#Prototype Pattern Groups

1 messages · Page 6 of 1

vagrant grotto
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At least from my philosophy of Supports and Contollers

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In my philosophy, Controllers impair enemy action economy and Supports amplify allied action economy

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Shredded does nothing to enemy’s actions (barring the indirect choice to clear it with something) but does wonders for amplifying allied actions

ashen crown
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Makes sense. I was thinking of the Calendula when I said that tbh but PC and NPC roles differ pretty heavily

vagrant grotto
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This is why I put Shredded on my support characters yeah

ashen crown
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I do respect the decision- tho if artillery was able to benefit from the Zealots work it would reinforce the fact that the zealot should be on the frontline

vagrant grotto
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Yeah, it’s why I’m reconsidering it

ashen crown
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Tangentially- I am curious to figure out if Zeal is a protocol is meaningful in any way

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Lodestone slows the anchor so it does have a reason to not have it always active, and it’s a quick action.

Meanwhile Zeal is a 2 heat protocol on a unit with 10 heat cap expected to die in a couple rounds- does being active rather than simply being a passive effect really do anything?

vagrant grotto
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It’s an upkeep aura and I like it

ashen crown
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It’s something I’m gonna keep an eye on and see what weird tools the players bring to the table to show “yeah being a protocol meaningfully hinders the Zealot”

vagrant grotto
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Zealot has other quicks to use

ashen crown
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But it’s a protocol

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It doesn’t take any actions

vagrant grotto
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It’s mostly just saying “this passive ability generates heat and can be dispelled”

ashen crown
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The dispelled part could easily take the Stampede Defense and the like route of “this trait is disabled when the Zealot is Jammed, Stunned, or overheated”

vagrant grotto
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This sounds like splitting hairs

ashen crown
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It’s just that if it’s not meaningfully different, why try to make it active, ya know?

vagrant grotto
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Because I want it to generate heat

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And be unusable at times

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Is it hurting anything

ashen crown
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Then the two routes you could go (depending on how playtest goes again) is make it cost action or have the heat be more consequential

vagrant grotto
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I currently see no reason to do either

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So yeah, lemme know how it goes

ashen crown
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Will do!

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Tbh in the proposed modified Control a Zealot would go hard

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The free zeal and ability to grant immunity to involuntary movement = zipping around the battlefield grabbing points while allies stay rooted to where they are

viscid ingot
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Row row. Fight the powah!

ashen crown
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A ghost with Short Cycle Lance sounds scary

vagrant grotto
vagrant grotto
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Made a pass over all the existing bug reports for the Anomaly. Also made some provisional tweaks to Anchor, which I may or may not keep

Lastly, it is impossible for me to stop making Brigand features, so I added Surgekiller and Grav Amp from earlier today

ashen crown
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Hm. I wonder if you could build a ghost to be very Overwatch/reaction attack heavy to circumvent the half damage limitation and make it a sort of mobile zoner

… either that or give it Realspace Extrusion and lean into it lol

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A Commander Ghost with press the attack would certainly lean into things

vagrant grotto
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Because as long as they’re intangible they deal half damage/heat/burn

ashen crown
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Moreso finding a way to make attacks while tangible

vagrant grotto
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Okay, well, if it’s ever tangible it’s likely fucked

ashen crown
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True

vagrant grotto
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So, good luck!

granite saddle
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Just realized CRB overcharge on a limitless Doubling season Occultist might be a lot

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Oh well

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Call it a stress test

vagrant grotto
vagrant grotto
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I could arguably even reduce it by 1

granite saddle
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Well, it's tonight so we'll see first

vagrant grotto
warm cedar
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(Joke)

vagrant grotto
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You found the reference!

orchid canyon
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Well at least they're not living their lives in parallel.

granite saddle
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ah yes, noble names in a nutshell

vagrant grotto
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Honestly considered making my veteran features organized under Class features

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And put “veteran” next to it

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To avoid ^that^

granite saddle
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Also quick little thingy I noticed, you forgot to put the (Ghost) next to maxwell's daemon (and you use () while Kai uses [], but who cares)

granite saddle
# vagrant grotto To avoid ^that^

I actually don't care that much. But I do think this is probably for the best. Just in case; we know reading comprehension ain't the Lancer community's strong suit.

vagrant grotto
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PISS

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Damn

ashen crown
vagrant grotto
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If it was official or something I made myself then yes

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Writing down the bugs

muted blaze
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Wild question about recharge heat and kai rebake...

vagrant grotto
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Hit me

muted blaze
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If an ability says "if x, auto recharge"

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Should i let it do no heat...

vagrant grotto
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No

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That’s my take at least

muted blaze
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Fair

vagrant grotto
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If it has recharge, it takes the heat

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If you want, you can reduce the heat slightly

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I won’t stop you

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But I’d commit to the bit

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Part of the reason I didn’t outright replace the Recharge tag with self heat was because firing recharge abilities rapid fire is its own kind of power

muted blaze
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Oh yeah deffo

vagrant grotto
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(I tested it, didn’t like it)

muted blaze
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I'm mostly asking because I like the rules of recharge heat but the kai rebake already interacts with heat more than CRB...

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These also are baseless concerns tbf

vagrant grotto
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Your call

muted blaze
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I've not had a combat I was happy with for a while as a GM TBF

vagrant grotto
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Lemme know how it goes regardless

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Sorry to hear that!

placid glacier
# granite saddle ah yes, noble names in a nutshell

Lord Horrik Cannorum, Son of High King Valorik Cannorum, High Prince of House Cannorum, Master of the Blade of Gaia, Keeper of the Gates of Loralo, Wielder of the Kaloric Flame, Bringer of Hope, Herald of the Holy Order of the Adamantine Lance, the Paladin of Koto, Slayer of the Lion of Essa, The Triumphant, The Light of Stars, the Eradicator

vagrant grotto
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By the way, if anyone in here who didn’t play last Saturday is interested:

vagrant grotto
muted blaze
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I need the taste of blood!

vagrant grotto
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4 undertuned combats in a row sounds like my games lol

muted blaze
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3*

vagrant grotto
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People worried about Anchor’s Lodestone being overtuned haven’t seen the steamrolls that I’ve seen lol

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God just when I think I’ve got a nasty comp, I trip over myself on the reinforcements lol

muted blaze
vagrant grotto
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You’re in! Hell yeah

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If I don’t get 1 more I’ll open it to #lancer-game-recruiting

muted blaze
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Now I need to think of a LL6 build

granite saddle
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God damn it the one time it's up to LL6

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I wanna play my kutuzov but the GM in me won't let me grrrr

vagrant grotto
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Kutuzov makes me happy, because while its tools are powerful, they need to be in order to be competitive IMO

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Anyone who has read PPG knows my design stance on defenders

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Just make that shit happen

ashen crown
# vagrant grotto

Question: does running sessions count towards proficiency or just playing in them?

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Because I’ve ran probably up to 6 missions by now but only played in like. 4 which is more than I expected actually

vagrant grotto
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If you’ve played the game on either side of the screen for a significant amount of time, that’s helpful to me

ashen crown
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Good to know! Signed up, but have fun to whoever makes it in and Valk regardless!

vagrant grotto
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I have my 4

ashen crown
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Oh hell yeah!

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Tbh since it was a form I was presuming it wasn’t “first come first serve” but I’ll take it

vagrant grotto
ashen crown
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Makes sense

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Oh now I’m really excited lol

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I haven’t ever been able to play at tier 2

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Also I realize the expected duration of the session is… right there. So I shouldn’t have asked lmao

vagrant grotto
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You’re good lol

upbeat obsidian
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I don’t actually care for it having a negative attack bonus, feels like It loses some of its… flavor punchiness

vagrant grotto
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Sure I can see that

orchid canyon
vagrant grotto
orchid canyon
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I did the form, but I haven't gotten a message or anything yet.

vagrant grotto
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Apologies

orchid canyon
granite saddle
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Alright, so
Somewhat skewed results (as I expected) on the whole thing, but still got some things to say :

Capacitor : Thunderfall is very cool, but End Of Next Round is still very long to have to wait. Even just for using it to OS allies (which I admittedly didn't do, but that's another problem). Also, It's very VERY vulnerable to alpha strikes, samely as the Ghost's lich syndrome I discussed last time : 8 hp and no starting OS means it practically died on the first turn, before its first turn (down 2 structures, 1 hp on the last. Got cleaned up next PC turn).

Occultist : No notes on the NPC itself; it's got very high defensive stats, which I didn't expect, but it wasn't an issue. Doubling season didn't feel too horrible either, thanks to aoe capabilities on the PC's side. Ordnance Reap the Chaff felt meaningful, but can't really comment more on it. couple clarifications needed though, even though I'm pretty sure about most of them :
1)Reap the chaff can't affect the occultist itself, can it ?
2)If a PC is adjacent to multiple flock drones, does it take 1 heat multiple times per action or only once ?
3)Do the drones die once the occultist is destroyed ?

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LL4 btw

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and the sitrep was good, no notes

vagrant grotto
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It’s specifically worded for just “a drone”

If I wanted each to inflict heat I’d say “this drone inflicts heat”

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As for 3), they last until end of scene, until destroyed, or until otherwise specified

granite saddle
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yeah ok good, was only wrong on number 3 then

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(not like it ever triggered anyways)

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was a good enough deterrant though

vagrant grotto
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By the way @granite saddle how did you handle the sitrep, again? Looking for

  • points to win

  • CZs

  • whether CZs were objects or not
  • Action cost
  • Contesting rules
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If it was just “like I, Valk, did” then cool cool

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Number of rounds spent would also be good

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(And map pics, always love map pics)

granite saddle
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This, CZs were S1 HC map features.
Ended it early at end of round 4, but PCs were clearly winning on the basis of "3 NPCs alive and all CZs are currently occupied by at least one PC". Score was 6 for OpFor and 5 for PCs

vagrant grotto
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Any contested checks at all?

