#kerbal space program
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those are good clouds
spaceblane
Great lines on that thing!
yeah the opt parts are kinda hard to work with in that regard
like their styling has a very clear direction, and it actively resists being used to construct a differently styled craft
honestly one of the better OPT planes I've seen you did a good job with it
although I do object to the reversed tail canards
the l i n e s
mun mission via ssto
forgot that i had to take them back. I sent another SSTO to the mun to pick them up and it got so hot on re-entry that the nose intake cooked off
violetta kerman is CHUFFED
listen at least you didn't suffocate and or starve me this time
okay that's a coolass look post-nose-cooking though
flip em and you will see it looks better
Where is the train going?
first stop: mun
the frustrating thing is that to do the mun contracts you have to return and recover with the vessel you landed with
i usually just use an ssto to ferry the crew back
the lander im using cant re-enter safely, so i sorta just have to transfer the data and forgo the contract completion. I plan to build an atmospheric lander but right now I just want to get science
ngl i'd just cheat menu that contract complete
space train to eve
fuck. engine malfunctioned literally like 10 seconds after i took that pic
aerobraking works
space train are you ok??
slightly incandescent
gave up on space train for now
cute probes
So, it turns out you need to remember to throttle up
creating this strange buglike lander for minmus and mun
I love him
I have a problem
My next goals are launching to the Mun for scientific data.
I was thinking of making a probe craft, but I don;t have probe size decouplers/adapters.
However, I am not sure how to accomplish the science needed for the miniturization technology.
Yeah the craft you build early in the tech tree are always gonna look a little strange
my choices are basically
fiddle with kerbin science
or build it differently and pray there is not RUD when I launch
ok then
you can get a lot of kerbin science tbf
there's enough kerbin science to fill out the tech tree iirc
sounds boring
I MADE IT TO THE MUN
next step, sending people and getting them back
the nefarious toadstool
I tried to make a returnable probe for extra science
and forgot solar panals
Just run the mission quickly
im sure the mission's already over but if you right click your probe core you might be able to set it to hibernate on warp and save a lot of power. you might need advanced tweakables enabled in settings
i know i've done one minmus return like that but i also had a battery storage
working on a new plane
that mannned?
not yet but will be
oh wow that's a really cool shape
i wanna get back to my ksp save but every time i think about it I remember all the housekeeping work I gotta do, like, repairing my big space train and stuff like that
and refueling it, then i gotta retrofit one of my SSTOs to be a hydrogen tanker, and graaaaaaaaaaah fuck that
but if i avoid it and do other stuff it'll be actively deteriorating in orbit
because kerbalism
u could use that mod that lets you repeat missions and fly one refuelling mission then queue up some more and just let them go in the background
got distracted
the thingamabob
u know ur an ascendant ksp designer when u start building shit that u cant even tell like
what parts ur using
is the cockpit canopy made of like, fuel cells?
aaaaahhhh yea
I was just trying to make something actually efficient with this one
it is pretty decent
I think I'm gonna take the the big boi in a different direction and try carry a payload
I like the smooth curve on the wings but it makes so so much drag from all the wing parts
will have to rethink probably
that's a long ride in a small capsule
kerbals love being in space
using mk2 parts already creates such wasteful amounts of dry mass I don't wanna make it worse with a crew cabin
update I made it worse with a crew cabin
the plane is more optimised now tho. ik it looks basically the same but thats how ssto optimisation be
I think it looks nice
thank u
early prototype of the rover program. scientific activities of crucial importance going on here
the crotch irradiator 9000
you think thats bad but the rtg is also the crumple zone
ah.
It makes sure that anyone who survives a crash will die before they can write an insurance claim
From radiation poisoning.
How does this not count
I have been at this for 15 minutes making orbit changes
okay, so, this might be hell, but i haven't played in some time so i can't tell based on instrumentation, but are you going the correct way around
sometimes it hits you with the retrograde stare
the fuck
how is that meant to work
same orbit, same period, but retrograde instead of prograde
right
is there a mod that lightens the parameters?
just messing around with high efficiency designs
I wish there was better artistic reference for ssto spaceplanes
Ooh
anybody know why ksp (modded) keeps crashing when I try and open s save?
It's important to take your plane out of the hanger on a regular basis so can stretch, good job
gah
mun landers are hard
Oh, that's a clever way to set up egress
:)
:}
Found a way to go even faster in atmosphere without burning up
Which is to just use the inflatable heatshield as a nosecone and not inflate it
Now my limiting factor is drag instead of airflow and temperature.
