#Battlemap’s Hub
1 messages · Page 5 of 1
You'll be spoiled for choice with these. Lot of excellent stuff in there
@golden olive do you have that map where you had the huge zombie hoarde?
im planning on using it for a final stand to a triple scener playtest of mine and i think it would be pretty cool
Does any dungeon draft user here know of a sane way to draw walls tools for maps or do I just say fuck it and break out the measuring sticks post hoc
Are you trying to draw hex walls or something?
mapping walls onto a hex grid yeah
Do you have this mod yet? https://cartographyassets.com/assets/45748/custom-snap-mod/
It’ll still be a bunch of snapping points if you try to hug the edges of hexes, but at least it’s something
Ooor you can draw the walls at the middle of the hexes
Thank you 🙏 🙏 🙏
IGF ACT 2 spoilers ||So, making a SSC mech displayroom is weird... Having to merge a weapons manufacturer display, catwalk and sports car dealership into one... Whilst limited to the Inkarnate palette...||
Hey, I'm looking for maps for a boarding action on a ship, it doesn't need a lot of details or even grid. I could work with mostly anything I can fit into Roll20
I've been using these for my Lancer x Battlegroup campaign.
Hope they are what you're looking for.
Not bratty but I knew what map you were talking about #1216805351488356353 message
Would anybody have a battlemap of a town with some destroyed buildings?
yeah they dm'd me abt it
ty tho
Its paid but this one is really hitting. Cze Peku posted this Orbital Lift map and its just so good:
https://www.czepeku.com/scifi/maps/orbital-lift?v=original-exterior
I dig it! Interior map may be usable in some combat situations, exterior too with some terrain/debris on top
Are there any like.. really iconic/solid Gauntlet style maps? I'm looking to run a One-Shot, and don't have time to both learn how and then actually make a map I'd like.
I mean, there are maps from modules. Otherwise.. I don't know what you're looking for when you say Iconic. Like, any map works if it serves your function. Those Czepeku maps are beautiful, but might not suit your style (and certainly aren't formatted for hex grids, but you can make them work).
Or you can just find random maps people around here have made, generally if people post maps here they aren't going to mind if you borrow them.
I mean, here are four random maps I've made that could be gauntlets.
Iconic was probably a bad choice of word.
Mostly just trying to find a solid map design-wise for a gauntlet, for someone (me) who has never constructed a map nor ran an encounter.
Oh yah that one’s banger
Thank
IGF ACT 2 spoilers again. ||Mech proving ground where the PCs have to tell SSC why it is a bad idea to try and copy HORUS pattern groups||
Using Owlbear/Witchdice, is there a specific resolution that should be set to make sure it aligns with the default Hexagon map?
According to others who use owl bear rodeo
It just works
¯_(ツ)_/¯
Like default, it just works you upload it and it works
I can't back up if that's true or not
reminds me of FFX blitzball courts
Oh weird. I'll have to play around with that.
It doesn't seem to work if I upload the Gridded Version with the Hex-Map overlay on Owlbear, maybe I just gotta do Gridless
Worse comes to worst I can turn off the main grid and snapping and just use the hex overlay manually
Looks like a TRON bike arena
Is kewl.
Love the shape but... My brain is like "It misses a bit of color no...? :( "
So I decided to not put the holographic HUD overlay on because the outlines hardly appear
And the red doesn't look good on the bright blue
So I just decided to make the H1 blue as well
As for more colours. I tried having red alarms but it just didn't work
Imo
Having it be bright blue was unfortunately what made it look better for me, and I don't really wanna touch the map again
The concept of making a map in a ||SSC proving ground kinda... I don't know what to add too much to make it more interesting||
||https://cdn.discordapp.com/attachments/909574961931362365/1423078869442760734/image.png?ex=68dfa9ba&is=68de583a&hm=9d28c8aa82852e2018d635846f855c139033a3ea00ccec42dd326589e87fb2ce&|| this is a WIP that had some more colour but I wasn't a fan so didn't elaborate
Layout, art, and design are, at the end of the day, about what looks good
So breaking your normal color coding rule for a specific instance makes perfect sense and is justified
Though like, there may be another way without color to indicate height?
Like borders or fill
Double line borders = H2
Triple line = H3
Etc
I mean, I think this maps fine as an exception because most the walls outside the size 1 length 2 is basically as wide as they are tall
Very true!
The gimmick of the fight is that ||As a quick tech PCs may deploy or retract adjacent cover from the floor||
So I did also make a ||DIY version where it's just empty lmao||
#909574961931362365 message
"I'm sick of making you lot maps, make em yourself 😛" /j
I do genuinely think map-making is like… the hardest part to do, at the very least on the technical side.
Do you mean the tactical side or the prettiness side?
I will happily advocate to sacrifice prettiness if it helps you make the map in time
Yeah but I'm stupid 💀
Listen you do you lol
B… both?
This is just my conclusion after a week-ish of trying to find/understand what makes maps good or poor and then also the technical side of getting them into relevant VTTs with proper overlays (like making the in-built grid/obstructions/zones line up with the VTT’s hex grid)
The tactical side I'd definitely say is easier. Sketches in MS paint work, drawing in the VTT. Just drawing hexes or squares
Then for making the actual maps I tend to kinda wing it when doing the planning,
- Draw setpieces (large objects, usually size3+, big ditches, lanes, roads, gutters and difficult terrain and stuff)
- Draw the smaller cover just scattered
- Touch it up afterwards
Ik this is somewhat comparable to "how to draw an owl:
- draw a circle
- finish the drawing of the owl"
Are your maps all custom made/drawn up first before all the grids?
So I use inkarnate
It's a great software that allows you to place preset art stamps to make maps and such using their library of assets
But beforehand I normally sketch out what sizes the terrain is and where it goes then work the visuals of the map onto that
This is an example of my map planning
The colour codes make sense in my head because it's only made to make sense in my head. With orange, red, blue and green being size 1/2, 1, 2 and 3. Purple being difficult and the exclamation marks being ezplosives
#1216805351488356353 message
And this is the final product
I then draw over it afterwards using other software to give the hud and cover size indicators
Very impressive! Very nice ones.
Do you have a collection of these available (paid or otherwise?)
I’m not the type to run a campaign, but maybe the occasional one-shot to introduce friends to Lancer/let them test.
I’m still figuring out if I can import them WITH the grids and obstructions included, Owlbear doesn’t play nice with trying to make grids overlay, but
I was once shown an incredible technique of getting a owl bear grid lined up on any map in just a few mins no matter the size
I’ll be sure to pay some, the maps have had banger designs.
It would be greatly appreciated
It mor something that would need explaining in a call or something this video is a decent approximation
I’ll try this when I get home, and if I require a call is that okay?
Depends on if time zones and availability line up but id be down for sure if possible
My bio got a timestamp in it
Do you have this map without the objective tag on the Height 6 and without the ingress zone and player deployment zone? I would greatly appreciate
It is right there above it is it not?
That one is blank. I like the majority of the zones and height placement but was hoping for a universal on that did not have the specific zones I listed.
I get what you mean now, you could just add them yourself in whatever VTT you use though would take about 5 mins.
https://youtu.be/Z-2wW2FMpUI?si=sHZgs9iScKzQ1jtB Demo video from the devs. Procedure for fixing a distorted hexmap starts at 3:34
Owlbear Rodeo's 3-step process makes it a cinch to align unknown or distorted maps quickly and precisely onto the universal Scene grid, enabling easy re-use of maps between adventures, as well as multi-map Scenes for your table's convenience.
Chapters:
0:00 - Introduction
0:15 - Requirements
0:47 - Following the 3-step process
1:18 - 3-step pro...
Oh nice, more details is good. The short video worked (good enough) but I’ll test this too.
Unfortunately some of the zone stuff is just painted right onto the terrain due to some inkarnate limitations so I can't selectively remove the deployment and ingress zones 😅
I appreciate the answer. One last question. Do you have a recommendation for foundry setting to line up hexes nicely?
I use a template made by @quaint flame , who included this with the IGF map pack
FOUNDRY:
Grid type:
Hexagonal Rows - Even
Grid Size:
100
Image Dimensions
Width: 3500
Height: 1852
Padding Percentage
0.25
Offset Background
Horizontal: 0
Vertical: 0
Roll20
Page size
Width: 2634 px
Height: 1431 px
Grid
Hex (V)
Cell Width:
70 px
Thank you
Gaming
How does it feel to be the metaphorical yard stick for lancer?
I make map
People use map
Simple as
I tell people how to make map, they make map
Simple life
Are there any isometric train assets that work for lancer? Most of what I could find online was just pixel art and the like
Hey
Anyone got a fun factory map
My player wants to start a business and they decided to try to take over a factory that is currently overrun with a rogue ai controlling a bunch of robots to do it
Im looking for urban maps
My campaign takes place in a megacity so a lot of the combat is gonna be city focused
Really wanna get a point in the right direction
Here’s some of mine.
