#Pilot Net megagame testing

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spare bay
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keeping us ground pounders safe

dim spade
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@wind yacht I can't seem to add equipment to aircraft?

wind yacht
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Aircraft pick different equipment each sortie

dim spade
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Ah, okay

icy linden
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my understanding is we start at the 'home' city

dim spade
#

Aight well, Viper Squad is locked in

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ā€œReady in the front, ready in the back? Here we go!ā€

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Shout out to Gryphus on the Project Wingman Discord for helping with some of the Project Wingman Sound Effects, and to FlyAwayNow for permission to use them!

If you like these videos, consider giving me a tip on Ko-Fi! Every little bit helps! https://ko-fi.com/lilithnakamura

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This ...

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spare bay
dim spade
#

Also if we wanna look at the foundry, we can just pick any player number right?

spare bay
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yep

icy linden
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aaah

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sure

sweet cobalt
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Name green, hypothetical turn in the planning spreadsheet, I'll submit to the form tomorrow barring so major discussion here

slow copper
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If you don't have drop pods, Airlift is an [R] stance action BTW

dim spade
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@heady moat wait VERRY

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I didn't know you were a bomber wing!

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LET'S GOOO

wicked plover
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should I make a mini?

wind yacht
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No, I've got tokens for everyone

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Retrograde has a limited selection of aircraft so I had to get creative

livid geyser
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Oh! We're supposed to make our names green got it

floral patio
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That's what is supposed to indicate we're not changing our character anymore yah

wicked plover
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@slow copper are you still planning on a Muskegon Blitz? I can't get onto the airstrip Turn 1, but I can relocate to AS3 or AT4 turn 1 and be prepared to support with covering fire

wind yacht
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<@&1310264693650362378> 24 hours to the order submission deadline. NAVINT has completed their analysis of the orbital scans. Hostile infiltration units are suspected to be operating near Saginaw, but do not show up in the scans - be wary.

dim spade
#

Where am I based at first as an air squadron?

wind yacht
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In space

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You'll have to Rebase or use orbital boosters on the first round

dim spade
#

Can multiple units rebase in the same tile?

wind yacht
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An airbase can hold 3 air units, a FOB can hold 6

bright nimbus
#

funnily enough we don't need a fob for our air cause of our 6 air units only 3 need a base

icy linden
wind yacht
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If your order is to airlift to the spaceport (or an adjacent tile) then that's your movement for the turn

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If you have Local Recuits, you can start in the spaceport tile and take any order from there

icy linden
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Or no?

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Ahh sure

blazing basalt
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If you're not packing droppods, and you're a ground unit, you're chilling in space until next turn.

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Air lift priority has gone to the support units so we can get more bases down and get more people down t2

icy linden
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Ahhh

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Sure

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Lol chill in spaaaaceer

slow copper
wicked plover
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Gotcha, in that case, I may just deploy to Saginaw. I have some SERIOUS repositioning ability, so if there's a front that needs shoring up, I can just DROP on some fools

dim spade
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I'm dropping into the city

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Cuz like

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I'm a plane

wind yacht
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Please put your unit selections in the player list so I can make tokens for you

wicked plover
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Oh, just to check @wind yacht does rebasing my dropships consume my single order of the round? Does/can anything else happen when I rebase my dropships or is it just an aura thing that I can bounce around?

wind yacht
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Rebasing your dropships is a bonus order you can issue, in addition to anything else you are doing

wicked plover
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Flavor-wise, is it okay to make my unit primarily omni-net controlled subalterns? I'm feeling like writing some little lore bits

wind yacht
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sure why not

wicked plover
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There will be a couple of human operators mixed in, especially to keep the hooks "tuned" but I'm thinking this is a rapid response force, so they sent a few operators on the fastest shuttle to link up with the Vistula and have them print the principle "bodies" of the company

wind yacht
wicked plover
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Oh, I'm on row 26

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Would a different player name be clearer for you?

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Or am I on the wrong page?

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There we go, up on both pages

wicked plover
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Ok, just to make sure I understand everything correctly:

  • We can move 3 units from space to ground each round.
  • Local Recruit Units get to deploy at "round 0"
    Right?
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Does capturing another airfield (Muskegon) increase the number of players we can drop in each turn?

slow copper
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Yes, so does making bases or FOBs

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Drop pods also let you avoid the bottleneck

willow ferry
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wait so other than me and tron who was going to muskegon?

wicked plover
willow ferry
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so was there anyone else?

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as if plans have changed this puts me and tron in a pickle

trail fractal
wicked plover
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... does me having my own set of dropships bypass that?

willow ferry
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shouldnt as you dont have drop pods which is the one infantry need to bypass the drop restriction

trail fractal
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(Or local recruits)

wicked plover
trail fractal
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My understanding of the current situation is as follows:
We have air units in the black "circle", we have local recruits in/going to the blue circle.
Provided there is at least 1 move 4 enemy among those three enemies, it could [s] along the red line and guaranteed kill one of our air units.

(Some) possible solutions:
1: don't move local recruits into the open, have the third local recruit hold a city tile along the red line.
2: have the local recruit heading into the open start somewhere along the red line, and have a light unit with drop pods cover the tile that unit leaves. [This assumed the ground unit going into the open isn't light, while the enemy move 4 unit should be]
3: move the air unit.

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Either way we should also have a combat capable unit in all locations we are basing air units [excluding any air unit based in space/on a gravity catapult]. both to protect against enemy [R] Reposition orders, and for next turn.

wicked plover
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Cool. I'm not a "front line" type unit, so I'll Hold round 1 and we'll re-evaluate on round 2-3, I think

heady moat
trail fractal
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@wanton ermine are you still dropping in AT02? And is any air/airmobile using Tron as their airbase?

spare bay
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especially since NAVINT indicated there might be hidden infiltrators near Saginaw, we need to drop in around it to defend imo

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if @livid geyser goes with Blacksky, she can also help soften up the approaching force

wanton ermine
heady moat
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And operational range isn't really an issue from there for the mid-to-near future

spare bay
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You'll be going in alone Tron

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@sweet cobalt how do you feel about dropping with me and @worthy pelican directly on top of the attacking force at AM11?

north juniper
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idk what to pick for the combat engineers, there is already 2 with Forge-2 Subaltern Maniple, not sure if i should also pick that one or try to be different

spare bay
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Alternatively, we might drop directly to the north at AM10 or AL10, assuming they'll be using the road to try and cut them off. If we're trying to hedge our bets against a skirmish order evading us

spare bay
north juniper
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hmmmm

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im thinking of either Mobile Printers as only one other person has it or Blackspot target designator

heady moat
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I think a Blackspot could be quite good (not biased)

willow ferry
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so can we atleast get 1 more person to help us near muskagon (either air or drop) as its going to be a rough fight

unique sequoia
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I have submitted my orders: spawn in AK08 and upgrade the spaceport to a FOB with the subaltern maniple

spare bay
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Tron is a support unit fyi. You probably want a full company of 3 combat units to assault Muskegon at the very least.

willow ferry
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ellyeah, hopefully me and tron can survive long enough to have forces move up and help us

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yeah thats my request, me and tron cant really take the position on our own (well that depends how good determined is and how much we can take from the rocket arty)

spare bay
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I don't think there's anything left. All the other Drop Pod units are going to defend Saginaw

willow ferry
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yeah ik

spare bay
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the issue is that we decided to let the support units airlift in first to upgrade our airlift capacity for all the other units. If we don't drop in around Saginaw, they'll be vulnerable

north juniper
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Blackspot target designator (order)
[S/A] Choose an adjacent space. This turn, Bombard effects targeting that space do not suffer stacking penalties.
what does [S/A] mean ?
can i chose either ?

spare bay
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yes

north juniper
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neat

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i locked in

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now i have to issue the order right ?

trail fractal
north juniper
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im a combat engineer, i can reinforce instead

unique sequoia
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Originally a contractor specialized in making habitats for reptilian megafauna, they went bankrupt after their main sponsor, Jurassic Jhon, was accused of resurrecting ancient creatures for some sort of park.

