#The NPC Rebake Project and NPC Tinkering Power Zone (NO MULTIATTACKERS ALLOWED)

1 messages · Page 21 of 1

hybrid lion
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Could you rotate around each other? Both sides taking a “step to the left”

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Mmm no that would just drag

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Not how mirrors work

rose hamlet
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anyway, I'm Glad I looked at Gladiator, that's fun wrestling tech

hybrid lion
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Yeah I kind of liked the OG Gladiator specifically for its ability to play “tall person keep away” with the objective but I have to admit that the combo wombo hydraulic claw is probably way more fun to use

young laurel
rose hamlet
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but yeah, roles are arbitrary constructions most helpful for constraining design goals, and the tools one role uses can be used by other roles as well, often depending on context and how they're executed

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"forced movement" doesn't make you a controller, or a vanguard, or a rearguard

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It depends on how it's used

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Example: pulling someone towards you is Tank energy, pushing someone away is Vanguard or Rearguard energy (but can also be Tank energy if the goal is to peel someone off an ally), moving someone in any direction is Controller energy when the target is hostile and Support when they're an ally

hybrid lion
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Wait doesn’t grappling immobilize the smaller meaning they can’t get up from prone?

rose hamlet
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yup

young laurel
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Knockback is Vanguard energy
Grappling is more so Tank energy

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Cause usually Grapples means that the victim has to acknowledge you are the bigger threat to it for now.

hybrid lion
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And grappling/ramming is a melee attack right?

young laurel
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Yeh

hybrid lion
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Hm ok

young laurel
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In that regard, my Breacher+ (Caliban-pilled Ram Specialist) is a Vanguard.

An Exotic Regenerating Hive (CRB or Rebake) is more likely to be seen as a Tank if it wants you to get closer to it instead.

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Just generalizing but that is the idea.

rose hamlet
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ANYWAY another example of how Kai’s rebake has shifted some roles is that Assault is now more solidly Vanguard-ish in how it can flush folks out with its flanking accuracy

young laurel
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Definitely.

rose hamlet
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As opposed to the Reliable plinkage that made it more like an Artillery

young laurel
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Before in the CRB, Assault was more so an inevitable and unavoidable source of damage

hybrid lion
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Wasn’t Assault always vanguard and newbie dms just saw it and said “oh basic guy with gun!”

young laurel
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Nope

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Assault in the CRB is an Artillery unit in a Striker trenchcoat.

hybrid lion
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I haven’t read it in a sec but I remember it being stupid tanky

rose hamlet
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CRB assault isn’t as encouraged to move up and take an objective as Kai’s

young laurel
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Kai's Rebaked Assault is a very enjoyable Vanguard. Because it now very much cares about the Cover System.

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Rebaked Assaults are the actual standard guy with gun.

rose hamlet
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And if you want to deny it its little bonus, you’re encouraged to reposition

Which, if you were behind cover while on the objective, usually means getting off the objective

hybrid lion
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Lmao I didn’t read the rebake section yet Kai also addressed the guy with gun misconception

young laurel
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Actually taking Jericho is extra rewarding when going up against Kai's Rebaked Assaults

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Provided of course you are not bigger than Size 1.

hybrid lion
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Is there a size 2+ that doesn’t either

  • function as its own cover
  • aims to obliterate people before they get that close
young laurel
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My Assault+ is no different in terms of caring about Cover but I took a page out of Everest.

It has a ton of optionals that basically allow it to dip its toes into many different roles. They just aren't as effective as truly specialized NPCs.

I ran an entire opfor with nothing but Assault+ NPCs with its Jack of all Trades style optionals.

It was doable but my players found it interesting. My Assault+ is now just a NPC Everest.

young laurel
indigo oasis
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Btw night parade, I heard you had Squad+, Monstrosity+, and Human+- mind sharing those?

young laurel
indigo oasis
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Either or

young laurel
# indigo oasis Either or

The way these three are built are different fundamentally from Mech NPCs. In fact they have some special rules.

Human+ is essentially a customizeable pilot or an "annoying fodder" type NPC. They won't win battles on their own and are best used basically representing enemy pilots or if you are feeling memey in a campaign. PC Pilot vs Human encounters.

They have a slight rule that makes it so anything larger than Size 1/2 is going to have a slightly harder time hitting them. But attacking them in general is gonna always Impair them hit or miss, cause a mech shooting at a meatbag is always gonna make them flinch. They are very customizeable with a loadout system.

Squad+ is simpler in design, they now have Grunt and Veteran equivalents amongst their optionals. But are mainly divided into three subtypes of Squads.

  • Infantry (Closest to CRB Squad)
  • Pipecleaners (Best representing a swarm of little shits trying to hack away at your ankles)
  • Disruptors (Party of discount Goblins)

Monstrosity+ is by far the main star. I went above and beyond with enhancing it, CRB Monstrosity already has an extensive portfolio of traits and mutations to make each Monstrosity unique. This one has even more with different "Build Types" and a ruling that while still limits Tech Attackers, it still is SOMETHING. The Monstrosity+ also has a separate "Stress" mechanic unique to itself.

indigo oasis
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Oh so Monstrosity+ kinda has Squad Kits for Monstrosity- I like that!

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(at least for the Build Types + Optional Expansoin thing)

young laurel
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Heat is also very dangerous to these guys.

Human+ always has 3 Heatcap (yes they have one now) but take Energy damage equivalent to Heat. If they go over their heatcap they take Burn instead of Energy.

Squad+ takes half the Heat as Burn.

Monstrosity+ you can heat gun them to death because it legit gives them Heatstroke. They have a Heatcap of 5

indigo oasis
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I assume Human+ and Squad+ can be targeted by techs now becaue they have technical equipment?

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I'm now extra curious at seeing their documents now

young laurel
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Human+ can, but Squad+ can only be affected by Tech Actions that deal Impaired and Slowed.

young laurel
zenith sapphire
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tbh, I wonder if squad can make do by using an alternate structure table to allow it structure, this would of course cause lower than half hp status going back up and losing which is weird; which I would suggest making it a status applied by the structure check results, either for a turn (2-4) or until cleared by stabilizing like exposed (1).

trail pivot
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i guess the important question is "Why would you?"

young laurel
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In addition to that, the Squad doesn't really need an alternate structure table. They are already an odd NPC by merit of being essentially ten dudes (usually) in a group fighting in a do-or-die situation. It doesn't really fit them.

Plus they don't really gain structures or stress at all.

vale crescent
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My multi structure squad which has half attacks on half health, then it proceeds to get structured and all the guys get back up and it deals full attacks again

fathom quiver
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I'm quite happy with the Reconus squad kits

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Also of note, technically Squads can still gain templates like Elite, Veteran, and Spec Ops, they just never get structure

vale crescent
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Ignoring template limitations is a thing I yearn to do

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I need an elite or commander squad at some point

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Hell like some hellish self reviving subaltern squad in the form of a multi structure squad

young laurel
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I feel like Squad is one of the NPCs that does not work with extensive templates. I've tried to modify my Squad+ to try and make it template friendly, but it still felt jank. So I stuck with the current iteration.

marsh nest
vale crescent
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Instructions unclear. Squad has been given prying claws and boarding leash

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Taking inspiration from menace where your squad just has armour and basic weapons. Then the squad lead has the special weaponry like machine guns grenade launchers or RPGs

zenith sapphire
# trail pivot i guess the important question is "Why would you?"

First off, the initial thought is that squad is the only thing that can't be made to be bulkier with the addition of template, while there can be something about the line of innate frailness of human, I think it also limit the effectiveness of squad to serve in more prominent roles.
The initial design was to allow squad to gain extra bulk by slapping on HP when they would normally gain structure. Which runs into the issue of SSMR Tempest with single structure all HP condensed meaning that it's hard to temporarily neuter when others would take a halt due to structured, and the original half HP check not quite effective in this case as a either absolute no effect or fully neutered into less than adequate.
Hence I considered making it so the half HP status is applied temporarily if you done enough damage to pass a threshold.
Which is then I realized I just reinvented structure chec.
Narratively speaking, the individual squad member could be healthier or more robust with better gear etc, and a simple reskinning from structure check to something like "resolve/moral check" would be fine.

fathom quiver
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In my UIB campaign, there was a friendly NPC Squad that occasionally helped out the group, I had them as Elite and locked at tier 3, though the second time I ran it I swapped out Elite for Spec Ops, since they still got the extra activation, plus the crit bonus and limited invisibility

indigo oasis
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Well hang on don’t tempests get their own form of Structure via their climate nodes?

rose hamlet
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Yup

young laurel
hybrid lion
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what retrograde do u guys use for grunt artillery

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I was thinking strider but they're a bit too dripped out

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Striker > Assault
Controller > Witch
Support > Barbarossa V2
Defender > Bastion
Artillery > Strider? Sniper? Archer? Bombard?

restive fable
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The basic Everest template looks really basic if you do the bare minimum paintjob and use the Factory Standard template

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you could use basic GMS SP1s for all the rebake grunts and it'll let you do both the rifle and blade variation on the striker grunt

vale crescent
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Nelson mk 2 with no accessories can also look like a spindly little guy with a rifle

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Probs better for striker now I think of it

hybrid lion
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why do the deployables have their own LCP?

rose hamlet
hybrid lion
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ah ok

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I wasn't sure bc it seems easy enough to extrapolate from the rules

restive fable
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it's a lot easier to drag/drop turrets and stuff with the additional deployable lcp yea

hybrid lion
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Probably not on Owlbear though right?

subtle nacelle
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owlbear doesn't really track character sheets on the map. they just have tokens, and also sheets, but separate really

carmine idol
hybrid lion
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As far as I know, it doesn’t have a “drag and drop” feature. The witch dice sheets track their own internal action economy, but they aren’t tied to the actual board tokens in any way I don’t think

potent jasper
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ran an encounter with rebake spite, can say i liked the edicts on imprison, added a fun little button to press to keep players on their toes. it did in fact do its job of locking people down

brisk flax
potent jasper
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it was the wallflower combat btw, made some modifications to the opfor, two scourers, witch, six grunt strikers, and threw in a barricade as i had made the map flat more or less

brisk flax
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On their own, the Spite doesn't have a lot of hard control, they have choice punishment stuff, but like while they can hit you with Imprison they have no real way of directly attacking your reactor outside of basic invade, they lack the ability to just tell you "no," but what they do have is a lot of force multiplication potential with other sources of control effects

potent jasper
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once the witch went down I lost most of my control levers, spite was good at single-target lockdown

brisk flax
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funnily enough, what I'm thinking of most specifically is Witch + Spite

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that feels like a very natural pairing

potent jasper
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rebake witch keys off danger zone, and spite gives people Can't Clear Heat Disease, so its a really good combo

brisk flax
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They play off each other well...the Witch has the heatgun to really force Imprison to be a more immediate problem and the harder control to make running the Spite down harder, while the Spite can really fuck with anyone trying to run down the Witch instead and help keep it alive with Enthrone

indigo oasis
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It just hit me- Rebaked Empowered Investiture fills pretty much the same niche Pause Engine used to fill. That’s neat.

zenith sapphire
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well...wallflower did witch(chain) and spite as one of it's comp didn it?

dapper plover
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combat 3 The Horde, which is also the first encounter to use Spites at all, pairs it with a Witch

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spite+witch running backline with a couple scourers on the midline and dangerous terrain + berserker grunts for chaff

twin reef
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Wallflower loved berserker grunts.

smoky bluff
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I just realised the Strider can move with skrimisher kit when an allied character activates

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this changes a bit of things for me

restive fable
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It has been months and I finally managed to get two Overwatches off with Eye of Midnight

thank you Rebake Sentinel

young laurel
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It must have been satisfaction

restive fable
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The Sentinel died the round after but hey, I finally got some overwatching in (players coulda walked around but took the plunge anyway)

tribal mason
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For the Spectre's Tactical Cloak when it said

all characters are aware of this
It's about people knowing about the possibility of the quick action, right?

If so, should I disclose it when the combat starts with a Spectre on the board or when one joins?

shell vale
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Skeleton of an opfor. The mirage mostly teleports Titan-Snare Drones directly into your grill.
2X Barricade (Titan-Snare Drone)
1X Elite Mirage
2X Hive (Command Override)

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Might replace one of the Hives with an Assassin so there's an actual Striker/Artillery.

restive fable
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an Assassin would be good I think, get some damage in so you don't have to slowly chip them to death with a Hive

brisk flax
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everyone should be aware when a specter hits the board that their action bar has a new option called Break Tactical Cloak

tribal mason
brisk flax
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yeah but if you have to scan to do it, then that's not "all characters are aware of this"

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the point is that you do not have to scan to do it because otherwise it's very possible that nobody's going to discover this option

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and that would completely undermine the reason for it existing in the first place

tribal mason
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Ok, I see the intent

brisk flax
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With some things, it's possible to give a visual/descriptive cue of some sort that doesn't explicitly spell out what it is right away but that still conveys intent because the interaction is more apparent or because you can rely on people probably understanding what it means without telling them. Deathcounter has a visible energy shield and when it no-sells an attack the shield pops, that's pretty basic 101 level stuff. Some enemies create zones on the ground, and it's not hard to figure out "oh I probably don't want to stand here"

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but there's no effective shorthand way to convey "this invisibility effect has its own unique contested check to temporarily disable it that anyone can attempt 1/round"

lucid echo
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I just ran a combat of breaking through the lines with two snipers, two rainmakers, two breachers, two demolishers, and a commander veteran cataphract, plus two elite monstrosities for my four players.

