#Prototype Pattern Groups
1 messages · Page 4 of 1
it's just doing a Kratos
Like this?
Return to Sender
Trait, Reaction, 1/round
Trigger: The Hatchet is targeted by a THROWN, ARCING, or SEEKING attack or would be affected by a GRENADE.
Effect: Roll 1d6. On a 4+, the attack or grenade is negated. If an attack was negated, the Hatchet repeats the attack against the attacker. If a grenade was negated, the Hatchet may throw the same grenade, targeting a space occupied by the grenade’s original controller. These effects ignore any range restrictions upon the triggering effect.
also: Line Throw sounds clever, but I actually think it would make the Hatchet's life harder to try to line up the throw and then go after the thrown weapon past the first person
risk, return, yeah yeah
it wasn't really "line throw" more like "line recall"
ah okay
I see now
still, it's working against the pattern I'm trying to cultivate here, so idk
hence the "this isn't actually a good idea, I just like that mental image"
gotcha
it's a cool one, tbf, as someone who's played the latest God of War
While I'm in this zone of "overly niche optionals", I feel like I should add something to Anchor's Reality Anchor
not polling for ideas here, just something on my mind
also :
- how does "the Hatchet repeats the attack against the attacker." work with templates ? Like a ronin, or like overwatch ? (especially since it's a full cancel of the whole attack, not just against the Hatchet itself
- with "targeting a space occupied by the grenade’s original controller", does that mean "must at least affect the original controller" or "center space from which blasts/etc are drawn must overlap with the original controller" ?
maybe something like "forces teleporting enemies to teleport adjacent" or something
like overwatch
and "center on original controller"
when you target a space with a grenade, the blast is centered on that space
yeah I see
not sure how necessary that is for grenades, but I haven't tested it either so maybe it is idk
I could maybe reword it to say "The hatchet repeats the attack or throws the grenade against the triggering effect's owner. If the effect affects an area, it must include the triggering effect's owner" or whatever
mostly because I realized that not all grenades have AoEs
Mesmer Charges come to mind
Return to Sender
Trait, Reaction, 1/round
Trigger: A character targets the Hatchet with an attack with the THROWN, ARCING, or SEEKING tag or an effect with the GRENADE tag.
Effect: Roll 1d6. On a 4+, the attack or effect is negated. The Hatchet then copies the negated attack or effect, targeting the triggering character. If the attack or effect affects an area, the area must include the triggering character. These effects ignore any range restrictions upon the negated attack or effect.
it's good
wording is weird, I'm messing with it
yeah
I'd say changing range into the keyword range is weird but covers the line edge cases for the last point
Trigger: A character targets the Hatchet with an action with the THROWN, ARCING, SEEKING, or GRENADE tag.
Effect: Roll 1d6. On a 4+, the action is negated, and the Hatchet copies the negated action, targeting the triggering character. If the action would have affected an area, the area of the copied action must include the triggering character. The copied action ignores any range restrictions upon the original.
yeah, now we're good
well done on the generalizing (is that even how you say that ? You get what I mean)
thank you!
that last "original" feels a bit strange next to all the other "triggering character"s, but other than that we're good
yeah I was trying to avoid a dangling word
if it's for layout reasons, so be it, it works it's not it is
"original action" goes to the next line 🙃
I have the space available but like, ugh
entirely fair, as I said
I'm not about to start arguing about layout given the way my notes look in general
I'd lose hard
Is it worth adding a "on a 3 or less do X"
nah, I don't think so
it's a 1/round reaction with no recharge
and like sure, I can change that, but eh?
like, I could have it make an Agility check or save or something instead? idk
It's that weird spot where it's an attack that either is really cool OR does nothing, like Ronin rebound
but that's purely off vibes, need to see how it is in play
yeah.... tbh I'm uncertain about it too, but like, imagine if it could guaranteed reflect a Siege Cannon shot or Warp Grenade
If you want a check, that's what Reckless dive is for (sure, against evasion and it's an attack actually, but you see what I mean)
I think the d6 approach is at least worth testing first, trying to change it
I feel like if the die roll fails the reaction shouldn't be expended for the round.
But I too can't see a better way to resist the extreme variety of grenades than with a coin flip.
I don't see where the issue is, it's just the ronin's rebound but not for the same things
Ronin's is it's core identity, and it's still 1/round not refunded on a fail
It's even stronger when it's applicable : it's not even resistance, you just straight-up cancel the effect
I know this might sound a bit like "oh but [this] does it" but I know that the Kai Rebake Rebound changes canceling to resistance but gives the failed coin flip to "boost toward the attacker"
but that would overlap with reckless again-
maybe consolidate those two?
Dunno, right now nobody has given me feedback on return to sender
“I took this but zero opportunities arose” and “I took this and the opportunity arose but it wasn’t helpful” are helpful pieces of feedback that I can’t get if nobody takes it haha
Only difference between this and Ozymandias Protocol on Mesmerist is that I’m a lot more inspired by “hit a home run with their grenade” than “exposed and taunting as a protocol”
so ive been playing with the new overcharge rules for a good bit
and ive been....idk if struggling is the right word
but def running into some friction
with how overcharge becomes more reactive than active
(basically you dont overcharge as a decision, its a decision thrust upon you due to a roll)
which both makes overcharge more variable and makes certain npcs (i think spite comes to mind) a bit different in texture
how have others felt?
Asking my players if they wish to playtest contested cascade rules because it looks neat and they've just reached LL3
Final combat will have cascade window from 1-3 so I think they'll need it...
I also added a final clause to interact with player NHPs from legionnaire:
If an NHP PC cascades, co pilots can attempt the SYSTEMS check at +1 DIFFICULTY. On a success they gain control and your mech is controlled by your co-pilot instead of you the PC. This will suffer difficulties such as not being able to use pilot talents unless you have Technophile 3.
Ah ok
And yeah lemme know how it goes. Goal of contested cascade is to discourage Overcharge Shutdown > Boot Up by giving better than 0% chances of controlling the mech and worse than 100% chances of a shut down working
Can you overcharge if you can't control your mech?
#rules-questions seems to think so
You can always take the Shut Down action as a pilot at least
Faaaair
I was just under the assumption you couldn't explicitly overcharge whe. You can't control your mech
Yeah I don’t know. It’s a little grey
I don't see why it doesn't allow it
Overcharge Shut Down is a bit cheesy in my eyes, only skirting by because:
- It does tax the player 1 overcharge level and their actions
- Cascade as-written is a painful loss of action economy, and it’s good sportsmanship to be permissive about limiting that economy loss
Starting to cook again:
Anomaly
The galaxy is littered with beings that do not conform to humanity’s interpretation of reality. While not all merit the categorization of MONIST, these anomalies challenge what we understand about the very nature of the universe.
Encountering one of these entities is often a life-changing experience in the worst of ways. God help you if you do.
Anomalies interact with the battlefield and their opponents in uncanny ways. Their influence upon reality lingers upon their targets, rewriting their victims’ very natures. Use this template to grant an NPC unconventional controller-like abilities and unsettling effects that require player adaptation to overcome.
Template Features
>//[ERROR: PATTERN NOT FOUND]
Trait
The Anomaly’s class and templates are not revealed to players until they SCAN it.
ANOMALY SYSTEMS AND TRAITS
Trait
When choosing optional systems, the Anomaly can also choose from the Anomaly Systems and Traits and Exotic Systems and Traits (Lancer, p. 327).
Realized all along that what XENOTECH really needed to be was the reversal of what it is now
haven't written up optionals yet but proud of the base feature lol
Fuck that goes hard
"Cool, here is ???"
"What class and templates?"
"IDk"
"GM, what do you mean IDK? This is basic stuff that's in the rules of the game, it's the least we need to know"
"Correct"
"If you Scan it, you'll find out!"
I'm going into a horror mission RN
So depending how fast this comes out depends on how quick I can playtest 😛
don't hold your breath
but I highly encourage taking that trait and replacing the Exotic and Horror traits with it
I think a whole opfor of anomolies will be painful
just as a treat, and to see if it's actually fun
But the one off/boss/unique enemy with it would be cool
Brainstorming some more weird shit
Awakening
Full Action
The Anomaly implants nascent NHPs in a target mech. The target gains the AI tag 1/2/3 times, not counting against the maximum number of AIs it can have installed at a time. Until the NHPs can be removed, the target makes cascade checks are made with difficulty equal to then number of AIs in the mech. The implanted NHPs can be safely removed during a full repair.
It’s very much a “long-term issue” thing
So if they have 2 NHPs, do they make 2 cascade checks or just 1 with difficulty?
GOd that's horrifyingg
2, with 2 difficulty, though now I think it should just be flat 1 difficulty
I as the GM have no clue how I'd use that
Narratively
In play I'll give it to the NHP clown car so they can deal even more deterministic damage
Another one
Retroactive Vendetta
Full Action, Limited 1
Choose 1 hostile character and 1 allied character. The Anomaly rewrites history such that the allied character becomes the sworn nemesis of the hostile character. The nemesis gains the Elite template if it didn’t have it already and gains +1 Accuracy on all attacks, checks, and saves relating to their opponent.
combined with your cascade rules this is like, more evil than coreworms lol
It’s fine! Just don’t get structured!
It's that easy
Localized Climate
Trait
A burst 3 area surrounds the Anomaly. The area is under the effect of one Environmental effect (Lancer, p. XX). The Anomaly is immune to this effect.
Uncanny Valleys
Quick Action
The Anomaly creates two Blast 1 areas within Range 20, then chooses one of the following:
- Swap the positions of all objects and terrain within the areas, teleporting them to the other’s spaces.
