#Space Marine 2
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Hell, you could even have it blow past the execution state straight to death
as a downside
So yes you kill it right now but you don't get the armor
100% worth it
Tho is interesting to note that the Scouts use it the most
So it would be interesting to see in teh Sniper class, huh...
True, a more mid-short range option
they also have a laser that points at you for like 10 seconds and will always miss if you dodge, no matter how far you dodge
yeah but when you are dealing with ||15 rubrics and 100 tzangor|| and they are on the other side of the map it literally does not matter
this is good lookin
you know what would be a sick set piece mission moment? A chance to live out the outrider fantasy just running over gaunts while chainswording and blazing away with twin bolters
stupid idea, but the heavy should also get the desolator's launcher from the tabletop
with the little rocket launching carbine and the big missiles
i want my chaplain
i dont think im in a rush to play a gaggle of hero units
Also I have unlocked Relic thunder hammer and maxed it's perks and honestly? Kinda fucks.
i think id rather play as examples of the various normal units
?
But i hope we get aggressors
whys that
Aggressors are dope
I hate Primaris in general. But here I am.
They look ridiculous
moreso than suppressors?
Yes
or like, chainswords in general?
What?
chainswords are, objectively, rediculous
its a taste thing i suppose, but i disagree about inceptors
Not engaging with such an odd equivalency
I think flying heavy armor Marines dual wielding heavy bolters is weird
Suppressors are at least wearing lightweight armor.
Nitpicking, but they aren't heavy bolters
I see them and I immediately think RA2 Rocket Troopers
They're less stupid looking than Dreadknights at least
Fucking Baby Bjorn-looking motherfuckers
I can agree with that, though the dread sets a high bar for silly lookin
They are chambered in the heavy bolter cartridge
The mighty grey knight is proofed against demonic assault by the comforting thoughts of a childhood they never had
It's just a really odd unit conceptually
grey knights cause me so much psychic pain
which is ironic given they don't have witchfire for some fucking reason
I'd love to play a suppressor though, I love an autocannon
I dunno, like I mentioned I think inceptors look fine. As far as tactical role, they kind of make more sense than assault marines in that using elevation to secure firing and flanking angles technically makes more sense than flying so that you can hit them with a sword
But they dont do that
Their role is to do exactly what assault do but firing akimbo assault bolters instead of melee
Not that I think flying to hit things with swords isn't cool, it's sick
Backflipping terminators
On that note
They don't though? They're lexicanum description just indicates that they're used to spearhead assaults and attack targets of opportunity and that they rely on firepower
My friend unlocked Blood Ravens.
On the note of flipping termies, ol gabriel- yep
So naturally the first thing he did was give them all the Ultramarine weapon skins
'gifts to the chapter' and all that
Yeah, they jump into point blank range and unload their assault bolters into targets
They aren't rapid repositioning fire support
Theyre Close Support like Assault Marines, not Fire Support like Devastators
They're also really dumb strong in a very shooty edition
They're Space Marine Scourges
They have 18" range and weapons are classified as pistols
On that note, I found it weird that in this edition while you can tool up scourges with heavy weapons, they made them actually Heavy again instead of assault.
Which I guess makes a bit more sense because you're just eating a shooting penalty instead of not being able to shoot at all, but still
Dark Eldar stay loosing
Don't Primaris already have an Assault Squad equivalent, though?
Yep
But they had to give them SHOOTY assault troops because the edition favors shooting and Primaris need to have the highest win rates
Inceptors are insanely good to the point where it's almost as if they were designed to be meta
they're generally not particularly good in the meta for their killing potential, they're good for their scoring potential thanks to meteoric drop
That and their weapons count as twin linked for some reason
twin linked for the same reason aggressors are
the seraphim are the odd ones out as far as edition stuff; but this is talking space marine 2, not #1161696278640594954 , if we wanted to talk like actual table performance and meta stuff
Yeah but aggressors look cool
see but like, i can go "yeah but inceptors look cool" and we're at the same place we started. I think we can agree to disagree
Always have been
i do wonder if we'll also get some of the more unique deathwatch gear like the frag cannon
on the heavy
Or different bolter ammo
I do wish the heavy got the heavy bolt rifle instead of the tac, and the hbr hit a lot harder
I just want them to give the assault the pyreblaster
i found the pyreblaster underwhelming in campaign, BUT id still love to see it in operations

Give assault an inferno pistol
100%
also, long shot but im comfortable to wait, lightning claws
or at the very least a single lightning claw
night lords assaul would look sick
with lightning claws
you know we got a ||sick helbrute boss|| what if we later on got a defiler featured
I just finished an operation, then got stuck loading the victory screen forever š¦
Aand now it won't start back up.
Peachy.
Ah. Thanks, I'll try that after the file verification finishes.
(purely because I want that to finish before I do anything else.)
Yeah, that did it.
Oh so it is a bug
Glad to hear this whole paragraph
It does feel like enemies start to āwinā vs weapon progression later on
One side yey! other side boo
yeah, this is especially noticeable on chaos missions imo
I don't know how I'd survive without all that Melta health ngl
It feels impossible to encounter a horde and not take hits
Also truly, truly hate that stims heal less on high difficulty
You can't not take damage and can barely recover, it's not a fun method of difficulty
Kind of devolves the Marine fantasy when you have to constantly dodgeroll and one hit from a 5'5 goat knocks off a third of your armor
I think the idea would be to adjust more factors than just repairing the heal exploit
yeah i figured full customizability for chaos marines wasn't on the table, given how warband-specific and detailed the armour already is
still, we kinda need something imo
I think that was more directed at the health scaling stuff later
Tbh, overhealing was only part of the Melta's nonsense
It still is an instant undo for big hits if you attack fast enough
I think itās mostly that melta damage is a lil overtuned
I was handling Substantial pretty much fine with a standard issue MM
And it just gets better from there
I say keep the ability to mulch hordes instantly but turn down the single target
Make it The Horde Clear Gun
But nothing else works against 5-6 Chaos Marines
Plascannon works pretty well
Charged shots can 1-tap
I am very Straben-pilled now
Yeah it actually sounds like on some stuff they're not allowed by GW's lore team
But also like... none of the CSM legions get snipers on tabletop >.>
No snipers, no grapple-guys, no shield guys
I've gotten to play Heavy like twice total, both the friends I play with are way into 'em. But good to know!
