#Prototype Pattern Groups
1 messages · Page 15 of 1
Pursue Prey still in essence goes against trying to reduce so many micro decisions per turn. I don’t think the change you made was considering the literal balance of Pursue Prey or anything
Yeah no absolutely I don’t have any issues with the balance
I have every problem with how it adds a yes/no question to answer after every instance of knockback (which itself is a yes/no question)
Kai was talking on points regarding overcoming weaknesses and the balance letting the frame have a stronger identity with a focused playstyle, and while that is true and I agree with it it’s not really addressing the core reason the change exists, even if it does address a small aspect contributing to its existence
Hey we will (probably) see about that this weekend
Maybe it will feel like shit! I can't know without trying it
Cali is my favourite frame so I did want to try this version out
Yeah, my change is gonna change Caliban from a “I use knockback to move and also damage boost” to just “I use knockback to damage boost” and cut out the piecemeal knockback pathing puzzle
WRT this: I can absolutely appreciate that these tools encourage specific execution while also saying “okay, this is a bit much for me”
It’s tactical (nice!) but requires high execution (not so nice!) and high execution in TTRPGs tends to lead to analysis paralysis for most folks. I’m balancing for the casuals over the pros here
Join meeeeeeeeeeee (in the rules-user sense at least)
WRT?
With Regards To
I think unfortunately
The types of peeps to use these rules are:
- Pro GMs on newer groups
- Not casuals
Also for more reading regarding finding optimal paths: https://en.wikipedia.org/wiki/Travelling_salesman_problem
In the theory of computational complexity, the travelling salesman problem (TSP) asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns to the origin city?" It is an NP-hard problem in combinatorial optimization, import...
I refuse to use TSP on my TTRPG
So you’re with me on curtailing movement choices? 😛
No 😔
Eh, disagree, though there’s times I feel like my one shots with randoms fall in the first group
The most optimal path is "fuck it we ball"
That’s what I’m here for: reducing the steps between “fuck it” and “we ball”
"Fuck ball"
But you know my take
the most optimal route is the one i decide on arbitrarily because i'm just that good
There's some I wanna see what they're like from a GM side, like... I also see some of them simply as good one shot rulesets
do not the ball
Yeah try as I might most of my tests have been in one shot scenarios so it’s probably had a nonzero amount of pressure on the results
But yeah like, I’ll freely admit that I have not played lancer as much as some people may think I have. Some of my takes may be off-base and/or incongruous with your lived experiences, and you should take all my takes with a healthy dose of salt
But I’ve played enough to recognize design patterns that affect the pacing and player behavior of my games in ways I don’t prefer
Been thinking about Goblin design now
VALKYRION! KILL THE GOBLIN’S LITURGICODE TRAIT, AND MY LIFE IS YOURS! (joke)
It’s on the chopping block yes
Thinking about how I’d combine it with reactive code
Yeah as the only frame with base +2 tech attack having Litirgicode as another piece of floating accuracy is just unnecessary
Reactive Code is genuinely cool
I think as a stat stick but just for hacking, Goblin doesn’t need a lot of good or frequently relevant traits, but it needs like. One. And Liturgicode ain’t it
I think it should be less of a Stat stick tbf
Also fair. Do you think you’re cutting the +2 tech attack down to the standard +1?
Nah that’s fine
Glad to hear that’s too iconic imo
It’s the deaths head of hacking
Even still Death’s Head’s traits are still a little more proactive + require decisionmaking
Same w/ Tortuga
My thing I’m thinking about is
Reactive Code
When the Goblin is targeted by a Tech Attack, the attacker gains Lock On.
Or some kind of hacking mark
Oh that’s a pretty big departure
What about expanding Reactive Code to trigger off any tech action rather than just tech attacks, if you’re planning to cut down on the effect?
Maybe
Most other anti-tech stuff does that anyway so the standardization would be nice
Aren’t many of those tbf but sure
Out of curiosity, not judgement: Why do you think Reactive Code needs to get the wrench?
I’d also use this as an excuse to buff Symbiosis
Tbh, Reactive Code is a pretty niche trigger for a pretty strong effect. I don’t think it contributes enough to power budget to need cutting down to buff Symbiosis. Vs Liturgicode which is the only actual positive trait Goblin has (and it’s boring)
I’ve never played with a Goblin, so as a genuine question when was the last time you saw a Goblin tech attacked?
I’m assuming it wouldn’t happen often even despite it’s low heat cap
Wait hang on I actually see the vision now
If you let Reactive Code trigger off of Allies benefitting from Symbiosis it triggers more often thereby prompting a nerf- that makes sense
Two issues I see with it:
- Reaction attacks/hacks are strong but also slow down play
- it leads to “shoot your monks” mentality too much
… I’m getting ahead of things sorry
that second point makes me see the issue very clearly yeah
I’ve tech attacked a goblin but only when desperate or when it would turn off reactive code
Eh I'm not sure I agree with it slowing down play any more than say a Vorpal Gun, but the second point I 100% can get behind
Listen. I’m getting to Gorgon
Like the only time you'd want to tech attack a goblin is when there's no one else, it's just not a good idea so reactive code feels bad when it just sits there collecting dust
I imagined you would, given that you're going through the ones that slow down play, I can say from experience that this one can grind things to a glacial pace
Yeah so I figure Lock On is a small enough slap that also synergizes with autopod and Hacker as a talent
Also also: Vorpal Gun can’t Jam someone off turn from Range 20
Legitimately I don’t think I can dial back Gorgon’s reactions without going after the Reaction system itself
You make a point there
Like, don’t tempt me
I can’t begin to imagine how you’d rework Gorgon but I’m optimistic that you’ll figure something out
Inherently anything that uses a large amount of reactions will slow things down a lot and that's a lancer thing rather than a Gorgon thing
Like I suppose you could cut Gaze entirely but how would the frame feel unique at that point
Besides the double reactions I’d likely leverage some of my defender design
Gaze is easy: Fascinate
Like, there’s ways to evoke the Gorgon-like sight and cognitohazard stuff
I do that with Mesmerist
Will Metastatic Paralysis be cut/changed? I’m hoping no
What’s that one again, the stun on a bad roll?
Ye
The stun yes
Eh fair
Probably change it to a fascinate or something
I don't think it's that oppressive but personally I'd like to see it not be a 2 turn stun effectively
As soon as the reason gets explained I tend to realize “yeah absolutely fair that makes sense”
If I didn’t overhaul the reaction system, I’d probably limit Gaze to 1/round you get 2 reactions
End of next turn effects that happen on your turn just feel kind of shit, saying as someone who got structure stunned by a Hive swarm last game as a player
But yeah I’m sure you all know my stance on lancer’s reaction system at the moment
(If not: I think it should be 1/round like every other self respecting modern tactical rpg)
Even if I don't think I've seen you say it before I've gathered that you're more a fan of Pathfinder 2e's reaction system
And 5e’s, and 4e’s
Like, yeah I know plenty of Lancer players love that
But popular vote does not inherently mean “healthy for gameplay”
And I don’t think it’s healthy for my tables at least
“Valk why don’t you play a different game”
That’s the thing folks: I already am, and I’m doing it with duct tape and paper clips
Every GM is, in some way
Some just more than others
I will also agree with the players on generally liking lancer's reactions more, but simultaneously your point about it being not as healthy for the game is completely understood
It’s the same reason I cut Overcharge = extra action
I can anecdotally speak that my pathfinder games where everyone has a single reaction (except me the fighter) moved a lot faster
Also not everyone having Reactive Strike (or overwatch in lancer context) is a big deal
I’m okay with exceptions in PF2E; guardian’s free reactions feel appropriate
4e also had that in epic tier
Yeah extra reactions are all class limited and a feat cost, high level, or both
And maybe this is just my bias showing but that second reactive strike on fighter feels like a hell of a lot after running with just one up until then
Like it feels like more of a power bump if you get it
The major takeaway I have playing both Lancer and Pathfinder 2e is that players are ravenous for action economy… but that doesn’t mean you should feed them
Yeah this is basically every game ever
Do More Stuff is always gonna be attractive
I will say, I think 1/round reactions is actually pretty restrictive in a game that has as many reactions as lancer does
I honestly think many of Lancer's reactions could've been something else
Even having to go "do I overwatch OR brace" with zero other reactions in existence feels like a rough choice
technically if you do brace first that is the choice you're making lol
(point taken tho)
I mean, I see that in PF2e all the time. "Do I reactive strike or do I shield block" and tbh it works fine
Sure but that's still a case where what you're doing in the specific order matters rather than "overwatch means I can get punked later"
I made a whole house rule for brace to not get bogged down in brace correctness lol
I get the gist
but yeah no I've written some notes about a Reaction Hack
Overwatch is basically the gold standard reaction in my books
my other takeaway was "drones that trigger as reactions should just have their own reactions"
Most NPC reactions are pretty potent on their own that they'd be decent competition for Overwatch in terms of opportunity costs, so yeah
but yeah, just like the Talentless Hack, it's a dialogue instead of an ultimatum
"I'm limiting Reactions to 1/round. How would you need [X reaction] to change in order to keep it worthwhile to you?"
