#Deadlock
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work
the monster hunter crossover comes for Deadlock
dynamo at the end of the game sent "gg broken victor"
yes, it was definitely victor that was the problem.
I'M DOING MY PART
helpful
"You're the worst Haze player I've ever heard of." "But you have watched me come in and do 50 damage to someone, then steal the bag they dropped from you."
Echo Shard Haze is so funny
'I have hit this guy in the mid boss area with twelve seconds of hard crowd control, someone please come help'
MODS
CRUSH HIS SKULL
and then everyone runs over and kicks the fuck out of you while you're stuck in 3.2s of wakeup time
maybe the real Mo & Krill was the government spook we met along the way
the main issue with this build
is that I strafe too fucking fast
and beef my knives because I have crossed a city block holding the A key too long
enduring speed fleetfoot invis with any amount of spirit investment is prime benny hill bit fodder
doesn't tribute also give u move speed
you really shouldn't pop that in smoke because it damages you
so you get the spy decloak effect and you're also losing 15hps
my fault it gives you 40hps loss
oopsie
good ass item though
combined with the early t3 smoke you get to basically have a manta dodge with a 7s cd and it's fucking incredible
absolutely shat on this lash
0 dabloons counterspell with a 7s cd between charges that is also three copies of sprint boots is, in fact, good
i am under no illusions that a lot of this wasN'T just fighting coughing babies
under those circumstances it's generally pretty easy to get a bunch of kp and pick people
i would probably just play the standard chrome/renon etc m1 build if I was serious about consistent results, but I am dogshit and I play in pooplo
so who cares
...I remember one time on Haze I got to dodge a Lash's Dive Strike with Smoke Bomb and ult him for his crimes
that sort of dodge -> murder is fantastic, yes
you feel like an absolute god when you manta someone's cd and uno reverse them
not least because 95% of the time they've just delivered themselves into your knife
when your billy is 0/12 10 minutes into the game
MADE IN S2FM
source(filmmaker): https://www.youtube.com/watch?v=jNERSokQAbE
#s2fm #sfm #deadlock #animation #3d #meme #memes
won't be able to play tonight unfortunately.
guys I've noticed that sometimes when I quickbuy items with imbues from a guide, it automatically knows what option to imbue to
I'm not sure what the logic is
when I quickbuy compress cooldown on yamato it just automatically puts it on my ultimate. is this something to do with the build customization?
Yeah if you want to swap it you’ll have to edit the build
It it’s something you can set when the build is written up
I'm not sure what the logic is- ah
I think you can also make it so it forces you to choose the inbue/item slot
willing the patch into existence
I've hears they are going to nerf my boy kelvin
and, good.
better than what they're doing to holliday:
[ General ] - Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only...
<@&1277035919182008330> we got our update
what the fuck
WHOA
Holy new meta batman
you have to stand beside the creeps now????
-
Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
-
They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
-
Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
-
Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
-
Very small tweaks to the secure/deny lag calculation to improve it
-
Increased trooper range to be considered in range for souls to drop from 35m to 45m
-
Medic troopers no longer have a passive healing pulse ability
So you can genuinely now just
fully deny someone from souls
wtf
The floor souls you can't steal
hoyl fuck
yeah but imagine you are going full aggresive
and they cant pick it up
or you force them to be in guardian range
okay so you're no longer murdering your soul rate by having players !=2 in lane
Oooooooo I do t know how I feel about that
Cooldown Reduction Changes:
-
Enchanter's Emblem: Cooldown Reduction reduced from +7% to +5%
-
Compress Cooldown: Cooldown Reduction reduced from +22% to +18%
-
Superior Cooldown: Cooldown Reduction reduced from +25% to +20%
-
Transcendent Cooldown: Cooldown Reduction reduced from +30% to +25%
-
Spellslinger: Cooldown Reduction reduced from +12% to +6%
-
Spiritual Overflow: Cooldown Reduction reduced from +20% to +12%
-
Echo Shard: No longer grants +5% Cooldown Reduction
-
Scourge: Cooldown Reduction reduced from +6% to +4%
-
Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
They lowered cd reduction in general
I guess skills got too spammy for their liking?
this patch is fucking massive
Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
-
Mid Boss base health increased from 13000 to 14000
-
Mid Boss health growth per minute increased from 200 to 230
-
Team that kills Mid Boss gets +2 permanent buffs for each player
Like getting buffs for killing midboss not just the rejuv
Damage seems down almost across the board?
you probably get statue buffs
Did they feel the TTK was too low?
-
Capacitor: Shock damage reduced from 50 to 43
-
Capacitor: Shock damage spirit power growth increased from 0.14 to 0.19
-
Capacitor: No longer dispels buffs (moved to Curse)
-
Capacitor: Cooldown reduced from 60s to 50s
-
Capacitor: Slow duration reduced from 5s to 4s (75%->0%)
-
Capacitor: Slow debuff now prevents stamina usage and silences movement abilities
Seriously are you making curse more important?
- Reactive Barrier: Cooldown increased from 26s to 40s
jesus
Ogh Mina's mobility got snapped in half
- Split Shot: Cooldown increased from 14s to 32s, split shot is dead
split shot was not ever alive
im' super nerfed, well deserved
barrier nerfs good
Barrier did seem to hard counter the early game of half the cast
- Bebop: Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
Rip reactive barrier
Haha yes more drive by bebop builds
-
Abrams: Shoulder Charge cooldown reduced from 37s to 33s
-
Abrams: Shoulder Charge T3 reduced from -22s Cooldown to -18s
-
Abrams: Seismic Impact T3 duration increased from 3s to 4s
Occasionally bought it on paige for minion clear in early game
yess clip size for calico, it's small but it always felt bad
ignoring the other stuff about her
-
Billy: Rising Ram T2 increased from +25% Weapon Damage to +35%
-
Billy: Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
Let's gooo Billy buffs
Im surprised, isnt billy like one of the better chars of the latest batch?
i see people say he's busted and useless in about equal measure
-
Dynamo: Base regen increased from 2 to 2.5
-
Dynamo: Kinetic Pulse range increased from 15m to 20m
-
Dynamo: Kinetic Pulse cooldown reduced from 26s to 22s
Even Bigger Kinetic Pulse is fuckin hilarious
not sure if this is going to make dynamo more relevant
especially with the lower cooldown all around
Kelvin's new bullet velocity
will probably feel the same or even worse now since blackhole cd wasnt reduce
is going to mess with so many people
MIRAGE TRAVEL TO TOWERS LESSGOOO
- Ivy: Air Drop damage penalty for ally you are carrying reduced from -50% to -30%
Wait they are considering removing the damage reduction?
