#Deadlock
1 messages · Page 64 of 1
making smart meta plays is not cheating, first of all
You got some before too, it was just way less
1% yes
right? means you can jump someone with a teammate guilt free
It used to be 4%/1% now it's just always 3
it makes roaming with a partner way more effective
Indeed, and this is good because it means you get more than 20% bonus if you're not leading the charge all the time (or having teammates steal your last hits)
someone like vindicta
now I only got 8 kills in this game but ended up with well over +50% damage
you can set them up for someone else to knock them down, and do it quite comfortably
I was exaggerating there yes
But Victor is basically the only character I'm good on
And he just feels too simple to fuck up
being a one trick is fine
If you really want to meta climb, Geist is the key to easy winning once you get a handle on her. It is indeed fine though, I one-tricked viscous for months
in ye olde days
I'm mostly a drifter one trick atm
Don't know why Victor doesn't seem played more tbh
Feel like I don't see him much when I don't play him myself
I think folks feel he is too easily counterbuilt by anti-healing items and skills
my current 3 I'm running are Drifter, Billy, and infernus
i think people in shitlo are also just way worse at kiting him
considering some folks here are in low elo, not how I'd refer to it
My experience is that people need to pretty seriously build into countering me to seriously impact me
Plus a lot of people just don't do it anyway
i am also in shitlo
The thing is that most of the items you can build to properly counter Victor also kind of kick everyone's ass, and for the most part it's just
- buy toxic bullets
- buy inhibitor
- buy healbane if you do lots of spirit damage instances
That's in the list too but not shown here
Toxic Bullets i see all the time yeah
But it's not enough IMO
toxic bullets is actively bad
jumpstart is really rough
you pop it, he presses 2, now you have to proc it again
Actively bad vs victor you mean, or in general
cuz it's not the WORST if you can proc it decently fast
Inhibitor and Headshot definitely add more, but I much more rarely see people build those
really toxic is there for consideration because it can be bought at 3200 and works great on EVERYONE anyway
yeah toxic is just like
you buy it because it's a damage item broadly
don't buy it against victor thinking you have magically owned him though
yes victor's 2 purges it so it's not the best but it's still an option
at least not past ap5 on jumpstart
crippling headshot really is the answer, but I feel like for some people that's harder to justify
Also much harder to consistently hit
silencer also isn't bad if you can't hit headshots but even just flailing around and dinking him once with a spray weapon leaves crippling headshot up for a while
the debuff lasts 12 seconds in between shots and it applies instantly at infinite range
some heroes have easier times applying buildup and headshot effects vs others, so it's harder to say what specifically is best on who but overall the idea is just buy the items that give easy healing reduction
Headshot also has the resistance shred
the alternative is to be playing some hero who can absolutely nuclear-burst him and just disregard his healing altogether
who is that
IDK, probably someone who was winning the game anyway lol
Venator with 80k souls bopping people with his crossbow headshots
he's just so thick it's basically never an option
especially not if he's fed, which he usually is if it's a complaint
Apollo can kinda do it if he's in his element. Grey Talon who's been landing bird kills all game. Vyper who's been fed and just bullet hoses him -> bola -> lethal venom
in all these cases though, the same items apply: healbane, toxic bullets, crippling headshot, inhibitor, spirit burn, and whatever the six thing I'm forgetting is.
Something funny I learned recently is that AP Bullets lets you shoot petrified people
cuz healing reduction is strong as hell, and crippling headshot is especially stupid because resist shred is also strong as hell
yeah it's a pretty funny spike for vyper
people used to think it was a bug closer to when she released
I would have assumed it was immunity like Metal Skin, but I guess it's just a high amount of bullet resist
I think the best way to deal with victor if he's like that is to avoid him and take on the rest of his team
The answer is always chain CC
But that applies to everyone
if he's become the unkillable death machine he's probably pretty well fed, hopefully the rest of his team isn't
this patch seems like it weakened chaining cc
Just avoiding problem enemies is a good solution, unless they're just smartly aggressive too and don't let you do that. But that's always just a crapshoot when doing solo queue, you never know what you're gonna get
yeah that's why I almost never play solo
I like my duo queues, but can't always have that. We have a good sense of each other's intuition and play well together in most games.
I've practiced shot-calling for my randoms though and I think I've gotten decently okay at it.
playing solo is rough, you either have to hyper carry or you're not gonna be able to control the game
I feel like my voice comms do really well at "carrying" even with randoms who don't know what they're doing. If I can get them to listen to me (not actually very hard imo) then I can give them instructions like I'm playing an RTS
mostly it boils down to just being in the right place at the right time sthough
so do we think post this patch we're still in a brawl meta or are we split pushing?
I'm thinking still brawl
Same as before I think
Split pushing is and was very good, when you do it correctly
I think brawl because in this last game I did, we had a straight 6 minutes of fighting in yellow lane with streaming deaths and respawns to keep fighting more
but at the same time you go do that and have one of your people go split push, so... por que no los dos?
agreed, in part because folks expect a brawl
I very often just rotate between side lanes in midgame, because people leave them undefended
see I often sit in sidelanes, leaving briefly to jump someone or for a team fight
someone has gotta push the lane
You can also do stuff like the rest of your team threatening urn, while you push
The dynamo capture range is so peak
I need to buy silencer more often ngl
It's pretty good. The actual silence is useful (if brief) for disrupting people's ability routines or reactions, but also the passive on-hit -25% spirit damage nerf really messes with a bunch of heroes.
I've been basically one-tricking tank Bebop since I started playing last week, I just love making the hooks.
I dunno who else to play though for similar shenanigans
They're not very comparable, but good Paradox swaps make you feel like a genius
that it's a highly rewarding skill shot?
Forcing enemies to be where I want them is great, but thats probably it.
I guess for highly rewarding skillshots, Venator ult would count?
paradox, new wraith ult, lash, doorman
hook range can get up to ~70m in a typical game and damn if that isn't some ridiculous displacement
Lash is always rough for me to play against, maybe I should play try him to learn how to counterplay him better?
But yeah, the super long range hooks just feel so satisfying to land
Lash rewards you understanding verticality and air movement a lot, both of which are incredibly valuable on any hero.
