#LANCER One-Shot Module Jam

1 messages · Page 4 of 1

idle cedar
#

lol

idle cedar
#

just be like "just kidding everyone, the theme is Jam"

#

i think if i said the theme was something like, Deception or Change Of Plans
i can probably sell it
-# (i won't though, just to be clear)

neon hearth
#

Change of Jams, even?

onyx fractal
#

BTW, RPGs on Itch are typically categorized as Physical Games, right? not Books

honest pawn
#

Yes

#

All the official Lancer is categorized as Physical Game so most modules should follow suit imo

#

Always tag your projects!!!!!

onyx fractal
honest pawn
#

Yup save that one for later

idle cedar
#

idk all the conditions in dnd but can it be charmed

neon hearth
#

if the #oc-cantina is any guide, mech pilots are extremely vulnerable to charm

honest pawn
idle cedar
neon hearth
#

yeah this is one of those square pegs round holes things

idle cedar
#

fair fair

#

since the pilot can't be targeted right

neon hearth
#

yep

unborn arch
#

Oh wow the jam is super soon huh

#

Snuck up on me there

onyx fractal
#

meanwhile I have never been spinning my wheels harder

unborn arch
#

Yeah I've just been busy with travel and holidays and work that it just didn't register in my head how soon it was

#

Either way, if someone winds up rolling with a Karrakin(esque) idea for a module and I vibe with the idea, my art is very much drawing from medieval influences and I'd like to help along (since I unfortunately lack the time to head anything myself)

tepid pecan
#

Oh these are really nice!!!

#

I'm not sure what the theme will be just yet but these are incredible yeah

#

I think the centaur and balor are our favorites out of this

#

Just something about the way they're composed

unborn arch
#

Thank you!! The first is a take on the Tagetes that evokes the idea of a cavalryman, the second is a friend's Boar Balor, the third needs no explanation, the last is my own Orchis

tepid pecan
#

Nice!!!!

#

I like that take on a targetes actually, yeah

unborn arch
#

Very much borrowing from the both of these (the pose from the second being the key inspiration that got me rolling) along with the base Tagetes itself; either way, I'm very much open to doing an art piece or two for any project that catches my eye, just that the style very definitively lends itself best to something involving Karrakin shenanigans

unborn arch
#

Thinkin of doing either a pro-bono or pay what ya want slot for the jam if I vibe with a project and the other folks involved think the art fits the vibe for what they want

tepid pecan
#

oh yeah i totally see the inspiration!

neon hearth
#

just casually dropping that they're new at this but still making gorgeous art
cavalierly you might even say kt_think

hollow turtle
#

2 days

neon hearth
unborn arch
onyx fractal
#

The ironic thing about this dropping dec 22 is that I probably will barely have any time to actually start working on this until after Christmas

#

Maybe I can get some stuff done on the 22nd or 23rd, maybe some brainstorming on the 24th

#

But actually putting words to page, 26th at the earliest I feel

#

christmas break being full of free time is not a thing that is true of all demographics T_T

unborn arch
#

Yeah I've got free time... for only the first week of the jam

#

Second week, I'm in Japan

ornate mist
#

There is free time and then there is free free time, 😅 we all gotta prioritise family for chrismast afterall

idle cedar
#

perhaps sometime with less holidays next time

neon hearth
#

yeah like
I will say the timing is
not amazing in a lot of ways
like my ability to collaborate with friends is basically nil because of the season

idle cedar
#

I'm mostly free during this time bc I don't really have family obligations but obviously that's not the case for everyone

onyx fractal
#

Dammit, I got so close to having a workable solution to printing PC sheets from compcon and then I ran into another bug

honest pawn
#

It’s fine, just run with it anyway

#

Worst case, it gets extended to a month or something for those January lulls

onyx fractal
#

I'm making it work

neon hearth
#

MAY BE MORE THAN 24 HOURS REMAINING

idle cedar
#

there's like 36 hours remaining

#

for folks in different time zones

fierce sedge
#

It may even be as much as 48h I've heard.

honest pawn
#

The jam itself starts in 1 day 6 hours, as of about now

#

No time zone nonsense

idle cedar
#

my profile has how much time remaining btw

#

<t:1734894000:R>

onyx fractal
#

Fun fact: Dec 22 is my birthday

idle cedar
#

happy birthday!

onyx fractal
#

Thanks!

neon hearth
#

OKAY THIS TIME FOR REAL

idle cedar
#

my mic died so I think that means no announcement stream

#

I'll just post it when the day comes

#

also the poll should be closed now

#

as a teaser: 3 themes had more than 50% vote

onyx fractal
#

Which one had the most vote?

#

...

#

👀

idle cedar
#

we'll find out, won't we

neon hearth
#

rude

idle cedar
#

:3

#

I think this is fully safe to share

idle cedar
#

one of them definitely stood out
two more barely beat 50%

upper loom
#

im so interested

ornate mist
#

so excited

#

it will be totally fine going in the event with NO preparation before the first day!!!!!

delicate geode
onyx fractal
ornate mist
#

Haha i really need this. I have a habit of being a perfectionist sometime...

onyx fractal
#

My issue is that I have a chronic issue of setting way too high a bar for myself

#

The upside is that it means I tend to do good work

#

The downside is that I am never happy with that work

fierce sedge
#

Nah but I feel you, it's difficult to assess when enough is truly enough.

#

The most difficult part of an iterative process is knowing when one iteration ends and another begins.

onyx fractal
#

It's one thing to know when enough is enough, it's another thing to be comfortable releasing something I think is shitty

#

But, the only way I get better is by getting in reps

#

making bad stuff first

#

The ol' taste-talent gap

fierce sedge
#

Yeah, it's a lot.

idle cedar
#

i think i have high enough standard to make something look decent and low enough standard to be able to publish it before it's perfect in my eyes

idle cedar
#

i should do like a little writeup about what the theme could represent

#

so the 40% who didn't vote for it have something to go off of

idle cedar
#

11 hours remain

frail moon
#

My dork ass forgot about doing this until just now lmao

#

Heck... I don't even know where theme voting is but I might be too late for that now... I'll check when I wake up I guess

idle cedar
#

theme vote is closed now

neon hearth
#

the testing is the hard part in game jam time

#

especially this time of year

#

pretty much everyone I'd rope in for a playtest is busy

#

or unavailable for some other reason

idle cedar
#

i should set up a jam feedback form soon

#

i an getting a lot of negative experiences regarding when this is taking place

#

which is heard and I'll try to change that in the next one (which is probably going to happen)
and we'll see if people wanna do a whole mission next time, and ask about desired duration

honest pawn
#

Playtests are optional, I will say

#

And you can even playtest on your own as a sanity check

#

Don’t let it get in the way of being Done

#

That said: how many people signed up for the jam? Theoretically that’s a pool of folks also looking for some testing, so testing exchanges could be performed

#

“I’ll play in yours if you play in mine”

#

(This is notably what the LFG community thread in the jam is for)

#

FWIW Suji I’m glad you’re sticking to your guns

#

It’s all part of the process

onyx fractal
#

I'm glad it's happening, it's the little kick I needed

onyx fractal
#

Also for what it's worth, I thought all of the themes were good, but I only voted for my favorites. If one of my favorites doesn't win, I'll still be happy with another theme. That is, the act of not voting for a theme didn't mean I didn't want to do it, just that it wasn't at the top of my list

ornate mist
#

excited

#

4 hours!!!

onyx fractal
#

Can't wait to see what everyone comes up with

hollow turtle
#

I know Suji doesn’t have a mic, but when time comes around I might just be chilling in chat to vibe/excitedly discuss the theme

idle cedar
#

i am awake

#

less than 2 hours remain

#

i will also probably hang out in vc

final maple
#

Nice. I'm looking forward to brainstorming right away, and have convinced a friend to join in as well. We might end up collaborating officially as a team- we're not sure yet, depends whether we end up with ideas we want to independently pursue.

#

I'm still considering the idea of a single endless increasingly hard sitrep. I think it'd be a good framework for replayability, allowing players to try it multiple times for a 'highscore'.

idle cedar
#

that reminds me of that time when ralf fielded like, 47 grunt ronins or something like that

frail moon
#

quickly, dispatch the orochi drones, and fire off the drone pulse!

idle cedar
#

i also started working on a completely unrelated project yesterday lmao

#

Hopefully i will be able to focus on this project and use that as a learning moment for all the other projects

idle cedar
idle cedar
#

The theme of LANCER One-Shot Module Jam is Leviathan!

This could be something literal, like a giant creature in deep sea or deep space. Where is this creature, and what do people want from it?
It could be something Hobbesian, referring to a powerful government enforcing social contracts. What is the contract in question? How do people react?
It could be something metaphorical, like a gigantic spaceship, fleet, or machine. What is its mission? What happens to it?
It could be about an organization or person named Leviathan. Why are they called that? What is their cause, and who opposes them?

