#Pilot Net megagame testing

1 messages · Page 2 of 1

spare bay
#

Recon only gets 1 piece of equipment. Line Infantry are the special ones who get 2

weary stump
#

I’m down to do some lore for the steel dawn

dim spade
#

This is old lore

#

from back when I was a Battlegroup playtester

willow ferry
#

ell yeah, im gonna start writing something soon

dim spade
#

I'm remembering all the old memes of me playtesting

weary stump
#

What happened to you?

dim spade
#

I got dunked on on like 5 seperate occassions that required fundamental rule changes to the game

weary stump
#

You lost so hard the game fundamentally changed its rules

lyric harbor
#

Just taking the chassis lance then

#

Recon snipey boys

#

@vocal scarab besties

weary stump
#

Gonna sneak around a railgun in your hand?

vocal scarab
weary stump
#

Fuck yah

#

Also damn recons can move 4 spaces

#

You’re gonna be running around the map like nothing

lyric harbor
#

2 spaces if we're wading through shitty terrain most likely

#

but still

#

my plan is to hole up somewhere annoying to reach and keep supporting fire/suppress at range 2

#

and keep scouting for everyone

weary stump
#

Makes sense makes sense

#

Bringing the swallowtails

dim spade
#

"We put an Apocalypse Rail on the Swallowtail"

#

"What"

weary stump
lyric harbor
#

Rules irrelevant q: what scale is the game for units? Company? Battalion? Regiment?

wind yacht
#

I don't know what any of those words mean

lyric harbor
#

That answers that question lmao

#

No worries

#

Basically 'how much stuff are you imagining makes up a single player's unit'

floral patio
weary stump
icy linden
#

?rank Pilot NET Megagame

elfin knotBOT
#
addiech (Admiral)
Role added

Added <@&1310264693650362378> to @icy linden.

icy linden
#

Ahhh

weary stump
#

?rank Pilot NET Megagame

elfin knotBOT
#
magmanaught (MagmaNaught)
Role added

Added <@&1310264693650362378> to @weary stump.

lyric harbor
#

?rank Pilot NET Megagame

elfin knotBOT
#
sukithefox (Suki)
Role added

Added <@&1310264693650362378> to @lyric harbor.

dim spade
#

?rank Pilot NET Megagame

elfin knotBOT
#
voytheboy (Voy)
Role added

Added <@&1310264693650362378> to @dim spade.

slow copper
#

?rank Pilot NET Megagame

elfin knotBOT
#
ashieldofmeat (AShieldOfMeat)
Role added

Added <@&1310264693650362378> to @slow copper.

worthy pelican
#

It's a map!

slow copper
#

If we use orbital drop equipment, how much information do the enemies get about where we deploy? (I am trying to figure out how safe it is to immediately rest to print new equipment)

wind yacht
#

Basically, the enemies have perfect knowledge over where you deploy

worthy pelican
#

That is easier than the GM trying to split their brain, lol.

wind yacht
worthy pelican
#

Oh, that's an export from Foundry?

wind yacht
#

yep

worthy pelican
#

Nice! Does it show tokens?

wind yacht
#

nope

#

Just the background and tiles

worthy pelican
#

Yeah, OK

#

That's where I was getting stuck. The built-in thumbnail generator only does background and tiles, so I was trying to sink my hooks into the live PIXI canvas, haha.

wind yacht
spare bay
#

It was just a black screen for me. Did you give vision to all the players? You might also have to have a token with vision to be able to see anything

wind yacht
#

I have token vision off

#

If I log in as a player I can see it fine.

spare bay
#

even then, do you need to have a token to be "in" the scene?

wind yacht
#

I don't think so

#

There currently are no tokens or actors. Do you have any errors in the browser console (F12)?

spare bay
#

I'm on mobile, don't have access to my PC

wind yacht
#

I see. Foundry might just not work on mobile

trail fractal
#

Didn't see any errors, could log in. Triangle, half circle, full circle, is that difficult terrain and terrain defence bonuses?

wind yacht
#

yep.

trail fractal
#

As far as I can tell: if you zoom in on the center of the map, you can't see what the tile coordinates are. Need to be a bit careful to identify the correct coordinate, but otherwise fine.

#

Map is missing airbases, and I assume you want to add some more things as well.

worthy pelican
#

I'm a little unsure how to handle the vertical coordinates. Is this space AB01 or AB02?

trail fractal
#

On the other side of the map

#

You get a number for the other half-rows, it is AB02 btw

worthy pelican
#

It's the same coordinate strip on both ends of the map

#

I think this illustrates my question better

wind yacht
#

The space is in line with only one of the two numbers

#

Each tile is in-line with only one row number:

worthy pelican
#

Ooh, I see. They're off-center on purpose to clear that up.

#

All good then 👍

trail fractal
#

The tiles at the other end are off-center aligned as well. At least that was the clue for me.

wind yacht
wanton ermine
#

oh dang that looks sharp peri, kudos

#

big fan of the terrain symbols

wind yacht
#

Thanks!

trail fractal
#

Question: do water tiles have anything special going on, or are they open normal terrain?

wind yacht
#

Entirely water tiles are impassable

spare bay
#

So the half circle and full circle are just the "natural" terrain defense bonus? 2 is the max then in that case?

wind yacht
#

I know we are the union navy but it's been a long time since we did anything actually wet

trail fractal
#

Naval "air"base? XD

wind yacht
#

Naval air bases are absolutely a thing

trail fractal
#

And how do we take them, if water tiles are impassible?
And can the enemy get to me, if basing wherever I want includes the water?

wind yacht
#

No ground units can enter water tiles

#

oh, for chassis wings

#

one moment

#

Can't park your fuel truck in a lake I'm afraid

trail fractal
#

That was expected XD

vocal scarab
worthy pelican
#

Hopes: crushed
Dreams: destroyed

#

The map looks great, well done!

trail fractal
#

Yeah, it is a nice map @wanton ermine

wind yacht
#

@wanton ermine made the map so you can direct praise and/or criticism at them

trail fractal
#

Question: do we know where the enemy units are when we deploy? And/or do we need to think about drop pods droping right on top of enemy units?

wind yacht
#

You will generally know where enemy units are, though it's possible to drop on some hidden scout units.

#

Actually, drop pods need a stance

#

You know, dropping in A stance would be funny

vocal scarab
#

helldivers moment

willow ferry
#

:)

trail fractal
#

Dropping in A stance sounds pretty nice when you want to bring air support?

floral patio
#

@wind yacht so is that little triangle in the middle the city we're... Defending?

#

What's the mission objective?

wind yacht
#

Defending that, and taking 2 of the other 4, I think

floral patio
#

There are more?

wind yacht
#

I will set up a proper mission briefing and send it soon

floral patio
#

Oh on the roads

trail fractal
#

I am not seeing any triangle other than the terrain triangles? Is it not loading or have I missed it?

wind yacht
#

That triangle of tiles is what Tohu is referring to, I believe

trail fractal
#

Ah, that makes more sense.

willow ferry
#

ok so i wrote some lore ill be taking criticism today (its so late god damn) ```the 23rd “Starhoppers” Mechanized Drop Infantry is a regiment specializing in CQC and rapid ingress tactics. They are often seen breaching various things, from enemy spaceships to trenches, and even urban environments. They were first formed on the hab-station “hvilestedet” a massive habitation complex near the edges of the long rim from there they were supposed to be sent to the dawnline shore as a peacekeeping force, but due to unforeseen events were sent to the other side of union territory to help fight pirates as the 23rd mechanised were deemed to be “not important enough to be at the dawnline shore” and so their misadventure began.

Currently led by Senior Colonel Harrison Carthage, and Major Tom Vilea, both veterans of the Starhoppers since its founding. They earned their fame in the Gramesa Sector where they were sent as a retaliatory expeditionary force against a local pirate empire, they spent years fighting the pirates that had entrenched themselves alongside other Union forces to break their chokehold on the systems. Spending many years displacing positions and performing boarding operations against the pirates.

