#From The Depths

1243 messages · Page 2 of 2 (latest)

lost pineBOT
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Okay, but a few pistons with flywheel generators feeding their exhaust into turbines? Fantastic battery production. I always use steam engines. I'm a steamie!

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Wait, you all don't use steam turbines?

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Like, on their own?

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We just build straight-up "steam boiler into turbine" setups and they produce lots of power.

lost pineBOT
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Battery power, sure. But not motor power.

lost pineBOT
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Oh, yeah, our motor power generators are usually separate from our power generators.

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That way if our turbines take a hit we can still move and power everything that runs off engine power, while if our main steam engines go kaboom we can usually power our propellors via electric engines, if we remembered to set the power priorities for that craft. :P

prime forge
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i love steam engines

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but i usually dont use turbines because of the affect they have on torque of the main drive shaft

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in that they build backpressure in the steam piping and that makes it harder for the pistons to drive the shaft as hard as possible

lost pineBOT
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..I should make a monitor.

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Also, with the help of a KoTL giving critique, I actually built a DWG fan build!

prime forge
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Me: I should make a new ship

(Makes another ramming ship with forward arc gun turrets and stern missile silos)

plain axle
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so surprisingly the smallest shittiest speedboat in my fleet is the most survivable

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it goes like 50 m/s on the water and is very erratic so its hard to hit

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my larger surface warship has been doing a lot worse in battle, like it usually just gets its props knocked out and sits there

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its interesting designing around campaign constraints as opposed to just dueling in the vehicle designer

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like, im actually interested in trying a combined power system of steam and fuel as opposed to just spamming injector fuel engines everywhere

plain axle
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alternatively steam turbines and batteries

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im considering a railgun as a main gun and i remember for the lylamobile railgun tank i just spammed a shit ton of steam turbines for power

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paired with an electric motor

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sorry if im cluttering the chat with my vapid ramblings

prime forge
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i never use fuel engines

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steam engines and steam power

plain axle
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this superstructure may be a bit big

foggy oriole
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simply enlengthen the bote

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then superstructure is normal size yes

prime forge
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Super duper structure

plain axle
foggy oriole
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silly device

plain axle
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im kinda settling on this, the railgun is a bit underwhelming tho

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im hoping if i put more detectors on it can be more accurate

lost pineBOT
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Ooh, big railgun...

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We're currently working on putting the finishing touches on a frontsider plasma/PAC hovercraft we've been working on for a while. :)

hexed orbit
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Actually, we think we're just about done, so we'll share some screenshots!
We decided to name it Project Osprey. It's a frontsider hovercraft, designed specifically to take on frontsiders like the Pyre, Singularity, and such. It can kill the Singularity pretty reliably, and goes toe-to-toe with the Pyre and can win relatively often.
We've attached some screenshots for any who are interested. :)

plain axle
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i fw that frontsider heavy

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i dont have the patience to build such big craft tbh

lost pineBOT
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Yeah, 1.5 million mats, 17k blocks, and a couple days straight of work. :P

foggy oriole
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you guys are makin me want to build bote

plain axle
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it goes like 45-50 m/s

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these large propellers do not fuck around

foggy oriole
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you ever think making your boats go 50m/s might be contributing to that high resource usage

plain axle
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maybe

plain axle
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improved missile boat, i finished the exterior stuff and also the top speed is now like 63 m/s

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i will not listen to the haters. my boats are not fast enough

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i hope there's a mass retrofit option in the campaign because i have so many of these fucking boats

prime forge
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Major problem with your boat

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No ram

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If you're gonna make em fast you gotta give them the reinforced bow for ramming maneuvers

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I've yet to defeat Godly ships without ramming

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Ramming is the universal solution

foggy oriole
foggy oriole
# prime forge Ramming is the universal solution

I don't design my ships to ram but ftd ai usually ends up bonking something at least once so I tend to put a line of deco'd rams as the tip of the bow since they have the same air resistance as the slopes I would otherwise use

lost pineBOT
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I mean 63's pretty good.