I think Paradox swaps might be what you want, but have no idea if you'd enjoy the rest of her kit (and also haven't yet learned what her routine exactly is with these recent changes).
Kind of terrible at air movment but I read it might partly be because I dont let go of W...?
Ill try Paradox and Vindicta out next though
Yes, holding W specifically cripples you in regard to air movement tech. Something I will STRONGLY RECOMMEND is actually playing some Holliday and practicing Air Strafing
Air Strafing works on literally all heroes but Holliday (and Celeste now) have access to improved air control which lets you practice and get a feel for it easier (more visible results)
Got to unlearn the habit then lol, I'll just practice flying around in explore mode to start I guess
@sand dome https://www.youtube.com/shorts/qXwSAndCVz4
this is a good short video demonstrating how ridiculous air strafing is
Holy hell this character's addicting.
BGM: Homestuck vol.7 - The Carnival
but in general, getting into the habit at minimum lets you do curved movement off of air vents to circle around buildings
the hated creature
the evil unicorn
very much so assuming they know how to press 1 on you (most do)
Slowing hex got a big buff, especially against Celeste this patch.
As it increases her gravity a ton
On top of the nerfs to air control she got
Buy slowing hex, then also get Focus Lens later as well
Forgot Spirit Sap got buffed hugely lol, 32s cooldown reduced to 18s and increase in spirit power loss
if you see a Celeste or any of those other "hyper spirit" heroes, spirit sap is an easy tool to cripple them- OH IT LASTS 12 SECONDS EVEN
simply put spirit sap on them as soon as they think to fight you and then watch them do no damage
#TF2 #TeamFortress2
My Discord: https://discord.gg/kxmuwXTtdD
Team Fortress 2 (TF2) is a team-based multiplayer first-person shooter video game developed and published by Valve. It consists of nine classes, Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, and Spy, and two teams, Red and Blu. The teams try to take the others' objec...
the game is currently very popular
I am... absolutely lost on air strafing, just not clicking
Valve on their way to somehow reach 100k players on a game that isn't even out yet
tbf that's not uncommon with early access these days
the wild part is that it's an actual early access product
What do you mean actual?
many products that say they're in beta or early access are basically complete
Yeah the game is super unfinished and you can really tell
Every neutral camp is random aliens from the sci fi era of the game
they're fantasy enough to not immediately twig but yeah
Ic
it's an actual unfinished, in dev, game, and it fucking slaps
it's sort of chasing the trend of hero shooters but not in a way that feels desperate, more like "oh these are cool we should do one" way
and it's a company that's made one of the most popular and long running mobas, so they're drawing experience from there
Having 2 hero based games in their history definitely helps
very true
The movement is something different tho
everyone is scout
also notably one that made the precursor to the modern hero shooter
lmao late on the draw
I read the patch notes and completely missed it
WHAT DO YOU MEAN SILVER ULT IS NOW 50S COOLDOWN WHAT
valve is definitely in a spot where this being the product makes absolute sense but it's still impressive and a little surprising
what
Now that you mention it
I might as well build cooldown at this point or something what rhe fuckkkkk
The ult can literally pop by accidenttttt
And can't cancel in any wayyyyy
Well don't worry, the 50 second cool down is actually good because your ult can now just get you killed
They stole your resist
I build resists anyway? And it's healing? And I get a giant ass leap to escape if I'm that low?
all I know is I don't immediately feel like I'm playing from behind against silver now
still feel that against celeste, but my very early vibes have ivy infernus and wraith as the best characters in the game
Meleefernus is real
pocket might also be cracked but I genuinely cannot tell with that one
any kind of fern is real, he's free
he is the hydrogen bomb
Yes but-
yee
Time to build spirit snatch on fern and see what happens
great if you're up close, have built up burn mostly but need to reload to finish it
just get a light melee for that last bit
also feels like it always should've done that
I guess every other build up works with melee so I guess yeah
But it didn't and now it does meleefernus real
it and the drifter ult change both made me go "oh yeah why didn't it work like that already"
so true solea, be afraid
I guess true, silver can feel really oppressive in lane, but also she is so gun skewed that you kill that and what does she even do
But maybe i'm just trash archon 5
I thought people built green and purple on silver? idk I don't play her
I did not know silver was released on a full moon
I like that they're sharing the tunnel love
how worth is it to actually do it as mnk, if you mistime it even a little you're just turbo fucked for half a minute
Orange and green with skew towards green
Maybe a few purple items, but they are ones like cooldown and stuff.
Or bullet shred
1.9 spirit scaling total on her wolf form not counting ult spirit scaling on fire rate because without orange you deal fuck all damage
And 3.6 on human
Wait...
Preferable to death probably? With T3 you're only stuck for like 20 instead, which you can use to just farm the relatively free boxes.
Also yah… I really don’t like that change playing with it more
It’s already weaker then it was before
(as a low rank mcginnis) oh no
Now I also have to wait longer between transformations
time to get disarming hex every game
As long as you stay outside of stalker range it's probably fine
Anyway, need to test Stalker/Weighted and Stalker/Express rush
If you're low rank you're probably outside of where people actually build healbane
actually yea come to think abt it idt i saw a lot of ppl doing much of any counterbuilding
I don’t particularly agree
Having a good sense for building really helps you in the lower ranks
Since you’ll just be objectively stronger then everyone else who doesn’t have good builds
Everyone will be running something from the top daily builds, which are usually generally alright
Ehh, I feel like at low ranks people are generally either using default builds or building the top builds poorly
People won't counterbuild, but a lot will depend on actually getting that 1k/min trooper damage
The best top builds list a lot of niche items after all
And actually shooting better and moving better
I mean yah but like, if you’re in low ranks and stuck in low ranks
I think it’s fair to assume you’re lacking in mechanical skill
Which takes a lot more time to learn then how to build properly
Did they fix build queue autobuilding optional items
Because if they didn't then I guess yeah.
With what farm? 😏
I could see “Wraith who runs boxes for fifteen minutes” also running it
i think Rem knows Ixian
He doesn’t, he’s butchering Apollo’s ult callout
I don't think I like this patch
doesnt play currently but https://deadlock.wiki/images/c/cd/Familiar_sleepy_use_power_fencer.ogg
Damm how so?