Or... it could be something completely different. What will you create?

last frigate
#

excited, thanks again for organizing all of this suji

idle cedar
#

time to get cooking

final maple
#

Immediately I am opening the wikipedia article for "Leviathan". I like this bit:

The Leviathan is often an embodiment of chaos, threatening to eat the damned when their lives are over.

prime harness
#

Hell yeah, whadda theme — can’t wait to get crackin and thanks for organizing

ornate mist
#

Let have a nice Jam!!!

onyx fractal
#

Thanks @idle cedar! Looking forward to making something rad

tepid pecan
#

oh 😔

#

is there any data on the full breakdown of which themes got how much?

idle cedar
#

short answer is yes but it'll take some time for a proper chart

hollow turtle
#

got my narrative justifications out

final maple
#

Leviathan one shot: everyone pilots a Drake with a Leviathan Heavy Assault Cannon.

tepid pecan
#

huh

#

not what i was expecting at all, wild

hollow turtle
#

I expected Train to be higher mostly because Train Heist does sound fun but

#

I think a lot of people realized that that would happen

tepid pecan
#

im surprised train got as high as it did tbh

hollow turtle
#

So they selected against it enough to push it down the vote list

idle cedar
#

I'm surprised trophy was at the bottom

final maple
#

I thought "train" was a neat pun since it could imply a train heist, or, a training exercise.

pastel thunder
#

dbz type oneshot

final maple
#

You get me.

tepid pecan
#

i think most people probably just looked at the title and went with "how interesting does the word feel"

final maple
#

I'm surprised Crime is so high though, since with the space opera politics of Lancer's setting, every dramatic action PCs take in any campaign is likely to already be a crime under one jurisdiction or another.

#

"What is law and who dictates it" is a big thing. Which I certainly wouldn't have been averse to exploring in more detail.

pastel thunder
#

crime gives off a vibe though, when we hear crime the setting changes to a 1970 mafia show

final maple
#

Fair point.

pastel thunder
#

imagine: mafioso lancer

honest pawn
#

Crime is broad yeah; Mothership Month’s 21 projects were all themed off of “crime”

hollow turtle
honest pawn
#

And they cover stuff from bounty hunters to smugglers to prison adventures to illicit science

split flame
#

Ironically, my Friday night game is presently "fighting" a leviathan.

hollow turtle
#

like I know Suji tried to get the best selection of broad themes but Crime is so broad you could justify about anything

south fern
#

leviathan makes me think of an In Golden Flame spin off but i cant say much without spoilers xD

final maple
pastel thunder
#

(joke^^)

final maple
#

Potentially including Crew Served Drake: a group of players collectively pilots one LeviCan Drake.

split flame
final maple
#

If we're doing an experimental quick oneshot module, I wanna do something GOOFY.

idle cedar
#

but that's very goofy

unborn bridge
# final maple If we're doing an experimental quick oneshot module, I wanna do something GOOFY.

Then Gandalf the Grey and Gandalf the White
And Monty Python and the Holy Grail's black knight
And Benito Mussolini and the Blue Meanie
And Cowboy Curtis and Jambi the Genie
Robocop, The Terminator, Captain Kirk, and Darth Vader
Lo-pan, Superman, every single Power Ranger
Bill S. Preston and Theodore Logan
Spock, The Rock, Doc Ock, and Hulk Hogan

they all come together to defeat the leviethan which is not a copy of godzilla

hollow turtle
#

sorry, I don't make the rules

idle cedar
#

interstitial

charred crow
#

how are folks thinking about doing maps for the one-shot? mostly using the map tool?

hollow turtle
#

I got DungeonDraft so I'm gonna do that

charred crow
#

oooh

#

I have it, but it's all fantasy assets

#

are there scifi packs I should get

hollow turtle
#

Cartography Assets has a very good selection of stuff, but if you intend to sell this one shot, you need to make sure your stuff can be used commerically

idle cedar
#

i might go harder than usual on the map, depending on time

hollow turtle
#

if not then I suppose you don't have to worry

idle cedar
#

i should set out my primary mission objectives and bonus objectives

hollow turtle
#

I am personally going to use mostly PeaPu assets which has a wonderful selection of scifi and cyberpunk

lost heron
#

PeaPu a goated source of art for sci fi stuff

robust ledge
#

So. It's jamming time?

hollow turtle
#

It is in fact

#

Jammin Time ™️

honest pawn
#

I’m thinking of just using a simple square grid map that can be easily printed in a trifold (though I’ll likely be a late submission if anything)

robust ledge
#

Hell ye

honest pawn
#

I’ll probably still use ddraft for it though

pastel thunder
#

we're going to try and knock this out this afternyan

charred crow
#

Leviathan makes me think big enemy mech, but probably a lot of people are going to do that. How else are people interpreting the theme?

pastel thunder
#

fishing

hollow turtle
pastel thunder
#

you could do a really fun take where the one shot is about rebelling against a leviathan of an organization

robust ledge
idle cedar
hollow turtle
pastel thunder
#

you could also take inspiration from the religious implications of a leviathan

idle cedar
#

webfishing x lancer

#

leviathan also apparently represents envy, biblically? idk how to use that but

hollow turtle
#

Other than the giant ass ship my one shot has to kill, Theres also the name of my enemy group

pastel thunder
#

leviathan is also like
a primodial beast allegedly sealed in purgatory iwrc

hollow turtle
#

Samyaza (Hebrew: שַׁמְּחֲזַי Šamməḥăzay; Imperial Aramaic: שְׁמִיעָזָא Šəmīʿāzāʾ‍; Greek: Σεμιαζά; Arabic: ساميارس, Samyarus), also Shamhazai, Aza or Ouza, is a fallen angel of apocryphal Abrahamic traditions and Manichaeism as the leader of the Watchers.

pastel thunder
#

but you could do the really funny thing and try to relate it to the ship of theseus

hollow turtle
#

fallen angel that apparently gave birth to a couple sons that killed Leviathan

#

Very fun wikipedia rabbit holing here

charred crow
#

that's a great tie-in

idle cedar
#

there's also the leviathan cannon which is a thing that exists in lancer canon

pastel thunder
#

final boss is 3 size 3 ultra drakes

hollow turtle
#

Quick someone make a mech named the Leviathan purely for the one shot

robust ledge
#

Sabotage the IPS-N/HA cooperation on the LHAC ammo teleporter

charred crow
#

I was eyeing Enhanced Combat's Behemoth

#

though it's sitrep-specific

pastel thunder
idle cedar
#

you totally could design a HORUS Leviathan and ship it with the one shot

pastel thunder
#

oh we could use field guide to B.E.A.S.T. for this oneshot thats cute

idle cedar
#

what would horus Levi be about? Feels like a size 3 tech platform

robust ledge
#

Already have too many HORUS frames lol

idle cedar
#

you could do ipsn leviathan

robust ledge
#

7/20 of my mechs are HORUS

#

Insanity

idle cedar
#

caliban alt seems appropriate but idk how to make it big with that

hollow turtle
#

HA Leviathan, because someone in Think Tank got too creative with the name and HA couldn't backtrack

idle cedar
#

or drake alt leviathan... so you can run levican leviathan

#

is there a leviathan moth

robust ledge
#

Leviathan Drake Alt that can mount double sheavy

hollow turtle
#

probably

robust ledge
#

Double LHAC Leviathan

idle cedar
#

there's... behe moth

pastel thunder
#

horus leviathan (it has goblin core power but it turns into a gun when used)

idle cedar
#

you don't need to sacrifice a mount to put a weapon on it, and you can put any one weapon

#

wait that allows for double heavy barrage

#

jk sheavy only, fuck it

#

ipsn said "oh harrison you think you have the big guns? fuck you"

#

... you know, if you have 3 levican
you can actually barrage with two superheavies
which is just silly and probably impossible to abuse

final maple
#

I think there's a lot of room, in goofy one-shot module land, for strange bespoke premade PC loadouts. I'm here for it.

idle cedar
#

I'm aiming for mostly premade LL3 build

last frigate
idle cedar
last frigate
#

getting eaten by the ground is pretty funny ngl

#

i will probably include the dangerous flora thing from the environmental effect table in the core book

final maple
#

I'm tossing around the idea of Leviathan as a blackwash swarmship descending towards a planet. Though I'm also reading a lot in to the wikipedia article sentence "The Leviathan is often an embodiment of chaos, threatening to eat the damned when their lives are over." and thinking about an organization or virus eating through an archive of posthumous Homunculi.

pastel thunder
#

we're thinking of having multiple resources at the end of our book to allow gms who wish to continue playing with the general setting/premise to have the resources to do so; and to give those who really dont care more resources aswell

#

but our current premise is a union team being deployed to assist in the escorting of a giant megafauna hatefully known as 'the leviathan' as local religious cults want to get rid of it, and thats like, bad

last frigate
pastel thunder
#

oh we're having the combat take place on the back of the leviathan

#

because thats like, awesome

last frigate
#

hell yeah

crystal wigeon
#

Giant Whale-backed cities are big at the moment 🤔

pastel thunder
#

fuck yeah

final maple
#

Now that's cooking with gas.

last frigate
#

what about fighting on the inside of a space whale mouth

pastel thunder
#

we're excited to see how many people take the leviathan concept as "save the leviathan"

#

we love comments about preserving wildlife

#

wanting to also note: please dont let us dissuade you from making an epic leviathan bossfight, those are epic

final maple
#

Reading wikipedia more; I did not know about all this judaic writing about the serving of the flesh of Leviathan as a banquet in heaven.

#

"Grand banquet" would be a great take on the Leviathan theme IMO.

pastel thunder
#

would be funny if the next one-shot jam theme was "banquet" or "feast"

#

alot of people would already be halfway done a module!

final maple
#

Leviathan became associated with, and may originally have been referred to by, the visual motif of the Hellmouth, a monstrous animal into whose mouth the damned disappear at the Last Judgment, found in Anglo-Saxon art from about 800, and later all over Europe.