No particular notes, worked well.

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Thank you for all the rebakes.

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This was a gauntlet with the NPCs starting out with their close range units near the objective and the snipers starting out closer to the PCs. There was a wall of death advancing by 1d4 each turn behind them.

Somehow they managed to fight and destroy everything but the elite reinforcements.

indigo oasis
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If I wanted to make an Ultra Demolisher less tanky, do you think giving it Superior Shielding would do the trick?

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Siege Shield stacks with Shock Armor too well, and Silvershielding is just good period. Superior Shielding would drop Resilient and be the most work-around-able

There’s also Evasive considering demolishers have tiny evasions but having 11 evasion is still nothing to scoff at

twin reef
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Evasive Demolisher is just funny.

indigo oasis
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Also true

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Demolishers in my experience have just been incredibly tanky against my PCs, so for a combat where the side objective is “destroy the ultra” I’m thinking of ways to make it’s bulk more indirect

lucid echo
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What's the loadout of your players?

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Can they heat-gun it? Can they disable it? Can they do huge amounts of damage to low evasion things? Do they care about armor?

indigo oasis
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The load out is:

  • Brawler Zheng
  • Autogunner “Pegasus” (3rd party alt that lacks Omnigun but it runs more or less the same)
  • Swallowtail w/ Minotaur Tools
  • Hydra
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You’d think with 1-2 shred tools they’d destroy a Demolisher but apparently when you have an objective already present + a bunch of more frail enemies harassing them they could barely make a dent in the Commander Demolisher I threw at them

zenith sapphire
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silvershielding evasive hover

indigo oasis
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Actually... "Fast Demolisher" with the rebake sounds like a weirdly fun gimmick

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Give it Supreme Mobility, Evasive, and that one optional that allows it to take 4 Heat to move 4 spaces before attacking

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Probably not Supreme Maintenance tho (or whichever one allows it to take 4 Heat to clear slow or immobilize with Juggernaut), that'd be too mean

young laurel
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As a sort of Speed Burst Demolisher?

indigo oasis
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Exchange tanking and heatcap for more mobility

brisk flax
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okay taxes are done, damage was about what I figured, so I'm going to move forward with getting the wallflower rebakes finalized and out the door

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The 1.6 changelog, which I'm not even really going to put in a pdf or anything, is this

-Avenger Judgement Shotgun adjusted, to-hit changed from +0 +1 Accuracy to +0/1/2, no longer deals bonus damage on critical hits by default, this effect is now tied to allied characters being destroyed within Range 5
-Strider Smoke Grenade adjusted, in addition to the usual conditions for ending the effect the Strider may also now end it whenever they swap kits```
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As feedback on wallflower rebakes has slowed to a virtual standstill, I am declaring PROJECT OVER at this point, everything seems to be in a good enough spot that I don't think waiting any further is going to deliver something massively transformative

rotund coral
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I'm running a rebake lurker in my current combat and it feels like it's in a really good spot

buoyant stump
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Swapped to using the Rebake in my current campaign and just finished our first mission with it, overall very happy with it and it's good enough that I want to tell people to use it for the narrative module I'm working on, but also designing encounters for rebaked npc's instead of default seems like a questionable idea lol

minor tundra
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I believe there's been a couple projects out there that have listed "Rebaked rosters" as alternate enemy force compositions

rose hamlet
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My honest take is that most combats are going to be unaffected by a shift to the rebake

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Like yeah there’s some differences here and there but IMO they’re largely gonna turn out the same

wise creek
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Speaking from experience, the only thing I'd be wary of is the Ultra template. It's really easy to pick some really cool optional traits from the Rebake version, but designing a core Ultra that has the same game plan might be more difficult than you expect

wise creek
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I guess most of the game plan actually comes from the NPC class itself now that I think about it. But obvs you can take advantage of the added systems

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I forget what exactly I chose but I had an MBT supported by Grunts that would've been given overshield by one of the Rebake traits to give them a bit more survivability. But that gimmick couldn't really have existed with just the core Ultra

brisk flax
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Ah okay, you mean that trying to make equivalent core and rebake ultras might be hard

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I gotcha

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Yeah that's probably a consideration if you get weird with it

wise creek
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Yeah I'd say the best way to mitigate it if you're designing with both in mind is to try to figure out a gimmick using just the core first then maybe expand on it with the Rebakes after you nail it down

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A lot easier than working backwards from the Rebake

young laurel
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NPC tinkering. Bastion is technically the closest thing to CRB and Rebake that can be considered a Vanguard Tank if we go by Valk's lovely class breakdown.

Would it be too much for an NPC to go all in one for that gimmick? Or it is best to give them a somewhat flexible kit?

Genuine NPC build question.

indigo oasis
rose hamlet
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Also: NPCs are purpose built for specific play; when they’re not, it’s weird (see Scourers)

wise creek
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Like Valk said, generally Core vs Rebake combats aren't too different

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If you wanna go wild on Rebake specific combats then you can always put a rider at the front of the book that says "hey you're not getting the full experience if you're not using the Rebakes"

indigo oasis
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Yeah in most cases the rebake simply smoothes over rough edges rather than overhauling things. But there are a few noteworthy overhauls

young laurel
rose hamlet
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Which Kai has pointed out and subsequently replaced in this rebake

brisk flax
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I know some people are fond of NPCs having "flexibility" like that within their optionals and I don't necessarily mind some broader spectrum stuff (i.e. the Rainmaker rebake which has a sideline in "doing Lock On" in addition to typical artillery damage stuff) but imo if you want a Striker to suddenly pop off with hard mass CC out of nowhere like that, that's what you use cross-classing for

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the same way that if you really want an NPC to be barrage capable, I think a better approach than "we'll just put a second gun here" is "grab a gun off someone else"

young laurel
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Ahhh, ok I get it now.

Yeah, Scourer is a bit weird like that. I've been thinking of reworking my Scourer+ as well to have its own gimmick.

My boy still feels a bit too close to CRB in comparison and in that same weird way.

The idea I had is to make it lean more onto the focus firing aspect of its kit and sort of building around that aspect with some stranger elements in its optionals to spice up its kit.

brisk flax
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I think the element of the Scourer's kit that stands to act as a hook to hang other effects on is the cooling module

twin reef
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That reminds me of how Thermal Overload could, it says: "do your best Tokugawa impression. Right up until your reactor melts down, anyway."

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So a really good Tokugawa impression.

young laurel
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But yeah, if the Cooling Module is the centerpiece of the Scourer... I think I can cook up something foul with it.

brisk flax
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I mean I think the centerpiece is essentially Focus Down, that's what the NPC is, but Cooling Module is also pretty integral to its identity

dapper plover
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Focus Down defines "what does it do"
Cooling Module defines "what can PCs do about that"

young laurel
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Maybe having optionals be ways to switch up those two might be interesting. I got ideas and I can't wait to get home after work to brain storm.

indigo oasis
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Honestly the Scourer would be, in terms of what it does, unchanged if you removed Cooling Module and the heat tag from Thermal Lance

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But in terms of how PCs respond to it a lot would change

twin reef
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Yeah, NPCs having clearly signpointed strengths and weaknesses is a good thing.

young laurel
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Yeye.

I'm thinking of altering it slightly to be more of a Heat Building and Heat Clearing Striker, with its abilities playing around Focus Down and Cooling Module to achieve different effects while either in Danger Zone or after clearing Heat.

errant needle
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It kind of amuses me using Rebake NPCs exclusively that in every ranking, the Scourer has proven to be one of my groups' repeat nemeses just due to its deceptive bulk.

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Unless you're thinking about tactics, 2 armor and passive Energy resistance can tank a lot of punishment.

brisk flax
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It's pretty passively tanky yeah, as opposed to having active defenses like a lot of strikers or some special mitigation factor like invisibility

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Being Anti Nuclear Cavalier is extremely sneaky

young laurel
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Defender in a Striker Coat

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A Scourer is deceptively tough, and woe be upon anyone that tries to crack through it via Energy because that is a horrible idea.

indigo oasis
indigo oasis
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Yes I know Bastions also have 10 HP, shush

errant needle
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That and Kinetic and Energy being the most common things in PC damage kits

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an Ultra Scourer basically tanking a fully charged Sherman's core power to the face was a bit of a wake up call for my players. lol

indigo oasis
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Ultra Scourers really take the whole “just target someone else” philosophy and crush it in their hands

young laurel
restive fable
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I've seen "the Tempest Charged Blade does 5 damage" on a Scourer

very unfortunate.

smoky bluff
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Ablative Shielding proving it still got it

rose hamlet
twin reef
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So is the Scourer a Sherman or a Manticore?

indigo oasis
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Yes

rose hamlet
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Shermanticore, yes

indigo oasis
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Shmanticore

restive fable
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More of a Sherman, because I expect a Manticore Scourer to create a violent explosion when it overheats instead of like cooling itself

zenith sapphire
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manticore is the veteran scourer that manages to use forbidden technique: lance double-tap

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for when you really want to take home the reminder of not standing in LoS when scourer already tags you

young laurel
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Cross Classing NPCs to make NPC versions of Player mechs is funni.

indigo oasis
restive fable
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the Manticore-Scourer randomly setting off a bomb after it dies is funny-ass shit

indigo oasis
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Veteran Scourer that sets itself to self destruct 3 rounds from now in case anyone tries to get close

zenith sapphire
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you could always like manually overheat yourself since overcharge lance double tap is a guaranteed stress

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pair that with vents and you even get to hide in the spontaneous invisibility

brisk flax
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the manticore is like the "NPCified PC mech" white whale in that nothing really fits either in terms of like direct analogue (very tanky self-heating CQB/tech guy) or The Memes (guy that explodes)

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I remain pretty firm in my position that if you really want to make an NPC manticore without homebrew, the best starting point is a CRB Hive, it has several optionals that can turn it into a high damage output unit and it's naturally pretty resilient

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I've tinkered off and on with an NPC called the Fury where the idea is that it gradually builds up to a big AoE eruption on a countdown and then repeats the cycle which was meant to sort of evoke a similar vibe, but I couldn't ever really quite nail the play pattern down in a satisfying way

rose hamlet
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Fuck now I’ve got the itch to try this

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Hm

trail pivot
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I had one in the early concepts for a manticore npc called the Demon, which weirdly enough had a gimmick similar to the lycan's shell removal in that the demon would get faster by shedding its shell, but the shell breaking was involuntary, and it otherwise had nothing in common other than lightning as a theme. it got put on hiatus due to life and campaigns though, and maybe some day I'll revisit it. I probably would add it to my other project instead of putting it in gms cc though

young laurel
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I was thinking of making custom NPCs as well aside from CRB Remixes.

An early concept of one of them was something like a Manticore-like NPC that is a Controller named the Wisp. Likes swapping places with hostile characters (Beckon) and is meant to be an NPC that likes to mess with entrenched enemies and likes being surrounded by them in order to deal damage (not heat, too powerful otherwise).

He'd be a bit tanky in order to survive that kind of tactic tho. It thrives off of popping in between hostiles after swapping places with a friend of theirs.