Well prepatch I didn't like Warden Viscous or Calico balance and well they went and buffed them
they buffed like 60% of the heroes tbf
True, Cal is just rough stuff these days
I feel like all 3 of those characters were relatively weak though
Just parry the punch
parry every punch is a big ask when he has 12 every 24 seconds
Maybe Warden should be weak, maybe that's fine
they also gave pocket a full direct counter to warden
viscous ye but i think calico and warden were p good before already
Also wonder if the Shiv changes will get him under 40% winrate
I hear it's like a 'buff' to Perfect Shivs but a nerf to Bad Shivs
Thinking about just running no ult silver lowkey
Zero Points Ult is real rough
it comes back around lategame (And once Unstoppable) but early it's like
if you're not On Top they get away
and you're just bigger with no resistances or range
Warden's gun build was pretty good before but the changes also seem to be pushing him off pure gun
i think calico was maybe a little struggling even if annoying, viscous was undertuned, warden was fine
viscous and warden definitely strong as fuck rn tho. havent seen any calicos
Warden is a solid hybrid character i think
cybersex banged
you call that feeding ?
it does seem yall are lacking some basic anti other team items
no knockdown
no antigun
we got a spirit nuke dynamo on the enemy team that snowballed
we could not leave spawn
oh i was talking about vero's screenshot
tbh at this point in the game 3 out of 6 people were so omega tilted they jsut run into the enemy to die to make the end faster
if theyre feeding report that
yeah thats salvagable with some anti gun like plated armor
yee
like if theyre literally running into the enemy
reminds me of a wraith that died 27 times
i am seeing more and more skipping reverb on yamato at least midgame and going for mystic regen instead 👀
Maybe trying to get her away from Power Slash Hyperfocus
They increased a lot of m/k's base damage and Scorn scaling
and they already had pretty good scalin
trying to make a paige item list bc none of the ones ive found are perfect
first question: golden egg or nah
Ye, she's a living terror
Can just keep you from having fun in lane until you can dive her
gotcha
Paiges gun is decently okay. It gets under estimated a lot.
This isnt me advocating for the devils work of Gun Paige though
gonna see if i can make a spirit paige build i like
I've seen mystic burst first item on Paige
Been seeing it too
thing abt mystic burst is only her 3 procs it until she gets some extra spirit power i think
nvm
not true
I do this and it works out, but it’s hard to say if it’s better than other options
Yeah just her 3 until she has 16+ spirit power
ok yeah no it doesnt proc on 1 until either your third item or your second item if its improved spirit or extra charge
and 3 is pretty easy to dodge before she gets one gazillion range
i do like mystic burst second tho
Fair
I buy that Paige can be a terror in lane, but in randoms I’d much rather just wait to scale tbh
It's not a bad pick, but timing relevant
i think i can probably afford to start with 1 and go extra charge first
paige 1 is annoying
She can push lane and make holding the guardian annoying
"Why yes I do wanna set fire to your troopers landing zone. This time, the book burns you."
Actually huh, 1600 souls in spirit means 11 from investment and (at least) 3.3 from boons, she only needs a smidge more
yeah its weird
Getting lucky with one golden statue is +2 at that point and pushes her over
extra charge puts her over the edge and also lets you use bookwyrm an extra time
im just gonna put every item i could want on paige into a build tbh
huh, i like sinclair
God I fought against a stacked Shiv, I thought they nerfed him?
20k soul lead over our 40k haze
Though when we killed him, he DC
Not really. They nerfed his ult, so that he only has it for a team fight (20 seconds to recast instead of forever.
But his knives got buffed, lost on hit but gained big DPS buff. Slice and Dice has like escalating exposure built in now.
2 stam is a pretty enormous nerf
congratulations on her transition
TRUE
I do think if theyre gonna make Silver's warform squishy she should get an extra stam in it
viscous is so fun
okay
Focus Lens Calico is an abomination lmfao
if you're behind and you can't kill people you just pick up Focus Lens and start nuking one person and then leaving
How the fuck do you play with people that just play passively bruh
bebop whose whole gameplan was hook under guardian
Go out and farm a 10k soul lead on them, I think
It's my fucking bebop
Well, now you gotta play like an Eternus 15
Or see if someone wants to switch with you
*bops yr beep*
this ivy was perma ulting and dropping bombs into stone stomp
we were very hard losing early but wraith, infernus and viktor just to good late 😌
also holy doorman damage
any time I try to play someone other than Victor, I feel like I just fail
they can't stop da driftaaaah babyyyyy
@rich grove
when the stay really do be unforgettable
THEY HAVE METAL SKIN
Bullets won’t work
My friend is using a Dynamo build that says rush Goose Egg
and hold it until 20 minutes
Why
I think part of my issue with goose egg is just how much cash you generate in deadlock
Which Vyper quote?
honestly real
I just lost a game cause all 3 alive teammates forgot that the patron is immune when they all are i nthe circle...
so the minions just killed the patron since lash, viscous and vindicta were all just at various stages of flying..
... i should use that against those airborne players
use what
them just flying around to end game
I did some Pocket Chicanery
And I can't post it because the chat is just
extremely toxic
Or well hold on
Ah, it's not that good
I managed to dodge an Apollo ult with pocket 2
I’m out here cosplaying Han Lue the way I be Tokyo drifting
this is actually purgatory, I think Calico might be bad in pub games because if the game goes too long she falls off a cliff
tried them a bit in Street Brawl and I think I’ve asked before, but broadly how does Pocket want to play? They seems like they mostly just want to pop ult and then hide in the briefcase as a distraction
But I’m guessing that’s not really true
pocket is a freaky assassin kind of. get in with majestic leap, ult, continue being a menace with coat and jacket and barrage
you can hurt someone real fast
importantly the briefcase does a ton of damage
hit and run and disrupt
This is only the intro of the video, the rest is on yt: https://youtu.be/SRIRYb7s-4s
let me know any feedback, I've been working on this since like September last year so sorry some of the visuals are old. anyways buff bebop!
I think Graves/Apollo might be more of a bisexual ship? than a straight one
if you are viktor into a vindicta can you do liek anything other then to ask for a swap and try not to feed her early?