lylabean | The Garden ↩️

[Reply to:](#1237052442827554847 message) improved missile boat, i finished the exterior stuff and also the top speed is now like 63 m/s

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Also, if it's legally the same file, erm, you can tell them all to update rather then refit.

plain axle
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ah yeah i did that last night, it works

lost pineBOT
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Update on the frontsider: we built a breadboard evasion sequence and now it's incredibly CRAM resistant. :)

Wyvern ↩️

[Reply to:](#1237052442827554847 message) Actually, we think we're just about done, so we'll share some screenshots!
We decided to name it Pro… 📎

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Hard to hit it when it's constantly strafing in all six axis at de-synchronised intervals. :P

plain axle
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this is what the final tiny speedboat ended up looking like

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i shuffled around the internals and tweaked the hull to fit more stuff

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my next priority is to create some sort of craft to carry resources and repair stuff

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i may just download something off the workshop

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i also need a fast jet interceptor and a large capital ship

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i wish i could just be like the US government and ask raytheon to do all this building and shit for me but i am my own military industrial complex

foggy oriole
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capital ship time

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also good job on the little missile boat it looks great

plain axle
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:3

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fank u

foggy oriole
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now build large boi

plain axle
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i think im gonna post the little boat on the workshop, and maybe the railgun one too

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maybe all 3 if i can get them all in a shape that im happy with. I'm most happy with the small boat

plain axle
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hydrofoil interceptor

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at least. its gonna be

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i plan to arm it with lasers and torpedoes

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to deal with flyers and subs

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im probably gonna make the hull and superstructure a little taller, just so there's more room for stuff

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this craft is gonna fit into the niche of backline defense, where fast annoying enemies keep trying to backcap me

lost pineBOT
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You're the only person who thinks "interceptor" and builds a ship.

plain axle
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i like botes

foggy oriole
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silly bote

plain axle
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how much engine power should i expect a non-shit offensive laser system to use

foggy oriole
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idk I just build the laser however big I want and then make the engine match it

lost pineBOT
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^^^

plain axle
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did a 100% revamp of the hull

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not as fast but i like the shape a lot more

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its a little bit independence class LCS

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they're like, spinblock pontoons on the bottom that swivel a bit to turn and have big propellors on the end

foggy oriole
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it looks good

plain axle
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it's fast and amazing at swatting small and medium aircraft

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but also so incredibly fragile

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and probably very powerhungry

foggy oriole
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oh it's a laser boi

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how much does it cost

plain axle
foggy oriole
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ohh spensive

plain axle
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its not THAT bad

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my other ships are over 200k

foggy oriole
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you should test it against the tephra

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that can take down functionally any quantity of small aircraft

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and a lot of big scarlet dawn jets

foggy oriole
plain axle
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im spamming flying squirrels vs an equivalent resource cost of your ship and my ship

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its not going well 😔

lost pineBOT
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Yeah, Alex's OYN Tephra is really good at its job.

plain axle
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nah what i meant by that is they got whooped

lost pineBOT
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Ohhhhhh.

plain axle
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tho the flying squirrel is a bastard. Whoever thought of putting a large missile on that little shit

lost pineBOT
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LARGE??

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That's messed up.

plain axle
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yeah its like a short little large missile, i dont even know if it has guidance

foggy oriole
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oh god they buffed it again huh

foggy oriole
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maybe try em against something that isn't a thousand flying squirrels lyla lol

plain axle
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tbh this is kinda a bullshit lylamobile so

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yeah ill spawn another little jet

foggy oriole
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I designed it to fight steel striders and scarlet dawn planes

plain axle
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the fly zapper

foggy oriole
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the zapperrrr

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I've had it kill like 300k of scarlet dawn jets

plain axle
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you have 0q and my laser is a 3q

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like a zap zap zap instead of a VOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMM

foggy oriole
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yeah I just think it looks cooler lol

plain axle
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honestly it kinda does

lost pineBOT
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Yeah, we actually took inspiration from it when designing our AA destroyer line.