Their most famous operation was the siege of Baidalon IV, a massive trade port that the pirates took hostage. Not wanting to endanger them the commander of the siege decided they needed specialists that were used to space combat and so, the 23rd were uniquely suited for the job as many of the troops were born and raised on stations, and spending the last 5 years fighting through spaceships, stations and trenches let them break into Baidalon and flushed out the pirates in the span of a month with surprisingly few casualties despite the tough resistance and made sure that as many of the civilians trapped were saved.```

floral patio
#

My first thought is we have a lot of terrain fighting

#

So we probably want to focus on the two left cities

lyric harbor
#

Tryharding

#

Recon infantry with Aerial Camo and Chassis Lance

#

I organized them like a weird mix of recon and armor, which I guess they are

#

tank platoon org but with Death's Head/Swallowtail sniper teams

wind yacht
#

That rules

vocal scarab
#

hell yeah

wind yacht
#

Adversary units are up on the document

heady moat
#

we love a good org chart

wind yacht
#

Oh hey verry

#

When did you get the new pfp

heady moat
#

oh i've had this one for like a month now, it was supposed to be a halloween thing but i've been too lazy to change it back to a normal shroomish

#

When the arrival of the Union brought the war to an end, most members of the unit joined the Union Navy; few members had a home to return to, as the conflict had reduced South Harbor to a wasteland. The resulting 114th Operations Wing is now known for their unflappable demeanour and cold optimism: after all, they've flown through worse.```
(i never read Lancer lore that well tbh)
floral patio
#

Ok, so we're fighting humans here

#

I assume multiple people can be in the same hex btw?

#

Ok if everyone who says they'd sign up do so we'll have at least 20 people

#

😄

#

At this poiint

worthy pelican
floral patio
#

kk

worthy pelican
#

We can have a giant mosh pit. 😉

floral patio
#

@wind yacht Question about R stance and Local Recruits, do I roll the extra dice in the second round from Local Recruits, or is it just set to 1?

wind yacht
#

Maximum of 1, even after bonuses

floral patio
#

Hmm, might swap that out then.

#

Nothing else in perks is very good defensively tho'...

wind yacht
#

Determined

floral patio
#

Determined says "When Attacking"

#

So does Ambushers, Lancer Team, Pankrati and Superior are only useful in S or A stance

#

So Aerial Camo is literally the only thing that does anything if I'm in R stance

#

As it turns out lmao

wind yacht
#

Yeah, that's why support units don't get perks

floral patio
#

Yah. But even Reinforce is an (R) action

wind yacht
#

I don't really intend units to be able to take support actions and also participate in combat effectively in the same round

floral patio
#

Sure! But there's also not perks that do something other than help effectively participate in combat.

wind yacht
#

I don't necessarily consider that to be a problem

floral patio
#

Right.

#

Any chance of Support units getting to be able to Reinforce?

#

Or one of the equipments or systems unlocking it?

wind yacht
#

I could just add that to forge-2

floral patio
#

kk, I'd prob just swap to Heavy Support then

#

Also you never answered if the movement on Forge-2 is required?

#

Or can I sit in place and Construct twice?

wind yacht
#

Movement is never required

#

All movement specified in an order is optional; a unit does not have to move, even if an order says that it moves.

floral patio
#

Ah coo'

#

I do think more stuff that helps with defense could be cool in perks.

#

Even if they don't work in R stance.

vocal scarab
#
FTX c-21 "Flock Omen"

"Here at Farseeker Exotics we push the boundaries of the known and go further beyond, researching and homesteading planets untouched by humanity in order to make tomorrow brighter for us all. And of course, what kind of message would that be if our exploratory field teams weren't available for the public? For only a small sponsor fee, you can guarantee that the future will be found in your name! Our standard package comes equipped with twenty-eight personnel, four FTX-brand all-terrain light transports, and the peak of information gathering and security in 4 Histoplas-frame mechanized units - If you don't see it, they will! Deluxe package upgrades include..."

:// all the PR goons say theyre not intended for engagement, that the mechs arent weaponized or combat certified and that the teams arent all armed to the teeth. but past the legalese these are corp mercs by any other fuckin name and a lot less blame to hold. incredible that union hasnt smacked them yet. dont bother asking any of the grunts about the tech and chassis they haul around - poor fuckers only know enough to shut the hell up about it. you see some of these guys on the other team, watch it. this company is a joke but the shit they field is something way outside of their caliber
vocal scarab
#

I'm being self-indulgent

wind yacht
#

Yeah the tokens are looking good

wind yacht
#

Hello <@&1310264693650362378> testers - the first round of the test game starts Saturday. Round 1 orders are due <t:1733032800:F>. The unit list will be locked at about that time. Check the pins for all relevant links.

SITREP
The planet Arbora has been in talks with the Union Administration Bureau for formal membership for several years. As talks have neared their conclusion, a coalition of cities rejecting Union membership invaded nearby states in a bid to remove Union influence. The city of Saginaw has petitioned Union for aid, as the independence coalition moves to take the city and its spaceport and printers. Eager to forestall a repeat of the Vestan incident, Union Naval Command has hastily assembled a quick response force from neighboring systems. The UNS-LS Vistula leads the task force of subline transport ships. Lacking in orbital support, ground troops will be limited to local and bluesky assets.

OBJECTIVES
-Defend the city of Saginaw and its spaceport
-Take 2 of the 4 outlying cities, currently under coalition control

SCENARIO RULES
-To reduce civilian casualties, any Bombard effects targeting city tiles make half attacks. Coalition forces intend to capture the cities intact, but may discard this restraint if they become desperate.
-Saginaw's print facilities are available to Union forces. Any units that Rest in the city heal 3 HP and may replace their Equipment.
-The Saginaw regional spaceport (grid AK08) has been fortified by the defenders. It is a friendly airfield that is ready to receive troops on round one. Any units with the Local Recruits perk may start in or adjacent to Saginaw, and take their round 1 orders from there.
-UIB agents are in contact with informants in the occupied cities. Any coalition units in cities are visible to Union forces.

Roll call: if you have read this message and are still available to play, highlight your name in green on the signup list.

slow copper
#
  • If you don't have Local Recruits or Drop Pods, where can you start?
  • What happens to air units stationed on air fields when you move in/attack the air field? What if the air field that air unit is stationed in is taken by an opposing side
  • Can a gravity catapult be used for air lifting?
#

Dropod gang: Where do we want to show up? My initial thoughts are that trying to take Muskegon plus it's airfield could be useful. Denying enemy air assets a place to land (though I assume they have hidden airfields somewhere) could be pretty nice. Plus then we can redeploy from the airfield after

#

Kalamazoo has too many units is a silly place, so maybe we shouldn't go there >.>

willow ferry
#

(also who else was in the drop squad?)

slow copper
#

Well, we only have to take 2 of the 4. Though I expect them to try and move in on us

#

Currently me, you, Tron and Ffzdf have drop equipment. If we want to be really aggressive, we could drop the combat capable units on the airport with the support at AS- or AT-02 (or add the support to the airport if we want to be extremely aggressive lol)

bright nimbus
#

If the drop troops want to do an aggressive push on the NW I can provide air cover

willow ferry
#

ell yeah that would be nice

lyric harbor
#

I'm on team 'take muskegon first'

#

leave some of us to defend and just drop onto em and roll armor up in support

unique sequoia
#

Hello, is it too late to join the playtest?

slow copper
#

Depending on what we see at Muskegon, we might want people landing at the Saginaw airport to push towards another city

willow ferry
slow copper
#

oh, we can airlift back to space and then reuse our drop pods. That seems pretty strong

unique sequoia
#

If its closed, is there a way I could spectate it?

willow ferry
#

most likely i think the board state is going to be published here

willow ferry
#

(also where is the section on retreat? i cant find it)

spare bay
spare bay
wanton ermine
#

also @wind yacht if us, the players, are expected to make tokens, could you provide an example of what you expect?

unique sequoia
#

I think not conquering Kalamazoo and sapping the two bridges that lead to it may be a good strategy

willow ferry
#

yeah so the real question is should our focus be topinabee or ypsilanti

unique sequoia
#

also, would it be possible to build a road + bridges over the lake (red)? or make a road towards the west (orange)?

