#Endless Legend

277 messages · Page 1 of 1 (latest)

earnest bough
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I feel like there should be a thread for this (or at least I'd like there to be one) so I can infodump in peace discuss the game in general or possibly even set up a game.

earnest spoke
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me when the legend is endless

torn torrent
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I have been doing a playthrough of the nomads and it's been fun

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Though I have no idea what the path to a victory condition looks like for me

earnest bough
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ANYwyy I recently started a game to get back into things, but I decided to play Mykara (i.e. one of the single city factions) so that's not representative? But I got a little island by the south pole with nobody else on it, so that was neat. And, also, I managed to leave the island without researching boats (though I did research them... just haven't used them yet) due to either spotting temples from across the water, spotting watchtowers from across the water and using those, or using the Mykara's "see where the Urken is for free" thing to spot a temple that way, and then making various tunnels off my island. Which is very funny. Side note! Getting watchtower tech for Mykara is really, really good, even though it seems like you're paying for roads which you wouldn't normally care about as much.

earnest spoke
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I tried enough of the game that I figure all the DLC for 15 bucks was worth
so I've been going through a game with the Kapaku

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funny little guys

earnest bough
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Kapaku are fun! I like everything about their plot. Also everything about their core mechanic makes it seem like they'd be very complicated, and they're just... not.

earnest spoke
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No, not really

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It's kinda just 'you get two real good regions and have to just terraform others as you expand'

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The terraforming does get pricy early, though!

torn torrent
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My first attempt, I played the tree druids and started in a region with no trees and barely any food production

earnest spoke
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Oh, that reminds me
Where is that fabled community patch?

earnest bough
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...would it be too much to request a moderator pins that?

earnest spoke
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I can!

earnest spoke
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I have many talents

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I'm impressed by how strong the vibes are in the faction lineup

earnest bough
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Yeah, they're all really neat. The one that made the least impact on me by far is the Wild Walkers, honestly.

earnest spoke
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The wild walkers and to some extent the spacers and vaulters aren't much yeah

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But then you get like 3-4 'Oh Rad' civs

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Usually you only get 1-2 of those!

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And the DLC ones are all pretty knockout neat too

earnest bough
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I mean, the vaulters are humans from another planet who live in underground citadels and fulfil most dwarf tropes, and their underground citadels are also spaceships.

earnest spoke
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That's true

earnest bough
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and mechanically they do some cool things... they can teleport into their own cities, hunker down through winter, and do the whole "sacred resource" thing. Wild Walkers... uh... like forests?

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they can tell if armies are in/near their borders, and I know nothing else about them, really.

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I think the issue is that wild walkers are entirely unsurprising.

torn torrent
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Oh, question
Is there a difference between the vaulters and the mezari?

earnest bough
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No. The mezari are just an alternate skin from the vaulters, representing what they were like after first landing on Auriga.

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And I don't even know if it's an alternate skin for their units, or just the diplomacy portrait.

sharp shadow
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Their units are all different as well I believe

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At the very least their portraits are

earnest bough
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Mechanically, I know they're the exact same.

torn torrent
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Dumb question: how do I propose peace with another empire?

sharp shadow
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Same thing with alliances

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I think treaties are in era 3 and alliances are era 4?

torn torrent
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Which technology

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I literally cannot locate it in the tech screen

sharp shadow
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You'll find it if you look at the bottom section of the pie
....I don't have their names memorized either

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peace treaties are unlocked with the technology "Diplomat's manse" according to the wiki @torn torrent

torn torrent
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ty

sharp shadow
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Furthermore, alliances are unlocked with "Hospitality den"

earnest spoke
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Cultists are interesting

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Am I reading it right in that they can just kinda
yoink minor factions as they please?

earnest bough
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Yes.

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Kind of. It's not free, and there's some strings attached, but in general? Yes.