Outside of staying alive and making sure you're getting your farming rotations down, yeah
It also depends on your lane-partner and how well the Vindicta maintains distance
I do feel like if Doorman ult is this punishing now, you should be cleansed while you're in the hotel
double jump and shoot lightning at her
sadly you could say she
snowballed abit
i palyed liek shti aswell xd
use the ancient technique of running it down mid
Try to get prio and roam would probably be best option
First item Phantom Strike
Mo and krill moment
I see a vindicta starting shit
Im dedicating that ult to her ass
No debuff remover so you know nobody was building knockdown to get her lol
for art only: #draws ✦ please commission meee: https://ko-fi.com/l0verseyes/commissions
The ideal engagement is pop ult and either intend to chase with cloak or escape. The difficult part is doing damage with your abilities while not dying since you are incredibly squishy, barrage leaves you vulnerable and your damage tools are your escape tools
If you have trouble surviving I recommend ethereal shift and warp stone
Chat, I think I hate laning mid in this game
Because at my current elo, if one of my teammates ever loses an early guardian
The entire enemy team decides to rotate mid and start the eternity fight
dont worry they'll do that no matter the guardian or lane
Yah but when I’m in a side lane the only worry I have is mid falling early
When I’m in mid I have to worry about both lanes falling early
Also in my experience people are way more likely to rotate mid then a side lane early on
probably a bit easier now that you can use stamina during barrage no?
Not the eternity fight dude
Yeah being mid lane means at around 10 minutes 5 people are showing up to kill your guardian and push into your walker
The second I notice people are routinely in mid and no walkers are being taken
I immediately rotate to a side lane
And start farming
I refuse to engage with the eternity fight anymore
I need to stop playing assassins at this ELO bracket tbh because if I’m Calico I can’t really contribute a lot farming compared to actually doing my job and cracking skulls midgame, but midgame at Arcanist ELO nothing worth fighting over is being fought over
And the fights are insane slogs that are best avoided
It’s why I’m glad I tend to fight late game carries
Because then for me farming a side lane all game means I’m just getting to my win condition quicker
Like yeah I went 26/5 but my team never got any objectives because they were too busy in the Eternafight getting none souls
That and some other things make it easier now. But you are still incredibly squishy
Someone needs to sit the playerbase down and explain that being in teamfight hell means you LOSE souls, not gain them
You have the same health pool as Grey Talon but with negative resists
No no but trust me… surely winning this team fight will get us mid Walker
And an infernus needs not a lot of time to set you on fire and kill you immediately
Even if it got us pushed up to mid walker, would that MATTER
Two people can defend mid against four if you’re playing under walker
If the two people have the right abilities, probably
Okay yeah if it’s Pocket and Drifter that is a hard defense
Bebop and Paradox can do it
Ye, it's about knowing who should defend while others push
New Paradox can actually defend against any number of people on lane, it’s absurd
Is pocket bad at defending lane?
Pocket is OK at defending lane if their ult’s up
A single cloak can kill a wave and a single case can delay a jumping before Walker slam
Since you can just dive their death ball, Affliction, now a walker slam could cost you your life
And Cloak back under walker Now What, Assholes
But Pocket has to put themselves in there, which is riskier than say Paige or Parrotbox
(for peak fighting)
I guess that’s true
But Pocket is still a fragile enby in a world of Pair A Socks and Dynamos who can just say YOU SHALL NOT PASS
And the everpresent Slowing Hex/Silence Wave can make they/them weep/sob
How do you build Paradox right now anyway? You still mostly build for gun?
I know she got a fair bit of tuning in the most recent patches
nuclear grenades
really want to play her but my M1 aim is questionable
aim is good early but late you're just chuckin' nukes
starting to feel bad for Apollo players who I watched pop off midgame and then get stranded lategame because their team could not follow through on the success
Don't feel bad for the priviledged laning phase of the nepo baby
see I'm playing the priveleged midgame of the contract killer
and then hitting lategame and going "damn"
"my team didn't get objectives for shit and now we gon' lose"
It's a metaphor for him peaking in high school
Her 3 and 4 are both aim reliant, they’re a bit forgiving compared to M1s but not like throwing a circle on the ground
right, I do not land a lot of Paradox ults
The ults are a bit easier if you hit them while being slowed by carbine or while something else stun/immobilizes them
they should be largely free if you hit 3 (up to a distance)
hitting 3 is sort of the problem
Though Paradox also gets expansion often
Greater expansion and a few support items (eg. knockdown, vortex web, rescue beam) easily hits +50%
just saw the patch notes and Wraith now has mini lash ult?!
it's Rubick's Telekinesis smh my head
its Squelz's Toss obviously
it's just some uppies
Chat, what do the lifestrike changes mean exactly?
I can’t really tell from the patch notes
Is it better, worse, better and worse based on the situation?
It's less effective iirc
I see
- Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon
- Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
Yeah it's reduced effectiveness early but scales with boons now
I see
Even at max boons it's still worse though cuz it caps at 35 (so 100+52.5 and 30%+17.5%)
Ah man
it's worse early, and caps out at slightly below previous levels still
I understand that it was bought just for a lot of early sustain but am hoping they buff it
Cause yeah lifestrike is pretty crucial for not dying instantly on a melee build late game
ive become convinced that opening with paige 1 instead of 2 and buying extra charge first item is just correct
Odd, rxddit not working
nonbinary erasure
lets me actually apply pressure in lane
I mean, in lategame it's like 90-95% as much healing as before
paige 2 isn't so great at letting you apply pressure but if your teammate deals damage to the opponent and the opponent deals no damage to them
i feel like that is pressure
i understand that in pugs your laner is statistically likely to be a burger, though
In pugs I have a lot of laners go ham with or without my support so being able to slap shield on them when they decide to do so is a big help
i mostly play with a bunch of friends, the main problem is that if bad things happen ime the shield isnt enough to make the difference
mostly tho i just want to land intimidatingly high damage bookwyrms
I don’t want Silver ult to be “just run at the entire enemy team” but I also don’t want it to be the instant fight loser
Is Blood Tribute in the right category?
yes!
the defensives / offensives are based on if they work against cc
or if they let you kill people
blood tribute works against cc!