#

this would shorten our path towards Topinabee

#

we focus our attack north, and our defenses south

unique sequoia
willow ferry
#

probably but that depends on muskegon

icy linden
#

Question

#

Where do we start

worthy pelican
wanton ermine
#

oh oki

icy linden
#

oh where's the link to the map?

worthy pelican
unique sequoia
#

I think I'll go with a Combat Engineers unit. Build stuff, fortify, defend the city and all that

icy linden
#

sweet looking at the map

#

where do you want my recon movement?

heady moat
worthy pelican
#

Oh, so it is. Nice.

unique sequoia
#

my unit is ready I think

bright nimbus
willow ferry
#

so any ideas for a plan?

#

we did have the idea of dropping onto muskegon and getting hold of the airport up there, while we hold the south as the rest of the main forced went for topinabee

#

but is there anything more concrete?

heady moat
#

finding out exactly what the force to the south is would probably be pretty useful so we don't get caught off guard by a fast unit sneaking into Saginaw

willow ferry
#

oh yeah totally

slow copper
#

Oh, I missed the range limit on airlift. Yeah that makes sense (assuming we can airlift to a gravity catapult)

slow copper
#

@wind yacht it looks like Airlift isn't in the list of actions a Support unit can take. Is this intentional?

trail fractal
#

The Muskegon area sounds like a good idea for a drop. If you want a different option to compare it to consider participating in crushing the advance force and moving to Ypsilanti:

#

As I control an Air unit and the only known enemy airbase is outside Muskegon I would like to take that out. But I may be a bit biased.

willow ferry
#

thats true

icy linden
#

I have a scout unit

#

Hmmmm

blazing basalt
#

Oh hey I was just wandering through pilotnet and found this. I love me some megagames. When do signups end today, is it too late for a last minute player?

#

(Also hi admiral.)

trail fractal
#

In the mean time, rules, map and player list is pinned.

blazing basalt
#

It looks real shine

trail fractal
#

It is still about a day and a half before we need to submit our first order, so there might be time?

blazing basalt
#

Looking at the units people already have it seems like another air unit of dedicated interceptors might come in handy?

trail fractal
trail fractal
blazing basalt
#

Monarchs look nice. Capable air cover, and capable of softening up an area if we gain air superiority.

trail fractal
#

Yeah, it looks real nice

#

I like the range upgrade on it too.

lyric harbor
#

so I'm fully on board with neutralizing enemy air cover

blazing basalt
#

OR 8 and fairly free basing means I can essentially just take a quarter of the map and cover it.

#

(Cover it effectively? Different story.)

wind yacht
wind yacht
#

Also, good morning folks. Before you all plan the operation I do need to add more hostile contacts to the map

wind yacht
blazing basalt
#

Ayyyy

wind yacht
#

yes, welcome

unique sequoia
#

should we pin the sitrep message, with the mission's objectives and all that?

wind yacht
#

oh probably

wind yacht
wanton ermine
#

also, where are we meant to submit the orders?

wind yacht
#

The link to the order submission form - oh oops
It will be in the pins momentarily

wind yacht
#

done

unique sequoia
#

I'm going to defend the main city, who will be doing so too?
my plan atm is to build a shorter road towards Topinabee, and then fortify the south

trail fractal
unique sequoia
#

it seems me and Ammourazz are the only ones with local recruits so far

trail fractal
#

We also have people with drop pods/platforms

wanton ermine
livid geyser
#

i'll need to properly absorb the documents and finish picking my options tonight

#

👀

#

busy work week

#

I don't have huge opinions on where to go, I'm happy to contribute to defending the main city

blazing basalt
#

Hmm. We'll need to see the enemy forces. I could make the terrifying decision, as a light unit, to rebase ahead of the main force and set up for interception in the future.

wanton ermine
#

@wind yacht can you airlift back to space from an airbase?

lyric harbor
#

I'm recon so I'd like to scout those possible enemy contacts

lyric harbor
#

Do we start in field or do I need to take a deploy action

#

like idk 'airlift' onto the city

wind yacht
#

Yes, airlift into the city

blazing basalt
#

We are all in the one place uncorrupted by capitalism.

wind yacht
#

The spaceport can only receive 3 units by airlift each round

#

(6 after it is upgraded to a FOB)

lyric harbor
#

Oh jeez, so we're gonna have to collectively agree on who arrives?

wind yacht
#

yeah

blazing basalt
#

I think the answer is definitely gotta be the support units, then

wind yacht
#

Or take drop pods and swap them later

blazing basalt
#

Drop in the scvs and get them to build us some nice platforms to land on

trail fractal
#

so bring drop pods or local recruits?

#

we need someone to hold the airbase, and support units ain't it.

blazing basalt
#

Ok so as a light air unit it'd probably be best to just rebase but do it like, right next to the city so I can get down turn one and start contributing.

lyric harbor
#

I think it's gonna be hard to contribute without people spotting for you

#

since iirc you're Vision 0

wind yacht
#

You can Bombard without vision of the targets

lyric harbor
#

also I'm biased but I think we could drop pod the 2 heavy support and then airlift the three recon units down to get some vision going

blazing basalt
#

I was thinking patrolling and trying to give our local recruits some air cover

lyric harbor
#

that would be good

#

y'know what we need here? poll permissions 😛

unique sequoia
#

I have local recruits, so I can just spawn in the city, right?

blazing basalt
#

But generally yeah I think our priority is trying to get our forces actually into the fight to start with, followed by gathering intelligence so we know where to put the forces once we're done with em

wind yacht
#

You should ask Winged about it

willow ferry
#

alright so where should the drop people go immediately south or should we wait or do the Muskegon gambit?

willow ferry
#

we have solid drop potential and i feel like we should use it

unique sequoia
#

@wind yacht can I build on an adjacent tile?

trail fractal
#

I think we need more people with drop pods or local recruits, right now it seems the airbase can only let 3 ground units arrive per turn, and we have 8+ ground units that has that airbase as its only deployment.

Have I understood that right? @wind yacht

lyric harbor
#

I don't think we're gonna be particularly pressed in the first rounds

#

we're dropping 5 units round 1 plus 3 airlifted

willow ferry
#

fair

lyric harbor
#

that's enough for local security at least

#

unless we're gonna storm Muskegon

unique sequoia
#

I think I could build a temporary base turn 1 with the subalterns

#

that would allow 3 more people to airdrop I think?

lyric harbor
#

I think construct actions happen in the tile you are in

#

so you can only build half a base

unique sequoia
#

true

lyric harbor
#

but half a base is pretty good

trail fractal
#

If any of these units have move 4, we could be under attack in round 1, and even if not, they could still reposition into the city if we leave any of these 3 tiles undefended.

unique sequoia
#

TMC stands for Terrarium Mercenary Company

lyric harbor
#

lmao

wind yacht
#

Movement is optional

lyric harbor
slow copper
lyric harbor
#

nice

unique sequoia
trail fractal
#

Like we could in theory lose the airport round 1.

slow copper
# unique sequoia half of TWO bases

You don't have to do the move part of the construct action. So you can fully build a base with that one Support thing (can you confirm @wind yacht?, )

willow ferry
#

so me/the other drop troops drop onto the city in order to form a defensive line so we can set up bases?

vocal scarab
#

That's correct yeah, got clarified yesterday

lyric harbor
slow copper
#

Oh whoops he double answered it while I was asking lol

willow ferry
slow copper
#

Do we want to bail on the drop near the East city plan?