-Lady Geist: Soul Exchange T3 radius increased from 15m to 25m make sure to watch out for geists
hit by a freezing beam lol
-
Kelvin: Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration"
-
Kelvin: Frozen Shelter duration reduced from 5.5s to 5s
Ok
the cooldown reduction is a big deal
more warden bullet buffs
I dont know if this is going to put kelvin in line
but I will be surprised if he is going to be as dominant without that cd red
It's nice to see him like, addressed
-
Lash: Grapple cooldown reduced from 42s to 35s
-
Lash: Flog heal vs heroes increased from 50% to 60%
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Lash: Flog damage increased from 60 to 65
-
Lash: Flog cooldown reduced from 26s to 24
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Lash: Flog T2 increased from -14s to -12s
-
Lash: Death Slam cooldown reduced from 155s to 145s
I have heard that lash was dead in the water
hopefully this helps him
-
Paige: Bullet damage growth reduced from 0.66 to 0.52
-
Paige: Defend and Fight! barrier reduced from 200 to 150
-
Paige: Defend and Fight! duration reduced from 7s to 5s
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Paige: Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
-
Paige: Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
-
Paige: Defend and Fight! T2 now also grants +2s Duration
can't ult every team fight once you get sup cd and lvl 2 ult now
makes sense, I think people complained about how paiges on demand guardian barrier is very strong
the barrier was just so fucking much
they also moved the spike to the t2 of the barrier
so its no longer just a slog to beat it early
-
Sinclair: Spectral Assistant total swaps allowed increased from 1 to 2
-
Sinclair: Audience Participation cooldown reduced from 50% to 40%
Sinclair just even trickier
Thats nasty
fuck
I hate that they/them
how many heroes we have that count as more than 1?
mk, pocket, calico if we count cat
geist if we consider oathkeeper
-
Wraith: Card Trick base damage increased from 55 to 60
-
Wraith: Project Mind cooldown reduced from 48s to 42s
I think wraith is going to get more relevance with these changes
do not think wraith needed buffs lol
that's true
the thing with two swaps is that you go back to where you started and usually you are trying to be very far away from that
it opens up more mindgames to be honest
pocket is already hard to pin down with one tp, imagine if they could do it twice
the typical play pattern for clone I keep seeing is that you cast it near a fart pad or something, fuck off five hundred meters away, do a silly push then teleport
they
SHIT
I blame not playing deadlock for more than a month for that slip
sorry
I might go in today to play a bit
tbh i dont think any regular on this server would do it out of malice so its mostly just funny seeing the HIS PRONOUNS ARE THEY THEM bit popping up in the wild
the worst thing is I literally said pocket with the correct pronouns less than 10 minutes ago
excited to try this out but probably not gonna have much time to lock in for the next week and a half
I'm unsnertain how I feel about the bounty changes, but I do like that it means Gray Talon has to be within some distance of actual fightings
we played a game
had a weird bug where we couldn't see the health bars of two people that swapped lanes
for the whole game
intensely annoying
mmm
just in case
did you had the new hud for healtbars?
no I don't think so
mentioning it in case that might be the problem
yeah good call
...they didn't kill holiday, they made her even more reliant on the barrelcheese stuff.
like wow
the elusive Kelvin Holliday gamer
ripperino
I main Kelvin among a couple others but also 🤝 Kelvin nerfs
defend and fight was completely ridiculous though
Well like
That got nerfed
All spirit damage is nerfed
And shes the only person to not get a gun buff
I guess seven got buffed
it's still a pretty significant nerf
probably, yeah
still a lot of power in her abilities so i don't think she'll ever be trash tier
the pickoff potential with ult is always going to have utility
but yeah, worse gun, worse gun scaling, that -20 stomp damage also hurts in lane
also this
I can't be the only one who feels deadlock is slowly losing more of its identity everytime movement is nerfed.
even though stam mastery is very good on her
She also has less cool downs and less spirit damage overall
...why is that a thing- aren't you supposed to get one free walljump? Mn, I noticed this on Lash...
walljump costs .25
Being 2 stamina is so bad now lol
Patch feels odd imho
the goat might be ambidextrous
he's sure as hell not swinging that bat with his right hand
though, then again, neither of his weapons are very precise, so maybe he has two clumsy hands
- Gun base damage reduced by 5% (not growth)
- Medic Pack missing health % reduced from 10% to 8%
- Stamina regen returned from 5.25s to 5s
- Neutrals bounty increased by 5%
- Warden: Bullet damage growth per boon reduced from 0.53 to 0.47
- Drifter: Base health reduced from 750 to 675
Dude wtf I dont think drifter deserved that loss of health
Yeah he's kind of not felt great to play since the falloff changes and this won't help
Not that.. I'm aware of? It was made worse, they kept hitting his scaling, made teleport slower/harder to hit..
Just a very 'you are incapable of your actual function until you hit 30k souls' feeling kinda guy
Which is problematic for someone who obstensibly wants to be Stacking 1v1s
Like I don't think he's -awful- it just.. feels bad? To play? I guess. That at everyone knowing to just not split up, like he's an Innate Struggler
characters with snowball mechanics in kit are hard to get right
just remove them and make them normal yeah they sure are
i hate you so much Nasus
oh how i hate you
the health decrease seems unwarranted atm
He's already one of the lowest HP-Per-Boon folks
and his early game truly sucks
So this is like ????