#

"Hellmouth" is a banger name for just about anything. A weapon, a place, an operation...

idle cedar
idle cedar
south fern
#

maybe the itch notification is announcement enough

idle cedar
#

i kinda wanna save it for when it's done

#

bc i think you're allowed two news posts per thing, right

#

or did I fabricate that memory

pastel thunder
#

so it may be good to discuss it with a moderator

#

even if the answer is the same, knowing is better than guessing

final maple
#

Leviathan Patera is a major cryovolcanic caldera on Neptune's largest moon Triton. Discovered by the Voyager 2 spacecraft in 1989, Leviathan Patera is located in Monad Regio and within Cipango Planum's western regions. Leviathan Patera is approximately 80 kilometres (50 miles) in diameter and may be the center of one of the largest cryovolcanic ...

idle cedar
#

with the most literal interpretation of that rule, we'd be allowed up to 100 news posts just for the jam and I think that's just not right

#

i think treating the jam like one thing is fair? I could touch base with a mod though

pastel thunder
#

it sure is something, but it would also be weird for the people who produce the books to not get the server boost an announcement like that would give them, jam aside

robust ledge
#

All rules are tempered by "the mods are people and not automatons, and thus can slap you with pool noodles for asking for 100 news posts"

idle cedar
#

but i also don't wanna be like "since your module was published through a jam, you can't get a news post about it" bc that's also unfair

pastel thunder
#

would thoroughly suggest discussing it with a mod tbh

#

maybe we could try to organize something like, a bundle? where all of our works can be packaged together in a codex of sorts so they can be announced all together

honest pawn
#

I mean doesn’t the jam already do that to a degree

#

You could make a bundle out of the jam though, that’s common

idle cedar
#

yeah I'll talk to someone about it

#

we have two mods participating too so that's neat

#

or at least, two watching the channel

#

i know eld has said he's doing something, not sure about ikiryo

pastel thunder
#

we may also get more!

sharp summit
#

Just seen the theme and it has set me thinking

hollow turtle
#

Realized that one of my failstates is gonna be a banger campaign start

sharp summit
#

Excited to see the results!

pastel thunder
idle cedar
#

we love to see fail states still providing positive outcome

tepid pecan
#

You know, it's weird, we've had Leviathan be a consistent and running theme in our campaign even if all of the options were strange

idle cedar
#

would it make sense at all to adapt one of the campaigns into a oneshot?

tepid pecan
#

Hm ? Oh its just a long running one that has the theme come up a lot. I want to talk a bit with others but it's just funny

hollow turtle
tepid pecan
#

There's a creature generally mistaken as an archipelago who's respiration is why there are seasons, there's the armory secret project series, there's a computer powerful enough to be unable to distinguish the world it was built in from its simulated scenarios, etc

spare jolt
#

Please do not make jokes about things like that. Less out of 'moral outrage' and more 'that is going against the discord TOS and we would like this server to keep existing'.

idle cedar
#

ah yeah fair enough

#

I'll delete that

neon hearth
#

I do wonder how many will be doing underwater stuff

spare jolt
#

What was the themes we ended up with?

fierce sedge
#

Leviathan

#

Which does mean I have an excuse to put some flesh on the skeleton of an old scrapped setting of mine.

#

Would be fun to do that and potentially also try a smaller adventure set in it, though the adventure will be of secondary concern.

onyx fractal
#

I'm repurposing the first Lancer session I ever ran, which just so happened to work as a one shot

onyx fractal
#

Monster hunter vibes

left mirage
lucid remnant
#

(Sorry for deleting my first two posts, trying to phrase this well)

Excited to start on mine!
I feel I have a strong basic concept and good interpretation of the theme(Levithan, but pitched as Levithan Prince Of Envy)

#

Of Peter Binsfelds seven princes of hell

left mirage
#

Absolutely hype for Leviathan, this is probably the one I need to do the least work on.

SPOILERS FOR WINTER SCAR
||I willl follow the theme of Leviathan and redo the mission to destroy the Typhon at the end of Operation Winter Scar as a point crawl. Instead of following a close railroad, players will have the option of focusing different portions of the ship to fill up clocks the PCs can use to call in reserves or potentially disable the typhon for them, all while trying to minimize friendly casualties or desperate measures. The module will be timed, with some bad-result clocks ticking up as the session goes on.||

idle cedar
#

Isn't there a ||submarine|| in winter scar?

#

or is that solstice rain

left mirage
idle cedar
#

i see i see

idle cedar
#

hmm struggling a bit too fit my original idea into the theme
i don't really like the idea of "invade this diasporan world tyrant" if i can't also present the moral complexity of "well what are you gonna do after you're done" and i don't think i can fit both

#

i might aim for instead of a trained squad, it's a bunch of civilians using random assortment of items to resist some sort of threat

#

I've thought of something like "we're going to mine out the core of this world because nobody lives here" bc there's only a small colony who set up without the proper procedures, who will be forced to relocate without the core

fierce sedge
#

Think I got the structure I want to aim for and everything along those lines in place, but if anyone wants to brainstorm a novel idea together as well feel free to ping me about it.

Jams are a good excuse to deliberate on ideas you may not otherwise try out, and whilst I'm expecting to get to flesh out about two or three new concepts should everything go well, it could be fun to see what there is that one doesn't think about at first.

spare jolt
#

...I've also realized something...heheheh

meager juniper
#

Hey, how long is the jam supposed to last? When are the modules supposed to be submitted?

final maple
#

Two weeks, with an additional month(?) grace period, iirc.

spare jolt
#

nods
As the 'christmas' timing is going to be a little annoying to work around (I'm going to be out of state for a few days) but I'll work with what I have.

final maple
#

I'm increasingly taking seriously "3 players pilot a single Levican Drake" as a concept. I'm thinking only one player can actually see the map, and the other players dictate their actions based on relayed descriptions and grid coordinates. I expect this to shake out to no real difference in tactical information and decisions, but, I suspect the goofery and roleplay of "Enemy Witch at G7!" "Fire the Assault Cannon at G7!" might be fun in itself.

steel fog
#

This'll call for more finesse than I'm used to but I'm tempted to write my submission in a way that you can read along as you play, kinda like how RIG does its thing

#

That aside though, I'm chewing on the idea of my leviathan being the product of momentum, an avalanche you can only stop by butting in before it has a chance to get going (perhaps I'll take this literally, I've always fancied how people sometimes shot at mountains & triggered avalanches on their own to deny the inevitable natural ones bulk)

idle cedar
idle cedar
neon hearth
#

so
could the conceptual leviathan
be D&D?

steel fog
#

Send them again

#

The people need the context
The statblocks

neon hearth
final maple
steel fog
idle cedar
#

lancers taking on dnd

neon hearth
#

my actual group is talking about doing a group of Lancers salvaging a Michael Ney that accidentally blinkspace'd itself to the bottom of the ocean

#

but the Light of Yoo-yun D&D* module has officially infested my brain

ornate mist
#

The idea I am rolling in my head right now is of a megacorp's colony world discovered by Union.

The world as is is a capitalist hellscape. The Leviathan refer to the whole system and megacorps that control the world and its government.

10 years after the contact, a new
president is elected who in a suprising twist, is not corrupted or controlled by the corp, all citizen love them, they are honest, reliable, and speech like a shonen protagonist. (Thinly veiled Metal Wolf Chaos reference)
He want to demolish the corp and secure alliance with Union.

The oneshot take place when the president was attacked by corp's PMC disguising as terrorist in one of their public speaking session.
The sitrep is an Escort.

The PCs can either be Union, or local soldiers who were protecting the venue using mechanized cavalry.

From the player perspective, the attack is initially simply caused by terrorist unhappy with their president allying with literal aliens. But they will discover that the attack is funded by the megacorp in a (not so) shocking twist.

The star of the show is the combat itself, which is an escort sitrep where the players have to escort the president and the citizen onsite to safety in a vehicle.

After a successful escort, the sitrep become a holdout, taking place on the same map.

pastel thunder
#

we've finished our module basically

#

we're going to do some playtesting and get some art for it but its practically finished

spare jolt
#

Nice. I...just started today.

pastel thunder
#

same hahaha

#

we're excited to hopefully put our work out soon so people can use it as inspiration of sorts

steel fog
#

Huh

steel fog
#

Had to do a double take there, I'm still pondering about mine

pastel thunder
#

we still have art and graphic design to do, so it really isnt that big of a thing we feel

idle cedar
#

that's wild lol
good job!

pastel thunder
#

we've forever cursed our friends by showing them how we do graphic design hahahahah

#

(they helped us optimize it)

grim yarrow
#

I'll start working on it in my language first, and then consider the possibility of translating it into English when it's all finished.

