#Prototype Pattern Groups

1 messages · Page 13 of 1

vagrant grotto
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"Hacked: A condition that indicates the computer systems of your mech are compromised. Hacked does nothing on its own, but abilities that apply it will describe an effect that lasts as long as a character is Hacked. Only one instance of Hacked may apply to a character at a time; a new instance and its related effects replaces an old one."

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Am I missing something crucial? yes, almost certainly

muted blaze
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1/2/3 feels like... Hardly anything... in vibes... 2/3/4 feels like it can be very potent...

tepid arch
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It's because it was literally added in the very last prerelease update, haha. (It's the same reason there are so few Nexus weapons - they were split from Drones very, very late in development, though not quite as late.)

vagrant grotto
muted blaze
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Yeah...

vagrant grotto
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and on an at-will QA it'll stick out

umbral sluice
ashen crown
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Disengage is like. Exclusively useful for the last round of a Sitrep

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That’s the only time I’ve ever used it no joke

vagrant grotto
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Napalm actually felt good (outside of STC save effects being a lil hard but that would've been WORSE if Adhesive Gel was still its own thing)

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gotta get some Incendiary Grenade tests on it now

muted blaze
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I assume Having feedback for an NPC being "good" feels good lol

vagrant grotto
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yes actually

muted blaze
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Luv napalm (the NPC)

vagrant grotto
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like, I do take notes in the bug tracker that says "this played well, not a bug. thumbs up"

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if it feels solid then that's a big fuckin win

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stuff I wanna test soon:

  • Capacitor: Would you be surprised if I told you I've never fielded this fucker myself yet
  • Ghost: Reworked Bond + Paradox State needs some verification
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it's been a minute since I've heard about the Hatchet and Knight, but I assume no news is good news

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they're the ones that I think are the most "locked-in" at the moment

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Last time I touched either of them was v1.6

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I could potentially release 1.11 if I really wanted to atm, with just the feedback from yesterday lol

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gonna sit on it for a little though

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unless I get an itchy trigger finger in the next hour

south cypress
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I've been tossing a one shot together that a Capacitor could fit into pretty well. I'll probably include one or two and report back

vagrant grotto
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I’m reasonably confident Capacitor is Fine™ I just want to actually use it and see how it fares

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Also to figure out if there’s anything I would rather have in the moment than Arc Feedback

vagrant grotto
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aight imma go down the line on my current "temperature" on each of the classes I've made:

  • Anchor: I think it's generally fine, but not particularly popular. Hard to get a read. I think its base kit is okay. Its optionals are currently up in the air.
  • Capacitor: Generally fine. Some OS numbers may be tweakable. Arc Feedback feels like an odd duck sometimes but IDK what to replace it with. One of the few holdouts of "Recharge in base kit" but at least it has the sensors to Lock On or Invade?
  • Ghost: I am perpetually worried about the Ghost, though from what I've seen it's doing okay. Need to see the Tech Action Mirror effect in play before I'm calling it safe
  • Hatchet: Solid. A couple optionals are iffy (I don't think I've seen anyone take Whirlwind Kick on it yet) but the core of Thrown Interactions seems strong.
  • Kensei: As the new kid on the block, it's getting frequently tweaked. Core gameplay loop works but needs refinement.
  • Knight: Solid. Compelled Duel is getting surprisingly few complaints for something that Just Works as a quick action, which suggests my "ongoing save" effect is working well for it. Sweeping Blows is the one optional I think is weak at the moment, but maybe I haven't used it in the right circumstances (if I used a Sweeping Blows Knight yesterday, for example, instead of a Torrent, I'd definitely have gotten at least one or two double hits with cone 3)
  • Mesmerist: This is so close to solid, I can taste it. Its kit is self-synergizing, it hits the Hacker/Duelist fantasy, it just needs a little more refinement.
  • Napalm: Base kit feeling alright. The Burn on STC may be worth reducing one last time to 4/6/8. Heat Haze may get the DZ focus reverted to self-DZ. Otherwise, optionals are the biggest question. Firefly drone finally feels good. IncenGrenade needs a look.
  • Occultist: Seems alright but I feel it could use more feedback. It's still relatively "young"
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  • Prism: Seems to be working relatively well, surprisingly. Still the winner of "most FAQ entries" but otherwise seems alright. Omniglass Barrier could use some feedback.
  • Torrent: This guy feels like a LOT of stuff happening thanks to Amorphous and Undertow providing a lot of passive power... but otherwise seems fine? Knockback scares folks (cool, good), but its bulk seems reasonable at least. Scalding Greywash and Wash Away could use some extra feedback (And maybe Crashing Tsunami?)
  • Vulture: Magpie is loaded now. Need feedback on how Loading/Reloads feel with it. I think the abuse cases are reined in now but still need verification.
  • Zealot: Feeling fresh and flexible. Base kit seems decent. Optionals need some feedback love (I have yet to see Flagellant's Cleansing get a report). Rally the Righteous's update could use some feedback.

For templates:

  • Anomaly: There's a lot of ground to cover here and I likely never will see reports for all of these. That said I welcome any/all feedback on these optionals for this weirdo
  • Brigand: Generally seems fine. I think a couple of the features may be sorta redundant and/or mean? I don't think I've heard about Enforce Limiters yet. Lockout seems like Rescind but more swingy and with less counterplay. I think Vandalize and Surgekiller haven't come up much (they're pretty niche), oh well.
  • Veteran & Ultra: Yeah basically all of these could use some feedback, especially Ultra options. I think Knight and Zealot are okay at least.
velvet cairn
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Shred until end of scene mogs any possibility of bracing tho

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As shitty as brace is sometimes you really need to not mcdie

velvet cairn
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The difference comparative to CRB npcs breacher needs to land two undescribably inaccurate shots

This little Samurai only needs one

vagrant grotto
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it needs 2 actions to do so though

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1 to prime, 1 to hit

velvet cairn
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Idk

There's a small part of me that really is in love with how the charged profile was "A lot of damage, but telegraphed"

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Especially because people like Assassin can just roll up and Devils Cough you

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Whereas Kensei's was more telegraphed

"He's charging a big swing, you can interrupt it at the very least by making him parry a shot"

muted blaze
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But seeing in practice, the choreograph is relatively easy to pull off with very high impact

velvet cairn
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Things like Suldan's Phantom, Enhanced Combat's Executioner, or CRB's Sniper (the Mark)

Have the precedent of a One-Two

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And the counterplay to them is disproportionately punishing too now that I think about it

vagrant grotto
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the feedback was heard and acted upon

muted blaze
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Perma shred

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💀

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That's horrible

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I love it

vagrant grotto
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it'll get past Brace now (idk how I feel about that) but the damage cap is lowered to compensate

umbral sluice
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it's evil but like, is it really worse than a Demo Stun

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idk i think not

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and the sheath serves a similar purpose as i understand it

muted blaze
vagrant grotto
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ehhhhhhhhh

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then the complaint becomes "I have to brace all the time vs. this thing or I get chunked"

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"I wanna use my actions"

muted blaze
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Brace changes turns it onto "brace when you don't think anything else this combat will hit you harder than that" when previous brace is "brace in case of emergency"

vagrant grotto
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right but in this case every charged hit is an emergency

muted blaze
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Which IMO is comparable to stun

vagrant grotto
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an optional that I've received zero feedback on, by the way

muted blaze
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Yeah

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I need to see it

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But it scares me

vagrant grotto
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and while it's comparable like, it's not the same

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prospective v1.11 release candidate does mean that if it has Posture Break, if you fail the save, you won't be able to immediately Stabilize the Shredded away without RSU

velvet cairn
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Real talk

I feel like Anchor's existence is a deserved anti-Sunzi countermeasure

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Well, at least, with the Reality Anchor optional

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Blink charges are just too good

vagrant grotto
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I have no love for Sunzi’s ability to screw with an entire battlefield

velvet cairn
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Real

The saying is that every party should have either HORUS OS1 or Ferrous Lash

But in practice everyone just takes Sunzi 1 anyway

umbral sluice
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maybe it's just me but i dislike sunzi 1 more than the rest of sunzi

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it's just such a one stop shop for fixing movement on anything

velvet cairn
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Oh, also

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Vanity/aesthetics question

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Do you have some art in mind regarding anchor

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Just to help visualise what it's like

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I know canonically NPCs come in all shapes and forms

But just as every has a Brazilian Samurai in power armor/Sekiro as kensei

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Is there something that stuck out the most when making anchor that you as a GM can say

"Yes, it's an/kinda like X"

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Other Examples:

Mesmerist is Mettaton Neo

Suldan Ogre is a fighting game character

And LEC Morningstar is a walking sentry buster

vagrant grotto
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Probably Overwatch’s Sigma in silhouette

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Armored, with Stuff to house the gravity, but not thick enough to be a Guardian

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I had originally thought it would be thicker but the abilities didn’t make sense with the vision

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Plus it doesn’t have Heavy Frame either

umbral sluice
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Sigma is so cool, I wish I still enjoyed overwatch because I really love his design

velvet cairn
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ANCHOR Horror, Tier 2 Mech
[ STATS ]
  H: 4 | A: -2 | S: 0 | E: 2
  STRUCT: 1/1 | ARMOR: 2 | HP: 25/25
  STRESS: 1/1 | HEATCAP: 0/8 | SPD: 3
  SAVE: 14 | EVADE: 6 | EDEF: 8
  SENS: 8 | SIZE: 3 | ACT: 1
[ FEATURES ]
  Lodestone (II), Gravity Cannon (II),
  Siege Armor (II), Reality Anchor (II),
  Omninet Grounding (II), Newtonian Amplifier (II),
  Mutations (II), Terrifying (II),
  Abhorrent Redundancies (II), Quadruped (II)

Will be throwing this at people soon

any ideas to tweak it?
Otherwise will report how it played out afterwards

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Plan is a Control Sitrep

Plonk this in some far off CZ and when they do Sunzi things i just redirect the enemy onto another point where this is

vagrant grotto
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Gonna be interesting with this being a big ball of “nope”