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and thank you for the report!

granite saddle
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Best I can do for you rn, CZs were the room at the very top and both objects on the top right and left. PCs deployed middle bottom, NPCs used the other entry points on the bottom and sides for reinforcements, both big NPCs started the fight in the middle of the middle corridor, in cover behind the S1 thingies (for plot reasons).

granite saddle
static kernel
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say, with the Hatchet's Return to Sender, is there a reason the Hatchet repeats the triggering action, rather than the original character, as with the ronin deflect?

upbeat obsidian
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does torrents "ignores engagement" thing work both ways? You can stop in or move through its spaces, but Engagement would stop anyone of size 1 or less trying to move into it unless you boosted or such

also if you had a size 3 character on top of the torrent and it used its burst mode on its knockbakc gun what would happen?

vagrant grotto
vagrant grotto
vagrant grotto
granite saddle
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Yeah, then I'd say put something about it in the text, otherwise nothing says the drone disappears RAW

vagrant grotto
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I’ll consider it, but space is at a premium and this interpretation is derived from RAW already

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Like that’s what I mean

granite saddle
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It's your doc, so do it how you want as always. Maybe just a line in the faq if you feel like it then.

vagrant grotto
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Reasonable

granite saddle
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I see how it's based in RAW somewhat, but given the Engineer does have a special mention on what happens to its drones on death, it's fair to have some confusion imo

vagrant grotto
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Massif Press wrote a fuck ton of rules so that I don’t have to repeat them

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That’s my take

granite saddle
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Fair enough honestly

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"PPG version 4567, 600 pages long, 450 are exact copies of the CRB and other official rules supplements"

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"You have the CRB for a reason" is a perfectly reasonable thing to say to someone reading your doc, yeah

muted blaze
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I mean, yeah maybe...

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But like if a barricade places a titan snare drone I'd imagine it stays alive...

vagrant grotto
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That is the explanation I got from 1 person in #rules-questions

vagrant grotto
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If it’s limited it’s not system-linked

muted blaze
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Yes TSD is

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Aye fair

vagrant grotto
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Issue sidestepped successfully

muted blaze
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Bombard drone then lmao

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Wait a minute...

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No that's also where because it can't be destroyed

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I think NPCs just have weird drones

vagrant grotto
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They do I suppose

granite saddle
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Yeah, flock drones behave kinda like limited drones except they're not limited for example, which is what muddies the water on them for me

vagrant grotto
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I have added an issue to the bug tracker to clarify in the FAQ

ashen crown
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I think the only non-limited CRB NPC drones are Hound Missile, Wolfhound Missile, and Engineer Drones

vagrant grotto
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Bombard drone isn’t limited

ashen crown
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Huh… never noyiced

vagrant grotto
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And restock/latch

ashen crown
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To be fair I’ve also used it once and the Bonbard died before the drone iirc

ashen crown
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Tbh having to track Drone wrecks sounds like agony

vagrant grotto
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That’s the neat part: you don’t

static kernel
vagrant grotto
static kernel
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yeah it's still only vague concerns from my end, but i'll keep an eye out. i have a faction coming up that's going to include hatchets as a core unit

muted blaze
vagrant grotto
muted blaze
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Hrmm

vagrant grotto
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So it’s a question of “Source”

granite saddle
vagrant grotto
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Taken literally the action is copied

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Anything that’s chosen in post, like by a talent, must be available to the hatchet

granite saddle
granite saddle
vagrant grotto
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I’m leaning toward it using the attacker’s attack bonus and ST

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But could be convinced to make it the hatchet’s instead, using its Tier and ST

granite saddle
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That'd be a downgrade across the board for attack bonuses, but for ST it seems fair enough, so idk

vagrant grotto
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Yeah that’s my thoughts too

muted blaze
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grabs your plasma talons and throws them back at you

vagrant grotto
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I want this feature to work but I’m getting mad at it lol

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I have the layout space but the effectblock itself is gross

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the triggering character.```
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That’s not too bad a replacement sentence I suppose

muted blaze
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Following from the playtest channel. With 1 stress for all i assume it's safe to say "anything that triggers off taking stress still occurs when reaching your heatcap" (falling from flight and ghengis stuff) but what about ghengis mk 2 core

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First time When the ghengis takes stress damage, they don't

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Should that be reworded to "clear all stress the first time"

vagrant grotto
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1/scene, if you would exceed your heat cap, first reduce your heat = heat cap, then take the heat

muted blaze
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1 stress for all is kinda funny because it's an indirect nerf to ghengis builds that includes taking 3 stress in 1 round to shit out damage

muted blaze
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Tbf those builds already suffer

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You just took 6 repairs of damage to shit on an enemy like, sure buddy but that hornet can structure you because you're exposed

vagrant grotto
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@muted blaze this looks completely compatible?

muted blaze
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I'm dumb

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Yeah off memory it was when you take stress so that just works

vagrant grotto
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Maybe emergency vent

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No, explosive vent

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Okay yeah any time something triggers on “you take stress” treat it as “you overheat”

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Don’t ask me about Adaptive Reactor yet

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I think I had something but I forgor

granite saddle
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I can probs pull it up hold on

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What I got from you last time I asked was something along the lines of "an extra stabilize option, like tagetes"

vagrant grotto
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Ah yeah there we go

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I’ll go with that

granite saddle
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I have now been radicalized against Overpower Caliber.

vagrant grotto
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good lol

granite saddle
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While this is true and factual, on a more important note : any notes on what I touched on about the Capacitor ?

vagrant grotto
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I'll get back to you in 30 mins

granite saddle
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dw, not in a hurry

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just didn't want it to have gotten drowned out by everything else

vagrant grotto
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Considering moving Thunderfall’s trigger to Start of Capacitor’s Next Turn, but maybe reducing the AOE

granite saddle
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start of next turn needs something to prevent elite/ultra from abusing it though

vagrant grotto
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Consider though: no it doesn’t

granite saddle
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it doesn't ?

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like sure I'll trust you on that

vagrant grotto
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Don’t trust me

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But just consider what happens if it does

granite saddle
vagrant grotto
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How is Tear Down not a bit much?

granite saddle
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it is

vagrant grotto
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Aight, I see then

granite saddle
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but yeah, "a bit much" would still be in line with what we already have so I guess that's fair

vagrant grotto
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Nah I’m gonna think it over again

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Maybe I’ll even make Ultra class traits and that’ll be one

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Same with Evergaol

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I have a feeling Evergaol is too much for Veteran

granite saddle
# granite saddle it is

I mean, it is if you want it to be (don't pull any punches and just choose one PC to get vaporized)

granite saddle
vagrant grotto
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Go for it

granite saddle
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aight

vagrant grotto
muted blaze
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Hmmm

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Now what the hell crb NPC ultra traits be looking like

vagrant grotto
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no 😩 means this one is underbaked lol

muted blaze
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🤣

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You know me and my addiction to the 😩 emoji too well

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I don't know enough about the mesmerist to properly comment that's it

vagrant grotto
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alternative was making a 1/scene full action Transdimensional Invasion port from D&D4e

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in short: "Attack everything in Burst 5, and teleport everyone anywhere else in the burst"

vagrant grotto
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noted

muted blaze
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They just stab a fucker for free

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Oh i see nvm

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That's kinda cool

vagrant grotto
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no, they stab a fucker who disobeys their mark. But their sword can Jam when used with Overwatch

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and Ultras have unlimited Overwatch

muted blaze
# vagrant grotto noted

pulls open notes and writes down "Al had a Bizarre reaction, therefore its probably decent"

vagrant grotto
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SKYBURNER (Ultra)
Trait

When attacking with the SALAMANDER THERMOBARIC CATAPULT, the Napalm may instead draw two Line 5 areas anywhere in its RANGE.
muted blaze
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I'm curious on abilities such as these

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They look cool, but with ultra abilities do you want them balanced/more potent than existing or flashy af

vagrant grotto
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depends, I think

muted blaze
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I also had a horrible idea for the knights...

vagrant grotto
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Thunderfall from Capacitor feels Ultra-worthy, Knight would get Evergaol

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let's hear it though

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UNDYING FAITH (Ultra, Zealot)
Trait

Allies affected by ZEAL that would be destroyed are instead reduced to 1 STRUCTURE and 1 HP.
muted blaze
muted blaze
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😩

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"Compelled brawl"

muted blaze
vagrant grotto
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Yes

muted blaze
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That's badass

vagrant grotto
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You can still:

  • Force the Zealot to move
  • Overheat, Destroy, Jam, or Stun the Zealot
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which is why I'm okay with it being an Ultra trait

vagrant grotto
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"Allied characters gain IMMUNITY to hostile involuntary movement, "

muted blaze
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Nvm

vagrant grotto
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tbf that may not stick around

muted blaze
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I could use a zealot in my game...

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I should use a zealot...

vagrant grotto
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if you're running IGF, I can think of at least 1 faction that would love them

muted blaze
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Hmm wonder who they would be

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Is blazing fervor + base damage?

