that it made you think about one of the big political problems I think underpin the setting.
Truth be told
I started playing, then gming Lancer because I wanted to explore socio-economic and political ludonarrative
Since rarely do people do things for the hell of it, there is always a reason 'why'
100%
Very slowly starting the process of recreating the IaM grid maps using Dungeondraft. I'm no artist, but I'll do my best 
Starting with, of course, 1-1. (I have no idea how I'm going to represent the hull of the Gallipoli (I'll probably just have it conveniently out-of-frame to the right))
I'm not sold on the blue void background but a monochrome black starscape is impossible to work with
I think this is a lot better
looking good
quick update for the iphigeniaheads
work on the npc compendium is going into a quick break while i work through my comm queue
OK that's mostly 1-1 finished.
Map files and the alignment data for Foundry.
I'm not super happy with how this map came out. I really struggled like, aesthetically, when it came to attempting to differentiate wrecked ships, asteroids, and the background. But I don't have an artistic bone in my body so I can't create new assets, which leaves me working with what I've got.
The other thing I really struggled with here is the background. At this map-scale in Dungeondraft, it's very obvious that the background loops, and it looks really bad, so I scattered a lot of little debris and asteroids around, but I worry that makes the map look too cluttered.
It's my first time making a space map, though, and I did my best with what I've got.
It's a rough go! Hard compared to the recognizable sections of ship hull and interior. Good work.
Update: if I drop the opacity on the Foundry grid I think it looks a lot better.
its the start of the week wich means ! IAM bashes
since the striders are veterans, desides to test the size 1 veteran kit
Got my glow on
What is the consensus on proper wings? I'll be drawing them as an option regardless, but it's the balance of making the silhouette more interesting compared to a spacecrafts need for wings in space
This question is specifically for when I colour the sprites btw
I tend to prefer wingless for purpose-built blacksky strike craft - to an extent, even in the upper levels of the atmosphere, you can in thrust we trust + lifting body your way through
I like the wings, but i can see a little bit of the upscale
Diagram is for illustrative purposes only
Oh, oka 👍
Like I say, I like the wings, but there Ash and Gold said it, wingless.
The wings will be there with the final thing, I'm drawing all options modular and interchangeable and will make the parts freely available, its just what should be on the final painted sprites
Oh yeah btw @wheat ferry, would you want / be fine with me approaching Retrograde about having this put up on the site as an aircraft in Combined-Arms?
i guess makin em an option for the folks who want em is the way to go
Sure, I'm down
now ! for my part i need to wrap up the morozov 9wich i'm honestly thinking kutuzov or tuka as a base) and making the veterans/elites
hell yeah, been extremely cool to see this project go on
kutuzov, tuka, or napo are all fairly close to my internal vision
question, dome shaped head ?
or no dome shaped head ?
whats the desing idea that links it with napoleon ?
Multiple redundant sensors, armored and insulated, fairly small (to fit in tight spaces)
I can see dome or no dome
right on
@wheat ferry BOOM.
oh that's sick as fuck
shaping up to be my favorite of the set
should have a full team pic of all the unique bashes, as the rest are just the same with extra fancy stuff trow in
Wow, Looks pretty good
ewar greebles my beloved
here they are
Legendary work
there are still some veterans to put in and make themselfs useful
Here is le beta for those that wish to use it, its missing the elites and veterans but it should not be a problem
holy shit! it's the most evil people you know
Bad Vibes Convention
for folks who're working on asset packs, let me know when you have a definitive version and I'll get a mod to pin them
when all of them are done I'll do a roundup post on the itch.io
Shoutout to the squad trooper standing real close to the Genghis flamer
iirc as of currently we’ve got matheus, dan, ripcurl, and toast
Does look pretty glow-y
Mat, dan and ripcurl are your crew, I'm solo and @swift thicket also did bashes of the crowsworn
Hey, just finished 1-1, and the players won! I was wondering, ||since they pretty quickly and unilaterally decided to enter at point 7, what the benefit is supposed to be of entering at point 9 and skipping straight to scene 1-3?||
also ||4 size 4 ships at once was rough 😭||
its a community effort regardless!!
i dont think there really is one
there were points that this was sorta hard to understand what we were looking at (granted the isometric perspective didn't help) but ||the zero G and size of the opfor made for a messy map lolol||
its really just one less combat to worry about, but they’re gonna get hurt bad
yep
||Decksweepers is next! And they've called Abigale in as reinforcements. We're all excited for it||
theoretically, ||if you don't want to do a lot of stuff on the Gallipoli, you can hit the bridge first and if you win there and successfully knock out AJAX you can get over halfway to crippling the ship in a single go. technically Mission 1 is completable in two combats if you really believe in yourself as long as you win doubled 1-3||
the power in believing…
so it's at once (a) technically a tactical choice you can make if you think you're King Shit of Death Mountain, and (b) a trap for players who think they're King Shit of Death Mountain and can totally just take the bridge
kind of a riff on the jrpg thing where ||you can attack the final boss early but it's a Pretty Much Unwinnable Fight||
oh wow the ships look fucking incredible in isometric
did you not intend on it
i cant really comment on my intent with tokens since i dont think about that stuff very much but its my first time actually seeing them at size 4 scale
shadowed tokens look good in both normal maps and isometric so its not a choice i made specifically for iso
well, ball is ball!!!
oorah
||here's what it'll look like in 2-1!! much better here if you ask me||
||2-1 makes it easier because there's less ships total, that's a guy who's heavily crippled and kind of just chilling among the mechs||
||1-1 there's a brick wall of Artwork||
1-1 is just the magic card of Eight Fucking Bears
Okay, here's the idea for the Hive
working on the veterans
All da options (And razor swarm)
I believe that's everything drawn for the three strike craft variants, onto colouring
you doing colouring in gimp or asersprite ?
Ase
Me: "Oh i should have the veterans done in a bit they are just a reskin, i dont need to rush this
Me looking at the tokens mostly done
WELP
flops down tired that should be all from me for now folks, enjoy it ! send screenshots !
Fantastic work! It's been a pleasure to see it come to fruition
These are brilliant honestly, great work!
Those are amazing! Very nice work!
Updated the bodyplan slightly, and colouring has begun
This is something that's bothered me for a while, the nose ventral fin, due to shading or perspective, to me still looks like it's jutting out sideways, not down.
It is sideways! The fins are on both sides, angled slightly down like wings
It's meant to be as close to these as possible, which is clearer on the right hand one
Perspective and such
I didn't notice the right one, so I thought it was going straight down, lol
I've stared too much at those blurry little ships trying to translate them to pixels
Will likely add a stripe of paint to possibly help show the stabilizers are a pair
yep, I imagine the stabilizers both help with turbulence in atmosphere-skimming in extremis and, in space operations, host sensors and rangefinding equipment
Is there any terrain artwork available anywhere for the maps? I bought the map pack on itch and its awesome but id love to have some visuals to go with the grid. If not, would it be acceptable to make my own and possibly share them?
there arent any available maps like there are in solstice rain or winter scar, that'd be extremely costly
i think ash would love that you made your own though, but id ask him directly
yeah, you're good to make your own art off of Eld's blocking
(though because the maps are paid content I would strongly prefer that you not share it beyond your playgroup, at least in playable form)
Finished running the game for the first of two groups of my friends, everyone really enjoyed the campaign, there was 4 death rolls in total, and everytime they made it, the beat ajax with a single mech standing at the end of it, act 1 was the one they struggled with the most by far, but once they found their footing they did great,
[especially when tuecer got exposed from a overheat by a hacker player then was hit for 54 damage by big drill, he got absoloutely bodied]
group 2 will be ran in like a month with the fancy tokens that have been made here instead of my bootleg ones lol
Teucer has a bad habit of exploding yeah 
Glad to hear it! Bless, no dead PCs
The current party setup for my game (we have yet to start for IRL troubles) features an Oracle LMG spammer, a Calendula, a Saladin, and a Hecaton. I'm not expecting Hardlight to be a big trouble on the Sal in the first mission up until the end of it when the maps contract in size but we'll see
Worst comes to worst, 2-2'll put a stop to that
Before I leave for a trip and forget to ask, Ash how would you represent a Spectre as an NPC (third-party NPCs are cool)
I was going through my notes for my home game and remembered that my Spectre player might have a clone of herself on ice being held by her family in case she doesn't do what they ask
Avenger with custom system, Camus's Razor from WW
That should pretty much get it
You can also have the custom system be the actual Spectre trait but you'd need to whack a recharge on it to balance it for NPCs
I'm at the point where I'm ready to hop software to do lighting and such, but before that I have a few questions, some for general public and some for @wheat ferry specifically: Where would an insignia be best placed and what insignia, Does the paintjob look good in general, Does an underside missile rack or dropping bombs suit the rainmaker better, Do the loadouts look good in general, and would you want a camo pattern on the ships
Paintjob looks good! "Canonical" NAA colors would just blend into the background of the space maps.
I do prefer bombs for the Rainmaker, but that's me. For insignia, I'd imagine the SecComm phoenix on that circle on the outboard engine and a tiny Tricolor (probably too small to see) next to the fore cockpit
Bombs is an easy switch. I could go fishing, but do you have the insignias to hand?
I do, but I'm not at my PC at the moment! If you wait until later (probably much later) tonight, I could get you them
The Tricolor is pinned in #lore-and-worldbuilding , however, and I imagine the Phoenix is thereabouts too
Found it, thanks!
I have hit the limit of accuracy at this resolution
I love drawing little painted details like this
10/10, Cinema and God
10/10
How about a warm sunrise lit with the pristine blue of the skies far below?
Damn that looks good
How big is a strike craft actually
Size 4 is size 4 on the battle map, but is it "this is a drop ship" sized or
"This is the length of the entire street and it's coming right at ya"
Each one of those strike craft is about the size of a B-52 plus some
a B-52 flying low over a road was explicitly one of my inspirations for the SecComm aircraft for just raw sense of scale,
something that swallows up the sky in Grey
Kai showed some examples of strike craft scale for Battlegroup
My take on the Ship Template is it's representing fighters, bombers, and like personnel shuttles
an actual "can transport mechs" dropship would likely be bigger, given Size 1 mechs are like 20 feet tall
Naval strike craft are big next to mechs but not, like, insanely big. To give an example of what comes next, a corvette is around 100 meters long or so
so when you're fighting a Ship you aren't fighting a cruiser or battleship or something, you're fighting much smaller types of ship, it's just that when it comes to space stuff the floor starts at Size 4
Yo @wheat ferry, I've finalised things with the strike craft colouring so the only thing left is asking where you want them put. It's 9 sprites total, lit and unlit for each of the 4 variants + the hive drone
Toss 'em here, in #1211729728226988042 , wherever! I've got no qualms, so long as I can tag your link when you're done to show people
I shall drop them here then!
Also, what would I refer to these ships as a blanket name, 'Strike Craft' with another adjective or two
SecComm Naval Strike Craft, probably
SecComm Naval Strike Craft
These are so good. Gonna be running this soon so I'll probably swipe them
The ships are great too. Just scrolling down
Also: when you're formally finished, put all the tokens in one place so I can get 'em pinned up for people as well!
The fanart people have been putting out is unbelievable, my first post-release run of IaM is going to be killer
Given the whole fascism/villain deal and their large association with fire and the phoenix symbol, I was amazed to learn that Red/Orange weren't part of SecComm's main colors
Seemed a bit on the nose, plus I'm generally a fan of SecComm being aggressively utilitarian
iirc we have no canon colors for SecComm outside of the Worldkiller art, since all the Wallflower stuff is decayed and the Enkidu is (iirc) depicted with HA insignia?