I can fly as low as I want and haven't yet optimised well enough that some other part burns up
Where normally I was required to fly above 19km altitude or death by flames
you should try the cookie
its pretty effective
https://www.youtube.com/watch?v=itr6vGHEYRE can see some in this. you just put a 0.625m heatshield in a fairing and rotate it and offset to the front so it takes the heat
When I reached orbital velocity with a land speeder, I thought I had just about reached the limit of the stock game. Beyond that speed, the ground-loading bug was simply unavoidable (Check out my forum post here for more info:http://forum.kerbalspaceprogram.com/index.php?/topic/160697-the-speed-of-ground-a-study-into-how-ksp-terrain-colliders-ha...
That just kinda feels like cheating to put it in a fairing so it doesn't have drag
I also specifically use airbreathing engines only
I should make a series with rocket engines
But that is a pretty cool video
Thing is my thinking is that if I'm allowed to do everything then anything is possible. I want to amke it harder on myself.
Yes I could use 6 instead of the usual 4 engines I do now and increase my speed that way but then I could also just increase it to 8 engines and 10 and 12 and so on yknow?
So I have the limits that it must be able to take off and land, it can only have 4 engines, must be airbreathing, cannot leave the atmosphere and must reach its top speed without breaking anything.
That includes deceleration.
And I think I may just not go the way of the thing I just discovered cus it looks ugly and the nosecone doesn't look like a nosecone at all
Also part of me wants to play kerbal space program one day instead of kerbal plane program
But idk I can hardly bring myself to
I also want the plane to be looking at least plane like n good enough and not just be a brick that works.
I wonder if I put heatshields at an angle if they'll still be able to catch most of the heat but with reduced drag issues
you can just use a fairing as a nosecone really they have great heat tolerance
also if you want to play space mode but keep building planes try building sstos, they're a real engineering challenge
pictures from da first suborbital flight (i am playing all the crew vehicles from the kerbal POV)
woah space
"Whoah! Space!"
-Maya Kerman
"I think I can see your mom from here, Command."
-Maya Kerman, immediately before her radio got turned off groundside
@urban river I have a complaint about Raster Prop Monitor
they put the big display in front of the landing windows! mun landing is unplayable, as cool as the mod is
thats so sad
it's very sad
hopefully other cockpits are better

i swear there existed a mod that redid interiors for a few things to make it work better with RPM but i cannot for the life of me remember what the mod's name was or if it even actually existed
i have been busy with a new save
oo
yummers
big maoam
initial magnetic surveys suggest that there might be liquids under those clouds but the guys at the camera department say 'no way'
this is kinda neat i think
suborbital flight picture of the first stage
our scientists theorize that it might be apple-flavored
Are you planning a landing?
eventually
the main thrust right now is a crewed minmus program and a fleet of eve landers
have you seen the probe control station mod apg
or probe control room maybe. its called something like that
its like a ground control room IVA thing with screens n stuff
yeah that's what i'm using
this is from inside it
oh nice
truly a shitfuck
The wing configuration for like the inner part looks kinda awesome lol
very nice
my friends have been playing ksp careers lately so I started one too
just been to the mun
Ooooo pulled up in the thingamabob
the orb
I started a new career too but I really hate the initial part where u have no parts or buildings so I just skipped it
just skipping it is so real and true
it's also annoying always starting at the same solar system config
so sometimes i'll skip like way ahead to a random t+40ish years and give myself tech
yeah absolutely
it didnt really bother me this time because I got through the nothing stage in like 2 launches
using something like the probes before crew mod to change up the tech tree also seems worthwhile
i accidentaly obliterated bill and bob into a souplike homogenate
but i did spawn violetta kerman in so she can share their fate next time
oof
i can handle that sure, but i can't handle the initial 30 part limit
i've shot a useless dink into sarnus for fun with under 30 parts but actually doing anything that gets me anywhere is impossible
like you turn on partial control and sure you can teach yourself to spear of longuinus any celestial body with a hunk of metal but good luck getting any science out of it
that mun mission was 30 parts
this shit kinda tuff
this is kinda a neutron clone more than a falcon clone, but since its default kerbol it can go up in a single stage
i dont really know how im gonna stretch the design, + i gotta add some more aero controls like airbrakes
squeeze more engines in
could probably do the thing that the later new glenn variants are gonna do
just more, better engines and stretch it out yea
big nooglin
which is the same thing future superheavy variants are going to do
Wtf
audrey is very good at ksp
:)
accidentally crashed down on a sheer cliff mountainside
the capsule wouldnt stop rolling so i just got the kerbals out and called it a day
another happy landing
why didnt they just land the command module and the lunar module at once smh
also testing an interplanetary vehicle around duna
having the mod that lets u put craft in Situations and test fly them is very helpful
slightly abusing tweakscale to get the big cryo tanks but i dont really give a shit
It's a good looking ship
also i forgot just how trivial it is to land on duna with nearly anything
now i gotta figure out how to ferry 60 tons up into orbit
life support mods add so much weight i just cry and never land anything meant to return anywhere but the moon or one of the tiny OPM add-on asteroids
low tech ssto in career, just for fun
Nice
you should make a fuzzy plane
bad for aero
I need advice on mods
u gotta elaborate
because i can say "get outer planets mod and the minor planets expansion"
and you probably have the near future series
and then i can say "look for patches when it comes to adding more parts packs because near future has conflicts that caught me a few times" but i don't know what ur looking for
general improvements would be nice
but also
smth that gives reasons to use planes/crew
like terrestrial planes?