Scrapped it because it felt a bit too powerful at the time.

fringe peak
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question, anyone ever make a guide as to some important ench marks for homebrewing npcs

rose hamlet
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Not to my knowledge, but I wish they did

trail pivot
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i kind of have internal guidelines but it's very rough to like, get a sense of concrete doctrine, and tbf i've been generallly too busy/not paid enough to take the time to write that kind of tthing down

rose hamlet
fringe peak
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kk, been working a biological support npc that's supposed be absed off like mounts and attack dogs

echo wolf
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There's a biological defender in Liminal Space, I know that

indigo oasis
zenith sapphire
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Any idea what would pair well with a pair of ace?
initial choice was rainmaker and scout but that's a bit thin on staying power.
would priest with dispersal shield/sanctuary be a good touch for ace or would priest not quite keep up with ace's speed for the rest of it's kit like investiture? or support grunts?

indigo oasis
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Could throw in a Barricade for funny control or Berserker for staying power I suppose

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Actually ace and rainmaker have enough damage output so maybe not berserker

zenith sapphire
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3PC:
2xAce
1xRainmaker (Seeker Volley)
1xCommander Scout (Pathfinder, Bolster Network/Press the attack)
1xPriest
4PC:
1xHornet (Umbral Interdiction)
5PC:
2xSupport Type Grunt
1xIDK yet

indigo oasis
#

A priest certainly won’t help an Ace much but it can do other stuff

zenith sapphire
#

I mean I like dispersal on ace

#

ace have thinner HP so dispersal's a greater HP buff on ace than others

#

that and also on hornets

#

ah got it, priest could idk tag dispersal on one of the ace and then investiture the rainmaker

#

ace have enough mobility to just fly back to the priest when dispersal shield finish recharging or smth

brisk flax
#

so I think that for a comp where aces form a sort of central element rather than a "guest star" role that you kind of have to think of it like two separately operating forces

#

In particular, you probably want a solid foundation for some sort of point contesting/holding element

#

Priests have the issues noted...you can dispersal shield them but investiture is a wash

#

so you need something else the Priest wants to actually support

indigo oasis
#

Alternative You could make the Priest a Flying Vehicle lol

brisk flax
#

The Mirage would actually be a strong contender for a support to enhance the Ace, but the problem is I think it runs the risk of getting too frustrating because Mirages have a lot of Invisibility going around and the Ace has Barrel Roll which isn't incompatible with Invisibility

#

you'd have a lot of potential situations where you could end up stacking multiple "your attack just misses" effects onto things

indigo oasis
#

It’d be a fun thing to do once

#

Ever

#

You never spring that on the same play group again

brisk flax
#

See I actually kind of doubt it would be fun is the problem, otherwise I'd consider it

#

there's gimmicky stuff that's like "okay sure, for a one-off" but then there's just "oh this actually kind of sucks"

indigo oasis
#

That’s it I think

brisk flax
#

big problem though, Leviathan caps out at Range 8

indigo oasis
#

Ahhh yeah true

brisk flax
#

like it becomes a combat where the solution is basically "gear check for Reliable damage + Range 10"

zenith sapphire
#

It's been like forever since I see a PC comp in action without aoe artillery builds so mirage lending out the invis is a weird choice even when hiding etc.
personal opinion not entirely objective

indigo oasis
#

Now I wanna figure out what kinda context could make that combo not hair pullingly awful

brisk flax
#

the way you'd do it is basically never giving one of the aces dataveil or using that one mirage optional that has people count a target as invisible and maybe not using multiplicity

#

so you'd be using teleport stuff plus "gives soft cover"

indigo oasis
zenith sapphire
#

I wonder if casting sanctuary on ace is mean or not

brisk flax
#

like dataveil is part of it but it's also just "don't use Illusory Subroutines" and "don't keep stacking things that force attacks to miss/be invalid" etc

indigo oasis
#

How you deal with a Mirage’s support abilities is “kill the mirage yesterday” and that’s kinda always been the case

brisk flax
#

basically the reasons the Mirage could be valuable to aces in a less shitty way is that flying Aces have very little access to cover, which Mirages can grant at a distance, and teleporting is always generally useful

#

but everything else a mirage can offer aces, imo, stacks a little too annoyingly with the ace's own base kit ability to ignore attacks

#

lynchpin support elements are fine to position as priority targets, but I also think that comps shouldn't inherently pivot around a single "you HAVE to kill this guy first" keystone

zenith sapphire
#

I think I saw a guy tape overshield to grunt bio hornets as a counter demonstration to 'grunts are mid' once and the idea of overshield on harder-to-hit target stuck with me since then, have yet to try that..

brisk flax
#

I say this as someone who thinks the interaction with overshield and grunts can sometimes be an interesting space to play, but "grunt hornets, but give them overshield" seems very weird to me when hornets already have the lowest HP of any enemy in the game

#

this doesn't really seem like a counterargument to "grunts are mid" to me

#

this is just making an elite hornet with extra steps

zenith sapphire
#

in retrospect it's technically just slapping HP buff to unit with defnining traits on low HP and hard to hit

#

not ideal i suppose

brisk flax
#

like idk, "grunts are mid" feels like a weird sort of stance in general because yeah that's supposed to be the point

zenith sapphire
#

I think the original quote was grunt are mid as in not worth the point cost, even when tripled the amount, compared to a standard npc

#

so they aren't worth the 'supply cost'

brisk flax
#

as someone who's spent a lot of time messing with grunts and similar things, I think a lot of people do not really interrogate exactly what they want out of a "grunt unit" and it sometimes feels like the simpsons bit where skinner's mom tells the bagger at the grocery store that she wants him to pack all the groceries into one bag, but not make the bag too heavy

brisk flax
#

turning guys into (CRB) grunts is turning them into distributed glass cannons

#

also, frankly, a lot of "well you can destroy a bunch of grunts at once" stuff makes me think that a lot of people clump their grunts up together out of a sense of sportsmanship instead of, like, "all these Assault Grunts are 3+ spaces away from one another"

fathom quiver
#

Partners to give Aces: A Friendly Leech

#

Tbh that's not a terrible idea, lol

#

Leeches can act as support and directly buff the ace, and the aces can drop them off

trail pivot
#

my thoughts regarding supporting an ace would be like, using scouts for the increased lock on's as well as other npc's that really don't mind spending lock on's as actions, in that sense

#

and rather than relying on npc's to give the ace cover, i would just create zones for aces to duck into and out of, and focus on presenting npc's that are applying the kind of pressure to force the player's hand,

cursive walrus
#

the Priest's Fractal Assault no longer requires a systems save?

brisk flax
cursive walrus
#

ah yeah i missed the 1/round which is why i was surprised lol sorry

brisk flax
#

The CRB version is "if someone damages this target, they have to pass a save or be stunned." The rebake version is "the person doing the damage can decide whether to become stunned or to have the damage of their attack/whatever reduced to 0"

cursive walrus
#

classic case of illiteracy i fear

brisk flax
#

I mean both are 1/round

cursive walrus
#

yeah i just somehow totally missed it in the rebake

brisk flax
#

Generally speaking, reactions in lancer tend towards 1/round, and usually exceptions have to spell it out

young laurel
#

For me, what could support an Ace...

Priest's Dispersal Shield is good yeah.
Scout too because of Lock On city.

To round out the rest of the opfor, I would slap down a Sentinel for the Priest and either a Hornet or Cataphract for forward pressure alongside Ace.

trail pivot
#

i think what you'd really want is more forward pressure os that the ace isn't always obligated to carry the pressure alone, imo,

#

because otherwise its too easy bully the ace

smoky bluff
#

Yeah aces are dodgy kind of people but they can't take mutiple beatings like an assault

#

If you need to contest an objective, you need a NPC with alot more force but then you risk having that npc be the main show

trail pivot
#

its okay to have multiple main shows imo

young laurel
#

Then in that case a forward pressure ally would definitely be among the following.

Assault
Berserker
Breacher
Cataphract

As they are meaty enough damage dealers that can put the pressure on the ground while Ace deals pressure from the air.

#

Supported by a Sentinel Backline to prevent the supporting Priest from biting the dust from a PC flank maneuver.

brisk flax
patent spindle
#

More of a heads up than anything: The .lcp data may need to be reformatted slightly for v3, now I've had a mess around with it. Namely, Veteran and Ultra templates don't automatically get applied with their base features, and don't automatically increase Stucture/Stress. There also seems to be a minor issue with the colour of Systems from the Rebaked lcp, theyre all the Trait red.
Also this message regarding -1 additional features.
If you're already aware of it Kai please ignore this message entirely

subtle nacelle
#

Im roughly in charge of the LCP, so any feedback on v3 would be really nice to hear about.

patent spindle
#

Sure! How much time and tolerance do you have? C/C and the Rebake have been carrying my ass so Id love to see it thrive

subtle nacelle
#

starting monday i can start working on stuff

#

i still need to update the wallflower lcp to the 1.6 changelog from 2 weeks ago XD

patent spindle
#

Hey I havent studied how to even do lcps yet, so you've already got a handle on it more than I haha

#

I thank you for your service though

north geyser
#

How does this lcp work? Does it just generate a copy of every hostile in core/expansion with the new rules or does it overwrite?

patent spindle
#

It makes a second [K] tagged version of each NPC

#

and there is a second [K] tagged Ultra and Veteran template as well

subtle nacelle
#

there's no generation XD. we manually wrote all the content using code editors with json support.

#

the .LCP file is actually just a renamed .ZIP file with a bunch of .JSON files at the archive root

#

you can right click unzip them

north geyser
#

Ok so for foundry I just need to load LCP and generate a copy of every “K” marked hostile to have the current rebaked set?

subtle nacelle
#

foundry generates compendium items when you import an lcp

#

you should not need to "make" anything but your NPC's loadouts

#

like for a particular encounter

north geyser
#

Tru but if you pull from compendium it generates a unique character for each copy. Easier to just have 1 of each character and just spawn multiple tokens

subtle nacelle
#

the [k] is to differentiate them from corebook versions. So in the NPC class compendium, you'll see ACE and Ace[k]

#

(because for some reason the crb lcp is all caps in a lot of places)

subtle nacelle
#

also, NPCs are marked Hostile by default

#

also also, when you import a newer version of an LCP into the compendium (barring breaking changes), the system updates all the compendium items. Created actors, and in-play actors are unaffected.

patent spindle
# subtle nacelle Im roughly in charge of the LCP, so any feedback on v3 would be really nice to h...

Anyway, feedback. Using an Ace (Rebake) and an Ace (Vanilla)... (plus Bastions teehee)

  1. The Features seem too be adding to the "Select X additional features" on their own, resulting in -1/-2 etc (img. 1 & 2)
  2. The formatting likely needs to be updated with the new styling (see: Ace's reaction, Bastion's System).
  3. Veteran [K] and Ultra [K] aren't applying their basic systems automatically, nor are they flagging as "Veteran/Ultra" (img. 3 & 4)
    That is all I've found so far, I certainly hope it's a simple fix. It seems that Beef had a similar issue in the past about point 1, so perhaps it's a mixed problem? Other lcps seem to have similar issues, so it's not isolated.
subtle nacelle
#

the vet and ultra things might be hardcoded behaviour for the crb lcp but i might talk to beef (compcon dev) about it

full tide
#

my general rule with CRB encounters was that if you wanted anything important to an encounter's design to last more than a turn, you'd slap veteran on it. Is that strategy going to be problematic with designing for rebake encounters?

young laurel
#

Shoot, looking at that. Will that affect how Foundry Lancer will read LCPs and Comp/Con logins?

rose hamlet
young laurel
tribal mason
#

I think Beef talked about a converter for LCP

rose hamlet
#

They should update to add cool new features but not be afraid of impossible breakage

young laurel
#

Damn, I'm a dum then

rose hamlet
#

Like, lancer for foundry team will likely extend rather than replace

brisk flax
fathom root
#

hmmmm, how do you upload a file backup from v2 to v3?

#

i seem to be getting error

rose hamlet
#

I imagine you can’t upload a v2 backup to v3 though

fathom root
#

true...

brisk flax
# full tide my general rule with CRB encounters was that if you wanted anything important to...

I should also add some broader context: just in terms of the veteran template alone, no, there really isn't a substantial difference there. The rebake does also include an alternate stress/structure table that can be used with multi-stress/structure NPCs which DOES affect their survivability (positively) in that things like veterans or elites aren't able to lose weapons or systems and can't immediately get stunned/die on a bad roll

#

note that you aren't obliged to use the alternate table if you use the rebake veteran template, you can mix and match as you see fit

#

broadly speaking, in terms of feedback I've received, rebake veterans/elites using the revised structure/stress tables have more staying power, not necessarily to an outsized degree, but they do tend to remain in fights longer

patent spindle
#

I have found that Limitless is (as designed) a double edged sword. There's always the risk that you just blow up your veteran in order to do something cool, and I think that's neat.

#

so while yes "just slap on Veteran" does mean more Limitless going off, it also means your OpFor might be getting preeeetty toasty, prime real estate for your hackers.

restive fable
#

I like that Limitless allows you to blow up Veterans for power

Most NPCs don't generate any heat which makes exploiting heat crimes asymmetrical between players and NPCs, and people do get disappointed about their "make dudes melt down" fantasy not working as well as they'd hope

young laurel
#

Do you think it would be fair for NPC Recharge abilities to basically generate half the number as Heat? Aside from the swingy dice nature, aside from luck it isn't really costing the NPC much.

#

IE: Recharge 5 ability. When that ability gets Recharged the NPC gains 3 Heat.

brisk flax
#

recharge PLUS heat feels, imo, like it probably wouldn't be impactful in an interesting way because it's entirely arbitrary

#

It's something I'd be interested in seeing someone try, to be clear, I don't have perfect game design shinigami eyes or something, but I suspect that being so random means it'll fluctuate as much as recharge invariably does, that sometimes you'll get someone who hits the hot six a bunch of times in a row and sometimes a recharge ability will never recharge

#

plus, without any sort of actual intentionality behind it, I feel like it would lose a lot of "table moment" impact, if that makes sense

brisk flax
#

everybody loves a good "oh shit, how's this gonna play out?" moment

patent spindle
#

Especially when you can play it as the Veteran getting risky or even desperate to take out the competition before turning into a Size 1 Object

brisk flax
#

Yeah, there's some narrative juice there for sure

#

I did want the Veteran template to feel, on some level, like proper veterans where it's guys who know some dirty tricks and can push their machines further in risky ways that echo what the PCs can do

patent spindle
#

It definitely fits for that. Makes for some fun tension at the table too. Maybe that Breacher Vet will risk that 33% to Stress to get a second skirmish in. Maybe it's what I need to do as GM to cause that bit of fear.

young laurel
#

True true...

