#Mechabellum
1 messages · Page 1 of 1 (latest)
i made us a forum, hooray <@&1119755262992068658>
also does anyone wanna fight some robots
it's a work day for me
uhhh sure gimme 5 im helping mom cook
imagine this guy buying a single stormcaller
id be so fucked
@viscid kernel
Thank you for showing me this based mech game.
the stormcaller tech is a misclick. I wanted to give them EM but apparently i clicked the opposite of what I wanted
<@&1119755262992068658> mechabelluming time
we got a fourth
if ya wanna
I have become addicted to this game.
I am now at work but only thinking of mechabellum.
How does one go about getting the ping? 🤔
botstuff
you can just /rank yourself yeah
My mecha-priest said I would get hairy palms from doing that...
<@&1119755262992068658> bellum time?
<@&1119755262992068658> patch with new unit
no steam announcement of patch notes
but i think i'ts just this guy
sticky oil bomb 
what this game needs is more ways to slow armies down to a crawl so stormcallers can shoot them
it can turn invisible
i am exited about its insanity
what does burst mode do
I like a stealth aircraft option but seeing oil in the upgrades enrages me immediately
it shoots 10 rockets per volley but shoots slower
idk what it mean
these might be broken with absorbtion module
stealth+barrage mode with absorbtion module means it full heals eveyr volley and then recloaks
it's a flying worm with repair
it also lags the game to hell
that's mechabellum for you
no like
the game lags so badly the moment its on my screen
i got from good to like 5 fps
Is that a sc2 medivac?
@sterile burrow 👍
ty
I could not find it
I think this thing was designed for mobile beacon plays
hmm but does it have jump drive?
@sterile burrow why don't you have the mechabellum role
ngl I thought I already had it
Went and picked it up
I can see it being a pain in 2v2s with mobile beacon, just put it on the inbetween flank and mobile beacon it the towards the other player once one of them counter it
went up an against an opponent who really likes the new unit
they were talking about how once their wall was set up the rays were unstoppable
and then learned that overlords are a pretty good counter to medium close-range air units
slightly more full-battlefield shot that might be too busy to be meaningful
Gotta respect the commitment to the bit tho
The armor upgrade on a 200 cost air unit is very cool
That early most anti air is low damage so you can get some good value out of it
You can pair them with wasps to tank for them
The other obvious use for the new unit is steelball aggro
It functions a lot like a wraith in that scenario
just high enough range to not get targeted and helps with chaff clear
And unlike the wraith its fast enough to keep up
it does feel a bit like a middle point between wasp and wraith
A wrasp
does anyone else's frame rate go to unplayable when there's a wraith on the screen
a tad
I've had weird framerate issues this patch yeah
they are gonna fix it eventually
<@&1119755262992068658> they fixed the wraith it doest lag anymore who wants to game
the phnatom i mean
(i do not have a person there were already people in the channel)
I respect the dedication
personally I think the counter to stormcallers is to just get your own
(and make sure your units are at different range brackets so they don't get pelted together)
the distracto crawler can do a lot of work
I used to think that war factory AM was enough to deal with any amount of storms but I've since then learned that launcher overload overwhelms it
Oh yeah the crawler stuff is pretty useful but I think people try too hard to counter stormcallers
At least at my mmr range
Its so easy to shutdown stormcallers now with the fact that 4 different types of units can take AM that investing a lot in stormcallers just results in you getting flattened eventually ime
people just use level 1 stormcallers cause they're pretty efficient
I think non-war factory AM options lose their juice pretty fast
The newly buffed mustang AM is pretty strong now
But you need to be using mustangs as chaff for that to be worth it
Sabertooth AM is terrible except against typhoon missiles
Farseer AM is pretty okay but getting enough farseers to make it work is usually not worth it
I usually just match their stormcaller count and then make sure my ranks are seperate
i usually find the opposite for sabretooth and far seer effectiveness
to the point i took AMS off my far seer upgrades
saberteeth are much easier to mass
so that helps their case
I think if you build a lot of those you have other techs to click first though
I'm also way to attached to driveby far seer, which likes range and EM
<@&1119755262992068658> mechaballin?
the mighty chinese badger
we even got a chinese sabertooth (just like the kitten but instead of siberian, chinese)
@spark rain cannot believe you don't believe in us
there were no other spectators so i knew it would not spend my spectate ticket
and that is the funnier button to press
<@&1119755262992068658> jaming?
yes
my opponent put some fangs in front to counter my scorpion but i'm elite specialist and already had some fangs in front so i bought range on them and then bought even more of them
and then my fangs kept sticking around so they got ignite to help with all the shit
missile specialist is funny
i now have the cheeto scorpion
<@&1119755262992068658> who wants to engage in ritualistic combat to see who gets the mineral rights
I'd be down for some games
excited for redeployment specialist
parasitic ammo specialist
oh no
kobe
ty for the games btw! Sorry if I was a little incoherent today
@sterile burrow thanks for the vote of confidence :P
making the wild assumption that this is you
Great games tysm 
<@&1119755262992068658> who wanna more robots
<@&1119755262992068658> bibeobabeb
look at my opponent's board
notice that I have ion beam
my opponent did not shield
highest value beam I'll ever have
-3400 damage is maybe the most I've seen
the beam got every stormcaller and four of the scorpions, there was basically nothing left in the center
great compact play from the opponents today
Kinda looks like you just run it down and own
Thats a lot of health to burn through
it was pretty good at stalling the center yeah
The cost of Raiden's [Chain] increased from 200 to 250.
Fixed an issue that made it impossible to complete tutorial level 3.2.
Fixed multiple sound effect bugs.