It does feel like at this point you’re making a Lancing in the Dark scale hack of Lancer rather than just making alt rules
Fair enough lol
that'd be its own thing
Still feels like the projects altogether are still grazing the concept. Not a bad thing just an observation
yeah, I'm trying to restrain myself from going off the deep(er) end
If I had free time I’d be so off the deep end I’d be exploring the bottom of the Mariana Trench
So I know the feeling lol
now that I have Vex’s permission I’m already working on a Slinger Alt
👀
Spoiler- I have several updates I’ve been wanting to push after the initial “idea onto paper” drafting that I haven’t gotten a chance to implement, so right now it’s Okay At Best™
I’d expound + link but this is kinda the wrong thread for it so if you want me to share so you can comment on it I can DM
I mean- I'd def be interested in having a look but dunno how much feedback I could give
Fair nuff- I guess I could at least link the first post I made w/ it in this discord- has the link + a lot of my “post drafting” thoughts. In this early stage I’m not confident enough in the design to feel comfortable recommending it be put into actual play but I think after my first editing pass I think it’ll be deployment worthy
#909574961931362365 message
yeah hey I want to be clear, I'm definitely not trying to debate you out of anything, for the record
I would be a stone cold hypocrite to be like "nah these personal adjustments you're making based on your own design preferences are wrong, actually"
same with the caliban pursue prey thing
In the abstract I can see how reaction heavy builds stand to slow gameplay down
I mean not abstract, but from a big picture perspective, I KNOW it can happen
I suppose I'm not quite sure how I feel about it on a personal level, I know I think it's neat that you can have a reaction-based build and I do think to refigure how it works currently would be a pretty big undertaking, as simply going "1 reaction/round done" is going to have a devastating effect on a number of systems
I will say, that insofar as I think "drone based reactions should belong to the drone" isn't actually a terrible idea (though it would have some knock-on effects to be mindful of, such as those reactions no longer breaking Hidden if they don't come FROM the Hidden mech, etc), it doesn't feel like it would do much to address the principal issue of "lots of reactions gumming up the works"
that is, if a hydra player with 6 reactions per round is a problem, a Hydra with 1 reaction per round and 5 drones with 1 reaction per round each isn't much of a solution
@vagrant grotto hey valk, would it be cool if I posted recruitment for a playtest one shot thing here or would you rather I used the recruitment/lfg channels?
Just cos I'm only looking for 2 people and also recruitment channel scary
Unless it’s PPG related I’d say try https://discord.com/channels/426286410496999425/1278064902958747699 instead?
That said, we’re all chill here
Asking to see if I can steal your cool playtest people
And yeah no I get you. One reason I haven’t seriously knuckled down on reactions is because it would mostly only handle a few builds that load up on them.
The other, obviously, being labor of going through the reactions and saying which is
- worth a reaction
- worth a 1/round passive
- worth converting into a proactive Quick Action
I’ll say that this reaction hack does have some roots on the GM side, but it’s mostly from my personal experience playing Reaction-heavy builds. I personally don’t like how they need to be “always on” over the course of a round when the rounds are as long as Lancer’s, and I need a literal spreadsheet/notepad to keep track of which ones I’ve used and which I haven’t every round. It’s tiring and easy to miss an opportunity, which of course means there’s still a level of “reaction FOMO” even with Lancers more frequent reactions.
Regardless, yeah, there’s heavy nuance to it all, enough to deter me from seriously tackling a conversion
We’re all friends/friendly acquaintances here lol, PM the cool folks if you want
I'll slap a message in that forum you sent at some point
(but if anyone's interested before I formulate that message LMK)
Is this more PPG playtesting?
I'd probably be interested depending on time and date
<t:1760896800:F>
But yeah it is
Lemme check my calendar and get back to you
Sometimes you’ve gotta eat your own dog food
I can't be certain at this current moment but I should be free, put me down on the list if you will
I'm usually free in that slot
Well if you and Valk are free at that time then I've got a full game
I feel like the “having roots on the player side” is probably something that should be considered a build preference thing rather than a system preference thing. I love reaction heavy builds because it’s always on and when rounds are as long as Lancer, you wanna maximize the amount of game you can play between turns. Considering it from a GM + table brevity perspective seems like a wiser move because that affects everyone regardless of build. If it’s just for you the player you can always like. Not play a reaction build. Some players dislike certain playstyles, that’s not really an inherent system flaw.
Or maybe I’m missing something
Pros of reaction heavy: When rounds are long you have a way to remain interactive whilst waiting for your turn
Cons if reaction heavy: When rounds are long you have a way to remain interactive whilst waiting for your turn
It’s more like I’ve seen it from the player side and found it very easy to fall into analysis/optimization trap
When I’m a GM, I don’t want that to happen at my tables (as often)
I’m also mindful of how my reaction builds can gum up the game for other players
Would paraphrasing it to: "if someone really knows what they're doing, it's fine. If someone doesn't know what they're doing it's disastrous" be accurate?
It’s a high execution issue yeah
Yeah this is how I see it
Most people aren’t at that level of execution though, even if they think they are
Yeah I was about to say, and to add to that you can’t really tell which it is if you don’t have the right level of trust in the player, and in pickup games- well, you don’t know them nine times out of ten
If you’re a blitz chess grandmaster sure go off
I’m not expecting that at my tables though, which is why I try to rein some options in
Last time I went a reaction heavy build, I think I would have done it well but I spent too much of the game melting and on fire
I like to think I am but it’s been a while
And taking 28 damage from a kensei
I doubt the intersection of the Lancer player and Blitz Chess Grandmaster Venn diagrams is particularly huge
I said I was sorry jeez
Valk, DW I bring it up because I find it hilarious not because I'm salty
Alternatively, evil mode: “nice, nipped the reaction build in the bud”
As I deserved
I also feel like in my experience the Venn diagram between skill required for a reaction heavy build and the skill required running pseudo complex combats is nearly a circle, but that’s more a personal brain chemistry thing than anything
If you want me to stop bringing it up because it feels like I'm having a go at you begrudgingly pls say and I'll stop, but I just find that scenario very funny in retrospect
Yes, become evil
Nah you’re good glad we could level set on it
I’ve transcended the alignment system
Valkfinder 2e remaster
I would need a fucking team for that let’s be real
Or more time on my hands than I’m willing to devote lol
The remaster in the name is making me imagine it more as a video game than a ttrpg
Tbf, on some level, I think I’m making stuff that is slowly making the combat portion of the game more tolerable for me personally so that eventually I can feel comfortable running something long form without burning out
I’ve had game structures on my backburner for a while
The playtests are actually lancer Darwinian character creation
The apex of evolution is
for me in that case
Can't do make it that day.
I know you've probably got your two players already, but just in case I'd rather you know to not count on me
Reminder I’m still looking for a couple folks: #1254229800952922193 message
Yeah that means I have 2 per day right now
- sat: Waterdragon, Smallest (not preferred)
- Sun: Isa, Smallest (preferred)
Probs gonna be Maleghastin' it if I'm not taken so don't feel too bad if you only find enough people for sunday
Do you think Realm Shift could convincingly emulate a Calendula’s ability to deploy Void Husks?
Yeah I'm busy all weekend 😭
Also valk did you check your calender?
I should be free
Maaaaaaybe?
But yeah @muted blaze hit me with the LL and allowed content and what have you
I'll make a channel for it when I get home
Oh actually I could bring this up to some friends if you'd like ?
Well, you know (at least one of) them but I don't know how often they check in here so.
(I am talking about Tonysan and Xtra)
I also now know exactly what I'm bringing if I end up being chosen, unless some stuff has changed since it's been made.
See but both of those are class features
If you have them they are like, the thing you use your reaction for
While Brace is an emergency button and overwatch is overall far less threatening than a reactive strike
And I think offensive reactions speed up fights more than they slow them down, rounds are slower but more things happen in them that advance the fight yknow
At least that's how it feels in my experience
Course that only applies if the party wins decisively enough that I don't play out till the very end of the sitrep and have the stragglers retreat
@vagrant grotto my party's down a person on Sunday (morning) so I can run a test combat with something else from PPG. Anything you want tested in a T2 environment?
