#Deadlock

1 messages · Page 52 of 1

finite grotto
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gotcha

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playing my first game of lash

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holy

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is this hero fun

agile rune
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I hear he's an asshole

vast sandal
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it happened

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I Wraithed all over them

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I learned what I was missing on this character, which is that Wraith has one of the most aggro fucking guns in the game and you can just stand on the high ground and say "how about you sit under your tower and mald until ten minutes when I go looking for more farm"

glass flicker
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They’re calling it the first wraith mvp in history

vast sandal
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Marginally above-average Wraith teamfight contribution

agile rune
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Wraith can poke really well in laning too

vapid ember
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DID SOMEONE DRAW FANART OF THIS INTERACTION???

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thats like, way too specific lol

vast sandal
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yeah I basically just squatted on the high ground, made them pay the troll toll to peak out and shoot minions any time they tried to do stuff, and nailed them with cards from behind their cover because cards are NLOS if you believe

agile rune
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yeah, it's like sinclair's darts

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you can whip those fuckers around

vast sandal
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imo much easier to bend it like beckham with cards

finite grotto
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seeing poshy like throw the cards do be a sight to behold

vast sandal
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nailing Mina in the back of the head with cards over and over was chefkiss

ivory reef
agile rune
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you don't have to do a lot to accomplish a fair bit by poking as wraith in lane, so long as you have a decent partner to threaten the enemy if they try to push through the poke

finite grotto
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like this shit is intensifeyes

vapid ember
agile rune
vast sandal
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thats fair

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you can aim the dart where they are and then just bend it back around to hit where they went

agile rune
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I'm glad wraith clicked for you, you seemed to enjoy her but couldn't get that list bit of value

vast sandal
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magic missiles are brutal tbh

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no yeah the thing I was missing is that Wraith absolutely doesn't have to be passive in lane, she's actually mad scary early then falls off midgame before coming online and becoming the lategame menace

vapid ember
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someone hit the quake lightning gun 1v1s

agile rune
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yeah and if you've got a good lane partner in midgame you taxing the opponent with poke can make them vulnerable

vast sandal
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You make them pay the Wraith tax all lane and then you’re up souls, plus if you have a punchy, dive-oriented lane partner you can whittle them down and then have your partner come off the top rope with the peoples’ elbow

agile rune
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when I'm playing billy I like having a wraith to lane with, drifter too but for different reasons

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billy I can engage and tie the enemy up while wraith picks at them, while drifter burst damage on someone weakened by wraith can be clean

vast sandal
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Mo and Krill is also a nasty partner for Wraith

agile rune
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absolutely

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more so for the early game, I don't think they'd cover midgame issues

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but you can dominantely hold down lane with mo and krill

vast sandal
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Yea but midgame you’re looking to start making an impact elsewhere on the map anyways

agile rune
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true

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I wonder if wraith would be good for the urn, given you can definitely use the extra souls and it's the part of the game where you're least impactful

vast sandal
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You’re kinda just slurping up souls all the time anyways as Wraith but also she doesn’t have inherently great movement speed like Doorman or Paradox

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Who are both premium urn runners imo

agile rune
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yeah but they don't get a tonne out of the extra souls for depositing

vast sandal
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That’s true

agile rune
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they're good at running but they don't benefit from it most, if that makes sense

vast sandal
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Nah I gotcha

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My perspective with Paradox was that if my team isnt starting a fight and we have the map presence to run an urn, it’s the thing I can do to immediately benefit my team the most

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just haul ass with your gajillion stamina and slamdunk the urn in

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god Doorman is so fucking fast base

finite patrol
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oh yeah

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its funny cus I play Victor Venator Abrams Warden Kelvin who are the slowest heroes in the game and also Rem and Doorman who are two of the fastest

agile rune
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yeah and like, it's always better to secure it, no matter who does it

frail jasper
finite grotto
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I think lash will come in my hero rotation for sure

lavish grove
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Chat, I know counter items are like

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Key

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But

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Would you say that (assuming you’re with a team that communicates well) everyone needs to buy them, or just the supports?

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Specifically for like, active counter items

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Like disarming hex or cursed relic

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Like, if you’re the Venator on your team do you think you should get disarming hex despite it being kinda terrible for you stat wise

vast sandal
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Active counters like that are first and foremost what a support should be buying, but it’s everyone’s job to pitch in here and there

vapid ember
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im really liking shiv but im not sure I feel confident enough in him to bring him into regular games

vast sandal
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Everyone needs to consider Healbane if there’s an enemy Victor

lavish grove
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Also by supports I mean like, anyone who’s not a carry

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I shoulda said that instead

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Like Doorman isn’t an active support but he’s not a carry either

finite grotto
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Also for assassin and burst characters having like a lens or a slowing hex etc to secure kills is also gud

vast sandal
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Doorman isnt a support?

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I buy support actives as Doorman all the time

lavish grove
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I’m just specifying because some define support as characters with actively supportive abilities

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Like heals or buffs

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Characters like Dynamo

vast sandal
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This is DotA

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Sometimes supports are guys who have a button that says “kill that guy”

lavish grove
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I mean I come from a league background

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So my idea of a support is just “the guy who follows around your main carry”

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Which isn’t super applicable to this game

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At least until lane roles become more defined with time

finite patrol
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get dat unicorn in der

finite grotto
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Maybe!

frail jasper
# lavish grove Would you say that (assuming you’re with a team that communicates well) everyone...

Everyone should strongly consider buying relevant active items that help them secure kills, but support type characters have a very high priority on always getting them. Paige basically always wants Knockdown for example cuz it directly combos with her 3 for lots of stun/immobilize. Rem should basically always be 4-slotted for actives. But if there's a skilled Mina or Pocket on the enemy team, EVERYONE should be ready and willing to get a Slowing Hex just for them.

lavish grove
finite grotto
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with seven, silver and bepop in the rotation if i feel like em

lavish grove
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It’s only really a matter of time until they become more defined and we get more tools to actually control what lanes and characters we play

finite grotto
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but if I dont feel like playing yamato i gotta get her out of prios cause is swear whenever I have her at high prio I get her

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oh and I am slowly trying to learn viktor a bit more

hallow zenith
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The benefit of playing with a friend who always plays Victor is that I never have to fight against Victor

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Which dovetails nicely with the main drawback of playing with someone who always plays Victor

I have no idea how to fight the bastard

finite grotto
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maybe i should try calico again i tried her when i first started and struggled hard

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nut i have more experience now

gaunt badger
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about to give the game a try gladeline

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life is good

granite heath
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hmmm

stable forum
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secret

buying green items gives you flat max hp. Green item shop bonus is flat hp. is pretty good!

gaunt badger
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they're making me pick 3 characters for street brawl when i barely know 1 😭

lavish shale
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you gotta do that for all modes

gaunt badger
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ah gotcha

lavish shale
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for main game it's IIRC 4 heroes now, at least three non new

vast sandal
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There’s a whole set of heroes you can basically always get if they’re max priority though

lavish shale
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that too yeah

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if you put one hero at max priority, you'll basically always get them unless they're banned or taken by another player

gaunt badger
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gotcha!

mild flume
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it still has some conventions and such but its a lot more open

