#Elden Ring (DLC hype room)
1 messages · Page 38 of 1
I stand by 'I wish all poise bonuses were not percentage based'.
The Radiant is 1/game. Let it actually...work with light armour.
Yeah 81% wouldn't even turn 30 poise armor past 51.
You see why I got a D in Statistics.
I never did statistics 😭
Actually wait it was a C-, I got a D in Spanish.
Would've had a B- in stats if the professor actually curved grades and also hadn't decided to do a "new and novel" final.
Same.
i really wish all games just said what increse it is
Greatly increases negation
difference is 2%
like ok
when i say i wanna be greatly richer, lcearly i don't mean 2%

Fromsoft likes to do that in what I assume is making players figure things out themselves.
Which like, PS3 era? Fine enough, that takes longer to find the info on and has a certain level of fun to it. But uuuuh people datamine this shit within hours of release, c'mon now.
it's one thing i like about convergence and reforged (i think reforged does it)
they straight up say what shit does
Iirc it's also because of localization reasons and making it easier to patch
It's not unique to from, but it is immensely frustrating
i guess adding in a reference tag system to descriptions would need a full rework
Time to go fuck with Latenna
I got the secret medallion before talking to her, this should be interesting
Unfortunately if you have both halves of the medallion before meeting her it breaks her quest
She just doesn’t appear
tfw i find the albinauric woman
Wait what happens if you have the castle Sol half but not the Albus half
I assume the same thing?
Oh god i have no idea
Welp that's what I'll do next playthrough
Will be interesting to see if I get invaded by Ensha, too
Welp, I visited Latenna
As previously said, she was gone, but the Ash was still there
Which raises new questions, will it let me summon Latenna for the big albinauric?
sol half is left, right?
Correct
spawned it
no roundtable invade
Go find the albinauric woman
what grace is she next to
Slumbering Wolf Shack in southern liurnia
worp worp worp
"waas my other half on loop"
imma go kill sol guy and see if picking up triggers a flag
rip
and triggers invade
so yeha
Picking up Castle Sol medallion half will just kill latenna and trigger invade when oyu get to roundtable
Makes sense
Now to find out if you can do this and still summon Latenna for Big Albinauric
i cannot touch big woman
because i guess i haven't started the quest, since i never talked to her after picking up the 1st half
and i cna't
caues she's kinda dead
So that's a Somber Ancient Dragon Smithing Stone you can get locked out of
and there's 2 ancient dragon smithing stons you can get that you also get locked out of if you progress far enough 
nepheli's questline gives 1 and yo ucna buy another from gestoc
lock out point is not exhausting dialogue befoer talking to melina at forge of giants triggering cutscene
or not giving her Stormhawk King before killing maliketh
Oh hey, has anyone tried out Melania rune's? You know, now that it's been buffed and there's actually game left to play after you get it
The Flask of Crimson Tears is reduced to 70% of its normal HP recovery amount while this Great Rune is active. Having the Great Rune just equipped (but not active) will not have any effect on the flask, only activating it with a Rune Arc will.

it seems to be really good though
as long as you don't get hit multiple times i think
The comments have! 🙃
i barely read em
I think they also don't have updated numbers on status build up for greased warped axe/crescent halberd
The main problem for me back when was just that the rally window was so short
As in 'the hit reaction of the attack severly cut into your ability to benefit from it' short
Did they buff that?
Why did that patch buff torch poise damage
If so it's not in the patch notes, did buff the amount you heal when hitting things though
If it did get buffed I'm likely gonna look at it for the ol dueling shield character
I've got Taker's Cameo on to heal chip damage but MAlenias rune would work for bosses
Torch Poise is very mean actually vs light characters
You hold it out on front of you and just flinch lock any who approach
i know because I've been on the receiving end of that
😭
idk what the max is but
I’ll try it out on my new playthrough after I beat he- wait right great runes need rune arcs and those are a pain to get
Needing rune arcs to power them is really annoying.
looks into my inventory
67 rune arcs
I may forget to activate runes during most playthroughs
Same
imma tp into farum azula to get slapped by a big knight
Even though 67 would probably be enough for most playthroughs
I have literally never used a rune arc lmao
i forgot they exist
Its honestly like
CRAZILY
Annoying how you have to both regain the rune from the shardholder and also putz over to the divine tower every playthrough to get your rune back
I only really use them for bosses that very much piss me off.
I’ve occasionally used them on hard bosses, but constantly forget to use them when I respawn
So I’ve just stopped bothering
Oh dear
Yeah, it's
Not really very great
It's fine on smaller, lithe weapons, but the returns diminish INSANELY on heavier ones
kind of uh

not to mention
it's still 5 seconds
i'm doing this with no hitbox turned on so i can actually get hits in
fuck knows if you're gonna be able to get any in on dlc bosses

still a trash rune
Nowhere near as good as Bloodborne's Rally
If it didn't nerf healing flasks it'd be just okay
bro thinks he's him
I just realized(?)
Horned Warriors use the Kaiden Sellsword model
Aye
Honestly this one is a decent amount of healing
note
my hitbox is off
he immedaitely follows up with a storm that would stagger me and remove all that damage i can heal
I should upgrade the horned warrior ash
They're pretty dang scary as enemies and I love their animations
Kaiden sellswords are, imo, the best animated baddies in the game but their ash is not very good
and even if i dodged
the time would run out
It's the fact that you get 5 seconds from the moment you get hit
so any long stagger like fire, or grab or anything like that
immediately useless against
Any combo attacks, useless
like just use radahn', 15% extra hp, fp and stam
...huh, apparently it was also 5 seconds in bloodborne
Why does it feel so much longer there
It was a bit easier to trade blows in BB since rallying varied by weapon so you could, if you liked, get all that lost HP back in a couple hits.
hunter axe had the highest rally, which was nuts for a starter weapon
Precious Burial Blade rally %
Heavier/slower weapons tended to have higher rally yeah
Though “slower” in bloodborne is about greatsword speed
Yeah. BB was just an overall faster and more aggressive game than previous titles, and which Elden Ring can be depending on playstyle and boss.
alright gang
i need some help putting together a commander fashion
i don't wanna just do the boring Radahn set or Veteran set
so far thinking cleanrot set with crucible tree helm
or axe, either one
My first thought is the exile chest piece to match the commander's standard, but it isn't very commander-y outside of that
God, ||Romina Phase 2|| goes insane, you deserved a cutscene girlie
Also highly recommend fighting at night, the skybox is right there and color scheme goes off
Let's see what you got so far
I'm like so in bed cause it's 3am
Square Off acquired for my second Milady, now all I need to complete my build is get to the Shadow Realm for Rellana's Cameo talisman
It's all coming together
Don't forget Alex shard
You can use square off on light greatsword?