It'll be facing a stort, an atlas, a white witch, and a toku.
Valk being bombarded with a bunch of random playtests over a 7 week span lmao
Hell yeah go for it
Fuck uhhh, Vulture. I think that’s the one I’m most concerned about
At least at the moment
Besides that, the other supports would love some feedback (zealot, ghost, capacitor)
I also crave Anchor feedback because I feel like there’s something not quite right with it yet and I don’t know what
I'll slap an anchor on the table and see what happens
I hope to get proven wrong about the anchor being very easy to “”use wrong””
Anchor in a gauntlet where it's got artillery vibing with it and some folks running interference
I have went, I'll let them handle the rest
Ultra anchor 
let's take tectonic wave for a spin
Tl;dr my experience with using Anchors in my Sitrep was that you can run them in a way where their strengths don’t shine and all their abilities look strong only in theory. Basically they have a higher skill ceiling in my experience. I’m also hoping I’m the error in that circumstance and not the anchor, hence why I’m hoping to be proven wrong.
I do wonder what would’ve happened with an Aegis in the same situation
Good point- it was a control with a lot of size 1 and 2 terrain, so the Aegis would likely have had a slightly easier time navigating while also being able to permanently set up camp in a CZ rather than temporarily deploying lodestone now and then. The constant of having it always up could potentially have caused it to be relevant at times when Lodestone didn’t have the chance to.
However it would’ve had a much harder time actually removing characters from the Control Zone and would’ve likely reached a sort of “now what?” style action Econ when camped. In theory.
It could’ve definitely panned out much the same indicating a user error rather than a design error (which would be good, you always have outliers in data), but there’s several factors that could’ve prompted things to be very different.
Yeah tbf Lodestone can be used even while up, so it can maintain uptime as long as it has heat
And the quick action to spare
Moreso about “does it have the actions for the upkeep or does it wanna use null grav + gun”
Which again, was probably user error
They were untemplated too as well as having one of them as a reinforcement which means they had to do the “run to combat” run twice collectively, which was also probably contributing to user error
Anchor in general looks like they like boost tho
That’s map dependency yeah
So far I've got an ultra anchor and a bombard in a gauntlet sitrep
I think it'll ultimately be funny
Yeah the anchor definitely sounds like they’re in a better position to be used effectively
@umbral sluice @granite saddle I have one other taker for Saturday; that day still good for you both?
Great!
@sudden cosmos letting you know I’m going for Saturday over Sunday, so thank you for expressing interest but we’ll play together again some other time
also @vagrant grotto do you want me to see about getting someone I know into the game? not sure if we have a 4th yet
Both of mine have declined, so you probably can yeah
It's in #1278064902958747699 now anyways so it's basically public applications
yeah go for it
Okay! Key takeaways from today’s playtest:
- “Fascinated” (only draw line of sight to source) is fucking rough with an artillery-ranged character.
- Prism shot the Emp with lock in and then dipped behind an obstruction
- thinking of either allowing vision to adjacent spaces, or only applying this magnetic effect while the prism is in line of sight?
- Prism doesn’t need burst 2 on its gun, and maybe not even AP
- Tracking projections was hard in Foundry
- Elite/Ultra Occultist is a menace with the extra turn
- Emp needed to delete the drones with AOE every chance they could
- either I should reduce the Jammed effect or I should limit it to grunts and drones deployed on a previous turn
- Hatchet is solid
- there’s a question over whether Cleaving Retrieval should trigger around the weapon or the Hatchet; the latter means the “safe distance” from Hatchet is actually beyond a Blast 2 area around the weapon instead of Blast 1. On one hand it would make the Weapon a “mine” easy to track, but on the other it may leave the hatchet range hurting
- Ghost Paradox state is neat quick action baiting and I’m okay with that
Moloch drone has some weird interactions with grapple that I think I’m ultimately okay with (namely contested hull being +0 for it but it’s okay it’s still an action sink to escape)
Occultist’s range is actually pretty short because of the darts but I think that’s also okay
After the one flock drone exploded for jammed no other drone survived (I probably should’ve played one defensively for Overshield and condition clear tbh)
"Only while the prism is in LoS" feels like a dynamic worth exploring for Fascinated
it strikes me as a very clear play/counterplay dynamic
Also @muted blaze relevant for next week:
- Reactor Stabilizer protecting from overheat damage was useful for a 0 ENG Displacer swallowtail with Adaptive Reactor, but it was living on the knife’s edge. One enemy with Shredded would’ve left them wide open
- A basic “by the books” Caliban didn’t notice the loss of Pursue Prey but did notice the speed bump and the lower pressure to pad HP with stuff like Reinforced Frame CB
What can I say, I like living life on the edge... (I don't actually, I was so very relieved to see no major heatgunners or shred-capable NPCs in the OpFor)
Diffraction Beam
Tags: Heavy Rifle
Weapon Stats: +1/+2/+3, +1 Accuracy, Range 10 or Burst 1, 5/7/9 Energy
On Hit: If the Prism consumed LOCK ON against the target, while the Prism is within their line of sight, they can only draw line of sight to the Prism’s spaces. This lasts until the end of their next turn.
This weapon does not affect allies.
Revisions for Diffraction Beam. Removed AP clause, added a "if Prism is in LOS, you can only see the Prism" effect. Wording is new for this effect, so suggestions to tighten the wording are welcome
Diffraction Beam
Tags: Heavy Rifle
Weapon Stats: +1/+2/+3, +1 Accuracy, Range 10 or Burst 1, 5/7/9 Energy
On Hit: If the Prism consumed LOCK ON against the target, while the Prism is within the target’s line of sight, they may only draw line of sight to the Prism’s spaces until the end of their next turn.
This weapon does not affect allies.
Slightly changed the wording
applied the same wording template to NARCISSUS Override
Overall feeling pretty good with the playtests and changes I'm making today. I think the next few NPCs on my testing block are Anchor and revised Capacitor.
If it’s main gimmick is consuming Lock On as part of the attack, is the inherent accuracy necessary? The damage when in single target mode is subpar for artillery i suppose
- It's a primary Defender
- Artillery should sacrifice damage for their range
Fair enough
I was comparing to the Operator is all, but compared to, say, a Rainmaker or Bombard it’s in line
I was citing the damage as a reason it was able to “earn” the inherent accuracy
I could maybe see 6/8/10 now that AP is off the table
Actually I’m realizing I still don’t quite get why it has inherent accuracy if it wants to be consuming Lock On as much as possible
holdover
Gotcha- think you’ll keep it around until further notice or cut it?
I can tweak it to 6/8/10 and cut the accuracy
That sounds good to me if you wanna reduce the amount of floating accuracy in the roster
it just makes sense given that it wants to eat lock ons
maybe shuffle the accuracy to Shardsplitter?
it also outranges a rebake operator handily, but it can’t multiattack as freely as a Bombard and Rainmaker can, so the +1 damage to sit between the two damage bands also tracks
shardsplitter was fine for damage today
Tentatively adding 2 Heat (Self) to Occultist's Flock Drones
basically introducing this to slow its roll a bit; may decide to use 1 Heat (Self) instead given its low heat cap of 6
If it happened with Magpie then I wouldn’t be surprised if it happened with something the Cultist can do
On that topic- Should Fan Charge have self heat? Could make overheating the zealot more accessible while preventing the zealot from purely spamming Fan Charge. Or would that just make the Zealot’s heat runaway be too intense?
nah fan charge is fine, it requires Zeal to work
Ah right, good point
if Mirage can Glitch Scanners 2 folks for 0 heat, Zealot can do it too
How come it’s the flock drones getting heat rather than Reap the Chaff btw?