#

Ah, wait. What if we do it in reverse.

USING a Recharge Ability will deal half the heat of the Recharge cost.

This should In Theory eliminate the randomness of gaining heat on a successful Recharge. But leave it be that the NPC is intentionally heating itself to use these abilities.

What about that?

bold crystal
#

well that's just putting heat on a recharge ability.

#

there's no reason you can't but it has a similar problem to existing recharge abilities where sometimes you just whiff the recharge.

#

so the heat doesn't end up being meaningful unless there are other sources.

brisk flax
#

Also, from an intentionality perspective, recharge abilities are a bit of a scatterplot thing to tie heat costs to imo

#

like you have your short-cycle lances, and then you also have your Extrudites

#

From another analytical perspective, recharge and heat costs are doing two different things

#

recharge is basically adding variance, akin to things like attack or damage rolls, it exists to add an unpredictability to combat so that you can't always count on "well they've used their ability so it's on cooldown"

#

whether you think it lands the mark or not is a matter of debate, I know some people don't like it, but that's what it's doing

#

heat costs, meanwhile, are push-your-luck

#

you CAN use the ability again, it just might come back to bite you. Do you do it? Is it worth it? Could you get a really sweet overcharge off and make a big play?

#

I think tying the two of them together is a bit at odds, personally

young laurel
#

Hmm, going by that design standpoint.

Yeah, that makes sense.

Plus Recharge is essentially its own cost that could be used for abilities that don't necessarily warrant a Heat cost. Depending on the NPC it is attached to.

brisk flax
#

yeah it's sort of why I don't really cross the streams there

#

I don't think it's a Thou Shalt Not sort of deal, I just don't see myself leaning in that direction

young laurel
#

Fair fair fair. Thinking on it more, it makes sense that Recharge and Heat Costs are both separate for a reason.

rose hamlet
#

The older ones were way too disruptive to the NPCs’ gameplans

#

Current ones lay on some pressure for PCs to leverage and disrupt but don’t hobble the NPCs on their own

#

Obviously if a recharge ability already has self heat, don’t add any more

rose hamlet
#

To be clear, this is also AFTER I tested completely replacing recharge with heat, and finding it to be waaaay too swingy/powerful for the reasons Kai highlights

#

So,

#

The 1/1/2 is mild enough that the game plays normally unless you pack a proper hacker, which is my ideal I think

young laurel
#

Hmmm, nice.

rose hamlet
#

As a note I also find that recharge abilities fall into two broad categories:

  • abilities that you want to use a lot but NEED to curtail
  • abilities you want to use occasionally and thus DON’T need constant uptime
#

SCL falls in the first category, Vanilla Defense Net the second

#

Tbf the second category is one that could stand NOT having recharge, as a result

modern jackal
#

~~so I'm working on a little one-shot to try and get back into the swing of things and i'm wondering what, if anything, i should add to round out the enemy team. All are Rebakes cause I like em a lot

Player Count: 2 (plus an allied Bastion and Support NPC)
LL 0

Enemy Count: 1 Sentinel, 2 Hornets, 1 Priest and 1 Veteran Strider~~

#

i considered giving Strider Mercenary and maybe adding an Assault or something but it might be too much damage?

#

oh, i'm silly this is rebake channel and not GM lmao

patent spindle
#

~~There has been a new problem found regarding C/C v3. Testing for future and all that, now that auto-syncing works. ~~
Good news, the "Additional Features" counter is no longer showing -2 on creation! Bad news, it's because the NPC has no features.

Disregard, seems to be a v3 problem

rose hamlet
patent spindle
#

Which it is

rose hamlet
#

C/C v3 is in development and I don't think it's quite fair to expect folks to update a homebrew LCP before it's properly released

#

if Beef's goal is backwards compatibility, then this feedback is most valuable to him, not the LCP brewers here

patent spindle
#

While true, Eleonor did ask for feedback regarding v3 quite explicitly

blissful lion
#

I know that this is already out and this is like... way too late to make this comment, but it feels like the hive has a lot of optionals that are like "counts as taking damage from razors" but only other optionals do anything with that.
Could a 'taking damage from razors' mechanic be part of its base kit as well? I'm not sure what it'd be really... it'd probably involve taking something away from its base kit like making drone barrage have inaccuracy unless they take burn or something... seems like it might be too much squeeze for not enough juice.

restive fable
blissful lion
#

Maybe it only has seeking when you take damage from razors 🤔

#

and you have a difficulty to clear the burn...

blissful lion
#

I always thought seeking + smart + burn was pretty rough

#

Or like... the hive could make an attack with its nexus from the razor's LOS... hrmmm

subtle nacelle
subtle nacelle
#

actually, do you have the v1.6 pdf available, cuz it's been so long im not sure where to find this stuff anymore

brisk flax
brisk flax
#

Per the specific changes:
1). Yes, that's the new attack statline
2). The new effect is this:


Whenever an allied non-Grunt, non-Drone character within Range 5 is destroyed by a hostile character, this weapon automatically reloads and the Avenger's next attack with it deals +1d6 bonus damage on critical hit. This effect does not stack.```
#

3). Yes, "may end" is meant to be optional, it's there to address Striders who pop smoke but by repositioning later have enemies use the smoke for cover of their own, this way you can choose to end the smoke cloud if it's no longer advantageous for you to do so, or leave it up if it is

hot nest
#

Quick question, the Rebake Scout's Pathfinder says "After the scout makes a successful attack (...) an allied character can Boost as a Reaction. Does that consume the Scout's Reaction, or the reaction of the character who's Boosting?

rose hamlet
hot nest
#

I assumed so

rose hamlet
#

Otherwise it would be something like “the scout may use a reaction to allow an ally to boost”

hot nest
rose hamlet
#

For another example, it’s the same wording you might see when something says you can “ram as a free action” thus modifying the ram action being taken

hot nest
#

Got it. I was testing stuff in Lancer Tactics, a scout triggered this, let an Assault boost which triggered Overwatch and the Assault used Hunker Down on that Overwatch, so gonna file a bug report about that.

brisk flax
hot nest
#

Alright, I've a delicious 🐛 to give to Olive

brisk flax
#

Similar wording/effects can be found in places like Siege Spec 3 (where you can force other people to drop prone as a reaction) or even Predatory Logic

#

if the ally can't take a reaction (Jammed, grappled, whatever) they can't get the bonus movement

brisk flax
#

@subtle nacelle and @carmine idol just to let you know, the 1.6 wallflower update will be the final one for lcp purposes, also I've finalized the one change to the core lancer rebake document, which is as follows:
Operator Strike and Fade: "Whenever the Operator teleports during their turn after making any attacks, all attacks against them receive +1 Difficulty until the end of their next turn." change this to "until the start of their next turn."

blissful lion
#

Pryo's firebreak is "line 5, H4, in free spaces within Range 3 and line of sight" I was originally using it like "it starts at range 3 and then you place the line there" but is it meant to be that ALL spaces of firebreak are within range 3 of the pyro? It's a little more difficult to use than original "one space adjacent" - and with a line 5 you can pretty much only place it one kinda way.
. ping me so i don't forget this :3 thank you!

brisk flax
#

However you do that

#

Like if there was a weapon that was "range 3, line 5" with no restriction on orientation, that's how you would do it

blissful lion
#

Ok awesome

brisk flax
#

This does mean that if you want you can position firebreak so it stretches out far from the pyro, that's okay, the point of the change was to make it more positionally flexible to make up for the Pyro's slow base speed

#

do note that the entire firebreak line has to be placed in free spaces though

#

no "I will position this over the top of someone to deal automatic burn to them"

brisk flax
#

Anyway, while I wait for wallflower stuff to finalize, I'm chipping away at something I've been messing with since the discussion of RPVs first came up, which is basically that I think rather than making RPVs their own special unit (I think bespoke grunts already fall into that category) or a particularly unique class (tbh I'm not sure what I would do for an RPV Class that isn't already covered by the existing catalogue) or its own template (I don't care for the RPV template and I'm not sure how I would adjust it to something I do care for), what I have settled on is "make a template that gives someone ELSE an RPV they control"

#

Essentially, Handler is a template that gives another NPC a pet drone that can take commands

#

You can either give up some actions to direct it, or if you give it no actions it has a Programmed Action it follows on its own

#

This is a proof of concept, I figure the final implementation would have 4-5 different Remote Platforms to choose from

open veldt
#

Sorry to ask this because its a bit of a silly question or very revealing about how big i make my maps but, Was the idea for the Harbinger Rockets (Which are very cool btw) always for it to be sort of a map wide effect? I'm only asking because 30 is F A R and now i'm questioning everything i know map scale wise beelz_sweat
(I can delete this to keep the thread clean but since its a rebake ability related question i thought i should ask here.)

brisk flax
#

About the only thing that goes larger in terms of concrete numbers is the occasional "Range 50" thing which might as well just read "Range Infinity"

open veldt
#

Gotcha yeah that makes sense but I just wanted to be sure thumbsuptheja Want me to blank these to keep it clean?

brisk flax
#

nah it's fine

rose hamlet
brisk flax
#

yep, more or less

#

it also neatly ties the remote platform to another unit which means you don't have excess activation trails at the end of the round

rose hamlet
trail pivot
#

nice to see another pseudo-summoner template, i did similar concept, though the focus was on providing infantry cover to an npc to make them into a miniboss style of npc,

brisk flax
#

"Guy with their own infantry squad" is a real neat concept

trail pivot
#

yeah, i'd been recently pairing down and reiviewing a lot of shit in the npc side of crisis catalog due to the campaign break im on and it was one of the concepts i enjoyed a lot but always had some unplaceable quibble with the design until recently, when i figured out that "this shouldn't be a regular template this should turn something into like a mini boss." to bulk out the spear head and give them something to coordinate with,

indigo oasis
#

Though it’s not really a summoner since one of the ethos’ I’m approaching it with is “I want there to be minimal optionals having to do with drones or deployables- it’s supposed to evoke the effect of Combined Arms Warfare without all the unit tracking”

indigo oasis
brisk flax
#

In the sense that it's meant to be a different form of "what if there were remote vehicles on the battlefield" I think you could look at it as "an RPV substitute" but in the sense of "it's meant to let you turn anybody into a remote vehicle" no, the same way bespoke grunts are a form of substitution for the grunt template

ancient forge
#

Oh this feels like it could be a fun thing to introduce in the wallflower campaign I've got going

#

We should be coming back from our break from that this week... I think I could work it into the next encounter

bold crystal
#

there's other space in there of course(like a slower 'support' unit that tries to follow allies around and give them overshield or something), but that's kinda the fundamental. it's a hound missile with some other stuff.

brisk flax
#

yeah, hounds are a good way of looking at it

#

how I see it in my head is this is also, if you squint, sort of a form of "cross-classing" in that it's a way for NPCs to get some gear outside of their wheelhouse, albeit carried around externally

#

like you can give someone who doesn't have robust attack capability something like a Shrike and now they have a way to melee attack people

indigo oasis
#

It kinda takes the concept of “Targeted System Trauma” and makes it work within Lancer. Only kinda.

rose hamlet
bold crystal
#

yeah the example one is interesting to put on like, a support.

ancient forge
#

Support was what I was just looking at adding it to

twin reef
#

The drone has its own heatbar?

restive fable
#

Spite with a Shrike, brrrr

#

how much do you think this template's "worth" in terms of additional difficulty?

fathom quiver
#

One thing I'd like to see is the ability for something to take multiple remote platforms; I know I've used "the NHP comes at you in an Ultra and is commanding a bunch of grunts as drones"

indigo oasis
#

At that point I question why you don’t just run the boss as an Engineer tho

#

If you’re giving this template multiple remote platforms I mean

fathom quiver
#

Because they're a priest

#

You could apply that argument to the entire template

indigo oasis
#

I don’t think that’s the case but I see your point

brisk flax
brisk flax
subtle nacelle
#

the only potential work remaining is compcon v3 related

#

but im waiting for bugs to be squashed first. beef already has these LCPs in their testbench last i know

brisk flax
subtle nacelle
#

ah, no not yet. i knew i was missing something

#

I can do that right now if you link it to me

subtle nacelle
#
- "Whenever the Operator <strong>teleports</strong> during their turn before making any attacks, they gain <strong>+1 Accuracy</strong> on all attacks with the <strong>Raptor Plasma Rifle</strong> until the end of their turn. Whenever the Operator <strong>teleports</strong> during their turn after making any attacks, all attacks against them receive <strong>+1 Difficulty</strong> until the start of their next turn. If the Operator splits their movement with an attack, they may only choose one of these effects."
+ "Whenever the Operator <strong>teleports</strong> during their turn after making any attacks, all attacks against them receive <strong>+1 Difficulty</strong> until the start of their next turn"

like this?

#

green is new text, red is old

tribal mason
#

Oooh, how did you do that?

subtle nacelle
tribal mason
#

Thank you! :D

subtle nacelle
#

there's a ton of other languages supported. For example, I like to hijack elixir's syntax highlighting for compcon mech stats

#
-- HA Gilgamesh @ LL6 --
[ LICENSES ]
  HA Iskander 1, HA Genghis 2, HA Gilgamesh 3
[ CORE BONUSES ]
  Integrated Ammo Feeds, Universal Compatibility
[ TALENTS ]
  Heavy Gunner 3, Demolitionist 3, Grease Monkey 2, Leader 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:19 ARMOR:1
  STRESS:4 HEATCAP:11 REPAIR:6
  TECH ATK:0 LIMITED:+5
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
  Main Mount: Mortar
  Flex Mount: Assault Rifle
  Heavy Mount: Krakatoa Thermobaric Flamethrower
[ SYSTEMS ]
  SPEAR Charges x7, HAVOK Charges x7, Grounding Charges x7, Pattern-B HEX Charges x8
#

i change the word diff to elixir in the markdown code block

tribal mason
#

Hmmm, yeah I remember that now. I should use it more

smoky bluff
#

Huh i don't see it on phone

subtle nacelle
#

yep, only works on desktop/web

brisk flax
#

the change is simply adjusting the defensive bonus to fall off at the start of turn rather than the end to eliminate weird edge cases of "does the defense bonus stack if I use it back to back and, idk, get overwatched on my turn"

#

it came up during discussion with olive who was working on lancer tactics implementation

subtle nacelle
#

Oh, then the LCP already had this change, as far as I can tell.. this is the current text in the LCP, ignore the highlights.

#

the offensive side ends at EoT, the defensive one ends at SoT

brisk flax
carmine idol
#

I might have done a rogue change to implement back when you first mentioned it, apologies for lack of comms there 😅

brisk flax
#

Ah it's fine, this was first floated back in november of last year, frankly I can barely remember what happened last week

indigo oasis
#

mood

fathom quiver
brisk flax
#

what you seem to want out of this is not what I want out of this

#

As it's currently blocked out, this template gives an NPC the equivalent of two optional systems plus a passive/autonomous effect whenever they don't use them

fathom quiver
#

I’ve just never wanted to deploy a single RPV

brisk flax
#

I mean the thing is, I think the RPV in broad strokes is wholly unnecessary and don't really care about it

#

if I want "guys who are just robots" then I simply use flavor and call it a day

fathom quiver
#

I have seen it at the table, but that was when it was a singleton ultra enemy

brisk flax
#

"these grunts are RPVs"

#

or something

#

this is an outgrowth of me thinking about something RPV-analogous, but I frankly don't think a lot of templates, not even counting RPV, are things I would use tons of, the same way that not every member of a space pirate squad would necessarily merit the Pirate template

#

I just don't think lancer's templates, as they exist, really lend themselves well to "everyone in the opfor gets this"

indigo oasis
#

Yeah there are very few templates in Lancer with streamlined "mechanical baggage" so to speak. This can be both a positive and a negative thing depending on what you're looking for.

fathom quiver
#

Again, I can see why a template that gives someone an off-role buddy is good and fun for the game, but in the context of being interested in an independent NPC feature that acts on its own according to a “program” with simple logic that can be manipulated, I can see GMs wanting to field multiple of them, though I may be wrong in that.

indigo oasis
#

The main challenge I see is that, as designed, the Drone still shares its turn with its Handler. So having more of them increases complexity significantly.

#

An Ultra with 2 of these drones has its turns significantly elongated

fathom quiver
#

And I feel that is a solvable problem

fathom quiver
brisk flax
#

With all due respect, "this is a solvable problem" is one of those things where my response is going to be "okay, then feel free to solve it in your own work"

fathom quiver
#

My ticket to the big time, homebrew modifications of template drafts.

#

As it exists now, any NPC with this and extra activations basically doubles the passive actions their buddy gets without ever taking a single action themselves. Maybe with the other types of remote platforms direct control might be a little more necessary than the Shrike, which pretty simple.

restive fable
#

I might test this out as modification of the Commander template (swap voice of command + the typical optional for a Shrike drone)

God knows I perpetually forget to use Voice of Command so maybe I'll remember if there's a drone...

wise creek
#

Woo Wallflower rebakes

brisk flax
#

go get your pdfs and lcps and etc

brisk flax
#

@subtle nacelle @carmine idol you guys can de-public the wallflower lcp github stuff whenever you like

undone halo
#

will there be community copies?

brisk flax
#

or you can pirate it

#

also everything has been available for many months here in this channel and I don't plan to deprecate the pins

calm hawk
#

Hi, I did a lcp writeup of your Conscript Rebake for my table is it okay if I upload that here?

brisk flax
#

sure

calm hawk
brisk flax
orchid ledge
#

based, congrats

brisk flax
#

Feels nice finally getting that one done

indigo oasis
#

Dam the designer notes in the Wallflower rebake are long

rose hamlet
#

Lots of thoughts to be had! Glad that it’s out of your headspace now Kai, congrats

brisk flax
#

like the strider basically gets two whole pages of nothing but designer notes for a reason

indigo oasis
subtle nacelle
#

The strider swap kit is 3 separate npc features in the LCP fine

carmine idol
#

@brisk flax WF Rebake is now private - let us know what you need for updated lcps and we'll compile those and mail them over as needed :>

brisk flax
#

Thanks, appreciated. So far I think everything's in good shape

tribal mason
#

Thank you for your work Kai!

indigo oasis
#

My feelings on this are incredibly neutral

ancient forge
#

This is certainly a piece of lancer content

patent spindle
#

(This is just for the bit I actually adore this entire Rebake project with a good chunk of my being thanks Kai <3)

young laurel
shrewd lava
#

Didn't make it in time with play sessions to give feedback before final release.
In any case, congrats Kai!

Are there any changes from the latest beta lcp, do I need to download the new one from itch.io, or everything stayed as it was?

subtle nacelle
#

you should download the latest to make sure you have the last ones.

in wallflower (v2.3.1), there were some changes to Avenger's Judgement shotgun, Strider's smoke grenade, and a typo fix for Lurker's Umbral Shroud.

in core (v1.20.1), Operator's fade, of strike and fade, ends at start of turn now

these are the very last changelogs

smoky bluff
#

Btw I found a very elegant solution to the Optional Veteran Traits that's honestly better formatting for the LCP in igf1's lcp

subtle nacelle
#

well, what is it?

smoky bluff
# subtle nacelle well, what is it?

So they formatted the veteran optionals under the npc classes json but in NPC features it's origin is labelled as

"origin": {
      "type": "Template",
      "name": "Veteran [K]",
      "base": false
    }
subtle nacelle
#

oh!

smoky bluff
#

Resulting in this formatting, which is a lot neater than what we have now

subtle nacelle
#

that is really nice

#

i forgot features required double pointers

smoky bluff
#

didn't even know it was a thing till i went and look

merry peak
subtle nacelle
#

vex did

#

they're already in the lastest lcp

merry peak
#

To practice how to make NPC LCPs, I decided to do what SMFScar did and turned the Gladiator Rebake into an LCP. Also like SMFSCar, I'm asking if I can post it here.

brisk flax
#

yep, go for it

merry peak
#

(This also includes the Veteran Trait, added in like how In Golden Flame did it.

#

(reupload because I had to fix a feature name)

minor wyvern
#

Ohh I am using a lot of gladiator right now

potent jasper
#

oh right for the recon loadout on the strider, should there be action types listed on the kit bonus for it

novel hound
#

Question: does the damage from Hive's Command Override Optional stack? So if you had 3 drones next to a mech when that is triggered, would they take just 2 burn or would they take 6 burn in total?

