#Deadlock

1 messages · Page 6 of 1

jaunty garden
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Requires teamplay to maximize use

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But if you've got a team to follow up, they seem nuts

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I mean, it's no yellow doctor, but I'm hoping they nerf him tbh

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It's really hard for anyone else to compete for utility carry with him in the game

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He's so nuts

warped ridge
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I can see her ult good for teamplay specifically but I feel like her other abilities are kinda mid

jaunty garden
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Wall is legit nuts

warped ridge
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or they at least get massively overshadowed by the other character abilities

jaunty garden
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Kinetic Carbine really good for lane harass, burst, and general poke

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The grenade is a bit lackluster

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But wall and ult are amazing

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And they've got a pretty generically good gun

edgy fog
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the grenade can still be pretty decent for wave clear, because it hits repeatedly in an area it can be kinda a denial tool? Which is neat

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I'm still not good with her though

jaunty garden
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Yeah. The Dr. kinda just is nuts tho', same/better safety and the best ult in the game.

warped ridge
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who's the dr

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they're not on the deadlock wiki

jaunty garden
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Dynamo

warped ridge
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oh

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yeah I didn't even remember dynamo being another char that just overshadows her

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like most of the chars just seems to have better abilities flat out

jaunty garden
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1 is nuts CC, 2 is insane safety AND a steroid AND brings allies with, has a great AoE heal with huge movement steroid, and then Singularity is the single best ability in the game

warped ridge
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like paradoxical swap has range, maybe?

jaunty garden
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It does yeah

warped ridge
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but range means close to nothing in a game of guns

jaunty garden
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But Dynamo's 2 kinda invalidates that

warped ridge
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unless it's like

jaunty garden
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No range means a ton

warped ridge
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vindicta or gray talon range

jaunty garden
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Like the shotgun characters vs normal guns vs snipers

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Are all meaningful range distances

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And even shotgun range vs medium range matters a lot for being able to hit people with normal guns

edgy fog
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Dynamo is strong alone and even more so with allies, while Paradox never quite gets to that level I feel

warped ridge
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that's part of the issue though

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most of the chars being balanced usually get some sort of compensation or issue (except gray talon) for being their respect range

jaunty garden
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I feel like Paradox kinda is the only other "Utility carry" with Dynamo tho'

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Like you've got the pure damage carries with like, Haze/Wraith

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The more support dudes like Ivy/Kelvin

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Weird shit like Viscous

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But Paradox DOES fit into a niche, it's just... Dynamo massively outclasses them in that niche I feel like

warped ridge
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what do you mean by utility carry

jaunty garden
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Uhm. Carry role but brings team safety/bonuses

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High DPS but also high support elements

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It's a lot of role compression

warped ridge
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but she doesn't have either I feel

jaunty garden
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Well, you're not using the swap and wall right probably then?

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Wall can by itself win team fights

warped ridge
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like again, could be inexperience and almost no paradox players being good, but I've never been in a situation where I saw paradox and went "yeah she did that better than every other hero"

jaunty garden
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Swap is honestly not her real ult

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It's wall

warped ridge
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even the wall I've been kinda iffy on

jaunty garden
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Well, I promise, it's nuts.

warped ridge
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cause it stops teammate bullets too right?

jaunty garden
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No.

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"Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed."

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You and your team can dive through it and play around it to make enemies have real issues

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And shoot through ti

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You can just throw up wall and your entire team just stands in the open doing a firing line

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Completely safe

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For 7 seconds

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Yeah if you didn't know allies can use it for cover and fire through it too, it'd be a lot worse.

warped ridge
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okay yeah she's better than I realized with the wall and fixes half of my concerns about her lol

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but I've just not seen a paradox use it correctly

magic summit
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I do feel like the term carry is not the best use in this game in particular what with there not being any gold priority or dedicated supports

jaunty garden
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I mean, some characters build more damage and have more steroids

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Kinetic Carbine and Pulse Grenade are both good dps steroids

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that's all I mean by carry, is have DPS steroids

warped ridge
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to me it's usually split between dps or support, and usually the chars that can do dps can carry through damage and usually the supports carry through control

edgy fog
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I will say the wall does not block the enemy shots but stall them in the air briefly

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I have killed a paradox with delayed shots before

jaunty garden
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Yeah, but 1s is a long time

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You can just kinda wiggle and ignore all of it a lot

edgy fog
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True, but not everyone knows, and some people stand there and get hit anyway because they don't know how it works

jaunty garden
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Ah, fair.

warped ridge
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arguably the ideal would be you have extended duration on the wall, throw it down at beginning of a teamfight, your team just dps downs their bigger threats and wins cause of the delayed damage

jaunty garden
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Or even doesn't get hit

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Because they walked sideways slightly

edgy fog
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the main thing that I feel can be a problem for Paradox is readability. Understanding the mechanics at first glance. The wall doesn't really explain itself well to new players at a glance.

jaunty garden
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But yeah the reason you'd pick Paradox is wall

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Which is why I say she's very high skill

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And very high teamplay

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THe slowdown on 3 helps a lot for chasing people down, which is mostly a team activity

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The 2 is for teamfights and needs your allies to get it

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Same with 4 mostly, as well as for picks

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1 is just a generic dps tool, which is nice

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But the rest of it? Yeah.

warped ridge
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I would have used 3 for harass

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I just don't know if you can pop out enough damage for it though

jaunty garden
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Yeah for sure

warped ridge
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Ideally you can chunk like 30% of hp

jaunty garden
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It's good for that in laning

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But I mostly think of character strength outside of laning?

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Like, laning matters in this game but

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I think it's relatively less important

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Than in a lot of mobas

warped ridge
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it's cause lanes end at 10 min arguably speaking

jaunty garden
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All of the characters due to the nature of it being a gun game can lane mostly ok

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It's not like it's a mage auto attacking vs an ADC in league

warped ridge
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also no jg

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well

jaunty garden
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Everyone shoots mostly as good early game

warped ridge
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no jg role

edgy fog
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Paradox getting a speed boost when their freeze is charged it great

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I just wish it didn't stop so quickly

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I feel like I want to use it to support other lanes but it runs out quickly

warped ridge
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I will say I like Paradox's design over Ekko and Chronos as far as time abilities go (except the ult, ult feels meh to me)

edgy fog
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Zilean's design de best

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big clock man

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I don't know Chronos

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there's also that mortal kombat time character who turns into sand who is not bad

jaunty garden
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Zilean's design in LoR is great

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In League? Not so much

edgy fog
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bigclockmun

warped ridge
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basically has a rewind time ult and mage bursty abilities

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can swap between 3 modes or something IIRC

edgy fog
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Honestly I would prefer Paradox had a different ult and not the long discarded Urgot ult

jaunty garden
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I'm ok with it but I'd like if it did something else too

warped ridge
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yeah I kinda feel the same way

jaunty garden
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Like if it gave you invuln for a couple seconds at the end or something

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Right now I feel like you need to buy the invuln item just to not die instantly when you use it

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XD

edgy fog
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yeah you wind up with the Urgot problem

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hee hoo I'm in a bad spot now

jaunty garden
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Urgot at least was a tank

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Paradox is dps

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XD

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I find myself using the ult just as a stun when I get dived

edgy fog
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specially since most of the time you're using the wall before you use the switch so you pass them through the wall and cause problems on purpose