Yeah I muled over Alex Shard, Carian Filigreed, and Millicent's Prosthetic
I thought it was just straight swords
LMAO
Wing stance fills more or less the same niche but yeah I would prefer square off if I could
How is ||Relenna's twin light greatswords? I am kinda tempted to make an int/faith character to use them.||
I personally like them but iirc the general opinion is that they suck
Very fun
Idk how good they're from optimization's point of view
I had a lot of fun with em
||They're... not great? They don't scale nearly as well as you'd hope with int/fai so the damage is gonna be lackluster and I didn't find the magic part of the ash terribly useful||
||They kinda feel like a downgrade from the sword of night and flame to me, though they have a much more fun moveset||
They're weird
||The fire swords fire damage scales only with faith, the magic swords magic damage scales only with int, and their phys damage is str and dex||
||So they're quite awkward to use as certain attacks will not care about certain segments of your stat spread||
||The good news is that they give pure faith builds and pure int builds a weapon to powerstance with milady||
||In the right hand you get the magic sword and can use its ash, left hand you get the fire sword and can use milady's ash||
I've been told that left handing the twin blades actually puts the blue one there 😔
Oh, if you tested it then my source was wrong
||Aww, okay then ;-;||
how's this for a list of incantations for a dex/faith katana build
Honestly, it's really going to depend a lot on your playstyle
I'll point out bloodflame blade does poorly with an arcane seal.
they said dex/faith
Just noting it as a general thing
I'm planning on using the dragon communion seal
any other seal
So BFB only scales it's fire damage with the faith scaling of your seal
for your buff
How much faith do you have? Quite a bit looking at Placi ruin, I assume
I haven't respecced yet, so that's up in the air
RL191 at the moment
I was thinking maybe 40? 45? my current off-stat is int and that's 45
Godslayer seal is the best until 69, then erdtree takes over iirc
Golden order can outdo it, as can Dragon Communion, but that requires high int/faith or high faith/arcane
At rl191 you should be able to hit 55-60vig, 70 dex (max casting speed), 70-80 faith, and still have enough left over to get 25 end + plenty of mind
Oh, hey Zombie: Do you mind explaining why Astel's > Bastard? Is it just weapon typing/speed/??? or is there something else I'm missing
Astels has the spell attacks on it's heavy, and I prefer the moveset
Dryleaf seal is alright too before Erdtree takes over
I hadn't kept up on the new seals, so thank you!
They're both great though, and iirc neither is very heavy, so you may as well use both
Total weight to carry both is 8.0, which is still lighter than many big two handers
DMGS is weight 10, for example
If you're going light roll load though for the mobility, them astel is the clear winner at 2.5 weight
Which is ridiculously light weight
Bastard stars version of the weapon art hits harder though
It really does
That's what I've been using it for, mostly
Cause Nebula just trashes the Black Knights (assuming I time the windup right)
I'm really liking a lot of Ranni's & Sellen's "questline" items. (Me and my two weed smoking girlfriends in Portland)
Iirc Glintstone Kris is wacky broken for some reason
Oh, yeah.
It has Glintstone Dart as its ash
Which comes out fairly fast and actually does quite a bit of damage
That's right, it hits as hard as Comet for a fraction of the price
For 10 fp
And you can charge it for even more
(which chains into this lunging heavy attack, also for great damage)
Fun little thing regarding Messmer and Melina ||When you add Destined Death back to Melina's fire after killing Malekith, the flames turn a rich ruby-dark red, very similar in color to Messmer's flame||
||what situation does that occur in? how do you see melina's fire?||
||After killing Malekeith||
... Are Clayman Sorceries DLC spoilers? I don't think (?) I've encountered any in the base game, but I also definitely haven't poked everything in the base game
||after killing malekith, she is dead unless frenzyflame||
Ah, I see.
||and i didn't realize she had flame visible in hte post-ending lord of frenzied flame cutscene||
Oh, they're the oracle bubbles
||IT's still her flame burning the erdtree, and yoiu add destined deato that||
There are some good ones
On a very different note: ||The Putrid Knight or whatever it's called is fragging brutal.||
||I need to figure out its patterns, I think, before I can kill it||
||Maybe also a different summon? Not sure||
One of the big reasons is if you're at 24 faith, you may as well get 25.
Which lets you cast Golden Oath
Er, Golden Vow*
Seek Holy.
||Yoda doesn't track him very well for some reason||
||Yeah, figures. Me and my magic damage build over here like..... o.o any time there's undead||
It has -20 to holy and i think might be calssed as undead which means there's an extra 100% damage boost for various holy sources
even just hurling Holy pots
||Also, those stupid laser orb snakes can eat a boot||
Also doesnt resist fire at all, so Rykard's Rancor should Fuck Him Up
As well as other magma sorceries if you can get them on him
Oh, I still need to find that, I think
It's in return for Rykard's remberance
Oh, I need to dup Rykards, that's right
Yeah i deleted it with discus of light my first time
So have you killed a terrible snake man with terrible vocal issues?
adds to list
And packed a bunch of golden arrows for bow-only
Since capital outskirts merchant sells them unlimited
Yeah, I just need to dup it, cause I think I grabbed the blade first? Not sure
tbf, the blade is incredibly good
I know where I can dupe it (or I could go mess with one of the Masus)
Oh, if I've killed Rykard, can I still get stuff from Recusant Bernhahl?
I belive so, yes.
if not he ||invades you in farum azula, and you can kill him for his bellbearing there||
This is no longer applicable as of version: 1.09.1
Iirc after he leaves volcano manor, he’ll leave his sword on his chair. It can still be interacted with as a merchant
dw, i beat its ass with an 80 int milady, just keep fucking it up
really fun fight imo
horse missile is so fucking funny
Hate that lol
Except the ||waves of blue fire.|| I CANNOT figure out the dodge/jump pattern to not take full damage
The horse is the attack i had the most trouble consistently dodging
when? WHEN?????!!!
Not because it has hard timing i just always get thrown off
It’s similar to ||furnace golem||, only the front of each wave has a hurtbox
I cannot consistently hit the first jump and anything after the first? forgadaboutit
I fragging hate the FGs
you just roll in
Jumping attacks in general takes some getting used to
||directly toward the fire - so toward him for the triple waves, away from him for the rear wave||
thank you, I'll take these tips, much appreciated
the timing's tight, but i had success with it
Does anyone know if Zamor Icestorm does 80 frost per "tick" or over the whole spell?
wtf?
whoops wrong channel my b
no idea, sorry
never used it
well shit
now your wtf has no context
so I guess I gotta post neco arc pilk anyways
screams
That's a shame. If you're a caster build at all, I recommend it
neco arc is an invasive species
i hate the slowness
I wish we had some form of Thop's Barrier but as a physical-blocking shield Y^Y
i wish thops' barrier was broken
Look, if I could spend mana to eat attacks, you know I would
What do people think of Founding Rain of Stars? I haven't used it yet, but it looks cool so I'm thinking about using it as a consistant aggro pull
very good in pvp as a zone control too, never been super impressed by it in pve
Gotcha
you might have a different experience, but i've never favored the backline wizard playstyle in fromsoft games
i always end up throwing my stave to the side and beating things to death
Demihuman Queen Coded
I'm about 50/50 on the "back liner" style.
