#Mechabellum
1 messages · Page 3 of 1
oil call in is so good
balls balls balls balls
damn they had no chaff clear at all for the cralwers
there's a couple shockwave arclights in there
Shockwave arclights are interesting because the shockwave doesn't scale so they're great if the chaff didn't level and if they did you need more Arclights
what does shockwave do
It's one of the recent techs that got added, Decreases Arclight's Attack Range by 5. Attacks generate a shockwave, dealing 82 damage to enemies within 30m of the target.
It's super high value for the price, $15 USD gets you a ton of mechanical competitive depth and the 2v2s are really dynamic
Devs play their own game and patch often, in fact there's a patch adding a new unit coming up in just two days
There's 1v1 matches, 2v2 matches where you have an ally on one of several different board arrangements (wide, tall, compact), then there's a funsies 4 player free for all where you compete for score
Matches have a health bar that gets depleted based on how big of a win the round win was (as in how many units the winning player of the round has left) so losing a round in a close fight isn't as bad as a big blowout
2v2s combine the health bars of both players; how big the health bar is depends on what randomized loadout / unit specialist you pick at the start
is the game just pull the pin and watch the battle?
Each round is a deployment phase where you set up the queue then the battle plays out based on the spells / units you queued coming in; the battle part can be sped up to get back to the preplacement phase of the next round faster
The wiki has a good breakdown on mechanics that influence each round:
https://wiki.mbxmas.com/mechanics/
This video's about 4 weeks old so it's a good showcase of the current gameplay over 2 games showing off one particular tech series from a recent patch, could be a good view if you want commented replays:
https://www.youtube.com/watch?v=mspptnp-r5I
In this video we play 2 different games with the new Field Entrenchment technology for the Sabertooth. The first game is a unique Saber/Fang game, and the second is in a Saber headbutt.
I hope you enjoy.
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#mechabellum #competitive #gameplay
some of my best worm play
https://store.steampowered.com/news/app/669330/view/540007148061458578?l=english <@&1119755262992068658>
https://youtu.be/4_43oJI2294
Greetings, Commanders! Update 1.10 is here! This update brings the brand-new Season 7, a new Vortex, and many performance optimizations. Additionally, starting from 1.10, Mechabellum will natively support macOS, allowing Mac users to enjoy the game without relying on workarounds. This update will take place at 08:00 UTC (4:00 Eastern Daylight Ti...
The Vortex is a 100-supply frontline utility unit that excels at disrupting enemy attacks, shielding allies, and supercharging your army — with the potential to snowball into an unstoppable force. Its 6 unique techs are incredibly versatile, letting you spec it for aggressive all-in plays or lockdown defensive setups.
Mechabellum is an infini...
arrival of crab
time for- dammit
crab
i for one welcome the inevtiability of carconization 🦞
Carcinization
Like carcinogen
Same root
I'm incredibly hype to climb the MMR in season 7 through the bucket of crabs
I'm incredibly hype to crash my MMR in season 7 through playing nothing but crabs.
they have a link tech, they're truly made for you
Can you read its stats on the page? My phone won't zoom in enough for me to read them.
oh that's a 7 in the front of HP.
1200 feels like too round of a number to last long.
that'll be 1337 in 2 weeks
Ah, they're kinda like big arclights, I got completely confused from all the GIFs showing 4 at a time and thought they came in 4 packs like Hounds, this makes much more sense
Same
1200 a zap is a pretty decent anti void eye kinda performance though they'll eat a couple zaps on the way in
they feel tuned as an anti-hound unit more than anything
I'm interested in seeing them in practice.
I hear hounds and wraiths are a big meta right now so that may be why
bah the o and i keybvoard are adjecent, accdeintally a new work
lil
yeah okay sure mhmm
hounds with chamber are very cracked
Yeah if I'm running the numbers right the 3.0 delay means each hound hits for like 1000 each
There's a bit of an arms race with hounds and crawlers, where a Hound with attack research from the building one shots a equal level crawler without the HP upgrade from the building; with equal numbers of attack (hound side) and HP (crawler side) it's a 2 shot yeah
I like the incendiary missiles for crawlers but that doesn't work so good if you're also running crawlers
I've come around on the Compression Chamber Hounds, the 180% attack increase lets them really mess up higher level crawlers than them so it's a good tech if you have them hanging around low level like for fire extinguishers but they weren't getting a lot of XP
even baseline its a 30% damage amp per shot which lets them oneshot normal crawlers
very good rn, one of the best techs on hounds
Yeah I used to just slam armor and mech rage and now it's way more interesting a choice
Crabs may be cracked
opponent really needed more chaff there but yeah crabs are pretty good rn
they lose quite hard to mountain ime and lack the DPS to cut through WF but broadly you need to go giants or titans to have a chance
For those that didn't see the Vortex tweaks last week, adding Field Maintenance was a huge game changer for my crabs; Elite Specialist uses them real good at only 150 a pop and it goes great with the damage aura. https://store.steampowered.com/news/app/669330/view/542259581651255343?l=english
For the crawler enjoyers in the chat, how do y'all use them good?