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so you don't even have that as a defensive tool

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Maybe they should replace her grenade with a survival tool

jaunty garden
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I think the grenade needs to do 1 more thing, and the ult needs to do 1 more thing

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And then she'd be great

warped ridge
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I wonder how ult would do if it refreshes Paradox's abilities as well

jaunty garden
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Hmm

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Probably fine?

edgy fog
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I was thinking, replace the grenade with a centered on paradox disarming explosion

jaunty garden
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Nah that's way too much

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Disarm is huge

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And they already fuck with bullets with the wall

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I'd do like, enemies in the grenade do less spirit damage, or a minor slow, and something like refresh abilities or minor invuln on ult

edgy fog
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can't you buy disarm stuff as an item?

jaunty garden
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Yes but it's expensive and an active slot

edgy fog
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I mean, Mo&Krill already got a basic kit disarm too

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it's just a really long cooldown

jaunty garden
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Yes, and Mo & Krill is a long cooldown, bulky AF(easier to shoot), tank shaped so they're supposed to have lots of cc, etc

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Putting that kind of really strong CC on a character that's a dps threat is just

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A bad idea

edgy fog
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Which is why I was thinking about it being centered only on themselves, because in order for it to be used they'd be in a not very good position. And still vulnerable to a lot of stuff.

jaunty garden
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That turns them into a really really strong carry dueling threat tho'

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Suddenly they show up and just annihilate Wraith or whatever because they can't defend themselves

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Like if they get another anti-DPS option, ti should be anti-spirit damage

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Not anti-gun

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The 2 is already really good anti-gun

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Like allies in the grenade radius take less spirit damage, or enemies deal less, or like a mini Abrams 3 effect or something so it has something to do with time, IDK

edgy fog
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I mean the trick is not letting them get close, like Pocket, but with less movement abilities and not being completely immune

jaunty garden
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I mean, but ult means they can force getting close.

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Even if it's just 1v1 you can just swap to someone and now you're behind them

edgy fog
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The distance always remains the same with the ult as it is though.

jaunty garden
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Oh, you could give them bullet evasion

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Like Mirage

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Instead of a disarm

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That'd be fine if you want to do something to protect from bullets more

edgy fog
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Oh that could work yeah

jaunty garden
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Disarm is nuts tho'

edgy fog
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When does Mirage get the bullet evasion?

jaunty garden
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I still think it should be something not-bullets though

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Uh, immediately

edgy fog
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this explains why I suck at killing him

jaunty garden
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As soon as they use tornado they have it for... 3.5s

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25% initially, goes up to 45% at third upgrade

rich grove
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having a 3000 item on his 1 potentially from level 1 is a little crazy

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(warp stone)

magic summit
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Evasion is better than warp stones effect tbh

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Evasion avoids on hit

rich grove
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I think it also starts at more resist than warp stone gives you although that might've been hit post-nerf

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that said you're right

fair dagger
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I’m just now learning about Deadlock. It looks like Smiteverwatch but on the set of BioShock: Infinite

rich grove
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hrm, feels like I'm plateauing as Haze a bit

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I think the biggest thing I need to work on as her is being a bit less anal about ulting early

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I spend like the first 20 minutes just never pressing 4 because I'm trying to get greedy with it when I should really just be happy securing one or two kills and kickstarting my farm

frail jasper
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The cooldown isn't that crazy and using it to decisively win even a 1v1 to then go on and take your lane objective is good value

magic summit
magic summit
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Even on like Dynamo

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Inform them that you will in fact all in them the first chance you get and it creates a respect for you to be given necessary space

rich grove
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space created...

agile void
jaunty garden
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Cute

agile void
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oh god here too

jaunty garden
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What does jump for the ivy mean

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Does ivy get stronger if people jump

astral stone
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Jump for Ivy = Yuri (lesbians)

jaunty garden
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I will choose to believe you

astral stone
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I have Vindicta Ivy Yuri brainworms

magic summit
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poket

buoyant plank
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I wish I could play pocket, but that haircut is just too distracting lmao

warped ridge
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Pocket I associate with that one Harry Potter spinoff and they look so bland to me that the best redeeming factor is the suitcase

buoyant plank
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now that viscous got a new model just please give pocket a new haircut

lavish grove
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Once pocket is no longer on the run from their father they gotta visit their barber

cloud shuttle
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I was saying

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I love how people just... give pocket a similar but better haircut.

rich grove
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every so often I think "why do I literally ever play Haze instead of Wraith" and then I am queued into goo

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I still think this is probably true so long as bullet resist is so much better than spirit resist and return fire exists

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but it is pretty funny being on the other side of the cube vs. TK matchup

frail jasper
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I love by gooboi. Been using support focus more often and the disruption is so much dopamine.

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What's that, haze is ulting the shiv who dove too hard? Lol, cube, rescue beam yoink, okay you're healed let's go kill her now

rich grove
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yippeeeeeee

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slingshotting crossmap with rescue beam also leads to some nutty plays

cloud shuttle
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Been a warden only queue last night

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I really liked warden so it's fine, pretty lucky to have 3 champs that I'm super into

warm sonnet
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It's just a good idea to have more than one thing that you have fun with.

warm sonnet
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But playing Shiv is enough to always have fun forever. No need to diversify.

magic summit
mild flume
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💼

warped ridge
jaunty garden
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Just gave Djinn another try

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Not for me I think

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eR, mIRAGE

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Mirage*

finite patrol
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mirage gun so hard to aim

edgy fog
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It's interesting! I swear it has fall off or a little arc

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I like them!

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I need to do spirit build Mirage

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which just relies on the pop

jaunty garden
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That feels really hard to do for me

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Since it takes a few seconds between you being able to stack each level

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And the 2 is kinda a lot of power in reducing bullet resist

finite patrol
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I find doing a hybrid build works well with the pop

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ricochet is really crucial for late game

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I been using this build but am moving ricochet up in the order. really important for farming

jaunty garden
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Yeah

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Richochet seems VERY important in a similar way to Infernus

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In general he seems very similar to Infernus to me

rich grove
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doesn't scale quite so well with fire rate but DoTting the entire team immediately is yuge

lavish grove
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Richochet is more of a super late game item for infernus

rich grove
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it's an insane power spike

lavish grove
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Not because it’s bad but because he has no many other important items

rich grove
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if someone said it was their first 6k I wouldn't blame them

lavish grove
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Guess that’s fair but I feel like the increasing spirit item (I don’t remember the name) is so essential

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Also leech

rich grove
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if you've already got your 1250 core set up with spirit lifesteal, extended duration, etc. then ricochet drastically ups your survivability in teamfights as well as making you a god farmer

lavish grove
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Fair enough yah

jaunty garden
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It's absol;utely my first 6k

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I try to start saving for it basically immediately as 10 mintues happens

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Because it just lets me powerfarm

lavish grove
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Honestly that’s a pretty good reason

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It is really fucking good for power farming

finite patrol
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fast farming is huge

jaunty garden
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The big thing with Infernus in particular

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Is you otherwise have to use your 2

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To farm

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And you REALLY want to hold that to run the fuck away with

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Now: Boosting just pure spirit power is ALSO ok but

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You should be sure you're gonna do a lot of teamfighting if you're gonna do that

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Because if you're gonna spend a lot of time farming and running around lanes and doing jungles?