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I don’t know if Newtonian Amplifier is gonna see much use though

ashen crown
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Which has been noted before but just thought I'd restate it

ashen crown
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Also consider making it a Veteran with Slingshot if you have mid- or even cqb-ranged attackers rather than any true artillery- I didn't do that and I kept swearing to myself about not doing that

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It was paired with an Elite REbake Strider and that + a Slingshot Anchor would've gone so hard b/c it could use it's Long Rifle with greater flexibility potentially and when swapping kits to deploy smoke bombs use the Anchor to fire long range Shotgun Blasts and i'm so mad I didn't do that

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Plus, an Anchor that exists purely to upkeep Lodestone pairs really well with Limitless, since it can basically OC Loop by Overcharging, activating Lodestone, and then Stabilizing. It's less flexible but more useful if it's found a point + friends to sit by with no enemies nearby

vagrant grotto
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I have a sinking feeling that Anchor is gonna be getting some changes soon lol

ashen crown
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Is the OC Loop Strat unwanted?

velvet cairn
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Proposal

Give the Anchor an optional that lets it redirect PC Teleports

ashen crown
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Does it not already have that?

velvet cairn
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at the cost of being a save/contested check/whatnot

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No, it's only for OPFOR

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"allies in line of sight"

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Notably

Anchor is also, funnily enough

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one of the best classes to pair with Op

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because Op teleports with every move he makes

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he can teleport, contest somewhere/harass somewhere

and then Reality Anchor back

vagrant grotto
vagrant grotto
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And not looking for design suggestions on it right now without playtest feedback

ashen crown
velvet cairn
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Tentative feedback, game is still going on

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Give the Anchor Heavy Frame

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or at least something that makes it harder to shift

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i don't know if its just that Ferrous lash is lash

but they just shoved it off the point

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and then they just kept shifting it so it could never get back because 3 speed and slowed from Lodestone

ashen crown
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Outright Giving it heavy frame feels a bit boring but yeah some form of Force Move resistance would probably be for the best

velvet cairn
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On a side note

I hate people who suggest

"Just Take HORUS OS1/LASH"

vagrant grotto
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Listen, I hear you

velvet cairn
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Yes, they exist
yes, they are functionally the most powerful tools a player can have access to that isn't damage

Yes, proliferating OS1/LASH forces the GM to escalate their OPFOR and then it'll be no fun for players who don't want to engage in this arms race

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ugh

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its just a bit annoying

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Here's an NPC who's the star of the show/center of gravity and once again they relegate him into non-relevance by simply spamming movecontrol

ashen crown
velvet cairn
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I even went to the trouble of picking out a unique image for him but then he's barely worth the attention except for the fact that they can't just OS1 him

velvet cairn
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Also i think i fucked up a bit

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I allowed them to scan it from beyond lodestone burst

ashen crown
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Hm... I'm not saying this is a good idea but my brain is racing rn so weird idea if Anchor were to be given a force move resist- while Lodestone is active, reduce number of spaces the Anchor is force moved by the number of allies (or even just characters, including enemies) affected by Lodestone

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Even if it's just one character affected by Lodestone that's still pretty substantial, and the more "in the thick of it" the Lodestone is the more impactful the effect, which sounds fun. Plus unlike Heavy Frame, it is possible to brute force past the force move, but after a certain point it stops being "worth it" so to speak

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Ofc this could be a dumb or broken idea but idk, it sounds interesting

ashen crown
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Since Lodestone's benefits exclude the anchor

velvet cairn
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ah, right

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oh damn
which means i played it wrong on another level

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they absolutely could have OS1'ed it

ashen crown
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There's the problem

velvet cairn
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I can't tell if i'm just a bit salty or not
but it just feels wrong you can shift the lodestone

vagrant grotto
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Honestly now that I’ve given the Kensei “halve forced movement” it means that I could repurpose it for Anchor too

ashen crown
velvet cairn
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Onto something random

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Knight's Duel Whiffing on a 6Edef PC was not something i expected to happen

velvet cairn
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I was under the impression it needed to connect

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at a +0

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at least, thats how i've been running it this entire time

vagrant grotto
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From the pdf

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Compcon will include a +0 even if it’s not a tech attack

velvet cairn
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ah, damn it

vagrant grotto
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Everything else that makes a tech attack will say so too

velvet cairn
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i've been a dumbass then

vagrant grotto
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It’s ok

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It’s an honest mistake

velvet cairn
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Weirdly enough

is there a reason why its a tech action and not something like a system/trait

umbral sluice
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Goliath's Crush Targeting looks the same on foundry and I've made that mistake a good few times before

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Don't sweat it

vagrant grotto
velvet cairn
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Convincing victory in the sitrep

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Commentary (on stuff that was actually done):

1: Operator + Reality Anchor is a very funny combo because it lets it cross-map skirmish and yoink it out of danger
2: Anchor being so susceptible to force movement feels weird as hell. Maybe heavy frame, or something to mitigate as stated above
3: Flavor one: Gravity Cannon dealing explosive damage, idk if its a valid comment or not, feels weird. Would have thought it would work like kinetic damage, or Energy (like Black witch mag cannon)
4: Omninet grounding denying OS1 is good. Not being immune itself to OS1 however, 🙁

vagrant grotto
velvet cairn
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Stuff that wasn't done, but I have only realised after the fact-

Null-Grav Motivator: Didn't take the optional

only just remembered nullgrav/0G autoinflicts slowed on nonflight/EVA characters

velvet cairn
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A small part of me wants to suggest limiting each instance of non MOVE movement that the Anchor takes/makes while under Lodestone to be reduced to 1.

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Another part of me wants to try again but this time abusing LODESTONE to it's maximum as a proactive bunkering tool

ashen crown
velvet cairn
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My thought process is that the Anchor is using gravity to

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'Anchor' itself while lodestone is active

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which logically would imply it's also harder to shift it

ashen crown
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Yours might be better tho since it favors sheer volume of forced movement rather than big bursts of it, which benefits aux weapons with Knockback, all the one of them

velvet cairn
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we already see part of it in that the Anchor itself is slowed while Lode is active

velvet cairn
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that way I can legally make the "Standing here, I realise Raiden is punching" meme

ashen crown
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I like my idea because it evokes a flavor of “Mutual Gravitational Pull” where the Anchor is using the bodies near it to keep itself anchored, and keys off of what the Anchor’s team chooses to do rather than just being a passive effect with minimal required input

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But I will admit it’s more complex

vagrant grotto
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Yeah no I have ideas

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The feedback was helpful

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No need to try to design for me right now

ashen crown
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Fair nuff- my brain was just running. I might consider taking the concept of my idea and putting it somewhere else

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Tho I have not had the time for anything lancer as of late :,(

velvet cairn
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Lancer deprivation, tis a serious condition

vagrant grotto
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Nah it’s Silksong enrichment, totally healthy

ashen crown
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Well that and college

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Both have been strangling my schedule

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(The Silksong is fun tho)

vagrant grotto
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Ah, the books are an essential source of vitamins and fiber

ashen crown
umbral sluice
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Are you eating the books valk

vagrant grotto
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I’m just saying what the bookworms would tell you

velvet cairn
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Any people of culture here who played Bookworm Adventures?

upbeat obsidian
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are prisms supposed to be able to be hit by like aoe, or exectioner, or etc, multiple times (if both the projection and the base is there?)

because, they occupy 2 different spaces, but if they are still just 1 thing its funky

vagrant grotto
upbeat obsidian
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i did check the faq actually, but i had to look for it lol

checked pins, then itch.io, then looked it up in this chat, before finding it on the pdf

sudden cosmos
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My revamped wallflower missions 1 and 2 are looking like they're gonna feature Capacitor, Kensei, and Zealot

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The CRT is gonna stay Knight-Hatchet-Mesmerist-Prism-Occultist

vagrant grotto
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damn, zero CRB NPCs in the CRT? I'm flattered haha

sudden cosmos
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they were also all anomalies

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for one of the two tussles with them at least

rare jay
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Considering something similar for running the Midnights

upbeat obsidian
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Valk, any thoughts on prisms theoretically having infinite effective range with prep time?

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Due to them being able to piggyback off the projections sensor range to place a new projection… and so on?

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It’s funny to me

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Also any tips if I want to run a bunch of npcs that use holograms or projections or other stuff and all start with P? How will my players keep it straight?

Prisms, phantasms, parallels, etc etc???

vagrant grotto
vagrant grotto
upbeat obsidian
vagrant grotto
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Evocative names and neat tokens will help, as will a “bestiary”

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“What’s the difference between a ghoul and ghast and a wight? Let’s check our Recall Knowledge bestiary!”

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All that said it’s very funny that homebrew NPCs that start with P are more statistically likely to have clones

granite saddle
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It's because the P stands for plural

dapper goblet
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Im doing some very ill-advised warranty voiding

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Zealot w/ the 1 burn for allies optional and the enhanced combat necromancer.

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(A striker that throws out crappy, weak foes that dont hit for much)

twin escarp
muted blaze
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Wait does engineer + zealot work...

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Oh lord

dapper goblet
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Yep

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Which is why I dont feel bad about trying this

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(Necro is actually less turret spamy than engie is)

muted blaze
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Rebake engineer at least

dapper goblet
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Dunno about rebakes, still havent gotten around to making the shift

muted blaze
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Rebake places 2, 1 hp turrets

dapper goblet
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Brutal

vagrant grotto
dapper goblet
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Will do. I dont think that this information will be especially valuable given the "cross homebrew" issues, and im plotting for a few weeks out

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But I'll have some kensei info for you in a couple days

ashen crown
icy tinsel
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what is the -9999 supposed to be on the extrude knife

vagrant grotto
icy tinsel
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AH. Hilarious.

vagrant grotto
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I had it at +9999 but it got abused as a crit tool lol

icy tinsel
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I was confused a bit with reading the formatting, I thought that was damage first.