Against bosses, I use spells as my "mainline" damage but will often close the gap to land some heavy attacks or carian sword sorcs but rely on my summon(s) to take the heat off after I land a good combo.
Part of my recent difficulties has been that I cannot find these stupid revered ashes, so my summons typically get bodied pretty hard.
So I've been thinking about ways to consistently pull boss aggro.
Founding Rain is (theoretically) one of these ways to do so
I kinda want to pop up the DLC interactive map, cause I'm like 80% sure I've missed Scadu Frags and Rev Ashes, but I also really want to avoid spoilers
I wish there was a checklist of things to poke by area, so I could do it that way, but I think the DLC checklist has spoilers
(Not sure tho)
you can filter the interactive map for only scadufrags & holy ash
I guess? I might try that
hey, look at this
the Farum Azula Elden Ring depiction has a Crucible helix running up the center spine
Are there any int-scaling melee weapons that can be greased?
clayman's harpoon might be, but probably not if it can't
Can be buffed with Magic and Consumables.
Looks like it can!
ty
Now I just need to kill enough of them
oh gods, I feel so stupid rn
I kept thinking "man, there's so many weapons, it's annoying to find the ones I want"
And you can just stuff the ones you don't want into a chest Y^Y
There's a joke to be made here, but I'll pass
But also, I've just used it for my extra Rune[1]'s or other consumables
it also looks like miquellas needle, placidusax when hes meditating and ||metyr's antenna tail||
But yeah, every weapon and armor I've ever picked up is just in my inventory
:|
rip
The joke: ||I just recently figured out/admitted to myself I was trans, I don't even have a box to use||
I probably already stated this, but I like how Shadow of the Erdtree basically confirmed the whole "||outer gods/their influences reside in the eyes||" thing.
Like, it was already known, but now it's more forthright.
there are at least four instances from the base game off the top of my head, and the dlc adds maybe one or two more
base game: grace, shabriri grapes, fire giant eye, melina's gloam eye maybe
Yeah, but it's way more directly stated for ||Messmer's seal/second phase||; the others are sort of like... yes, the fire giant's eye is weird, but that doesn't inherently show a connection if that makes sense?
Also, the whole thing about grace in the eyes, which I suspect most people would not see without looking at external videos.
I love the usage of ||Singular Eyes. It's great considering the Irish Mythology aspects as that ties in really well. The expansion also goes very Book of Invasions, with a series of groups, none of which are 'good' but took over each other one after another||
||That's an angle I had not considered at all. I don't know enough about the relevant mythology.||
Is this something? ||https://en.wikipedia.org/wiki/Fiery_flying_serpent|| You could probably make it something if you read the quotes in a very biased way.
||Balor's Poisonous Eye is a famous part of the Invasion Cycle. A single eyed giant who's vision was taint itself.||
||Which you can see a lot of referneces to in Elden Ring's man 'Here is horrible shit sealed into/by a single eye'.||
||You actually see Literally That in the Giant Skeletons that get summoned by the Mariners. They shoot the deal laser from a Single Eye.||
||...I was going to say I wasn't sure how many of them were tied to a single eye, but, actually, it's most of them save for the Flame of Frenzy (if not technically, then at least in their most prominent instances such as the soreseals).||
||the Flame and Outer Will are both associated with eyes as a whole, not single eyes, yeah||
||grace and frenzy both appear in each eye, afaik||
||Mesmer has a single eye sealing his horror, Destined Death appears in a single eye, the Giants shoot lasers from a single eye etc||
||Does Destined Death appear in a single eye for Maliketh? I don't know what Melina has going on in the Frenzied Flame ending, but I don't know if that's Destined Death in her eye or not.||
don't believe so
||I'm not sure on Malikeh, I'll admit. The Fire Giant's power is also shown by a Single Eye. The one in his chest that opens up in his second form||
||He's also wearing a splint. The Fomorians were not just giants but misshapen giants and the Fire Giant boss's body is not quite shaped right/he's got a club foot.||
||...I did not notice that. At all. Interestingly, a lot of forge gods were also depicted with a limp of some kind, or otherwise disabled. So that's a funny little note to toss onto there.||
||isn't the fell god talisman depicted with two eyes?||
||No, in fact it explicitly says "Sacred seal depicting the one eyed god of the Fire Giants" in the description||
No such thing that I can find
yeah I don't know of any such talisman
huh
Cleanrot doesn’t override the shoulder cape? Wow.
its crazy how it always feels like the cape is there when you don't want it, and never there when you DO want it
it's sick that it sticks around just right in that drip lol
weapons - Banished Knight's Sword - Commander Standard
Shield - Distinguished Greatshield
Talismans - Great-jar's arsenal, Dragoncrest, Two-handed/axe talisman, Old lord's Talisman (longer healing on the soldiers cause god knows they need it)
honestly most of my builds float around 30, 35 endurance no matter what they're doing
its just so much nicer having stamina to do things
have to go to 40 so i can wear talismans 
Blessing of hte Erdtree
old lord's talismans typically doesn't affect buffs on other ppl iirc. they have to be wearing it
i'm assuming you're using this for spirit summons and that spirit summons work like pcs
its oddly worded but basically if you're wearing it, you get the extended buffs. if the caster is wearing it, doesn't matter
(i don't know for sure this is true - i have not tested, so feel free to test yourself)
Does not increase the duration of buffs applied to Spirit Ashes (tested on 1.04).
it's right below that 
LOL i didnt read 2 lines down
nice
i mean. it probably would for mimic tear
but unless you name yourself Soldier 22 i dont think that'll count for the run :)
yeah, i wanna avoid mimic tear
do you plan on like, actually having the soldiers do a lot of the fighting?