Makes sense yeah
Having another NPC with a base kit movement multiplier is pretty warranted anyway, from 1st party all there is is Mirage and Leech
During the playtest, I was spamming FLOCK Drones with an Elite Occultist after each time they got blown up in AoE by the Emperor
That makes a lot of sense yeah
the Emperor felt hella pressure to get these AOE jamming pylons off the board, and with 2 turns/round the Occultist was just churning them out
So heat feels correct, as well as adding the clause of "not deployed this round" to Reap
sounds like a more elegant solution than like. 1/round or something. I might take a leaf out of that book for the Slinger Alt I’m designing
Thinking of replacing Anchor's Siege Armor with this:
PONDEROUS
Trait
The Anchor receives only half of incoming push, pull, or knockback from hostile sources.
for one, it's the last "Lancer Core Book" holdover trait
for two, I think that the Anchor doesn't actually need Siege Armor
for three, it's been noted that it feels weird how the Anchor doesn't have Heavy Frame or the like, but I don't want to include Yet Another Heavy Frame mech
That is the funniest name you could’ve given that ability oml
Personally a heavy frame-like ability is desired but literally adding heavy frame is undesired
correct
There’s a lot of times where I find Heavy Frame frustratingly uninteractive, especially for size 3 characters
So I’d rather deter involuntary movement than quash it outright
In other news, now that I’ve removed Siege Armor, I’m thinking of reducing Lodestone to Burst 2
But yeah, every playtest this project is feeling better and better
Glad you came to a similar conclusion on the occultist and im not nuts
Valk, LMK if you have any new balance patches you'd wanna introduce before my game
No rush ofc
I’m thinking I’ll cut a release today for PPG, but I’m not touching my player mech house rules yet
Maybe 1 heat per flock drone ? Just putting the thought out there if you want it
Too many words, not enough space. The tag will do
Sure, we'll see about adjustments when we get there, for now that probably works
So, after considering the Occultist yesterday, I was looking at some of the optionals and how they may be intense. Jealous Flock is a powerful one, and Harvest Pyres makes me sweat on a second read
I may reduce the burn on Harvest pyres to match Napalm's 2/3/4 on its optionals? and I may restrict Harvest Pyres to Reap the Chaff only
but then again, I did dial back the Occultist's potential by nerfing FLOCK and Reap
I'm adding the 1/round tag to Harvest instead
I will note that Jealous Flock giving Heat resistance is a potential point of contention due to the fact it’s all Heat, including self heat. And compared to something like Greater Investiture (from the Rebake) the investment to get it is pretty trivial in comparison
Then again, NPC heat math and budget is pretty different than players
Does Greater Investiture end if you shoot the Priest with Ushabti
Nope, it ends when the target ends a turn or the priest dies.
Oh wait I see
Okay fair enough
With the Flock Drone deployment nerf I suppose it makes sense to keep as is in that case
No hp boost to compensate for the loss of siege armor ?
nope
it does have 2 armor, yeah
it has the same HP/Armor/Evasion statline as Kai's demolisher
and Kai's Goliath seems to be doing well enough without Siege Armor
so I'm taking this for a spin
I may reduce its armor and bump its HP if things change
(that one does have resistence in its kit but I see your point)
yes, melee resistance, and I've seen it last a decently long time vs ranged in practice
but yeah I just had a feeling about Anchor so I followed the feel
Fair, fair. Just keeping an eye on it should do then.
yeah, and we're due for playtesting on it anyway
One thing I didn't change yet but may in the future is the size of Prism's anti-seeking aura
Burst 2 may be fine for that instead of burst 1
god I keep churning them out don't I
this is why I don't send emails about it, everyone subscribed would hate me lol
I'll do it again for 1.13
I'm hopeful about the Prism and Mesmerist "Fascinate" changes
yeah those seem good
counterplay is getting out of LoS
and stops the NPC from just camping away
and it works for Prism since the "main body" can hide duck behind obstructions but the projector can be out in the open
Fits into both themes too, you need to be as flashy(visible on the map) as possible
"if you're gonna taunt someone, you gotta actually fight them afterwards" vibe
I know Knight's compelled duel slightly violates that but I make up for it by making the rest of its base kit get high value from interfacing with the duel target
oh also fun thing: Fascinate now naturally overrides old Fascinates
because if you can't draw line of sight to the old fascinate it stops working
oh also @muted blaze if you want an LCP for heat self on recharge HMU
who am I kidding, here it is
knid of a paradox where you need to choose which one overrides the other, but the newest doing that feels natural so yeah. (FaQ entry mayhaps ?)
what happens when you get hit by the same effect twice from different folks
like if you get hit by Osiris 1st Gate from 2 different goblins
In any case, these are the outstanding "needs info/pondering" bugs:
Veteran Thunderfall 21 Long time to activate
Overcharge Rerolls 24 Save-based characters get little mileage out of OC rerolls
Vulture Gameplay 15 After 2 rounds, nothing to do
Brigand Jury-Rigged 20 Difficult to track when using different penalties for different builds across an entire opfor
Vulture Stats 16 Overshield + Armor is a potent combination
Hatchet Cleaving Retrieval 8 Should it be centered on the weapon, or centered on the Hatchet?
Besides looking for feedback on the recently-updated crew of
- Anchor
- Capacitor
- Ghost
- Occultist
- Prism
but yeah ultimately just want some additional gamefeel reports on Vulture, too
What do the numbers mean?
But yeah current comfy NPCs are
- Hatchet
- Knight
- Mesmerist
- Napalm
- Torrent
- Zealot
I think those ones are in a decent spot at the moment, unless I get egregious feedback to the contrary
It took a while for Zealot and Mesmerist to reach comfy status lol
Like, if I had to lock down PPG changes tomorrow, those would be the ones I would be the least worried about
And yeah it took a hot minute lol
But Zeal finally feels potent enough without being out of line, and FanCharge feels useful without being overwhelming
And Mesmerist has a stronger tech attack feedback loop now, and I’m not concerned about its optionals anymore
HOnestly after hearing the Mirage comparison I'm actually kinda excited to use a Zealot next time I get the chance- movement multiplier NPCs able to compete with Mirage are rare, so having one be a frontliner feels exciting
Hmmm
I’m hopeful that Capacitor is in a better spot, and just needs some number tweaks
I'm sorry "be reet"?
English midlands slang
Be alright
Oh northern accordingg to googgle
Guess I'm a northerner
Like legit I think the ones I’m looking for feedback on are proooooobably fine? Anchor is the one I’m most concerned about at the moment, followed by Occultist and Prism due to the larger changes this patch
The Supports I think are okay; Ghost may be swingy though depending on PC builds. Capacitor needs number checks as mentioned, as does Vulture (And how it interacts with Loading)
Abuse case I realize I inadvertently curtailed today: on patch 1.11, it was possible for the occultist and its allies to simply shoot its drones to make them explode for Harvest Pyres
Now that it’s 1/round it’s still a mystery threat but not as abusable
Though at the moment there’s still an incentive for the Occultist and its buddies to pop a drone on their own, but that’s part of its design at least
Frankly at this point my best two indicators of “is this overtuned” for me are
- Looking at the optionals and considering them and saying “I don’t feel comfy running this”
- Actually running the NPC myself
Feeling a bit of that looking over the Anomaly bits and pieces
OPERATOR Anomaly, Tier 2 Mech
[ STATS ]
H: 3 | A: 3 | S: 3 | E: 3
STRUCT: 1/1 | ARMOR: 0 | HP: 12/12
STRESS: 1/1 | HEATCAP: 0/8 | SPD: 5
SAVE: 12 | EVADE: 12 | EDEF: 12
SENS: 10 | SIZE: 1 | ACT: 1
[ FEATURES ]
RAPTOR PLASMA RIFLE (II), TRACE DRIVE (II),
STEP (II), SELF-ERASURE (II),
FADE GENERATOR (II), FORTRESS (II),
>//[ERR: DATA NOT FOUND] (II), Anomaly Systems and Traits (II),
Doppelgänger (II)
Behold!
Clearly the Fade Generator is a Dataveil
and the Marker Rifle, uh
just had ten duracell batteries crammed into it to juice it up
fuck- I meant to give feedback stuff for 1.11 because I did some stuff with Anomalies and double Kensei but I forgot
uuh fuck it
Absolutely hit me up yeah
Neither of those got changed in 1.12 so they're still perfectly up to date even !
Kensei got a minor wording change for clarity (non functional change) and that’s it so yes still relevant
Gotta know how my problem child is doing
Anomaly or kensei ? /J
Yes
A problem for players, not for me lol
It becomes a problem for me when players start raising pitchforks and torches lol
well I was gonna bring up how the untemplated Kensei still got focused down in less than a turn (players knowing it's a high priority target much like a Sniper/Witch/Operator/ect) but seeing how you're saying that's more by design I think it might be a moot point :P
That’s not necessarily design though
Hmmmm
This is the perpetual problem for lancer npc balance
mhm
Most normal NPCs are innately fragile enough to go down quickly (even if they’re like a Goliath or something)
So the real “defense” is “there are 5 other threats to deal with at the same time, choose wisely”
If something is 100% always public enemy number 1 then I’ve fucked up
yeah- bringing it up because both a templated goliath with 3 structure and a witch with Tear Down active were on the board, and the players still went for the anomaly Kensei duo
Have they fought a Kensei before, to establish a Prior?
