#LANCER One-Shot Module Jam

1 messages Ā· Page 5 of 1

idle cedar
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I would avoid the apostrophe in the feature name out of fear

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it might work fine, but I'm just, not willing to tempt fate

sweet gale
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It's getting changed when I think of a better name, which is what I'm doing now

idle cedar
honest pawn
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hell yeah watabou

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been fooling around with Affinity Publisher 2 and what I currently have, and it's looking like I'm gonna have plenty of space for spot art and my maps

sweet gale
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I think I'm only going to be getting one more playtest in unless I ask for an extension, so I turn to the wisdom of crowds

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Do I get silly and make this fish a size 4 for this test, or do I stay reasonable and keep it ar 3.

honest pawn
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imo size 3 is more than enough

sweet gale
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I suppose I should add the caveat that the gimmick of the NPC is that its abilities scale based on its size

jolly hornet
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I'd say make it bigger, how often do you fight a Size 4 NPC?

spare jolt
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I feel like I've barely started. Christmas kinda ate all my dev time.

honest pawn
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I'll be honest that a large amount of my work was kinda brainstormed ahead of time and happened to make sense with the theme, so that's helped me make up for lost time

sweet gale
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I used PTO so my workday has been chipping away at this.

sweet gale
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why not give S4 a spin

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what's the worst that could happen

idle cedar
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size 4 threat 3?

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no that's not right

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range 5?

sweet gale
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Size 4 with X burst where X equals size.

idle cedar
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oh lmao

sweet gale
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Huh. I'm now seeing that the macro is drawing the lower side too far.

hollow turtle
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Annnnd playtest 2 and 3 done!

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Funny that the ā€˜lose conditions’ sitrep was a bit more successful in killing enemies but the players felt like I made them work for their survival so that’s good!

onyx fractal
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Playtest one in the bag blobrelieved

hollow turtle
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Now it’s literally just formatting

sweet gale
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These conditions are impossible to jam under

honest pawn
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Looks like the cat is jamming just fine

idle cedar
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I was writing like half the day today and realized
this shit doesn't fit into a single session if I also want combat

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I guess I'm cutting out like 70% of the narrative I just wrote lmaoo

spare jolt
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Added a new Phase 3 Component to the Leviathan's options.

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https://docs.google.com/document/d/1dAaECU5vm_yKp-fSpHw9wAsBM2oJb63C95fosa3yIgs/edit?usp=sharing How does the durability of the components seem? With 9 of them for a Leviathan, they're not really supposed to all be 'Full NPC' tough (So they mostly lack defensive abilities, just having stats).

spare jolt
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(If anyone has any thoughts on weapons that should be an option for a Giant Skyscraper Boss and are not currently, always up for ideas)

sweet gale
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If the narrative segment takes too long in the playtest tonight, I'm gonna see if I can speed it up somehow or write a sidebar that advises GMs to go light on the flavor and get through it fast.

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State the action, roll for it if it need a roll, resolve the action. Next player.

onyx fractal
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Currently my solution is to have a literal physical IRL real-time timer on the narrative part

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With a narrative justification for its existence

sweet gale
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You exploded the cover on a geothermal vent and made some dangerous terrain. No need to go all James Joyce on the description.

hollow turtle
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Yeah I’d shove a whole campaign’s worth of info in my one shot if I could but narrative can eat time more than you think

sweet gale
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I mean, did I write two whole pages of narrative cruft?

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Yes

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But that's for the GM's enrichment

onyx fractal
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Latest snippet from my location crawl key

hollow turtle
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Which is why I specified in my writing that my one shot is fairly light on narrative play but did give some little bits and pieces GMs could pull on if they want to do more

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(Not to mention that two of the fail states is a whole ass campaign hook)

sweet gale
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I wanna write a "What if you want to do more in The Angsiyan System?" segment but that may be for a post-jam 1.1 release

hollow turtle
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Yeah that might be a small after Jam project for me too, fleshing out The Cradle of Humanity as a place

idle cedar
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i realized i was writing about like 10 npcs and 4 of them got a ton of details into why they're like that

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and like, it's a oneshot

hollow turtle
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It’s such a cool concept I originally had for a PC backstory

idle cedar
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I'll cut it down to like 3 people

hollow turtle
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And bringing it to the wider community is exciting

sweet gale
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I'm just writing two dudes and hoping the dialogue makes it obvious that they're boyfriends

hollow turtle
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Is Lancer, it’s in the 3rd party license that they have to be gay /j

sweet gale
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Admittedly I'm hesitant because the failstate is ||one stays behind to blow up the outpost and take the leviathan with it||

hollow turtle
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Aw you ||buried the gays sadcowboy ||

sweet gale
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I haven't yet

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But that's why I'm hesitant

idle cedar
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make it ||ambiguous whether he dies||

hollow turtle
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Honestly while I know the trope is kinda scary, gay people can die too

sweet gale
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Though an alternative is ||let one of the PCs stay behind and do the baba-booey instead||

sweet gale
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It is a one-shot after all

idle cedar
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i had a phase where all my characters had a life expectancy of one session

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no more

hollow turtle
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I think it depends on how you frame it and how the characters are fleshed out. Are they just Gay? Is that it? Or are they people with goals and expectations that just so happen to be gay?

sweet gale
hollow turtle
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I have in the opening of my Lancing Dawn campaign a gay couple that gets buried due to the Second Fall that the players discover in their printer garage. And while everyone does joke about it, I’ve never had any of my three groups go ā€˜that’s unfair’ because they are people beyond being gay and killable

fierce sedge
eternal dagger
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Are there any consequences to not submitting something to the Itch page before the deadline? Do I get excommunicated lol

honest pawn
eternal dagger
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I'm sorry if I'm the billonth person to ask this

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Holidays were really busy and work... is a thing.

sweet gale
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It's a tricky time of year for sure

idle cedar
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you can submit up to a month after the deadline

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i have to figure out how to set it up

hollow turtle
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Just doing some editting and listening to epic music makes its kinda funny

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music worthy of a dramatic trailer playing while I fiddle with margins

idle cedar
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margins is the uhh, not final boss of editing but like

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idk grunts of editing

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you keep doing it but there's still more

hollow turtle
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Its fun!

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I love fiddling with layouts

sweet gale
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I'm in map design hell ATM

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It's literally the last task I have to do

onyx fractal
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Boy howdy, am I gonna have a banger of a blog post ready to go talking about running Lancer IRL after these playtests are done...

fierce sedge
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Y'know something I've never considered but I actually kind of want to write into the project is the concept of a retired NHP.

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Just someone who's managed to in one way or another retire from their duties and are enjoying life. Could be a fisherman.

This doesn't have any further effect on things but I just realised I don't think I've quite come across the concept before (which doesn't mean it hasn't been done), so why not include it over in a corner?

hollow turtle
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Do it!

fierce sedge
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I already have made the decision, only question is where to include them. Prolly wouldn't have mentioned them here otherwise.

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Instead I largely just wanted to ponder on that lack of a portrayal of them in unimportant parts of society, away from shouldering whatever weights are foisted upon them

idle cedar
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used to be a feared fleet command NHP nicknamed Leviathan but has since retired and gone into hiding

last frigate
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There is that line in the Long Rim about "Free Deimosians" just kind of vibing out there

idle cedar
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ask for help on one last job

fierce sedge
idle cedar
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what are you going for?

fierce sedge
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Which is just about the concept of someone existing, and having that be that.

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Sometimes that's enough to make one ponder.

hollow turtle
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Put em in a section of 'Background NPCs thr GM can use for (thing)' chart?

idle cedar
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maybe just as another resident of a place, then? one of many who will provide exposition

hollow turtle
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Like they're around and a GM can point em out but they aren't The Plot Driver

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Just vibin

fierce sedge
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I do get the temptation to make a figure like that a legend, a myth in the flesh. But with how easy it is for NHPs to become central to things I wanted to underline that this person is not that; whichever life they've lived is not one for fables.

I'll admit though that my original statement was more of a rhetorical question since much of this character is already fully formed haha, but I appreciate the want to help.

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It just happens to be that with certain concepts when they spring to mind, at least for me, it's like the painting has already been made and you're just there to sketch it out :).

spare jolt
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Added another Phase 3 Component, under the decision that Phase 3 Components are assholes who make players go 'Oh, I need this dead ASAP'

hollow turtle
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Oooo that's a good one

spare jolt
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All the Phase 3 ones are designed to be not just 'Another gun' and more 'Deal with me fast or I'll ruin your day'

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Like the Paracausal Array locking people in the phantom zone until it gets blown up.

onyx fractal
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Playtest 2 was sick as fuuuuuck

honest pawn
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Love to see it

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But not nearly as much as I’ll love to see the finished submission šŸ‘€

onyx fractal
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Me too

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The players did something super off the wall and it worked great

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I'm very happy to see them take a different path than the players last night

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I was worried at first that they would do something similar but they went wildly different

final maple
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Current status: I am of course getting extremely distracted doing layout stuff while putting off actually making the dang encounter map(s) and OPFOR(s). Which is probably important if I'm going to be playtesting at my table tomorrow.

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I was hoping to work faster and maybe even offer art services for other jammers, but at this rate I might end up using the extension just for this.

hollow turtle
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workin hard or hardly working? šŸ¤”
(Its like, coming together and I almost can't believe it)

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spots typo videogames

spare jolt
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Yeah...I think I"m going to need more time. The NPC is still being worked on and between 'christmas' and 'one team member being bedridden with sickness', not much happened for chunks of the time.

hollow turtle
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You take the time you need!

