#Deadlock
1 messages · Page 52 of 1
I hear he's an asshole
it happened
I Wraithed all over them
I learned what I was missing on this character, which is that Wraith has one of the most aggro fucking guns in the game and you can just stand on the high ground and say "how about you sit under your tower and mald until ten minutes when I go looking for more farm"
They’re calling it the first wraith mvp in history
Marginally above-average Wraith teamfight contribution
Wraith can poke really well in laning too
yeah I basically just squatted on the high ground, made them pay the troll toll to peak out and shoot minions any time they tried to do stuff, and nailed them with cards from behind their cover because cards are NLOS if you believe
imo much easier to bend it like beckham with cards
seeing poshy like throw the cards do be a sight to behold
nailing Mina in the back of the head with cards over and over was 
Gonna make a few videos like this. Feedback welcome. Had to reupload because the section about travel time had a factual error.
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Thank you to @willowmancy for parrying me
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http...
you don't have to do a lot to accomplish a fair bit by poking as wraith in lane, so long as you have a decent partner to threaten the enemy if they try to push through the poke
Twitch: https://www.twitch.tv/poshypop
Coaching: https://www.coachlock.gg/
Gameplay: https://www.youtube.com/@POSHYPOP_DEADLOCK
Deadlock
Deadlock Valve
Edited by: @gorrapytha
#deadlock #gaming #deadlockcoaching #deadlockguide #deadlockgameplay
like this shit is 
we need to tierlist what each type of pony each deadlock character would be
true, but darts are better for catching someone actively dodging imo
thats fair
you can aim the dart where they are and then just bend it back around to hit where they went
I'm glad wraith clicked for you, you seemed to enjoy her but couldn't get that list bit of value
magic missiles are brutal tbh
no yeah the thing I was missing is that Wraith absolutely doesn't have to be passive in lane, she's actually mad scary early then falls off midgame before coming online and becoming the lategame menace
damn that tracking is clean
someone hit the quake lightning gun 1v1s
yeah and if you've got a good lane partner in midgame you taxing the opponent with poke can make them vulnerable
You make them pay the Wraith tax all lane and then you’re up souls, plus if you have a punchy, dive-oriented lane partner you can whittle them down and then have your partner come off the top rope with the peoples’ elbow
when I'm playing billy I like having a wraith to lane with, drifter too but for different reasons
billy I can engage and tie the enemy up while wraith picks at them, while drifter burst damage on someone weakened by wraith can be clean
Mo and Krill is also a nasty partner for Wraith
absolutely
more so for the early game, I don't think they'd cover midgame issues
but you can dominantely hold down lane with mo and krill
Yea but midgame you’re looking to start making an impact elsewhere on the map anyways
true
I wonder if wraith would be good for the urn, given you can definitely use the extra souls and it's the part of the game where you're least impactful
You’re kinda just slurping up souls all the time anyways as Wraith but also she doesn’t have inherently great movement speed like Doorman or Paradox
Who are both premium urn runners imo
yeah but they don't get a tonne out of the extra souls for depositing
That’s true
they're good at running but they don't benefit from it most, if that makes sense
Nah I gotcha
My perspective with Paradox was that if my team isnt starting a fight and we have the map presence to run an urn, it’s the thing I can do to immediately benefit my team the most
just haul ass with your gajillion stamina and slamdunk the urn in
god Doorman is so fucking fast base
oh yeah
its funny cus I play Victor Venator Abrams Warden Kelvin who are the slowest heroes in the game and also Rem and Doorman who are two of the fastest
yeah and like, it's always better to secure it, no matter who does it
I think lash will come in my hero rotation for sure
Chat, I know counter items are like
Key
But
Would you say that (assuming you’re with a team that communicates well) everyone needs to buy them, or just the supports?
Specifically for like, active counter items
Like disarming hex or cursed relic
Like, if you’re the Venator on your team do you think you should get disarming hex despite it being kinda terrible for you stat wise
Active counters like that are first and foremost what a support should be buying, but it’s everyone’s job to pitch in here and there
im really liking shiv but im not sure I feel confident enough in him to bring him into regular games
Everyone needs to consider Healbane if there’s an enemy Victor
Also by supports I mean like, anyone who’s not a carry
I shoulda said that instead
Like Doorman isn’t an active support but he’s not a carry either
Also for assassin and burst characters having like a lens or a slowing hex etc to secure kills is also gud
I’m just specifying because some define support as characters with actively supportive abilities
Like heals or buffs
Characters like Dynamo
This is DotA
Sometimes supports are guys who have a button that says “kill that guy”
I mean I come from a league background
So my idea of a support is just “the guy who follows around your main carry”
Which isn’t super applicable to this game
At least until lane roles become more defined with time
pocket and lash? u got a type eh
get dat unicorn in der
Everyone should strongly consider buying relevant active items that help them secure kills, but support type characters have a very high priority on always getting them. Paige basically always wants Knockdown for example cuz it directly combos with her 3 for lots of stun/immobilize. Rem should basically always be 4-slotted for actives. But if there's a skilled Mina or Pocket on the enemy team, EVERYONE should be ready and willing to get a Slowing Hex just for them.
Speaking of I do really wonder what lanes will be for what
My current lineup is Pocket, Lash, Yamato, Haze and Billy
with seven, silver and bepop in the rotation if i feel like em
It’s only really a matter of time until they become more defined and we get more tools to actually control what lanes and characters we play
but if I dont feel like playing yamato i gotta get her out of prios cause is swear whenever I have her at high prio I get her
oh and I am slowly trying to learn viktor a bit more
The benefit of playing with a friend who always plays Victor is that I never have to fight against Victor
Which dovetails nicely with the main drawback of playing with someone who always plays Victor
I have no idea how to fight the bastard
maybe i should try calico again i tried her when i first started and struggled hard
nut i have more experience now
healbane in lane 😌
hmmm
secret
buying green items gives you flat max hp. Green item shop bonus is flat hp. is pretty good!
they're making me pick 3 characters for street brawl when i barely know 1 😭
you gotta do that for all modes
ah gotcha
for main game it's IIRC 4 heroes now, at least three non new
There’s a whole set of heroes you can basically always get if they’re max priority though
that too yeah
if you put one hero at max priority, you'll basically always get them unless they're banned or taken by another player
gotcha!