Oh, interesting. I'd thought you were drawing on Canon materials somewhere and not coming up with your own aesthetic.
I vaguely recall seeing a SecComm flag with an eagle-like icon that was in golds and reds, but that was just the icon. And given that I haven't been able to find what the hell I'm on about I might have just made it up in my mech-addled brain
You might be thinking of the thoreau's paint scheme
That's also where we get their Canon emblem from, right?
I believe so, I was surprised to recognize it when I was paging through Battlegroup
Yup, that's it
Silly question: Is it pronounced "If-i-gen-ai-uh" or "If-i-gen-ee-uh"?
I believe someone mentioned a bit ago that the correct pronunciation was the former!
ah, here's the bit
cool! Thanks
I tried to use this map with the provided foundry dimensions and it didn't quite line up correctly
Oh odd. I can double check them when I get home.
these are awesome! I think you forgot the Archer tho?
dodging spoilers
Im assuming that Specter is a pun on a certain book's opening lines regarding a haunting in Europe?
Which of the internal artists did the ||black and white portrait of Iphigenia before her eidolon fight||?
If you and they don't mind me asking
that'd be @strange sandal (SORRY FOR THE PING!!!)
its in the works!!!
this was just the first batch
oh nvm wait
it wasnt sky crime i realized
Thanks! And no problem on the ping
pinged them for nothing wooops
im not sure who it is, i might need to look into it
we'll just wait on ash to get back to you on that, soz
not Sky, yeah (he did the Crowsworn and the hardsuit handler+subaltern squad) - the tarot card was done by @wary scarab !
Ayup, and also a D&D monster to fit the HORUS theming
Thanks
that was me!
hi, i'm not active here very much (despite pilotnet being where i met my wife)
It looks very good. Do you happen to have a pricing sheet or anything? I didn't see any links in your bio to go on.
younger cousin brought this to my attention
pfftha
laughted so hard, ceruledge seccom sympatizer
new second committee emergency recruitment drive program just dropped
Just hearing this, supported Ceruledge for its dangerous sweeper ability but didn’t know its politics. Will be removing it from the team immediately
Hey, I might be crazy, but I was going through all the SecComm tokens made by Matheus and Toaster. Firstly, amazing freakin' work!
I did notice there's a few NPC archetypes still missing though after going through the OPFORs for each combat. I couldn't find:
- Clademaster
- Engineer
- MBT
- Operator
- Scout
- Strider
Did I miss a post somewhere?
you havent!
it seems we mightve missed a few, but the strider is amongst the veterans that matheus posted
we might need to go back and do the engineer, but as for the scout and operator we're going to do those alongside the ranger variants
The set of vets in this post? I see Witch, Pyro, Spite, Breacher, Archer, Support, Lurker, Hive, and Assassin.
NVM! I am blind, I found the strider 🤣
huhb i swear i thought we did scout
nah we didnt
i imagine everything with the spec ops tag is ranger so i skipped it
the engineer however i totally slipped
which one is the morozko??
however i think it can be interchangeably be used with the support
i coulda sworn it was here chat...
here
clademaster is going to be a custom sprite from dan since its based off the haber
the mbt will be done by ripcurl after he does the drop ships
as for the spec ops stuff, dan will do the operator and matheus will sorta mesh a slick doctrine along side it
iirc the spec ops is just the beserker, operator, scout, hornet?
im still following along with toaster's tokens since i started the campaign using them lolol
i may use my own crowsworn but the only ones i could get looking sorta how i wanted them to were TEUCER and DIOMEDES lol
what did you use as subs for your ajax and achilles?
Oh yeah, Toaster does beautiful work. I'm running SOTW with his tokens every other sunday.
Nothin yet. I have Toaster's AJAX loaded into my Foundry rn but i'm just about to start 1-2 on Monday lmao. Nowhere close to ACHILLES showing up
Yeah, I punked your TEUCER and DIOMEDES for my collection, and also have Toaster's AJAX. I've got AK_Sushi's token for ACHILLES. As for the girlboss herself, I just snipped the art from the book and removed the background.
we dint do scout
yeah, they asked for where the morozko was
and the scout ?
we havent done scout since the only one was the ranger var
thats why i said you'll see me again...
i always come back...
Ah! I actually made one for her. Let me find it ... I know it's on the chop shop
oh yeah wait i remember forwarding it here
there are parts where it's obvious i was getting lazy/don't do this for a living but hey it's not bad if i do say so myself
you translated it over pretty darn good
Lancer has been an adjustment for me for sure, in every way imaginable. For my entire time playing TTRPGs i've been running fantasy games where I draw the tokens, and now i'm playing a sci fi game where the tokens are pixel art lolol
She looks great to me! ||I like that you got the smoke/glitch around her knife. I had to clean that up with an eraser because the magic wand select got confused. ||
its the little details that make it so much cooler
because the ||knife|| is probably one of the most iconic things about her fit
||Looks like an AUX, fits in a MAIN, hits like a HEAVY||
i've always loved characters whose ||signature weapon was a knife. it could be a huge, imposing sword. it could be a massive hammer that casts a shadow on the party. it could be a big, scary gun that nearly deafens everyone every time it's fired. but it's not, it's something that kills with such surgical precision that you may not even know what weapon it is before it's prying open your mech's cockpit||
there's something more intimidating about ||being so subtle rather than being big and imposing||
trying to put that feeling into words: ||"i don't need to convince you i'm capable of killing you, i can just do it"||
||A knife as a signature weapon just makes me think of the Tonberries from Final Fantasy. Although, considering that Iphigenia also has that [TENDER AS SLEEP] hack as a big finale, that seems very Tonberry coded||
||Every time I see that sprite, my mind wants to see the projection of Iphigenia on the mech’s shoulder||
i tried adding it but i was never happy with the way it turned out
i draw, not pixel. when you get into details that are that small it becomes most evident lmao
unfortunately the only way to go around that is to add even more pixels, but it gets to a point where you might as well just draw
Are there any reference images somewhere I could use for || The Diana? Is it just the biggest ship on the cover art? Wasn't able to find any info about the Von Humboldt-class battleships anywhere ||
|| The two-hulls description of the Galipoli had me questioning whether the ship on the cover was the Diana or the Galipoli ||
Cover is the Gallipoli. There's no depiction of the Diana yet
Working on 1-2
(I'm very slow. And I decided not to follow the existing hex-map exactly)
Yeah I took a second look at this map and I'm not sure what to tell you, this is 100% the correct grid information.
No idea, but I got it to work so it's fine ¯_(ツ)_/¯
Odd! Well, I'm glad you got some use out of it!
Yeah, I'm fairly happy with this!
I wish I had more SecComm-y assets but folks will just have to use their imagination.
i'm running 1-2 tomorrow. i wanna make sure i'm understanding the room correctly
it is just open space on the top right, yes? if so, how is the room not zero-g?
also, what does the inside look like? of the main flight deck, and of the flight control room? are the controls and interfaces within it mech-sized?
Open space on the top right, yeah, but you can assume that's behind a set of hangar doors or etc - it's not actually part of the map
Not until you explosively depressurize the battlefield that is.
Well, the dead fleet is kinda trying to stop you
They don't get a say
They don't have plot armor though
i assume also that the ||massive hole the players have blown in the wall with the breach ram|| is not affecting the gravity and pressure situation?
Don't worry about it
Automatically sealed with safety measures
(also happens in 1-3!)
The controls and such are not mech-sized!
In general terms, the flight deck and control tower are straight out of a modern aircraft carrier, but fancier - holographic displays, a lot of chunky cassette futurism ALIEN-style keypads with metal keys and wireframes, that sort of thing
I was picturing those emergency airlocks in Dead Space 2 when you shoot out a window so neat to hear we had similar solutions
the reason i ask is because i'm using Valk's Prototype Pattern Groups modular sitreps and i'm considering turning 1-2 from a straight up gauntlet into a gauntlet+wreck mission where victory is determined by how much damage they can cause to the controls and the craft in the bay
so i'm wondering if the control panels were gonna be big as hell or not lol
ahhh
I mean, yeah, you can stack some stuff up along the walls and in the middle of the ATC tower to represent machinery
If you want to mechanize them smashing it in the sitrep rather than doing it narratively after they win the combat
gotcha! and another question while i'm thinking about it. ||after Decksweepers, they enter the point crawl, correct? I went from 1-1 directly into 1-2, but 1-3 and 1-4 are based on which locations in the ship they head to?||
Correct
You can take either of those or the hardsuit combat in any order
(but going out of order will result in more attrition! well, maybe.)
Do we think this is enough cover for 1 - 2
Prrrrrrobably.
🙂↕️
I think I may be stupid and/or reading the book incorrectly. What is the intended combat flow of 1-3? The PCs start close enough to the ||objective zone that I don't see why they'd even engage with the entire left half of the map with the hallways and doors. What is preventing them from just running to the CZ and brute forcing it, waiting for the enemies in the ingress zones to walk through the hallways towards them?||
Melee players, mostly.
The other thing is ||that if they try camping the objective, the Clademaster solves that problem very quickly||
Starting on 1-3
i cant use all my speed! 34 hexagon tiles
the last map was mega gigormbus we can't punish the slower mechs in every sitrep!!!
if they really wanted to be involved in the sitrep they'd have a blackbeard in the party to carry them 😤
I did decide to make it a little wider though
it didn't look right after I started blocking things out so I made it a bit looonger
Slowly working on blocking things out
I might move the pillars nearer the command console around.
I also decided to add some chassis-sized chairs for || AJAX || and friends.
@rustic abyss
anthrochauvinist tea party
gulp
I doubt their legs get tired but it's about the sentiment
YOOOOO
That makes two...
i think now we should probably do either the haber/clademaster or the operator
get the other two bosses done afterwards
"Skip the monologue. I've heard too many today."
goddamn
I hope these are living up to the vision, it's been a real blast working on them alongside my client
two more to go to complete the quartet!
It absolutely does! You've done a fantastic job
The cloak goes hard
Hornet-running-animation-looking-ass (affectionate)
sha...
GUARANÁ!! 🗣️
Yo Ash, for the dropship is there any specific image or point of reference you were thinking of? I'm envisioning something similar to the strike craft but more brick shaped, with some form of high rate-of-fire guns attached
Absolutely - one of the major touchstones I had for it was Destiny's Cabal Dropship
Somewhere between the Cabal Dropship, the strike craft, and the Mitscher is a good shout
Cool cool 👍
destiny reference
https://www.youtube.com/watch?v=Eid8O9jATeA
another music to add to the bad guys~~
Provided to YouTube by Sony Classical
Cabal Stomp · C. Paul Johnson · Martin O'Donnell · Michael Salvatori
The Music of Destiny, Volume 1 (Original Game Soundtrack)
℗ 2018 Bungie, Inc., under exclusive license to Sony Classical, a label of Sony Music Entertainment
Released on: 2025-01-24
Auto-generated by YouTube.
totally forgot that destiny is literally a treasure grove of music
Bungie stuff is legit really good
the villan music legit made my skin crawl that the book recomends so yhea
(Ignore the green blob)
Been awhile since I did this so I just felt like sharing. Currently going through all the maps and slowly Iso'ing them, I've gotten both 1 and 2, and am currently working on redoing 3 and 4 though the hex grids sometimes give me a headache I wont lie
I think once I'm done I might make it all a map pack and share it? not really sure 
ever since seeing kierens maps i was wondering howd it look in iso
I personally like it alot, its just a lot of finicky work with small items and making it all match up for the effect I want
I noticed that the initial briefing happens || after the prologue in the city, so I'm curious if anyone has any opinions on how much information the party should have prior to this briefing? Should they be at least partially in the dark to make the burning of one Choral world more impactful? ||
I think people would be well aware of the stakes at least, if not the specifics of the plan
huh i see zakus
The Burning of Patrae happens before the module, that's the inciting incident, so everybody knows about it.
hmm any chance we get a free lil adventure set on it
Haha, not one the average PC would survive. Even among Lancers it was a "roll 3d6 after winning, if all of them come up 6s you manage to survive the first evacuation"
It's deliberately left unplayable to sell the extent of the tragedy - it's unwinnable, unaffectable.