brisk flax
#

Kit Bonuses are protocols

#

When you take Recon Loadout, those protocols gain the associated effects

#

They aren't separate actions, they're additional effects

#

So, for example, the Skirmisher Kit Bonus goes from

spaces. This movement ignores engagement and
doesn't provoke reactions.```
to
```Kit Bonus: As a protocol, the Strider may move 2
spaces, and they may choose an allied character within 
Range 5 and that character may immediately move 2 spaces. 
This movement ignores engagement and
doesn't provoke reactions.```
brisk flax
novel hound
#

Ok thanks, that's what I was thinking, but I was not sure

shrewd lava
#

What is expected interaction between Spite's Imprison, Edicts and Spite (or Imprisoned Target) entering Intangible?

shrewd lava
#

The only thing that is sure, if Imprison is not broken, is that Spite cannot use Edict against it's Imprisioned target while they are in different phases of Intangible, since it's an action that wants to affect other target. But does imprision breaks? Pauses? Are previously given Edict orders discarded?

At the moment I've played it so it broke completely, just to speed things up during combat, but it felt too much of a "get out of jail for free" card.

smoky bluff
#

Since the Virus is effective, with the mech while intangible

shrewd lava
#

Some whould consider it to be an ongoing interaction with the Spite.

bold crystal
#

I would class it as one - it ends if the spite dies, so it's not independent. it fails my general check of 'if you killed one of the involved characters it would end'

brisk flax
#

To my knowledge, "make the guy intangible" doesn't cause effects to slough off in that way. Tom has mentioned that if someone goes intangible after they've been lock/hold javelin'd that this WILL make the javelin fall out, but I don't think this applies to more ephemeral sorts of things, otherwise the argument would be "can you clear Break Armor by going intangible y/n"

#

(also to be clear, I think tom's example was with the webjaw snare, a thing that has an actual physical unit quality in that it has HP etc, I suppose it makes sense to extrapolate that to the Lock/Hold Javelins which don't, but someone more pedantic could argue that it doesn't count the same, not that I'd necessarily be inclined to do so)

bold crystal
#

effects that require an ongoing interaction between two characters or objects (like traps or force fields) end.
'ongoing effect that requires interaction' isn't further defined, but some effects are supposed to end immediately. we just don't know which.

#

(a lot of words have been spent on this in rules questions so I do have a general rubric - if it relies on the relative position(s) of the characters, it ends. if killing one character would stop it, it ends. if it relies only on save target and neither of those other things, it doesn't end.)

brisk flax
#

I can see that argument, and if you think it'd be more consistent to work it that way I could be swayed around to it

bold crystal
#

it is what I think is generally most consistent. intangible has a lot of weird edge case interactions but this covers the most obvious cases, ime

brisk flax
#

Yeah that's fair

bold crystal
#

(and to overexplain a little, specifically allowing saves is because a lot of things that would otherwise not be 'interactions' (such as mines, some drones and deployables, accelerate, excommunicate, etc) rely on save target to see if they do anything.
this is very much an 'arguable point', but I think it's generally smoother to still allow saves to be made/not count them as 'an interaction' for basically the same reason as, like, mines still being able to trigger/check save target while the deployer is dead.)

meager kestrel
#

Is it cool if I take individual abilities from Rebake stuff (Like the support's mule Harness or the discreet Grunt boilerplate) to put in my own published content?

#

Like if I put my own discreet Grunts in and they have necessary modifications or something

brisk flax
#

Like Support (Desant Hardpoints*) or something

#

That's fine

meager kestrel
#

I'm already doing the module thing for any stuff using Rebake since I'd asked already and you'd given the OK. But I was just curious if a system or two was OK to use a full stat block for the core versions since I'm including OpFors of both core and rebake.

#

Totally fine if not, I just wanted to check

#

And for the purposes I'd be using custom discreet grunts for I definitely wouldn't need to use any specifics upon closer inspection.

brisk flax
meager kestrel
#

Awesome, thanks

shrewd lava
indigo oasis
rose hamlet
#

Mitigation over negation

shrewd lava
#

With 6 players I should've done so from the start, tbh. Even without considering Intangible interaction.

restive fable
#

not just calendulas really -- I can't run solo Spites very effectively in my previous or current party because there's a guy with PEBCAC each time

#

pebcac trades favorably action to action vs Imprison (barring if you roll a 1, but I rolled three consecutive sixes on PEBCAC because it was my wife playing my PC’s brother using it on me, so I wildly overestimate the chances)

shrewd lava
brisk flax
#

I don't even think it needs to be two spites, a spite and a witch are an extremely strong pairing

shrewd lava
brisk flax
#

That might be so, tbh I kind of consider 6+ players to be in the realm of voiding the warranty

#

not that it's, like, an inherently flawed practice, but a lot of the game's considerations go out the window below 3 players or above 5

shrewd lava
#

I didn't want to leave anyone behind, and now I have to pay the price 🥲

carmine idol
#

Been there once, I feel you. Never again mind, the extra players burned me out lol

buoyant mortar
#

im sure this has been addressed but couldn't find anything with a quick search, I notice the breacher's shotguns say the attacks can never be affecting by accuracy; this means follower count only can bring it to neutral?

twin reef
#

Yeah, it means if you have an enemy with Lock On, Prone, and Follower Count, it still doesn't mean you get to roll with accuracy.

#

It's the opposite of Shatterhead.

brisk flax
#

As others have mentioned, this is correct

#

The reason for this is that at a certain point, it becomes easier than you would expect to flip the shotguns around into positive accuracy, at which point what you have (in the CRB) is a very potent multiattacker hitting with accurate attacks, which is not really what I think the Breacher should be

#

part of this is you have various sources of accuracy and can do dumb things like "Priest Investiture which gives scaling Accuracy by Tier" which also no longer exist, but I'm more interested in the Breacher's mechanics being based around volumes of inaccurate fire rather than encouraging the GM to stack accuracy until you have positive overflow

#

which is why you have various things like Breach and Clear, the changes to Painmaker making it easier to stack attacks into a single go, the Leadwall veteran trait, etc

#

and yes, it's basically the same wording (and effect) as the Shatterhead Colony Missiles, just in reverse

buoyant mortar
#

Awesome, thanks guys, glad I was reading that right

carmine idol
#

Heya @brisk flax, some early stage v3 stuff:

Would you like the terse field to mimic the CRB ones, or would you like to write your own for the field? Ace example from CRB LCP below:

      "flavor": "The first person to embody [so on so forth]",
      "tactics": "Aces are very fast and [so on so forth]",
      "terse": "Fast and evasive striker that can deal consistent damage."
}```
brisk flax
#

you can use those, but let me know if some are unsuitable (too long etc)

carmine idol
#

will do o7

bold crystal
#

note those don't exist for the wallflower rebakes

brisk flax
#

rip me

brisk flax
#

@carmine idol for Wallflower NPCs, you can use the following terse descriptors:

Lurker: Slippery strikers that use shroud zones to teleport around the map and threaten enemies.
Spite: Controller/defender hybrids that infect characters with a persistent command virus.
Strider: Multirole artillery/strikers that swap between different configurations on the fly.```
inner scarab
#

Is there a ballpark for when/if the lcps will be updated to v3?

rose hamlet
#

Probably just “when they’re ready”

Thankfully the v2 version should still work

fathom quiver
#

If this works, there is a way to get the Rebake NPC Structure/Overheating tables into Comp/Con

carmine idol
#

Ooh that'll be worth investigating for the v3 release

carmine idol
inner scarab
#

That's fair lol. Just wondered if there was a ballpark out yet, but no worries

rose hamlet
#

Wanted to report a mismatch for the Bastion [K] between the LCP and PDF:

  • Bastion [K] in PDF has a flat 8/8/8 Heat Cap
  • Bastion [K] in LCP has a scaling 8/10/12 Heat Cap (this matches the Core Rulebook's Bastion's Heat Cap)

Which is the intended heat cap for Bastion [K]?

young laurel
#

I think it may be the flat 8 to sell its weakness but don't quote me on that.

rose hamlet
#

I mean, it's a Defender, and Heat Cap is a second health bar, this is why I ask

young laurel
#

True enough

carmine idol
#

It's probably the pdf one and it's an error on my part ~u~

#

Also @brisk flax, would you like slight rewordings to incorporate usage of the new {speed} tag for example? So:

  • "The Ace can fly {speed} in any direction"
  • "The Ace can fly spaces equal to their Speed in any direction"
#

(in v3)

young laurel
#

Maybe I should raise my own Bastion's heatcap.

young laurel
carmine idol
#

seems like it right? ✨technology

young laurel
#

God, that means I'll have to root through my entire lcp to update it for V3.

Payne.

carmine idol
#

yuuuuup

#

we've got... however many features there are across the entire base npc roster to go through lol

tribal mason
#

Ooh, that's cool!

young laurel
carmine idol
#

sweet mother above, all the best NPK 👁️👄👁️🙏

#

I think I'm ignorant to your work and efforts - what's your lcp with a bajillion?

tribal mason
young laurel
#

They lean a helluva lot more to their respective niches.

Some data is pretty much similar to stuff other people have done to them. (Kai included) with my own tweaks.

#

Out of curiosity, how many does the Rebaked LCP have?

#

NPC Features I mean.

carmine idol
#

A measily 400 xD

#

holy moly this is a lotta stuff, ty for letting me know about it 👀

young laurel
rose hamlet
#

I’m low key dreading adding all the bits and bobs to my NPCs for v3, I’ll be real, but if it means better automation down the line I’ll probably strap in for it

carmine idol
#

Yeah very much opting for the slow and steady approach - tis a lot, but people will be fine without it for a decent time. I like to imagine that a lot of this will key in nicely with Lancer V13 when that comes around too maybe? 👀

rose hamlet
#

I doubt v13 lancer will support all the bits and bobs tbh

#

Not right out of the gate at least

carmine idol
#

Some day then 😌🙏 Maybe v14, or a module or another. Tbf im not really sure what else there is to integrate, the existing import does anything i'd want it to do anyway

rose hamlet
young laurel
#

Ahem

rose hamlet
#

Like if Foundry auto-included energy resist on my scourers I’d be a god

young laurel
#

I'd like to point you to a buddy

carmine idol
#

Does lasossis' stuff do that by any chance? 👀

young laurel
#

I believe so, just that you'll have to figure out the coding side. But he has constructed the framework.

#

By that I mean macros.

#

Like how Lancer Weapon FX allows you to custom make your animation macros and drag drop abilities connected to it.

#

It is more or less similar in that regard.

#

Just that LaSossis right now is focusing on the framework of the module to be able to handle what he wants it to do. (Which is a lot of automation that makes GMing easier)

brisk flax
indigo oasis
brisk flax
minor tundra
rose hamlet
minor tundra
#

Real, yeah 🙂‍↕️

young laurel
#

Can't you just auto add the resistance to energy status on the NPC sheet?

#

I do that to mine and it just auto applies the status whenever I drag from the actor tab to the field.

rose hamlet
restive fable
young laurel
#
  • open the actor tab and create an NPC sheet
  • open the compendium tab and look for statuses & conditions
  • keep both open and look for the NPC sheet's status tab
  • drag the resistance from the statuses & conditions to the NPC sheet
  • profit
young laurel
restive fable
rose hamlet
young laurel
#

They should have come with the base core lancer lcp

#

If not then they might be from Lancer QoL

#

But if they ain't there too then I will check when I get home.

rose hamlet
#

I know they're built into the system, but I don't know where else they might live

#

anyway that's #lancer-vtt talk

brisk flax
#

@carmine idol @rose hamlet confirming that yes, the Bastion's heat cap should be 8/8/8, as part of the general standardization/bounding of things

#

I generally try to keep heat caps fairly consistent across tiers unlike HP or defenses, UNLESS the NPC has a particular reason why it might want more heat cap (like the Pyro for example)

steel wigeon
#

I might be blind, but i'm only just noticing rebaked bastion doesn't have pause engine. Tho stack up is beautiful.

brisk flax
#

Pause Engine is something that I have mixed feelings about, trending towards the negative, in the sense that it's a big block of Nothing Happens that you can't really interact with

#

Even for being the only real actively used system the bastion has rather than a passive one, its effect is still ultimately pretty "passive" in execution, it's just "what if friendly intervention was even more potent for a round"

steel wigeon
#

Hmm, the times I used base Bastion with Pause Engine, the most memorable one was me deploying it as an objective sitter from the very start of the sitrep.

Since the pcs didn't bother to touch it or even scan it, believing they can kill the scout it was protecting + it rapidly in the last round of combat, I just popped pause engine.

#

It kinda felt like me as a method of asking the pcs on whether they want to gamble on an anchor point in the battlefield suddenly becoming unbreakable at the worst possible timing.

#

Or whether they wanted to spend firepower and actions to remove that roadblock (though not as literal as a barricade).

#

New Bastion should be interesting to fiddle with using stack up (phalanx shield wall yay)

brisk flax
#

yeah idk the thing is, to me, "when we decided to try and engage with this guy, it turned on a big No Sell screen that meant we couldn't" sounds like an undesirable outcome

#

the thing about something like Deathcounter is that it might no-sell a thing, but it does so in a way that's very easy to break and keep going, the big hangup people have with it is simply that it lacks any sort of telegraphing and GMs aren't always conscientious about explaining it once it's triggered

steel wigeon
#

Correct me if I'm wrong about this, but isn't it a good thing that npcs are able to lead to a 'bad or bad' list of choices if handled improperly, since handling them improperly (whether by chance or by conscious decision) is likely playing into the NPCs strengths. An example being choosing not to engage a Seeder, resulting in it turning a control zone you need to enter into a minefield?

meager kestrel
steel wigeon
#

Though in hindsight pause engine is a big fat no, so I can see what you're saying. But it's still a punishment for the pc's choice not to respect what it can potentially do per se.

meager kestrel
#

I think pause engine would be more interesting if it was more potent but there was a silver bullet PCs could use. Being targetable by heat and dropping on overheat for example

brisk flax
#

there are a lot of choices and consequences in the NPC roster, the one being described is one that, if you put it to me, I would say sucks actually

#

the thing about "Bad or Bad Choices" is that if you don't actually present it as a choice, then it isn't actually a choice except in retrospect, and then from that point forward it's just a Scan tax

#

the Hive's "let me move you or be immobilized" is a choice, the Assassin's Transfix being "you have to try and peel me off of your friend or they stay Stunned" is a choice, hiding a pocket counterspell and going "well it's your fault for not baiting it out of me earlier" isn't the same thing. Or the Seeder, for example, you can see the Seeder laying mines so you're pretty quickly able to follow what happens if they're left alive to its logical conclusion

steel wigeon
#

Ah, so it's lack of leadup/foreshadowing to the big moment, as well as lack of ability to do anything about it once the big moment happens?

meager kestrel
#

Basically. Same reasons nobody likes blue decks in MTG

#

rather, playing against blue decks

brisk flax