First one is a traffic circle in an affluent part of town + roofs to overlay…
2 is a train station cargo depot. Map is blank, but intended to be filled with shipping containers.
Is a loving remake of a map I saw Reconus make years ago that really captures the street to street battle vibe. + roofs.
Community has a lot of other good ones in the compendium too.
@vagrant thorn
These look great!
Although i was looking for more scifi urban stuff, the kinda density you feel with cyberpunk or neuromancer
Most of the combat is aerial so being overly dense isnt a concern for me
What im looking for is definitely niche as hell 😭
Thanks for the help tho, i’ll def look through the compendium
This is a escort mission I've ran, with sloping terrain (creating a "curve" of line of sight that breaks the fight into phases). ^^
does someone have like qa bombed out city map
My players just finished up a mission for a home game so now I can share these without accidentally spoiling them!
Feel free to use them for yourself.
The hexes are 75 pixels each.
Ooooh these are nice
Thank you!
What are they made with?
I drew them by hand in Clip Studio
I've found that most mapmaking software is tough to get exactly what I want out of it so I put my artistic skills to work instead
Pretty heavily inspired by the artstyles from 2-Minute Tabletop
Inkarnate is great but like 75% of it for me is trying to fight it to get the art styles it has into the art styles I want
I could probably draw maps too, idk if it'd be faster or slower but it probs won't look as good as if I just used inkarnate (unless I practice ofc)
But like, that stuffs great, the art itself is good, then the lighting and shadows add to it
Like, I'm uncertain how effective they are at being lancer maps especially the big open road but like... In terms of style...
They kick arse
The bridge map was intentionally open. The other maps have cover of varying sizes in them. I would've included the markings on the maps but it looks better clean imo. I usually mark cover in Foundry
Yeah THT is just that easy lol
fo real
The breach map looks good
I can't really read the canyon
But it probs makes much more sense with height indicators
If you want to try it in clip studio I can find how I do my cover size indicators
I've got it down to a process which I now can do quite fast for a whole map
won't say no to that
#1216805351488356353 message
Read from this messqge
The one above that replied to me also adds some more instructions/context if needed
sick
I'll try it when I start drawing up my next maps next week
(also do you have an asset for the hex layout you use?)
End of the day, if it's just a game for your mates. Doing that might be a bit extra. If you wanna make it specifically to be shared and to be played by others, it's a good touch
With your talents I could see maps like that having a price
If I keep making maps my discord tag might just become purple
Yeah that happened to me 😎
yooooooooooooooo sick. got any without the hex grid?
give me 1 minute
If you're using foundry I'd recommend scaling with the hex maps then swapping to these because the sizes are a bit finnicky
With the canyon and the hash-mark shading, did you use a brush that did that, or just by hand all those little lines?
by hand
it was...
painful
you can see on the bridge map I decided to dial it back lol
I could imagine. Very nice looking though. I should really get a tablet and start trying to make hand crafted maps like this. Being able to make what you want exactly is like.. that's a dream.
I can confirm
Yeah, the first one looks like it's straight out of 2-minute // dungeon draft, when I saw the second I was like "where did these assets come from?" and then I saw you say you made everything by hand and it made sense lol.
The canyons do have a very 2-minute vibe, but I was pretty sure immediately that you couldn't actually build that using existing assets from them. Too many layers, and no evidence of actually overlapping assets.
They're gorgeous maps! Well done, and thanks for sharing!
These are really beautiful!
This is, perhaps, a long stretch, but is there a chance someone has built the map of Armored Core 6s Operation Wallclimber for Lancer?
Im staring down the barrel of running it at the present
As someone trying to draw her own maps, I'm definitely obsessed with those one, damn...
The station from the final fight of my short campaign.
Featuring a large casket that totally didn't explode last minute and a dropship that made its own landing pad.
So Wallclimber was a city section, then an internals section, then a fight on the wall section - you could probably split it up as such (do something in city to open the doors to the internals > internals need mangling to disable defences outside the wall > the command post up top is defended by a squad of enemy mechs), and finding maps for each of those individually ought not to be to bad. There is definitely a city and internal mechanics map around somewhere
if you’re still looking #1216805351488356353 message
you might also have some luck looking in the wallflower folders
Yeah, Ill probably build three maps for this, my players will be defending the outside of the Wall from Balam this week, so I got started on some of that at least.
The internal one may be possible to find something for and the top level for certain
Either way, thanks!
Gonna source a bunch of Al's maps here, but these might work for internal and wall top 👀 You'd probably crop the latter to lose the outside edges that give it away as a ship though :>
OHH that second one is gorgeous! I plan on changing the Juggernaut fight, so the broken sightlines are perfect.
all credit goes to our beloved dd288 enjoyer 😌🙏
Thank you so much!
Gorgeous maps, thanks!
It's funny seeing Sin post "any wallclimber maps" and I see the message and think "yeah I don't think I have any wallclimber maps" so I didn't respond. Then you go "these could work" and I think "... Huh yeah I think it does"
Small world sometimes xD
I have made a decent number of maps...
Can I ask what Wallclimber is in this context?
A mission in armoured core 6
It's split into multiple points kinda -> approach the wall -> kill the minibiss outside the wall -> go inside the wall and kill people there -> kill the boss in the roof of the wall
CLIMB THE WALL
Ahh, thank you, I think I remember that.
We are getting somewhere! Doing the outlines has, predictably taken forever.
Gridless in case anyone wants to use the worlds messiest map
Some maps i've made for a Cops Lancer one shot that i'm not even sure I will run xD
Maybe I posted them before, I forgot
A few minutes ago I ended a session using this map. Where can I find more of your work?
Hey awesome! I'd love to hear your thoughts on it! I haven't made many yet, I'm just doing them one at a time as my Wallflower group progresses through them
I'll have to find someone who has permission to make a folder for them in the wallflower community drive
I see, seriously dude, this map is very amazing, all my players love it.
Have you sent here the others you made?
A couple
I'm on mobile at the moment but when I get home I'll send you my others if you're interested!
Ok!
Iirc, rancidrance (< orange name) has permissions over the drive. Shoot them a message about it
A map I drew, hexes are 100px
Looks solid
Means a lot coming from you, thanks!
I'm back with another map!
Hex size is 100 for anyone interested in using it
Fucking beautiful
I think... Not necessary but some texture to the big empty hexes of the walls and pillars IMO. The black voids feel slightly out of place and having atleast a pillar or wall (even if the inside would be a big void) would add to it
I'll take that into consideration. I'm still pretty new to mapmaking so I'm experimenting
I also think the voids are a little jarring but the map is for a game today and I don't got time to fix it
maybe after...
Or even just light hash marks or something.
thinking of light, a fight breaking out in an apartments area type
Like.. houses with fences and backyards kinda suburban, or?
like, a trampoline you can jump on with your mech, but anything larger than half size breaks it?
apartments, buildings, i mean
urban
My first thought was of the remade solstice rain map for combat 4 then I saw your name and realised it was you who made that one.
i lost the file on that one, so which is why I'm asking if soneone made a similar map lol
fairly basic asteroid/rocky surface map I made for my campaign in inkarnate and edited in clip studio with some rough blending. Grid size I used was 100 but it could be easily scaled to whatever is needed.
I'd like some feedback on this one: it's a "defend the ship" map (holdout). There are 4 generators used to repair the ship, protected by the shields. Each time there's an enemy inside the OZ at the end of the round, one of those generators is destroyed - if all four are destroyed, the players will have to evacuate immediately (and, since the ship isn't spaceworthy, they'll crash again very soon).
Looks fine
I'd probs just make the player deployment the same as the OZ cos holdouts normally do that
I thought so, but then the "shield" would protect them, and I don't want that. So my reasoning is that there are techs moving around there and mechs trampling would delay the repair.
eh, just because the narrative says there are shields there protecting the generators doesn’t mean that mechanically there are shields there protecting anything
Hmm I'll think about it, but it's hard for me to decouple narrative from mechanics
Shields could just provide an area of soft cover for combat reasons
And narrative reasons, mech scale weaponry can do jack shit to ship scale mechanics
i kinda like the soft cover idea, and it’ll benefit enemies when they make it in there
That's a good point, ships are just too "tough". I could say that the OZ is "vulnerable" because there's a hole in the hull, and if the opfor gets there they can shoot the techies
And the shields provide soft cover
Thanks ^^
Another map! this is a big one
Another map!
I have a lots of map to work on
2 maps of a Farfield ship about to crash
And one on the crash site
And i'll share thoses for free here once they are done
I just gotta figure out what Sitrep this thing should be
And then i'll break the symetry, it's supposed to be a ship under attack
the placement of things is so fitting for Lancer, used the left map, flooded it with bobby cars, and had a great battle with it
Lurker, admirer and stealer of battlemap resources from creators here. So thought I'd post one of my own
GUH
Kicks serious arse
Are some of the assets custom? I don't recognise the bottom and top doors and the leftmost plasma coil things
Are they some WH40K assets or something?