(I mean, if my one year old daughter is willing to give me enough time to work😭 )

left mirage
steel fog
#

Technically

#

Whalefall falls under Leviathan

#

The one session constraint won't let me tackle the topics I wanted to (specifically, the scale of the aftereffects that stem from interacting with the fallen whale) but

More food for thought (pun intended)

delicate geode
#

Oh boy
Leviathan you say
Uh huhuh

We gonna get freaky with this

unborn bridge
#

Kill leviathan

flirt

delicate geode
#

Not that kinda freaky
Just
Expect obscure references

buoyant snow
#

So the theme is Leviathan?

pastel thunder
buoyant snow
#

ok, so how "long" should the document be? I know this is a super vague idea , but I wonder how much content goes in a oneshot?

pastel thunder
#

a oneshot is a game that ideally finishes in one session

#

the content that goes into it should generally be the content you go through in that one session

#

our oneshot is 2 combats and a downtime long but thats because we can run those games within 2hr and 30m

delicate geode
sweet gale
#

Oh hey a theme

#

I had an idea about this that happened during a session a couple weeks back so I get to mess with it more ratJAMMIN

#

I'm reaching the horrifying realization that I'm gonna have to make an LCP for the idea I have though

fierce sedge
#

I feel ya though; considering sitting down to write a thing inspired by the style of Pound of Flesh and maybe Heart.

sweet gale
#

NPC is going to have too many mechanics for me to tell GMs "yeah boss idk just write the shit in manually"

fierce sedge
#

Which is going to require learning how to communicate that style lol.

fierce sedge
sweet gale
#

Okay but consider the following. Mechanic that makes players have to involuntarily move their allies

#

I'm doing ye olde fashioned raid boss port

fierce sedge
#

...isn't that extremely common?

sweet gale
#

I've never had my players do it a single time

#

Even after suggesting it as a solution because they're in the tank

fierce sedge
#

I'm guessing you mean in some way that's distinct from like, Ferrous or Puppet.

#

Or grapples for that matter

sweet gale
#

At LL0, they won't have ferrous or puppet

fierce sedge
#

Mm that's fair. I did not too long ago end up having to use Balance Lockout from Chomolungma to get someone in position for an escort, but that's quite niche.

sweet gale
#

The point of the mechanic is to teach players you can involuntarily move allies via grapple+move/ram/BCL so I should hope the chungus players use it on their allies

sweet gale
#

I know the purpose of the jam is to do it within the timespan so I'm only doing rough concepts, but at the moment it's (spoiling for thalassophobia and themes therein):

||The party, for whatever reason, is deployed to confirm the status of and support an undersea facility of some sort. They've gone dark and lost communication with their support team, so mechs are being sent down to assess the situation. They find the base is intact, but something knocked out the power. Priority 1 is re-enabling defenses, which is a narrative challenge on a tight clock. At the end of the clock, The Jam Theme emerges and kicks off a holdout sitrep where whatever defenses the party enabled can be used in the combat.||

#

Some narrative gimmicks and little combat to put a bow on top of it.

#

I'm gonna spend the time until it starts scoping, gathering assets, and figuring out how to actually make a deliverable first emotions

south fern
#

my main inspo is Disney's Atlantis: The Lost Empire (2001)

sweet gale
#

Mechanically, mine is (GW2 spoilers) ||Soo-won, The Elder Dragon of Water and Life.||

buoyant snow
#

does anyone have that LaTeX Lancer template for documents?

buoyant snow
#

thank you so much

buoyant snow
#

are there any artists who are looking to join a team?

neon hearth
idle cedar
buoyant snow
#

are we assuming that we can only use the lancer core rulebook? If so, does this mean that the players will not be able to use the Sagamartha and or Cholomugna?

pastel thunder
#

we're personally using crb and OWS since we dont remember there being any definitive rules against using more than CRB

south fern
#

modules dont dictate anything about player builds. they dont tend to use NPC classes from other modules, for example, because it raises the barrier of entry for this one. E.g., say you make a module that references Lurker NPCs, now, people that want to run your module need to also purchase Wallflower to gain access to the Lurker NPC class

pastel thunder
#

plus its a leviathan theme, itd kinda feel bad if we couldnt use marine templates

south fern
#

player content is free, so it doesnt increase the barrier of entry

honest pawn
#

Yeah, though including even free stuff outside of CRB does run the risk of “will the GM allow it” as well as any Download Fatigue

#

That said at least it’s not a monetary barrier to entry

#

It’s just nonzero in my personal opinion

idle cedar
pastel thunder
#

because we will note again;
not having access to gm tools is kind of a feelsbad

idle cedar
#

the goal is that

#

if someone wants to run the module, they shouldn't need to buy anything other than crb

south fern
#

3rd party license i think allows modules depending on others, but i think it breaks the spirit of the jam

honest pawn
#

“Playable with only the CRB” is a good goal for any project imo

idle cedar
#

if there's free 3p content, that's fair too

pastel thunder
#

we'd just generally disagree with that notion entirely but we suppose if its something we have to do for the jam we'll note it

#

we should say this should very likely be announced

hollow turtle
#

okay I need some formatting help yall:

I got a boss Ultra Specter with 20 HP. Ultra Template gives Specter an extra 5HP and normally I use Foundry drag and drop to just shove the Bonus HP from RPV onto enemies I wanna give more health to. How should I represent this random +5HP in the document?

neon hearth
#

If you're not hard up on space, you might throw in alternate comps/things using other stuff

#

like

idle cedar
#

it's in the itch post under requirements

pastel thunder
#

understood

#

we havent been keeping up with the itch page so it makes sense we missed it

neon hearth
#

I'm going to have a few sidebars on Bonds

#

because while the module is playable without Bonds

#

Stress mechanics add a lot to what I'm trying to do

idle cedar
#

I'm so bad at handing out stress

south fern
#

it's sad i cant use Disney's art for this xD

charred crow
hollow turtle
#

Yeah i did that in my initial notes but i might change it so its Resilient (x2) instead if diving into RPV

ornate mist
#

I think I am aiming for like 8 pages ish

First 2 are introduction, foreword and stuff
2 more for setting and narrative challenge
2 for combat sitrep
1 more for aftermath
1 more as a reference compendium for quick checking

This is probably the bare minimum page count

#

Might increase it to 10 for comfort, maybe 12 if content creep happen

onyx fractal
#

I'm targeting 16-18 but A5 paper so less content per page

#

Also I think 18 is the minimum for lulu printing if I do that

hollow turtle
#

Me: gives artist guidelines
Artist: can I do more?
Me: pls I don't wanna burn you out.
Artist: :3 but art tho
Me: theres only like two weeks
Artist: pls
Me: folds under the massive pressure

#

(Very joking rendition of the convo I just had with my artist)

idle cedar
#

very very exciting

hollow turtle
#

Me and my artist

idle cedar
#

don't make me tap the sign
Don't work too hard
👆

unborn arch
#

Alrighty so! I'm properly putting myself out there if a project could use an additional artist (pro-bono/pay want you want)! I can commit myself to one piece of mech art, along with two headshots/busts; I would do more but I am gonna be out of town for the second week of the jam. For reference on my artstyle:

hollow turtle
#

while I wait for my cover art to magically appear, placeholder cover go

idle cedar
#

these look great

#

love that angled layout

ornate mist
unborn bridge
#

but what if more

hollow turtle
spare jolt
hollow turtle
#

Ikiryo coming in clutch with the Pin

idle cedar
#

Priority 0: Don't work too hard
Priority 1: Finish something
Priority 2: Make it cool
Priority 3: Make it cool as heck

ornate mist
#

3 LAW OF ROBOTIC jam?

idle cedar
#

I'm stuck between the protagonists being: a bunch of retired combat veterans (+ a new guy), or a trained strike team (including a new guy) who gets stuck behind enemy lines

#

if going with retired vet route, it'll be about getting their cozy little colony attacked by someone and trying to protect the stuff they care about
if going with strike team route, it'll be about trying to complete the mission, even after taking heavy losses (like the squad leader's death)

ornate mist
#

I will say strike team

#

There is more room for diverse set of characters than retired old vets (as least in term of age)

idle cedar
#

it's like, expendables type vibe

#

but now that you mention it, it would be kinda funny to have a retired veteran be like, pretty young bc they've been fighting since preteen (it's not child soldier, it's """internship""")

#

25 year old veteran who had been in service for 10 years

#

is that too cursed? perhaps

ornate mist
#

I am stealing that haha

idle cedar
#

feel free!

#

i also had thoughts about one old veteran training townsfolk how to fight against an invader and leading them into battle, in which case everyone's a civilian who just received a bit of training

#

which could also be pretty fun

#

just trying to come up with justification for why a little colony gets invaded is kinda tough

#

thought about "paperwork got messed up and their colony was never registered, so their world got sold to someone who wants to destroy the biosphere and also wipe out the evidence that there was anyone ever here"

#

which kinda feel cartoonishly evil

#

but maybe that's okay

ornate mist
#

Yeah, being cartoonishly evil is perfectly acceptable for oneshot

#

Aint got time to consider moral quanadrum yet lol

neon hearth
#

Pirates / local warlord doing some extortion?