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I am sure the community will be more than happy to get it whenever it is ready

crystal wigeon
idle cedar
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ngl I might also not finish by deadline

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or by playtest date, even

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which would be pretty disappointing

sweet gale
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After my last playtest, I'm feeling like I might need that extension girldmsweaty

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Partly because there was some things that needed revision or clarification or just a whole-ass QA pass, but also because work is back on now

spare jolt
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Added a Nice Basic Phase 1 Gun for the Leviathan

hollow turtle
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feels like I'm bastardizing Lancer formatting rules for my own use here but I like this little header thing so much

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(Text is off center, its a 'fix later' thing)

onyx fractal
left mirage
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my insane holiday busy-ness has ended at last and 30mg amphetamine salts have seen 4 points on the Typhon completed in the past 3 hrs (another 4 to go)!

might test a combat tonight šŸ¤”

left mirage
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Had a successful test sesh for one of the combats!

Engineers are behind the wall while they deploy turrets/other goodies onto a conveyor belt
Players have to extract a cable attached to this loading machine in order to upload their NHP and sabotage the Typhon's ammo feeders.

alternatively, they can just destroy the feeder outright (but its an ultra/industrial or ultra/RPV so this may take more time)

Destroying it ticks the sabotage clock by one, taking it over ticks sabotage clock AND rescue clock by 1. It also prevents enemy reinforcements from harassing players at this location (normally going back and forth lets enemy reinforcements catch up to you)

  • sabotage clock: removes deployment zones from combats as it clicks up, mission-kills the ||Typhon|| under some conditions
  • rescue clock: recovers the PCs if they're lost to hull breach or a purge roll from the ||Typhon||, also changes some NPC behavior and whether the ||Rio Grande|| will directly intervene on the players' behalf.

Very excited to dump this out!

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The actual combat portion took about 30-45 minutes and (depending on core powers) might have gone even shorter. Perfect for the 6 hour time limit!

hollow turtle
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Laying out a sitrep for an LL12 oneshot takes up a lot of room who would of known šŸ¤”

hollow turtle
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Honest to god I am almost getting too excited to work on my project because like I'm actually so close to being done

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weird af feeling

weak nacelle
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The "I'm done, but waiting for the artist to get back so I can publish" mood q.q

spare jolt
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Just got three more components to get done and this Big Boss NPC will be done.

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Phase 2: Mine Dispensers, Subaltern Racks (Mines and Drones)
Phase 3: Earthblood Drill (Burn Magma Eruptions/Leaves Burning Terrain)
weak nacelle
left mirage
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If I were running a game and the deployment zone(s) were too small for my players, I would probably just increase it? I don't think that's ever happened to me, though

hollow turtle
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I have to share some crisp editting with yall

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like idk I want to eat this page

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Its nothing terribly fancy yet

left mirage
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Yoooooo

spare jolt
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I hate players and want them to suffer: The component.

fierce sedge
# spare jolt I hate players and want them to suffer: The component.

To ask the obvious, will the Electropulse Mines have the mine tag? Primarily asking because I can see one point of confusion being whether or not the mines are immediately primed once deployed, as the wording kinda implies, or if they wait til the end of the Leviathan's turn.

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I'd assume the latter, but felt worth bringing up.

spare jolt
fierce sedge
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Ok, was wondering if they could deploy and then during the same turn ram their opponents into the mines, but that makes sense then.

spare jolt
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Nah, the Chassis is a Separate Character from each component.

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So if you have the mine dispensors activate and then the chassis activates later this round, it can push someone into the zappy boys.

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Just two left. Subaltern Racks (Trying to work out a Fun Thing for drones to do that isn't just Be Mobile MInes)

onyx fractal
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For some reason my hopeful brain thought the jam ended late on the 5th, like close to midnight

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Nope it's 2pm est

jolly hornet
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hey folks, quick question; if we worked on the oneshot in a group, and multiple members have their own itch pages, is there a way for the project to show up under multiple creators, or can it onl ever be published under one?

honest pawn
north mango
idle cedar
weak nacelle
idle cedar
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ahh yeah it's exactly 14 days so it ends the same time it starts

crystal wigeon
onyx fractal
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adding text on top of an image is hard

tepid pecan
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oh question is it possible to edit the project after submission

idle cedar
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I think so

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You should be able to push out any changes since it's your itch project, regardless of whether you submit it to a jam

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if there's like a judgment there might be some restrictions but there isn't, so

tepid pecan
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o7

tepid pecan
jolly hornet
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I googled "submitting an itch project with collaborators" and got a couple results, some videos too

hollow turtle
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excited editting noises on to the second combat and its going smoooooth

buoyant snow
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how do you make custom encoutners? can you do it with the lcp editor?

honest pawn
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Compcon doesn’t share encounters either, just NPC JSONs at best

buoyant snow
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so we cant do encountes in compcon at all?

honest pawn
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You could make one for personal use but can’t really share it

last frigate
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tried to come up with a table of effects that make the rampaging capybara more interesting than just "it runs around and hits people"

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though a couple of them are just "it runs around and hits people"

left mirage
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Officially crossed the threshold from "too much to play in a single night" to "stupid replay value" and further to "multiple groups could play this in a single night"

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I take these slings and arrows for you, the people!

charred crow
left mirage
# charred crow

The mirror (10x more powerful) each time I am tempted by this message:

honest pawn
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Remember what happened to Achilles

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The Greek hero most remembered for dying to his glaring weakness

idle cedar
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imagine being a nigh invincible warrior and being remembered for dying lmao

hollow turtle
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Its almost done

left mirage
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Absolute king!

hollow turtle
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Its so close

left mirage
hollow turtle
jolly hornet
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Would the oneshots count as game mods, or just other?

onyx fractal
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Physical games

idle cedar
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ttrpg typically fall under physical games, yeah

idle cedar
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maybe i can try to finish it tonight

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tells other people not to cram and considers doing it herself šŸ¤”

hollow turtle
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Ah I love using words programs don't recognize

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this is mostly spelling errors with a few bleed warnings

hollow turtle
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šŸ˜„

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its done!

sweet gale
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So I'm doing the thing where the party doesn't have core powers and starts at +1 overcharge

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But a part of me wants to have the ability to get a core battery reserve

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Though it does leave me somewhat concerned about balancing around that

hollow turtle
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Balancing around a core power for a one shot does take some time

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if you already have everything worked out for the usual no core and some level of overcharge

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then its best to throw a wrench in that

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look at meeeeee

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I did the thing

hollow turtle
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#1325361820923461697 made a thread

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Very excited

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very fun

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trying not to have a excited meltdown at 2am because household is asleep

eternal dagger
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Got a ways to go. Haven't even started formatting yet, but once the raw text is done hopefully that won't take too long

split flame
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Dumb question, but the extension plan, is that "late submissions can be added" or "if you're accepted already, the deadline isn't fixed" type deal?

last frigate
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i suppose i should make a thread for mine too

onyx fractal
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Pretty sure I'm going to have to submit something incomplete

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Alright submitting my 0.8 version for now so I can fucken sleep

spare jolt
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https://docs.google.com/document/d/1dAaECU5vm_yKp-fSpHw9wAsBM2oJb63C95fosa3yIgs/edit?usp=sharing Do people mind looking at the 3 Chassis options here and telling me if they all seem interesting/fun? (Balance thoughts are also appreciated but not required)

final maple
ember portal
spare jolt
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The intent for feel for fighting the 3 of them is 'Giant Mech', 'Attacking Tokyo 3' and 'Arsenal Bird'

final maple
spare jolt
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https://www.youtube.com/watch?v=KGad0EPq8gk&ab_channel=Shortanime_ This scene is like a solid 50% of the inspiration behind the Fortress one.

Want to see new Battle mode of Tokyo-3 Scene in Evangelion?

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ā–¶ Play video
weak nacelle
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As is proper in a one-shot, we'll only be supplying the most critical information to keep things tight :v

idle cedar
final maple
# spare jolt Yeah!
  • So Sloped Deflection is unlimited? Does it apply to the Titan chassis itself?
  • I'm a bit concerned that Unstoppable Titan may have a tendency to create flat, boring battlefields as it slowly destroys terrain. Maybe this is a non-issue in practice or a good motivation for players to destroy the component ASAP. Should the titan compensate with ability(s) that create terrain?
  • Fortress seems like a fun mix of Engineer and Goliath, I'd absolutely run it.
  • Reaching for the Sun seems a little obtuse and contingent. It took me a moment to put together that it's a necessary corollary to Titan Of The Sky allowing ground-level melee spam (is that the intention?). I like the Aerospace concept a lot, but don't know if the traits fully deliver on the fantasy the same way the Titan and Fortress do.
buoyant snow
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when putting down the name of authors or contributors, do we put down our irl names or usernames?

spare jolt
spare jolt
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As an enemy that is a Giant Flying Guy would otherwise be real miserable for grounded melee people.

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(But yeah, flying is a tricky area to play in when it can be so 'no, you can't take part in this fight' at times, so I kinda wrote around it)

buoyant snow
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have you been placing real names or usernames as authors?

final maple
final maple
spare jolt
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Maybe. Vaguely on that topic: Is there any sorta 'general form' you think might be missing for 'Giant Enemy Types'?

final maple
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Could even just be an incentive/nudge for melee fighters to Grapple it while grounded.

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Hmmmmmm. Giant snake/eel/centipede?

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Kraken-style fights with tentacled abyssal horrors.

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The subtypes I can think of would seem to be covered fairly well by combining components.

ebon panther
buoyant snow
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when we submit, do you have to make an itch io page with the zipfile of our stuff?

slow topaz
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Just for clarification: if you need extension, should you still submit today and push updates on itch.io afterwards or can you just submit the whole shtick later?

silent plover
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If you submit now, you can always update later. The jam will link to your project page, which you have full control over.

north mango
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Thanks for the opportunity and hope everyone that plays it like the game!

honest pawn
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9 submissions already, we’ve already increased the number of known published oneshots by 450%

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Even if they’re in beta, this is great haha

buoyant snow
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do we place our irl names?

onyx fractal
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If you want

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I did. I think it's important for people to connect a creative work with the human(a) who made it

buoyant snow
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does anyone have a png that Says Powered By Lancer?

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the one on the massif legal website is not working for google docs

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at least for me anyways

onyx fractal
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The one on the Massif website is secretly a svg

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Even though it says png

honest pawn
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Clicking through should yield a png

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Like on the massif site

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That or right click save as, I forget

buoyant snow
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nvm it works now

honest pawn
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Either way if you can get an svg, it should be possible to covert it

buoyant snow
honest pawn
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In any case, I linked the pngs above

honest pawn
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And probably thank Massif Press for use of the Lancer system

buoyant snow
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if I use a map that I made using Inkarnate for a ttrpg oneshot that I publish, do I need to put the "powered by inkarnate" thing anywhere?

slow topaz
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Crediting stuff never hurts, I guess.

honest pawn
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If they care, they’ll spell out exactly how they want to be credited

buoyant snow
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I paid for it, and it doesnt say anything that I need to disclaim it

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I just know that they have a token stamp that says powered by inkarnate

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but I dont understand much of the legalese

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You shall own all rights to any User Content created using the Website or Platform and shall have the right to sell, publish, relicense and otherwise commercially exploit such User Content.

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this means I am good, right?

left mirage
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I know the one shot modules generally need to be playable with only core NPCs; how have you folks worded/ presented non-core npcs? Has anyone here put non-core npc alternatives next to the "default" core NPCs?

buoyant snow
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is the lcp editor broken? I cant seem to change the numbers of my custom npc

buoyant snow
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done for now

onyx fractal
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Great job!

idle cedar
idle cedar
idle cedar
onyx fractal
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Does it have to be separate?

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Personally I prefer to download everything at once instead of a pile of files

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But if it's a requirement of the jam to not have a zip, I can adjust

buoyant snow
idle cedar
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having a zip is fine and i don't wanna police that, but have the pdf outside of the zip available as well

buoyant snow
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can I edit the submission by editing the public page of my work?

idle cedar
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it should work i think

buoyant snow
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i dont know how to edit

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where can I edit my project?

onyx fractal
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click the "Published" button

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on your project page

buoyant snow
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nvm I figuredit out

idle cedar
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one hour left

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and i think I'm not finishing it in time šŸ˜”
but i will do a late submission

slow topaz
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You're not alone in that.

idle cedar
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initially i said i hope for 10 submissions and we have exactly that right now

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therefore i won the jam, we all did

onyx fractal
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the real winners are the jams we made along the way

fierce sedge
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The first one was basically just having Table 1: Normal difficulty, and Table 2: Hard difficulty right next to it.

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But the other version I was toying with had me explaining what was added or switched out, such as "-1 Hornet, +1 Spite". Both have their risks for confusion, but I liked the general structure.

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If a bit bulky

onyx fractal
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Since my module was intended to be an introductory module, I went out of my way to ensure that NPCs were core, and built using vanilla NPC building rules and vanilla features

fierce sedge
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Yeah, where I used two tables in the past was just for any group that wanted more of a difficult fight so to speak, but with the understanding that I'd warned them.

craggy bone
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With thirty minutes to spare, we've finally finished our module!

slow topaz
fossil ice
hollow turtle
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Holy shit that cover

last frigate
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beeg mouth

fossil ice
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The man’s a pro

hollow turtle
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Zjake art always slaps

nova umbra
last frigate
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eepy

left mirage
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the SHAME of submitting a placeholder bc I haven't compiled all details yet

onyx fractal
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No shame

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Release unfinished stuff

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Big DIY energy

final maple
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Slapdash version of Leviathan Heavy Assault Cannon has been uploaded! Now to eat a donut and then immediately get to work on revisions so it's actually playable. And has a description. And so on.

honest pawn
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Damn, ran out of time for on-time submission

final maple
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It's literally just the preview I posted several days ago with the red " to do " markers removed and the massif third party license text added.

lost heron
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shoutout to the last minute gang, 6 when i checked last night and now 17 submissions

honest pawn
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This is what happens when you get too deep in the layout and have GDQ distracting in the background lol

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Late Submission it is!

final maple
#

OH YEAH GDQ IS ON.

idle shale
#

AHA!

#

aww, I was hoping it'd give us a preview image. Ah well

lost heron
idle shale
#

This one's an indiana jones spoof @pearl ice, @balmy sluice and I have been working on! 😌

#

we hope it is good

pearl ice
#

It is nearly Christ-the-Buddhamas

honest pawn
#

Don’t mind me, just casually adding every jam submission to my Lancer Mission Collection

final maple
#

My personal bias is of course that I deeply appreciate anyone doing layout stuff. Congrats to everyone who has submitted and everyone who will submit and everyone who even thought about making something!

lost heron
idle shale
#

Oh yes Valk I have totally stolen your recommended tags for this one from waaay back when when we talked once about module release stuff isra_stars

pearl ice
#

The idea of layouting is spooky and I have simply chosen not to do it yet for my large module draft

buoyant snow
#

dam...need art. All of you got art

idle shale
#

id say this is why I am The Cool One but I also could not be bothered with it for jam xD

fierce sedge
#

Which is fine~

pearl ice
#

(she is the cool one, I just bash little figures together and call that combat layouting)

idle shale
#

In fairness! This is how the best projects start eh

final maple
#

You did a thing! That means the jam was a great success.

idle cedar
idle shale
#

Game jams are just as good for sparking bigger goals as they are to slap something together under contraints!

pearl ice
#

I whipped up the cover in ~10ish minutes from public domain images and a free online text editor, it's a good skill to pick up

idle shale
#

yes absolutely

#

I still regret not thinking to check if the cover image I edited for my playtest last week was CC0 or not 😭

last frigate
#

congrats to everyone, whether you submitted or are still working

idle shale
#

still don't know, actually, didnt think about it til an hour before release and figured a new one was easier than tracking it down

pearl ice
#

surely this will be fine šŸ™‚ (I used that image)

#

REGARDLESS

congrats to everyone on their jam submissions, this was really fun to work on

honest pawn
buoyant snow
#

at least I made a cool map in inkarnate

#

wanna see?

idle shale
hollow turtle
#

Gonna get a 3.0 pdf up on itch by the end of the day with editor stuff I missed last night XD

#

Just a few missing words/grammar mistakes

buoyant snow
#

#1216805351488356353 message

hollow turtle
#

Nothing terribly game breaking

#

But over all I am super happy with this Jam. I think I’d do another one… though perhaps the next jam can be some time when it’s not two major holidays back to back

buoyant snow
#

thanks

hollow turtle
fierce sedge
idle cedar
hollow turtle
#

(My artist went harder into this than I did I feel)

lost heron
idle cedar
#

and do a whole mission next time potentially

hollow turtle
#

What about a narrative jam? ThinkingSuper

idle cedar
#

or like, "Act 1 Jam" type thing where you do whatever you need to start a campaign

idle cedar
hollow turtle
#

Like making a field guide about a place with maybe a few campaign hooks and important NPCs

pearl ice
#

mechanics jam would be cool

something like "make a PC license and make an NPC based off of the same themes / evokes the same concepts and mechanics"

hollow turtle
#

Idk if that’s be too easy for a jam, because I can lore write for days

last frigate
#

gazetteer jam would be cool

hollow turtle
#

But having more little guides to places around would be cool. I like having field guides

idle cedar
#

I can see something like "make a fragment that can be combined with other things" jam
maybe you just make a license, some npcs, or just the lore, etc

buoyant snow
#

one thing I wanna do is convert a homecampaign of mine into a module. I would add my mechs, talk about the lore...man

final maple
#

Classic.

idle cedar
idle shale
#

I actually ripped into a few of my sketched notes for a larger game concept of mine for my one-shot’s setting, funnily enough

tepid pecan
#

our group ripped pre-exisiting narrative and design stuff (also we are still working on it lmao)

#

but yeah honestly it did realyl feel like it was a 1 week jam at times

buoyant snow
#

for me...I got inspired by the game The Wandering Village. When the concept theme became Leviathan I knew what I had to do

tepid pecan
#

at some point i thought

#

"is this really leviathan enough"

#

but then i brushed that aside when i realized we were donig a one shot about a revolution on a ship large enough to have a city council and neighborhoods

#

just an entire metropolitan area in orbit

idle cedar
#

I put too much focus on narrative while thinking "it's just narrative beats" and then realized I was making something like one and a half sessions worth of exploration

tepid pecan
#

whoopsie!

hollow turtle
idle cedar
#

I was running a oneshot in preparation of the jam too, just like to judge how much time I'd have

fierce sedge
pearl ice
#

I made that mistake with my first two one-shots, which both ballooned into triple-session things

I knew I had to just go "no! low narrative" for this one (and fortunately Cael and Nyx were on the ball with all of the great narrative challenges and such)

#

then again, those first two one-shots also had two combats, and Lancer does not like multiple combats in one session

#

(if you're including narrative, etc)

fierce sedge
#

In that calculus a single room can itself be a scene.

hollow turtle
#

At my heart, I’m a lore writer

#

Combat is fun, but it’s not my mainstay and I usually prefer having all the first party NPCs at my disposal rather than just core

tepid pecan
#

yeah our narrative design early on was very hard on the "fast" esnese

#

we didn't even bother with like "mystery" or explaining shit that wasnt happening

#

focused only on things the player characters themselves would know

#

aka their hub, their jobs, recent local history, and what the neighborhood's been like, recently

hollow turtle
#

I loved my lore for my one shot and I want to expand on it so much

tepid pecan
#

i find that most everyone is fine with removing a lot of the decisions players and gm's normally get to make, as long as whatever they're doing is interesting

fierce sedge
#

My biggest miscalculation for a oneshot was one where I had I believe around 8 different distinct scenes. These were Outdoors Investigations, Entrance, Security Room, Upper Laboratory, Lower Laboratory, Lower Laboratory section 2, The Chamber, and then Escape + Combat.

This particular one shot I've later cut down to an hourglass shaped upper section, and cutting out a major chunk for. When I ran it later it worked out much better.

hollow turtle
#

But I knew if I got tunneled into it

#

I’d never finished

tepid pecan
#

like when i ran the og version of this, we straight up told the players "ok cool this is your job this is what you do your character must do this and this is why and they are onboard for it for this reason" nd that? that just works!

idle cedar
#

regarding late submission:
that's what it looks like to me, so I will need the link to the project
please either send me a direct message, or ping me here with the project link

fierce sedge
#

Tell folk what the stakes are and get moving!

tepid pecan
#

yeah!

#

i let them look at what's happening

#

drop them on the rails

fierce sedge
#

If you want to add complexity, it tends to work best when done in motion so to speak.

tepid pecan
#

they make a "Decision" (they're still going to fight anyways"

#

^

#

and at the end of that fight, another thing happens!

#

drop them in a quick time event

#

not a campaign

pearl ice
#

"punch fascists, explore temple, fight mechs" was the plot hook

#

we ball

hollow turtle
tepid pecan
#

i think thats the way we view our philosophy for one shots

hollow turtle
#

ā€˜You are Union Lancers, you are being thrown at Big Enemy, fight’

fierce sedge
tepid pecan
#

they're quick time events

#

you still have to push the button but there's not too much hard thinking here really

idle shale
fierce sedge
idle shale
#

(Extremely for the best, to be clear!)

idle cedar
#

I dropped my original concept too in a lot of ways

tepid pecan
#

"hey the cops are doing some fucked up shit on the ass end of the giga-ship. block off this one random particular artery you're one of thousands btw good luck!"

idle shale
hollow turtle
#

I do feel like the fact that I pretty much had the wireframe of my one shot ready to go from my ā€˜Robbing a Cradle’ one-shot helped a lot

#

I just stole everything from that, and shoved it into the Leviathan mold

idle shale
#

One of the smartest decisions I think we made was to explicitly do an in medias res energy - we cut to the PCs mid delve and the enemies have implied history with them, but any and all establishment of that is whatever bullshit you and your players ad-lib

weak nacelle
#

Weren't submissions supposed to stay open past the deadline? D:

hollow turtle
#

And honestly I feel like a LL12 one shot was a bit of a cheat on my end too

#

No need to try and explain how stuff works

#

Not really

#

This is explicitly aimed at veteran Lancer GMs and players

idle shale
hollow turtle
#

So here’s a set up GMs if you need to fill time for a night or something

#

Go nuts

weak nacelle
#

dm'd you

buoyant snow
#

how many encounters y'all are doing?

#

I did 1

weak nacelle
#

one

#

anything more and this is not a oneshot

last frigate
#

i think two is the upper limit if everyone is experienced

hollow turtle
#

There are two back to back combats in Bleed the Heart!

last frigate
#

but i did one

hollow turtle
#

Both are sitreps that are easy to end early if you focus the objective properly tho

weak nacelle
#

Also, lowkey a little proud of the energy of this cover-image

hollow turtle
#

spots sniper

idle cedar
#

oooh I love it

#

and the reference in the too

#

late submission thing seems to be working fine

buoyant snow
#

What ll range did you all use?

onyx fractal
#

I did LL0 and plan to add advice for higher level play in a later revision

tepid pecan
#

ll0 yea

#

easier to control for,

slow topaz
#

LLO, for introductory reasons.

nova umbra
fossil ice
#

We settled on it because we wanted to a) target folks who knew their way around the game and setting a bit, and b) support players who wanted to try out more complete builds. But it’s all very easy to adjust by changing the enemy tiers.

buoyant snow
#

For some reason I got the idea that this was supposed to be an introductory oneshot

hollow turtle
idle cedar
tepid pecan
#

it cvould have been for any level, i just wanted to specifically make one for 00 that could be used elsewhere

idle shale
#

LL3 for ours!

honest pawn
#

I think mine’s targeting LL2, but as always it’s easy to uptier

idle cedar
#

i want to aim for 2 or 3

weak nacelle
# buoyant snow What ll range did you all use?

LL4, specifically to be a bridge of "we played one of the official modules and we want to continue, but we're not quite sure about doing our own thing yet" where you have a short intermission that introduces slightly higher level play and gives a bunch of adventure hooks

buoyant snow
#

We made it at LL0. GMS vibes all the way. The only homebrew we added was a Tentacle NPC and a new Reserve: Hydrofoils. They turn water that you would sink in into difficult terrain

left mirage
#

LL5! Need more mid-tiers

left mirage
honest pawn
#

Working some combat benefits for the one-shot, thoughts? They'll trigger when a PC uses a quick action to secure an objective:

As part of character creation, each player should pick a hype track — a song or piece of music less than 5 minutes long that represents their character's ideals: Resolve, Freedom, Hope, Defiance, or another ideal approved by the GM. This decision affects both narrative play and mech combat.

During narrative play, when a PC makes a skill check for an action aligning with their hype track ideal, 1/session they may roll the check twice and use either result.

During mech combat, a PC gains an immediate benefit when they play their hype track. Below are several examples of benefits:
• Resolve: Immediately stand up, gain OvershieldĀ 4+Grit, and gain Immunity to Prone and hostile involuntary movement until the end of your next turn.
• Freedom: Clear Slowed and Immobilized, escape all Grapples, and fly spaces up to your Speed, ignoring engagement and reactions.
• Hope: You and all allied characters in Range 3 clear all conditions.
• Defiance: Hostile characters in Range 3 must pass a skill check with their worst mech skill (Hull, Agility, Systems, or Engineering) or be Shredded until the end of their next turn.
hollow turtle
#

look at all of em 🄺

#

Theres so many

#

and more to come!

#

I am honestly obessed with all the cool ideas

#

seeing how the theme had been used is so damn cool

craggy bone
#

I think it's a really fun way to give a personalized impact to otherwise "boring" actions like securing an objective

hollow turtle
#

@fossil ice Can I just say I am the biggest fan of the NHP just vibin with its equipment, no avatars of any sort? Banger name too.
Constance Orgone goes hard

idle cedar
#

love the description

hollow turtle
#

As someone who has worked with the public in a customer service sense I also feel for the "No, your emergency is not my emergency"

nova umbra
# idle cedar love the description

That was basically the first text that I wrote when we settled on the story direction, and I think it’s my favorite paragraph on the module

nova umbra
fossil ice
#

I love all the NPCs we landed on with this adventure but Constance was a pleasure to write dialog for

slow topaz
#

Only briefly looked at mission summaries at most, but what some art departments put out is just wow

hollow turtle
#

The more I look the cooler everything becomes

#

I've been so laser focused on my own stuff

#

I've had no real time to invest into actually like processing other people's stuff beyond what little snips I've seen here

#

Like we got a full on horror one shot that looks so slick

sweet gale
#

I've seen some cool art and that's neat

hollow turtle
#

pirate attacks

#

big ass blinkspace creature

#

The 'three people pilot a Drake?' Awesome

#

so much stuff

sweet gale
#

Aquatic combat with rules interactions that I only saw during playtesting and am literally writing a GM note about now

buoyant snow
sweet gale
#

Engagement/adjacency/threat when dealing with flying targets

honest pawn
#

Demon of Dogwater Gulch hex crawl is lookin clean and neat with its layout

sweet gale
#

especially the interactions with prone and flying

#

Which leads to some excellent stuff about how you can use BCL/ram to free an ally from a mechanic and not worry about knocking them prone so long as they're flying

#

or my favorite player exchange so far

"I guess I'm gonna use balance control lockout on you. Which way do you want to be pushed?"

"up"

"Up?"

"UP"

onyx fractal
#

I've been exhausted today and just took a long nap because I stayed up till 4:30am working on my module, but I'm looking forward to reading everyone's and seeing all the fun stuff we made

hollow turtle
#

I wanna continue showing off my module so much its kinda silly

#

"I made dis :3"

#

me. I made a Thing

sweet gale
#

I'm leveraging the heck out of that late submission deadline to get at least one more playtest in. It should be feature-complete by then, and if it goes well, I'll be posting it the next day.

sweet gale
#

Oh dang that means I could use a purple name

onyx fractal
#

oh yeah

#

it's time

#

how do i metamorphicize myself into a creator role

last frigate
#

i think you ask a mod

idle shale
nova umbra
#

That was inspired by In Golden Flame!

idle shale
#

(also, this is a great reminder for me to make sure I go through a couple of these and comment on em! rising tide lifts all boats and such, plus people here are just so good)

onyx fractal
#

@hollow turtle I'm having a hard time figuring out how to download your PDF :o

idle shale
#

The leviathan heavy assault cannon one's title really grabs my eye btw. Excited to see what direction that one takes the Leviathan prompt, since im guessing itll be quite standout to the rest of the pack

onyx fractal
#

Actually, I'll take it to your thread

fierce sedge
idle shale
#

"GM, can you cue up "Big Fig Wasp" on the foundry playlist" means that both youre cutting off any combat music you have that could clash, and the rest of the group gets hyped with them

honest pawn
idle shale
#

ahhhh gotcha gotcha! thinking steps ahead 😌

honest pawn
#

I’m mostly looking for input on the combat effects tbh

idle shale
#

hmmm... I have a very limited sense of homebrew mechanics, but Freedom stands out to me as a bit "whoa" next to the rest - namely the extra movement. This could b e because this is a bit more of an active benefit than the rest, which play with conditions though

onyx fractal
#

Hmm, maybe @spare jolt could hook me up with the Creator role? Not sure who to ping

honest pawn
#

Orange can also help

idle shale
#

Ill also point out that there is overlap in Hope and Freedom (If I activate hope near you, I clear your slowed and immobilized, limiting the utility of you activating Freedom) but that might be kind of a non-issue when its such a situational occurrence, and grapple and movement boost is great in itself

honest pawn
#

(And other orange names)

onyx fractal
#

Oh I thought it was Centcomm not curators, but that works too

fierce sedge
# honest pawn Working some combat benefits for the one-shot, thoughts? They'll trigger when a ...

I've done some similar stuff in letting folk pick a track of their own choosing now and then, though should do it more often. Main issue I can see with this implementation are the following.

  • Switching to the track.
  • What to play once the track is finished. Does it loop until the action is complete.

In terms of the effects, they're all fairly strong though Idk if Hope can be expanded to range 5. Also the usual of pondering if it clears self-inflicted statuses. Personally I believe it's fine if it does; let folk break the game if it's for a oneshot, and feel clever about it.

Defiance may take a hot minute, but ought to be fine. I may change the wording to Lowest instead of Worst, in case someone's a Veteran with accuracy on a skill and people are confused, but I don't think it's particularly unclear.

hollow turtle
#

Yall my first sale

fierce sedge
onyx fractal
#

Wooo thanks!!

hollow turtle
#

This thread gonna turn us all purple

idle shale
#

What if we were all purple

sweet gale
fierce sedge
#

It would go against my branding

idle cedar
last frigate
#

burple

hollow turtle
#

Orange abusing mod privaleges to stay orange I see. Classic

nova umbra
#

I love watching people turn purple as the thread scrolls down

last frigate
fierce sedge
#

I mean I'm not really a mod lol, step below that.

sweet gale
#

"curator"

idle cedar
#

should i collect both purples šŸ¤”

fierce sedge
#

Still abusing the powers for the sake of branding, but there's a difference.

idle cedar
#

oh wait there's like 3 purples right

fierce sedge
#

Ye

hollow turtle
honest pawn
#

I always read ā€œPWYWā€ as ā€œI’m giving you $5 whether you like it or notā€

idle shale
#

as one should!!!!!

idle cedar
#

that is indeed what pwyw means
"what you want"

sweet gale
#

This jam is gonna make Valk go broke with all us on the PWYW

fierce sedge
idle cedar
#

one of my new years resolutions is to practice art

fierce sedge
#

Of which you're not actually a content creator funnily enough

idle cedar
#

i could collect all the purples

fierce sedge
#

Tis why you've got a different purple

idle cedar
honest pawn
idle shale
#

I should honestly talk with my squad about if we wanna think about PWYW tbh, considering its just good practice even if the prospect of sorting out splitting profit is Scaryā„¢ļø

fierce sedge
idle cedar
#

and in 2025 I'll do some art and pick up the last one

idle shale
#

A task for tomorrow once both of them are awake tbh šŸ˜…

idle cedar
fierce sedge
#

Oh nothing wrong with that, just being clear

onyx fractal
#

I've gone back and forth on whether to charge for mine quite a bit, but right now while it's not finished, definitely don't think I can justify charging for it. Happy to just have a thing I made out there

idle cedar
#

this is my new years resolution bingo

fierce sedge
#

There was once one person who asked for it before reading the book I think, but eh not the end of the world.

idle shale
#

see, this is the power of PWYW dodgepong! Just think of it as "tip jar" and set the recommended to $0

idle cedar
idle shale
#

aha, that'd make sense. You can tell I have never published on itch.io in a monetary capacity

idle cedar
#

i think if you don't feel confident about your work, $3-$5 is a good range to start

#

you could also put up like a hundred community copies

hollow turtle
#

I started at 3 because it felt like a good middle ground for me.

#

Its kinda low but as my very first published project

sweet gale
#

I'm only saying PWYW $5 because I know that's the value where you get more than a shiny nickle after PayPal's through with you

onyx fractal
#

ohh shit I should probably save these graphic files that I exported but didn't actually save, huh

hollow turtle
#

(I also am not starving for cash so I don't mind keeping it low. but you all still deserve to get paid for your work)

hollow turtle
sweet gale
#

I don't. tpose

onyx fractal
#

what's the worst that could happen

hollow turtle
#

losing hours of progress please I am a Graphic Designer who has had the same hubris

#

please I beg of you

idle cedar
#

(half joking)

onyx fractal
#

I rage-switched to Affinity Photo after Photoshop crashed twice on me twice in an hour yesterday

sweet gale
#

Ngl after all my formatting fights I'm giving Libreoffice a sideeye

hollow turtle
# idle cedar (half joking)

No the difference here is I am looking at payments not for their monitary value but just as a little dopamine hit

idle cedar
#

yeah same

sweet gale
#

I don't wanna use gdocs for future projects but at least it would behave as described in the documentation

idle cedar
#

i still remember my first $3 on my pwyw
and also a $10 on the same project

hollow turtle
#

Since this a side project and not my job, the money honestly doesn't matter that much

#

But I am grateful for whoever bought it just the same

idle cedar
#

only got like 3 payments but like you said, it's not about the money

sweet gale
#

This endeavor has cost me a whopping ||$8|| I know I'll live

pearl ice
#

I technically have all of my projects on PWYW, but they're set at pay 0 and I have no payment mechanism attached to my itch account

#

Power move

sweet gale
#

And some people will hopefully get a fish friend who's fun to throw at players out of the deal

#

Plus it'll let tech attack players hack into a fish and that's funny

#

According to a playtester, setting a fish on fire with system crusher feels very satisfying

hollow turtle
#

Precook the fish

buoyant snow
#

i dont have payment set to my account, I assumed it was going to be a free module

idle cedar
#

you can do free, pwyw, or paid with community copies

#

if you want to increase your reach

#

of course you can just make it paid only too

#

there are different flavors of "free"

#

oh there's the "it's an intro to the bigger content, the first part is a demo" too

onyx fractal
#

I also considered "coupon code if you subscribe to my blog"

weak nacelle
#

I need to figure out how to do community copies

weak nacelle
#

Yeah, that seems to have done it

#

thank you šŸ™‚

idle cedar
#

y'all are so cool

honest pawn
#

No u MascHeckYeah

#

But yeah happy to see some fresh creator blood out there

weak nacelle
#

This was definitely a nice occasion to force myself to finish something, it's so easy to get stuck in the funk of a day job instead of making stuff <.<

idle cedar
final maple
#

God I already have some rebalancing on that thing I want to do I'd better publish v0.6 fast.

#

Anyone who runs leviathan heavy assault cannon right now is effectively playtesting the thing (and any feedback from the experience would be very welcome. I should probably update the itch page to say this).

onyx fractal
#

That's the best place to be in

sweet gale
#

The first rule of publishing a thing is that people will find some bugs you didn't pretty quick

nova umbra
#

Ours had been up for like an hour when we caught two typos šŸ™ƒ

hollow turtle
#

The quickest way to find typos is publish it

slow topaz
#

@final maple Totally hooked me on the module title

sweet gale
#

I mean that's just inevitable. You'll always find the typos and grammar errors after posting too.

hollow turtle
#

Spelling was fine for me but grammar was definitely my weak spot because my mind fills the word gaps a lot

honest pawn
onyx fractal
#

Man I haven't even looked at mine since I posted it

hollow turtle
#

I think my v3 has the weird missed words fixed, but who knows!

onyx fractal
#

Taking a nice little break

hollow turtle
#

That’s half the reason I started a thread

#

So people can come and complain about my typos XD

sweet gale
#

Changing the "edited by" credit on mine to say "nobody, and it probably shows"

final maple
slow topaz
#

Hardest thing about jamming is ignoring the screams of my editor-brain, cause I know I won't have time to proof-read anything.

slow topaz
hollow turtle
#

Trying my damnest to balance ā€˜make it perfect’ and ā€˜make it done’

final maple
#

Would you believe I actually drafted the intro text crawl first, and as I was nearing the end realized I could just set the 'punchline' in a really big font?

hollow turtle
#

Yes

#

Sometimes it’s take a bit for those really good ideas to crawl to the forefront

#

It took a bit for the theming my module to come out from ā€˜idea’ to ā€˜hey everything on theme’

#

Naming the combats to hook in with the title is what put a bow on my module

onyx fractal
#

I'm just glad the idea I was stewing on ended up being perfect for the eventual theme with no changes lol

hollow turtle
#

I really enjoy the Keep Calm meme used as the cover

#

Simple effective and really easy to make

final maple
#

-# The "really easy" part may or may not have been load-bearing.

hollow turtle
#

It’s the coconut jpeg all over again videogames /j

#

Still, it’s a very fun idea. I wanna see if I can find the time to run it one day

final maple
#

I would be honoured! Hopefully it has a map by then.

hollow turtle
#

If not, the Lancer community is nothing if resourceful

fossil ice
#

I don’t think this got cross posted so I wanted to share @finite brook ’s art for the module w y’all

honest pawn
#

absolutely dope

idle shale
#

Ohhh wow! This all looks gorgeous

slow topaz
#

Insanity.

idle cedar
#

late submission instructions are in the pins

#

please direct people there if they're confused šŸ™

fierce sedge
fossil ice
#

the man’s an absolute machine. We were gonna be jazzed with a piece of cover art and instead we got this

rigid grail
#

Oh I've been reading the Wake Writ with Void oneshot materials as well and it really does look like some top notch stuff on all levels

#

I'm kinda improvizing a map together and its still fairly messy atm, but I am down to share some of the retrograde tokens I've been working on for it!

sweet gale
#

Just to confirm. retrograde sprites are alright to use in PWYW content with credit, right?

onyx fractal
#

They didn't specify PWYW

#

#1302159260842463342 message

#

Which isn't... technically a "license"

idle cedar
#

i asked in their server (which you know, you gotta go to the server to find the answer) a while ago before the jam, and the answer was basically along the lines of "a bunch of our user base uses retrograde for commercial purposes already"

#

I would recommend citing sources but I'm pretty sure that's not even a requirement

#

couldn't find like an actual license statement

onyx fractal
#

It doesn't seem like they are interested in providing one

idle cedar
#

i don't wanna extrapolate that much but it's possible

onyx fractal
#

Fair

honest pawn
#

But glad that Retrograde swung around in this channel earlier, regardless

delicate geode
#

tfw the end of 2024 and start of 2026 has you so busy that you can't participate on the One-Shot Module Jam.... videogames

onyx fractal
#

maybe that leaves time to do something in 2025... :P

idle cedar
onyx fractal
#

I am 100% certain that a lawyer would advise me not to use their content without a formal license

#

But also, whatever

idle cedar
#

i mean we did get a yes on the use for the jam

onyx fractal
#

Sure, but that leaves a lot of room for interpretation. A formal license makes things explicit

#

In practice, I think it's fine.

#

There's a small amount of risk involved though

#

But for something this small-scale, I'm not terribly worried

idle shale
idle cedar
#

next one will probably happen around spring break or summer break time, I think
or like whenever, idk

#

anyone can also just, make their own jam

#

would love to coordinate but there's no obligation to reach out to me

sweet gale
#

re: retrograde

that's good. after today, an unrelated combat, I think that I for sure need to create some graphics and rules explanations for how adjacency, engagement, and threat work when dealing with the Z axis

#

Especially since the fight in my one-shot play with the Z-axis a lot

#

also turning off LQoL auto-engage because that seemed to lead to some confusion

split flame
last frigate
#

managed to get a playtest in today, but my group decided to use their characters from before, aka gorgon, mourning cloak, and calendula

#

i have discovered intangibility and gorgon core destroy my encounter videogames

sweet gale
#

To be fair, what encounter isn't reduced to dust the instant a gorgon hits the core power button

last frigate
#

yeah lol

#

i figure that most other comps will have a more interesting experience

pearl ice
#

we added simulated attrition/balancing rules to ours

#

one-shots with core powers and base overcharge are... not really balanceable

sweet gale
#

I put a blurb about suggested adjustments on page one of mine

last frigate
#

well i gave them the choice of no core but base overcharge, or core but overcharge at 1d6

#

but they all chose to have their cores

pearl ice
#

ah, we did "everyone starts at 1d3, keep your core and go to 1d6+4 or give up your core"

#

which is a bit harsher

#

(precisely because some cores are just so powerful)

last frigate
#

yeah, i might have to try that for the next playtest with my other group

#

ill keep that in mind

sweet gale
#

grammar issue videogames

idle shale
#

easiest way to find em pensiverune

idle cedar
#

i think some sort of "only one of you can use core powers" also works

sweet gale
#

Living up to the credits

delicate geode
#

Punk af, i dig

crystal wigeon
#

Hey @idle cedar , what's the policy on submitting multiple entries? I'm working with someone on an entry but also had my own solo idea outlined. Both are late šŸ˜… Also both would be on my itch account, not sure how itch handles that. Thoughts?

onyx fractal
hollow turtle
idle cedar
hollow turtle
#

And sadly, when your low level, it really doesn't get as much time to shine except maybe in the repair department

idle cedar
#

but y'all already made it so i guess it's fine I guess

onyx fractal
#

Everest is powerful but it makes a hard game to learn even harder. The accuracy juggling is even more amplified when playing IRL

crystal wigeon
hollow turtle
#

Honestly as someone who hates math, Lancer is just plain better online with tools to do most of the math and checks for you

#

(which is not a point in its favor ngl)

onyx fractal
#

Haha yeah, because then you have to play online 😜

#

(online play is fine, I just prefer IRL play when possible)

hollow turtle
#

if someone tried to sit me down to learn Lancer irl... I'd probably die

onyx fractal
#

It was rough for my table of 5 LL0 newbies on Wednesday

idle cedar
hollow turtle
#

also I'd probably want the Chomo over the everest

#

but I am also an experienced player who can never go back to not knowing

onyx fractal
#

Chomo is great because the core is one-and-done

hollow turtle
#

and I remember early days, before Chomo existed I only had the Sag and Everest

#

mine was everest and my biggest gripe with lower levels is how often it felt like stuff was like one space out of reach

#

its good at a lot of things but that Jack of All Trades really bites at times when an enemy is one hex from a frag sig

onyx fractal
#

Monarch is peak newbie mech. Shoot everyone with missiles. If you're shooting missiles, you are doing it right. Your core shoots everyone with a missile all at once. That's it, that's the mech

hollow turtle
#

I suppose as long as you never do the 'give an LL0 a chassis of their choice'

#

that's gone mid every time I've experienced it

#

šŸ˜” The euphoria of completing my project has worn off. While I do not have work tomorrow I can feel the spoon void so alas

#

I will not run my module, just vibe

#

I really wanted to but I cannot go into the negatives with my spoons or else my games suffer

idle cedar
#

I respect your self restraint

hollow turtle
#

I did it twice to myself before so it was a hard-learned lesson

idle cedar
#

i think I'll have to do it a few more times before i convince myself it's a problem with clear cause and effect

hollow turtle
#

Suji no

idle cedar
#

why am i so tired? must be paracausal

idle cedar
#

i am a creature of habit and my habits are unhealthy
jk I'll be better, i have to get that "run another jam" box on the bingo board

idle cedar
#

can't believe I'm cutting the gays to make it fit into a oneshot šŸ˜”
there were just too many redundant NPCs

buoyant snow
#

This is a bit of a random question...but is anyone from Australia/new zealand? I want to look for art and depictions of south east asian, pacific island and Maori culture. I want to find fair use images to use for a project and I dont know where to start

spare jolt
#

G'day mate. Sadly I'm not Aboriginal Australian, Pacific Islander or Maori, so I can't judge if it's respectful.

buoyant snow
#

Kaitiakitanga is a New Zealand Māori term used for the concept of guardianship of the sky, the sea, and the land. A kaitiaki is a guardian, and the process and practices of protecting and looking after the environment are referred to as kaitiakitanga.
The concept and terminology have been increasingly brought into public policy on trusteeship or...

#

the theme I was going for.

#

I wanted to find art related to this concept

spare jolt
#

Oh, I'm Australian. I really can't comment on NZ stuff. Sorry, I wish I could help.

left mirage
#

Looking forward to posting the first "real" version today sob_cry

#

If I had to do one thing over again, it would be to set up template encounters in advance. focusing on the map and consequences is just way more fun!

idle shale
#

(We still have her in there and she appears, we just cut her to a brief sentence of vibes and naught else because it’s unlikely to come up in play)

onyx fractal
#

When is the extended submission deadline, again? Is that when we plan to do a #lancer-news announcement?

#

Useful for me to have a deadline for my v1.0 revision

idle cedar
#

uhhhh

#

1 month so February 5th

onyx fractal
#

Got it

idle cedar
#

no plans on the announcement yet but it should go out soon

buoyant snow
#

this might sound like a dumb question, but how does one configure payment to receive money from donations and purchases?

hollow turtle
#

It’s in your settings

#

Don’t forget to do the tax interview

buoyant snow
buoyant snow
#

do I need to make a paypal account to receive money?

hollow turtle
#

If you want to use the money it’s PayPal or the other option they offer in that page but idk how that works

#

You can still get money held by itch if you don’t connect something to it, you just can’t do anything with it

#

Least that’s how I interpreted all the stuff on those pages

buoyant snow
#

i guess i need to fix my paypall issues...ugh

sweet gale
#

Nothing quite like an 13th 11th hour NPC rebake to get the brain going

#

The more I looked at it, the more I felt the design was unfocused and complicated to use, so I spent my lunchbreak analyzing vanilla NPCs for statistical and behavioral patterns ratJAMMIN

sweet gale
#

In reality, it's me procrastinating on trying to figure the rest of the opfor out.

fierce sedge
#

Madness and some fun redesigns.

#

Oh wait I just realised I can throw my redesigns into some encounters and no one can stop me. Neat!

sweet gale
#

I think it gave me some good insights on how to adjust the mutations to be more archetypical of offensive/defensive/controller abilities

fierce sedge
#

If you're looking at first party NPCs though, I'd recommend checking out the Wallflower ones

#

Since to me at least the design of those does show how they were informed by the first generation of NPCs.

sweet gale
#

tl;dr- it's like the MBT where it has very few base features, but selects from a pool to let it take on different roles on the battlefield

sweet gale
#

Though the tempest was more for statistics

honest pawn
#

There’s times I look at the Wallflower NPCs as overcorrections, too; I like to think my own designs land somewhere in the middle lol (or reacting in a different direction altogether sweating )

sweet gale
#

I know I went too far with my last playtest when even I was like "for a "saves matter" as a subtheme, I sure am asking for an annoying amount of saves"

#

"I, the GM, am annoyed by how many saves I'm making my players do."

#

"That's probably bad."

fierce sedge
#

It can be easy to overdo something just because it's intended to be a theme throughout the work.

honest pawn
#

Keying up my city with some interactive parts (CW: propaganda, state violence/cultural destruction):
||```
Map Key
1 – Theater District: Vox Vulpis censors arrest a theater crew for converting a state-approved play into a musical. The censors prepare to take the crew to District 6 for ā€œre-educationā€. If rescued, the crew provides Knowledge (Lancer, p. 51) of the state of the rest of Edda.

2 – Yggdrasil Park: Green area renowned for ancient trees. Vox Vulpis machines dig up the cultivated flowers and chop down trees. A paving Vehicle (Lancer, p. 51; treat as Tier 1 Barricade with Vehicle template) prepares to create the ā€œYggdrasil Parking Lotā€ for commuters to the new Vox Vulpis HQ in District 4.

3 – Mural District: Vox Vulpis flying spray-paint drones are ā€œdemocratizingā€ art in the district by painting over historic murals with ā€œuser-submittedā€ art pieces (read: propaganda created by Vox Vulpis’ bots). The drones can be scrapped for their Jump Jets (Lancer, p. 51).

4 – Radio District & Vox Vulpis HQ: Torn down painted radio equipment in brightly-colored piles of refuse. Replaced with looming broadcast towers branded with Vox Vulpis logos visible from all districts. When PCs enter, progress to Sabotage (warn PCs).

5 – Sculpture Gardens: Vox Vulpis forces tear down antique metalwork sculptures made from recycled radio equipment and replace them with statues of the Vox Vulpis board of directors, which can be salvaged as Extra Repairs (Lancer, p. 51).

6 – Academics Row: Universities of the arts repurposed by Vox Vulpis as ā€œre-education centersā€ and ā€œcorrective facilitiesā€ for political prisoners. Liberating the prisoners sparks a riot, which creates a Diversion (Lancer, p. 51) attracting Vox Vulpis attention.

rigid grail
#

Made this as the header/backdrop image for my upcoming run of A Wake Writ in Void (Based on the IPS-N security concerns plot hook)

eternal dagger
#

Hey I just had a thought, I don't know if this has been discussed anywhere in this thread and I apologize if it had but we (myself included) should really think about anti-AI glazing at least the cover art for our stuff.

#

I know how hard y'all have worked and I don't want it to just get thrown into the furnace by some loser

hollow turtle
honest pawn
#

I’m 80% of the way done with my trifold pamphlet

All that’s left is the remaining 100%, lol, lmao

#

It’s literally 1 of the 6 panels, but it’s the Combat Panelā„¢ļø

ember portal
#

You got this!

#

I love a good trifold

buoyant snow
#

where did you all get art?

onyx fractal
#

For tokens, I used retrograde. For my cover, I used an artist from my local RPG meetup. For the combat map, I used the Lancer Map Creation tool. For my hexmap, I used some assets I found on itch with a CC license

nova umbra
idle cedar
#

this is from the wip citation page for me

fossil ice
honest pawn
onyx fractal
#

Looks like a lot of people used public domain art in their submissions, looks great

prime ivy
#

I don't know if it's intentional, but Adelaide from A Wake Writ In Void is giving me big Haman Karn vibes.

onyx fractal
#

Finally getting around to reading some of these rad modules

onyx fractal
#

I'm debating running my module at a local RPG convention later this month, or maybe recording an online play of it

rigid grail
#

I'm kinda repurposing a czepeku map for this one that isn't a 100% fit but it should be functional enough, I did end up going all-in on making the enemy tokens pretty though (used a Balor for the hive so I can flavor it as ||something Broken Wing stole from an evidence locker somewhere post-sanjak||)

#

also the party I have for it unintentionally built a great setup for the tower-defense type combat
they've got a barbarossa/saladin, an iskander/seeder, a super high mobility mourning cloak, an empakaii/zheng and one undecided

finite brook
#

this rules lmao we had so much fun putting this together im so glad people are this excited about it

slow topaz
#

Empakaii/Zheng O_o

#

They didn't put two superheavies on one frame, right?

prime ivy
#

Nasty, Brutish and Short; A Wake Writ In Void; and Bleed the Heart have all really impressed me. I'm only just starting to sift through the entries, but these three have set the bar pretty high right out of the gate.

#

I'm interested in seeing Sisyphus once it's finished. I'm surprised that Rising Tide is listed on the submissions but seems to be locked. I get an error message saying I cannot access it when I try to visit its page.

idle cedar
prime ivy
#

Oh, sure, I can see the Sisyphus page just fine. It's Rising Tide that gives the message.

idle cedar
#

oh oops

prime ivy
#

I'm just holding off on Sisyphus because that page says it's still WIP. I'd like to soak up the full experience once it's ready for prime time.

idle cedar
#

oh I think rising tide might be a case of "we wanted to submit this before deadline"

onyx fractal
#

Yeah I'm gonna keep fiddling with mine over the next week trying to get it to 1.0

onyx fractal
#

(I'm not the Sisyphus author to be clear)

#

(but my submission is also still WIP)

prime ivy
#

Doesn't matter to me! I'm just jazzed to be getting all of these cool new modules.

rigid grail
onyx fractal
#

I gotta admit that my drive to work on the module has gone down after pre-releasing lol

final maple
eternal dagger
#

Damn.

final maple
#

Yeah.

weak nacelle
final maple
# weak nacelle out of curiosity, is there somewhere I can read up on the efficacy of these tool...

I ended up asking a couple of people I know about it. So far the best writeup about it I can find is this:
https://hackernoon.com/new-research-reveals-vulnerabilities-in-popular-art-protection-tools-against-ai-theft

Study shows existing AI-based protection tools can’t stop style mimicry, leaving artists vulnerable. New protective solutions are urgently needed.

#

We seem to have bypassed it, and are sharing our findings with the developers.

Glaze are so dishonest about this because the paper doesn't just show that Glaze doesn't work against anyone determined to bypass it, but it actually doesn't work AT ALL, using fine-tuning scripts the authors found on HuggingFace with no effort to bypass Glaze.

weak nacelle
#

Thank you! So are there tools that (currently) actually work?

final maple
#

And additional commentary:

it's kind of an intractable problem
because like there's no way to screw up an image in a way that will affect every single learning algorithm, right? while still leaving the image recognizable
it's a little bit shameful, because they're university research lab products, and the researchers in question should know well enough that what they're doing is just an abstract experiment in creating adversarial examples for specific models and that's all that it can be
but like, I guess either for clout or funding reasons, they present it like if they do more research it'll help them "win the fight"

final maple
weak nacelle
#

That's unfortunate

final maple
#

Yes.

weak nacelle
#

(but thank you for the literature, I'm attending a game jam later this month that's supposed to deal with impact of AI on game dev. This is useful to know)

final maple
#

My understanding is that the ship sailed about a decade ago with metrics, data-scraping, and image rights being claimed in complete favour of social media platforms, and nobody (including myself) realized how monumentally important that would be come 2020.

final maple
#

My personal perspective is very "Automation is here now and there will only be more, I would like its benefits to be distributed and not centralized to business/datacenter owners and big name IP rights-holders". Or as one Pnet user put it, "I would like AI to do the dishes so I can make art, not the other way around".

#

-# I also think relying on copyright and intellectual property legislation is dangerous, because Copyright most benefits the people with the most lawyers. Those people are not artists.

delicate geode
#

Well Worded. I Concur.

fierce sedge
delicate geode
#

the problem is money, as always

fierce sedge
#

Pretty much; there's an aspect of this which is an outgrowth of petrol dollar and how tech start-ups' evaluations tend to be based on innovations not in terms of technology but rather as financial instruments circumventing regulation (Airbnb, Uber, and Doordash for example).