theres a contract pack called Giving Aircraft a Purpose that adds commercial aviation contracts
pair that with kerbinside remastered and you have a bunch of new runways and airports to land at and fly between
i had a bit of a commercial aviation fixation period a while back and that combo got me thru it
the kouglas kc-10
as for crew theres always life support mods
i use kerbalism but theres a lot of them w different mechanics, the general appeal is that it makes ur crew habitation like, Important
you cant just nonsensically place modules and stuff kerbals into them, you need to design ur habitation intentionally
more like
at what point does ir become a better idea to send crew instead of a probe
well i mean u can get a lot more science with a scientist onboard
For generating science you can use crew reports and eva reports/surface samples, and breaking ground if you have it. You also get reusable mystery goo and materials lab with engineers.
Crucially, crew are needed to transfer science to the lab. The lab gets you more science per science, for lack of a better term
but then that gets to a point where you can get the whole tree doen without leaving thje kerbin system
you can get the whole vanilla tree done without leaving kerbin's atmosphere if you really want to
oh right, the terrain bits
If you don’t make a dedicated Lab Station it’s usually Ok
There was a shipyard mod i had that necessitates engineers
In theory if you can make your probes in orbit or beyond you can make everything way less painful but you need machine parts which was part of a production chain and I got bored before I ever had enough money to make a shipyard beyond kearth orbit where it will act like you have all the machine parts you need
uhhh there's also like
some mechanical failure mod
frustration mechanic imo
but it does give you a reason to maximize expensive projects
part failures (from kerbalism, testflight, or ohscrap) are everything to me personally
i need shit goin wrong
doing some 2000s-NASA-core stuff
the Spicy SLS (carrying enough enriched uranium to evacuate Miama)
oo very nice
it's the 2010s popular mechanics mission classic
- really big VASIMIR drive
- only like a monthlong stay on the surface
- apollo-style two-stage lander
- we brought a rover too
you gotta drive around its important the astronauts get enrichment
exactly
but only 4 of them get to go down
two more will remain with the spacecraft
they're gonna catch the How I Met Your Mother finale as it airs
the best bedroom window view anyone's ever had
yet
hell yeah
i dont remember nasa doing this in 2007
cone is good
miss constellation so bad
literally
i wasnt super happy with it at the time but like compared to whatever the fuck is going on today ill take it
In 2017, Exploration Mission-2 was a projected single-launch mission of a Space Launch System (SLS) Block 1B rocket with an Exploration Upper Stage, lunar Block 1 Orion spacecraft, and a payload insertion of 50.7 tonnes (55.9 short tons; 112,000 lb). The plan was to rendezvous with an asteroid previously placed in lunar orbit by the robotic Asteroid Redirect Mission and have astronauts perform spacewalks and gather samples.
feel like shit just want her back
main issue with that is if smth like an engine fails, you are utterly boned most of the time
I play on console so I watch the mods from the sideline but cant use em
I could get ksp on my laptop but idk how much id play it
Theres a bunch of useful things though
so plan around it
apollo was fault-tolerant or at least fault-safe of an engine failure almost everywhere (the LM ascent engine and CSM main engine for the return to Earth burn being the exceptions)
as in
have a backup plan for if something decides to fail?