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and the sidelanes themselves are relatively similar

agile rune
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Support to me is anyone with an ult that guarantees a teamfight win, regardless of items

mild flume
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I think having someone in the team that is like happy to buy knockdowns, divine barriers, etc is important

agile rune
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like I think you could build drifter as a support forgoing stuff that works his usual damage strengths to more general supporting items and relying on them and his ult for value

mild flume
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sometimes you just want them on the team, and that sorta means they usually have abilities that don't require specific stuff and can maybe work with a little less money

agile rune
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and in doing so, needing to take less farm

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basically supports are characters who can get a lot of value without having to take much money

mild flume
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it has been done I think in comp games, ultbot drifter

agile rune
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at least, this is how I understand it

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like, rem for example, can be basically just as effective with a very low amount of souls as high

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same with dynamo

mild flume
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rem generally ends up quite rich

lavish shale
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Deadlock is overall also much easier to get money in, compared to other MOBAs

earnest verge
mild flume
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yeah that makes sense

lavish shale
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and you don't have stuff like wards

agile rune
mild flume
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and pushing out lanes is both lucrative and like, needed for lots of people to do

gaunt badger
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do y'all play multiple characters?

mild flume
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yes

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you kinda have to

late hare
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kinda want wards so I can keep that little rat out of my casinos

agile rune
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I've got 2 I'm confident in

earnest verge
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It's not really possible not to at least sometimes

agile rune
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and a couple others I can if I have to

gaunt badger
late hare
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vaguely competent with a handful of em

earnest verge
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You need to select three to queue up, though you can choose which of them you want to have a higher priority

agile rune
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I think it's a good idea to have at least 2, and have them function for different purposes but that's a personal take

finite patrol
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I play eight characters rn

lavish shale
agile rune
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my mains are billy and drifter and they function very differently

mild flume
late hare
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I mean, you can't really account much for party comp, so I would say you could pick up both Graves and McG even if they do broadly similar things

mild flume
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like you might need a knockdown and a disarm say

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you probably don't want your mirage to have to buy them

agile rune
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true true

mild flume
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characters like rem, or etc can happily get that stuf

agile rune
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I mean you can account for party comp if you play in a stack

late hare
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it's not really like League where I can switch between locking in, say, Annie or Pantheon based on the AP/AD spread of my team comp

mild flume
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but as such they are not gonna be quite as strong at the usual stuff they do

mild flume
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yeah playing with randoms you have no control over comp

agile rune
mild flume
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my general very loose understanding is that in comp games you have something like 2 frontliners, 1 carry, 1 pick, 1 support 1 flex

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but its very like, broad compared to dota/league/etc

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and you can't' really make that happen in pubs without a really organised 6 anyway

late hare
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I'm still in low tier hell and it feels like a lot of my games are somewhat decided by who has the best frontline, yeah

mild flume
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about as much you can do is a bit itemise around holes in the team

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if your char supports it

late hare
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putting aside my own inability to carry, it really does feel like a lot of my games are kinda won or lost on like. does everyone on my team know how the game (namely laning) and/or their character works

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such is MOBAs, I suppose

mild flume
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yeah I mean thats the first hurdle

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know the basics

finite patrol
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you should come play with us some time!

gaunt badger
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played a main mode match, that was fun! rnsHappy I should try some more characters if I have time

seeing a Dallas Payday mod for Abrams was the straw to get me to try the game

finite patrol
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its a very fun game

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if you want to play with other people here we have games on Wednesday nights EU+NA and Saturday Night EU/Saturday Afternoon NA

gaunt badger
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this guy reminds me of Q from street fighter

agile rune
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if you like abrams I have good news

agile rune
gaunt badger
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hat and yellow eyes (glasses here ig) and metallic grey complexion

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just visually

finite patrol
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I can see it

gaunt badger
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I'll see if I can make those times work rnsHappy definitely have a lot to learn hehe

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don't think I've played a MOBA before

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maybe 2 matches of pokemon unite (is that one)

agile rune
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fair enough, though I always read infernus as more blue

gaunt badger
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ah maybe

agile rune
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pokemon unite is a moba but a pretty stripped back one

gaunt badger
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i just glanced at the end of match portrait

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yeah i can see blue 🙂‍↕️

agile rune
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deadlock is a moba with hero shooter characteristics so if you've got any overwatch or marvel rivals experience that is also applicable

gaunt badger
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gotcha gotcha, I have a few hours in rivals

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my aim's kinda shitty laugheline I don't play shooters much except Titanfall 2 Kraber

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but I did look at some other heroes and maybe I'll try someone more melee or support

finite patrol
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dont worry I have dota aim and I do fine

agile rune
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almost all heroes require aiming to some degree but some of the shots are pretty forgiving

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and when in doubt graves

ivory reef
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I've done this before

finite patrol
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so many other vectors for skill expression in this game that even if your aim isnt hot you can still do very well

agile rune
agile rune
gaunt badger
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area denial is kinda my thing

gaunt badger
agile rune
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I think you'd like graves tbh

gaunt badger
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😭

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i thought you had to put it in the green circles....

gaunt badger
vestal hearth
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Animation done by @Masaka3D. Make sure to hop on over to their channel and subscribe so you won´t miss their upcoming Deadlock cinematic animation!

It is a pleasure to be able to host their animation and we are very happy to have been an inspiration to their work through our videos and work together on the thumbnail. Thank you for doing this c...

▶ Play video
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...

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Does Haze have thunder thighs?

autumn field
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You do not fight in the 15 meter radius around graves.

finite patrol
vestal hearth
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Ah.

autumn field
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That area will have % HP damage, spirit nukes, immobilize, and 600 targets to attack you

gaunt badger
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:D

vestal hearth
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We must give Haze the Makima effect.

agile rune
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one thing I'm working on is counterbuilding

mild flume
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yeah I'm still figuring it out, its a thing I'm real good at at dota but deadlock is quite a different beast

late hare
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re; aiming -- my aim is pretty spotty at the best of times and I'm consistently working with <20 FPS while I'm on a Discord call with my team, but there's still a few characters that I can at least perform adequately with because they mostly don't (or at least don't need to) key off of their guns super hard

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namely McGinnis, Graves, Viscous, Lady Geist, Dynamo

agile rune
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geist can get out some massive damage off her gun, I will say

mild flume
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the best for her is gun but I think at like random pub level spirit is fine

late hare
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there's a chance I could pick up Victor, but low FPS makes timing his pulse and the like a bit of a tricky proposition

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Maurice and Krilliam could be nice, didn't really click when I tried but maybe with practice

agile rune
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rem also possibly an option

late hare
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mhm

agile rune
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I think in general having a pocket support is not a bad idea

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pocket support or pocket tank

late hare
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Paige and Kelvin would also fall into this, but they're both the kind of support that's just not quite as offensively oriented as someone like Dynamo

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and I just don't really grok with that playstyle

agile rune
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pocket as in in you back pocket, not like pocket the character

late hare
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when I'm not in a group call and my ping's a little better, I can play a halfway decent Talon of all people

agile rune
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just to be clear

dusky flume
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I definitely see myself committing to being a Paige main, but I want at least one pocket option I can be consistent with

mild flume
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~250-300

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I can give you a lot of tips if you are interested, definitely my best character

late hare
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I think I just wasn't using Scourge enough