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But that was silly of me, damage is after thread/range

vagrant grotto
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I did my best to keep it looking like a Perfectly Normal Weapon, but I suppose some bewilderment is to be expected haha

icy tinsel
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I dig it, appreciate having the very obvious Pegasus flavour optional

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I'm also so far very fond of the Anchor and Torrent

vagrant grotto
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Hell yeah, happy to hear some love for my Knockback Lads

icy tinsel
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Not from having tested them yet, just reading over them tbc

umbral sluice
umbral sluice
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Sad because +9999 was funny to see but I understand how that can be annoying

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Though -9999 that's a guaranteed miss is still pretty fun

vagrant grotto
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Yeah it resulted in some not happy times, so the -9999 is fine for the reliable proc

muted blaze
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Orchis stays winning

magic rover
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Reading up on the Hatchet, and Return to Sender states 'actions' with the THROWN, ARCING, SEEKING or GRENADE tag, would this include the Skirmish action?

vagrant grotto
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A simple melee weapon isn’t gonna trigger it, it has to be actively Thrown

magic rover
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I just mean the way this worded, I can use RTS against say, GMS Mortar

vagrant grotto
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Yes

magic rover
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Or Siege Mode Siege Cannon

vagrant grotto
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Correct

magic rover
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It does seem like a better version of Ronin's Rebound... Except it's the Hatchet making the attack themselves

vagrant grotto
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Well, it’s an optional, and it does nothing against a Cyclone Pulse Rifle

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Are you speaking from playtest experience?

magic rover
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Well, yes, but I suppose all experiences are situational

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One of my players has been ungodly lucky with their siege cannon, and I decided the turn the tables

vagrant grotto
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I’m guessing they were upset about it?

magic rover
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I wouldn't say 'upset', more so in the typical player whining that their tried and true method that has worked the past 8 combats got stoppered

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They're also playing the barbarossa, which doesn't leave much in the way of versatility

vagrant grotto
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I don’t know what your fights look like, but at the very least they could shoot somewhere else? Or just shoot with regular mode

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Direct fire won’t use the Arcing tag

magic rover
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I'm not too worried about their options haha, it's their job to figure out the combat

vagrant grotto
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If it’s too warping at 1/round I can consider adding the Recharge tag, maybe removing the 50/50 to compensate and make it more deterministic

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Please keep me posted!

magic rover
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They're in a 'combat sim' part of the narrative at the moment, so I'm taking it as an opportunity to test out NPC comps from PPG and Enhanced Combat while they mess around with their builds.
I'll definitely throw in the Hatchet a few more times and see what crops up

upbeat obsidian
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issue found: extrude knife does not scale attack bonus

vagrant grotto
muted blaze
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If extrude knife scaled

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How would it scale

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Would it be -9999/-9998/-9997, would it be -9999/-9998/-9996 or -9999/0/9999

granite saddle
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It'd be -9999/-99999/-999999

vagrant grotto
sudden cosmos
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It was stacking crits is all I remember

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Have it scale like waterdragon said, or -99/-999/-9999 for smaller number purposes

vagrant grotto
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But yeah I have zero reason to add scaling when the current stat line fits the page and does the same thing

granite saddle
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I can't speak for the others, but I was just jokin' dw

upbeat obsidian
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This is a reference to the time I did this bit

vagrant grotto
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Oh, went over my head, whoops

muted blaze
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What's the largest number an LCP can handle

sudden cosmos
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Please no lelehands

umbral sluice
vagrant grotto
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Basically once it goes over cap, it’ll wrap around to negative numbers

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This doesn’t even touch the display of such a number though

muted blaze
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I was curious just because how negative could it go

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Like. Triggers have an absurd character limit

vagrant grotto
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I’d start with trying the 32 then 64 bit integer limits

vagrant grotto
ashen crown
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You’d probably wanna modify Frame SP calculations in order to compensate for these rules (because without inherent talents Mech versatility goes way WAY down so even if you wanna reduce the total number of abilities a pilot has it may be unwise to reduce them by that much), but the intent is valid and it looks interesting

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Predator Mod and Sledgehammer Servos do look like fun consequences of the rules, good Custom Paint Job alts

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I do also think the Hacker Intrusion Suite could perhaps get away with being 1 SP due to how niche the invade options are even compared to other licensed invasion suites

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Making Last Argument of Kings accurate is nice tho

granite saddle
granite saddle
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Is Breach Ram 1QA activate + 1QA boost (on which it applies its effects) or 1QA double boost+effects ? If it's the latter, you probably shouldn't be able to also regular boost on top of that.

vagrant grotto
granite saddle
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As a quick fix in the meantime I figure it'd do the job, but it is your rules so do what you want in the end.

vagrant grotto
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Because it’s still just using your boost

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It augments your existing boost

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Like Juggernaut 3 does

granite saddle
#

yeah, so it's still a boost you can't double-up on, good

#

nothing more to say on talentless for now then.

vagrant grotto
#

Fun fact: RAW, if you perform Pathfinder 2E action compression and make the actions part of a Quick Action, they technically still are subject to the No Duplicate Action rule

#

At least under one interpretation

granite saddle
#

I'd say so, with the Lycan CP as evidence

vagrant grotto
#

That said I’ll call it out when it’s relevant in the Talentless Hack

minor crest
#

"Talentless Hack" is an amazing name btw lmao

vagrant grotto
#

I’m especially proud of it yeah haha, thank you!

twin escarp
vagrant grotto
#

Aight folks I’m coming in with another playtest proposal, this one for <t:1758996016:F>

#

Do not fear, this will not feature the Talentless Hack

#

LL6, any Massif official content with my homebrew mods

sudden cosmos
#

Tentatively available here. Willing to deploy the cat or pivot.

warm cedar
vagrant grotto
warm cedar
#

Ok I'll try to not be too late.

vagrant grotto
#

No pressure or obligation though, it’s just hobby fun time with a side of testing

warm cedar
#

I can play anything btw.

umbral sluice
vagrant grotto
velvet cairn
#

Tentatively available

#

Would like to try bringing a sherman, or the Swallowtail hacker

placid glacier
#

The same parameters of testing for the mesmerist (two normals, one vet, or one ultra)?

placid glacier
#

👍

dapper goblet
#

Oh i forgot

#

I ran some spacer ronins with grav rifles that didn't come up much so

#

With mirages, demolishers, and sentinels. Lots of "dont come here" and "you are now here"

#

Mostly no notes. I do feel like the heat on sheathed needs to come down a bit or the overshield for mag parry needs to come up a bit

#

As is it feels very rarely worth it to un-rev for the overshield given how stacked the charge profile is, especially if the players have any heat pressure at all (even like a toku with nuke cav felt like a bit too much pressure, I shudder to think about a dedicated hacker)

vagrant grotto
#

Thank you for the feedback!

#

I know the sword is slated for a damage ceiling nerf soon, which may shift priorities. I also noticed that the 2 Heat was a bit spicy, especially on multi structure Kensei that lives longer. But maybe it’s still okay?

dapper goblet
#

Oh man I wrote ronin not kensei huh

vagrant grotto
#

I picked up the gist all good. And Spacer combo is devious

dapper goblet
#

Yeah i do think dropping the charged profile and bit would help with the feel ironically. One of those

#

"Game design" things

mild trail
dapper goblet
#

Spacer never stops winning

#

Grav rifling in a Pegasus who thought he wasn't in whacking range

mild trail
#

Controller-in-a-can gotta be one of my favorite templates

placid glacier
#

huh- maybe I need to take advantage of the spacer template in my Zero-G campaign more 🧐

granite saddle
#

At least you'll get some fresh eyes on your stuff !

vagrant grotto
vagrant grotto
#

Alright here's the pitch

Title: Valk's Lancer Playground - Somebody Set Up Us the Bomb
Game System: LANCER RPG
Platform: FoundryVTT
Chat: Voice through PilotNet, text through Foundry
Availability: 4 seats
Time: <t:1758996016:F>, ~4-5 hours in length.
Tone: Fast and furious playtest skirmishes.
Hook: Blow the STIX's joint sky high! Plant the bombs and protect them to detonation!
Requirements: Must be experienced with Lancer combat. Create an LL6 character using Massif-published content. No meme builds, pack what you would for a normal mission.
Details: This is a playtest for some of my homebrew NPCs and special house rules. Most of my houserules can be found here, but key highlights:

  • Overcharge lets you reroll an attack/check/save instead of take an extra action, and refreshes on a rest.
  • Aid lets you split Stabilize’s action cost between players!
  • Overkill is now opt-in: Choose to use it or don't!
  • Brace is 1/scene but now has no downside.
  • NPCs with Recharge abilities also take Self Heat from those abilities.
  • Overheating can inflict Overheated, which prevents use of self-heat abilities.
  • Structure Damage is replaced with picking between being Dazed or suffering System Trauma.
  • All mechs only have 1 Stress, become Exposed & Overheated upon reaching max heat cap, and take excess heat as irreducible Energy damage.
  • Lifting/Dragging rules are revamped to support Escort Objectives in a sensible way!

Other: I’m Valk! I’ve previously published several third-party modules for Lancer. I run brisk and fluid combats. If you have any questions about the rules I plan to include, please ask!

#

@warm cedar @foggy wadi @sudden cosmos @velvet cairn how are things looking? Same for you, @umbral sluice , though I have you on waitlist

warm cedar
#

Looking good, I have already played games with WaterDragon who basically uses the same ruleset as yours.

#

I can play anything so I let my comrades decide of their build first if they want to.

#

Question : I guess we need to send you our tokens for the combat ?