or just add more engines?
your backup plan can be more engines
what mod was the shipyard one?
redundancy is a classic
also I dont rewwmebr
Theres like two
And one i didnt like
you know, i'd check, but now i'm realizing i don't remember how i preferred to open ckan with proton
in fact i can't find my ckan executable, um, anywhere. what the fuck
maybe i used the native app
Oh fuck that might mean my modlist was nuked
nvm
i think it was global construction or at least that's what's installed
yippee
man these low-thrust high-isp drives are weird to get used to maneuvering with
i don't "loop back around for an efficient burn and burn again," i burn at the manuevering point, and if i run out of fuel, i return to VAB
oh i loop. i loop for three, maybe even four burns. and if i don't want to loop i tune the engine to be even more efficient and spiral
i've always been bad at particularly low twr stuff, do you just have to do course correction every time you come back around?
well for interplanetary stuff the window is long enough that you can just set up your transfer, burn like 8 times at perigee, and then course-correct on the way out
it can be a bit hard to set up with moons since they move much quicker
vile creature
Ozone destroyer 5000
If you look closely you can still see it from all the way zoomed out
Anyway the 3 stages of flight
- Whatever you wanna call this
- Turning 90 degrees to fly horizontally
- The engines burned off
palo what the fuck is this
they gotta stop letting me cook
Hey, Jean, this is Henry McLean, and I've finished my wonderful flying machine. And I'm ringing to say that I'm leaving and maybe you'd like to fly with me and hide with me baby...
the flea mk99
it's actually Quite Large
It's the "buh"
I think it's quite self explanatory even
When I burned off the engines and had about 5km of altitude to kick out all the kerbals and pull their parachutes only 1 of them even survived jumping out the plane
Weeee
It can't slow down because then it can't use the body lift to maintain altitude so basically once it's flying horizontally you have to stay at like mach 3+ to survive
You also cant eject the kerbals because then they get slammed by the airframe upon leaving and die
So once it's flying horizontally their fate is sealed already
Unless youre debgel kerman cus she survived
The only one of 4 to survive
I think you needed to nose up so you had more thrust lift and needed less speed for body lift
Or does this thing have poor attitude control?
It has no control surfaces
I can't nose up because it has so little control
So it just gets stuck going mach 3+ because any lower and it'll drop like the brick it is
No thrust vectoring or whatnot either huh?
It does have thrust vectoring
But it's also just a brick
It's not broken it's just intended to not work
Well if you do want to eject from this deathtrap, I’d probably cut thrust to zero and go ballistic, wait for apogee, and then cross my fingers and hit it then
Well
I did cut thrust to zero when the engines melted off
There was no apogee it was going down
And there was no survival
Except for that 1 kerbal
It doesn't like achieve anything resembling to a safest moment to eject
It's moreso if you prefer to die on impact or die by jumping out
Yeah do that before things start to melt off
Not really an option
This thing wasn't made with anything in mind
Least of all safety
I thought "this would be funny" and then it was funny
its a manned bullet
You have to realise that I made this thing long ago and every once in a while I take it out. Every time I take it out ive only managed to successfully transfer to horizontal flight twice
Every other time I dont get my speed up enough to be able to get my climb rate positive before crashing
Not only is it a destroyer of the ozone it also is the life insurance claim machine 5000
why does it exist
I thought it'd be funny to make a rocket
But with airbreathijg engines
And that's the entire thought process
It doesn't need control surfaces because it's a rocket thats what the engines are for
It's maximum altitude as a rocket is like 3km
Horizontal flight it can go up to like 17km
Similarly this one was made with the idea of "huh i can put a lot of engines on it like this" and "i wanna put a heat shield on this but I will not check whether it even remains stable once the heatshield is deployed"
Though nothing is as bad as the brainscrambler
And then there's this thing which is "will it burn or will it not?"
you definitely have a different methodology of spacecraft construction to me
I make some normal stuff too but it's funny to make weird stuff
I used to have this completely asymmetrical plane before
The all mighty algorithm has shown us a video that includes the phrase “I'm just going to have to eyeball my trans-lunar injection” so now y’all have to see it too
https://www.youtube.com/watch?v=rgSEU0DwKGA
A "fun side project" that accidentally took me 3 months.