I'd say Mina gets to have her infinite stacking ultimate but they also broke her legs this patch so perhaps not
Mina fucking kills your ass in lane though
not sure if it's different with the spirit/gun shift but she was always a strong laner
meanwhile drifter feels like he's countered by looking at him lmao
"Oh he's so strong if he gets fed" alright so does most of the cast
And they can get there in relative safety
Like the best he's got in lane is a cheeky teleport and then he's stuck where he went
Feel like a Drifter hasn't been That Guy in game since week 2
I think making it so his ult makes people count as isolated is what he needs
Would also just make sense
The blind is so negligible
Just sort of a "Do More Damage" button
Though it is nice to see the blind impact things on those rare times
It's jarring at least
IDK if this is it being paranoid, but Malwarebytes gave me a big 'nope don't click that, Phishing risk'
you can probably just edit the pinned post
oh yeah I forgot I can edit it
Maybe? I have firefox and on top of it Ublock and it didnt screamed at me
It's pretty jumpy, just wanted to say something.
Played my first games of Deadlock today with some friends
Played Haze (L), McGinnis (W), and Haze (W)
pewpewpewpewpewpew
warden
Hell yeah! I hope you had fun!
Been doing millia shit
I did not, I found a few characters I like enough that ivy didn't really make the cut
By @rivvetgunn On Twitter.com.
Ooooh
Thought she was another vampire, lol.
anyone wanna play some matches
wait this exists <@&1277035919182008330>
rank decay hit me like a truck
It do be Wedensday, anyone doing Deadlock tonight?
been too busy with the end of year bs this week and last
lmao
With a new balance patch comes (somewhat) new pick / ban priority.
Same? Shiv, Infernus, Paradox. Except Paradox was never first picked or banned, but still a fixture - just lower priority.
Biggest winner? Drifter. Not just a terror in pubs post buffs, but strong enough with the 4.8k / early regen to be a real threat in the early to mid game a...
Shivs presence in meta is just like his playstyle
you thinknhe is low but suddenly he bloodlets it and executes you
shiv may as well be permapicked given his ult is "reduce someone's max hp by 20%"
drifter got a surprising jump
some dynamo picks but I will be surprised if the stomp changes actually allows him to be ok
stomp changes + people having to expose themselves more is really good for his laning
yeeeeaaaahhhh ignoring the fact that all cooldown related items were nerfed so now everything in his kit is just longer unavailablr
so now blackhole got functionally 20+ seconds of cooldown lategame among others
late game was never his problem. his ultimate is still his ultimate
I just think that something else must be given to make him more consistent
as Stomp is his main source of damage in lane, gun can chunk but its not that threatening
also that
its so funny that they gave infernus the tiniest nerf and then also made everyone be forced to be in cover less
I dont know why they dont make it so shooting doesnt fully reset the cooldown of afterburn and its just additive
god willing he just gets a mini rework next month
It really just is unfun to fight
Infernus is annoying but at least you can buy Debuff remover. Billy just gets so much HP that any fight with him is a massive slog
Yeah Billy kind of feels like Mo and Krill but they also kill you
dont you need antiheal against him?
The thing about that is, Mo and Krill cant farm that efficiently to my knowledge so they often end up with less health than Billy
add onto that torment pulse which is also a good healbane proccer/BRS/Mystic vuln
Cursed duo
I hate playing against Mo but they are a necessary evil.
...I think it's more the fact that Shiv is always relevant with Knives, and if he hits 4+ knives on you you're just sort of dead.
He gets both! Don't even gotta pick
It is 100% the execute
iunno. In my experience with playing Shiv, the execute is relevant maybe 3 times per match
it's possible I Play Incorrectly or something
Any ability that resets is potent, a resetting execute is huge
...eh? I honestly pick it up last, and only see the reset on the execute once or twice a match when there's a hostile Shiv.
You are also not playing in a coordinated team that can have the shiv there to execute at every important team fight with comms
trueish, yeah.
Which is the environment that these fight night things are
knives benefited a lot from the buffs but also they get fucked so hard by debuff reduction because they tick at 1Hz so it's easy to lose giant chunks of damage cause you got reduced from 6s to 4.8
people have been obsessing over a leaked char called Rem that people called into question their existence
turns out, he might be legit
I hope they're the most toxic cancerous character to play against
he might be yumi
or whatever is the name of that cat in League that basically makes it into a 5v3 and one super souped up dude
Is Yuumi good? thought that technically losing one persons worth of Map presence was bad
She was really good and then got nerfed/reworked
In low level play she was bad because it's a trap to stick on your partner 24/7
But you can just hop off and do things
The thing is that (pre-rework) when lane phase ends, she could leave her botlaner and stick on the most fed or highest-synergy character on the team
So you'd have the tanky frontline champ running at you with Yuumi giving them:
- A heal/speed boost
- A steerable poke skill-shot w/ a slow
- An AOE ult that can root you
Which is a nightmare if said tanky frontline is fed
Post-rework, the heal got replaced with a shield, and some of her overall power got shifted into a "Best Friend" mechanic where Yuumi gets enhanced skills when attached to whoever Yuumi's spent the most time attached to (so usually her lane partner)
And in both versions, Yuumi just can't be killed until whoever she's attached to dies first
that thing has big honk mimimimi energy
Oh also Yuumi's voice-lines are very cutesy and many people hate listening to them
its name is fucking Rem
that is the point
...
