#Deadlock
1 messages · Page 6 of 1
But if you've got a team to follow up, they seem nuts
I mean, it's no yellow doctor, but I'm hoping they nerf him tbh
It's really hard for anyone else to compete for utility carry with him in the game
He's so nuts
I can see her ult good for teamplay specifically but I feel like her other abilities are kinda mid
Wall is legit nuts
or they at least get massively overshadowed by the other character abilities
Kinetic Carbine really good for lane harass, burst, and general poke
The grenade is a bit lackluster
But wall and ult are amazing
And they've got a pretty generically good gun
the grenade can still be pretty decent for wave clear, because it hits repeatedly in an area it can be kinda a denial tool? Which is neat
I'm still not good with her though
Yeah. The Dr. kinda just is nuts tho', same/better safety and the best ult in the game.
Dynamo
oh
yeah I didn't even remember dynamo being another char that just overshadows her
like most of the chars just seems to have better abilities flat out
1 is nuts CC, 2 is insane safety AND a steroid AND brings allies with, has a great AoE heal with huge movement steroid, and then Singularity is the single best ability in the game
like paradoxical swap has range, maybe?
It does yeah
but range means close to nothing in a game of guns
But Dynamo's 2 kinda invalidates that
unless it's like
No range means a ton
vindicta or gray talon range
Like the shotgun characters vs normal guns vs snipers
Are all meaningful range distances
And even shotgun range vs medium range matters a lot for being able to hit people with normal guns
Dynamo is strong alone and even more so with allies, while Paradox never quite gets to that level I feel
that's part of the issue though
most of the chars being balanced usually get some sort of compensation or issue (except gray talon) for being their respect range
I feel like Paradox kinda is the only other "Utility carry" with Dynamo tho'
Like you've got the pure damage carries with like, Haze/Wraith
The more support dudes like Ivy/Kelvin
Weird shit like Viscous
But Paradox DOES fit into a niche, it's just... Dynamo massively outclasses them in that niche I feel like
what do you mean by utility carry
Uhm. Carry role but brings team safety/bonuses
High DPS but also high support elements
It's a lot of role compression
but she doesn't have either I feel
Well, you're not using the swap and wall right probably then?
Wall can by itself win team fights
like again, could be inexperience and almost no paradox players being good, but I've never been in a situation where I saw paradox and went "yeah she did that better than every other hero"
even the wall I've been kinda iffy on
Well, I promise, it's nuts.
cause it stops teammate bullets too right?
No.
"Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed."
You and your team can dive through it and play around it to make enemies have real issues
And shoot through ti
You can just throw up wall and your entire team just stands in the open doing a firing line
Completely safe
For 7 seconds
Yeah if you didn't know allies can use it for cover and fire through it too, it'd be a lot worse.
okay yeah she's better than I realized with the wall and fixes half of my concerns about her lol
but I've just not seen a paradox use it correctly
I do feel like the term carry is not the best use in this game in particular what with there not being any gold priority or dedicated supports
I mean, some characters build more damage and have more steroids
Kinetic Carbine and Pulse Grenade are both good dps steroids
that's all I mean by carry, is have DPS steroids
to me it's usually split between dps or support, and usually the chars that can do dps can carry through damage and usually the supports carry through control
I will say the wall does not block the enemy shots but stall them in the air briefly
I have killed a paradox with delayed shots before
True, but not everyone knows, and some people stand there and get hit anyway because they don't know how it works
Ah, fair.
arguably the ideal would be you have extended duration on the wall, throw it down at beginning of a teamfight, your team just dps downs their bigger threats and wins cause of the delayed damage
the main thing that I feel can be a problem for Paradox is readability. Understanding the mechanics at first glance. The wall doesn't really explain itself well to new players at a glance.
But yeah the reason you'd pick Paradox is wall
Which is why I say she's very high skill
And very high teamplay
THe slowdown on 3 helps a lot for chasing people down, which is mostly a team activity
The 2 is for teamfights and needs your allies to get it
Same with 4 mostly, as well as for picks
1 is just a generic dps tool, which is nice
But the rest of it? Yeah.
I would have used 3 for harass
I just don't know if you can pop out enough damage for it though
Yeah for sure
Ideally you can chunk like 30% of hp
It's good for that in laning
But I mostly think of character strength outside of laning?
Like, laning matters in this game but
I think it's relatively less important
Than in a lot of mobas
it's cause lanes end at 10 min arguably speaking
All of the characters due to the nature of it being a gun game can lane mostly ok
It's not like it's a mage auto attacking vs an ADC in league
Everyone shoots mostly as good early game
no jg role
Paradox getting a speed boost when their freeze is charged it great
I just wish it didn't stop so quickly
I feel like I want to use it to support other lanes but it runs out quickly
I will say I like Paradox's design over Ekko and Chronos as far as time abilities go (except the ult, ult feels meh to me)
Zilean's design de best
big clock man
I don't know Chronos
there's also that mortal kombat time character who turns into sand who is not bad
bigclockmun
Chronos is more fun to fight than Ekko, but Chronos is in smite
basically has a rewind time ult and mage bursty abilities
can swap between 3 modes or something IIRC
Honestly I would prefer Paradox had a different ult and not the long discarded Urgot ult
I'm ok with it but I'd like if it did something else too
yeah I kinda feel the same way
Like if it gave you invuln for a couple seconds at the end or something
Right now I feel like you need to buy the invuln item just to not die instantly when you use it
XD
Urgot at least was a tank
Paradox is dps
XD
I find myself using the ult just as a stun when I get dived
specially since most of the time you're using the wall before you use the switch so you pass them through the wall and cause problems on purpose
so you don't even have that as a defensive tool
Maybe they should replace her grenade with a survival tool
I think the grenade needs to do 1 more thing, and the ult needs to do 1 more thing
And then she'd be great
I wonder how ult would do if it refreshes Paradox's abilities as well
I was thinking, replace the grenade with a centered on paradox disarming explosion
Nah that's way too much
Disarm is huge
And they already fuck with bullets with the wall
I'd do like, enemies in the grenade do less spirit damage, or a minor slow, and something like refresh abilities or minor invuln on ult
can't you buy disarm stuff as an item?