Subscribe to justify my time investment :)
00:00 Intro
01:32 Part 1 - The Beginning
16:19 Part 2 - Munar Misadventures
Music Used:
Felipe Falanghe - Main Theme (KSP OST)
Kevin MacLeod - Groove Groove
James Primate - Threat - Outskirts (Rain World OST)
Kevin MacLeod - Brittle Rille
Kevin ...
doing lunar missions on career before inventing patched conics is a ton of fun
Analog horror Kerbal.
why didn't nasa check the "force roll: 0 degrees" box in mechjeb before hitting KILL ROT? are they Stupid ?
my modpack's tech tree is so scuffed i don't even know what else to do with these parts
volumetrics are unfairly pretty
mm tasty clouds
fucked ass 50s jet fighter with rocket engines retrofitted where the fuel tank should be
as is your right to do tbh
if its stupid and it reaches 20,000m it's not stupid
exactly
have you gotten to see them on jool?
jool and eve are my favorites even if default blackrack really alters eve
yeah i watched project hail mary
lol
i get ads for that movie i can't imagine what it's about but the little rock freak is cool
it's very good and there's a shot in it that looks almost exactly like blackrack jool
obnoxiously pretty stuff
Ed Kerman sets a new manned flight record just shy of 40,000 meters
name! that! plane!
closer picture
f-5 of some variety
T-38 but yea
close enough
death trap ahh
i'm busy with other things in this save
like actually launching the Manned Orbiting Laboratory
I love f104
i figured out how to use TUFX properly
Pog
the budget doohickey
this thing sucked ass to fly
i think the payload bay was unbalanced
it likes to tilt one direction and i wasn't paying too much attention to the weight of it all because iu just assumed they were Universal Storage Parts and i assumed those weighed the same
delicious dumpster bin of science
accidentally perfect minmus shot
i always get here and then i'm stunned how pretty it looks with my visual mods despite being a barren moonplace
minmus is prettty
i always forget the basic things like how to ascend efficiently and then i never forget the hard things like putting things around other planets
the comet my graphics card hates
i just pulled off the most satisfying shit
but i can't explain it so i'll draw it
this game so cool you can get so much dopamine out of just doing stuff goodly
and... the kicker is
the rescue contract is a wash because THEY'RE IN A HATCHLESS COCKPIT
your retro motor frightens me
i wanted a smaller one but i had delta v to spare
do you at least thrust limit it
You're pinning that medal to a bowl of green jello
I daresay it achieved desired results
The results may be questionable in purpose.... however, they were desired
today i'm trying to make minmus in record time to account for me not having any life support parts to put on my ship
i can manage exactly 3 days at 5 hours and 30 minutes if the mun aligns right
the return t rip is longer but maybe i can do it again
but i'm definitely losing myself in low stakes gravity assists because they're very fun to pull off and not something i've tried before
there's a part of me wondering if i can also just get that kind of delta V. i think i could
i ended up just getting life support because i couldn't make the trip back any shorter
running into some arcane krakenry : engine that only changes my velocity if i turn the craft
that's what's happening. it's fascinating
i thought it might be TCA throttling the engines but it still does it when i disable it
i have to hit a and d to make it change my speed at all
it still burns fuel at a normal rate and everything
rcs still works so it's whatever
i blame monopropellant engines
such a strange experience
it is PROBABLY not a good sign if the kraken has turned its attention towards this module before it's even attached to the station
[half life scientist voice] it's probably not a problem... probably
the engines are probably occluded
when you gimbal it the hitscan shifts off the rcs tank
maybe?
i didn't notice overheating or anything
but this was a weird jank solution to how i make this module fly itself while having to have stuff at either end
so it wouldn't shock me because it's just the first thing i did
eve probe
the Explodium 1
it'll get data from its sphere of influence and then swan dive into its atmosphere for the contract
explodium 1 was a failure because our course intersected the mun
i didn't realize until we hit the mun
unfortunately the Unplanned Seismic Test produced no science because we don't have seismometers for that kind of thing yet
explodium 2 was a success though :)
it's rightside up
the engines are just on hinge joints that unfold
it let me keep the fairing really tiny
this was the rocket the whole thing gets sent up on
i'm not sure why i did that in hindsight
augh
the logshit relay i set up with explodium iii
the signal strength might be concerning but i forgot which branch of my tree relays were in until after the minmus mission so i'll just have to send a strong relay over to scream in their ears later
explodium four.........
the culmination of my entire afternoon's work........