- Create Dangerous terrain in the areas (damage type chosen at random). These areas last indefinitely or until this option is chosen again.
- Create impenetrable fog in the areas. Characters at least partially within one of the areas cannot draw line of sight outside of the area, and characters outside the areas cannot draw line of sight inside. These areas last indefinitely or until this option is chosen again.
Recast
Full Action, Limited 1
One character within Sensors must make a Grit check. On a failure, they must change their Background to a different, random Background. The sudden trauma from this causes the pilot’s mech to become Impaired and Slowed until the end of their next turn.
When the target makes any skill check that would’ve benefited from their previous background, they instead gain +1 difficulty on that check. This effect ends after the target performs a Downtime Action that would have related to their former background.
Banish
Full Action, Recharge 6+
A character within Sensors must pass an Engineering save or become Intangible until the end of their next turn. On a success, they are instead Slowed and Shredded until the end of their next turn.
Are any of these anything
Is anomoly also being relatively cast alongside Aunic mind?
Choose a character in sensors, that character becomes stunned and intangible until their player solves a rubix cube
Serious note some other ideas:
Choose a mech within sensors, they make a systems save. On a success that characters mech vanishes, leaving only the pilot behind. At the end of that characters next turn their mech reforms around the pilot, automatically causing them to embark
I had another idea but it escaped my mind
I do like the anomoly in this way, it is bizarre but not entirely horror
Despite being fully capable of it
Good, glad to hear that haha
Oh wait I remember what I wanted
Astral Ejection
Trait, Recharge 6+
When the Anomaly inflicts forced movement upon a mech, it may force the mech’s pilot to make a Grit save. On a failure, the pilot immediately Dismounts their mech, becomes Intangible, and becomes the target of the forced movement instead. The pilot remains Intangible until they end their turn in the same space as their mech, which causes them to immediately Mount it.
It was this or “hits with a melee attack”
I mean, if something has knockback it works on the knockback of the melee attack
It gives a cool image that a hive attacks you with the trait to move or impared/immobilised, you choose move and your SOUL gets launched out your mech
It also gives the really funny image of someone shooting you so hard your soul is immediately launched out your mech
God anomaly assassin with spinning kick 🤣
Hell yeah
Horror anomaly assassin, with spinning kick and the one that makes it intangible, so it marks your soul, kicks it out your body, enters the after life and kills you there
Really giving a new definition to the Calendula core: “I inscribe thy name, I threaten thee with the second death. I kill thy name, and this I kill thee again in the afterlife.“
oooo- I would totally use this my "chapter end" mission because I'll be tossing a deep cascade gestalt fragment at my party
this seems relatively easy to resolve in and of itself tbh -- pilots are probably unreasonably fast for what they are
Depends on the NPC it's on
If the PC doesn't have an AI then that's still a stunned mech
Still mad that RAW you need to be in the damn mech in order to turn over control
wut
Stunning a mech with a ram and a recharge 6 system is quite tasty, even if it is anywhere from "stun until start of turn" or "stun until the intangible pilot keeps running after the mech that is being taken away by the elite anomaly cataphract that is runningg oh god please"
WAIT A CATAPHRACT CAN IMPALE YOUR SOUL OUT OF YOU!!!
I LOVE THIS TRAIT
I mean that turning over control to an AI is a protocol that has to be taken inside the mech
I’m big mad about it
God I hate Lancer (Affectionate?)
Why did I bring a backup pilot if they can’t be a backup pilot?!
BT wouldn’t put up with forcible ejection 😤
Me who adopted a random militia member and I have in my expanded compartment just in case my soul gets impaled out my body
The random militia member got their soul impaled out the mech... And this is an extraction with 2 rounds left... Eh he can make his own way back
I’ll say this: templates are dangerous for me because my 1-page limit goes out the window lol
EXACTLY
At this point it’s gonna be a testbed for mechanics rarely anyone would think about
makes sense to me conceptually tbh, but it's clearly built around the idea of 'the pilot turns over control, gets out, and then does something else'
It makes sense to hand someone else the steering wheel
But that person can't take control of the steering wheel if the pilot got mulched by coreworms
Möbius
Trait
While the Anomaly is on the battlefield, if it or an allied character moves off of the edge of the battlefield, that character immediately teleports to the opposite edge of the battlefield. This cannot teleport a character into a Player Deployment Zone.
May be taking an idea from the Efreet (Suldan right?) because I think it’s neat
Sunzi just saying "Hey buddy, cut it out with your bullshit"
This would be a hell of a funny trait to just find out
That reminds me
Spatial Rend
Trait
While the Anomaly is on the battlefield, when a hostile character teleports, that character takes 2 AP energy damage and 1 heat.
When the Anomaly inflicts involuntary movement, it may teleport the target the same number of spaces in the same direction, instead.
WAIT
NO THAT'S BAD
Suzni uses art of war
Teleports them across the map
WaitNVM
My breain read "2AP Energy damage per tile"
Somehow
I need sleep
I was considering that but then realized Sunzi would likely instagib something
Exactly
So instead I considered punishing many teleports instead of one big one
It's cool that it's immediately a downside to players... But can also be weaponised if they have the stuff to do so
I can also add a “hostile character” thing too
You could... OR you could keep it as is
Either seems fun tbh
Apart fro mthe fact it might just shot down allied mirages
Mmm
Eeeh, because of that it seems... Less good
Anomoly mirage with metafold shove, throwing a PC across the map swapping places with a sniper on the other side of the map dealing 70 AP Energy
Or anomaly assassins stay winning
Spinning kicking you through a wall for 10 ap energy
Woof, okay I’ll keep it flat, maybe scale with tier instead
Sympathetic Resonance
Trait
The Anomaly deals half damage, heat, and burn on all abilities and attacks that affect a single target, but all characters allied to the target within Range 3 take the same damage.
All these are spitballs seeing what sticks
Mass Inversion
Trait
The Anomaly is Size 1/2. While it is on the battlefield, smaller characters are treated as larger characters and vice versa (e.g., Size 1/2 is treated as larger than Size 1, and Size 3 is treated as smaller than Size 2).
¡@;!EXTR?UDE KNIFE
Auxiliary ???, AP, Seeking, Thrown ∞, +999
[Threat 1][1 Variable]
Effect: KNIFE: **KNIFE**
Memory Torrent
Main Memetic, +1/+2/+3
[Cone 5][1/2/3 Heat]
On Hit: The target cannot move closer to the anomaly until the end of their next turn.
How could you leave them behind? They were your friends. *Run away, just like you did that day.*
Bottom of the Well
Trait, Recharge 6+, Full Tech
One character in Sensors must make a Systems save. On a success, they gain Lock On and the Anomaly chooses whether they are Immobilized, Impaired, Jammed, Shredded, or Slowed. On a failure, they suffer the same effect, except the Anomaly may choose all options.
To those who noticed a lack of duration: Astute of you!
This one’s probably a bit too much though. Probably would dial it back a lot
Alls fun and games until the witch just stabs you
Full tech to basically turn someone off for the game is a bit insane
Then again you can shut down out of it
👀 👀 👀
oh that fits perfectly with a thematic point
late, but: I'm gonna be real, you're so right and I might unironically run Xenotech like this from now on. fuck.
Inverting the dynamic from "no you just don't get information period fuck you" to "you don't get information unless you use the "give me information" button" is like. night and day.
Once you make that aunic template, I'd say just add their traits to the list that ANOMALY SYSTEMS AND TRAITS gives you access to
If you're not just gonna make this the aunic template ofc
Gotra say though, you're just proving my point about NHPs/paracausal entities being wayy overdone
*hurriedly shoves my two planned campaigns heavily centered around the liberating of NHPs under the covers*
I will use this, and I even already know where
Unknown until scanned is genius actually
Putting this on a Cavalier so I have to tell my players all the NPCs traits while also not telling them at the same time
Schrödinger's stat knowledge
I read out the traits but everytime I say something useful I simply speak in tongues
Give them the statblock but it's all in wingdings
Ah, you’re right! It’s balanced, got it in one /joke
but seriously I forgot about Shut Down but that honestly works and serves as a kind of a “plug the controller into the other port” kind of solution I didn’t realize at the time
Bottom of the well to me reads one of two things happens:
Someone is very happy they bought pebcac
Someone has a shit time
And this is the “Aunic” template yes
Power word summon the sun when?
Oh. I should keep reading shouldn’t I
I started reading but then just transitioned riffing on my own stuff lol
Ooo
That have me an idea :
A similar memetic weapon, but with this :
On hit : The target cannot end a movement closer to any allied character than they started it until eont
Worded it weird to avoid being "boxed in" by allies accidentally
I’m not a fan of end of turn checks of legality tbf
But I see your point
(Pankrati runs into the same issue if interrupted)
Open thr gate
Full action
The Anomaly creates 2 line 3 height 3 portals (or just size 1 or something) in line of sight and range 20. If a character moves through one they teleport to the other portal. Additionally line of sight and range can be drawn through the portals. These last until the end of the scene or another portal pair is made
Requires better wording but that's an idea
I honestly thought of that instead of Möbius but figured the wording would be too fiddly
Maybe I’ll give it another go though, so it’s not a passive but an active
My favourite part of the anomaly is when they said "it's möbing time" and möbed of the board
Internal Metafold
Trait
Spaces adjacent to the Anomaly may be treated as an Ingress Zone for deploying Reinforcements.