#

Which is a deeper dive into things; Financial Times' Alphaville tends to be rather good on reporting about it.

But in regards to the technology as it is, whilst the Stochastic Parrot is a lingering spectre; https://dl.acm.org/doi/10.1145/3442188.3445922 and the technology itself seems to be growing more and more slowly, this kind of stuff where you are scrambling it in one way isn't something I'd trust to work long term; largely because if nothing else the technology is decent at adapting through evolutionary principles.

#

Doesn't mean the product ain't still bad though to be clear, but I'm digressing a bit from One-shots at this point.

weak nacelle
#

On a more on topic thought, I'm happy it took almost a full day of stuff being onlien before someone called me on the obvious inspiration of the one-shot šŸ˜„

onyx fractal
#

Listen, if nobody would have made a Seven Samurai module, I was gonna do it

#

I'm just glad it exists now because that means I don't have to do it

#

It's great!

#

I'm almost done reading (or at least skimming) all the modules

#

there's some really awesome stuff in this jam!

#

Thanks for hosting it @idle cedar

weak nacelle
onyx fractal
#

lol sick

weak nacelle
#

amazingly, during one of the playtests I ran, the young and exuberant character made a very reckless move out of the settlement, and it got the most reliable melee tank of the party destroyed

#

the system works

onyx fractal
#

Life imitates art

#

i just wonder why you had to name your module after me :[

#

Whew! Finally got through them all

#

Can't wait to see the late submissions

slow topaz
nova umbra
onyx fractal
#

ugh I stayed up way too late last night fixing my pages-to-spreads converter script

#

The damn bookmarks wouldn't keep their heirarchy

fossil ice
# rigid grail also the party I have for it unintentionally built a great setup for the tower-d...

We actually had an outline of some of the Broken Wing NPC pilots, but we cut it since it went outside the scope of being a one-session thing. But I love the use of ||the Balor/Maw for the Hive||, it gives a lot of personality to the unnamed NPCs and adds drama to how far Herschel is willing to go. Awesome choice! Edit to add; also it’s cool that since you have 5 PCs the ||hive will be elite, which makes it appropriately scary for the players when it drops in as reinforcement!||

rigid grail
#

oh I'm glad y'all like the sprite concepts! ||I had considered doing a more generic one for The Hive, but when I found out I could put a red cape on the Balor I knew what I was going for||

onyx fractal
#

wow adding color to the page header really makes it pop more than I expected. Glad I'm taking time to experiment with adding more color

#

Should hopefully break up the black and white monotony

prime ivy
fossil ice
# prime ivy I'd love to hear about the cut content. It's one of the best modules I have seen...

We wound up having a ton of cut content b/c we were trying to keep it tight (@nova umbra is a harsh, but fair, editor). I had conceived of the Breachers as being a duo (or perhaps, trio) of cosmopolitan refugees who survived the ||destruction of the Cosmopolitan ships Herschel tried to evacuate from the Yawn’s first appearance, and chose to follow him to the ends of the galaxy||, while the Demolishers were a couple of mercs who were just chuffed to work with an Albatross, regardless of his status

#

My version of the ||Hive was that they were an SSC operative trying to right the sinking ship when Herschel starts to go off-script|| but I actually like Ailyn’s version a bit more since in retrospect my version feels inconsistent with ||SSC’s involvement in the situation||

#

The adventure starts with the PCs coming back from mounting some sensors for the scientist’s research, but I had originally conceived of it being sort of an action sequence of getting closer to the Yawn to collect readings and making some skill checks to avoid getting pulled into the gravity well, but it was hard to make that fit the limited time, as well as the consequences of failure being… the module is over and you are lost forever or something, lmao

rigid grail
#

Oh this is really cool to hear! I'm the type to name each NPC in an encounter (or at least anyone with more than a basic statblock) so I love getting some detail like this

fossil ice
#

Me too, but I’m excited to hear how other people play it

rigid grail
#

also because of the shared ||captain ahab|| vibes I am considering having Herschel talk like ||Igon from Shadow of the Erdtree|| a bit

fossil ice
#

Valid

#

CURSE YOU, FOUL YAWN

prime ivy
# fossil ice We wound up having a ton of cut content b/c we were trying to keep it tight (<@7...

Super cool stuff. The rest of the Broken Wings being survivors and fanboys makes a certain amount of sense. The intrigue with that Swarm pilot is interesting, but I can see how it might be hard to play out in a one-shot. That feels like a sub-plot that needed more time to cook and foreshadow the pilot's true allegiance. I agree that Ailyn's idea of Herschel throwing everything at the wall is a good one.

sweet gale
#

So I've got a big, spooky controller/defender type setpiece NPC in my LL0 Holdout one-shot and I'm struggling with an NPC to cut out of the opfor from (they're others but they're not getting cut and thus are omitted):

RPV Assualt
RPV Scourer
RPV Engineer
RPV Archer

#

Any thoughts on who gets deleted

pearl ice
#

A Scourer without the ability to reliably chain hits is kind of lame, so there you go

onyx fractal
#

Engineer. Drones make their turns take longer, so it will make the session go longer

sweet gale
#

The last playtest had an engineer and it was wrapped in 3 hours.

#

mostly due to a tempest charge blade deleting structures in a single hit

onyx fractal
#

Then I'd say Assault. They are a bit vanilla, and the rest of the NPCs are more threatening and therefore more impactful on player resources in a one-shot scenario

sweet gale
#

In terms of the flavor of the NPCs, Assualt and Archer also fill similar types of "laborer mech with an overclocked rivet gun"

onyx fractal
#

Right

#

Archer is labeled as controller but it has reliable 3 and can usually shoot twice a round

#

So it warps the combat more than Assault (in a good way in this context, IMO)

sweet gale
#

Plus the impairs for when big fish does things that ask for saves

onyx fractal
#

indeed

sweet gale
#

I do agree that scourers not being able to double-tap trivializes them somewhat, but the goal of the NPCs is mostly of the "ignore us for the fish at your own peril"

onyx fractal
#

because of the RPV impair?

sweet gale
#

RPV because I want them to suck and also they're unpiloted

onyx fractal
#

What I mean is that you're saying they can't reliably chain hits due to the impair?

sweet gale
#

I believe that's what ash and gold was implying but I don't want to make assumptions

onyx fractal
#

It's fair

#

Could include judicious use of Lock On as part of their tactics

pearl ice
#

That's what I was saying, ayup

It's somewhat counterable by Lock On - Skirmish, but that just means they're firing at net neutral instead of accurate

honest pawn
#

Scourer naturally has 1 acc on the gun tbf

hollow turtle
#

Give any NPC a spotter scout buddy if you want them to hit

sweet gale
#

Scout is one of the unlisted NPCs

#

Or "surveyor" per the flavor

pearl ice
#

ah, yeah, then you're fine to scrap the assault

sweet gale
#

Into the bin it goes

#

Archer (Riveter), Scourer (Welder), Engineer (Fabricator), THE CURRENT (a big fish), Scout (Surveyor)

weak nacelle
#

the playtests for Nasty, Brutish and Short have given me a new appreciation for why people tell you to use the Pirate template with care

hollow turtle
#

That’s why when I put a pirate templated Cataphract in my game, I made sure to put down ā€˜no deadly’

#

Just the prying claws, which kinda nerfed the template use

#

But hey GMs can always put deadly back on if they want

weak nacelle
#

Oh no, this is a 7 Samurai/Magnificient 7 kind of deal

idle cedar
weak nacelle
#

I want them to blow holes into people who stick their head out of cover

hollow turtle
#

Funny how two different uses of Pirate for two very different things

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My use of Prying Claws is specifically so I can try to force a pilot out onto the field and then not attack them

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My high damage yield comes from the Ultra with Extra Deadly in that fight

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Which, can I say, is probably one of the scariest traits I could put on a Specter

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Because while hunt can be turned off pretty easy, the flat 5 damage it normally does is… okay but easily tanked at LL12

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The extra 3d6 on that first crit tho is spooky

weak nacelle
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Remember Pilots: Putting Points into Hull is cowardice in combat šŸ˜›

idle cedar
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just dodge

hollow turtle
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The nightmare that is Evasion 20 mechs can not be understated

slow topaz
# idle cedar just dodge

That's what the Dusk Wing thought on the last mission right before eating a stun in front of the Ultra.

nova umbra
hollow turtle
onyx fractal
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I need opinions: Black text with lighter background 1ļøāƒ£, or white text with darker background 2ļøāƒ£?

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Weirdly, black text has a better contrast ratio, but white just looks so much better to me

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Thanks all, confirmed my suspicions

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I'm happy enough with a 4.5:1 contrast ratio on the white text

idle cedar
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how do you measure that?

onyx fractal
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4.5:1 is the minimum for WCAG AAA rating on large text

charred crow
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white text on colored bg is more reminiscent of existing lancer stuff

onyx fractal
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True! I hadn't considered that

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Not that I'm trying to mimic that at all

idle cedar
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neat, thank you

fierce sedge
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I'll be the one exception to the evaluation lol, but think you've you your answer

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Another thing with white is that it stands out more as a contrasting header

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The one thing I won't recommend, and this is on a personal note, is two different hues of the same colour.

onyx fractal