Like, a prior understanding of them
yep, they do have prior understanding of Kensei, I've been using the thing a lot ^^
It may not be a kensei problem specifically tho and more how my party reacts to Strikers in general
... Then again when I fielded that templated hatchet it was actually able to escape which is pretty rare when I field strikers against my party
but yeah- party was familiar both with the Kensei and the anomaly terrain change AoE
Yeah no and there aren’t always strong defender/control aggro-draw effects in Lancer too
Wrt prioritizing strikers and how to protect them
Hrrrrrmmmm
Might bump the hp/evasion back up
I’m certain I don’t want to increase the Overshield on parry, because if it’s too high AND repeatable it’s unfun
continuation of this feedback and because I forgot to mention the encounter type
Encounter: Extraction (Gank Type Variant from Wallflower)
Torrent Addendum
- Worked well when I brought it back in a later turn to disrupt player formations
- Worked well as an aggro drawing effect when brought in as a reinforcement and players didn't find it too hard to counter
Anomaly
- Very much more a DM sided observation but I felt like Spatial Rend wasn't doing too much to deter my party from teleporting, because the 1 ap energy and heat is not that deterring when the alternative is staying within range of an aggressive striker/defender, so my players just ate the damage and heat tax anyway
maybe have the ap and heat ramp with teleport distance?
that was my first immediate thought after the session but idk what you'd go with
yeah the thing is like. outside of that it doesn't have too many other defensive tools- plus yeah it's giving up it's big damage stick to survive maybe an extra half turn- I found myself more thinking "well. if it dies immediately after anyway, might as well just take the whole damage"
Scaling based on half the distance teleported may do the trick without going overboard…
You know. Maybe I do bump the Overshield back up
yeah I was gonna say if by distance is too much, distance halved could also work
Or maybe I swallow my pride and make it resistance instead of OS
Idea: make it armor terrible idea actually I just thought about it for a sec
i actually strongly feel that OS should be bumped from my kensei tests
This is just Overshield but with a macro required
Ya fair. Bumping the Overshield is probably enough if it’s not doing the Kensei much anyway
the numbers are just pretty low - even with nerfed damage on the sheathed profile, losing the heat+action to sheath and then ALSO sacrificing the extra damage profile to make it happen
it just feels really hard to justify for an OS thats like barely 10% of its functional hp
(or, was in 1.10, dont know if it went up in 11)
I think it went down in 11 actually
The good thing about resistance is it’s easier scaling and more intuitive to fall off afterwards
I don’t know
OS makes it absorb aux spamming a bit better which i think is notable and unique
I mean it has armor for that
a lot of npcs have resistance in some form, short-form overshield a bit distinct
i dunno, could see it working well either way
And aux spamming doesn’t need a nerf
The only thoughts I've heard from my players about anomaly so far has been the concerning moral implications of Awakening
i mean, for sure no question, just think its different, but a fork for soup is also different.
Good
That means it's working :D
"what do you mean by 'safely remove'" it means you get a little buddy to hang with
But them in your dataslate and have them become a cool friend who's fun to be with.
Alternatively, let your rapid burst jump jets be a guy
Having 3 nascent NHPs in your mech should make your life more complicated, not less
"What happens with this new guy???" well either you deal with it, find the nearest buyer/Horizon workshop, or start taking new license/talent ranks
Me getting hit by awakening would be a nightmare (for my GM)
"go ahead, give me narrative implications. coward."
The last time I got narrative implications, my hecatoncheires pilot declared himself Tyrannocleave and The Saint of Dawn.
oh i just read Awakening
I will become worse when enabled.
huh
I will say I'm not exactly sure how to narratively run Retroactive Vendetta
the Ramifications
The rest I can figure out tho lmao
One enemy has now been your archnemesis this whole time
Some events in the past personally wronged them
Underbudget the fight and then flip the NPC over and now the fight's balanced
"see that scourer there? his name is John, you despise John, and he despises you even more"
then narrate how you were childhood friends to enemies or something
I wanna run an all anomaly combat where as many of the NPCs as possible have "this fucks with the narrative" abilities. As a one time thing for my campaign.
Just a full on fictohazard zone
It’s juicier if you’re fighting a character you were formerly sympathetic to
Which I think would be Awakening, Mind Freak, Revisionist History, Counterfactualize, and maybe Self-Mechanization
Retroactive Vendetta is context dependent
Rusty but he learns a dark secret about you and then cannot abide you
Don’t change what the players did, change a consequence of the outcome
Gundam brained GMs using retroactive vendetta to have Quattro turn back into Char
Too bad Retroactive Vendetta can't turn NPC Allies into Enemies
it can if you change it to
I considered it, I really did
you can just do that though
I'm not actually doing it that's really feels bad
- My party's pegasus pilot
you're the GM you can be evil sometimes
Exactly
i can be trusted
some days you gotta void the voided warranty
...but dont make your players hate you unless its funny
voiding the warranty so hard we're circling back around to heaven
I'm also reading Mass Inversion- how does that interact with Synthetic Muscle Netting's "always bigger/the same size and characters being grappled?"
You’re now always smaller/same size
Cool just checking if it was a case of "SMN modifies base size definition and is thust effectively shrunk" or "SMN takes effect after inversion, thereby going by the new definition of larger or same size"
SMN happens before
SMN becoming anti SMN is really interesting
Yeah, because it means SMN users need to grapple larger characters to maintain control of grapples. Or grapple multiple characters.
Yeah
It’s topsy turvy town
But yeah if anyone wants to try Resistance Parry Kensei be my guest and lemme know how it goes
Resistance instead of Overshield
I personally wanna stick by the Overshield
... ya know when I actually get to use the Kensei -~-
Feel free to try a “overshield until end Of turn” or “for this attack only” clause
Would indefinite overshield be too much?
I mean that’s what it is right now
Ah okay
Surely it could just be "Reduce the incoming damage by X/Y/Z"
I once again stick to my "lower hp, higher eva, and bunch higher parry OS" idea because it makes threatening the kensei right back a viable strategy (because it's more worth it to parry now)
Also because soulslike-inspiration-wise, I find "dodging and parrying blows" more accurate than "facetank it lol"
100% an opinion, and mine alone at that, but by god will I die on this hill (I really won't actually, dw)
Yeah no I’d do a “gains Overshield; after attack resolves lose all Overshield” thing
And yeah fair
There’s a million ways to tweak these damn numbers
If you wanna try one lemme know how it goes
“The Kensei becomes IMMUNE to the triggering attack’s damage, but not its other effects”
Million ways
Two million ways
noted because I got a lanny with SMN and I wanted to run inversion at some point-
Combat that's all Kenseis but all their parries work slightly different from one another
One for every parry mechanic since Sekiro
and then there is one, singular ronin
Having an NPC be a defender by the merits of being a dodgetank seems kinda funny
was the Extrude Knife on Hatchet combo tested in 1.11?
Bug Report: I forgot when this change happened but the new Split the Sea still has the old 3/Scene tag which... doesn't really make sense with the new implementation
Not yet but it should be less wild at least now that it has negative to hit
Thanks for the report, missed this one, I’ll see if I can’t patch it out tonight
Looking through my NPC catalogue through the lens of a Hacker 2 user and I’m seeing quite a few cases where turning off techs is useful
after thinking on it for a while- while I love the flavor of the 40mm hand cannon I just... Haven't found a use for it every time I've tried to use the optional
most of the time the kensei can close distance easy enough to get a swing in and when I do engage, my players generally don't pull away
so it becomes a slugfest that the threat of the weapon can't really punish escapes with. so, when I take the optional it kinda just feels like I'm running a base Kensei
I make an NPC that wants to wreck your face at close range and PCs just dive headlong into it 
The “able to close distance” part is noted though
So the 2 space shuffle is enough for it to move and land its blow in most cases?
If that’s so then I should probably kill the shuffle and see what happens
I was originally warned off of a pure Immobilize but it seems like it really doesn’t need to worry about that even with threat 2
uuh I actually usually just. unsheathe first and then close whatever remaining distance I need with standard move (which. I can because of aformentioned slugfesting) then skirmish which- is probably not intentional if your mind went to the 2 space shuffle first which uh. oops.
I mean if you unsheathe first then you can’t use the charged profile yeah?
Plus now “empty unsheathe” is a quick action
ah I see I may have misread how that unsheathe works then
Charged profile requires that you be sheathed since the start of your turn when you attack yeah
If you unsheathe early you lose the benefit
So basically, if you force the Kensei to unsheathe without attacking, you’ve “won”
that is my mistake then- oops.
I've been thinking it was
"unsheathe QA -> Skirmish with Charged Profile"
It’s action taxed to hell as a result
Oh no nope not that
The skirmish must be sheathed
After which, it unsheathes
Then you can activate sheathe again
my mistake oops
This is INCREDIBLY useful context lolololol
^^ yeah uh... that is my mistake sorry for the bungled data I've been giving
accidently fucking up data collection by just. being dumb and not reading the enemy correctly 
It happens
Which sitrep do you think a Prism would operate better in- a control or an escort?