They were bought by a small mercenary company who saw value in their quickness to deploy and reinforce structures of any kind. Despite being recent to the theaters of war, they've earned a reputation of always carrying around gigantic glass panes and UV lamps, because "you never know when you'll need it".```
spare bay
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also valid

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it depends on how paranoid you are about a first turn raid by hidden infiltrators

north juniper
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this is my build

spare bay
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since Reinforce is R stance

trail fractal
north juniper
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a hold position is A and im a medium so it wont be to much of a difference

spare bay
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we already have another combat engineer holding there right? So it's probably safe enough to reinforce

north juniper
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what do i do to spawn in ?

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do i just do current position ?

trail fractal
unique sequoia
# north juniper im a combat engineer, i can reinforce instead

if the enemy has light units, they could rush the spaceport turn 1
my plan for now is to upgrade the spaceport (A), rom will drop in (B) to intercept enemies that try to attack the spaceport (as my stance is [R], I couldn't do nothing if there's a fight)
you could spawn in (B) and hold ground to help with this, Ammourazz may also do the same

north juniper
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exept fly

trail fractal
spare bay
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R means if the enemy catches you in a battle, bad things happen and you'll be forced to retreat off that tile. If enemy units are occupying a tile that friendly air units are based out of, they're automatically destroyed

north juniper
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hmmmmm

trail fractal
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If you are in [R], someone else could come in with a [A*] drop pod to hold the fort.

spare bay
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Oh I see, I thought Turi indicated earlier he was planning to Hold, but he's gonna Construct now, that's why I was confused. We have plenty of other Combat Engineers available tho, since they all took Local Recruits lol

north juniper
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it good for defence

trail fractal
unique sequoia
spare bay
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Just using the drop pods to defend feels like a bit of a waste, idk. They're A* for a reason after all. I want to try to force a battle asap against that attacking force.

trail fractal
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Both are most likely within reach of enemy troop(s) on turn 0.

north juniper
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this round is going to be 0 ?

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i put down 1, got to change that then

trail fractal
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I don't know, just figure of speech.

trail fractal
spare bay
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it'll be turn 1

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the alternative is to set up on the road ahead of them. I feel like a big difficulty of this game will be trying to predict enemy movements, especially since they can just easily go around you. And you can't really set up a picket against a massed force because you'll just be annihilated if you're outnumbered.

north juniper
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all enemies seem to have move 2

trail fractal
trail fractal
north juniper
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yeah exept those 2

spare bay
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but then we're stuck waiting even longer, idk

north juniper
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even if i held positions they could attack me

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if there are in that pile

trail fractal
north juniper
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if they are not, i could reinforce as the enemy troops could not reach me in time

trail fractal
north juniper
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they are light

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they would attack me before i hold

trail fractal
sweet cobalt
north juniper
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there is a planning spreadsheet ?

sweet cobalt
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Think it’s pinned, but there you go

trail fractal
north juniper
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not pinned

sweet cobalt
willow ferry
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i just realised i confused what name to put into the orders :p

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@wind yacht do i submit a new order with the "correct" name?

spare bay
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leaving the defense to just the combat engineers? Some of them will need to Hold instead of Constructing or Reinforcing in that case.

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Wizard wants to go north, so it could be the two of you with Tron for support while Eranziel and I defend Saginaw? Or one more of us could go with you if we trust the Combat Engineers to hold

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probably me so I can base my dropships out of Tron's gravity catapult if we need to

sweet cobalt
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Yeah, we should let the Combat Engineers with Local Recruit make the most of turn 1 (or 0 whichever) by actually Constructing/Reinforcing

spare bay
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Hold also increases the fortification value, just not as much as reinforce

north juniper
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i will try to reinforce AL08 i think

spare bay
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The northernmost tile of Saginaw?

north juniper
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is it not this one ?

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the hex tiles confuse me

trail fractal
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That is AL09

north juniper
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damn

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AL09 it is then

trail fractal
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But reinforcing AL09 isn't a bad idea

north juniper
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there are enemy troops down there

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i think they will go though the road

trail fractal
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The road does nothing if they don't reposition.

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Until proven otherwise I fully expect the GM will have them do whatever we don't counter.

spare bay
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I'm just going off the hope that Peri will somewhat telegraph enemy movements, or else anticipating them will be literally impossible. We'll just be guessing at that point.

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following the road is a good bet

spare bay
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There's already a huge intel gap in that enemies have perfect knowledge of our positions. If they also have foreknowledge of our orders, we might as well surrender now lol

north juniper
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its like having a mole

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we are going to bombard that area, to bad now the npc's are going around it

trail fractal
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bombard happens before anyone gets to move.

spare bay
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I mean Bombard at least happens before movement thankfully

north juniper
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yeah, either the gm need to be blind of our orders when choosing his or we need more predictability

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it was just a bad example

spare bay
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I'm more worried about trying to pin down enemy forces with A orders if they can just perfectly S away

north juniper
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now imagine it didnt happen before movement

trail fractal
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Okay, let me rephrase, I fully expect us to have bad luck and the GM to have picked something we don't counter, so we should make sure to have some counters to the greatest threats.

This doesn't mean the GM has to pick orders after looking at all of ours.

wanton ermine
spare bay
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My point is that hopefully the enemy units will still be following some kind of internal logic to make them slightly more predictable, rather than arbitrarily taking certain paths, i.e. like following roads.

spare bay
trail fractal
dim spade
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Cuz that's that where I'm going

spare bay
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It was originally all the other people with Drop Pods, basically me, Eranziel, and Wizard (since rom didn't have drop pods back then)

trail fractal
spare bay
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(the Saginaw spaceport is AK08)

trail fractal
#

I like us having air units, but some ground units unfortunately need to actively protect them.

north juniper
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to spawn in i just say what tile im right ?

trail fractal
north juniper
trail fractal
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Right, you could target a different (adjacent) tile than the one you are in if you wanted to.

north juniper
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if the enemies move into it im just helping them so i think its better if im in it

trail fractal
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good point

north juniper
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think im good to go, submitting it

spare bay
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So that's 2/3 Combat Engineers in R stance. I think @hearty yew is planning on Holding? If @floral patio also Holds instead of doing an R order, we should probably be okay with Eranziel backing them up. Otherwise I'd probably want at least one more combat unit to land at Saginaw to defend.

trail fractal
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Hm, I just realised that local recruits can start adjacent to the city, not just in the blue area.
". Any units with the Local Recruits perk may start in or adjacent to Saginaw, and take their round 1 orders from there."

dim spade
spare bay
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What exactly is the condition for losing a city? All tiles occupied by enemy forces?

heady moat
blazing basalt
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We do have a support unit with gravity catapults that can count as an airbase, at least one of our air units should probably link up with them

trail fractal
blazing basalt
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It might've been a good idea but I already committed to landing in the city.

spare bay
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Tron's the one with the Catapult, so if you want you can accompany the Muskegon attack force. Otherwise, I'll probably base my dropships there if I end up dropping with them.

blazing basalt
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Look I submitted a team of cocky flyboys who like to be stylish and only barely care about tactics and I'm committing to my roleplay

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(My order's already in.)