Alex ↩️

[Reply to:](#1237052442827554847 message) I didn't know you'd tested it

foggy oriole
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neat

lost pineBOT
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Though ours was around 200k and packed torpedoes, interceptor missiles, and anti-ship missiles.
Meant to "plug the gaps" in any detatchment that needs AA, anti-sub tools, or missile defense.

plain axle
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yeah that's a good niche to fill

lost pineBOT
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(Also we found proximity fuse small missiles work pretty well against aircraft.)

plain axle
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we considered torpedoes and still may do them but like, idunno, this isn't a ship that's meant for fleet combat

foggy oriole
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I likea da laser

plain axle
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its very fragile and more for like, patrol in less contested water where u only gotta worry about small fast flyers buzzing past ur main fleet

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hence why its so fast too, to be able to cover more water

plain axle
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the lineup

lost pineBOT
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...you seem to very much enjoy hydrofoils and other fast boats. :)

plain axle
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yup

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being able to dictate range is very powerful

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most of these craft just orbit at like 2km and spam missiles

foggy oriole
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now makea da big boy

plain axle
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i dont think im gonna

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ive run out of hyperfixation juice

foggy oriole
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valid

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I would have after one boat

plain axle
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the laser boat kinda sucks butt sauce in the actual campaign

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i only tested it in calm waves and the second it gets too wavy it just sort of flies vertical and flips on its back

foggy oriole
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lmao oh no

plain axle
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ok update i just put a downward facing small jet on the bow and its fine

foggy oriole
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W

plain axle
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for all to enjoy

foggy oriole
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ey

plain axle
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i dub the laser skimmer "the scone"

foggy oriole
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cone

lost pineBOT
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...this was not supposed to become a plane, but it appears it has??

lusty marsh
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#宇宙戦艦ヤマト #宇宙戦艦ヤマト3199 #やまと
From the Depths x Uchuu Senkan Yamato

All credits to the respective owners I own only the following characters: Commodore 140, Astra, Talbot, Laventure, Cathrine, Marrciline, Millie, Celeste, Cordelia, Edward, Charlotte & Amelia. I don't own anything related to Space Battleship Yamato...

▶ Play video
foggy oriole
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oh thank god thats just a rantsona my "only ftd vtuber" title remains intact

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wait what

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10 hours

lusty marsh
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It's uhh

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Yeahhh

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Long
And also has its own set of characters

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I've never see an FTD playthrough like that

vague topaz
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I just picked up the game, played a bit of tutorial, I got this lol
I do think it is funny that the devs kind of passively judge you for what settings you select in the descriptions for them

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However, the buttons that move my vertical plane in build mode changing with the angle of my camera is annoying and I am glad to be away with that. It's fine on the horizontal, but yea, I am good on all that

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I guess it makes sense, they seem to have pride in their custom builder system

lost pineBOT
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Yeah, felt. Keyboard based building took us ages to get used to.

Auberon ↩️

[Reply to:](#1237052442827554847 message) However, the buttons that move my vertical plane in build mode changing with the angle of my camera …

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Have fun trying to build all manner of craft! If you ever need examples of relatively up-to-date stuff, you can take apart the enemy faction craft by loading them up in build mode and see how they work. AliceHehe

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(It's very fun to see what insanity some people have cooked up.)

vague topaz
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Oh question, why did my craft controls seem to switch between WASD and UHJK

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I am unsure what triggers that to change but it does seem to just swap between them sometimes

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Aha, it had to do with my character being active(?)

lost pineBOT
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That sounds right, yeah.

vague topaz
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Behold the first ship I have ever designed

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there is an attempt to make a somewhat efficient steam engine and I wanted the laser to be strong, there's some sticks of frequency doublers in there and some of the cylinders on the engine are using recycled steam

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ok lol, my first version of the laser was apparently so pathetic the enemy I spawned in as a test totally ignored me in favor of shooting the base you spawn at starting up designer, now it just instantly disarmed me of course, that's kinda funny I guess