Yes but it's expensive and an active slot
Yes, and Mo & Krill is a long cooldown, bulky AF(easier to shoot), tank shaped so they're supposed to have lots of cc, etc
Putting that kind of really strong CC on a character that's a dps threat is just
A bad idea
Which is why I was thinking about it being centered only on themselves, because in order for it to be used they'd be in a not very good position. And still vulnerable to a lot of stuff.
That turns them into a really really strong carry dueling threat tho'
Suddenly they show up and just annihilate Wraith or whatever because they can't defend themselves
Like if they get another anti-DPS option, ti should be anti-spirit damage
Not anti-gun
The 2 is already really good anti-gun
Like allies in the grenade radius take less spirit damage, or enemies deal less, or like a mini Abrams 3 effect or something so it has something to do with time, IDK
I mean the trick is not letting them get close, like Pocket, but with less movement abilities and not being completely immune
I mean, but ult means they can force getting close.
Even if it's just 1v1 you can just swap to someone and now you're behind them
The distance always remains the same with the ult as it is though.
Oh, you could give them bullet evasion
Like Mirage
Instead of a disarm
That'd be fine if you want to do something to protect from bullets more
Oh that could work yeah
Disarm is nuts tho'
When does Mirage get the bullet evasion?
this explains why I suck at killing him
As soon as they use tornado they have it for... 3.5s
25% initially, goes up to 45% at third upgrade
I think it also starts at more resist than warp stone gives you although that might've been hit post-nerf
that said you're right
I’m just now learning about Deadlock. It looks like Smiteverwatch but on the set of BioShock: Infinite
hrm, feels like I'm plateauing as Haze a bit
I think the biggest thing I need to work on as her is being a bit less anal about ulting early
I spend like the first 20 minutes just never pressing 4 because I'm trying to get greedy with it when I should really just be happy securing one or two kills and kickstarting my farm
The cooldown isn't that crazy and using it to decisively win even a 1v1 to then go on and take your lane objective is good value
My advice is that early levels are the place to just solo ult someone, as anyone
Even on like Dynamo
Inform them that you will in fact all in them the first chance you get and it creates a respect for you to be given necessary space
space created...
Cute
oh god here too
Jump for Ivy = Yuri (lesbians)
I will choose to believe you
I have Vindicta Ivy Yuri brainworms
I wish I could play pocket, but that haircut is just too distracting lmao
Pocket I associate with that one Harry Potter spinoff and they look so bland to me that the best redeeming factor is the suitcase
now that viscous got a new model just please give pocket a new haircut
Once pocket is no longer on the run from their father they gotta visit their barber
every so often I think "why do I literally ever play Haze instead of Wraith" and then I am queued into goo
I still think this is probably true so long as bullet resist is so much better than spirit resist and return fire exists
but it is pretty funny being on the other side of the cube vs. TK matchup
I love by gooboi. Been using support focus more often and the disruption is so much dopamine.
What's that, haze is ulting the shiv who dove too hard? Lol, cube, rescue beam yoink, okay you're healed let's go kill her now
Been a warden only queue last night
I really liked warden so it's fine, pretty lucky to have 3 champs that I'm super into
It's just a good idea to have more than one thing that you have fun with.
But playing Shiv is enough to always have fun forever. No need to diversify.
I don't have nitro anymore but imagine I replied with an ominous emoji of pocket
💼
I would say Haze shouldn't be ulting anyone until she has to but
Shiv is one of the chars where she actually has to with how annoying Shiv is to actually shoot if Haze wants to kill him
mirage gun so hard to aim
It's interesting! I swear it has fall off or a little arc
I like them!
I need to do spirit build Mirage
which just relies on the pop
That feels really hard to do for me
Since it takes a few seconds between you being able to stack each level
And the 2 is kinda a lot of power in reducing bullet resist
I find doing a hybrid build works well with the pop
ricochet is really crucial for late game
I been using this build but am moving ricochet up in the order. really important for farming
Yeah
Richochet seems VERY important in a similar way to Infernus
In general he seems very similar to Infernus to me
doesn't scale quite so well with fire rate but DoTting the entire team immediately is yuge
Honestly in my experience richochet isn’t nearly as important on infernus
Richochet is more of a super late game item for infernus
it's an insane power spike
Not because it’s bad but because he has no many other important items
if someone said it was their first 6k I wouldn't blame them
Guess that’s fair but I feel like the increasing spirit item (I don’t remember the name) is so essential
Also leech
if you've already got your 1250 core set up with spirit lifesteal, extended duration, etc. then ricochet drastically ups your survivability in teamfights as well as making you a god farmer
Fair enough yah
It's absol;utely my first 6k
I try to start saving for it basically immediately as 10 mintues happens
Because it just lets me powerfarm
fast farming is huge
The big thing with Infernus in particular
Is you otherwise have to use your 2
To farm
And you REALLY want to hold that to run the fuck away with
Now: Boosting just pure spirit power is ALSO ok but
You should be sure you're gonna do a lot of teamfighting if you're gonna do that
Because if you're gonna spend a lot of time farming and running around lanes and doing jungles?