bright nimbus
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I think at least for the first turn having our fixed wings land at the airbase is a better idea if only because we’re not sure of how much we’ll need to defend the city and even then we can reach most of the way from the city anyway

dim spade
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My order is also already in

floral patio
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You can change them

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They've said that they'll just take the most recent orders

bright nimbus
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Yeah tbh I think the grav catapults might not see too much use this game purely because of the relatively small map and our central airbase

We can reach most of the map from it with our base OR and with drop tanks I think almost the entire map if needed

floral patio
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Last I checked me and Turi were both on hold position?

blazing basalt
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(I'll only change my order if Tron's Adamant Sky is going unescorted and needs some planes in them, otherwise I'm committing.)

spare bay
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Are we dropping on AT03 or directly on the city?

willow ferry
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we could, i thought the original plan was the airport but sure we can drop on the city

spare bay
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Tron already submitted an order right? Do we know the exact tile they're landing on?

willow ferry
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above the airport

spare bay
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AT02?

willow ferry
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think so im checking the map

spare bay
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Would it make sense for us combat troops to drop there or directly on the airport?

willow ferry
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depends, we can cripple all visible air capacity that the enemy has immediately, either way muskegon is a city we need to get as its the furthest from any actual enemy forces so we can make secondary fallback bases here

spare bay
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Does it matter if we lose Saginaw? I'm unsure if that's an instant loss condition.

willow ferry
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but if we had three troops we could have two on the city and one on the airport

spare bay
#

in which case a backup base doesn't really matter

willow ferry
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true

spare bay
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We don't know what the enemy unit on the airport is though. It's a gamble since our unit might be repelled in a 1v1

floral patio
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If we lose Saginaw we lose a bunch of people

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It's true I don't know if it actually matters if we let them into the city...

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@wind yacht what happens if the enemy gets into the city

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Do we lose

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Is it ok to lose parts of the city and then retake them?

spare bay
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I feel like Airlift needs to be A stance by default, even if it's not an attack

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otherwise, you can't even reinforce a city reliably, since attacking forces could easily just chase you out

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Obviously, it wouldn't be an issue if we weren't being threatened with a turn 1 loss, but still. Even later in the game, I think it would feel pretty bad if you were caught in a similar situation.

floral patio
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@wind yacht Can Airmobile infantry fly into an airbase with A stance?

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Since their Fly stance is A?

slow copper
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Keeping Saginaw is an explicit requirement in the briefing

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Though I would imagine it's a 3-tile city because you don't have to keep all of it at once >.>

floral patio
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It's defend it, not keep it

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Which might mean if it gets lost we just can't win until we take it back?

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Or it could mean we lose if any tile gets taken

dim spade
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My goal is to head to Saginaw to help establish air superiority

floral patio
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Or it could mean we lose if all 3 get taken

slow copper
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Oh, I would normally read defend as "not lose" aka keep

floral patio
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Me too!

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But it's worth double checking.

slow copper
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Yeah, fair

floral patio
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And it's worth checking if that's ANY tile, or all 3

heady moat
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(RP accent) Regardless we probably don't want opposing forces in a major population centre at all

spare bay
floral patio
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I mean at start of game

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Like from space

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My main thought there though is if we're sending a bunch of people off to the other city in drop pods

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We can consolidate all of our local recruits in the city into one tile

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If that doesn't make us lose

spare bay
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Airlift is different from Fly, and afaik Airmobile have to use the regular Airlift

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Drop Pod notwithstanding

floral patio
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Yes, I believe that's true too.

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But I'm checking.

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The difference "in lore" between unembarking from space shuttles and combat shuttles might not be that different

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And they're trained to do so into combat

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So maybe they can disembark from space into combat

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Which would make them a priority for landing in the airport

spare bay
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Regardless, that'd have to be Pom landing at Saginaw. I need to accompany the Muskegon attack force to make sure we have a group of 3

floral patio
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I think if you only have 3 Muskegon is a lost cause

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You should be hitting with 6+

spare bay
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?

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3 is the max you can have on a tile

floral patio
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Yes I mean in the area

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Not on one tile

spare bay
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that's not counting Tron btw

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the only other drop unit is Eranziel's who's going to defend Saginaw afaik

floral patio
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Gotcha

slow copper
floral patio
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I see.. Ffzdf, Eranziel, rom, Tron, ShieldofMeat, Soap

slow copper
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I would like a third drop unit to take the airport though

floral patio
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I think we try to send all 6 to that to Muskegon

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If we send anyone

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Maybe Waar too with the Everest

trail fractal
floral patio
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Yes but we potentially die

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If we're by ourselves

spare bay
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if you spread yourselves thin, then wherever the enemy force hits will get crushed since you'll be massively outnumbered

floral patio
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If 3 recon with 4 hp walk up, any of us by ourselves usually die.

spare bay
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you kinda have to group up to defend effectively

slow copper
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Really though, I would encourage the people stuck in space to take drop pods and then switch them out after we do a bunch of early game maneuvers

north juniper
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i have the Blackspot target designator so if you need something bombarded i can designate it so it can be stacked

floral patio
#

Not yet, this turn I'd just be Hold Position

spare bay
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yeah a lot of our problem go away if everyone takes drop pods and defends Saginaw early

north juniper
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im on AL09 reinforcing

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so next turn

floral patio
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It does only take one turn to swap out the drop pods

dim spade
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Does Musk Goon have an airfield?

floral patio
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Yes

trail fractal
slow copper
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Near it, yeah

floral patio
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That's why we're targetting it

spare bay
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from context I believe it's the red tile to the left of the city

dim spade
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Ah, so there's probably planes there

floral patio
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It's their only airfield

dim spade
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Aight yeah I'll help with Muskgoon

slow copper
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That's why I want to say hello lol

floral patio
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There's pretty defeinitely planes there

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All of them

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However many that is

dim spade
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So like

floral patio
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It's why I think if we send anyone we should send everyone who can

dim spade
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I can't base anywhere else BUT the city turn 1

heady moat
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Yep

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It's a simple life for the Air Force

slow copper
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They might have some hidden bases with planes. But yeah, it's probably the bulk of them

floral patio
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Given they have 4 types of air units, yeah.

trail fractal
floral patio
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3 of them that need airbases

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Not until they're actually landed, waar

dim spade
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Yeah

bright nimbus
#

Yeah with this small map and the position our airfield is in fixed wings have a very simple time this run

spare bay
dim spade
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Okay so I'm not gonna change my order I just got the hex off by 1

floral patio
#

@worthy pelican I recommend you go to Musk tbh if the rest of the party is heading there

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I'm worried about them getting wiped out

spare bay
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ASoM is also a support unit

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so it'd just be me, rom, and wizard as the 3 combat units

slow copper
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Maybe I should swap out the AA gun for something to suppress the bombardment unit

floral patio
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ASoM has the mobile printers though

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And the Icarus

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When we know there's gonna be air units nearby

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I thinkt hat's super valuable

trail fractal
slow copper
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Well, if things go as planned the AA gun will be dramatically less useful this game lmao

spare bay
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HK nexus? I think that's the only way to get suppress on a support. That would definitely help tho

floral patio
floral patio
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XD

slow copper
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No, because all the planes die if we take the airbase

spare bay
floral patio
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Ah true.

spare bay
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HK to shut down the rocket artillery would definitely be nice.

slow copper
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@wanton ermine @willow ferry @spare bay @worthy pelican @sweet cobalt For people interested in the Muskegon airfield drop, when's the latest that people can submit orders (Mine is basically anytime before they are due)? If we are comfortable enough at that time to go for it, let's do it (I'll switch to the HK Nexus if so). If we aren't, I made a Backup Plan sheet to coordinate the alternative where we stick to Saginaw

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In terms of where we want people, the support are going for AT02 and combat troops are going AT03. If we get six people, the fourth combat troop should probably drop onto AT02 to protect the supports

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It's really funny that Ambushers works with Drop pods lol

willow ferry
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i need to submit within the next 5 hours( the orders end at 7 for me)

slow copper
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k, I'll poke everyone in four hours if no one says anything sooner

spare bay
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And yeah I can submit basically whenever

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Eranziel or Wizard should probably be the ones defending the supports since they have Determined. I'll definitely want to be on the attack to take advantage of Ambushers (ambushing from orbit lol)

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oh wait no, determined only works while attacking

#

so I guess rom would be stuck on guard duty

slow copper
#

Basically everything but Active Camouflage, Aerial Camouflage and Local Recruits is an attack bonus. I guess Union is used to being on the offensive

spare bay
#

some seccomm tendencies shining through lmao

wind yacht
bright nimbus
wind yacht
wind yacht
wind yacht
floral patio
#

Ok, cool

#

@hearty yew I thinkw e just stack on top of each other

#

And Hold position

#

@north juniper You too probably?