Also "We will be adding all successor chapters eventually" is very funny
They make more sense than Death Guard...
Yeah HH has a lot more parity between LSM and CSM
To the point that it allows you to make loyalist death guard or night lords or w/e and still get those legion-specific perks
There are also loyalist specific traitor legion characters.
IDK about the opposite, I only have the traitor book
1000 icons lets GOOOO
LETS FUCKING GO LAMENTERS WILL RETURN
probably going to wait for s2 to see how the dlc progression is going to actually work before i consider buying
It's more manageable if you only do the ones with known canonical paint schemes in official publications, which I estimate at only a few hundred
Like, How To Paint Space Marines (2004) only has 90-something
Chapter Approved (2001) is another 50-ish, the various SM codices add another 100-200 I think
I'm curious have actually been described now
My standard here is like "has a picture" and "published by GW in a book/booklet" (not a magazine or website article)
a lot of chapters also use the same icon
(although the Raven Guard and Hawk Lords symbols are bought separately, despite being just a colour swap)
same icons with different colors
joke april fools update that turns everyone into angry marines
HTPSM still has at least 50 unique icons by my estimate
(I'm not flipping through 30 codices)
Based on this which is more inclusive since it includes WD and website chapters its 556 named chapters
So less than that I guess
w&g being a recent property gives me some hope that the absolvers will get a bone thrown their way
literally all you need are the chalice symbols
As someone whos knowledge of 40k stretches as far as darktide, I see pretty color palettes
behold
find a color scheme you like, convince yourself you like the chapter for their lore
saber plz I want the stamp
It's apparently very good but the stance thing is troubling for me too
It's funky how there's 2 stance switch weapons and the stance switches work entirely differently between them
Knife has stance switching?
Yeah the heavy attack followups toggle between light attack movesets
I think raw heavy attacks also toggle between light attack followups
whatever you initiate the combo with decides what the combo is, and you can switch them over with hold attacks
really nice
My favourite chapter has the very worst colour scheme to paint
seems like a bit of misfortune in those circumstances
you might even call it unlucky
or perhaps a similar word /lh
You know how it is
lamenters are the most "it is what it is" chapter to me
True
Their motto is literally about dying
And i learned recently that they inherited psychic depression from thwir dead dad
(Instead of the Black Rage they had the Black Melancholy)
(Now they have both :D)
Being a Lamenter is not very great
They used to be and probably still are the sons of Sanguinius least affected by the Black Rage and Red Thirst
It just so happens
That recently in the lore, all Blood Angels chapters are more affected by both conditions, including the Lamenters who used to be barely affected by it at all, to the point that iirc they didn't used to have a Death Company
totally not going to happen, but itd be kinda cool to see tau pop up in operations
but on my list of wants, necrons are way above them
I'm not even sure what their warrior equivalents would be
for necrons, a lychguard seems almost obvious
or an immortal
Necrons would be sick
(Story spoiler)||We already even fought on a fucking Tomb World of all things, so it wouldn't be out of left field at all for them to appear||
i also wanna see... next on my list anyway, is maybe aeldari corsairs
for tau? like a crisis suit maybe?
necron gaming would go insane
theyd be even more annoying that ||chaos marines||
||chaos marines|| are a pain
swarms of scarabs, some lychguard, immortals, a doom stalker fight, iād love that so much
oh god
Mostly cause ||they are backed up by 500 tzangors and an infinite amount of guardsmen snipers standing at the other end of the map||
necrons would definitely fit better from a gameplay perspective, and ||the campaign already teased them||
then again i feel like it's always been the Necrons recently with 40k
oh yeah, scarab swarms would actually work exactly like those 2 silly ripper swarm encounters now that i think about it
Necrons have three of the best written novels in the Black Library, you can do a lot with em
I honestly wouldn't expect necrons until we get a story DLC or somehing
to much asset overhead, as cool as it would be
In this video, Adam will show you how to paint the famous Chapter emblem and yellow power armour of the misfortunate Lamenters Chapter, as requested by the Warhammer Community! So grab your lucky charms and finest brushes!
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Yup
id love to see a guest appearance of orks in the ops, since we got to fight em in 1
but i suspect thats not in the cards
my prediction is genestealer cults
different enough to be their own thing, but similar enough to share assets, voice lines, etc
Force Commander Boreale prepares the troops for battle.
NDRZP
NOH! It iz the enemy who will taste deff and defeet!
The game looks so good when is not run on a potato, damn
Is that a TS gun or a Legio XIII [UM] gun?
[Reply to:](#1280637260777263187 message) https://fixupx.com/For_Macragge/status/1836480098033148118?t=uOdcYDIt9ApfcuvL5tDeoQ&s=19 š
Oh yeah. I was looking at the front shield
Fair nuff
i really need them to drop some optimization for this game
bloody magpie
my game keeps stuttering like crazy and sometimes freezing entirely
game straight up eating my cpu alive
i am really hoping we get an optimization and balance pass
it really needs it
i mean i have a slightly above minimum specs cpu and the game is kinda barely playable
i've had literally zero issues with any other modern game
just killed a carnifex on ruthless with all members taking zero damage
I'm actually disappointed with Carnifexes
they're a little slow, sometimes just sitting there and taking damage
btw the relic fencing chainsword is bugged and isnt fencing
it's still better than the 1+ speed one
and it looks dope
i wanna grab one of the other ones cause it fits with my other weapons more
yeah i kinda fuck with Ruthless with relic weapons
it's a decent level of difficulty
i think Minoris are too tanky in Ruthless
i didn't really have a problem with them
So what does changing the defence of a weapon actually do?
I've got the knife option to do normal or fencing
increases block timing iirc
fencing has a much larger perfect parry window
it's goated
i've done a funny and painted the chaos vanguard, who is a World Eater, in Lamenters colors
perfect parry window makes a huge difference
finally
got the second chainsword i wanted which looks better with my other weapons
gold and black 
I joined a match of Eternal War in progress, enemy team had 189 points
free requisition, but I'd have liked to have a chance at winning (we had 20 points)
top of the scoreboard with 5 kills, 10 deaths
oof
team balance is pretty fucked, i had like a 7-match losing streak a few nights ago
Playing the opening, deathwatch is so fucking swag. The drip from those guys is unreal.