I think its more likely to end up closer to dota which is a lot more flexable lane wise than league is
it still has some conventions and such but its a lot more open
and the sidelanes themselves are relatively similar
Support to me is anyone with an ult that guarantees a teamfight win, regardless of items
I think having someone in the team that is like happy to buy knockdowns, divine barriers, etc is important
like I think you could build drifter as a support forgoing stuff that works his usual damage strengths to more general supporting items and relying on them and his ult for value
sometimes you just want them on the team, and that sorta means they usually have abilities that don't require specific stuff and can maybe work with a little less money
and in doing so, needing to take less farm
basically supports are characters who can get a lot of value without having to take much money
it has been done I think in comp games, ultbot drifter
at least, this is how I understand it
like, rem for example, can be basically just as effective with a very low amount of souls as high
same with dynamo
rem generally ends up quite rich
Deadlock is overall also much easier to get money in, compared to other MOBAs
Yeah the big thing rn is where the first urn spawns afaik
yeah that makes sense
since most soul sources are shared just by being nearby
and you don't have stuff like wards
yeah but I don't think needs to, it's sorta just a byproduct
and pushing out lanes is both lucrative and like, needed for lots of people to do
do y'all play multiple characters?
kinda want wards so I can keep that little rat out of my casinos
I've got 2 I'm confident in
It's not really possible not to at least sometimes
and a couple others I can if I have to

vaguely competent with a handful of em
You need to select three to queue up, though you can choose which of them you want to have a higher priority
I think it's a good idea to have at least 2, and have them function for different purposes but that's a personal take
I play eight characters rn
currently mostly one tricking Victor, because he's the only character I do okay on
my mains are billy and drifter and they function very differently
I think having some players that has big flexability in items is important too
I mean, you can't really account much for party comp, so I would say you could pick up both Graves and McG even if they do broadly similar things
like you might need a knockdown and a disarm say
you probably don't want your mirage to have to buy them
true true
characters like rem, or etc can happily get that stuf
I mean you can account for party comp if you play in a stack
it's not really like League where I can switch between locking in, say, Annie or Pantheon based on the AP/AD spread of my team comp
but as such they are not gonna be quite as strong at the usual stuff they do
ah, fair
yeah playing with randoms you have no control over comp
true but in deadlock you can do that for a lot of characters with the items you build
my general very loose understanding is that in comp games you have something like 2 frontliners, 1 carry, 1 pick, 1 support 1 flex
but its very like, broad compared to dota/league/etc
and you can't' really make that happen in pubs without a really organised 6 anyway
I'm still in low tier hell and it feels like a lot of my games are somewhat decided by who has the best frontline, yeah
about as much you can do is a bit itemise around holes in the team
if your char supports it
putting aside my own inability to carry, it really does feel like a lot of my games are kinda won or lost on like. does everyone on my team know how the game (namely laning) and/or their character works
such is MOBAs, I suppose
you should come play with us some time!
played a main mode match, that was fun!
I should try some more characters if I have time
seeing a Dallas Payday mod for Abrams was the straw to get me to try the game
its a very fun game
if you want to play with other people here we have games on Wednesday nights EU+NA and Saturday Night EU/Saturday Afternoon NA
this guy reminds me of Q from street fighter

if you like abrams I have good news
how so?
I can see it
I'll see if I can make those times work
definitely have a lot to learn hehe
don't think I've played a MOBA before
maybe 2 matches of pokemon unite (is that one)
fair enough, though I always read infernus as more blue
ah maybe
pokemon unite is a moba but a pretty stripped back one
deadlock is a moba with hero shooter characteristics so if you've got any overwatch or marvel rivals experience that is also applicable
gotcha gotcha, I have a few hours in rivals
my aim's kinda shitty
I don't play shooters much except Titanfall 2 Kraber
but I did look at some other heroes and maybe I'll try someone more melee or support
dont worry I have dota aim and I do fine
almost all heroes require aiming to some degree but some of the shots are pretty forgiving
and when in doubt graves
Worth noting you can give the urn to someone else at the last moment
I've done this before
so many other vectors for skill expression in this game that even if your aim isnt hot you can still do very well
yeah it wasn't too tight :D
I was thinking about that, it's a bit hard to plan but pulling it off is definitely nice
shotgun gaming
that reminds me, i picked up an urn and put it down in the wrong place 4 times
I think you'd like graves tbh
i'll give her a try next time 
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Does Haze have thunder thighs?
Yea that’s motherfucking pickle jar graves
You do not fight in the 15 meter radius around graves.
baggy pants
Ah.
That area will have % HP damage, spirit nukes, immobilize, and 600 targets to attack you
:D
We must give Haze the Makima effect.