Easy one
Momentum Transfer
Quick Tech, Recharge 4+, +2/+4/+6
The Anomaly chooses a hostile and allied character within Sensors, then makes a tech attack against the hostile character. On a hit, the hostile character becomes Slowed, and the allied character may Boost as a free action 1/round, inflicting 2 Heat on the hostile character each time it does so. This effect ends for both characters if the hostile character deals damage to the allied character.
Hate the wording on this one but is this anything
Making me think about a “spends your overcharges” feature now though
shits out goliath
"Oh no, the anomaly support is alone, well shame I'm grappling it" demolisher appears
"Oh no..."
Quick tech (maybe full), recharge 6+:
The anomaly chooses a character capable of overcharging within line of sight and sensors (or a small range). On a failure, the target must immediately overcharge, but gaining no free action. Instead an allied character in line of sight and sensors may immediately perform a quick action as a reaction
I can see a lot of frustration stemming from this
Basically this, except the allied character chooses when to use it on their turn (to accommodate my OC houserules)
Yeah I’m gonna scrap it
The worst part is that it’s too pedestrian for what I wanna do with this template
It doesn't seem outlandish for an anomaly trait, I could see it on a regular witch
Other ideas that came to me:
- weapon that deals no damage but eats a repair
- weapon that forces enemy to make a Burn engineering check
- weapon that deals double current burn in damage but ends all burn after
- weapon that causes lightning to hit allies if the target has any overshield (scales with the overshield?)
And that’s why it’s too pedestrian
The burn ones are real cool but yet again feel "too pedestrian"
Fair
Id love to see them but they probably would fit better on another template
I wanna do the Overshield one though as a clear alternative to Horror’s distuptor whip
Like how I did Brigand’s Finishing Blow as an alternative to Splinter Rounds for Pirate
Disruptor whip is boring
Exactly, and it’s overcompensating
Disrupted whip
Main melee, threat 3
4/5/6 damage
On hit, apply overshield to the target equal to the damage dealt unless the target had overshield
If the target had overshield before the attack, remove all overshield and deal double damage
Probs a bit overtuned
Another trait:
Immortal
Trait
After the anomaly takes damage, if the anomaly has been structured atleast once the anomaly may choose to immediately die. If the anomaly had more than 1 structure remaining they may choose to respawn in an ingress zones at the end of the round. Remaining on the same stats (hp, heat, recharge, limited systems, etc) but remove all conditions, statuses and ongoing effects that were not self inflicted
Yeah no I’m not looking to outright apply or remove it but instead have a tack on effect if it’s present
Fair
Wish I thought of this first lol
That one’s yours
Apply overshield then fuck you over for having overshield I like the concept of because at first it's "ok thanks?" Then "Ow fuck!"
But in probably taking inspiration from that eidolom layer
It just still runs into the “this nukes the Emperor problem”
Yeah...
I’m mulling over ideas
But yeah, goals here are to hit resources and parts of the character sheet that are usually believed to be “safe”
This but instead of strip overshield it has:
If this hits a target with overshield, it causes secondary attacks in a burst 2 area. These secondary attacks don't deal bonus damage and dont grant ovwrshield, and can generate further secondary attacks but can't attack the same target more than once
It doesn't shut down emperors... it just turns it into a living tesla coil
The burst 2 area was what I had in mind yeah. The chain part was also on my mind but I didn’t want to overload a GM like that
Fair
The idea I had instead was “on hit: if target has Overshield, this deals damage to their allied characters in range 3 equal to their Overshield (or half, or up to a limit)”
I just had an idea for an ultra grade anomaly system
Fuck shit up
Full action, limited 1 OR recharge 6
Select a target in sensors, that target makes a save of some sort. On a failure that target takes AP energy equal to their remaining HP. After damage has been resolved, that target gains overshield equal to the damage taken
"Oh no, the 20 hp Lancaster got immediately structured from full hp! That's bad... good news is they now have 40hp"
lol the functional equivalent of “roll for structure damage”
Seems fun and weird, I can dig it
I could have said that but thought it would be easier to do damage for overshield calculation if it isn't just "take a structure"
Also, it allows resistance to save you but half the OS
Fun extra bit if you want, if this leaves a target on 0 structure, they remain alive until they run out of overshield
Yeah exactly, it’s just “roll on the table but keep the net hp” and the resistance/exposed angle is neat
“Now I have nothing left to lose!” goes super saiyan
How many traits do you have now?
Just thought of a weird ability that makes a target mech intangible if they go below 0 HP instead of taking structure damage
I don’t know haven’t been counting, will check
"Prototype anomaly groups" pdf just dropped. It contains as many pages as prototype pattern groups but it's just 1 template
Itself
Make it a passive
When the anomaly is destroyed, it instead becomes intangible and immune to all damage. It then spawns a soul vessel atleast double the anomaly speed away from it. A soul vessel is an object with (scales with tier hits and evasion). If the soul vessel and anomaly share a space, the soul vessel shatters, the anomaly loses intangible and is set to full HP and 1 structure. If the soul vessel is destroyed before the anomaly interacts eith it, the anomaly ceases to be intangible and is immediately destroyed
Dammit that’s a good one
Too similar to immortal
Wait what if instead... as a reaction to a character dies. It instead does that to that character
And the soul vessel has 1 HP
Yeah that works too
Bonus points if whilst intangible it's on 1 HP. So if you have a fade cloak pegasus you can just kill their soul lmao
Alright I have an idea for my own take on the ghost thing
It’s similar but different enough I think
Gimme like 10 min
But basically think about the warriors in Elysium from Hades
But you have to destroy the wrecks instead
You and dnd4e both lol
Rampant
Trait
when the anomaly is destroyed, select an allied character in line of sight and sensors. The anomaly sets its hp, structure, heat cap and stress to that characters current stats (this cannot go above maximum stats, such as above hitpoint maximum) and places itself in a valid tile shared with the allied character. The allied character is then immediately annihilated and removed from the scene as the anomaly horribly transforms the ally into itself
Lingering Vestige
Trait
When the Anomaly is destroyed, it creates an Intangible soul 1d6+3 spaces away in a random direction. This soul has 1 HP, Evasion 8, E-Defense 8, and Speed 3. At the end of the round, it moves up to its speed towards the nearest wreckage. If it ends its movement within a wreckage, the wreckage becomes the mech it was before it was destroyed with 1 Structure, 1 Stress, and full HP, but it has the Anomaly template and this trait.
Agent Smith hours over here
Forced Smithinization
I'm curious how it'd work
Cos, structure count remains the same
Like, if there's a multi activation anomaly, activation count goes down by as much as the enemy it embodies. Just not the amount of the anomaly
I think it’s a totally valid setup
So like, if an elite or ultra anomaly goes on a possession spree... peeps are still dying
Yeah no it’s akin to a necromancer sacrificing a thrall to stay alive
A “get down Mx. Anomaly” moment
Feedback Lash
Main Melee, AP, +1/+2/+3, +1 Accuracy
[Threat 3][3/4/5 energy]
On hit: After dealing damage, if the target has any Overshield, this weapon deals AP damage equal to half that Overshield to the target and all hostile characters within Range 3 of them.
[HUNGER]
Superheavy Melee, +2/+4/+6
[Threat 2][2/4/6 Kinetic]
On Hit: If the target has any Repairs, they lose one Repair. If they have no Repairs, they suffer the System Trauma result from the Structure Damage table.
Currently at 18 features, not guaranteed that all will make the cut
I definitely think, as a gut feeling, that is a miserable weapon for both sides lmao
Full Action to do 2 damage at tier 1 is exactly as it sounds, even with the On Hit being as polarizing as it is; on the flipside, directly having to sacrifice Repair cap can be extremely punishing for some particular frames especially to be absolutely crippling
as a GM, you're basically using this weapon to make later encounters harder, rather than pressuring players now and then (unless they already ran out of repairs, in which case, ouch)
Maybe I offer a choice of losing a repair or taking big damage then?
To the target
thats how I would do it, aye
make it an opt-in thing
"give me your lunch money or explode" I think is a lot more compelling a decision in the moment, but also just fits a lot more for a weapon
(or at least, a Superheavy one)
Stolen Cycles
System, Quick Tech, +2/+4/+6
The Anomaly makes a tech attack against a character that can Overcharge in Sensors. On a hit, the Anomaly chooses an allied character within Sensors. As a free action, the ally can force the target to Overcharge, but gain no extra action. Instead, the ally may take any Quick Action as a free action. This effect then ends on both characters.
"That one, we need to kill them!"
"Why so aggressive?"
"They took my overcharge! I want it back!"
"ON IT BOSS!"
Hmm
I think one system that would work really well on an anomaly
Brigands jailbreak
If it was a system, I could expect a similar choice where it was "Give me a repair, or suffer system trauma" where a player has to basically make the hard choice - do they want the flexibility of the repair, which can be used in scene to restore HP, and otherwise is used for fixing everything else out of it, or do they really not want to risk losing a mount or system which could impact the scene as it stands. The two choices seem like they're just the same thing, until you realise the considerations either has
but thats me just thinking and rambling about leveraging attrition as a proactive mechanic - kind of like how a certain something converts HP into Overshield. You don't lose total HP ... but you do lose HP once the scene ends, which impacts later scenes
In my most recent combat i have a ||brigand elite horror hive with jailbreak... honestly I might make it an anomaly instead and let it keep jailbreak||
Soon to be combat*
[HUNGER]
Superheavy Melee, +2/+4/+6
[Threat 2][7/9/11 Kinetic]
On Hit: The target must choose between losing 1 repair or taking double damage from this attack.
A little simpler, and the damage can lead to system trauma anyway
aye
14 damage superheavy... or. Repair and 7
Hmmm
Just trying to compare the maths to other super heavy melees
This is the response I was aiming for yes
From gms or players
Players
I feel response from players might be "Al why are you putting us against this!?!?"