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Not bonus

vagrant grotto
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yes

muted blaze
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Cool

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||maybe even replace the elite commander priest with one too...||

vagrant grotto
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not that it matters too much? it's only 1 burn and NPCs don't use auxes on skirmish

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I'd say to try using the Zealot as rank-and-file first

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just because it's in line for a lite rework

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||don't want your boss to get ganked because it's an underperforming NPC class||

muted blaze
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||It's like 4-5 sessions before that mission||

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||Also the boss is the ultra veteran pyro||

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||OH FUCK||

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||RAVAGER CANNON + BURNING FERVOR 💀||

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||I'll replace some of the priests in the fight beforehand with Zealots. If they sell me on it I'll make the elite commander priest a zealot instead||

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||An elite commander zealot and a pyro combo sounds gnarly||

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||So I have a choice if "make the pyro super buffed from a priest" or "oops everyone's on fire"||

ashen crown
vagrant grotto
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Hurricane of Steel
System, Limited 1, Full Action
The Hatchet may make one THROWN weapon attack against each hostile character in RANGE of its THROWN weapons, without needing to retrieve each weapon. Each attack creates a copy of the weapon that lands adjacent to the target’s space.

Until the end of the Hatchet’s next turn, it may take a second full action to teleport adjacent to one of its THROWN weapons, then retrieve all its THROWN weapons. All hostile characters adjacent to a retrieved weapon must make an AGILITY save or be pushed 2 spaces in any direction and take 6/8/10 Kinetic. On a success, the target takes half damage and isn’t pushed. 
ashen crown
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I was considering putting more Zealots in the next mission, but the places I could slot the, are a control (good) and a gauntlet (takes a lot of power out of the zealots hands)

vagrant grotto
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Control wants folks to split up in comparison

ashen crown
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True but also the Zealot will want to stay in the gauntlet zone and not leave it

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I guess there is a push and pull element to it

vagrant grotto
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that's fine

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Zealot wants to take objectives

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if it's already on the objective, great

muted blaze
vagrant grotto
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also, Zealot works great as Gauntlet reinforcements IMO

ashen crown
ashen crown
granite saddle
vagrant grotto
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WAVESHAPER (Ultra)
Trait

The GRAVITY CANNON may attack in a Cone 7 or Line 10 area. Upon attacking with the GRAVITY CANNON, the Anchor may create up to 3 pieces of SIZE 1 terrain or 1 piece of SIZE 2 terrain in the attack’s area.
granite saddle
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(they can take it, especially with the Kai version)

granite saddle
ashen crown
vagrant grotto
granite saddle
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Hey, got an idea for the prism !
If you crit someone with the diffraction beam and they have a seeking weapon they just fucken die.

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The player ofc, not the mech

vagrant grotto
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I know I can have issues with seeking, but who hurt you

granite saddle
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The spirit of comedy

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Also

granite saddle
vagrant grotto
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sigh

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what gun were they even using

granite saddle
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I know gandivas are good, but this is getting ridiculous !
(Oversaturated laughtrack)

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I don't actually care that much myself tbh, as long as I push forward "no OpCal on heavies specifically" that I thought of this morning

vagrant grotto
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VALOR (Veteran)
Trait

When the Knight uses COMPELLED DUEL, it may choose an additional target to duel. It may use COMPELLED DUEL again so long as it has no more than two duel opponents.
granite saddle
granite saddle
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Good thing the shield applies to both

vagrant grotto
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It's a veteran, and Templar's Shield will apply to both

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yeah

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same thought

granite saddle
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Indirect buff to it too, if you target someone that'll actually be annoyed by it and their striker friend you knew was gonna attack you anyways, you get extra resistance at no extra cost ! Pretty cool tbh.

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So what'll it be, evergaol or this for my upcoming game ?

muted blaze
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Knight ultra trait. Compelled duelist becomes snipers mark

vagrant grotto
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do as you please though

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this is an Upcoming Release™️

granite saddle
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You have an idea for Ultra prism ? I'm probs gonna have one next time too, so

vagrant grotto
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not yet

granite saddle
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Might have something myself, but I'm not sure about it and it's not even just funny like usual.
So I'll let you cook.

vagrant grotto
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Entanglement (Ultra)
Trait

PARADOX STATE instead lasts until the start of the Ghost’s next turn and affects every hostile action is taken against a character bonded with the Ghost.
granite saddle
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Ooo
That one is really rough

vagrant grotto
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yeahhhhhhhh unsure on it

granite saddle
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Actually

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Is it you make a new roll every action ?

vagrant grotto
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yes

granite saddle
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Yeah it's fine then

vagrant grotto
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50% chance for each action to fizzle

granite saddle
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If you're willing to make your Ultra a ghost of all things, anything weaker wouldn't be worth it imo

vagrant grotto
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yeah precisely

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Alright thinking of a new Capacitor veteran trait

granite saddle
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Make the arquebus' line 3 wide 😏

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Thunderfall on the entire map combo 😏

vagrant grotto
#

mmm no. I think I should look at Arc Feedback

granite saddle
#

(good, that was just me goofin' around)

vagrant grotto
#

Arc Feedback Full Action, but all the values are doubled

#

And Recharge goes to 6+

granite saddle
#

Good point actually, yeah. Didn't feel as impactful as I'd have hoped out of it now that you mention it.

granite saddle
#

Helps it get more out of reciprocity, y'know ?

ashen crown
#

In Golden Flame Spoilers: ||if I replaced end of Act 1 Andros’s Pirate template with Brigand, think that would be too mean? It’s almost entirely an upgrade since his veterancy will cancel out the hull penalty, and he already has deadly so that’s 3 crit effects||

vagrant grotto
vagrant grotto
#
HIGH VOLTAGE (Veteran)
Trait

The Capacitor may use ARC FEEDBACK as a full action. If it does, the OVERSHIELD granted and damage dealt both double.
lone prairie
#

my players taunted the capacitor while fighting since one of them had an emperor

#

if this passes ill bring it back just to shit on them

ashen crown
#

|| adding in brigand (at pretty much the cost of veterancy) just makes me concerned||

vagrant grotto
#
SPLIT THE SHORE (Ultra)
Trait, 3/scene

This trait replaces SHOCK AND AWE. After the Torrent takes STRUCTURE damage, it may create a copy of itself that may act this round. The copy takes its own turn, but the original and all copies share the same HP, HEAT, and expendable abilities (such as those with RECHARGE, LIMITED, or 1/SCENE tags).
#

Edited the above, apologies

#

is this anything

ashen crown
#

When it says they share all statistics, does that mean when they split the copy has the same stats and is treated as its own NPC, or that they share an HP pool? Eg. they all have 20 HP, and if one takes damage they all lose that health? Idk how to phrase it apologies for the lack of clarity

#

Basically is it one NPC with one big health pool and a bunch of units, or a bunch of individual NPCs with their own health pools?

#

If it’s the latter then that means when it splits into 2, there’s two Torrents both with 2 uses of Split the Shore left and 3 structure. Then when one structures that’s 3 torrents, 2 with 2 structure and with 1 use of split the shore left and one big torrent with 3 structure and 2 uses of split the shore, etc

#

The concern I would have just off of vibes is that they don’t really get weaker over time, just closer to death, meaning they become exponentially deadly over time. That would be fine if the torrents base stats made it squishy, but it really isn’t. Maybe add some way it further gets debuffed the more it splits?

#

But if it’s meant to share a pool of resources amongst all copies then that’s not a concern- I’d be more worried about it being too weak but not as worried as I would be about it being overwhelming

ashen crown
#

Former gotcha

#

That’s less concerning but definitely weaker

#

Since it starts with less actions and a bad structure roll or quick acting from the PCs can easily slip a round or two of bonus activations

#

And it becomes weaker to AOEs

#

Still it is something

#

Worth trying out methinks, though maybe treat is more like 3 units than 4 for encounter budgeting if you’re gonna test it

#

Just for testing not as a general rule of thumb

vagrant grotto
#

May include something like “ignores excess damage then splits”

ashen crown
#

As a phrasing thing

vagrant grotto
#

I’ll figure out the phrasing

placid glacier
#

I should try running a capacitor at some point

muted blaze
#

All's fun and games until the Ultra only has 1 activation

ashen crown
muted blaze
#

It stays with one

#

It just makes a lot

ashen crown
#

And then end with (sans bad structure rolls) 3

muted blaze
vagrant grotto
muted blaze
#

So Devastator wouldn't proc 3/4 times

vagrant grotto
#

Correct

muted blaze
#

Coool

#

I think that's unclear because I wouldn't regard Devastator as an "Expendable ability"

#

It would however be funny because they all just damage eachother

vagrant grotto
#
Greater Good (Ultra)
System, Full Action, 1/scene
The Occultist destroys one non-GRUNT ally in SENSORS with only 1 STRUCTURE, and a different ally in SENSORS regains all HP, clears all HEAT and conditions, and gains the ELITE template.
#
RESOURCEFUL (Ultra)
Trait
The Vulture may use “MAGPIE” SUBROUTINES without choosing an option to destroy. If it chooses an option to destroy, it may also choose a second benefit, targeting a different ally or the same one.
granite saddle
#

ooo

#

that one's a hard sell

#

maybe a smidgeon of heat ? or its own limited charges ?(meh)

muted blaze
vagrant grotto
#

alright I have everything except the Prism's Ultra feature

#

was thinking of like, "the gun becomes Line 10, and shoots a line between the Prism and a Projector" but idk if that's actually cool

muted blaze
#

Extra effects on blind?

vagrant grotto
#

idk maybe

vagrant grotto
granite saddle
#

An effect on Projector destruction. First thought was "sacrifice a projector to nullify an action made towards it", but it could also be like an explosion or something when you normally destroy one by creating another.
Problem is, it's knida similar to Shattered glass But Selfish, so idk.
Main point is to give additional utility to Prismatic Projector after the first time in a fight, kinda like the Vet option allows you to course-correct your projector by moving after the fact.

vagrant grotto
#

okay, recast it for a flashbang

#

I can get behind that

granite saddle
#

something like that yeah

muted blaze
#

Extra effects on blind?