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but any general advice would be appreciated

mild flume
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uhh, scourge is not strictly required but its a pretty decent option

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I play lane pretty passive until I get QSR and level 2 scorn

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at that point you can trade and bully really hard with scorn

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dive in pop it dive out

autumn field
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honestly if silver exists we could probably get a true melee character

mild flume
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I think going in and out is the way with m+k you ideally want to zoom in and out doing spin and whatever actives and scorn and then zooming out, and catching people you think your team can kill

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in the midgame

agile rune
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we could for sure carmen, I just think that we probably won't given how rough laning would be

late hare
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gah I wanna play Silver so bad lmao

mild flume
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I generally build on the defensive end

late hare
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I've needed to upgrade my PC for a long time now, but Deadlock may be what finally tips me into doing it

mild flume
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scorn works through walls is a big thing to know

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and a lot of the laning and like hero in general is healing off it

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trying to get lots of people with it to heal lots etc

late hare
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gotcha gotcha

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Can I ask what your build looks like?

mild flume
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I can post it when I'm home

late hare
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you got it boss

autumn field
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i just got the easiest game ever

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silver is a beast in street brawl the millisecond she gets t3 on her ult

mild flume
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I'm not sure the monster rounds are always needed, nor arctic blast though its nice

agile rune
autumn field
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yesnt

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perfect round 1 vs an abrams

mild flume
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I'm real big on reactive barrier on spirit chars, I generally don't go the full way to superior duration, just have it on ult

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just a buncha little changes

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I think the core build is good

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and has good tooltips

autumn field
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on silver lmao

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so fucking worth it

dusky flume
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Haven't played enough for statlocker to work yet. Ah, well.

mild flume
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its just a build link

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I don't really use the site for anything else and its not my build I just like, did some tweaks to this, and the creators annotations are very helpful

dusky flume
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I was curious about the profile tracking feature

mild flume
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yeah not sure how that works sorry

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I generally found that stat tracking for me encouraged bad play patterns at least when I did dota

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so I don't use them

autumn field
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Anyone know how to enable enhanced items in custom matches?

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Specifically customs

lavish grove
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Just had

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The strangest game of deadlock I’ve ever had

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Involving half of the enemy team turning friendly

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Mid being declared a safe zone

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And a seven with 72K souls

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Who could 1v10 the server

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Also someone rage quit after insisting they were Jewish to my friend

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Who never denied they were

agile rune
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did you win

lavish grove
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Yes

rich grove
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?????

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tf2 containment breach

frail jasper
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"mutual agreement: midlane is now an RNG trooper preserve and you can't interfere unless it's coming into your base, no fighting permitted but movement is allowed"

agile rune
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the goof troop

mild flume
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but idk probably better to use the one from the good player haha

autumn field
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Imma be real I don’t know why some builds have a 3200 or 1600 as the first item

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I’d imagine most people have at least 1-2 800s that are good for the build

frail jasper
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In some cases it's powerful to rush a tier 3 item, especially if you're not in need of those lower tier items (simply outplaying your opponents for example). But there's a lot of tier 1 or 2 items that are really good and if you're not gonna snowball into an early tier 3 item then you gotta pick lower targets

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Battle vest and enchanters emblem are both good 1600 items that bring a lot of value spike

earnest verge
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some of them also do have some kind of build-up and it's not just shown, e.g. lifestrike has melee lifesteal as a 800 item

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personally I find it's usually pretty obvious why a guide does this if it's a highly-rated one, though

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some heroes just have good enough laning tools that they don't desperately need low-tier items to get the souls out of lane that they want

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especially if you're playing carry-ish, where your job is to win the mid-to-long term soul efficiency curve through safe and efficient farm

autumn field
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Like on on a melee billy, makes total sense

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But sometimes the first item is Tesla Rounds

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On the Apollo build I use I believe it’s the 1600 extra spirit + extra healing, followed by healbane and surge of power

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My Apollo build spikes so fucking hard at 6.8k it’s not even funny

earnest verge
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yeah it's funny, there are some considerations like that

autumn field
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Sorry. 7.7k

mild flume
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the important thing is getting damage on your scorn

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it heals for damage done

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which is huge

autumn field
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This 7.7 spike is because you have 8 ability points which means if you build and fight well you can’t lose a 1v1

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Since your full combo deals like 1400 damage right there

mild flume
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you don't have the damage to trigger mystic burst on scorn until you hit level 2

autumn field
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Gotcha

mild flume
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so there is no point getting it until about 2.4k souls

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so you might as well have the other best item, QSR earlier

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you could go for like I guess extra spirit but you are not doing anything with it so it doesn't go anywhere

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like the best 2.4k you can have is qsr + burst

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so thats the reasoning there

autumn field
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Gotcha gotcha

mild flume
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can't speak to any specific other build

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it is weird and you definitely have a huge spike up at 2.4 and have to play a bit more passively before then

autumn field
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I distinctly recall a McGunnis build that called for Tesla as your first item

mild flume
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but in practice you get 8k in the first wave so like, its not tooo long

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I dunno if I'd do that lmao

autumn field
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It did say you could build titanic against like, some characters

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But I feel like it’d make a lot more sense to try to do Titanic, Intensifying, and Active Reload to hit a 4.8k

mild flume
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I think a 3.2k first is wild and like I dunno

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I think even a 1.6k in the first 2 needs like a pretty big justification

autumn field
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I would get Surge as a first if you’re really popping off as Apollo

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But that’s a “I got 3 kills right there and I farmed perfectly” scenario

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Extra spirit, mystic burst, etc are much better options

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Now that I think about it, Apollo deserved those nerfs

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I’ve almost never had a “bad” game on Apollo

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I might go behind, but not too much, I might not get kills but that’s mostly a skill issue

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You basically need to space out your fights and you win

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I think I’m big on mystic slow on Apollo, but enduring speed, etc would help, probably Juggernaut

frail jasper
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Playing very defensively until then and suddenly bullet hosing everyone and everything, then using it to rapidly farm up things like slowing bullets + toxic bullets + inhibitor

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Stamina mastery in the early middle ish

agile rune
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Mcginnis is so strong in lane, and benefits so much from high tier items it almost makes sense to focus those high tier items on her

stable forum
autumn field
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noted

stable forum
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lash often does something similar with flog

rich grove
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some warden builds have qsr item 1 but im not convinced waiting for 2 ap to just buy mystic burst isnt better and you just buy qsr for magnum later

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like yeah its poke damage but you could also just be buying monster rounds instead as a hero who kinda needs lane shoved

autumn field
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i always get monster

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nobody doesnt want monster early imo

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it's gonna save you a lot of HP in early, and it's an 800 (cheap)

stable forum
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i don't like mystic burst on Warden at all honestly though

autumn field
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also

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how do yall do your priorities on graves

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mine is pickles -> t3 steal -> t3 pickles -> t3 ult -> t3 immobilize

rich grove
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eh sometimes monster rounds giving you +25% of nothing results in +nothing benefit

quiet sapphire
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being able to quickly apply essence theft really helps

finite grotto
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tried out calico

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very fun but def somethign to get used to