True!
maybe the mission is helping that first evacatuation, a last stand and well, death
I've convinced my group to do a playthrough of IaM following our SotW game and after a break from Lancer doing small run through of other things, so I've been planning a small mission that goes through the Burning
And all it really will be is "how many TBK chassis can you stop on this one hab-station to save some people"
All the while they see other stations getting blown up in the distance
real
I think people can absolutely do that and have it come out fantastically, to be clear - I believe Juno did as well - but I doubt I'll be providing official support for it
Yeah that makes sense
It's a compelling idea for a standalone prequel
Oh man that looks sick 🙏
Hey Ash, I'm gonna be running 1-3 a little differently than written because A. I'm using Rebake NPCs and 2. I am a PPG modular sitrep enjoyer. Do I have the author's approval for my redesigned 1-3 map and objective?
Sure, looks good!
after running 1-2 last night, and maybe it's just because my party isn't the fastest mechs, but the map is huge and the bottom ingress zone is quite far away from the objective
when the ||elite spite|| showed up it was more or less ignored because of how far away it is from the objective. the genghis ||flew over to it to get rid of imprison,|| and then after it was out of LOS it just didn't exist anymore
Fair enough.
While I do appreciate the feedback, I will say that IaM is in its full release state and I'm unlikely to make any changes going forwards.
Diomedes thoroughly annoyed everybody with Umbral Shift last night. However, that kept him from butchering the party while Teucer's machine gun was practically spamming crits and their usual cover tactics were useless. Luckily, they'd taken Ajax down before, so only the two of them - which went poorly enough, courtesy of those spammed crits. +3d6 on practically every hit hurts.
Thanks to an ill-timed session skip, next week they'll be going in after Iphi with several of thw team running at about halvsies, and the Toku will be at full power... but is a Toku up against Iphi, which we've already seen is an unfortunate build.
I do think I'm going to count 3-3/3-4 as a single scene. It makes no sense that they'd get a repair between them, and that's a smidge more forgiving in terms of scene abilities.
Yep, that's the way I've run it multiple times as well. It's not listed by default as no-repair because I felt that'd be a bit harsh.
Generally when two combat scenes happen one right after the other I let players take a Stabilize action or two
Though when Kai had a patreon, I did commission him for an NPC template that provided a way for ||an NPC to transform into an Eidolon||
very excited to share with the group that I'll be having session zero for this campaign next week! The party comp looks pretty gnarly too which should be awesome. Any tips, tricks, or advice for running the campaign before we get started?
something one of my players mentioned to me is that as a gm, we need a facilitate a compelling story for the players, and as a gm you should generally be rooting for them
we dont HAVE to play it like chess, if anything id like to play hostile characters like each one has personality
maybe one likes targetting one more than the other (until lets say their boss says to focus fire on a bigger threat)
i know in SoTW when i was using ||argo laurent, i made them target the weakest of the group (goblin) and spinning kicked her like 20 times while everyone else was held down by praya||
its fitting for his character
idk if that makes sense
It totally does! This is actually my usual approach to GMing in any game and it's pretty good general advice. In a game as mechanics-heavy as lancer it can be easy to let that slip during combat but the story is always the most interesting part for me
It's one of the reasons my enemies rarely do the logical thing of "focus fire and take that jagoff out!"
It's much more commonly "what is the biggest, scariest MFer on the board, or who's the twit that just spanked me with a charged blade?" Scariest, or most irritating, then tactics.
Because if they do focus fire... that gets ugly real fast.
Yeah PCs deserve to eat shit and lancer’s design ethos softly encourages a fail-forward approach, but ya still gotta gauge just how much you should actually be Targeting The Wizard so to speak before the Wizard’s player wants to cry and/or kill you
This is true with all things, though I suppose you can argue running the higher-difficulty versions of Ash’s narrative demand having this in mind more than, say, Wallflower might
everyone thinks they're hot shit until they [kill a guy near Ajax and get triple focused | kidnapped into the Lurker's shroud | get force moved by the Hive into the Berserker moshpit | get grappled and set on fire by Iphi]
Make sure they get what they're fighting against, and for. I think the biggest part of making IaM have impact is making it clear that even established elite pilots like the PCs going into this do not expect to come home afterwards. The fact they were sent out in disposable frames meant to let them fly planetary distances in a timely manner says everything. They're being sent out on a holding maneuver, not a counterstrike - they aren't expected to do anything except distract the ships, maybe slow them down a little. A best-case scenario is managing to destroy a ship and probably blowing up along with it.
But at the same time, the stakes are high enough that the flipside of the conversation is that for each of the hundreds of pilots being thrown at the Dead Fleet like bees swarming a bear, there are a thousand or more innocent people fleeing everything they know and hoping they'll eventually figure out where they're fleeing to.
A planet has already died by the time the PCs are there, and all anybody thinks they can do is make sure the next two that are going to die don't have as many people on them. Those are the stakes. Going into each stage, the players know their characters are probably just racking up a higher price tag for their own lives.
But they're going to keep going to the next one, and the next one, and the one after that. Because damned if they're going down cheap.
That's the impact you want to get on them, but also that such a grim fate is worth it.
Really, the first time Iphi gives the Drake a funny look and makes them open fire on a glass cannon teammate with the Leviathan, it should convince them that Shit Be Real, Yo.
wait, doesnt that violate the "superheavies can only be fired with a barrage" rule, in the same way minotaur can't predator/prey a superheavy or a witch can't predlogic a superheavy?
depends on if there’s an explicit rule allowing it in Iphi’s mechanics, though I wouldn’t know for sure myself because I try to engage in this channel yet keep some scrap of this module blind to me :)
there is one very specific funny out-clause for that in my intent with the writing
||if Iphi consumes a Sacrificial Mark on her target, she can pick any size of mount. this includes Superheavy Mounting. kill||
Wait, that's odd
i can't seem to download the optional difficulty notation txt file even though it's been paid for already
nvm, i'm illiterate, it's already on page 6
yep, the text file was just there for a couple days as errata before the book could be fixed
Huh, I checked and I thought there was an explicit thing about Superheavies not being able to be fired as a reaction; I think I was crossing wires with Ordnance
there is, iirc, but my intent was specifically to have a Funny Thing that can be done with the added consumable resource and players greeding for Superheavy Mounting
cyclone pulse rifle enjoyers stay winning
I'm gearing up for next week's combat, the second half of 1-2. The party has called Abigale in to help them on this combat, and i want to have a little scene after combat while they catch their breath and she talks to them about this exact thing. i'm not sure exactly how she'd go about it and what she'd say, but being like "you guys can die for this planet, but i'm gonna keep it real, i don't want to. the 383rd has more to live for and i can't promise the next time you call me in that we won't have already left" feels mostly in character and also shows how dismal of a situation they're all in
she'e developed a sort of friendship with one of the pilots and i even think being like "hey. i found another sponsor. this blockade's going to be closed soon. you're cool, and a good pilot, and i like you. fuck this suicide mission, join the 383rd. don't waste yourself here" to her might be a good moment to have during a downtime
excellent
I'm really pleased to see your group's taken to her and you've given her a lot of great development, in playtesting she fell a bit by the wayside for many groups
One of the biggest benefits as a writer for a full-scale release is that you can see everyone using all your characters
her, cecily, and delgado are the ones everyone has engaged with most. delgado because the union captain was like "damn he doesn't trust me! we're supposed to be equals" and sort of talked back to him when he asked him to retrieve the diana's black box and patch him the information, saying "ehh, how about i just send it directly to union command?" to which delgado replied "that is what you'll be doing."
it wasn't intentional, but there's a bit of tension between them as a young and recently promoted captain trying to prove himself being told to get in a mech by an older, more experienced captain who already feels like he's losing control of the situation he's supposed to be in charge of
cecily is very much a "she's cool but she's definitely not letting something on. she's got some terrible secret or something" situation lol. the caliban pilot is convinced she secretly pilots a lycan
wf act 2 light spoiler: ||the callsign "redeye" has made my wf GM think there is definitely something dark in her past|| 😭
this is also excellent
we're supposed to be equals
the my service history is longer than your lifespan stare:
Ttrpg characters/players when they find out trauma doesn't make someone cool
When interpreting rules, specific trumps general
Reminds me of an NPC from my UIB campaign, she was a marine on Hercynia that made it off and ended up testifying against SecComm
Sorry, didn't meant to come off as condescending with that. Tone over text and all
Veterans of the rebellion that have been in nearlight since are very interesting in general
She ended up taking long haul assignments and between the time dilation Cosmopolitans face, stasis, and cybernetics, she's still fighting in narrative present
She was recruited by UIB and was one of the assets deployed along with the PCs in the campaign to different worlds
I haven't done anything with it yet but I've got a plot cooking where the 5V are under threat. One of the people helping the attackers is a prominent resistance figure who found out about the UIB and is very paranoid about any government having the massive prediction engine that probably set the effort back by quite a bit and led to lots of his friends dying.
Not doing anythign with that campaign for quite a while though
oh no they think she's cool because she's cool. they like her mech and how she's actually genuinely nice to people and want surya to open up, but they think she's keeping secrets from them is all 😭
i played her when they met as someone who was like, taking a real interest in their mechs and asking about their histories and all that. much more care than they received from literally anyone else in the repair bay, especially the HA mechanics who were looking down their noses at them the entire time
oh lord you gave them the Superior By Design treatment
My Praetorian's Rest was a city that obviously had its own culture and history, one that was being shouted over by people talking about the purview and how great HA is and how good HA mechs are and how JCH himself might as well be going up to fight the fleet
Who's Cecily again? I just did a brief once-over of the notable NPCs again and didn't see the name
i want the players to already think they're dicks so that when ||its revealed that it's sorta their fault this whole thing is happening the way it is, that hits a little more effectively||
She's mentioned in the prologue encounter in the repair bay
I simply gave her a more center-stage role in my game because i like her lmao
subjecting everyone here to the mental image of iphigenia amv set to Look What You've Done by The Megas
(The future needs us!)
Your answer’s death?
(You end us, bleed us!)
(I’ve made a promise to them
I will not let victory fall through my hands…)
And how quick you had him dispatch his brothers!
You called this murderer a savior?
Can you not feel
(That we could have a life forged in steel)
I only ask that you see what I see
This is the answer -
Why won’t you believe me?```
misread first time and thought it was "What have they done to us" from arcane
i have kept my knowledge on iphigenia low so idk if it applies
I don't think there's any point she emphasizes quite that much with the PCs, but I can see a read where it can be used somewhere in the module
Has anyone had problems managing complexity as a GM and if so, have any tips for dealing with that? Seems like there are a lot of fights that have 7+ different NPC types which seems like it could potentially be overwhelming.