Fixed an issue where replays would not play correctly.`
I guess the raiden was overperforming quite a bit?
yeah I thought it was quite mediocre but seeing chain emp go off in some games made me realise the value
sound effect is actually a huge buff back to the arclight
oh yeah the arclight was so terrible to listen to
too much ka-thunk
too little pew pew
now its back to normal
i thought i was going crazy yesteday because the arclights sounded different
had a very efficient first game of season 2
opponent went starting sabertooth as sabertooth specialist and went for the new giant flying units, and I went training specialist and eventually got some overlords
that's all the new stuff checked off now I can go back to playing normally instead of specifically trying to see new things
mucho grande damage
game
Meet the Hound - The Ultimate Anti-Swarm Chaff Unit | Update 1.3
Introducing our most anticipated addition to the battlefield - the Hound! This versatile chaff unit is a game-changer in combating 100-supply enemy swarms.
Customize your Hound for:
Frontline Tank: Enhance durability with specialized tech loadouts
Support Specialist: Dominate fro...
the game is much better now
I won two games after not playing for a while. Felt pretty good
<@&1119755262992068658> anyone up for a game or two
was already eeping 
Raidens....good
wizard and I queued a 1v1 game. it popped and put me in a 1v1 and how he's in a bugged queue
one million total damage on this marksman who was there from ronud 1
i think @clear heron would appreciate the antimissile tech unit on the flank
https://store.steampowered.com/news/app/669330/view/577128955243397855 <@&1119755262992068658>
I just made the greatest jump drive play of my life
dodged a sentry missile and literally all of my opponents units
nice
It turns out I don't have a clue how to deal with stormcallers
Musbangs ❤️
I tried!
War Factory with missile interceptors can handle like 2-3 squads
I had 3 games in a row against starting stormcaller
War Factory can't do anything for me there
if you happen to be playing like crawler+steel ball start and spread your starting units out a fair bit so they all run under the missiles instead of just the front ones that works pretty well
and I am really bad at playing not aggro, so mostly I just lose to stormcallers in standard
the cheapest way is the distracto crawler
put one squad of crawlers on the line and mobile beacon it back and forth
it'll attract and dodge the first couple volleys which is usually enough time for everything else to connect
on early waves i find air units help a lot
something like range arclights with phoenixes deals with a lot of stormcaller including compositions by round 3
also if they die from one really bad round sometimes you just gotta buy like 10 antimissile buildings in a single round
i find sabertooth antimissile to be very solid
if you spam out like 6 sabertooth with antimissile it solves more than just one problem
Does a sabertooth with antimissile counter 1 group of storms?
I think roughly yes, but you kind of want 2+ sabertooths to get enough antimissile saturation to knock them all down. I do like that the sabertooths can keep shooting while knocking down missiles, unlike mustangs
Flanking steel balls or marksman with enough screen seem to work vs stormcallers
Or my beloved flanking wasps
An anti-missile sabertooth roughly counters a unit of stormcallers, and the sabertooth's AM guns are pretty sustainable for their relative cost and durability
<@&1119755262992068658> doing some mechabelling
whoops
@clear heron would appreciate this
the lv4 fangs were a unit drop and the steel balls on the left were placed this round in desperation
that is a very tom looking board
Will your opponent realize that they can break the line of balls with one (1) Melting Point?
they didn't because I told them I would cry
large units, AM (don't get AM early), fast units, or a unit of crawlers mobile beaconed so it runs back and forth
also fliers
funny crawlers
i think im a fire badger specialist main now
its too fun to buy phantom rays and click the 100 dollar oil bomb tech
and suddenly the enemy is just on fire
Gosh I can't clear round 9 on survival on very easy.
Free weekend soon that's neat
wait the mountain isn't an april fools joke?
<@&1119755262992068658> new season who wants to game
soonish
Greetings, commanders! Update 1.4.0 is the first of two major updates of Season 3. This update will be carried out at 07:00 AM on April 3, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 5 hours. Now let me introduce the main content of this update to you: New Unit: Abyss Abyss is a new Titan-class aeri...
you know what I was thinking seeing the abyss wipe a board
this game needs a starcraft goliath like unit
a unit with a mediocre ground attack but strong AA attack
thats kinda marksman/mustang
those are two very different units
unless you mean it'd be a combination of those two units which yeah I guess so
<@&1119755262992068658> i once again call upon the gamers so that we may have mechs ritualistically fight in order to secure mineral rights
yeah sure I can do one or two before bed
nice
#1302986487205204039 the mineral rights call to us
fuck i mean
uhhh
<@&1119755262992068658> the mineral rights call to us
tempted
@clear heron you wanna mechabellum it up
I've got to leave soon unfortunately, just playnig this during breakfast
I'll be back around boat night hours
alrighty
which one of us is the cost control player, do you think
judging by the hp bars and the position of units likely available on round 1 i can conclude that....
Anyone playing a little Mechabellum right now?
I want to play the silly mech game.
anybody tried the big creature in a game yet?
the abyss? yeah
I don't think it's as good as the war factory which is the main competition
<@&1119755262992068658> who wishes to acquire some mineral rights?
Soon-ish aka 10-15 mins
Ooh. I can try and join!
my new verdict is that hounds are busted
they're good dogs, Thijs
they clear chaff and with some levels they then also clear 200 cost units outside of tarantulas
they're also really funny because you can get armor on them
I just rolled a guy who was putting up typhoons to try and counter the hounds with that. stupid unit
What's the thoughts on the war factory? I haven't actually tried it because upkeep feels really painful, and I also don't think I've ever been beaten by one yet...