(Assuming CRB sitrep rules)
Also is Vulture + Occultist a risky combo?
You’re good! Still helpful
Does well in control for sure, but escort could maybe work too? It can easily get a contest down
Oh good point, Escort it is!
Allies in the area are not valid targets for ranged attacks made from outside the area.
Just so I’m reading this right- characters partially within the Lodestone area are still valid targets for ranged attacks so long as the spaces outside Lodestone are targeted, correct ?
The text differs slightly from Aegis defense net, so I’m trying to read it and see if it translates the same
(If it doesn’t that translates to very bad things for the Prism)
Terrible idea for a Sitrep: “Too Many Cooks in the Kitchen”
Use Occultists, Lurkers, Engineers, Titan-Snare Barricades, and Latch-Drone Supports
A humble hydra
Broke: Trying to make one NPC a Hydra equivalent
Woke: The entire OpFor is a singular Hydra
Liminal Space Technician too
I know giving an Anomaly multiple Anomaly optionals is “voiding the warranty,” but I do think if you were to put a single Doppelgänger Anomaly in a Sitrep, giving it a second optional like Spacial Rend or Mass Inversion sounds fun as the players now have to figure out who on earth is causing it
I sometimes do multi-nomalies. Just be careful with how you do it
Ofc
Correct
Wait
No
Incorrect
Aegis says if you’re in the area you get the benefit
Same here with Lodestone
Partially inside is inside
Why is this bad for prism
If the Projector is outside Lodestone and the Prism itself is inside Lodestone, then the Projector is intargetable
lol. True
That's not bad for the prism itself, just concerning for its opposition
Prism wording continues to plague me lol
Tho I guess a similar thing applies if the Main Prism is inside a Defense net but the projector is outside
Yup
It could in theory get away witihout changes, and just be a weird exploit, but that's up to you
Functionally any artillery could do the same, and they don't get punishment for it
Really just depends on "what is the cost+benefit ratio of the Prism's Projector?" and if cancelling out the "projector being a target/hard to hit" costs causes too much of a power spike
Since this applies to more than just Defense Net and Lodestone for example (Scout's Cloaking Field for example) so like do you really wanna concern yourself with all those combos or just consider it intentional
I don't know what would be best, I'm just wondering if it's actually a problem or not
Aegis and Crush Targeting Goliath yeah
I'm sorry Crush Targeting Goliath?
Put a Goliath in a defense net
Ah right
Have it use crush targeting on someone
Better yet: Crush Targeting Goliath and Bodyguard Sentinel
Lancer wasn’t designed with overlapping “marks” in mind
Rereading defense net, it specifically has a clause for overcoming the penalties, stating that characters need to be inside the Defense Net in order to do so. So that does confirm that "partially within" rounds up to "within."
Yeah and there’s ways to get past the layering
ofc
“Oh no what will artillery do” shoot the Artillery Magnet or suck it up and rely on teammates
Thanks to the removal of Siege Armor Artillery is more incentivized to do that than ever
If the artillery gets Fascinated by the Prism while it’s in Lodestone oh well sucks to be them they should delay until someone can overheat/disable lodestone
It's a nasty combo but not necessarily a common one either, since Prisms and Anchors are both defenders they're less likely (tho not unlikely) to be paired together anyway
This is assuming that they didn’t take Nanocomp like they probably did
Now I'm imagining a Prism + Aegis combo tho. No literal role overlap, and because Defense Net affects all attack types if a Prism fascinates you tough shit, everyone else is in the Defense Net too lmao
Ironically in my books they overlap
(Shame enclave doesn't impact Tech Attacks for similar stuff)
Both of them are rearguards
Prism has some tanking/aggro draw ability in its base kit, sure, but a lot of its optionals are about playing keep out
Shardsplitter, Scintillating Gleam, Omniglass barriers
Support and Defender can overlap in a few ways at times
Aegis isn’t a support in my books
Support has to either clear debuffs or provide buffs
They’re about action economy
I mean... it clears Impaired and Slowed
If we go off CRB, then yeah nothing else
Idk if Resistances/evasion bonuses count as a buff- Priest gives resistances and Scout + MIrage give invis
There’s overlap, a mechanic can fill many roles
So if you're going off of that then Defense Net gives evasion bonuses + crit immunity, and 3 optionals give evasion or resistance bonuses (guardian excluded)
There is overlap with Defenders like Goliath, but most defenders tend to punish spacing or targeting rather than just giving flat durability bonuses, which is where I suppose the Aegis distinction comes in
But I will admit it's not a strong distinction
Yeah if you're doing away with the Lancer role organization it's 100% a rearguard, mainly because if enemies end up inside it's defense net it is failing at its job
And defenders like Goliath, Anchor, and Prism also occupy that space
etc etc
Goliath is a Tank
... actually yeah that is more accurate
Demolisher and Pyro are rearguard though
I think I'd call Goliath a midguard because it wants to goad people into its threat while not necessarily having the mobility to get itself to the Vanguard
But yes I guess I’m technically calling an Aegis a “defender” in the way that you can call a square a rectangle
That’s not its goal though, the goal is to encourage opponents to come to them, and then lock them down
Rearguards would never
They wanna keep folks out
Right, hence calling it a midguard
Tanks wanna keep folks in place
Goliath doesn’t really keep folks out
It has Power Knuckle, which, nice
But that’s it
It’s more of a choice peel tool
Ah okay, "guard" in the sense of "keeping people out of positions" rather than "control a space"
Yes
I do think the Goliath is designed to dominate the center of a battlefield, but it's moreso designed around controlling via forcing enemies to operate there rather than keep people out of it
Have you read my post on this topic by the way
Distilling the six combat roles of Lancer from offensive and defensive interpretations of three major dynamics of combat encounters.
For the uninitiated
I think I did like... Nearly a year ago
I didn’t write it a year ago so
Then I probably forgot
But yes this is Tank energy
I feel like I did read it at some point but I've only got the headlines in my head
Tank wants their immediate area to be a quagmire and for everybody hostile to be stuck with them
For an objective-based game type that revolves around having uncontested control of an area, this is UNDESIRABLE
In order to hold the objective, a tank would ideally want to be right on the edge
Or not be in it at all to make allies do all the work
But that means that half its coverage area is contested zone
And yes exactly
Which is rough on game types that revolve around holding 4 zones when there’s only 4 players!
For something like an Escort or Extraction it'd probably perform really well, but once you get into anything Control Zone related it muddies things
Like you could walk up into an enemy’s zone and be a nuisance there sure, that’s valid
But also show me the Lancer “defender” with the inbuilt speed to do that that isn’t named White Witch
Speaking of Control- has there been any updates on your Control Rules? I heard like... A few week ago someone was running updated rules and the table was having a ton of fun with the sitrep. SOmething about "protocol claims only" or "protocol claims are always an option even when contesting"
Interact Action to score point
Interact is Protocol or Quick action and only 1/turn max
If enemy adjacent, need to pass a contested check
Gotcha
For control: 1 point per objective zone per round
So no more "Protocol claim one zone then QA claim a different zone" since they count as the same action?
Oh really? I must've misread + internalized something a while back then
The benefit of being on the objective is that you get an action discount, not an action discount + bonus chance to score
But it’s understandable that was not how folks interpreted it
Coulda swore the intent was to encourage people to move between zones to multiply point output
Mostly because I’ve never codified it in anything
Anyway I might remove an OZ from the next control I run and use these rules
I don’t know you could run it like that if you want
1/round per zone still stands
I did, it did not go great
What happened so I know
But that could've been due to other factors
This is important for me knowing whether it’s worth enabling such behavior
It was a while back and likely due to other factors- mainly I overbudgeted the encounter expecting the difficulty to be on par with a CRB control. That, and an old Zealot + Elite Cataphract could zoom between OZs and rack up points fast
IME the best way to get folks to move is to have many zones up for grabs and/or have them be 1 per combat scores
I do not remember if I actually succeeded at doing the "multiple OZs in one turn" strat, but I think I did try?
Also, 1-sided control helps too
Because then I have no reason to put my dudes on empty zones
What's that?
Gotcha- imo the fun of control is the fact it's a point race, and I'd probably use rules like that for a Recon or Gauntlet, but still an interesting idea to try
Outnumber mechanics also encourage players and NPCs to clump up
Clump up to guarantee point or spread out to get more points
So much more dynamic than normal ass control
"Each NPC's turn ends after 1 minute" The GM Needs to play on a chess clock 😩
You can react to NPCs overcommitting in real time
That’s the incentive to play your hype track!!