I've been running permutations of Mech Rage/Replicate/Underground Blitz/Drill and they do good when they can close the gap and they don't do so good versus the usual chaff clear (badgers, Arclights, hounds, spiders) so I guess the question is "how do you clear their chaff clear"? Put the crawlers in back so they don't outrun the durable units?
imo the important techs are loose or blitz and you pick the one that's appropriate vs enemy chaff clear, but the goal isn't for crawlers to make contact but to occupy enemy dps while your dps kills
you want the first crawlers to get in range right before your dps do so they start getting shot right when they need to
carry crawler is hard to run without the level 5 crawlers card because they're squishy
hounds struggle with equal level or higher crawlers unless they have +1 atk or the chamber tech since they won't oneshot
you can see here that I don't even grab tech and just got more crawlers
I went loose here because opponent had arcs and sledges and they responded with vulcan but not fast enough to win
Yeah I had dropped Loose for Replicate on account of seeing more shockwave arclights and might slot it back in, good shout
Might be I need to rethink what I'm comboing crawlers with since it usually flops when I do Balls and hounds for single target/chaff clear so I may need longer range DPS
I don't think replicate mechrage or drill are normally necessary because crawlers aren't there to do damage
loose is very much a sometimes food because if you take it too early it will just kill you
esp now that culling is a thing
Yeah with fangs it's a lot easier to just slap on shield and range and maybe mech rage if you're on a tear while crawlers it's kind of a question mark on getting them XP to soak shots better vs them feeding XP; I usually have this dilemma trying to pick chaff as elite specialist
you dont always need to level crawlers either
but even with fangs I usually leave them bare
I use a lot of fangs as anti Phoenix kinda situation occasionally so I'm all ears for good anti Phoenix setups too
I do need to use more giants in general, good shout
Sending an opponent's giants into the oil is a classic, all that would be missing are hound fire missiles
This I had no idea, that's a pro tip
specifically burned oil goes away that round, unburned oil lasts two rounds
New update this week, Sabers are a little less powerful per shot, Raidens get energy shield, Void Eyes charged shot is less charged:
https://store.steampowered.com/news/app/669330/view/503980887274161049?l=english
oh jesus culling is cheap
Yeah it's up against anti air and ranged so now I'm tempted
The hypersledges seemed scary and then I took range melter
Had a pretty funny match versus someone who took the Elite Sledgehammer card and took field maintenance and chained sledges
Learned a couple things:
- Ionization from Raidens only halves the HP of the linked sledges hit by the bolts, not the whole chain
- Dominion Core and Amplifying Core work pretty good on amping up the sledge chain HP
- 50000 HP per sledge is kind of scary
- Should have went with Melting Points over double fire sabers and Scorpions
Yeah, annoyingly melting point does just disintegrate the sledge chain. It's why I'm a little happier to Steel Ball chain (+crawler spawnong tech)
That Ionization interaction does seem weird to me though.
Yeah I tried EMP marksmen to try to break the chains but turns out 1) anti air on them too got them mad distracted and 2) the EMP only seemed to break one sledge out of the chain at a time instead of all 5, so I gotta play with it more in the testing grounds
emp marks only EMPs the entity it shoots, so the other 4 sledges remain chained
Chain sledges is an instant melter from me
Giants have huge range in general which is pretty awesome
All paths lead to crab
<@&1119755262992068658> would anyone like to play a few games?
I got a little distracted by Zephon over the past weekend and should be around this weekend <t:1777136400:F> if you want to do duo team matchmaking
Would anyone like to play some <@&1119755262992068658>
I used Fortified Mustang! It decreased their range so they stood in front of my Raidens and Wraith
Tip: if you are getting rolled by Marksman carry, do not take an Abyss
yup
<@&1119755262992068658> would anyone like to play?
Got rolled by carry Marksman
oh those corner wraiths are pretty diabolical
Yeah field maintenance and armor is gonna need either anti air marksmen or anti air Farseers to bust
or melting or overlord
melters for those wraiths is somewhat reasonable just because they're double teched D: