#LANCER One-Shot Module Jam
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just be like "just kidding everyone, the theme is Jam"
i think if i said the theme was something like, Deception or Change Of Plans
i can probably sell it
-# (i won't though, just to be clear)
Change of Jams, even?
BTW, RPGs on Itch are typically categorized as Physical Games, right? not Books
Yes
All the official Lancer is categorized as Physical Game so most modules should follow suit imo
Always tag your projects!!!!!
This page is a gold mine of information https://riengray.medium.com/a-beginners-guide-to-publishing-books-on-itch-io-dea0446f3f5f
There’s a high chance that you’ve never heard of itch.io. This website was originally — and is still focused on — highlighting indie game…
Yup save that one for later
idk all the conditions in dnd but can it be charmed
if the #oc-cantina is any guide, mech pilots are extremely vulnerable to charm
Also, check this out: https://hedgiespresso.itch.io/itch-page-image-templates
i thought pilot and mech were separate for this project
yeah this is one of those square pegs round holes things
yep
meanwhile I have never been spinning my wheels harder
Yeah I've just been busy with travel and holidays and work that it just didn't register in my head how soon it was
Either way, if someone winds up rolling with a Karrakin(esque) idea for a module and I vibe with the idea, my art is very much drawing from medieval influences and I'd like to help along (since I unfortunately lack the time to head anything myself)
Oh these are really nice!!!
I'm not sure what the theme will be just yet but these are incredible yeah
I think the centaur and balor are our favorites out of this
Just something about the way they're composed
Thank you!! The first is a take on the Tagetes that evokes the idea of a cavalryman, the second is a friend's Boar Balor, the third needs no explanation, the last is my own Orchis
Very much borrowing from the both of these (the pose from the second being the key inspiration that got me rolling) along with the base Tagetes itself; either way, I'm very much open to doing an art piece or two for any project that catches my eye, just that the style very definitively lends itself best to something involving Karrakin shenanigans
whoa these are sick
Thank ya! Only started drawing mechs back in July, feelin pretty happy with my style
Thinkin of doing either a pro-bono or pay what ya want slot for the jam if I vibe with a project and the other folks involved think the art fits the vibe for what they want
oh yeah i totally see the inspiration!
just casually dropping that they're new at this but still making gorgeous art
cavalierly you might even say 
This is crazy good!
2 days
Lmaaaao
Thank you!!
The ironic thing about this dropping dec 22 is that I probably will barely have any time to actually start working on this until after Christmas
Maybe I can get some stuff done on the 22nd or 23rd, maybe some brainstorming on the 24th
But actually putting words to page, 26th at the earliest I feel
christmas break being full of free time is not a thing that is true of all demographics T_T
Yeah I've got free time... for only the first week of the jam
Second week, I'm in Japan
There is free time and then there is free free time, 😅 we all gotta prioritise family for chrismast afterall
perhaps sometime with less holidays next time
yeah like
I will say the timing is
not amazing in a lot of ways
like my ability to collaborate with friends is basically nil because of the season
I'm mostly free during this time bc I don't really have family obligations but obviously that's not the case for everyone
Dammit, I got so close to having a workable solution to printing PC sheets from compcon and then I ran into another bug
It’s fine, just run with it anyway
Worst case, it gets extended to a month or something for those January lulls
I'm making it work
MAY BE MORE THAN 24 HOURS REMAINING
It may even be as much as 48h I've heard.
Fun fact: Dec 22 is my birthday
happy birthday!
Thanks!
OKAY THIS TIME FOR REAL
my mic died so I think that means no announcement stream
I'll just post it when the day comes
also the poll should be closed now
as a teaser: 3 themes had more than 50% vote
we'll find out, won't we
rude
one of them definitely stood out
two more barely beat 50%
im so interested
so excited
it will be totally fine going in the event with NO preparation before the first day!!!!!
お誕生日おめでとうございます!
Happy birthday, from Japan!
Some more inspiration for you all https://200proof.games/manifesto/
Haha i really need this. I have a habit of being a perfectionist sometime...
My issue is that I have a chronic issue of setting way too high a bar for myself
The upside is that it means I tend to do good work
The downside is that I am never happy with that work
That does explain your colourful prose.
Nah but I feel you, it's difficult to assess when enough is truly enough.
The most difficult part of an iterative process is knowing when one iteration ends and another begins.
It's one thing to know when enough is enough, it's another thing to be comfortable releasing something I think is shitty
But, the only way I get better is by getting in reps
making bad stuff first
The ol' taste-talent gap
Yeah, it's a lot.
i think i have high enough standard to make something look decent and low enough standard to be able to publish it before it's perfect in my eyes
i should do like a little writeup about what the theme could represent
so the 40% who didn't vote for it have something to go off of
11 hours remain
My dork ass forgot about doing this until just now lmao
Heck... I don't even know where theme voting is but I might be too late for that now... I'll check when I wake up I guess
theme vote is closed now
the testing is the hard part in game jam time
especially this time of year
pretty much everyone I'd rope in for a playtest is busy
or unavailable for some other reason
i should set up a jam feedback form soon
i an getting a lot of negative experiences regarding when this is taking place
which is heard and I'll try to change that in the next one (which is probably going to happen)
and we'll see if people wanna do a whole mission next time, and ask about desired duration
Playtests are optional, I will say
And you can even playtest on your own as a sanity check
Don’t let it get in the way of being Done
That said: how many people signed up for the jam? Theoretically that’s a pool of folks also looking for some testing, so testing exchanges could be performed
“I’ll play in yours if you play in mine”
(This is notably what the LFG community thread in the jam is for)
FWIW Suji I’m glad you’re sticking to your guns
It’s all part of the process
I'm glad it's happening, it's the little kick I needed
Also for what it's worth, I thought all of the themes were good, but I only voted for my favorites. If one of my favorites doesn't win, I'll still be happy with another theme. That is, the act of not voting for a theme didn't mean I didn't want to do it, just that it wasn't at the top of my list
Can't wait to see what everyone comes up with
I know Suji doesn’t have a mic, but when time comes around I might just be chilling in chat to vibe/excitedly discuss the theme
Nice. I'm looking forward to brainstorming right away, and have convinced a friend to join in as well. We might end up collaborating officially as a team- we're not sure yet, depends whether we end up with ideas we want to independently pursue.
I'm still considering the idea of a single endless increasingly hard sitrep. I think it'd be a good framework for replayability, allowing players to try it multiple times for a 'highscore'.
that reminds me of that time when ralf fielded like, 47 grunt ronins or something like that
quickly, dispatch the orochi drones, and fire off the drone pulse!
i also started working on a completely unrelated project yesterday lmao
Hopefully i will be able to focus on this project and use that as a learning moment for all the other projects
https://discord.gg/akTkHg3 hanging out in here :3
The theme of LANCER One-Shot Module Jam is Leviathan!
This could be something literal, like a giant creature in deep sea or deep space. Where is this creature, and what do people want from it?
It could be something Hobbesian, referring to a powerful government enforcing social contracts. What is the contract in question? How do people react?
It could be something metaphorical, like a gigantic spaceship, fleet, or machine. What is its mission? What happens to it?
It could be about an organization or person named Leviathan. Why are they called that? What is their cause, and who opposes them?
Or... it could be something completely different. What will you create?
excited, thanks again for organizing all of this suji
time to get cooking
Immediately I am opening the wikipedia article for "Leviathan". I like this bit:
The Leviathan is often an embodiment of chaos, threatening to eat the damned when their lives are over.
Hell yeah, whadda theme — can’t wait to get crackin and thanks for organizing
Let have a nice Jam!!!
Thanks @idle cedar! Looking forward to making something rad
short answer is yes but it'll take some time for a proper chart
Leviathan one shot: everyone pilots a Drake with a Leviathan Heavy Assault Cannon.
I expected Train to be higher mostly because Train Heist does sound fun but
I think a lot of people realized that that would happen
im surprised train got as high as it did tbh
So they selected against it enough to push it down the vote list
I'm surprised trophy was at the bottom
I thought "train" was a neat pun since it could imply a train heist, or, a training exercise.
dbz type oneshot
You get me.
i think most people probably just looked at the title and went with "how interesting does the word feel"
I'm surprised Crime is so high though, since with the space opera politics of Lancer's setting, every dramatic action PCs take in any campaign is likely to already be a crime under one jurisdiction or another.
"What is law and who dictates it" is a big thing. Which I certainly wouldn't have been averse to exploring in more detail.
crime gives off a vibe though, when we hear crime the setting changes to a 1970 mafia show
Fair point.
imagine: mafioso lancer
Crime is broad yeah; Mothership Month’s 21 projects were all themed off of “crime”
Crime is also sure easy to use
And they cover stuff from bounty hunters to smugglers to prison adventures to illicit science
Ironically, my Friday night game is presently "fighting" a leviathan.
like I know Suji tried to get the best selection of broad themes but Crime is so broad you could justify about anything
leviathan makes me think of an In Golden Flame spin off but i cant say much without spoilers xD
I'll be honest I'm beginning to seriously consider various spins on this.
do you mean the varius spins of the AC or the topic
(joke^^)
Potentially including Crew Served Drake: a group of players collectively pilots one LeviCan Drake.
Megamorphin' Power Drake: Leviathan edition
If we're doing an experimental quick oneshot module, I wanna do something GOOFY.
i had a thought for doing that therapy session oneshot
but I'm not sure if I'll still do that one
but that's very goofy
Then Gandalf the Grey and Gandalf the White
And Monty Python and the Holy Grail's black knight
And Benito Mussolini and the Blue Meanie
And Cowboy Curtis and Jambi the Genie
Robocop, The Terminator, Captain Kirk, and Darth Vader
Lo-pan, Superman, every single Power Ranger
Bill S. Preston and Theodore Logan
Spock, The Rock, Doc Ock, and Hulk Hogan
they all come together to defeat the leviethan which is not a copy of godzilla
now you gotta make all these NPCs in Lancer
sorry, I don't make the rules
interstitial
how are folks thinking about doing maps for the one-shot? mostly using the map tool?
I got DungeonDraft so I'm gonna do that
Cartography Assets has a very good selection of stuff, but if you intend to sell this one shot, you need to make sure your stuff can be used commerically
i might go harder than usual on the map, depending on time
if not then I suppose you don't have to worry
i should set out my primary mission objectives and bonus objectives
I am personally going to use mostly PeaPu assets which has a wonderful selection of scifi and cyberpunk
PeaPu a goated source of art for sci fi stuff
So. It's jamming time?
I’m thinking of just using a simple square grid map that can be easily printed in a trifold (though I’ll likely be a late submission if anything)
Hell ye
I’ll probably still use ddraft for it though
we're going to try and knock this out this afternyan
Leviathan makes me think big enemy mech, but probably a lot of people are going to do that. How else are people interpreting the theme?
fishing
This is my take
you could do a really fun take where the one shot is about rebelling against a leviathan of an organization
The legendary Lancer fishing minigame...
I'm probably going with one of:
- giant enemy battleship
- big evil corprostate
- something big failing and people trying to survive and/or thrive in the chaos
Just boot up Webfishing and whoever gets the largest fish gets to go first every round
you could also take inspiration from the religious implications of a leviathan
webfishing x lancer
leviathan also apparently represents envy, biblically? idk how to use that but
Other than the giant ass ship my one shot has to kill, Theres also the name of my enemy group
leviathan is also like
a primodial beast allegedly sealed in purgatory iwrc
but you could do the really funny thing and try to relate it to the ship of theseus
fallen angel that apparently gave birth to a couple sons that killed Leviathan
Very fun wikipedia rabbit holing here
that's a great tie-in
there's also the leviathan cannon which is a thing that exists in lancer canon
as someone brought up earlier
final boss is 3 size 3 ultra drakes
Quick someone make a mech named the Leviathan purely for the one shot
Sabotage the IPS-N/HA cooperation on the LHAC ammo teleporter
we have leviathan mountain kraken locked and loaded
you totally could design a HORUS Leviathan and ship it with the one shot
oh we could use field guide to B.E.A.S.T. for this oneshot thats cute
what would horus Levi be about? Feels like a size 3 tech platform
Already have too many HORUS frames lol
you could do ipsn leviathan
caliban alt seems appropriate but idk how to make it big with that
HA Leviathan, because someone in Think Tank got too creative with the name and HA couldn't backtrack
Leviathan Drake Alt that can mount double sheavy
probably
Double LHAC Leviathan
there's... behe moth
horus leviathan (it has goblin core power but it turns into a gun when used)
3 sheavy mounts
you don't need to sacrifice a mount to put a weapon on it, and you can put any one weapon
wait that allows for double heavy barrage
jk sheavy only, fuck it
ipsn said "oh harrison you think you have the big guns? fuck you"
... you know, if you have 3 levican
you can actually barrage with two superheavies
which is just silly and probably impossible to abuse
I think there's a lot of room, in goofy one-shot module land, for strange bespoke premade PC loadouts. I'm here for it.
I'm aiming for mostly premade LL3 build
elite monstrosity that will be causing havoc for both the players and the opfor
i see your elite monstrosity pitch and raise you environmental effect
moving dangerous terrain, forced save every round end, etc
getting eaten by the ground is pretty funny ngl
i will probably include the dangerous flora thing from the environmental effect table in the core book
I'm tossing around the idea of Leviathan as a blackwash swarmship descending towards a planet. Though I'm also reading a lot in to the wikipedia article sentence "The Leviathan is often an embodiment of chaos, threatening to eat the damned when their lives are over." and thinking about an organization or virus eating through an archive of posthumous Homunculi.
we're thinking of having multiple resources at the end of our book to allow gms who wish to continue playing with the general setting/premise to have the resources to do so; and to give those who really dont care more resources aswell
but our current premise is a union team being deployed to assist in the escorting of a giant megafauna hatefully known as 'the leviathan' as local religious cults want to get rid of it, and thats like, bad
i'm kind of doing the same thing but letting the gm/players choose which side they want to be on. they can either be anti-poachers trying to drive off karrakin nobles from capturing an endangered species, or mercs hired by a noble to capture said species. all while the angry parent xenofauna is rampaging for obvious reasons
oh we're having the combat take place on the back of the leviathan
because thats like, awesome
hell yeah
Giant Whale-backed cities are big at the moment 🤔
fuck yeah
Now that's cooking with gas.
what about fighting on the inside of a space whale mouth
we're excited to see how many people take the leviathan concept as "save the leviathan"
we love comments about preserving wildlife
wanting to also note: please dont let us dissuade you from making an epic leviathan bossfight, those are epic
Reading wikipedia more; I did not know about all this judaic writing about the serving of the flesh of Leviathan as a banquet in heaven.
"Grand banquet" would be a great take on the Leviathan theme IMO.
would be funny if the next one-shot jam theme was "banquet" or "feast"
alot of people would already be halfway done a module!
Leviathan became associated with, and may originally have been referred to by, the visual motif of the Hellmouth, a monstrous animal into whose mouth the damned disappear at the Last Judgment, found in Anglo-Saxon art from about 800, and later all over Europe.
"Hellmouth" is a banger name for just about anything. A weapon, a place, an operation...
same map but you could play it as gauntlet or holdout, depending on which side you're on
yeahhhh
you're sent to destroy project hellmouth, whatever it is
we should get a #lancer-news post about this perhaps
maybe the itch notification is announcement enough
i kinda wanna save it for when it's done
bc i think you're allowed two news posts per thing, right
or did I fabricate that memory
no no youre right, but its 2 per module/release of content, we're unsure how the jam would count
so it may be good to discuss it with a moderator
even if the answer is the same, knowing is better than guessing
What's hidden there
https://en.wikipedia.org/wiki/Leviathan_Patera
Leviathan Patera is a major cryovolcanic caldera on Neptune's largest moon Triton. Discovered by the Voyager 2 spacecraft in 1989, Leviathan Patera is located in Monad Regio and within Cipango Planum's western regions. Leviathan Patera is approximately 80 kilometres (50 miles) in diameter and may be the center of one of the largest cryovolcanic ...
with the most literal interpretation of that rule, we'd be allowed up to 100 news posts just for the jam and I think that's just not right
i think treating the jam like one thing is fair? I could touch base with a mod though
it sure is something, but it would also be weird for the people who produce the books to not get the server boost an announcement like that would give them, jam aside
All rules are tempered by "the mods are people and not automatons, and thus can slap you with pool noodles for asking for 100 news posts"
but i also don't wanna be like "since your module was published through a jam, you can't get a news post about it" bc that's also unfair
would thoroughly suggest discussing it with a mod tbh
maybe we could try to organize something like, a bundle? where all of our works can be packaged together in a codex of sorts so they can be announced all together
I mean doesn’t the jam already do that to a degree
You could make a bundle out of the jam though, that’s common
yeah I'll talk to someone about it
we have two mods participating too so that's neat
or at least, two watching the channel
i know eld has said he's doing something, not sure about ikiryo
we may also get more!
Just seen the theme and it has set me thinking
Realized that one of my failstates is gonna be a banger campaign start
Excited to see the results!
ours would be "presumed dead in an otherwise successful mission, how do you feel about that"
we love to see fail states still providing positive outcome
You know, it's weird, we've had Leviathan be a consistent and running theme in our campaign even if all of the options were strange
would it make sense at all to adapt one of the campaigns into a oneshot?
Hm ? Oh its just a long running one that has the theme come up a lot. I want to talk a bit with others but it's just funny
Mines: the pilots get taken prisoner by the mystery faction they’re fighting and now have to work their way back up to LL12 after breaking out’
There's a creature generally mistaken as an archipelago who's respiration is why there are seasons, there's the armory secret project series, there's a computer powerful enough to be unable to distinguish the world it was built in from its simulated scenarios, etc
Please do not make jokes about things like that. Less out of 'moral outrage' and more 'that is going against the discord TOS and we would like this server to keep existing'.
I do wonder how many will be doing underwater stuff
What was the themes we ended up with?
Leviathan
Which does mean I have an excuse to put some flesh on the skeleton of an old scrapped setting of mine.
Would be fun to do that and potentially also try a smaller adventure set in it, though the adventure will be of secondary concern.
I'm repurposing the first Lancer session I ever ran, which just so happened to work as a one shot
Monster hunter vibes
YES
YEEAAAAAAAAAAAAAAAAAAAAS!
(Sorry for deleting my first two posts, trying to phrase this well)
Excited to start on mine!
I feel I have a strong basic concept and good interpretation of the theme(Levithan, but pitched as Levithan Prince Of Envy)
Of Peter Binsfelds seven princes of hell
Absolutely hype for Leviathan, this is probably the one I need to do the least work on.
SPOILERS FOR WINTER SCAR
||I willl follow the theme of Leviathan and redo the mission to destroy the Typhon at the end of Operation Winter Scar as a point crawl. Instead of following a close railroad, players will have the option of focusing different portions of the ship to fill up clocks the PCs can use to call in reserves or potentially disable the typhon for them, all while trying to minimize friendly casualties or desperate measures. The module will be timed, with some bad-result clocks ticking up as the session goes on.||
solstice rain! but the boarding action I'm desperate for (as a player) lies in OWS ;)
i see i see
hmm struggling a bit too fit my original idea into the theme
i don't really like the idea of "invade this diasporan world tyrant" if i can't also present the moral complexity of "well what are you gonna do after you're done" and i don't think i can fit both
i might aim for instead of a trained squad, it's a bunch of civilians using random assortment of items to resist some sort of threat
I've thought of something like "we're going to mine out the core of this world because nobody lives here" bc there's only a small colony who set up without the proper procedures, who will be forced to relocate without the core
Think I got the structure I want to aim for and everything along those lines in place, but if anyone wants to brainstorm a novel idea together as well feel free to ping me about it.
Jams are a good excuse to deliberate on ideas you may not otherwise try out, and whilst I'm expecting to get to flesh out about two or three new concepts should everything go well, it could be fun to see what there is that one doesn't think about at first.
FUCKYEAH
...I've also realized something...heheheh
https://docs.google.com/document/d/1dAaECU5vm_yKp-fSpHw9wAsBM2oJb63C95fosa3yIgs/edit?usp=sharing I made this ages ago. Though I do need to finish it up.
Leviathan Superboss NPC It is well understood conventional wisdom that superweapons are the realm of fools and the desperate, with the resources that can be spent on such a thing much more efficiently used in the creation of an entire plethora of more conventional equipment. Despite this, however...
Hey, how long is the jam supposed to last? When are the modules supposed to be submitted?
Two weeks, with an additional month(?) grace period, iirc.
nods
As the 'christmas' timing is going to be a little annoying to work around (I'm going to be out of state for a few days) but I'll work with what I have.
I'm increasingly taking seriously "3 players pilot a single Levican Drake" as a concept. I'm thinking only one player can actually see the map, and the other players dictate their actions based on relayed descriptions and grid coordinates. I expect this to shake out to no real difference in tactical information and decisions, but, I suspect the goofery and roleplay of "Enemy Witch at G7!" "Fire the Assault Cannon at G7!" might be fun in itself.
This'll call for more finesse than I'm used to but I'm tempted to write my submission in a way that you can read along as you play, kinda like how RIG does its thing
That aside though, I'm chewing on the idea of my leviathan being the product of momentum, an avalanche you can only stop by butting in before it has a chance to get going (perhaps I'll take this literally, I've always fancied how people sometimes shot at mountains & triggered avalanches on their own to deny the inevitable natural ones bulk)
i had an idea for a "you are a tank crew" rpg from long long time ago, i would love to see this
i think technically it's within guidance to just write a whole new system set in Lancer universe too so if you think regular lancer mechanics doesn't deliver on the goofiness...
so
could the conceptual leviathan
be D&D?
Hell yeah. This is absolutely building on the fantasy of a Tank Crew game.
Madness perfected
lancers taking on dnd
my actual group is talking about doing a group of Lancers salvaging a Michael Ney that accidentally blinkspace'd itself to the bottom of the ocean
but the Light of Yoo-yun D&D* module has officially infested my brain
The idea I am rolling in my head right now is of a megacorp's colony world discovered by Union.
The world as is is a capitalist hellscape. The Leviathan refer to the whole system and megacorps that control the world and its government.
10 years after the contact, a new
president is elected who in a suprising twist, is not corrupted or controlled by the corp, all citizen love them, they are honest, reliable, and speech like a shonen protagonist. (Thinly veiled Metal Wolf Chaos reference)
He want to demolish the corp and secure alliance with Union.
The oneshot take place when the president was attacked by corp's PMC disguising as terrorist in one of their public speaking session.
The sitrep is an Escort.
The PCs can either be Union, or local soldiers who were protecting the venue using mechanized cavalry.
From the player perspective, the attack is initially simply caused by terrorist unhappy with their president allying with literal aliens. But they will discover that the attack is funded by the megacorp in a (not so) shocking twist.
The star of the show is the combat itself, which is an escort sitrep where the players have to escort the president and the citizen onsite to safety in a vehicle.
After a successful escort, the sitrep become a holdout, taking place on the same map.
we've finished our module basically
we're going to do some playtesting and get some art for it but its practically finished
Nice. I...just started today.
same hahaha
we're excited to hopefully put our work out soon so people can use it as inspiration of sorts
Huh
Fastest gun in the west
Had to do a double take there, I'm still pondering about mine
we still have art and graphic design to do, so it really isnt that big of a thing we feel
that's wild lol
good job!
we've forever cursed our friends by showing them how we do graphic design hahahahah
(they helped us optimize it)
I'll start working on it in my language first, and then consider the possibility of translating it into English when it's all finished.
(I mean, if my one year old daughter is willing to give me enough time to work😭 )
YEAH BABYYYY
Technically
Whalefall falls under Leviathan
The one session constraint won't let me tackle the topics I wanted to (specifically, the scale of the aftereffects that stem from interacting with the fallen whale) but
More food for thought (pun intended)
Oh boy
Leviathan you say
Uh huhuh
We gonna get freaky with this
Kill leviathan
flirt
Not that kinda freaky
Just
Expect obscure references
So the theme is Leviathan?
yeah
ok, so how "long" should the document be? I know this is a super vague idea , but I wonder how much content goes in a oneshot?
a oneshot is a game that ideally finishes in one session
the content that goes into it should generally be the content you go through in that one session
our oneshot is 2 combats and a downtime long but thats because we can run those games within 2hr and 30m
As much as you think it needs.
For a one shot.
Oh hey a theme
I had an idea about this that happened during a session a couple weeks back so I get to mess with it more 
I'm reaching the horrifying realization that I'm gonna have to make an LCP for the idea I have though
Oh no!
I feel ya though; considering sitting down to write a thing inspired by the style of Pound of Flesh and maybe Heart.
NPC is going to have too many mechanics for me to tell GMs "yeah boss idk just write the shit in manually"
Which is going to require learning how to communicate that style lol.
Just keep the novel mechanics to out of combat stuff ;).
Okay but consider the following. Mechanic that makes players have to involuntarily move their allies
I'm doing ye olde fashioned raid boss port
...isn't that extremely common?
I've never had my players do it a single time
Even after suggesting it as a solution because they're in the tank
I'm guessing you mean in some way that's distinct from like, Ferrous or Puppet.
Or grapples for that matter
At LL0, they won't have ferrous or puppet
Mm that's fair. I did not too long ago end up having to use Balance Lockout from Chomolungma to get someone in position for an escort, but that's quite niche.
The point of the mechanic is to teach players you can involuntarily move allies via grapple+move/ram/BCL so I should hope the chungus players use it on their allies
I know the purpose of the jam is to do it within the timespan so I'm only doing rough concepts, but at the moment it's (spoiling for thalassophobia and themes therein):
||The party, for whatever reason, is deployed to confirm the status of and support an undersea facility of some sort. They've gone dark and lost communication with their support team, so mechs are being sent down to assess the situation. They find the base is intact, but something knocked out the power. Priority 1 is re-enabling defenses, which is a narrative challenge on a tight clock. At the end of the clock, The Jam Theme emerges and kicks off a holdout sitrep where whatever defenses the party enabled can be used in the combat.||
Some narrative gimmicks and little combat to put a bow on top of it.
I'm gonna spend the time until it starts scoping, gathering assets, and figuring out how to actually make a deliverable first 
my main inspo is Disney's Atlantis: The Lost Empire (2001)
Mechanically, mine is (GW2 spoilers) ||Soo-won, The Elder Dragon of Water and Life.||
Related
does anyone have that LaTeX Lancer template for documents?
thank you so much
are there any artists who are looking to join a team?
idk Heart, but A Pound of Flesh is my favorite Mothership thing
so
👀
you can check lfg but it's pretty sparse
I think a lot of people are going solo
are we assuming that we can only use the lancer core rulebook? If so, does this mean that the players will not be able to use the Sagamartha and or Cholomugna?
we're personally using crb and OWS since we dont remember there being any definitive rules against using more than CRB
modules dont dictate anything about player builds. they dont tend to use NPC classes from other modules, for example, because it raises the barrier of entry for this one. E.g., say you make a module that references Lurker NPCs, now, people that want to run your module need to also purchase Wallflower to gain access to the Lurker NPC class
plus its a leviathan theme, itd kinda feel bad if we couldnt use marine templates
player content is free, so it doesnt increase the barrier of entry
Yeah, though including even free stuff outside of CRB does run the risk of “will the GM allow it” as well as any Download Fatigue
That said at least it’s not a monetary barrier to entry
It’s just nonzero in my personal opinion
don't use things that you have to pay for
freely available lcp are fair game
is this something we have to keep in mind for our module
because we will note again;
not having access to gm tools is kind of a feelsbad
the goal is that
if someone wants to run the module, they shouldn't need to buy anything other than crb
3rd party license i think allows modules depending on others, but i think it breaks the spirit of the jam
“Playable with only the CRB” is a good goal for any project imo
if there's free 3p content, that's fair too
we'd just generally disagree with that notion entirely but we suppose if its something we have to do for the jam we'll note it
we should say this should very likely be announced
okay I need some formatting help yall:
I got a boss Ultra Specter with 20 HP. Ultra Template gives Specter an extra 5HP and normally I use Foundry drag and drop to just shove the Bonus HP from RPV onto enemies I wanna give more health to. How should I represent this random +5HP in the document?
If you're not hard up on space, you might throw in alternate comps/things using other stuff
like
it's in the itch post under requirements
understood
we havent been keeping up with the itch page so it makes sense we missed it
I'm going to have a few sidebars on Bonds
because while the module is playable without Bonds
Stress mechanics add a lot to what I'm trying to do
I'm so bad at handing out stress
In case you need
I would give it an additional system that grants +5 hp just so it's explicit
Yeah i did that in my initial notes but i might change it so its Resilient (x2) instead if diving into RPV
I think I am aiming for like 8 pages ish
First 2 are introduction, foreword and stuff
2 more for setting and narrative challenge
2 for combat sitrep
1 more for aftermath
1 more as a reference compendium for quick checking
This is probably the bare minimum page count
Might increase it to 10 for comfort, maybe 12 if content creep happen
I'm targeting 16-18 but A5 paper so less content per page
Also I think 18 is the minimum for lulu printing if I do that
Me: gives artist guidelines
Artist: can I do more?
Me: pls I don't wanna burn you out.
Artist: :3 but art tho
Me: theres only like two weeks
Artist: pls
Me: folds under the massive pressure
(Very joking rendition of the convo I just had with my artist)
very very exciting
don't make me tap the sign
Don't work too hard
👆
Alrighty so! I'm properly putting myself out there if a project could use an additional artist (pro-bono/pay want you want)! I can commit myself to one piece of mech art, along with two headshots/busts; I would do more but I am gonna be out of town for the second week of the jam. For reference on my artstyle:
while I wait for my cover art to magically appear, placeholder cover go
mfw i am my own artist and still go throught the same convo
but what if more
Ikiryo coming in clutch with the Pin
Priority 0: Don't work too hard
Priority 1: Finish something
Priority 2: Make it cool
Priority 3: Make it cool as heck
3 LAW OF ROBOTIC jam?
I'm stuck between the protagonists being: a bunch of retired combat veterans (+ a new guy), or a trained strike team (including a new guy) who gets stuck behind enemy lines
if going with retired vet route, it'll be about getting their cozy little colony attacked by someone and trying to protect the stuff they care about
if going with strike team route, it'll be about trying to complete the mission, even after taking heavy losses (like the squad leader's death)
I will say strike team
There is more room for diverse set of characters than retired old vets (as least in term of age)
it's like, expendables type vibe
but now that you mention it, it would be kinda funny to have a retired veteran be like, pretty young bc they've been fighting since preteen (it's not child soldier, it's """internship""")
25 year old veteran who had been in service for 10 years
is that too cursed? perhaps
I am stealing that haha
feel free!
i also had thoughts about one old veteran training townsfolk how to fight against an invader and leading them into battle, in which case everyone's a civilian who just received a bit of training
which could also be pretty fun
just trying to come up with justification for why a little colony gets invaded is kinda tough
thought about "paperwork got messed up and their colony was never registered, so their world got sold to someone who wants to destroy the biosphere and also wipe out the evidence that there was anyone ever here"
which kinda feel cartoonishly evil
but maybe that's okay
Yeah, being cartoonishly evil is perfectly acceptable for oneshot
Aint got time to consider moral quanadrum yet lol
Pirates / local warlord doing some extortion?
"you didn't pay the Not Being Invaded tax, so guess what happens now"
Protection racket
also:
while not strictly one-shot module jam related
I completed my pre-jam one-shot module
https://docs.google.com/document/d/1bqh0QJ5QGFwQhnVKCKYba5BccVsqLpBRKggcEP2Q7_c/edit?tab=t.0
with thanks to folks here for the feedback
I plan on doing one or two playtests, incorporating the feedback, and calling it done
but its now content-complete
BACKGROUND / BIOS Teporberge, is a once-grand city with ancient roots. It has been wracked by ongoing civil war; the planet’s Union administrator has kept out of the conflict aside from humanitarian aid and diplomacy. In recent years the military-backed Bergenic Council has come to lead the ...
nice! happy for you
yo @idle cedar what do prefer
Suji, Nimoos, or something else
I'm putting you in the special thanks category
sick
Congrats!
Anyone have any suggestions on getting formatting done for someone with no experience or skill at it?
Are you looking to do something bespoke or something close to the “Lancer trade dress”?
More the latter due to limited skill
I’d rec Explorer’s Design for the former and my Lancer RPG Template for the latter
There’s a free style guide in the demo: https://valkyrion.itch.io/lancer-rpg-template
It’s on sale, but it’s cc-by so you can legally bum it off a friend for free
Valk's template is pretty great for that yeah
snagged that myself since I'd been meaning to
Thanks.
Man. Naming things is super hard.
placeholder names!
Oh I have placeholder names. I'm trying to unplacehold them!
Me when in my notes I put: the planet of (why the fuck doesn’t this have a name)
Project Placeholder™️
{{planetname}} so I can Ctrl+F all the {{ to see which ones still use placeholder names
^ handlebars user
I use those because specifically I never use the curly braces anywhere else
I use () these pretty often, and I sometimes use []
but {}, I hate how they look
Most of mine are <TBD>
Remember if ur making a map in DungeonDraft to check if you have commercial rights ti the assets!
thinking about making the main antagonist a pathetic middle manager instead of some mustache twirling villain
some sort of "hey... that's company property... please don't touch it? My promotion depends on this and I really don't want to do the paperwork for escalating the situation"
Please let me extract all the freshwater from your little cozy planet? 🥺
https://jazzybee.itch.io/sdvcharactercreator
https://jazzybee.itch.io/sdv-creator-masc
Found stardew valley themed portrait creator
might go all in on the "your cozy town gets invaded by a company" vibe by using these portraits
Uses CC-BY-SA 4.0 which allows commercial use as long as I attribute the original creator and maintain same license
so it also needs to be cc-by-sa 4.0 I guess? oh I guess that means no commercial use
- As the user, you agree to waive all rights and claim no ownership over any image created through the use of the "Tool." All rights to the materials and images and the Copyright therein remain with the License holders of the “Tool”.
- You are prohibited from selling or distributing materials and images created through using the "Tool" with the aim of obtaining profits directly or indirectly through third parties.