# steel wigeon Ah, so it's lack of leadup/foreshadowing to the big moment, as well as lack of a...

Essentially. I don't think NPCs can't ever hold some stuff in reserve, you have Barrel Roll, Hunker Down, there's other stuff that's like "oh I didn't know they could do that," but a lot of that stuff tends to be one-off effects, there are other tradeoffs, etc, or if there's something bigger then having some sort of indicator can be used, like the various orbital strike type abilities, the rebake Deathcounter, etc. I don't really think that "you learn in the 11th hour that the NPC had an ability you could only have learned they had if you had engaged with them sooner" counts as a choice in the "forced to make a choice" sense, that sort of dynamic requires information to make choices about, otherwise it's just blindsiding

#

the other part of it is that yeah, once it's active Pause Engine is just blanket immunity to everything, there's no "well we can't damage them but we can use forced movement or grappling," you just shrug and wait for the duration to expire

#

the third, gripping hand is that I just don't think Pause Engine is very interesting

marsh nest
#

Do you think Pause Engine would be better (not necessarily good, but at least better) if it came with a 1 round very obvious charge up phase which instructed the GM to let the players know about an energy build up and so on, leading them to ask “it’s a Bastion, what could it be doing that’s so special?” And have a full round to engage with it if they wanted?

smoky bluff
#

its kind of like the medic tf2 when he has ubercharge, his medicgun emits a very clear electrical glow that informs you that he has the 'ability that makes you immune'

marsh nest
#

(It would also be a lot harder to use on the GM side, have to predict when you’ll need it a round in advance, but that might well be fine as this conversation indicates)

young laurel
#

It would be difficult to keep track of GM side if they aren't experienced with their lads

#

As that kind of ability would require an extra overhead unless you got something automating it.

brisk flax
#

at the risk of self-aggrandizement, I think the Kutuzov's core active is one idea of what I mean by this; it's an ability that prevents two characters from interacting with each other, which has a degree of no-sell to it (this one guy with the Cyclone Pulse Rifle can't shoot at my friend, can't even look at them) while still being interactive (so it's up to someone else to deal with them for the duration)

#

as it stands it's just not an ability I'm particularly taken with. Telegraphing it might make it better idk, but it feels like telegraphing would be in a weird place because unlike "this guy shines a Starcraft Ghost targeting laser on the ground" it isn't necessarily clear what "this guy is charging something called a Pause Engine" does or what the consequences will be for not immediately dealing with it

rose hamlet
#

Yeah, the best features in games are ones that foster interactivity and choice, and Pause Engine ain’t really that

“Oh I attack something else” isn’t interactive, at the end of the day, especially if Pause is popped last second to contest a vanilla objective with little counterplay

brisk flax
#

Arguably it would be better if it only granted Immunity to damage, though you'd have to rework its adjacency clause because then it would simply be "okay I use puppet systems and break it, the end"

rose hamlet
#

Yeah no one could give it damage immunity but not heat/hack/grapple immunity so the solution becomes “do something to detain them instead of kill them”

young laurel
#

I personally would try and make it Immune to Melee and Ranged Attacks, but Actions, Tech Attacks, and Tech Actions are free game.

meager kestrel
#

Is remote projecttor on Aegis supposed to allow you to have more than one field out since it has recharge? Or is it meant to stop you from placing the usual field?

brisk flax
#

This one, right?

meager kestrel
#

The LCP does at least

brisk flax
#

sounds like an error then

carmine idol
#

Another to the list - currently it's:

  • Bastion HC should be 8/8/8.
  • Remote Projector should not be Recharge.
#

Will put out a v2 with the fixes in first, the v3-ification will take a while

rose hamlet
#

Yeah that makes good sense, it’s what I’m doing with my stuff too lol. Separate branch for v3 while I continue to dev v2

young laurel
#

Also is there a place where we can see the structure of a v3 LCP?

rose hamlet
#

Alternatively: Crack open your v3 Core NPC LCP and use a code editor to check the JSON files

#

The core NPC LCPs use the new “collection” style but “Library” style is still valid (esp for backwards compatibility)

carmine idol
#

Yeah I'm currently using the V3 CRB NPC LCP to figure out all the new jazz going on. also acronym soup lol

rose hamlet
#

Call it the CNL for short (CRB NPC LCP)

#

Nested acronyms have never caused problems before Clueless

young laurel
#

Not a bad acronym at least

#

CNL (Colonel - which can be pronounced as Kernel which is a happy accident)

#

:]

trail pivot
#

I'm not even sure how one makes an lcp v3

brisk flax
#

Yeah same, I don't think I'm going to be updating the Suldan lcp anytime soon

rose hamlet
#

Beyond that a dev can follow the updated specs to add effect details for comp con active mode automation

#

Basic example would be adding a “mod” field for Cluster Munitions that says it modifies Bombard Cannon; in compcon, the effect would be appended to the Bombard Cannon and the extra trait would be hidden (so it removes extraneous features from a sheet and consolidates it in a single place of reference)

#

All that said: ideally, the LCP maker would support those specs and make it easier to add stuff without a code editor

trail pivot
#

ahh, yeah I Haven't used the lcp maker in I think years

smoky bluff
#

ugh, Yeah I should really get back to working on the lcp v3

next hedge
#

is the lcp updated to compcon v3 or nah

#

im assuming not since i cant read

vale tide
#

Honestly, as much I admire the work beef and his team put into v3, I kinda dread big update like these for fan-facing project because lots of creator don't have the time or the willingness to keep their work up-to-date and this becomes a parameter to take into account when you decide which hb to use.

#

(this isn't directed toward you Kai btw, I just had this on my mind for a while now)

brisk flax
# next hedge im assuming not since i cant read

my understanding is that 400 different element updates are required for this, and given that v3 is about 4 days old by this point, things will be done when they're done and an announcement will be made

brisk flax
vale tide
#

and that's great. Means that at least for Lancer, older content won't be shut away because it is deprecated

chilly yarrow
#

Thank you for including notes about the thought process behind certain decisions. I love having little insights into why things are the way they are

viral wadi
hybrid lion
#

I was just using the v2 link and json files to still access Rebake, did I not need to be doing all that?

brisk flax
#

Questions about the wheres and whyfores of the lcp side of things really need to be addressed to either stebb or Eleonor

minor tundra
hybrid lion
#

Ah ok ok

marsh nest
#

Which is nice because it actually searches the NPC features list now, instead of requiring a separate search!

hybrid lion
#

What does active mode actually do with NPCs?

carmine idol
#

So in npcs updated to v3, it better integrates them with conditions, actions and some other bits and bobs. Otherwise with v2 npcs, it just lists those things in a less seamless way I think

next hedge
patent spindle
#

Just clarifying if this is a com/conism - is Glitch Scanners a tech attack? i.e. does it need to be used on a PC target?

indigo oasis
#

It’s the same as it is in CRB

#

So no

patent spindle
#

Fantastic, very good. Comp/Con has it listed with a +0 / +0cc_accuracy so had to check

brisk flax
patent spindle
#

further example, as this seems to be news to Kai at least haha

drowsy bison
#

i think comp/con has had an issue with deterministic tech actions getting unnecessary +0/+0s before in v2 as well, because I recall this happening with Spites and Goliaths with stuff like Imprison and Crush Targetting in the past

young laurel
#

Comp Con has always had an aodd issue when it came to reading tech actions, always seems to believe that it is a tech attack.

#

reading that some of them have a modifier and others do not.

shrewd lava
#

How 'Feign Death' general veteran tallent is actually supposed to be played?
I get how I can surprise players with it if they didn't scan that veteran, but it also says that players can reveal that he is not actually dead with system check... but why they would ask for that system check if they don't know that he is feigning? And if I tell them that they can check, it will only work for the first time they encounter that trait.

And what action is this check supposed to be? Free\quick\full? Automatically when adjacent?

shrewd lava
#

Worked the first time, since they were not adjacent (or anywhere close) and hadn't encountered it before.

brisk flax
#

Strictly speaking, if a skill check is called for without any other specifics pertaining to its action cost, it defaults to a Full Action

#

I'm also not really sure that you, as the GM, are forced to prompt them to make a check to see if someone is feigning death or not

#

if they ASK you "is there a way we can figure out if someone is feigning death" then you can go for it, otherwise they can scan people or shoot at wrecks or something

carmine idol
young laurel
#

Squints

#

I think I know what it is. I've tinkered with my LCP similarly.

#

The Tech Type, I've seen that reference mostly in tech attacks.

#

If I remember correctly (I'll double check my LCP when I get home)
"tech_type": "Quick" This more so references what kind of tech attack it is.

young laurel
#

Ah nevermind, it is something else because mine may not have that problem it seems.

young laurel
#

Weird, comparing a tech action in my lcp to that doesn't really show any difference.

carmine idol
#

Yeah did the same comp across V2 CRB and couldn't find a differentiator either

young laurel
#

Seems like a local C/C problem too, since mine doesn't show the +0 stuff on Tech Actions

carmine idol
#

Maybe needs a reimport? Seems that the global fix for all V2 issues right now is "please remove and reimport it thnx"

young laurel
#

"Please remove and reinsert DVD disc" ahh solution

#

Never you mind when it actually works

meager kestrel
#

Having briefly worked in IT, turning it off then on again accounts for like half of all issues

restive shell
#

First just wanted to say I really love the rebake NPCs.

I wanted to mention that IDK if this was the design intention, but many of the systems not being tech actions has had jammed feel a bit lackluster since they just activate the system they were probably already going to use. But I also have only played rebake NPCs mostly so IDK if this is the same in base lancer?

fathom quiver
#

Certain NPCs are affected less by Jammed, generally

bold crystal
#

yeah that's generally the same as core lancer

restive shell
#

Gotcha. The thing that brought this up was System Reboot on the support not being a tech action.

#

specifically.

bold crystal
#

yup, no change

brisk flax
#

The Mirage's Glitch Scanners is now a tech system rather than just a general one, the Goliath's Crush Targeting was always tech but improperly color coded, but now it has substantially more tech focus in its optionals, etc

restive shell
#

Gotcha, noted. That one had felt particularly weird so I wanted to mention it, but I guess base lancer does it too.

Besides that one thing Remote Reboot made me want to post on, NPC Rebake has really been cool and a lot of minor aspects of lancer NPCs that felt iffy are tweaked in really fun ways.

bold crystal
#

also rebound scan. I'm not sure if there's any more - there are definitely a couple more 'tech optionals' than there were though

brisk flax
#

In general, Jammed is not a condition I would consider very lackluster because of uneven distribution of tech actions

#

Jammed shuts down:
1). all attacks other tham ram, grapple, and improvised attack
2). all tech actions (taking and benefitting from)
3). all reactions

bold crystal
#

the support is maybe the one NPC that's near-totally unaffected

brisk flax
#

that there are some NPCs that can skirt by kind of unphased by that is sort of a side note, most of the roster is in some way going to get fucked hard by at least one of those clauses

#

outside of Stunned, I would say Jammed is some of the hardest CC in lancer

#

like Immobilized might suck for the melee strikers of the world, but you can still shoot guns, you can do tech stuff, it's much more situational in terms of what it does and doesn't shut down

#

Jammed? 90% of the time, being Jammed is going to result in a largely dead turn

#

People sometimes bring up that the rebake has lots more sources of Shredded, but I don't think Shredded is nearly as punitive as other conditions (also most of that stuff is located in optionals anyway, so if you bring 15 sources of Shredded to the fight, it's kind of your own fault for making that sandwich)

rose hamlet
#

Shredded is just Vulnerability, yeah, doesn't directly affect the target's action economy

brisk flax
#

I'm also of the opinion that the CRB doesn't actually give the NPC roster a ton of great Shredded options in general

rose hamlet
#

Yeah, to the point i've tried to fill the gaps... and such I've got a rep for having lots of AP effects lol

brisk flax
#

The rebake has added two new sources of AP that I counted on a preliminary glance (Berserker Harpoon Cannon, Barricade Spike Barrier), removed one (Assault High-Impact Rounds), and put a condition on another (Rainmaker Huntsman)

#

It then added seven new things which can proc Shredded, all of which are optional

#

I have to assume this is all part and parcel of the "it devalues armor" thing people keep bringing up in regards to me ditching tier-scaling multiattacks

rose hamlet
#

having seen what Armor can do, I'm not convinced it needs its lofty perch preserved

trail pivot
#

im here and there on applications of AP, as it were, I just think that one way to address "high armor" is to just like, make something hit really fucking hard tbh.

indigo oasis
#

Yeah tier scaling Multiattackers never really cared much about armor in the first place due to all the other stuff they had tbh (Operator had accuracy + mobility + range for days so they could always target someone else, Ronin and Specter had absurd damage to punch past it, Barricade’s damage was more secondary than anything, only Goliath really got hit by it and that’s a bad thing for its design imo)

trail pivot
#

3 armor is 3 armor but taknig 10 damage at tier 1 is going to hurt even if it does get reduced by armor

brisk flax
#

okay I guess the operator critting on burn is technically AP as well, maybe I should go count how many new sources of burn I added, the Hive has a bunch but also you only get one razor swarm period now so how do you tabulate that do you think

#

like I can bust out command override and harrier maniple but does that count as new sources of burn or a replacement for theoretical infinite razor swarms do you think

trail pivot
#

i think the method of application also applies as well, (see, on save or on unavoidable or highly accurate attacks, versus on, say, the demolition hammer or a small passive field effect

brisk flax
#

yeah like the pyro can set the ground on fire which does burn, probably don't walk in the fire I guess

indigo oasis
indigo oasis
#

They had multiattack? Huh

trail pivot
#

a multiattacker of all time

brisk flax
#

CRB hunter-killer nexus is actually insane

trail pivot
#

yeah they did hives inexplicably did striker damage

brisk flax
#

okay maybe not INSANE insane, but it's part of why I think the hive is a little too striker-juiced

indigo oasis
#

CRB Hives- they can do it all

trail pivot
#

and since people didn't "think" of them as strikers they never really thought about "yeah accurate smart seeking ranged Burn weapon" that was dealing almost as much as the assault did in raw damage by tier 3

#

but it was faster

brisk flax
#

between that, seeker cloud, and electro-nanite cloud, imo it's too easy to make a hive into a weirdly chunky damage dealer

#

honestly I'm kind of surprised more people haven't complained that I shaved its speed down

trail pivot
#

i noticed but im not complaining tbh

brisk flax
#

the hive is the NPC that I expected to get the most blowback about with the changes because for a long stretch of lancer, the hive's incongruous omni-capability has been a big part of its identity, it has high speed, high HP, control, you can spec into high damage, etc

