#In the Depths of Teju Jangua Draft and Feedback

17 messages · Page 1 of 1 (latest)

young quest
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You are members of the UNION RANGERS, stationed in the planet of Pindorama, soon a regular day in the job becomes a fight for survival against corporate security, and the terrors they have unleashed

"In the depths of Teju Jangua is meant to be a beginner adventure for both new lancers and Game masters to the LANCER RPG system, here you take the role of UNION rangers, a specialized group of UNION's far field teams responsible for search and rescue operations, anti-poaching operations and preservation acts.

Sadly this mission is unlike any you have ever seen."

Hey everyone, this is my first time publishing a module, even so for lancer, so i'm looking for feedback on

  • Combat encounters

  • Pacing and writting

  • How easy it is for new players and Gm's to pick up and play

the adventure is not complete with only the first out of two missions ready.

any help is deeply appreciated ^^

https://docs.google.com/document/d/1omIss7BrRlalkRx3g2su11ibrg1l4ud5mNjsAunTcGo/edit?usp=sharing draft document

https://drive.google.com/drive/folders/1yKrIf5YjAjKlBP5JMePHFxynVGDp_H1U?usp=sharing Simple maps

merry bough
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Just at a first glance, it seems like you're going really heavy on Striker NPCs in the first few combats, grunt Assaults tend to be more dangerous than things like grunt Hornets or grunt Scouts

young quest
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Alright, anything else ? Combat i still want to check out in more pratical terms

merry bough
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Only had time to take a quick look, might have time for a more detailed read later

rustic bough
# young quest **You are members of the UNION RANGERS, stationed in the planet of Pindorama, so...

Massively enjoyed the sesh yesterday mate, got some feedback:

  • Potentially look at swapping out one of the wave 3-4 Archer spawns with the 5+ players Cataphract to try and break up defenses and seperate players in the later stages, giving the NPCs more threat of capturing the OBJ.

  • The Sniper and the Scout should probably come in on opposite sides of the map, it's easy for 1 player to lock down the enemies ability to do heavy damage that puts a bit of pressure on the players when they are both stood together. Perhaps have the sniper deploy in round one and the Scout ingress on round 2?

The flow of the encounter felt good and was fun to play; it felt well balanced but could do with some very small tweaks just to try and diversify the players approach to the situation.

Loving it so far man, keep it up! (and for the love of God, switch to hexagons!)

young quest
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i'm trying gimp is not wanting to cooperate

young quest
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@rustic bough @pale canyon @rough heron @low plinth pinning you lads here as a great thank you for being the first play testests, here is my humble attempt for a badge for your strike team

low plinth
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Oh cool

young quest
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@viral ingot @cinder pine @empty pelican

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@keen wadi

young quest
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Feel free to leave your feedback here lads

young quest
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here you go for the second team

young quest
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Up coming changelog:

Mission 1A: No changes

Mission 1B: No changes

Mission 2:

  • Removes 1x archer
  • Switched archer and priest postion on the player tracker
  • Switched archer from reinforcement poll to Sentinel
    -Remove Assault Grunts to 2x Breachers
young quest
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hey ya lads and lassies, this week we wont hnave our game due to your gm having lost his voice

cinder pine
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@viral ingot no game today dude.

viral ingot
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oh ok i didnt see this message ah

cinder pine