- You are allowed to share and adapt images created through the use of the "Tool" for non-commercial purposes and with appropriate attribution and credit to the License holders.
- Any action that obfuscates or misattributes the ownership of the Copyright of the materials or images is prohibited.
yep I can't use it if I wanna make it pwyw or paid w/ community copies
CC-BY-SA on its own doesn’t preclude commercial use; CC-BY-NC-SA does though
However, if there’s parts of the licensor’s terms that forbids commercial use (like mentioned), it’s likely best to adhere to them
yeah those bullet points were on the itch page
Yup yup
I'll figure something else out, no problem
I merely wanted to clarify CC-BY-SA terms, that’s all
I think the pregen team is going to be: Everest, Drake, Swallowtail, Goblin, Sherman
represents every manufacturer and every class
and if the characters are chosen in the order they were presented, there's a decent bit of balance and synergy there too
oh I wonder if I can I use lancer tactics character generator for this
Desperately trying to resist putting a cat on my map
cat how
you can have a cat elsewhere maybe?
I can be professional and place a cat on my other maps
not these
on a side note, First map done (reactor Token is a separate item)
signs up for Jam
actually has to write lore for the idea thats been floating in their head all this time 
Who could of foreseen this complication
As someone who hides cats in all maps I make if possible, I say do it.
escort a cat to safety
I'm dreading working on a real map, but I'm putting together a narrative section right now and made a (much easier) narrative map for an on-site mine & refinery
I know we're not supposed to include non-core content, but I'd ideally like to use a clock to represent growing enemy awareness. Is there a non-Wallflower way to include a basic clock system?
yeah clock is used like, everywhere
Clocks don't come from wallflower, they're a broader RPG thing
earliest i know comes from bitd but it might be older
BitD is the best use of them, but it seems odd to say "use a 4-segment clock (see the rules for BitD)"
you can explain it again in your book
and if you want, add a section about "hey check out bitd or wallflower if you want"
Concept maps are dope!
Yeah, get me to do it 😁 I still have some collab bandwidth for this jam
My lfg post with my info: https://itch.io/t/4268119/graphic-designer-for-layout
Discord username - karidyas Skills - Graphic design and print layout. Portfolio: jonathancaridia.com/#design though a lot of that is quite old 😅 since I switched to UI a few years ago. Secondary skill
Consider phrasing it in a different way then, or briefly describing what a clock is in your appendix
Consider if it’s easier to express the clock diegetically, like if it’s actually time passing then just use time instead
You could describe clocks without using the terminology. Just say something like
"To track enemy awareness, draw a circle and divide it into X pie segments. Each time Y happens, fill in a segment. When the circle is full, Z happens."
that sounds very doable
Can do it with dice too, or tallies or other “counters”
started writing up questionnaires and it's hard lol
will still go through with it though
I think I got all foreword stuff down except the content warning
That's always been difficult to parse at times, espically with how little narrative is involved
its mostly just 'Lancer typical violence' and uh... maybe background threat to a civilian population?
From my own point of view, a content warning is mainly useful when it reflects the author's thoughts and intent about their works; being closer to a manifesto than it would a product label.
In so doing there tends to be an awareness of not only what the work contains, but how it portrays those subjects.
Huh that’s a cool way of putting it
thinks
Then I suppose warning about the frantic and critical nature of the one shots overall narrative and the stuff listed above might do
Thanks
RESOURCE FOR THOSE OF YOU WORKING WITH A TEAM
I highly recommend task apps with support for nested tasks and sharing like tick tick
yeah, like if you are running something gritty where the nature of urban combat and civilian casualties are touched on deeply, is completly different than if you are running a corny overthetop campaign where villain want to blow up a planet (with all the fridge logic conveniently ignored)
completly different tone, and only one of the two need content warning
Yeah my confusion in this case is because while the one shot doesn't have a lot of space for narrative... the fact the whole set up is throwing LL12s into a combat so the Big Bad's huge warship doesn't get to do bad things before the Union Fleet arrives, does feel like it needs a little bit of something
Its not jokey, its actually quite dire even if there's little time explore those the PCs are protecting
Yall my artist just hit me with the hardest cover concept for my idea i could never have thought of and I am shook
Things that need doing
Process
- Production - timeline, deadlines and progress tracking (can each do this for your own tasks but still should be done for best chance of success)
- team check-ins (important for morale)
- (optional) itch.io blog / PilotNET progress updates
Concept
- premise/outline
- structure / beat planning
Content - narrative writing
- combat
- SitRep
- OpFor
- success/failure conditions and outcomes
- book layout +design
Iteration - proof-reading
- playtesting (if possible)
- edits, esp. in response to player feedback
Delivery - pdf export
- itch.io page setup
- promo copy
- promo images
- team credits
- project upload
Optional extras that would add a lot:
- art (characters, location environment, enemy/friendly mechs, scene illustrations (expensive))
- GM tips and tools
- pre-made characters +builds
- combat map
Not quite the point I was making, since in both you can write what your intention is with the work and that will serve well as a content warning for both.
having some fun with it
omg I should give her a cat, to honor this
when the players first encounter her, it's gonna be like
she's sitting in her rotating chair, turns around and facing the camera, with her cat on her lap
and tries to give a whole monologue but the cat jumps off and that just throws her off the flow
fantastic
I was going to make all the player character questionnaires first, but then I realized it's eating up all my time so I'm just gonna scrap that for now
Just gonna write up a plot and opfor, and if I have time, I'll add some characters
Me: calls her one shot 'Bleed the heart'
Me: yeah I'm cooking with my names
This is so exciting I am having so much fun working on thissss
this is my first time messing with making a pdf at all, let alone in lancers style and im having fun messing around with design ideas
Very nice
valks lancer template has been a life saver because i have no experience in design in word processors so im way out of my depth atm. wouldnt have been able to make anything more than a color coated essay without it
hell yeah
man I feel like I was in over my head, struggling with my own timeline haha
for the setting of my oneshot, I am considering a more fantastical planet concept. A skyborn civilisation ontop of a gas planet, with floating modular city that conveniently setup a point crawl
something like this http://mkettingtonbooks.com/exploring-solar-system.html
I’m glad the template is helping! That said, I honestly regret using the big red banner that blocks part of the art on my template. I might suggest something different with your title page though:
top left corner is mostly dark space, you could put a text box with no background up there with your title and tagline?
Top right corner could have the powered by Lancer logo, then
Does anyone know how the lancer size icons get made for frames/NPC classes, or does anyone have a Size 5 icon they'd be willing to share?
I'd like to make my leviathan npc sufficiently leviathan-y
Meaning, you don't know what a size 5 should look like, or you are wondering if someone has already made a size 5 template?
I want a pretty graphic to put in my one-shot
I know at least Interpoint has done it in the past with their behemoth npc, but idk how that was achieved
I checked valk's lancer fonts, but that only covers sizes 1/2 - 4
Size Indicator?
I did some searching in discord but the terms are very generic
I think I can hack something ungodly together between foundry's polygon tool and ms paint
in case anyone needs it
It works
used the polygon tool in foundry, screengrabbed & cropped in ms paint, overlayed with text in google drawing
bodge life
it looks good
Oh damn that’s right I have New Years Day off 🤔
Might playtest my one shot that day
I wanted to ask in here first, would anyone like to test out the sitrep I've got cooking?
I think an LL 3-4 team would be appropriate
I wish I had more time because I would love to contribute to the playtest pot but I can’t 
I understand the grind
Full time night job will kill that for ya
I don't have time to test it but I can probably give some high level thoughts
put something in #lancer-game-recruiting and specify that this is a playtest and you'd like some constructive feedback
My currently best thing for myself is that while my job crimps my playtest time, I am using the LL12 one shot I’ve ran twice as a basis for the enemies I use
So I have experience with the NPCs getting dunked on
Just not on this exact set of maps
I'm liking how my layout is coming along
Typst makes it so damn easy to write in layout
I know I'm gonna be a late submission, but this is the quick and dirty introduction pitch I just hammered out:
Kill the Noise
Jörmungandr-5 speaks with one voice. Every forum post, omninet drama, and song conform to a shared vision of society, empowering the planetary government's autocratic agenda.
This voice is a lie, and all citizens know it.
Botnet nodes created and maintained by state media Vox Vulpis regurgitate jingoistic sentiments and suppress countercultural media, a propaganda engine manufacturing the citizenry's consent to be governed.
It's high time for Jörmungandr-5 to change its tune. It's time to Kill the Noise.
Looks great!
Thank you! The theme really helped me pull the concept together
We still got a week!