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Maybe my next attempt will actually be armored and maybe I'll try some missiles and an APS, and maybe try a fuel engine instead of a steam one

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I'm less trying to make something good yet rather than getting a sense of my tools, I guess

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the laser lesson I learned is that you need to use those connectors to make it so a bunch of couplers make one big laser, instead of making one barrel fire multiple lasers. I also observed the template designs sorta fill empty spaces with those doubler sticks

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Which seems to sort of increase the effective "armor piercing" rather than the actual numerical damage

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I also made the steam engine directly drive the propellers and idk if that has a reverse throttle option

lost pineBOT
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Add a transmission!

Auberon ↩️

[Reply to:](#1237052442827554847 message) I also made the steam engine directly drive the propellers and idk if that has a reverse throttle op…

vague topaz
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I did it only went forward
I'll check again later

vague topaz
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I did find the issue, the propeller was in "automatic" mode and not manual

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I also made the worst railgun ever

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I was trying to see how high I could get the sustained fire rate of an advanced cannon and got up to like 200rpm or so

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However railguns seem to like to fire really, really fast if you don't tell them not to

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I can see the potential applications anyway. Still just entirely lost on configuring a decent shell though

lost pineBOT
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APS shell design is complicated. We have somewhere in the realm of 400-500 hours and we still go to the Discord to consult a guide made by people with more free time than us to think about how to configure our shells.

Auberon ↩️

[Reply to:](#1237052442827554847 message) I can see the potential applications anyway. Still just entirely lost on configuring a decent shell …

vague topaz
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The laser weapon is indeed far simpler to understand, I have yet to take an honest attempt at any other weapon yet

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But I could probably make a somewhat competent APS now if I wanted

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From what I can tell the particle cannon is super simple in theory, the missiles should be straighforwardish and cram cannons involve some rediculous space management

lost pineBOT
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As a general rule of thumb, the shorter/lower caliber the APS shell, the more you want to focus on "payload" type shells: frag, HEAT, and HESH work well in small sizes. Low-caliber HE is a trap; the explosive damage calculations are complicated, but essentially, more damage is much better than the numbers alone would indicate, to the point that you almost never want to use HE unless the explosion deals at least 10k damage.
As you go larger, past about 5-6m shell length and 300mm+ or so, that's the point where it becomes worthwhile to switch to AP-Payload type shells; stuff that punches through armor and then fuzes inside the enemy vessel. AP-Frag is simple and reliable, APHE is a classic, SAPHE (semi-armor penetrating; explodes inside their armor to maximize damage) is great, AP-HEAT can bypass an airgap, and AP-Incendiary is an interesting shell type we haven't experimented much with but seems promising.

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PACs are theoretically simple, yeah! Big tube, wind it around to make it as long as possible, stick a cap on the end, boom, big blast. In practice you need to think about armoring them properly, since a breach in the tube will make you damage yourself, and there's a balance to be struck between different stats.
Missiles are easy to set up, and not too complicated to get working.
CRAM cannons are... honestly we've never touched them. Their tetris is weird to us. They have their uses, though!

Auberon ↩️

[Reply to:](#1237052442827554847 message) From what I can tell the particle cannon is super simple in theory, the missiles should be straighfo…

vague topaz
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The particular shell I made was a 1m shell with like all frag and one railgun propellant thing

lost pineBOT
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Railgun casing?

vague topaz
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The idea was that I was firing them so fast I suppose I could saturate a target with fragments

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Railgun casing yes

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I basically made a crude imitation of a sandblaster, as the community calls them

lost pineBOT
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Funny story: those are a trap. 😔
Gunpowder casings can be combo-ed with rail power to launch shells faster, railgun casing bonuses are... not all that useful, and you don't need any railgun casings to give a shell rail-assist; any shell can get boosted by rails.