unique sequoia
#

I feel like we could use a better way to handle the macro strategies
something like:

  1. talk all together about what macro strategy to take overall (for example, defend the main city and then storm the 2 northern cities, defending from whatever comes from the south)

  2. divide in groups to accomplish those objectives, so that each group may organize the micro strategy among themselves

slow copper
#

I think it'd be really nice tempo wise to take it

wanton ermine
#

well

#

I've submitted my order lol

trail fractal
wanton ermine
#

and I don't know how conducive google forms are to changing them

slow copper
#

Ok. I'll come then lol

unique sequoia
willow ferry
vocal scarab
#

The gameplan of getting out some of our construction crews to fast track deployment sounds like a good one

lyric harbor
#

Units that can deploy Round 1

  • 11th Airborne Infantry
  • Adamant Sky (Heavy Support)
  • Magonia (Heavy Support)
  • 23rd Mechanized Line
  • 33rd Line
  • 40th TMC Combat Engy's
#

I think this list is accurate

#

plus all air units and THREE (3) chosen ground units

trail fractal
lyric harbor
#

and three (3) chosen ground units airlifted

slow copper
#

Hmm. @livid geyser I feel like a normal channel so we can make threads (plus actually search things) would help a lot?

lyric harbor
#

yeah

willow ferry
#

indeed this feels like it will get bigger (and thusly more complicated)

willow ferry
wanton ermine
#

AT-02

slow copper
wanton ermine
#

as per what ASoM suggested earlier

slow copper
#

I'll drop there too. Do we want more combat capable units to drop into the airfield?

lyric harbor
#

If we're worried about an early rush, then we could mad lad and drop all three armored

#

@worthy pelican @sweet cobalt and @weary stump

slow copper
#

Shock and Awe

lyric harbor
#

that would fuckin' secure a city

weary stump
blazing basalt
#

I think the ideal spot for the 7th Group would be in Hex 7AM, immediately northeast of the city. Should be safe from those initial units and has a huge air defense range.

slow copper
#

(honestly I kind of want to ask everyone to take drop pods and we just drop into two cities and win the game potentially on turn 1 lmao)

blazing basalt
#

It's tempting, if not for the fact we probably have to hold em afterwards

willow ferry
#

wait quick question i can use the attack option when i drop using a (A*) order right or have i confused myself again

trail fractal
willow ferry
#

:)

unique sequoia
#

Ammouraz is another rn, although his name isn't green yet

willow ferry
#

the airfield is AT02 right?

slow copper
#

AT-03

willow ferry
#

ive understood that right right?

lyric harbor
#

whichever it's more in line with

slow copper
#

AT-02 is the drop zone for the support units

wanton ermine
#

I am dropping one hex north because as much as I'd love to land a missile battery on top of them

lyric harbor
#

I'm gonna submit my order as 'chill in orbit' then rn

wanton ermine
#

that sounds deeply bad

weary stump
#

But think of the look on their face

#

As a whole ass fortress drops on their head

lyric harbor
#

consider the following: fuck it we ball

trail fractal
lyric harbor
#

Nah I'm happy to come in later

slow copper
#

It is an extra d6 attack lol

lyric harbor
#

I'm recon so I can zoom to catch up

trail fractal
#

good point

lyric harbor
#

It's an extra d6 defend really, and recon should not be defending

#

....hopefully

weary stump
#

Also admittedly I need to look at the map proper

#

I haven’t had a chance to open the foundry yet

#

But I should be able to now

lyric harbor
#

don't worry, we only get to airlift 3 units to the map at once

#

I just suggested we drop all three armor units

#

and you can only go adjacent to the airbase anyway

weary stump
#

Oh, the invasion hasn’t started proper yet

#

We’re just doing the vanguard

trail fractal
#

Magma is one of those Armor units, which you know, but maybe it wasn't clear to Magma that you were talking about them.

lyric harbor
#

yeah- just drop pods, local recruits, and 3 units

#

also I know

unique sequoia
#

I have local recruits and can build, which is an [R] action after the combat phase. Where do we want a base?

#

it'd need to be adjacent to Saginaw

wind yacht
#

You could upgrade the spaceport to a FOB

slow copper
unique sequoia
#

true

willow ferry
#

i guess then the second fort might be near the intersection of the two roads?

vocal scarab
#

Submitted - Flock Omen on standby in orbit

slow copper
#

Though it's kind of half a dozen one way, 6 another

unique sequoia
trail fractal
slow copper
lyric harbor
willow ferry
#

yeah but after that

wind yacht
willow ferry
#

once we stormed the beaches and made a FOB

slow copper
lyric harbor
#

But you also might be sharing a tile with other units

slow copper
#

And construct is [R] so you'll probably retreat before either side dies. Probably

worthy pelican
#

Didn't realize we'd be bottlenecked on spaceport capacity!

vocal scarab
#

It's a funny issue to have, but it makes sense

weary stump
#

How many spaceports do we have?

willow ferry
#

one

weary stump
#

Oh

willow ferry
#

so far

weary stump
#

Oh no

vocal scarab
#

Just one right now
But we can increase that to, 2-3 by next round with the heavy support engineers

weary stump
#

Ah

vocal scarab
#

Which should uncap our bottleneck pretty handily

weary stump
#

Yah making sure we can actually call down everyone is probably our best bet

worthy pelican
#

I'm just gonna go ahead and swap to drop pods so I can drop between the city and those hostiles. Hopefully we can win a reprieve and swap equipment relatively soon.

slow copper
#

You can also go back to space and drop again!

unique sequoia
#

I can build the base whenever then, but need someone to hold the ground in front of me

worthy pelican
#

Medics aren't terribly useful adjacent to the city anyway. 😉

lyric harbor
#

We still need 3 units to airlift down in any case

vocal scarab
#

Armour and maybe somebody with a good Bombard

lyric harbor
#

......we're gonna need our own google sheet aren't we

slow copper
#

... Mebbe

weary stump
unique sequoia
#

I think we'd need someone with an A order on these tiles:

livid geyser
#

I don't want to make new channels for individual projects

slow copper
#

Yeah, I get that

vocal scarab
#

I think we're fine for now? There's a lot of us but not so many that we can't organize in here

unique sequoia
#

how about a shared google doc folder?

livid geyser
#

or make a new discord

unique sequoia
#

we make a document for "objectives", write down which units could do it, what's needed, etc

unique sequoia
slow copper
#

A discord would also be good (but is maybe a bit sad for people at home)

trail fractal
worthy pelican
#

If this becomes a 200+ person game in the non-playtesting version, a separate discord makes a lot of sense then

#

Dropping into the city for the defense is probably the smart play

weary stump
#

Yah we’re still a small game

unique sequoia
#

I gotta reread the retreat section again

worthy pelican
#

I was considering dropping onto that Y in the road. 😛

lyric harbor
#

You get more defense in the city as ASOM said

weary stump
#

wait where's the foundry link?

worthy pelican
#

Yeah, thus the smart play

weary stump
#

I cant find it in the pins

unique sequoia
#

so if I get this right, in order to not lose the airport on an attack we'd need to score more hits than the enemy, right?
because R stance units retreat after the 2nd round, but attackers retreat first so if they lose and retreat, I wouldn't have to retreat
@wind yacht am I getting this right?

worthy pelican
weary stump
#

thanks

slow copper
worthy pelican
wind yacht
trail fractal
blazing basalt
#

Hmm, maybe I should base myself in the city then.

#

But if I go just outside the city, my OR ends right on the enemy airbase...

slow copper
weary stump
#

wait how do I know what player I am?

slow copper
#

It doesn't matter I don't think

trail fractal
slow copper
#

Just pick a slot for now

worthy pelican
#

The players are just a big shared pool, all the passwords are the same

weary stump
#

oh ok

unique sequoia
worthy pelican
#

I don't think we get to actually move anything anyway, since the order resolution is simultaneous by the GM

unique sequoia
blazing basalt
#

I'm a light air unit, so I can land basically anywhere and have that be my base.