Not sure if that ends up being the case in practice though.
I have found that if you do your research beforehand and sort of "dissect" the combat, you'll know what to do with each NPC when the time comes to do it. As an example, say, when you know that the Berserkers are there to apply Shredded and the Operator is there to shoot them afterwards, it just becomes a matter of getting them in the position to do that
^ that kind of pre-planning is the most effective way to reduce your overhead.
Maybe this is just me but running Lancer is much more straightforward than other ttrpgs from the GM side. The NPCs don't have a ton of tools that are supposed to react to the PCs, the NPCs are the Problem and the PCs are the ones with the tools to react
Lancer NPCs typically just do one thing really well
Consult the tactics section of each sitrep to get a head start on what the mission designer intended for the NPC's roles to be
You drop a Demo in a hallway, the problem for the players is now "how are we going to push through that thing? I don't want to approach it!" then you put a Hive in there behind them to keep them close to it. the players are the ones who have to do all the thinking, you already know what situation you're gonna put em in. Lancer combat is about putting the characters in situations
It might also help to keep in mind that NPCs, in-character, wouldn't have perfect information.
I made this mistake early on, spending a lot of brainpower trying to take into account every reaction and system my players had access to in order to find actions my NPCs could take without being disrupted
But a) in most cases, your NPCs wouldn't actually know what your PCs are capable of
And b) its more fun for your players to have the opportunity to do that disruption
Tortuga players have fun overwatching silly NPCs that try to run, Goblins have fun ejecting power cores on NPCs huddling together for cover
Pick a line of action it would make sense for an NPC to choose to do in that moment, and let it ride, if your players have a Gotcha, that's successful enabling of their fun
-# I actually just finished entirely changing combat 2-1 (sorry ash) to include some new NPCs from Valk's PPG book, namely the Knight and the Capacitor. I don't know if it's helpful, but I think it's a good opportunity to highlight how I've personally been managing the more complex combats in this module so far. Here's the new map I made/tweaked the og one into: it's now a Control sitrep, meaning I was going to need to change the NPCs to better suit the goal of holding objectives from the players. See that big bastard with the shield? He's really good at standing in one spot, and since he has the Marine template and Deck Anchors, he's even better at it now. Therefore, I don't even need to think about what the players are going to do, or how I should react, or what might be the best course of action: it's get him onto that objective as fast as possible and make sure he doesn't leave! That's why I picked him! The players are the ones who are now going to have to figure out a way to handle that. Is the Caliban going to brute force it and try to push him anyways? Will they realize his tiny heat cap is his weakness and send the Dusk Wing to heatgun it? Maybe the Spectre will engage it in a 1-on-1 kaiju battle in the central obj zone. Good thing I don't have to figure that out beforehand, because I know that I'm going to stand in one spot because that's what a Knight does. In summary, once you know why an NPC is even being fielded in the first place (how it supports the sitrep, how it supports other NPCs, the situation it's there to cause), their course of action becomes immediately evident.
I have begun plotting on the dropship. This is the rough body plan, definitely going to stretch it a bit, but the main question is what form should the gun take? Could be double on the front, the sides, underneath, or whatever, but it'll be good to know so I can draw the ship around them
There are some Halo pelican designs that have a chin gun and it's very funny because the pelican is massive but the gun itself is sized normally so it looks super tiny by comparison
Yup, I had an ancient Halo gunship lego kit and it was kind of funny to compare the nose gun to the gigantic side gun pods
Something that I had thoughts about but never really went into a TON of detail on when I was discussing stuff with EM Fields for Solstice Rain's art is what dropships meant for deploying mechs would actually look like and the logistics thereof
You have something that, from a human scale, has to be massive enough to transport multiple 20-foot 30-something-ton mechs through the air
Yeah, that's one of the reasons I liked the Cabal Dropship so much
Those huge slab sides and the "comparatively small," high-up cockpit lend itself really well to a mech dropship imo
(the small cockpit means it's more in scale with how big the rest of it has to be to hold 2-4 chassis you shove out the back when it's time for them to come in, and gives enough room for maintenance, pilots, etc to move around beneath there in the mech bay)
Yeah, I think it's likely that mech-scale dropships aren't like a "pilot and co-pilot only" deal but have an actual (small) crew
A couple of pilots, additional WSOs, maybe an engineer, etc
The other option is Thunderhawk Transporter-style "just sling the mech under the more normally sized vehicle," but imo you can't really do that in contested airspace
The Armored Core style "just hook it to a couple of helicopters" approach
Or the Pacific Rim style "A lot of helicopters" approach, which is my mental image of moving something like a Barbarossa around
But yeah, nose turret is very cool
hang in there : D
that or something like this to carry up to 3 mechs, but these are just overall ideas
Feels like a good opportunity to post one of my favorite Lancer artworks which is an unused one for Wallflower (by Ross Taylor)
The Toku hanging out is such a vibe
this is just so tough
Tip of the Spear from Halo Reach starts playing
I was thinking about this one when people were talking about drop ships, love that you can see the scale well
hey .. just curious for writing purposes, what were the ||crowsworn doing for the last 500 years? were they conscious, or did they just wake up now and decide "yea lets just go with this?" i guess, i want to expand their interactions with the party, and I'm wondering how I should approach that best. wondering what they know, what they've been experiencing lately, etc.||
||They've been around! pg. 30, about halfway down
Each of them has their own reasons for playing along, for continuing despite the absurdity of it all - they weren't awake the whole time like any other crew member might've been, but they've been assisting in various tasks across the Fleet, playing along with (or trying to avoid) Iphigenia's whims, helping in maintenance and repair, so on
It's been... pretty dreary, and also pretty sad interacting with people who don't actually exist||
||aha. i was under the impression that until the HA team "woke them up," they were all dormant/powered off. that's not the case?||
||i can't imagine living on a ghost ship for 5 centuries does the mind any good. how are their mental states not ... totally shattered?||
Not everyone, not for the whole time!
She was asleep for the whole time
also: routine, ideology, etc
ship crew are cycled on-up, to elaborate further, even outside of torpor states or just not wanting to be awake anymore
that's Standard Routine
I thought so, too. It's kind of a trip hearing that ||the rest of the gang was up and about.||
||if they weren't the ships would've functionally fell apart in the interrim||
||i figured maintenance was handled by the subalterns||
||mix of both - my point is, without getting too into the weeds, not everyone was totally asleep the whole time for a variety of reasons, both practically and because I liked the idea of the Crowsworn and their ilk having to come to terms with there really being nothing left to lead them to where they are today||
It does wind up reinforcing the theme of ||marching on orders that have lost all meaning.||
i have decided to expand Achilles' interactions with the party, and I'm not sure how i want to deliver this to them (dialogue, found notes a la Resident Evil, etc). ||"They named me Achilles, and yet denied me my Patroclus! Where were my companions? My equals? The only people I have ever known were called enemies on my sensors. I was birthed from an angry god and put into a body made for killing -- what choice was I ever given as to who I would become?"|| Something to that effect.
I think you could do that a couple ways:
||- as he's dying, Metal Gear Revengeance "the boss talks to you as the last of their cybernetic systems run down" sort of deal; knowing him he's probably still going for a weapon, it's all a little bit pathetic
- finding his quarters (such as they are; realistically, it'd be more of a mech support bay - unlike, say, Ajax, whose subaltern does show up in one of the in-the-past narrative bits, Achilles prefers to remain in that form of monstrous and terrible power) during one of the downtimes while searching for various side mission things or narrative pieces
- finding them skimmed off from his private writing by the Commissariat detachment on the 628th and stored in Iphigenia's file system to be "followed up on later" (which they naturally never got to)||
maybe it's the invincible reread/watch in my brain but i feel like ||Achilles could be Conquest's "I am so lonely" or Battle Beast's "I want my life to end! That is the only way I will know peace and not succumb to the fire inside me"||
||and maybe Ajax has a little S1 Omni-Man. "Look what you made me do!"||
||I think I can see S1 nolan for ajax, BB for achilles, and possibly some thragg for iphigenia, definitely||
||How I plan to run the party's first "encounter" with Ajax is more or less him coming to them and saying "i do not enjoy hurting people, especially people who haven't done anything wrong. you are simply following orders given to you." offer to escort them back down to Lebaea and protect them from their superiors, who he theorizes might kill the players for desertion, etc. but as soon as they refuse, it's "you don't know what you're saying ... and I can't let you interfere."||
i plan for the Union Captain PC to have a little ||"what a waste. If not for your treachery, you'd have made a great soldier for Union."|| thrown at him by Ajax
||You don't understand the wisdom in our decision - in My Lady's judgement. This is natural. How can you expect to be held accountable for the actions of those generations past from you? But the State always remembers. The State survives because it *does* remember. Because it *does* keep a ledger of all slights, all misdemeanors, all sins against the face of Humanity - and because no one should ever think that, no matter how many years pass, they might escape the fair share of the State's infinite and just wrath accorded them. If they die before the sentence is passed, then it will be passed to their children, and their children's children, and their world. I do not *need* you to understand. I need you to obey. And, in doing, I need you to die.||
what about ||teucer and diomedes?|| are there characters you have in mind from fiction that should inform how i run them?
also--wait--||ajax's subaltern shows up?? how'd i miss that :O||
Tough ask - that said, to me they reflect the banal side of the four meditations on complicity the Crowsworm embody, to discuss broader strokes. ||Teucer's withdrawing into "I'm just striking military targets, I'm not going to respond to you, I'm not going to acknowledge you, I am outside of this" can be drawn as a line to both the comfortability of those far from conflict zones and the reflexive whitewashing of people who haven't explicitly committed crimes against the laws of war. Both Teucer and Ajax, being brothers, are in a sense takes on the good soldier - but Ajax is the good officer, Teucer is the good soldier. No ideology, just the trigger finger. Different expectations levied on them by society.
Diomedes, by contrast, is the general writing his memoirs after the war to excuse himself of any wrongdoing, or the one making the last stand in the Fuhrerbunker because he knows prosecution after the war will treat him worse (in his eyes) than a bullet: he pared away his own soul, as it were, bit by bit on the altar of social mobility and power under SecComm, and in a way I think that five centuries of isolation hit him the hardest. No power except over shades, the authority's gone with the revolution, and all the while the acute realization that he's going to be in prison forever or catch a round to the back of the casket sinks deeper and deeper. He gave everything to be "one of the good ones," to be "on the winning side," and that side... lost.||
He's a ||blink-and-you'll-miss-it reference in the Ritornello sidebar!||
||The subaltern in Marines camo mentioned there as Iphigenia's attendant has the same emblem as his mech does||
i love that last sentence. man. i might even just spell that out verbatim to the players at some point
i feel like i oughta be paying you for writing these notes lmfao
There's only so much I could put into the book! I'm glad to have this stuff out there
||Diomedes really did lose .. pretty much everything, huh||
yep.
||and deep down, realistically, it comes not just from greed or desire, but also from fear. Diomedes is the oldest of all of them. He was there in those first centuries after the first NHPs were born into SecComm by way of RA and whether they'd be a permanent underclass was kind of still an open question, never mind fear of the unknown even as it was made into acceptable tools by the regime||
||the power was to protect himself before he realized he liked having it for its own sake too. and now here he is, and unlike the others - who are here because it was all they knew, or because they believe, or because they had no other choice, or they enjoy it - he was here for material reasons, and the material no longer exists! He's screwed!||
||there were a lot of other guys like Diomedes, lord knows, and very few of them managed to be in the right place to actually get out of there with the bag||
similarly to how the choral worlds as a setting are "a perfectly good slow-burn political thriller campaign the rest of the narrative completely ruins," the crowsworn to me are "people who could've been villains of their own mission series... and aren't because people like that just got chewed up and spit out by the machinery of apocalyptic death like everyone else did"
I'm trying to think of how someone would even develop a potential follow-up to this campaign. Hard to raise the stakes from "genocide of an entire star system"
genocide of many star systems?