he is really just Yuumi
Oh that's not that Yuumi, that's closer to how Lillia works
now that I think about it
besides Haze
this would be the second char that can sleep people
wonder if its sleep counts as Hazes sleep
This is the short version of Lillia's R (since I doubt everyone cares about specific numbers), and Dream Dust is a DoT applied by her damaging spells
Other stuff makes it sound like sleep is a generic debuff
yeah but so far haze is the only one applying it
compared to everyone that can stun, or paige/Warden which I think are the only people that can properly "root"
Generic, with a genus of one (soon to be two)
a real Paige enjoyer reads the schmoovement manual to enter zoom-mode
I simply cast magic carpet and begin moving my mouse in circles
One thing I wonder is how small he is going to look like
fucker is going to be a fucking yordle and it will be annoying to shoot at
Tiny but his hat is really really long so he has to use the same cover as everyone else
I can also see that he has the lowest hp or maybe speed to compensate that
which is why he has as skill hopping on someone
Thats just a labubu
yeah this is a support ass support
gun calico is so fucking fun
and surprisingly good
do NOT buy toxic bullets on her though
it takes so long do build up due to fucky wucky calico gun proc coefficients on it
I think I should stick to mauricio and cristiano
so fucking small
apparently from the Necromancer char
I hear people call her yorick/undying
no idea what do those do
The phrase "buried ghoul" is so funny. Who's burying these ghouls. Who put a bunch of ghouls in New York city
the capitalists
yorick is a league character who makes a zombie that runs forward
undying is a big cool zombie guy who throws down a tombstone that poops out zombies until destroyed
I know she won't, but she should have the same voice actor as Undying
if valve made necromancer a deep-voiced trans woman they would get +100000000 players
Hell yeah
Me and ash we were talking about tri lanes yesterday
Cause the new heal does support it really well
Honestly it would be a way more viable/countetable if the game had a pick phase
Which I hope they add eventually
Cause that way you can speculate on their lanes/counter with your own picks
@ivory reef
If the enemy team is tri laning why not just. Have one of your guys go to the tri lane
Solo lanes sound hyper gankable with the right lineup, heal buffs or no, yeah, and triple lanes survivable for similar reasons. But since matchups are essentially random, bar laneswapping...
You def could
yeah in pubs the main issue would be communication
It's def something that you can play against with coordination
deathly terrified of anything new
makes a lot of sense as an option with the new soul splits being more even
I like the complete overreaction of "my opponents did something I didn't expect once and I got rolled this needs nerfs"
we can attempt that next wednesday
<@&1277035919182008330> anyone wanna play a couple matches?
...unless 1 person healing from healing troopers is actually higher than 2 person healing
i think this just gets you obliterated??
Like
Guardians aren't very real.
Don't you just... eat poke and die?? Infernus dash cooldown isn't like, fast enough to be 1/wave, right?
double healing but it gets shared between the two
so one healing trooper is arguably a healing rite every 20 or 30 seconds
...?
like, the total amount of healing is the same regardless of the number of people being healed, or?
yes
that is why it is possible, leave your hypercarry to soak everything by themselves, and they can be "safe" to get leveled up
I think op was kinda low skill level dauntless
this definitely seems like the kind of thing that could get hard punished
I do think a 3v2 mid is interesting though because mid is so barren that you could really push the advantage there
I mean that is the point, its an option
Also with now Guardians having backdoor protection + diminishing defenses
so long you can clear wave fast (also buying monster round first item)
just stay in tower and eliminate the minions the moment they get close
they can still dive you, but it wont be a free kill
Welcome back Dota 2 trilane meta
minion designs
Does anyone know any resources for learning matchups? I'd say they're the biggest bit of game knowledge that I struggle with atm
I know what characters do fairly well, but I struggle to gauge how to play against them + how my character will play against them
...
Damn did they buff Dninn’s Mark again or something?
this is the first game I've played in a couple months
it was orange lobby though which is quite high
Any guide I could give you is probably out of date, your best bet is watching some streamer vods and see if they talk about specific matchups
yep Mirage
mirage been good
hes just like. fine. basically four good abilities shoved onto a kit at random from a pick n mix bag
He does feel a bit random
they're tied together more by aesthetics than mechanics
djinn's mark & ability-which-gives-iframes are both very strong
mirage kinda falls off late game due to being not alphastrikey?
I wish scarabs usage mode was different. I like the effect but I hate throwing those things
yeah I hate scarabs
and they made them not spammable anymore which fucks my muscle memory so bad haha
but he's a lane menace, I stopped having the aim of a drunk toddler trying to control the mouse with its mind and he has a level 0 counterspell
scarab needs to be replaced by an ability that actually represents that He Is A Bodyguard
4
it just needs to not feel like absolute dogshit to use
most things feel great to use in this game and scarab feels like a skill from the Witcher 1
Besides mirage screaming, svarabs feels like it does nothing
change it to a castable mummy's curse
it is firmly Okay in lane and then the bullet shred is actually fairly significant early mid
but after that it just exists to extend your mag with qsr
have never seen it do anything beyond that
my schedule has become a bit wild lately, so im probably not going to be able to make many wednesdays for the rest of the year. I'll run a new poll in 2026, since I know some other peoples schedules have changed
is this pure spirit as a build?
this is "being a greedy fuck" with ricochet and spiritual overflow
and huh do you use beetles with qsr I guess that makes sense
I didn't buy spirit armor til like
35 minutes
cause I wanted to protect my KS lolololol
I just find I get closer to 50/50 gun and mark damage
I have seen qsr on 1 and 3
but I build a bit more gun
so in my case
the entire team would just hard stack
past minute 25
so I bought rico and then just got giant procs of djinns mark
cause the rico bullets do basically nothing but sup cd djinns mark hitting x16 over and over does a lot
yeah
your avg damage profile may vary
I also got in the habit of just waiting people out and exclusively poking with tapfire cause I knew I would oneshot them when they got greedy
again ymmv
makes sense
I never quite got these promised oneshots
I could get like I dunno 1k spikes or something
but never quite the oneshot
i only strictly oneshot the super squishies like vindicta
but even if you can't you can generally make them 1 and from there continue clicking them
or just let toxic bullets do its thing
seeing this is kind of wild
so she isnt like a princes
more.... like a circus girl?
[ General ]
- Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius...