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That's their schtick. They only have one city, but they can use minor factions to project force across the map.

earnest spoke
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Yeah, it gets pricy and makes your big city more expensive

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But still, cool

cinder fern
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Cultists are known for being lategame terrors

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in an MP setting you'd typically see people trying to gang up on them to take them out early. Morgawr work the same way; they're basically sea Cultists

earnest bough
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Morgawr are just very strong in general because sea forts are very strong.

cinder fern
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I'm personally a big fan of the Forgotten, as a mechanical and thematic counterpoint to the Vaulters

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Disdainful of the scientific process, they appreciate its results

is a hell of a line, given its context

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It's strongly implied that the Forgotten are the few successful iterations of the Vaulters' experiments in winter survival bioscience

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which not only explains their disdain for science but also underpins their MO: to let the Vaulters build up shiny, secure cities... then sneak in, boot the Vaulters out into the cold, and lock the gates behind them

earnest bough
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I think it's just outright stated in their opening cutscene.

cinder fern
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"Banished by our kin," it says, and it features what looks like a vault door, but it doesn't say it's the Vaulters outright

past saddle
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Everybody loves the forgotten haha. I think it’s because they’re super sick looking

earnest bough
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yeah that symbol is upside-down on the Vaulter leader's head.

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yeah it's on both vaulter and mezari stuff with no clear difference between the two.

earnest spoke
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Hmm alright, after trying a cultist game I can confirm that they are Interesting ™️

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But wow whatever it is that the mushrooms are doing to remotely sap resources and take over minors is a pain in the ass

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I can't rizz up a village if it's covered in mold

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I'm also curious what, if anything, I can do to improve sheer unit Movement logistics

earnest bough
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Movement is tricky. The mushrooms can just... enfugify anything they know about at any distance. Which seems OP, but it's slow and can be removed I'm pretty sure. They can use fugal ruins as tunnels, though.

earnest spoke
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I couldn't figure out how to remove it if I didn't own the region

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And, well, cultists

cinder fern
earnest bough
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I... think you can pillage them? Do you have to research pillaging to do it at all?

floral loom
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Is there a good guide for new players floating around because I've never gotten very far in an Endless game

earnest bough
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not that I know of specifically 🙃 I watched a good number of SB's videos? They're playthroughs, not guides, though.

cinder fern
floral loom
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That might be a useful reference if it has commentary, I'd be interested both in what are good milestones for timing for research progress and also what effective armies look like

cinder fern
cinder fern
cinder fern
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For Vaulters: you can almost always skip their cav unit, and generally their tank unit is skippable, too, especially if you can find a beefy minor faction unit

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Glassteel is king for making sure you have the initiative to not get melee-locked; armies of Marines only can do just fine

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If you see Silics as a Vaulter, they are your number one priority for assimilation, both for giving a tanky melee front line and for their strategic resource boost

floral loom
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Is skipping the units a thing because they're inefficient to build or because minor factions fill the role better?

cinder fern
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Skipping your own units means spending those research points elsewhere, which is great

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Research gets more expensive per tech

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The cavalry can be prioritized in very specific match-ups: Necrophage and Broken Lords, for murdering their backline supports

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I would worry less about raw research speed and more about ensuring that you prioritize tech with immediate near-term returns over those with later payoffs - researching a building when you're building units has less of a point than researching unit upgrades

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Don't sleep on the techs that let you stack +2 units per stack, though

floral loom
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My frame of reference is Civilization 4 and SMAC so I'm a bit out of practice and outside of trying to kinda make a couple of production cities and a couple of econ cities it's all kind of winging it right now

cinder fern
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ah yeah, generally you want to aim for A dust city and A science city after your production base is up

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you generally want a city out on turn 20, 40, and 60, and then after that it's based on circumstances

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and you want to buy empire plans BEFORE those cities go down, to save influence cost

floral loom
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Oh that makes sense

cinder fern
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as with any 4X, opening moves are super important; I'd always recommend:

  1. immediately shifting population to production, and making a Founder's Memorial
  2. research Mill Foundry first, and make it after Founder's Memorial
  3. make a settler after Mill Foundry

note: making a settler immediately kills food production and cuts you down by one pop, so there's a bit of micro-optimization to be had in keeping a pop in food instead of production IF it doesn't lose you any turns on the Foundry but DOES get a population unit a turn faster

sharp shadow
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you also need to always make sure your city is built on a good amount of food and industry so it can grow quickly

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or well...