#

Just put 3 of us on the southern point of the city and hold position

trail fractal
#

So we leave the spaceport with 1?

north juniper
#

im reinforcing AL09

trail fractal
#

That seems risky

floral patio
#

We have Turi and whoever else is going there

#

We could split up 2-2

willow ferry
floral patio
#

But if we put people on the spaceport

#

Fewer people can come in

#

To my understanding

trail fractal
#

so no

floral patio
#

Since we still cap at 3 people?

#

Ah ok

unique sequoia
floral patio
#

Yah

#

And Turi upgrades it

#

So 6 people can come in the next turn

unique sequoia
#

yes

floral patio
#

And we just let them have the rest of the city if they want it

trail fractal
#

So who are in AK09?

spare bay
#

AK08, the spaceport? 09 would be the tile south of it

floral patio
#

Yeah we mean AK09

#

Ok, AL09 is curerntly where me and Shadow are

wind yacht
floral patio
#

I think Amr is in AM08 atm?

#

And then Turi is on AK08 upgrading

#

I think we had someone agree to drop onto AK09?

#

Eranziel I think?

trail fractal
#

Eranziel is heavy, so if they are alone, it won't do anything.

spare bay
#

Depends on if Eranziel comes with us to Muskegon

floral patio
#

We could put Amr there too instead of AM08?

trail fractal
#

Ffzdf could, but they seem pretty invested on Muskegon.

floral patio
#

Or with me on AL08

#

I think Muskegon is a loss, but we'll see

#

XD

#

I'm expecting them to land and find out there's like 10 enemy units around there

blazing basalt
#

Honestly it is kinda tempting to stop trying to base in the city and instead just support the attack on Muskegon with a blackwing airstrike

floral patio
#

And so they take the airport and immediately die

blazing basalt
#

Takes me out t2, but means that hopefully we'll have better intel and more places to base up t3

spare bay
#

Tron already committed and just leaving a support unit stranded is actually throwing it away. Might as well take a shot.

floral patio
#

I have a sunk cost theory to sell you sometime

#

teasing

spare bay
#

for all we know there could be an enemy unit on every tile on the whole map

blazing basalt
#

Genre suddenly shifts into zombie subaltern survival

spare bay
#

I'm just going off the fact that some mystery units are visible near the other cities, so if we assume Peri is revealing them consistently, then there shouldn't be any others directly nearby

floral patio
#

We have explicit information that there are hidden units about

spare bay
#

yes, but not where they are

#

it makes more sense that they would be located away from where known enemy units have been spotted

trail fractal
floral patio
#

I'd expect them to have 2-3 times our number personally

#

So roughly 1/2 to 1/3 of the enemies visible

slow copper
#

2-3 times would be a lot. I would expect more numbers though

spare bay
#

If we're outnumbered that heavily, I honestly have no idea how we could possibly win unless the NPCs maneuver extremely passively.

trail fractal
#

2-3 times our number, with tempo advantage, and better intel. It isn't impossible, but uh...

floral patio
#

Defense is pretty favored in this game

#

IMO

blazing basalt
#

I mean we have the advantage that their forces are split and we can try to defeat them in detail.

wind yacht
#

Only the coalition Scout units can remain hidden from orbital photography.

spare bay
#

I also just think eliminating the airbase asap could help swing the action econ disadvantage a bit for us

floral patio
#

But yeah I'm a very risk adverse strategy player

blazing basalt
#

Ok so that's valuable new intel. We've got 19 units visible on the map so far.

spare bay
floral patio
#

Ok yeah that info makes me more confident some

spare bay
#

That means once we all land we'll actually outnumber the visible units

floral patio
#

Also makes it less likely that group of 3 by the main city has movement. 4

blazing basalt
#

We know there's invisible scouts, plural, so we're facing at least 21 enemy units, possibly more. We outnumber them....until we account for them having no logi units

slow copper
#

Signal intelligence is telling me that based on enemy numbering systems (putting a giant number on the unit in sequential order), the incoming attack force is likely to have at least one breacher and one sentinel amongst their numbers. There is a potential of one or more Vanguard units (though that could be in a number of other places as well)

floral patio
#

What?

slow copper
#

Look at the names of the Sentinel

trail fractal
slow copper
#

Or Breacher. You'll notice a lack of Sentinel (1) and Breacher (1) >.>

slow copper
blazing basalt
#

But a lot of their units seem tied up in defending the cities so it seems like if we can hold against this initial push, a lot of this battle will turn us into splitting up and sieging the cities.

trail fractal
slow copper
#

Oh, yeah, forgot about him. I suspect the air base unit is something else though. But I am metagaming the unit names pretty hard here lol

trail fractal
wind yacht
#

The German Tank Problem is a valid intelligence tool

slow copper
#

Do planes hide from orbital photography?

trail fractal
#

German tank problem suggests no more than 2 vanguards and no more than 1 breacher in the initial group.

#

But it could be less.

slow copper
#

Because if not, and it is only a plane on that airbase, it is going to have a bad day

spare bay
spare bay
slow copper
#

Yeah, same

blazing basalt
#

(There's another mass ww2 wargame I saw with a fun intelligence incident. A unit was trying to move up beside a river, and got hit with artillery. After two rounds of this happening, one of the commanders noticed that getting hit twice with artillery means that the unit didn't reposition, and quickly triangulated all the possible positions the artillery could be on the map, noticed that one spot had good cover, and immediately ordered that a blind-fire artillery barrage be dropped on that position.

Next turn the enemy team were told that their perfectly hidden artillery had been destroyed.)

slow copper
#

Amazing

sweet cobalt
slow copper
spare bay
#

I just meant that not all the enemy units are direct combat units

slow copper
#

Oh yeah, fair

spare bay
#

even though they don't have any pure logistics units

#

I definitely feel like Scouts are the scariest enemy unit. Fast and Invisible without being much weaker than frontline units

trail fractal
spare bay
#

yeah, especially since if we see the fortification value of a tile increase, we can guess that the mystery unit there is a Sentinel

blazing basalt
#

(There were another couple of fun incidents from that game, like the German commander rage quitting, and another player immediately declaring that they're being shot for treason and now I'm in charge.

Or the bike unit that got stuck behind enemy lines and proceeded to do a glorious sabotage campaign that destroyed the enemy intelligence because they just cut every telegram line they saw.

Or the unit of French cavalry that charges a heavily fortified hill filled with machine guns...and proceeded to roll perfectly, taking the position with only minor casualties and causing the entire French command to spend the rest of the game screaming about 'Ʃlan lads, Ʃlan!)

weary stump
#

So I have a question, I’ve missed a bit of the strategizing that’s been going on here, I know our current plan is to hold Saginaw, but do we know who’s dropping first for it yet?