Yeah, but hard to make an excuse for that happening unles you lost ||and Iphigenia becomes a Monist entity||
so are you saying follow up as in after the pcs win?
In case the GM and players liked their characters and want to continue in tier 3
That kind of thing
honestly, the hooks I laced in the narrative go down in stakes: ||sticking around in the choral worlds to supervise the referendum and help rebuild, venturing out to the graveyard where Iphigenia was "born," so on||
ooh
take a breather and start laying plot threads for the buildup to the next climax
Oh, I haven't read far enough to get to the hooks. Didn't know those were in there.
more hinted at than explicit, really
I'm about to run session zero/prologue/maybe the first combat tomorrow
I really need to do a full, thorough read-through soon since it's just been the prologue and then skimming the rest so far
i actually was thinking of a hypothetical follow-up... ||maybe one that sees a bid for Choral independence made against HA forces who are trying to cover up what really happened with the fleet? something with a little Iron Blooded Orphans dna in it. who knows though?||
||once the players return, there are already HA forces trying to strengthen their grip on the system, "this wouldn't have happened had you joined the purview sooner," etc... maybe give Innocence II a central role?||
I did kind of cheat in that my campaign went into this at LL8/9, running everything at T3 instead of T2, so I had a full half campaign before Iphigenia was even online, but mine is going to be hitting LL12 after Iphi, assuming they survive, and then taking whatever artifacts they've collected, along with relics from two other major paracausal incidents, and going off to deal with an entity that's basically trying to quantify the universe as a type of anti-Ra. But that's the advantage of really only having space for one last mission - you get to escalate from "this is what SecComm really did" to "okay guys, time to stop the erasure of the universe as we know it!"
With more space, yeah, I think that the slowdown is best for a job or two.
Then you go ahead and bring in the anti-Observer!
"see, your a problem, but the scary death lady with a big ass fleet is a bigger one"
Ash everytime you post stuff like this the more i vibe with IAM, reading it while the hot wind blowing is playing on the background
totally superfluous: are there canon classes for the crowsworn? from my initial read:
||AJAX: NOAH
TEUCER: ATHENA (?)
ACHILLES: AGNI
DIOMEDES: DIDYMOS||
Nope, nothing canon! A couple of them you can assume are weird ancient classes otherwise defunct by modern standards
oo got it
thinking on how AJAX and TEUCER's relationship is outside of what's in the book. do you think it would be out of character for AJAX ||to ask the players to spare TEUCER as his dying words to them? i know the whole "dying for something bigger than yourself" thing runs deep with seccomm, but much like season 1 nolan, i do almost see AJAX as saying the things he does partially to convince the party and partially to convince *himself--*reinforce his indoctrination and reassure himself that what's happening was simply unavoidable.|| but that could be totally wrong and antithetical to the story being told. i just want a way to reinforce the fact that AJAX does genuinely love his sibling and that evil people aren't incapable of love.
||I see AJAX as filling the role he does to protect TEUCER from having to deal with what comes with it. what you said last night about them being the "good officer" and "good soldier" made me think of a protective older sibling who grows up faster than they should have to protect their younger sibling from the circumstances they're in (those circumstances being , well, iphigenia). adjacent to this, do DIOMEDES and TEUCER get along? i feel like TEUCER would likely be a little afraid of him. He certainly feels like the one "in charge" between the two in 3-2.||
||Diomedes is the senior party man between the two, and that's the kind of cachet that carries with it some serious weight. You can't really get too close to the Party Man because he's the Party Man and you're always policing your behavior and words around them - kind of like a more mild version of "nobody's really friends with the Council commissar". That said, I don't think Diomedes is unkind to Teucer or the rest of the Crowsworn, there's just always that kind of separation.
When it comes to Ajax and Teucer - I'm a fan of that interpretation, but I don't think he'd ever ask them to spare his sibling. The line that came to mind if you want to do that relationship + foreshadow the sibling is something along the line of I hope they finish what I couldn't.||
||i like it ... going down with a feeling of having failed them/put them in danger by not being able to kill the players, would you say?||
I think "having failed" is the big one, yeah. His Lady, his ideology, so on.
Do you think ||Teucer reacts noticaeably at all if Ajax dies first when the two are fighting together? Obviously they're not going to talk, but maybe they have another reaction in combat. Or maybe they do speak for the first time and that's the extent of it.||
As far as the "they", I don't have the book on me this second
||I think the reaction is dropping everything to try to kill specifically the person who dealt the killing blow, yeah - that goes for both brothers. I'm not a huge fan of during-combat big reactions, it doesn't feel natural to me||
||^ i agree. unless it's a single action, it feels very clunky in my experience. something like achilles' last ride of the greek wouldn't be out of place, though.||
Yeah, I was mainly talking mechanical reactions, not dialogue. I've seen a bit of talk about how you can express NPC personalities through them not being 100% efficient wargamers. ||But all of the crowsworn and Iphigenia seem like they'd be on their a-game. And a break from that to settle a grudge probably does enough.||
One of my players is missing next week's session, and I usually run a side story when that happens. Anyone got any ideas for a one-shot that might be happening during the main story? Maybe one revolving around ongoing evacuation efforts on Lebaea?
Do you want a combat or narrative?
What about a narrative combat? Hardsuit combat for instance?
Related to that: The campaign book specifically recommends against using Bonds for hardsuit combat but doesn't seem to go into any detail about why. Can anyone share some of the reasoning there? My table usually uses Bonds but I'm open to dropping them if it makes the campaign flow better
I didn't want to have to adjudicate what Tear Throat or any other number of bond powers do in a hardsuit combat, honestly
f'ex, the john wick wolf capstone - is that just a "press button win combat" button? should it be? What about the less overtly combat-focused bond powers - how would you adjudicate if they even apply? It's a mess
That's definitely fair. I could see certain tables managing that fine with their GM adjudicating that, as long as it's discussed properly in a session zero, but I definitely get not wanting to have an "official" ruling in a published work
and a lot of the social bonds like Builder might not even have a valid use case in a module like this
narrative, since the players just got out of 1-1 and 1-2 back to back and finally have time to catch their breath lol
maybe involving a hardsuit combat scene, if anything
could be cool to try to capture and hold one of the AA batteries on the Gallipoli's hull and use it to help the evacuation by keeping the SecComm interceptors off their back, then
hm, any idea what the structure for that might look like as a one-shot? maybe begin with them dropping out of a coalition dropship, then make a few clocks as they advance along the hull? something like that?
or maybe something down on lebaea itself? i've got a week to figure it out anyhow lolol
I wonder if there could be a way to go with, say, escorts for the evacuees diverted for a Dangerous Mission
they're already inside the ship after 1-2, so I'd probably do them locating a less-defended part of the warship and then trying to seize and hold it
because then you'd get a sense of the plight of the attacks on the evacuation
leaving the ship is something I'm leery about, though if you're doing a one-shot side-story you might be able to just... switch PoVs
oh they'd be playing as temp characters
oh there you go then lol
i was thinking the pov would shift from the PCs and take place during them catching their breath and making quick repairs on their mechs in the flight deck
yeah, in that case things open up a lot! helping directly with the evacuation on the ground sounds good
since this is a narrative
collect people, hear their woes and the like through the narrative, take them to their evacuation point, big climactic moment where you get jumped by a handful of chassis or infantry on the planet and have to protect the civilians
that sort of thing
i like the idea of the hardsuit combat segment being a desperate last stand against a worldkiller that survives having its dropshop be shot out of the air
Ooh yeah, that's spicy
You could even do, like
Give them a bit of light combat meat beforehand by giving them some portable anti-air weaponry they use to try and stop strafing aircraft or something while running from location to location or something
also the imagery of a big scary mech like that climbing out of a flaming wreck to challenge them on foot is pretty sick
Not a true combat situation beyond a skill check because it's a strafing plane not an intense knifefight or room clear, but it gets a small exchange of fire in that could build up to The Real Shit
or even a squad of subalterns that got dropped, honestly
Give them what feels like a somewhat climactic lil push through, then hit them with the real finale just when they think they are out
yeah, all of this is Fake Narrative Combat (if you will), but fortunately HC provides a framework for that
i think this is also nice to reinforce the idea of how desperate the situation is. the players feel pretty good about their performance in the first two combats (even though they took 5 structures and 2 stress total, and popped two of their core powers), so it'll be good to remind them what they're fighting against
If they saw stuff like the convoys of infantry going to support the evacuation efforts in the prologue, too, this'd be a direct callback to that
Mechs can into space, tanks and conscript/non-professional infantry (who aren't trained to operate in space or be useful, really, in a contested boarding scenario) are by and large on the ground
which also means that they have possibly the most unenviable job, since it's a spectrum from "do nothing while everybody else fights" to "prepare to be orbitally bombarded and fight tooth and nail for what's left of your planet against the mechs finishing the job"
something like this is the midpoint where it's moments of terror interspersing the boredom where you're being randomly strafed and bombed by strike craft or having to deal with enemy mechs surviving crash-landing from the orbital fight
You could probably do a lot with, say, City Navigation™ as a thing here as well, depending on how bad the damage to the area is
Even if it's a situation where there are established and protected evac routes, the group might still have to reach them first, or they might need to take detours and such because these routes have been targeted, creating obstructions or dangers that make certain points in the route no longer safe
Surprising Nobody, The Second Committee Is Largely Uninterested In Military Targets When They Just Assume They'll Win Anyway, Incentivizing Them To Attack Civilian Targets To Maximize Casualties
good insight into the thought process to have people on the ground going they aren't even targeting military assets, just roads and bridges and railways
"Why are they hammering the civilian airbase while military ships are taking off right down the block?"
"Because the military ships won't run away if they don't hit them fast enough. Civvies will."
Is there anywhere I can a full version of the image used in the "Prologue" section of the book without the text on it? Looking to use it as a splash screen for that section.
Bless! Thank you!
That drawing is tremendous,
Jake did a superb job with it, I was really thrilled with some of his previous architectural/building work for other supplements like IGF and he knocked it out of the park for IaM as well
Yeah, it's stellar.
The artists who worked on IaM really delivered insane work across the board.
IGF?
In Golden Flame
In Golden Flame, presumably.
Oh, sorry, I'm still a little new with these Campaign's, I don't even have the official ones, I usually DM'ing campaigns of my own.
Of course! I didn't mean to come across as rude, apologies if that was the case.
IGF is another unofficial campaign that's fairly popular.
It wasn't rude, just a I don't know the acronyms of many things.
Is the Sal using the tower it's standing on to amplify the hardlight shield?