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Yeah, just uh, get the ricochet

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Even for poke it's insane

rich grove
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I've run into Infernus players who'll use... I want to say Suppressor to slow the team's fire rate to a crawl with flame dash

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it's awful

jaunty garden
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Yeah

rich grove
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some of the least fun I have ever had playing against that

jaunty garden
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I'll take Suppressor all the time

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Combined with the level 1 on it, it's about a 50% reduction

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On attack speed

rich grove
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not only is he healing for One Morbillion HP but you also do about as much DPS as a stationary peanut

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so good luck trying to kill him

jaunty garden
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I mean, it uh

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Does fuckall if they rely on spirit damage mostly tbh

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So it's very target specific

rich grove
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haze and mirage players when they give you a look that is so bulletphobic

jaunty garden
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The big thing is I think he's on Shiv/Seven level farming jungle on "wants to be running around doing it"

rich grove
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it's me, I'm the haze and mirage player

jaunty garden
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ONCE he gets ricochet

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Before that? Not at all.

rich grove
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the amount of farm he can just steal with buffed 2 and/or ricochet is pretty nuts

jaunty garden
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Needs level 3 on 3 in order to really farm jungle nuts

rich grove
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literally just running into the little alcove with all the creeps and running out will passively kill them for small/medium camps

jaunty garden
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Yeah

rich grove
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and then ofc with ricochet and/or QSR

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farming big bois is also very easy

jaunty garden
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I like to go a gun-heavier run with Infernus

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Where I take toxic bullets a lot of the time too

rich grove
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oh yes

jaunty garden
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And ricochet+toxic bullets is SO FUNNY

rich grove
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yup

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one of the only ways to actually fucking kill Shiv or Mo in reasonable time

jaunty garden
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Or Abrams yeah

rich grove
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I am increasingly finding that Haze is just not a very good tankbuster outside of ult, you have to instead go around slapping the shit out of their roamers for daring to cross the midway

jaunty garden
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Yeah Haze is an assassin

rich grove
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but Infernus has such monstrous sustain and inherent anti-heal he can go 1 for 1 with a big body and actually scare them if not kill them

jaunty garden
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The teleport girl with the card throw?

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I find her a lot better for tank busting

rich grove
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yeah TK is a much better ult for it

jaunty garden
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Because a lot of them rely on last minute "Fuck you" buttons

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And TK just says no fuck off

rich grove
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less embarrassing moments like Mo grabbing you out of ult

jaunty garden
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And teleport better than invis too IMO

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IDK I mostly feel like Haze is a noob killer

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There's so many ways to make her really sad

rich grove
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I genuinely don't think there's any reason you should play Haze instead of Wraith now that people have caught on to return fire

jaunty garden
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Yah

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Agreed

rich grove
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you don't suck early lane, you have much better spirit damage, you have actual utility in teamfights and you can become a turbofarmer way faster with 1 and 3

jaunty garden
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When I'm playing Seven it's so funny to just, hit Return Fire while I'm ulting and Haze wants to do an ult-off

rich grove
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yep

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we can go bullet damage for bullet damage and it turns out Haze does not enjoy this

jaunty garden
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Yeahhhh.

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Atm I think spirit is just better than bullet mostly?

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I'm sure they'll adjust items to change that tbh

rich grove
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that seems to be the consensus and going item-for-item it seems pretty obvious why

jaunty garden
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Like the best SUSTAINED DPS THREATS should not be the spirit damage users

rich grove
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Return Fire is like Silence Glyph except it's less than 50% of the price, affects everyone on the enemy team and lasts for longer than 2s on a shorter cooldown without being resistable by Debuff Reducer

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an item you basically always get because almost all the best heroes sling CC

jaunty garden
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Also just, like... You can build Spirit and Bullet

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But you can't really build Bullet and More Bullet

rich grove
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yeah hybrid is fuckin great when you can get it

jaunty garden
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So the characters like Infernus/Wraith/Seven that can easily go hybrid

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Invicta

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Why not?

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Oh noooo I have some tanky issues... Oh what's this lovely Leech doing there...

rich grove
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Escalating Exposure is also batshit insane

jaunty garden
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Yeah

rich grove
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Ricochet is also obviously really good but holy shit EE

cloud shuttle
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you love it vs mcguiniss

finite patrol
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testing mirage with high vel mag for laning going well

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really makes his gun easier to hit with

rich grove
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high velo + monster rounds + healing rite = i am NOT fucking losing lane

finite patrol
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I don't buy monster rounds often enough

magic summit
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I buy healing right and recovery rounds or whatever they are called a lot more now

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What with the zip boost starting on cool down

rich grove
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resto shot is brazy

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you just have to not miss

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which is why I never buy it 👍

finite patrol
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brill

magic summit
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It's really nice on pocket

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Only need one pellet to hit abd they don't mind giving up a gun slot for it

rich grove
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full spirit team comps give me depression

fair dagger
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welp. i thought i was actually kinda good at deadlock because i won a couple games, then i jumped into a group of 4 with my friends and got absolutely steamrolled by people who ACTUALLY know how to play this game, it seems

wintry arrow
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That'll happen.

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It's a game with two different skillsets to be good at, and being outclassed in even one will snowball on you.

magic summit
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Game is hard

wintry arrow
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I've been playing other characters.

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That was a mistake.

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I forgot that JACOB LASH was the one true lad.

magic summit
rich grove
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FIXED HAIRCUT AGAIN

mild flume
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I think they shouldn't fix it

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its funny

cloud shuttle
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People drawing pocket's hair like

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I pretend i do not see it

jaunty garden
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It seems very

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Forward

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When I look at it

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Like a pompadour

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He's here to contest Shiv for Most Forward Hair

cloud shuttle
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Pocket is targeted to me otherwise

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Could be in dishonored easily

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Tbh that's most of the deadlock presentation

buoyant plank
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There are some characters where the artist just mainlined dishonored vibes yeah

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despite being the wrong type of punk it works well :v

cloud shuttle
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It's the whispering runes and glowing hands end of dishonored

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See: deathloop

buoyant plank
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And also rats

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see: new york

cloud shuttle
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That's whispering runes

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Rats are inherently magical donchaknow

jaunty garden
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I want a rat swarm character now

edgy fog
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Same

buoyant plank
edgy fog
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Also far left ivy my beloved

cloud shuttle
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I'm interested in calico

edgy fog
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Rat character should be a trap setting character. You put rat trip wires around the map that goes off if someone crosses them

buoyant plank
buoyant plank
edgy fog
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Fell into my rat trap :3

buoyant plank
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Also while finding that I stumbled upon a look I really want for haze

twilit roost
finite patrol
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Mohammed & Kareem

edgy fog
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We've been having a very mf doom week

finite patrol
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I should play mo and krill again

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that disarm is so obnoxious

twilit roost
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Don't tell anyone but you can still shoot mo/Krill when they're under ground. It's up there with Abrams fighting people who know how to parry

lavish grove
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It’s very funny when Mo and Krill players don’t know what to do when you know that

twilit roost
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I was playing mirage and hitting them with your tornado when they're expecting people to run away is so funny

finite patrol
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mirage is a very good matchup into m&k imo. build stacks while they burrow. knock them up instead of you. with knockdown they can't reliably combo you.

buoyant plank
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mirage just feels horrible to play against with most of the characters I've tried

twilit roost
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Playing as him his passive stacks take a long time to build up so getting in his face instead of long range dueling is best

rich grove
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playing a straight up dps god character like infernus/haze/wraith is usually the play

rich grove
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mobility helps a lot just for jumping him

rocky cobalt
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Where's his hitbox while buried?

rich grove
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just above the floor basically

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imagine a small square tile sliding along the ground

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if you play a character with lockon abilities like yamato grapple you can still see the reticle

edgy fog
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I believe they also can't be headshot and gain a shield when they burrow so it's not nothing while they're under there

twilit roost
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I thought their hotbox while underground was the circle area?

buoyant plank
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jesus this bebop really wants my ass

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been chasing me down hard all game

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like we were doing full on rooftop parkour

frail jasper
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Just won a sketchy solo lane vs Abrams with my support viscous. Got me down to about 6 HP but I turned that chase around, and the rest of the lane. Woo.