Yeah, just uh, get the ricochet
Even for poke it's insane
I've run into Infernus players who'll use... I want to say Suppressor to slow the team's fire rate to a crawl with flame dash
it's awful
Yeah
some of the least fun I have ever had playing against that
I'll take Suppressor all the time
Combined with the level 1 on it, it's about a 50% reduction
On attack speed
not only is he healing for One Morbillion HP but you also do about as much DPS as a stationary peanut
so good luck trying to kill him
I mean, it uh
Does fuckall if they rely on spirit damage mostly tbh
So it's very target specific
haze and mirage players when they give you a look that is so bulletphobic
The big thing is I think he's on Shiv/Seven level farming jungle on "wants to be running around doing it"
the amount of farm he can just steal with buffed 2 and/or ricochet is pretty nuts
Needs level 3 on 3 in order to really farm jungle nuts
literally just running into the little alcove with all the creeps and running out will passively kill them for small/medium camps
Yeah
I like to go a gun-heavier run with Infernus
Where I take toxic bullets a lot of the time too
oh yes
And ricochet+toxic bullets is SO FUNNY
Or Abrams yeah
I am increasingly finding that Haze is just not a very good tankbuster outside of ult, you have to instead go around slapping the shit out of their roamers for daring to cross the midway
Yeah Haze is an assassin
but Infernus has such monstrous sustain and inherent anti-heal he can go 1 for 1 with a big body and actually scare them if not kill them
yeah TK is a much better ult for it
Because a lot of them rely on last minute "Fuck you" buttons
And TK just says no fuck off
less embarrassing moments like Mo grabbing you out of ult
And teleport better than invis too IMO
IDK I mostly feel like Haze is a noob killer
There's so many ways to make her really sad
I genuinely don't think there's any reason you should play Haze instead of Wraith now that people have caught on to return fire
you don't suck early lane, you have much better spirit damage, you have actual utility in teamfights and you can become a turbofarmer way faster with 1 and 3
When I'm playing Seven it's so funny to just, hit Return Fire while I'm ulting and Haze wants to do an ult-off
yep
we can go bullet damage for bullet damage and it turns out Haze does not enjoy this
Yeahhhh.
Atm I think spirit is just better than bullet mostly?
I'm sure they'll adjust items to change that tbh
that seems to be the consensus and going item-for-item it seems pretty obvious why
Like the best SUSTAINED DPS THREATS should not be the spirit damage users
Return Fire is like Silence Glyph except it's less than 50% of the price, affects everyone on the enemy team and lasts for longer than 2s on a shorter cooldown without being resistable by Debuff Reducer
an item you basically always get because almost all the best heroes sling CC
Also just, like... You can build Spirit and Bullet
But you can't really build Bullet and More Bullet
yeah hybrid is fuckin great when you can get it
So the characters like Infernus/Wraith/Seven that can easily go hybrid
Invicta
Why not?
Oh noooo I have some tanky issues... Oh what's this lovely Leech doing there...
Escalating Exposure is also batshit insane
Yeah
Ricochet is also obviously really good but holy shit EE
you love it vs mcguiniss
testing mirage with high vel mag for laning going well
really makes his gun easier to hit with
high velo + monster rounds + healing rite = i am NOT fucking losing lane
I don't buy monster rounds often enough
I buy healing right and recovery rounds or whatever they are called a lot more now
What with the zip boost starting on cool down
brill
It's really nice on pocket
Only need one pellet to hit abd they don't mind giving up a gun slot for it
full spirit team comps give me depression
welp. i thought i was actually kinda good at deadlock because i won a couple games, then i jumped into a group of 4 with my friends and got absolutely steamrolled by people who ACTUALLY know how to play this game, it seems
That'll happen.
It's a game with two different skillsets to be good at, and being outclassed in even one will snowball on you.
Game is hard
I've been playing other characters.
That was a mistake.
I forgot that JACOB LASH was the one true lad.
FIXED HAIRCUT AGAIN
It seems very
Forward
When I look at it
Like a pompadour
He's here to contest Shiv for Most Forward Hair
Much like when people draw ivy :v
I don't know how to comment on this xDD
Ivy (deadlock) https://t.co/xtFYLE4Kf3
Pocket is targeted to me otherwise
Could be in dishonored easily
Tbh that's most of the deadlock presentation
There are some characters where the artist just mainlined dishonored vibes yeah
despite being the wrong type of punk it works well :v
I want a rat swarm character now
Same
Skaven are just about new york when you think about it
Also far left ivy my beloved
I'm interested in calico
Rat character should be a trap setting character. You put rat trip wires around the map that goes off if someone crosses them
Same(By Mazeran)
Are you saying the rat character should be for rat players
Fell into my rat trap :3
Also while finding that I stumbled upon a look I really want for haze
Mohammed & Kareem
We've been having a very mf doom week
Don't tell anyone but you can still shoot mo/Krill when they're under ground. It's up there with Abrams fighting people who know how to parry
It’s very funny when Mo and Krill players don’t know what to do when you know that
I was playing mirage and hitting them with your tornado when they're expecting people to run away is so funny
mirage is a very good matchup into m&k imo. build stacks while they burrow. knock them up instead of you. with knockdown they can't reliably combo you.