1 less base damage, less save or die
- healing and auto hit allies?
Yeah I didn’t consider any healing yet tbf
tbh Assimilation Maw has always felt like two different things welded together honestly, so probably not the best thing to benchmark against
Hunger is probably fine as is
Noted
I have had an idea
I welcome ideas, but please no design
I wanna make the stuff myself and avoid plagiarism
Ah
Well now, it is a matter of converting that design I made back into an idea, bur with words this time
Ideas are fine, they can be interpreted in many ways
(If I send stuff in here, it's that I don't mind you taking it and making it yours, for reference. I don't mind, otherwise I'd go actually make it y'know ?)
(Like I get it and respect it, but I also wanna get it out there)
If i knew this earlier I would have done much more ideas rather than designs
I get you, but I want my projects to mostly be reflections of my own work. I just have accreditation on my mind at the moment and worry about whether I’ve done a good enough job of it
Sorry
Same with me, I wouldn't have suggested them if I wasn't happy with them in the template
I’m just anxious about all this as of late
Yeah it makes sense... you don't want one of us to come along and reveal we're a massive dickhead and start screaming "valks a plagiariser" and calling potentially licence bullshit.
Like I know y’all are chill, just want to set expectations for other folks who may be less so
Just looking at my past work and going “fuck, should I have been more liberal with my credits or am I ok?” Because there’s definitely moments I’ve missed appropriate credits
If i come up with future ideas for stuff here I'll make sure they're ideas. Or a design with permission. For the stuff I've suggested. I don't mind if they're used, in fact it'd be an honour. And for credits IMO they're minor enough that I don't care if I'm not mentioned in it
But if you want to put credits then I wouldn't be averse
Duly noted
Well then I'm putting this here, in a very "use this against me in court" kinda way :
If I send any element of design here, it's that I [wouldn't mind/would be proud of] it making it in the thing, even without changes.
The reason that I'm still probably gonna end up posting design-type shit in here, is that ideas are vague as hell and I suck at words, so a rough translation into design to be changed/iterated on is the best/only way I have to express that idea.
For example if I ever give feedback on something, and say "maybe X or Y would work/be better" it's mainly to, by seeing what I'd change and how, give you more info to accurately pinpoint the problem, rather than for that idea to actually amount to anything more.
Does that make sense ?
Anyways I'll try to stick to ideas, but the limitations of my ability to words will inevitably lead me to give an example in game terms
All good then
To illustrate my statement, I'm coming back to this to paste what I had written on it before my big block of text.
Like I really did just copy all that right before and now it's here.
Essentially, "choose a character : they act as though the scene had ended but then they're still here in this one"
Actually, I'll still send what I wrote, but more to illustrate what I mean because even now I realize it's flawed as hell and isn't even in a state I'd enjoy :
Accelerate entropy Full action probably, 1/scene across all NPCs cause c'mon Choose a character (maybe even itself ? idk.) within [a range, for sure] : They must roll eot burn checks until they succeed, then must clear all heat, conditions, statuses (except intangible ?), and ongoing effects (even CPs; like if the scene had ended).
And then some combination of "go to 1 hp or lose a repair", or that same thing for structures/stress/system trauma, putting your overcharge counter to max, that kind of thing, to represent equipment deteriorating over time.
If you wanna be really mean, you could roll some of the forgetting triggers/talents into this for the whole "gets rapidly older" vibe. It's probably worth it for this to only go on 2+ structure NPCs and for the action to like. Instantly disintegrate them too as a downside.
Also this is an easy fix, just make an exception for involuntary movement, that way an overwatch with knockback interrupting your move just means you "start" a new move for the purpose of this ability
But yeah you get it
Mm. This is a bit heavy on effects/stuff for what I’m gunning for, but I see where you’re coming from
There also needs to be an exception for losing movement due to engagement, immobilized, slowed,
to say nothing for the case of “oh wait I forgot I shouldn’t be here let me redo my movement” which is my REAL pet peeve
No retroactive enforcement; if I say “you must end further away” then either I force them to always do it through the entire turn, or I punish them for breaking the rule (a la Purifying Code/FLAW_PLUS)
Fair, do it how you want in the end. As we discussed, it is your document.
Essentially, since you want to "target things that are usually safe", my thought was "target the duration of effects (including/especially scene-long effects)"
But since potentially turning off a CP is very mean, it needs proper drawbacks yeah
That’s a valid take. May be a little rough for CPs
Yeah exactly
I’d probably do something like Petrify for that
Hence the "the NPC taking this just dies, and must have structures to sacrifice" bit at the end, though it's kinda clunky yeah
Hey Valk. Unique opportunity. If you were to replace any NPCs in Kill The Noise with PPG NPCs, what would you replace?
Stage 1 roll burn twice
Stage 2 ???
Stage 3 end of scene effects end
Absolutely excellent question
"If you end a pankrati charge not adjacent to someone them you become petrified"
It's just how it is
Kid named impaired berserker getting burnt twice
- Swap Goliath with Mesmerist
- Maybe put in an Occultist somewhere
- Zealot feels appropriate??
Oddly enough I wrote down "mesmerist and occultist"
Prism could be a fancy sub for Mesmerist/Goliath too, but less Jammed energy
Mostly because I did ctrl+f for jammed
Weird, I thought I liked Jammed more
Most references are to effects ending when the NPC gets jammed
Torrent can Jam with an optional and could be mechanically interesting but thematically it’s a stretch
Also this party's last fight was with a torrent
Skippable then
I know I generally would use Kai’s Rebakes, but I’d likely keep their old Jam features like Cataphract’s Lance shot
Mostly to keep on-theme
That's actually how I ran it last time
Rebake NPCs but leaving their jam optionals behind if they got removed
Admittedly I was thinking about swapping cata for mesmerist because they're both the melee-ers, but mesmerists are obviously a little less zippy
Sure, that works too. Might be a little low on DPS pressure is all
But control and heat pressure good
The party is a sunzi, pegasus, enkidu, and worldkiller. Maybe heat pressure isn't gonna be as useful 
Pick what feels right
Process Drinker
Trait, Recharge 5+, Quick Tech, +1/+2/+3
The Anomaly make a tech attack against a character with Systems Points within Sensors. On a hit, the target loses 1d3 SP. If this would leave the target over their SP capacity, they must mark equipment with SP costs as disabled until their new SP can accommodate the combined SP of their remaining equipment. Disabled equipment cannot be Activated and their ongoing effects immediately end.
The target regains lost SP after completing a rest.
🤮
… that bad?
Oh, good then
It's vile
I was worried that was a “oh god sincerely don’t include this” vomit emoji lol
If i have an incredibly over the top reaction it's probably because it's amazing design yet horrible to the target in a similar sense to coreworms
Okay cool lol. I made some edits to accommodate any equipment with SP too
Gandivas can’t escape
Forced Obsolescence
Trait, Quick Action, Recharge 5+
One character in Sensors must make an Engineering save. On a failure, the Anomaly chooses one of the target’s weapons. That weapon loses all tags and modifications, then gains the Inaccurate and Ordnance tags. This effect lasts until the target finishes a rest.
Displacer user: "oh no >:)"
Trait, Quick Action, Recharge 6+
The Anomaly creates a warped area within its Sensors. Weapon attacks made within the area gain the Smart tag if they lacked the tag or lose the Smart tag if they already had it. All tech attacks made in the area target Evasion instead of E-Defense. This effect lasts until the end of the Anomaly’s next turn.
Tbf there’s a degree of choice allowed to the GM for this
That’s my saving grace here lol
Control Swap
Trait, Quick Action, Recharge 5+
The Anomaly forces two hostile characters to make a Systems save at +1 Difficulty. If both fail, they cannot use their equipped weapons to attack, but instead must use the other characters’ weapons for attacks. This lasts on each target until the end of their next turn.
IMO part of the appeal of a “what’s in the box?” Template like Anomaly is having a large well of weird, different grab bag powers to pick from
To be affected by this, does the attack need to be made from within the zone or into/against someone in it ?
Attack using the other character's weapons, from your position or the other guy's position ?
For special attacks (reactions, eot free actions, triggered free actions), do you count as having them equiped to gain the reaction/free action to use them, or are they effectively turned off ?
That last one seems obvious, but still.
Also, can you mark destroyed equipement ? It's probably not the intent, so I'd add that restriction in, since you're not concerned with brevity for once.
Within
This is fine, if it’s destroyed I’d count it as “free sp” anyway
So from within then ?
Might be a "not my native language" issue, but just "within" is ambiguous, to me at least.
Attack with the other guy’s weapons from the other guy’s position. Unsure if I would want it to be “you count as equipped with the weapons” so I’d need to mull it over
Yeah it’s attacks made within the area, the person attacking is the one making the attack
Yeah, count as equipped is a lot, but it needs something for the reactions/free actions 'cause right now if a GM wanted to be annoying they could say it doesn't work.
"Any smart weapons in the area becomes stupid"
Heliocide
Trait
When the Anomaly is destroyed, its wreckage becomes an invulnerable star of the same Size. At the end of next round, the star explodes in Burst 20. All characters in the area not behind an obstruction must pass an Agility save or take 20/40/60 AP Energy damage, half on success. Each character can only be affected by this trait 1/round.
You asked about the “summon the sun” thing soooo
"Heliocide" is a raw as hell name
LMAO??