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Later in the game, Toxic Bullets + Alchemical Fire + Mystic Slow shreds people.

jaunty garden
#

Yeah basically there's a mound of dirt when M&K is underground

#

You can just shoot the dirt

finite patrol
#

I don't think it shows up on low quality very well so I'm just shooting the air above the ground lmao

upbeat perch
#

tunes into https://youtu.be/WIidDykCB18
sees roster
i kept forgetting sajam actually plays all sorts of games
despite how often he mentions other genres

Sens: 0.75, 800 dpi m&k, g pro x superlight wireless, Hien FX XSoft Mousepad
w/ @SupermanSajam @vGumiho @Rayditz @gsmVoiD @Ramblinnn
Merch: https://dokimerch.com/
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Twitter: https://twitter.com/dokibird
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GENERAL: #Dokib...

▶ Play video
warped ridge
#

I'm just waiting for ranked so I can be hardstuck bronze and be like, "tips from top 99% one trick haze/sevens/vindicta/yamato"

#

And then one people be like, "that's not one trick" I can be like, "the one trick is guns"

#

And then they go, "but Yamato doesn't use guns"

#

And I go, "Yeah that's the trick"

buoyant plank
#

aim of a diamond lose rate of a bronze(I taped over my health bar)

#

I really need to stop solo queueing though

#

can't really send birb icbm's if the team doesn't tell me someones low in their lane

warped ridge
#

Just ask them, "hey is anybody low? I want to use my ult but the coach I'm paying $40 an hour for says to make sure an enemy is low first"

magic summit
#

Any visible enemy has their health bar displayed under their portrait

buoyant plank
#

true, but they might not be visible at the moment, and constantly keeping track of every other enemy isn't great :v

magic summit
#

The speed boost is lowered if you hit them

#

And their spirit resist buff isn't as good as their bullet resist

buoyant plank
#

ok I might be a bit too high mmr now

#

people are jumping into my bird to save their teammates lmao

rich grove
#

GET DOWN MR PRESIDENT

buoyant plank
#

also there was an enemy bebop that did 1500+ with his fucking sticky bomb

#

what did they do to him when I wasn't looking

rich grove
#

echo shard + farming stacks off your teammates

frail jasper
#

yeah the bomb gets stronger each time it hits players, so if bebop just keeps hitting a lot of bombs it scales really high

#

part of why I like fighting bebop with my viscous, high cdr cube counters all his bombs

#

then he tries to ult and i run him over with the ball :v

rich grove
#

teleporting in as Da Ball possibly the biggest BM move you can do to someone

buoyant plank
#

earlygame 1v1 lane as graytalon vs shiv is very fun though

#

just constant pokes at eachother and knowing if you fuck up you're dead

wintry arrow
#

I'm still sad they gave echo a nerf just to make double-bomb worse.

buoyant plank
#

what build do you run on bebop anyway

wintry arrow
#

Fairly unimaginative bomb build. A bit of quick purple and green, rush an echo, into range/burst/etc.

buoyant plank
#

more if you had a build name I could search :v

rich grove
#

I FUCKING LOVE WRAITH CARDS RAAAAAHHHJ

#

I gotta clip the round-the-corner killshots I got

finite patrol
#

wraith is fun and strong

#

I love the chain

#

it just keeps coming

rich grove
#

also jojo posing all the time

buoyant plank
#

...I thought the bebop bomb was a skillshot

#

lmao this is nuts

rich grove
#

he doesn't know chat

finite patrol
#

I still stand by my statement that wraith and haze are named wrong

buoyant plank
#

hooks nice and easy to hit too

finite patrol
#

that's build

#

God the formatting of that build is so bad

buoyant plank
#

that's 99% of builds I feel

finite patrol
#

it's so easy to do it good though

#

sad

buoyant plank
#

also what do ya'll bind items to

buoyant plank
#

I do wish echo shard worked so that if you tried activating something on cooldown it'd activate anyway

magic summit
#

Not a whole lot of basic abilities that care about the cast delay that much

wintry arrow
#

Yeah, that's what I was saying. It was pretty much put in place exclusively to kick double bomb.

jaunty garden
#

To be fair

#

Double bomb was dumb

buoyant plank
#

trying to figure out my spell keybinds

#

got Q1 E2 R3 Fmelee, but not sure where ult should be

#

got it on ~ atm

finite patrol
#

i use 1234 zxcv wasd qe space Clueless

buoyant plank
#

only problem I hve other than the ult is that I'm still muscle memoried to Q being punch

#

though funnily enough, only for breking boxes and the like lmao

buoyant plank
#

Someone mentioned something very cursed to me, deadlock is valves first original property since half life 1

rich grove
#

🗿

buoyant plank
#

actually, it might be ricochet

#

and that's even more cursed

rich grove
#

w h a t

fair dagger
#

I find myself consistently behind in souls, even when jungling and running the soul urn

buoyant plank
#

team fortress started as a mod, counter strike started as a mod, portal started as a game, l4d started as a mod

fair dagger
#

team fortress didn't even start as a mod FOR a valve game

buoyant plank
#

and dota obviously started as a mod

fair dagger
#

pretty sure it was built for quake engine first, then half-life, then officially adopted as Team Fortress Classic

rich grove
#

okay now that I know bullet damage buffs also buff melee damage, I genuinely wonder if melee Haze is the correct build

buoyant plank
#

Melee haze gonna slap yer shit

rich grove
#

the melee 500s make her less total dogshit at laning, melee charge is just a broken amount of bonus ammo, 1 into charge melee is the best combo in the game since even debuff reducer doesn't get you out

#

is this actually secretly goated?

jaunty garden
#

I feel like Haze wanting to build melee is not a secret?

#

Dagger into melee is really good

rich grove
#

the conventional builds for her all go QSR/active reload into the boring usual stuff, Escalating Resistance + Ricochet

#

with the 500s being stuff like scav rounds/rapid rounds/etc

jaunty garden
#

Huh

#

I run into lots of ones that make some melee stuff when I'm solo queueing

rich grove
#

maybe a lot of the listed builds just haven't changed it up, idk

#

a quick squiz at gameplay vids from people like MikaelS, Zerggy, Deathy doesn't really show anyone buying much in the way of melee items either

#

straight down the line "I am 4 man, man who press 4"

#

if only for the sake of not being 4 man, I would like this to be viable

jaunty garden
#

I don't see it build past like, the 1250 level?