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tried out spirit calico and gonna try gun next

tacit field
agile void
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slowing hex doesnt let you use ALL of your skills

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besides bomb

finite grotto
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hmhm

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so dispel magic is a must

agile void
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or counterspell if you can predict it

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people will probably throw it to you if they see you in cat form or when you leap

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still unless they are oracle or higher I dont think people know that detail

merry verge
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I know this because it's very nice to have the enemy Calico do nothing

reef mist
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I have been playing support Paige and omg is it fun

stray arch
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Paige and Rem are peak Deadlock right now

astral lava
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repeatedly getting an awesome crash that requires the game to be fully redownloaded because it can't validate One file

bleak thicket
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oof

finite patrol
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the rat king...

late hare
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I actually struggle to get skulls on to people as Graves

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Not sure why

finite patrol
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you have to be attacking them with your gun

finite grotto
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lash is so fun. Biggest thing I still have to get a better feel for is the ullt range for locking on

astral lava
mint latch
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If Valve finally foes some marketing for deadlock, which hero would yall think would be the face

severe loom
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Abrams, Ivy, Bebop, Wraith, Infernus probably

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Selfishly I would love if Dynamo was also in there but I think those 5 are the big ones with staying power that fit the aesthetic well

vast sandal
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Geist

mint latch
rich grove
#

haze

#

haze was the literal poster girl for a while

mint latch
#

Yknow, I would have thought Seven

#

Thought he made quite the impression on most people

autumn field
#

Seven would go super hard in a Villain arc character

#

Imagine a fight scene where you watch a spirit seven counterspell a Wraith then hit them with the Phantom StrikE!

#

Also can I just say how much I love the design diversity of deadlock

magic summit
#

The work begins.

bleak thicket
#

Wait how do you view the leaderboards :o

magic summit
#

Oh you can't see my cursor

#

But "View Global Leaderboards" in the top right

bleak thicket
#

I see the button tho now that I'm looking for it lol

#

Never noticed it rooDerp1

tidal elm
#

"so, how's playing?"
Wouldn't know, every fight is a 10 second stun

#

also fun fact, never noticed how the tarots on the seer table are actually characters

finite grotto
#

OH

finite patrol
#

neat

autumn field
finite grotto
#

once you are locked green onto someone you can get the lash ult of them to try for more but you still pull em!

#

as long as they have still los of you ahhh

#

3 minutes into a game

#

4 pauses

finite patrol
#

oh my god deathy is cosplaying as silver on his stream

finite grotto
#

truly a game worthy of lash!

vivid nimbus
autumn field
#

This is amazing

torn gulch
#

What is it, cosplay day?

lavish grove
#

Chat, did they make Venator’s gun bigger?

#

It feels bigger

merry verge
#

I believe it gets bigger on ziplines for some reason, I saw some postin bout it

lavish grove
#

Weird

finite patrol
vast sandal
#

the sage ham returns.

tame jay
#

Will it Krill

vast sandal
#

alll righty chatroom

late hare
#

dunno what I would’ve guessed but I don’t think it’s that

vast sandal
#

now, the Seven player... he does have a lot of green items

late hare
#

honestly maybe Drifter

vast sandal
#

look at his item slots, that's a lot of green

#

but this is a Mo and Krill ult, they have as many seconds as his entire name to kill him

shy quiver
#

for context, that's the creative lead of Warframe

#

and VA of The Lotus

#

thanks space mom

vast sandal
#

I just realized that the black bars on the mask are supposed to be Sinclair's mustache

desert kelp
#

new person to both deadlock and mobas with a random question:

how in depth are the moba mechanics of deadlock compared to something like LOL or dota 2 (said knowing that LOL is generally considered simplified compared to dota2)

shy quiver
#

as someone who played LoL a lot and Deadlock a little, biggest piece of advice I can give is to be good at your aim

late hare
#

It’s reasonably simple imo

stable forum
shy quiver
#

but yeah its pretty simple

frail jasper
#

"moba mechanics" could mean a lot of things but overall it's not a complex formula

stable forum
#

the biggest thing is lasthitting being quite different?

lavish shale
late hare
#

Not too dissimilar from League in the broad strokes

stable forum
#

...hm, I guess the 'minimum floor' for Deadlock's mechanics are simpler?

#

like you don't need to secure souls to play the game

#

vs you do need to lasthit in League or Dota

frail jasper
#
  • try not to lose (too much) in lane phase
  • try to take objectives (guardians, walkers, urn, midboss, etc.)
  • try to destroy the enemy ancient patron
vast sandal
#

what does in-depth mean in this scenario

shy quiver
#

also itemization is a lot more straightforward

finite patrol
#

it is just as involved a game as dota imo

#

simpler as a moba but the movement shooter aspects make up for it

stable forum
#

.>

#

the question was 'how in depth are the moba mechanics', not like, alll the mechanics or for advice or similar

vast sandal
#

all the mechanics are moba mechanics

#

the game is a moba

finite patrol
#

I answered the question and expanded on it. dont >.> me lmao

stable forum
#

when one says 'moba mechanics' i assume they're talking about 'like league or dota' and not 'multiplayer online battle arena mechanics' because the latter includes PUBG

#

faiiir

#

I do agree that it's simpler as a moba for the most part. I think the cap for the moba mechanics are maaaybe similar to league or a bit higher? idk for sure, i've never actually gotten good at league

#

box runs & urn & stuff are a lil weird small optimizations which I don't think league has anything similar to?

desert kelp
finite patrol
#

honestly I would say its maybe even more complex than league but I havent played league in a while. since in league the roles are more set than deadlock where you can be more fluid with your map position so that adds complexity. also you have more skills in deadlock by virtue of active items.

stable forum
#

yeaa, thank for clarifying, is what i figured.

finite patrol
#

Definitely less complex than dota

stable forum
#

definitely, yeah.

desert kelp
#

what makes dota more complex?

frail jasper
#

If I had to, I'd say less than dota but more than league of legends

#

just as a whim

finite patrol
#

20 years of feature creep baby

autumn field
#

it feels a lot more like playing say, The Finals to me over say, Apex Legends

frail jasper
#

dota comes loaded with more myriad bullshit interactions between things, minute things that have bigger cumulative influences

stable forum
#

generally in Deadlock there is a last hitting equivalent but it's not required, there is jungling but no set roles or similar. I think at the skill floor, the stuff in it which is like league/dota is simpler than league/dota

#

but I think at the skill ceilling it's more in-between league & dota somewhere?

autumn field
#

Then again, The Finals does have a whole counter-play + macro meta that people need to master at the highest levels of play

stable forum
finite patrol
#

dota has, like, towers, watchers, Roshan which moves now, bounty Runes, outposts, tormentor, wisdom Runes, and bases as objectives. dota has jungle stacking wave cutting wave pulling camp blocking and warding as macro mechanics

bleak thicket
#

nice

frail jasper
#

nice

autumn field
#

nice

stable forum
#

deadlock just Does Not Have lasthitting at the skill floor. It has lasthitting somewhere above the skill floor, but like, lasthitting isn't required.

dusky flume
#

nice

finite patrol
#

deadlock has mid urn towers base camps and urn runs

autumn field
#

last hitting?