mirage just feels horrible to play against with most of the characters I've tried
Playing as him his passive stacks take a long time to build up so getting in his face instead of long range dueling is best
playing a straight up dps god character like infernus/haze/wraith is usually the play
Hang on that's very silly
mobility helps a lot just for jumping him
Where's his hitbox while buried?
just above the floor basically
imagine a small square tile sliding along the ground
if you play a character with lockon abilities like yamato grapple you can still see the reticle
I believe they also can't be headshot and gain a shield when they burrow so it's not nothing while they're under there
I thought their hotbox while underground was the circle area?
jesus this bebop really wants my ass
been chasing me down hard all game
like we were doing full on rooftop parkour
Just won a sketchy solo lane vs Abrams with my support viscous. Got me down to about 6 HP but I turned that chase around, and the rest of the lane. Woo.
Later in the game, Toxic Bullets + Alchemical Fire + Mystic Slow shreds people.
Yeah basically there's a mound of dirt when M&K is underground
You can just shoot the dirt
I don't think it shows up on low quality very well so I'm just shooting the air above the ground lmao
tunes into https://youtu.be/WIidDykCB18
sees roster
i kept forgetting sajam actually plays all sorts of games
despite how often he mentions other genres
Sens: 0.75, 800 dpi m&k, g pro x superlight wireless, Hien FX XSoft Mousepad
w/ @SupermanSajam @vGumiho @Rayditz @gsmVoiD @Ramblinnn
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GENERAL: #Dokib...
The Kelvin on your team (das me, I'm the Kelvin)
#deadlock
I'm just waiting for ranked so I can be hardstuck bronze and be like, "tips from top 99% one trick haze/sevens/vindicta/yamato"
And then one people be like, "that's not one trick" I can be like, "the one trick is guns"
And then they go, "but Yamato doesn't use guns"
And I go, "Yeah that's the trick"
aim of a diamond lose rate of a bronze(I taped over my health bar)
I really need to stop solo queueing though
can't really send birb icbm's if the team doesn't tell me someones low in their lane
Just ask them, "hey is anybody low? I want to use my ult but the coach I'm paying $40 an hour for says to make sure an enemy is low first"
Any visible enemy has their health bar displayed under their portrait
true, but they might not be visible at the moment, and constantly keeping track of every other enemy isn't great :v
Specifically they turn into an orb with a speed boost and massive resists
The speed boost is lowered if you hit them
And their spirit resist buff isn't as good as their bullet resist
ok I might be a bit too high mmr now
people are jumping into my bird to save their teammates lmao
GET DOWN MR PRESIDENT
also there was an enemy bebop that did 1500+ with his fucking sticky bomb
what did they do to him when I wasn't looking
echo shard + farming stacks off your teammates
yeah the bomb gets stronger each time it hits players, so if bebop just keeps hitting a lot of bombs it scales really high
part of why I like fighting bebop with my viscous, high cdr cube counters all his bombs
then he tries to ult and i run him over with the ball :v
teleporting in as Da Ball possibly the biggest BM move you can do to someone
earlygame 1v1 lane as graytalon vs shiv is very fun though
just constant pokes at eachother and knowing if you fuck up you're dead
I'm still sad they gave echo a nerf just to make double-bomb worse.
what build do you run on bebop anyway
Fairly unimaginative bomb build. A bit of quick purple and green, rush an echo, into range/burst/etc.
more if you had a build name I could search :v
I FUCKING LOVE WRAITH CARDS RAAAAAHHHJ
I gotta clip the round-the-corner killshots I got
also jojo posing all the time
he doesn't know chat
I still stand by my statement that wraith and haze are named wrong
hooks nice and easy to hit too
something like this?
that's 99% of builds I feel
also what do ya'll bind items to
I do wish echo shard worked so that if you tried activating something on cooldown it'd activate anyway
In fairness I don't think the nerf really effects many things past instant double bomb
Not a whole lot of basic abilities that care about the cast delay that much
Yeah, that's what I was saying. It was pretty much put in place exclusively to kick double bomb.
trying to figure out my spell keybinds
got Q1 E2 R3 Fmelee, but not sure where ult should be
got it on ~ atm
i use 1234 zxcv wasd qe space 
only problem I hve other than the ult is that I'm still muscle memoried to Q being punch
though funnily enough, only for breking boxes and the like lmao
Someone mentioned something very cursed to me, deadlock is valves first original property since half life 1
🗿
w h a t
I find myself consistently behind in souls, even when jungling and running the soul urn
team fortress started as a mod, counter strike started as a mod, portal started as a game, l4d started as a mod
team fortress didn't even start as a mod FOR a valve game
and dota obviously started as a mod
pretty sure it was built for quake engine first, then half-life, then officially adopted as Team Fortress Classic
okay now that I know bullet damage buffs also buff melee damage, I genuinely wonder if melee Haze is the correct build
Melee haze gonna slap yer shit
the melee 500s make her less total dogshit at laning, melee charge is just a broken amount of bonus ammo, 1 into charge melee is the best combo in the game since even debuff reducer doesn't get you out
is this actually secretly goated?
I feel like Haze wanting to build melee is not a secret?