#

"you didn't pay the Not Being Invaded tax, so guess what happens now"

ornate mist
#

Protection racket

neon hearth
#

also:
while not strictly one-shot module jam related
I completed my pre-jam one-shot module
https://docs.google.com/document/d/1bqh0QJ5QGFwQhnVKCKYba5BccVsqLpBRKggcEP2Q7_c/edit?tab=t.0
with thanks to folks here for the feedback

I plan on doing one or two playtests, incorporating the feedback, and calling it done
but its now content-complete

idle cedar
#

nice! happy for you

serene canyon
#

yo @idle cedar what do prefer
Suji, Nimoos, or something else
I'm putting you in the special thanks category

idle cedar
#

uhh Suji is fine

#

i don't think I'm changing the name for a long time

serene canyon
#

sick

spare jolt
#

Anyone have any suggestions on getting formatting done for someone with no experience or skill at it?

honest pawn
spare jolt
#

More the latter due to limited skill

honest pawn
#

I’d rec Explorer’s Design for the former and my Lancer RPG Template for the latter

#

It’s on sale, but it’s cc-by so you can legally bum it off a friend for free

onyx fractal
#

Valk's template is pretty great for that yeah

torn charm
#

snagged that myself since I'd been meaning to

spare jolt
#

Thanks.

onyx fractal
#

Man. Naming things is super hard.

idle cedar
#

placeholder names!

onyx fractal
#

Oh I have placeholder names. I'm trying to unplacehold them!

hollow turtle
#

Me when in my notes I put: the planet of (why the fuck doesn’t this have a name)

south fern
#

Project Placeholder™️

idle cedar
#

{{planetname}} so I can Ctrl+F all the {{ to see which ones still use placeholder names

south fern
#

^ handlebars user

idle cedar
#

I use those because specifically I never use the curly braces anywhere else

#

I use () these pretty often, and I sometimes use []

#

but {}, I hate how they look

onyx fractal
#

Most of mine are <TBD>

hollow turtle
#

Remember if ur making a map in DungeonDraft to check if you have commercial rights ti the assets!

idle cedar
#

thinking about making the main antagonist a pathetic middle manager instead of some mustache twirling villain

hollow turtle
#

Give em a mustache worth twirling tho

#

Itll be funny

idle cedar
#

some sort of "hey... that's company property... please don't touch it? My promotion depends on this and I really don't want to do the paperwork for escalating the situation"

#

Please let me extract all the freshwater from your little cozy planet? 🥺

idle cedar
#

might go all in on the "your cozy town gets invaded by a company" vibe by using these portraits
Uses CC-BY-SA 4.0 which allows commercial use as long as I attribute the original creator and maintain same license

#

so it also needs to be cc-by-sa 4.0 I guess? oh I guess that means no commercial use

#
  • As the user, you agree to waive all rights and claim no ownership over any image created through the use of the "Tool." All rights to the materials and images and the Copyright therein remain with the License holders of the “Tool”.
  • You are prohibited from selling or distributing materials and images created through using the "Tool" with the aim of obtaining profits directly or indirectly through third parties.
  • You are allowed to share and adapt images created through the use of the "Tool" for non-commercial purposes and with appropriate attribution and credit to the License holders.
  • Any action that obfuscates or misattributes the ownership of the Copyright of the materials or images is prohibited.

yep I can't use it if I wanna make it pwyw or paid w/ community copies

honest pawn
#

CC-BY-SA on its own doesn’t preclude commercial use; CC-BY-NC-SA does though

However, if there’s parts of the licensor’s terms that forbids commercial use (like mentioned), it’s likely best to adhere to them

idle cedar
#

yeah those bullet points were on the itch page

honest pawn
#

Yup yup

idle cedar
#

I'll figure something else out, no problem

honest pawn
#

I merely wanted to clarify CC-BY-SA terms, that’s all

idle cedar
#

I think the pregen team is going to be: Everest, Drake, Swallowtail, Goblin, Sherman
represents every manufacturer and every class
and if the characters are chosen in the order they were presented, there's a decent bit of balance and synergy there too

#

oh I wonder if I can I use lancer tactics character generator for this

hollow turtle
#

Desperately trying to resist putting a cat on my map

idle cedar
#

cat how

hollow turtle
#

like an actual cat asset

#

Its not the time nor the place

idle cedar
#

you can have a cat elsewhere maybe?

hollow turtle
#

I can be professional and place a cat on my other maps

#

not these

#

on a side note, First map done (reactor Token is a separate item)

hollow turtle
#

signs up for Jam

actually has to write lore for the idea thats been floating in their head all this time videogames

#

Who could of foreseen this complication

fierce sedge
idle cedar
#

escort a cat to safety

charred crow
#

I'm dreading working on a real map, but I'm putting together a narrative section right now and made a (much easier) narrative map for an on-site mine & refinery

#

I know we're not supposed to include non-core content, but I'd ideally like to use a clock to represent growing enemy awareness. Is there a non-Wallflower way to include a basic clock system?

idle cedar
#

yeah clock is used like, everywhere

spare jolt
#

Clocks don't come from wallflower, they're a broader RPG thing

idle cedar
#

earliest i know comes from bitd but it might be older

charred crow
#

BitD is the best use of them, but it seems odd to say "use a 4-segment clock (see the rules for BitD)"

idle cedar
#

you can explain it again in your book

#

and if you want, add a section about "hey check out bitd or wallflower if you want"

crystal wigeon
honest pawn
#

Consider if it’s easier to express the clock diegetically, like if it’s actually time passing then just use time instead

onyx fractal
charred crow
#

that sounds very doable

honest pawn
#

Can do it with dice too, or tallies or other “counters”

idle cedar
#

started writing up questionnaires and it's hard lol

#

will still go through with it though

hollow turtle
#

I think I got all foreword stuff down except the content warning

#

That's always been difficult to parse at times, espically with how little narrative is involved

#

its mostly just 'Lancer typical violence' and uh... maybe background threat to a civilian population?

fierce sedge
#

In so doing there tends to be an awareness of not only what the work contains, but how it portrays those subjects.

hollow turtle
#

Huh that’s a cool way of putting it

#

thinks

#

Then I suppose warning about the frantic and critical nature of the one shots overall narrative and the stuff listed above might do

#

Thanks

left mirage
#

RESOURCE FOR THOSE OF YOU WORKING WITH A TEAM

I highly recommend task apps with support for nested tasks and sharing like tick tick

ornate mist
hollow turtle
#

Yeah my confusion in this case is because while the one shot doesn't have a lot of space for narrative... the fact the whole set up is throwing LL12s into a combat so the Big Bad's huge warship doesn't get to do bad things before the Union Fleet arrives, does feel like it needs a little bit of something

#

Its not jokey, its actually quite dire even if there's little time explore those the PCs are protecting

hollow turtle
#

Yall my artist just hit me with the hardest cover concept for my idea i could never have thought of and I am shook

crystal wigeon
#

Things that need doing

Process

  • Production - timeline, deadlines and progress tracking (can each do this for your own tasks but still should be done for best chance of success)
  • team check-ins (important for morale)
  • (optional) itch.io blog / PilotNET progress updates

Concept

  • premise/outline
  • structure / beat planning
    Content
  • narrative writing
  • combat
    • SitRep
    • OpFor
    • success/failure conditions and outcomes
  • book layout +design
    Iteration
  • proof-reading
  • playtesting (if possible)
  • edits, esp. in response to player feedback
    Delivery
  • pdf export
  • itch.io page setup
    • promo copy
    • promo images
    • team credits
  • project upload

Optional extras that would add a lot:

  • art (characters, location environment, enemy/friendly mechs, scene illustrations (expensive))
  • GM tips and tools
  • pre-made characters +builds
  • combat map
hollow turtle
#

Good breakdown!

#

Very organized

fierce sedge
idle cedar
#

having some fun with it

idle cedar
#

when the players first encounter her, it's gonna be like
she's sitting in her rotating chair, turns around and facing the camera, with her cat on her lap
and tries to give a whole monologue but the cat jumps off and that just throws her off the flow

ornate mist
#

fantastic

idle cedar
#

I was going to make all the player character questionnaires first, but then I realized it's eating up all my time so I'm just gonna scrap that for now

#

Just gonna write up a plot and opfor, and if I have time, I'll add some characters

hollow turtle
#

Me: calls her one shot 'Bleed the heart'
Me: yeah I'm cooking with my names

#

This is so exciting I am having so much fun working on thissss

thorny sand
#

this is my first time messing with making a pdf at all, let alone in lancers style and im having fun messing around with design ideas

hollow turtle
#

Very nice

thorny sand
#

valks lancer template has been a life saver because i have no experience in design in word processors so im way out of my depth atm. wouldnt have been able to make anything more than a color coated essay without it

idle cedar
#

hell yeah

idle cedar
#

man I feel like I was in over my head, struggling with my own timeline haha

ornate mist
#

for the setting of my oneshot, I am considering a more fantastical planet concept. A skyborn civilisation ontop of a gas planet, with floating modular city that conveniently setup a point crawl

honest pawn
#

Top right corner could have the powered by Lancer logo, then

charred crow
#

Does anyone know how the lancer size icons get made for frames/NPC classes, or does anyone have a Size 5 icon they'd be willing to share?

#

I'd like to make my leviathan npc sufficiently leviathan-y

onyx fractal
#

Meaning, you don't know what a size 5 should look like, or you are wondering if someone has already made a size 5 template?

charred crow
#

I want a pretty graphic to put in my one-shot

#

I know at least Interpoint has done it in the past with their behemoth npc, but idk how that was achieved

#

I checked valk's lancer fonts, but that only covers sizes 1/2 - 4

onyx fractal
#

Oh, that

#

So, you want a size 5 version of that icon

charred crow
#

yeah, idk what to call that thing

#

"size icon" I guess?

onyx fractal
#

Size Indicator?

charred crow
#

I did some searching in discord but the terms are very generic

#

I think I can hack something ungodly together between foundry's polygon tool and ms paint

#

in case anyone needs it

onyx fractal
#

ayy

#

Did you make that or did you find that?

charred crow
#

I made it

#

not the cleanest thing

onyx fractal
#

It works

charred crow
#

used the polygon tool in foundry, screengrabbed & cropped in ms paint, overlayed with text in google drawing

#

bodge life

idle cedar
#

it looks good

hollow turtle
#

Oh damn that’s right I have New Years Day off 🤔

#

Might playtest my one shot that day

eternal dagger
#

I wanted to ask in here first, would anyone like to test out the sitrep I've got cooking?