#

Like the mechs and deployables ?

vagrant grotto
foggy wadi
#

I have never played with these rules before, but I will try my best

umbral sluice
vagrant grotto
#

all good, you're currently on waitlist in case someone of the other 4 can't make it

sudden cosmos
#

Ready to deploy the cat 🫡

velvet cairn
#
[ LICENSES ]
  SSC Swallowtail 2, SSC Dusk Wing 1, HORUS Minotaur 2, HORUS Goblin 1
[ CORE BONUSES ]
  The Lesson of the Held Image, Superheavy Mounting
[ TALENTS ]
  Technophile 3, Spotter 2, Black Thumb 2, Hacker 1, Orator 1
[ STATS ]
  HULL:2 AGI:0 SYS:4 ENGI:2
  STRUCTURE:4 HP:15 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:6
  TECH ATK:+5 LIMITED:+1
  SPD:6 EVA:10 EDEF:14 SENSE:20 SAVE:13
[ WEAPONS ]
  SUPERHEAVY MOUNT: Cyclone Pulse Rifle
  FLEX MOUNT: Autopod
  AUX/AUX MOUNT: SUPERHEAVY WEAPON BRACING
[ SYSTEMS ]
  Enlightenment-Class NHP, Viral Logic Suite, H0R_OS System Upgrade I, Aggressive System Sync, Neurospike, Personalizations, Armament Redundancy```

This be the build i'm likely going to run.
#

Basically its just a Swallowtail Hackmech

#

but with a Backpocket CPR to delete something if it really needs to die

granite saddle
#

(be sure to have it there too so the others can reference it more easily)

velvet cairn
#

Ah, my bad!

placid glacier
#

would putting legion on a mesmerist be too mean?

vagrant grotto
#

Eh, I don’t know? How often are you hacking a Mesmerist

placid glacier
#

dunno how my players would interact with one- first time running one

umbral sluice
#

What's the party comp looking like

placid glacier
#

melee caliban, MOI Houdini, and dunno for the last

vagrant grotto
#

Mesmerist has high natural EDEF so Legion will probably just put it ahead of most dedicated hackers unless they pack some Lock On or what have you

placid glacier
#

fair

#

gonna go with Sight and Extra Deadly then for Ultra addons

placid glacier
#

wait @vagrant grotto when Gaussian Blur says activation, does it mean for the 'sheathe' part or 'unstheathe' part?

#

sorry if that was asked before

vagrant grotto
#

It’s like the Activate action for any system

placid glacier
#

got it 👍

my b

vagrant grotto
#

All good!

ashen crown
vagrant grotto
ashen crown
#

I mean if Witch can have it I don't see why the Mesmerist can't, but again it's all about context

#

Unlikely Supreme Melee the Kai Rebake kept the tech attack accuracy around, and I assume the rarity of tech is reason enough

#

Problem with Mesmerist is that it has AOE tech attacks, which falls outside the purview of both Tom+Miguel and Kai, so like ???

#

But at the end of the day the purpose it serves is more consistent Mirror Images. It's nasty, but not overwhelming. Helps that Tech Attacks can't crit

#

And as this is gonna be an Ultra mesmerist it can probably use the extra survivability

#

As a side note, I'm now imagining a Mesmerist with an HA flavoring, where it's mirror images are instead a Heat Haze it builds up and it behaves more similarly to a Tokugawa in terms of playstyle. So that's cool.

placid glacier
#

the hacker is getting jumped

vagrant grotto
#

Uh oh lol

placid glacier
#

ok refreshed enough to give more substantial feedback now

placid glacier
#
Player Forces (LL6) - 3 Players
1x Caliban
1x Houdini (MOI)
1x Viceroy

Enemy Forces (LL2): 
1x Ultra Mesmerist (Death By Glamour, Mountebank's, Dimensional Raid, Sight, Extra Deadly)
1x Veteran Pistolero (High Noon, Dance, Rebound [Ronin])
2x Kensei 
- Kensei 'Hook' (Daunting Grudge, Posture Break)
- Kensei 'Sinker' (Gausian Blur, Disarming Retaliation)

Reinforcements:
1x Priest (Fractal Assault, Feedback)
1x Hive (Electro Nanite, Solipsis Swarm)
4x Artillery Grunts (Mortar)```

**General**
- Players found the True CZ early which shaped to encounter to function more like a Koth map
- Much smaller group size than players were normally used to 
- Players didn't clump up as much this encounter (relevant for Mesmerist)

**Kensei** 
- Early on I was able to use Daunting Grudge with it between the player and the control zone, causing players plans to change in a way that was engaging
- Gausian Blur felt good as a repositioning tool and the Houdini player thought that the sudden pressure was fun to fight against
- On a strike where Posture Break *would* have gone off, player braced against the blow which led to largely the same outcome anyway, but I showed my hand on how the feature would have gone and players received the "Dazed" condition well, thought it was more interactive than just a stun
- Mach Parry was well received, Houdini player said it was telegraphed well
#

Mesmerist
(Players had a lot to say about this one)

  • Surprisingly enough, most well received part of the Mesmerist was Dimensional Raid/Mountebank's Jaunt, players on the receiving end of it thought that it was a fun gimmick for the 'puzzle boss' nature of the ultra
  • Players pointed out that the invis combined with the ultra felt like it tipped too far in the direction of "Don't engage with this enemy"
  • Combined with the mesmerist having multiple activations, and the players feeling like they didn't have adequate anti-invis tools, it made it too easy for the Mesmerist to snowball into a really annoying enemy to whittle down
  • Extra deadly didn't proc until the end of the game so by the time the big moment happened the encounter was winding down, but when it did proc it resulted in a double Structure/Stress
  • On the GM side, there was never really a point where I was worried it would lose it's invis safety net, so I also think it is something to address with Ultra and Elite mesmerists
  • On that note though, the recharge on Overwatch did feel really good on DM side, even if it led to having more tech attacks to be able to throw around
vagrant grotto
vagrant grotto
#

Or reduce it to 1/tech attack or 1/round

#

Already planning to reduce the initial mirror images from 2 to 1 at least (if I haven’t already?)

placid glacier
#

When I used it initial mirror image was still 2 yeah, and once per round sounds right because the main kick in the teeth was the multiple activations I think

placid glacier
vagrant grotto
#

My takeaways from the playtest:

  • Capacitor gives out a lot of Overshield, hoo-wee
  • Arc Feedback could be better with a slash to OS, removal of Recharge, and granting AP to the affected target's attacks (but only have the AP last as long as the OS or until the Capacitor uses Arc Feedback again)
  • Amplifier Drone could stand to be +1 OS instead of +2, and maybe have some mechanism of moving it around but making it Limited 1 or Recharge 5+ or something (don't like the Limited 2)
#

Also:

  • "Bomb Recon" has legs
  • But there should be a "point of no return" where the bomb can no longer be disarmed and the arming characters can get outta dodge
  • Also "Fail Forward" objective clocks are unnecessary for NPCs due to their sheer number
#

Also: Capacitor does NOT need 6 speed omg

#

It should have 5 max

umbral sluice
#

wait it had 6? that's insane

placid glacier
#

damn

umbral sluice
#

i assume that became a problem in the playtest?

vagrant grotto
#

It was a prominent strength to set up its lines

#

It does NOT need it

#

The arcing was absolutely necessary for it to be effectual

#

@muted blaze it was on a subset of the Bad Star map

muted blaze
#

Gaming

placid glacier
#

Hmm... Composition idea- capacitors, engineers, barricades, technicians (Liminal space)

Fortnite opfor

muted blaze
vagrant grotto
#

The size 4 walls and size 6 obstructions were great for cover and sniper perches

#

And it let the capacitors do their job with safety thanks to their Arcing

muted blaze
#

It's interesting how the maps can play out, since like, when using that map with preset rules, preset spawns and preset enemies will probs lead to the same areas being used 80% of the time

#

So by swapping up comp, rules, spawns and locations the same map can be totally different

vagrant grotto
#

I basically did a Recon layout yeah

muted blaze
#

One of the maps I wasn't happy with, it was too easy for the players. They had better sightlines, better los blockers and terrain that you could walk up like oversized stairs

#

Over 2 groups it occured both times

#

So I just... Swapped the spawns lmao

#

I'm curious how different that makes it

umbral sluice
#

Which map was that out of curiosity

twin escarp
#

when it wasn't recharged it was mostly just locking on or boosting with it's other quick action

#

other notes from that session are that the hatchet is cool and fun. Napalm struggles to scramble onto an objective which is a fun weakness in the situations it's applicable i think.

vagrant grotto
#

Glad Hatchet is feeling good 😌

twin escarp
#

It was a great session all around

#

only negative note I have is that after running an ultra veteran demolisher with seeder grunts and an assassin with sap i think stun is an evil condition

#

but none of that is ppg-related

vagrant grotto
#

Oh yeah no that’s a lotta stun in one comp lol

#

I’m glad Kai’s rebake makes Assassin stun more interesting, and removes Stun mine from the Seeder equation

twin escarp
#

I did use other mines generally yeah

#

I used an elite demolisher before but it just kind of got stonewalled by all the control tools my party had at the time

#

so for this ultra vet i gave it Lead the Charge, Superior Frame, and Acrobat and wow that felt like bullshit

#

because acrobat is "After the Veteran move or Boosts" and Lead the Charge is "The Ultra can Boost." so it was so sticky

#

even to a party with 4, 6, 7, and 7 speed respectively

#

and superior frame just removes the counterplay with slow/immobilize

#

my orchis player managed to keep it preoccupied for most of the fight though which was kinda mvp behavior

warm cedar
#

Hi, nothing to say much more beside what has been already said earlier.

The Capacitor is overall okay I don't feel it can make things harder (tho 2 Capacitor on the Field might be a lot) maybe just 2 or 3 tiny things to tweak :
-A bit too fast, maybe lower the speed from 6 to 5 (or 4)
-Arc Feedback may give too much overshield at Tier 2 (lower by 1 would be enough I think)
-Same thing for the Amplifier Drone, you may want to give 2 Overshield to one allied character or 1 to every allied characters in the zone.