did it again for the splashdown
explodium 8 or 9 might be a quad i'm figuring those out
oooo i like how that packs up
i have a fixation on packing things into as compact a footprint as i can
it's been really effective dealing with Eve for sure
i can make it fit into this thing and it looks pretty
we're heading to eve. and still we stand short
woke up, loaded my game to land the payload it's shit. the antenna on the quadcopter isn't good enough
it landed safely though
go, nasty space bullet
i put a big enough antenna on this time also :)
i forgot to add a decoupler for it to detach from the fairing base
whatever it'll fly
fuck yeah
it flies really good, even though one of the hinges is off by a fraction of a degree
very proud of this
hopefully this copter does not go the way of ingenuity
i've named it the Kerb Vonnegut to soften the blow when it inevitably plummets into the sea
so it goes
it can even get high enough to plow through clouds
brainstorming what i'd do to make something like this work on duna... maybe just more propellers if it doesn't work as-is
it should work tbh
but bigger props would help, more props and bigger props
spinning faster
if in doubt i just make huge props and somehow fold that up
for now i'm working on my station
hitting the point where my design grows grotesque and tumorlike
at this point i'll have to call it Station 1 1/2
ok i need to make money now
I found this video of maybe the best vehicle I have ever seen
Maybe if they angled the primary fins on the beginning stage and spun the craft really fast they could get some extra thrust to weight out of the start of the launch
i like that the entire first stage and half the second are completely irrelevant
wait this isn't even the final form of it
I still don't understand the point of a "gravity turn", so I just went to space directly instead.
925 parts is a little much for my PC tho, so I was wondering: is it possible to reach orbit with less parts?
this is the true version
you know that they're fucking around because you can see the volumetric clouds mod
nobody that new to ksp would hit up blackrack's patreon
no one that new to ksp would know how to chain all these parts together
that's terrifying
AIT TEJ FUCKL
WAIT THE FUCKING SPACEPLANE
i didnt even see the fucking spaceplane sticking off of it
with the backwards tailwing
it could be the free version
this video reminds me of the fuckin spaceballs ship bit
Just Read The Instructions, a KSP mod that lets you view your HullcamVDS camera feeds directly in a web browser, on any device on your local network. No extra software needed.
Made by yours truly :D
This showcase was recorded with Scatterer, EVE's patreon version, TUFX, Firefly and Parallax (disabled by default due to being performance-heavy) ...
ouh god nevermind this apparently works by rerendering the game
today, i'm reminding myself i have procedural parts installed for some reason
the 1t launch vehicle
only 3,000 spessos
if you go even 1 kilogram over 1 ton, you're fucked
evil beacon for bad storymode contract
i guess it can serve as a s taging point afterwards but
the zeeper
that's a better name for it
i've been naming all my launch vehicle prefabs "cockle"
and just adding "x(multiple as needed) (s/l)"
so i had cockle xxxs
(1t)
Look at this weird thing
This was the first flight of this uh officially 6th iteration of my airbreathing high speed plane but I ended up modifying it a lot so now it looks closer to this though not exactly as this was also modified.
Anyway I did a buncha reading on drag, intake flow and intakes and engines to come to the conclusion I should overhaul my current idea so there'll be a 7th soon once I get inspiration for a neat looking thing
I should look into the specifics of wings so I can see if I can optimise more there
biblically accurate ssto
The reason im still going on and on with this is cus I heard someone say they managed to fly at uh I dont remmeber but over 1800 m/s and they restricted themselves to 4 rapier engines and only in atmosphere and no cheats pure vanilla so it should be possible
And its backed up by the fact that the thrust multiplier curve for speed reaches 0 around 1900 m/s I believe so my 1750 m/s can be improved.