and you just buff? or are you also figthing
either way you may be the first person in history to use the new dlc talisman ||that buffs you when your spirit ashes die||
probably not haha
shoutout the poet in fextra comments
i basically wanna have commander AI on myself
support my dudes until they start kicking the bucket
he didnt expect his own voice to be so loud when he yelled
😭
bro is NOT holding it together
yeah, i get to use this bad boy
ah, so attacks with the commander's standard in phase 1
and then sheathe the shield & flag for the greatsword phase 2
swag
if you wanna be real swag u can swap out shields to match the soldiers u have out
so ur using their factions greatshield or closest equiv
lmao you're one step ahead
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
truly a sad state of affairs
if i end up fighitng a boss weak to holy
will say, pretty good to know that each soldiers ashes is different
and works diffy
Godrick gets 1 melee + 1 ranged
Lucaria is 1 knight and 2 shitbags
Radahn is 2 fire melee
Leyndell is 2 greatshields with spears
Mausoleum is 5 teleporting melee dudes
Haligtree is 4 very ambitious dudes that explode in holy damage when they get low
Messmer is peak melee with a charging spear dude and a shouty axe dude
messy soldiers actually managed to do like 10-15% of malenia's HP completely stunlocking her
insane ashes
haligtree dudes throw poison pots
and at half hp jump at a boss and die
did 270 to morgott wiht +10 
Messmer's soldiers are aso the scariest and most effective for me to fight so I understand that their ashes might be good :p
only ones who actually still give a shit I guess
their high poise combo hurts
godrick boys can do morgott if you just tank sometimes
raya lucaria is a fucking sham
lmao
2 little guys and a greatsword guy
he sits back and throws cuckoo stones at the bos
😭
Those axes do so much poise damage.
First time I met a Messmer guy with an axe I went 'come on, I've fought haligtree guys, how bad can it be', fucked up a parry and got my ass handed to me.
this sounds good with the attack raise on ally death talisman
radahn - good damage, very little survival
it's 20% for 30s
this is my curent talisman setup
i have 0 reason to swap to that one 
mausoleum soldiers time
though it does proc again when another ally dies however so if they die offset from one another it can be more than 30 but yeah those are all choice im just speculating
if it was more than 20% then maybe
So far
Godrick Ashes - Insane, crossbow guy is a legend by having morgott walk up and he's still crossbowing him, probably my favorite
Raya Lucaria - I think i ened to retest, greatsword guy just stood back and threw cuckoo stones at the boss
Leyndell - They lived a while, probably better for bosses that don't constnatly hit you wiht a hammer and they don't do much damage
Radahn - Very sweet damage, probably busted on something weak to fire, no shields or anything so get killed easily
Haligtree - They're kinda funny and probably good on bosses weak to holy
Mausoleum - So far best damage but that's cause there's 5 of these fuckers running at the boss and he doesn't know which one to hit 
Messmer - Pretty solid but the little shields to very little (who woulda thunk)
yeah, raya lucaria just sucks 
oh my lord the raya guy gives me Middle Manager energy
unless there's 4 guys htiting his head with hammers, he wil just throw cuckoo stones
Man the black knofe armor has some serious drip
it's so fucking good
||my man igonbis so extra i love. His Mobydick is a gynormous dragon, and yet he still take time to prop you up in his hate monolgue||
||the greatest hype man since Godfrey, Elden Lord||
||CURSE YOU BAAAYLE!!!||
||we didn't Simmons him..we're his summon in his fight against Bayle. And i'm okay with that||
||I also like that inside boss room summons dont 1.5 health the boss like him and horn sent||
extrapolatijng this pattern im imagining fia trying to give godwyn's mega fish corpse a piggy back ride
I do still wonder why he got all fishy
There seems to be a strong association between Those who Live in Death and large bodies of water for some reason
It's no coincidence that the Tibia Mariner is a Mariner.
godwyn also is very much like,, a mermaid fishman almost, as hes warped
You can find a large horde of the undead just staring at the ocean in the Weeping Peninsula
Hmm... maybe it's because stagnant water tends to be a health hazard?
There's also Ghostflame and Deathbirds and Ash though
that's the thing, it's not just stagnant water
the ocean is death too
there are specific japanese folk tales about mermaids in particular, and eating of their flesh - it grants a cursed immortality
The ningyo
When beached it spells calamity , said to have red hair, many correlate this with oarfish sightings coming up from depth after earthquakes
(which also, come to think of it, is at least part of what's going on with Kos and the Hunter's Nightmare in the Bloodborne dlc)
the godwyn quest ending with a dream is also notable in that respect.
Something I also like about godwyn is he and deathroot seems to spawn flies and other bugs almost like the original alchemical theory that vermin simply spawned wholecloth from death and uncleanliness
So, while you can't directly damage these aging bloodborne fans, and they are immune to status effects, the devs forgor to protect them from the damage over time effects of black flame and destined death. Funni shall now commence.
the cursemark of death is also a centipede, so the current discussion in #video-game-discussion is immediately relevant here too
my wife want me to put an end to the age of the erd tree
(i love my wife)
I do as My Exquisite Lady commands
Me becoming elden lord "I would like to thanks my best friend Mimic Tear and my beloved wife lunar princess Ranni for there supports, my mother in law Carian Queen Renalla for all the weird build i pulled off"
I mean just look at the Cerulean Coast in SotE, wrt all the things associating Death with The Sea
Yeah there's plenty of symbolism with Tibia Mariners raising the dead while on boats
interesting note, the tibia mariner boats ||are the same design as the ones burning ash on the shadow keep parapets||
I do notice that ||the funeral culture at the Cerulean Coast is completely different in aesthetics from the Hornsent we see at Belurat and its nearby settlements. If anything the architecture and motifs are more reminiscent of the Nox||
||https://www.youtube.com/watch?v=vwGOfUBEIyA|| minor optional dlc boss spoilers
this fucks, actually
Duel of fates remix by @amirkhanimusic
Subscribe !
#eldenring #starwars #eldenringgameplay
Love that boss so much
Heck yeah
Little guy with sword
Man Milady has such great movesets
Been having a ton of fun figuring out the input orders for seemless transitions between light and heavy attacks with it
My new favorite weapon in the game tbh
i'm glad other folks also instantly thought of the Count
It makes me wanna create a whole build around it
Milady User #14981294
14981294 people have good taste then
Milady, Backhand Blades, and Ancient Dragon Great Katana seem to be the winners, at least in terms of 'what i see ghosts walkin around with'
i'm still burdened by lack of Vibes with any dlc weapons
They're all cool I'm sorry
Lack of Vibes?
none of htem realy vibe with me
i really hoped star-lined sword would feel great
but you can kick god to death
but it's a dex weapon that has a magic aow and it immediatley killed it for me when i saw it's int rating not increase
but i don't want to kick god to death
yeah they do seem to hate scaling weapons with casting stats, it's mean
like i get it
you don't want 1 build to have insane ranged and melee options
but you already made DMGS
and Helphen's
at least they have For weapons that have Arcane scaling, Arcane scales up the amount of hemorrhage status effect elden ring wiki guide 25pxBlood Loss build-up, Poison build-up, Sleep build-up, and Madness build-up on the weapon.