But beside that, I don't think the Capacitor is busted, I think it's pretty alright actually.

muted blaze
#

Also, pink now 😎

vagrant grotto
vagrant grotto
#

Proposed replacement for Capacitor's Arc Feedback:

Power Surge
System, Quick Tech
An allied character with OVERSHIELD within SENSORS becomes supercharged. Their weapon attacks gain AP until they lose all OVERSHIELD or until the Capacitor uses this action again.
High Voltage (Veteran)
Trait
Characters affected by Power Surge emit a Burst 2 area of electricity. Hostile characters that start their turn in the area or enter it for the first time in the round take 2 AP Energy damage.
vagrant grotto
#

Giving Quickening Bolt the same treatment. Also, changing Amplifier Drone so that it's no longer Limited, only affects the Capacitor's allies (instead of the Drone's allies), only boosts OS by +1, and only has 1 drone active at a time

#

Basically, the only way Capacitor is going to dispense OS now is via the Arquebus, and then it can supercharge some OS'd buddies in LOS

ashen crown
#

Do you think changing the Veteran Trait's phrasing to "Characters benefitting from Power Surge" may be better? Just to more explicitly tie the durations of the two effects together- it's a nitpicky thing but could prove useful as a point of clarification

vagrant grotto
#

sure

ashen crown
#

Folks are probably smart enough to know what "affected by" means, but when I first read it my brain skipped a beat and thought it was just when Power Surge activated

#

I figured it out quickly but it wasn't immediate is my point

vagrant grotto
#

"Allies benefitting from "

ashen crown
#

Perfect!

vagrant grotto
#

I'm looking at Capacitor and feeling a lot better about it now

#

I think the one last NPC I need to personally test is the Prism

#

and maybe pull out the Anchor, Hatchet, and Ghost again, for good measure

#

I was pretty happy with Occultist from the one outing I had with it tbqh

ashen crown
#

It'll probably be a couple months down the road unfortunately, but I am thinking about designing a custom "transition mission" for my group between Modules using a bunch of PPG NPCs

vagrant grotto
#

(I think Hatchet is doing fine, I just wanna enjoy its kit)

ashen crown
#

Mainly re-using my last playtest combat as one of the fights after refining it

#

(The one with Anchors and Vultures- this time with only one Anchor, a Veteran Specifically)

#

I'm really looking forward to using a Slingshot Anchor- with the right allies it looks like a nasty and fun as hell ability

#

But unless PPG gets finalized before then (making the data near useless but I'm still gonna do it), it's probably gonna be using a very different version of PPG than the current one

granite saddle
#

You just really hate armor, don't you ? /j

vagrant grotto
#

listen

ashen crown
#

CRB don't have a lot of them I guess

granite saddle
#

(not necessarily a problem, but certainly a pattern)

vagrant grotto
#

they're meant to be supplementary to CRB

ashen crown
#

Burn doesn't count, Shred is only half credit

granite saddle
#

Burn absolutely counts what do you mean ?

vagrant grotto
#

and let's be real I downgraded the shred on Arc Feedback here

#

Burn counts for sure though

granite saddle
ashen crown
#

It has more counterplay and different math than regular AP is all I'm saying

umbral sluice
#

i say half because rainmaker has AP when consuming lock on

granite saddle
ashen crown
#

I guess if you count Burn + Shred that's Pyro, Hive, Scout, Sniper, Demolisher, a quarter of Scourer, Rainmaker technically, and I feel like I'm forgetting one or two more

#

So it's not a small number

ashen crown
umbral sluice
#

aegis and breacher are burn

ashen crown
#

Aegis is Burn, Breacher isn't

umbral sluice
#

well breacher optional

#

thermal charge

#

breacher shotguns are shred

vagrant grotto
#

listen 7 out of my 13 NPCs have no AP/shred/burn in their base kit

ashen crown
#

I forgot about Thermal Charge after the Kai rebake

umbral sluice
#

i think rebake still has it

ashen crown
#

I'll need to check

muted blaze
#

Thermal charge CRB does burn, rebake does burn and shred

ashen crown
#

Issue is with all possible player options, Armor is more of a "nice to have" thing than something you build around

#

You can't really build around it outside Forge-2 Subalterns and Sloped Plating

muted blaze
#

It isn't something gyou bbuild around but it's more than nice to have

#

It's a defensive choice

ashen crown
#

Fair enough I suppose

granite saddle
#

You build around it when you take sloped because of the Emperor on your team

vagrant grotto
#

Capacitor's AP is something you can play around at least. Power Surge ends when the OS goes away, so just shoot them

#

and Capacitor only grants 2/3/4 OS at a time now

#

3/4/5 if AmpDrone is in play

#

Hatchet's AP is constrained to Plasma Knife

ashen crown
#

Still, I think 50% of the NPC roster having AP is still within margins of "Armor Being Useful," as ridiculous as it sounds. It's when you tip past that that issues start to arise.

It's not like Invisibility where you specifically have to build into it (and thereby common anti-invis is kinda feelsbad)- most frames have armor.

vagrant grotto
#

Kensei is scary, I'll grant you that, that's the point though
Knight's Shredded is up for debate though

ashen crown
#

Are you worried about any playtest data potentially causing you to swap Knight's Shred for something else?

vagrant grotto
#

Prism's AP is only through its Projection at least? I could maybe consolidate it to the Lock On benefit

vagrant grotto
#

like, it's been solid the past 4-5 versions

#

either it hasn't gotten feedback or the feedback has been positive

ashen crown
#

Yeah I've heard nothing bad about the Knight tbh

#

Apart from when Evergoal was a Veteran Feature instead of an Ultra feature

vagrant grotto
#

Occultist's one AP effect is Harvest Pyres optional dealing Burn
Torrent's one AP effect is its Scalding Greywash optional dealing burn

ashen crown
#

Every NPC can have a burn/shred/AP optional. As a treat.

muted blaze
#

Next playtest I need to just play Agimaxxed

#

See how that ggoes

ashen crown
#

I don't personally count optionals as part of "enemies that have AP" because it's so "your mileage may vary"

vagrant grotto
#

can't hurt, and maybe I'll throw Isa a bone and instate Maria's Overshield-based White Witch

ashen crown
#

I'm sure a strong majority of Lancer player's haven't seen every NPC feature in play

vagrant grotto
#

Capacitor's new Veteran trait will also deal AP but it's a rider on an effect that already grants AP (Power Surge) and can be shot off

#

but that's mostly because

  1. I wanted the damage to be something all folks had to consider
  2. I didn't want the damage to be high enough to reach over Armor because then it would massacre folks without Armor
#

so, 2 AP damage! it's just a little ping, a little guy!

#

the playtest from yesterday was:

  • Elite Sentinel
  • Seeder
  • Veteran Sniper
  • Capacitor
  • Assassin

so like, yeah there's some anti-armor there, I'll give you that, valid, but Seeder and Sentinel still had to respect armor at least.... And the Capacitor changes will rip out the Shredded effect and constrain the AP to one guy at a time

muted blaze
vagrant grotto
#

Lich knew what it was signing up for

#

also, it's Lich! what does it care!

umbral sluice
#

it can just soul vessel it smh

muted blaze
#

Last session I had a narrative combat in a mech wrestler fighting ring, there was a lich and basically every attack the PC made ended with "Killing the pilot instantly!"

vagrant grotto
#

hell if it doesn't kill the Lich, the Lich can just say "yeah I take it"

#

my design mission is accomplished IMO

ashen crown
vagrant grotto
#

I'm okay with Starting Turn ping when you can shoot the thing to peel it off instead of walking away

ashen crown
#

Only if it becomes too much- doesn't seem like it will

vagrant grotto
#

but yeah every playtest I get with these NPC chucklefucks is proving helpful

muted blaze
#

Playtest good

vagrant grotto
#

every iteration results in a more pleasing shape

#

a more elegant weapon, for a more civilized age

muted blaze
#

One of the saddest things about playtests I think is a weakness in lancer's greatest strength in NPC design

#

How modular they are

#

You can't test all 5 optionals, the NPC, it on a regular, grunt, vet, elite or ultra all in one

#

😔

vagrant grotto
#

True, or the combinations thereof

muted blaze
#

Yeah

vagrant grotto
#

benefit of Modern Tactical RPGs is the NPC group

muted blaze
#

It'll probably take a while to find out... IDK Kensei is actually really OP as a spacer

vagrant grotto
#

You get Hobgoblin soldier, Hobgoblin crossbower, Hobgoblin magekiller, Hobgoblin dirgecaller

muted blaze
#

Oh god I said that as a joke

vagrant grotto
#

someone ran Kensei as Spacer with Grav Rifle recently actually

umbral sluice
#

can it use gravity rifle before the sheathed sword

vagrant grotto
#

I think it worked out for them

muted blaze
muted blaze
#

Spacer gaming

umbral sluice
#

oh also Al, complements from my players for the maps, they seem to be big fans

vagrant grotto
#

Honestly Gravity Rifle + Charged Saber barrage is probably fine. Gotta

  1. Hit with the Gravity Rifle
  2. They fail their Hull Save vs. Gravity Rifle
  3. Hit with Charged Saber
  4. Suffer without Sheathe for a round
muted blaze
#

Yeah

vagrant grotto
#

Al deserves lots of money for their maps, they're so fucking good

muted blaze
#

Also that

#

I mean, as I LOVE comparing Kensei's to demolishers

#

Spacer demolishers is probably as bad or worse

umbral sluice
vagrant grotto
#

I've been trying to use Czepeku maps and while they look good their scaling is fucky wucky sometimes and I can't go Gridless and still use THT

#

and I canNOT figure out how Terrain Mapper works, for the life of me

umbral sluice
muted blaze
#

Tru

vagrant grotto
#

Spacer demolisher Grav Rifles you then grapples you

#

better telegraph probably

#

but Kensei is getting a damage nerf anyway so

muted blaze
#

Point is, some enemies are just gonna be better with certain templates than others, and it isn't on the NPC for that to be a problem. If I see a spacer Kensei, I will shit myself and not complain to Valk after the combat for how busted it is

umbral sluice
#

points at Operator with any crit bonus damage trait

vagrant grotto
muted blaze
#

Eh

#

I have a 50% survival rate with Kensei's

vagrant grotto
#

2 data points is not enough data lol

muted blaze
#

Yep lmao

#

I'm being biased for the sake of being a lil bitch, not because I have anything to actually say about it lmao

vagrant grotto
#

you need like, 30 data points or you gotta use a t-distribution which is a lot more imprecise

#

me recalling my stats class from high school

muted blaze
#

Unfortunately we don't have 30 playtests 😔

#

Yet 😏

vagrant grotto
#

👏 get 👏 on 👏 it 👏 fam 👏

muted blaze
#

mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

#

I mean act 1 of my campaign finished...