YEAH
oh god if this is available when I run my boss encounter I will 100% be swapping horror out for this template
The fact it's
expected to be "It explodes in areal powerful explosion then is gone"
But in reallity it's
BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM
Fun fact: Characters are obstructions
Oh
Hm it should be “of the same size or larger than themselves ”
// TID11 - Nightshade: Gestalt Fragment //
ENGINEER [K] Ultra [K] Horror PUPPETEER, Tier 2 Mech
I might use the funny sun castigate because there will be a bunch of corpses around
I can’t get smaller and larger right to save my life
I thought it was behind cover
using another character as a shield is very funny
I considered “in hard cover” but I wanted more opportunities for hiding behind stuff
Hang on on obstruction rules
Goddammit
Ugh Lancer please
Alright fine then, I’ll change it to hard cover or character or something
you could just add a clause that says allied characters count as obstructions for the purposes of this ability
adds a bit to the word count, but covers this one hang up
wrecks too maybe?
I’ll hammer it out; bottom line I’m glad it’s gotten such a response lol
woe to the CPR
Hm just thought of one NOT for the Anomaly, but YES to the Brigand:
Rescind
System, Limited 1, Full Tech
The Brigand chooses a character in Sensors. The Brigand rescinds one of the target’s license ranks. While the target carries equipment tied to that license, they count as piloting an unlicensed mech (Lancer, p.74). An affected mech can drop any piece of equipment as a quick action, rendering it unusable until reattached during a rest. Otherwise, this effect lasts until the target finishes a rest or succeeds on a Systems check as a Full Action to re-validate their licenses.
raw as fuck although 60 ap energy is wack
goes IMPOSSIBLY hard tho
for Anomaly idk if you've thought of this yet but something that shuffles damage types across player weapons?
I have not! Not sure if I’m compelled by it though. It feels up the Anomaly’s alley but damage typing matters so little a lot of the time
Damage type is negotiable too lol
Burn
more stupid and situational but- swaps range and threat on weapons
range 1 amr with threat 20
Fails engineering check at end of turn
That sounds good until Lancaster laughs it off lol
Who will win?
The uncompromising power of the sun
OR
one horsey boi
fair yeah- the biggest thing I can think of is a fuck you to a tokugawa-
attach it to a save? on failed save enemies count as resistant to that damage type until end of turn?
Yeah I’m not sure how to word it cleanly in a way that gets around the replacement effect
Of NucCav I mean
But I am also aware a lot of exotic things tend to deal energy it's easy to give it lots of thinggs energy so variety is nice. However energy makes best sense for sun damage
O wait you remember that weapon control swap I posted earlier? What if it was a full player control swap instead
“Next round you swap characters”
lmao that's fucking hilarious
wot
Mind Freak
Trait, Quick Action, Recharge 5+
The Anomaly chooses two characters controlled by different players. Those players exchange control those characters. This effect lasts until the two characters share a meaningful bond in any scene, as determined by the other players and the GM.
throwing shit at the wall here- temporarily force changes the encounter into an ||eidolon level||?
Mm, don’t wanna force GMs to require Wallflower
fair enough
I mean it’d be an optional tbf
But still
Also it would likely be A Lot
At that point just use an ||Eidolon||
fair dos
Recharge 5+
Like, this thing doesn't really do much in tactical combat
IN fact, it's a quick action to do effectively nothing...
HOWEVER
IT IS REALLY FUNNY
And will confuse the SHIT out of players
Use a quick action to absolutely FUCK with someone
Throw it on an ultra and everyone swaps characters like 4 times in a combat
I’m gonna add the caveat that the two players can’t communicate how each other works
Yes
🫡
I’m not swapping talents or anything, that would be too much (even if it would be funny to have two pilots in different mechs) but yeah
Easiest thing at the table is saying “okay swap character sheets”
DM optional: make "temp" copies of the characters where everything is the same except talents /j
Horrible idea, an anomaly that forces talent change
I already have one that forces talent loss
Oh fair
Not to say there’s not more to be done
But I think it’s about as clean as it can get when fucking with talents
I swear there was something somewhere that was like
"force all ranks of one talent to be changed to another"
okay I have 25 Anomaly optional features written up now
1 page right?
Try 2 and a quarter
Feeling the need to fill it up more though, there’s a lotta white space on the last page at the moment
3rd times the charm for seeing if something is good: an optional that like 'reverts' an encounter back by a turn? (maybe not positions because that would be a nightmare but health and statuses?)
Oh dear, maybe if it was a universal effect clear or something
Everyone clears all heat, statuses and conditions, and goes back to full hp sounds interesting at least yeah
"Fuck it we're resetting the encounter"
Alright, how 'bout we do this one again folks ?
I feel that would mostly be frustrating on both sides of the table for basically, in essence, collectively wasting everyone's time.
"So you know all that time and effort and action economy and everything you put in to get things as far as they are now? forget all that".
There is a big reason, for example, NPC healing and condition clearing is either A: heavily gated or B: heavily telegraphed - because NPCs are not beholden to long-term attrition, and as a result constantly halting forward progress just serves to entirely stall out encounters for the players
"turning back the clock" means, in the end, having to redo everything you've already done before. Add Repairs, Limited charges and 1/scene actions and stuff into the mix and what you get is "I'm explicitly fucking over players for committing resources". On the GM side, it is just "repeat the same dance you've been doing, but again"
If you as a player go all out on an NPC and leave them one 1hp it's annoying
And if you as a controller go all out on an NPC, it's even worse because you did a whole turn of control effects and they just ignore it
Resetting time sounds like a cool ability until like... you have to actually do the whole thing again irl
accelerate the clock: all characters are reduced to 1hp lol
I’d probably localize it to the Anomaly and give them an extra turn or something
Resetting time as flavor for an ability that progresses the map state in some way I think would be cooler, or yeah isolating it
Maybe niche but being able to rebuild the map/ objects in the map might be cool
Maybe you could steal a bit from Black Witch’s core power if you wanna do localized time manipulation?
Alternatively, an idea I saw in a different RPG:
time stop where the character is unable to do anything for the turn(s) they’re time stopped, but once their turn comes back they can take all the turns that were skipped all at once
I don’t know, I’m not supremely compelled is the thing. But I’ll think about it. The Anomaly gets Exotic stuff too anyway, including Chronotorus
Sounds like Breacher’s Painmaker a bit?
If you’re ok with adding some bookkeeping to it- have players write down what they plan on doing the turn their turn is skipped
Yeah but designed as a debuff
You could do it as for each turn their player is Time Stopped, when they activate they name one quick or full action they planned to take that turn. Then when their turn finally comes around they can do those planned actions as Protocols
It’s finicky, but it seems neat
I don’t know. If I get inspired then I’ll add something
The main idea is you’d have to limit it to act as a debuff, but give enough, well, give for it to not be “yeah you stop playing the game”
That’s fair
Honestly you could just wholesale take any part of the Lich license or frame and put it onto this template snd it would be right at home
I don’t know if you should but it’s an option
Elevator
Trait
The Anomaly can instantly climb to the top of an object or piece terrain without expending any movement.
Weird little speedrun glitch trait
Oh that’s fun!
Hoiking up walls
I wonder if making an offensive version of this that allows you to teleport a character into any other piece of terrain and take damage if you knock them into a piece of terrain would be interesting
Maybe, but I like the elegance of this
Was thinking of it being a separate feature but also fair
Elegance is a tough but beautiful thing to implement in TTRPG design
I already have something that lets an Anomaly replace invol movement with teleportation, and deals damage when any hostile teleports
So that may fit a similar niche!
Unrelated to all the above: I think I’m gonna add something to the Anchor’s Reality Anchor feature that lets it force allied teleportation to redirect to a space in Lodestone’s area
What if when the anomaly falls, it falls instantly and suffers no damage too
Maybe!
Stuck to the floor
Immediately thought “2D enemy”
Orchis: "i throw my shield at them with my core power knocking them into the height 10 building"
Gm: "cool they go back"
Orchis: "as the collide with the wall, I deal damage, knock them prone and they can't take reactions"
Gm: "they don't collide with any obstructions as they ascend to the top of the height 10 building"
Orchis: "what?"
Ah yes, the original Doom enemy.
"Boy I sure do love having cover and blocking line of sight !"
The kid named Infinitely tall Anomaly NPC :
This is a new and seperate idea btw
Also :
speedrun strats/collision glitch/melon skip 1/round When the anomaly would try to enter the space of an obstruction (voluntarily or not), they may teleport to any valid space 3d6 spaces away from the obstruction. If they roll the same number on all three dice they [are removed from the scene (got yote out-of-bounds)/whatever the Mourning cloak gets]
Could also make it "moves so incredibly fast it counts as teleportation" to really lean into the bit (because this is a joke, c'mon)
"Oh god"
Just a trait which the anomaly just ignores vertical distances full stop
Apart from flight
Yeah honestly
Having a hornet fly to height 256 as a standard movement
That’s what I’m leaning towards now
But at that point you can probably just be "it cannot exceed the world height"
Funny, using the threat 1 knife to stab someone height 10
Borderlands style
lol. Yeah no it would just be “anomaly is stuck to the ground, full stop, but instantly climbs/descends terrain without expending speed or taking fall damage”
Read more of the Aunic drafts; some are similar to what I’ve been brewing, some are kinda so-so or fiddly, but there’s some decent inspo in there. Interestingly enough it does have a Round Reset Button NPC feature in there, but I’m not convinced it’s worth carrying forward lol. Got a couple ideas though
Entropic Corrosion
Trait, Recharge 5+, Full Action
The Anomaly forces one character in Range 10 to pass an Engineering save or lose 2d3 Armor, half on success. This can cause the target to have negative Armor (when calculating damage, the damage increases by the Armor value instead). The target can end this effect by Stabilizing and choosing to restore HP.