vagrant grotto
#

idk maybe

placid glacier
#

perhaps unintentional interaction with something in the Ogre from suldan and the extrude knife

#

bootleg caliban

ashen crown
#

I think it's less "bootleg" and more "supercharged"

vagrant grotto
#
Flashbang (Ultra)
System, Recharge 5+, Free Action
When the Prism destroys a projector, it may first attack with the DIFFRACTION BEAM in Burst 2.
granite saddle
#

oo fun !

muted blaze
#

"Flashbang" the ultra prism yells, under arm throwing something in your direction. As you brace for impact they instead decide to shoot you with their gun

vagrant grotto
#

Anyone run a Zealot recently? Looking if there’s any feedback before I cut a new release

#

I’ve gotten the Ultra features loaded up into the LCP and am ready to rip

viscid ingot
#

Was thinking of running one recently but I can't run any games until I am free from the hell that is work.

vagrant grotto
#
#

Now with class-specific Ultra optionals, because I cannot be stopped

sullen ingot
#

now some of these anomaly features seem very fitting for a certain nhp in a certain technohorror module

#

if only my party probably wasn't going to dodge every remaining fight

vagrant grotto
#

loooooooool yeah. Brigand stuff and Anomaly stuff would be great for that module, and it's a great irony that I made all of those tools NOW instead of when I was writing Technophobia hahaha

mild trail
#

Time for Technophobia v1.5: The PPG Update

muted blaze
#

Sounds inspired

vagrant grotto
#

IDK what I'd give HEKATE but it would probably be Brigand features

vagrant grotto
#

So I don’t know if I’m every gonna figure out how to use this or run it, but if someone happens to make an Anomaly with Local Climate (Holy World) please let me know how it goes

granite saddle
#

Anytime terrain destruction happens, a new grunt inexplicably appears going all like

muted blaze
#

Using 4th gate to get an anomaly to stab a rock so a mob of peasants appear

vagrant grotto
#

I was thinking about larger narrative implications too

#

“The locals believe this being and the ground it walks on to be sanctified”

#

The “dangerous flora/fauna” one seemed like it would be difficult at first blush, but honestly having a “this creature is accompanied by several monstrosity grunts and creates biological Webjaw snares around it” isn’t that far fetched

granite saddle
vagrant grotto
#

Yeah, damage or kill this thing and you make a huge enemy. But hacking is not killing, and neither is grappling thinkaboutit

granite saddle
#

Using TLAoK to make a case for spontaneous combustion

muted blaze
#

Anomaly with a rules based aura is interesting

#

Anomaly with a purely narrative/world building aura is exceedingly interesting

#

Spire world aura

#

The ground just fragments and disconnects

vagrant grotto
#

Bottomless pit with floating platforms warps into being

vagrant grotto
#

If you want to move, you need to jump or fly or teleport or step where someone else once was

#

(Last one is debatable for bookkeeping)

muted blaze
#

The ground in the aura around the anomal ascends to a height it wants it to

#

Breaking off from the ground

vagrant grotto
#

Even better, everyone rolls a d10 and that’s the elevation they’re at now

muted blaze
#

So it can just walk up to height 10 by causing a stairway of broken debris

vagrant grotto
#

The ground beneath them heaves them upward

#

But yeah surprise surprise I packed 20+ features into a single one yeehaw (some assembly required)

#

And yet, I’ve yet to use the Quirk table, ugh 😩

muted blaze
#

Dumb anomaly idea

#

Trait which makes it so that it can distrubute the space it takes up anywhere as long as they're adjacent

#

Demolisher deciding to take up a line 3 height 2 tube

vagrant grotto
#

I couldn’t do that to the VTT users

#

Hell, I couldn’t do that to myself

#

Like I guess you setup size 1 sectionals or something

#

But also: does this apply to height

#

Line 6 height 1 Demolisher

#

And how does this fit into movement

muted blaze
#

Either moves segment by segment or all as one

#

Knockback an goliath and instead of flying back it just deforms like clay

muted blaze
#

It's dumb and stupid but also funny

granite saddle
#

So. Gonna run a new game soon with the same classes as last time (not necessarily same templates though). Anything in particular to look out for/try out ?

vagrant grotto
# granite saddle So. Gonna run a new game soon with the same classes as last time (not necessaril...
  1. Mesmerist’s Mirror image got a rework. If you use one, please let me know how it’s received.
  2. Hatchet’s been reworked for a while, and Return to Sender has been improved in the meantime. Please let me know how the base kit handles now, at least.
  3. Torrent’s Drown in Nanites also got reworked, I don’t know if you want to try it again? Would be great if you did, but insight on other optionals is also welcome
  4. Prism is relatively unchanged but let me know how it runs regardless. It’s labeled as Defender now though, so I don’t know if you want to have a Mesmerist, Knight, AND Prism all on the same listing. Your call though, they’re a diverse bunch of defenders.
#

Oh and
5. I added contested checks to the lift/drag rules. I rec using them in case the party lacks Metafold carver and faces a Heavy Frame

granite saddle
#

Actually, that last one's a good shout yeah

#

Need to figure out what kinda Sitrep I wanna run, too, but probably not escort.

#

Ehh, I can make it a secondary objective if I wanna.

#

Bring [thing] to [place] for good things to happen

#

Actually yeah I'm straight-up doing that.

vagrant grotto
#

I’ll say Contested Object Handling was a good action sink the other day

inland pilot
#

I definitely endorse secondary objectives, they're fun

#

remember when I did an extraction and players were like "wait why are there two extraction objects"

#

turns out it makes things very interesting when you force players to split up for Game and Prizes

#

my only regret is not using them more

granite saddle
#

I mean, they're fighting on top of an enemy ship, so easiest bonus objective of my life :
Blow up their guns with these BOMBs

#

(Big and Obscenely Massive Bomb)

vagrant grotto
#

Unrelated but I’ve been mulling over additional tweaks to Mesmerist depending on how current version shakes out. Stuff like “memetic magnetism targets enemies in threat and they only take the heat while in threat” to hammer home the Overwatch punishment

#

And possibly “does compcon handle tier scaling weapon ranges”

#

But that’s all hypothetical

granite saddle
# vagrant grotto 1. Mesmerist’s Mirror image got a rework. If you use one, please let me know how...

Torrent I'm just gonna try the Exotic living weapons Tsunami I wanted to try.
I'll see what I give to the hatchets, but probably the knife again, and maybe Deck Anchors too.
I want another prism at least, to see if the hp buff it had is actually enough (because given last time I'm not convinced it is)
I'd have to look at the mesmerist again, but I'm on the fence between one of those or keeping the knight.

#

Ghosts are just gonna be here though. Unbothered as they usually are. I'll just get to try them without wavefunction collapse this time. Maybe.

vagrant grotto
#

I’m always afraid that I’ve fucked up with the Ghost but I’ve yet to hear feedback to indicate that, so no news is good news 🤷

Haven’t heard feedback on it since the Heat cost change and the addition of Ghastly Vigor

granite saddle
#

Exactly why I wanna try it out. More for the "you can chill before your first turn" clause though.

#

And the QA bond, too.

#

Ooo just remembered

#

I'm 100% trying the new return to sender

vagrant grotto
#

Hit a home run with a howitzer shot hahaha

granite saddle
#

Siege cannon 🤤

#

Oh, LL6 btw

vagrant grotto
#

Cool, I lack Tier 2/3 test data

#

I’m spending too much time in the Tier 1s just making sure the gameplay loops work

granite saddle
#

Looking over everything, a few things I noticed :

  • First on the Mesmerist, does metafold riposte cancel the triggering attack on a hit ? I know I asked this once before, but Discord search is a bitch. Also, hall of mirrors sounds kinda rough tbh, especially with 3/4/5 mirror images max. Maybe up the limit, or give the Mesmerist the choice to suppress the effect [during their turn/on mirror image destruction] ?

  • I like the new Self-mechanization.

  • Since it's on Ultra now, Evergaol probably deserves some kind of buff.

vagrant grotto
rare jay
#

I had a question around the PPG stress rules. What is the reasoning for inflicting both Overheating and Exposed when a character exceeds their heat cap, rather than have them as either/or options?

vagrant grotto
# rare jay I had a question around the PPG stress rules. What is the reasoning for inflicti...

I wanted exceeding the heatcap to have some oomph behind it. Lotta times folks don’t care that they’re Exposed (hi Tokugawa mains), or they might not care that they’re Overheated. I wanted overheating to be universally Bad For You. Because this also applies to NPCs, for whom self-heat is still usually rare and usually not a huge deal/blocker. And unlike Structure damage, making an “Exposed Counterpart” felt forced to me. So instead of trying to balance Overheated against Exposed, I put them together

#

Because the interesting choice for exceeding heat cap is, imo, NOT in the overheating table, but in the decision of “do I stabilize the Exposed or do I take the risk?”

#

And that’s why I’m satisfied keeping them together. The choice is there but it isn’t on the check, it’s on whether the player chooses to Stabilize

granite saddle
# vagrant grotto 1. Read the ending, it becomes the new target of the attack. Noted on Hall of Mi...
  1. sure it becomes the target of the attack, but you can't attack while jammed is my concern. So does the already-initiated attack go through if the Mesmerist hits or is it canceled by being unable to be made ?

  2. I forgot this one in my first message : with flashbang projector, the prism attacks in burst 2, and that means it attacks in a burst 2 around both the soon-to-be-destroyed projector and itself as usual. Is that intended ? Not saying it's good or bad, just checking. Also, since it's a free action, it's incompatible with shattered glass which I find kinda sad, but fair.

vagrant grotto
granite saddle
#

So if the mesmerist hits (and thus jams the attacker), the attack fizzles (unless it can be made while jammed ofc). The mesmerist becomes the target if an attack is still made, whether by missing or the jam not stopping the attack.

vagrant grotto
#

Correct on all counts

granite saddle
#

Phew okay

#

Reading comprehension moment sweating

vagrant grotto
#

You got there!