#

I know there were plans to drop in the armored companies but I’m not sure anymore

spare bay
#

I'm pretty sure all the armored companies switched over to drop pods, so they won't be taking up space on the queue

#

all the engineers have Local Recruits, so it's the same story there

weary stump
#

I haven’t done that

#

I maybe should do that

spare bay
#

all the other armored companies, sorry

weary stump
#

I’ve already got a bombard, the howitzer is kinda just overkill

bright nimbus
#

You can switch it out in Saginaw once you’re ground side

weary stump
#

Oh has the window to swap gear passed?

spare bay
#

I don't know that anyone else has claimed spots to airlift in first

slow copper
#

No

weary stump
#

Oh ok

spare bay
#

we probably want our line infantry in first, but idk

slow copper
#

Saginaw has a printer, so if you do a rest action there, you can switch your equipment

weary stump
spare bay
#

Derpghost and Suki put that they'll Rest on the coordination doc, so that leaves Thranatar and Admiral to land, and all our combat units will be accounted for. Last slot could be Ryomasa if you take Drop Pods.

trail fractal
#

With that it looks like we only have 6 ground units that need to use the airbase to get down. So upgrading the airbase won't make it go quicker.

spare bay
#

Oh I forgot about Pom. Maybe Pom could take the third slot

weary stump
#

What’s currently the least reinforced city tile?

blazing basalt
#

Either the northmost or the eastmost.

weary stump
#

Ok then

#

I’ll drop on the East to reinforce that front

#

Probably just wanna hold position right?

#

We don’t actually have much eyes on where to attack yet

spare bay
#

that would be sensible, increases the fortification value a bit

trail fractal
#

Dropping with the pods is a specific order.

#

so technically no.

spare bay
#

yeah, it'll be your first turn order to drop pod down

weary stump
trail fractal
#

With that, I wouldn't mind if we could get our recon to airlift down early, get some eyes out and about.

spare bay
#

still in A stance though meaning you'll be harder to dislodge

weary stump
#

I don’t have access to the map rn, can someone grab the city just so I can see what tile to put in my order?

spare bay
weary stump
#

Thanks

spare bay
#

Should be AM08 if you're going for the eastern city tile

worthy pelican
weary stump
#

Also for my starting tile, I should just space for now right?

spare bay
#

yeah

worthy pelican
#

I'm awake and sort of caught up, lol. There was some skimming involved.

weary stump
#

Ok

#

The Steel Dawn is ready to drop!

spare bay
#

noice

worthy pelican
#

My thoughts are:

  • priority 1 is making sure Saginaw and especially its spaceport are secure
  • taking Muskegon's airbase would be great
  • taking Muskegon itself is good for objectives, but less tactically vital than its airbase
#

If we're comfortable on the Saginaw front without me, I'm happy to drop by Muskegon. We would want at least 3 combat units + 1 support there to give us some confidence of victory, IMO.

#

Is the organizing spreadsheet fairly up to date?

spare bay
#

the current hope would be you, me, wizard, and rom going north with ASoM and Tron to support us. rom would stay behind to guard the supports while the three of us drop directly on the airport

wanton ermine
#

If that is the plan, I would also need to figure out a way to switch my order to AS-02 rather than AT-02

slow copper
#

Nope, I'm just a dummy and put the wrong hex in

worthy pelican
spare bay
#

hm? AT02 should be fine. Why did you want to land there originally anyways?

#

Maybe AS02 would be marginally better though, I guess it depends on how many turns it would take the defending unit to reach Muskegon afterward

willow ferry
#

ok so was it decided i was going into the city or airbase?

#

i forgot about that

slow copper
#

Airbase

spare bay
#

we're going for the airbase first

worthy pelican
#

I think AT02 is fine for the supports. There is a river in the way of counter-attacks.

slow copper
#

AT02 is fine. AS02 is a bit more defensible (and puts us out of Sentinel suppress range), but AT02 lets the combat unit attack Muskegon (particularly rom) if it drops with the support

#

I'll switch to the HK Nexus then

trail fractal
worthy pelican
#

I don't think he needs to, sounds like AT02 is the plan.

spare bay
#

there's a river and difficult terrain on the way, but I know rom has Pankrati

#

not sure if it'll be enough tho

worthy pelican
#

So at Saginaw, it sounds like we've got Turi, Tohu, Shadow (3 combat engineers), Magma (armored), and Amr (line) as units that can do actual combat this round, plus whoever else we airlift in R stance?

#

With Turi at least doing construct

trail fractal
spare bay
#

Wizard is coming with us to Muskegon

worthy pelican
#

That's a question for @unique sequoia, I'm just writing out what I understood of the conversation to see if it's accurate

trail fractal
#

I also think it is Ammourazz not wizard that is the line local recruit.

worthy pelican
#

I missed writing down Amr, thanks

#

Edited

#

Winged picked Scarecrows, nice. Good to see HORUS representation. logo_HORUS

unique sequoia
trail fractal
worthy pelican
#

Yeah, it seems that enough people switched to drop pods that we don't need the extra airlift capacity

willow ferry
worthy pelican
#

Though it could help get troops back from Muskegon if that wraps up quickly

willow ferry
worthy pelican
#

Penciled myself in on the Muskegon drop

willow ferry
#

nice also what font did you use as for some reason my letters are thin

#

(might be going insane)

worthy pelican
#

I didn't change the font, I just used whatever the default was šŸ¤·ā€ā™‚ļø

willow ferry
#

huh

#

welp thin it is then :/

sweet cobalt
#

I'm good to submit my turn once someone gives me a hex to land on.

slow copper
worthy pelican
willow ferry
slow copper
#

I'll figure out the formatting once I take a nap

willow ferry
#

sure

weary stump
#

Also I have a question, the drop pods imply if we get back into space we can drop again

willow ferry
#

its fixed?

weary stump
#

But is there anyway to return to space?

willow ferry
#

the spaceport near saginaw

weary stump
#

Cool

willow ferry
#

(ithink)

blazing basalt
#

Aircraft can just rebase back into space, it's unclear if ground units can do the same.

spare bay
#

I believe you can use Airlift to do so? Unless that's only one way

slow copper
#

Airlift mentions you can do between airbases and orbit

trail fractal
#

So take the enemy airbase, and then...

slow copper
#

Yeah. Or build a fob etc

weary stump
#

It kinda just means anyone with airdrop can switch fronts once a front is won extremely quickly

sweet cobalt
wind yacht
#

Hits are allocated as evenly as possible first

trail fractal
#

Basing in AL09 try to not get me killed round 1 XD @floral patio @north juniper

spare bay
#

I guess the alternative would be landing between them and the city and preparing to bombard next turn

#

or just assaulting it with me if the others can't get there in one turn

sweet cobalt
#

Thanks, Peri! Missed that sentence in the damage section. Order submitted!