(Not that that's a ton of games, I'm sure I'm still in the newbie brackets)
it beats everything outside of melters in straight up fights while also being a huge pile of hp and being capable of producing its own chaff
you buy it when you have like 1-2 rounds to go
because then the upkeep is irrelevant
it is a big investment though
what a goofy end board
<@&1119755262992068658> it is time for mineral rights comabt
i bought two levels of hitpoints so that my melter and vulcan would survive javelins
it prevented me from losing on the double javlein round just barely
the opponent bought two abyss on the left side and then i just clicked tower upgrade a bunch and ignored them
double javelin round is insane
these low ladder games are either these cool tactical cheese vs cheese macro fights
or like me just losing to eight squads of mustang
i guess the answer should have been like
buy a bunch of armored wraiths
armoured anything works
or big units
you don't necessarily need armor if you can take advantage of their poor dps
<@&1119755262992068658> combat friendship and losing mmr points
The score is 2-1 in favor of DarkCarrot in this Bo showmatch! If I want to come back into the game, I might have to go for unorthodox methods... like trying a unit that I have never played before! Behold the Abyss!
This was the series finale I DREAMED OF! (Game played on 6-April-2025)
Merch: https://grubby-shop.fourthwall.com/
Commentary chann...
https://store.steampowered.com/news/app/669330/view/642433677808108008?l=english <@&1119755262992068658>
hound nerf was definitely necessary
alex now dumber
Specialist All specialists who grant units will now unlock the corresponding units at round 1. this is awesome
yeah
that's amazing
you can get round 1 typhoons if you sell your 200 starting unit
Would anyone like to play the Mechabellum for a little bit?
I see a chat!
Thank you for playing the two games Theyflower!
ggs!
<@&1119755262992068658> i call upon the gamers to participate in ritualistic mechanized combat in order to determine mineral rights
gimme a couple minutes and I can play
Ooh!
now if only they were good
how dare
Any silly Mech games today?
<@&1119755262992068658> lets robots
Booop
this guy did not want to buy any unit except sledges
he's just like me for real
@quiet oriole are you playing now? would you like to co-op?
When all you have is a sledgehammer
Or something
<@&1119755262992068658> whomst abmongst thinee desires robotfights
Is it time to do the silly mech game?
holy moly round 13 in a 2v2
the steel balls and trantulas in my back were getting mobile beaconed to the side so that when my army recollapsed on the enemy i would have chaff clear and spider mines to distract their units
my ball of super marksmen sorta bumped into theirs
i ended up eeking out from the enhanced range command center upgrade and an advanced targetting system
along with the one melter who managed to get some em missiles off
those fangs in my back were just so that i have some chaff leftover for the final clash
those vulkans in the middle on enemy side were lv 9 and 5
round 13, how horrifying
Just a little bit. My little computer was being a little too slow for the last 4 or so round, that I kept on running out of time to place and move things. It was such a pain.
Silly Mech noises today?
*sads
man field maint scorps are good
ignore the shadow on the left theres nothing important there disregard it
gotta ping
worm replicate really pops off it you can direct the flow of the battle effectivley
Gosh. I just feel awful if I ping anyone.
Hahaha excellent
<@&1119755262992068658> whomst gaming
I saw this round 4 wf stuff on a youtube video and it is funny
I'm an abyss main now
with the open tower the stupid missile volley actually managed to get a couple on there in the last round lol
excellent
I experimented with abyss when it first came out and mostly ended up using it as a cheesy late round surprise anti air absorber, but I need to try it again now that it got various buffs
still not sure when I want it though
round 4 every game
I found wf round 4 to be pretty nuts
it was really bad when it first came out
Yeah that's the conclusion I came to
I think there was really niche use of putting it in front of mildly countered phoenixes
Because then it would just not die and the combination would kill everything
But that was about all I found at the time
Buffs do seem good though
efficient maintenance taking away its full upkeep is pretty nice now
just makes it a huge overlord
the missile upgrade is crazy too
people love going mustangs versus abyss and the missiles really wreck mustangs in particular
I'm surprised it's mustangs, I feel like my intuitive answer would be a range upgraded melter, but yeah that makes sense
mustangs tend to form lines and the abyss deletes those lines
also the missiles tend to clear out all the little stuff that it would otherwise waste a laser on
i feel like people just love going mustangs in general
Stangs are kinda overtuned rn
Very strong tech choices and they get nuts with levels
Also replicate worms are fucking egregious
Play asym, throw replicate worms on the offside, laugh
https://store.steampowered.com/news/app/669330/view/515207543396500102?l=english @quiet oriole @rigid mica @median badge
Any silly <@&1119755262992068658> today?
People are busy, and that's okay.
They are, sorry - weird point in time where na is still at work and the EU are asleep
frog blast the vent core
Its not that incomprehensible
You play assymetric to bait your opponent one side then go sandworm + replicate on the weak side in order to rack up larvae by fighting lots of small fights
Then use mobile beacon to avoid counter units
Time to <@&1119755262992068658> the processors back to speed?
Any peoples around today?
Hi
Hnmm
I was going to take a nap
I should take my nap
I'm always saying people should sleep
Well, are you tired. Or do you need to sleep soon?
I am sleepy
My general rule is, if I'm sleeping in the next few hours. Is to not nap.
A nap sounds lovely then.
I could mech a bellum in an hour or so
I'll have a little bit to eat, between now and then. I've had only a little bit so far today.
@olive thicket ready when you are
I be here again!
Little boop
<@&1119755262992068658> hello gamers time to build fangs
sorry pal, my morning is for grocery shopping
gric out, you gotta eat
how about now
yes
my level 2 abyss killed three overlords in one sweep today. feels so good
the legendary double flank
<@&1119755262992068658> gaming
Raiden carry
Why fork over chain?
chain makes it jump again past the original target for 25% damage
usually quite good for catching out squishy high damage targets like marksmen and phoenixes
I see. The primary goal of the Raidens was to take out the steel balls
in your case you have a wall of your own marksmen though so I think fork's totally fine for clearing the front
yeah
I can see it
chain also gets really brutal with emp
turning off the backline techs is usually instant death
I prefer chain because raidens don't move to max out fork shots, so some of the time they'll just zap two units instead of five. Meanwhile chain is pretty consistently six hits which lets it clear chaff a lot faster
Esp against relatively squishy stuff like hounds
Against balls fork might be better since they'll run into range but even then mechdiv is going to be a real pain not that your opponent took mechdiv
<@&1119755262992068658> is anyone up for a match?