Dagger into melee is really good
the conventional builds for her all go QSR/active reload into the boring usual stuff, Escalating Resistance + Ricochet
with the 500s being stuff like scav rounds/rapid rounds/etc
maybe a lot of the listed builds just haven't changed it up, idk
a quick squiz at gameplay vids from people like MikaelS, Zerggy, Deathy doesn't really show anyone buying much in the way of melee items either
straight down the line "I am 4 man, man who press 4"
if only for the sake of not being 4 man, I would like this to be viable
I don't see it build past like, the 1250 level?
But I absolutely see people pick up some of the 500 and 1250 stuff for melee
I think I would agree with that just to make her laning less awful
especially solo
melee lifesteal is hella value
her mag size being 1 earlygame is really rough
who do you all trust for the best guides/build crafting?
I randomly pick one from the list updated after the last patch and go from there
THe short answer is as you learn the game and randomly pick the builds you'll figure out what you like
Mast seems decent enough for decently good at game but isn't a sweatlord with sweatlord picks
And that'll be good enough
I trust, like, two content creators even somewhat for this game and even the
And then feel free to modify from there
But like, part of it is that almost every character can actually be built like 3 different ways at least
Any tips for someone who's bad at the game but likes playing it?
As like, archtypes
I particularly seem to enjoy Paradox
If you try items out and like them
Any given item can work on any given character like, 60%+ of the time
I'd say
Especially the cheaper ones
man I got nothing as someone who is truly dogshit and likes playing this game
Last hitting is really important.
Not dying is also really important.
Try to find the balance.
you will have no agency over whether or not you win like 60% of games
as long as you learned something from dying it's fine to do so
so learning to roll with Ls is probably the most important skill to develop fast
My general rule in moba type games is that I'll win 30% of games even if I feed my ass off, I'll lose 30% of games even doing my absolute best, 20% of games I need to do well in to win, and 20% of games I need to not feed my ass off to win.
as is focussing on where you can play better, for similar reasons
That means I can win like half the games I could win just by allowing myself to get carried
complaining about teammates is often cathartic, and sometimes correct, but it's a moba and you're ultimately stuck with the team you're given
also remember there's a replay death button while you're waiting to revive
It's ok to buy a 6200 item before any 3000s
But try to fill up 3/4 slots generally in every category before you're building any 3k+ items IMO
learn to buy some of the common hard counter items
learning when to buy spirit/bullet armor is also really important
- Debuff Reducer for Infernus, Pocket, Mo, Seven, Kelvin, McGinnis especially if she has Suppressor or other turret-based debuffs, in general just for her wall
- Return Fire for Haze, Wraith, McGunnis
- Healbane/Decay for Abrams, Mo, Infernus, Geist
- Slowing Hex/Knockdown for Vindicta, Grey Talon, Lash, pocket Knockdown for Bebop and Seven ults if you can swing it
- Silence Glyph for Yamato, kinda Geist, kinda Lash
oh yeah, Reactive Barrier vs Bebop, Vindicta, Haze and Warden is a great call
vs Haze and Vindicta it removes one of their key kill confirm tools and forces them to basically waste at least one charge of knife or tether to kill you in most cases, or it can even make those actively disadvantageous to use when you're low HP
"oh you used knife on me when I tried to run, I now have 400 bonus HP, stupid"
and then for Warden you should probably be buying Extra Stamina ASAP to reliably dash jump out of gay baby jail, but it's a good backup plan just in case
also if you can learn to somewhat reliably do parry dashes you can be an absolute menace in lanes
because you can just parry dash into people trying to last hit with melee
that's probably a couple steps above beginner tips haha
you just press parry and dash at the same time
it also requires basically prolevel gamesense
IDK about pro level
and yeah if you whiff you probably die
you're like -30 and they can punch you with impunity for a second or so
eh it's pretty easy to just go "oh this player uses melee a ton, I should probably parry"
I think you are also overestimating how much focus you can pay to someone else doing stuff when you yourself are just having a hard time with the basics
I think you underestimate it
Like a lot of players just get lost in lane
Literally between the two starting turrets, getting lost
if I'm locked in on getting my own CS I'm not gonna have a ton of mental stack free to go dash up to someone and parry
When they're starting out
having a viscous attempt to shove their fist elbow deep down your throat is pretty obvious :v
"if someone punches you you should parry" is a totally different situation to "you should try learning to predict when someone will melee, dash up to them and parry"
especially if you don't have movement down and probably can't reach them in time
like half of the people in my games cannot dash jump reliably
i got put up against an Abrams who didnt know how to confirm souls
i outpaced him so fast its not even funny lmao
he ended up quitting early
melee Haze update: I hate it
and Haze is just not thick enough to not get owned by every other character in the game
Haze just got a lot of kit for headshot assassinating
I suppose I can see heavy melee/sleep knife/heavy melee but if you miss the knife or they're beefy I don't know how good that can be
a couple of my assumptions were wrong like Fixation buffing punch, since it specifies weapon damage and not melee
I think the Torment Pulse/Resist Shred idea isn't bad though
Yeah that's not a bad idea, use your ability to sneak up behind someone and get in torment pulse range
It's good to get suppressor on that too so the pulse also slows people's fire speed
TBF a lot of things that say 'weapon' DO work with Melee, IIRC?
I haven't really focused on the details like that too much in this game yet
Since it's still beta and I don't care to put in the effort to memorize a bunch of details that might change
man I got no fucking clue, all I know is Fixation doesn't work which is omega stinky
would have been pretty crazy to get the damage buff there too
the correct build here is probably Veilwalker package and just full stealth it ala Warden
Let me tell you, when I saw the toxic bullets stack increment on a minion off a melee, my BP rose.