- Infernus: Afterburn now only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots.
oof
THANK GOD
yep
- Getting shot now slows your move speed by 10% for 0.7s
uh
alarmjng
i dont hugely love the idea of apex bullet slow in deadlock
billy can no longer cheat at gambling
- Billy: Blasted no longer works against Sinner's Sacrifice
- Getting shot now slows your move speed by 10% for 0.7s
Based, it was so easy to escape a lot of situations
of course we'll see if it's too much
cause this gives any of the more free chase characters like lash a buff
Means Yamato is buffed too
of the two Yamato would need the buffs more
but tbf I also think her kit was turning kinda power crept-y
and this is all based on last time I played so maybe she got ultra buffs with the souls reworks
She did, she went to being one of the higher wr champs
neat!
oh then might be too much of a buff
last thing I want is any champ I would play to become another riven
ultimately hitstop wouldn't be toooo crazy if that's how they want to nerf movement
just
they shouldn't do what apex devs did
and nerf movement by removing as much easy access movement tech as possible and then failing to remove the weird mechanical input movement tech
bhops too op but portalglide supermantles ok cause they require micro inputs on HE keyboards
I am not a huge fan of Source Shmoovement
I get a little eye-roll-y at a lot of bunnyhop motion trick nonsense
Mostly because it ends up making everyone look Very Stupid
Not everything is Vanquish
personally bf6 is like, as much as I'd like
which is just slide into jump into a bhop and then you lose all momentum
apex bhop sliding wasn't too egregious to me cause if you just aimed good enough they couldn't bhop slide away easily
but that was more just the start of the goofy movement tech
Yeaah all that's fine, just when things basically like overtake Walking as the primary
Titanfall was fine cause that's sort of the name of the game
yeah exactly, when people started doing the non-stop wall kicks I was like "bruh plz"
but that's what cod 7 is doing
this sounds like a shrimp problem
Watching streamers is such a bummer when it gets egregious
in deadlock it's mainly me seeing like mina or pocket just get away super easily and I'm like "yeah this makes sense" because while IMO it doesn't take much skill, it's part of the character kits
i will note bullet slow stopped none of the weird looking stuff in apex you're complaining about
as far as I can remember bullet slow was around since day 0 and wallbounces, tapstrafe, superglide, zipline humping etc have all been in for the exact same period of time
it prevented some of the early easy-access tech because it killed momentum, which while I was like w/e about, the stuff I mainly didn't like was the more goofy stuff that could just freely re-gain the lost momentum which made hitstop pointless
so it was more like "ok I see that you got this to prevent just dodging things.....wait why aren't you doing anything about the rest of it respawn?"
News
it mostly makes AD wiggling worse which is fine in its own way but doesn't meaningfully stop most of the jank-looking tech
Infernus found dead in a ditch
AD wiggling has it's own weird issue that's indirectly tied to weapon balancing cause to this day I still wouldn't be surprised if the wingman wasn't nerfed from it's A-tier minimum clicking status
pistols have faster movement speed when ADS cool...but wingman has always been a pocket DMR so it's basically a DMR but with pistol ADS movement speed 😭
that and like, toxic randoms made me just give up on apex entirely cause I was like "most people aren't gonna abuse the crazy movement tech so I could reasonably grind to higher ranks....but I can't rely on randoms to play aggro so I'm throwing by not insta-locking lifeline every match"
But yeah this hitstop doesn't sound like a gamebreaker
solo meta gibby was fun while it lasted
I'm also just kind of astonished Infernus didn't work like this from the start
So far the only parts about deadlock that have had me concerned seemed more to stim from like, randoms being randoms about MMR and no direct jg role
I'm kind of fine with no junglers
I don't like it philosophically because I don't think m1 needs to be easier
but the yamato otp basically said it best "why would I not take all the kills and souls where I know I perform at a specific level and leave it in the hands of randoms that I don't know how they'll perform"
at best it seems like a really marginal change to how easy a gunfight is
at worst you get clipped randomly from 500m and your pathing is bork
I'm def curious cause my guess it might be a small step approach to not having to require gold kovaak's aim to m1
but Idk if it's that big of a deal cause it's agreed most people can hit gold kovaak aim with like, 30 hours tops of aimtraining
I will say the Fortified change for Apex was very noticable but 10% isnt such a hit
I am sub-quartile 1 in every aim trainer I have played and I can still be mostly effective in this game
also so many gun carries buy The Kid Named Slowing Hex anyway
or Slowing Bullets
I will throw myself into the sun before i download an aim trainer..
30 hours.. villainous
ye, like at the end of the day, MMR will just adjust people to w/e rank so unless your solo queuing I doubt you'll need kovaak's aim unless you're trying to break through an elo wall
also: if you play the aim character and you cannot do the one thing asked of you by that description
tough shit idk this game is not wanting for alt playstyles
me when I played yamato gun during a time when yamato gun was considered subpar and I was confused.
And then I just swapped to playing yamato spirit because it's better
besides I can just play haze if I wanna m1 and then be lazy with all or nothing ult
I kinda wish they would get rid of airstrafing
like the weird source thing of now hholding down W
I'm really only annoyed when I see like, lash or warden do some airstrafe stuff
but to me lash feels kinda like darius where if your team is pubs you're gonna have a worse time
now that barrels don't have 0.8s knockup by default I almost want to sympathize but before that nah
and now, still mostly nah
barrels?
did they nerf lash's knockup by making it so now he doesn't get it for free?
wait no I'm dumb
holiday uses the barrels
for some reason my brain was like "oh yeah lash has barrels i forgot about that"
I will say, just be glad it's not paladins closed alpha airstrafing
the amount of goofy shit you could do with buck
but then again at that point pip was still a damage dealer
now smite 2 exists(?)