Ayup (and generally you can see a lot of HA equipment scattered around - the AA guns, the Sherman on the left, the Agrippa doing construction work on the right...)
that said Everyone's Here mech faction-wise
in terms of what it depicts, this is the Government District plus part of the historic downtown across the river
(so you have the monumentalist architecture of SecComm, all hard lines and soaring skyscrapers and the like, and then it starts to transition into the more neoclassical style of the post-secession royalist aesthetic)
oh my god, there IS an agrippa there
Is there any iconography for the CDF? Like a flag or a symbol? one of my players wanted to put it on their mech's shield
should be a shield or something with a white border and green and blue
iirc someone made a bash with it
let me find it
yeah, lovesick made a bash here
i also made an emblem for them .. one sec
right here :)
So... the players actually did shockingly well against Iphi, due largely to one big mistake - I really should have had her run over for the Pyro/Aegis escort before taking on the party.
And the Toku pilot, knowing she's immune to Burn, mapped out his order of operations exquisitely to avoid having all his bonus damage go to Burn, so he runs in and unloads everything into her right after the LINAC hits her - and then, after she stuns herself with a tech attack, he does it again by Stressing and knocking himself out of the Danger Zone.
Basically, the goldilocks of crits to go through her mech in a flash.
However, they loved the scene before that where she rants at them about not having the right to be so dangerous successful.
Excellent, glad to hear it went well!
And next week, I have Dancing Mad queued up for 3-4. 😈
as i'm putting narration together for next week, i had a question. what do you imagine TBK processes to look like from the planet's perspective? are they broadcasting instructions down to the planet, announcements, etc.? i loved the flyers from the prologue and i was wondering what Lebaea would look and feel like as of this point in the story
"Frantic" is the single word that comes to mind - if you look up you can see parts of the orbital battle going on, if you use a telescope you can probably pick out individual capital ships. Right now (early Mission 1) they're still mostly driving towards the planet and setting up, but you've got long-range strike craft doing opportunistic strafing and bombing runs on the planet to disrupt the evacuation, the Gallipoli is sending out combat interceptor patrols and early warning craft to find and eliminate civilian evacuation ships (which means short, sharp battles in space as the few remaining Choral subline ships and fightercraft - which aren't trying to buy the orbital defenses more time - keep the SecComm forces off the evacuation's back), and the first ranging shots are hitting the defenses in orbit around Lebaea.
Into the next day of the fighting, so Mission 2, and that's going to transition into the evacuation's fate being mostly decided one way or the other, because at that point the 628th is going to be posted up in planetary orbit shooting the last of the defenses apart so they can move to their staging points to be able to put the TBK into action properly (which is also part of where you'd see the effects of things like forcing the Sakharov out of formation or crippling/destroying it - two ships instead of three, especially after damage to the Gallipoli etc, is going to mean Iphigenia is going to be making compromises on munition distribution and bombardment time)
The general idea is that everyone's very aware they have less than twenty-four hours before any chance to get offworld is over and done with, because anyone else trying to get out of orbit in a non-military craft isn't going to survive long enough inside the 628th's tertiary weapons range to make it past the low-orbit regime
meanwhile the 628th itself is largely busy outside of a few casual (to them) gestures to sow terror in the planet's population and slow evacuation efforts: the announcements were made well ahead of time
part of why Mission 3's failure conditions are like yeah, someone could probably get here after you, but that's not going to mean anything is because at that stage there's really a question of a handful of hours at best before Iphigenia's finally wrapped matters up in orbit and can start bombardment procedures
she's not really aiming at the planet until then, though it doesn't really matter because there's sections of the orbital defense platforms, debris from warships and strike craft, overpenetrating or missed shots, etc hitting the planet anyway as a consequence of the battle
(the general assumption by all reasonable standards on the Coalition's part is that when she actually does start hitting the planet in earnest, most of it's going to be lifeless in less than a day - which the SecComm-era "highlight reel" players can find in downtime 1 also shows)
Question regarding Iphigenia.
Let's say, there's a pc who has been able to mostly piece together Iphigenia's story, and in the talking before the confrontation of 3-3 speaks out (blood of aulis under 4).
Of the way she was abused/conditioned into being what can only be described as an exemplar of the State; of the way that she is so endlessly fragmented in her mind and actively deluding herself on the nature of her mission and purpose, and other such observations into the nature of iphigenia as a character, spells it out verbatim.
Then finishes it with: And it is because I understand you to this degree, that I sincerely believe you have to die and there is no room for compromise.
How would she react? Contempt? Disdain?
Basically trying to map out Iphigenia and how she reacts, to better characterise her and her more subtle quirks (how someone reacts to an accusation can spell a lot about who they are/what they are like).
There's a Gundam fan i talk to quite a bit who loves to quote Zeta gundam to me and this phrase came to mind, which led to the question above.
"People say that becoming newtypes allows people to understand each other completely and thus avert conflict, but I believe that understanding some people only makes them want to kill each other more because they know co-existence is impossible (the other person has to die), and that there is no other fallback to mentally justify any ambiguity,"
Honestly? Agreement.
That's part of the anthrochauvinist case for TBK, in reverse. She's saying to them this whole time that, because of the actions of their ancestors and their attempts at "self-defense" (counterrevolutionary, treasonous, taking up arms against a justified punishment), there is no room for compromise and their deaths are the price she not only intends to exact, but is completely within her rights in doing so.
Good. Then we operate on the same playing field. No more bandying about faux concern or attempting to appeal to my pity. This is how it should be.
Would she be more panicked during the transition to her 3-4 form when the pc 'calmly states' "like you said, this is how it should be?"
Because there has been clear communication of the threat beforehand, and now it seems like it's going to be carried out
I think in my vision for the character, she doesn't ever really go into panic or lose her conviction that she's in control except in one specific case (the "false end" where there's the moment of rudderless disbelief and shock at what her own nation, in effect, is doing to her). The idea that she just has to keep pushing farther, that there's always a way to win, that she has to keep going is a core component of her self-concept, and I see (as she puts it, "claiming her birthright") her choice to drop the facade and drop out of holding onto reality as part of that too.
Answering death with death is part of how she was brought up, how her personality was shaped, and part of the belief system she's already operating under (the assumption that the PCs / the wider Coalition would gladly kill her and everyone under her command, f'ex). In a way, it being stated back to her, going onto that levelled playing field, answers a lot of the more difficult contradictions or concerns inherent to the anthrochauvinist mindset in contact with the reality of TBK procedures that might crop up.
Anthrochauvinism, ideologically as it comes out of the Great Traumas, is kind of predicated at least in part on "if you don't get them first, they'll get you" (the preoccupation with the Great Filter, the idea that there's their moral obligation to "educate" (subjugate) others before they get themselves killed, the reflexive use of force against any potential peer opponent), so in a way a PC stating that back at her is very... oh, we're thinking the same way now
no more having to brush off people going "why are you killing billions of people for something their ancestors did five centuries ago, that's objectively wrong"
hopefully that makes sense
this should be interesting to see play out then, considering the gundam fan is the guy who's the most willing to dig into history/lore and thus qualify for the one being targeted for ||tender sleep|| or find the fragment waiting for them in the end.
i would bet good money that they just smash the fragment outright tbh, as disrespectful to the dead as that is.
i might be surprised though if someone steps up to the occasion
Ayup, we'll see (and in the end, you can always just give the fragment to someone else who was nicer to her, or nobody at all)
it's weird to think of the idea of being 'nice' to Iphigenia, because as much as she deserve's sympathy she's currently doing her best to depopulate two planets after she had just depopulated one.
and the only rational response to murder from the pc's perspectives (committed or in the process of attempting) on such a large scale would be 'what the fuck we need to stop this now.'
Yeah, not the best word to pick, but I think you get what I'm getting at (most understanding of her perspective, someone who recognized her struggle, so on without transitioning it into "and that's why we're going to kill you even harder")
perfectly justified response, really a quite reasonable one under the circumstances, not likely to get a fragment of soul-shard in the backpack
I'm of the pretty firm belief that on a large enough timescale, everyone deserves a second chance, but nobody has infinity and some of the crimes are just too big to do anything but stop them as soon as possible by any means necessary. Once Iphigenia's been defanged and she's not actively attempting genocide, who knows? Something could maybe happen there.
(Spoilers for a very popular late 2010s show) ||The Good Place|| had a pretty big impact on me.
yeah, to be clear, I'm not an "iphigenia should be redeemed" person, that wasn't my intent with writing her and the possible endings she gets are pretty firm on "no, the bleak part is that she isn't getting redeemed no matter how much you understand her or get why she's in this position, you just Have To Do It"
but what comes after might be a chance at something else, someone new. that's the most I feel reasonable in gesturing at the possibility
i see the best reasonable ending for her being somewhere between acceptance of a destined failing and some kind of "you've proven my point" from her, as if to say that by killing her she is justified in having tried to kill them
"where we coexist, we will try to kill each other. it is our natures," or something
I was thinking that Ash's first answer about her agreeing seemed like a perfect setup for a "we're not so different, you and I" moment.
Fascists do love whataboutism.
"tell me, why is it wrong for me to kill for my state, yet you come here to do the very same to me?"
"you're killing entire planets!"
"and if there were an entire planet where everyone were just like me, your state would abide it? ... do you see?"
Now I can't stop picturing Iphigenia saying some shit like "you attack me for extinguishing entire cultures, and yet you seem to have no problem extinguishing the entire culture of my fleet. Curious."
-- Turning Point 628th Expeditionary Fleet
Local Lancers destroy the left wing of the Diana
Wait, these ships don't have wings. You get the idea though
something something "the reason we survived this long is because our one culture was bigger and stronger than your myriad cultures" something something
for what it's worth, ||she says something like this before 3-3 if the players win 3-2||
||Ajax survived the fight in 1-3, with the final attack of the fight breaking his shield from a structure check||
Poetic
I wonder what i should do with him now that he's alive
||3-2 now gets even more Fun and Exciting|| 🙂
||he has to retreat in that fight, but he joins up with his sibling and Diomedes to stop the players one last time in front of Iphigenia's sanctum||
And those Avenger abilities will get really ugly when they're protecting the Lurker who's busy shredding the party.
Incidentally, it was probably a good idea to have the Lurkers earlier in the module too. It meant the party was annoyed by Diomedes' abilities, but they knew how important it was to spam the nexus attacks to drop shroud zones instead of to hit Dio.
Didn't end up happening, but I wonder if, being aware of everything, if ||Diomedes might at least be considering if making a break for it is plausible.|| By the time they got there, especially as the face of the team, the party wasn't especially interested in giving him that chance, but it does seem like ||he might be the type who'd bail if he thought he had a way out - only fighting like he is because he believes he's guaranteed functional execution or eternal imprisonment if captured, and no escape from that fate is possible to him. Makes me wonder if a HORUS sympathizer might be able to offer him a way out.||
Also, what would actually happen if any of the Crowsworn went cascade? ||Iphi, I figure she'd do the same thing thanks to her other conditioning, but not sure about them.||
Back at it with the dropship, now with chaingun (currently placed off-centre) and thicker body. I'll probably make it even taller, to imply a mech-sized cargo bay
He'd ||have to end up with a nearlight-capable ship and a way of getting out without Union hunting him down - which is what I personally like to call "a future antagonist hook" in my book||
For cascading, ||off my notes with Achilles you get pure Sekhmet-style indiscriminate carnage, while Teucer ends up drawing a very specific region or zone on the map and only shooting people who cross into it or fire back, not doing any other actions otherwise
For Diomedes I had down delusions of grandeur and personal power, self-aggrandizement, dueling, while for Ajax I had that he'd end up getting incredibly overprotective of everyone else, including bodily grabbing other SecComm mechs and lifting them out of the way of the fighting - that sort of thing
Never happened, but still!||
Is there someplace I can find the rest of the chapter art in a format like this? Did some searching on this bsky account and wasn't able to find what I was looking for
frankly amazing artist either way tho holy crap
nevermind, was able to find what I needed. I need to improve my google fu
question re: combat 1-1. If NPCs start the combat being transported by one of the ships, would the players be aware of their presence before they depart the ship?
the "Transport" ability on the ship template is pretty vague so I'm looking for some guidance on how you guys would use it for this combat
I've run it as "nope"
nobody knows what's in the transport before they start debarking or are forced to emergency disembark when it gets exploded
this campaign is gonna be a trip for my group. They've never done anything above LL4
I run it a lot like @wheat ferry, with the added mention that "a scan would pick up life signs... if anything on board was alive." They'd just pick up that the cargo bay is fully loaded here.