#

I think an LL 3-4 team would be appropriate

hollow turtle
#

I wish I had more time because I would love to contribute to the playtest pot but I can’t videogames

eternal dagger
#

I understand the grind

hollow turtle
#

Full time night job will kill that for ya

onyx fractal
#

I don't have time to test it but I can probably give some high level thoughts

idle cedar
#

put something in #lancer-game-recruiting and specify that this is a playtest and you'd like some constructive feedback

hollow turtle
#

My currently best thing for myself is that while my job crimps my playtest time, I am using the LL12 one shot I’ve ran twice as a basis for the enemies I use

#

So I have experience with the NPCs getting dunked on

#

Just not on this exact set of maps

onyx fractal
#

I'm liking how my layout is coming along

#

Typst makes it so damn easy to write in layout

honest pawn
#

I know I'm gonna be a late submission, but this is the quick and dirty introduction pitch I just hammered out:

Kill the Noise

Jörmungandr-5 speaks with one voice. Every forum post, omninet drama, and song conform to a shared vision of society, empowering the planetary government's autocratic agenda.

This voice is a lie, and all citizens know it.

Botnet nodes created and maintained by state media Vox Vulpis regurgitate jingoistic sentiments and suppress countercultural media, a propaganda engine manufacturing the citizenry's consent to be governed.

It's high time for Jörmungandr-5 to change its tune. It's time to Kill the Noise.

honest pawn
#

Thank you! The theme really helped me pull the concept together

hollow turtle
#

We still got a week!

honest pawn
#

I will be hosting friends next week lol, I know what time I have haha

hollow turtle
#

Rip

charred crow
#

I think I've got mine done

onyx fractal
#

A couple WIP spreads

charred crow
#

sans playtesting, which is not gonna happen before the deadline, but also definitely needs to be done because I asspulled some NPCs

charred crow
onyx fractal
#

Taking a lot of cues from the Explorer's Design Classic Template

onyx fractal
charred crow
#

submitted! yay!

#

time to panickingly pack for my flight

hollow turtle
onyx fractal
#

CAUTION: DO NOT PET THE BOREHULK

hollow turtle
#

I AM GOING TO PET THE LONG DOGGO

honest pawn
onyx fractal
charred crow
#

it was totally worth putting off all my other chores

honest pawn
#

Basic Attrition in Narrative Play guidelines I'm using:

Through narrative play, PCs explore the city of Edda to disrupt Vox Vulpis operations.

During Disruption, make all narrative skill checks should be Heroic and Difficult by default. However, PCs may use their mechs to improve their chances of success or efficacy, if usage makes sense in context. Risk decreases from Auto-Fail > Heroic > Risky > Normal > Auto-Success:
• +1 Accuracy for each: Declare use of Pilot Talent, Pilot Gear, Mech Equipment, or some other factor.
• Reduce Risk by 1: Destroy a Weapon or System, increase Overcharge by 1.
• Reduce Risk by 2: Reduce Structure or Stress by 1, Expend an Efficient Core Power.
• Reduce Risk by 3: Expend a Core Power.

1/session, when a PC makes a skill check for an action that follows the ideal of their hype track, they may roll the check twice and take either result.

onyx fractal
#

Haha nice

idle cedar
#

oh jk I'm blind

#

i like this a lot, great structure, and very flexible

honest pawn
#

Thank you!

#

and of course a lot of this is heckin fast and loose

thorny sand
honest pawn
#

I think I originally got the red banner idea from the third party Field Guide to the Short Rim but yeah just kinda regret using it lol

thorny sand
#

Fair. I've seen multiple books and media use the red banner through the center as well so I think it's just something we're used to rather than an artistic choice

#

first cover revision using the same style. gonna try actually making other styles next. your template does make it easy to change too. just drage the red down to whicever page end and make it black

#

I also chose classical/traditional art for the cover because a good few third party works use that approach as well so it felt fitting

split flame
#

I.. have an idea.

honest pawn
#

Yeah no no problem there, classic public domain art is good shit

idle cedar
#

could you do a line break like THAT WHICH//LURKS WITHIN

fierce sedge
#

Thinking of a simple vector mix of the layers of a gas giant in an abstract composition reminiscent of an eye, and if need be some teeth to evoke Jaws vibes.

thorny sand
fierce sedge
#

Think that what I'm making will take a good deal longer than the two weeks of the jam, as I'm going to have a jab at a multi-layer thing, but I should be able to cordon off a sinking research lab as a Oneshot and potential jumping off point for further misadventures within the setting.

fierce sedge
#

Essentially just fleshing out the old idea I described in this particular conversation, in the forwarded message and a few below it. Should work out fine for experimentation since it's nothing particularly fancy, yet evocative enough to function as a foundation.

honest pawn
#

Super cool hard scifi concept, nice

fierce sedge
#

Oh haha, no no it's extremely soft sci-fi in the end as I'm mainly concerned with the setting as a vehicle and thematic tool.

This one is an old setting that's a technical piece I can make work without too much issue, but didn't find myself wanting to run for an extend period of time. So this is where it'll find its home.

honest pawn
#

That’s fair I just liked the idea of “hey this is a natural phenomenon so what would life be like there”

fierce sedge
#

Which is something I'll be exploring here; one of the events ongoing is tensions rising as the settlement of the Old Buoy prepares to be plunged into the depths of the abyss.

It's something which happens every few years to decades, but to have it coincide with already fraught relations turns the place into a literal powderkeg.

Just going to have to flesh out some of the locations within the three primary layers, occurrences and locations there within, and from there the three primary conflicts and how they may develop.

But yeah for this particular module it'll probably just be a snapshot of one of those three conflicts.

sweet gale
#

Alright. We're cooking.

#

Turns out making an LCP isn't as spooky as I thought

honest pawn
#

Designing city district maps I don’t hate will be the death of me

#

I think I have some decent options drawn up now though

#

At least on a conceptual level

fierce sedge
#

Twas one of the things I wanted to check out most in Pound of Flesh actually, as well as their approach to location information.

spare jolt
#

A friend of mine is working on our map and it's going to be a bit of an odd one. Basicly: A whole heap of ships in a ship graveyard, with water in between them.

sweet gale
#

Getting silly with some abilities here


Though organic and lacking a heat cap, FEESH is vulnerable to electronic warfare systems interfering with its means of perceiving the world around it. As a result, it is vulnerable to tech actions. Any heat these actions deal are applied as an equivalent amount of AP energy damage. Talents and Systems that would trigger upon exceeding an enemy's heat cap trigger if FEESH is structured by this damage instead.```
spare jolt
#

So you need to jump, fly or swim to get from ship to ship.

fierce sedge
#

Tis so cursed I couldn't even post it here at first.

fierce sedge
#

Believe it's Gargantia of the Verdant Planet which does something similar, though with functional-ish ships instead. I've never actually watched the show, but I remembered the ship-cities.

hollow turtle
#

Finished my Spacescape for my oneshot

idle cedar
#

I wanna create a new sitrep but idk if the name is taken, with so many 3p sitreps around

#

might just call it "modified control" and call it a day

#

thinking of something where you can disable water pumps either as a protocol or as a full action
so if you control the area and you've held the point for a while, you can do it as a free action instead of spending a full action
but you can do a full action if round is running out and you just gotta finish the objective

split flame
idle cedar
#

yeah i can totally make it QA if you have manipulators

idle cedar
#

i do wanna keep it at full action bc there's the protocol option though

onyx fractal
#

Current draft of my spread explaining how to run high-impact narrative scenes and skill checks

spare jolt
#

Pondering putting the players in a D&D 4e style skill challenge for the narrative scene for mine.

onyx fractal
#

I don't think a skill challenge works exactly for what I have in mind for my module but it probably works well for others

spare jolt
#

In this case it's tracking down an underwater threat.

#

So basicly the two levers here are: Tracking and Time.

#

If you run out of time, you have to go into the fight blind.

#

If you track it down while you've still got time left, you can use that for prep to make the fight easier

sweet gale
#

I thought there was a chance that the image I grabbed for the cover may have been AI generated after looking at the creator's profile and seeing it was almost all AI, but ithe image I'm using was published in 2016 so it's probably safe

hollow turtle
sweet gale
hollow turtle
last frigate
#

can i get a sanity check on the combat i've planned for the module?

Initial:
- Giant Capybara (hostile to PCs and NPCs)
  - Size 2 Elite Monstrosity (Rampage, Aggression)
- For 3 PCs
  - Sniper (Moving Target)
  - Priest (Empowered Shield)
  - x2 Grunt Sentinel (Fearless Defender, Bodyguard/Reflexive Blow)
- For 4 PCs
  - Add Veteran to Sniper, gains Selective Loader, +AGI
- For 5 PCs
  - Add Veteran to Priest, gains Sanctuary, +SYS

Reinforcements:
- For 3 PCs
  - Veteran Assassin (Spinning Kick, Acrobat, +AGI)
  - x2 Grunt Archer (Hail of Fire)
- For 4 PCs
  - Engineer (Extrudite)
- For 5 PCs
  - Add Scout (Spotter)```
#

i'm worried that with the capybara it might be too much outgoing damage

idle cedar
#

how will the capybara behave?

last frigate
#

i was thinking some kind of "behavior die"

#

where you roll a d6 on a table which determines its behavior

#

can be an attack, can be some kind of environmental effect, etc

idle cedar
#

Could you swap out the sniper for a different artillery maybe? I think you have a lot of single target damage maybe

#

also sniper+priest is kind of a weird combo right

last frigate
#

guess i could do a bombard?