Oh, getting it for debuf resist? Huh
yeaa
the other things are good too
but it's got 40% debuff resist on it, so it goes in the defensives category
colossus has 0% debuff resist on it, so it goes in the offensives category
(I know this is weird, but I kept trying to buy colossus as a defensive item and it kept not working)
blood tribute is an amazing anti-cc option and now that it doesn't self-spirit burn I am so scared of this fucking item
I've seen armlet toggling used to great effect on Haze before the patches since she was in the sweet spot of takes very short engagements + loves all the stats of the active
I mean I don't know what Haze as a character does anymore after the everything
but on tanks the item just seems crazy
not even necessarily tanks but lifestealers, I should say
Infern I bet would go batshit with it
pop it just to ignite people and toggle off once you don't need the fire rate, use the dbr to shorten slowhex
you buy a bunch of lifesteal so you're all set
just finished a game of drifter into warden/venator who both bought slowing bullets first item
horrible experience, would not recommend
Slowing bullets seems like a bunch better buy for M1 carry types now that it builds into something and that something doesn’t suck
Damn the wiki doesn't say how much damage to charge pain battery
Just contemplating a gunVictor build for funnies
idk if weighted shots is good
Blood tribute, escalating resilience, healing tempo, quicksilver reload, toxic bullets, fleetfoot, vamp burst, enduring speed, and 4 situational items?
it's pretty good I think
good amount of damage and debuff resist
i think it's for the theoretical 'you will not pass' tanky character
but idk if that's ever a thing that happens? I guess it is?
Spikes:
Gun: Ext mag, monster rounds, one of those 3200s
Vit: Heal boost, end speed, bullet lifesteal
Spirit: Quicksilver, some 3200?? (rapid recharge, disarming, silence, knockdown?)
Hollow point and BRS also pop out at me
god what did they Do to infernus
like yeah he's got leech i still dont think he should be dong so much damage he outheals a 1v2 with inhib and toxic bullets on him
in general this patch seems to mostly be about boosting Everyone's damage mostly. which is weird
Remember inhib also reduces how much damage you're doing to him
I think they misread
Yah inhibitor only decreases the enemy’s damage I pretty sure
Slowing bullets is good on yamato but idk if the upgrade is worth it
Oh when I read "with inhib and toxic bullets on him" I assumed those were items he had bought
Whoops
I love The Lash
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Chat, are there any characters who run arcane surge?
I feel like it’s way less comment then kinetic or stamina mastery
The thing about it is that it only applies to one ability at a time
Theyre about to pop off in 5 minutes
meet potentialcarry
good news! I out carried her hehe
was one of the most enjoyable games i have played tho
no one in the team was negative, perma vc comms
Oh one of those "stridently refuses to buy any defense item" players
Vampiric Burst does not count
It is less common. It's mostly important for characters who have single important duration-based abilities. Graves is one example because it makes her tombstone better, but at the same time she also wants Stamina Mastery for the mobility
Viscous focusing around Goo Ball can like it since you dash jump -> ball for more duration/size
oh Salad I used your tech!
game prior i knocked a greytalon out of the sky with a skypunch
good shit
the heavenly fist smites another birdperson
arcane surge on dynamo ult
Believe it scales with boons
yeah dynamo ult
it is maybe The dynamo item
That would track
stomp icd is high enough to surge multiple charges, and back when range scaled with spirit, you scaled it doubly
Okay yeah black hole likes power, duration, and range, and is absolutely big enough impact to be worth spending stamina on
and because of how supremely janky stomp collision is you could nuke people at ridiculous ranges and around corners
other big-ulters can use it too, seven for example
in my onion seven ult is bad enough at the timings arcane surge is relevant that you should not ever pick it up for ult
correct
just an awful ability until 5AP + boundless
but the principle is there
I keep looking at it on Silver and Warden
on Warden it fucks
but it keeps not being correct
just cause of ult
Arcane surge for ult was meta on Graves's for her initial release, but people shifted to on-hit builds instead
surge is nice for duration, yeaa
but I am seriously fucking considering it with his root as well
now that it got omegabuffs
we'll see if pos4den is a thing...
oh right it's good on warden's thing as well
I keep wanting to buy all the stamina items on warden but i did that before and it just didn't work
I was buying arcane surge on drifter when I was playing him as ultbot
I tried spirit-ish drifter earlier, it felt horrible. This is because I laned against a Venator and Warden who both rushed Slowing Bullets, however.
CC score? IDK
Anti cat bias in the algo
doesnt actual satanic give giga hp tho
i guess they change recipes so often theres a good chance its not still built out of the secret shop strength item
reaver?
6.4k vitality spike #trusttheprocess
I didn't notice this before but Mauling Leap rank 3 is 20% bullet resist shred???
silver has between 18 and 40% bullet resist shred usually when tf'd?
deeply embarrassing to lose to a joke build
....i thought they made it so you cant solo mid like, ages ago
You still can with enough DPS
i was the mo and krill defender before this patch. i thought they werent as bad as everyone complained about. now they're a turbo assassin for some reason and deserve death
but yeah just very annoying to lose to a joke build. gun rem
ughhh i should have sold healing nova for curse im a moron lol
as soon as my active slots fill up i just forget about being able to change them
I have played 2 games as Ivy since the big update, and both of them ran over 50 minutes
I guess this is my curse now: Ivy games can never be short again
I feel like in all my games this patch a calico just runs away with it
she's crazy rn
I've not been having my games catburgled
I havent actually had one in any games but I am hearing reports of crazy shit
She got buffs to her kit, whilst also buffing her econ
reminder that slowing hex kills her
like, 3 out of 4 of her skills are disabled
also any sources of silence
if she gets hit she has to cleanse it, counterspell it or waste ult iframing it
and is not really ideal to start the burst with ult
I was more complaining about having her on my team and feeling like none of us were really contributing much other than holding people down long enough for her to come and kill them.
Thankfully nobody would ever counter MY character
because silver got her legs broken?
I don't counter silver now, I just kill her
It's common knowledge that nobody ever punishes me for not buying defensive items, so I don't worry about it
Unrelated, I've been on a losing streak and I don't know why
Buy more damage. You must kill the enemy faster
consider bending your team to move at your will
currently Mo'n my Krill...