one thing I'm working on is counterbuilding
yeah I'm still figuring it out, its a thing I'm real good at at dota but deadlock is quite a different beast
re; aiming -- my aim is pretty spotty at the best of times and I'm consistently working with <20 FPS while I'm on a Discord call with my team, but there's still a few characters that I can at least perform adequately with because they mostly don't (or at least don't need to) key off of their guns super hard
namely McGinnis, Graves, Viscous, Lady Geist, Dynamo
geist can get out some massive damage off her gun, I will say
the best for her is gun but I think at like random pub level spirit is fine
there's a chance I could pick up Victor, but low FPS makes timing his pulse and the like a bit of a tricky proposition
Maurice and Krilliam could be nice, didn't really click when I tried but maybe with practice
rem also possibly an option
mhm
I think in general having a pocket support is not a bad idea
pocket support or pocket tank
Paige and Kelvin would also fall into this, but they're both the kind of support that's just not quite as offensively oriented as someone like Dynamo
and I just don't really grok with that playstyle
pocket as in in you back pocket, not like pocket the character
when I'm not in a group call and my ping's a little better, I can play a halfway decent Talon of all people
just to be clear
I definitely see myself committing to being a Paige main, but I want at least one pocket option I can be consistent with
m+k I have had a lot of success with at pretty high ping
~250-300
I can give you a lot of tips if you are interested, definitely my best character
I think I just wasn't using Scourge enough
but any general advice would be appreciated
uhh, scourge is not strictly required but its a pretty decent option
I play lane pretty passive until I get QSR and level 2 scorn
at that point you can trade and bully really hard with scorn
dive in pop it dive out
honestly if silver exists we could probably get a true melee character
I think going in and out is the way with m+k you ideally want to zoom in and out doing spin and whatever actives and scorn and then zooming out, and catching people you think your team can kill
in the midgame
we could for sure carmen, I just think that we probably won't given how rough laning would be
gah I wanna play Silver so bad lmao
I generally build on the defensive end
I've needed to upgrade my PC for a long time now, but Deadlock may be what finally tips me into doing it
scorn works through walls is a big thing to know
and a lot of the laning and like hero in general is healing off it
trying to get lots of people with it to heal lots etc
I can post it when I'm home
you got it boss
i just got the easiest game ever
silver is a beast in street brawl the millisecond she gets t3 on her ult
https://statlocker.gg/builds/build-lab/157419 I think I just use a bit of a varient on this
Track your Deadlock matches, analyze performance, and improve. Real-time stats, hero tier lists, build guides, and rank tracking.
I'm not sure the monster rounds are always needed, nor arctic blast though its nice
is the pun here intentional
I'm real big on reactive barrier on spirit chars, I generally don't go the full way to superior duration, just have it on ult
just a buncha little changes
I think the core build is good
and has good tooltips
Haven't played enough for statlocker to work yet. Ah, well.
its just a build link
I don't really use the site for anything else and its not my build I just like, did some tweaks to this, and the creators annotations are very helpful
I was curious about the profile tracking feature
yeah not sure how that works sorry
I generally found that stat tracking for me encouraged bad play patterns at least when I did dota
so I don't use them
Just had
The strangest game of deadlock I’ve ever had
Involving half of the enemy team turning friendly
Mid being declared a safe zone
And a seven with 72K souls
Who could 1v10 the server
Also someone rage quit after insisting they were Jewish to my friend
Who never denied they were
did you win
Yes
"mutual agreement: midlane is now an RNG trooper preserve and you can't interfere unless it's coming into your base, no fighting permitted but movement is allowed"
the goof troop
here is my variant
but idk probably better to use the one from the good player haha
Imma be real I don’t know why some builds have a 3200 or 1600 as the first item
I’d imagine most people have at least 1-2 800s that are good for the build
In some cases it's powerful to rush a tier 3 item, especially if you're not in need of those lower tier items (simply outplaying your opponents for example). But there's a lot of tier 1 or 2 items that are really good and if you're not gonna snowball into an early tier 3 item then you gotta pick lower targets
Battle vest and enchanters emblem are both good 1600 items that bring a lot of value spike
some of them also do have some kind of build-up and it's not just shown, e.g. lifestrike has melee lifesteal as a 800 item
personally I find it's usually pretty obvious why a guide does this if it's a highly-rated one, though
some heroes just have good enough laning tools that they don't desperately need low-tier items to get the souls out of lane that they want
especially if you're playing carry-ish, where your job is to win the mid-to-long term soul efficiency curve through safe and efficient farm
I find it obvious if you have lifestrike, esp since there’s a setting to queue the melee heal
Like on on a melee billy, makes total sense
But sometimes the first item is Tesla Rounds
On the Apollo build I use I believe it’s the 1600 extra spirit + extra healing, followed by healbane and surge of power
My Apollo build spikes so fucking hard at 6.8k it’s not even funny
yeah it's funny, there are some considerations like that
Sorry. 7.7k
in this case like
the important thing is getting damage on your scorn
it heals for damage done
which is huge
This 7.7 spike is because you have 8 ability points which means if you build and fight well you can’t lose a 1v1
Since your full combo deals like 1400 damage right there
you don't have the damage to trigger mystic burst on scorn until you hit level 2
Gotcha
so there is no point getting it until about 2.4k souls
so you might as well have the other best item, QSR earlier
you could go for like I guess extra spirit but you are not doing anything with it so it doesn't go anywhere
like the best 2.4k you can have is qsr + burst
so thats the reasoning there
Gotcha gotcha
can't speak to any specific other build
it is weird and you definitely have a huge spike up at 2.4 and have to play a bit more passively before then
I distinctly recall a McGunnis build that called for Tesla as your first item
but in practice you get 8k in the first wave so like, its not tooo long
I dunno if I'd do that lmao
It did say you could build titanic against like, some characters
But I feel like it’d make a lot more sense to try to do Titanic, Intensifying, and Active Reload to hit a 4.8k
I think a 3.2k first is wild and like I dunno
I think even a 1.6k in the first 2 needs like a pretty big justification
I would get Surge as a first if you’re really popping off as Apollo
But that’s a “I got 3 kills right there and I farmed perfectly” scenario
Extra spirit, mystic burst, etc are much better options
Now that I think about it, Apollo deserved those nerfs
I’ve almost never had a “bad” game on Apollo
I might go behind, but not too much, I might not get kills but that’s mostly a skill issue
You basically need to space out your fights and you win
I think I’m big on mystic slow on Apollo, but enduring speed, etc would help, probably Juggernaut
Not as bad as what I do, which is 1-2 tier 1 items and then ricochet lol
Playing very defensively until then and suddenly bullet hosing everyone and everything, then using it to rapidly farm up things like slowing bullets + toxic bullets + inhibitor
Stamina mastery in the early middle ish
Mcginnis is so strong in lane, and benefits so much from high tier items it almost makes sense to focus those high tier items on her
in this case it's because Quicksilver Reload increases healing from Scorn
noted
lash often does something similar with flog
some warden builds have qsr item 1 but im not convinced waiting for 2 ap to just buy mystic burst isnt better and you just buy qsr for magnum later
like yeah its poke damage but you could also just be buying monster rounds instead as a hero who kinda needs lane shoved
i always get monster
nobody doesnt want monster early imo
it's gonna save you a lot of HP in early, and it's an 800 (cheap)
yeah i don't like this but i buy Weird Stuff to be fair
i don't like mystic burst on Warden at all honestly though
also
how do yall do your priorities on graves
mine is pickles -> t3 steal -> t3 pickles -> t3 ult -> t3 immobilize
eh sometimes monster rounds giving you +25% of nothing results in +nothing benefit
i personally feel like t3 deadheads is worth more earlier
being able to quickly apply essence theft really helps
tried out calico
very fun but def somethign to get used to
tried out spirit calico and gonna try gun next
green abrams this green abrams that, it’s time for green infernus
Important detail
slowing hex doesnt let you use ALL of your skills
besides bomb
or counterspell if you can predict it
people will probably throw it to you if they see you in cat form or when you leap
still unless they are oracle or higher I dont think people know that detail
I know this because it's very nice to have the enemy Calico do nothing
I have been playing support Paige and omg is it fun
Paige and Rem are peak Deadlock right now
repeatedly getting an awesome crash that requires the game to be fully redownloaded because it can't validate One file
oof
the rat king...