finite patrol
#

boxes and buffs

#

if you don't deal the last damage to a creep you get no gold

stable forum
#

yeaa that

#

deadlock's equivalent is soul deny/secure

frail jasper
# autumn field last hitting?

in dota/league you only get gold for being the one to actually kill a lane creep, deadlock it still drops/half floats or whatever even if a trooper or someone else kills it

desert kelp
finite patrol
#

yeah

#

league also has more objectives then deadlock but the way it stratifies roles makes it a lot simpler imo

autumn field
#

wait do you have to secure to get full gold

#

or do you get it automatically

frail jasper
#

in dota/league yes you must be the last-hit to kill a creep to get anything at all

#

in deadlock this is not necessary

stable forum
autumn field
#

whew

finite patrol
#

you can get no souls if you get denied and you can't get the floorb tho

frail jasper
#

there's VALUE in doing this in deadlock because if you MELEE LAST-HIT it automatically secures the floaty-souls so enemies can't shoot those

#

but its' not required

stable forum
#

but idk for sure

frail jasper
#

"moba mechanics" is too broad a term to generalize with anyway

stable forum
#

oh right the other reason why Dota is more complex than League moba-mechanics wise is the whole 'you may control more than one unit in DOTA 2'

finite patrol
#

its an odd question

frail jasper
#

gotta blow up the patron in their base
gotta blow up the shrines to do that
gotta get through the base guardian(s) to do that
gotta get through the walker(s) to do that
gotta get through the guardian(s) to do that
all the while the enemy team is trying to make you not do any of that if they can help it

stable forum
#

it would be very funny if they implement meepo deadlock

frail jasper
#

connect player 2 controller to your PC

stable forum
#

flip between various first person perspectives of where all of you are repeatedly

#

clearly Deadlock isn't enough information overload

#

we need more

#

(you can sort of experience this in the game already by pushing f1-f5 to view things from the perspective of your allies)

dusky flume
#

I've seen someone play Deadlock with a gamepad and keyboard simultaneously. I've just been like "huh"

stable forum
#

...tbh a lot of why I like deadlock might be because it's a moba-ish game where I don't have to last hit things

#

unless i'm playing Vindicta a

or Silver I guess.

agile void
#

honestly I like the idea of this mod

frail jasper
#

iirc unicorns are supposed to be cloven-hooved anyway so it's less wrong than it could've been

stable forum
#

is pretty i think

...she would paint her hooves.

late hare
#

well, Krill just needs them to be in his combo

lavish shale
#

there seems to be some grace period for the owl too

#

if they die shortly after you hit them

frail jasper
#

you could totally play mo&krill with a steering wheel and pedal setup

#

and yes there's a "within X seconds" grace period for both M&K and grey talon

#

To get a "Spirit Power Per Kill" stack, the enemy has to die within 3s after getting hit.

If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

lavish shale
#

Yeah the owl just doesn't say it does

#

Unlike M&K

stable forum
frail jasper
#

it's 3s for both as I just posted

stable forum
#

i seee

desert kelp
#

i hope in the final game they add some sort of bar/circle to show ammo status instead of just a number becasue i find the number not being as easy to intuit instantly as i would like

i also kinda wish they would place the health bar above your cooldowns so its less places your eyes have to look, but i think that could also make it harder to read if you have so many peices of information close together like that (health + all 4 cooldowns)

autumn field
#

something i learned is i need to seriously practice knowing how/when to fight

frail jasper
#

that's a good thing to learn and practice

autumn field
#

i just got a silver street brawl with ALL GREEN AND PURPLE

frail jasper
#

woo spirit silver

dusky flume
#

"Knowing when to pick your battles"

#

"MURDER MURDER MURDER, KILL KILL KILL"

autumn field
#

just tried abrams

#

he feels... very unfun to play against

#

well, he is unfun for me

#

just the whole stun + never fucking dies + aoe damage

frail jasper
#

Abrams has a very straightforward kit and style, with a fairly low skill floor and ceiling because it Just Works

somber creek
#

Abrams is also apparently really jacked this patch numbers wise

stable forum
#

abrams secretly has a moderately high skill ceiling where he oneshots you with a fighting game combo

#

but afaik nobody does that.

earnest verge
#

what, 2 heavy melee echo 2 heavy melee? (with duration extender in case the target has debuff reduction)

agile rune
#

imo most of the skill expression in deadlock is tactical not mechanical

earnest verge
#

everyone does that ime

#

sometimes they miss one of the 2:s and that makes it a lot more survivable, though

hallow zenith
#

Huh

#

I hadn't thought of that

#

I just heavy melee and then headshot and that's worked pretty well so far

frail jasper
#

Echo shard shoulder charge is indeed brutal

hallow zenith
#

(I think I didn't ping with that I'm sorry if I accidentally did)

stable forum
earnest verge
#

yeah, and typically you have one of those items procs bullet resist shred on doing spirit damage, which makes your melee hit harder

stable forum
#

odd that you see that

#

I don't generally

earnest verge
#

well, it's not exactly hard

stable forum
#

i feel it's hard but perhaps I am just bad >.>

#

I looked at it a bunch and went 'nah am not bother'

frail jasper
#

Don't follow the charge with heavy melee until you have t2 charge (the stun doesn't last long enough and they can parry you) so do a light melee until then

earnest verge
#

yeah

#

(and there's a bit of a gotcha if you get too predictable and they pick up a debuff reducer before you get a duration extender, so be wary of that)

earnest verge
#

you can survive so much more shit and do so much more damage if you're always in the right position for it

agile rune
#

I think I still hold to my statement

stable forum
#

mostly it was just the input sequence for it which I didn't want to bother with.

earnest verge
#

mm, the movement definitely ties into the tactical aspect a lot

autumn field
#

i build the superparry against abrams

#

fuck abrams

#

1000 centuries of stun

frail jasper
#

Rebuttal wins

autumn field
#

(rebuttal + riposte combo)

#

also

#

whats really funny is i learned how to condition parries into my enemies

#

like i started heavy melee spamming against a graves

#

and then i stopped cuz i went into 3 spam

#

which resulted in the graves just taking 400 damage free

terse aspen
#

I don't think I've actually landed a parry yet, although I also can't think of a time when I'm confident that someone hit me with a heavy melee

rich grove
#

i had to get back into seriously aim training to even be remotely functional at this game, but you could consider this more of me being bad than the game having a high skill floor

hallow zenith
#

I struggle with landing parries unless it becomes a pattern

#

I still enter panic mode a little when I get into fights

agile rune
#

understandable, a way around this is to be the one initiating

rich grove
#

as an m1 spammer your targets are gonna be flailing around at Overwatch levels of speed, and headshot % really really fucking matters on some characters like infernus/mina

hallow zenith
rich grove
#

add in Apex style bullet drop calcs and it's pretty crazy how big the aim diff can be

#

Zerggy's tracking sickens me, it's so fucking clean especially when he's tracking falling/rising targets

#

gnarly mechanics

lavish shale
#

my aim is absolutely garbage, so I just avoid anything that requires it as much as I can

hallow zenith
#

The aim training

rich grove
#

oh man haha. I run through the viscose benchmarks on kovaaks but I'm really not very studied in terms of the ~theory~