Oooh!
Give me 5 minutes.
Hecks. I had something go brrr. I'll be around around 15 past.
aboos
I'm becoming a believer in the vape cloud
gigantic 40% aoe slow on round start that cannot be stopped is so brutal
Any silly <@&1119755262992068658> today? I'll only have time for one game, so wondering if anyone else is also on right now.
No more time for me to play right now.
I got the time wrong, I have another almost 2 hours.
im down if your still playing
I'm still here. I'll have to relaunch Mechabellum, but I'll need to do that anyways after adding someone.
Just a forewarning. I'm not amazing. And I've only played like 12 games so far.
thats fine, im not that good either anywasy lol
lemme pull my food out of the oven and we can play
alright im ready to go
it does get stopped by bubbles
yeah but the huge raidens and doubleshot sabers pop the shields basically instantly
in that example
I find that shields in general pop pretty fast past round 8
1400 mmr in solo. I'm actually enjoying 1v1s now
<@&1119755262992068658> whomst gamers
i've won with hacers
Hii hi. Sooo I got to do something VERY silly with snipers last night.
It was SUPER cursed!
intimidating
But did you lose?
I did.
the backlines have been defeated
Ha, nice
@spark rain take that
Fuck

Got 'em in Round 6. Arclights clean house
Rude
that's a lot of phoenix
this was a fun one. I gotta do armoured rays tanking for wasps more often
the wasp unit with the laser sights was level 8 lol
lmao
<@&1119755262992068658> its mineral rights time
https://www.reddit.com/r/Mechabellum/comments/16r7prv/mechabellum_lore_o_o/k21ukjs/ it DIDNT come to me in a dream
or maybe we had the same dream
it came to a guy on reddit in a dream
powerful enemy username combo
<@&1119755262992068658> anyone up for a game?
i cannot now
That is a juiced up Phoenix
I remember reading somewhere that vertically placed hounds are really bad because splash hits more of them instead of less
yeah but the staggered shots can be useful
is the formation even long enough for the shots to be significantly staggered? I know that works on sledges but their formations is almost twice as long
<@&1119755262992068658> whomst wishes to perhaps make robots fight. why? who knows, but surely a reason will come to someone in a dream
I can in about an hour
I'm genuinely at a loss as to how to deal with high level phantom rays on the flanks
chaff
get em stuck on stangs or crawlers to pop stealth then melters/phoenixes/etc to kill
stealth lets them close any distance and gives them a fat damage bonus so you need to make them waste their shots
yeah charge shot phoenixes is what I'd put there behind some fangs
also deals reasonably well with the rhinos
<@&1119755262992068658> anyone up for some games?
<@&1119755262992068658> hello its gaming time for the mineral rights (trust me it came to a guy on reddit in his dream)
I've been really interested in the unfolding mineral rights lore here and I went and scoured the client for any mention of mineral rights and no dice yet
maybe it's hidden in the tutorials but I didn't want to sit through all of those and it wasn't in the first one
the lore is that it came to someone on reddit in a dream, and then theyflower read that one comment in the sea of other hypothetical lore comments and latched onto it
right?
gotta be some crazy minerals to justify all the stuff we're blowing up over them
i bet there's some vespene gas, too
Maybe we have super good recycling tech, and they comb the battlefield with giant mecha-zambonis to gather up all the scrap
they just let out a pack of crawlers with duplicate at the end of the battle and then gather them all up
I feel like you've been a Wasp main
also I do hold that splash attack is really good, because it lets them beat mustangs
they beat mustangs like this already
as soon as the wasp can oneshot the stang they win and all you really need for that is ground spec
and rays + armour tank them indefinitely too. and it induces the opponent to buy fort AA which you can counter with the factory. it's all in the plan
worms!
I don't think this holds vs range + AA spec since iirc you're working at a pretty nasty range disadvantage there
I want to know how those wasps got to level 9 though
even with intensive training level 9 at round 9 is.....a lot
sure you have a range disadvantage but there's always other stuff in the way first
unless things go very wrong they are not taking much or any shots before they can shoot back
especially with levels and elite marksman
I guess with that many levels and ground spec it's harder to tank but you can absolutely get stangs to selectively target air units
Also interesting that your opponent went for emp phoenix
the emp was a last round attempt to try and shut down the AM war factory iirc
four Abyss, wow
I was originally kinda worried about it since I didn't have charge shot but the phoenixes did fine and my opponent had so much in the absysses that they had no answer to the worms
And the worms really mess with the abyss because burrow
Love worms
So good
huzzah
<@&1119755262992068658> game time?