you have to be attacking them with your gun
lash is so fun. Biggest thing I still have to get a better feel for is the ullt range for locking on
Somehow still won the game after 6 minutes of this. Enemy team somehow hadn't taken a single walker
If Valve finally foes some marketing for deadlock, which hero would yall think would be the face
Abrams, Ivy, Bebop, Wraith, Infernus probably
Selfishly I would love if Dynamo was also in there but I think those 5 are the big ones with staying power that fit the aesthetic well
Geist
Hmm, Abrams and Ivy makes sense
Yknow, I would have thought Seven
Thought he made quite the impression on most people
Seven would go super hard in a Villain arc character
Imagine a fight scene where you watch a spirit seven counterspell a Wraith then hit them with the Phantom StrikE!
Also can I just say how much I love the design diversity of deadlock
fear unlocked
The work begins.
Wait how do you view the leaderboards :o
Click your profile in the corner and click this button here
Oh you can't see my cursor
But "View Global Leaderboards" in the top right
"so, how's playing?"
Wouldn't know, every fight is a 10 second stun
also fun fact, never noticed how the tarots on the seer table are actually characters
OH
neat
Now I want a Deadlock deck
once you are locked green onto someone you can get the lash ult of them to try for more but you still pull em!
as long as they have still los of you ahhh
3 minutes into a game
4 pauses
oh my god deathy is cosplaying as silver on his stream
Hell yeah, I remember him showing off the jacket
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This is amazing
What is it, cosplay day?
I believe it gets bigger on ziplines for some reason, I saw some postin bout it
Weird
Deadlock o'clock with @JapaneseCurry2 , @Infernasu , @vGumiho , Emily and Slash
streamed Feb. 20, 2026
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If you're ever confused by some terminology try looking it up in the FG Glo...
the sage ham returns.
Will it Krill
alll righty chatroom
would not have pegged Rebb as a Sinclair player tbh
dunno what I would’ve guessed but I don’t think it’s that
now, the Seven player... he does have a lot of green items
honestly maybe Drifter
look at his item slots, that's a lot of green
but this is a Mo and Krill ult, they have as many seconds as his entire name to kill him
for context, that's the creative lead of Warframe
and VA of The Lotus
thanks space mom
I just realized that the black bars on the mask are supposed to be Sinclair's mustache
new person to both deadlock and mobas with a random question:
how in depth are the moba mechanics of deadlock compared to something like LOL or dota 2 (said knowing that LOL is generally considered simplified compared to dota2)
as someone who played LoL a lot and Deadlock a little, biggest piece of advice I can give is to be good at your aim
It’s reasonably simple imo
they're not relatively simplified
but yeah its pretty simple
"moba mechanics" could mean a lot of things but overall it's not a complex formula
the biggest thing is lasthitting being quite different?
you have about the same amount of item building and map macro IMO
Not too dissimilar from League in the broad strokes
...hm, I guess the 'minimum floor' for Deadlock's mechanics are simpler?
like you don't need to secure souls to play the game
vs you do need to lasthit in League or Dota
- try not to lose (too much) in lane phase
- try to take objectives (guardians, walkers, urn, midboss, etc.)
- try to destroy the enemy
ancientpatron
what does in-depth mean in this scenario
also itemization is a lot more straightforward
it is just as involved a game as dota imo
simpler as a moba but the movement shooter aspects make up for it
.>
the question was 'how in depth are the moba mechanics', not like, alll the mechanics or for advice or similar
I answered the question and expanded on it. dont >.> me lmao
when one says 'moba mechanics' i assume they're talking about 'like league or dota' and not 'multiplayer online battle arena mechanics' because the latter includes PUBG
faiiir
I do agree that it's simpler as a moba for the most part. I think the cap for the moba mechanics are maaaybe similar to league or a bit higher? idk for sure, i've never actually gotten good at league
box runs & urn & stuff are a lil weird small optimizations which I don't think league has anything similar to?
how in depth are the moba mechanics, the stuff it shares in common with LOL, DOTA, ect.
honestly I would say its maybe even more complex than league but I havent played league in a while. since in league the roles are more set than deadlock where you can be more fluid with your map position so that adds complexity. also you have more skills in deadlock by virtue of active items.
yeaa, thank for clarifying, is what i figured.
Definitely less complex than dota
definitely, yeah.
what makes dota more complex?
20 years of feature creep baby
it feels a lot more like playing say, The Finals to me over say, Apex Legends
dota comes loaded with more myriad bullshit interactions between things, minute things that have bigger cumulative influences
generally in Deadlock there is a last hitting equivalent but it's not required, there is jungling but no set roles or similar. I think at the skill floor, the stuff in it which is like league/dota is simpler than league/dota
but I think at the skill ceilling it's more in-between league & dota somewhere?