I will be hosting friends next week lol, I know what time I have haha
Rip
I think I've got mine done
A couple WIP spreads
sans playtesting, which is not gonna happen before the deadline, but also definitely needs to be done because I asspulled some NPCs
wow typst looks clean
Taking a lot of cues from the Explorer's Design Classic Template
thanks!
I want to pet the Borehulk
CAUTION: DO NOT PET THE BOREHULK
I AM GOING TO PET THE LONG DOGGO
already found some open clipart for a logo for the villain faction: https://openclipart.org/detail/299779/fox-head
You win the prize for first submission of the jam!
it was totally worth putting off all my other chores
Basic Attrition in Narrative Play guidelines I'm using:
Through narrative play, PCs explore the city of Edda to disrupt Vox Vulpis operations.
During Disruption, make all narrative skill checks should be Heroic and Difficult by default. However, PCs may use their mechs to improve their chances of success or efficacy, if usage makes sense in context. Risk decreases from Auto-Fail > Heroic > Risky > Normal > Auto-Success:
• +1 Accuracy for each: Declare use of Pilot Talent, Pilot Gear, Mech Equipment, or some other factor.
• Reduce Risk by 1: Destroy a Weapon or System, increase Overcharge by 1.
• Reduce Risk by 2: Reduce Structure or Stress by 1, Expend an Efficient Core Power.
• Reduce Risk by 3: Expend a Core Power.1/session, when a PC makes a skill check for an action that follows the ideal of their hype track, they may roll the check twice and take either result.
Haha nice
thoughts on ticking overcharge for this?
oh jk I'm blind
i like this a lot, great structure, and very flexible
Already fixed part of this! Wanted as much of the art visible at first but figured there was a lot of blank space so I put the Powered by Lancer and Made by Humans tags on the cover. Also might try the first party book style of a black bar with the title at the top or bottom rather than over the art
I think I originally got the red banner idea from the third party Field Guide to the Short Rim but yeah just kinda regret using it lol
Fair. I've seen multiple books and media use the red banner through the center as well so I think it's just something we're used to rather than an artistic choice
first cover revision using the same style. gonna try actually making other styles next. your template does make it easy to change too. just drage the red down to whicever page end and make it black
I also chose classical/traditional art for the cover because a good few third party works use that approach as well so it felt fitting
I.. have an idea.
Yeah no no problem there, classic public domain art is good shit
could you do a line break like THAT WHICH//LURKS WITHIN
Yeah, though I do want to tr to see if I can't throw something simple together for a cover in Affinity.
Thinking of a simple vector mix of the layers of a gas giant in an abstract composition reminiscent of an eye, and if need be some teeth to evoke Jaws vibes.
Yeah I was debating how to split up the title. I'll add it in the revisions
Think that what I'm making will take a good deal longer than the two weeks of the jam, as I'm going to have a jab at a multi-layer thing, but I should be able to cordon off a sinking research lab as a Oneshot and potential jumping off point for further misadventures within the setting.
Essentially just fleshing out the old idea I described in this particular conversation, in the forwarded message and a few below it. Should work out fine for experimentation since it's nothing particularly fancy, yet evocative enough to function as a foundation.
Super cool hard scifi concept, nice
Oh haha, no no it's extremely soft sci-fi in the end as I'm mainly concerned with the setting as a vehicle and thematic tool.
This one is an old setting that's a technical piece I can make work without too much issue, but didn't find myself wanting to run for an extend period of time. So this is where it'll find its home.
That’s fair I just liked the idea of “hey this is a natural phenomenon so what would life be like there”
Which is something I'll be exploring here; one of the events ongoing is tensions rising as the settlement of the Old Buoy prepares to be plunged into the depths of the abyss.
It's something which happens every few years to decades, but to have it coincide with already fraught relations turns the place into a literal powderkeg.
Just going to have to flesh out some of the locations within the three primary layers, occurrences and locations there within, and from there the three primary conflicts and how they may develop.
But yeah for this particular module it'll probably just be a snapshot of one of those three conflicts.
Designing city district maps I don’t hate will be the death of me
I think I have some decent options drawn up now though
At least on a conceptual level
I feel ya. I'm planning on cheating a little by doing a metro-style map, either true 2d or slightly isometric, of the different sectors of the main hub.
Twas one of the things I wanted to check out most in Pound of Flesh actually, as well as their approach to location information.
A friend of mine is working on our map and it's going to be a bit of an odd one. Basicly: A whole heap of ships in a ship graveyard, with water in between them.
Getting silly with some abilities here
Though organic and lacking a heat cap, FEESH is vulnerable to electronic warfare systems interfering with its means of perceiving the world around it. As a result, it is vulnerable to tech actions. Any heat these actions deal are applied as an equivalent amount of AP energy damage. Talents and Systems that would trigger upon exceeding an enemy's heat cap trigger if FEESH is structured by this damage instead.```
So you need to jump, fly or swim to get from ship to ship.
On a related note, here's a particularly cursed reference image I've collected: https://www.reddit.com/r/LondonUnderground/comments/zs4xmn/isometric_tube_map/
Tis so cursed I couldn't even post it here at first.
Oh that's a fun one, had a metavault-turned-bar like that once which was quite something. It's a neat way to give some character to a place.
Believe it's Gargantia of the Verdant Planet which does something similar, though with functional-ish ships instead. I've never actually watched the show, but I remembered the ship-cities.
Finished my Spacescape for my oneshot
I wanna create a new sitrep but idk if the name is taken, with so many 3p sitreps around
might just call it "modified control" and call it a day
thinking of something where you can disable water pumps either as a protocol or as a full action
so if you control the area and you've held the point for a while, you can do it as a free action instead of spending a full action
but you can do a full action if round is running out and you just gotta finish the objective
I love sit reps where it's a QA for manipulation objs but where manipulators make it a free action (or requiring dismounting mech or manipulators).
yeah i can totally make it QA if you have manipulators
i do wanna keep it at full action bc there's the protocol option though
Current draft of my spread explaining how to run high-impact narrative scenes and skill checks
Pondering putting the players in a D&D 4e style skill challenge for the narrative scene for mine.
Nice, read a long post on Knight at the Opera recently on skill challenges https://knightattheopera.blogspot.com/2021/12/a-thorough-look-at-skill-challenges_11.html
I don't think a skill challenge works exactly for what I have in mind for my module but it probably works well for others
In this case it's tracking down an underwater threat.
So basicly the two levers here are: Tracking and Time.
If you run out of time, you have to go into the fight blind.
If you track it down while you've still got time left, you can use that for prep to make the fight easier
I thought there was a chance that the image I grabbed for the cover may have been AI generated after looking at the creator's profile and seeing it was almost all AI, but ithe image I'm using was published in 2016 so it's probably safe
Can i take a look at it? I like to think my AI spotting skills are pretty sharp
Do you mind if I take the conversation to DMs to not clog the channel?
Course not! DM away!
can i get a sanity check on the combat i've planned for the module?
Initial:
- Giant Capybara (hostile to PCs and NPCs)
- Size 2 Elite Monstrosity (Rampage, Aggression)
- For 3 PCs
- Sniper (Moving Target)
- Priest (Empowered Shield)
- x2 Grunt Sentinel (Fearless Defender, Bodyguard/Reflexive Blow)
- For 4 PCs
- Add Veteran to Sniper, gains Selective Loader, +AGI
- For 5 PCs
- Add Veteran to Priest, gains Sanctuary, +SYS
Reinforcements:
- For 3 PCs
- Veteran Assassin (Spinning Kick, Acrobat, +AGI)
- x2 Grunt Archer (Hail of Fire)
- For 4 PCs
- Engineer (Extrudite)
- For 5 PCs
- Add Scout (Spotter)```
i'm worried that with the capybara it might be too much outgoing damage
how will the capybara behave?
i was thinking some kind of "behavior die"
where you roll a d6 on a table which determines its behavior
can be an attack, can be some kind of environmental effect, etc
Could you swap out the sniper for a different artillery maybe? I think you have a lot of single target damage maybe
also sniper+priest is kind of a weird combo right
idk what's a good support for sniper
maybe aegis? or someone to pull people out of cover
Prototyping intensifies
Mirage
aegis is a good one or mirage
beat me to it lol
idk i kinda like the priest's empowered shield giving overshield to the grunts
but aegis is a better overall fit
Considering that the Capybara is hostile to both sides, it's difficult to evaluate. I do think it looks fine overall for the 3 PC version.
For 4 and 5 respectively, the additional structure in the initial deployment and one NPC in the reinforcements are on the lighter side, leading me to suspect this will be a very easy combat for a 5 player group.
A NPC with a "size matters" gimmick isn't a bad homebrew trope, right
If it's something that can be meaningfully interacted with it should be fine.