int has frost

Yeaaah that's a little silly, Madness or Sleep couldn't be int? Madness is literally everything that's its whole deal
more madness weapons in general please
tbf madness is borderline irrelevant in pve so I can see why they didn’t bother
we have no madness aow except the one stuck on vyke's spear
it's still usually fire with good scaling and b-but.. it's neat
nanaya torch? i havent tried it does it do madness
why is the damnation sword holy!!?!!?!?!? it should do slight buildup even like 55
cause it's hornsent in origin
||but imo it should've been corrupted by the guy using it||
also why not just have madness build up in actual enemies regardless, it's not crazy bonus damage
( Vyke's spear is cool though, will say, recommend )
Really it should have been bleed, the other weapon like it has bleed but it doesn’t for some reason
oh i'm aware it's cool
buti 'm fucking bored of it

i got so happy seeing madness exulation
Rot got some rep so I'm glad for that, Poison Flower Blooms Twice is truly good
and whadda name
i love the command grab on the sword tho, u can use it from any height that you would survive from of course
plunging attack is back
easily the funniest way they could've done it, so many good videos
too bad it's useless in pve WHEEZING
hey you can kill,,,, gideon idk
i can also blow on gideon and he dies
THE DEPTHS OF YOUR FOOLISHNESS
Even without the grab it’s a pretty good ash
…wrong reply but okay
i was watching chase the bro invade with it before trying it myself its so silly
having a followup is so useful too
fuck it if i want to light roll i will light roll drop 99 in END
The midra sword art is big brained because yeah, it's one of those 'command grab that only works on tarnished' attacks, but if that doesn't go off you also just can do a big explosion with the follow-up
Basically how bow only feels
55 End, wears almost no armor
just now realizing on NG+ that I can't progress rya's quest without ||killing two of my fellow tarnished|| and now I'm sad ;~;
||Two? I think you do have to kill Ishvahn but idk who else||
||rileigh the idle, according to fextralife||
if it makes you feel any better
||there's no reward for the quest other than she gets to dip||
Didn’t realize both were necessary to progress the quest
oh yeah I know, I did it in my first run
just didn't know I had to ||kill those guys||
current draft of my stat line + incantations for a dex/faith build with uchigatana/naginata and erdtree seal
despite having a million larval tears I am kinda nervous about committing lol
vyke's is fucking pointless btw
elaborate?
But: cool
same damage buff as electrify armament
gives 15% max load
reduces lightning absorption by 35%
( deserves a buff though)
rate my set up
i was really hoping for a rework
according to fextralife if I cast a body buff after it I can keep the red lightning(which if I'm real is like 95% of the reason I took vyke's lmao)
I could always switch something out for Flame, Grant Me Strength
More Endurance
yeah, I hear light rolls are a big help in SotE
(you won't
)
not necessarily
light rolls in general are pog
but what is gonna help you the most is having a good defensive setup
I'm looking to grab what I've taken to calling the Sekiro Hardtear asap
i've been running dragoncrest greatshield tali and shield tali for about i think 70-80% damage reduction on phys
everyone calls it that
but yeha uh
placidusax ruin is uh
you'll get it off in hte open world
that's for sure
the green bar should be bigger
probably never in bosses 
stam boost tear, fap talisman, stam tali
or just use infinite stamina tear, idk
frankly it's mainly to light roll
what talisman
why on earth is it called fap talisman
Oh
Ring of Favor and Protection yeah
ah
Had the same effect in DS1
except it broke if you removed it
Based on a true story. You don't get dat warning pop up in the non-Remastered version.
Context (?)
https://youtu.be/6bdHBoG2bLY
Yes, it was done with EbSynth, and yes, I love Joel Haver too.
it is also very funny to see how the FaP ring and its equivalents gets progressively smaller percentages across each game they show up
to be fair
99 vig in ds3 is 1400 hp
that's around 39/40 vig in er
by hte time you hit dlc you got 60 vig, 1900 hp
which is something you can only hit in ds3 with 99 Vigor, Life Ring +3, Ring of Favor +3 and Ember
2122 hp
sure
but the increase from the ring still got smaller each game
it was 20% to all three in 1
and then DS2 already immediately nerfed it heavily
“How small do we have to make the bonuses so it stops being a mandatory ring”
exactly
50 vit for 1500 hp in ds1
And people still always used it, especially with Flynn’s ring
Third Dragon was still very worth it for the stamina and the equip load alone
Third Dragon was 7.5% Health, and 12.5% Stamina and equip load for the record
ER has a fap hat now too!
Wait it does?
It’s kind of disgusting!
Yeah the ||Fire Knight Helm|| increases those stats by numbers similar to base erdtree favor
Oh god it’s ugly
DS 3 FaP is 3% HP, 9% Stamina, and 5% equip load
and most people probably won't see the + versions
The +3 is in the ringed city
oh yeah true
they also made a new jar helmet
I forgot Ringed City had +3 rings
greatjar time
Bigger hat for lmsh
Japan, specificallly shintoism, has a whole concept of Kegare to do with stagnat water and centipedes
Best addition from SOTE, no contest
It's just goofy
Along with the lizard sword
Kegare is a bit more complicated than that. Stagnant water and centipedes are both symbols of it, but conceptually, kegare is "uncleanness" more or less, but on a more spiritual level. If you consider sacred and secular spheres of influence, as I understand it kegare is sort of a third category of thing opposite to the sacred?
yes supernatural/involved with non-mundane reality, but kind of in the opposite direction as the sacred or holy
Also, I have a bit of a strange question, which is kind of about the soulsborne series as a whole:
Bloodborne had a lot of encounters which I want to call "dogs and guns" encounters. They don't have to involve literal dogs; rather, they consist of two components:
- "Dogs", which are any fast enemy which gets in the player's face and does enough damage to not be easily ignored.
- "Guns", which are any enemy with a long-ranged attack which deals decent damage.
Typically, neither enemy type is particularly hard to kill in a vacuum; the issue is more that the short-range aggression can overwhelm you, and especially prevent you from reaching the guns.
My question is: are there other encounters like this in other soulsborne games which spring to mind? There's certainly examples of mages + screening forces, but most of the examples I can think of have the "screens" be slower and harder to kill (what I want to call "zombies and guns"). Maybe Mohgwin Palace has some?
the bomber barbara experience in DkS2
there's tons of spots in Dark Souls 2 where there's a dude chuckin' explosives from a castle rampart while you fight like three other guys
I'm not sure if "dogs and bombs" should be a separate category, for when the longer-range enemies don't directly shoot at you, so much as they create poison clouds or other forms of area denial.