#

It’s all good

#

Rules were a mistake

#

We just have to live with them

granite saddle
#

And it doesn't apply to the ultra trait because the heat (and the attack it causes) happens after the action. Still jammed until EoNT though, so that is a very significant punish.

#

But that one's easy, very clear.

vagrant grotto
#

Correct

granite saddle
#

(Such a good game, but very off-topic)

rare jay
vagrant grotto
#

Glad it was helpful!!

granite saddle
#

Tell me if this isn't the place for that

vagrant grotto
#

Note: I did special bullshit for my own foundry that let me overwrite the existing stuff

#

So that my players didn’t need to install the homebrew LCP

#

And also because I’m certain that some players would NEGLECT to install from the homebrew lcp

#

That said the LCP is fuckin old

#

I don’t know how much I like a lot of my choices on it anymore, but c’est la vie

granite saddle
#

Fair enough, I'll see what I need
Thanks !

vagrant grotto
# granite saddle Fair enough, I'll see what I need Thanks !

I think, as is, it’s fine. Gorgon and DH might be iffy. Hacker 1 maybe could be better. Centimane is notoriously untouched. And I still want to break free accuracy and stacking bonus damage over my knee lol. But it should still serve well enough

ashen crown
#

I'm sure this has been trod ground before so I'm more just curious about "why didn't this work" than anything:

In terms of the Overcharge rules, in order to make Action Quality more reliable + make it easier to prompt when it came to saves and make it a guaranteed bonus somewhat similarly to an extra action, any thoughts on making Overcharge add a flat modifier to a roll rather than reroll? Or in the case of saves, add a flat increase to a save target?

vagrant grotto
ashen crown
#

Fair enough

vagrant grotto
#

That’s why I would either use Accuracy or Outright Rerolls

#

Accuracy is too mid for Overcharge, so I went for a reroll

#

Plus I like Hero Points from PF2E, warts and all

vagrant grotto
ashen crown
#

Ye makes sense. It seemed cleaner in my head in terms of a game speed thing, especially with save targets, but there’s a reason the only flat modifier to grit attack rolls you can ever get is the +1 from Death’s Head

vagrant grotto
#

Yeah, flat modifiers in a low-scaling game is no bueno

ashen crown
#

Also, something occurred to me- if you implement the change of overcharging to force saves to be rerolled, what happens if you do that on a Limitless NPC and they overcharge to reroll? What’s the order of priorities?

ashen crown
#

So they’d both have to be declared before any rerolls are made, gotcha

granite saddle
#

So it wouldn't be so much "force them to re-roll their save" than "roll the save at [DnD5e disadvantage]"

vagrant grotto
#

5e does adv/disadv ahead of the initial roll

#

This is a retroactive adv/disadv

#

But you have the gist

granite saddle
vagrant grotto
#

This is me being pedantic about 5e more than anything

granite saddle
vagrant grotto
#

Yeah both folks take heat

#

“I overcharge to force you to reroll” “I’ll overcharge to lock in my result”

granite saddle
#

Got my order in order then, all good.

#

Hmm

#

Might try to negociate that on my players then. I'll see.

granite saddle
#

oh wait they're in the doc nvm

granite saddle
#

Do you have anything for holdouts that's not on your GitHub ?

vagrant grotto
#

I set up a “racing clock” of needing to crank a generator for a gravity catapult

#

Before the enemy delivered 40 hits to a payload on point

#

(Some guns dealt more hits, e.g. bombard cannon)

#

I think the headcount one in GitHub is fine, I just don’t like how game-y it is as much as I used to

granite saddle
#

problem is if I pull out the double mini-escort secondary objective, that's gonna be way too many actions to take.

vagrant grotto
#

The idea Al and I discussed was instead having a clock that’s automatically ticking up a decent amount, and the NPCs make actions/checks to shut down the “clock chargers”

granite saddle
#

oh ?

vagrant grotto
#

Then the PCs have to spend actions to turn them back on

granite saddle
#

might work actually

vagrant grotto
#

So by default if players control the point well, they’ll get out in a flash

#

I’d probably target 3 rounds unimpeded

#

Maybe 2

#

Probably 3

granite saddle
vagrant grotto
#

Yes

#

4 “objects” size 1, all near/around the main holdout point

#

It ain’t control but they don’t have to be on top of each other either

#

And the players gotta be on the Control Zone at the end or

  • they get left behind OR
  • they delay the end of the sitrep
  • I don’t know, GM’s choice on this one and if it’s necessary
#

The mere act of encouraging the players to congregate around a defensive position may be enough of a “holdout” in spirit anyway

#

Like a Titanfall 2 Frontier Defense mission, I don’t know

granite saddle
#

My problem is "how do I fit this to the map then" now. Might just make it an auto-scoring control at this point.

vagrant grotto
#

Oh big oofies on a big map

#

Uhhh hm

granite saddle
#

yeah

vagrant grotto
#

Make it controls for the Anti Ship guns

#

And add some anti ship guns

#

Stuff that’s not useful for fighting mechs but for fighting battlegroups

granite saddle
#

that's what the boxes are supposed to be for (they're bombs)

vagrant grotto
#

Oh is it a hostile ship?

#

Because “bring the bombs and let em tick down” is valid too

#

An escort/holdout fusion, I like it

granite saddle
#

yup, they're on escort duty, tasked with distracting the ship they're on while theirs makes its way towards where it needs to be

vagrant grotto
#

Then start with the bombs planted if you want a pure holdout

If the enemy disarms all bombs, consider calling that a loss if they don’t get back online by end of round

#

Or next round

#

Escort more bombs that didn’t make it onto the point to make it tick faster

#

Like a 2 on 2 off deal

#

“Bravo team didn’t make it, you’ll need to grab their payload and bring it the rest of the way if you don’t want to stay long”

granite saddle
#

so 2 bombs planted generating points every end of round, and you can escort two more to add them as points that generate points

vagrant grotto
#

Or maybe bravo team has a Hardlight field generator that helps protect the point

#

Your call

#

I’m spitballing

granite saddle
#

Fuck it, make it five, three planted.

granite saddle
#

||* 1 Tempered [K]Ultra Prism (double vision, superior reactor, supermassive blade, flashbang projector)

  • 1-2 Elite Veteran[K] marine Knight (Self repair, second wind, Deck anchors, Valor)
  • 4 Exotic Torrents (Crashing Tsunami, Living weaponry)
  • 4 Hatchets (Plasma Knife, Return to sender)
  • 2-3 Bigand Ghosts (Commandeer)||
#

Giving myself a bit of leeway in terms of what I actually deploy, but those are their optionals 100% guaranteed

vagrant grotto
#

||self repair and second wind on the Knight strike me as redundant but hey, go for it||

granite saddle
#

That's the point : it doesn't wanna die

granite saddle
#

on that note, what happens if multiple return to sender hatchets are targeted by a relevant ability ?

vagrant grotto
#

If it isn’t negated, the next hatchet can react

vagrant grotto
granite saddle
#

A very similar comp to last time's, so multiples and multi-turn should be fine. just hoping the prism survives a bit more this time, the Ultra's +5hp should help.

granite saddle
#

don't know why I thought that, but I did.

vagrant grotto
#

I.E. What happens if you have two people with Stasis Bolt

#

Do they have to react at the same time even at the risk of fizzling one reaction

#

Or can they do a “oh that failed? My turn”

#

I think the former is healthier/time efficient but don’t know if that’s RAI

#

@granite saddle

#

According to Clem

granite saddle
#

yeah fair

#

I went there to ask myself, but you beat me to it

vagrant grotto
#

I was too curious to wait lol

granite saddle
#

Paradox state doesn't force the action to be wasted, right ? You can redirect the action ?

vagrant grotto
#

That’s why it doesn’t stack with invisible

granite saddle
#

oh damn

vagrant grotto
#

Ghost gotta be good for SOMETHING besides making you see-through on your turn

granite saddle
#

I can already tell you : Flashbang projector is almost entirely useless in its current state.

vagrant grotto
#

Lawl

#

Back to the drawing board

granite saddle
#

In game rn so can't elaborate, but I will as soon as I can

granite saddle
#

Okay so. Still in the middle of combat (currently stopped between rounds 3 and 4, 7 points for the players), but I can already say some things :

  • Glad I loaded up the combat as much as I did, 'cause it forced everyone (even me) to play the objective, which is amazing.
  • This sitrep is great, works really well. You should try it sometime.
  • Hatchet feels better, but 5 sensors is still very frustrating as it's the same range as everything else the Hatchet does (laying Thrown stuff on the ground is still good and very viable to store up some extra movement on the next turn, but still thought I'd mention it.)
  • Torrent 👍
    (Haven't had them a lot of them in this combat yet, but they're still a pleasure to play with when objective are in play)
  • Got to try to redirect an OpCal Autopod with Return to sender. Fumbled it. Amazing, 10/10 (/gen).
  • Prism tankiness feels good with the +5hp of the Ultra, and more hidey placement behind LoS blockers.
  • Ghost 👍
    (made a hail mary play with one of them to not bond and instead use their insane 6 speed+intagible to take care of an objective. It worked flawlessly and even managed to make it back to someone to bond with. QA bond was definitely the right move.)
  • Knight once again was awsome. Valor honestly did quite a lot, even though I never got to use the shield (Vet[K] means OC goes brr). Annoyed players, as it should. Also, as predicted, having both Second wind and Self repair was very useful, necessary and funny (second wind at 8hp on its first turn, self repair on its second at 1hp)
  • Hyperdense blade on a Prism is Nasty. I felt like that was a combo and boy, I was right. Scrumptious.
  • Also, LoS restriction on the Diffraction beam was a very strong... control? effect, somehow. I like it though, forced them to Attack the Prism instead of, like, repositioning their drones in the hydra's case. (to do damage to the Prism's buddies)
granite saddle
# granite saddle I can already tell you : Flashbang projector is almost entirely useless in its c...