Time Stop
Trait, 1/scene
After the end of any turn, the Anomaly may choose to stop time to take an extra turn that doesn’t count against its turns per round. During this turn, other characters cannot act, the Anomaly is Immune to all external effects, and all characters are Immune to the Anomaly’s actions and abilities.
You may wanna use the term “Activation” over/alongside “Turn” as that’s the typical Lancer term
Nah, activations is a compconism
Or at least is now, activations was an old draft thing
Nevermind then
Black Hole Sun
Trait, Limited 1, Full Action
The Anomaly creates a Size 1 indestructible miniature black hole in an adjacent space. At the end of each of the Anomaly’s turns, the black hole moves 4 spaces in a straight line, and all characters on the battlefield are pulled a number of spaces towards the black hole equal to 4 minus the character’s Size. The black hole inflicts 100 kinetic AP to objects or terrain it collides with. Characters with which the black hole collides must pass a Hull save or lose 1 Structure, or be reduced to 1 HP on a success.
The Anomaly is Immune to the black hole’s effects. The black hole lasts until the end of the scene.
gotta throw in the one that makes a pc rewrite their backstory
Don’t worry, I have one like it
where are the aunic draft rules again?
Pinned in a mega.nz link in #lore-and-worldbuilding . The v1.7 draft has NPC stuff
aah ic ic
What happens to it when the anomaly is destroyed ?
the draft has a lot of juice behind it for sure, but damn was it experimental (and not even for the mind stuff)
i will never forget the 1d6+4 attacks with the line 10 1 AP damage gun
I had a thought. Would this be better if it scaled with tier. And also... how does am AP weapon interact with a character with negative armour?
- No, since armor scales not at all
- Good question. Probably should do nothing and get the extra damage anyway, since I don’t like the nonsense answer
- I’m thinking this will be a critical hit effect instead, with armor loss scaled appropriately
I was gonna argue "Armour doesn't scale but damage does" then I came up with a counter argument to that
"Armour doesn't scale but damage does"
Doppelgänger
Trait
The Anomaly appears to have the same class, template, and appearance as another allied mech until a character Scans it. This does not affect its actual statistics or abilities.
Also @muted blaze I’m finding myself drawn back to that “re-emerges from an allied character” idea, because I was a big fan of Mass Effect 2
I think I’ll put a spin on it if that’s alright
Of course, just doing due diligence
The elite goliath (size half) uses investiture on the elite goliath (size 1). Next round the elite goliath will place a snipers mark on you
You’d think I’d learn include Size != 1 as my first QA test on a lot of these lol
It says appearance is the same so I assume it takes up 3 tiles width
But then the stats are unchanged so it's still size 1
Yeah that’s the intent
So is range calculated from the edge of it... or from where the character should be?
“Appears to be this size/occupies this area” but otherwise yeah
Mm, this needs more cooking
I really like the trait
But making everything and elite goliath breaks it
The grunt archer begins to charge its short cycle lance:
"Wot"
Other way around is worse too imo
“You hit the ultra ace with ushtabti. It dies instantly”
Sub ushtabti with bigger gun
The horror works both ways
Ultra -> grunt. You are only aware that there is an ultra when it does something ultra like. But are otherwise unaware of there being an ultra until it's done something. Then you know who it is immediately
Grunt->Ultra. You immediately know there is an ultra, just you don't know who the ultra is until they do a big ability
That gave me an idea
Idea for an optional. Unsure if its an anomaly optional, NPC or another template. Smoke bomb and illusions where it drops a smoke bomb and spawns a number of copies of itself
These copies are identical in appearance. But when are scanned or take any damage immediately die
Otherwise they don't do anything
Shadow clone jutsu yeah
I do something like that with Mirror Image on Mesmerist, consolidated to reduce action tracking
Ultra ninja ace uses action to shit out 4 other ultra ninja aces but only 1 is real
Need to read
Oh ok, so mirror image is "has 1d3+1 misses worth of invisible"
Neat
Yeah, not the same thing mechanically but I think it reduces bookkeeping
Fair
Just depends if things are OK to have a little extra book keeping if it's a setpiece
An ultra ace throwing a smoke bomb and turning into 4 identical aces is much easier to manage than 3 regular mesmerists doing a similar ability
Yes absolutely
It sticks around like anything else that isn’t tied to the death of its deployer
Remote Control
Trait
At the end of any round while the Anomaly is destroyed, it may choose to re-emerge from an allied mech, transfiguring them into itself and killing any pilot inside. The allied mech is removed from play and replaced with a copy of the Anomaly with full HP, 0 Heat, 1 Structure, 1 Stress, and the same expended abilities (such as abilities with the Recharge, Limited, or 1/scene tags).
Problem is, it is tied to its deployer's turns, so I figured I'd ask.
So it just sticks around, but stops moving and stops pulling people towards it, got it.
Aight, then yeah
Actually, would it be reasonable to add a "only one Black Hole Sun per scene" ?
Are you asking that I change the Limited 1 to 1/scene instead?
Because sure but I’d like to know why
No, more like "if for some godforsaken reason this ability was used twice in the same scene it destroys the old one to place a new one"
So whether it's vulture limited regain or multiple Anomalies, y'know
Mkay, noted
If it had any way to end, it wouldn't matter, but given it'll stick forever I feel like it could get... Too Much.
So you see what you want to do with that, just, yeah.
Ooo
If it didn't incentivize people to actually try to use two at a time, a "they always move towards eachoter and on collide super-mega-hyper explode" would be a fun one-off to buid an encounter around
I thought about that too yeah, but I’ve spent enough words on it already I think, and plus, this template isn’t a dedicated Set Piece template anyway
Yeah, it's why it's probably better off as a one-off, hombrew² thingy
If a GM employs multiple at once then that’s a problem for the table to handle
Accelerationist
Trait
While the Anomaly is adjacent to an objective or within a Control Zone, each round that passes counts as two rounds for the purpose of a sitrep (e.g. rounds remaining, deployment of reinforcements). This feature is disabled while the Anomaly is affected by any condition.
Is this anything
It's 『Made In Heaven』is what it is (affectionate)
Tangeant, but Made in heaven is actually a killer design for like, an Anomaly Cataphract right ?
It might be both nothing and wayy too much; it's very limited (conditions and position), which is good, but if you just don't have the range it could mean you loose the whole sitrep in 3 rounds
Knowing how big some maps get, that could be a lot to ask
I don’t know what Made in Heaven is but noted EDIT: I looked it up, got it
I think the problem I have with this may also be “this could be a gotcha unless it’s telegraphed, but revealing it early and fairly l means that part of the reason for scanning it is gone”
Soul Split
Trait, Recharge 5+, Quick Action
The Anomaly chooses an allied character in Range 10. The target gains the Grunt template, setting each of its HP, Structure, and Stress to 1. The Anomaly then creates a copy of the character in free spaces within Range 3 of the target (or as close as possible). The copy may act this round.
Actually yeah, good point
Since you know nothing, it's basically guaranteed one successful trigger until you reveal it (maybe, you're not even RAW required to say what it does when it happens), and for some teamcomps that's all that's needed to make or break the whole combat
Exactly
Occultist anomaly, infinite food glitch
No yeah mechs too, the occultist eats grunts
Ah, well, it’s on a recharge
And QA+FA
Exactly
I wasn't bringing it up as like, a problem, more like the funni
“Infinite if nobody touches it” is fine
Like how the bombard will do infinite damage given infinite rounds to shoot without disruption
Also, you are intended to be able to dupe grunts essentially "for free" ?
Spend a quick action for 1 grunt doesn’t seem out of line does it? Maybe I’ll add a requirement
Not that necessary tbh
If the solution to free enemy material is "kill two grunts" I think it's manageable
Everything else gets an appropriate downside, so all good to me.
Was just checking intent is all.
Replaced the mirage in kill the noise with an occultist. My players have said "it's rude." I have thoughts about its action economy but I need to think about it a little more and also do my taxes
Okay, top line main thing. I understand why Reap is a full action, but it just felt kinda bad? The only time I used it was because it was an elite and I had the opportunity to do proper setup and payoff for it
Given that most NPCs have a lifespan of about a turn and a half, I question if those without the second activation/structure would ever get to use it after having to take a QA to either deploy or reposition one of the flock
But also, it can't be a QA because that could lead to some unhealthy play patterns of bringing in a drone, then reaping it for perma overshield
Yeah…
Thanks for the feedback on this, Occultist is still fresh and likely has growing pains to go through
Unrelated: Thinking more about the Anchor. Haven't heard a lot of feedback about it recently. Wondering if Lodestone's straightup "you gotta attack the Anchor with Ranged Attacks" is too hard of a sell, and if I should consider making it a Heat 1 (self) reaction instead or something
Is the main issue because Reap happens on a different turn than the drone movement, or because it's a Full Action to activate? I could potentially alleviate the Full Action part by giving it Ordnance and making it a quick action, so it still needs the follow-up turn?
Ordinance+QA would probably help it a lot tbh
It seemed rather low-impact for a FA, though I know even conditional ranged jams tend to be associated with FAs
yeah, I figured since it was AoE it would merit a FA
previous version had a weaker QA Reap but I got feedback that again, Reap wasn't worth using compared to keeping the passive effect up (at the time it was "turn off reactions")
since then I both tuned the passive effect down, tuned Reap up, but then also made it a FA to compensate
I do want Reap to be impactful at the end of the day, as this NPC is supposed to want to sacrifice its drones 9 times out of 10. If the better value is "let them linger" most of the time, I want to tweak it instead
I was definitely more inclined to just let them sit and shuffle them around
Jealous Flock + Harvest Pyres made made me wanna have them pressure the PCs to either deal with the drones and risk a little burn or deal with the things that can capitalize on them being shredded
Okay so you also had Jealous Flock on, got it. That could also swing the "keep or kill" pendulum towards "keep" as well
When you say your player said "it's rude" is that a good thing or a bad thing
like if it's unduly oppressive I'd want to dial it back
Compliment. They seemed to enjoy it.