Notch another one for Mustangs in the wasps vs. mustangs arms race
I am on rise
i think you're twice as good as me now
it's all thanks to the humble wasp
The climb
okay wait the high level wasps with range is kinda cooking
I tried it myself and they're pretty lit
splashed mothership overlords but I'm not sure if that was really worth it
yeah I wouldn't spring for those I think, too expensive for what they bring to the table
if I'm in a carry wasp game, my money is spent on wasps and things that keep wasps alive
@fallow vapor did you want to mechabellum or were you just dropping in to watch
I was just dropping in to watch
cool cool
Good match, by the way
did you like the donut delivery beacon
That was dirty

I was impressed with the range you got on the hounds, too
range upgrade and tower range adds up yeah
I was worried I was going to get outscaled by everyone picking super supply but I think efficient tech turned out better anyway
if you buy 5 techs a round it equals out
<@&1119755262992068658> who wants to gain or lose matchmaking points while we fight over whether or not that guy on reddit dreamt the mineral rights
I'm just finishing up cooking, I can be around in like 15 minutes
foot barrier
how odd
this person said this after in the first round having an army made of only arclights and steel balls
sarcasically saying how original to a round 2 scorpion
you're only allowed to build units that die to their units
wrong. that rule is for my opponent
so original
originality wins again
on the last round wasps was offered and we boht pick it
but i clicked air spec on my wasps so they absolutely wiped the enemy wasps
and then my opponent's "only damage is in the sky" kinda just died to all my anti aie
also double antimisssile war factory vs those phantom rays was very nodamage
<@&1119755262992068658> minerals
EM armor and Suppressing fire will be fun to play around with
wonder how the armor interacts with EMP itself
Oh holy shit em armor turns off bubbles
this unit looks fucked up
it does some weird new stuff in a pretty game warping way
the only unit that's been addied since i started playing that was even close to game warpering this much has gotta be the hound
scorpion, ufo, and phantom ray all performed a new niche that was kinda missing
Okiee. Assault mode Marksmen with full range upgrades and EMP and range mod go brrr then.
This was so hecking cursed.
em shield and the range reduction is gonna be so cursed
Does em armor get turned off by em shot first or do they both get turned off do you think
i wonder if it will also just provide em protection
Both get EMP'd
oh if it's 100 cost that's pretty sweet
i'll probably get to buy them against sledges round 1
or steel balls
mispinged someone tying to hit the mechabellum role
<@&1119755262992068658> hello gamers (but stastically speaking probably just thijs) who wants to robot fighting
Unfortunately I'm in front of Bad Screen for another 6 hours
this is the funniest win i've had in a long time
my chaff fangs managed to kill the freshly made raidens
on round 2 i was offered mass produced sabertooth so i just made 3
then on round 3 i was given 4 fangs from a unit drop
and on round 4 i got additional slot and bought four more sabertooth
round 5 unit dropped lv4 cralwers i put one flank and two in the back
havingthis many sabertooth with the side gun felt very silly
damn, through all the shields too
i think there was also a lot of fist self damage
equally spectacular is your middle stormballers sniping the tower because the worm was burrowed
<@&1119755262992068658> robots? i think so
I'm playing D&D right now. Sorry.
I'm pretty sure at least some of them are piloted. The fang and phoenix have windows
(alas, I'm at work now so I can't load in to dispute this and then also play, sorry. )
Crawlers, on the other hand, run Linux
some of them have quite visible cockpits yeah
on others I kinda feel like, how can people possibly fit in
like if you look at a vulcan I think it's going for a two tiered cockpit area
but looking at the size of the ground troopers I don't think they can possibly fit
honestly yeah why not
Its a decoy cockpit so they dont shoot the important bits /s
conclusion: the troopers are giants
Commanders, Void Eye and the long-awaited Undo button are here! Update 1.5.0 will be carried out at 1:00 PM on May 22 UTC Time, and the server will be updated and maintained for about 1 hour. New Unit: Void Eye As a light ground unit, Void Eye can effectively strike heavy units at medium range, and has unique Techs such as [Aerial Mode], [Electr...
Time to emp all the things
woah
i think this is the first counter to regen items
to this day i dont run heal tech on sandworms because i prefer giving it the item
I don't think heal tech is very good on worms tbph
imo replicate gets you better results in terms of hp generation and considerably better performance against melters or balls
Or scorps
Ngl I am kinda surprised how many people here run symmetric standard boards
I really prefer assymetric and aggressive board postures
<@&1119755262992068658> play with new robots
the heal tech isn't good for worms but nano repair item is ridiculous
Silly mech game!
Update is taking a little while. Gosh, it's a large update. It might be done by half past.
I thought "my opponent loses if I buy a lot of wasps right now" and then i got unit dropped three level two wasps and bought four more thanks to my additional deployment slot
and then suddenly there's just seven level two wasp squads with ground spec
Sorry about that. Mechabellum is now updated.
i think the eyeball unit is probably very bad
it's like the hounds of marksman but bad
haven't tried them yet, what makes you say that? just like, all the weaknesses of marksmen but also short ranged and ground only?
trying to think of when I'd want them
I could maybe see putting them behind tarantulas early rounds
I think part of what makes hounds so good is that you explicitly don't want them all firing at the same target so them being five bodies instead of one arc is good
For eyes its the opposite where you want them all shooting at the same big thing
I've mostly been seeing people use them essentially as budget phoenixes via the air upgrade
tried them a bit since this afternoon and so far I'm pretty underwhelmed, though I also do prefer if they release a new (especially 100 cost) unit underpowered to overpowered
had an extremely comedic final round in this game
everything that's turned around facing the flank crawlers there? they:
- walked at those crawlers and killed them,
- kept walking to the crawlers all the way in the back and killed them, and
- then aggro'd onto my underground threat which I put in between their towers
also slightly off screen there were 4 packs of level 3-4 wasps. because you know how it is.
<@&1119755262992068658> who's up for a game?
🐝
does the armor also go on the larva?
it does not
I've been pretty into starting elite specialist and selling one of my starting 200 unit packs and buying a round 1 rank 2 rhino and then just doing stupid aggro stuff
the carry wasps with jump drive get pretty funny with it because you can just leave once they finally counter you on one side
I LOVE Elite Specialist soooo much!
I do think they make some pretty fun games, along with cost control, I like the two extremes of no cash and lots of cash
personally I think cost control is one of the strongest specs in the game because of how easily you can tech counters
11% can sting in certain cases (hounds vs crawlers) but being able to have just 50% more units is fantastic
yea cost control feels good
I've been loving Sledges with armour tech. And Hounds and Range & Anti Missile tech Mustangs.
Supported by Snipers and a high level Phoenix with Elite tech.
Then nom their towers with the tech that increases speed and reduced attack time on Crawlers.
<@&1119755262992068658> the video game
sorry to the guy whose name autocompleted over the role name and got pung
LOL
it keeps happening
I can mech some bellums
Wouldnt a more sensical way to say it be: bellum some mechs?
Cosnidering bellum is war in latin, so meching some wars makes less sense to me then waring some mechs
:p
played against this genius of mechabellum at 1750 mmr: round 3 war factory in the corner spamming out the constructed units
Ah yes, the boring strat, thankfully it doesnt work too well anymore
this guy owned my stormcallers so hard that he lost on round 5 wen i bought a super supply enhancement
he started out with units that lose to arclights and one squad of eyes which are units that lose
and then just kinda kept doubling down
also the collapses ended up packing the oppo's units very tight together
rip to a void eye gamer
no doubt it'll soon be buffed
they should give it the heavy targeting upgrade that steel balls get
Oh, that would be interesting
Making chaff screens less useful
yeah then you can actually tech it to be a debuff unit
Thats probably the best idea ive seen for buffing it yet
Tho i still think the idea of making its attack a line aoe is sick
I was trying out the practice arena while my internet was a little bad. And the Void Eyes are pretty bad.
phoenix and tarantula nerfs
and
Void Eye
HP 844 → 1097 (+30%) 【Suppression Shots】now also increases Void Eye's range by 15 【Aerial Mode】Price 150 → 200Developer's note: Data shows that the Void Eye is relatively weak. These changes aim to give the Void Eye more tactical options. In the next few weeks, we will likely continue to adjust the tweak with Void Eye more.
i knew void eyes were dogshit
<@&1119755262992068658> who wants to see if void eyes are strong enough to beat us, the void eye deniers
I could
friday is my helldivers night, alas
i used eyes intentionally one time
basically as a baneling counter
i also took them in a unit drop because everything else seemed so meh
I've had one game where eyes were good and it was because I got a pack of several level 2 eyes at once in an early round and my opponent was pretty committed to mid sized units
I've just been avoiding them mostly
Yeah it 3x lv2 or like some lv3 units that weren't very good for me
But my enemy had sledges so maybe it would help
Also the improved scorpion card has got to be one of the best
. Up there with extended range Vulcan
<@&1119755262992068658> its time for us to robots
is there an easy way to check what cards are currently in the card pool?
proof you don't need to run shields on your wasps because the game will give you some anyway
<@&1119755262992068658> who wants to game up on some robots
I could do in about 10 minutes
unit drop of melting points right after i buy the surprise war factory to counter those level 3 stormcallers but my opponent simply did not shield vs the smoke bomb i holstered last round and decided to buy an abyss for no reason
fang saber is pretty comfy early
im a big fang enjoyer now
also i had cheetofinger forts
it barely didn't oneshot the lv2 melters
absolutely psychotic purchase decision from my enemy
But did it work?
assault scorpion is a weird tech
https://store.steampowered.com/news/app/669330/view/515211974718523309?l=english <@&1119755262992068658>
man they have no idea what they're doing with the void eyes
now they will die AFTER all the random 95 range units
So theyre making it a discount sledge group? Or like wth are these changes
I think the base unit is trying to be to the marksman what the hounds are to the arclight
sure but spreading out your chaff clear damage lets you kill more chaff. Spreading out your single target kills three targets in the same time as killing them one at a time which means they all do damage for longer:(
they do a lot more dps than a marksman but their low range just gets them killed. so I sorta see the logic of giving them more hp, especially with their weird tank techs
me and tom tried a 2v2 tournament today
as it turns out the lobby automatically sorts you into advanced/intermediate/rookie groups
pretty neat
I'd be down to try these more often
@clear heron I don't know if these happen on saturday but we could probably fit it before boat night if it happens at the same time
@dreamy bramble here you are
👍
https://store.steampowered.com/news/app/669330/view/578263105990034415?l=english <@&1119755262992068658>
Removed [Quick Cooldown]
Developer's note: [Quick Cooldown] has too much influence on specific matchups. We have decided to temporarily remove this card and bring it back after finding a suitable balance solution for it. ```
this is very reasonablew
it makes missile specialist and training specialist so strong when it happens to show up
i wonder if the void eye buffs are enough yet
on to the graveyard of cards it goes
I want an Assault Specialist
who either gets all the Assault X cards, or guarantees them in each drop
(specifically I want Assault Stormcaller to be more consostently available)
starting with assault fang would be so wild
<@&1119755262992068658> who robots
that is a lot of mustangs
<@&1119755262992068658> lets go to war
https://store.steampowered.com/news/app/669330/view/515213251425861847?l=english <@&1119755262992068658>
VOID EYE NERFED
Finally, they were getting oppressive
it looks like the anti techtech was made counterable by anti tech techs
our long national nightmare is over
<@&1119755262992068658> whomst mineral wrongs
<@&1119755262992068658> it's time for robots to fight
you still up? i could play one round
uuu ok
a
meow :3
In this mechabellum new unit video, RAT is playing with or against the new mechabellum unit MOUNTAIN for 3 games. The mountain is a new addition to the 1v1 roster. It is a 800 cost titan unit.
00:00 Game 1
00:00 Game 2
00:00 Game 3 (with new mechabellum music)
I go over mountain techs and some patch changes: https://www.youtube.com/watch?v=wiR...
looks like mountain is imminent
Oh no, what will I do against all these eyes
sakura dogs, mountain and farseer are becoming core units, and they want to implement buildings at some point
finally got the pink phoenix in the closing hours of the season
went on a nice winstreak to do it too, season high mmr
dang nice
https://store.steampowered.com/news/app/669330/view/515213885413789154?l=english <@&1119755262992068658>
[img src="{STEAM_CLAN_IMAGE}/37540939/335e0f8a1b318883062cd5b122ebafd689027b92.png"]Greetings, commanders!Update 1.6.0 is the first of the two major updates of Season 4. This update will be carried out at 08:00 AM on July 3, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 4 hours.Now let me in...
Farseer core
Okay this melting point emoji fucks
large support unit now always large supporting
what unit?
just won what might actually be my most cunniving game
earlier, I had dropped oil on that typhoon to slow it down and keep it behind the super command center
but then I dropped it on my enemy's main line
and then the vulcan ignited it that final round
@spark lion
<@&1119755262992068658> anyone up for a match?
yes
i got level 1 stormcaller blaze skin!!!
thats so good
it means i won't ever make this mistake of leveling them
@fallow vapor are you there?
i clicked advancted targetting twice and then got farseer lv1 dropped so i just had mini marksmen
the angry melting point emote is all the way at diamond III
guess that's the goal for this season
Would you like to play a match?
currently in one but happy to play after
@fallow vapor ready when you are
@clear heron join us for a 4 player brawl
do we have a 4th?
<@&1119755262992068658> we need 1 more for a 4 player brawl
mountain review: does not seem that great
it's really funny with 360 range in brawl though
should I spend all my credits on this melter heart emote
😔
<-- resident giant and linked unit enjoyer
come hang out
playing Sunderfolk with other group
alas
🫡
You only got that because I misclicked my prediction!
lol
yes
I keep running into enemies who are spamming void eyes
I don't know what's up with it
but Raiden has been a really effective counter to it
gotta grab your free mmr when it's offered
a feels good win
Your opponent taking phantom rays into that quantity of juiced up Fangs is a fascinating choice
the rays were a last round flank
from a unit drop. can't really blame him for it
I took the balls instead which did their job of dying on the enemy's side of the board and becoming 5 crawlers each
I was on 180 hp from like round 4 onward lol
What fangs? I see like two packs? And they have neither levels nor techs
I mistook the crawlers for fangs.
https://store.steampowered.com/news/app/669330/view/515215878272319665?l=english <@&1119755262992068658>
Farseer tech change wow
Guess I'm removing the big white covering tech for that
And also probably not buy marksman as much
hmm maybe
I feel like I often end up with marksmen because I have to buy a round 2 AA unit and there's nothing else
-10 is definitely the closest to 0 that I've seen a game end on
nvm
There any good video resources for a newcomer to Mechabellum in 2025? Or will AI matches get me caught up good in terms of basics on using cards and what units do what?
I think AI matches will do just fine
yeah for just basic seeing what the units do AI matches are totally fine
for more than that, the best way to get caught up is probably to just throw yourself on the ladder or do 2v2s with folks here
There's maybe advanced knowledge about what attack vales hit HP breakpoints, but I've skated by OK just based on vibes
there's only a few breakpoints like that remaining in mechabellum
I remember there was one video from a strong player about a year ago that helped me with some basic rules to apply
https://www.youtube.com/watch?v=09pbB0q4Vrs here it is. has some bad AI voiceover but otherwise it's still good
RAT's rules to skyrocket your MMR. These tips and tricks are geared towards players who are stuck in the MMR range of about 0-1500. I played a lot of games against players that were between ~1000 and 1400 MMR, watched some replays also and analyzed what they did wrong. Here are some simplified rules that you can follow to not go into a bad rabbi...
Yeah it shouldn't be too hard to throw things at a wall and see what sticks
Is there a preferred wiki compilation of units? I see MechaMonarch and Mechabellum.wiki
think the .wiki is the most up to date
Yeah I should be able to fiddle around tonight after shift and get acclimated, will keep y'all posted
https://store.steampowered.com/news/app/669330/view/515216422280888460?l=english <@&1119755262992068658>
the powerful 1% farseer buff
Mountain getting regular range enhancement is really funny
I know it lost it in the saturation tech, but still
it wanted to be 10%
it's striving for it
TRAILER SONG Voodoo Child (remix) by Brick + Mortar
Featured in the trailer for the upcoming Hitman: Agent 47 movie.
Produced and programmed by Josh Mobley
OUT NOW
Spotify: http://open.spotify.com/artist/7oHJbmt1VAj16Tm6nJpSqr
iTunes: https://itunes.apple.com/us/artist/brick-+-mortar/id499580570
Twitter: http://www.twitter.com/brickandmor...
wait farseer burst mode? sounds maybe really good
My opponent was a big fan of Marksman
can't remember the last time I've seen anyone run quick reload on those guys
i do run it, but its like
last tech
if anything
the lack of range on anything hurts on the opponents board
I've managed to do the tutorials in the Commander academy, bought me a cosmetic avatar frame, and now have a whole tech point - these seem to be in short supply. Are there any priority tech upgrades that are cool? Was thinking anti air upgrade for tarantulas since I have a shiny skin from beta
hm
Elite Marksman for the Marksman is good
Range upgrades on a lot of stuff is useful
Scorch on Vulkans, I don't remember if that's an unlock
Mechanical Division for steel balls
That's what occurs to me off the top of my head.
tech points are absolutely not in short supply
you get one every like 1-2 games
Do you want to play some mechabellum multiplayer today?