Build ID: 507300
Palmer's channel:@palmer13579DL
Discord Link: https://discord.gg/cnY4dWnn
#deadlock #guide #moandkrill #moba #valve #memes #gaming
I was not expecting a 30 minute guide on the mole man
could've just asked gran, iirc he's a sewer dweller player
I'm also a big sewer dweller but I'm super mid and this patch is kicking my ass
Everyone deals so much and so little damage now that I don't know who I can or cant fight a lot of the time
MnK can now trigger tankbuster off of scorn
Like, I think I'm entering a skirmish and then suddenly I've been ding dong ditched to death
if you know how scorn is
its a big fucking deal
it means we can now get % current health heals if we target the tank
I would argue is both ult and burrow
as burrow is a great movement tool outside the fact you cant move through uneven terrain
scorn has such impact on a team fight in a way those two do not
2 is just like, damage which isnt really Mo's job neccicerally.
Whilst his ult and scorn are really important to his Role in a fight. Which is, staying alive and getting picks
mmm, maybe before when we had thd old bases
but now I feel the bases are too big to catch a lot of people with scorn
also building too much spirit is a thing that can happen, as mos secondary job is still tanking to some degree
can truly just kill people eith focus lens and ult though perhaps a small waste
"You can buffer a heavy melee to use it while in burrow at the start"
ok that is something new
It is sorta frustrating discussing this game’s balance online sometimes
Because even if a character or item is a problem and should probably be changed
I just get told I’m not counter buying enough and that’s the end of the discussion
Even if the character is still a problem despite counter buying
to be fair the patch changed so much there is still opinions forming around
not saying you are wrong, Im just mentioning that currently there is some knee jerk reactions to a lot of stuff
I see people whining more about wraith and her buffed cards for examole
I mean for sure yah
case in point
Oh jump academy for deadlock
🖼️ Gallery: 2 Images
I made a simple jumping map dedicated to help new players get into the different jumping techniques. Jump School Map Mod for Deadlock | DL Mods
All the instructions to play it are in the description of the mod on gamebanana.
There are a lot of tips for each jumps if you need it...
Cant believe Drifter is a redditor
No this is reasonable
But for real
Doorman is an annoying case because like, yah he does have counter items
Silence wave, stamina mastery, unstoppable, counterspell
That doesn’t mean he’s not super strong though
The problem, to me, is the question of what people get out of discussions about the game being unbalanced
Like it's usually socially toxic and there's nothing we can directly say to each other in a space like this that will meaningfully reach the devs or whatever
There's no real value in determining the exact points where thing we like sucks
I mean, I will say just individually I want to talk about the state of the game
It’s a game I play a lot, I wanna discuss it with people
I don’t really care if I’m screaming into the void because I talk about for the sake of talking about it with people who also want to talk about it
I don't think there are never reasons to talk about stuff but I really really do want people in pnet to stop and think extremely deliberately about what they want to accomplish, emotionally or socially or whatever, by posting whatever or talking about whatever
This is not structurally different from "I don't care, I just wanna post the stuff on Twitter that makes me mad because I'm on Twitter and it's making me mad and I want to find the other people here who are also mad"
Like every nerd space in pnet is full of people road rage posting
Etc etc
Oh hey lmao deadlock came up
I will keep that in mind then in the future
<3 thanks magma
I appreciate it
I do think this is just something I need to train everyone on a bit I think everyone is doing their best here but there are some social behaviors that people haven't fully intuitively mapped yet
I think the most important stuff is like, being thoughtful about what you're trying to accomplish or get. Maybe you want advice. Maybe you want to reassure someone - that happens too
Like sometimes I wanna step in and go "hey heads up I think the consensus is that character X is just very strong right now so if you're beating yourself up for losing against them hang in there it's not you, you're probably doing okay"
Maybe you have a direct line to the devs and want to structure feedback. Very common with indie games with a solo dev and stuff
main reason why I pointed out that the patch was still very new
But if you don't really have a reason beyond "I'm just kinda frustrated and damn I wanna talk about that" then stop and think about it
I imagined in dota these kinds of situation happen a fair bit whenever a patch finally comes around
Maybe you're better off doing that with friends in a private space or something
Like a problem with public spaces is you have basically infinite people lurking and listening and the vibes can hit them in ways you didn't intend
I'm much more, like, petty and complainy in my group chats. I think I have it sorted as a flow that's ultimately healthy
But it's not energy I should bring here
That’s fair yah
Anyway good talk
I'm gonna need to give versions of this in like ten threads this year
i will proceed to move the conversation with one of the subreddits meme
https://www.rxddit.com/r/DeadlockTheGame/comments/1rp3xor/i_think_its_all_of_the_above/
Biblical greed
The amount of times I’ve seen enemy Rems eat every sinners on the map and then die in a team fight right after is, concerning
Good for my team though
so this means Redgies is a redditor then
It's Rem
wasnt scared once during this trust
you should add Carpet to this list!
carpet very funny vs doorman
...i should buy magic carpet on silver...
Whilst you'll get people expressing various frustrations at times, with Dota 2 in my experience at least the focus with patches is primarily that the big ones are an event in their own right, and subsequently also shake things up. After all part of the aim with a new patch is to introduce change to the game to vary things up.
There's some nuances which differentiates being interested in what's mechanically changed versus wanting to largely express gripes, but the quintessential example of the Dota 2 community's relationship with patches is probably this old video: https://youtu.be/EY74eKw0FgI
Facebook: http://www.facebook.com/PurgeGamers
Twitter: http://www.twitter.com/PurgeGamers
Stream: https://purgegamers.true.io/stream/
Website: https://purgegamers.true.io
Google +: http://bit.ly/PurgeGooglePlus
Purge's Dotabuff: http://www.dotabuff.com/players/66296404?ref=purge
Dotabuff Plus: https://secure.dotabuff.com/plus/redeem?ref=purge
Co...
Whilst I don't watch his patch analyses much anymore, because uhm I don't have the time, purge does have a rather historical influence there.
Think it's his longest one, which if you know how impactful 7.00 was makes sense.