true
I'm still waiting for melee champ with sword that spins
no yamato doesn't count, she's a ranged sword character that spins
No Garens allowed
I'll take another bush warrior poppy idc
surely the existence of the soul system would have no impacts on this character at all
if you make him 65 years old you can have the patrons give him a pension in lieu of creep money as a passive

more like infernus finally recieves a meaningful nerf 😛
wdym, his nerf was always just leaving his immediate vicinity when he said he's going to morb
Mob boss who can summon extra minions to lane and his personal minions count for kill credit
he literally goes "uWOOGH, I'm beginning to MORB!" and then runs at your team

wait this is just ginnis
ginnis are stationary turrets
No no they walk on their own
Wait, this upcoming one might count with the summoned ghouls
IDK what else is in the kit
missed opportunity not releasing them for october
-Drifter: Base bullet damage reduced from 22.25 to 19.5
Second drifter nerf, why do they hate him
It so far mainly just seems to be relevant in lane versus consistent firerate characters
So they are a bit harder to just murder early
(it doesnt count if both of them have had months-long metas where they were dominant)
chain ganged hero tbqh
someone in their own video called out their own build
which, to be honest
what the fuck
It also depends on who they're facing
this is kinda just wrong no matter who you're against
buying capacitor before any other fire rate is very inadvisable
Ivy
which is arguably one of the worse ones to do this kind of shit
vyper can technically get away with this early
wow
I'm not on a losing streak I'm on a learning streak. Stay linked in.
in these past 27 consecutive losses i have learned:
- i suck at this game
-
good god
no sorry, doing a bit
not actually on a 27 loss streak although i think once i was on like a 16 loss streak
just opening match history and seeing RED
I think the worst i've ever had in any game was 10
I had a 16 loss before
its just luck really to get something like that
game enough and it will eventually happen with fancy modern matchmaking
Just went and installed the Toon Ivy mod and I already think it's the best thing ever
just build one tap crit items and build that nonstop
extra crit means more damage
that's how crit works
you can trust me, I'm a certified deadlock playtester
the leakers kept saying that either today or tomorrow we will get the patch
no one has really an idea when the patch comes though
next week is fine
or the week after
I know you can't hear me but PLEASE YOSHI NOT THIS WEEK
It could always get delayed into January after their company vacation in hawaii
the characters probably will
but the christmas thingy would be another good time to try skins
Next year confirmed
yeah that lines up better with what I was expecting
I don't blame them
Who TF reacting with \😳 to that
... My attempt to type :flushed: gave me the unicode emoji instead of the Discord emoji, huh
I like that you're questioning flushed but not mpreg
because mpreg is the universal "this post has a lot of reacts" react
I actually skimmed over that one at first
I find funny this channel that uses as doodles some quick vyper stuff
warden, is that you?
Warden cant save anyone, all he can do is harm others
nah
casts Knockdown
also flask!
ALCHEMICAL FL
You can just say he's a cop tbh
I think they're uncopping him because he's just a reused neon prime model atm
According to the concept art I've seen, he'll still keep some coppish affectations
the only concept art he has is mostly a silhouette
It was from a recent leak video, not sure if it was a reinterpretation or the actual images
link to the video?
New Hero art, an incredible patch, and more confirmation about what we can expect in December! Lots going on, but what are you loving most about what we covered today??
Thumbnail art courtesy of: https://x.com/RRan6er & https://x.com/Dxxmxrk
Links shown:
https://x.com/Hxsykhia/status/1992615887892050371
https://x.com/ToxicAssWhore/status/19926...
I do dig the shoulder cape (of talismans?)
thanks
warden must keep his stupid eye covering hat in some form
Gets reworked into a nudist
Still only his eyes are censored
tobias funke warden who's just painted blue
THERE ARE DOZENS OF US!
Oh I would have been so mad lmao
I respect it but that would have had me heated for sure, there isn’t a lot of time to make that reaction so you know the Vindicta has done this more than once
in the thread they say they've played 1400 games as vindicta and most as melee vindicta
put his ass in a lab
Unhinged
Although it would work as most people expect Vindicta to operate differently than crawling up your ass with gun, I bet after (a lot) of practice it pays dividends
This game is just kind of like that
it is unhinged
melee vindicta
She's just chasing you down.
unsafe heavy melee is fully punishable if you are really good
no this is not why it's very bad, I just don't like unsafe heavy melees
I...
mindgame their ass off
Like... character wise it make sense thematically.
which is what they did in the clip
but if they're really good they can execute the skill intensive perfect counter and just kill you!
(nobody is actually this good)
A vengeful ghost, chasing you down relentlessly.
And then she punches you in the face.
The haze was dead no matter what. If Haze didn't leave it Vindicta would've punched them and they'd be dead
yes, I get that. I'm saying that I don't like unsafe heavy melees because if there's theoretical perfect play it's always bad to do
(there's never perfect play, so this falls apart in practice)
also yes, haze was super dead there and the play is very cool
The only chance Haze had was to sleep dagger and leave for healing
I mean
cancel haze ult early, execute a jumpdash parry in response to seeing the heavy melee charge, get the parry
but like, you're never actually going to do that, especially mid haze ult
also this ascendant so not even "Low mmr"
lmao
it is terrifying
i think that it's generally fun when people force a 'bad' build to work by simply being better
i should go back to buying magic carpet on billy every match
this person truly said 'i am playing Punch Vindicta' and hit Ascendant with it
its peak
peam
The penguins are already facing a firing squad for the DotA patch, now they're being threatened for Deadlock too?
we still lack creatures we can torment for nothing else but sick amusement
so penguins it is
no notes
the complete opposite
https://www.rxddit.com/r/DeadlockTheGame/comments/1plx3do/guys_what_do_you_think_of_this_strategy/
man is 2 0, he is doing something right
Double McGinnis walls or healing early does honestly seem really scary
positive kda, highest soulcount on team
christmas update
any changes beyond christmas stuff?
non
big patch will be in january
ye know the big one is next year
was wondering if anything small besides holiday visuals made it in
is fine if not
@bleak thicket the one thing we do have is challenges across all heroes to level up a snowball we can throw
just win a match as that heroe
ah okay
yeah there's a lady werewolf character in the works
Is Venator also a werewolf or something
I don't think I'm ready for how horny people will be for that character
venator is a priestly monster hunter guy
people already are
they just don't know it yet
I hope we get some good memes like the loona memes
Mathilda wylde
- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
- Move Speed bonuses now stack diminishingly
- Base move speed reduced by 0.1 (except for heroes lower than 6.5)
- Heroes with move speed spirit scaling have the values reduced by...