Then again, The Finals does have a whole counter-play + macro meta that people need to master at the highest levels of play
the biggest reason I say this is because of last hitting tbh
dota has, like, towers, watchers, Roshan which moves now, bounty Runes, outposts, tormentor, wisdom Runes, and bases as objectives. dota has jungle stacking wave cutting wave pulling camp blocking and warding as macro mechanics
nice
nice
deadlock just Does Not Have lasthitting at the skill floor. It has lasthitting somewhere above the skill floor, but like, lasthitting isn't required.
nice
deadlock has mid urn towers base camps and urn runs
last hitting?
in dota/league you only get gold for being the one to actually kill a lane creep, deadlock it still drops/half floats or whatever even if a trooper or someone else kills it
so more more objectives and more ways to interact with waves and jungle camps?
yeah
league also has more objectives then deadlock but the way it stratifies roles makes it a lot simpler imo
in dota/league yes you must be the last-hit to kill a creep to get anything at all
in deadlock this is not necessary
in league dota yes, you must secure
In Deadlock, no.
whew
in deadlock you get like 75% from the floorb and 25% from secure. it can also just float up
you can get no souls if you get denied and you can't get the floorb tho
there's VALUE in doing this in deadlock because if you MELEE LAST-HIT it automatically secures the floaty-souls so enemies can't shoot those
but its' not required
again, this is the biggest reason why i say 'the moba mechanics at the skill floor are simpler than league of legends'
but idk for sure
"moba mechanics" is too broad a term to generalize with anyway
oh right the other reason why Dota is more complex than League moba-mechanics wise is the whole 'you may control more than one unit in DOTA 2'
its an odd question
gotta blow up the patron in their base
gotta blow up the shrines to do that
gotta get through the base guardian(s) to do that
gotta get through the walker(s) to do that
gotta get through the guardian(s) to do that
all the while the enemy team is trying to make you not do any of that if they can help it
it would be very funny if they implement meepo deadlock
connect player 2 controller to your PC
flip between various first person perspectives of where all of you are repeatedly
clearly Deadlock isn't enough information overload
we need more
(you can sort of experience this in the game already by pushing f1-f5 to view things from the perspective of your allies)
I've seen someone play Deadlock with a gamepad and keyboard simultaneously. I've just been like "huh"
...tbh a lot of why I like deadlock might be because it's a moba-ish game where I don't have to last hit things
unless i'm playing Vindicta a
or Silver I guess.
honestly I like the idea of this mod
iirc unicorns are supposed to be cloven-hooved anyway so it's less wrong than it could've been
is pretty i think
...she would paint her hooves.
Mr. Talon and Maurice + Krilliam also do this
well, Krill just needs them to be in his combo
there seems to be some grace period for the owl too
if they die shortly after you hit them
you could totally play mo&krill with a steering wheel and pedal setup
and yes there's a "within X seconds" grace period for both M&K and grey talon
To get a "Spirit Power Per Kill" stack, the enemy has to die within 3s after getting hit.
If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
combo has like 5s grace, owl has a bunch of grace too
it's 3s for both as I just posted
i seee
i hope in the final game they add some sort of bar/circle to show ammo status instead of just a number becasue i find the number not being as easy to intuit instantly as i would like
i also kinda wish they would place the health bar above your cooldowns so its less places your eyes have to look, but i think that could also make it harder to read if you have so many peices of information close together like that (health + all 4 cooldowns)
something i learned is i need to seriously practice knowing how/when to fight
that's a good thing to learn and practice
i just got a silver street brawl with ALL GREEN AND PURPLE
woo spirit silver
just tried abrams
he feels... very unfun to play against
well, he is unfun for me
just the whole stun + never fucking dies + aoe damage
Abrams has a very straightforward kit and style, with a fairly low skill floor and ceiling because it Just Works
Abrams is also apparently really jacked this patch numbers wise
abrams secretly has a moderately high skill ceiling where he oneshots you with a fighting game combo
but afaik nobody does that.
what, 2 heavy melee echo 2 heavy melee? (with duration extender in case the target has debuff reduction)
imo most of the skill expression in deadlock is tactical not mechanical
everyone does that ime
sometimes they miss one of the 2:s and that makes it a lot more survivable, though
Huh
I hadn't thought of that
I just heavy melee and then headshot and that's worked pretty well so far
📝
Echo shard shoulder charge is indeed brutal
(I think I didn't ping with that I'm sorry if I accidentally did)
with shots rolled in and perhaps also express shot or similar
yeah, and typically you have one of those items procs bullet resist shred on doing spirit damage, which makes your melee hit harder
well, it's not exactly hard
i feel it's hard but perhaps I am just bad >.>
I looked at it a bunch and went 'nah am not bother'
Don't follow the charge with heavy melee until you have t2 charge (the stun doesn't last long enough and they can parry you) so do a light melee until then
yeah
(and there's a bit of a gotcha if you get too predictable and they pick up a debuff reducer before you get a duration extender, so be wary of that)
There's definitely a lot of skill expression in movement, mind
you can survive so much more shit and do so much more damage if you're always in the right position for it
I think I still hold to my statement
mostly it was just the input sequence for it which I didn't want to bother with.
mm, the movement definitely ties into the tactical aspect a lot
Rebuttal wins
(rebuttal + riposte combo)
also
whats really funny is i learned how to condition parries into my enemies
like i started heavy melee spamming against a graves
and then i stopped cuz i went into 3 spam
which resulted in the graves just taking 400 damage free
There is definitely a mechanical skill floor to clear first though
I don't think I've actually landed a parry yet, although I also can't think of a time when I'm confident that someone hit me with a heavy melee
i had to get back into seriously aim training to even be remotely functional at this game, but you could consider this more of me being bad than the game having a high skill floor
I struggle with landing parries unless it becomes a pattern
I still enter panic mode a little when I get into fights
understandable, a way around this is to be the one initiating
as an m1 spammer your targets are gonna be flailing around at Overwatch levels of speed, and headshot % really really fucking matters on some characters like infernus/mina
Yeah I tend to be better when I initiate, especially a few fights in when I kinda start getting how the other people fight
add in Apex style bullet drop calcs and it's pretty crazy how big the aim diff can be
Zerggy's tracking sickens me, it's so fucking clean especially when he's tracking falling/rising targets
gnarly mechanics
my aim is absolutely garbage, so I just avoid anything that requires it as much as I can
Do you have any suggestions for that?