#

i just wanted the sniper cause it was thematic

idle cedar
#

idk what's a good support for sniper

#

maybe aegis? or someone to pull people out of cover

onyx fractal
#

Prototyping intensifies

onyx fractal
last frigate
#

beat me to it lol

#

idk i kinda like the priest's empowered shield giving overshield to the grunts

#

but aegis is a better overall fit

fierce sedge
sweet gale
#

A NPC with a "size matters" gimmick isn't a bad homebrew trope, right

fierce sedge
#

But difficult to comment on without more detail

sweet gale
#

The "size matters" gimmick is that it has AoE abilities (NOT WEAPONS) which scale by NPC size+1 to represent Big Fish

#

And some of these abilities leave an area of it exposed. The bigger the fish, the bigger the exposed area

#

Weapons are weapons. They do not scale.

last frigate
onyx fractal
#

Uh

#

no way in hell am I installing that on my phone

#

No offense to anyone here

sweet gale
#

Certainly seems to be a submission that doesn't meet the guidelines

honest pawn
#

Worth a report

last frigate
#

reported

idle cedar
#

I didn't look at everyone who joined bc I'm just, not gonna investigate 100+ people

onyx fractal
#

It's giving big spam energy

idle cedar
#

but like... it was pretty clear what this jam is

onyx fractal
#

People submit their garbo knowing it will have a nonzero number of eyes

idle cedar
#

oh I can disqualify it

#

sick

fierce sedge
last frigate
#
Initial:
- Giant Capybara (hostile to PCs and NPCs)
  - Size 2 Elite Monstrosity (Rampage, Aggression)
- For 3 PCs
  - Sniper (Moving Target)
  - Aegis (Adaptive Shielding)
  - x2 Grunt Sentinel (Fearless Defender, Bodyguard/Reflexive Blow)
- For 4 PCs
  - Add Veteran to Sniper, gains Selective Loader, +AGI
  - Mirage (Metafold Shove)
- For 5 PCs
  - Add Veteran to Aegis, gains Ring of Fire, +SYS

Reinforcements:
- For 3 PCs
  - Veteran Assassin (Spinning Kick, Acrobat, +AGI)
  - x2 Grunt Archer (Hail of Fire)
- For 4 PCs
  - Barricade (Extrudite)
  - x2 Grunt Sentinel (Fearless Defender, Bodyguard/Reflexive Blow)
- For 5 PCs
  - Add Scout (Spotter)
  - x2 Grunt Hornet (Lock/Hold Javelin)```
#

this is what i've updated it with so far

#

4 players feels better but 5 still feels off

idle cedar
#

thinking about using ultra cataphract with short cycle lance

#

gotta do some structure damage

honest pawn
#

made in Dungeondraft, using line assets from Santy's RPG Condundrum. Little symmetric district map using everyone's best friend, the tetrominos

fierce sedge
#

Throwing in some asymmetry does make it more visually interesting.

honest pawn
#

I like it also because the outline is nicely symmetric and fits a svelte profile on a trifold (I could rotate it 90 degrees, too)

sweet gale
#

So I noticed that some 3rd party stuff has copyright info specific to the document on it and some doesn't. Is that a thing I/we need to worry about?

honest pawn
#

By default, you’re assumed to have all rights reserved to your document, but it can’t hurt to explicitly include copyright

#

Do you have a particular example of what you’re worried about?

#

Like screenshot or something

sweet gale
#

I'm mostly confused because I've seen it done a couple different ways (and also I don't know if it's a thing I can just write or if there's something more formal)

#

But as some of the ways I've seen it

thorny sand
#

i was curious about this as well. not sure if its just a formality or something necessary

onyx fractal
#

That's a mandatory disclosure required by the lancer third party license

#

I would follow that link

thorny sand
#

oh i know about the disclosure. already included necessary legalities. i was wondering if we needed to make our work subject of our own copywrite

onyx fractal
#

So you more mean the ©️ Derpy 2025 part

thorny sand
#

yeah

#

is that necessary?

onyx fractal
#

Technically the copyright is implied but it doesn't hurt to make it explicit

thorny sand
#

gotcha

#

also got a semi-final cover layout decided. art and title are subject to possible change but other than that its good (ive had little else to work on while my friend working with me does most of the narrative writing)

#

cant wait to start work on mechanics and combat structure

sweet gale
#

so for formality's sake, it should be like

onyx fractal
#

That works

sweet gale
#

I wish I could put a little extra on my cover, but can't find an image like what I'm looking for in any of the databases pensivecowboybread

onyx fractal
#

Just posted two local playtest sessions

#

for the 1st and 2nd

#

Got a lot to do before then

#

Including printing pregens...

#

And also doing, like, the rest of the adventure

#

I think I have the NPCs sorted, except for some optionals. I might wing the map on playtest day. Not too worried about the map TBH but maybe I should be

#

It's the hexcrawl I need to do the most work on

charred crow
#

Ooh hex crawl in a one shot?

thorny sand
#

me and my friend are planning a multi-path option as well. tho were just planning for 3 different semi-linear routes rather than a full on point-and-crawl

sweet gale
#

My player expression happens during the setup

#

I kinda want to have one more verb, but with players realistically only taking 2 actions before combat starts, I want to strike a balance between "you can't do everything (tension)" and "you can't do everything (frustration)"

honest pawn
#

To expand on what I said in GM corner, you can adjust the “cost” of the action to match a bigger effect too

#

Search 1 container as 1 action, or seal one ingress zone as 3 actions

#

Difficult choices are the lifeblood of the hobby, as you’ve surmised, so it’s good to add some texture to those choices and make them orthogonal to each other like you’ve largely done

onyx fractal
# charred crow Ooh hex crawl in a one shot?

It's going to be very small and I intend to run it pretty tightly. It's sort of nominally a hex crawl. Basically each area has a terrain type and a single POI that isn't easy to get to for some reason. Each POI contains a hint/clue the PCs can use to contextualize the upcoming combat, but if they take too long, the fight comes to them instead of taking the fight to the enemy

#

I expect players to go through 3-4 hexes tops

#

Hopefully spending no more than 20 minutes of real time per hex

#

I'm going to have an IRL timer going instead of a clock-based timer, just to brute force the pacing of the session properly

idle shale
#

prepping for a playtest for my one-shot tonight, very excited

silent plover
idle shale
#

interpoint's map creation tool! The height stuff is a separate addition using a Foundry module for height tools, I can dig it up

silent plover
#

Ah, thank you very much. It looks useful.

idle shale
#

its great, the measure/line of sight tool in particular has been really handy

onyx fractal
#

I DMed Ralf to ask about licensing maps from the Map Creation Tool

idle shale
#

oh cool, perfect! (plus Ive been meaning to ask that about commercial specifically for another project of mine tbh)

idle cedar
#

nice nice

hollow turtle
#

Title font is a WIP the art isn't.
Artist MVP @north mango providing me baller art in the world's shortest timeframe

north mango
north mango
#

I'm open to praise

sweet gale
#

If I knew how much production time would be devoted to understanding why libreoffice does all the strange things it does when I so much as even think about editing the formatting, I'd have started this before christmas giveup

onyx fractal
idle shale
#

(The PCs have to wrestle a keycard from the enemies via grappling or seizing control of one and then quick action slam it into the objective)

onyx fractal
idle shale
#

Extremely wise and valid, the polish can come after in these sorts of things anyways after all

onyx fractal
#

live footage of me beating the compcon print function into submission

#

(I am cataloging every bug that I encounter)

#

(There are many)

spare jolt
#

Sadly I think what I'm doing can't be represented in Compcon easily.

onyx fractal
#

Feel free to print these and use them in your IRL playtests

#

Now to find an action reference sheet that is organized the way I want it

weak nacelle
#

Starting Bar random encounter table for my submission, WiP

onyx fractal
#

Love a good encounter table

#

Hmm. I don't hate this for what I have in mind. Gonna call this good enough for now for a placeholder

onyx fractal
#

Proud of this NPC stat block

hollow turtle
#

Well looks like I’m gonna be playtesting my sitreps New Year’s Day

#

I was thinking I might do three separate ones, one for the Reactor sitrep, and two for the extraction

#

One extraction test for a win and one for a lose on the reactor sitrep

#

Just to make sure it works the way I’m imagining it

#

Now its how I want to manage it is the problem I suppose, since this shit takes time

last frigate
onyx fractal
#

Thanks! Having some fun with formatting still

onyx fractal
#

Man. Creative writing is hard.