Well yeah, for someone who's only played half a dozen games, that's short supply
Yeah I can play in about two hours after lunch cooks
Let me know when you are ready
Thanks for patience, got logged in on Division 501, can hop in voice comms
bless the rank 7 sabertooth drop card, singlehandedly buying time for my teammate's many Mustangs and Typhoons to fix my blunders
Is there a good way for Fangs to get to the fight faster or are they meant to be more of a stand and bang flank defender
I do like how with the Ignite they're pretty good vs lone Heavies
fangs are meant to stand in front of better units and get shot instead of them
they're chaff
carry fang is a thing but its not usually very good
dont allow the haters to crap on carryfang
What's a good way to punch the worms in the face and is it more melee units like Rhinos
I always like crawlers + steel balls
crawlers surround and keep it occupied, balls melt it eventually
I usually go for a scorpion with acid when dealing with leveled worms
melters and steel balls can do the trick but you run the real risk of the worm diving underground and resetting your beam
Having a staggered approach on your crawlers helps to feed the worm steadily
What's a good way to punch a round 5-6 Abyss? It sure does blow up big chunks of sledgehammers and chaff good; throwing a bunch of anti air tarantulas and fortresses seemed to luck out but I probably need a real air unit
Melter with range or/and absorption
Oh wow, they hit air too - how about that
Are the electromagnetic missiles a good pickup on the Melting Point?
Ig yes, vs abyss no
The missiels dont hit air
burst mode farseers do the trick too
AA spiders are good for clearing wasps and maybe phantom rays. I personally don't run the tech
i run it, cause with how good the spooder chaff clear is its a shame to have to buy a new unit just cause the enemy bought air chaff
there was a unit drop of 2 lv1 vulkan and my opponent clicked the oil+fire missle techs on it and I instantly lost
and immediately stole that cheese
What, like the oil from the command center to cook your own vulcans?
no
vulkans have a tech where the shoot oil missiles
and another tech where they shoot fire missiles
so if you click both they create a big fire zone on the enemy board
and if your opponent does't have any reason to have the counters for it (you dont have storms, etc) then they might just get all their chaff incinerated
That's a lotta fire
Do the hounds gotta walk over to the fire to put it out or is it ranged, hadn't had a chance to use it yet
warcrime vulcans can be brutal yea
they are managable, but still
its in a radius around them
they are managable but sometimes the unit drop
idr how large, 42 i think?
yea, you need like 4 hounds if you are in aggro or like 6-7 in standard
so in case of aggro you can pretty much set yourself up good in one tunr
in standard its worse
By aggro is it like a aggro vs turtle kinda build order thing or is it a tech
aggro in mechabellum refers to aggresive on the line play, usually asymmetrical
so you have most units on one side, which is why you need less hounds, cause you have less ground to cover from fire
That makes sense, though seems like it might need shield bubbles to ward off sentry missiles
depends
early sentries are a trap for the person using them, unless you use them to preventetivly protect your flanks
later on its better to use AMDs rather then bubbles to protect from sentries
id love to play, but my damn laptop cant handle mechabellum
Oh, huh, didn't realize the AMDs shot them down, that's a good play
so i have to wait untill im back at my pc
Marksmen seem kinda cool with the assault mode tech kinda like half a Sabertooth, anyone have good experience with them?
I think the idea is that it's useful as a tech switch
If your marksmen start getting countered by mass Sledgehammer or something
Sledgehammers do seem pretty cool for busting Arclights
<@&1119755262992068658> anyone want to robots fighting?
yes
Are there good tips for late rounds (like 7+) because I tend to fall apart versus things like rank 5-7 enemy overlords or the nuke
Good set of matches tonight, managed to somehow out do melting points and overlords with eight million Mustangs; anyone interested/around in duo queues tomorrow <t:1753830000:F>?
right now the meta is to build a level 2 titan and win off that. usually war factory with HE
Oh like using the command center tech to recruit at a higher rank kind of situation to take advantage of Titan scaling?
yeah
exactly that
people tend to pick the war factory for it because it's a huge slab of hp and the guns independently target, so it tends to not get stuck on things as badly
abyss with missiles is also a valid pick if your opponent has a nice big line of similarly ranged units like mustangs and scorpions
I tried Mountain with the AA ammo a bit to try to compensate versus Raidens and it seemed neat; Raidens and Melting Points tend to be what I have trouble getting past right now since I can't seem to figure out how to win chaff wars without giant units
things tend to go that way. the game is pretty tempo based at the moment, once some big units get some levels they can really run away with the game
if you're not clearing without giants I recommend building more tarantulas though
they're the premier chaff clear unit right now
you said "without giant units" but vulcan is really good for clearing chaff ofc
late arriving fangs are helpful, once you have some chaff that'll arrive early you want to keep feeding more chaff in
yeah late fangs, late steel balls, mass produced wasps or sledges, there's a bunch of ways to feed stuff into a melter in a way that occupies it in the most annoying way at the cheapest price for you
Oh oops that's what I meant, "can't clear without giant units" was supposed to mean "Vulcan with the range upgrade, my beloved"
Stormcallers with the fire missiles seem neat as a backline anti-chaff measure and Sandworms with Strike seem like an interesing option
fire callers was very good for a long time but it's a big investment that's begging to get anti missiled out
How do the fire missile hounds compare in practicality? The long range on their fire bomb seems pretty decent to keep them relevant later on
worms can eat a lot of stuff in a pinch but if they're covered in crawlers the aforementioned melter has time to lock on
fire hounds are very good, cheaper to bring to the table and doesn't impair them otherwise the way the stormcallers get a range reduction for fire
for a while every second game was people doing fire hounds with oil bomb phantom rays
rank 4 and up crawlers are surprisingly buff yeah
but they patched something with shields a while back so that they were better at stopping oil and fire from spreading
Would the bubble shields like on Fortress prevent oil/fire under it?
yep
if it impacts on the shield it doesn't aoe spread under it, which was the case before
The other thing that's been tough to play around has been life leech items on a big body - do EMP rounds disable items or just the techs?
emp only disables tech
if you want to stop absorption module from working your only option is ignite
I do like Ignite tech yeah; EMP has been pretty neat throwing it on Marksmen as debuffers
emp can be incredibly nasty yeah
i have bigger aoe and emp on my stormcallers its so nice it means if one missile gets through they all start to trickle in