Consider it stolen!
Custom assets from https://www.patreon.com/c/deZigner/, WH40K assets which I've found good to use when I want something with a bit of depth to them.
This map is harder to balance that I thought
Ihave no idea of hardcover I could put into it
I try to find good assets to make part of the ship falling down but it's hard xD
All I can really do about that middle part is to put threes around for example but I think it would overlaod the map
Eh it'd be fine
Mucchh better
I think it is done.
Big open spaces between big blocks of hardcovers. It's not ideal but I think this should be this maps gimicks
As for the maps for this mission.
1st : King of the Hill
2st Escort
3rd Control
For the other maps I'll work on this campaign I might make another pack since they are supposed to be more generics
This is my base.
On the left the two ship engines or atleast a central part of it.
On the right the power and the coolant system
Oh wait I know instead of making one higher
I'll make one deeper
Mb 
I kinda want to put smoke in the middle of all that... But I think it would maybe overload thje zone? xD
I plan to put a computer to vent away the smoke anyway soooo
But as always, doing maps I feel like it and somehow it works
now to add doors then this bit is done
I come bearing more map
Looks awesome
I think it is done...
a bit strange, but does anyone know where to find/have at hand two similar maps, of a before and after a city gets bombed to hell?
thanks
Probably not what you’re asking for, but you could get a generic city map and then throw a bunch of dilapidated assets on it in photoshop or foundry
Actually doesn’t seem strange at all for Lancer. I’m curious how there aren’t several, lol.
I just took my map and threw some craters on it. But yeah, youd think itd be more common lol
You tend to not put the same map twice in the same mission
I think it's more about variants dependant on in-world time frames and player choices.
Also, having the PCs run a combat and come back to the place later - this time demolished - would be a great touch.
That would be during a different mission! ☝️
Possibly, yes. Why do you mention?
My message above speaks about having the same map multiple time in the same mission, outisde of major modifications
Ah, yes, my message was in reference to my preceding message 😛
It's very possible to have the same map multiple times in the same mission
Why would it need to be?
A bombing run can literally happen between scenes. An artillery bombardment as a last resort after the PCs capture a place to try and deny it, the PCs win and the bad guys go "let's kill them" the PCs don't die so after the artillery bombardment the bad guys go out on a last all out offensive
That'd actually make for a sick couple of sitreps anyway, or adjust it a little with a gauntlet to secure a point, then the party calls in an air strike to level actual enemy fortress/base, then you proceed even further on the "back half" of the map which is now torched to high heaven on an recon sitrep to recover X or Y
I know i'm not a fan of it
If I play a lancer game and going from Combat 2 to 3, it's the same map but a small part of the map is now open is a bit lame
I'm talking about small modifications like theses, the kind of that could be made on the same combat
So kinda like one of the shadow of the wolf combats? Its just the same map your just on a different side now
I haven't looked at the map of it but I prefer brand new map that ask me to think about it instead of just having the same map during the same mission
Coming back to a place is a cool idea for a different mission
The kind of stuff I really want to do as maps
Are like some Warframe defenses where the stage crumble
And you go to different part
The Techrot encore mission or even the Lua one is amazing because of that
Boss change phases.... The ground crumble and now you are fighting in the sewer or in underground tunnels
Complete 15 waves of DEFENSE at STÖFLER on LUA in a single mission
Also to be sure, I don't hold the absolute truth, i'm just not a fan of it... 
But I don't want to stop people from creating stuff!
(Friendly heads up that Pepe emotes aren’t allowed on PilotNET, check #the-rules for why)
S’all good
IMO: having the map across multiple combats can be really cool especially with opfor and sitrep changes. Going from an attack opfor to a defence opfor on the same map is neat if used sparingly and is a thing used in in golden flame and another thing I did once for a playtest/one shot combay
Ive been using the same map for the last few weeks. Defending vs sieging the same place means a lot of strategic differences and my players are having a blast exploring a different angle to the map and using the changes they made during the defense to their advantage now
ah, we say the same thing, you just do it more eloquently. Pardon
I asked because my idea was for the first real combat of the campaign to be a regular combat against the enemy leader
And then all goes to shit because the planet is being invaded by a third party, and the city the PCs were fighting gets caught in a bombardment/orbital assault
Ergo all the map catches fire and gets almost completely destroyed
Just sounded cool
But would need two similar maps
You just need two maps with that share a few similar landmarks, tbh. If you build one with a large, funky looking tower, you can blow it up for the second one and scatter the pieces around for cover. Add some craters, some ruins where buildings used to be, some fires and youre good to go.
Its now a different map for all intents and purposes, given the cover situation is entirely different and chances are some of the elevation got creatively redistributed
@umbral spindle Tomb map
thank youuu :3
I bring glad tidings and a map
bit of a rush job but I think it still turned out nice
Here's a finished, yet still rough map I made and ran just tonight! The feedback seemed to be that the map itself is solid enough, and most of the issues came from the sitrep.
Images are:
- Map without markings
- Map with markings (lower resolution, intended to be used with terrain height tools)
- Screenshot in foundry (post combat, with terrain)
- Screenshot in foundry (post combat, no terrain)
The intended sitrep is Control
The map's hexgrid is rotated from the default setting by mistake, and it is also squashed a tiny bit, so the top and bottom are a little off-grid.
The context for the map is heavily inspired by Fulgora from factorio: a desert planet covered in junk, ravaged by fierce electrical storms
Feel free to use and modify for your own games! Please don't sell the map itself. Created in ibisPaint
Hacker-occupied lumpy potato (map for IGF "Denial of Service", second image is overhead layer)
Another 300 witches 🔥 🔥 🔥
I'm looking at the SC2 maps in the battlemaps hub and I've noticed something that's annoying me. The images habe a sort of "fish eye" effect.
Basically, stuff that isn't smack bang central is angled in a way that means the opposite side is angled into of view (for example here, the platform on the top right has the bottom left side in focus)
Problem is, I think that'll throw off trying to put a grid over a map made in the SC2 editor. Any advice on how to prevent this?
I think you're going to run into that with any 3d editor, unless the editor has a way to turn on isometric rendering (as opposed to perspective rendering)
I'll just have to figure out how to compensate for it then
...or use another option
I'm not sure if the tool you're using allows for it, but extreme distance + extreme zoom perspective can mimic orthographic rendering, albeit imperfectly
anybody has a hallway map?
i wanted to do breach and clear but can`t find any good ones
I guess one of these could be breach and clear. The first one is a map I made specifically for breach and clear. I have cut-out shapes to cover the different "zones" so you can reveal the map as they make progress... but yeah it's lol
Doing my own asteroid base for my current campaign, this is intended for a gauntlet sitrep but can be used for whatever. quite messy as I had to make it pretty quickly for tonight.
heavily inspired by Elbandito's excellent map (and great use of crane parts for the walls which I stole) and Al's cargo bay map.
May my players make it this far. May Operation Wallclimber end better for Arquebus than it did for Balam.
Map with lighting and markers
Did you add your terrain markings post Inkarnate in a different art program, or is the through foundry (I assume the second shot is on Foundry with lights and such)?
That's inkarnate
I meant for the markings specifically, drawn in incarnate?
Yes
Does anyone have a good map for a holdout mission in a comms base.
Like, communications array type things?
Jobi posted a map a while back that was pretty small base looking, the second in this cluster, I think?
Markings are in Inkarnate, the lighting is added in an art program
i'm going nuts finding a map i thought would be simple. the players are storming a pirate base in an asteroid, map would be the pirate's hoard / throne room.
3 things i'm looking for:
indoors
mech scale
no fantastical centerpiece (artifact / portal / tube with monster / life pods / science experiment)
too late, session is in an hour. thanks for the offer though!
I hope you like shitty maps then
Jk I can’t work that fast I’d rather die than post it if it’s that fast 😭
Good luck with your session tho :)
And hey worst case you can always just sketch something together quickly
i found something that works, although it's not a great design
Yeah
It’s always annoying, I run a homebrew campaign and there just straight up isn’t the time to make maps for things
Or energy frankly
Ship corridor that got destroyed
I think it will be a combat about escorting a bot to a computer on the north or south to unlockthe airlock on the other side
Not sure if this should be asked here, but a friend of mine is having an issue with Dungeondraft and I'm wondering whether anyone encountered this.
His map previously looked like the below, but randomly broke and now appears like the above. Any clue what could be causing this?
all i can say is that things don’t tend to randomly break. so … figure out what happened?
alternatively, restore from the latest backup
And now it's the fun moment where I gotta figure out how to make sure ppl realize at what height thoses covers are without them mistaken it for their actual height 
ooh, neat. reminds me also of an old map i made with a ship corridor destroyed
I did four fleshy maps for a mission on the surface of a space whale (where my players fought parasitic kaiju) in my campaign, the question is, they're technically quite gory. Would they be fine to post?