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I'm also new, but that alone is basically winning my current MP game

cinder fern
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yeah, industry is king in the early game; it shifts to dust as time goes on

sharp shadow
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am playing roving clans

cinder fern
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After the settler is built, you may actually be better off skipping the food building if winter is imminent, as it does very little for you in winter

sharp shadow
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everyone is upset I can pop out a city with basically every upgrade built on it every 10 turns or so

floral loom
cinder fern
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yes, there's even a tech that cuts buyout cost

sharp shadow
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a couple, actually

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and an empire plan too iirc

cinder fern
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dust is also great for immediately buying out the tier 1 flat-value FIDSI buildings in new settlements

cinder fern
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don't miss that the stat boosts off the Holy Resource are increased when you have a resource designated, thanks to the Technolover trait

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Marines are murder machines, they just need positioning and time to work, and they benefit from combat micro

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super important combat keybind the game doesn't advertise: after right-clicking to pick a position, you can Ctrl+right click to designate a unit to target from that position

floral loom
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Is there a good way to screen them from getting dived?

cinder fern
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the 'basic' way is, of course, other units. but there's a lot to be said for picking terrain and taking advantage of forests

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Forests cost two movement points, so they're a boon for ranged units. Take advantage of rivers, mountains, ledges, etc.

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Also don't miss the effect of morale: +15% attack and defense for every adjacent allied unit

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You can often afford to get dived if you're all clustered in forest, especially if you're on the edge of a forest so that enemies are forced to stand in the open

floral loom
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Oh that's a big deal for clumps yeah

cinder fern
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this is a missed opportunity

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the ideal would be to have the forward unit sitting in forest, so your side gets the defensive bonuses, and is the only unit that can be attacked:

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also take note of the stances:

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these define two things:

  1. default behaviour each turn
  2. the behaviour the AI employs if its specific orders cannot be executed
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this means, for instance, that if you manually order a unit to retreat, and it can, its aggressive stance doesn't matter... but the order it defaults to next turn will still be aggressive

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I find it easiest to keep everything on 'hold position' and then issue orders manually, which does not prevent you from issuing an order to move and then shoot

floral loom
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Yeah that kinda tracks with my Dawn of War experience

cinder fern
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also don't miss that you can preview the battlefield and deployment regions by holding right-click over the targeted enemy army:

cinder fern
earnest bough
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...I'm just good enough at this game to be acutely aware of how much better I could be.

cinder fern
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there's a lot to it!

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I've got about 550 hours in it, which does help a bit

sharp shadow
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Good heavens

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The one thing I am a bit afraid of in an MP game here is uh.. the experience barrier for us newbies

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It might be worth setting in place a sort of soft "hey, please don't kill eachother until x turn" policy for our first couple games?

earnest bough
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I mean, I know I'll play slow just because I always play games like that (I'm not saying this is a good idea, mind you), but... yeah, there'll be a skill gap.

cinder fern
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you can get allied victories, fwiw

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but yeah, that's a good call

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tbh I probably won't partake; when I've played with newbies I've generally just done things like snowball ahead as the Forgotten and then quietly play mindgames with my spy knowledge without actually ever planning to attack anyone

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"hmm, that sure is a big stack of units" and then just let everyone sweat

earnest spoke
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I feel like my biggest stopgap in the singleplayer games i've fucked about with is like
just waiting for my military to actually Get anywhere

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especially with winter

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It's a slow-paced game but that makes me unsure if I am being too slow or not

sharp shadow
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I'd say it starts really, really slow and then once you get a foothold it ramps up extremely quickly

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At least in my limited experience

cinder fern
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Movement trinkets help a bunch, but that requires unit equipment micro

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It can be hard to form that habit

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I try to retrofit the trinkets onto my starter units ASAP

sharp shadow
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Indeeby

earnest bough
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I ended up just assimilating the Nidja and using them a lot.

sharp shadow
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That's the birds?

earnest bough
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yeah, with the arpuja (harpies)

sharp shadow
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Yay I'm remembering things!