Also, I finished SM1 to prep for this, it's fun but it's very 2010.
Deathwatch have always been the coolest dudes
the iconic experience of the basic deathwatch party everyone has
the space wolf gigastrength man, the iron hand tech marine, the blood angel librarian, the homebrew chapter devestator
Btw you can get the Deathwatch armor in PvE!
It's a hell of a grind
but you can get it!
honestly you only need the shoulder plate
just paint the rest of your armor nuln oil
I gave my bulwark a deathwatch arm cause I like to build stories for my little guys.
The holy Trinity of MS2
gonna switch to the purple chainsword cause this one still doesn't have the proper parry
the purple one does more damage anyway
one more match and i'll have max ranked my Vanguard
fucking matched with a group who already had a vanguard 
i really want to be able to matchmake as a class so this can stop happening
Don't know how to paint my Sniper
Hydra Dominus it is
Technically they help the imperium from time to time right?
Right?
It's not just memes?
love hearing a mechanicus guy saying "this would bring tears to my eyes if i still had them"
had to 1v1 a ||hellbrute|| for a bit that mission, no stress at all
Itās pretty much just memes
What can you say it was your experience when playing the Vanguard?
dang
what do you mean?
How it was playing the class, learning, what you ended up doing better etc
Because I Heard hte class can be very one note and live and dies by the melta
well
I mean
i have used no other weapon than the melta so that sounds reasonable
You control what primary you bring
i don't care for any of the bolt rifles cause i don't have good aim
Would be neat if they got more weapon options
I also pretty much exclusively use the melta for Vanguard
I like the Instigator though
i'd say it's fairly easy to get a bead on how to play vanguard
a lot of the time for me the skill comes from knowing when to use the grapple, especially now that i have upgrades for it
as a vanguard you have good mobility and you can stun enemies with the grapple or melta, if an enemy is calling for reinforcements you wanna get there with the grapple cause it immediately stops them
stuff like that
lot of working on, when do i extend, when do i stay close to my teammates, when do i rush a majoris to stun them so my teammates have an easier time dealing with the horde around them
but yeah it's not like, a big learning curve i don't think
also i don't like the bolt pistol
give me my plasma pistol
nice
why the fuck is there only a blood angels emblem for the left shoulder
ok made some variations for my Lamenter
It's been out for like a week
Normal Lamenter, Death Watch, Death Company
suppose so
I'd love for more options for Vanguard but until then Melta is just miles beyond the bolt rifle they get
Bulwark in PVP is so funny
They keep shooting on your shield while your brothers can shoot then back
But also the grapple is good and the knife is fun
I think meltas are just kinda overtuned atm
The Instigator also just seems bad? Idk
I think itās pretty good for a bolter
But in general the bolters are a lil piddly
melta is incredibly good
Spoiled by Darktide Bolter turning everything in a narrow line into paste
i like the triple shot bolter cause it has some reach out power
but it just takes so many shots
to do anything
i almost feel obligated to bring the melta
the bolt pistol feels for me completely useless
i usually bring it out in two scenarios
there are approximately 3 minoris i need to quickly kill and i want to conserve ammo
Bolt Pistol is mainly "stop shooting me you little Tyranid bastards"
or i am out of ammo on my Melta
i think it does the trick as a back up or erasing ||guardsmen||
i sometimes use it to pop ||chaos guard just cause they die from one shot basically||
but that's like
it's only utility atm for me
it's useless against nid minoris
i would rather try to parry or hit them with melee or just, bring out my melta
i wouldnt say that personally, i use it with some frequency to pop gaunts
I haven't had that experience but maybe it doesn't scale into higher levels
But the Minor Nids just love to sit on some distance lump and pepper ya
i can't see their heads from any distance at all
so it's nigh impossible for me to actually get any use out of it for that
thats entirely fair
Enough bullets and some of them are headshots has been my approach
Got more ammo than other pistols
i can't use it for headshots so it's almost entirely useless to me
Reloads in Zero Time
i will say, if you can get headshots, it will probably kill quite effectively
but i just can't so it's mostly dead weight for me
it does reload very quickly
The armor system in this game is a pretty massive step down from Space Marine 1. I don't fully get why they changed it.
How do you folks feel about the plasma pistol? Personally I find that it just doesn't do the damage it deserves to.
The non-charge shots are entirely too feeble
I don't know why they want our guns on the strugglebus
admittedly i only used it in the campaign, but charge shots at least are crazy good
It's Charge Shots the gun, p much
my favourite majoris killing machine
complements the melta excellently even if they are both ammo sinks
The Reinforcement Interrupter
i play vanguard so i just use the grapple for interrupts
They should've had armor regenerate naturally and have your finishers replenish your health.
Thats how it works in SM1 and it's great.
health becomes a massive resource management problem on higher difficulties
This weird system just doesn't make sense.
Your armor absorbs like... 1 blow from a small enemy.
i'm constantly close to death health wise
Same, my screen is just constantly flashing red.
the only way i survive against groups of majoris is by focusing one as hard as possible, getting the kill for armor regen and using that as a buffer for the next one
which notably also does not really work that well for ||rubrics||
I think I'll just play at normal and accept that it's not a failing of me, but the game.
Because the rest of the combat is so good.
stalker bolter is pretty decent tbh
me and my friend played through the campaign on Angel of Death and the only reason we could was the checkpoints
been playing on ruthless difficulty for operations now that i have geared out my vanguard and it's not awful for the most part
i will say it's probably a lot more fun to play on lower difficulties if you're not like, specifically looking for it to be hard, and even if you are, it's still going to be more fun to play on lower difficulties sometimes too
I'm earnestly insulted that minoris bullets hurt us
They should merely be an indicator of direction
Yup.
What is all this damn ceramite for
nothing clearly
This would be a good armor system if we were guardsmen.
it's presumably why the fucking ultramarines named characters keep taking their fucking helmets off
I get they want it to be like a parry/dodgeroll based thing but like
We Are Walking Tanks
But the armor absorbs maybe two hits.