In the platonic ideal of "dogs and guns", the dogs are the primary thing stopping you from reaching the guns. It's not just an archer who's on an unreachable parapet or something.
in Elden Ring there's a few times where you get proper combined arms'd but it's usually when you encounter a two-line force of guards
so it'll be melee guards with shields/spears and then a second line that switches to crossbows
I think Mohgwin Palace might kind of count, where there's the albinaurics which roll at you, and then the ones in the back chucking blood magic at you, unless I'm totally misremembering those encounters.
nah that's real but it's a little less of the classic Bloodborne dogs-and-guns encounter
Fair. I think "zombies and guns" is a more common pattern; there's a few times in Raya Lucaria with literal zombies and some mages in the back, and I think the claymen combining the really tanky frontliners with the guys in the back throwing bubbles would count.
I haven't played Bloodborne so i cant really ocmpare properly
There might be some moments with Misbegotten archers and melee troops combined, now that I think about it? Or maybe some mixed mannequin encounters? I'm not sure.
And yes, accurate! I was def being a bit vague. I was more trying to bring up it's a theme that Fromsoft/Miyazaki really likes and keeps coming back to
(it's all over the scarlet rot - it's supressed by flowing water, places where it's domiant are stagant/rotting, etc)
I think I'm reinventing and/or describing the basics of encounter design, where mixed enemies can be more than the sum of their parts.
well yes
but there are like
a fair number of these encounters in particular
I think the canonical Elden Ring encounter is three guards spread out such that one's right in your face, once's at shooting range, and one is around the corner so if you run past the first you wedge yourself into a really bad spot
Yeah. I'm just not sure if it's worth separating "dogs and guns", "zombies and guns", and "dogs and gas" (where the ranged enemies put down easy-to-avoid poison clouds which serve primarily to restrict movement rather than being a serious threat directly). Or if I'm just coming up with strange and idiosyncratic names for the enemy roles in Lancer and 4e.
I do think there's some reason to divide up encounters involving ranged units and melee units screening for them based on the nature of the screening units, though.
fromsoft dogs are built absolutely different
It starts to feel a little superfluous if you break it down too much, I think
I think any of the 50 trillion enemies which can jump up and flap their wings for a moment and squawk in your face for a little bit could count as dogs.
Maybe. There's not a clear dividing line. And breaking them down too much is going to be a fool's errand.
But I think "you can't ignore the melee units because if you don't try to do something about them, they'll kill you" and "it's hard to ignore the melee units because they're in your way, but you can probably evade/outrun them" are different enough to distinguish, even if they're more of a spectrum... hm. Gimme a moment. I want to slap together a thing.
(slapped together in mspaint, hence the lack of quality)
This describes encounters, not games.
classic "dogs and guns" encounters are in the top right.
Wait
I know what the dogs n guns encounter is
It’s the goddamn Lampreys
In the finger ruins
Raaaah
...you're right. I didn't think of that; somehow, having a grab made them not seem like dogs to me??? But, no, that's absolutely correct.
50 mile snipe snipe Into tp and a fail grab because hitbox too high
Also they just didn't spring to mind for whatever reason.
Speaking of which
If those enemies had been put in a slightly more adverse environment
We could’ve gotten a proper Anor Londo bridge sniper
I think that when the snipers are on an unreachable balcony, they're more like part of the environment than like an enemy you're facing, you know what I mean? Yes, you can counter-snipe them, but that's not how you'll typically engage with them. If they're not on a balcony, and not so ridiculously far away that you can't feasibly reach them as part of the same "encounter", then the experience is different.
I think there could also be a third axis regarding the number versus the strength of the melee enemies, where at one extreme there's a Single Dude causing problems, and at the other there's huge walls of individually-weak chaff.
Those extremes create very experientally different fights.
You’re overthinking it now
Ah...
Probably, yes.
Divine warriors..
Or, alternatively, trying to force too many things into a single model. But a 3d model doesn't seem too horribly complicated?
Or fire knights
I mean, the thing is
Now, if I tried to force it into a 4d model where there was a separate axis separating swarms of archers from A Single Powerful Sniper, then that would be unnecessary complication, especially since I doubt those are as experientally different.
enemy encounters are not a simple thing that you can break down easily into such a thing
there are many types of ranged enemy, there are many types of melee enemy
they interplay pretty differently depending on their designs
case in point, fingercreeper swarms have a whole weird dynamic when a large fingercreeper hangs back and throws the urple death orb at you
that suddenly deforms the encounter design significantly
I'm not arguing against that, per se. I'm just wondering if that would be significantly different if, instead, there were large numbers of individual mages hanging back chucking death orbs at you (presumably of individually reduced potency).
I mean, probably, considering how the urple makes the entire encounter suddenly revolve around your ability to evade it, compared to what it's like to dodge three or four academy mages shooting crap at you
But I would describe this as fast and numerous melee, lethal ranged?
You could probably cram that into the "lethality versus area denial" axis, but I'm not sure if that's meaningful or not. I do suspect the number of ranged enemies is less important than the number of ranged projectiles, however.
There's a totally different encounter pattern, totally disconnected from the "melee/ranged blending chart" I posted above, but which is interesting and I feel the desire to mention: staggered ranged enemies. I'm thinking of a few hallways in Raya Lucaria, where there's a few mages sniping at you, and as soon as you're in melee range of them, you're also in range of a few more mages sniping you, and then again once you reach those mages, and it's staggered for a few layers. Sometimes each layer would only have one or two mages, even.
I'm sure this pattern appears elsewhere but I'm not sure where. Maybe that one city in Dark Souls 3 that Pontiff Sullivan was in?
Random musing: I think, all things considered, i just don't like casters much in Elden Ring. I'm much happeir doing "meele AND" with various caster support
I always end up right in the middle doing a bit of everything, probably lean caster more but I don't have it in me to glintstone pebble every mob down. Have some sort of Cool Sword and then every chaotic nuke available
It's cool when the wizard pulls out a greataxe, it's cool when the wall of a knight starts casting spells
new ttrpg strat name just dropped
thank you wise bananatron
||https://fxtwitter.com/actualcoastline/status/1810892868266905695?t=59xt5DsR2wgnuQ9-NY7i0g&s=19|| ranni quest spoilers but raaaah
Goals
The look of someone wondering where their ass disappeared to.
I wonder what kind of doll that's based on 🤔
Probably all the four-armed ones with cages on them that pepper you with arrows.
I meant like, if there's a real life type of doll that's based on
Because if so I haven't seen it and would like to know what it is
Oh, hm.
No, actually
Marionettes are like normal dolls with doll joints
Ranni has a Rope core
I know that some bjds use string to keep tension between joints, but this isn’t that
It reminds me of Japanese straw dolls, or rope ball toys
Hmm… that is weirdly close yeah
Notably, it looks like her puppet body is some kind of mechanical core with the straw/rope acting as mass/padding on which a (now cracked and crumbled) shell was placed
I would commit atrocities for Ranni <3
I’m pretty sure I have committed atrocities for Ranni.