#

(Except the lake. ;.;)

slow copper
unique sequoia
#

we can bet on them not having light units there, but I think its a risky bet

worthy pelican
#

Yeah, we need to keep control of that spaceport for sure

slow copper
worthy pelican
#

I think that's actually a higher immediate priority than protecting the city

trail fractal
weary stump
#

to defend it, think its better to drop right on it or adjcent to it?

worthy pelican
#

Protecting the city is also easy because of the defense bonus, but I agree with Turi that we should make sure to screen that open terrain approach

slow copper
#

Oh, the issue is any combat unit being air lifted in is in the [R] stance

unique sequoia
worthy pelican
slow copper
#

We might need more people to take drop pods (since we already committed to the east). You can swap them out though

worthy pelican
#

Well, I'm definitely game to drop into AK09, AL09, or AM08. Whichever we need more presence on.

blazing basalt
#
'Monarchs of the Sky'

A light interceptor flight sponsored directly by SSC, this unit of elite warriors are best known for their large collection of the somewhat rare Monarch chassis, appearing on the battlefield with a creative use of adaptive chroma-chassis paint and blasting speakers to achieve a stunning appearance that's as spectacular as it is deadly.

Or at least, that's what they'll tell you.  Each pilot is given gene-modding, designer pilot gear, and a company-wide stylist, happily living up to every stereotype of the entitled flyboy.  They might save lives with their air shows, but most infantry forced to talk to them afterwards take a long moment to consider when asked if they'd rather die then put up with them again.```
worthy pelican
#

Might be best to put an extra unit on AK09 (open terrain) compared to AL09 and AM08.

worthy pelican
#

The risk with AK08 is that a battle there would force our supports to retreat, regardless of whether we hold the hex.

trail fractal
#

Provided the enemy survives 2 rounds...

unique sequoia
#

if there are units in AK09 and AL08, I'd upgrade the spaceport to a FOB
if not, I can hold ground in AL08 or in the spaceport

blazing basalt
#

(Maybe I should set up on the forest of 7AO so I have the ability to set up to, t2, fly a patrol and get shooting on the Muskegoon assault and pibot back to our city defense if necessary.)

worthy pelican
#

Oh, R retreats after 2 rounds.

#

OK yeah, that changes things.

#

Though also, we can only have 3 units on a tile, so whoever we're airlifting in will fill that space

trail fractal
slow copper
#

You can airlift to adjacent tiles

worthy pelican
#

Aha

trail fractal
#

That explains it

floral patio
#

I can swap back to local

#

Or drop pods

worthy pelican
#

Well then, maybe we drop into the red spaces and airlift people into the green space(s)?

slow copper
worthy pelican
#

And I understand @unique sequoia's local rec combat engineers are planning to deploy at the spaceport and start upgrading it immediately?

#

Or reinforcing, or something constructy?

floral patio
#

Nah I'm happy to swap back to my original build

slow copper
#

Oh huh, roads only give bonus movement if you reposition

#

Ok, that's good. That means they can't bring stronger units to attack Saginaw turn 1. I expect the three of them to attack together though

#

(and I'm guessing the one in the back is a support)

worthy pelican
#

That was my guess too

floral patio
#

I'll deploy on the bottom point

#

And Hold Position

#

AL-9 I think?

#

It's worth noting I think

#

That even if people are in R stance

#

If they're one tile south of the city

#

THey still stop the enemy from reahcing the city

#

They'll get bruised in the fight, but are probably pretty unlikely to die, particularly if they're together

#

And then can have the real combat units come in after

blazing basalt
#

Unless there's any obvious problems people can see with the plan the 7th flight chassis unit will rebase themselves into the forest of 7AO and prepare for combat operations on t2 when we can act.

floral patio
#

That seems pretty easy for them to murder you at

#

Why not just 8AL?

blazing basalt
#

That one seems easier for them to murder me at.

floral patio
#

Except we'll be all over the city

blazing basalt
#

And it's out of range of muske

floral patio
#

If you're at 7AO and any of them are 4 speed they can just walk over to you

#

On the following turn

blazing basalt
#

I did consider 7am, just north of the city.

floral patio
#

That's... Worse? They're south of the city

#

Again if you're not in a location that has our people on it

#

I'm pretty sure they can just move and kill you

blazing basalt
#

I am making the presumption that if they try and walk around the city where we're deploying everyone without droppods we'd just...kill em.

floral patio
#

Sure but you'd die first.

blazing basalt
#

(Also it'd take them two turns to get to me if I'm in 7am.)

floral patio
#

Yes, but we only find out where they moved after they moved

#

And if they're light units, we can't necessarily catch them if they just double move onto you.

#

8 movement from those locations ias a lot of range

blazing basalt
#

Ngh, fair. I suppose I could base in 7al and still be able to patrol onto their air base.

#

While being in the city.

floral patio
#

I'm just pretty sure if you're not directly where we can park a unit on top of you

#

You're at risk of instant death

worthy pelican
#

Peri did warn that there's some risk of landing on invisible scouts too. They're out there, we just don't know where.

blazing basalt
#

Yeah but if they maneuver onto 7AL, they're light units who just cunningly put themselves with no fortify movements right next to our defensive emplacements.

floral patio
#

Yes.

#

And then we trade you for them.

#

And that seems like a bad trade.

#

I think trading 1-1 for enemy units seems like a bad plan.

#

My assumption is here that we're going to have to fight more total forces in stuff than we have.,

#

That could be wrong, but I think assuming that it is on turn 0 is a bad plan.

blazing basalt
#

I'm not sure basing myself directly on the frontline is a good move though.

floral patio
#

Why I was saying the top city hex

blazing basalt
#

Ah yes, I said that at one point. 7AL, top city hex.

slow copper
#

If there are invisible scouts, there are probably some near that invasion force near Saginaw

floral patio
#

Oh, I thought 7AL was the one right above the city

trail fractal
worthy pelican
#

It is. 8AL is the top hex of the city

blazing basalt
#

I wish we hadn't made our monarchs to be water soluble

trail fractal
#

I know, so am I, I am just saying we don't have to.

blazing basalt
#

But anyway my inability to read a map aside, the top city hex seems like a good place for me to be. Can still patrol in the enemy airbase, and my OR gives me crazy airstrike range.

floral patio
#

😄

#

Lmao

#

Yes top city hex seems fine

#

We can probably move someone onto that on the 2nd turn

#

To keep you safe

#

But I think just "Where someone is defending" seems the safest

blazing basalt
#

Yeah. Hopefully the enemy doesn't do a brilliant double march around our defenses and set up in the city.

worthy pelican
#

Mhm. They could, but it would be ultimately suicidal so I hope they won't, heh.

unique sequoia
floral patio
#

Turn 1 just Hold Position from me and you is probably the play Turi

#

From all the Local Recruits

#

Which is just the two of us and Amr

worthy pelican
#

A general question for the room then - are we more or less abandoning the plan to drop a bunch of stuff next to the airfield at Muskegon? Or are we planning to split our drop capacity between the two?

floral patio
#

Since everyone else has to be in R position

worthy pelican
#

Snagging a second airbase would still be really good

floral patio
#

I think dropping into an enemy city at the start sounds suicidal

#

To me

#

When we don't know how much stuff is over there really

worthy pelican
#

mhm

#

It was being discussed before we knew that we had to airlift everybody in. The drop pod team was thinking about all dropping up there to take it early.

floral patio
#

We have a total of 3 units that can drop and fight

#

Since our other drop units are support

slow copper
floral patio
#

I would bet on them having more than 3 units around

slow copper
#

But the plan was to drop into the air field

floral patio
#

I mean... Tron could change their order probably lmao

dim spade
#

Me and Varmint are gonna build are guys tonight

#

our

worthy pelican
#

Yeah, the game technically hasn't started yet. I'm sure Peri would let Tron change orders, lol.