#

So I'm not running Lancer for a WHILE

vagrant grotto
#
MIRROR IMAGE    Trait, 1/round
The Mesmerist deploys with 1 mirror image occupying its space. In addition, 1/round when the Mesmerist hits with a tech attack, it creates 1 mirror image (to a maximum of 3). The Mesmerist is INVISIBLE while it has any mirror images, but each attack that misses the Mesmerist destroys 1 mirror image.

Ultra Mesmerist is getting a lil nerf

#

and regular mesmerist I suppose

#

reducing stacking from 5 to 3 and limiting image generation to 1/round

#

honestly when the biggest issue is numbers, that's a good sign

muted blaze
#

Mesmerist weird... (Not a bad thing)

#

Just conceptually... Like, will be bodied by an aux spam which is cool, and if it keeps up it's mirror images and the PCs rely on big single hits... Like... That isn't much worse than a specter??? Which is honestly fine...

ashen crown
vagrant grotto
#

what about it

vagrant grotto
muted blaze
#

(Ignore my ||ultra veteran pyro|| that was killed by a revolver spam Raleigh)

vagrant grotto
#

like legit if Armor is too much on Knight, Anchor, and Prism, I might reconsider given the sheer amount of Armor bandied about in the defenderspace

#

I admit I was going on vibes, and that's dangerous

#

Lancer NPCs being balanced on vibes does not make it any less dangerous

muted blaze
#

No

#

They just rolled well occasionally, hit their shots, killed with their heart and roland chamber

umbral sluice
#

holy shit

dapper goblet
#

It didn't come up much because those bastards kept passing their saves (kensei save target keeps this combo in check unironically) but whoo boy

#

When it pops it pops

granite saddle
#

Between that and the Mesmerist, it's almost like auxspamming is actually a viable strategy !

ashen crown
#

Hey yeah, rebake Aegis and Mesmerist kinda do have the same "misses generate penalty" mechanic (just like how the ocean and the sky are blue)

muted blaze
#

Blasting an aegis with an AOE is always fun

umbral sluice
#

rebake makes Aegis more like Big Sal and I love Big Sal

vagrant grotto
#

anyway, v1.11 is incoming

#

I changed Allied Arcing btw

#

now you need LOS to the ally that has LOS to the target

granite saddle
#

Would "you can draw LoS from allied characters you have LoS to" be a good way to phrase it or does that bring up problems somehow ?

vagrant grotto
#

maybe??? idk

#

I can reword

#

Current wording:

“This weapon can be fired over obstacles, usually by lobbing a projectile in an arc. Attacks made with this weapon don’t require you to have line of sight, as long as an allied character in line of sight has line of sight to the target and it’s possible to trace a path from you to the target; however, they are still affected by cover.”
#

lemme try a different wording then

"This weapon can be fired over obstacles, usually by lobbing a projectile in an arc. You can draw line of sight with this weapon from allies to whom you have line of sight. However, cover is still determined between you and the target."
granite saddle
#

That's a whole lot clearer imo, and more concise

#

So if you're good with it I'd say use that one

ashen crown
#

Oh wait this is very different now that I’m seeing what it says oops

vagrant grotto
#

I might reword the last sentence to "However, this doesn't affect the origin of the attack for the purposes of cover"

#

to cover whataboutisms about Blast templates and the like

granite saddle
#

There's only one of those in official content and it doesn't have arcing, sure, but hey, maybe you still want to add something of the sort what do I know

ashen crown
#

There’s “this weapon has Arcing against targets within allies’ line of sight” or smthn but that’s probably less clear/concise than the most recent idea

vagrant grotto
#

"for other purposes, including cover"

ashen crown
#

Question which message is that referring to?

vagrant grotto
#
muted blaze
#

On the topic of "Valk was here" "AP" on power surge

vagrant grotto
#

that was what prompted the meme yeah

muted blaze
#

just had an idea if it needs changing in the future... Could go the opposite way? Lightning arcs or something 1/action to nearby characters?

vagrant grotto
#

I thought about the arcing lightning and decided it was less overhead to do it this way

muted blaze
#

Valid

#

I was just thinking of "how can you power up attacks without making it AP"

vagrant grotto
#

I did the change to High Voltage to do the arcing lightning thing

muted blaze
#

Add reliable lmao

vagrant grotto
#

and yeah no I get it but also I hate little damage pings

#

they're a pain to track

#

It’d be great if there was a way to just push a damage button to chat to have anybody push it

Or if Lancer had Splash Damage support like pathfinder 2e

umbral sluice
#

i wonder how lancer would feel if pf2e splash damage was how AoE attacks were done

vagrant grotto
#

I know lancer was cribbing 4e AOE attack notes but yeah it frankly makes shit funky when saves also exist

umbral sluice
#

what was 4e AoE like?

#

i assume just what lancer does right?

vagrant grotto
#

Basically yeah

#

Everything was an attack roll, zero saves except as a flat d20 roll as duration tool

umbral sluice
ashen crown
#

Wait I actually donate know what Splash Damage is in this context (in general I kinda do I just feel like in this context I don’t)

umbral sluice
#

in pathfinder 2e, splash damage weapons/spells are when you hit a target, it does a smaller amount of damage to all adjacent characters, i think in this context it was about the foundry automation it has

steel apex
#

you still HAD ways to fish for weaknesses, but it was usually by utilizing things that targeted different defenses rather than "I will cast glitterdust and render this encounter irrelevant"

velvet cairn
#

Yesterday's was a fun game, but i'm glad that the capacitor is getting a little kick in the legs

Lil' guy 2speedy to line up the perfect arquebus shot.

steel apex
#

so like the way lancer has Evasion and E-Defense, 4E has Armor Class, then it had Fortitude, Reflex, and Will as defenses

#

and different abilities might target different defenses, which depending on the enemy could often be substantially higher or lower

umbral sluice
#

Though that is an interesting insight on why 4e is that way

#

Thank you Kai

vagrant grotto
#

Yeah, it’s weird to decide where to draw the line on who rolls the d20

steel apex
#

I'll be honest, I even think Lancer's implementation of saves is really only sort of born aloft by how that hooks into things like Jammed, Invisible, etc, like it resides largely on the back of the fact that there's stuff in Lancer that cares about "attacks" as a thing that can get stymied or prevented, and thus they have a niche made for them as a thing that can be done in spite of that. If it wasn't really for that, I'm not sure it would be some huge downgrade to just have everything work via to-hit rolls

vagrant grotto
#

Like I don’t think anything is being done “wrong” in any of these cases per se, only that it affects how the rest of the system resolves stuff in unexpected ways, sometimes

vagrant grotto
#

Mostly learned it from watching our Alchemist carry us with Quick Bomber

umbral sluice
#

God remastered alchemist is awesome

vagrant grotto
#

Night and day, we transitioned to remaster partway through our Outlaws of Alkenstar campaign

umbral sluice
#

Man I want to play more pf2e now sadcowboy my regular game is on hiatus because of irl stuff

#

The eternal ttrpg struggle

ashen crown
vagrant grotto
#

But yeah, in any case: feeling good about the v1.11 changes. Major Topics of testing now are:

  • Reworked Capacitor
  • Mesmerist post-nerfs
  • Kensei post-nerfs
  • Zealot (more info on Fanatical Charge rework)
  • Ghost (now with tech mirroring instead of condition mirroring)
  • Vulture gamefeel
  • Anchor gamefeel
  • Anything Anomaly or Brigand
  • Any Veteran or Ultra features

And I’m personally gonna test the Prism and Hatchet myself soon

velvet cairn
#

Iirc, Specter and Drain Systems as an example.

ashen crown
#

I said a little less I never said 0

placid glacier
#

Anomaly Veteran Vulture [Systems Boost] (Grapplescrapper, Mag Bomb, Chronotorus)

Anomaly Elite Commander Goliath (Power Knuckle, Coercive Force, Spatial Rend, Military Discipline)

2x Anomaly Kensei (One with Posture Break, One with 40mm Hand Cannon. Both have Local Climate [Extreme Cold])

vagrant grotto
#

Arcing thoughts this morning:

  • Allied Arcing may just be too fiddly to be worthwhile
  • considering the value of just, auto-applying Hard Cover or Invis (a la Phase Ready) to targets to whom you lack line of sight, regardless of AOE template
    • Lotus Projector and Invis-killers then get extra value for Arcing users
    • but then arcing weapons player side may need an accuracy bump to match? I don’t know
foggy wadi
#

Mortars would really suffer from that, with them being Inaccurate right out the gate

ashen crown
#

GMS blast arcing in general tbh

muted blaze
#

I think allied arcing is already a good change but due to the map size you run on it somewhat skews it...