What's funny is you have a toggle in the menu for campaign helmets
but it doesn't change the cutscenes
yeah
it fucking angered me so much
the only exception is (campaign final mission spoilers)||my boy Marneus Calgar, cause he has a mega busted Iron Halo protecting his dome at all times and he's running around with an honor guard to mop up anyone trying to kill him||
See, I find Charge Shots er.. Not very good.
how come?
I wouldn't mind if they used 5 ammo instead of 10
I really hope they go back to the old armor system, seems like one of the common complaints.
but yeah the no helmets thing pissed me off
What was the old armor system?
Your armor regenerates naturally, you regenerate health with finishers.
I guess it just feels anemic?
[Reply to:](#1280637260777263187 message) how come?
That seems both more fun and more in character
It was great. I just played it and it feels awesome.
Legit the best part of the system.
Ultramarines relying on stims they find in the field is kind of ass
That's guardsmen stuff
this is worsened by the Darktide plasma tbh, that one will mop up a wall of people with one regular shot
this thing's shooting nerf darts
like i get they want difficulty or whatever but Space Marines are also kind of a power fantasy thing
I'm fine with like the difficulties of larger enemies
But higher diff is just
dying to four swarmer hits
The plascannon charged shots feel pretty good to me but the basic one feels kinda meh charged
yeah
Every duel with a warrior is a parry-filled perfect dodge gun strike delight
and then you lose all that armor and HP because Some Guys
exactly
and 'sort of spam the parry button' is a boring defense against them
it's why i ||hate fighting chaos||
||they ALWAYS have 500 snipers sitting on the other edge of the map that are ready to just melt your health every time||
The whole room shooting you at once
IME parry button spam is actually very bad against swarms haha
Yeah right now the combat is: "I kill all the little guys, and then worry about the big guys, if I can."
and you have to deal with ||one million tzangors trying to eat you alive in close quarters so you can't kill the majoris ever||
i have legit hit 4 consecutive parries on majoris with the vanguard parry
all of them were attacking me at once and i hit all of the parries
it's fucking nuts
really makes the Assault's dodge focus feel rough by comparison
i've literally stood in swarms and just parried every single hit from enemies in a 360 degree radius
Vanguard parry is obscenely good
Maybe I understood spamming as different from how you meant it
Oh yeah I was being hyperbolic some sorry
but it's pretty much your 'get off me' as vanguard if you have to reload the melta at that moment
But IME just mashing parry gets you shanked in the wind down window
if you're on Vanguard that rarely happens, i don't really have much experience with other classes but i imagine it's a problem
Also this may be a little bit of a hot take but I think the only problem with chaos is that tzaangors donāt enter the execute state
if you're on vanguard with a finesse weapon you might as well not have a wind down window
yeah Vanguard with a Parry Knife is a wall
for all that it matters
Like Hormagaunts do
you can just parry infinitely
Oh yeah, huh, I hadn't realized that about Tzaans
having those invulnerable armor-recharge windows would be lovely
since they're against gunstrike doing that
You super do though, but enemies are less consistent at exploiting it since itās shorter
And enemy attack delay is so weird in SM2
Yeah, esp with all the shooters
i mean you do but functionally i've found it just does not matter
you can parry for days
like i said, i've hit parries on like, 4-5 majoris all trying to melee me at once and just parried everything
I think youāre ignoring what Iām saying so Iām gonna drop it without agreeing
It makes the flow bad compared to Tyranids because thereās no respite
alright
yeah the nids are not as bad with ranged shit
at all
I think the more ranged is kind of fun but I donāt like how few executes you get vs them
Itās tricky to safely gun strike vs hordes or tzaangors and they canāt ever be executed except for jump attacks
Chaos has a lot working against it feeling fun to fight
More limited executions, more limited execution animations, they can teleport like mid-hit.. it's just. A lot.
Shield Bastards.
The shield guys donāt really bother me but I think thatās just because of the weapons I like to use working better against them
Itās wild how many things they block and arenāt staggered by
lack of hivemind stuff also makes it less fun to deal with than nids
EG MM heavy has very little to fear from shield Tzaangors
taking out a majoris and all the minoris getting stunned or killed feels so fucking good when dealing with swarms
Discovering new Chapters just to change the drip
The Charnel Guard has a killer seal and color
we have no maroon unfortunately
I went Heavy Bolter too hard and the game crashed
F
As much as the multi melta is Meta
The HEavy Bolter is hte brrrrr minigun fun gun
heavy bolter is so fun
I don't think you really need to go meta, though it helps the most on ruthless. Just when you jump up in difficulty, if you don't have the right tier weapon it can be a slog (so usually your first 1 or 2 at the next difficulty can be quite challenging)
I agree
Used Heavy Bolter on Substantial with a lv12 Heavy and-
We would had lost if we had not meet a VERY competent sniper
So yeah that is a great tip, thank ya
Khorne Red is the closest we have to maroon so far
Agreed
https://www.youtube.com/watch?v=bW5c3bj4mU8 also, nice video showing the viability of the Thunderhammer
now let's see him go against ||Chaos|| using that set up
Thunder Hammer has to be my favorite weapon in this game and in lore.
Tags:
Space Marine 2 Overpowered Class
Thunder Hammer
Warhammer 40K
Space Marine 2 Guide
Space Marine 2 Review
Space Marine 2 Operations
Space Marine 2 Build
Melta Gun
i love the thunder hammer but lets not pretend its great
its really bad at healing contested health due to what might be a bug
only the first minoris killed in a sweeping swing will return contested health
I think Ive resigned to the fact that they need to rebalance healing before I give the game another go. Im just having no fun right now
My screen is permanently red, lol
fair enough
i've kinda just learned to deal with it at this point
i'm running pretty much only ruthless missions now that i got my gear up to par
This will remain contextless due to spoilers
THAT'S WHAT THE "HEY SHITASS" DREADNOUGHT MEME IS FROM????