They were made in inkarnate, edited in clip studio
Could always just spoiler the image
Oh yeah I think inkarnate is fine anyways
It’s possible just to do this though if your unsure (I am as well)
(Dog provided for proof of concept)
excellent dog
Best battle map ever posted
Squishy
I also used these anemone-like demolition targets (enhanced combat sitrep) as kaiju ingress zones that could be destroyed. I guess these are technically part of the map?
Ewww that's disgusting... I like it very much 🥺😋
What were the sitreps?
And did you have fleshy bits of cover that you put across the map?
a demolition objective, gauntlet, escort and then a behemoth fight. The fleshy bits were of varying heights but mostly pretty flat with the last one having the most height variation.
To be fair, I don't think organs equal gore. I personally don't recognise any obvious damage or disassembly of some original structure. Pretty neat execution, too.
I think 'what happened' is the question to begin with 😄 He put the work aside for a few months and once he came back, the map looked different. But if nobody recognises this issue, that's fine.
map i made using inkarnate and lancer map maker :>
Hi again! Ran the right one last week and would like to say thanks and excellent work :D
Made for a wonderful map to use for the inside of the Wall
anyone got any good maps for a Pankrati arena?
I would search this channel for ‘arena’. Looks like there are several to choose from
what thing is used to add the hex grid and cover?
oh :>
Where do you get the grid?
Click the message the person who replied to me replied to
ok :>
I've had success using the terrain height tools module but that's foundry specific. Big fan of being able to change height markers/zones on the fly as the battlefield changes.
yeah, THT is good, been using that one mostly to make cover and zones an overlay that doesnt cost readability of the map itself and can be changed
Thank you :D your maps are definitely inspiring me, am going to run this one as the midpoint of the first actual mission I'll put my groups through
Whats the crater asset called? I dont think Ive ever seen one quite so topdown
That's a very pretty background for space! Adds a good chunk of contrast that makes it super readable, I like that
The less funny thing is that xD
The ship is about to crash on that planet
I used that background to highlight that
I like that it feels weird to have a view like that when the map is still supposed to be top down
true, but since there is no up or down in space, it definitely works!
Yeee
Did a train heist sitrep mission, another one hastily put together but serviceable. The train is intended to go through the clear route in the middle.
Been looking at battlemap options and remember the convo a few months ago about Warframe's multi-floored defence objectives?
Absolutley could have done better but i think this works for fighting biomecha
spoopy
I had a Metavault layer that was similar once lol.
Love to see more maps set on The Meat Planet
how can i add map info onto inkarnate maps? like cover height and if it is soft or hard?
1: Drawing in inkarnate (Takes time annd effort)
2: Drawing in another photo editing software (Can also take time and effort))
what editing software would you recommend?
Paint.net I gguess can work but can be hard. Gimp cann also work but I could not set up a process to make it work. Photoshop I think could be good. I use clip studio paint
My guide is here #1216805351488356353 message. Read from there, for more context see the message they're replying to
The new Affinity suite seems fairly solid, especially for just adding a layer of markings over the top of an existing drawing; also it's free to use unless you want Canva's cloud storage or AI features (both of which are extremely unnecessary, and at least no more intrusive than Adobe's equivalents)
WAIT AFFINITY IS FREE NOW!??!?!
Yep, Affinity 3 is free, and combines their photoshop/illustrator/indesign equivalents into a single application
Take from a layout person: https://www.explorersdesign.com/affinity-impressions/
Having played with it for a couple of weeks, I concur entirely with most everything there, and I share the concern that enshittification will eventually rear its ugly head, but for now it's like 90% of the way to being worth dropping my creative cloud subscription over and that's an exciting proposition
if enshittification is a concern, use actual free (as in freedom) software
super late but if you never figured this out I've messed w/ hexagon dimensions a ton and could help
my assumption is that they're using r20 dimensions which are kinda random
regardless even if you figured it out, for anyone dealing w/ roll20 dimension bs:
r20 hexagons have a short diagonal (the dimension that foundry hexagons are measured by) of 79.6887899835037 which would translate to a long diagonal of 92.0166886967428. Since r20 is bad though the long diagonal is actually 92.7801699871696. After fitting your maps along the short diagonal you need to multiply the other axis of your map by 1.00830 or 0.991771 depending on where you're converting from.
also idk if this is specifically how inkarnate hexagons are mis-dimensioned. Making an educated guess
To expand: my understanding is that roll20 and some others use what is technically an offset square grid rather than actual regular hexagons, which is easier to code and mostly good enough unless you happen to have a tool in your workflow that does use actual regular hexagons (or vice versa, which is why the maps I made in DD before I found the custom snap mod don't quite line up at the edges in Foundry)
tl;dr: r20 can’t even draw hexagons smh
Hoi, can I put a map here for some sanity checking?
Go for it
Alright, posting it here as well!
This is a dungeon map, for mechs
My primary worry is some player walking in with a skeleton key and getting it done in 30 minutes, instead of the 2 or so sessions this is more likely to take
Yo let’s go??
daaamn, actually looks sick
I might try to run something like that with one of my groups
“Combat: Dungeon Crawl” is some cool territory
yeah
would definitely be a whole session deal tbh
like if I ran that in a campaign I would probably stop the previous session right before they enter
Yeah, I am expecting people to go in here fresh and rested
If my time with DnD is any indication, this will be an 8 hour deal
Unless some player gnaws through the walls in a straight line
yeah, probs a two/three evenings deal at one of my tables if experience in other systems is to be considered
So hardening against that would be good, but I cannot possibly consider every mech ability
what LL do you plan to run it with?
Likely 3
hmm, I might actually run something like it in a pretty long while on my side
but yeah ill avoid putting too much discussion in here
So I am currently looking for comments on improving this map, or finding any obvious weaknesses
Place discussion where apropriate and ping me :)
oh was just about to say I'm gonna run Delios for my second group then put both of my groups through Wallflower before running more one shots I think
or maybe at least wait til they reach LL3 in wallflower and maybe make a one shot on the side for the ones who are interested in my groups
oh shit free upgrade on inkarnate, cause I forgot about an old subscription I had lmao
Quality
(I've been informed that what I'm trying to do here is untested waters. So I guess trying it out and coming back with how it went is the way to go >_> )
sounds good! I know some players in my group really like dungeon crawls, so when I get around to trying it I will get back to you too!
If you accomplished this in one session I would be impressed (or the sessions are longer than mine lol).
but as a fan of maps over 40 spaces big, I approve.
yeah no I did say that right after lmao
Yeah, saw it after I posted lol
the whole session thing I just meant I would not be starting this in the middle of a session lmao, it would have to start with the map
There better be rewards for someone with manipulators somewhere in there
so the previous session maybe for the mission start, narrative play, probs one sitrep on the approach, then this on the next sessions
I mean there are a lot of pilot checks, so manipulators would save a lot of time here, and give you more safety
like all the command room pilot hacks
That is beautiful
Not quite a battlemap, but Ive suffered trying to get the icons to not look terrible with mixed results. So enjoy
Ree I just saw the scale is off. Back to inkarnate. Might aswell sort out some issues I see while Im at it
Pretty cool :3
Anyone know where to get a blank hex grid png?
Like, just the hex? Just grab inkarnate or whatever program you use and set the background to whatever colour you want I guess
If you don't have access to a program that can spit out a grid I can make a bootleg one like Sin suggested in a similar way (I've got inkarnate) and just remove the background. What Resolution do you need/how dense?
It's been a minute, but do you have the map variants without cover and zone markings? It's an awesome map I want to throw at my players, but I like to set up cover and stuff in Foundry using THT.
Awesome, thank you!
Sir how would one go about implementing the different maps without moving everyone's token?
swap the image mid fight
Yeah that's the plan
My apologies.
Apologies accepted :>
I wonder if there is a layering trick that could be done
What VTT Are you using?
Foundry
Changing the map shouldn't be too hard
Do the tokens stay where you left them on grid? Assuming all maps are oriented identically
All my maps follow identical proportions
If the scene background images are the same dimensions then all you need to do is change the background image yeah
# FOUNDRY:
## Grid type:
Hexagonal Rows - Even
## Grid Size:
100
## Image Dimensions
Width: 3500
Height: 1852
## Padding Percentage
0.25
## Offset Background
Horizontal: 0
Vertical: 0
# Roll20
## Page size
Width: 2634 px
Height: 1431 px
## Grid
Hex (V)
## Cell Width:
70 px
# Owlbear Rodeo
Apparently it's plug and play
Mud-sunken infrastructre map. Next session my players will be trudging through buildings, cars, and errant cargo-boxes half sunken/sinking into the mud as they are currently infiltrating an island besieged by an especially powerful Tempest. (The objectives was to scavenge parts and bring them back to the elevator). Idk, lately really unhappy with my maps but i figure i might as well share one, maybe someone can use it ^^''
Looks really fucking cool
What settings do you recommended using for this one?