Thought about that, but figure we shouldn't be the first to bombard cities with people in them.

spare bay
#

fair enough

#

alright, submitted my order. See you down there lads o7

willow ferry
worthy pelican
#

Submitted as well

#

Let it rain!

heady moat
#

I wish all you ground-dwellers the best of luck

trail fractal
#

@hard lance @sacred valley @vocal scarab @icy linden @lyric harbor @wicked plover It looks like you 6 are the ones that need to use the spaceport (airbase) to airlift down to the planet. The spaceport can take 3 ground units per turn down to itself or adjacent tiles. If 3 of you get down this turn, the rest can get down the next.

sacred valley
#

I think I can wait a turn. Unless we want me bombarding next turn, but that would preclude movement and therefore inhibit our ability to land our 6th next turn.

trail fractal
lyric harbor
icy linden
#

with building stuff is done dropping down

trail fractal
hard lance
#

From an action economy standpoint, dropping is my whole turn, right? I can’t input other orders if I’m getting this right?

trail fractal
#

Yes

hard lance
#

Okay, yeah I think I put myself down as dropping directly onto the spaceport so I can provide artillery support next turn anywhere within four tiles because of my range buffs

worthy pelican
#

Wheee, lookit those tokens. Always fun seeing new stuff in action. šŸ˜„

#

Great idea putting the stances on the tokens, too. Are those statuses?

slow copper
wind yacht
#

They are statuses yes

#

The tokens look great! Good work

weary stump
#

Oh yah did we have to make our own tokens?

#

Because I’m awful at retrograde stuff

wind yacht
#

No, the tokens are done. I assembled the images and @worthy pelican colored them in

weary stump
#

Oh cool

#

Are they posted anywhere?

worthy pelican
#

Not yet, but I could post them if Peri doesn't mind?

wind yacht
#

Go for it

worthy pelican
weary stump
#

Nice

spare bay
#

yo let's goooo

#

are those the airmobile at the top?

worthy pelican
#

Yup

#

Airmobile, armored, combat eng, flight type chassis, heavy support, line, and recon

vocal scarab
vocal scarab
weary stump
#

Kinda funny the recon unit is not being sent first but with our current objectives yah they’re not suited for it

lyric harbor
#

yeah once we're sure the LZ is secure, us recon can land and start scouting things out for y'all

lyric harbor
spare bay
#

what mech is that in the line infantry?

worthy pelican
#

Yeah, I for one am pretty keen to get our recons out reconning, but first we need to punch some faces. šŸ˜‰

wind yacht
#

Giglamesh

worthy pelican
spare bay
#

ah

worthy pelican
#

🄷

heady moat
#

I'd also love to go do some scouting with that Surveil 2 but given the situation I suspect Whitefish is gonna be bombing the countryside for a good few rounds

willow ferry
#

god id love to commission someone for a custom squad for the Starhoppers

bright nimbus
wicked plover
hearty yew
#

Okay so I'm catching up: It seems like currently we have a two pronged assualt?
Half of us are drop podding agressively to Muskegon in the top right which allegedly only has 3 units, while the other half secure the city against the initial/ future waves and build up the airbase so that we can deploy/ redoploy everyone as needed?

#

Clarity question: Are hexes in between two numbers going to the number below or above

slow copper
#

They are offset so they only ever line up with one hex

hearty yew
#

are these 8 or 9

#

oh i see with the top offset so that would be 9?

slow copper
#

Yeah

heady moat
#

yep, you always draw a line directly right from the number is the easy cheat

hearty yew
#

šŸ‘šŸ¾ thats what I wanted to verify

#

So we need to protect the building on ak08 and al09 for the city defense, and since everyone wtih droppods went in thats gonna come down to @floral patio and I on the local recruits until the rest can land normally? And Tohu is currently planning on holding AL 09

floral patio
#

Yeah

#

And shadow and our other engineer with construct

#

I'm just holding position in al09, shadow is on top of me

#

I'd consider being right below the spaceport and using support on us

#

Or reinforce yourself

#

Er hold position

#

That should give our other construction the most cover

blazing basalt
#

Yeah, it's a good defensive position. Could be a pain if they rush us, but if they do, we're in a prime position to cycle in reinforcements, counter-attack, and have the wounded heal up

hearty yew
#

yeah my two options right now are

#

either hold on you

#

or support fire from ak08 onto you

#

that way I both provide some cover onto the other engineer, help you out if they rush you, etc

#

thoughts on either option from the group?

spare bay
#

hold has a guaranteed effect while supporting fire won't do anything if they can't actually reach us

floral patio
#

The main risk is if you're on ak08

#

You might die

#

Holding on us has no point, since we already have two people holding

#

And that gives us maximum fortification from holding

#

What stance is support fire?

hearty yew
#

A or S

floral patio
#

Then if you're on us I think you support fire the space port

#

Or hold next to us

hearty yew
floral patio
#

Or support fire next to us

#

Ah yeah

#

Ok if shadow is reinforcing being on me has more vendor

#

Benefit

#

Since shadow will be in R stance

#

And give not much to the fight

hearty yew
#

yeah

#

the one thing im concerned about is if they rush AK08, do we lose our spaceport?

floral patio
#

Yes

#

Probably

#

We can probably take it back though

hearty yew
#

yeah, it just delays hen the rest of our troops arrive

floral patio
#

Yeah

#

But we also can't lose every city tile or we lose too

#

Just immediately

hearty yew
#

fair

trail fractal
hearty yew
#

oh also true

floral patio
#

Yeah, but losing the city loses us the game straight up

#

Which loses us 25ish units

hearty yew
#

what would we need to lsoe to lose the city?

floral patio
#

Well currently I'm the only person on the city not in R stance

#

R stance means they'll retreat automatically if engaged

hearty yew
#

no I mean, what qualifies as losing the city

floral patio
#

Oh, we lose all 3 tiles

trail fractal
hearty yew
#

in that case I'd say the airfield is much higher priority, if we are assuming a potential rush

floral patio
#

Yeah

#

Agreed

#

Maybe Hold in the spaceport?

trail fractal
#

Supporting fire from spaceport?

hearty yew
#

its one of those two. Hold is more consistently reliable as it does something if no rush happens

trail fractal
#

The spaceport already has 2 fortification.

hearty yew
#

ahh

#

then yes

#

sf

floral patio
#

Yeah

trail fractal
#

I am also very invested in us holding AL09 since I am basing there.

floral patio
#

AL09 is the southern point of the city right?

trail fractal
#

Yeah

floral patio
#

Yeah that's where I am

hearty yew
#

yeah I will sf onto al09

#

from ak08

floral patio
#

Sounds good to me.

hearty yew
#

which should help cover multiple points, or if they dont rush us, oh well, c'est la vie

floral patio
#

It does have the problem with if they hit the spaceport our support company there still has to run.

#

But I think they still complete the Construction?

trail fractal
#

If they survive.

floral patio
#

Hopefully with 2 fortification they'll survive.

trail fractal
#

No, if the enemy survives.

floral patio
#

And someone else to soak some of the hits

#

Oh, yes.

#

But it's only 5 hp of attacks back

#

I think

#

No, wait, Amr is line

#

6

hearty yew
#

im line with local recruits in city

#

and 2 fortification

worthy pelican
#

Re: rushing, there is at most 2 vanguards in the approaching force, and 1 sentinel. The sentinel can't rush you, but the vanguards could.

hearty yew
#

that gives me a lot of defence dice

floral patio
#

Yeah, 6 dice back the first turn, and... 7 the second? IDK if spaceport counts as a city

#

Plus an unknown number of invisible scouts

trail fractal
#
  • 1 or 2 dice from [R] units.
hearty yew
#

yeah i mean if there are enough invisible scouts to just rush us and we lose there's not

trail fractal
#

of ours

hearty yew
#

really a point in planning for that

#

like at that point we dont have a game to play

floral patio
#

I mean, we could be drop podding in

#

Instead of going after the other city

hearty yew
#

also fair

floral patio
#

So if we lose here it'll just be a lack of focus on the main objective

hearty yew
#

but that plan's been made so we're here now

floral patio
#

Yeah.

hearty yew
#

so no point in worrying about the invisible guys we cant control

floral patio
#

We're taking a really high risk high reward

hearty yew
#

if they're there we die if they're not we dont

trail fractal
#

And the other local recruit unit in the space port, are they on hold?

floral patio
#

If it works it'll work great

worthy pelican
#

And remember that there should be 3 more friendly units airlifting in to the spaceport/adjacent. So next turn you should have them soundly outnumbered unless there's a pile of scouts nearby.

floral patio
trail fractal
#

Why?

hearty yew
#

upgraade it to fob

trail fractal
#

We don't need a fob

floral patio
#

@unique sequoia wanted to upgrade it to FOB so we can get most of the people in on the next round

#

Also I think at the time we thought we were getting some drop support around us

trail fractal
#

But we can get everyone in anyways

floral patio
#

Can we? Only 3 per turn

trail fractal
#

And we have 6 ground units that didn't bring a ride, last time I counted

floral patio
#

We have... Ryo, Thrantar, Derp, Admiral, Suki, Pom? Yeah, so we do.