#

but viscose is a lovely and generally reliable source on this stuff and you can just watch her gameplay to get an idea of how nuts she is

autumn field
#

slowing bullets are quite nice to have

dusky flume
#

Something tells me I might like McGinnis, mostly because of this one player I had in a match who just mowed people down effortlessly

autumn field
#

also i have a weird issue

#

if i do well early in lane

#

i fall behind faster for some reason

#

hmmm

#

express shots 6400 upgrade where ADSing for a while grants invis, doubleshot, and whatnot on your next attack

stable forum
autumn field
#

i wonder exactly why an apollo ult that deals 1k damage is so strong when his 3 deals 1500

#

like, considered too strong

#

the doorman/bebop who deals the same with their 1/2:

desert kelp
#

damm vyper has the best dps in the game by a wide margin.

well thats a lie considering you have damage affecting passives for ppl like infernus/haze.

but considering pure gun damage its vyper by a lot.

autumn field
#

i know its a massive aoe w/ curse + slow

vast sandal
autumn field
#

no like im trying to do everything all the same

#

i go out get kills

#

farm a bit

#

but it's just harder for some reaosn

late hare
#

previously my Seven performance has been a bit lacking but building him around the ball was much better

agile rune
#

balling out

rich grove
#

who wants it

agile rune
#

third most healing

#

just ain't right

lavish shale
#

I wanna like Infernus, but I just don't really vibe with his kit

mild flume
rich grove
#

57 minute game my team tossed repeatedly and then i had to go and get a bunch of pickoffs 1vX for fun

mild flume
#

haha

vast sandal
#

cool short summary of how to schmoove

#

gonna have to practice this stuff in games but this definitely felt like a very straightforward summary of the things you can be doing on any character to be running urns like 8x faster

frail jasper
#

2 for 2 of being a dead-weight drifter on my team, feels bad :(
alas I can't get better at him without sucking at him first

#

maybe if I stopped laning into close-quarters lane bullies or rems

#

the first step to drifter recovery is recognizing that you missed the window and now you're relegated to support drifter who buys all the knockdown and slowing hex type things for the team

vast sandal
#

tbh as Drifter you can just tell your lane partner you're gonna waddle off for a moment and go early-gank someone else's lane to get those sweet juicy kills to get the ball rolling

#

you benefit from it a lot and your team gets to win a lane for free

#

obviously there's nuance to it but if there's a lane nearby with some enemies who have just been thugging it out through pokes at low health hanging on by the heal trooper orbs, that's a prime target for you to Drift all over

agile rune
#

I think the important thing as drifter to realise is you're not a hard carry

#

unless you have an unrivalled early game

#

you're a midgame menace

#

your job is to have people jumping at shadows and running scared so your team can secure map presence

#

though, tbf, I also struggle with drifter sometimes so maybe not the best advice giver

vast sandal
#

tbh that's like, a lot of characters who don't roll some crazy self-synergy engine hybrid shit

agile rune
#

yes

#

a lot of characters do something + can carry

vast sandal
#

the truly hard carry carries are the motherfuckers who are buying Ballistic Enchant and Bullet Resist Shredder and all that arcane back and forth bullet-mystic synergy horseshit that explodes you when they even look at you

agile rune
#

there's few dedicated carries

vast sandal
#

if Wraith is looking right at you and she has 40k souls worth of items in her pocket your lifespan is rapidly approaching 0

agile rune
#

true!

#

I also think wraith is one of the aforementioned hard carries

vast sandal
#

she is yeah I was just waxing hyperbolic about how the hard carry characters are terrifying and also kinda reliant on having a lot of weird items that feed into each other

agile rune
#

I'm wondering if the team comps I'm used to from hero shooters have any usability for deadlock (poke, dive, brawl)

agile rune
#

or both

vast sandal
#

a lot of the new heroes are midgame menace types actually

agile rune
#

most of the heroes in the game are

vast sandal
#

anyone can be a midgame menace of some variety, unless they're a support, then they're a support and they're going to be roughly equally vile no matter what minute it is, with variance in which utility items their kit pops off with the hardest

agile rune
#

yep, that's what makes them a support

#

midgame menace is a semi-joking term my friend group have used to describe characters that power spike before the hard carries but do not reach the heights they do

#

basically excludes supports and tank types

vast sandal
#

nah yeah I know who you're talking about

#

Apollo, Celeste, and Silver are all firmly in the midgame menace category by my reckoning

#

they power spike somewhere after laning phase and before "fuck it just run it down mid and kill them all" phase where the damage carries finish charging up DBZ style and fire a Galick Gun straight down the lane and into your Patron instantly killing it

agile rune
#

calico, drifter, GT, Sinclair, Vindicta, all fit the bill as well imo

#

mirage too probably

#

I think part of being a midgame menace is also the ability to be threatening across lots of the map during that post laning phase

vast sandal
#

also pure m1 damage enjoyers

#

haze and venator tend to hit a really hard power spike when the good bullet items roll in and then either keep the momentum if your team cannot into counterbuy or get really fucked up because everyone paid the bullet tax to stop having enough holes in them to see daylight on the other side

autumn field
#

right now as Apollo i usually get 1.0 KDR

agile rune
#

then they pivot to support stuff, status infliction and useful support actives

autumn field
#

which is a lot better than before where i was always 2/16 or someshit

#

i do wanna get closer to like, 16/8 eventually

vast sandal
#

yeah if you're getting countered as an M1 enjoyer you just buy the support gunner items and enjoy your life as a secondary damage source who applies Da Stink

agile rune
#

luna knows as a wraith main

vast sandal
#

toxic bullets my beloved

autumn field
#

toxic is lovely

#

its a massive graves item

vast sandal
#

wraith's funny because even if they do buy metal skin I just press the 3 button and cast bullet instead of merely shooting them

agile rune
autumn field
#

yeah sometimes i hit a really good itani lo sahn that brings 3 people to 50 hp

#

then i die to the walker or something

#

i wanna win more engagements and do so better

agile rune
#

try coordinating with your team, apollo is annoyingly mobile and if you're making a push with a teammate you can draw a lot of aggro for them to unleash hell

vast sandal
#

get torment pulse and radiant regeneration 👍

autumn field
#

sadly im at the "people dont comm" level of elo

vast sandal
#

Apollo is a mobile bruiser like Yamato, so items that improve your Spirit damage and also make you tankier are very good for Apollo

#

like annoyingly so lmao

autumn field
#

yuh my standard is 50/50 green + spirit

#

i think my core spirit is surge of power, tankbuster, torment pulse, boundless

agile rune
autumn field
#

and then green is spellbreaker (or witchmail if its abrams), spirit/bullet resil, dispel magic

#

considering adding warp stone into it

vast sandal
#

other'n that idk get some cheeky Spirit Snatch melees in the mix between your cooldowns if you wanna