The sinking mud effects around the containers/props look great! Nice work!
Might just be me but a "hop/fly between platforms or trudge through Difficult Terrain" gimmick with that map sounds like fun
do you have a unmarked version pretty please 🙏 beautifully made map
hdjkfgldf thank you so much everyone ;-; ❤️
here!
regarding foundry? Hexagonal Rows - Even and Grid size 86, then just move the grid until it fits
Thank you!
thanks!!!!!!!!!!!!
so gonna check back post sleep but how would you guys design maps set on a obsidian world. (The planet got glassed at some point in its past so half of it is basically pure obsidian) With the Extreme sun (or whatever it's called that gives d6 heat out of shadows) environment
it's 2am
Same way they did level design for ME3 on the Quarian quest line.
(I think that was ME2 but otherwise yes that)
Basically make sure there are zones of defensible space they can hunker down for, and have some "No mans land" between. Shadows in the no-man's land should be compromised other than shadows, so they have to choose between good cover WHILE baking in the light, or getting into shade.
You can take a grasslands map and shift the saturation and brightness on the greens to dark blue / black
To piggyback off Tawg's excellent suggestion, half melted objects with surviving bits in the shade would be an immediate indicator that shadowed areas are safe and break things up visually. Harsh angles of broken obsidian would look cool too
Meanwhile my sadistic ass would make a king of the hill map where the middle of the map is flat with no covers.
oh thats the plan for one of them
Hi battlemaps hub, what are everyone's thoughts on extraction sitreps? I'm planning one out and judging by the winter scar extraction mission, it has 20 hexes from deployment to objective by the most direct route. Is that pretty standard?
Yeah 20 to the objective and 20 back is a pretty reasonable trek
@lapis spoke
My players ended up doing that map absurdly fast lol. Like, Move Boost OC Boost levels of "Ok, we got to the obj turn one" type deals. But if you've got Speed 5-7 Mechs, that stuff happens.
It wasn't even just one of them making it turn one either. It was an Emperor, Dusk Wing + Lanny, they just go fast lol.
You can design maps to be based around your players, if you think it won't be a challenge, and it's also reasonable to let players ace a fight because they are particularly good at it. As long as people don't feel like they're not being challenged, or having fun.
be me, always pump points into agi instead of hull <.<
not my prettiest map but I made this for a GAUNTLET sitrep :)
-# The special things sbouy the map I intend to run them with, no idea if they are balanced, my players will find out for me I am the best DM!!! :D
-# the cliff is a size 5 drop
-# The barricade blocking the bridge is size 2
-# The not ruined buildings have some purpose
-# - the building on the left allows a player to gain an accuracy on their next shot (1 use)
-# - on the right side (enemy starting zone) the two big buildings are a subaltern factory which will pump out SQUADS (base template) and a command center/fortification enemies can hide in, the other buildings are barriers enemies can enter to gain hard cover and are otherwise SIZE 2. The ruins can be hidden in, and everyone gains soft cover in ruins.
-# - the canyon contains a few neutral MONSTROSITIES and if you walk onto the fleshy bits they turn hostile to both players and enemies, you can walk safely up and down the vines (its still a size 5 cliff face however)
That map is fairly huge. I approve.
I actually do like large maps, personally, but as a note when building maps on Inkarnate, the square grid size (like, 20 x 30) or whatever is presented, is very different than the hexes once you change the grid type. Hexes end up being a bit more compact across the map, so they kinda make it all "larger" than you might have planned. Just food for thought.
Yeah it is quire large
also ohh
yeah its
30 x 40 😭
battlemap one for the final mission wip. what do you guys think before i go about the task of adding lines?
Looks neat! Hope the session goes well dude
where do you make your maps incarnate? or dungeondraft or somehing
Incarnate.
i was thinking of getting that is it worth it?
i heard prices are gonna incrase soon so i could before that
For the current price? Absolutely
This is another map I made using it.
Inkarnate mentioned I must shill
Yeah it’s good
You can do a lot with it
But it’s very medieval focused which is the only issue
+1 for Inkarnate. Its better for Fantasy than Sci-Fi, but its single handedly saving my ass in the map department
I mean there are sci-fi things and a decent amount of them but pales in comparison to the fantasy stuff
i do have dungendraft from way back then but i was using isometric for lancer for a long while
it started to have so many bugs so im switching to 2d so i was looking for a 2d mapmaker
if you peeps are shilling for it i will get it and give it a try
Hell even with the fantasy stuff you can make some damn good maps.
I'll grab some others of mine later
I think (?) they might have a free trial so you can use that as well
I tend to mix both of them in
im going for a exploration an unknown planet kinda vibe so
fantasy stuff will work for me
Yeye they got plenty of different types of plants and shit as well
Alien-y
Normal
Müshrööm
müshrööm
All the maps I put on here are Inkarnate too. Sometimes you just have to be a little creative with the assets and repurpose them
can you put custom assets? i do have a lot of those
you can, yeah
I’ve been using the new dwarf city assets for just anything industrial
Or just greyscale the desert city assets
Greyscale is such a hidden gem
yup
the amount of nonsense you can do with assorted filters, colors, and textures is astonishing
I turned a fairy pumpkin into evil purple mist and it looks perfect
fantasy (obviously) and wip, but a lot of texturing done here is from taking an asset, throwing it through the visual blender, and sticking it where I think it looks good
I love the little palm trees on Caelandia. Very cute
Meanwhile I just took one of the lanterns as a location marker, given I couldnt find anything I liked
definitely could have done more flora but it is what it is
goal is for the player to drop a bomb into that tunnel at the top of the map to take out a rogue NHP which has set up a factory inside of a mountain to create an army of subalterns and has a small population of desperate humans assissting it outside of its thankfully just normal vault
that reactor annoys me (the room with the pitch black) but thats that, this is this.
Inkarnate?
Aye
There is several power reactor images in thete
oh right
I meant the white one that sticks out like a sore thumb (to me)
good thing is im going to use foundry later and put in walls so it wont look as bad to my players
Yeah
You could adjust the reactors color values to fit better to what you would like! fumble around a bit with hue/contrast/saturation etc.
Yeah
Does anyone recollect seeing a battlemap that would contain some larger (taller) piece of terrain or building, which could be used as part of a demolition sitrep to collapse onto a key enemy?
Hey @quaint flame, sorry for the ping. Do I remember correctly that you make your maps in Inkarnate?
Yes
here's a quick extraction map I threw together today
Looks good to me 👌
And may I ask, are you on the Creator plan or Studio?
I'm trying to understand what the 100 vs 10,000 custom assets means.
That's nearly meaningless, unless you've got assets you draw your self or packs you download from other creators.
Most people use inkarnate because they want access to a lot of assets.
ooh lovely cover and texture to the map 😤
Makes perfect sense, thank you. I should probably stop reading things at 4am and wait until the morning before asking questions 😆
Inkarnate 2.0 just came out, I don't know the difference really yet
But that's not a separate service, right? Same subscription. There is a discount, though.
I don't know the difference, 2.0 just released and I got upgraded (?) to studio
😮
Perhaps it's an existing user perk. Or maybe the (cheaper) Creator plan is a new thing and you simply always had access to what now is called Studio? I never looked at their options before.
You'll get better info from the inkarnate discord or their announcements
Yeah just line tool with a mossy rock line!
Hell yeah thank you
If you subscribed before the update you got bumped up to the highest tier at the same price as before the update
if you want I can go and knock something up quickly
just tell me what you'll need and if theres time ill put it together
cant promise it'll look amazing but I am making sitrep maps anyways
I genuinely appreciate the offer, but I couldn't do that, haha. I will end up figuring it out, just wanted to know whether anything existed already. Would love to see what you end up making, though, if you feel like sharing.
the SR-2 Normandy for my players rn 😭
Can I ask - is this Inkarnate? If so, how do you get to "draw" grid-aligned walls, like the ones on the bridge edges?
so uh...
manually...
it took me ages 😭
This is why I made the hid for my maps in a different software
Im not sure what you mean by taller piece of terrain, like maps with a lot of height variance, or maps that feature tall buildings in the first place?
Maps that feature tall structures, or more precisely one that stands out. Something that could be toppled by explosives. Like a radio tower or even a rock formation within a city.
It's fairly specific though, so I don't expect anyone to know any.
Sorry, hid?
Hud*
Ohh, the outlines?
When I do cover overlays n such yeah
Probably the closest my maps can get to your request
What do you use, Al?
Clip studio paint
I thought the one implemented in Inkarnate worked fairy easily? But I'm not planning on using it anyway, I find TTH to be working pretty well for what I need.
I'm quite extra tho
Does Clip Studio save you time over doing it in Inkarnate?