The aim training
oh man haha. I run through the viscose benchmarks on kovaaks but I'm really not very studied in terms of the ~theory~
but viscose is a lovely and generally reliable source on this stuff and you can just watch her gameplay to get an idea of how nuts she is
slowing bullets are quite nice to have
Something tells me I might like McGinnis, mostly because of this one player I had in a match who just mowed people down effortlessly
also i have a weird issue
if i do well early in lane
i fall behind faster for some reason
hmmm
express shots 6400 upgrade where ADSing for a while grants invis, doubleshot, and whatnot on your next attack
me on my way to have a 30% hitrate on vindicta's assassinate (I am in an Ascendant lobby)
i wonder exactly why an apollo ult that deals 1k damage is so strong when his 3 deals 1500
like, considered too strong
the doorman/bebop who deals the same with their 1/2:
damm vyper has the best dps in the game by a wide margin.
well thats a lie considering you have damage affecting passives for ppl like infernus/haze.
but considering pure gun damage its vyper by a lot.
i know its a massive aoe w/ curse + slow
less desperate to go harvest the rice and catch up
no like im trying to do everything all the same
i go out get kills
farm a bit
but it's just harder for some reaosn
ayyy
previously my Seven performance has been a bit lacking but building him around the ball was much better
balling out
I wanna like Infernus, but I just don't really vibe with his kit
nice
57 minute game my team tossed repeatedly and then i had to go and get a bunch of pickoffs 1vX for fun
haha
Hello everyone, today we're gonna talk about Movement in Deadlock!
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Check out the Deadlock movement wiki if you wanna read more: https://www.dlmovement.wiki/start
Timestamps:
0:00 Intro
0:32 Move- and Spr...
cool short summary of how to schmoove
gonna have to practice this stuff in games but this definitely felt like a very straightforward summary of the things you can be doing on any character to be running urns like 8x faster
2 for 2 of being a dead-weight drifter on my team, feels bad :(
alas I can't get better at him without sucking at him first
maybe if I stopped laning into close-quarters lane bullies or rems
the first step to drifter recovery is recognizing that you missed the window and now you're relegated to support drifter who buys all the knockdown and slowing hex type things for the team
tbh as Drifter you can just tell your lane partner you're gonna waddle off for a moment and go early-gank someone else's lane to get those sweet juicy kills to get the ball rolling
you benefit from it a lot and your team gets to win a lane for free
obviously there's nuance to it but if there's a lane nearby with some enemies who have just been thugging it out through pokes at low health hanging on by the heal trooper orbs, that's a prime target for you to Drift all over
I think the important thing as drifter to realise is you're not a hard carry
unless you have an unrivalled early game
you're a midgame menace
your job is to have people jumping at shadows and running scared so your team can secure map presence
though, tbf, I also struggle with drifter sometimes so maybe not the best advice giver
tbh that's like, a lot of characters who don't roll some crazy self-synergy engine hybrid shit
the truly hard carry carries are the motherfuckers who are buying Ballistic Enchant and Bullet Resist Shredder and all that arcane back and forth bullet-mystic synergy horseshit that explodes you when they even look at you
there's few dedicated carries
if Wraith is looking right at you and she has 40k souls worth of items in her pocket your lifespan is rapidly approaching 0
she is yeah I was just waxing hyperbolic about how the hard carry characters are terrifying and also kinda reliant on having a lot of weird items that feed into each other
I'm wondering if the team comps I'm used to from hero shooters have any usability for deadlock (poke, dive, brawl)
weird items or skills that go wacky on it with levels
or both
a lot of the new heroes are midgame menace types actually
most of the heroes in the game are
anyone can be a midgame menace of some variety, unless they're a support, then they're a support and they're going to be roughly equally vile no matter what minute it is, with variance in which utility items their kit pops off with the hardest
yep, that's what makes them a support
midgame menace is a semi-joking term my friend group have used to describe characters that power spike before the hard carries but do not reach the heights they do
basically excludes supports and tank types
nah yeah I know who you're talking about
Apollo, Celeste, and Silver are all firmly in the midgame menace category by my reckoning
they power spike somewhere after laning phase and before "fuck it just run it down mid and kill them all" phase where the damage carries finish charging up DBZ style and fire a Galick Gun straight down the lane and into your Patron instantly killing it
calico, drifter, GT, Sinclair, Vindicta, all fit the bill as well imo
mirage too probably
I think part of being a midgame menace is also the ability to be threatening across lots of the map during that post laning phase
also pure m1 damage enjoyers
haze and venator tend to hit a really hard power spike when the good bullet items roll in and then either keep the momentum if your team cannot into counterbuy or get really fucked up because everyone paid the bullet tax to stop having enough holes in them to see daylight on the other side
right now as Apollo i usually get 1.0 KDR
then they pivot to support stuff, status infliction and useful support actives
which is a lot better than before where i was always 2/16 or someshit
i do wanna get closer to like, 16/8 eventually
yeah if you're getting countered as an M1 enjoyer you just buy the support gunner items and enjoy your life as a secondary damage source who applies Da Stink
luna knows as a wraith main
toxic bullets my beloved
wraith's funny because even if they do buy metal skin I just press the 3 button and cast bullet instead of merely shooting them
kdr is nice but remember, you can have really impactful actions that won't effect that on the scoreboard at all
yeah sometimes i hit a really good itani lo sahn that brings 3 people to 50 hp
then i die to the walker or something
i wanna win more engagements and do so better
try coordinating with your team, apollo is annoyingly mobile and if you're making a push with a teammate you can draw a lot of aggro for them to unleash hell
get torment pulse and radiant regeneration 👍
sadly im at the "people dont comm" level of elo
Apollo is a mobile bruiser like Yamato, so items that improve your Spirit damage and also make you tankier are very good for Apollo
like annoyingly so lmao
yuh my standard is 50/50 green + spirit
i think my core spirit is surge of power, tankbuster, torment pulse, boundless
you can be the change you want to see in the world