I love every time I buy toxic bullets and suddenly shred the enemy who's been getting tanky all game
NOT SO FAST THERE, BUCKO
Woe, weakness of the flesh upon ye
It's Haze's only real harass tool in lane.
You can try to shoot someone but her bullets are marshmallows before fixation stacks up
It works on Beefy characters too
Only exception might be like, Abrhams
Everyone else you just dodge away
Alternatively you can use it for creep deny
Since the sleep lasts long enough to confirm 2 creeps usually
But fwiw you should already try to have lane control
just win your lane
This video features all currently available in-game conversations between the heroes Seven and Haze from Valve´s new third person shooter MOBA Deadlock.
This is one of many lore videos featuring interactions and conversations between heroes and other ingame NPCs, all available in a playlist on our channel: @DedLocko
--------------------------...
Enemies to Lovers?
Just like Pocket and Mo and Krill, yus
"Sixteeen?"
Man, I am sick and I get SO BAD at this game suddenly
Like most games I can play ok when sick but
Nope I just die CONSTANTLY
I just realized vindicta is basically that one hp lovecraft story of the wizard cursing a family to die at a certain point and the secret is just that they just show up and fuckin' shoot em.
She was someone burned at the salem witch trials by john hathorne, and she then resurrected as a spirit once magic came to the world where she hunts the descendants of hathorne
with a fucking sniper rifle
The Alchemist?
what's the actual patch notes?
[ Ranked Mode ]
- Added Ranked mode
We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary...
One sec I'll copy paste
Correction
I will not copy paste
Too much to copy paste
Better to just go to the URL
- Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
- Bullet and Spirit Lifesteal now stack diminishingly.
I find this to be cringe. Sad infernus.
Damn, a lot of nerfs across the board to people
- Replaced the temp Yamato VO with a new translation spoken by a native actress
surprised they even had someone do a japanese accent
- Bebop: Sticky Bomb growth increased from 2.5% to 4% per stack
- Bebop: Sticky Bomb now loses 2 stacks on death
- Bebop: Sticky Bomb now has 15 max stacks
- Bebop: Hook range increased from 25m to 30m
- Bebop: Hook now also hits enemy troopers, killing them instantly
- Bebop: Fixed some cases where Hook would grab players from around corners
- Bebop: Hyper Beam movement slow reduced from 30% to 25%
- Bebop: Hyper Beam duration no longer scales with Spirit Power
- Bebop: Hyper Beam duration increased from 8s to 10s
- Bebop: Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
FIFTEEN MAX STACKS!?
No more infinite scaling bombo? My BOY.
My poor, butchered, robotic boy.
LASH SWEEP
the yamato patch va is interesting
Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
- Guardian damage vs players increased by 20%
big change
I mean trooper damage isn't really the problem with how fast guardians go down
THEY LITERALLY JUST REPLACED BEBOP
They KILLED my boy.
- Bebop: Hook now also hits enemy troopers, killing them instantly
ok yeah they fuckin killed him
THEY BUFFED SHIV?
volvo pls
Trooper spawn/bounty lane end time changed from 10 min to 8 min
does this mean laning ends at 8 minutes?
I genuinely do not know whta that means
Fixed Ricochet not bouncing off of Mini Turrets
oh thank christ
Oh Jesus bebop died
Mcginnis got a bunch of small turret changes, unsure how the net result of that shakes out
Oh poor sweet robotboy
Were they trying to avoid a 'Pudge in Every Dota 2 Game' type thing I didn't see that much of 'em
Probably just matching up to how long people actually end up being in lane
I enjoy the camps spawning earlier
There were some number of people who REALLY didn't care for the double-bomb 'get grabbed, perish' days.
And wanted him in the woodchipper
I'd love to see pick rates because I feel like bebops wasn't that high
specifically I think what they're referring to is the soul splitting
up til 10 minutes, you'd split trooper souls evenly if you had exactly two people in lane
(any more was net loss)
If it's like that then no matter how much they nerf bebop he's still going to be played
now that's been pushed back to 8 minutes
Pudge is bad like 90% of the time in dota and he's still the most picked by far
he's picked because he's fun not because he's good
Deadlocktracker.gg has him at 65% presence. Above average, not like Haze and Infernus' 90+ though.
and no ones allowed to have fun in mobas
Haze is that popular whaddahell
I am actually trying to test that right now, it doesn't seem to be working though
This has haze at 95%
I rarely get a game without haze
Haze changes are......... interesting
Infernus I understand but I have not felt that much Haze
EASILY highest.
Also deadlock tracker hasn't been accurate for a long while
I think moving away from ult-bot
And wasn't accurate even when it was working
more towards m1
But Yoshi did confirm that Haze is the most popular hero
I mean, it's the best data we have I think.
Why.. Haze..
Just gotta understand the data isn't perfect.
*She's so boring ( no offense haze fans) *
It's an assassin hero. it's a farm-carry hero. It's a highlight-reel ult-a-teamfight hero.
Also precious Gray Talon nerfs
It's everything to make every MOBA pubbie alive pick them.