#

But I absolutely see people pick up some of the 500 and 1250 stuff for melee

rich grove
#

I think I would agree with that just to make her laning less awful

#

especially solo

#

melee lifesteal is hella value

#

her mag size being 1 earlygame is really rough

fair dagger
#

who do you all trust for the best guides/build crafting?

jaunty garden
#

No one

#

.>

rich grove
#

I randomly pick one from the list updated after the last patch and go from there

jaunty garden
#

THe short answer is as you learn the game and randomly pick the builds you'll figure out what you like

buoyant plank
#

Mast seems decent enough for decently good at game but isn't a sweatlord with sweatlord picks

jaunty garden
#

And that'll be good enough

rich grove
#

I trust, like, two content creators even somewhat for this game and even the

jaunty garden
#

And then feel free to modify from there

#

But like, part of it is that almost every character can actually be built like 3 different ways at least

fair dagger
#

Any tips for someone who's bad at the game but likes playing it?

jaunty garden
#

As like, archtypes

fair dagger
#

I particularly seem to enjoy Paradox

jaunty garden
#

If you try items out and like them

#

Any given item can work on any given character like, 60%+ of the time

#

I'd say

#

Especially the cheaper ones

rich grove
#

man I got nothing as someone who is truly dogshit and likes playing this game

jaunty garden
#

Uhhh, keep playing.

#

Don't be afraid to lose.

buoyant plank
#

Press buttons

#

Try shit

jaunty garden
#

Last hitting is really important.

#

Not dying is also really important.

#

Try to find the balance.

rich grove
#

you will have no agency over whether or not you win like 60% of games

buoyant plank
#

as long as you learned something from dying it's fine to do so

rich grove
#

so learning to roll with Ls is probably the most important skill to develop fast

jaunty garden
#

My general rule in moba type games is that I'll win 30% of games even if I feed my ass off, I'll lose 30% of games even doing my absolute best, 20% of games I need to do well in to win, and 20% of games I need to not feed my ass off to win.

rich grove
#

as is focussing on where you can play better, for similar reasons

jaunty garden
#

That means I can win like half the games I could win just by allowing myself to get carried

rich grove
#

complaining about teammates is often cathartic, and sometimes correct, but it's a moba and you're ultimately stuck with the team you're given

buoyant plank
#

also remember there's a replay death button while you're waiting to revive

jaunty garden
#

It's ok to buy a 6200 item before any 3000s

#

But try to fill up 3/4 slots generally in every category before you're building any 3k+ items IMO

rich grove
#

learn to buy some of the common hard counter items

buoyant plank
#

learning when to buy spirit/bullet armor is also really important

rich grove
#
  • Debuff Reducer for Infernus, Pocket, Mo, Seven, Kelvin, McGinnis especially if she has Suppressor or other turret-based debuffs, in general just for her wall
  • Return Fire for Haze, Wraith, McGunnis
  • Healbane/Decay for Abrams, Mo, Infernus, Geist
  • Slowing Hex/Knockdown for Vindicta, Grey Talon, Lash, pocket Knockdown for Bebop and Seven ults if you can swing it
  • Silence Glyph for Yamato, kinda Geist, kinda Lash
jaunty garden
#

Adaptive Barrier for Bebop

#

400 gun and 200 spirit armor when you get hooked

rich grove
#

oh yeah, Reactive Barrier vs Bebop, Vindicta, Haze and Warden is a great call

#

vs Haze and Vindicta it removes one of their key kill confirm tools and forces them to basically waste at least one charge of knife or tether to kill you in most cases, or it can even make those actively disadvantageous to use when you're low HP

#

"oh you used knife on me when I tried to run, I now have 400 bonus HP, stupid"

#

and then for Warden you should probably be buying Extra Stamina ASAP to reliably dash jump out of gay baby jail, but it's a good backup plan just in case

buoyant plank
#

also if you can learn to somewhat reliably do parry dashes you can be an absolute menace in lanes

#

because you can just parry dash into people trying to last hit with melee

rich grove
#

that's probably a couple steps above beginner tips haha

buoyant plank
#

you just press parry and dash at the same time

jaunty garden
#

Ok but when you fuck it up you die

#

Lets get to "Knows how to last hit" first

#

XD

rich grove
#

it also requires basically prolevel gamesense

jaunty garden
#

IDK about pro level

rich grove
#

and yeah if you whiff you probably die

#

you're like -30 and they can punch you with impunity for a second or so

buoyant plank
#

eh it's pretty easy to just go "oh this player uses melee a ton, I should probably parry"

rich grove
#

I think you are also overestimating how much focus you can pay to someone else doing stuff when you yourself are just having a hard time with the basics

jaunty garden
#

I think you underestimate it

#

Like a lot of players just get lost in lane

#

Literally between the two starting turrets, getting lost

rich grove
#

if I'm locked in on getting my own CS I'm not gonna have a ton of mental stack free to go dash up to someone and parry

jaunty garden
#

When they're starting out

buoyant plank
#

having a viscous attempt to shove their fist elbow deep down your throat is pretty obvious :v

rich grove
#

"if someone punches you you should parry" is a totally different situation to "you should try learning to predict when someone will melee, dash up to them and parry"

#

especially if you don't have movement down and probably can't reach them in time

#

like half of the people in my games cannot dash jump reliably

fair dagger
#

damn

#

putting the range extender on seven's stun ability is just cruelty

wintry arrow
#

Now Echo it.

#

And get Knockdown.

fair dagger
#

i got put up against an Abrams who didnt know how to confirm souls

#

i outpaced him so fast its not even funny lmao

#

he ended up quitting early

rich grove
#

melee Haze update: I hate it

#

and Haze is just not thick enough to not get owned by every other character in the game

edgy fog
#

Haze just got a lot of kit for headshot assassinating

#

I suppose I can see heavy melee/sleep knife/heavy melee but if you miss the knife or they're beefy I don't know how good that can be

rich grove
#

a couple of my assumptions were wrong like Fixation buffing punch, since it specifies weapon damage and not melee

#

I think the Torment Pulse/Resist Shred idea isn't bad though

edgy fog
#

Yeah that's not a bad idea, use your ability to sneak up behind someone and get in torment pulse range

#

It's good to get suppressor on that too so the pulse also slows people's fire speed

wintry arrow
#

TBF a lot of things that say 'weapon' DO work with Melee, IIRC?

magic summit
#

I haven't really focused on the details like that too much in this game yet

#

Since it's still beta and I don't care to put in the effort to memorize a bunch of details that might change

rich grove
#

would have been pretty crazy to get the damage buff there too

#

the correct build here is probably Veilwalker package and just full stealth it ala Warden

wintry arrow
#

Let me tell you, when I saw the toxic bullets stack increment on a minion off a melee, my BP rose.

frail jasper
#

I love every time I buy toxic bullets and suddenly shred the enemy who's been getting tanky all game

#

NOT SO FAST THERE, BUCKO

edgy fog
#

Woe, weakness of the flesh upon ye

warped ridge
#

It works on Beefy characters too

#

Only exception might be like, Abrhams

#

Everyone else you just dodge away

#

Alternatively you can use it for creep deny

#

Since the sleep lasts long enough to confirm 2 creeps usually

#

But fwiw you should already try to have lane control

finite patrol
#

just win your lane

primal wolf
#

Enemies to Lovers?

warped ridge
#

Just like Pocket and Mo and Krill, yus

cloud shuttle
#

"Sixteeen?"

jaunty garden
#

Man, I am sick and I get SO BAD at this game suddenly

#

Like most games I can play ok when sick but

#

Nope I just die CONSTANTLY

buoyant plank
#

I just realized vindicta is basically that one hp lovecraft story of the wizard cursing a family to die at a certain point and the secret is just that they just show up and fuckin' shoot em.