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I've personally been a big fan of the Dwarf guys and the Daemons

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...now that I can afford to pay for large amounts of the latter

earnest bough
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the demons (kazanji) are, in my opinion, maybe the best minor faction. Or maybe slightly second to the Haunts. Great for the influence-thirsty Cultists, at least.

sharp shadow
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Oo

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I do have haunts in my territory

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Up until recently I always considered them to be slightly too expensive compared to Kazanji (we're roving clans btw) but I can probably afford them with my ridiculous midgame income now

earnest bough
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They're flying, they have good AoE, and their assimilation bonus grants science which is always good.

copper eagle
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I'm a research fiend so haunts are generally my top pick

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Haunt units are monsters, and get 2h swords, so they can absolutely delete infantry, iirc kazanji get axes for bonus damage against archers so they're maybe more useful if you need to counter that specifically

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Besides that, I'm also a big fan of Eyeless Ones, +5% happiness for no real upkeep is nothing to sneeze at and they're an extremely nice bit of sustain for factions that usually don't have that already. Honorable mention goes to Sisters of Mercy: A tier if you have to fight Necrophages, basically useless otherwise

earnest spoke
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I've played this game way too much over the last 2 days and I'm still not any good lmao

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I think I'm balancing my resources wrong or Something because the AI always gets a leg up on me

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Having fun with it though!

past saddle
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Maybe we can start a newbies game or something so the people who just joined in or have only some clue as to how to play can figure stuff out? Could be useful

sharp shadow
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we've already managed to get a second 5 player game going sweating

earnest spoke
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Jeez!

earnest bough
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Oh wow.

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I... am a bit too good to count as a beginner, probably, but not good enough for the "real" games, and I haven't played in forever except for going part of the way through a mykara game just recently and then life distracting me.

azure rune
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I used to be pretty solid in single player at maximum difficulty, but that never stacks up against multiplayer and I never quite got the hang of the salt-the-earth shimmy that I think was supposed to be very useful.

sharp shadow
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Oh yeah!
I managed to win my first multiplayer game!
Twas an economic victory and it basically only happened because I convinced everyone to leave me alone

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We're very proud of ourselves!
But.. we're playing with the same people again and I'm starting to think I've got a massive target painted on my back lol

full raven
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Hello!

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I am trying to download the community patch and I get a 404?

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Oh nvm I'm able to download the full thing just not the installer

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Any recommendations on mods besides the community patch?

sharp shadow
sharp shadow
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Hmmm
Do we usually play multiplayer games on fast mode you think?

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Or is the slower pace of normal best for all the new people?

earnest spoke
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Presuming that multiplayer in this game works on the 'everybody submits their turn, then it rolls out' logic, fast is probably the way to go
Since it seems games can hit 200+ turns?

sharp shadow
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Yeah my first game ended on turn 227

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I think the turn timer for fast is 150 turns, and your stuff gets built way faster

earnest spoke
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Yeah

sharp shadow
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It's just that in that span of time, there isn't nearly as much room for a screw-up

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Which has me pondering

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It's probably fine though?