New patch
They made everyone slower, do not like the sound of it. I want to move, I want to be free
huh, generally much slower
warden nerf probably.
' - Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)' I like this.
Colossus having 15% max hp on it is also interesting. Suspect that is after all other bonuses
this just dawned on me how few heroes I play
huh, Mirage just got tapped
I don't think 50% of the cast is few
that's almost everyone lol
Wow shrine health doubled and you get super troopers after killing both (30% more hp and dmg). Also 25% more souls on a solo kill
And most important of all
Getting hit while on Jump Pad during the window now deals 15% max hp damage
wild patch to get right before the holidays
everyone slower and also big nerf to the spirit spike at 4.8k
not to mention shrines finally a real objective
it's still weird there are two of them
I am going to die from this so often lmao
Wait Holliday jump pad?
I think they mean the vents too, the stun is damage now instead
I think they specifically mean the vents, not Holliday jump pad
& it sounds like it's stun /slow && 15% damage
making Holliday take a shitload of damage for using her kit would be horrible
they really need to call one of these things something else because this has been persistently confusing since the first major change to the fart fans
Yeah I've got them locked in as 'vents'
sus
see it's exactly because i didn't play much Mogus that I can do so without my mind hitching every time
but it does lurk
ough
oh yeah also. @rich grove
- When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
from the notes
looks inside
the armor is pierced
got a win as seven
played a match as bebop
fed
Asking in the bebop channel they are telling me to go punchbop
The thing about bebop is that it looks like he's a bomb character but what he's actually good at is ulting and having lots of health
🟦
- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
- Move Speed bonuses now stack diminishingly
- Base move speed reduced by 0.1 (except for heroes lower than 6.5)
- Heroes with move speed spirit scaling have the values reduced by...
oh snap so you can't just ignore your enemies and force a win?
Indirect viscous buff
Also buff for everyone who wants to have the final showdown in the rumbledome instead of just killing patron and winning
but I'm bad at shooting players :(
I do hope they make the pit bigger / more dynamic when they are doing the base changes because this is heavily favored to bruisers
which is also true of the last few patches
Billy is laughing
(Personally I look at that patch note and think they should've done 50% for 1 defender, 75% for 2, etc up to 98.4% for all 6)
Yeah that's the progession if it's just 50% multiplicative stacking
hahaha
I've seen that health bar move. it can bleed. it can die (continues shooting the patron for 7 dps while my team dies around me)
50%, 75%, 87.5%, 93.8%, 96.9%, and 98.4%
And not having a 100% does prevent the comp of "everyone built health and heals and doesn't die" and just rotating in and out to keep 2 people in the pit at all time
Could you keep this comp up forever? Probably not once they build anti-tank shit. Long enough to be annoying? Absolutely
I wonder if its full invul
or full defense
because, if its the latter
BRS, Mystic vuln
you can shave off some of that defense
still I prefer a proper fight rather than just a stat check
it should probably be 3 or more for the full res but making it so you HAVE to interact with the enemy and not just rush base its pretty good
I'm sure they'll tweak it if it's too good on defence
They nerfed speed so much they unnerfed wall jumps
The change:
Weakened Patron now gains 50% damage reduction if one defender is in the pit and 100% if two or more are (defenders must be in pit for at least 2s for reduction to kick in)
- If a defender uses Ethereal Shift they count as not being in the pit. Meaning the Patron loses a level of shield if there is 1 or 2 defenders. However the s...
prepare to stall the shit out of patron with viscous cubes
no cooldown lmao?
LOL
Yeah like the comments said, the constant being stuck in vent alongside the 12 hp loss on hit basically murdered him
@ivory reef @mild flume for the clip above
LOLLL
oh yeah, tried a match with lash and went like 4/10/9
I honestly expected worse
lash is intuitive to play but doesnt change if you are not accostumed to play as him or know the intricacies of his ult
The patron shield makes ending the game really annoying
like I get why it's a thing but let me just end the match]
Just had a match that went on like 15 minutes longer than it shouldve because of the Patron changes.
They could consistentally rotate people in and out of base. Which made the patron health last longer, and theirs.
It is partially a skill issue of just not winning the fights
But the way they were winning the fights at patron, they couldnt then use that advantage to push us. Which means that we just had to do the same team fight like 3 times until it stuck
Yeah I dont blame you if it was annoying
I do think its a good call, but it should probably be with more people to make it fully invulnerable
3 or more
The entire enemy team has rejuvenator + fully stacked Victor, that's enough to end the game quickly without needing to kill our team. But with the new changes, it backfires on them and allows us to win
hahaha
I was theorizing about this in a VC and got told nah it'd never happen
I genuinely thought
BLUE was the patron stall team
and was like yeah obviously geist swap goobert victor paige
.akes sense
no
on one hand I can see that, on the other.
everything looks pretty yellow, doesnt it?
I honestly only know which team I am on based on if my patron is sending every line like a demon or if there's just a kinda grumpy yet chill dude reminding me to kill my enemies
MIIIIINAAAA HAAAAAAAAAAAAA RIIISE UP AND TAKE WHAT YOU DESEEEEEEEEEEEERRRRRRRRRRRRRRRRRVVVVVE
what I'm saying is that I was also very confused about what was happening until the 3rd time I rewatched the video
It definitely seems like a change from the base redesign that got back ported to the current game. Might be a lot less annoying after the new bases next month
Someone said that the test servers also had this implemented the moment We did
now wether that is true or not
Wait, is Mina Asian American?