I FUCKING LOVE DREADNOUGHTS NOW
YEET
Dreadnoughts are rad
did you know that there is a dreadnought from the Blood Angels that was affected by the black rage and the red thirst at the same time and now basically leads the Death company
they had to customize the life support pod in his dreadnought chassis to have a port through which they could feed him blood to deal with the red thirst after they saw that the black rage wouldn't just kill him
sounds cool, but is dampered personally by my dislike for blood angels <XD
Which I cannot fully explain as I like psykers and vampires separately, but together
Meh
my favourite boys, the Lamenters, are blood angel successors so i know a bit about them
did you know that the Lamenters actually didn't used to get the black rage?
But I just can't stand Blood Angels lmao
instead they got something unique to them called the Black Melancholy
interesting
instead of inheriting the rage of Sanguinius as he went to duel Horus Lupercal upon the Vengeful Spirit, they instead got his melancholy and sadness
so they basically got psychic space depression
unfortunately now they uh
they have both
Lamenters stay losing
As I recall
Death company dread's aforementioned feeding tubes
Connect to their power claws
that would do it
the one i am thinking of is Moriar the Chosen
Yet despite the glories of Moriar's valorous deeds, a price must be paid, for in the fleeting calm of victory the mighty Dreadnought has sometimes also succumbed to the effects of the Red Thirst. To restrain him when not in battle the revered brothers of the Blood Angels Armoury have modified his armoured shell so that he may partake of the blood required to slake that awful genetic curse.
they've basically got a berserk warrior on mecha life support that they constantly have to feed blood when he isn't fighting
Damn he got both
don't think there's enough of him left to cross the rubicon as it were
RIP
I guess thereās the Primaris version of a dreadnought
i think the primaris dreadnoughts slowly kill their users
Which⦠maybe the Bangels were privately really stoked to get lol
Yeah Redemptors burn out their users for some reason
which is a downside from the boxnaughts
i think they are just, very fucking powerful though
Such is the miraculous design of the Redemptor's neural links that its inhabitant, despite being entombed in a box-like sarcophagus within the Dreadnought's torso, can exercise control with surprising dexterity and speed. Yet it is whispered that the advanced systems of the Redemptor are a curse as well as a blessing. The Martian Tech-priests in the service of Archmagos Dominus Belisarius Cawl who first built these walking machines of destruction spared little thought to the health of the incumbent, seeing him as little more than another part to be interred or replaced as necessary.
Many of those Redemptors that have fought for a sustained period have already had their sarcophagi replaced, their original pilots burned out by the intensity of the machine's destructive prowess. There have even been instances where the Redemptor Dreadnought's surging energies have leeched its occupant's life force until he is reduced to nothing but a sac of blackened organs, fit only to be reinterred, this time in a true mausoleum dedicated to his selfless sacrifice.
yeah i wouldn't want to go in one of these
Iām pretty sure the mechancus just forgor how to make dreadnought neural links which donāt kill you
i'd believe it
And marketed it as a āmiraculous new designā
if i had to go in one, i'd wanna go in a contemptor
Being in a dreadnought is a horrible experience I think the ability for it to end is ideal tbh
probably
it is fucked up good for Space Marines though
especially what with the Venerable Dreadnoughts
fucking treasure trove of information and experience as well as just, force multipliers in battle
one of my favourite 40k characters was a dreadnought. Rylanor, the Anciet of Rites
the worst part of the thunder hammer is the best way to deal with swarms of gaunts is literally hip firing into them with the heavy bolt pistol
trying to swing into the horde just leads to death because contested health is bugged
fan of the dereredo dread myself
And the leviathan
leviathan is fun
twin linked assault cannons
ngl i kinda fuck with the slow as fuck 15 damage chainsword
after using the thammer a bunch
contested health is such a bogus mechanic
you cannot outheal incoming damage even stomping entire hordes of gaunts
virgin contested health vs. chad bugged Melta which heals you for more than you should be healed
still makes it uber good for just about any fight
contested health is bugged in two ways
multi hit ranged can proc it too much, ala meltas
and melees only trigger it on the first hit even if you sweep through multiple
It's not based on multi hits or not
It's based on total damage done in a single attack
Which means AoE cleave from the Melta blows it wide open
But if you get a gun strike you can overheal from that as well if the contested HP is low enough
From the video posted just earlier
Thunder Hammer has to be my favorite weapon in this game and in lore.
Tags:
Space Marine 2 Overpowered Class
Thunder Hammer
Warhammer 40K
Space Marine 2 Guide
Space Marine 2 Review
Space Marine 2 Operations
Space Marine 2 Build
Melta Gun
Slightly below max -> gets chunked -> gun strike to heal a portion -> second gun strike to full HP
the las fusil can do it by shooting through large groups
Because that single shot does a ton of total damage via the AoE similar to the Melta. Again, it's the total damage (hits*shot damage), not the number of hits.
A super high damage hit on a single target can do the same see the video a posted with a gun strike.
how the FUCK is he dodging out of thammer swings
he's playing exactly how i do, using the pistol to gutshot things between parries and swings
he's REALLY good at dodging
though i have never gotten overhealed by gun strikes and he seems to be getting it reliably
i wonder which pistol he is using
Heavy
i know
i wonder which one
and with what perks
because i never see overheals from gunstrikes
it has to be some combo of perks thats doing it
I've done it and I don't have anything special on mine
The one with the most ammo
And I only have a purple one
I suspect you just haven't noticed it
I mean, this isn't an assault only thing
It's just a quirk of contested HP and the best example I had on hand was this assault video
yeah i just ran a ruthless and never got a heal off a gun strike execution with contested health
My first thought was Transhuman Physiology (Tactical Team perk +30% Contested Health healing) but the vid doesn't have that
i noticed he had 9 rounds in the magazine
which means he was using an 8 round with the 15% increased mag perk
meaning he was on the perk path for
but this has nothing to do with gunstrikes
and he wasnt under 30% when getting the heals
I'll have to watch for it the next time I play.
And the gun strike he healed on didn't kill
i do loads of gunstrikes in exact same situations, parrying warriors and gunstriking them
but i did not ever get a heal
wait...
with the ammo perks you have 11 rounds in the 8 round guns...
i seriously dont get what he was doing to get those constant heals
You know, amusingly, the boss Carnifex and the way melta guns work against it are almost tabletop accurate for 10th xD (not really but I did find it funny how many shots it takes)
How bad is the different of difficulty from Substantial to Ruthless?