#

It comes up in practice but so far the enemies have more LOS because they have more bodies

#

Like these changes will heavily effect weapon balance when allied arcing will be more limiting on players then NPCs

#

But also like... Due to how soft cover works off hard cover, if there's hard cover in between but no one is next to it both targets have soft cover so most the time with arcing they have soft cover anyway in my cases... Then blast and line/napalm throw that off but they have an innate accuracy anyway

#

Applying invis will just, make me not use arcing

umbral sluice
#

Invis is just kind of frustrating as a mechanic imo, but that could be just me

#

Granted I haven't actually seen allied arcing in play much (little arcing on either side in my game so far) so take my words with a grain of salt

muted blaze
umbral sluice
#

True

#

And not many things actually have easy access to invis, I think it's only Mirage, Scout, Op and Spectre

#

Yes I know Witch but that's during her turn so I count it less

ashen crown
vagrant grotto
#

Like, if you can’t see the target visually, they’re literally treated as invisible

#

And this is offset by Arcing weapons often being AOE

#

I don’t know I’m thinking about it

#

But also: I don’t like “ignoring line of sight” to be easy

#

So that’s just on my mind

#

Like what happens if everybody has RAW arcing or seeking, what does the game look like

#

How does the positioning play, if at all

umbral sluice
#

even just one person with seeking, in my experience, is just so uninteractive

vagrant grotto
#

I’m asking genuinely but not optimistically

umbral sluice
#

"oh i'll block LOS" seeking
"oh i'll get cover" seeking
"oh i'll use blind" seeking
has been my experience with it tbh

muted blaze
#

I'm fine with arcing because not many things grant it, it doesn't ignore cover and there's no ways to get it outside of a weapon having it

#

I don't like seeking because it already ignores LOS, ignoring cover is just boring... And because nanocomp exists it's easily accessible

umbral sluice
#

yeah about half of my issue with seeking is just Nanocomp being a thing

umbral sluice
ashen crown
#

And maybe errata-ing Nanocomp

#

Seeking has a place imo, but it needs to be earned

#

Smartgun wouldn’t be nearly as good as it is without Seeking for example, and it definitely wouldn’t be worth 2 SP

#

And while investing 2 SP + taking 2 ranks in Balor is a big investment, if Phase-Ready is also right there then maybe it is too easy

muted blaze
#

I got bored and made a build I might play in a future playtest

#

The mech itself is called "the type of mech that if my players used against me I'd have an aneurysm"

vagrant grotto
#

There’s no Arcing mod outside of a generous interpretation of Walking Armory

muted blaze
#

And like, ignoring cover on... A range 10 rifle is fine? It does 1d6 damage anyway

#

And reliable 2

vagrant grotto
muted blaze
#

Longer range than that mains exist but it isn't too game breaking unlike a long range heavy or sheavy that ignores cover

vagrant grotto
#

Thinking harder on arcing yeah it seems like it’s appropriately accounted for in most cases

muted blaze
vagrant grotto
#

Aight I gotta know now

muted blaze
#

But long story short, I believe the +2 evasion CB doesn't need to be orchis lite with the rebakes in effect...

#

So I'm gonna see if I can abuse that whilst I can

vagrant grotto
#

Yeah no that’s fair

muted blaze
#

Wait I could make it worse

#

...

#

I should make it worse...

umbral sluice
#

Dew it

ashen crown
muted blaze
#

Ah yeah

#

I think those are probs the best uses for them

#

Marathan arc bow definitely

muted blaze
#

I didn't make it worse

velvet cairn
#

So i tried the Vet Anomaly Anchor

#

and things got really hilarious

#

as it turns out

having what is puppet systems 1 that is turbocharged while allowing you to either send pcs into a really bad position/save allies from certain death is something that opens up alot of playmaking potential on the GM side

will report more, as well as what the players strategy in response to it is

ashen crown
velvet cairn
ashen crown
#

That doesn't include characters

#

Which I believe is intentional

velvet cairn
#

well shit

i need to go apologies to the players

ashen crown
#

IF it included characters it'd be absolutely stupid as just an Anomaly trait

#

Teleport groups of people up to range 40 from where they were

#

Maybe it could get away with being a bespoke Ultra trait but even then

muted blaze
#

Realm warp would be very funny if I could easily create tiles from a screenshot and screenshot that chunk of the map and swap them

ashen crown
#

God I wish

velvet cairn
#

i guess i'll run an engineer in the next sitrep then
and see how viable dumping groups of turrets into people's faces are

ashen crown
#

Still characters

muted blaze
#

^

ashen crown
#

Do this with a Barricade, or Seeder if you could Mines as Objects

velvet cairn
#

What about Prism's projector

muted blaze
#

Placed things from NPCs are either:

  • Drones (characters)
  • Deployables (Objects)
  • Mines (mines)
ashen crown
#

That's not a thing

#

It's just kinda another space the Prism occupies

#

If you tried to force move the Projector, the effect would just transfer to the Prism

#

And the Prism is a character

velvet cairn
#

Hmm
guess that leaves the knight and it's banner/evergaol then

ashen crown
#

I don't think the Evergoal is a targetable thing either

velvet cairn
#

It's a deployable

ashen crown
#

Nevermind

velvet cairn
#

but i'm trying to think of the interaction where

#

the gaol is sent halfway across the map

#

what would happen to the knight and it's duel partner

#

since it says

#

"The knight and it's duel opponent cannot leave the area"

muted blaze
#

I'd say they can move anywhere but once they enter it they cannot move out again

#

Or I'd say "Hey valk, you should probs make this deployable immune to movement or teleportation"

ashen crown
#

Yeah nothing in the Gaol text says it is immune to involuntary movement

#

So even without Realm Warp nothing is stopping someone from just grappling it or ramming it

vagrant grotto
ashen crown
#

Fair- still should probably account for that because there are other ways to force move objects, including your custom lifting and dragging rules

vagrant grotto
#

But also: if the seal moves then they stop being intangible

#

There you go

#

Like I could add a “voluntarily” in front of the leave I guess

ashen crown
#

That's what I was thinking

#

The concern is mainly the "cannot leave the area" part

vagrant grotto
#

Or I could make the seal immobile

velvet cairn
#

them losing intangible is accounted for

my concern/question was with the first part
because some part of me who read it literally thought that the people inside would be schrodingered over to the new seal location

ashen crown
#

Tbh this doesn't seem like the type of thing you'd want to be able to move

muted blaze
#

OR tbh it could be funny counter play

vagrant grotto
muted blaze
#

"Hey we're having a duel here"
TSS Zheng: WElp rents past due

ashen crown
#

IT just feels too easy compared to just destroying it

vagrant grotto
#

This is also fair

#

Anything can boost up, grab it, and walk away

muted blaze
#

Yeah, 25 health VS pick it up and leave is a bit disconnected

vagrant grotto
#

“Place an immovable gaol seal” done

muted blaze
#

If it's moved and say the target is

vagrant grotto
#

Added to bug tracker

muted blaze
#

Ah that fixes it

#

Hmmm

#

Prospector

#

😩

vagrant grotto
#

But yeah realm warp is only so much

vagrant grotto
#

Prospector only harms terrain

#

Y’all

muted blaze
#

Ah sick

#

DD288 Stays winning

vagrant grotto
#

The Devil’s in the details

muted blaze
#

Terrain and deployables share the same headspace for me

ashen crown
#

There's also Siege Spec 1 I suppose

muted blaze
#

"objects"

vagrant grotto
#

Siege spec stays winning

muted blaze
#

Like, it takes multiple, anything made to pop objects is effective but won't be one and done

vagrant grotto
#

“I destroy the floor and move 3 spaces”

muted blaze
#

The duel gets interrupted as the two targets randomly appear in a melted pile of burning apocalypse rail dust

muted blaze
#

I just count the floor as not

vagrant grotto
#

“I destroy the hill and move 3 spaces”

velvet cairn
ashen crown
muted blaze
#

"No, that's my buddy. They just gave your flag 100 AP Explosive"

vagrant grotto
velvet cairn
#

Ok, fr

i guess since evergoal is meant to be immovable

time to see how good using realmwarp to send knight banners to the front lines is a go

ashen crown
#

Then again depending on the GM "the floor" might occupy a similar space to mines as just "something else entirely"

muted blaze
#

I'd persoannly say the floor is just the bottom of the map and exists

ashen crown
#

Specifically because you can't go outside the height 10 band a map is contained in without being effectively removed from combat, so if you're a real stickler anything below height 0 might count as that

umbral sluice
#

Secret Third Thing

muted blaze
#

I mean, if my apoc rail blasts a map, as cool as a blast 2 crater beingg left would be... No

ashen crown
#

That's what the burn terrain is for

muted blaze
#

Ya

ashen crown
muted blaze
#

TSS1 floor pulling I think works like how a L4D2 tank takes rocks from the floor lol

vagrant grotto
#

Speaking of which, I’ve been inspired to rework a few Long Rim mechs and their equipment

#

My biggest gripe with Long Rim content is how several pieces of player content introduce a LOT of decision points as effectively free actions, thus slowing down the game for what amounts to tactical bookkeeping

#

So I’m taking a crack at a few offenders and seeing if the results are anything

Zheng
    • Increase speed to 4
    • Merge Xiaoli’s Tenacity with Destructive Swings
        ○ After making a melee attack vs a hostile character, choose between making a piece of terrain adjacent to that character or destroying a piece of terrain next to them. Destroying works like Xiaoli’s Tenacity
        ○ CP: Melee attacks gain knockback; if Destructive Swings destroys an object/terrain, all affected characters are shredded until the end of their next turn
Caliban
    • Increase speed to 4
    • Replace Pursue Prey and Slam with “Follow Through”
    • Follow Through:
        ○ 1/round, when the Caliban would inflict knockback as part of any action, it can move an equal number of spaces towards the same target by the most direct route possible. This movement is part of the same action, ignores engagement, and doesn’t provoke reactions. If the target would be knocked into an obstruction that would stop its movement, they must pass a Hull save or take 1d6 kinetic damage and become Impaired until the end of their next turn.