wanton ermine
#

An unfortunate limitation of google forms is that no I cannot

slow copper
#

I think tempo wise it'd be really good to take the airport from the enemy

floral patio
#

@wind yacht Hey Peri can we change orders once submitted

#

I bet we can

#

😛

slow copper
floral patio
#

Turns aren't due for like, 36 hours almost

slow copper
#

I think that's a thing you can do with Google forms

floral patio
#

I'm sure we can figure out the technology of "Change turns" in that time period

slow copper
#

Only if we switch taxes over enough

blazing basalt
#

Order put in. Hopefully by t2 we'll have better eyes on the enemy and can figure out what we're fighting.

spare bay
floral patio
#

It is

spare bay
#

or whatever the most up to date version of it is

floral patio
#

You open up the forge link

spare bay
#

not the foundry link, but an image

#

or if someone would be kind enough to take a screenshot and post it

trail fractal
#

@floral patio Where are you deploying, and is it a stationary [A] order? (I am a flight type chassi, so I have some more options for where I base.)

floral patio
#

In Hold Position

#

If I'm reading the map right and the south city position is AL9 anyway

trail fractal
#

Sounds like a good spot, probably not my first choice for a base, but I will keep it in mind.

floral patio
#

Yeah, idea was just

#

Holdddd

#

Holddddddd

#

Get attacked

#

Holdddddd

trail fractal
#

Yeah, it is good for you XD

blazing basalt
#

A dirty job, but an important one.

floral patio
#

😄

#

It makes me sad Reinforce is an R order.

#

Otherwise I'd do that

trail fractal
floral patio
#

Noooooo

#

Stupid AI

spare bay
#

how do you even know that lol

unique sequoia
#

Its in the doc

floral patio
#

It has the list of enemy units

#

Yeah

unique sequoia
#

So, should I build in the spaceport, or hold ground on the spaceport?

spare bay
#

since I'm behind, what happened to our hot drop strat? Am I still sticking to @slow copper?

floral patio
#

Hold ground I think

#

For turn one

slow copper
floral patio
#

We only have 3 units ATM that can not be in R stance

#

I think we all should

spare bay
#

Where did Tron elect to drop?

slow copper
#

Currently near the airstrip in the east, but he is considering changing his order

floral patio
#

Hey I mean if y'all go drop and die that too will be knowledge

slow copper
#

If people like it, pinning it would be appreciated

floral patio
#

I like that

spare bay
#

Drop Pod is *A btw, so we come out swinging

floral patio
#

On sure

#

That's nice at least

unique sequoia
#

Anyone planning on dropping south pf the spaceport?

spare bay
#

(can someone do me a favor and screenshot the current map?)

trail fractal
spare bay
#

oh man, we're surrounded? oof

#

Tron committed to AT-02?

slow copper
#

He might change it if allowed

spare bay
#

hm

slow copper
#

I think it's worth discussing some more on the attack plan since there is disagreement and we still have a full day

spare bay
#

how reliable are these contacts already on the board?

#

top left and bottom right are the least defended apparently

floral patio
#

What is there is for sure there

#

We know there's hidden units too

spare bay
#

Was Peri still in the process of adding more enemy units? I assume more will spawn during the game.

floral patio
#

How many?

#

No idea.

spare bay
#

hm, I hope we'll have a way to see our collective vision easily

floral patio
#

It'll be on the map

#

Anything one of us knows, all of us know

#

We just don't know much yet

trail fractal
lyric harbor
#

Tohu, don't forget to turn your name green in the sheet for roll call

floral patio
#

I did I thought

spare bay
#

but it's also important to know what we don't know, hence being able to easily tell what's outside our vision

floral patio
#

Yeah

#

It's green

lyric harbor
#

oop my bad, it didn't sync since ages ago

floral patio
#

rom, Ryo, shieldofmeat, thrantar, amr, voy, varmint, and winged

unique sequoia
#

alright, I'll hold ground on the spaceport then

floral patio
#

Are the people who aren't green

spare bay
slow copper
#

Oh whoops. I thought really hard about making myself green last night lmao

floral patio
#

I think if we use the drop pods for defense, it makes sense

#

To build

weary stump
#

Steel Rain

floral patio
#

Otherwise I think me and Turi need to hold position

unique sequoia
#

I could build it in the first turn if we had a light unit with drop platform to spawn below the spaceport tho

floral patio
#

The risk of losing the spaceport and/or city if we don't hold position is just really high IMO

#

If we're the only ones able to defend turn 1

unique sequoia
#

I know, it'd still be nice if we had someone more there tho

floral patio
#

Yah, agreed

slow copper
#

Really I want to convince more people to take drop pods since you can swap them out with Saginaw's printers

floral patio
#

Or at a base

#

You can also swap out once we have a base

slow copper
#

Well, it has to be a FOB, but yeah

spare bay
#

you have to get back there tho is the thing

slow copper
#

(or near me!)

#

Oh, re units in cities, from the sitrep:

UIB agents are in contact with informants in the occupied cities. Any coalition units in cities are visible to Union forces.

#

I think this means we know what units are precisely in a city?

spare bay
#

drop pods being reusable is also kinda nice though, but it's pretty slow to do so

floral patio
#

Yeah

#

Just not necessarily around them

slow copper
floral patio
#

I mean I don't think the expectation is we win quickly tbh

slow copper
#

I don't think the expectation is we all take drop pods and bumrush the cities >.>

floral patio
#

It would be very funny.

#

I think technically if we all take drop pods we can win turn 1

slow copper
#

Look, either we win immediately or die horribly. Either way it would be hilarious

floral patio
#

With what we're seeing on the cities

spare bay
#

I'm kinda also just wondering how actually useful Airmobile will be. They're pretty reliant on everyone else setting up bases for them.

#

I'm kinda just holding out as the only one right now, for testing purposes

floral patio
#

Well, me and Turi

#

😄

#

We're the only ones who can make bases

slow copper
floral patio
#

For what it's worth, I expect to spend most of the game making roads and bases

#

I also expect us to gain ground kinda slowly

#

If this plays anything like the main games did

spare bay
#

Unless Peri changed it, last I asked, you just rebase the dropships as a separate order, which doesn't affect the infantry unit other than not being able to fly that turn

floral patio
#

We'll be spending most of the time not advancing

slow copper
#

Oh yeah, we definitely have to creep forward after initial drops. But I don't know if the original game allowed as aggressive drop pods?

spare bay
#

Was it also the case in the og game that once your unit is destroyed, you're just out of the game? That's the main thing I'm worried about

slow copper
#

Yeah, that's how it works here

floral patio
#

I think yes, but they had a LOT more people

weary stump
#

Yah admittedly with how we’re a relatively small group and any lose is a big deal, we probably want to play that safe defensive war as well

trail fractal
#

Or we has lots of people with drop pods and drop on 2 enemy cities turn 1, with remaining players either defending Saginaw or bringing blacksky wings. XD

spare bay
#

would it be safer to have everyone land on Saginaw and just crush that large attacking force nearby? We'd still need to have people use Drop Pods to bypass the landing limit of the city, anyways

floral patio
#

Yes it would absolutely be safer.

slow copper
#

Drop pod people can also go back to space to drop on Muskegon in the future

floral patio
#

That doesn't mean it's the right choice.

slow copper
#

I think we could be hit with air support from Muskegon during the engagement though

#

Also, they might reinforce their Muskegon position if we take too long to take the airfield?