#

usually when something that's a little too good at this or that gets reined in, you see people gripe about it

trail pivot
#

i think its their lack of being "memorable" and the general kind of tech/drone niche they have that just makes them less memetically sticky, compared to say, the operators and bombards of the world, it doesn't really activate the same kind of Big Numbers impulese if its anything to do outside of its multi attacking nexus status, which already got covered by the big multiattack sweep

indigo oasis
#

If I were to guess the “Omni capability” was something that both wasn’t that ubiquitous (tables had different definitions of why Hives were dangerous but it was usually one definition) and the Rebake, frankly, didn’t pare any of that down too significantly- especially thanks to making its optionals more flavorful and significant

restive fable
smoky bluff
#

It kind of reminds me of werewolves vs silver. Off course people trying to hurt a werewolf would use silver. Anything else is probably not going to deal anything significant damage.

#

But not everybody is walking around with silver bullets to use

meager kestrel
#

I rarely end up running recurring characters of factions that would be familiar with the PCs and I need to do that more

autumn ocean
#

Question for people here who ran ultras in a class outside of strikers and artillery

I kinda want to try to run an ultra support, defender or countroler but i'm scared it would feel like a drag for players or just that it doesn't feel like a boss

I assume tge best way to figure out would be to try to run one and see, but i'm curious if any of you tried to and what feedback you got from it

smoky bluff
# autumn ocean Question for people here who ran ultras in a class outside of strikers and artil...

Ultra Supports that are designed around support is an interesting enemy to fight against, I'd think. Support are relatively tough to take down and can repair other mechs on the field. The Rebake gives the Support more Supportive tools but I honestly feel like such tools are secondary. Since this is an ultra, I'd recommend more flashy Ultra weaponry such as the Hyperdense blade and maybe another Ultra tool like siege armor for survivability against artillery players and play the support where you can usually find it. In the thick of things. Although the support is relatively passive, where it wants to be is near its allies. And unfortunately. Most Lancer NPCs also want to be where the action is at. So throw the support next to it and support the NPCs. The last Ultra optional can be a Support Ultra tool like Aceso flock or orbital eye. Or you can give them supreme melee to be even more threatening when grappling, which is what most supports will be doing anyways.

I'd also think you'd absolutely want to have a right-hand man sort of npc. A npc that also draws the attention and puts in the pain for players, something like a berseker. or if you're doing homebrew. Kensei are perfect. Give them some veterancy and elite, sustain with self repair and you got yourself a pretty dynamic aggressive duo who wants to be in the players face constantly

#

Oh wait you're talking about the class design

#

For Supports, they lack aggression and usually have a very passive playstyle as base, Give them survivability tools and weapons to make them more active in the fight. Players are sure to notice

#

For Defenders, they often lack the means to get into the thick of the action, give them control tools, mobility systems, or something else to do before they close the distance. Taking them down is the challenge so giving them more survivability is not recommended

#

For controllers. Its similar to supports but you should be more careful with survivability. You want to strike that nice balace of "hard to kill" but not hard enough that its frustrating as they are already designed to limit player options

#

It is also important to consider the op for around the ultra

#

for support, since they boost the npcs performances around them, giving more defenders or strikers works fine

#

For Defenders, you'd probably want artillery to pressure players to come to the defender. In which case, the defender will do their thing

#

For Controllers, You want defenders and supports to keep it in the fight and save it from being focused down too early

autumn ocean
#

Priest Mirage, Support and Scout

indigo oasis
#

Look at this

smoky bluff
#

oh yeah that file too

indigo oasis
#

It has a prebuilt Ultra Defender, Ultra Support, and Ultra Controller encounter. If you’re unsure just use one of those

#

Okay well there’s no Ultra support encounter in there yes but uh. Eh.

autumn ocean
#

Yeee but by support I meant supporter, sorry!

indigo oasis
#

Make an Ultra Mirage with Silvershielding, Sidereal Alignment, and pair it with a Demolisher, Seeder, and Sniper. You will make a monster

autumn ocean
#

I already dropped one during last mission FlareWheeze

But I'll keep that to the side for way later in the campaign

indigo oasis
#

Ultra Scout with Orbital Eye + a Rainmaker + Ace Buddy could be fun

#

Ontolotactical Array is also very fun as a support tool- have whatever Ultra got that get all the allied NPCs with low accuracy weapons. Breacher, Demolisher, Bombard, whatever

steel wigeon
ancient forge
#

Oh right, the handler template; I did try it out in my most recent lancer session

brisk flax
#

Re: ultra supports, I think that a Pure Ultra Support with All Support Stuff runs a risk which is "what does this guy do on their own?"

#

"Put a gun on them" is sort of a meme answer sometimes because it can feel like you aren't really using the support as a support at that point, but I think it's valuable for an ultra to always be able to do something even if it's on its own, and also there's a threshold of diminishing returns with support stuff

#

A weapon or some other sort of aggressive capability is therefore, imo, a reasonable thing to consider

indigo oasis
#

Yeah an Ultra has so much budget into it that oftentimes it’s Allies… don’t have that budget. Which means if the players are efficient they can remove all those Allies very quickly and leave the Ultra defenseless

brisk flax
#

This is something I'm thinking about because one of the comps I'm making for the opfor files will be an Ultra Support where I talk about this

indigo oasis
#

There are probably a few contexts where you can make an pure support Ultra encounter such that it’s equally enticing to take out the Ultra or take out the Allies, but it’d take a lot of work and a lot of tanky units

ancient forge
#

I’d made a Handler Support. The shrike drone survived by using up one of the restock drones I had the support deploy, otherwise it would have been destroyed before it could even reach the players (my group is fond of long-range AoEs). Unfortunately I’d slightly misread how the drone’s movement worked so it had trouble closing the distance with the PCs despite the party striker diving 3/4 of the map round 1; I’d mistakenly thought it only moved as part of its programmed or manual actions. So it ended up underperforming. However, once it reach valid targets it seemed about as threatening as any of the melee striker grunts on the field, just sturdier. Could’ve taken an extra point of structure off the players had my luck been just a tad better on one attack roll

indigo oasis
#

Weirdly, this reminds me of Prototype Pattern Groups which has an Aura-Making NPC called the Zealot, and PPG gives it a custom Ultra trait where Allies in that Aura just. Can’t be destroyed. Which feels like the exact kind of ability that allows for an Ultra to go all in on Support because it heavily mitigates the ability for players to render the Ultra alone

brisk flax
ancient forge
#

Probably. I think it was about two or three rounds of it just trying to get close enough to do anything, where if I’d been moving it correctly I think it could have gotten its first attack in by second round at latest, and it would’ve also been harder to catch it with the iskander’s gravity cannon.

I could see the PC’s stort then seeing it as a bigger priority and trying to smash it with its plasma maul, but they also like to catch lines of things with their impact lance and there were good opportunities nearby

rose hamlet
brisk flax
plain wyvern
#

May I ask how does Feign Death interacts with Conscript's Survival Instinct? It'd be funny if one run for their life only to find the other was playing death the whole time

brisk flax
rotund coral
#

I ran an ultra support with Nova missiles a while back. It was in an Extraction sitrep and my players were annihilating the two reinforcements per round as soon as they showed up. The ultra support helped the NPCs finally get a foot in the door and have some staying power. It ended up drawing fire away from a sniper while its restock drone helped the sniper reload. It worked out pretty well in the end. It wasn't a big flashy setpiece boss but it did help make the combat feel meaningful.

indigo oasis
#

Now I wanna run an Ultra with Ontolotactical Array and Nova Missiles

plain wyvern
#

just 1 more, can a Barricade uses Remote Assembler if it takes Extrudite?

bold crystal
#

no reason it can't!

plain wyvern
#

i just realized the lcp wording is different from the pdf wording

indigo oasis
#

I think that’s for making automations + stuff easier

rose hamlet
#

Differences between PDF and LCP should probably be directed towards @carmine idol

carmine idol
bold crystal
#

probably add a note or something saying this still counts as mobile printer if there isn't one

rose hamlet
#

Compcon V3 could actually make this easier with mods, which add tags or features to an existing feature? But yeah

sour mist
#

I've been thinking a fair bit about support ultras, as I want to use a boss-style priest in a mission.

#

I originally was going to have an Engineer with Ontolotactical Array and Aceso Flock and Nova Missiles, but for a variety of reasons I want to change the body to a Priest

#

Was going to accompany it with a bastion, sentinel, demolisher, berserker and two non-biological squads of subalterns

#

On an escort sitrep

meager kestrel
#

Who's your priest bondmate in that comp (assuming ideal conditions)? I'm assuming the Demolisher

#

But other than that it doesn't seem to have incredible investiture targets there, which I'd think would be a borderline nescesity with an Ultra Priest

indigo oasis
#

my liege, perhaps a Breacher?

meager kestrel
#

If i were personally designing a Priest Ultra fight I'd want every single other NPC type to be a great investiture target.

indigo oasis
#

Yeah why do you have 3 defenders?

meager kestrel
#

To be fair they're very offensive defenders

indigo oasis
#

Sentinel and Berserker are probably decent investiture targets too- simply via sheer volume of attacks

meager kestrel
#

Could probably lose the bastion in this particular combo though

indigo oasis
#

If you wanted more defenders, imo Kai Rebake Avenger paired with a Priest is hilarious

#

Investiture it, and if they kill the priest first the Avenger basically makes the accuracy bonus permanent, and if they try and kill the Avenger first- well good luck dealing with Vanguard armor + dispersal shield

#

And Splinter Rounds + Abjure is just a great way to either spread around attack punishment or make one guy have a really bad day

#

Otherwise an Archer could be particularly cruel, as would a Rainmaker or Bombard

#

(Cruel Positive, I mean)

meager kestrel
#

My vote would personally be swapping out the bastion for a bombard since priests really benefit from good artillery buddies (although I guess on escort they're less good)

indigo oasis
#

GReat support tool and good for just moving Investiture around

#

You could get really funky with an Ultra priest by having it take a turn to investiture someone, have them go next, and then use its next turn to end investiture to put it on another guy who then goes next, getting 2 turns of investiture attack accuracy out of 1 round

#

Other good Investiture targets would be barricades (guarantee those Graviton + Drag Down hits) and Seeder (guarantee those blast Grav Grenade attacks to make mine pushing more effective)

sour mist
#

The Supreme Mobility is a very good idea.

#

Might ditch Ontolotactical Array then

indigo oasis
#

why?

#

It'd be really funny to accuracy stack with Investiture and Ontolotactical

sour mist
#

Well, I have to ditch one trait. It's the Array, the flock, or the Nova Missiles

#

I guess it could be the missiles

#

Replacing the Bastion with a Breacher and accuracy stacking it might work decently well.

#

Also, because the squads aren't biological, it can technically buff them as well

indigo oasis
#

Ditch Aceso Flock and take Empowered Investiture instead

#

wait

#

actually nevermind don't do that

#

Fractal Assault tho

sour mist
#

Okay, for 5 PCs:
Ultra priest (fractal assault, Ontolotactical Array, supreme Mobility, Nova Missiles)
Breacher
Sentinel
Berserker
Demolisher
2 x subaltern squads

Then peel off some amount of units for smaller PC groups

#

3 PCs, keep the ultra (maybe sans supreme Mobility), 1 squad, and two of the mechs.... Berserker and sentinel maybe.

twin reef
#

I'm thinking about a fight with an Ultra Sentinel. What would be the best way to have a team with an Ultra Defender?

smoky bluff
twin reef
#

Yeah, I was thinking one of them should be a Veteran Sniper, for story reasons. The other should be a Veteran Assassin.

indigo oasis
twin reef
#

I think it'd have Impaler as a Sentinel optional and Puppet Crasher as the Ultra Optional.

#

Impaler synergizes with the assassin, while Puppet Crasher synergizes with both its own Overwatch and Moving Target.

#

Wait, how does involuntary movement that doesn't ignore reactions work with Moving Target?

twin reef
#

Would the target have the option to give up the involuntary movement?

indigo oasis
#

oh huh they wouldn't- I guess it wouldn't trigger then nevermind

#

oh wait actually Rebaked Archer fixes this

#

Or it was always like that- one of the two, point is Moving Target doesn't stipulate anything about allowing the target to give up the movement in order to end Suppress

twin reef
#

The option to give up the movement is in Moving Target.

indigo oasis
#

WEll it's not in the rebake- I'm reading the effect right now

#

I assume you're using rebaked NPCs

restive fable
indigo oasis
#

Impaler can

restive fable
#

in my experience I haven't been able to get a good heated blade attack ever without someone else setting up

#

Assassins make bad solo dancers

brisk flax
brisk flax
twin reef
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But yeah, one of the features of this sitrep is that, in addition to normal reinforcements, two grunts come in every round carrying symbols.

brisk flax
restive fable
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I think the relatively low baseline save target just gets in my way here

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I think I've gotten a single heated blade double damage hit off that didn't come from something deterministic like shroud charges

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in almost two years...

and it was fully absorbed by Emergency Repair Module

indigo oasis
rose hamlet
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Leap is good action compression for that reason yeah

brisk flax
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I also agree the assassin baseline has weirdly low save target for how important save stuff is for them

twin reef
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There are a lot of player mechs with save stuff in their kits and ST 10.

brisk flax
restive fable
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Handy to have, I'll try to remember that but I lose my one structure assassins fast so I feel pressured to try to squeeze in a double damage heated blade on the one turn I have (I will fail. Shoulda just waited)

brisk flax
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if you make an NPC mech that's built around a special mechanic of "debuff these guys to do extra damage" and all their self-sources of that are tied to forcing saves and they have the lowest save target in the game, I'm going to identify than as more of a flaw than the category of mechs that exist as a big pool of lego bricks for people to mash together

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there are also NPC mechs who have a save or two in their kits and don't have robust save targets, I don't think it's inherently a 1-1 requirement, but I do think that the assassin to me is a particularly noteworthy example of this being an incongruity with what it wants to do