I didn't think it was much of an adjustment at all personally
In fact i found Ruthless easier cause i got stronger weapons
Huh interesting
Doing the Death Guard voice without destroing your throat challenge: Impossible
NGL for some reason Ruthless is easier than Substantial for me
Less minoris more terminus and extremis
Which are way more fun to fight
i found Ruthless easier as well
WHAT
Makes sense
Easier to just roll around
Think I should try the first mission on Ruthless? I have a lv14 heavy
You just gotta be careful with supplies more
Awesome, I shall try soon
DoW2 plague marine voice still the best plague marine voice
These are the Retribution Chaos Plague Champion voicelines, without music and/or cut audio.
This all belongs to Relic and THQ, I am not the owner of these.
the best dow2 voice line is chaos space marines discovering imperial guard
IMPERIAL GUARD! RUUIN THEM!
yeah gonna do the last mission i haven't completed on Ruthless now
going in as my Death Company Lamenter
I remember snorting audibly when i heard the one Commissar line to get into a vehicle
Commissar Lord in Dawn of War II: Retribution.
I wonder what filters they used for it...
I wonder when they gonna add that option for the tabletop
pick any medium sized piece of cover in melee range of your redemptor dreadnought
To quote Wamuudes in TTS
"I want to be just like him when I get fucked murdered..."
fucking
another crash to desktop
that's enough space marine for today, that fucking sucks
desperately waiting for them to drop an optimization patch so the game doesn't run like ass
<@&1281758630688981034> anyone wanna do ops?
gimme a few minutes
doth thine have a particular vox sanctum intended?
ssc hangout?
Knights used to have something similar
Do tell
A stratagem from their 9th Ed book let you yeet a vehicle you killed. TLDR kill a vehicle deal X mortals to a unit within like 12 inches
HAH
when me and my bro did that level there were 3 of those snake things one after another all attacking us simultaneously while we were low on ammo and hp
damn
thank fuck for checkpoints
The ammo pinch+shooting only bosses is rough
Why IS ammo so pinched anyway
The natural consequence of more enemies, but also make them spongier?
It should be illegal to spawn flying extremis against an Assault, it is cruelty
ngl the heavy bolt pistol destroys stuff if youre brave
I think its to make melee more prominent
So you need to use melee and sidearms more than gunplay?
At least comparing with SM1
Kinda wish we could choose our starting nades
I tend to like frags the most anyway but I agree
They're pretty well balanced against one another
I've heard, and agree, that assaults should take kraks for help deal with zoans/neuros
They're my favorite enemy to save them for, just Not Doing This Today grenades
i feel like the lack of "contested armor" makes the damage of ranged enemies really annoying
Yeah melee sort of has contested armor with gun strikes and executes but there's no similar ranged version
I mean, heavy tac and Vanguard can with the meltas
like i do a gunstrike and create space around me but it doesnt matter because termagaunts do more damage than god and anime
also warriors with devourers
I am completely certain that Tzaangors are immune to the same knockbacks that'll give you breathing room with Hormagaunts.
They aren't knockback immune but I think they resist more knockback than gaunts yeah
Something which I like about Heavy is that you can get out a big AoE space maker REALLY fast with their melee
i wish the chainsword didnt have to do a full light combo for their stomp
Yeah Heavy getting a charged AoE stomp and a light->heavy combo into stomp feels extremely nice
But your light attack damage is doodoo
they're definitely harder to get into a gun-finish state
they really need to do something about how health works is the conclusion i have once again come to
shields are almost useless with how little damage they block and at the same time are absolutely crucial to actually staying alive since aside from bug shit like with the melta, contested health is just not that useful imo
almost done with the successor chapters
I been liking the Iron Hands more since I wanted to try out their color scheme for the Heavy, since the Heavy personality looks very direct and in tone of the Iron Hands
But the prostetic Iron Hand looks so...thin? It is just me?
nah it does look kinda thin
my thing with it is like
yeah you wanna show that it's a prosthetic
but also
WHY WOULD YOU NOT ARMOR IT
it's got pistons and wires and shit sticking out
put some fucking ceramite over those small vulnerable components
literally anything could damage them
what should i play for my next operation ? Heavy, Bullwark or Vanguard
EXACTLY, COVER THAT SHIT
ya but the other have a melta
Thatās the aesthetic for their stuff, skeletonized inhuman metal basically
IH essentially use prosthetics as a form of advanced self harm to atone for letting their primarch die
Feel like this overrides actual practicality
No matter how good the metal is, pistons, wires and other mechanical parts just being out in the open with no protection is just asking for malfunction
This is of course the same problem i have with the lack of helmets on marines in the game
Yeah it does - Iron Hands tear out their genetically enhanced by their primarch flesh and replace it with metal because they hate themselves
I think practically they should just wear the power armor over them
for the Iron hands i suppose it makes sense, but i would have liked a more armored option in-game
also
it's still kinda pants on head to have such a bare prosthetic in combat that wires are literally just out in the open
Yeah a more substantial one would be nice
I never understood why in 40k the cybernetic replacement wasn't just also armored
Sure "the flesh is weak" or whatever, but ceramite isn't flesh
ceramite is in fact stronger than flesh
Is it because the cybernetic isn't flesh that doesn't need the protection of armor or something?
"Ah because my cybernetic is strong unlike my weak flesh, I do not need to protect it like the rest of my weak flesh"
imagine just like, willingly putting a chink in your armor like that tho
mfw not-quite-glowing weak spot
Marines, in many ways, are resoundingly unpractical
still less of an offense than constantly taking off their damnable helmets
Having played more of the heavy, it feels like the multi-melta and the heavy plasma both need just a slight buff.
Maybe I'm biased because I got paired with bots only, but twice this mission I ran out of ammo on my primary and secondary, and more than twice did I wish for my gun to shoot just a tad faster.
Particularly the plasma really feels like it needs those charged shots rather desperately, and they take so long to come out, since there's no partial charge as far as I can tell, either.
Maybe I just need more perks, but that kinda feels bad too.