#

She was someone burned at the salem witch trials by john hathorne, and she then resurrected as a spirit once magic came to the world where she hunts the descendants of hathorne

#

with a fucking sniper rifle

warped ridge
finite patrol
#

what's the actual patch notes?

warped ridge
#

One sec I'll copy paste

#

Correction

#

I will not copy paste

#

Too much to copy paste

#

Better to just go to the URL

wintry arrow
#
  • Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
#
  • Bullet and Spirit Lifesteal now stack diminishingly.

I find this to be cringe. Sad infernus.

buoyant plank
#

Quick Cast (shows range/radius/etc on key down

#

bebop buff lets go

magic summit
#

Damn, a lot of nerfs across the board to people

buoyant plank
#
  • Replaced the temp Yamato VO with a new translation spoken by a native actress
#

surprised they even had someone do a japanese accent

wintry arrow
#
  • Bebop: Sticky Bomb growth increased from 2.5% to 4% per stack
  • Bebop: Sticky Bomb now loses 2 stacks on death
  • Bebop: Sticky Bomb now has 15 max stacks
  • Bebop: Hook range increased from 25m to 30m
  • Bebop: Hook now also hits enemy troopers, killing them instantly
  • Bebop: Fixed some cases where Hook would grab players from around corners
  • Bebop: Hyper Beam movement slow reduced from 30% to 25%
  • Bebop: Hyper Beam duration no longer scales with Spirit Power
  • Bebop: Hyper Beam duration increased from 8s to 10s
  • Bebop: Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
#

FIFTEEN MAX STACKS!?

#

No more infinite scaling bombo? My BOY.

#

My poor, butchered, robotic boy.

finite patrol
#

LASH SWEEP

buoyant plank
#

that seems.. really low

#

like that's only 24 sticks pre patch

cloud shuttle
#

the yamato patch va is interesting

twilit roost
#

Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)

  • Guardian damage vs players increased by 20%
#

big change

buoyant plank
#

I mean trooper damage isn't really the problem with how fast guardians go down

rich grove
#

THEY LITERALLY JUST REPLACED BEBOP

wintry arrow
#

They KILLED my boy.

buoyant plank
#
  • Bebop: Hook now also hits enemy troopers, killing them instantly
#

ok yeah they fuckin killed him

rich grove
#

THEY BUFFED SHIV?

buoyant plank
#

volvo pls

twilit roost
#

Trooper spawn/bounty lane end time changed from 10 min to 8 min

#

does this mean laning ends at 8 minutes?

rich grove
#

I genuinely do not know whta that means

#

Fixed Ricochet not bouncing off of Mini Turrets

#

oh thank christ

twilit roost
#
  • Lady Geist: Life Drain can now be alternate-casted on allied heroes
#

the bm

lavish grove
#

Oh Jesus bebop died

wintry arrow
#

Mcginnis got a bunch of small turret changes, unsure how the net result of that shakes out

merry verge
#

Oh poor sweet robotboy

#

Were they trying to avoid a 'Pudge in Every Dota 2 Game' type thing I didn't see that much of 'em

magic summit
#

I enjoy the camps spawning earlier

wintry arrow
#

There were some number of people who REALLY didn't care for the double-bomb 'get grabbed, perish' days.

#

And wanted him in the woodchipper

buoyant plank
#

I'd love to see pick rates because I feel like bebops wasn't that high

rich grove
#

specifically I think what they're referring to is the soul splitting

#

up til 10 minutes, you'd split trooper souls evenly if you had exactly two people in lane

#

(any more was net loss)

magic summit
rich grove
#

now that's been pushed back to 8 minutes

twilit roost
#
  • Seven: Can now use dash while in Storm Cloud to adjust your position
#

big news

magic summit
#

Pudge is bad like 90% of the time in dota and he's still the most picked by far

buoyant plank
#

he's picked because he's fun not because he's good

wintry arrow
#

Deadlocktracker.gg has him at 65% presence. Above average, not like Haze and Infernus' 90+ though.

buoyant plank
#

and no ones allowed to have fun in mobas

merry verge
#

Haze is that popular whaddahell

magic summit
wintry arrow
#

This has haze at 95%

buoyant plank
#

I rarely get a game without haze

rich grove
#

Haze changes are......... interesting

merry verge
#

Infernus I understand but I have not felt that much Haze

wintry arrow
#

EASILY highest.

magic summit
#

Also deadlock tracker hasn't been accurate for a long while

rich grove
#

I think moving away from ult-bot

magic summit
#

And wasn't accurate even when it was working

rich grove
#

more towards m1

magic summit
#

But Yoshi did confirm that Haze is the most popular hero

wintry arrow
#

I mean, it's the best data we have I think.

merry verge
#

Why.. Haze..

wintry arrow
#

Just gotta understand the data isn't perfect.

merry verge
#

*She's so boring ( no offense haze fans) *

wintry arrow
merry verge
#

Also precious Gray Talon nerfs

wintry arrow
#

It's everything to make every MOBA pubbie alive pick them.

merry verge
#

See I thought that was Lash

rich grove
#

"why is the character you can play with room temperature IQ that has no need to care about teamplay, only cares about kills and plays itself by pressing 4 that popular"

merry verge
#

Built for Styling Upon People

rich grove
#

<-- the haze player

wintry arrow
#

Haze, Infernus, then Wraith are top 3 by that dataset.

merry verge
#

just in; players hate gameplay

wintry arrow
#

Nah, Lash is bursty, but doesn't hard carry, doesn't top the dps chart, doesn't pick up every kill. He's a burst ganker with an initiation ult.

rich grove
#

she's my main and I agree she is absolutely boring, in large part because the only good build for her is the one where she gets a 4k whenever you press 4

lavish grove
#

THEY BUFFED GREY TALON’S EARLY GAME?