And now for this.
Currently, the ways for a projector to break are :

  • Place one above your limit (costs 2 heat while the ability itself is turned off by overheating)
  • Overheat (No self heat abilities except placing the projector that turns off if you do overheat with it, so nothing, so only happens off-turn)
  • Become jammed or stunned (can't make attacks, and also, off-turn)
    So basically, nothing. Especially since I foolishly picked double vision hoping to do some cool stuff, that's anti-synergy if I've ever seen any.
    Easiest fix, for me at least would be allowing the Prism to destroy a projector "for free"(I'd say free action personally, but no matter what can't cost heat) or/and Making Flashbang Projector not a Free Action anymore. I it can live with it imo (as soon as it's known about, standing 3 away before doing your tech stuff is easy enough).
#

It might also be a case of the HC to Projector heat cost ratio feeling very rough. Like, really bad. It's the only class I feel it's necessary to take Tempered on, and both times that has proven itself to be more than necessary (granted, Elite commander and Ultra might be influencing the results a bit, but still.)

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I don't know if it's better to lower heat(self) on the projector or raise its HC, but it hasn't felt great for two times now, so there's probably something there.

granite saddle
# muted blaze Oh hell yeah 😎

Also really amazing job on that map, wow. You got compliments on it from all 4 PCs and me(GM). Looks amazing, plays amazing. Lots of cover, forces the Tagetes to actually engage with the concept of difficulty; Lots of chokepoints makes for fun brawls (and the Torrents get to knock people into stuff to try for prone, nice); Lots of LoS blockers allows the Prism to be the annoying little shit it was always meant to be.
Simply splendid design, no notes.

#

You deserve that purple for sure.

vagrant grotto
# granite saddle Okay so. Still in the middle of combat (currently stopped between rounds 3 and 4...
  • okay definitely hit me with the full sitrep writeup when you get the chance, otherwise hell yeah
  • "Hatchet feels better" makes me happy. 5 sensors, I get it. Maybe i'll buff it to Ronin tier Sensor 10 if it's really dissatisfying?
  • Torrent 🥳
  • Glad you got the chance to Return to Sender, even if it whiffed lol. Hope it gave them the fear of god
  • Glad Ultra Prism feels tanky; it's a good sign for a Defender boss. I'll see if the baseline could still use some defense buffs, regardless, but I'll take the W for now. Diffraction Beam being strong "control" is good. I'm okay with that, unless it feels like it should be a Crush Targeting Difficulty thing? Idk
  • Ghost 🥳
  • Nice on Knight, and I saw the same thing myself tbh. I may knock Templar's Shield and Lodestone's heat self values down to 2 heat tbh
vagrant grotto
#

I'm assuming this is all is without using my Structure/Stress rules

granite saddle
#

Using the structure rules, but not the stress ones

#

stress was Kai rebake's ones (not on the Ultra ofc)

granite saddle
vagrant grotto
#

also I'm eager to hear how Exotic Living Weaponry Tsunami works out long run

granite saddle
#

currently : not.
(got Tsunami to reload itself on fire (they made 2 out of 3 saves, last one was the one to do it despite a drone being there too), but it was its first turn so it was at full hp, and then it got one-two punched by the cracked-out-Tagetes + OpCal Autopod combo.)

#

more are on the way though, so we'll see.

granite saddle
# vagrant grotto - okay definitely hit me with the full sitrep writeup when you get the chance, o...

On the Hatchet sensors issue, my answer is :
Depends. Do you want the Hatchet to be incentivized to Lock On when nothing's in range 5, or to throw their weapons on the ground mine-style to hopefully catch someone or at least to allow easy Flip Kick extra mobility ?
Maybe even sensors 8 is fine actually. It's just really annoying when someone's 6 away from you after move+boost so you just can't do anything.

placid glacier
#

how much testing has the Vulture gotten?

granite saddle
#

Not that much iirc.

placid glacier
#

I got one with carcass bunker and mag bomb in a sitrep with wrecks from the previous encounter in a combat I'll be running tonight

vagrant grotto
vagrant grotto
placid glacier
#

I could probably slip one in on reinforce too- anything specific you'd like to see?

granite saddle
vagrant grotto
#

Would love to hear how Carcass Bunker and Magnet Bomb play; seeing how the Instant Recharge mechanic works on Magpie would be good too

vagrant grotto
granite saddle
#

Sad, that one was fun.

vagrant grotto
#

It would likely lose the "after the attack" impair+damage

granite saddle
#

Both ?

vagrant grotto
#

I need 3 lines of text to fit Mobile Projectors in place of Double Vision

granite saddle
#

I mean, that's only if you really wanna do that. I brought up many issues at once and in something closer to an edge-case than to standard operation, so...

vagrant grotto
#

Mobile Projector feels like a better General Option, Double Vision... idk it's falling into my "do it twice" paradigm a little too much lol

#

like Double Vision is better on a Veteran for sure for overhead

#

because you're not as likely to have 3 Veteran Prisms

granite saddle
vagrant grotto
#

(I don't know who I'm kidding here, I had like 3 Veteran Breachers the other day)

granite saddle
#

Or something along those lines idk, you see what I'm getting at.

vagrant grotto
#

I can do something cursed and make the whitespace between optional features 6pt font instead of 10

placid glacier
muted blaze
vagrant grotto
vagrant grotto
#

Probably gonna change Flashbang Projector to be like, a reaction or something

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System, Recharge 5+, Reaction, 1/round
Trigger: Prism gets hit through projector
Effect: Projector explodes, targeting every enemy in Burst 2 with Diffraction Beam

#

I don’t know

#

Heads up: breaking changes on the horizon as I decide that including “veteran” and “ultra” in all the LCP ids was a fucking dumb idea

#

I should’ve used UUIDs for this I swear to Christ the Buddha

ashen crown
#

You could make it so the Prism can willingly destroy Projectors?

vagrant grotto
#

It already can

ashen crown
#

Nevermind

vagrant grotto
#

As a quick action it can destroy one and deploy one elsewhere

placid glacier
#

Valk- hey from 'carcass' does the wreck the bunker is made of still remain as hard cover or is it destroyed?

ashen crown
#

Oh wait I was gonna suggest make it a separate action to destroy, and it can't deploy more while at its limit. Requires it to invest more in the existing projectors and makes the Veteran trait more of a compensation trait?

vagrant grotto
#

It’s just not easy to do with Double Vision

vagrant grotto
placid glacier
#

yes sorry my b

#

was just because the burst size messed me up

vagrant grotto
#

All good

#

I could stand to reword it

placid glacier
#

yeah also I realized something that I was gonna bring up in feedback but might as well say now- the bunker just makes 'counts as hard cover zone'

#

so how does it interact with the bounder class compcon from winter scar? (I gave one of my players one)

vagrant grotto
#

So I pulled a lot from Drake’s deployable bunker so whatever the interaction is with that, it’ll likely apply here

#

The bunker itself is the zone and it’s a Size 4 object with stats

#

I don’t know if this helps

placid glacier
#

uuh if it is an object because deployable

#

ok yeah I was ruling that wrong for bounder then oops

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I was thinking of it as just a zone

#

anyway feedback- encounter isn't done and I have a second vulture in the wings I could bring in but here's what I got

2 rounds of combat, holdout in zero g

  • I appreciate the 2 armor, let it have some good staying power on the frontlines so it could get pushed around a little bit but could still feel like it could take a hit
  • Carcass was a good deterrent and 'safe zone' to control a segment of the map- it was a size 2 burst 2 since I used a kai defender grunt but idk if that's what you meant by the phrasing
  • recharged impale on a cataphract- unsure about how effective it was since the cataphract wasn't able to pop impale again but it did feel good to just have that back at minor cost of a corpse
  • Was unable to test mag bomb yet as it got bursted down before it could toss any
#

unfortunately dice did not like me today

granite saddle
vagrant grotto
#

And yeah I know it’s a lil weird to have the bunker be size 4 but also have a unique footprint. I might tweak it to just have a size 4 footprint if things get out of hand/it becomes too big to the point of unusable

placid glacier
vagrant grotto
# granite saddle Already seems a bit more usable yeah.
Flashbang Projector
System, Recharge 5+, Reaction, 1/round
Trigger: An attack hits the Prism through a projector.
Effect: The Prism attacks with the DIFFRACTION BEAM through the same projector; the triggering character must be included in the attack. Afterwards, the projector is destroyed.

workable?