Watch the GM scramble
am i the only one that thinks Bullet Lancer would be kind of fire though?
So is the hype track also IRL time limited
Hype Track: Razormind 1 Hour Extended (joke)
If you pick Roundabout by Yes I’m cutting it off after 5
Hype track: Long elevator by Toby fox
No Jupiter from Holst’s the Planets
damn and here i was wanting to play the entirety of Echoes by Pink Floyd
it's just one track come on
👁️ 👁️ The hornet waiting 20 seconds for my track to finish so it can impale my systems
Alberquerque by Weird Al
See my Parting GM Advice
Yeah, twas a joke 😛, long story short... Don't be a dick is a good way to play and GM
no way, who coulda thunk
Yeah I mention that because some folks will get the adversarial mindset
“If I stall for time then players lose this one shot!” Very good, you fail the test
i do need to get better at keeping the game moving though, i have realised after playing in your game Valk
Not you Al I get you were joking
It’s a fucking dilemma tbh
Because on one side it’s great when folks collaborate and strategize
But on the other it is SOOOO fucking tedious when everybody tries to turbomax their action optimization every other turn
I want turns to go fast but in doing so I rob players the chance to interact with each other
i did think the "top of the round everyone discusses" thing is a good idea though
that way you have the majority of talk taken care of in advance really
My other ideas I wanna try soon are gonna be different initiative systems
I’m about to bring back group initiative
i have started to notice players getting bogged down with "oh i need to choose who is next, uhm hey, what do you want to do?"
You can feel pressure as a player when the situation changes mid rounnd however
WDYM?
Over time I understand the "rolling for initiative" mechanic more and more, yet I still have little desire to return to it
perhaps your most Heretic of Hacks to date
I think that I’ve made Structure forgiving enough that I can have many NPCs go in a row and many PCs go in a row
One side acts all at once, then the other I presume
Roll Agility to see if you act first
Otherwise you act after enemies
This ain’t xcom anymore
i actually don't mind initiative as long as games have some kind of delay action, imo
Wait so run through an example start of round...
pathfinder 2e delay my beloved
All player roll Agility vs the highest agility + 10 of the opposing team
Those who pass go before the NPCs, in any order (but not in a weird mishmash, one person after another but flexible order)
Then the NPCs go, same deal
Then the entire PC team goes together as initiative has become a circle
I need to test it
It’ll work better in a lightweight combat game, I know that
Lancer may be too far gone
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeh...
But I need to try
It would make the game more "collaboratiive wargame"-y, but most tactical RPGs are already 3 steps away from being those
It reduces the downtime between player turns and the “oh fuck the board changed” re-litigation of who should do what next
As someone who has played a few games like warhammer, have played a lot of xcom and have played a decent amount of WH kill team... Whole team at once is very swingy
It would massively screw up elites and ultras, allow some PCs to immediately bomb some NPCs without retaliation then the rest can be bombed immediately... And Elites/Ultras would go crazy...
Player damage output is reduced… such as reducing access to accuracy and bonus damage… perhaps by the replacement of Talents with weapon mods or something… a #1423696185771954341 if you will
See this, this is why I keep you all around
First order of business! No more extra actions for elites and ultras!
But that's what make elites and ultras cool
absolute cinema title drop
Hard disagree
Ultras just become a huge options toolkit?
Elites yes, Ultras no
Extra actions is what makes elites and ultras relevant and not Crowd Control dumps
I posit it’s the Action Quality that makes the Ultra, not the Action Quantity
Same for elites, just dialed back to the class’s optional kit
I would say Elites don't have anything unique going on beyond having extra actions. Yes they have an extra class optional and stress and structure, but that's not necessarily unique nor a very distinct power buff compared to, say, Veteran or Commander
Note: All this shit is my opinion so like I may be horribly wrong about how this shakes out and I’m not saying other takes aren’t possible
Ultras however have a ton going on beyond just having extra actions
Vet gives extra structure annd a trait or two... Commander gives extra structure because I forget about commander abilities
Commander also gives an extra trait
And yeah this is valid; removing Elite in such an initiative system would be valid especially if you’re using Kai Rebake style Vet traits
Like, as an Avid XCOM player... XCOM functions as ALL XCOM then ALL ADVENT (Then chosen, then lost...) XCOm, depite how much I love it suffers the same deal as Lancer but tenfold... The best form of controller is a striker, kill the enemies hard... It can lead to many situations where if you don't nuke the enemies before they can act they nuke you in a lethal game of rocket tag... And I'm worried if all NPCs and PCs act simultaneously it would just encourage rocket tag
commander is +1 structure nothing else wdym
Also RIP amber phantom IG
The fact that the recomennded base maximum number of class optoinals for an NPC is two already is already enough grounds to, in a rebaked initiative, remove Elite
because 2 class optionals is surprisingly a lot of optionals
Right no that’s the kicker too, making each player/npc turn less inherently deadly
I think I’ve done this a bit already with my structure changes
I guess, but also: Move a slow player so they’re in the first group turn?
There’s ways to rework it
But you know me
Big ideas
Lotta overhaul
Shelved ideas
How do these discussions always meander a mile away from the PPG content to Valk's optional rules? I say, as the one who kickstarted this (tone of genuine pondering)
It’s vaguely relevant lol
So long story short for me: I don't think I can ever be sold by this... I have seen too many other wargames and some games which suffer from team based activations that could be fixed or made better by alternating activations that I don't think this can work... But I've said my piece and will not want to sound like a broken record
Duly noted then
Yes, I've seen the problems of Lancers activation structure... But I've seen worse from the alternatives
I should play an actual wargame sometime. A skirmish wargame I don't have time for a full one
This is not saying don't prove me wrong 😛
I do like the adaptation that Pathfinder 2e’s initiative encourages, but it still has the trouble of long downtimes
I take my artillery ranger turn and pass lol
I do think changes like this are when you have to re-ask the question "do I wanna rework Lancer or do I wanna play a different RPG for a little while?"
But! At least I can plan
admittedly, this is anecdotal, but i've found pf2e downtimes to be notably less long, maybe because of less moving parts? cant quite pin down why but i dont think i ever needed to wait more than like 10 minutes for a turn in that game
could very much just be the gm good at running things fast
Ideally this is a question everyone asks themselves whenever they start making significant house rules to an RPG- I am not excluding myself from the hypothetical "you" in this scenario
This is always a valid question
On some level the answer is “my homebrew is technically a different rpg” but on another level it’s “yeah no maybe I should try something else”
But on the third hand, I don’t necessarily always wanna play Salvage Union
Sometimes I want to play a wargame with the facade of an RPG
Yeah no absolutely it’s faster IME
Unfortunately removing player choices makes things faster 😔
From what I've heard vaguely Battlegroup is kinda like this
From what I've looked at battlegroup purely from a vibes perspective... I could never imagine playing it as a campaign or an RPG
I’m just constantly in the state of trying to find a tactical rpg with the smallest amount of driving me up the wall
I can't imagine playing it as a TTRPG outside of basically being cutscenes between conflicts... NOT saying I couldn't play it... In fact I'd like to
Oh, by the way for mech skirmish game folks: Maybe check out MAC Attack
-# every day i regret picking a normal ass adjective for my username more
you know that thing that your brain does when you see someone with your same name? yeah i've started doing that with the word Smallest lmao
You can roleplay in Monopoly too, but that doesn’t mean you will EDIT: not saying BG is “just a board game” in a derogatory sense, just that if it’s hard for someone to imagine roleplay in a system they probably won’t do it*
I did once
I had a blast because the best part of it was because I wasn't playing monopoly
COngrats, you now know what people named after regular nouns feel
I should be more fair to BG since I only know what people say about it, I don’t have it
The satire of Monopoly being intentionally designed to be unfun and becoming one of Hasbros cash cow sensations has become more exhausting than funny at this point
It was a nordic larp with the premise that the GM once had a dream or memory in the past of monopoly saying it went up to 12 players so they massively expanded the rules, added factions and roles
Amazing
I was playing as the press, and I basically ran around interviewing random people and getting my money stolen by the thief who could literally just take peoples money
But yeah I guess I need to read Battlegroup before saying more
holy shit this sounds really fun
The game ended when my friend forced a police coup upon London
Eat my humble pie
It's worsened by the fact that my family and in fact most people irl I interact with love monoppoly unironically without knowing the history (or not believing it when I tell them)
Love what you love but like come on
Alright back to Kensei
It was fun when my mate came up to my house and I got my
KENSEI
Back to topic
I'm debating whether to put the Kensei in the IPS-N or Union themed sitrep. Technically everything fits the Union themed sitrep but not the point
I need more pictures of spider man playtests of Kensei
Kensei nelson putting a massive explosive tip on their spear
Kensei does not have to be themed with a sword is something I have considered
DD288 KENSEI
Kensei tortuga and flavour the sword as a shotgun actually?