But difficult to comment on without more detail
The "size matters" gimmick is that it has AoE abilities (NOT WEAPONS) which scale by NPC size+1 to represent Big Fish
And some of these abilities leave an area of it exposed. The bigger the fish, the bigger the exposed area
Weapons are weapons. They do not scale.
appreciate the advice. my playtest group only has 4 players so i can't test it, but i'll go back to the drawing board for it
Uh
Not sure if this submission is... legit? https://itch.io/jam/lancer-one-shot-module-jam/rate/3208090
no way in hell am I installing that on my phone
No offense to anyone here
Certainly seems to be a submission that doesn't meet the guidelines
Worth a report
reported
there's some people who joined jams without any ttrpg history
I didn't look at everyone who joined bc I'm just, not gonna investigate 100+ people
It's giving big spam energy
but like... it was pretty clear what this jam is
People submit their garbo knowing it will have a nonzero number of eyes
Mm, if so I do think it in terms of difficulty is looking like it is tuned highest for 3 players and lowest for 5. 3 players I suspect is pretty common for combats to not always be balanced with in mind, since it tends to also be heavily affected by map design and objectives.
Initial:
- Giant Capybara (hostile to PCs and NPCs)
- Size 2 Elite Monstrosity (Rampage, Aggression)
- For 3 PCs
- Sniper (Moving Target)
- Aegis (Adaptive Shielding)
- x2 Grunt Sentinel (Fearless Defender, Bodyguard/Reflexive Blow)
- For 4 PCs
- Add Veteran to Sniper, gains Selective Loader, +AGI
- Mirage (Metafold Shove)
- For 5 PCs
- Add Veteran to Aegis, gains Ring of Fire, +SYS
Reinforcements:
- For 3 PCs
- Veteran Assassin (Spinning Kick, Acrobat, +AGI)
- x2 Grunt Archer (Hail of Fire)
- For 4 PCs
- Barricade (Extrudite)
- x2 Grunt Sentinel (Fearless Defender, Bodyguard/Reflexive Blow)
- For 5 PCs
- Add Scout (Spotter)
- x2 Grunt Hornet (Lock/Hold Javelin)```
this is what i've updated it with so far
4 players feels better but 5 still feels off
thinking about using ultra cataphract with short cycle lance
gotta do some structure damage
made in Dungeondraft, using line assets from Santy's RPG Condundrum. Little symmetric district map using everyone's best friend, the tetrominos
Throwing in some asymmetry does make it more visually interesting.
I like it also because the outline is nicely symmetric and fits a svelte profile on a trifold (I could rotate it 90 degrees, too)
So I noticed that some 3rd party stuff has copyright info specific to the document on it and some doesn't. Is that a thing I/we need to worry about?
By default, you’re assumed to have all rights reserved to your document, but it can’t hurt to explicitly include copyright
Do you have a particular example of what you’re worried about?
Like screenshot or something
I'm mostly confused because I've seen it done a couple different ways (and also I don't know if it's a thing I can just write or if there's something more formal)
But as some of the ways I've seen it
i was curious about this as well. not sure if its just a formality or something necessary
That's a mandatory disclosure required by the lancer third party license
I would follow that link
oh i know about the disclosure. already included necessary legalities. i was wondering if we needed to make our work subject of our own copywrite
So you more mean the ©️ Derpy 2025 part
Technically the copyright is implied but it doesn't hurt to make it explicit
gotcha
also got a semi-final cover layout decided. art and title are subject to possible change but other than that its good (ive had little else to work on while my friend working with me does most of the narrative writing)
cant wait to start work on mechanics and combat structure
so for formality's sake, it should be like
That works
I wish I could put a little extra on my cover, but can't find an image like what I'm looking for in any of the databases 
Just posted two local playtest sessions
for the 1st and 2nd
Got a lot to do before then
Including printing pregens...
And also doing, like, the rest of the adventure
I think I have the NPCs sorted, except for some optionals. I might wing the map on playtest day. Not too worried about the map TBH but maybe I should be
It's the hexcrawl I need to do the most work on
Ooh hex crawl in a one shot?
me and my friend are planning a multi-path option as well. tho were just planning for 3 different semi-linear routes rather than a full on point-and-crawl
My player expression happens during the setup
I kinda want to have one more verb, but with players realistically only taking 2 actions before combat starts, I want to strike a balance between "you can't do everything (tension)" and "you can't do everything (frustration)"
To expand on what I said in GM corner, you can adjust the “cost” of the action to match a bigger effect too
Search 1 container as 1 action, or seal one ingress zone as 3 actions
Difficult choices are the lifeblood of the hobby, as you’ve surmised, so it’s good to add some texture to those choices and make them orthogonal to each other like you’ve largely done
It's going to be very small and I intend to run it pretty tightly. It's sort of nominally a hex crawl. Basically each area has a terrain type and a single POI that isn't easy to get to for some reason. Each POI contains a hint/clue the PCs can use to contextualize the upcoming combat, but if they take too long, the fight comes to them instead of taking the fight to the enemy
I expect players to go through 3-4 hexes tops
Hopefully spending no more than 20 minutes of real time per hex
I'm going to have an IRL timer going instead of a clock-based timer, just to brute force the pacing of the session properly
prepping for a playtest for my one-shot tonight, very excited
Looks tight 👍 What did you use to make the map?
interpoint's map creation tool! The height stuff is a separate addition using a Foundry module for height tools, I can dig it up
Aha! here it is; https://foundryvtt.com/packages/terrain-height-tools
Terrain Height Tools, an Add-on Module for Foundry Virtual Tabletop
Ah, thank you very much. It looks useful.
its great, the measure/line of sight tool in particular has been really handy
I DMed Ralf to ask about licensing maps from the Map Creation Tool
oh cool, perfect! (plus Ive been meaning to ask that about commercial specifically for another project of mine tbh)
nice nice
Title font is a WIP the art isn't.
Artist MVP @north mango providing me baller art in the world's shortest timeframe

I'm open to praise
If I knew how much production time would be devoted to understanding why libreoffice does all the strange things it does when I so much as even think about editing the formatting, I'd have started this before christmas 
That looks great! I like it a lot
Glad to report we crushed it btw 😌 custom sitrep and map seemed to go off without a hitch
(The PCs have to wrestle a keycard from the enemies via grappling or seizing control of one and then quick action slam it into the objective)
My plan was originally to make a map using DungeonDraft but the act of sourcing, licensing, and attributing all the assets sounds like such a burden that I'll probably end up just doing this for the sake of expediency as much as it's not my ideal vision
Extremely wise and valid, the polish can come after in these sorts of things anyways after all
Also this fucks immensely
live footage of me beating the compcon print function into submission
(I am cataloging every bug that I encounter)
(There are many)
Sadly I think what I'm doing can't be represented in Compcon easily.
After much wailing and gnashing of teeth, I got the COMPCON pregens printable and organized in a way I like (namely, talents on the mech spread, in addition to a myriad of other bugs)
Feel free to print these and use them in your IRL playtests
Now to find an action reference sheet that is organized the way I want it
Starting Bar random encounter table for my submission, WiP
Love a good encounter table
This is my favorite resource for really punching up encounters to make them grabby and evocative https://www.prismaticwasteland.com/blog/encounter-checklist
Hmm. I don't hate this for what I have in mind. Gonna call this good enough for now for a placeholder
Proud of this NPC stat block
Well looks like I’m gonna be playtesting my sitreps New Year’s Day
I was thinking I might do three separate ones, one for the Reactor sitrep, and two for the extraction
One extraction test for a win and one for a lose on the reactor sitrep
Just to make sure it works the way I’m imagining it
Now its how I want to manage it is the problem I suppose, since this shit takes time
i like that the tactics are listed with the actual unit and not bundled with the others in a big paragraph
Thanks! Having some fun with formatting still
C R A B
Love this layout tons, it’s slick
My playtesters are gonna be in for something tonight. That's for sure. of course I see the typo after I post it
👁️ goddamn
Hey derp, where did you get the made by humans icon?
Sniped 
legally speaking, I cannot help myself
But yeah thats the pack. The colors are lovely
thank you, folks
Reasonably happy with how this has come out so far. Some of them are better than others but I think this page more or less accomplishes what I set out to do in terms of space and wordcount efficiency
I'd include it and I'm fairly certain the art I'm using for the cover isn't AI since it's old, but the artist dabbles in AI so I'm wary
If I make a 1.1 version with a custom cover, I'll add it because then I'll know for sure.