See I thought that was Lash
"why is the character you can play with room temperature IQ that has no need to care about teamplay, only cares about kills and plays itself by pressing 4 that popular"
Built for Styling Upon People
<-- the haze player
Haze, Infernus, then Wraith are top 3 by that dataset.
just in; players hate gameplay
Nah, Lash is bursty, but doesn't hard carry, doesn't top the dps chart, doesn't pick up every kill. He's a burst ganker with an initiation ult.
she's my main and I agree she is absolutely boring, in large part because the only good build for her is the one where she gets a 4k whenever you press 4
wait how I'm seeing mostly nerfs here :|a
arrow cycle time is a minor nerf, base stamina is a huge buff, fire rate vs. base bullet damage scaling with spirit is a berf
4 base stamina is actually batshit insane
I don't know why they thought making him even less prone to consequences for his actions was a good idea but sure
I fucking hate it
Punishing Grey Talon is already impossible
Why would they make it harder?!
and even when grey talon is behind, they can just transition into an artillery role with birb
'Removed GreyTalon while we work on giving him a more interactive kit'
Paradox nerfs are painful for people who like her but are bad ( me )
pocket's game got nerfed
Surprised she ate a nerf (paradox)
the case indicator might be rough, depending on how it looks
Ult nerf hurts, basically also a wall nerf
Geist lifesteal on teammates though.. for why
"now shows an aoe indicator for Pocket"
so it's not like you get the xiv aoe indicator if you're trying to dodge it
Ok biq question though are what will the rank names be
it was pretty insane just how spammable paradox swap was
so cooldown nerf is not that surprising
Calico's abilities got updated, her cat is her ult now
Mo and Krillion Damage
That doesn't give as much info as I hoped a forward would
But Yoshi clarifying the Seven dash during ult was not supposed to be in notes
womp womp
huge nerf to my laning
Love the bebop changes
Should be much less frustrating.
Suspect he might need buffs from here, but that's fine, they can tune him back up if needed.
now that double bomb is gone it's back to the infinite ult build
Spirit or Gun now better on Grey Talon than the more hybrid builds maybe?
I wonder if Geist's Life Drain will actually hurt allies
Or just give you healing
it now scales like shit because there's a maximum stack
there are quite a few changes that point towards them trying to speed games along a little bit, but I don't think that's gonna save bomb builds potentially being pretty mid
Ohhh
Also his ult can’t really last super long anymore either
yet another effective nerf to Haze
It’s just locked at 10 seconds
although she got some nice buffs to Fixation
I’m gonna be real I really don’t like their attempts at speeding things up
I do
So far it’s just making games swingier
I do
It's pre-release.
Making things swingier is how you get to it.
And then you work backwards
I know but I just don’t like their current direction of changes
Almost always in moba game design
I need valve to give my team less chances to shit their pants instead of doing mid while they have 4 dead or just going into base while patron is weakened
Woahhhhh, Vindicta bonus souls is now unsecured
" - Vindicta: Assassinate bonus souls is now unsecured"
that's... bizarre
is... iiiit?
Yeah
Less smooth DPS but better poke
Since she uses her gun for poke a lot
@rich grove Can you explain the Hasze changes?
so on a macro level Haze has an awful early game but her power level shoots through the roof with ricochet and your choice of unstop or silencer
ergo any changes to make the game end sooner are an overall nerf to her since the game will be over before she becomes relevant
Why does Ricochet shoot up her power?
ult
the main weakness of ult is that it's actually single-target until you get upgrades for it
yes
that's why it mentions adding targets per bullet; you'll shoot at the closest person and only the closest person
until you get more targets per bullet
interestingly, they buffed that in the update as well
Except now it hits 2 people?
yep
I also had no idea she had evasion during it lmao
so it's somewhat more punchy early, at the cost of losing its only survivability buff during it
don't know if this net increases or decreases the overall power
the level 3 gives 40% evasion which I think is as much as she had with upgrade before the nerfs in the previous patch
+speed is also actually really important, even if people aren't buying metal skin, warp stone, return fire or any number of other items they can very easily just... run away
depends on the target
sometimes you just ult while there's an infernus trail on the ground and nothing you do to him matters
They removed that too didn't they
I think the loss of the +15% fire rate actually kills the ult for "I'm going to pop this on you solo" in lane
ult duration no longer scales
even post-nerf bebop beam is still a total menace
I did not know that Fixation maxed out at 40, I'm assuming that means maxing out the damage increase
and you still get the spirit damage procs every 20 hits
overall I hope this makes Haze a bit less centralised on 4 but it's not looking great for her power as a whole
still at work though
item changes are mixed leaning positive probably? withering whip giving you bullet shields is pretty great for my experimentation with veilwalker, and active fire nerf, thank GOD
I'm genuinely wondering how to fit spiritual overflow in the build somewhere
I think this is just changing level 0 fixation
it'll still go to 80 now with the second upgrade
does it give +max stacks, or is it a flat number
I don't think they changed the number of stacks level 2 gives so if it's +max then it'll be a higher cap
yea
cool
it used to be 30 and 70, now it's 40 and 80
unfortunately the damage per stack is lower so I think it's just worse a little bit
the benefit from level 3 is lower
oh, no
threshette is right
it's still 0.2 per stack at level 0
now it becomes 0.35 per stack at level 3
instead of 0.4
0.35 * 80 = 28 bonus damage per bullet now, vs 0.4 * 70 = ...also 28 bonus damage
longer to build, then
but at levels 1 and 2 your ceiling is still higher than it was
yippee!!!!!!