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We don't want to take up too much time

earnest spoke
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Yee yee, I getcha

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I guess it'll boil down to folks preference

sharp shadow
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Suppose we'll get there when we get there then

earnest bough
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The issue with Fast is that it makes winters come sooner, which means that it's much harder to explore a reasonably-sized map without your units running into winter upkeep costs and making you turn around and shelter them before you lose all your Dust. So finding other players, or stuff to interact with, is much trickier.

sharp shadow
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Yeaah

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You're basically sacrificing how much of the map you'll likely see for how much time the game takes

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...among other things

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There's a much bigger er.. "opportunity cost" as well

earnest bough
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I tried fast games in the past and I felt like it was really difficult to interact with other players because it was so hard to even meet them.

sharp shadow
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Hmmm

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We'll probably play a normal game in that case

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If what you describe is true then there's not much point in playing multiplayer if you can't really meet many people

earnest bough
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...I probably want to play someone who does not demand an answer or annoy people by existing (meaning not Cultists, Mykara, or Kapaku) but they're all fun... looking at Forgotten? I played part of a multiplayer game with them once but then it got cut off by real world stuff. I'm fine with being the last to call dibs, though (or one of the last... even though I'm pretty sure you can have multiple players of the same faction but shush).

past saddle
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I suppose I wouldn’t mind playing a normal faction, vaulters or wild walkers or some such. Although the idea of totally ignoring food costs for growth is kinda fun. Broken Lords are very cool

azure rune
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I like Broken Lords and I've had a lot of success with them in single player, but I always go very wide with them once I can because you can slam out large cities and really paint the map partyway through the game, and I don't know if I could micro that on any sort of turn time limit.

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Mykara looks neat, but I'd have to play it first because one-city factions are odd and I'm terrible with the Cultists.

sharp shadow
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I really like the look of the Allayi or Morgawr at the moment, though I'm not too picky either

azure rune
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Actually I just love the Broken Lords, if I can get in on any multiplayer game that does happen here and no one else is playing them I'll probably go for the dust-eaters, maybe play a singleplayer game beforehand to figure out my micro.

sharp shadow
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Do be aware that they're considered quite powerful (even on the community patch) so you might have a target on your back

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I can't speak for everyone though

azure rune
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Ah, rip. We'll see how I'm feeling when/if we do get a game started, I may just go for some of the humans if I don't feel like sweating. (Either way I will probably lose to someone else doing an economic victory, even against the AI I've lost to that an embarrassing number of times (like twice, but still).)

sharp shadow
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go for broken lords of that's what you want to do! We just wanted you to be aware of the possible risk

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But like
You're not a faction that annoys people early game so you should be fine for a while

past saddle
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I would think the cultists weren’t either but being unable to pacify a region because of culty cult and his funky bunch does sound annoying

sharp shadow
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It is indeed
Though it's probably slightly better than having it spawn roaming armies

azure rune
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Fair enough, and yeah the broken lords are pretty chill for most of the game. I think the only things I’ve found worth war early are like gold and dye, maybe. And then of course dustwater, but that’s later.

sharp shadow
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When it's in your own territory though... Hella annoying

azure rune
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Also, depending on what speed we’re playing at, as the broken lords I can write out royal/knightly decrees in chat, and that is a clear benefit.

past saddle
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Haha I do like using overt religious scripture in chat too

cinder fern
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Though if you have Necrophage on the map, you're best off going scorched-earth and destroying villages between you and them ASAP

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Some of it comes down to the matchup between your faction and the minor faction in question; Kazanji in particular are super strong and a big threat, but there's less harm in letting an Eyeless One village sit there and pump out armies to farm xp from

cinder fern
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(So it's imperative that you don't just leave unpacified villages up between you and them if you can help it)

past saddle
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Oh Kazaji. you're the best conversion opportunity

azure rune
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Apparently there is no longer a cap on the size of cities after all the DLCs, if there ever was :3

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Always remember to stay silly and to keep clicking that "buy 1 pop" button

copper eagle
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I think the "cap" has always just been the size of the region itself, and more relevant to most factions, your ability to grow and sustain your population. Also managing the happiness hit from more districts and such

azure rune
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Yeah, it looks like you can just be your authentic self and by "your authentic self" I mean "in possession of three size 50+ megacities and eight or so 30+ cities"

copper eagle
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Broken Lords can very quickly go from a gradual increase to a straight line like that. A straight upwards line

azure rune
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I could have gone harder, but I was also trying to win via science and so I did that before I started to fully fill any of my regions. I was also at war on a few fronts, but war seems to be just tossing a guardian or two and some supporting troops at another nation these days.