#

It's sacrificing positioning to get off a cheeky attack... dunno if I should let it deploy a new Projector as part of the same action or not

#

I'm viewing it as a kind of "I'm out of position, I'm not letting you continue to wail on me" tool

#

Still thinking about reducing the heat cost or bumping its heatcap though

#

Also thinking about reducing the heat cost for Lodestone and Compelled Duel

#

I think I'm gonna bump Prism's Heatcap to 7/7/7

granite saddle
vagrant grotto
#

not in this case

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I'm just letting it be an attack like normal

granite saddle
#

Yeah ok then, intuitive enough

vagrant grotto
ashen crown
vagrant grotto
#

cool, then I'll stick with it

ashen crown
#

The projector is strong, but it’s also slightly a point of vulnerability for the Prism- destroying it comes with benefits even without the reaction

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It should require some amount of investment to remove in addition to being placed, from what I can see. I haven’t ran it tho so don’t take that too strongly

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Example- someone standing adjacent to either the prism or projector would give it difficultly on all ranged attacks due to engagement, or could use melee effects like Infiltrator 3 to blind it even if it’s a long ranged artillery unit

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Ya know speaking of which, for effects like AOEs or Sharanga Missiles that target multiple characters, can the prism be attacked twice if the prism and its projector are included in a single effect?

vagrant grotto
#

as for Anchor and Knight, this is my math:

  • For 8 HC and 3 heat each use of [major ability], I get 2 rounds of uses and 2 heat buffer before needing to Stabilize. Fine for normals that don't last long, rough for Veterans with Overcharge. Full Tech Double Invade overheats me if it hits me twice (likely since E-Def is average-to-low on these two)
  • For 8 HC and 2 heat each use, I get 4 rounds of uses. After 2 rounds, I'm still safe from a Full Tech Double Invade (not including extra heat like from Sear, Banish, NucCav, or Hacker 1). Much more space for Veteran Overcharge. But maybe it's a little too roomy?
  • For 9 HC and 3 heat each use, I get 3 rounds of uses. After 2 rounds, I'm at risk at overheating if double-invaded, but if I'm not touched, I can get a cheeky 3rd round of use before needing to stabilize.
vagrant grotto
#

the answer is "no"

ashen crown
vagrant grotto
#

unless you want the monarch to be able to shoot a Goliath twice by targeting 2 different spaces of it with Sharangas

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that's the logic I'm using

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I also generally assume that, in Lancer, if an effect covers multiple areas, those areas are simultaneous and only exist for targeting purposes, not for literally attacking twice

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but, thank you for reminding me to put the reminder text for Skyburner

vagrant grotto
#

both 9HC 3Heat and 8HC 2Heat have the 6 heat buffer after a single use, for a safe Overcharge

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8HC 2Heat gives me more breathing room for Recharge Heat abilities though. just enough

ashen crown
#

Mathematically I like the 9 HC and 3 heat each use idea better

vagrant grotto
ashen crown
#

Fair enough. In my eyes, 9 HC 3 Heat makes stronger and weaker enemies equally vulnerable to heatgunning as opposed to 8 HC 3 Heat making stronger enemies more vulnerable or 8 HC 2 Heat enemies making chaff enemies stronger.

vagrant grotto
#

Thinking of reworking Zeal like this but uncertain if it's got enough oomph/encourages the gameplay I wanna see

Zeal
Trait, 2 Heat (Self), Protocol
The Zealot emanates a Burst 3 area of fervent energy. While in the area, hostile characters with Burn lose INVISIBLE and HIDDEN, cannot regain either status until they leave the area, and become SHREDDED. Allies in the area gain IMMUNITY to hostile involuntary movement.

This area lasts until the start of the Zealot’s first turn each round or until the Zealot is STUNNED, JAMMED, overheated, or destroyed.

Trying to determine if there's a worthwhile "buff" to give allies here. Wanna give them something DPR or Vanguard (read: objective-taker) aligned and generally offensive instead of defensive

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maybe something like "allies in the area ignore engagement and reactions" or something

#

that might be the mustard I need

placid glacier
#

Would help with the idea that it's supposed to charge in

vagrant grotto
#

yeah, I want some incentive to stand in the aura

ashen crown
#

Or I guess better way of phrasing it: any reason you’re choosing to roll that back?

static kernel
#

is the intended duration of Bottom of the Well EoNT?

placid glacier
#

Intended is until end of the scene iirc

ashen crown
#

Yep that

static kernel
#

holy shit dude

ashen crown
#

It’s a full tech recharge 6, but also very very dangerous

granite saddle
#

Between stabilze and Shut Down, you have options to turn it off, too

granite saddle
#

My two cents at least

vagrant grotto
vagrant grotto
static kernel
vagrant grotto
#

Yeah, grease monkey folks can flex here too

#

There’s some very specific tools, but they exist

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I might adjust it so it can only Jam on a failed save though

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Otherwise, it’s a nasty debuff that restricts a lot of actions, but doesn’t eliminate them outright. It’s possible to piecemeal clear it too

All that said, happy to hear playtest data on it

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There is definitely a high chance I went off the deep end on some of these

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(Side note: I called it Bottom of the Well to indicate there was no where left to “drink deep and descend”; you’ve reached the bottom and are now stuck there)

#

Oh yeah, Black Thumb should help too, and Orator 2

static kernel
#

the rest i can see some or the other build powering through

vagrant grotto
#

Alright I'm cooking. Considering buffing Zeal's Range to 5 (i.e. its sensors). This is because it's actually hard for interceding defenders to gain the benefit of attacking with Zeal, and because it means that Zealot must be uncomfortably close to enemy combatants in order to affect them with Zeal. While Burst 5 is dummy big (it will span half a 20x20 map), the Zealot will usually only care about the cone in front of them anyway.

To that end, I would also change Emberlight Nexus from Burst 3 to match with Zeal's old radius, to Cone 5 to align with the new radius.

Effects would be roughly the same as current:

  • Allies in Zeal get AP attacking enemies in Zeal, plus they ignore engagement and reactions when moving
  • Enemies in Zeal with Burn lose Invis and Hidden and can't regain it
  • Effect ends on stun/jam/overheat/destruction, with 2 heat upkeep per round
ashen crown
vagrant grotto
ashen crown
#

Fair enough

vagrant grotto
#

it needs to shoot past its allies safely

ashen crown
#

Valid

#

I am curious about how I’m gonna run this one, making it a cone now is gonna make it less “bold and brash” so to speak

vagrant grotto
#

I just know that trying to get it to work in Burst 3 was a bit too tight for an otherwise frail support

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Otherwise I could buff its defenses more I guess

ashen crown
#

Fanatical Charge buffs could be an avenue for that

muted blaze
#

Steal armour from interposing allies

vagrant grotto
#

I mean I'm already having it grant reasonable self-OS

ashen crown
#

Tru tru

#

More just a “thing to try out if it comes to it” thing

vagrant grotto
#

though now.... now you've got me thinking

#
  • OS on activating Zeal each round
#

1 OS per ally in zone

ashen crown
#

Zeal could also provide offensive debuffs to enemies rather than weakening enemies or smthn?

#

Tho that technically already is a thing with the “not triggering enemy reactions”

vagrant grotto
#

oh, Zeal would also need to be Line of Sight + Sensors. relevant for Size 1/2

muted blaze
ashen crown
#

See the only front liner 1st party support NPC I’m aware of is the Leech, which is able to survive by being slippery and having at will overshield. The zealot has the overshield, but slippery may not be what it wants as it feels like it wants to be more center stage and sticky

vagrant grotto
#

this is not a Controller, and it's not an Aegis

ashen crown
#

Fair

vagrant grotto
#

just so you know the angle I'm hitting here

muted blaze
#

Dumb idea, probs not in design space but I'm sleep deprived and like it... spend or use the zealots overwatch on allies or something instead to make it harder... or some reverse engagement where allies count as bigger

#

Make it harder to access the zealot

ashen crown
#

Ye I was unsure if it made sense anyway

granite saddle
#

So you chose to dump the involuntary movement immunity in favor of schmoovement ?
Bold. We'll see how that goes (good/better or bad/worse, never run one so I really don't know)

vagrant grotto
#

but invol movement immunity feels more Rearguard than Vanguard IMO

#

and Zealot is 1000% Support Vanguard

#

hm

granite saddle
#

Get The Fuck Away From Me™️ is one of the more frequent uses of Peppet systems outside of puppetwatchers

vagrant grotto
#

"allied weapon attacks gain Knockback 1"

granite saddle
#

Unless I'm majorly misunderstanding what rearguard is anyways, that's my take

vagrant grotto
#

immunity to invol movement helps you hold an objective

granite saddle
#

with that I see yeah, fair point

vagrant grotto
#

Artillery and Hackers aren't rearguards, Demolishers and Drakes are rearguards

#

But knockback.... that could be juice

muted blaze
#

Is zealot front line bin kicker or rear guard?

vagrant grotto
ashen crown
#

Including Ram

muted blaze
#

So is camping a bunch of gun people for that sweet sweet ap/burn bonus a good or bad thing?

vagrant grotto
#

Knockback is a flex tool on its own

ashen crown
#

Overwatchers and grapplers definitely love not being rammed out of engagement or threat

#

It’s hard to quantify

#

Good at all ranges

vagrant grotto
#

it gets folks off points (vanguard tool, see Torrent), it keeps folks off points (rearguard tool, see Rebake Demolisher).

ashen crown
#

Hmmm true

vagrant grotto
#

but being immune to knockback is all about holding ground

ashen crown
#

The Zealot doesn’t necessarily wanna hunker down on the point, it wants to rush to where the point isn’t held

vagrant grotto
#

yeah it wants to rush with its buddies and push opponents off

#

then the Defender becomes the anchor point

muted blaze
#

Buff zeal aura but make it only apply to enemies in range?

vagrant grotto
muted blaze
#

Wait is that raw?

ashen crown
muted blaze
#

As previously mentioned

#

Alwep deprived

ashen crown
#

Or do you mean only effects enemies not allies?

muted blaze
#

Sleeb

#

No I just remembered wrong

vagrant grotto
#

the goal of Zeal is to benefit the Strikers and Defenders and other Frontliners. the cowards in the backline get nothing

ashen crown
#

I’m not pitching any ideas as the Zealots kit is pretty full, but an optional that allowed the Zealot to end Zeal early for a big buff would be fun

#

As a thing to make myself idk

vagrant grotto
#

maybe, but conceptually, Zeal is about relentless fervor. If you end it early, you've given up your spark

#

only heretics and cowards would do that willingly /in-character

muted blaze
#

Made me think of a "when the zealot dies"

ashen crown
#

Time it well and you only need to wait so long before you pop it again tho

muted blaze
#

Do x

#

Maybe as a vet trait

vagrant grotto
muted blaze
#

I really need to read and/or sleep

ashen crown
#

Off turn movement is pretty big but ending Zeal early is too

#

When the Zeal’s kit gets more solid I may make a trait like that for personal use

#

Or something like “Explosive Fanaticism” as a Limited ability that allows all Zealed allies to take a reaction immediately (of some kind tbd) and all Zealed enemies to become immobilized or smthnbefore ending Zeal

muted blaze
#

Wait does blazing fervour work against characters outside of range?

vagrant grotto
#

yes

muted blaze
#

Probs why I got confused by ut

#

So double check. What part of the zealots kit is uncertain?

vagrant grotto
#

Right now it's hard for Zeal to affect enemies without putting the Zealot adjacent to a melee/cqb meatgrinder

ashen crown
#

Isn’t that the goal tho?

vagrant grotto
#

the allied effect is also a little weak (currently AP and invol movement immunity)

vagrant grotto
muted blaze
#

I like the AP... flat accuracy bonus on attacks would be too good...