Hm... With some recolloring, it could work. I'll keep it, thank you.
Hell yeah, have a good game!
I appreciate it.
#1216805351488356353 message
Much obliged
extraction
- get to the golden tiles
- extract da big bomb(s)™
- leave
this concludes my three maps I have been making for a sitrep
Here is my attempt at a "ship interior" map - I ran it starting at the north-east side chamber where the players were rebelling against their captors, after which they had to rush to north-west to steal a ship and escape. The lab part (south-west) had a monstrosity that the party could release that would help them out in the fight
if I could do isometric I would yoink this 😔
What is stopping you if I may ask? I would love to help
haven't tried
All of those assets are available on itch.io - from the starlight furnace - I use grape juice isometric for my games but isometric perspective is a free alternative which can help you out
Figured someone may have use for a half assed region map, if only because the shape is pretty funky. Im happy to provide a blank version if required.
how do you recommend implementing isometric maps like this into foundry? This looks SO cool and I would love my maps to look like this
or... what resources are you using
I use GIMP to make non-occluding parts of the map and then Dfred droppables module to place things around the map
For the assets I buy things from itch.io that fit the style of the map that I am going for
Also several patreons that I am subscribed to
To add to the above, the Starlight Furnace assets appeal particularly to my taste and I feel like there's a lot you can do with them.
Even more if you're comfortable tweaking them to create further variety.
For isometric modules, you have Grape Juice and Isometric Perspective.
The former is paid, I believe, but you can subscribe for one month and get permanent access to the current version of the module. They have their own Discord.
The wait is over, and it’s time to take your mapmaking to a whole new level.
Inkarnate 2.0 is our biggest release yet, packed with game-changing features, brand-new art, and long-awaited tools that redefine what’s possible. This massive overhaul brings over 4,600 new and reworked assets across the platform, with something for every kind of ...
Damnnnnnnnnnn it's today???
LET'S FUCKIMNG GOOOOO
How do we feel about this?
It looks like a solid map, but I feel like the lower right part of it will go completely unused if there are no objectives in it. I would add some bonus objective to it to incentivise players to move this way
There is new Sci-Fi assets
Or I think they are new
No they aren't, sorry for the false hope 
But there’s a marketplace. That probably means sci-fi assets are available at a cost. Wonder if any of the familiar creators are already up.
Unless I misunderstood the trailer and there’s been a marketplace…
Pretty sure it's new.
I don't recall the Marketplace menu button at the top.
It is indeed new! 😄
I don't have the software (yet) but inkarnate's social media advertised it.
They confirmed Miska's Maps is on the marketplace. Miska has some great sci-fi assets.
Maybe the scale is fucked but... eh
Venus Fort wip
That is a massive amount of Difficult terrain. It's either going to stiffle mechs entirely or teach your players they need Bulwark Mods (Or some way to ignore Dif, flight, etc).
I would advise adding a few Ramps/paths to get up the Size 3 wall more easily, to allow for actual alternate paths that don't require specific equipment for the players.
Granted I don't know your players, and what mechs they may already have or not, if you're planning around your group, it might already be accounted for.
I would also say the IZs are probably a bit too clustered for my taste, it's nice to have the chance to threaten players with melee mechs or defenders without them needing to be speedy themselves.
Those are all great points, thank you for that.
Re difficult terrain, the initial idea was to potentially dissuade them from going through the opening, temporarily exposing them. Besides the diff. terrain, there will be an area of danger right in the passing, where two more experienced Lancers are battling it out (hence the destruction). But I should break up that difficult terrain a bit more. Maybe create some jumpable distance rocks.
There is one PC with flight capabilities, which could make him weight whether to rush towards the objective alone or wait for the rest.
But you made me realise that I should shift the frame upwards a little. And maybe scale it all down, because the mechs are looking a little small. I'll have more combat happen before the wall, but with a little less cover than below.
Lastly, I struggle with IZs. Narratively, enemies should be coming from the same side as the players. Sure, they could be going around, but I don't see a strategic reason as to why. I'm trying to tie the two worlds together, because we've grown to expect things to make sense. I'll think how to fix.
Thanks a lot!
I wonder, is there a prerequisite to get on the market? Some running record of mapmaking or a verification process? Has anyone seen any info anywhere?
Because I can see some people here could really benefit from it 🔥
You should really just check out Inkarnate, most questions you're asking just require looking around, same as most people here are going to be doing to answer your questions. I don't know the numbers, but undoubtedly in addition to being a paid service, Inkarnate is going to be charging some sort of % of the sales you make on their platform. But I'm sure they have FAQs for those interested in using it. Some people might be better off trying to make their own web-sites or distributing content on their own, just depends on your needs.
For anyone that like to sketch things out. A transparent 21 x 21 grip display. Grid PPI 256
Does this line up with foundry's hex grid or is it another tool?
If it's for foundry. I can export it as 100 dpi.
I've used online hex tools and they had different hexes to foundry, which has caused me frustration in the past
These are from Dungeondraft. They fit well with foundry
Yippeeee
it does fine with mine
If anyone wondering what the white hex is off the map. It's to trigger all the zoning tiles to turn invisible or not. I used Monk's Active Trigger Tiles and Tagger.
Just in case - are you familiar with Terrain Height Tools ? It lets you do things like set a radius around the mouse where the overlay displays or display the whole layout when holding the [Alt] key.
Terrain Height Tools, an Add-on Module for Foundry Virtual Tabletop
Not to mention, it automates token elevations and line of sight/cover.
Not until now. This can make things smoother.
Definitely recommend at least giving it a go. I've been relying purely on THT for terrain markings ever since.
It'll definitely help because I like to make a city map next.
Welcome to city map hell
I wanted to share a "motherboard/NHP insides" map that I did for my campaign - I made a custom sitrep for it as well called DECODE and used the "simulation network" sprites from retrograde. I had a lot of fun running it for my players. I introduced a bonus enviromental mechanic "cheating/hacking" which allowed the players to reroll their attack rolls and damage rolls once per round. Every time they did I filled a hidden destabilization clock that empowered the next encounter. It was a blast, highly recommend
That's so cool! I love the themed NPC names!
This is beautiful I love this
Thoughts:
The Idea is starting from Sortie (Blue Line). Walk to Objective A and try to deescalate the situation, when things go bad the combat starts and they are the defend as much civilians as possible as they reach back to Objective B. Green lines are the civilians and red is Ingress. 40 by 30 grid. I'm also thinking of adding a few hidden grunts in the crowd of civilians.
@finite trail I bork up the lines, these should be better to use.

Another map for a campaign I am running, with the recent inkarnate 2.0 update I found myself quite fond of using it. Spoilers because I know some of my players lurk the posts 🙂
To be able to use the new Inkarnate features I need to remake my template
Unforuntately one of the features I liked the most has been locked behind Regional assets
So now I guess I need to make a map that is a "Fantasy regional map"
May I ask what the feature was?
Here's the current state of my first map (Demolition Sitrep)... Pure chaos, I know, but players seem to agree it makes sense (in reference to previous combats).
As someone suggested, I will have to put a secondary or one of main objectives in the top left of the map. Perhaps one of the buildings housing a generator or something.
The Shovel
Oh, but isn't it now implemented through the brush?
Admittedly, I haven't played with it before the update, didn't feel intuitive at the time.
"regional assets"? what are those
Maps for regional fantasy maps, for countries and cities rather than battlemaps
Inkarnate has updated layers which is SOOOO good because it allows easily stacking say, levels on a building, having a roof or second floor is as easy as a tickbox now. And you can export the roof with a blank background too which I WISH I could have done for some of my past maps...
However one of the tools was made for designating land and water on big parchment maps has been removed and made exclusive to Regional maps for some reason. And it was a tool I liked
Inkarnate 2.0 Map template
Same proportions as before

Oh for fucks sake... Inkarnate is breaking and if I have a filter over my map which isn't at 0 or 100% opacity it makes everythingg transparent 🙃
I haven't touched Inkarnate since it updated
Not like, protest or anything, just haven't had any maps to make recently lol
It was a specific bug to a specific browser and a specific map. I could recreate the problem on one map but no others
Oh, I see what you men by the shovel tool now. It use to be the "background/Foreground" thing, so you could paint texture without bleeding on one or the other.
Is there a way to make curved roads on Inkarnate?
I usually use a rectangle, plan out the straights then connect them together with circles and erase the parts of it I don’t want
With great difficulty and extreme prejudice.
Or, since the first few times I tried - I dont
You can freehand it or you can try the circle thing Ahriman suggested. They never end up the way I want them
Why cant i use the line tool to do a curved roaaaddd
The curved line parth of the pathing tool is adequate until you want to build roundabouts
I'm still doing my venus heist maps and like
I was like "Man a curved road here woulf be cool"
All roads are going to be 90° turns
You can with the path tool and just set that to a line
Click, Drag and hold, or click, hold, drag both work, one lets you curve it immediately, the other at the point where you start and end at
Genuine 90° turns that are somewhat symmetrical are a pain, but for vague loops it works
I'll try that tomorrow but thznks for the advices 
Godspeed
After biting the bullet from seeing my grid setup was wrong after making a map for Foundry VTT.