#

I think maybe fewer people had drop when we were talking about it?

#

Also I remember at least 4 people weren't dropped in

#

Er, locked in

#

As anything

hearty yew
#

yeah there were a lot less drop pods at time of decision

floral patio
#

And it looks like most of them locked in as air

worthy pelican
#

Yeah, a few more people switched to drop pods

floral patio
#

Or swapped to drop yeah

#

But yeah @unique sequoia Might be worth being in Hold stance

trail fractal
floral patio
#

XD

#

Since all we have is Reinforce, Sap, and Contruct as our other-than-normal stances

trail fractal
#

Its a trap XD

hearty yew
#

the thing that might be useful once we hold the city is

#

building an airbase between saginaw and muskegon

floral patio
#

Yeah, so people can transfer between them.

hearty yew
#

if they survive muskegon, having an airbase to airlift out would be good

trail fractal
#

They have drop pods, I think they are doing the other air lift strat.

spare bay
#

Wait, so Hold and Reinforce take into account the natural terrain defense value? I thought the fortification value was independent of that?

worthy pelican
#

if they survive
😩 oh ye of little faith

trail fractal
#

The spaceport already has fortification 2 and terrain 1.

hearty yew
floral patio
#

šŸ˜„

hearty yew
#

also yes if the enemy survives and you need to bail

#

airbase would be good

worthy pelican
#

@wind yacht can drop pods units airlift back to space from a regular airbase, like the one near Muskegon?

trail fractal
hearty yew
#

oh neat

#

alright yeah i mean they can just leave and go anywhere alright so we just have to worry about the 10 of us + our planes

#

which means we're either all on defence duty while drop pod squad takes a base, leaves, repeats

#

or we eventually have to push out

trail fractal
#

I fully expect the enemy to come to us, but I could be wrong.

hearty yew
#

they absolutely will, its just a matter of if we'll keep all 10 ground + our air units on defence

#

or if we will have to split to push

floral patio
#

I expect us to do something like 5 on full defense on each of the first 2 cities

#

And then 10 pushing

#

To the 3rd city

north juniper
#

Hopefully i dont get rushed by some light infantry on AL09

#

That is my only fear

floral patio
#

I'm with you on AL09

#

So you're not alone, and we have Amr sending in supporting fire

#

I doubt we die

north juniper
#

Yeah, i read something about topping you

north juniper
floral patio
#

o.o....

#

Sure.

north juniper
#

Lol

blazing basalt
#

I mean my assumption is they're going to be using the initial force to pin us down and then start sending reinforcements from the cities to try and wipe us out

north juniper
#

My hope is that on the first turn they can reach the city and thus give us time to prepare

#

Who can bombard the tile al10 in the next turn if they nove there

#

I have the designator, with that if more than 2 people are bombarding it could do devastating damage

spare bay
#

I assume you meant you hope they can't reach the city?

worthy pelican
#

Ryo and Thrantar both have bombard 2+ and could airlift down this turn, that would give a lot of bombard potential

blazing basalt
#

Planning for t2 seems a bit immature but we'll have a lot of air assets ready to assist when it rolls around

worthy pelican
#

For Shadow to designate for

spare bay
#

nice

north juniper
wind yacht
#

<@&1310264693650362378> round one orders are due in 4 hours

floral patio
#

So I have done so

#

IDK if it shows who submits them

#

But so you see if it says I did for Thrantar, that is correct lmao

wind yacht
#

The form does not collect the identity of the responder

floral patio
#

Lmao

#

Ok I will try not to use that information for evil in the future.

livid geyser
#

as an air unit i'll need to rebase myself on turn 1 right? šŸ‘€

wind yacht
#

You're a blacksky wing, so you don't need to rebase

#

Your base is the carrier spaceship and your range is infinite

#

You can just start blasting

livid geyser
#

thanks peri

livid geyser
#

oh riight yes I remmeber now

#

right, I can strike anywhere, but I go on cooldown.

#

hrnghrgnh. I think... it may make sense to hold myself in reserve for round 1 until we see more of where I may be needed

#

hmmm

#

no I guess I can actually try and be spicy

#

I'm running the horus variant so I'm immune to ground interception

worthy pelican
#

Those hostiles south of Saginaw probably don't have any air support šŸ˜‰

livid geyser
#

yeah

bright nimbus
#

simply bomb them

livid geyser
#

AM06

wind yacht
#

Are you sure you don't mean AM11?

livid geyser
#

oh!

#

.>

#

thanks

#

so we read sideways and not across the diagonal axis

#

yes that's what I meant

#

not sure how to look at the name of any given hex

wind yacht
#

Each hex is in line with only one row number

#

check in pins

worthy pelican
#

^

livid geyser
#

thanks peri, sorry for being a bit behind on keeping up with your incredibly cool project here

#

should I pick 'air strike' or specifically mention my variant "airstrike -1d6"

wind yacht
#

Mentioning the variant airstrike is helpful

livid geyser
#

I figured

#

i'll mark it down specifically for you

wind yacht
#

aww thanks

livid geyser
#

oh! there's a die modifier section, perfect

#

I'll pick airstrike and then -1d6 in the last bit

wind yacht
#

oh right, I did put that in

livid geyser
#

you thought ahead!

#

done! exciting

wind yacht
#

You are firing the first shots of the mission

livid geyser
#

yeahhh

#

hope I don't die!

#

lelouch would say a true king can only lead from the front

#

which is, objectively speaking, incredibly bad chess strategy

#

but he is very cool

floral patio
#

šŸ˜„

#

Presumably there has already been violence

wind yacht
#

It's just @wicked plover to submit I think

wicked plover
#

done

spare bay
#

nice

wind yacht
dim spade
#

Ha

#

Well if this is anything like 7th fleet

#
  1. We won't be able to roll dice
  2. We won't be able to read the rules
  3. I'm going to fucking die
vocal scarab
#

glorious leader setting our noble standard (low bar to beat)

floral patio
#

Lmao

floral patio
#

šŸ˜„

bright nimbus
#

Hey we can only do better now

spare bay
#

imagine that random mystery unit by Muskegon repelling our triple drop pain

floral patio
#

I believe in them

#

It's gonna be a Saving Privates Ryans over there

wind yacht
#

Y'all are making it rain over there

floral patio
#

Nice nice

#

Looks likely we at least take it then

#

šŸ˜„

wicked plover
#

Yes....

hearty yew
#

based on the rolls it looks like we might, also looks like absolutely nothing is happening in the city based on the rolls lmao

worthy pelican
#

@wind yacht you can probably make your job a little easier by using the "count successes" syntax. /roll 5d6cs>4 will tell you how many of the 5d6 rolled greater than 4, instead of summing the rolls.

wind yacht
#

aaah that's the syntax

#

thanks

spare bay
#

Aw, it's just a poor Engi unit. I almost feel bad... almost

spare bay
#

Would that prevent an R unit from rolling any dice at all, or is 1d6 the minimum?

wind yacht
#

1d6 is the minimum, it would apply except for that

#

<@&1310264693650362378> round one rolls complete. Thanks for getting your orders in early, it saved me some time.