Or did i commit them for my own reasons and justify it with Ranni after the fact? Who can say.
I merc'ed one (1) guy. But I'm pretty sure he deserved it
(Everything else I did was on my own before meeting her)
Listen i can’t usher in the age of stars if i’m underleveled so thats why i need to massacre these depressed albinaurics
I actually don't farm them
If you really think about it i’m saving them from Mohg and ||Miquella||
I find popping a golden horn tender, wearing the golden scarab, and then wiggling around in the DLC gets me runes in a fast and way more fun manner
BE FREED FROM YOUR PRISONS OF FLESH, LIKE OUR GLORIOUS LADY RANNI!
This treads very close to warcrimes jokes territory and I'm gonna ask both of you to stop please
Will do
Oh, the dlc is rune central
hmm, respeccing. Thoughts on the stats?
I would prefer 25 end, 25 mind myself.
I'm dropping Mind/End, but I get to 25 faith
But that's personal taste
Yeah, that'll be soon/next, but for now, I think the 25 faith is gonna get me access to a lot more spells
You're wanting to cast Rykards and Golden Vow, I take it?
Yeah
Which like, fair, they're both very good
And the Briars
Make sense. Should work!
Only reason I'd be iffy on that low end is it's not a lot of stamina to work with
Having a big stamina bar is a real bonus
Yeah, I know
(there's an argument that the game is effectively turn based, and your stamina bar dictates how many turns you have)
I'mma pop some runes and see if I have enough for a few levels for end buffing
What level are you?
Nice!
348,500
(Technically had a ||Marika's|| rune in there, but still)
yeah, didn't get through all of my runes, but got to 19 end
also, re: Founding Rain of Stars
VERY GOOD AGAINST FURNACE GOLEMS
me on the other hand: VERY bad against them
Indeed, I am so bad at actually fighting the Furnace Golems
Like, I have the perfect spell/weapon setup (Founding Rain of Stars x Bastard's Stars ♥️)
I still have yet to kill any of them
[Try jumping.]
Oh, I do
(their fire hitboxes are ground-only)
so getting on torrent and beating them to death makes them trivial
I'm just terrible
once you get it
they take ~60% hp from a riposte, so just wailing on their legs with a reasonably heavy weapon while you get free dodges from torrent's double jump is probably the easiest way to do them
It's the big repeat sweeps
oh, you can just hug harder for those
alas
yeah
I honestly do a much better job at dodging everything else while not on Torrent
I'm hesitant to rush the end of my current game to get another milady in the ng2+
(plus i killed one of the nice insect guy so i'm missing a ton of cookbook)
I'm in the consacrated snowfield so if I skip the haligtree i'll be finished quite fast
I have the prince of death mending rune too
Can you Ash of War Milady
Yep!
Hmmm
Well I wasted a Larval Tear speccing into using Rellana's swords
so I may NG+ with Milady instead
what does the moveset for duel milady look like
is it unique or just regular greatsword
Exact same as Rellanas
Oh fuck yes
Light great swords have a great move set
Milady is the "normal" Light Greatsword, i.e. the one that you can freely infuse and ash.
Milady with chilling mist or Glintstone Pebble seems awesome
The one winged stance is verry cool too
What's wrong with Rellana's Swords?
It has weird scaling, especially if you don't use int or faith
Plus if you focus only in int or faith one become underwhelming
Especially since each art attack only uses a quarter of your stat spread
(i think i'll go double frost milady and go with a int/dex build)
Yay id you're a int or faith player, you need to has an infused milady in one of you hand
(i miss freya scythe)
And apaprently even if you're int/faith it's not great becasue you're also missing the physical part?
Yay pretty much
It's c scaling in str/dex/int/faith. If you'r e not using the magic stat (and dont really use the art) i can be good if you dump in Str and dex.
Lot of boss weapon have weird spread scaling so at higher level they aren't as good as infused weapons
Makes me kinda sad about the lack of a Second Infusable Light Greatsword then, as you either need to Yoink A Friend's Sword or beat the entire game.
Yay the more we talk about the more i think imma rush the end of my ng+ just for that lol
I think that when you're using the unique art on Rellana's swords, the fire damage is purely faith scaling and the magic damage is purely int scaling? It's very strange. Elden Ring scaling is kind of always weird, though.
Hint: letter grades actually represent a range of scaling values, not a single specific value. So two things which appear to have the same scaling multiplier might in fact be different.
The way it works is :
both sword use str and dex dor physical damage.
The right one use your int for its magical damage (as well as the projectile of you light attack art)
The left on uses you faith for its fire damage ( and heavy art attack)
...how does the hybrid seal/catalyst handle scaling? Does it apply faith to sorceries and/or int to incantations at all?
I believe that spell strength is for both
It feels like the blades should have absolutely tanked Dex and Str scaling in favour of better int/faith scaling. So you get weapons where you want just enough str/dex to use them but you're more about that fire and magic.
Like if a staff grows with arcane and int, both contribute to spell strength... But i don't think there is a catalyst that can cast both sorceries and incantations... But i might be wrong
There's one in Shadow of the Erdtree.
Also: Man, I wish any of the staffs was good as like...a staff. We get a weapon/staff in the Carian Blade but all the staffs have such terrible 'hit them with it' scaling it's funny.
And I'm trying to figure out where it lists spell scaling, as opposed to its stats as a bonking stick.
All the way down of it's stat, before the scaling grade irc
...it seems like the spell scaling is equal to the staff's scaling on everything other than str and dex. Odd, but okay.
the Staff of the Beyond only lists Sorcery scaling, but it casts all spells with both Int and Faith scaling
and obviously none Arcane.
where does it list sorcery scaling specifically?
Well yay... That's normal. You cast with your brain/faith/arcane. Not your muscle
should be under all its blocking stats
My point is that I didn't realize it would be the exact same number for both. Also, isn't there a seal that does scale with strength? (Actually two, if you count the frenzied flame seal which scales with everything?)
there is, the Clawmark Seal, but that one's special
Yeah, but I just mean that the whole situation is Odd. (Although I suppose I should look at my prior point that everything about Elden Ring scaling is odd.)
...it's odd that the finger sorcery staff scales off of arcane when none of the finger sorceries themselves care about any of that, but it's also neat that it has C scaling in Arcane at base.
Elden ring math is closer to black magic than actual number crunching
I think it does regular, understandable math, and just doesn't allow you to see 90% of the numbers.
I'm pretty sure the new mixed catalyst is just better than the golden order seal in every way except weight?
...never mind, it's very slightly worse actually (though this is of course disregarding its inhanced utility).