Auberon ↩️

[Reply to:](#1237052442827554847 message) Railgun casing yes

vague topaz
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aha

lost pineBOT
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Even one with no casings whatsoever, last we checked.

vague topaz
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I assume you will preserve rail energy by hybridising your shells

lost pineBOT
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Railguns are really good, to be clear; you just get more mileage by using gunpowder casings over railgun casings, since more gunpowder speeds up the shell.

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Gunpowder provides a base speed, and rails add speed on top of that; hybridising can save energy by reducing how much rail power you need to reach your target speed, yes!

vague topaz
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the net effect yea

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It seems the placement of some parts can be kinda restrictive too, like the bits that accelerate the speed of the rail charging

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and the placement of coolers/gauge increasers seems rather restrictive to a degree too

lost pineBOT
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Yeah, APS tetris is difficult. In general tetris-ing anything takes a lot of practice with learning what can connect to what and how to cram things in.

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Coolers and gauge increasers connect to each other and to the firing piece. The multi-way coolers cost as much as the straight ones, so use whatever. Chargers can connect to each other in a straight line, and to gauge increasers/coolers. Recoil absorbers also go on gauge increasers/coolers.

vague topaz
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the 6 sided adapter also seems incompatible with the coolers/gauge increasers but is compatible with autoloaders

lost pineBOT
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Oh, yeah, the connector is... odd. Has its uses, though.

vague topaz
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I was trying to incorporate a whole lot of autoloaders to give me a high sustained fire rate

lost pineBOT
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Also, yeah, autoloaders! Those go on increasers/coolers too. :P
And clips go on them! They speed up the fire rate like an autoloader, but they're cheaper, at the cost of being a bit complicated to set up properly, since they don't connect on all sides.

vague topaz
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Oh you can connect autoloaders to those

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I was just connecting autoloaders to autoloaders

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and then coating them in clips and input feeders

lost pineBOT
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And you need ammo ejectors and the emergency ejection defuse module on your shells if you use clips. Autoloaders don't detonate when damaged, but if clips contain shells with explosives they will cook off and chain-react if hit. This can be avoided by sticking ejectors on them, which eject shells when damaged instead of cooking off, and the emergency ejection defuse bit, which makes those ejected shells not live. Otherwise they'll explode inside the turret anyways.

vague topaz
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my techniques remain unrefined
but I assume I don't need 20 autoloaders for any future serious gun

lost pineBOT
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Yep, a few with clips works wonders! We usually do 3-clip loaders, since we can make a grid somewhat easily with them, but 2-clip loaders are pretty cheap and even easier to tile.

vague topaz
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Very well

vague topaz
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I managed to make a gun with like 1200rpm this time in a much more reasonable footprint so I feel better about that particular fascination

plain axle
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ive always been a missiles + railguns lover

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mostly missiles because they're relatively simple

plain axle
lost pineBOT
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We usually run some kind of main weapon (lasers, railguns, plasma drills, or PACs), then add backup missiles for confirming kills on crippled targets, interceptor missiles, and torpedoes for anti-submarine warfare. Also CIWS occasionally.

vague topaz
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I wanna think this is a decent gun

lost pineBOT
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Ooh, pretty nice! Good firerate, pure Frag, small rail speed boost...

vague topaz
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Probably would eat up a softer target quickly, is the idea

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definitely my best gun yet, though this hovercraft platform is a horrible firing platform

vague topaz
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I'm wondering something about APS
So, there's the shells available, and if a system is allowed to fire faster than the inputs can sustain, it will, right?

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The overall average would be the advertised rpm but the momentary rpm can be way higher, as I am observing at least with railgun systems here

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I also see this particular gun I am viewing is purely a railgun accelerated cannon and the projectile has no gunpowder so it does not need cooling, of course

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I guess this railgun can burst fire like this because it's not being cooling limited (it actually appears to hit an energy limit and there must be a system built into this craft to forbid firing again until it reaches max energy again)

vague topaz
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Ah for reference I was checking out the Scarlet Dawn's Dominus

plain axle
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you can do some utter horesshit APS bombers with this concept i think

foggy oriole
vague topaz
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Yea I know, I have done so already in my own designs
I just was understanding it poorly