Maybe next time. Unfortunately giant cities are very juicy and in any real multiplayer setting it's just asking for someone to charge in and snatch one unless I put as much effort into military as I did into money and science.

earnest bough
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Also districts can only be upgraded once (unless you're the Cultists) so that's not a limit but it is a sort of diminishing returns thing? Kind of? Not really?

azure rune
earnest bough
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I know that they get a bonus for being level 2 but I don't think they can be level 2 unless you're cultist... though I definitely might be wrong.

cinder fern
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level 3's the one exclusive to Cultists

earnest bough
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ahhhh right.

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...I was counting just-placed ones as level 0 in my head, I think.

sharp shadow
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hey hey, is this still a thing?

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we'd love to put together a game sometime

torn torrent
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Uh perhaps

earnest bough
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I'd be down to sometime!

sharp shadow
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I think we said we were playing on the community balance patch, right?
I've got a couple people interested in a game as well

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So mayhaps this could become a thing

earnest bough
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Community Balance Patch would be ideal imo

sharp shadow
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Aye aye

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I'll keep y'all posted

past saddle
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I’d be very happy to myself!

copper eagle
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I'm potentially interested, though of course cross-atlantic scheduling is a nightmare

past saddle
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Oh true

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Still though, would be cool!

earnest bough
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Dust is used as currency in-universe, right? How is it exchanged? Is it made into various coins somehow? Or are coins just made on a Dust standard backing their value, and serve as promissory tokens? Or is that what the Empire Mint technology is?

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Because every nation wants Dust, since unlike gold it's actually extremely useful, to varying extents (the Mezari probably would be fine with a dust-backed currency they never convert for the base materials, but if you trade for Dust with the Broken Lords, they definitely want the actual raw Dust).

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Or is it traded in bags of the raw stuff, usually? Are there unscrupulous operators who mix in sawdust or sand to counterfeit Dust for simpler transactions? Cacao nibs were counterfeited when used as currency, so I wouldn't be surprised if "dust getting cut with other substances" was a not-uncommon problem.

sharp shadow
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Though civilisations without the coins probably just carry around bags of the sand it's so often found in

earnest bough
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for some reason I thought there was art of it when there isn't. I wonder how hard it is to counterfeit? Probably really hard, if there's some way of directly testing the Dust.

past saddle
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Love the cultists baby, can’t not love the cultists. Just won my first game the other day, against the AI, but even so.

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Was very fun

sharp shadow
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I am living the luxury of having won every game I've played against other people, but I still don't think I know what I'm doing lmao

past saddle
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It'd be fun to all learn together!

azure rune
fallen granite
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i wish to bite the Dust Coin

copper eagle
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You should play Broken Lords then

fallen granite
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perhaps

fallen granite
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i accidentally killed the Morgawr while trying to bully them into removing the Black Spot >.>

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this has upset the drakken and now they don't want to be at peace with me anymore D:

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i was gonna ally with them so we could win together, i love the cool dragon boys

fallen granite
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dang the Quest Victory is actually kinda hard huh

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specifically it seems like it's going to be hard to get a Quest Victory without accidentally fulfilling some other wincon first

fallen granite
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i feel like unlocking military units shouldn't contribute to era progression

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it just doesn't feel like a meaningful step forward in my strategy the way almost any other technology does

fallen granite
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really wish these villages would stop giving me quests to demonstrate how "peaceful" i am in ways that would force me to break established peace and alliance treaties...

fallen granite
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wonder victory rrraaahhh

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elves build good

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...i forgot how disappointing the end screen is lmao

fallen granite
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why do the urkans keep demanding the rarest luxury resource of each era sadcowboy

fallen granite
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i'm not a huge fan of high-tier weapon and armor techs being exclusively quest rewards