#

Another fun one though

sweet gale
#

Kinda had to make this joke

#

(it's an optional)

hollow turtle
#

C R A B

idle shale
sweet gale
#

My playtesters are gonna be in for something tonight. That's for sure. of course I see the typo after I post it

idle shale
#

👁️ goddamn

jolly hornet
sweet gale
hollow turtle
#

Sniped videogames

sweet gale
#

legally speaking, I cannot help myself

hollow turtle
#

But yeah thats the pack. The colors are lovely

jolly hornet
#

thank you, folks

onyx fractal
#

Reasonably happy with how this has come out so far. Some of them are better than others but I think this page more or less accomplishes what I set out to do in terms of space and wordcount efficiency

sweet gale
#

I'd include it and I'm fairly certain the art I'm using for the cover isn't AI since it's old, but the artist dabbles in AI so I'm wary

#

If I make a 1.1 version with a custom cover, I'll add it because then I'll know for sure.

jolly hornet
#

The cover art we're using comes from an art museum that states it is public domain, and I know the two artists I've commissioned well enough to know neither of them use AI to any capacity with their work

hollow turtle
#

Now how should I do the recruitment for my tests? 🤔

honest pawn
hollow turtle
#

I intend to

honest pawn
#

Who will give you good faith tests I mean, and have rapport with

#

But it sounds like you have that in mind already haha

hollow turtle
#

But i gotta schedule it on New Years Day and not everyone in USA like me

#

I have a lot of Australian players in my roster for an EST person

#

Not to mention i want to purely run the combats and idk how long that'll take so I'm just ThinkingSuper

thorny sand
#

you dont need to use both logos i just couldnt decide which i liked more so i used both

hollow turtle
#

Offered my usual players a sign up sheet for playtest and they attacked it like starving sharks

#

I love the dedication

sweet gale
#

I'm severely tempted to make a trait like "it's underwater you dingus" and have the effect be "sea serpent is immune to burning"

weak nacelle
sweet gale
#

It's LL0 so I'd only be tilting the chomolungmas

idle cedar
#

accuracy on burn checks perhaps

#

so it's not a total immunity

meager juniper
#

Not all burn is fire, though

#

Sometimes it's acid, or nanites, or paracausal wotsits

hollow turtle
#

If mechanically after you strip away the narrative flavor its Burn, then its Burn

#

If ya wanna make your sea monster immune/resistance/ehatever to something while underwater, then you gotta choose the damage types we have.

sweet gale
#

Playtest complete elmofire

#

They really liked the NPC but weren't entirely sure about the setup for it combat-wise, which is fair because I threw it together in 15 minutes

spare jolt
#

Mind if I get people thoughts on a Big Boss NPC I'm working on for this?

unborn arch
#

I've just about finished most of the art for the project I'm attached to, which I'm feelin pretty good about, was worried I'd run out of time before my trip 😌

sweet gale
#

apparently I could have made my shit meaner

spare jolt
sweet gale
#

Same hat

#

I made a real freak

#

Man. Size 5. And here I thought I was wildin out with a size 3

#

Initially mine was just called "sea serpent" but it had to be one word and "serpent" didn't feel right so leviathan it is

#

Does that mean you can get a size 1 named leviathan? Yes.

spare jolt
hollow turtle
#

idk about balance but it looks like it's be so much fun

#

and so far everything looks pretty okay, nothing is standing out as abusable or anything

idle cedar
#

holy shit

#

9 optional features

hollow turtle
#

Finished my battlemaps!

spare jolt
#

I'm really proud of Godslayer

#

Though I do need to think up 1-2 more phase 2 and phase 3 components.

#

Phase 3 is very lean right now

hollow turtle
#

To match with the Gravity Well one that sticks you to the ground

spare jolt
#

Could be fun. Maybe a laser that sets ground on fire.

spare jolt
#

I should likely look up some Big Bosses from video games for 'what would be cool extra weapons to be able to stick on this thing'

buoyant snow
#

wasnt there a website that allowed you to make LCP files for things like homebrew licenses and systems?

delicate geode
sweet gale
#

I didn't know that worked for custom stuff because there was a warning about it needing an update

#

I reverse engineered mine lelehands

#

I know some people don't like the idea, but given what I've had set up at the moment and my leviathan's absurd capacity for friendly fire I'm highly considering a little bit of a grunt swarm

fierce sedge
sweet gale
#

a bunch of grunts are in the CZ
GM has to decide whether to grief gathered players or clear the point with-

weak nacelle
#

(* Grunt Swarms are really quite different depending on what type of enemy you gruntify, and what your party brings)

last frigate
#

currently bumbling my way throught layout but i think this looks okay so far

idle cedar
#

yooo it looks gorgeous!!

onyx fractal
#

Oh man, I think I have my exploration crawl structure worked out

#

This has been the hardest part of me to nail down

sweet gale
#

"I need to keep this brief and vague. I don't want to accidentally make up bad lore or anything like that"

#

writes an entire page about this backwater system in the cascade line that union gave so little of a shit about that they sold a development charter for it

weak nacelle
#

this jam is going to single handedly populate the entire long rim isn't it

hollow turtle
#

Maybe!

#

I put my Monsoon System in the Altai Line, it’s supposed to be a system that’s fairly close to a gate but generally overlooked until the Ten Ship residing there makes itself known

idle cedar
#

I'm not placing it anywhere specific, but it probably wouldn't work in long rim due to it being set in an ocean planet

last frigate
#

progress for today, need to figure out pointcrawl structure and map, but thats for the new year

idle cedar
idle cedar
#

being a little silly
I'm adding pronouns next to NPC names, but thought it would be funny if I also did that for like, objects that people pack bond with

sweet gale
#

I'm having fun with these two.

idle cedar
#

hell yeah

#

did i share about my stacys mom

onyx fractal
#

Pregens printed and ready for today's playtest

#

@honest pawn Do you have your playtester feedback google form heady by any chance? I want to put something together for my players today, would be nice to have a reference

meager juniper
#

do submissions have to be in on the fifth? I believe it was being extended, right? Sorry, I think I asked this question befor ealready, but the FAQ still says two weeks

honest pawn
#

Pulled mostly from Pesto’s guide to testing

#

Don’t edit it, make a copy instead

idle cedar
meager juniper
#

What would it take to get an extension? The team I'm on has one person who works public service so hasn't had time off over the holidays and another who's come down with a bad illness.

idle cedar
#

ping me here or message me for extension and I'll send you a submission link

#

probably should have written it down somewhere

meager juniper
#

I'd edit the FAQ to include it?

idle cedar
#

mmmmaybe when the deadline comes I'll put something up
i gotta work on my own things or else it'll be embarrassing to not have a submission myself

#

not because I'm supposed to or whatever, but bc the whole point of doing the jam was to get myself to do this lol

jolly hornet
#

the most official version of peer pressure ever

idle cedar
#

lmao

#

i channel my sense of guilt and use them to be productive

hollow turtle
#

One test down!

#

3 players against a sitrep which admittedly was set up for four. I played a couple of the units meant for removal for 3 players as a bit less optimal and they still fucked it up

#

So I feel I have a good grasp on the balance needed

#

Two more tests to go!

sweet gale
#

I had a playtest that yielded a neat result of "you could make this more dangerous"

#

"It's a cool ability but it wasn't scary"

hollow turtle
#

Feedback I got from my guys was 💯

#

They had fun, got a few tweaks beyond my own stuff

#

Very excited

honest pawn
#

rough-and-ready sitrep that likely will need some tuning:

idle cedar
#

oh hell yeah

#

is this the everyone getting music

honest pawn
#

yup yup

#

since this is a one-shot I'm instituting a hard cutoff after 4 hours of play

#

so if the combat doesn't end in time, that's failure

idle cedar
#

oh hey my custom sitrep is pretty similar
I'm doing protocol to capture instead of QA which might be more awkward but potentially cheaper

honest pawn
#

I'm justifying the quick action with extra potency

#

the only thing is I'm not sure how the tower activation will play out

#

I was thinking 4 towers, but feel like there should probably be.... a repeatable effect?

fierce sedge
honest pawn
#

like players can flip 1 tower but enemies can flip it back or it only lasts for that round

idle cedar
#

I'm making my capture permanent
also it's thematically more of permanently disabling than capturing

fierce sedge
honest pawn
#

that's what I was thinking yeah

#

then maybe I have each player's hype track deploy once

#

hmmmm or have it easy to use once but harder to use a second time

#

part of the benefit of the hype track is that it encourages players to move fast to maintain the benefit

#

and like, it's not gonna be Dvorak's New World Symphony, it'll only last 5 minutes tops

idle cedar
#

🤓 my hype track is "Please Don't Let Me Be Misunderstood" but the edit from Kill Bill that lasts for 15 minutes

#

(but also, it's an unironically good hype track)

torn charm
#

On the topic of battlemap creation for this, I've noticed that Inkarnate (if you have the Pro tier for that) automatically has a commercial-use license for its maps, as opposed to Dungeondraft necessitating that you ensure your map assets used are commercial-use license assets.

honest pawn
torn charm
#

yeah

honest pawn
#

This does however mean that for the longest time, inkarnate couldn’t make a lot of scifi maps since it didn’t have scifi assets in house

#

Times have changed thankfully

idle cedar
#

sending a clear message to the GM that this is not just any 13m tall mech

honest pawn
#

“GM note: This isn’t any old 13-meter mech. Lincoln is piloting a repurposed Barbarossa. [other relevant context on why that matters here]”

idle cedar
#

I was gonna put more when the PCs actually see it, where they'll realize it's undeniably a disarmed barbarossa

#

I also have this at the beginning of gm section

#

but also yeah, maybe add an explicit note too, like you suggested

honest pawn
#

Yeah “this is actually a Barbarossa, see p. xx” is helpful for GMs so they know the context and implications immediately

idle cedar
#

thanks for recommendation o7

sweet gale
#

"I just have to make LCPs for the NPC and exotic" I said to myself before creating something that seems like it necessitates a template

idle cedar
#

curse of scope creep

idle cedar
sweet gale
#

Eh. After the NPC, this is easy.

#

easy