#

that's some fucking DAMAGE for your damage

#

and you're already in their face

autumn field
#

oh and mystic reverb on the 3

#

that thing is NASTY on apollo

agile rune
#

and you're mobile enough to get out of their face

vast sandal
#

actually spirit snatch kinda schnasty as apollo huh

autumn field
#

smacking people with the 500 damage, healing for 250 off it

#

and thats per strike

vast sandal
#

I'd be looking for an Infuser as Apollo no

autumn field
#

apollo can use it well, yes

autumn field
#

if you're playing him more assassin-y nukey, you wont need infuser imo

#

there's also a lot of anti-heal in this game so

#

also, btw

#

dont haze ult an apollo if you didnt get the sneak on em

#

they can just press 2 to delete you

vast sandal
#

that's true of like every ult in the game actually

#

you just can't throw stuff at Apollo until his riposte is down

autumn field
#

thing is, it's an aoe of bullets

#

seven is harder cuz he can fly

autumn field
#

but haze is the single easiest to counter

vast sandal
#

or he's cursed

agile rune
#

basically: jump him

vast sandal
#

I want that twink's head on a platter

agile rune
#

you would

autumn field
#

a paradox in one of my games once said

#

"Apollo is just helsing if he was a twink" or something

frail jasper
#

drifter game won, the streak is broken

autumn field
#

wait no hellboy i think

agile rune
tidal elm
#

I believe Abrams is very much Hellboy coded

agile rune
#

not coded, my guy is just hellboy

tidal elm
#

He do be Just Hellboy
Down to the weapon

agile rune
#

no big hand but like, he functions like I'd expect hellboy to

rich grove
#

gran and alt and I played deadlock with a guy who was basically a walking talking Dota Plus subscription for Deadlock

agile rune
#

what

rich grove
#

he would remind everyone when it was 30s to buffs on the second and he would comm enemy locations well enough to find them through a hypothetical drifter fog

#

we weren't actually fighting a drifter but it was genuinely impressive how often he would remind us of various timers and comm important details mid-fight

#

top-fragged and everything too

agile rune
#

what is dota plus

rich grove
#

@mild flume can you explain to the younglings when you had to pay for rosh timers

agile rune
#

younglings

#

thresh I'm older than you

frail jasper
# agile rune what is dota plus

Paid subscription for dota that gives you lots of helpful prompts like when to stack neutral camps and even what direction to pull them

#

But yeah having someone remind the team about important timings is nice. I try to do 2 minutes (first camps and boxes), 5 minutes (first bridge buffs), and 8 minutes (first sinners and second camps)

rich grove
#

it was like we had a recon satellite in some fights

#

it was ridiculous

undone galleon
#

i need to find the northernlion of deadlock youtube

tidal elm
#

You a Cod killstreak as a teammate

earnest verge
#

i feel like the icon to indicate who was speaking on voice in-game just wasn't popping up for some reason

undone galleon
tidal elm
#

satellite going up

rich grove
#

he was playing vindicta like a cod uav it was ridiculous

agile rune
undone galleon
#

lmao

rich grove
#

dude was a beast

undone galleon
rich grove
#

and then i looked at the fucking post game breakdown

earnest verge
#

i'm not sure northernlion is cut out for competitive multiplayer games

undone galleon
#

like he genuinely gets overwhelmed its so funny

rich grove
#

WHAT DO YOU MEAN RU WAS OUR VINDICTA

earnest verge
#

haha

undone galleon
frail jasper
#

I really love when I glimpse an enemy coming in towards a fight, i say "LEFT LEFT INCOMING" and we all pivot and instantly kill whoever thought they were getting an easy gank

earnest verge
#

is he... good?

undone galleon
rich grove
agile rune
undone galleon
#

but u can rly tell the difference between him on cs & him on deadlock

#

bc he visibly could not keep up w/ a deadlock match

rich grove
#

this image fucking fries me every single time i see it

undone galleon
#

he legit stopped buying nades after realizing how bad he is w/ em

earnest verge
rich grove
#

APPARENTLY!

#

he literally got downsampled irl

#

white on white that's the tester

agile rune
#

wait you're saying the person with the top tier callouts

#

was the one named ru?

earnest verge
#

yes, it was pretty funny

undone galleon
#

that does immensely track for ru

agile rune
#

Ru would play vindicta

rich grove
#

ru Is vindicta

undone galleon
#

vindicta if she was more evil

tidal elm
#

Vindicta if she had an AWP

agile rune
#

it does not pay to mythologise our enemy (Ru)

undone galleon
mild flume
#

rosh timers are easy

#

you ping the clock when rosh dies

#

and do math

#

🙂

ivory reef
agile rune
#

I already pinged her about it in mod lounge, asking if it was her

#

before I knew the rest of the story

ivory reef
#

Lmao

still swan
#

She's low-key evil

agile rune
#

Ru? nothing low key about it

plain furnace
#

Is "high key" a real expression ?

agile rune
#

yes

shy quiver
#

does anyone have the edit of the Hidden King's theme but it goes like

#

yeah yeah I'm the hidden king
yeah yeah do my bidding

undone galleon
#

i need an archmother version

undone galleon
#

what is that audio mixing christ

#

i do think archmothers beat is harder to rap on by being much more subdued & imposing-sounding

#

u need like, kendrick opening euphoria style flow

gray otter
#

the archmother one also doesnt have the single greatest first line ever recorded

#

("im lowkey evilllll...")

edgy fog
#

Did you know, if you have Torment Pulse on Rem, and the person you jump to has Torment Pulse, you both torment pulse an enemy at the same time

vivid nimbus
plain furnace
#

"Attack them. If they're too far, charge THEN Attack then. If they're too far, DUNK."
This flowchart is a bit too complicated for my taste /s

warm sonnet
#

1, 2 if they're far away, 4 if they're farer away

plain furnace
#

"You sure you wanna flee ? Sad, I will have to DUNK"

gray otter
vivid nimbus
#

Not currently, but OP indicated they might be planning more?

autumn field
#

and it's really fucking nice to have

ivory reef
#

the extra lifesteal goes on cooldown while you do strike 2 and 3

#

if you delay long enough you can maybe get the lifesteal off of strike 3

autumn field
#

you only need to delay about 2~ seconds for the 3 but yeah point taken

vestal hearth
ivory reef
earnest verge
ivory reef
#

real abrams play is you play like a human pilebunker

earnest verge
#

movement is not optional in Deadlock

granite heath
earnest verge
#

it's the core mechanical skill of the game. The better you move, the less damage you'll take, the more damage you'll do, the more souls you'll get, the more stuff you'll get done and the less your enemies will get done

#

in this game that is about margins, movement is the mechanic that impacts every margin

autumn field
#

just saw the post

#

this is definitely how it feels to play against abrams in street brawl

#

abrams is fucking scary

#

actually

#

does abrams build scourge

vivid nimbus
#

The meme is sorta like the lane Abrams experience but once you're in midgame he wants to be able to teleport into your face and stuff

final osprey
#

I think ideally you'd have a support buying scourge for you but if you need spirit res for you and your team you may as well

autumn field
#

yeah i expect a good abrams will have arcane surge, warp stone, etc

vivid nimbus
#

Warp stone and phantom strike

autumn field
#

and fucking phantom strike lmao

finite grotto
#

I just got disarmed 4 times in a row in a fight as silver 😭

autumn field
#

also, on abrams, i realize you can counter his 1 really fucking hard with witchmail + healbane or so on

vivid nimbus
finite grotto
#

really need to get unstoipaable

earnest verge
#

People are getting better at figuring out how much of a one-trick Silver is, it's pretty funny

finite grotto
earnest verge
#

It is, of course, a pretty good trick

vivid nimbus
#

Ah, three hexes and curse

finite grotto
#

yeee

#

the more i play silver the more i def feel like she isnt my character. I love bruiser/brawly characters usually beside burst ones but i dunno