I think that was the one that introduced the build paths, right?
like every skill kind of having different buffs you can choose from
right, with exceptions, it generally takes at least weeks for the complaints to really start as people find some kind of strong meta pick or whatever
though I get the vague impression that Monkey King's release was a shitshow and he was genuinely overpowered or such
Talents, map changes, the source 2 engine, new items, the first Dota 2 exclusive hero (Monkey King), bounty runes I think, and god so much else.
I think 7.00 was the first game "released" by valve with source 2.0, wasn't it?
oh so it was the "now Dota can be its own game" patch
I mean in the sense of finally making a new hero rather than porting old ones
There's still a community for 6.87c, the last pre-7.00 patch, but it's fairly small I think.
Admittedly the changes they'd made over the years since release meant that Dota 2 became a new game time and time again. Maybe not to the same extent, but that was in part the intent behind the patches and why they were viewed as events which shook things up.
Oh god he was busted yeah
I was young but he was definitely overtuned haha, but also very fun to play.
I wonder how its our monkey king rep going to be like
or how our midboss is going to be called since Nashor and Roshan
Surprisingly enough it's a lemur this time
there is jokes about making midboss a girl and call it "Sharon"
the buff you get is called Charon's Fee because Sharon is Charon
But yeah, much as patches are a cycle since eventually folk tend to want to shake things up (which is also why there's no such thing as an "ideal" balance for Dota 2, since changes in the meta is the point), I do believe you need to understand why Purge's patch analyses were/are so popular in order to understand the community's relationship with the patches.
I definitely think there's room to discuss potential nerfs/buffs/reworks or what you think should change in the game. That can be very interesting some times! But often this kind of discussion less than a week after the patch drops is very hyperbolic and knee jerk.
Let yourself cook.
Its just Charon from Hades. You will be smacked with an oar.
oughh I still need to finish hades 2
Theorycrafting and such is fun, but yeah do enjoy messing around with things.
I probably suck at it by now
im too busy playing slay rn anyhow
I havent even touched the new deadlock patch
Wednesday night probably gonna be the first time I played since last patch
you mentioned wednesday reminded me of DFN
I wonder what will happen there, would be the first dfn since patch dropped in friday
One of the things that surprised me a little now that I've slowly begun looking into Deadlock (waiting for some RAM still, which ugh ;p), was that the patch notes aren't yet as flamboyant as Dota's. It's understandable since it's still in beta, but so far it's closer to CS2 I've found.
It does highlight how Dota 2's position is somewhat unique since patches together with TI are some of its primary PR, and thus where they put their energy. Some games have seasons, Dota has patches (and diretide).
There was a big tourney this weekend right after the patch dropped
Yeah. Melee Creeps was the top seeded team and got cooked in draft in… I think it was the semi-finals
Did not contest MnK, Wraith, or Ivy and the other team ran with it
bruh
mnk I can understand but wraith and Ivy?
those 2 besides doorman arguably got the highest buffs in this patch
I didnt knew these were a thing
you can still carry the urn as cat as calico??
wraith has been considered pretty bad for a while in pros so I understand the hesitancy but Ivy is pretty obvious haha
thats cute
I don’t believe so no
ye i wass about to say she did it in my game
praying internally for another sword user except this one fires wind blades or something and has a melee hitbox because big fucking sword
put them at Graves range
I love how much of a menace viscous because because his 3 does heavy melee now fully upgraded, i think he is becoming my main and i suspect im one tricking
Eventually you will run into people who will buy rebuttal and parry it
(They're also parry it without rebuttal, but rebuttal makes the parries hurt)
His 3 has always done heavy melee damage when fully upgraded. It now works with stuff like close range though
They can try to parry but doing so in the middle of a team fight might get them killed, also i spam like 3 of them in 3 seconds and they will basically be in 1 space if they do that
Also the gauntlets allow you to stun someone if you heavy melee 3 times, i have stunned quite a few people lmao
Each punch does like 700 damage late game and i can spam 1 per second and i have 4 of them, to say the least they hate me
Also the cube is very funny
I have saved quite a few people with it
Viscous is quite hard to punish, he can just use his ult and roll away
And he can also use his abilities while ulting so i stun with ult then fist
ye but if they buy it first item in lane you can be rather hard negated
happened to me a couple games ago :c
Now that I think about it, Vyper mistaking Paige as the same Paige from the club probably implies Vyper finds Paige somewhat attractive
Cant stop da lash!
Cinnamon*
Chat, has McGinnis always summoned turrets via her wall?
Or is that a change from the new patch?
Nope that’s a new compensatory buff from the wall being breakable
Two heavy melees per segment
Yep, double heavy melee
two heavies, just like graves headstone
Ohhhh
(You can also hit multiple segments with a heavy melee)
indirectly another viscous buff
new from the last patch
it used to stun if you hit people with the wall
for like .5 seconds lmao
Still enough to interrupt
yeah if you were versus a dynamo or a bebop, you liked that wall
they should add this to doorman's door
one heavy melee per door (they're double-doors so it'd be two to close fully)
That would add interesting counterplay to doorman but it'd make me sad when I fail to save my friends
alright I think I've mentally adjusted to the golden goose egg trophy hunter first strat
if my lane partner is going to bet everything on red in hopes of drastically accelerating their early-midgame powerspike and have absolutely no itemization power in lane, I just need to grit my teeth and make sure we don't lose lane until the ten minute mark
this post is frickin toxic
While you should always be playing to win the lane, sometimes you do just have to play to not lose too hard :(
I dont think being able to break people out of the hotel is a bad idea tbh
They should add "two heavy melees to break" to Viscous cube >:3
yes
that would be funny
because viscous cube can be instantaneously cancelled into a parry
I love every time I cube and someone (sometimes multiple someones) thinks they should immediately heavy melee the cube
I don't understand what makes them do this but i WILL cancel out to parry and kill them
Its to push him into a worse position
800 yen hero

So cheap!