and then green is spellbreaker (or witchmail if its abrams), spirit/bullet resil, dispel magic
considering adding warp stone into it
other'n that idk get some cheeky Spirit Snatch melees in the mix between your cooldowns if you wanna
that's some fucking DAMAGE for your damage
and you're already in their face
and you're mobile enough to get out of their face
actually spirit snatch kinda schnasty as apollo huh
like
smacking people with the 500 damage, healing for 250 off it
and thats per strike
I'd be looking for an Infuser as Apollo no
apollo can use it well, yes
but this is superior as a spike item
if you're playing him more assassin-y nukey, you wont need infuser imo
there's also a lot of anti-heal in this game so
also, btw
dont haze ult an apollo if you didnt get the sneak on em
they can just press 2 to delete you
that's true of like every ult in the game actually
you just can't throw stuff at Apollo until his riposte is down
or he's stunned
but haze is the single easiest to counter
or he's cursed
basically: jump him
I want that twink's head on a platter
you would
a paradox in one of my games once said
"Apollo is just helsing if he was a twink" or something
drifter game won, the streak is broken
wait no hellboy i think
this is racism against ixians
I believe Abrams is very much Hellboy coded
not coded, my guy is just hellboy
He do be Just Hellboy
Down to the weapon
no big hand but like, he functions like I'd expect hellboy to
gran and alt and I played deadlock with a guy who was basically a walking talking Dota Plus subscription for Deadlock
what
he would remind everyone when it was 30s to buffs on the second and he would comm enemy locations well enough to find them through a hypothetical drifter fog
we weren't actually fighting a drifter but it was genuinely impressive how often he would remind us of various timers and comm important details mid-fight
top-fragged and everything too
what is dota plus
@mild flume can you explain to the younglings when you had to pay for rosh timers
Paid subscription for dota that gives you lots of helpful prompts like when to stack neutral camps and even what direction to pull them
But yeah having someone remind the team about important timings is nice. I try to do 2 minutes (first camps and boxes), 5 minutes (first bridge buffs), and 8 minutes (first sinners and second camps)
i need to find the northernlion of deadlock youtube
You a Cod killstreak as a teammate
i feel like the icon to indicate who was speaking on voice in-game just wasn't popping up for some reason
deadlock but w/ good comms
satellite going up
he was playing vindicta like a cod uav it was ridiculous
northerlion could be this
lmao
dude was a beast
unfortunately he is too old for deadlock gameplay
and then i looked at the fucking post game breakdown
i'm not sure northernlion is cut out for competitive multiplayer games
like he genuinely gets overwhelmed its so funny
WHAT DO YOU MEAN RU WAS OUR VINDICTA
haha
i mean hes been on cs2 for a while
I really love when I glimpse an enemy coming in towards a fight, i say "LEFT LEFT INCOMING" and we all pivot and instantly kill whoever thought they were getting an easy gank
is he... good?
lmaooo
very rarely
have you seen him play duck game
but u can rly tell the difference between him on cs & him on deadlock
bc he visibly could not keep up w/ a deadlock match
this image fucking fries me every single time i see it
he legit stopped buying nades after realizing how bad he is w/ em
not as much as it fried nl to throw those nades
yes, it was pretty funny
that does immensely track for ru
Ru would play vindicta
ru Is vindicta
vindicta if she was more evil
Vindicta if she had an AWP
it does not pay to mythologise our enemy (Ru)
augh
rosh timers are easy
you ping the clock when rosh dies
and do math
🙂
Heads up this passive goes on a 6.25s cooldown
@stiff rock
I already pinged her about it in mod lounge, asking if it was her
before I knew the rest of the story
Lmao
She's low-key evil
Ru? nothing low key about it
Is "high key" a real expression ?
yes
does anyone have the edit of the Hidden King's theme but it goes like
yeah yeah I'm the hidden king
yeah yeah do my bidding
DOWNLOAD THE MOD..... SING ALONG....
gamebanana.com/mods/652080
i need an archmother version
what is that audio mixing christ
i do think archmothers beat is harder to rap on by being much more subdued & imposing-sounding
u need like, kendrick opening euphoria style flow
the archmother one also doesnt have the single greatest first line ever recorded
("im lowkey evilllll...")
Did you know, if you have Torment Pulse on Rem, and the person you jump to has Torment Pulse, you both torment pulse an enemy at the same time
"Attack them. If they're too far, charge THEN Attack then. If they're too far, DUNK."
This flowchart is a bit too complicated for my taste /s
1, 2 if they're far away, 4 if they're farer away
"You sure you wanna flee ? Sad, I will have to DUNK"
i love these wtf
are there more
Not currently, but OP indicated they might be planning more?
am aware, it's core on the lategame of the build i use
and it's really fucking nice to have
right but it's not per strike
the extra lifesteal goes on cooldown while you do strike 2 and 3
if you delay long enough you can maybe get the lifesteal off of strike 3
you only need to delay about 2~ seconds for the 3 but yeah point taken
Does he really just walk at people?
if he wants to die in two seconds and achieve nothing, sure
real abrams play is you play like a human pilebunker
movement is not optional in Deadlock
are you actually?
it's the core mechanical skill of the game. The better you move, the less damage you'll take, the more damage you'll do, the more souls you'll get, the more stuff you'll get done and the less your enemies will get done
in this game that is about margins, movement is the mechanic that impacts every margin
just saw the post
this is definitely how it feels to play against abrams in street brawl
abrams is fucking scary
actually
does abrams build scourge
The meme is sorta like the lane Abrams experience but once you're in midgame he wants to be able to teleport into your face and stuff
I think ideally you'd have a support buying scourge for you but if you need spirit res for you and your team you may as well
yeah i expect a good abrams will have arcane surge, warp stone, etc
Warp stone and phantom strike
and fucking phantom strike lmao
I just got disarmed 4 times in a row in a fight as silver 😭
also, on abrams, i realize you can counter his 1 really fucking hard with witchmail + healbane or so on
MnK sand + hex + sand again + second hex?
really need to get unstoipaable
People are getting better at figuring out how much of a one-trick Silver is, it's pretty funny
:c
It is, of course, a pretty good trick
Ah, three hexes and curse
yeee
the more i play silver the more i def feel like she isnt my character. I love bruiser/brawly characters usually beside burst ones but i dunno
also holy fuck this game was the drifter show
bite marks indeed.