#

WHY?

merry verge
#

wait how I'm seeing mostly nerfs here :|a

rich grove
#

arrow cycle time is a minor nerf, base stamina is a huge buff, fire rate vs. base bullet damage scaling with spirit is a berf

#

4 base stamina is actually batshit insane

#

I don't know why they thought making him even less prone to consequences for his actions was a good idea but sure

lavish grove
#

I fucking hate it

#

Punishing Grey Talon is already impossible

#

Why would they make it harder?!

buoyant plank
#

and even when grey talon is behind, they can just transition into an artillery role with birb

merry verge
#

'Removed GreyTalon while we work on giving him a more interactive kit'

rich grove
#

also slowing hex slow got nerfed

#

relatively minorly, but still

merry verge
#

Paradox nerfs are painful for people who like her but are bad ( me )

cloud shuttle
#

pocket's game got nerfed

twilit roost
#

Surprised she ate a nerf (paradox)

cloud shuttle
#

the case indicator might be rough, depending on how it looks

merry verge
#

Ult nerf hurts, basically also a wall nerf

#

Geist lifesteal on teammates though.. for why

rich grove
#

so it's not like you get the xiv aoe indicator if you're trying to dodge it

twilit roost
#

Ok biq question though are what will the rank names be

rich grove
#

it was pretty insane just how spammable paradox swap was

#

so cooldown nerf is not that surprising

magic summit
#

Calico's abilities got updated, her cat is her ult now

rich grove
#

mo and krill got 20s cdr on ult and 20% bullet resist on t1

#

it's joever

cloud shuttle
#

Mo and Krillion Damage

lavish grove
#

Finally

#

Guardians will actually do something

magic summit
#

That doesn't give as much info as I hoped a forward would

#

But Yoshi clarifying the Seven dash during ult was not supposed to be in notes

rich grove
#

womp womp

jaunty garden
#

Love the bebop changes

#

Should be much less frustrating.

#

Suspect he might need buffs from here, but that's fine, they can tune him back up if needed.

rich grove
#

now that double bomb is gone it's back to the infinite ult build

jaunty garden
#

Spirit or Gun now better on Grey Talon than the more hybrid builds maybe?

#

I wonder if Geist's Life Drain will actually hurt allies

#

Or just give you healing

rich grove
#

probably hurt allies

#

icefrog is a believer in great chaos

lavish grove
#

Wait how is double bomb gone?

#

Did they remove echo shard?

jaunty garden
#

Nah

#

It just doesn't scale infinitely anymore

rich grove
#

it now scales like shit because there's a maximum stack

#

there are quite a few changes that point towards them trying to speed games along a little bit, but I don't think that's gonna save bomb builds potentially being pretty mid

lavish grove
#

Ohhh

rich grove
#

especially given you lose the stacks on death

#

it is also

jaunty garden
#

Love the QoL on Shiv

#

For Rage

lavish grove
#

Also his ult can’t really last super long anymore either

rich grove
#

yet another effective nerf to Haze

lavish grove
#

It’s just locked at 10 seconds

rich grove
#

although she got some nice buffs to Fixation

jaunty garden
#

I mean you can still build Duration on it

#

But yeah

lavish grove
rich grove
#

I do

lavish grove
#

So far it’s just making games swingier

jaunty garden
#

I do

#

It's pre-release.

#

Making things swingier is how you get to it.

#

And then you work backwards

lavish grove
#

I know but I just don’t like their current direction of changes

jaunty garden
#

Almost always in moba game design

rich grove
#

I need valve to give my team less chances to shit their pants instead of doing mid while they have 4 dead or just going into base while patron is weakened

jaunty garden
#

Woahhhhh, Vindicta bonus souls is now unsecured

rich grove
#

wait

#

what????

jaunty garden
#

" - Vindicta: Assassinate bonus souls is now unsecured"

rich grove
#

that's... bizarre

jaunty garden
#

Also lower fire rate, same dps

#

Which is def better for her

rich grove
#

is... iiiit?

jaunty garden
#

Yeah

#

Less smooth DPS but better poke

#

Since she uses her gun for poke a lot

#

@rich grove Can you explain the Hasze changes?

rich grove
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so on a macro level Haze has an awful early game but her power level shoots through the roof with ricochet and your choice of unstop or silencer

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ergo any changes to make the game end sooner are an overall nerf to her since the game will be over before she becomes relevant

jaunty garden
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Why does Ricochet shoot up her power?

rich grove
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ult

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the main weakness of ult is that it's actually single-target until you get upgrades for it

jaunty garden
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Oh shit really?

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I had no idea

rich grove
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yes

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that's why it mentions adding targets per bullet; you'll shoot at the closest person and only the closest person

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until you get more targets per bullet

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interestingly, they buffed that in the update as well

jaunty garden
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Except now it hits 2 people?

rich grove
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yep

jaunty garden
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I also had no idea she had evasion during it lmao

rich grove
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so it's somewhat more punchy early, at the cost of losing its only survivability buff during it

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don't know if this net increases or decreases the overall power

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the level 3 gives 40% evasion which I think is as much as she had with upgrade before the nerfs in the previous patch

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+speed is also actually really important, even if people aren't buying metal skin, warp stone, return fire or any number of other items they can very easily just... run away

jaunty garden
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Unless she's fed

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At which point you just instadie

rich grove
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depends on the target

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sometimes you just ult while there's an infernus trail on the ground and nothing you do to him matters

buoyant plank
rich grove
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I think the loss of the +15% fire rate actually kills the ult for "I'm going to pop this on you solo" in lane

buoyant plank
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ult duration no longer scales

jaunty garden
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I mean it does just not with pure spirit power

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You can still just build Duration

rich grove
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even post-nerf bebop beam is still a total menace

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I did not know that Fixation maxed out at 40, I'm assuming that means maxing out the damage increase

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and you still get the spirit damage procs every 20 hits

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overall I hope this makes Haze a bit less centralised on 4 but it's not looking great for her power as a whole

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still at work though

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item changes are mixed leaning positive probably? withering whip giving you bullet shields is pretty great for my experimentation with veilwalker, and active fire nerf, thank GOD

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I'm genuinely wondering how to fit spiritual overflow in the build somewhere

minor ingot
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it'll still go to 80 now with the second upgrade

rich grove
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does it give +max stacks, or is it a flat number

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I don't think they changed the number of stacks level 2 gives so if it's +max then it'll be a higher cap

minor ingot
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yea

rich grove
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cool

minor ingot
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it used to be 30 and 70, now it's 40 and 80

rich grove
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oh I see

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pog in the chat then

minor ingot
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unfortunately the damage per stack is lower so I think it's just worse a little bit

jaunty garden
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That's yeah

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Lower

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It's.... 1/7 lower

rich grove
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the benefit from level 3 is lower

jaunty garden
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14% lower at max stacks

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Since it's .15 per stack instead of .2

minor ingot
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oh, no

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threshette is right

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it's still 0.2 per stack at level 0

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now it becomes 0.35 per stack at level 3

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instead of 0.4

rich grove
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0.35 * 80 = 28 bonus damage per bullet now, vs 0.4 * 70 = ...also 28 bonus damage

#

longer to build, then

jaunty garden
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Ah yeah

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I didn't understand how that was working

rich grove
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but at levels 1 and 2 your ceiling is still higher than it was

jaunty garden
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Yeah

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By 33%

rich grove
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yippee!!!!!!

jaunty garden
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More Gun

rich grove
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ok

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cool, so it is a buff to m1 haze

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which is fine

#

healthy even

jaunty garden
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Yeah Haze Ult is by far my least favorite part of Haze

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XD

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I really dislike things that are hard countered by an item but super good outside of it

minor ingot
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actually think ult might be buffed depending on how much losing that 15% fire rate matters

rich grove
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yeah I'm really sick of her being very linear

minor ingot
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40% evasion is a lot

jaunty garden
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I mean it was 25% and then +15%

rich grove
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early game it might legitimately be dead

minor ingot
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and I don't think it was a one item counter type situation since haze has a lot of bullet life steal

jaunty garden
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So it was 40% total before too

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It kinda was tbh. Return Fire is just super nuts vs her.