A problem I often have with playtesting/gathering feedback in Lancer is people usually only seem to note if something seems disproportionately tanky
Which didn't come up here, so there's that
that's good; I had a slight worry Occultist would have a "Hive Bulk" problem but it sounds like that didn't trip any reactions from the players
They had more thoughts about the torrent's durability than the occultist's tbh
But they faced the torrent before 3/4ths of them packed nuccav
Melee brute NPCs get a little durability, as a treat
Alright I've filled up the Anomaly pages more. Could potentially squeeze a few more features in, but I'm pretty happy with the... 32 I have now?
Now I just need to put all of them into the LCP 
I keep wondering if I should have left more in the cutting room floor, but maybe that can wait for some playtesting
Add now cut later
However considering how Anomaly is an Exotic supplement/substitute and not a set piece template I fear that bodes poorly for traits like Black Hole Sun, which arguably dominate the battlefield
In the end it should be thr GMs judgement... some traits definitely I think are comparable to "this bozo teleports" or "this bozo can reroll a die as a reaction" but I won't be surprised if power creep/scope creep has played its hand
But I'm curious if some like the blackhole trait are designed to be specific to ultras??? Probably not
It's a bizarre template and by design feels like a setpiece template, it's possible to have 12 exotic enemies which all teleport or can reroll die but that's annoying and a bit if a dick move... but you can have a sungulare exotic enemy and it'd be fine but doesn't need to be the setpiece, doesn't need to be an elite veteran or anything
However... anomaly is much more of a setpiece in the fact you have no clue what it is until you scan it
That thing can have anywhere from 1hp to 6 structure and you don't know...
We’ll see. It’s a weird bit of kitchen sink design and will definitely void some warranties, but I’m hopeful folks can derive some value from it
I liked the idea of Kai’s Veteran rebake, so I have some ideas for my own NPCs that may make it into the next update:
Veteran Special Features
Anchor
TBD
Capacitor
Thunderfall
System, Limited 1, Full Tech
The Capacitor designates a Blast 2 area within Sensors known to all characters. At the end of next round, a bolt of lightning strikes the area and 10 spaces above it. Allied characters within the bolt gain Overshield 4/6/8. Hostile characters within the bolt gain Lock On and must pass an Agility save or take 8/12/16 energy, half on success.
Ghost
TBD
Hatchet
Pull the Snare
Trait
When using Cleaving Retrieval, all characters in a Line between the Hatchet and its retrieved weapon must make an Agility save or be knocked Prone.
Knight
Evergaol
System, Limited 1, Quick Action
The Knight creates a Blast 4 area that must completely contain both itself and its duel opponent. While in the area, the Knight and its duel opponent are Intangible and cannot leave the area.
The area lasts until the end of next round or until the Knight is Stunned, Jammed, overheated, or destroyed. The Knight may take 2 Heat to extend the area’s duration until the end of the next round.
Mesmerist
TBD
Napalm
Searing Gel
Trait
Targets affected by Adhesive Gel take 1 Heat each time they fail an Engineering check to clear Burn.
Occultist
Doubling Season
Trait
FLOCK Drones may deploy two drones at a time. Reap the Chaff may destroy two targets at a time.
Prism
TBD
Torrent
Primordial
Trait
The Torrent becomes Size 3 and gains Immunity to involuntary movement.
Vulture
Grapplecaster
System
The Vulture may use “Magpie” Subroutines upon wreckages, weapons, and systems in Range 5.
Zealot
TBD
Evergaol is a lot
Or seems like at least
Conversely, Searing gel seems underwhelming
Probably. But I’d honestly be lying if I said this wasn’t an attempt to shoehorn Evergaol onto the Knight lol
I figured the heat from searing gel would be Enough since a little heat seems to go a long way
Maybe just make it happen every time I'd say ?
For burn yeah
I’m also not married to it tbf
Fair
Simple hot/cold response is good enough for me here
Considering the fact that PPG may be referenced in the official publishing of the Kai Rebakes, having the Rebake Veteran in mind sounds like a good call
That’s what I was thinking yeah
But yeah if something gets a cool reception I can always scrap it
These effects can be a little more “setpiece” than usual since I’m not anticipating multiple veterans of the same class (at least, not as often)
If this is overcooked though, well,
1round<[duration]<=2rounds is very long for total isolation from your team, and being able to push it to 3 rounds ? Even for 2 heat, that's a lot. Especially since it's gonna be a veteran (harder to destroy). If you manage to pick off a pure support, they're not gonna hava a fun entire half of the combat.
Is my immediate reaction. Love it too, but it needs some more. or less maybe idk.
The Torrent’s size change, generally speaking, seems vaguely concerning- however there are always the general veteran traits, and idk enough to know if it’s a good idea or not
Also involuntary movement immunity on it means it doesn't move anymore when it fires lol
Probably not intended
Yeah complete involuntary movement immunity as opposed to Heavy Frame seems like the bigger concern
Flat immunity to stuff rarely feels good, like how Unstoppable on Rebake Ultra got changed to have a cost to it
Interpret it as “hostile involuntary movement”
Yeah I figured
But noted
Taking suggestions for Ghost ?
Have another one of my famous bad but fun but bad but fun ideas for it if you ever ask
For Evergaol, was thinking of making it a Deployable too actually
So an ally can break someone out
A real tanky pylon to allow friendship ? Yeah sounds good
It does already have the banner too, so it's got some precedent for "deployables guy"
Needs some major chonk though. More than 10hp at least.
Pull the snare seems so cool though
A choice between single-target damage + forced movement or mass movement impairment ? On my striker/controller ?
More likely than you'd think
Was gonna do 10/15/20, but it isn’t intangible itself
10 opens it up to 1-hit-KOs from siege spec 1, BB charges, etc. is my worry.
I’m okay with it
At least for now
Quick action to cost someone a quick action
Could do 15/20/25 though
Maybe those breakpoints are better
It is your veteran ability though. Like, this is your one cool thing and getting it turned off instantly could feel kinda rough imo
Depends. Special evasion stat or just 5 like default ?
Defaults
Then yeah looks good to me
On Thunderfall, while it's fine and good (it is), it seems kinda... bland ? maybe ? Like, we already have a fair amount of "delayed orbital-like strikes" I feel.
So, nothing wrong with the ability itself to me, just somewhat(as in "not a lot") unremarkable for a veteran trait.
Yeah, I get it
I was thinking about “zig zag weapon line” too but ugh no thank you
(all the others I haven't mentionned either look good or I don't have enough experience with them to say anything of value)
That was my first thought too, but also the same reaction too. Maybe something like investiture or arc projector ?
To get that chain lightning out of your system.
I thought something like Drone Commander or Arc Projector yeah, but then decided that I don’t want that on an NPC of this caliber
But yeah just "line + all adjacent spaces" should be a significant enough ability to get that "wow" factor. Needs an appropriate cost though, 'cause that's a lot of coverage.
Was gonna make it a Full Action that takes a round to fire
Again, “orbital strike like” but in a line instead
Because I don’t think orbital strikes deserve a monopoly on telegraphed effects
You know what that's fair
And it gives some time for your allies to hop in, too
Just need to figure out what happens if you move between the setup and the effect
Thunderfall
System, Arcing, Quick Tech
The Capacitor becomes Immobilized until the end of its next turn and designates a Line 15 area 3 spaces wide known to all characters. At the start of its next turn, if it hasn’t moved, it may use a Full Action to fire the Marathon Arquebus at all targets in the area. After the attack is resolved, all hostile characters in the area gain Lock On.
Oof
QA+FA+easily disruptable is rough
But that payoff though...
It can still shoot + charge up on the same turn at least
Yeah
Don't know how I feel about the ease of disruption. Guess that means I'll have to try it out then !
Also thinking about just having a lingering effect too
Shoot, leave behind an indicator, and it hits again next round in a bigger area
Actually it’s called thunderfall
Echo makes strong sense
Wording will be a pain though
"Yeah you know how like lightning bolts sometimes last really long and pulse additional times ? Yeah it's that"
Might be worth it to just try out the big line first then, see if that works.
oh you've been got too here huh, lmao
Yeaaaaaaah lol
i've been chipping through the list as i've been running my campaign
its a very compelling framework in truth
“Finally, an excuse to add this neat but slightly too strong optional” - me, a fool
Keep was a fun one all in all, and even if i forgot to use it I liked the Martialist
cooked up three more for Stratus, Bloodhound, and Elemental respectively for this next mission
Heat on failed burn check? Okay cool
its a small touch but it adds a lot of character and potential pressure
Prism: Actually makes copies of itself
which fits with the demi-controller stick - again, if i remember correctly
its admittedly been a while. i would have looked at the Prototype patterns as they are currently sooner but I've, alas, been juggling enough NPCs as is unfortunately
Exactly my angle yeah
A: don't want to poison the well which accidental idea theft and B: yeah got a lot of them anyway lmao
And all good, honestly I still really appreciate your initial feedback way back last year as that 100% got this off the ground
i still remember that yeah, funny that the list has grown so long now, comparatively
Was actually considering “it can split movement between itself and a projector”
augmenting standard action stuff is a good angle i found, yeah
for some NPCs at least
@granite saddle I’ll hear what your suggestion is now for Ghost, as I tentatively have this:
Maxwell’s Demon
Trait
The Ghost and any character bonded with it gain Resistance to Heat.