...weh? This is just Victor running directly at the Patron and expecting it to die like normal.
like
this just looks like bad play >.>
Victor is alone in the pit for a good ten seconds
I do love the change itself
Not sure 2 defenders is the right number, but we'll see
The biggest thing for me is, it gives some sense of agency for situations when, you're all respawning, the enemy team is pushing
And before what happened is, you went into the pit, the haze ignores everyone, and there basically nothing you couldve done since she melts the patron in 5 seconds, why even leave fountain
Now theyre gonna be force to interact with you more
Even if that means, the haze looks at your team, wipes everyone again, then deletes the patron
Would already be a big improvement imo
I think she's Chinese yea
Ah, okay. I remember hearing the name and was unsure of her place of origins.
i hate to spawndoor post especially after i said i wouldnt but. ok. cmon. look at how majestic that shit is.
well that was a stupid match
the one thing I found funny is drifter teabagging me at the end because he managed to kill me and I was like
"dude, you are the reason Im fed and your team lost"
there is something funny in melee being the highest damage by far
what the fuck is that map
https://streamable.com/t4n6dr a double kill from this match
lmaooo
missing the bag twice is very relatable
Wtf
7 number one most likely champ to say them
haze is more likely
I don't think 7 gafs enough about any given minority enough to say slurs about them.
Gheist is most likely
geist is a clasist, not a racist
Seven gives so little of a shit he doesn't know which words are slurs and which are the terms normal people use
he would probably say ginger and make it a slur somehow with his hate towards kelvin
Fighting a smurf who just sits in the corner of our base and kills us when we respwan
Death Row inmate whatgot fused to his electric chair
Because magic? And maybe hatred? He's like a ghost. (And also a chair)
7 wants to ascend to godhood. He's a very evil magician.
They got all the worlds best magicians to try and lock him up but he went "nah I'd win", and then he did. THen he made his way to New York City for a craaaaaaazy adventure
he also lives in the sewers, and despite expecting to become a god from the ritual still plans to continue living in the sewer
Listen... he likes what he likes.
It's because the rent is too damn high in new york
Also implied to be Kelvins lover/coworker
the lover is headcanon, the coworker is basically confirmed
whatever happened in the antartic, pissed off Seven by a lot
someone spoiled a book he was reading
you joke but considering this is valve tf2, it might be a genuinely petty thing like this
wait that actually happened
yep
lmao
i didnt just pull it out of nowhere
"As we know the Antarctic is one of the most isolated places on the planet and so the quality of your cohabitants becomes abundantly clear rather quickly—this is something that’s been explored in popular media time and time again. There has been other, shall we say, shenanigans on the continent. This includes a mysterious, maybe self-inflicted poisoning; A doctor burning down his research station as a way to avoid the winter; A disagreement that escalated into a hammer fight in 1996; A person becoming so violent they had to be locked in a storage locker for months.
It’s almost like extreme isolation and darkness is bad for a person’s psyche."
oh my god this could be the funnier thing if they just put all these events and say its kelvin and seven doing it
they are already being kind of anachronistic with people like Billy existing
I would agree on the geist call
she is that kinda terrible old money
But Geist would also use those old-timey slurs where you need to open a dictionary to figure out how offended you should be
yeah probably or just straight up say horrific shit longform
I can see her pop a gasket and really screech at a servant if they drop something
It's just that those who dropped things in the Gheist estate habitually drop dead
𝑻𝒉𝒆 𝑳𝒂𝒔𝒉™ deserves the best. Leave a like and subscribe if you enjoyed the montage :)
#deadlock #lash #lashdeadlock #gaming #movement #deadlockgame #valve #deadlockgameplay
Tags:
lash montage, lash gameplay, lash deadlock, lash guide deadlock, lash montage deadlock, eternus lash, eternus lash deadlock, lash dead...
Perfection
lol
my money is on double stun seven since he seems to be the title card char
unless he says fuck it and brings a build for every fucking hero
if he actually does that I have to respect the commitment of doing cursed builds
is this a streamer?
youtuber
https://youtu.be/BKx1oGw0IRM cw for EXTREME AMOUNTS OF FLASHING LIGHTS
BEHOLD, THE POWER OF AN ANGEL!
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also the pace of the editing is yes
I remember people saying that pace of this guy is faster than jackass
...I don't get how he's doing the drifting during ult thing
like he drifts a good 5+ meters during ult casts and I can't replicate that. Is it something which got changed??
ah
it's a 'touched zipline' thing
that's... reallly weird
well
not any weirder than regular zipline physics honestly
isn't it just a consequence of the well-known "crouch off the zipline to disable air friction" thing
you can also replicate this a bit with maj leap
if you know how to time it
was not able to when practicing
the distance difference from touched zipline versus without is super huge
my warden match
The fact this is my first time I went with haze and did well made me happy
I fucking hate sinclair
why are you playing sinclair?
christmas challenge
how does it work?
just get a win with the char
ew
gross challenge
yeah your best bet is to only play the char and to just goof around for a bit until you hit 10 losses
if you win won of those 10 nice but after the 10 that should hopefully pull your mmr down enough to make winning more easy
or just try winning with non meta build
i have
then after 10 losses swap back to meta build
yeah but you played other chars and won
so it goobered the MMR back up
it's why I think challenges based upon winning are dumb
Why is Viscous Suu?
why not?
My spicy take is that Monster Musume is mid as far as monster girl stuff goes
Fun fact about Sinclair, he doesnt do anything
That's wrong, all of his abilities let him clip farm very efffectively
its Glocket
im so fucking greedy
its here
hmm, deleting that since someone in his friend group drops the r slur at a point in the video
the one joke that I do like is the "you lost" screens
this one is going to be a reaction image
yeah the video is overall very maxor, very good
but it is also a bit too Gamer pilled for here
Was Sinclair your last hero on the list?