I wanted to go with the weird wing design cus of another plane I'd made
Oh didnt mean to ping
you're good
This doohickey has the weird wings
Mhm
I end up playing this game only for the planes. Space is interesting but I can never really get too interested in it for whatever reason
i'm the opposite, and i've always been pissed that making any sort of space infrastructure drags the game to a crawl
but im looking forwards to kitten space agency
rocketwerkz is pretty good at optimization even when their games throw a bunch of errors
stationeers ran flawlessly on my shitty hp laptop with some slow motion physics
i've always wanted to make a ssto capable enough of going to some planet with an atmosphere and fly around in there. i did the "fly around there" part this save with the quadcopter i sent to eve
current disgusting lag monster i hate:
Ive just given myself this weird challenge and am trying to push the limits
Actually theres 1 thing that bothers me. I put a relay network in orbit around kerbin and the distances are right and such and by all means it simply should work
But when I use an unmanned vehicle with some sort of antenna it still has blindspots in the atmosphere
And it shouldnt be mountains with how high im flying either
the thing that comes to mind immediately is "are you going hypersonic speeds"
Like this isn't connected to the network somehow despite being so clearly in view of the satellite
Yes
there's a difficulty setting meant to simulate the comms blackouts due to reentry plasma
settings -> difficulty settings -> advanced -> right side of the menu
Though it does reconnect to ground stations easily
So is it that or is my relay network not working? Either way ill test and find out i guess
if you have global ground stations enabled it shouldn't really need a relay constellation i think
Oh it does as there's still blindspots i believe
Either way the network is there already lol
right
i guess i would ask what relay antennae you put on them but even the weaker ones should probably reach kerbin even on a l1 tracking station
Yeah I put the strongest on
This network has been there for ages I dont remember exactly what module it is
Ill have to test when I play today. Maybe it's just that setting
it might be, it's killed one of my probes when i was sending it home once, it started to flip over by s ome act of satan and i couldn't hit the SAS button
Aww
but that's probably what i get for also ticking "full probe control loss on no signal" or w.e. it was
what i might have to do eventually is destroy those solar panels and have an engineer replace them with a big one that does the same amount of work since these are tier 0 panels
that should reduce the part count by a little bit
the first time i'll ever use EVA construction for its intended purpose
such a scuffed, evil feature. what if kiskas was painful in a funny way
thing..
we're going back to that dogshit MPE comet that destroys my GPU
i say "dogshit" but it goes hard
it just breaks my computer
frames go from perfect, 90 fps, no concerns at all, it's just drifting in solar orbit tier performance to 5 fps
i think it's the coma
It goes fast ish :3
Sbinalla
--- Ortus City Showcase ---
Knight of Saint John: https://www.youtube.com/watch?v=UoYPH1yzSmM
The Doodling Astronaut: https://www.youtube.com/watch?v=CIg3tbLDX2o
Spin launcher live-stream:
https://www.youtube.com/watch?v=YVFOMmLt_2U
--- Music Credits ---
1.
T-120 - Long Gone
https://soundcloud.com/t-120s/long-gone
Music provide...
what the fuck
insane youtube recommendation pull
"i used mammoth engines as RCS" you know, i figured out how one can do that because i installed TCA recently. i just didn't want to think about it
thats the guy who taught me ksp :)
one of my crafts is in the decouplers to minmus video
pog
he has lots of cool vids. unfortunately a lot got copyright struck so they have missing music
a lot of his more powerful tricks involve abusing physics calculation distances
it's not far now
it'll be really funny if it actually fucks up the launchpad
it'll be even funnier if it actually fucks up the whole space center
this is the only way i might be able to do the urlum grand tour contract i have that'll give me 4 million bucks though
i got extra launch pads so i'm sure there's a "middle of the ocean" one i can unlock/build somewhere
sea dragon......
leviathan
setting out for a relaxing tour to the far reaches of our solar system on my nuclear bomb rocket launching from the kacific ocean
sea dragon 🙏
it seems i have underesteimated the distance from the sun beyond dres
all my ion craft designs are screaming at me "i will be out of charge for 6 or more hours out here"
i have complicated my route to nuclear pulse drives unfortunately
That inverse square will get you, yeah
This thing goes pretty fast
I also did an oopsie
I have rediscovered the wheel as well
the strutcubes have insane crash tolerance
i always wanted to make a weird rolling drone with them
i have found one use for the ions i unlocked but can't power. this bad boy is going to minmus to finish my science
even better, TCA lets me mess with my descent rate, so if i set it to zero i can control my throttle by simply tilting the craft and thus reduce my power usage to a level where i'm only concerned about the fuel
i've got seismic data and mineral survey data on every biome now. i know minmus better than i do kerbin :)
on my way to the south pole
next quadcopter will have to be faster
this only gets ~110m/s horizontal speed
doing this for the mun now i need MKS content to do what i wanted to do on minmus
wiped my save last night to try and fix my performance in my modpack
back on the grind
it might be occlusion btw
i just ran into this since i messed with my difficulty sliders again and 1.0 occlusion in atmosphere creates blind spots i don't think you can service without a constellation of satellites
and it has to like
actually service that spot
i dunno it's weird, i never played too hard with relays
wow 1.0 occlusion really makes this a challenge that i think i'm too stupid for
back to 0.8 it goes
forgot how to make rockets again
munar slander
nailed it
i forgot to put parachutes on the return craft
so i glued some on instead of doing the sane thing and transferring crew
i found the spiffier mission control
colony ship time :3
u should show me ur colony when its done or planned out
I struggle with making mine look period
im not making a classical colonyship
whatcha mean when you say colonyship, is it just a huge ship that lands itself or a base you assemble or
geometrical
i think i recognize one of those parts from planetside bases, i liked that parts pack but i'm not creative enough to make mine look good
restarted and used a youtuber's modpack since they more or less ended up with what i did slimmed down
they're a fucking genius. i'm not bottoming out on video memory on startup a nymore. it r uns perfectly with parallax even
anyway the first ship was a fucking TRAINWRECK???