#

These Zheng and Caliban changes are me pointing out that these mechs have super small Speeds justified by huge mobility traits. Except those traits either have no limit or are capable of achieving an arbitrarily high limit in certain situations EDIT: AND each “activation” of those traits is another free action decision point to eat turn time

#

So I buff the speed and try to consolidate the mobility traits into stuff they’re already doing

umbral sluice
#

out of curiosity: are these changes implemented in the playtests happening here?

vagrant grotto
#

Potentially soon

#

These are napkin writings at the moment

#

But yeah my goal here isn’t to “nerf” the Zheng and Caliban here, it’s to reduce the number of given decision points they have each turn so their turns flow faster

muted blaze
#

So

vagrant grotto
#

“Caliban for dummies” so to speak

muted blaze
#

From experience, I think Zheng isn't too bad

#

BUT

#

Core power says otherwise

vagrant grotto
#

Zheng CP drives me up a wall yeah

#

And the Zheng too

umbral sluice
#

personally i've never really had that problem with Caliban tbh, but zheng i can agree on

muted blaze
#

Zheng core goes through the wall you're being driven up

umbral sluice
#

though i can see how a newer player would get tripped up a lot

muted blaze
#

Remembers to not abbreviate core power

vagrant grotto
#

I’ve seen enough Caliban play to know I’d like them more at speed 4 and a committal movement option

muted blaze
#

I think the casual case for both aren't bad but the extremes are horrendous

umbral sluice
#

HAAANK DONT ABBREVIATE CORE POWER

muted blaze
#

Asquared's Caliban with demolisher and knockback grenades

vagrant grotto
muted blaze
#

Dog whistle?

#

Ah

vagrant grotto
#

I can’t remember oh

#

Never mind

#

I remember now

muted blaze
#

Yeah

umbral sluice
#

yeah

#

famous tweet about cyberpunk or something

#

but anyway, i am very curious to see how these changes work out

vagrant grotto
umbral sluice
#

i do see your point in that, Zheng core power turns are infamous for taking ages

vagrant grotto
#

I wanted to lean into the Zheng’s terrain destruction by making it fuckin hurt

umbral sluice
#

oh lord how will i deal with that when my igf game hits LL2, i dont know, but maybe at that point this version will be in a good state and i can propose it because it's simpler

muted blaze
#

I wonder if you could reduce the core by making it a one off and efficient or something

vagrant grotto
#

Like punch someone so hard they hit a rock and it explodes into eviscerating shrapnel

muted blaze
#

Wait bonus points

#

Zheng might... not have antisynergy with its own superheavy

vagrant grotto
muted blaze
#

So if trying to stick to the originnal identity as possible I'm curious how much 1/action would work on pursue prey

#

(Random ideas)

umbral sluice
#

anything to make dd288 on zheng good

umbral sluice
#

please i need it

vagrant grotto
#

Like, a Fomorian Zheng vs a Demolisher could do some damage there

muted blaze
#

One of the things I worry about playtests with cool features

#

Is how many cool features can be implemented before you're quite distant from other playtest data because the game has strayed quite far

#

It's one of the worries about talentless hack I have

vagrant grotto
#

It’s certainly a concern! But I console myself with “this is for my table and I wanna have fun with it”

muted blaze
#

Fair

vagrant grotto
#

Usability for other tables may be affected yeah, I can’t argue there

muted blaze
#

I'm curious if it's worth turning some house rules on and some off at points when it comes to features

vagrant grotto
#

Probably for some! But also, there’s some RAW features that I honestly think aren’t worth balancing around

muted blaze
vagrant grotto
#

ASURA HMG Everest exists, but I’m not gonna balance around that

#

So some of these house rules are me saying “this is the power level that I’m willing to balance around”

#

Because for something like Zheng it can cut both ways

“Zheng stomps this because it’s able to explode all rocks around it”

But on the other hand

“This is too mean to Zheng because it inflicts Slowed”

Hyperbole but you get my gist

#

Honestly better case in point is the RAW structure damage table imo; did the PC die to my Kensei or did it die to a bad structure damage roll

#

If I didn’t have that rule then I think the damage profile of Kensei would be a lot more muddled

#

“It’s fine it’s just the structure damage table”

muted blaze
#

Oh eyah deffo

vagrant grotto
#

Vs “no, that’s on me fam, my b”

muted blaze
#

And like, the Brairos (?) frame CB change in your house rule doc (Marias change) is much better vanilla than in say, Maria or your structure house rules

#

(I still find this playtest very funny)

vagrant grotto
#

Exposed: Not Even Once

umbral sluice
vagrant grotto
#

I think Maria and I had convergent design on Briareos though

#

Not that it matters much tbf

vagrant grotto
muted blaze
umbral sluice
#

holy shit

vagrant grotto
#

Kai’s rebake pyro slaps, relatedly

umbral sluice
#

TRUE

#

pyro might just be my favourite rebake

#

but it's fighting with operator

#

(though that last one is skewed by a hatred of core operator)

ashen crown
vagrant grotto
#

So like add a rider to the Create Terrain part of destructive swings?

#

Because I could see that

ashen crown
#

Ye

#

Like, idk, knocking characters into terrain created in the same turn brings back the +2 damage from OG Tenacity

#

To spitball something

vagrant grotto
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I’m not really about nickel and dime damage effects

ashen crown
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Fair

vagrant grotto
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I’d sooner say “if you create terrain, impair the target until the start of their turn” or something

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Off balance from the floor getting ripped up around them

ashen crown
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That sounds good. my thought process is when you have a core power that lasts the scene and requires a modification to decision making, players are always gonna wanna optimize their turns to maximize effectiveness, which is part of the fun. If only the destroy part has an additional rider, then the incentive to make terrain gets penalized

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Impair is a good one, tho save against prone or slowing also work within the themes, albeit while being more disruptive

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It leans into the fact that Zheng is a controller even though it pretends not to be

vagrant grotto
ashen crown
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That‘s also fair

vagrant grotto
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The payoff is blowing up the terrain, but in a pinch you can create it to setup instead

ashen crown
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The destroy part is always gonna be more appealing since it does Damage + Knockback, but the core power shouldn’t make the difference even bigger imo otherwise it’s gonna feel bad if you ever end up “forced” to use it while Core Active

vagrant grotto
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True, but remember this is on the frame that gets TSS1 in license

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If you need on demand terrain, it’s there

muted blaze
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Could core power just do both?

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Create AND destroy but cannot do the same

vagrant grotto
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I mean that’s what I’m proposing it does baseline

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Destructive swings I mean

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The Core power question is just “which part(s) should it enhance”

muted blaze
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I mean like

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With the core power it isn't do X or Y, it becomes X AND Y, and X is buffed

vagrant grotto
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Got it

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Well, that basically means that 1/round you deal 1d6 damage in a ring, no questions asked

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Because you make the thing and then immediately destroy it

umbral sluice
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for a core active? that's probably fine no?

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though they are infamously hard to balance, core actives

vagrant grotto
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The reason I don’t like it is because it removes the need for terrain placement

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It obviates the original dynamic instead of feeding more deeply into it

umbral sluice
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hmm you make a good point

vagrant grotto
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So yeah I think the loop I’d want is to have the Zheng continuously drive the opponent into existing terrain; if they need extra in a pinch, they can create it or TSS1 it

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But if you corral the opponent well, you can conserve your Quick Action and damage feature

ashen crown
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Bring back the movement element of tenacity and make terrain placement involve free movement?

THe thing about this version of Destructive Swings is that in order to reduce the amount of actions necessary to keep placing terrain to destroy, you need to be on the move constantly in order to keep up the loop. Without any core power this should be a build and strategy challenge, but with the Core Active, that immediate movement can more hastily move enemies that are grappled (can't boost while grappling in a Zheng after all) as well as move into new groups of enemies more easily, but since it's terrain placement it's focusing all in on the setup element rather than mixing setup and payoff

vagrant grotto
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This is why I boost the speed to 4

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If not 5

ashen crown
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Fair enough

ashen crown
vagrant grotto
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Tenacity already must obey Engagement and trigger reactions; we have that already at home, it’s called Standard Move and Boost

ashen crown
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It has sensors 3, so it has little to nothing to do outside range 3 or even range 5 if you assume it always has TSS 1

muted blaze
ashen crown
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I think the Impair idea is enough

vagrant grotto
ashen crown
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If adding impair it's still gonna be less preferable than destruction most of the time but it's gonna make the gulf between Creation and Destruction remain somewhat constant for with and without Core Power rather than just increasing the gulf when Core Power is active

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Plus it leans into what Cover does- protect you from attacks. Here, it'll be in melee as well as at range

vagrant grotto
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Aight. I can get that

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I’m not supremely compelled to balance “both sides” of this otherwise

ashen crown
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It's just about keeping the gap constant rather than removing it outright imo

vagrant grotto
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Right, I mean I’m not compelled to maintain the gap width otherwise

ashen crown
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Fair enough

vagrant grotto
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But I can understand how this would be how Xiaoli shifts into using the terrain as a defensive tool

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A stance change if you will

ashen crown
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Oh that's a much better way of thinking about it yeah

vagrant grotto
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She’s being a scrappy survivor

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This is how she’d keep her mech alive

ashen crown
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This new Destructive Swings also has the benefit of allowing you to TSS 1 terrain you made in the same turn, which wasn't possible in OG Zheng

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Which is a neat thing I like to be clear

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And also doesn't really do much mechanically, I just like it

vagrant grotto
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Thematic victory

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Anyway, I also have Atlas thoughts and how I’d revisit my existing house rules for it

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But that’s still a nebulous thing I’m trying to nail down

ashen crown
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My one note on Atlas is I don't think it earned Exposed Reactor

vagrant grotto
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The grand question is “what the hell does Atlas actually want to do”

ashen crown
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That's kinda it

vagrant grotto
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Does it want to

  1. Hide
  2. Ram
  3. Grapple
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Hide is often described as the way to survive as Atlas but its own damage trait wants it to Ram

ashen crown
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I think Ramming and Hiding are able to coexist, as well as Grappling and Ramming, but Grappling and Hiding are at odds with each other

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Plus Grappling disables it's Jager Dodge

vagrant grotto
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And Grapple has anti synergy with Jäger Dodge

ashen crown
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yeah that

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To be fair Atlas has 3 ways to knock people prone in its equipment, but that's specifically its equipment

vagrant grotto
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Right now my mind is gravitating towards “Make Atlas more of a mobile Shinobi, that gets Weakness Analyzer”

ashen crown
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What's Weakness Analyzer in this context?

vagrant grotto
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Specter’s feature

ashen crown
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Oh right!