Give em a greataxe or a rocket club
Battlegroup is designed in large part by me, a person who is increasingly by the day convinced that when people talk about how a game does or doesn't enable "roleplaying" that they don't actually know what they're talking about in numerous senses
I think most people have no idea how to articulate what they do or do not want out of an RPG to facilitate "roleplay"
I will say I highly doubt that Battlegroup "facilitates roleplay" any less than Lancer does
And I do personally believe "facilitating roleplay" is a bit of a... I can't find the words, "nonsense term"?
How do you think I feel lmao
I mean this is basically my thinking
hmm, i'm not sure how to feel about That One 🙃
Battlegroup lacks a list of skill triggers in favor of more explicit "make your own" and it has Bonds
it has everything everybody went apeshit over going "at last, now lancer has ROLEPLAYING"
I gave people lists of little fiddly narrative powers which it turns out is actually what they want
Yeah I think it's more just that it's setting and framing just doesn't spark my inspiration when it comes to storytelling, which is a matter of personal taste rather than game design
So from a purely vibes based perspective for battleggroup because I do not own the book... I think that way because I struggle to see myself and play the role of a Colonel commanding hundreds to thousands of people below me as my "character" if that makes sense... I'm not sayingg you can't, I'm just saying I personally would struggle with it
Well one thing battlegroup spends some time talking about is that you don't necessarily have to embody one single character
pagespace is given over to framing things troupe style
I wasn't comparing it to a wargame because of that tho, I just thought that "battlegroup allows you to command legions right?", plus the way it manages spacing/maps looks kinda wargamey. STill an RPG tho
You can have your personal battlegroup commander but also other notable characters as well and you can jump perspective between them
like Battlestar Galactica isn't the Adama Show
Yeah no, I have noted my ignorance with the source material and will recuse myself
this isn't how a lot of RPGs do it, lancer doesn't do it for example, but I do agree that while it may feel more constrained to always be in the role of a senior commanding officer, the game encourages you to walk in other characters' shoes
Several RPGs have the players play multiple characters, or share contorl of a singular character. That's not really new nor antithetical to RP- some highly immersive RPGs have you control multiple characters
There is a faint soupcon, probably not a huge ton but it's there, of journaling game in battlegroup's DNA
I am familiar with "you are a singular guy" and "you are telling the story of singular guy". Therefore I believe I will struggle to play something that isn't... I even find a disconnect when it comes between "you are a guy (mech pilot)" and not being able to summon the spoons to RP in my TTRPG during a session which is a combat
I should share you an article about stance theory in RPGs
yeah I'm not sure if I'm, like, a formal Stance Theory Advocate, but even before I knew someone had made it into a theory my personal perspective on roleplay has always been more Authorial/Directorial than immersionist
I’m not either tbf but it’s a useful frame to pull out sometimes
"what would be a good thing for this character to do in the story" versus "what would my character, who I am embodying, do?"
Like telling your part in a story versus playing a role?
(Not saying they are mutually exclusive)
It's the difference between "well I just wouldn't go down into the spooky basement, that's stupid, so my character won't either" versus "this moves the plot forward in a fun/interesting way, so yeah she'll go down into the spooky basement"
I love making stupid decisions for the sake of plot
There's also the fact that in discussion, due to certain precedents, it's difficult to find the vocab to continue discussion in such a way that indicates "no the combat part of the game is still RP." Like out of combat stuff is just as much RP as in combat stuff, but people don't tend to frame it that way because there's just not a good common vocabulary available to do that
I do too, but my experience and broad anecdotal evidence suggests a lot of people who choose to embody characters balk at doing stuff like this because that personal investment/attachment makes them reluctant to do "dumb" things
I think that having some detachment between player and character makes stuff like that easier, or at least I find that it functions more smoothly
(I also do not particularly care for the sort of "I am my character is me" vibe in general)
The human experience is vast varied and beautiful and makes TTRPG design + discussion extremely frustrating at times
It's something I've developed, actually mostly in Larps where I play probably more larps than I do TTRPGs, therefore I've made a lot of RPG characters. Where once you get more comfortable with RP it's easier to disconnenct your character from yourself
Heya, Today I’m taking on another older topic- Stance Theory. This is part 1 of a two part article. In this one, I’m basically just going to...
For further reading
Some of my favourite larp characters have been the ones most disconnected from me
And the ones I struggle the most with are the "me but not me" characters
And it easily translates to TTRPGs too
But basically yeah stances change and different game mechanisms can encourage different stances but not the same one all the time
what does this mean
/gen
Sorta like "self insert" style characters
Yeah
Which are surprisingly easy to make on accident
ohhh like that
yeah i keep accidentally doing that
make a character, step back and just say "this is just me again isnt it"
I've gotten better at it, but I still keep going back to the strategy of "what if I took this fear I have IRL and made it the entire character?" which causes the character to eventually converge on "me but not me" over time
look me playing only women characters in all my ttrpg games totally did not mean anything about my identiy
totally
anyway Kensei
Kensei!
Kensei?
What do you think Kensei would go better in: A Gauntlet or an Escort? I'm thinking Gauntlet but idk
Kensei takes objectives and then wards them
Gauntlet if it's the classic gauntlet map shape
Imo: both
The Gauntlet is (near) guaranteed to have an Elite Occultist and several Vultures, meanwhile the Escort will have a Prism. Also there will be other NPCs but don't worry about them
It’s the rare Vanguard/Rearguard
A kensei would work best on a map with lanes which funnel towards it
Also I'm staring at my opfor for next Sunday and I'm double guessinng it
Don’t
Part of me is thinking "fuck it we ball fuck it we ball fuck it we ball fuck it we ball fuck it we ball", the other part
Ok done
Mostly because I made it before 1.12
I keep second guessing my ability to make cohesive OpFors purely based on the fact that the last few I've made were very not-cohesive
And I'm realizing my ability to make NPCs collaborate when running combats could use some work
If it’ll test something that was only relevant in 1.11 then don’t, but chances are it’ll still be relevant or relevant in a different form
I'd like to discuss my opfor...
I’m committed to my build
Yeah
I have thrown rock
Well, I'm pobs gonna make a second combat In case you lot roll the first
I just need to figure what it would be
I also renamed an ennemies abilities for flavour andn it got deleted by overwritinggg with 1.12 😭
oh yeah i still need to lock in the caliban build huh
oh is slinger being reworked?
Everyone in this chat is playtesting the same things (jape)
Yeah, I complained too hard
I’m only saying I’m locked in so Al knows they can discuss opfor in comfort with me
Nah, opfor jumpscare
I know how this shit goes
I feel like I complained more lmao. I'm t he one who started a whole ass Slinger Alt Doc
5 ultra hives inbound
Whihc shall now enter the fire pit because it has become obsolete now
if it gives you any solace Al, i could know the exact opfor comp and still struggle to make a good counter build ngl
Oh god what
Oh the alt slinger
I thought you meant the alt draft (if that exists)
I know Vex has been stressing so yeah sending good vibes
Creating shit’s hard
Joking about the "complaining" part, I mentioned I had issues with the slinger and some more of the NPCs... I kindna did this because Vex has mentioned previously they like the fact the feedback channel can humble her... But I still feel somewhat guilty if it felt like I was responsible for bullying her into changing it... evenn if it wasn't the case
1 CRB tier 2 operator
Ultra
No, pirate
both
Yeah I know how it goes to be hit with the Bat of Humility
Opfor jumpscare
I'm in the same camp yeah. I wouldn't let it get to you tho- it's easy to overthink things, but it's probably better to take Vex's word for it that she wants that feedback so long as it's respectful, and I think you were pretty respectful with the critiques
Unlike how I treat valk... I DM Valk with all my complaints as my morning routine
And they wouldn't have actually changed anything if there she didn't agree with the critiques to a degree anyway- at least that's what I think
This is a lie, and I’m mad it’s a lie
Only a little, it’s mostly just “I like talking about RPG design” and “I hunger for feedback”
It would just be me coping and saying "28 damage!" over and over again
yes please
run 100000 strider games thanks in advance
Ah! Pass then lol
Unless you wanna get hit with a Sans Undertale “get dunked on lol”
I deserve it
I wonder... if I could use your rules for Gauntlets, valk, but space the 3 objectives in a way similar to an Enhanced COmbat Breach and Clear
Probably
What’s my gauntlet rule again
Because I’ve had a few and some are worse than others
I think the same as control but no enemy contesting and the 3 objects are clustered near each other
The last ones I read at least
Got it