@finite trail this now a one for one scale. Make sure to set the rows/columns to be on Evens in foundry.
Looks really clean, how does it fit on a hex grid?
I use the grid on Inkarnate to estimate relative sizes, but once I put it into foundry, I just nudge it left and right and adjust the scale of the background//hexes until I'm happy with the positioning.
There is little you can do to make a map that isn't awkwardly shaped to specifically fit hexes, fix hexes perfectly. So I just fit it as well as I like, and go with THT to mark what's what for clarity.
Does anyone have any spooky "alien/precursor civlisation" maps?
What kind of aesthetics?
Futuristic white, Cyber-ish grey, or eldtrich techno black?
uhhh all of them!
Eldritch techno black, if you have them
Anyone have anything that would work for Forward Operating Base Saber from Solstice Rain?
Ok so now... Time to render some battlefield maps...
I love doing battlemaps because somehow it reminds me when I use to make maps on Worms 
Draw random shit and end up with an interesting concept for a map
I am starting to create maps from scratch for Wallflower act 2 using Illithid's maps as inspiration, inkarnate has been very kind to me (overlook)
This is all i got, there ain't a damn piece of cover in this terrain so you might want to make some edits
All from this website btw
might be more but thats all i'm digging in rn
I've used Czepeku's stuff, yeah
Has anyone had time to make any modern/sci-fi ish buildings with the new Inkarnate tools?
As in for city scale maps
ye, i made a few maps!
Can I see them?
sure! here are a bunch of them
Well I was wondering if anyone had any modern/sci fi building assets for city maps like the fantasy and watercolor cities
ah, assets, my bad
Those are crazy good maps tho!
a- thank u,;
Is it cool if I ask for versions without the DZ and OJ overlays?
These look incredibly cool
I'm looking for a battlemap for a holdout sitrep. The mission is in an urban environment but really dire. Lots of destruction and stuff
Sounds like solstice rain combat 1 map would work well
thats good but honestly i think im looking for something with even more fire
Best I can offer
Not quite urban, but yknow how it is xD
looks great but still not quite what im looking for
You werent exactly specific
im doing a kinda prologue combat for Iphigenia at Midnight that takes place on a Gas Giant planet so i just need something that works for that environment
I have no idea what those words mean, but it sounds to me like thats a little too specific and you might have a good time building it yourself
Is it a station over a gas giant?
Because if it's "on" a gas giant, I present you with... 😄
Phone pic as I'm too lazy rn to boot discord back up, just to shut it down in 5 secs, but what sitrep would you guys say Is good for this one?
I was thinking gauntlet.
Lava is impassable deadly terrain unless you jump over it. If you get knocked in then it's a hull save or 5 burn a turn.
hmmm also all attacks made over an area with the lava in it treat the enemy as having soft cover, due to heat haze.
Probably one of the easiest things to add on top of any map with some cool fire tokens on the map layer
Probably gonna make more changes to it before session tomorrow, but this looks like a decentish map to me.
Ran this one last week, it's a bridge crossing from one part of the space station to the other side. I need to do cleanup on the scorch marks as they're quite ugly and the whole thing was pretty rushed so there's some seams I don't like. This is intended to be a staggered gauntlet map - the blue circle on the left had a turret that could fire at players if they were locked on to which made scouts extremely dangerous. The turret could be disengaged by interacting with it as a full action in the hex behind it which made it safer for the slower players to cross.
intended flow is start players on the right side - I'll reply to this one with a cleaned up version a bit later
"I'll throw a grenad-"
oh wow inkarnate is still lacking a lot in terms of sci fi assets, wanted to try my hand at a map of Evergreen, but it's gonna be so much more difficult without any good building assets
It really does take a good amount of improvisation
Restrictions bring creativity

yep, I'll just get started on that later on lmao, I'll run the intro without and focus my prep on the parts I can achieve right now, then come back to it
Godspeed. My mission this week is building a map thats set in the ruins of an outpost.
So, craters, ruins and the white plains of fuck'all Snowfield.
God knows where Im gonna find cover
you could have snowdrifts for soft cover, or even hard especially if it's resting on old ruined walls underneath
I'm working on snow maps
And i'm doing an abandoned outpost 
In my habit of throwing around random maps concepts
Yee thats the plan, thanks!
happy cooking!
I feel the clusters of trees so much xD
Everytime i design forest fight
I want to put less hard cover as possible
It allows to use soft cover more because i feel like there is only a few in most map i saw
Did you flatten the map and use color draw to make the scorch marks, or?
Not the mapmaker, but it looks like it was made with colour to me
It's definitely the color tool, but I'm not sure what mode they did it.
Because you could do this with Brush (If the assets were flattened to the map), or with the Line tool (using a color instead of asset), and that's the bigger question for me.
Or like, if they took a saved file out of Inkarnate entirely to sketch/draw in a simpler more artist friendly program besides. A few options I can think of. I was just curious.
It looks like the brush tool to me, mostly due to the direction of the lines.
Theres a good chance Im wrong, I just know my maps go through a phase of looking like this when using the brush tool
Do you flatten assets to the map? Because the brush tool in inkarnate doesn't map over assets, afaik.
Unless we're not using the same terms.
This is not true, depending on the layers a brush tool can go over assets
I myself use multiple layers to enhance assets
It does now. They updated the layers to function almost up to the general standard.
This is likely a misunderstanding on my part due to Inkarnate's recent 2.o drop. Looking at it presently, you can manipulate things much more freely than before.
Previously the "ground layer" could only go over Flattened assets.
Indeed. That's been fixed.
I use to flatten maps to draw or smudge them when necessary, which was a "destructive" act in terms of art programs. It was always the last thing I did.
But this is good that Inkarnate is a bit more usable in that way.
Now I'm just waiting to be able to use layers as masks.
I do if I want to colour over them, yeah. As people said, Inkarnate can do a bunch more stuff now, I havent looked into that yet either.
Did they add a colour/texture picker in 2.0 by any chance?
Oh, you mean like the eye-dropper type thing?
Uhhh... Not that I recall, no.
That is completely achievable with the current tools
Explain?
No, I don't see any Eye-dropper available.
Eye dropper? Possible, Im not sure what its called. A tool I can select and click on a texture I put down. It should then automatically select that texture as a brush
simple layer manipulation with color burn assets, example:
Hmm, fun. Which asset did you use for it?
I think that's the selector tool. True, when you select an object (with V) and then go to the tool that created it (so stamp, line, shape, etc.) it should take on the properties of the last selected object.
Yeah, I think the best Inkarnate has for that is Recent and Favorite'd options.
the crater one, I added color burn to it to make an impression of a "destroyed roof" and then painted on a lower layer
Hm, yeah, sounds right. Does that apply to textures too? Im just very tired of searching the same texture again
But unless I'm mistaken, the layer does not function as a "canvas", where things will not be drawn onto the transparent spot, right? You'll still paint over the hole if you run your brush there?
Very cool idea, thanks. If you see a map of mine in the coming days with it, know I stole the idea from you
I don't recall currently, sorry.
depending on the layering - so if you put the color burn asset over - the layer under it is still visible, even if it is a non-transparent one
If you use opacity and color burn you get pretty much everything that you need, for anything else, just use clipping masks
Yeah, so what I meant is that if I paint an island of sand and then on top of it I paint grass, the grass should only be visible on top of the sand and not anywhere outside. Photoshop calls it a clipping mask, I believe - where the bottom layer's alpha channel dictates the alpha values of the above layer(s).
well yeah then you use clipping masks - which are under objects in "effects" tag
Ah, in that case it's something I missed and I'm now glad it exists, thank you!
I use color burn because it reflects depth better in my opinion
honestly I just wish I could download the inkarnate assets and use them in my favorite art program lol. Using brush on Inkarnate lags my computer. Which is likely just an issue of my computer being old as hell, but ugghh it makes doing complex or intricate things much more difficult.
Depending on use case, yeah, definitely. Blend modes open up a lot of opportunities.
This. I wish they had an app.
Maybe you could try a different browser
Even when I used inkarnate on an old-ass laptop of mine, I never had too much issues on opera
I do use firefox, which they consistently tell me is not supported. I guess I could find another browser for a test.
When i get bored or need to think a bit... I just randomly throw small details around
real
So this is something that has been bothering me for a while as well. I'm playing around with the idea of using https://starlight-furnace.itch.io/ isometric assets to do a city map, that could be worth a try? So far here's my progress (just seeing how it might look, but not had the time to fully develop something). You'd have to import them into Inkarnate though, but the imported assets limit seems to have increased with the studio subscription
Hopefully this is the correct spot to ask.