the 8k dmg haze ahh
i complain about power slash but imagine if that shit wallstuck you at max charge
they're selling Extra Stamina at the shop for 230 yen
Power slash gets Venator shotgun knockback
Yo I’m fuckin feeling vindicta now
She becomes a right monster deeper into a match
I still don’t really think I get how to use the crows
But I can at least hit people with them now
Yamato Power Slash: T3 changed to apply apollo's judgement cut curse effect, then automatically uninstalls the target's deadlock
tbh crows don't really have a specific use you just spam them off cd at whichever moron is around
they just do damage and shred
just a generic spell
You use them to Quicksilver Reload 
Why does this remind of the mod of Ultrakill that if you die it would shut down and boot up Overwatch
Alright cool lol
Also useful for getting people into Kill With Snipe Range I guess
dont they have like 13s cd or sth with the 2ap cdr upgrade
It’s p short
Yeah now you just throw it in the vague direction of a team fight
Before it was uh
Idk if you’ve ever tried to land a slow, non tracking projectile
In this game before
But it’s hard
That crow wasn’t hitting shit
Also I got in a street brawl with a seven who had enhanced aoe and trans cooldown
Those electric balls were the size of the fucking lane
crow was fine but clipping random creeps was annoying
the bounce behavior also basically never worked right
Now that there's a 4 second buffer on kill rewards
Stocking up on spirit burn to tick down low health enemies could be a good use for it
Im pretty decent but the 30 min video makers are probably better haha and im still figuring out the patch but cheers
Ill def give it a watch
this character is very fun
Put mercurial magnum on it and it becomes a free reload+damage boost
… ohhhh
I think a lot of people use Deadlock Mod Manager
i am playing vs a splitshot rico calico
and i legit cannot see anything on my screen
Like Reinhardt charge?
or Venator gutshot, or Abrams charge which is almost identical to Reinhart rocket charge
BTW did people hear about the splitshot Holliday bug? (AIUI fixed)
Every split bullet that hits the barrel would proc the full barrel damage
So people were getting deleted from basically being hit with 5 barrels at once
Honestly makes it even more of a trap item
you will get your investment back and if you running a character that doesnt scale allot with souls like page, rem or mo and krill you will be fine
I think if you don't scale well with souls then you don't benefit from the payoff and just wanna be strong early
victor gets a brooding bonus (dark and handsome) and mcginnis does too (mother of objects)
I was playing vs a splitshot gun calico and i legit could not see my screen due to all the bullets while active and also lucky shot
I dont know why people are so obsessed with modding umas into deadlock
because people are obsessed with umas
i think the models are publically available
so its easy
idk what it is. in dota it's pretty relatively easy to finish a game before hypercarries come online. it's next to impossible in deadlock
*as a player of nnormal skill
despite like every change in this patch seemingly making games go Shorter i've consistently had 50 minute games since this patch. miserable lol
What’s a hyper carry in deadlock
I think of those, only rem can actually benefit from it and that’s only because a lot of his econ doesn’t come from damage
-10% is massive penalty
If it was just the souls cost, maybe
seven when they farm for 30 minutes then show up and wipe the entire team by themselves
Hyper carry is a term that came from other mobas about carriers that take longer to come online but hit even harder once they are online
Seven, Wraith, and Vyper are probably the examples RN
Is vyper consider a hyper carry? I feel like she is more of a lane bully and mid game but falls off pretty when she doesn't snowball but I could deffo be wrong about that
Another balance patch, medium-sized: https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-220287
Viktor is prob a good example as well although hyper carry in other mobas usually refers to a ranged carry
Another Goose Egg buff
Damm they want that goose egg poppin
Wow just an overall tankyness buff for everyone
Hmm, still no changes for the 6 untouched ones. Noted
(I'm counting Bebop as untouched)
hello i don't know what the fuck im doing but i do love viktor. i love pressing 3 and running at the enemy team with 0 regard for anything else
still have not actually played the main mode bc Scawy
who are the untouched ones (bebop counts)
I also love VIctor
victor is wonderful i love them. very good. much easier than mina who is perfect and gorgeous and i need to get better at
Bebop, Grey Talon, Holliday, Sinclair, Venator, and Vyper got no changes Friday, or since
gentlethem from what i can tell!!
at least if the pronouns in their little backstory are proper
Holliday got her brief time as a nuclear bomb they didn't plan on it but it happened
which is cute i like that
hiiii tech hiiii i don't know how to moba. but i do know how to deathmatch.
so street brawl has been nice
he's got a lot of Hes in there. the theys are [plural, unclear subject]
IDK how to describe my Victor style, it's more cautious than a lot of Victors I see
my style of all characters is more cautious than average because i never know when to go in
I also see the Victor nerfs and except for Jumpstart they seem pretty fair, that one I'm undecided on
im only a shithead when my ult is up
loving playing spirit paige
i love chucking a bookwyrm into a teamfight and doing half of like 3 different enemies' hp bars in the blink of an eye
i genuinely dont see a reason not to build a truckload of spirit items on paige
your shields are better, theres still room in the build for divine barrier and other counter items, and you hit like a truck
Spirit Paige is good
you just also wanna be the one getting all the counter items mostly
since you can more easily afford to
makes sense yeah
ive found that generally when i need more damage ill have enough for more damage and when i need counter items ill have enough for counter items
the dumbest thing ive ever seen in a paige build guide was someone recommending against mystic vulnerability/escalating exposure because "you arent hitting people with spirit damage"
i think the guy who made that build must just have never used her 1
what like it not going where you aimed it?
or like it deleting half your healthbar instantly
Sometimes the wyrm goes in whatever direction it feels like after the initial spot
where it goes where I aimed it has nothing to do with whether or not it proceeds to travel the direction you want it to
yeah
that is in gods hands
theyre sentient
ive found that generally the answer is "dont point them into walls and theyll travel forward"
sometimes that isnt enough though
but yeah i love stacking a shitload of range and making a giant zone of green
I think it's deterministic but that's no guarantee it doesn't bounce on some tiny bit of terrain you didn't think about
yeah
really you just want to hit with the initial landing hitbox tho
that's very consistent
oh the other trick is that once you have rapid recharge you have so many bookwyrms that you can afford to miss a couple every now and then
the health buffs are kinda yuge???
Ye I am surprised at durabilty up for everyone
Moseph and Krilliam
I'm not really. they buffed a ton of heroes in the major patch and so TTK probably went down a bit.
Tldr?
TLDR I guess is S-tiers got nerfed, other heroes got adjustments to their recent changes
And everyone got a little more health
No infernos changes is a shock