The cover art we're using comes from an art museum that states it is public domain, and I know the two artists I've commissioned well enough to know neither of them use AI to any capacity with their work
Now how should I do the recruitment for my tests? 🤔
Recruit from people you trust first imo
I intend to
Who will give you good faith tests I mean, and have rapport with
But it sounds like you have that in mind already haha
But i gotta schedule it on New Years Day and not everyone in USA like me
I have a lot of Australian players in my roster for an EST person
Not to mention i want to purely run the combats and idk how long that'll take so I'm just 
just as Isa said below! just make sure to mention MBH and link them in the accreditation section. heres what i have in my accreditation section as an example if anyone needs it
you dont need to use both logos i just couldnt decide which i liked more so i used both
Offered my usual players a sign up sheet for playtest and they attacked it like starving sharks
I love the dedication
I'm severely tempted to make a trait like "it's underwater you dingus" and have the effect be "sea serpent is immune to burning"
I can practically hear the Ghengis Pilots gathering to make a seafood boil
It's LL0 so I'd only be tilting the chomolungmas
Not all burn is fire, though
Sometimes it's acid, or nanites, or paracausal wotsits
If mechanically after you strip away the narrative flavor its Burn, then its Burn
If ya wanna make your sea monster immune/resistance/ehatever to something while underwater, then you gotta choose the damage types we have.
Playtest complete 
They really liked the NPC but weren't entirely sure about the setup for it combat-wise, which is fair because I threw it together in 15 minutes
Mind if I get people thoughts on a Big Boss NPC I'm working on for this?
I've just about finished most of the art for the project I'm attached to, which I'm feelin pretty good about, was worried I'd run out of time before my trip 😌
I might be able to give feedback as another big boss maker, but I'm not entirely confident on my design chops yet
apparently I could have made my shit meaner
https://docs.google.com/document/d/1dAaECU5vm_yKp-fSpHw9wAsBM2oJb63C95fosa3yIgs/edit?usp=sharing It's basicly 'build a big boss for the entire team to fight'.
Leviathan Superboss NPC It is well understood conventional wisdom that superweapons are the realm of fools and the desperate, with the resources that can be spent on such a thing much more efficiently used in the creation of an entire plethora of more conventional equipment. Despite this, however...
Same hat
I made a real freak
Man. Size 5. And here I thought I was wildin out with a size 3
Initially mine was just called "sea serpent" but it had to be one word and "serpent" didn't feel right so leviathan it is
Does that mean you can get a size 1 named leviathan? Yes.
To be fair, it's because it's basicly Several Units In A Trenchcoat. XD
idk about balance but it looks like it's be so much fun
and so far everything looks pretty okay, nothing is standing out as abusable or anything
Finished my battlemaps!
Yep. It's a single big bugger boss fight/you blow up components individually.
I'm really proud of Godslayer
Though I do need to think up 1-2 more phase 2 and phase 3 components.
Phase 3 is very lean right now
How about a component that generates bursts of difficult terrain? 🤔
To match with the Gravity Well one that sticks you to the ground
Could be fun. Maybe a laser that sets ground on fire.
I should likely look up some Big Bosses from video games for 'what would be cool extra weapons to be able to stick on this thing'
wasnt there a website that allowed you to make LCP files for things like homebrew licenses and systems?
Yes there was, check the pins on #homebrew-design
I didn't know that worked for custom stuff because there was a warning about it needing an update
I reverse engineered mine 
I know some people don't like the idea, but given what I've had set up at the moment and my leviathan's absurd capacity for friendly fire I'm highly considering a little bit of a grunt swarm
General rules are made for special exceptions.
a bunch of grunts are in the CZ
GM has to decide whether to grief gathered players or clear the point with-
Also, if you want a dissenting opinion, I'm personally quite partial to grunt swarms, so go nuts* :v
(* Grunt Swarms are really quite different depending on what type of enemy you gruntify, and what your party brings)
currently bumbling my way throught layout but i think this looks okay so far
yooo it looks gorgeous!!
Oh man, I think I have my exploration crawl structure worked out
This has been the hardest part of me to nail down
"I need to keep this brief and vague. I don't want to accidentally make up bad lore or anything like that"
writes an entire page about this backwater system in the cascade line that union gave so little of a shit about that they sold a development charter for it
this jam is going to single handedly populate the entire long rim isn't it
Maybe!
I put my Monsoon System in the Altai Line, it’s supposed to be a system that’s fairly close to a gate but generally overlooked until the Ten Ship residing there makes itself known
I'm not placing it anywhere specific, but it probably wouldn't work in long rim due to it being set in an ocean planet
progress for today, need to figure out pointcrawl structure and map, but thats for the new year
there's some really cool public domain art (still citing it in sources bc I want more people to know about this amazing resource)
https://www.flickr.com/photos/britishlibrary/11292565783/in/album-72157638850077096
being a little silly
I'm adding pronouns next to NPC names, but thought it would be funny if I also did that for like, objects that people pack bond with
I'm having fun with these two.
Pregens printed and ready for today's playtest
@honest pawn Do you have your playtester feedback google form heady by any chance? I want to put something together for my players today, would be nice to have a reference
do submissions have to be in on the fifth? I believe it was being extended, right? Sorry, I think I asked this question befor ealready, but the FAQ still says two weeks
Lemme see
Pulled mostly from Pesto’s guide to testing
Don’t edit it, make a copy instead
deadline is 5th but you can get up to a month in extension for late submission
Thanks!
yooo thank you for sharing
What would it take to get an extension? The team I'm on has one person who works public service so hasn't had time off over the holidays and another who's come down with a bad illness.
ping me here or message me for extension and I'll send you a submission link
probably should have written it down somewhere
I'd edit the FAQ to include it?
mmmmaybe when the deadline comes I'll put something up
i gotta work on my own things or else it'll be embarrassing to not have a submission myself
not because I'm supposed to or whatever, but bc the whole point of doing the jam was to get myself to do this lol
the most official version of peer pressure ever
One test down!
3 players against a sitrep which admittedly was set up for four. I played a couple of the units meant for removal for 3 players as a bit less optimal and they still fucked it up
So I feel I have a good grasp on the balance needed
Two more tests to go!
I had a playtest that yielded a neat result of "you could make this more dangerous"
"It's a cool ability but it wasn't scary"
Feedback I got from my guys was 💯
They had fun, got a few tweaks beyond my own stuff
Very excited
rough-and-ready sitrep that likely will need some tuning:
yup yup
since this is a one-shot I'm instituting a hard cutoff after 4 hours of play
so if the combat doesn't end in time, that's failure
oh hey my custom sitrep is pretty similar
I'm doing protocol to capture instead of QA which might be more awkward but potentially cheaper
I'm justifying the quick action with extra potency
the only thing is I'm not sure how the tower activation will play out
I was thinking 4 towers, but feel like there should probably be.... a repeatable effect?
Y'know, one of the nice things of having ran feasibility tests for stuff like that is that I get to say that it works with examples to back it up lol.
like players can flip 1 tower but enemies can flip it back or it only lasts for that round
I'm making my capture permanent
also it's thematically more of permanently disabling than capturing
FWIW that is an aspect of my own stuff I have debated, and where I landed was that I am fine with enemies being able to flip back if session time isn't my primary concern, but when I run with the timer in mind I want the combat to always be progressing forwards.
that's what I was thinking yeah
then maybe I have each player's hype track deploy once
hmmmm or have it easy to use once but harder to use a second time
part of the benefit of the hype track is that it encourages players to move fast to maintain the benefit
and like, it's not gonna be Dvorak's New World Symphony, it'll only last 5 minutes tops
🤓 my hype track is "Please Don't Let Me Be Misunderstood" but the edit from Kill Bill that lasts for 15 minutes
(but also, it's an unironically good hype track)
On the topic of battlemap creation for this, I've noticed that Inkarnate (if you have the Pro tier for that) automatically has a commercial-use license for its maps, as opposed to Dungeondraft necessitating that you ensure your map assets used are commercial-use license assets.
To my knowledge, Inkarnate’s assets are all in-house, so you can get away with that. Ddraft in comparison has third party assets that yes use their own license
yeah
This does however mean that for the longest time, inkarnate couldn’t make a lot of scifi maps since it didn’t have scifi assets in house
Times have changed thankfully
I think you can make it clearer tbf?
“GM note: This isn’t any old 13-meter mech. Lincoln is piloting a repurposed Barbarossa. [other relevant context on why that matters here]”
I was gonna put more when the PCs actually see it, where they'll realize it's undeniably a disarmed barbarossa
I also have this at the beginning of gm section
but also yeah, maybe add an explicit note too, like you suggested
Yeah “this is actually a Barbarossa, see p. xx” is helpful for GMs so they know the context and implications immediately
thanks for recommendation 
"I just have to make LCPs for the NPC and exotic" I said to myself before creating something that seems like it necessitates a template
curse of scope creep