rich grove
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return fire would make her unironically kill herself on her own ult sometimes

minor ingot
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I tested in in training vs bots using return fire and I wasn'te ven actively taking damage since I was just out lifestealing it

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I do think you need to build as much bullet lifesteal as you can

jaunty garden
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There's no way you're hitting 60% bullet lifesteal easily

minor ingot
#

yes

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bullet lifesteal the item and active reload gets you to 40+ already

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then level 3 of 2 gets you another 30 on top of that

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and you're hitting 6 people and maybe getting 2 return fires on you

jaunty garden
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Oh, well, sure if you're hitting 6 people

minor ingot
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and you have evasion

jaunty garden
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But a lot of the time you're hitting 1-2

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Like, Seven hitting 6 people also should just win with ult right?

rich grove
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I also don't know if I'm ever maxing 2 before 3 and then 1 or 4 depending

minor ingot
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my build is 334344222111

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so I had max 2 by lategame usually

rich grove
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mm

jaunty garden
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Sure, but like, midgame is mostly what matters?

rich grove
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lategame you're probably not dealing with active fire as the primary "one weird trick", yeah

jaunty garden
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And also "just" negating all of the bullet lifesteal so that you can actually kill her dead

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Is ALSO REALLY GOOD

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IDK maybe it helps a lot I mostly play Spirit damage characters

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So I just do not care thatr much about bullet evasion

minor ingot
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I do think it's worth getting against her but I'd think of it as a soft counter instead of a hard one

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I feel like people just like

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having mobility to get out of the ult

rich grove
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it's way more relevant early than late for sure

minor ingot
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is far scarier

jaunty garden
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It feels like pretty hard counter whenever I use it against her

#

But like, she has ways around it by using bullets on me instead of ulting immediately

rich grove
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early game just trying to go for trades into an opponent with active fire was pain

jaunty garden
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If you're already too low

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It doesn't do much

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And ult can be a "I guarantee I hit my shots" button

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Which I like it better than "kill everything immediately" tbh

#

Just as a shape

rich grove
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haze is already awful early game, active fire basically just stopped her from fighting you

finite patrol
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super cooldown got spirit shield pog

rich grove
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beyond "I'm going to knife you, punch you and then run away like a little goblin"

finite patrol
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knockdown buff and exposure nerf

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these item changes seem good

rich grove
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ee nerf was way overdue

jaunty garden
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To be fair. I do hate knife punch.

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XD

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It's so annoying lmao

finite patrol
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yeah its extremely upsetting

rich grove
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go to sleep

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whock

finite patrol
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WAKE UP

rich grove
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Sleep Knife Level 2 upgrade: Hit targets grab their brush and put a little makeup

jaunty garden
#

YOU WANTED TO

finite patrol
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[starts ulting]
I dont think you trust...

jaunty garden
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IN, MY, AIM ASSIST TILL I DIED

rich grove
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tohu it's not apex

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the scary roller isn't gonna beam you with a volt from 300 meters anymore

jaunty garden
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.>

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<.<

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I never cared that much tbh

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I was never good enough at Apex that the difference betwee controller and M&K mattered

rich grove
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veilwalker enjoyers are also eating like crazy this patch, which is great for all three warden players

jaunty garden
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LMAO

rich grove
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random good items got +100 bullet/spirit shield, speed buff on veilwalker also got increased some more

jaunty garden
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And Mirage!

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Mirage got otherwise nerfed but to be fair

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Good

finite patrol
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Did he?

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Mirage seems like he got more of a recalibration than a nerf and he got 2 huge usability buffs

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Little weaker early and better late with these changes which makes sense as a change

rich grove
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he was very slanted towards earlygame and cratered late is my impression

#

so that does track

jaunty garden
#

Yeah

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I also meant uh

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The card lady

finite patrol
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ah yes, haze

jaunty garden
#

No

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The card lady

rich grove
#

haze 2: hazer

finite patrol
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:catsmirk:

jaunty garden
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Haze is the bullet lady

rich grove
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Wraith got another card scaling lovetap

finite patrol
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wraith nerf is very minor

jaunty garden
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Fuck I can't remember her name

rich grove
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which I guess is fine

jaunty garden
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WRAITH yes

finite patrol
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i call her haze as a bit

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because those two names are terrible

jaunty garden
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Sure but I actually fucking couldn't remember her name

finite patrol
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and very easily confused

rich grove
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yeah speaking as an ap-ex it is extremely funny to me that there's also a Wraith and Mirage in this game

finite patrol
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also warden got buffs in addition to the shield buffs hell yeah

rich grove
#

yeeeeees

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I feel like people are going to rate him a perennial B-C tier forever until his character model gets changed

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and then everyone will suddenly realise this character has vindicta 4 for his primary fire and he runs around at the speed of fuck

jaunty garden
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Lmao

#

I love Warden

finite patrol
#

warden is a little bit pubstompy but i think hes very strong

jaunty garden
#

He's just this giant ball of stats

#

And he can more gun or more spirit or more tank and all of them are viable

rich grove
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he plays like Haze with abilities not bound to 4, I just hate his design too much aesthetically to play him that often

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because otherwise he would genuinely be one of my favourite characters in the game

jaunty garden
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I think british beat cop is pretty fun but

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I'm not British

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It reads are cute and historical to me

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As*

finite patrol
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the cop getup is really confusing cus it doesnt match his backstory at all

rich grove
#

I love zipping around with Veilwalker/Swiftfoot and beaming people for their entire lunch money

#

funny every single time

jaunty garden
#

ZOOM

finite patrol
#

he sounds like he should be a fucking potion slugging weirdo

magic summit
#

I need to bamboozle people

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Also I had the same feeling and me and my friends made jokes about there being sweaty Wraith mains no matter what game we played

jaunty garden
#

Lmao

rich grove
#

I'll grant that his abilities do match his getup, maybe with the exception of flask

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so it's not a huge dissonance, just weird that his character concept lead to this

magic summit
#

He's like a Belmont if the Belmonts were fascists

rich grove
#

the most annoying part is that despite having a thief blackjack he also doesn't smack people with it

#

volvo pls folvo

jaunty garden
#

Is he a fascist?

#

I haven't read any of the backstories to be fair

#

He just came across as like, the antiwitch grumpy dude from Good Omens to me

#

Witchtaker General

finite patrol
#

he's kind of like a witcher from The Witcher actually

rich grove
#

I think seeing most people cosplaying as an actual irl cop with actual irl cop uniform has intensely offputting vibes yeah

#

it is kind of funny that he basically has a soldier helmet thing going on

finite patrol
#

Yeah loss prevention guys are a uniquely disgusting type of guy.

magic summit
#

Multiple characters in this are actual government agents/spooks and then the one guy that looks like an actual cop is not a cop

jaunty garden
#

Oh is he not?

rich grove
#

yeah he isn't

jaunty garden
#

Ok yeah that's a bit weirder.

rich grove
#

he's like, the kid of two anti-magic types who thought they'd never run into magic in their lifetimes and it was all folklore bullshit

jaunty garden
#

Like I said, haven't actually read any of the lore

rich grove
#

and then oops! hell opened up in central park

#

and he's basically been raised as a belmont to compensate for that

magic summit
#

This conversation would probably be a lot less confusing for you if you read it.