It's slightly weaker than either the G.O. seal or PoD staff
It's also worse than the Prince of Death's Staff. So... looking at it in that light, it's only useful if you really plan on casting both, and even then you can quick-swap since the seal weighs 0.
but, well, hybrid.
So it's a bit faster for hybridization, and half a pound lighter.
trust me
casting both types of spell as a mixed caster and being forced to swap catalysts is fucking miserable
the hybrid catalyst is a huge buff
Does anyone know if/when Prince of Death's staff out scales Carian Regal Staff? (in terms of a Faith/Int build?)
Alright. I don't know how much cognitive overhead and/or time is taken up by the swapping, so I'll trust you on that.
it's not the cognitive overhead so much as the fact that you need to return to a fully actionable state every time you want to swap your left hand from staff to seal and back
...fextralife theoretically has the relevant information, but I'm not ready to do that quantity of digging and math right now.
It doesn't, cause it only has the even stat breakdown
.... unless the build calculator has it?
It lists raw scaling levels, so you could plug them into a calculator presumably.
I don't know about the build calculator. Also the page on glin(t)stone staves/staffs has weird passive aggressive grammar Stuff going on, which I think I'm presumably amused by?
If I understood raw scaling levels I could XD
...question: Miriam's Vanishing can be comboed into a sorcery, but not a basic attack. Can it be comboed into an incantation? Does it matter if they're both being cast with the same weapon? Because, if so, you might be something really funny with Radagon's Ring of Light.
Yes
I've seen this combo with Wrath of Gold
Miriam's Vanishing can already be chained into carian sword sorceries, so it's not like being able to use miracles with it would be a huge change or revelation.
presumably you can use Radagon's Ring of Light to do it too
Wrath of Gold is probably a good one for being able to "hide" the charge without it being too long, like Ancient Dragons' Lightning Spear would be. Or Aspect of the Crucible: Thorns (which wouldn't be as good in pvp anyway, presumably, though it would be tricky to dodge). Wrath of Gold is very funny, though, especially for invasions.
for my money the funniest thing to warp cast would be Death Lightning
And Golden Order Seal is what I'm gonna need for Incantations
Do they have to be on the same weapon, or could you theoretically dual wield a staff and a seal and still combo?
I also need to go find pest threads
or like
Briars of Sin
I haven't seen the combo work without doing it on the same catalyst
Makes sense.
usually animation combos like that require you to use the same weapon
warp casting Rot Butterflies might actually make it good
Briars of Sin seems like it'd be decent, although you'd want arcane with it, and then you'd just use the blood staff anyway.
yeah that's just a natural albinauric staff / finger staff combo
Rot Butterflies... people talk about katanas being anime in Elden Ring, but Rot Butterflies is the actual most anime thing. You snap your fingers.
I suspect that you're "supposed to" use vanishing into twin moons, maybe.
As far as I can tell, the finger staff is just better than the albinauric staff in every way.
Effect time versus cast time makes it seem likely
...if you're warp-casting an invocation, you'll have the int/faith blend necessary for Radagon's Rings of Light, so that might be worth at least looking at. You can also be very funny with Noble Presence, which... I don't know how it compares with Wrath of Gold, actually.
vanishing backwards lets you commit some real crimes by teleporting away and then having access to projectiles very early compared to usual
Noble Presence's niche is catching wakeups
but it is quite fast
I scream. I want to know how much stance damage the Twin Moons do as a player spell.
Apparently, that information is either unknown or secret?
other funny invocations to warp cast (if we're looking at invocations specifically, rather than the stuff you just do by sticking to sorceries and thus getting more total power by using a better staff):
- Burn, O Flame! has a fast cast when uncharged.
- Inescapable Frenzy, to make it actually inescapable. Appear on top of someone and follow up immediately with a quick grab? Seems nasty. This might be the sauce, actually.
- Scouring Black Flame = shotgun to the face.
oh, but apparently your "bubble" sits above the FG's stomp. Wonder if it does the same for [Cerulean Coast(ish) Boss] ||Knight of Putresence||. If so, I can probably use a Moon spell to dodge my least favorite attack he has
Question: can you use Miriam's Vanishing to "teleport" nowhere, and just dodge in place?
...actually. Uncharged death lightning is somewhat more tightly clustered around the caster, so if you really feel the need to make use of it... here's how.
Also, fun fact: when seals or staves grant a bonus to a specific spell school, they do so even when casting with a seal/staff in the other hand.
...the rot butterflies whiff on enemies on top of you 😔
Black Flame Ritual, as far as I can tell, doesn't increase in damage with charge, only size. So using the uncharged form in a warp cast could be good. Or Burn, O Flame! can knock people back, I think?
death roulette funny.
I feel like death lightning would be much better in one of the formats where dueling permitted usage of flasks, because those don't clear deathblight.
I mean the thing about death lightning, the status effect aside, is that it does monstrous damage and can hit multiple times if the Greater Will/the Rot God/the moons and stars/idk the Three Fingers smile upon you
Its striking pattern is completely random
So sometimes you ask your inner dragon deity if it can smite a motherfucker and it goes “ayo fambiguity I got you” and fucking kills someone
the fextralife descriptions on frenzied flame stuff is very vague; for instance, the page on Inescapable Frenzy says it's buffed by fire damage increases, and the page on Frenzied Flame Incantations says fire damage buffs make most of them stronger, but not Inescapable Frenzy.
Inescapable Frenzy has, uh, obscure specific rules
Because of it being a command grab with questionable properties and a multi hit
It won’t proc every critical hit effect, but it WILL proc some
Yeah. I think this is some stinky cheese that needs some testing. But if it's as good as I think, being able to combo a teleport into it (especially with a frenzied flame seal in the other hand) seems like it can be brutal. And if the opponent expects it, there's numerous ways to fake them out. The stupid frenzy eye laser is a very fast cast, for instance.
IT'S PEAK, YOUR HONOR
You are so right
I'm still waking up
Rock Blaster/Shatter Earth could be funny to teleport into. Explosive Ghostflame or Gelmir's Fury maybe? Vortex of Putrescence? Potentially? But I want to see someone trying to pvp with teleporting into inescapable frenzy.
Teleporting?
miriam's vanishing
Thank you :)
Miriam's Vanishing seems like it's gonna be really handy for dealing with the really heavy-hitting shield mobs
(Black Knights, Crucible Knights, etc.)
Oh, that's very cool
It's what those fucking basic rookie sorcerers do all the time.
That annoying spell
Vortex of Putrescence probably has good utility in pvp with its weird delayed damage… I’m tempted to call it okizeme (and then make someone else type up the full explanation for that).
Radagon’s has the benefit of being chargeable to mess with dodge timing. Vortex technically is, but there’s always enough of a delay to make the timing more readable.
and, importantly, preceptor miriam!
but she does uh