Having 200 matches as abrams
I can say that in early game, you kind of play like an assasin
until you get your whole kit out you are better off soaking the damage or try to heal it off your 3
once you have your 2 and 1 out you can actually harass people
if you get a kill before, is because the enemy got cocky or your lane partner set it up nicely
the only times he is able to just walk forward and punch your shit is if he is fed or with a significant soul advantage over you
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SONGS:
Invasion at the House of Horrors - Kirby and the Forgotten Land OST [027] 4
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he is a streamer that kind of one tricks abrams, toxic, but still the clips themselves work well
just minding your own business and then all of the sudden youre penis level getting cold as fuck deep
I need that jjk casual asf parry meme but with Apollo and Riposte
Call that bitch the matrix cause you're in fucking deep and you can't get out?
That's the dracula flow bit, right?
Animation based on a discord conversation and voice message from my friend Rabscootle
VO mixing by Majora
Made with CSDK12
Oh lmao that is better
In this series, we pit top Deadlock players against each other with a weird set of rules. Today's challenge? An 8v8 brawl in dl_express, deadlock's newest map
Are you a Top Tier or a Bottom Tier Deadlock player? Aspiring to join or fall to one of these groups? Just a fan of the channel? Join our discord here:
https://discord.gg/8YpeFwcUc6
We ...
These custom maps are crazy
Goddamn
so tough to remember to actually wall jump around. like oh yeah I dont jave to slowly walk everywhere (still doesnt do it)
The Doorman/Drifter midboss steal of dreams Via/tutorial23
#deadlockgame #deadlockvalve #deadlockclip #valvegames #shorts
Holy fuck
one. hundred. THOUSAND SOULS!
no one except me bought cursed relic or any other counter items
pricemaster looking ahh sinclair
FUCKING 100K SOULS TROPHY COLLECTOR WHAT THE FUCK
he legit had i think 95% of enemy kills
there has GOT to be a better tier 4
he needs the passive soul income
stonksclair
That 320 health and 16% range is critical clearly
One Sinclairillion souls!
echo shard or vortex web hex are right there. divine barrier! cheat death! diviners kevlar! argh!!
i also palyed like this
Once it's fully stacked it's worth keeping, even ignoring the income. 16% range, 320 health, 4.4 m/s sprint speed
i figured out that come i am horrible at drifter
I'd actually consider replacing sup duration with either diviner's or magic carpet once turbo-rich, since it's less duration but they give other useful stats
he zoomed around atl ightspeed ye
impossible to catch withj the switch
and no one wanted to buy any counte ritems :c
I think all of the stuff i listed is better than that pile of stats. just more specialized. magic carpet also a good option!
32 and 1 is diabolical
it was 6v6 cus Sinclair is 2 people
Usually Sinclair suffers because the two people have to share one income, but here each of them had 16 kills so they did fine 
what exactly is paige's deal
like i've heard her described as a hard support but her kit seems to be a mix of random good stuff.
1-damage
2-defense and fire rate for allies
3-damage and immoblize
4-healing+push tool
She's very good at buying counter items
Yeah 50k souls per hero is very good
Since she stays back and locks people down
sorta like dynamo but dynamo at least has 2 supportive non ult abilities.
the 1 is more of an area control spell than a damage spell in practice
its hard to hit but its easy to block an area off with it
the root is kinda similar, but you buy knockdown to make it unavoidable
that actually makes sense considering the games ive plated, good point
Its hard to fit counter items into some builds because a lot of people have things they need to function
But Paige doesnt, really
Paige makes me want an antishield item
yeah her skills all get the job done
A big AOE immobilize is a big help to the team, even with the delay it's disruptive as enemies try to scramble out of it
Ostensibly the creature has low health
just play ven!
pure damage ignores barriers
Which frees her up to buy, say, Cursed Relic or Rescue Beam easier than others
im sure there will be more. the lure of pure damage is irresistible
Gimme an aggressive dispel magic
every doter starts off with very little pure damage and slowly adds more and more
Where's Purge
Euls
cursed relic?
a euls item would be sweet
That removes debuffs?
Yes
Cursed relic removes non-ultimate buffs
Curse removes buffs
It makes the Billy want to die
Ahh
used to be capacitor
A less boring item then /nod
curse is very exciting
its the only item in the game that says FUCK you in particular, fuck YOU in particular, AND fuck you in particular and thats awesome
I mean... Focus Lens also exists
Lens doesn't interrupt or disarm, but on top of the silence it's also "yeah and take a bunch more damage"
It does "more damage" twice, one is the resist debuff and one is the damage repeat
So, it's the one item for when you absolutely, positively, need to kill a motherfucker?
Refresher Rem is horrifying
I GOT ONE MORE IN ME
Second nyquil bottle
Almost as funny as refresher Doorman
Not surprising but we won off that push
also that's refresher/lightning scroll rem
Chaining the CC like I'm knitting deathmasks
This is what the Troubadour did in Macomb
frail support troubadour, please
I wonder why the monicker
that's known, he's a travelling musician
you play a show and someone keeps ending up dead
not my fault the pit is so frenzied
He's so prolific even the Drifter is like "no thanks I'm not interested in that kind of psychopathy"
Need a Freeshooter / Seven Cursed Bullets type hero for Deadlock
It would go super hard
Deadlock's first friendly fire-enabled hero
I do kinda want a hero that can deny allies or themselves
someone said "let cultsac do that" to which I say No
AHHHHHH
valve please make heavy melee hitbox make any logical sense
i should not be flying above a guy, never even touching the ground near him to get latency'd, and then get hit by his heavy melee
also should i not be bothering with toxic bullets on vyper. on the one hand she shoots a lot on the other 5% buildup is so small
Anyone know how Ricochet interacts with Viscous and Yamato’s altfires?
I didn't even know yamato could get ricochet
I finall reached late late game with Geist
Spellslinger is just the item for her 😌
Spellslinger + Berserker is the way to go, it is (and has been for a while) gun Geist season