Or some sort of heat bonus, as otherwise it can’t even use Limitless safely
Okay edited:
Maxwell’s Demon
System, Reaction, 1/round
Trigger: The Ghost or any character bonded with it would gain any Heat.
Effect: The triggering character instead gains no Heat.
Well, mine is kinda taking this support NPC
And making it a controller/defender in a really weird way
You can just. Bond with hostiles now. If you do they are forced to activate the protocol on their turn (and thus take the heat and half damage effect, but also the benefits y'know how it goes).
Stepping away from that intitial "sounds fun is meh" idea, just in general turning the usually support-oriented effects of the ghost into debuffs for foes.
Maybe for a price make the hostile that triggered paradox state be the one to become intagible, but for longer ? At the risk of exposing the Ghost to attacks since they're both intangible now.
I think this is more complicated than I’d like
Fair enough
I don’t want Veteran Ghost to become a Leech
But thank you for sharing the idea
So, other than that, I thought of :
- Bring back the ol' entangling curse in some way (pick a hostile and ally and they share [damage/heat/conditions ?] or just the original lock on with some more juice on top)
- When bonded, you also treat a burst/wider area as also bonded. Spread yourself thinner, but for higher flexibility.
Mainly for phase shift and paradox state, but you get it
Yeah, I get it
I think I’m gonna stick with Maxwell’s Demon for now
Partially because I think it fills a need for longevity on the Veteran Ghost, and partly because I’m far too pleased with myself for that name
It's not bad, and certainly has some parallels with split timestream (in a good way), but it doesn't have that "wow" factor I mentionned earlier. It doesn't need it necessarily though, the Ghost generally has that covered on its own.
I think that seals the deal then, since thats an excellent point. Baseline Ghost is complex and “impactful” enough
Could feel kinda bad for heatgunners, but it's 1/round and doesn't stop the other control effects potentially tied to it so it's honestly fine.
Better than deathcounter on that front at least.
Makes superthermal blade users really sad though
And while it’s definitely a main form of counterplay vs the Ghost, it’s only 1 form
But then again, "don't attack the ghost, idiot" works
Looked it up, yeah that name's genius
Right when I'm in the middle of studying thermodynamics too, right on time for me to understand anything about it.
Just got done with the second law like, last week.
(I mean, "done" as in "as done as a student can be with this")
Hey hold on wait a second
Totally unrelated to what we were talking about but, it just occured to me :
Let's say a prism's projector is within threat of a hostile. If the prism moved, would that trigger overwatch through the projector ?
I’m gonna choose to interpret it as “the movement is not starting in threat, it’s happening in a space elsewhere outside of threat”
good news everyone: My crimes against weapon statblocks have gone unpunished:
WELL WELL WELL
LOOKS LIKE YOUR STREAK OF +6 AGI and +2 EVA HAS COME MOURNING CLOAK!
FEEL MY WRATH!
HUZZAH!
104 to hit
realizing I should've added reliable, fixing that real quick
AND THEN I OVERCHARGE TO... WAit can I have that back please...
Fun when you throw it at a gorgon and get a 101 to hit and miss
hm, I may need to add something like "there are always more knives" instead of the quintessential "KNIFE: KNIFE"
In full caps
"Hey GM, what does that mean"
"I don't fuckin' know buddy"
"Anyway have one of too many fucking knives"
a lot of people are asking questions already answered by my effect text
we're at the passives now 
2/3rds done, all that's left are the actives + 1 reaction
alright Anomaly's LCP-ified
Okay, and the Veteran optionals are now added
Thinking I'm in good shape now; Hall of Mirrors Mesmerist veteran optional has me thinking about how I might change Mesmerist in the future? but I think it's good as-is for now
still haven't had much feedback on v1.2 yet, but it seems like it's been a slow past couple months
The time of me being on break is fast approaching
Already have my map for my next planned playtest
I need to remember to change the wording on Anomaly Systems and Traits so that it automatically gets one by default, akin to default Exotic (which gets up to 2 but I don’t wanna encourage that tbh)
You get to be weird in one (1) way, Anomaly, you’re not a lolsorandom engine
Damn
Well guess my playtest will have skipped a version. Upside : I get to playtest anomaly officially 😈
Maybe, I'll see what fits where
Given I'm turning a certain party of all vet pilots into PPG mechs, I may have to give some of these vet abilities a spin
Except evergaol because that NPC is a commander and that's a bit of a nonbo
Looking to be Knight, Hatchet, Prism, Mesmerist, and Occultist
Lastly, allied characters in line of sight may teleport to spaces in the area of LODESTONE
Is this a "always consider these spaces as a valid destination" or does it grant a way to teleport to it ? It's worded kinda weird to me.
Also, how does this square up with Interdiction field ? I guess ame question but reverse with Sunzi's safe harbor while inside the Lodestone area.
i havent been keeping up with the development but the anomaly's stuff is great, just from a narrative pov
That token's sick
It really is
I'll find where I got them from
It was originally a Horror Brigand with jailbreak... I have cheated somewhat and unfortunately given it a brigand system as brigand didn't make too much sense, so not testing any new systems 😭
However IMO Jailbreak works very well on Anomaly and brigand
Discord not allowing me to copy message links for some reason
I just had a horrible idea for another anomaly weapon
Just a Mosin-Negant
The anomalous part is how it's still working
Giving a Hatchet extrude knife seems funny
Especially a vet Hatchet with pull the snare
Could get some very silly lines going with that
It’s a “valid destination” thing
I’d tend to say that if you can’t teleport you can’t be redirected
Valid + invalid space is a good question though
And worth asking #rules-questions since interdiction field and safe harbor exist in official materials
But yeah treat all the new stuff as a playtest draft that’s subject to change (more so than the rest of the doc)
Small note about Feedback Lash- for effects like Drone Commander 3, if the Anomaly is tier 2 or greater the Lash will deal enough damage to fully deplete the overshield and make the rider effect not trigger, making it perform worse at higher tiers in that one scenario if the target lacks resistance to the damage. Prolly not worth fixing but I thought it was worth noting
Yup that occurred to me, I’m willing to see how it fares
If it’s too much anti synergy I’ll just make it 0 base damage like disruptor whip
You could also be weird and make the damage not scale
Cuz Overshield tends to scale for you
Valid
Awakening makes me have several questions about the aftermath of it happening and I’m assuming that’s a “let the table figure it out” kinda thing. Which is interesting and also terrifying
Correct!
How big is the area for Animate Ammunition? It just says to make an area within sensors.
Unless it's just "within sensors"
If it's the latter, it may need a slight rephrase for clarity imo
Like "warps reality within its sensors" because I saw area and thought "okay but how big?" until I read it a couple more times.
It does also seem to be trying very hard to make Cascade an inevitability rather than a possibility, which is… something. Idk if I like the difficulty but that’s honestly a subjective thing
Bottom of the Well doesn’t specify when the conditions end however- or even say “for the rest of the scene” if it’s meant to be indefinite
How does Doppelgänger interact with Data Not Found? Does it overwrite it or does the Anomaly appear like the other ally, and then hide their disguised class and template data
It doesn’t specify, so assume it’s indefinite
Doppelgänger is more specific than NOT FOUND
Treat it like a replacement effect
No
Fair
The GM also doesn’t have a lot of reason to do that
I mean a lot of the Anomaly’s weird RP abilities are very meta and depending on how they’re played somewhat silly, so forcing a player to GM for you for once is something I can see being attempted lol
Anyway, how does Realm Warp work with teleporting obstructions into occupied spaces? It doesn’t affect characters in any of its options so I presume you could warp some hard cover terrain between chosen spaces, which may result in the cover entering a space that’s already occupied
Now that I’ve shipped I just realized I have another Anomaly tool
Self-Mechanization
Trait, Full Tech
The Anomaly chooses one piloted mech within Sensors. The pilot must make a contested Grit check against the better of the mech’s Systems or Engineering. On a failure, the pilot and all other occupants meld with the mech, unable to leave it by any means. If the mech is destroyed, all melded occupants die. Success or fail, the pilot and mech become Impaired until they succeed on a Grit check at the end of their turn.
Extricating the occupants from the mech requires a successful Get Creative Downtime Action.
I should probably add some sort of displacement effect for characters
I will say some of these RP effects not being Limited 1 does make them seem a little intimidating to use. The consequences seem about as drastic for most of them as the likes of Revisionist History, even if there’s no save for that one. That’s just a read on “would I wanna use this or not as a GM?”, not their balance.
But I do think the wide swath of effects, especially weird ones, does make the template a “traumatizing and unpredictable” template since few people, not campaigns, not tables, people, will never have the chance to see all anomaly effects in play. It makes it do Exotic’s job a decent bit better
Yeah I was spitballing on the above, it would probably benefit from a recharge or limited
And yeah I get what you mean
I could dial it back for sure, but frankly I’m not sure how much
The Kai rebake playtesting cycles have taught me that giving balance feedback without using the thing is a bad idea for serious projects, but here it feels important to point out because the most impactful data with those traits will come from GMs employing them in long term campaigns with a focus on RP outside of combat
So being too scary to want to employ in that case is a point of consideration as it may result in them rarely getting playtested
It’s not that they’re bad or flawed because we don’t have any data on that yet, but your data may be more minimal for those ones because they appear to be a certain way
What the fuck
“I’m not my mech” “you are now”