#

also holy fuck this game was the drifter show

native pond
#

bite marks indeed.

agile void
#

Having 200 matches as abrams

#

I can say that in early game, you kind of play like an assasin

#

until you get your whole kit out you are better off soaking the damage or try to heal it off your 3

#

once you have your 2 and 1 out you can actually harass people

#

if you get a kill before, is because the enemy got cocky or your lane partner set it up nicely

#

the only times he is able to just walk forward and punch your shit is if he is fed or with a significant soul advantage over you

#

he is a streamer that kind of one tricks abrams, toxic, but still the clips themselves work well

finite patrol
#

just minding your own business and then all of the sudden youre penis level getting cold as fuck deep

autumn field
#

I need that jjk casual asf parry meme but with Apollo and Riposte

severe loom
#

That's the dracula flow bit, right?

finite patrol
severe loom
#

Oh lmao that is better

lavish grove
#

These custom maps are crazy

#

Goddamn

astral lava
#

so tough to remember to actually wall jump around. like oh yeah I dont jave to slowly walk everywhere (still doesnt do it)

autumn field
#

Holy fuck

finite grotto
#

enemy might have mega hard carried

vast sandal
#

one. hundred. THOUSAND SOULS!

finite grotto
#

no one except me bought cursed relic or any other counter items

vast sandal
#

pricemaster looking ahh sinclair

finite grotto
#

after asking multiple times

#

we are 50 minutes in

#

like common

finite patrol
finite grotto
#

he legit had i think 95% of enemy kills

finite patrol
#

there has GOT to be a better tier 4

vast sandal
#

he needs the passive soul income

finite patrol
#

stonksclair

lavish shale
median lantern
#

One Sinclairillion souls!

finite patrol
#

echo shard or vortex web hex are right there. divine barrier! cheat death! diviners kevlar! argh!!

finite grotto
#

i also palyed like this

vivid nimbus
finite grotto
#

i figured out that come i am horrible at drifter

vivid nimbus
#

I'd actually consider replacing sup duration with either diviner's or magic carpet once turbo-rich, since it's less duration but they give other useful stats

finite grotto
#

he zoomed around atl ightspeed ye

#

impossible to catch withj the switch

#

and no one wanted to buy any counte ritems :c

finite patrol
candid horizon
finite grotto
#

disgusting game from me and my time

#

it was ecen 5v6

finite patrol
#

it was 6v6 cus Sinclair is 2 people

finite grotto
#

true

#

drifter coming straight out of my hero picks tho

vivid nimbus
desert kelp
#

what exactly is paige's deal

#

like i've heard her described as a hard support but her kit seems to be a mix of random good stuff.

#

1-damage
2-defense and fire rate for allies
3-damage and immoblize
4-healing+push tool

magic summit
#

She's very good at buying counter items

finite patrol
magic summit
#

Since she stays back and locks people down

desert kelp
finite patrol
#

the 1 is more of an area control spell than a damage spell in practice

#

its hard to hit but its easy to block an area off with it

#

the root is kinda similar, but you buy knockdown to make it unavoidable

desert kelp
#

that actually makes sense considering the games ive plated, good point

magic summit
#

Its hard to fit counter items into some builds because a lot of people have things they need to function

#

But Paige doesnt, really

merry verge
#

Paige makes me want an antishield item

finite patrol
#

yeah her skills all get the job done

vivid nimbus
#

A big AOE immobilize is a big help to the team, even with the delay it's disruptive as enemies try to scramble out of it

merry verge
#

Ostensibly the creature has low health

finite patrol
#

pure damage ignores barriers

merry verge
#

Neat!

#

But very niche

magic summit
#

Which frees her up to buy, say, Cursed Relic or Rescue Beam easier than others

finite patrol
#

im sure there will be more. the lure of pure damage is irresistible

merry verge
#

Gimme an aggressive dispel magic

finite patrol
#

every doter starts off with very little pure damage and slowly adds more and more

merry verge
#

Where's Purge

magic summit
#

Euls

finite patrol
#

a euls item would be sweet

merry verge
#

That removes debuffs?

magic summit
#

Yes

vivid nimbus
#

Cursed relic removes non-ultimate buffs

finite patrol
#

Curse removes buffs

magic summit
#

It makes the Billy want to die

merry verge
#

Ahh

finite patrol
#

used to be capacitor

merry verge
#

A less boring item then /nod

finite patrol
#

curse is very exciting

#

its the only item in the game that says FUCK you in particular, fuck YOU in particular, AND fuck you in particular and thats awesome

vivid nimbus
#

I mean... Focus Lens also exists

#

Lens doesn't interrupt or disarm, but on top of the silence it's also "yeah and take a bunch more damage"

finite patrol
#

that is only twice

#

curse is 3 times!

#

(im being silly)

vivid nimbus
#

It does "more damage" twice, one is the resist debuff and one is the damage repeat

edgy fog
#

Game winning Ult(s)

#

ah darnit

dusky flume
edgy fog
#

No sound

#

but Momma said knock you out

autumn field
#

Refresher Rem is horrifying

rich grove
#

I GOT ONE MORE IN ME

warm sonnet
#

Second nyquil bottle

still swan
#

Almost as funny as refresher Doorman

edgy fog
#

Not surprising but we won off that push

#

also that's refresher/lightning scroll rem

#

Chaining the CC like I'm knitting deathmasks

autumn field
#

playing abrams rn

#

i somehow tanked 10,000 damage in street brawl in 1 life

vast sandal
#

This is what the Troubadour did in Macomb

agile rune
#

frail support troubadour, please

vast sandal
#

I wonder why the monicker

agile rune
#

that's known, he's a travelling musician

vast sandal
#

A travelling musician who’s a prolific serial killer huh

#

I wonder how those relate

finite patrol
#

you play a show and someone keeps ending up dead

#

not my fault the pit is so frenzied

frail jasper
#

He's so prolific even the Drifter is like "no thanks I'm not interested in that kind of psychopathy"

vast sandal
#

Need a Freeshooter / Seven Cursed Bullets type hero for Deadlock

#

It would go super hard

mystic breach
#

Deadlock's first friendly fire-enabled hero

finite patrol
#

I do kinda want a hero that can deny allies or themselves

#

someone said "let cultsac do that" to which I say No

finite patrol
#

AHHHHHH

astral lava
#

valve please make heavy melee hitbox make any logical sense

#

i should not be flying above a guy, never even touching the ground near him to get latency'd, and then get hit by his heavy melee

#

also should i not be bothering with toxic bullets on vyper. on the one hand she shoots a lot on the other 5% buildup is so small

vast sandal
#

Anyone know how Ricochet interacts with Viscous and Yamato’s altfires?

agile rune
#

I didn't even know yamato could get ricochet

finite grotto
#

I finall reached late late game with Geist

#

Spellslinger is just the item for her 😌

frail jasper
#

Spellslinger + Berserker is the way to go, it is (and has been for a while) gun Geist season