AIRSTRIKE IN AM11

The Horus Scarecrows of the Red Rooks squadron are first to hit atmo, diving for a strike on coalition forces approaching Saginaw. They score no substantial hits, but scatter cloudscout drones for intended follow-up strikes. They meet no resistance as they burn back for orbit.
0 hits

SPACEPORT SKIRMISH

Vanguard coalition units reached Saginaw spaceport just ahead of Union transports, skirmishing with Mehen's Jackals. The combat interrupted construction work; upgrades to a Forward Operating Base are not complete.
BLUFOR: 0 hits. Mehen's Jackals are commended for their bravery and recommended more time on the firing range.
OPFOR: 1 hit, assigned to defenses

HEAVY RAINFALL ON MUSKEGON AIRFIELD

Union forces performed a textbook orbital drop, taking the AT03 airfield with little resistance. A coalition combat engineering team constructing a bridge were pinned against the river and routed. No combat aircraft were found at the base, but NAVINT reports that a flight of bombers intending to rebase there was forced to divert.
Round one
BLUFOR: 5 hits. 3 to Defenses and 2 to Engineer (1)
OPFOR: 0 hits.
Round two
BLUFOR: 6 hits.
OPFOR: 0 hits.

THE SIEGE OF SAGINAW BEGINS

Coalition forces have moved to the edge of the city and are preparing for assault. Reinforcements are moving rapidly up the road from Kalamazoo. An airbase is under construction in
AN12, and NAVINT reports that two chassis wings (reporting name: Condor) have set up south of the city (exact location not known)

Union forces downlifted to Saginaw in an orderly fashion, with the exception of the 21st "Steel Dawn" Armored Company, whose drop pods did some damage to a local skate park.

worthy pelican
#

Mehen's Jackals are commended for their bravery and recommended more time on the firing range.
Lol, shots fired. šŸ˜›

#

Where did the Vanguard go that skirmished at the spaceport?

wind yacht
#

Retreated to an adjacent space

#

Did I forget to unhide it?

#

It's there, in AJ09

#

It could not retreat to where it came from because the Blackjacks had airlifted there in the meantime

worthy pelican
#

Ah, maybe a symptom of me alt-tabbing out

bright nimbus
#

I think it may be time to begin bombing people

weary stump
wind yacht
#

ugh hold on, I forgot to move the Ypsilanti forces

weary stump
#

Someone’s ass is grass for that

floral patio
#

Forces around the city we see

weary stump
#

Huh

#

No known forces coming from the East?

floral patio
#

Forces around Muskegon we see

#

Nothing we can see, yeah

worthy pelican
#

And it looks like the Topinabee forces stayed put

floral patio
worthy pelican
#

That new airbase is potentially concerning

wind yacht
#

It needs another Construct before it's useable

bright nimbus
#

Drop bombs on it?

worthy pelican
#

Oh, it's still partial, got it. I was about to say there must be a 2nd engineer there that we haven't spotted. šŸ˜›

#

But that shouldn't be the case if it's partial

floral patio
#

Nah, but it does have 3 dudes coming up the road to help it out

#

šŸ˜„

#

We should be able to completely overwhelm the 3 dudes around us tho'

weary stump
#

Hmm, I wondering if I should play it safe and hold position or move towards the visible sentinel and breacher

#

I am the only unit on the eastern part of the city

#

So if enemies come down there I am the first line

#

But also idk if anyone is coming down

floral patio
#

My thoughts on what the land units do

#

IDK what the trucks are

worthy pelican
#

The trucks represent the base tile for the chassis wings

livid geyser
#

gonna have to lift back to orbit and repair

floral patio
#

Gotcha

livid geyser
#

I scattered drones to hopefully give people some info

#

godspeed

floral patio
#

Yeah you're out this turn, have fun with your turn off Ashley

#

šŸ˜„

#

And then I figure the flying units just do what flying units do

worthy pelican
#

Presumably Peri will be placing the actual chassis Wing tokens on their target spaces, like he did with Winged

floral patio
#

Designator lights up the Sentinel/breacher pair and they die, Blackjack moves in to pin the vanguard for Thundermaw to come in and mess 'em up

wind yacht
#

What do y'all think about a 24 hour turnaround time for orders to be due?

floral patio
#

Steel Dawn comes in to catch anything that's left alive

#

I'd say 48 and we see if we can ramp up

wind yacht
#

sure

floral patio
#

Entropy, Verry, and Voy probably just do generically useful flying things like Air Support?

wind yacht
#

<@&1310264693650362378> round 1 complete. Round 2 orders are due <t:1733193000:F>

worthy pelican
floral patio
# floral patio

To be clear this is an A for Airstrike on Wingman and an AS for Air Support from the Helicon Lance

#

Since only one Air Support goes through

#

I imagine we get another Air Support on the Vanguard, and then... The other two planes do something?

floral patio
#

Damn I don't get shit for posting like 10 images smh

slow copper
#

Oh, sad at not catching any aircraft at the airfield. I wonder where the Coalition bombers live šŸ¤”

floral patio
#

I'm guessing they just don't have the same rules as insta-dying if their home gets taken

#

As we do

#

XD

spare bay
#

Well I guess for the Muskegon attack force, there's not much for us to do other than assault the city itself. Can all of us make it into the city on T2? There's a lot of terrain on the way.

floral patio
#

River means no, yeah?

#

I'd assume one turn of setup then hit the city turn2

spare bay
floral patio
#

Fairrrr

#

Yeah I was trying to show like, what was actually happening places

#

So it's not a Map For Ants

blazing basalt
#

An airstrike is doable from Wingman, but I could also do interceptor work by flying a patrol around the city so the air units that we know they have will take some hits if they try to fly in on us.

spare bay
#

namely those condors

floral patio
#

I think I'd leave that up to Archon maybe

#

But multiple couldn't hurt

spare bay
#

Saginaw is looking like it's gonna be a real scrap

blazing basalt
#

So long as someone's doing it.

floral patio
wind yacht
#

They are based elsewhere on the continent

floral patio
#

Ahhhh

#

Like, off-map?

wind yacht
#

yes

floral patio
#

Gotcha, so that was us catching them trying to rebase

wind yacht
#

yes

spare bay
#

they were going to rebase but it got cancelled, so I guess they're still in reserve, basically?

floral patio
#

Yeah

#

That seems like what happened

bright nimbus
#

I could do a patrol or I could help with air support or bombing while I leave it to Viper I think they are dedicated interceptors

floral patio
#

So you're our best Airstrike option.

#

You and Whitefish doing Airstrikes and leaving Patrol and Air Support to the others

blazing basalt
#

Yeah, seems like a good plan then.

floral patio
#

Since Air Support conflicts with Supporting Fire and we're only hitting 2 dudes near us this turn probably

#

We want to maximize our Airstrike potential I think

#

And that means using the Blackspot on that group on the bottom and hitting them with our Bombard and Airstrike

#

XD

blazing basalt
#

Leveling the enemy with unopposed air strikes is only fun when we do it.

floral patio
#

If we double Air Strike and Bombard on them, we hit them with uh... 13 dice of bombard?

#

With the blackspot on

blazing basalt
#

Engraving each missile with their name, birthday, and social security number.

sweet cobalt
#

Could we get the turn resolution reports in a rolling Google doc for posterity? @wind yacht

Also, exciting to be underway! Thanks for starting this up!

bright nimbus
#

bombard does have dimishing returns the more we do it