#

I like the overshield for every ally in range

vagrant grotto
#

same

ashen crown
#

Is this a “Wall Spaghetti” time?

muted blaze
#

Maybe, allies count as larger for engagement so it's harder for the enemies to get through?

vagrant grotto
ashen crown
#

Zealed Allies treat Zealed Enemies as within threat for the purposes of Overwatch?

vagrant grotto
vagrant grotto
ashen crown
#

Fair

vagrant grotto
#

default overwatch is a "stickiness" ability. Don't move, or be punished

#

Zealot wants the opponent to GTFO

ashen crown
#

Ah yeah that tracks

muted blaze
#

The zealot is a weakling with a loud voice who can tell stronger people what to do and that's how they're still standing. Either by name or vibe the zealots defensive capabilities should come from that or shear faith

ashen crown
#

The Knockback idea is probably the smart idea then

muted blaze
#

Make fanatical charge a linebreaker too increasing the knock back on their allies turns 😛

vagrant grotto
#

Right now the vibe is:

  • Give allies AP and Knockback 1 vs enemies within Zeal and immunity to engagment/reactions
  • Give enemies with burn NO HIDING
  • Give Zealot OS for each ally
ashen crown
#

Think adding no cover to the list would be clever?

vagrant grotto
#

nah, cover can matter

muted blaze
#

Don't like no cover

#

Wait nvm I literally did that in the playtest

vagrant grotto
#

like, it's close range, but eh

ashen crown
#

Fair, punishes Combined Arms users too much

muted blaze
#

Give everyone in the zeal aura vanguard 1 2 and 3 but for all weapons

vagrant grotto
#

also, removing cover empowers the Artillery

vagrant grotto
ashen crown
granite saddle
#

devilish little idea if you choose to go back to involuntary movement defense, specifically tailored to your tastes : allies can choose to treat the zeal area as difficult terrain smugsekhmet
Ahh, weaponizing a rule you stand against. Lovely.
Mostly just to not have "straight-up immunity" since that tends to be "a lot".

vagrant grotto
#

alright, writing now, brb

#

removed self-OS from Fanatical Charge since it's redundant now with Zeal

granite saddle
#

Huh. Just noticed : stops Rally the Righteous from bringing people into Zeal now.

vagrant grotto
#

yes

#

I'm rewriting it to let them clear slowed, stand up, and move 2 spaces

granite saddle
#

fun

#

like that

vagrant grotto
#
Rally the Righteous
System, Overshield, Shield, Recharge 5+, Quick Tech
Allies affected by ZEAL clear SLOWED and stand up from PRONE, then move up to 2 spaces in a direction of their choice. They then gain OVERSHIELD 2/3/4.
vagrant grotto
#

cleaned it up, hopeful on this one

#

"burst 5 aura" is still worrisome but like I said, I'm still hopeful

placid glacier
#

It might not fit but it would be really funny to give the zealot some kind of big fuck off melee weapon (in the same vein as the Assassin having the Devils cough, not cus it fits with the rest of its kit but because it is funny)

ashen crown
#

Unfortunately you may have to save that for templates

vagrant grotto
#

Realizing that I missed an opportunity to add Smart to a non-nexus melee weapon

#

Codespike Rapier should get the Smart tag next update

#

Probably missed several opportunities; I forgot Smart was a tag lol. Ones that come to mind:

  • Rocket Bola
  • Diviner’s Darts??
  • Shardsplitter Shotgun?
  • Wavebreaker?
  • Crashing Tsunami?
  • Memento Culpa?
placid glacier
#

Smart rocket bola 👀

#

Please it would be so funny- please let me fuck with my Nelson player even more

#

Smart rocket bolas and my life is yours valk

granite saddle
#

Tbh, not on board for any of those except memento culpa and maybe shardsplitter.

#

Diviner's darts, also maybe.

inland pilot
# vagrant grotto Probably missed several opportunities; I forgot Smart was a tag lol. Ones that c...

just my own gut takes:
Rocket Bola could work seeing its a Hull save for Immobilize effect, which means going for high Evasion (and thus, speedier) targets makes sense

Diviner Darts I think actually benefits from not being Smart, but only because A: It keys with Flock Drones which allows it to inflict non-Invade heat and B: keys with them to basically have pseudo reliable (provided target like, doesn't move away, but that denies Ordnance and stuff). That and overall Occultists seem like they're designed to punish less mobile players (seeing the heat happens if they remain adjacent to FLOCKs, with optionals inflicting Shredded and such), so Smart feels counteractive to that

Shardsplitter being Smart would probably give it something unique beyond "heres the Sentinel shotgun but with Vanguard baked in" and otherwise contrast Diffraction Beam's use case.

Wavebreaker is a give and take. I don't think Torrents are keyed into any one intended target so much as an intended space, and thats going to bring it in contest with all kinds of mechs. I could see it as either or.

Crashing Tsunami is the same, though making it a Loading Smart weapon could be interesting. Whatever the case, it should probably be opposite of Wavebreak seeing they're two weapons that do more or less the exact same thing, just one has more specific pacing.

Memento Culpa I'd say "yeah sure" - single out the more agile, speedy targets and make them pay for that speed by preventing its proper use.

placid glacier
#

Ditto on the rocket bola thing

muted blaze
#

But the vulture Flak cannon isn't anything anti air really so...

vagrant grotto
muted blaze
#

That's what I assumed tbh

vagrant grotto
#

Plus what are the odds the Drake invested in Systems

inland pilot
#

don't tempt me

#

i have made very peculiar builds before and will do so again

#

though i did make a assault cannon goblin at one point

#

so, close enough, right?

#

i was the son in the "don't talk to me or my son" equation

vagrant grotto
#

Then never let it be said that I don’t reward peculiar builds lol

muted blaze
#

I don't think in 1st party supplements there are any non-smart nexus weapons

#

Be the change we see in the world

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The first stupid nexus

muted blaze
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Meaningless change 😛

vagrant grotto
muted blaze
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Also, is it called "dandelion" because that's what the barrel looks like after it shoots twice?

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Other comment on the tactics of the vulture. It states "uses the magnet bonb" in the tactics despite it being an optional

vagrant grotto
muted blaze
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Ha, I see

vagrant grotto
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Yeah I’ll fix that

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At least the tactics exist, I say, side-eying myself for forgetting them on the Torrent LCP

vagrant grotto
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alright added Smart to all the aforementioned save for Diviner's Darts and Tsunami

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it did cross my mind that maybe Codespike shouldn't have smart from a mechanical perspective— Mesmerist already attacks E-Def through its tech actions so it would be beneficial to hybridize its attack options— but thematically Smart makes too much sense for the rapier. I gotta respect the theming

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I'm going against theme on Tsunami for now, but we'll see if I change my tune in the future. At the very least, Torrent's Ram still targets Evasion lol

inland pilot
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to be fair, it isn't the worse fit even tonally - nanites may be smart but the way the torrent uses them is less so, more using raw mass as a battering ram rather than harrying clouds and seeking feelers, y'know?

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like, if i had a choice, i'd probably try to run away from an ocean first before i try ECM

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just a personal thing

vagrant grotto
placid glacier
vagrant grotto
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I picked Dandelion because it was in the same naming convention as Daisy Cutter, and because it made thematic sense

ashen crown
ashen crown
vagrant grotto
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but yeah I'm altogether okay with Mesmerist having Smart, thematically and mechanically

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it 100% distinguishes it from practically every other defender in the game

ashen crown
placid glacier
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wb smart rocket bola? that still on the table?

vagrant grotto
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oh it's in

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it'll be there in the v1.5 release

granite saddle
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I personally am 100% in favor of keeping tsunami and wavebreaker as opposites. Gives more options on an optional with loading. Easy to reload, yes, but loading nonetheless.

vagrant grotto
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no one asked about this but I like adding Smart to the Shardsplitter Shotgun because in my head it's literally shooting "smartglass" like electronic glass

vagrant grotto
granite saddle
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Smart on rocket bola still sounds way too harsh to me. Like, it's already the worse thing a Hatchet could ever bring (range 10 is double everything else it does and immobilize is the kinda thing that loses sitreps) but that might just be The Horrors Of The Past coming back to haunt me.

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I'd defo say "no immobilize/[other downside] on adjacent targets" if you're gonna buff it like that though, echoing back to my point about it being very strong as a straight melee weapon.

placid glacier
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maybe drop it to throw 8?