I'm honestly A-OK with Marines not being practical
If we chase practicality and sense we stop using melee weapons and jump packs, and end up ditching Titans entirely
yeah but there is a limit
What does make Astartes impractical? I ask as someone with a bit much of a like of Elementals from BattleTech.
taking off your damn helmet mid combat with snipers on the field is just stupid
I honestly think that's part of the charm of 40k
a lot of this stuff is deep rooted, been there since the start
i think why it irks me especially is because
only the like, named characters do this
so you know it's them
huh? do space marine sergeants not come without the option for no helmet anymore?
oh right, I see
but yeah there are scores of Ultramarines sensibly wearing their armor properly
and then you have the boys just not wearing helmets because they are simply better than everyone else and you need to see their faces so you don't forget they are named characters
For IH itās I think because they want everyone to know - for everyone else I think itās just to look hardcore
And doesnāt really have an in fiction reason
With some exceptions like that living metal arm in the ultramarines novels
(campaign spoilers)||The only exception in the game for me is Marneus Calgar, cause he has a big fuck off iron halo protecting his whole ass self and of course he has his victrix guard with him who have shields and shit, so he is absolutely protected no matter what. Him having his helmet off is also presumably good for morale since he is you know, the leader of the Ultramarines, Guilliman not considered since he's sorta busy running the imperium at the moment||
Worth noting ||that Calgar also has 2 prosthetic arms haha||
I forget if his legs are ok
but yeah idk, i don't really care if they take their helmets off to chat during downtime or like, when they are taking lifts or in ships, but having them off constantly in heavily contested areas and battle zones irks me
pretty sure all his limbs are prosthetic
Same I think
he used to anyway, idk how shit is in the canon atm
If anything heās lost more limbs
Dude is kinda Guillimanās distraction carnifex these days
Maybe thatās why heās like maybe 30 years older than Titus and has white hair
youre entire chapter nearly getting wiped can age a marine
i don't think my chapter(The Lamenters) even has a Chapter Master so the Ultramarines are winning by comparison
though the Lamenters don't exactly constitute a high bar
also marneus likes to use himself as bait these days
damn
I feel like most of the last 10 minutes should have been spoiler tagged
oh for good or ill we've not been talking about like... the game
Yeah
we've been talking about 40k lore/oldlore
I mean the fact that it started in spoilers and then everyone was suddenly talking about Marneus Calgar "out of nowhere" is kind of a big hint
marneus and the UM back in the day had a true reckoning against the nids on ultramar
Calgar is just a good point of reference for a space marine with prosthetics which arenāt visible
he is simply better and covered it up with armor
also you know
the Gauntlets of Ultramar
im like 80% sure its because the model sculptors think he would look weird af with all skeletonlike robo limbs with giant hulk hands on the ends of his hands
he definitely would
Yeah itād look very weird
Dante and Logan out here with fancy axes, Calgar just straight Handsā¢ļø
honestly like... now that yall got me thinking about it
calgar should have an axe. The imperial fists chapter master who isn't even a character should obviously have fists
I guess all 3 of the big 3 having axes would be a bit boring though
but ultramar has had a love affair with axes for forever
It kinda fits since the Gauntlets of Ultramar arenāt actually Ultramarine weapons
The Ultramarines stole their ass from probably a Word Bearer or Son of Horus
go a litle bit of that blood raven in him
they got it from some fucked up chaos dude
which is really funny
they have literally no idea how they work or anything
maybe the imperial fists chapter master should just have 1 big fist
instead of 2
just a comically large power fist
they just yoinked them from some fucking champion of chaos and painted them in ultramarines colors
The Gauntlets' true origin is unknown; all that is known about these relics is that they were taken back from a fell Champion of Chaos by the Primarch Roboute Guilliman of the Ultramarines after the Gamalia Reclusiam Massacre, who afterwards often used them in combat. No Adeptus Mechanicus magos has ever succeeded in penetrating their armoured shell to examine the mechanism within.
It's fine, they put purity seals on them.
Guilliman just folded some fucking dude and stole his shit then repainted it and started killing dudes with them
That makes them good and blessed by the omnissiah.
apparently they actually come with like
the full armor for the whole arm, including shoulder armor
Bobby G just ripped a man's arms off because he wanted his drip.
apparently Bobby G actually has his own custom power fist with integrated boltgun called the "Hand of Dominion"
which is pretty sweet
It doesnāt get as many points as āFreedomās Handā does but itās up there in names for impractical giant fist weapons in 40k
i have done a Dumb Thing and made my own barebones chapter with the help of a rolling table for when i can play multiplayer
I get the sense that gman just has an affinity for power fists, so he saw the chaos dude wit the fist and he was all "its on"
But now he's forced to use daddy's sword
Which just adds to his UltraDepression
He's still got a big fist tbf
40k has this weird thing where character units are either wizards or melee guys
Or both!
Named characters, specially
Yeah ranged characters are super rare
Even the fucking TAU ones are melee oriented almost across the board
I think Aunva and Shadowsun aren't
Yeah
Morathi 
Aun va is pure support.
and shadowsun is still close ranged
fuckin
What is Aun'shi supposed to be for?
Tigurius quasi-ranged I guess
he's a wizard!
Didn't the Etheral named characters get Legends'd?
He's older than named characters being for things
He's always been a weird exceptional duelist ethereal
So he's mid in melee and still buffs peple
Lmao yeah
There also used to be that blood angels angels captain
With the mini powerfist and combimelta
Yeah that's the other "just a named guy" character I was thinking of haha
And he has a death company version
I kinda miss the 4th-6th e non hq characters?
The basically supersergeants
Darkstrider for pathfinders, the marine super scout Sgt, named tank commanders
Tycho! Had to look him up
That's the one!
He used to be super prominent its kind of funny how much he's disappeared
Yeah
I do actually like them letting old characters lore wise age out and die
Oh yeah hey question while stuffs downloading, how's bulwark? seems like the class i'm gonna gravitates towards to hard
It's really good
Strong talents, fun melee weapon options
Chapter Banner is extremely clutch
Darkstrider always gets forgotten 
Splendid, lil sad i won't dive into guns much but eh
You get some good sidearms
plasma pistol my beloved
While Orks are buckets
Buckets of Dice for each round
Nah ork characters are definitely mostly melee guys haha
The Gravis Captain has a quasi-ranged build at least
But even with it he has a credible rifle and a pretty great sword haha
Yeah very few characters are ranged forward, most are balanced or melee forward
Do tau still have that character Hammerhead?