More Gun
Yeah Haze Ult is by far my least favorite part of Haze
XD
I really dislike things that are hard countered by an item but super good outside of it
actually think ult might be buffed depending on how much losing that 15% fire rate matters
yeah I'm really sick of her being very linear
40% evasion is a lot
I mean it was 25% and then +15%
early game it might legitimately be dead
and I don't think it was a one item counter type situation since haze has a lot of bullet life steal
So it was 40% total before too
It kinda was tbh. Return Fire is just super nuts vs her.
return fire would make her unironically kill herself on her own ult sometimes
I tested in in training vs bots using return fire and I wasn'te ven actively taking damage since I was just out lifestealing it
I do think you need to build as much bullet lifesteal as you can
There's no way you're hitting 60% bullet lifesteal easily
yes
bullet lifesteal the item and active reload gets you to 40+ already
then level 3 of 2 gets you another 30 on top of that
and you're hitting 6 people and maybe getting 2 return fires on you
Oh, well, sure if you're hitting 6 people
and you have evasion
But a lot of the time you're hitting 1-2
Like, Seven hitting 6 people also should just win with ult right?
I also don't know if I'm ever maxing 2 before 3 and then 1 or 4 depending
mm
Sure, but like, midgame is mostly what matters?
lategame you're probably not dealing with active fire as the primary "one weird trick", yeah
And also "just" negating all of the bullet lifesteal so that you can actually kill her dead
Is ALSO REALLY GOOD
IDK maybe it helps a lot I mostly play Spirit damage characters
So I just do not care thatr much about bullet evasion
I do think it's worth getting against her but I'd think of it as a soft counter instead of a hard one
I feel like people just like
having mobility to get out of the ult
it's way more relevant early than late for sure
is far scarier
It feels like pretty hard counter whenever I use it against her
But like, she has ways around it by using bullets on me instead of ulting immediately
early game just trying to go for trades into an opponent with active fire was pain
If you're already too low
It doesn't do much
And ult can be a "I guarantee I hit my shots" button
Which I like it better than "kill everything immediately" tbh
Just as a shape
haze is already awful early game, active fire basically just stopped her from fighting you
super cooldown got spirit shield pog
beyond "I'm going to knife you, punch you and then run away like a little goblin"
ee nerf was way overdue
yeah its extremely upsetting
WAKE UP
Sleep Knife Level 2 upgrade: Hit targets grab their brush and put a little makeup
YOU WANTED TO
[starts ulting]
I dont think you trust...
IN, MY, AIM ASSIST TILL I DIED
tohu it's not apex
the scary roller isn't gonna beam you with a volt from 300 meters anymore
.>
<.<
I never cared that much tbh
I was never good enough at Apex that the difference betwee controller and M&K mattered
veilwalker enjoyers are also eating like crazy this patch, which is great for all three warden players
LMAO
random good items got +100 bullet/spirit shield, speed buff on veilwalker also got increased some more
Did he?
Mirage seems like he got more of a recalibration than a nerf and he got 2 huge usability buffs
Little weaker early and better late with these changes which makes sense as a change
he was very slanted towards earlygame and cratered late is my impression
so that does track
ah yes, haze
haze 2: hazer
:catsmirk:
Haze is the bullet lady
Wraith got another card scaling lovetap
wraith nerf is very minor
Fuck I can't remember her name
which I guess is fine
WRAITH yes
Sure but I actually fucking couldn't remember her name
and very easily confused
yeah speaking as an ap-ex it is extremely funny to me that there's also a Wraith and Mirage in this game
also warden got buffs in addition to the shield buffs hell yeah
yeeeeees
I feel like people are going to rate him a perennial B-C tier forever until his character model gets changed
and then everyone will suddenly realise this character has vindicta 4 for his primary fire and he runs around at the speed of fuck
warden is a little bit pubstompy but i think hes very strong
He's just this giant ball of stats
And he can more gun or more spirit or more tank and all of them are viable
he plays like Haze with abilities not bound to 4, I just hate his design too much aesthetically to play him that often
because otherwise he would genuinely be one of my favourite characters in the game
I think british beat cop is pretty fun but
I'm not British
It reads are cute and historical to me
As*
the cop getup is really confusing cus it doesnt match his backstory at all
I love zipping around with Veilwalker/Swiftfoot and beaming people for their entire lunch money
funny every single time
ZOOM
he sounds like he should be a fucking potion slugging weirdo
Give me my decoy/clone character
I need to bamboozle people
Also I had the same feeling and me and my friends made jokes about there being sweaty Wraith mains no matter what game we played
Lmao
yeah when I think "monster hunter crossed with hardcore survivalist/prepper types" I don't think "we happy few npc"
I'll grant that his abilities do match his getup, maybe with the exception of flask
so it's not a huge dissonance, just weird that his character concept lead to this
He's like a Belmont if the Belmonts were fascists
the most annoying part is that despite having a thief blackjack he also doesn't smack people with it
volvo pls folvo
Is he a fascist?
I haven't read any of the backstories to be fair
He just came across as like, the antiwitch grumpy dude from Good Omens to me
Witchtaker General
he's kind of like a witcher from The Witcher actually
I think seeing most people cosplaying as an actual irl cop with actual irl cop uniform has intensely offputting vibes yeah
it is kind of funny that he basically has a soldier helmet thing going on
This, basically
Yeah loss prevention guys are a uniquely disgusting type of guy.
Multiple characters in this are actual government agents/spooks and then the one guy that looks like an actual cop is not a cop
Oh is he not?
yeah he isn't
Ok yeah that's a bit weirder.
he's like, the kid of two anti-magic types who thought they'd never run into magic in their lifetimes and it was all folklore bullshit
Like I said, haven't actually read any of the lore
and then oops! hell opened up in central park
and he's basically been raised as a belmont to compensate for that
This conversation would probably be a lot less confusing for you if you read it.