Hey, would this be the place to get some advice/opinions on builds for the mechs or more focused around design? I've been poking at making the most of the Dolorosa on a Swordgrass and was curious how others might’ve done it
Sure, it's homebrew so you're more likely to get answers here than mech hangar
As the designer - Dolorosa is intended to work best for "dodge tank" Swordgrass, so really going into the middle of a bunch of enemies and daring them to hit you
as a result, auto-miss effects, invis, forced targeting, that sort of thing all work well for getting as many dolorosa procs as possible with minimum self risk
Ah, appreciate it! I've been looking at being more evasive with Flickerfield and Precog dodge, as well as Resistance from Blademaster and Flash Parry. Glad to know I'm on the right track there. Do you find the Swordgrass has a hard time hovering at that half HP spot for its damage trait, if it really wants to linger there, that is?
Depends on the NPCs! If they've got a lot of Reliable or Smart, you're in for a hard one
Ah, that makes a lot of sense, yeah. Thank you! I'm looking at playing one pretty soon, been excited for it since I read over the description text, it's so sick
Read over the Mitscher again and had the brainwave of finally making the aerospace fighter pilot -> chassis pilot build I'd been debating for a bit
[ LICENSES ]
IPS-N MITSCHER 3, SSC Monarch 2, SSC Metalmark 1
[ CORE BONUSES ]
Full Subjectivity Sync, Reinforced Frame
[ TALENTS ]
Skirmisher 3, Tactician 3, Ace 2, Stormbringer 1
[ STATS ]
HULL:0 AGI:6 SYS:0 ENGI:2
STRUCTURE:4 HP:18 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:5
TECH ATK:-1 LIMITED:+1
SPD:7 EVA:16 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
Heavy Mount: Gandiva Missiles
Flex Mount: Rapid-Cycling Missile Racks
Main Mount: Sharanga Missiles
[ SYSTEMS ]
Reactive Weave, Personalizations, Tattletale VALD x4, Spearfish LFCM x2```
such a cool license
the mitscher is one of my favorites across my work, it just kind of does Exactly What It Says On The Tin (damage) but it has support options too
I have a question that might be kinda fun. My games usually have music playing in the background for combats or important scenes. For people who have run this campaign before, what music would you recommend for this purpose? Especially for things like boss encounters
There's some instrumental stuff in the music recommendations that could work for playing in session - namely, the stuff from Killers of the Flower Moon, All Quiet on the Western Front, and Disco Elysium listed don't have vocals/lyrics
I haven't yet played music during session myself since I ran my own playtests on Roll20 (god preserve my soul), but that's what stands out at a glance
Exactly what I was thinking. All great musical inspirations but not necessarily all good for playing mid-session
you have the patience of a saint
My post-release run group finally persuaded me to reinvest something from the release in buying a Foundry license and it's such a leap up
It's SOOO good
big fan of foundry in general and the community support for Lancer on it is fantastic
I was blown away with how useful it is for the one-time price. Probably my most efficient $50 ever
outside of the musical inspiration, if you want stuff with a similar theme to keep adding I can also recommend the soundtrack for 1917
between those four OSTs you should probably be set for good picks
1917, Killers of the Flower Moon, All Quiet on the Western Front, and Disco Elysium. Got it
real cheery combination of media there lol
Makes sense. This is the least cheery Lancer module I've seen, first party or no
This may have the largest stakes of any campaign I've looked at
Absolutely. Big part of why I'm excited to run it!
the choice to include "With Heart's Aligned" in the musical inspiration list is based AF
I'm also going to go ahead and throw this one I'm going to be using for combat into the ring: https://www.youtube.com/watch?v=LS-TwLP5v8k
The River is to the Stranger what Space is to the solar system.
Composed by Andrew Prahlow for Outer Wilds: Echoes of the Eye
Listen to the whole playlist: https://youtube.com/playlist?list=PLD4JUBLkZrQPTRCxddOfPG09ksbPwvucg
Buy the Soundtrack
Amazon: https://www.amazon.com/Outer-Wilds-Echoes-Original-Soundtrack/dp/B09GM1WKN4
iTunes: https://...
GOD and now Outer Wilds?? Fuck you people are awesome
When in doubt, Krenel, Downwell, Somatosensor and Precinct 41 Major Crime Unit. No game's tone is ever wrong for Krenel, Downwell, Somatosensor and Precinct 41 Major Crime Unit 😌
The Echoes of the Eye one IMO works kind of great because of that bit about the musical rocks on Lebaea which I'd imagine would have that kind of high-pitched keening noise similar to ||the residents of the ringworld||
dude this playing in the background while describing the players || initial launch into orbit to assault the Gallipoli? The moment of silent peace floating in empty space before it's interrupted by the rage of battle? FUCK that's cool ||
That's exactly where I'll be using it
Wait, I didn't even clock this when I initially recommended it but (spoilers for both IAM and Outer Wilds) ||the music was even written for very thematically similar stories, which is helpful. Both Echoes of the eye and IAM take place on a long-dead ship from a past area whose inhabitants are pale shadows of their former selves simply carrying on as they were because it's all they can do||
I think Elegy for the Rings and Eternal Halls could be great atmospheric pieces too
I think it's pretty clear that || Iphi's theme song is "Death is a Girl" ||, but if the Crowguard have themesongs, what would each of theirs be?
I kinda wonder if Darktide's ost might have something. It's got that tense outnumbered, outgunned energy, after all
Ooooh I hadn't even considered that... I thought some of the choral energy might not work but then I realized WE'RE IN THE DAMN CHORAL SYSTEM LETS GO
As much as I love Disposal team, the Imperium mix version probably doesn't fit here.
Yeah, how well it blends with the rest of the music is always a thing to watch out for too (I spent a bunch of typing earlier thinking through like five different things that probably wouldnt xD)
The question is also how high-energy do you want to go for Lancer combat when it takes like three hours to resolve, too
The Only Thing I know for Real probably works very well thematically for Teucer if it wasn't for revengeance being... like that compared to this story.
a bit late but i'll recomend cabal stomp from destiny, as a general "bad guy music", a lot of COD 3, and WAW music can fit so nicely
(Wolfenstein ost? Fucking rad, pretty narratively topical. Probably way too pulse-pounding and electronic to slot in great next to 1917 Soundtrack....)
I couldn't resist my one moment of Being Cringe, not with the Endsinger as prominently in Iphi's inspirations as she is
Nah extremely based
alternatively: We are cringe but we are free
If you want combat music that easily loops and works well for hours of listening, my big recommendation is Tactical Breach Wizards.
That OST is so good
Ajax is Why We Build The Wall, Diomedes is Eat Your Young, Teucer is Black Mamba, and Achilles is Spite - for the record!
all their theme songs are actually in the list
Sick!
I think video game music is also just good to look for in general since it's usually composed with looping in mind, even if the soundtrack edits themselves might not be
though, man. It's so satisfying when a show or film soundtrack works great at the table
Yeah, they can be really good
Tactical Breach Wizards is nice in particular because it's first and foremost a puzzle game disguised as an Xcom-like. So most of the tracks are very understated and intended to be listened to for hours on that one train level I spent an entire afternoon on
(I'm particularly pleased with Black Mamba because it actually also is the origin for one of the appellations I use for Union Marines on Hercynia - ash-coats
Teucer served a tour on Hercynia in my secret little non-book notes)
speaking of it, i do gotta comment on the uhhh "black sheep" of them
Oh?
There’s a forest fire Burnin’ in the north If I dwell on it too long I fear I’ll find out what it’s worth We wear ash coats, white as snow Swallows up the land I know Shape shifting shadow snakes The ghosts of my own mistakes
Headcanon: Ajax's voice is the lead singer for Why We Build The Wall
see, i went on to search for one of your recomendations, and this one caught my attention
overall it fited....too well
just.....ew, also ABSOLUTE W for grabing the songs from wasteland 3
I mean... they mention it's relation to Anthrochauvanism which is itself extremely 'ew'
i went for more....."generic military".
also also, i'll like to add the music "pick a side" from warframe to the music selection !
Provided to YouTube by CDBaby
Pick a Side · Warframe · Matthew Chalmers · Matthew Chalmers · Erich Preston
Warframe: 1999 (Official Soundtrack)
℗ 2024 Digital Extremes Ltd.
Released on: 2024-12-13
Auto-generated by YouTube.
very grunge, very fitting
You never really met a man until you met his gun
Those who are equipped with blessings of clean hands
Forget they have yet to make amends
Discover the making of a new age with no order
I’m checking the lines you cross bringing nothing but horror
Manipulate the narrative, it becomes imperative
One mistake and you make me declarative
I think they’re power tripping. I think their grip is slipping
I think they want us to become a simple smile and listen
Lies after lies full of hateful deceit
How many do you believe?
Now pick a side
Come on```
oh, you mean the music choices! Yeah, I went all over for stuff that fit well from my various writing playlists, and that album definitely had a big influence in the way it described the trajectory of Italian fascism
from the triumph of the March on Rome / D'Annunzio at Fiume at the start of the album, to the way fascism inevitably betrayed and let down its supporters at the end
i think the one that got me at "bad vibe", was the west knows best
and we ofc had this conversation before ! but the red wind blowing for our lady Iphigenia is extremely fitting
one of the artists i plan to use a bit of whenever i get around to running this is Weyes Blood
"Children of the Empire" by Weyes Blood from the album 'And In The Darkness, Hearts Aglow,' out now on Sub Pop Records.