my parachute didn't like me
but my wings broke my fall
jebediah's teeth are lodged firmly within eachother
Is that flower larger than the space capsule
yes parallax's flowers are massive
i kind of like it kerbals are tiny freaks
they're like purse dogs but for aerospace
I have way too many mods
I think once I finish the variable extreme gimble plane's design, I'll work on a plane with so much ISP it can fly with a Brachistochrone Trajectory
if i had the patience i'd post the trees
they're all fuckin' massive
mentul
sat on my fucking nosecone fuck my stupid kerbal life
ok i think they included some FUCKED mod in this modpack
aerobraking doesn't anymore
wait. might be persistent thrust
mod is BROKEN why would they include that
i love when volumetric clouds make me question whether my graphics are broken or if there's just a scary amount of clouds overhead
oh its because i fucked up and installed it wrong i think
story in three parts
i strapped bill into a fuselage on a command seat and it burnt up coming from high space but we don't have parachutes yet and he survived anyway
the scariest part was he was burning up in the atmosphere and just didn't
i made The Kerbal What The Fuck Plane
10 action groups.
requires skill to fly.
7 servos
8 kal 1000s
the SHITFUCK
Still kind of reeling from this
He didn't even bounce
KSP physics sucking poo is good sometimes
oops ascent too scuffed
so
maximum vtol burn time: 26 minutes
maximum standard burn time: 29 minutes
maximum afterburner burn time: 8.5 minutes
510 seconds on the KAL1000, running the equalizer at 0.33% in vtol mode, and 30% at standard mode
this allows me to perfectly balance the CoT
to make it easier ill set the equalizer to 0.32% in normal mode and 100% in afterburner mode
the part of the game where you're still trying to figure out how to throw things at the two moons of kerbin is still my favorite in career mode
me when i fuck up
round two
if i don't turn the camera around no one will notice that all the stuff on the back side got ripped off from my rough landing
fascinating mod that popped up on my front page on youtube today: https://forum.kerbalspaceprogram.com/topic/230118-wip1125-kerbalfx-lightweight-modular-fx-framework-v081-08052026/
I'll have to check it out
putting together The Thing™
the whatchamacallit
the doohickey they got shinzo abe with
It does look like some kind of space laser
Rain Marty
near future parts so pretty
I'd say "how on earth did you have no time dilation in both of these shots" but I'm realizing I've weighted my game down with bullshit
close enough welcome back hail mary
Ok what's the thing in the far left side?
Psst, 17 (@hallow walrus), you have been pinged by @strange geyser.
it's the reactor!
[Reply to:](#1242540410681692271 message) Ok what's the thing in the far left side?
it's got a metallic hydrogen-fired rocket for an engine, hooked up to a fusion reactor for power
What mod?
ksp interstellar extended
icic
another shitfuck
is it integrating well with near future assuming that's what you're using based on some of these parts?
i remember having problems especially with their cryo fuel stuff
i threw in Photon Sailor in my modpack since I already have Far Future installed and that works but
yep! at least, we haven't run into any noticeable problems
[Reply to:](#1242540410681692271 message) is it integrating well with near future assuming that's what you're using based on some of these par…
happy with how these space relays look too :3
interestin
i added interstellar content so i might get it
(also i'm chosing to be proud that we're launching our space junk into stuff instead of just letting them float away)
hell yeah
my launch vehicles i always try and leave deep in the atmosphere at least but they have a habit of being really stubborn
somehow sustaining orbit with a perikee of like, 30km lowest
cursed awful
if you're not controlling it it'll timewarp straight through atmosphere no problem