#

Or just spend a billion turns reinforcing to make it a huge PITA to take the city or airfield lol

floral patio
#

My big concern is even if you take the city

#

You could just get mobbed

blazing basalt
#

I think due to the fact we don't have sufficient forces to take it, our current game plan is to land at Saginaw, scout out the local attack force, and then probably split into two task forces?

slow copper
#

Well, that's why we take the airfield first: so people can reinforce if there are more units than expected

blazing basalt
#

One to hold the city, one to go and start taking enemy positions.

floral patio
#

Only if we don't have to also defend the main city

#

With everything else we got

blazing basalt
#

The alternative is that we do a major restructure and have everyone who was going to hang out in space instead just take drop pods and subject Muskegon to a steel rain

floral patio
#

Yah. Lemme know if we're landing drop pods at home so I can do mroe Construction, otherwise my order to defend the city is in

slow copper
#

I think a big question is how fast they will reach the city

#

And ideally we would fight them instead of them choosing to fight us

floral patio
#

Potentially they can hit the city turn 1

#

Since we don't know how fast those units there move

#

Or how much more is arouncd

spare bay
#

They're basically right next to it

#

T2 max

slow copper
#

Yeah, but fortunately only scouts can hit it first turn right? (Assuming they don't do a weird reposition)

floral patio
#

Yeah

#

Those are still hp4

#

So not like they're bad at fighting

#

Also @wind yacht Sob the AI can Reinforce in A position, but not me? Sob

spare bay
#

the funniest A stance order imo is Flash Printers lol

#

@worthy pelican @willow ferry do you want to just drop with me directly on that nearby force? If I understand things correctly, @hearty yew should be able to give us some supporting fire as well.

willow ferry
hearty yew
#

I was planning on dropping whereaver @floral patio was dropping and providing support while she built up some bases

spare bay
#

Which tile is the airport? The one near the upper right city?

willow ferry
#

mhm

hearty yew
#

(I gotta fix server notifs/ channel mutes so I know when activity is in here one sec)

spare bay
#

I believe Tohu is dropping at Saginaw

worthy pelican
hearty yew
slow copper
spare bay
#

ah that makes sense, like you dig in before starting the print

hearty yew
spare bay
hearty yew
spare bay
#

and yeah, that group near Saginaw

wind yacht
floral patio
worthy pelican
wind yacht
floral patio
#

Do air units have to deploy to the base before they can go anywhere else?

#

Or can they do order the first turn?

worthy pelican
#

Pretty sure they have to deploy to the base first

spare bay
#

Drop Pods are A stance tho so they go before R

wind yacht
worthy pelican
#

Unless we aquire some Blackwings before the game kicks off. 😉

floral patio
#

I know @hard lance was talking about maybe being a Blackwing instead of arty?

spare bay
#

we still have 3 newcomers without unit info

worthy pelican
#

I do think Ryo's build is really useful as a fire base

#

Not to say they have to stick with it, but I think someone should take something like that

hard lance
worthy pelican
#

Yeah, if you want to limit your decision space, Blackwing is the absolute worst choice. 😆

hard lance
#

I admittedly was kind of drawn to the idea of a "problem-solver" deployment which is why I was thinking Blackwing, but I figure I'd do that on the second round if we get to it

worthy pelican
#

Blacksky wing does look really cool, I considered it too. I am also drawn to the sole HORUS option in the compendium, lol.

blazing basalt
#

Blacksky's neat, but you can steal their capabilities by just equipping the blacksky equipment

spare bay
#

it's funny tho bc you only have to play every other round basically

blazing basalt
#

So you can be a space bomber and move to the ground once we've got a landing zone clear

spare bay
#

with the mandatory repair

hearty yew
#

Okay I'm caught up in here. Yeah since my build is designed to supportive fire and help people heal by just standing there I think being near the action makes the most sense.

hard lance
#

Does it matter what player number we take to see the map?

hearty yew
#

Also rules question: Smartgun gives me supporting fire 2 but line infantry has supporting fire 1 already. Does that stack or does it override?

spare bay
#

it's a separate order basically

#

so it doesn't stack

hearty yew
#

gotcha, but since I can do only 1 it makes the supporting fire 1 irrelevant

spare bay
#

yep

hearty yew
#

gotcha. Might swap off of smart gun then cause I missed I alerady had sf 1. I'll take a look

blazing basalt
#

There's a very funny alternate universe where we get 22 players to play blackskies and two to play infantry

hearty yew
#

maybe chassis lance since it still gives the extended range while adding more opotions. Supporting fire at range 2 with -1d6 and supporting fire at range 1 with normal dice

blazing basalt
#

11 bombing strikes a turn, then land some boots on the ground to claim the crater for Union

hard lance
#

Hey wow it turns out adding notes to the player list so I can see what my fucking equipment does without ctrl-f the rules is real useful lmao

hearty yew
hard lance
#

In case anyone else was doing tab flipping

hearty yew
#

honestly reasonable yeah

spare bay
#

does give you a bit more flexibility

hearty yew
#

I think AM9 deployment? Gives me range of the enemy, covers another space if Tohu is covering AL 9?

#

lets me still provide supporting fire if you, Eranziel, and wizard drop in

hard lance
#

If I drop in on AK08, can I shoot the same round?

#

I assume not, right?

hearty yew
#

you don't have local recruits or drop pod so I believe you can't...

#

but im also not even sure LR/ drop pods lets you do that either, im not 100% certain how initial deployment fully works

floral patio
#

Drop pods lets you go in on the first round yeah

#

My understanding is drop pods have to spend first order to land, LR is already here so we can do whatever

#

Everyone else has to spend an order to land through the space port

hard lance
#

OH HELL YEAH THAT'S WHERE I WAS GOING ANYWAYS

#

Drop my big-ass tank off in the airport, and someone can tell me if the shit ton of people in AM11 are people I should apocalypse rail off the planet

spare bay
#

The problem is that airfields have a limited capacity for the amount of airlifts that can land there in a turn

#

so we're gonna have a queue

worthy pelican
#

3/turn currently, 6/turn for an FOB

blazing basalt
#

Will we, if the support goes all out, be able to get everyone down by the end of t2?

willow ferry
#

uhhh, quick question do we @ voy, varmint and winged (also rom and thrantar for that matter) to see if they are still in the game?

spare bay
#

definitely the first 3 since they don't even have units in yet

#

we don't have to give orders until tomorrow tho

willow ferry
#

yupyup

sacred valley
#

@sacred valley Poke

willow ferry
#

@dim spade @urban plume @livid geyser hello sorry to bother you at whatever hour you have but are you still in for the pilot net mega game (as the fact yall still havent written in any units) either way gl hf <(:D

dim spade
#

I did say

hard lance
dim spade
#

Me and Varmint were gonna do ours tonight

hearty yew
lyric harbor
#

3 friend 3 foe

hearty yew
#

ahh yes, A given tile may contain a maximum of 3 PC ground units and 3 NPC ground units

#

there it is

hard lance
#

Okay then I'll go last because I move VERY slow

willow ferry
#

indeed you did, sorry bout that was just a few minutes of scrolling up so i forgot

hard lance
#

I think that means my order is "drink tequila in space?"

heady moat
spare bay
#

I think you just get pushed past maybe? It should work itself out I think

#

I'm pretty sure air units still need to rebase down from orbit for their first order, but I don't think they count towards the airlift limit

hard lance
#

Okay I'm submitting order "clap ass into spaceport" and we'll see what happens, I guess 🤣

spare bay
#

lol

#

inb4 Peri has to do a lottery to see who airlifts in first

hard lance
#

Does that mean unit's current position in the order is "space"

heady moat
urban plume
#

unfortunately

#

but me and voy are gonna hash stuff out when i get home

spare bay
lyric harbor
hard lance
#

Yeah I'm assuming Landing is Skirmish - Orbit->Spaceport

#

Oh wait no

#

Hrm

#

Reposition?

lyric harbor
hard lance
#

IDFK

#

Ahhhh

lyric harbor
#

[R] Airlift: In the Move step, if adjacent to a friendly airfield or FOB, move to any tile adjacent to another friendly airfield or FOB. The two bases must be within 8 spaces of each other. An Airlift may also occur between the carrier spacecraft and any base.

spare bay
#

yep

willow ferry
#

@wicked plover

hard lance
#

Oh nice that was buried in there lmao

#

I just absolutely blurred over that

spare bay
#

it's a relatively new addition afaik

#

unless I'm crazy

wicked plover
#

me when diplomacy lancer goes hard: doge

hard lance
#

"Helpful formatting change to just have an 'initial drop' section" is my feedback

willow ferry
#

@north juniper

#

i got more (droptroops (hopefully)) for the cause

wind yacht
#

We are starting to push the upper limit of the number of players I'm confident I can handle

livid geyser
willow ferry
#

weehoo that was just a making sure ping rather than a hurry up sorry bout that

livid geyser
#

no no it's fiine haha

wind yacht
#

You're fine, we have more than 24 hours and I haven't even put all the NPCs on the map yet

livid geyser
#

I am a bit tired for sure, but i'll be done with this work week in a few hours

wicked plover
#

do we have a list of existing player units?

spare bay
#

it's pinned, for future reference

worthy pelican
#

Back to the token painting mines I go

hard lance
unique sequoia
#

ammourazz, what are your plans for this first turn?

hearty yew
floral patio
#

Oh neat.