Order the Album & Stream: https://ffm.to/weyesbloodheartsaglow
Lyrics:
Lookin’ like some clear skies
Have finally opened up my eyes
Livin’ in a lost time
The dawning of a brand new man
So much blood on our hands
The king...
this shit is so ThirdComm revolution coded
Specifically music I've used in game? Well tonight's session had the players ||travel along the transitway towards the gunnery bridge, encountering a pair of seccomm skeletons, and helping the survivor of an Enkidu attack survive (before he came to, immediately started panicking and telling them to run away before "it" comes back). I had the original|| Resident Evil 2 soundtrack ||playing for most of the session.|| The Marshalling Yard ||was playing during the scene with the wrecked chassis. One of my players was convinced that the ship is haunted and their character now believes in ghosts. As they took the creaky lift up to the gunnery bridge, I put on|| Building Suspense ||and described how the lights dimmed and flickered as the lift went up, as if turning the thing on was drawing power from everything in the vicinity, and described how it felt like it could plummet back down to the bottom at any moment if they made any sudden movements. It reached the top, and as they opened the doors and the lights went down, i stopped the music entirely. The doors slammed shut behind them, and I let them walk around for a bit before one of them said they wanted to run a scan of the room. as soon as they did, i played|| The Shadow is Gone ||and described her sensors failing to lock on to the thing moving on the far side of the hall, something whose silhouette was illuminated by flashes of bright pink from meter-long talons as soon as it noticed her.||
||i'm trying to play up how scary it is to be stuck on this thing on a suicide mission, and how dismal the situation is. early on in the session, i described how impossibly loud the Gallipoli's weapons are as they fire and how the lights went down afterwards for a few seconds, moments before they received a report from Delgado that a single volley from the battleship just caused 12 pilot casualties as it obliterated an approaching dropship. They were able to save the pilot in the wreck's life, but none of them had an expanded compartment so they decided to put down a beacon for a search and rescue team. i kept telling them "there aren't any search and rescue teams right now. if someone happens upon the wreck and is in the position to save him, sure, but... any combat-capable mech right now is doing the same thing you guys are. you've done all you can." and i think it hit them that they're not expected to come back.||
||and as for the wrecked team, i described how it looked like the lancaster before them, legs splayed out like a buck shot by a hunter, didn't even have a cockpit to check anymore. something tore the cockpit open, and something shot a hot enough plasma weapon directly inside of it to reduce the inside of the mech to molten slag. a tokugawa with Myrkvidr markings, all four of its arms torn off from the main chassis and thrown aside like childrens' toys. when they pulled the mech's systems recorder out and reviewed the last moments, they realized that the whole incident only lasted about 8 seconds, and whatever it was that did this had absolutely no regard for the integrity of the ship--a bulkhead door blasted off the wall, hissing, smashed machinery and shredded segments of wall and floor. it was like a rabid animal came through.||
Ooh yeah, pulling from horror soundtracks is really smart for this module too 
straight fire, you've been doing fantastic work june
genuinely brightens up my day like you wouldn't believe to see people Doing Stuff with the book
TRUE
I don't suppose there's any full-body art of Iphigenia, is there? Token-able image of more than just her face?
The Mission 3 opening art is her from behind, so you could probably clip that!
||there's also the tarot but that's very much spoilers||
That'll do! I just needed something ||for the Reflection token||
thinking of using something like this for the city in the prologue. Very somber in a tired, "calm before the storm" kinda way
https://youtu.be/MSlQ9RYrM4Q?si=VJOGFUuMLXogaHmc
1 hour loop of Bloodborne Hunter's Dream Dynamic Theme for the PS4. Clean, so without the PS4 UI and whatnot occupying space.
Maybe use it for a live wallpaper or something, I dunno.
You can buy the theme here on PSN: https://store.playstation.com/en-us/product/UP9000-CUSA00900_00-BLOODBORNEHUNTD1
Why 1 hour? I got absorbed in playing Pokemon ...
extremely late but ive been using project wingman and frontline 59 for boss music
kings for one
Played our first session today. @wheat ferry my player wanted me to ask you "When can I buy the novelization of this campaign?"
Haha, maybe one day! I won't lie and say I haven't considered it
Glad to hear you and yours are off to a great start
I would be genuinely fascinated to see what kinds of Lancers you would write as foils to Iphi and the Crows
I imagine there must be a "canon" lineup, based on how often I see things like that blue-and-green Raleigh in the artwork.
Damn now i want a copy
Did y'alls players ever end up getting a squad name?
Mine ended up taking the moniker of Spearhead, which felt very fitting
awesome name! My groups tend to not name their group overall, but now that you mention it I probably should have them try to come up with a name
Our IGF group are the Vent Crabs
The playtest groups for IaM were Coalition Provisional Chassis Detachments
f'ex I think 91 "Minutes to Midnight" gets an offhand mention?
one of my players had a fun thought. With how many clear inspirations and themes taken from the Iliad, it made them imagine what the narration for this campaign would sound like if delivered by the VA for Homer from the Hades game series
question regarding how best to approach the conversation with Ajax: || The description in the book describes him as an honorable man with great conviction but in service to a terrible cause. His mentality is always described as "for the greater good", but what response could he have to the obvious fact that his "greater good" is gone because SecComm no longer exists? ||
Damn it now i have to practice my impression for future runs
History is cyclic, if you remove SecComm - to an anthrochauvinist - you create the conditions that will inevitably make another SecComm in the future, and as an anthrochauvinist you are morally obligated to shorten that transition period as much as possible
thirdcomm isn't going to make another seccomm
haha ok buddy. how's the second aunic war going
I'd love to answer that - once they finish the book >>
tho personally I don't think ThirdComm will become SecComm, I think the various other factions and interests in the galaxy are what'll make that happen. But that's a conversation for another time
I think a chauvie would argue that Thirdcomm's weakness is what leads to the conditions that allow the other entities to do their thing.
Weak men make hard times yadda yadda
“No, MY ideology is the inevitable conclusion that will rise from the ashes!”
"you mean the one you guys started?"
oh yeah but they don't care about it, it's just a Political Knowledge Check Gotcha before they shoot you with the mech revolver
"strawman ? never heard of it"
out of context problem for the Dead Fleet but the sort of thing you might find Ajax referencing as wow, looks like someone's still at war with the aun, huh. wild
"fact checking ? that sounds like something those thirdcomm want you to think"
Depicting ajax as a soyjak
can't even google what he's talking about because of the jamming 😔
you'd be valid to, guy's the stereotypical Guy With Sense Of Honor And Pride but guess what he's in the SecComm Marine Corps you can analogize to a lot of Hard Men Making Hard Choices military media
turns out that the hard guy doesn't need to make the hard choices and he's kind of an ass if you think about it
Offering him a ripped fuel and a pack of crayons to fuck off
One of the major NPCs in my UIB campaign was a SecComm era marine; she served in the Hercynian Crisis and ended up defecting and testifying, and but afterwards she ended up taking long-patrol missions and basically staying in Cosmopolitan limbo to atone until she was recruited by UIB
She was very much a "boots on the ground" type, but deeply regretful
I've mentioned before how things got heated when a player went Genghis
Heated
Genghis
Heh
"Do you feel like a hero yet ?"
inflict 4d6 emotional damage to ajax
Anthrochauvinist guilt is a really interesting concept
Ash can correct me if I'm wrong but my read is that || Iphi and the Crows all have it to varying degrees and are coping with it (poorly) in their own individual ways, as described in the book how each represents a different mentality to abetting genocide. Iphi is a little less defined but my read on it is that deep down she understands that what she's doing is awful but she's buried it under so many layers of cultural indoctrination and even a layer or two of NHP Subjectivity Fragmentation that short of a life-shattering experience she can't even acknowledge it, and attempting to reconcile it literally either kills her or turns her into an eidolon ||
That's my read on it as well. I guess I just meant more from a non-Deimosian perspective
the idea of a character who's kind of a 'survivor' of that indoctrination and is trying to un-learn the chauv mentality would be a fascinating character study
The main thrust is that she felt lied to about Hercynia, but lucky enough to be able to get out and aid the nascent ThirdComm. She carries guilt about what she did, what she witnessed, and survivors guilt over being one of the few to make it out; when she came out the other side, she decided to go into self-imposed exile by taking the longest-run missions she could find
There's a group starting hook in Wallflower that sets the PCs as recently thawed Crisis-era pilots waking up in the present, which I always found really interesting but also really difficult to explore
Running from your problems by letting time dilation separate you from your actions through the sheer gulf of time passed, but still being recent from your timeframe is really cool
It also lets me have her able to say she's done just about everything
One of the story notes was that she was also on Dawn Throne and trained Ecumenicals
Oh that's juiced
Being on the other side of basically the inciting flashpoint for SecComm
||In the campaign, her story ends by finally "retiring" by taking a final mission to escort some recovered Egregorians back to Hercynia; they want to be able to die in a place they can call home, and she can't think of a better way to end it||
It's a really fun lens to play with, especially with this module 🙂↕️
It's such a tiny interaction in the grand scheme of the module, but I remember a time during initial playtests when Tear Throat's 1/session limit kicked in after my pilot used it on a SecComm marine because they fought way too similarly to her Anthrochauvinist mentor. One of those moments in play that I'm always chewing on even years later
We love lashing out due to deep seated and unresolved trauma, don't we folks
Funny enough, our Wallflower group was doing the ||HUC negotiation and one of the players did one of the biggest unintentional social ball-fumbles I've seen in a TTRPG. They showed the Egs how safe they'd be because of the player's shiny new Genghis Mk. I they salvaged.||
They meant to show it off in a "Look how capable I am as an engineer since I rebuilt this whole thing from scraps" kind of deal, but oof
Hate it when they do that
I was rewatching a Rimmy operation and now I want to play a Crazy Ivan-style Mitscher pilot
(ie a jovial but laughably shoestring logistics/air support pilot)
Excellent archetype
This Fustercluck is one of my new favourites. The operation was amazing fun and thanks to the variety of viewpoints and the entertaining characters it makes for a great video.
Foehammer, who does some of the edits on this channel, played the part of Crazy Ivan. You can find his channel here: https://www.youtube.com/c/NetherendProductions
What ...
Mitcher/Haber pilot: "My Cressidian cousin has got me a special little weapon, that, um, I think he stole it off an old SecComm destroyer or something; its just hanging out here if you want me to drop it."
Just picked this module up and am reading through it as best I can!
One part that I am not sure I am reading correctly, though, Is Iphigenia her(?)self.
I'm only on page 30, and... well, I should ask before I go any further: is this channel okay for spoilers?
Yep, just spoiler tag anything that's serious or opfor-related
Actually
I just realized where my question/confusion came from, because (And I suppose I'll spoil this)
||I did not consciously recognize that Iphigenia was the NHP, because the book hyphenates it as IPHI-GENIA because of the text box, and my brain just did not compute that correctly||
oh, lol
I'm not quite sure what hyphenation you mean but if that's clarified we're all good
Yea, but now I am all good, and can resume reading through ❤️
I also need to offer hella praise for the slice of life scenes in the prologue. 10/10 so fucking good.
Thank you!
Sitrep question:
||Scene 1-2 Decksweepers. The provided maps have the ingress zones in the back, near the objective zone, but the Details and Tactics state that reinforcements should enter behind the PCs. Should I treat the PC deployment zone as an ingress zone after a few rounds, or just try to position the NPCs to flank?||
So, I am a little confused about the ordering of Mission 1.
||1-1 is straightforward and needs no clarification. it's where you start. If you succeed, you have, effectively, a choice between combat 1-2 (entering at point 7) or combat 1-3 (Entering at point 9 and with doulb ereinforcements)
However, victory in 1-3 mentions what to do in the event that 1-4 is already completed but... maybe I've just missed it, but when do you have the opportunity to do 1-4 before 1-3?||
Edit: I really need to do my re-reading before I ask questions. I see where it is now.
In this art piece, are these characters supposed to represent particular people or just a general vibe?
Left to right - Lance-Colonel Arnold Lucas, Captain Gabriel Delgado, Group Captain Akemi Hirayama, and Detachment-Leader Rafe Campagna
(similarly, it's also the example of a CDF officer uniform!)
light green and yellow is a nice vibe
The dropship is nearing completion, is there any specific features that are missing or could use editing? I'm going to redo those front top vent things to look like the fronts of the engines, and obviously the tail still needs drawn, but other than that
Those little dots had been bugging me for a week
Nice nice