I am looking for colorblind friendly maps for Solstice Rain. Mainly need higher contrast (think that's the term im looking for) between colored zone boundaries.
Like where difficult terrain and a size 3 building intersect for example.
If these don't exist I'm open to advice on how to edit the maps I have before I print them out.
Thanks

What kind of color blindness? I assume filters online exists to help you convert the colors...
I need to one day get into isometric map making but...
The module seem like a headache....
The only solstice rain maps I've seen are the pregen ones, maybe the addition of a low opacity overlayed pattern on specific zones would help? IE: a repeating pattern of stars for difficult terrain, etc.
We do have Lexan available, good call
In Inkarnate, if you want to export something to use as a tile, do you generally crop the canvas to the relevant grid cells and export or is there a way to export objects/areas without the need to crop?
Unfortunately their export tool is still rather poor - you need to hide everything else to export something as a tile, and it is a shame because I created so many fun tiles but I can't be bothered to export them
I mean, the hiding isn't an issue, especially not in 2.0. I was rather inquiring whether there are any other ways of exploring elements. But if it has to be through cropping and hiding, then so be it.
In this clip we show you how to export as a composite.
This clip was pulled from the 2.0 Editor Overview video found here
https://www.youtube.com/watch?v=QifZDEvGvBo
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This help?
We are sorely lacking winter battlemaps. As it turns out, they are a pain to make. My art teacher would have been proud.
Hot damn that’s dope
The naked version looks so much more impressive than the one with markings, unfortunately xD
Yeah, I keep running into that exact problem trying to find good ones for the || Sleeping Above A Stolen Crown || adventure. Spoilering since I know at least some of my players are in here.
The marking issue or the winter map issue?
Yeah, we could use a version without these marks plastered in
Ah, I forgot the faction marks, just a moment
Horus bless you
Here it is. In fresh 4k too
||beyond the ones on their linked website?||
I've saved a whole bunch of maps for that adventure specifically, although I have significantly increased the scope of the adventure I'll link you a file with them when I get home from work
The winter map issue. Your one looks awesome btw. Thank you for sharing 🙂
Yep. They've a couple but not too many there. || For example, none of the optional/rng hex crawl combats in the first chapter have anything ||
That would be amazing. Tysm 🥰
If anyone has a good map for train heist on the surface of a moon i would appreciate it
Would this work?
Jay you are my hero
I just trawl the feed, the real heroes make the maps
So true
This is very helpful for something else entirely, so thank you!
I didn't word my Q right, I meant to use as a tile in a VTT (Foundry). But I ended up exporting the whole canvas with everything except the relevant object made transparent, then cropped the excess in Photoshop.
Looks cool af
But it gives me more a Moon vibe than winter xD
Very fair xD
Witch is also dope xD
I need to stop writing it like this 
which
The kryta maps look quite good, do you design them with a grid in mind?
I dont design them much more talented people than me do that, this one was made by the incredibly talented @rotund comet
the answer is yeah. i usually set these up for 100 px grids
Are the maps with SAASC not good? I have the module but not had chance to dive into yet. The maps looked good though 🤔
The provided ones are really nice. But unfortunately they're not all the maps I found I wanted. || For example in Chapter 1 I had to build ones for the hex crawl, plus all the rng encounters to give myself some flexibility. Also removed the rng-element to reduce my workload and just placed them on my expanded hex crawl map. ||
Ah ok. As I say I've not had the chance to really dive into the beats. I just looked at the combats. But good to know it's good to have extra maps ready for random encounters. Thanks!
I have DM'd you a link to a gdrive folder with all the stolen crown stuff i have amassed from the community here on Pilot Net
I have this base but no idea of Sitrep about it
Are you thinking of putting something on top of the bottom river?
How about extraction, but have the opfor demolish the bridge mid-sitrep.
Add numerous small rivers, add sources of knockback, make players go from right to left
Hope this helps
What's the location? Like a foundry or just a volcanic area?
Volcanic area
My neck is killing me today so I'll go lay down and read about sitreps I could use for that
Basically my mind says any sitrep that involves movement could be fun... So not holdout lmao
Could probs having smaller rivers, dangerous terrain with smaller bridges
Idk how industrial/militaristic/natural you want to be. But geothermal pumps or geyser spouts with soft cover or other mechanics.
Lava canisters and barrels that deal burn to characters and AP kinetic go nearby bridges. So you can pop bridges and destroy them by popping the explosive barrels next to them
Breach and clear seems like a fitting one for it 
I'll just floof the place up and it should be good
looks fun!
I am currently thinking about GMing a Lancer game in a few months, and Stolen Crown looked right my alley. I bought the zine, could I ask you for your Stolen Crown expansion too ?
I wouldn't go so far as to call it "my expansion" all I've done is amass a collection of assets already posted on this server and in the resource database that is pinned in here, but I can send you a link for sure check your DMs
If you drop that link here I’d pin it.
I love city maps even so I feel like i'm doing the same map again and again

Make sure to add the "trash" and "debris" categories as well
It makes the city maps look that much more alive!
I reckon some soft cover like a fountain of water from a burst pipe would go hard in the middle there
Hell yeah, or some tyrant statue that the players can absolutely demolish
Yeah! deal some damage to it and then it does a line attack to characters nearby when it falls
Where does everybody get their assets from? And is there like a free asset hub or something? I want to get into map making but can't draw to save my life
Well
If your willing to shell out some money, which I can understand if your not, you could get a subscription to Inkarnate
They have tons of assets but it’s finicky to use it outside of the inkarnate website
It’s more suited for fantasy but they definitely have Sci-fi stuff
I just use Inkarnate, that provides enough tools to get stuff done fairly well.
But otherwise, it can be difficult sourcing assets. Most sci-fi assets are geared towards standard 5ft square sizes, where objects and various buildings or such are oddly scaled for Lancer's larger robot stuff.
Starlight Furnace (Is that the right name?) is a free Isometric asset patreon (you can donate as well), that does really nice assets if you play lancer in Iso mode.
I've been using the map creation tool and appreciate how drag and drop it is while also letting me keep a consistent style but yeah, going into LL4 there's only so much I can do to to make my maps not start to blend together
Yee I already added some yesterday xD
Added that too yesterday, some manholes leaking steam
No fontains in the middle because It is supposed to be a Holdout until extraction arrives https://youtu.be/M0_Zvp59TaA?si=8YALV9m5cDZZyrea
Painstakingly recreated in its full fidelity, the extraction music that plays while calling down a shuttle for extraction and during the mission completion in Helldivers 2! The duration is based off the in game version timing, anything longer just repeats the same over and over.
Playlist of Helldivers 2 Music: https://www.youtube.com/playlist...
Does the snow make it ugly? 
No
I'd add more texture between the snow
Go over the roads/concrete with the road/concrete texture in spots to make the constantly overlap and add building layers of snow
Right now, it looks like you've grabbed a snow brush and plastered it over the whole thing. Which is what you've done. Unfortunately spotty snow in the real world looks spottier, so going over the snowy parts again with lower and lower opacity brushes, blending them to make them look less like textures and more blended
doing snow maps is hard
That is true
Snow is hard
I had to go back and forth on mine quite a lot to make it look natural
I tried once but couldnt figure it out 😔

I will redo the buildings snow
The road one should be fine like that

Thanks i'll try to inspire myself with it
Yeah you are right, small area here and there looks better
You got it
An art to inkarnate is trying to make it not look like it's made up of textures
It's easier with natural things such as dirt or mud cos you can just blend dirt and mud together with some rocks then throw some rubbish on top. But on large unnatural surfaces like concrete or metal plating or consistent textures like snow, and sand it can be trickier
I'd also say, filters and lighting are a life hack with beautifying Inkarnate maps
Go to the filters tab, see if you can add a snow filter, then see what it would look like with a low opacity Vignette, and Cool and warm colour filter
Most my maps have like 4-7 Filters on them, differingg from like 5% strength to 50%
I really need to hurry up and do that guide to map making I thought of making...
Tho... This is a really good idea...
Some kind of plaza
What do you use to make your maps?
Inkarnate
It looks really good now - in my opinion I would use a harder brush on debris like assets (or dont draw over them). The rocks on the top right corner look like they are fading. Ofc remember that for the most time nobody but other mapmakers are going to spot these kinds of small details 😅

Still, I think it's important to try to make the best map as possible
It encourage ppl to gm some Lancer or helps thoses in need
Or I can also just shove them into a pack$
Could be control, holdout
Or anything really the gm has in mind
Fair
I have a map
but its intended for only size 1
I suppose a size 2, with some squeeze rules or dismounting, can more or less get to the target
would it fit here
Well. They cant all be winners. But sometimes the difference between "functional" and "pretty" isnt bridged without another 10 hours of work I could be spending on the session instead