#

I coulda just give you edit access to the other doc lmao

hearty yew
#

I was messing around and breaking

#

a lot of things

floral patio
#

Ah, lmao

#

Well, just copy it over?

#

It looks better IMO

hearty yew
floral patio
hearty yew
spare bay
#

trying to coordinate team battles will be a challenge, esp given how important it is to not be outnumbered

blazing basalt
#

Look, it's very simple

#

If everyone chooses to charge gloriously into combat, we'll never be outnumbered, and courage will shield us.

willow ferry
#

thats why we all should take drop capability and vertically charge our enemies

north juniper
#

some of you may die, but thats a sacrifice im willing to make

unique sequoia
hearty yew
#

if we have the supplies to go straight to fob I would be open to that option. The main issue is that I have a lot of range 2 support so I do want to be in range of the enemies if others are gonna fight immediately. If not I absolutely can go ak9

wicked plover
#

I kinda want to run Heavy Support w/ Rapid Deployment Actuators, Apocalypse Rail, and Icarus SAM System

blazing basalt
#

I mean, I think the fighting's going to happen regardless, our best defense against it is actually putting all our boots on the ground instead of having them play old maid in the hanger bay waiting for their turn to get down

hearty yew
slow copper
#

Oh, more units got added to Muskegon since I last looked

sacred valley
#

I'm not finalizing my drop plans until our initial intel is also finalized.

blazing basalt
#

Frame pilots getting on the omninet and shouting down at planet that they're going to kick separatist asses at Muskegon

slow copper
#

The rocket artillery does make me want to drop directly on the city instead of the airfield first a bit lol

unique sequoia
#

@wind yacht the base construction rules mention supplies, how does that work? is there a limit to how many bases or FOBs we can build? does constructing roads and bridges also cost supplies?

wind yacht
#

There's a maximum number of FOBs that can be constructed per scenario. No limit for this scenario. No limit for bridges or roads.

blazing basalt
#

Is there a limit to a number of air units that can be in a single airbase?

slow copper
#

3 for a normal base, 6 for a FOB (I think this is instead of normal stacking limits?)

spare bay
#

air unit basing is independent of ground unit stuff afaik

hearty yew
#

If there’s no limit here we absolutely should build a turn 1 fob

floral patio
#

Me and Turi can get a FOB up really fast if we don't have to be on defense of the city

hearty yew
#

It only needs 2 ticks for a fob right?

floral patio
#

Nah

#

2 ticks for an airbase

#

2 ticks for a FOB

#

So if both of us spend our first turn we can have a FOB up end of turn 1

hearty yew
#

Oh I see are you suggesting a new fob? Cause we could upgrade our airbase into a fob too right?

floral patio
#

I...

#

Don't know if we can?

#

A spaceport is not an airbase

hearty yew
#

Oh fair distinction

blazing basalt
#

Getting an actual air base up is something that should be on the support team priority list at some point

#

Half of air command is light chassis so we can manage and the other two can just hang out in space but getting an actual base will help us operate a lot

slow copper
#

If we only have two medium+ aircraft, they can operate out of the Saginaw spaceport I think?

heady moat
#

yeah the scenario does say it has an airfield, from there Whitefish can hit any enemies out in the field and even Topinabee directly, and Archon can hit most enemies on the way to Saginaw also

blazing basalt
#

Oh, that'll do for now then

#

Might want to eventually build one closer to assault a city but that's like, a turn six priority at best

spare bay
#

I do wonder what the optimal ratio of ground and air units is

#

we're pretty thin on air units I think

unique sequoia
#

@hearty yew could you confirm if you would be able to hold AK09 (below the spaceport) so that I could upgrade it to FOB turn 1?
I have the subaltern system so I can do 2 construct actions in one turn
it'd be risky for you, specially if there is more than one light unit in the enemy's force, but on the other hand as long as you survive you can retreat to the city and heal quickly
what do you think?

sweet cobalt
#

Skimming through chat, but I’ll confirm that I’m playing in a few hours!

Sounds like I should swap Bioplating for Drop pods since we’re bottlenecked and the area around Saginaw is open terrain anyway.

Where do we need me?

bright nimbus
wicked plover
#

Airmobile infantry are silly fast, gracious

heady moat
#

oh yeah that too, yeah we're super set for range

spare bay
#

yep, we're very fast, but dependent on bases (which other people have to make for us)

spare bay
icy linden
unique sequoia
sweet cobalt
#

I could do that o7

livid geyser
#

quick note, if i'm joining the game session, what player number do I pick? to see the map I mean

#

hmmm o.o

#

is it okay if I run a blacksky wing? not too much air power right now

hearty yew
hearty yew
blazing basalt
#

An airstrike on that trio of enemies to the south is a bold, but potentially rewarding manuever, imo

spare bay
#

more air power of any kind is probably a good idea

livid geyser
#

c:

#

I like flying

spare bay
#

and here I thought your name was Legs :P

floral patio
#

What's the benefit of the IPSN Mitchell actually?

#

The -1 HP means that it gets less dice on Airstrike, right?

#

So it's just -1HP and then gets its airstrike capability back?

heady moat
#

it replaces the action

floral patio
#

Normal bomber wing strikes at 4... Oh they strike at 5, yeah ok

#

They're just worse at everything else

heady moat
#

yep, it's why I went with the Hammerheads myself, I prefer survivability over performance under ideal conditions, at least for a first game

floral patio
#

Sidenote for everyone in a fighter that you can start with the return boosters and then swap into another equipment if you want to act turn 1

spare bay
#

I believe you'd still have to spend a turn to rebase to the surface tho

floral patio
#

Yeah

#

But it lets people act turn 1 if they want

#

And people are gonna have to spend a turn to rebase to surface anyway

worthy pelican
#

I think it would also oblige them to repair on round 2 like a blacksky, but yeah.

blazing basalt
#

Yeah. It does get firepower on the ground t1 though, and it's a slightly worrying situation there.

floral patio
#

@dim spade @urban plume @north juniper Reminder you need to get your character into the sheet, and @sweet cobalt @wicked plover reminder to lock yourself in if you're still playing and are sure of your pick

dim spade
#

we're GONNA

north juniper
#

Ill finish it in the morning, its 3 am and i should be asleep

dim spade
#

Me and Varm already described our situation

north juniper
#

I couldn't finish reading the rules so im unsure what to pick

floral patio
#

Just make your name green

wind yacht
dim spade
#

Varm's gonna be dropping out

sweet cobalt
#

Rules question: Is Pankrati Training only for [S*] Skirmish or [A*] Attack orders?

Confused if it's:

  • 1: all [S] or [A] stance orders or
  • 2: if it should be [S*] Skirmish or [A*] Assault because [A*] Attack does not seem to be an actual order
wind yacht
#

It's 2, fixed

dim spade
#

I think I'm gonna to Fighter Wing and go FULL air intercept mode

spare bay
#

nice