Fully in 9e, Legends in 10e.
I don't think so
Yeah I think they did away with that whole paradigm
Oh wait nvm filter error Longstrike is still around
Oh nice
He is legends but yeah
I think the guard and astartes ones are depreciated
Give me my Grenadier squads back GW.. .-.
Chronus is around as Legends
I think the Militarum named tank guys are gone gone but the generics are around
I think the reason characters are either melee or Wizards is because it'd be easier to give them like a special attack in that case. Like it's kind of hard to represent "can shoot really good" in an abstract tabletop way other then jacked stats.
Give them a fancy arcaeotech gun
Tbh I think the real reason is that 40k is subject to khornate standards of masculinity
Saw a reddit post rolling its eyes at Khorne being rhe god of honour but oncepts of martial honour are direct pipelines to Khorne-juice
I think itās partially because 40k wants people to push forward and engage and that often means melee
(I wish the heavy bolter was stronger for narrative reasons)
Tbf itās pretty easy to just give named people fancier guns
Like the Gauntlets of Ultramar were like 2 AP4 Storm Bolters way back when
Dornās Arrow was also stronger than a standard gun
Tachyon arrows are cool too
man i really like tach arrows but they're always a toss up to take
And yeah, 40k wants to basically have like
Roman legion combat
Hurl plums, then charge into melee
Inferno pistols my beloved
Also would be neat if we got a tech marine with goofier admech stuff like arc rifle and combi weapons
I mean itās kinda possible for combi since in campaing we have the bolter+grenade launcher (personaly i just want a shotgun on every class)
I feel sniper with a melta might be a smidge overpowered so it shoumd get the scout shotgun
And yet they keep giving riflemen sheath knives instead of bayonets
(Yes modern bayonets have grips and sheathes and can be readily used as knives, but seemingly no one in 40k is sticking them on their guns)
Militarum have bayonets on some models iirc
And at least one interation of chaos terminators had bayonets on their combi-bolters
They occasionally do
Yay :3c
Space Marine 2 just had some news drop about its most recent incoming patch as well as a Community Q&A! We'll detail that here discussing the melta nerfs !
Q&A: https://steamcommunity.com/games/2183900/announcements/detail/6356356787200103704?snr=2___
Purchase the Game w/ Discount Here āŗ https://www.fanatical.com/en/game/warhammer-40000-space-ma...
anyone wanna play?
Which is funny because with how make spikes chaos terminators have, them just bumping a person is likely to impale
Grav pistol that could cause a temp. slow seems like it would be fun but would not work mechanically
i gotta get better at the melee, specially if i intend to play a bulwark
So far bulwark and assault seem to be my calling
Hmm so plasma incinerator on tactical, how's it scale into harder difficulties?
Also would the plasma cannon be a good middle ground all rounder for the heavy or is that the HB?
In tier one, at least, heavy plasma can just delete warriors, or at least put them into instant execute with a charged shot
Plasma is the great boss killer imo
It's quite an awkward weapon, with a slow projectile and a severe arc
and otherwise a pretty good all-rounder with decent AoE on charged shots
But it does a ton of damage
but it requires you to carefully manage ammo and charge
HB is easy to use and can sorta snipe enemies, too - but it doesn't actually do a ton of damage
multi-melta is... well. It fries everything at short range.
That's its shtick.
But also doesn't actually do tons of damage, imo.
For Tactical, I enjoy the Plasma as a bolt rifle that can also DMR when needed, while the actual bolt rifle can also grenade when needed, and the melta provides short range horde control.
At least, that's my experience so far.
Oh thatās interesting
huh, chaos marines feel quite a bit tankier than tyranid warriors in my experience
They have more health in general
more health less durability basically?
This is also like, homelab science, 1 study so like
Hardly ironclad
But the comments have some corroboration on a decent bit of this
ah so i wasnt wrong in being thunder hammer ground smash man
yipppeee
Bricky finally made a video explaining himself properly about the game compared to his previous review
unfucking the situation at last by actually saying what he wanted to say properly
"I reviewing things I like so I have no idea how to express criticism" is honestly a super valid excuse
Especially when he's trying to fix it and better learn how to express himself
yeah
good praxis to to take a look at how his previous video was recieved and come back and explain things more in line with what he actually wanted to convey to people
i still don't agree with everything he says but it comes off as so much less egregious than the way he said things in the first video
Personally I also think he was in like a reverse honymoon period when he made the first video
And since having some space he's warmed up
good to be able to recognize that people did not get the message you were trying to convey and go back and give it another shot after having thought about it some more
this new video is such a improvement over the first one
i don't need to agree with everything he says but he really fucked the delivery on basically everything in the first one and he definitely got it right this time which is nice to see
He had very valid criticisms and i'm happy to see he managed to properly convey them
Oh that was fun
i was trying out heavy a bit, love it, but it was the || daemon host mission|| (is that even a spoiler? better safe than sorry) and someone was getting barraged while doing the objective so i just
used iron halo to block the blasts for him
Yeah that's a fun interaction with the class ability
Yeah
I believe ( I havr no proof but my gut feeling) that the neo volkite gun will :
- be avaible on tactical, bullwark and heavy (and maybe assault)
- will shoot a continous beamm and will act like and verry fast shooting option that will reward good tracking
finished the campaign and ||I was right about that section of conversation needing to have been spoiler tagged||
New class leaked:
God Emperor mightiest soldier
spc mrn
yknow i was gonna say ammo was my only complaint with the multi-melta
glad to see that lightened immensely
man i do not see as many salamanders as i thought i would
yeah
i see a LOT of Black Templars
the mega racists only club
meanwhile i'm like, one of three total Lamenters
I've not run into another Imperial Fist yet though I'm sure they're out there.
i had a bunch of imperial fist and black templar regalia at the beginning before i unlocked more stuff
now i'm just reppin Blood Angels since i'm playing as one of their successor chapters
still annoyed that they don't have sigil for both left and right shoulders
every sigil should be on left and right
Yeah itās weird
it's just annoying to have only one or the other