#Battlemap’s Hub

1 messages · Page 5 of 1

formal path
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Thank you!

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I was surprised when it didn’t have any maps so I do appreciate it!

amber blade
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You'll be spoiled for choice with these. Lot of excellent stuff in there

viral glade
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@golden olive do you have that map where you had the huge zombie hoarde?

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im planning on using it for a final stand to a triple scener playtest of mine and i think it would be pretty cool

stoic rampart
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Does any dungeon draft user here know of a sane way to draw walls tools for maps or do I just say fuck it and break out the measuring sticks post hoc

gritty marlin
stoic rampart
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mapping walls onto a hex grid yeah

gritty marlin
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It’ll still be a bunch of snapping points if you try to hug the edges of hexes, but at least it’s something

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Ooor you can draw the walls at the middle of the hexes

stoic rampart
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Thank you 🙏 🙏 🙏

quaint flame
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IGF ACT 2 spoilers ||So, making a SSC mech displayroom is weird... Having to merge a weapons manufacturer display, catwalk and sports car dealership into one... Whilst limited to the Inkarnate palette...||

blissful field
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Hey, I'm looking for maps for a boarding action on a ship, it doesn't need a lot of details or even grid. I could work with mostly anything I can fit into Roll20

bronze orbit
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I've been using these for my Lancer x Battlegroup campaign.

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Hope they are what you're looking for.

pastel delta
candid knot
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Would anybody have a battlemap of a town with some destroyed buildings?

viral glade
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ty tho

distant hawk
gritty marlin
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I dig it! Interior map may be usable in some combat situations, exterior too with some terrain/debris on top

pliant sluice
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Are there any like.. really iconic/solid Gauntlet style maps? I'm looking to run a One-Shot, and don't have time to both learn how and then actually make a map I'd like.

inner portal
# pliant sluice Are there any like.. _really_ iconic/solid Gauntlet style maps? I'm looking to r...

I mean, there are maps from modules. Otherwise.. I don't know what you're looking for when you say Iconic. Like, any map works if it serves your function. Those Czepeku maps are beautiful, but might not suit your style (and certainly aren't formatted for hex grids, but you can make them work).

Or you can just find random maps people around here have made, generally if people post maps here they aren't going to mind if you borrow them.

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I mean, here are four random maps I've made that could be gauntlets.

pliant sluice
quaint flame
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#1216805351488356353 message

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Here's a gauntlet map I'm happy with

pliant sluice
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Oh yah that one’s banger

quaint flame
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Thank

quaint flame
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IGF ACT 2 spoilers again. ||Mech proving ground where the PCs have to tell SSC why it is a bad idea to try and copy HORUS pattern groups||

pliant sluice
quaint flame
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According to others who use owl bear rodeo

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It just works

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¯_(ツ)_/¯

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Like default, it just works you upload it and it works

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I can't back up if that's true or not

gritty marlin
pliant sluice
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Oh weird. I'll have to play around with that.

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It doesn't seem to work if I upload the Gridded Version with the Hex-Map overlay on Owlbear, maybe I just gotta do Gridless

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Worse comes to worst I can turn off the main grid and snapping and just use the hex overlay manually

devout aurora
haughty edge
quaint flame
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So I decided to not put the holographic HUD overlay on because the outlines hardly appear

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And the red doesn't look good on the bright blue

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So I just decided to make the H1 blue as well

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As for more colours. I tried having red alarms but it just didn't work

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Imo

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Having it be bright blue was unfortunately what made it look better for me, and I don't really wanna touch the map again

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The concept of making a map in a ||SSC proving ground kinda... I don't know what to add too much to make it more interesting||

gritty marlin
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So breaking your normal color coding rule for a specific instance makes perfect sense and is justified

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Though like, there may be another way without color to indicate height?

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Like borders or fill

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Double line borders = H2
Triple line = H3
Etc

quaint flame
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I mean, I think this maps fine as an exception because most the walls outside the size 1 length 2 is basically as wide as they are tall

gritty marlin
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Very true!

quaint flame
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The gimmick of the fight is that ||As a quick tech PCs may deploy or retract adjacent cover from the floor||

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So I did also make a ||DIY version where it's just empty lmao||

#909574961931362365 message

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"I'm sick of making you lot maps, make em yourself 😛" /j

pliant sluice
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I do genuinely think map-making is like… the hardest part to do, at the very least on the technical side.

quaint flame
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Do you mean the tactical side or the prettiness side?

gritty marlin
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I will happily advocate to sacrifice prettiness if it helps you make the map in time

quaint flame
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Yeah but I'm stupid 💀

gritty marlin
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Listen you do you lol

pliant sluice
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This is just my conclusion after a week-ish of trying to find/understand what makes maps good or poor and then also the technical side of getting them into relevant VTTs with proper overlays (like making the in-built grid/obstructions/zones line up with the VTT’s hex grid)

quaint flame
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The tactical side I'd definitely say is easier. Sketches in MS paint work, drawing in the VTT. Just drawing hexes or squares

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Then for making the actual maps I tend to kinda wing it when doing the planning,

  1. Draw setpieces (large objects, usually size3+, big ditches, lanes, roads, gutters and difficult terrain and stuff)
  2. Draw the smaller cover just scattered
  3. Touch it up afterwards
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Ik this is somewhat comparable to "how to draw an owl:

  • draw a circle
  • finish the drawing of the owl"
pliant sluice
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Are your maps all custom made/drawn up first before all the grids?

quaint flame
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So I use inkarnate

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It's a great software that allows you to place preset art stamps to make maps and such using their library of assets

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But beforehand I normally sketch out what sizes the terrain is and where it goes then work the visuals of the map onto that

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This is an example of my map planning

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The colour codes make sense in my head because it's only made to make sense in my head. With orange, red, blue and green being size 1/2, 1, 2 and 3. Purple being difficult and the exclamation marks being ezplosives

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#1216805351488356353 message

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And this is the final product

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I then draw over it afterwards using other software to give the hud and cover size indicators

pliant sluice
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Very impressive! Very nice ones.

Do you have a collection of these available (paid or otherwise?)

I’m not the type to run a campaign, but maybe the occasional one-shot to introduce friends to Lancer/let them test.

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I’m still figuring out if I can import them WITH the grids and obstructions included, Owlbear doesn’t play nice with trying to make grids overlay, but

pastel delta
pliant sluice
pastel delta
pliant sluice
pastel delta
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Depends on if time zones and availability line up but id be down for sure if possible

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My bio got a timestamp in it

pliant sluice
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Oh word

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I’ll take a gander on that

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Yeah it’d be a lil bit before midnight

pearl wedge
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Do you have this map without the objective tag on the Height 6 and without the ingress zone and player deployment zone? I would greatly appreciate

pastel delta
pearl wedge
pastel delta
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I get what you mean now, you could just add them yourself in whatever VTT you use though would take about 5 mins.

spice spire
# pliant sluice It would be greatly appreciated

https://youtu.be/Z-2wW2FMpUI?si=sHZgs9iScKzQ1jtB Demo video from the devs. Procedure for fixing a distorted hexmap starts at 3:34

Owlbear Rodeo's 3-step process makes it a cinch to align unknown or distorted maps quickly and precisely onto the universal Scene grid, enabling easy re-use of maps between adventures, as well as multi-map Scenes for your table's convenience.

Chapters:
0:00 - Introduction
0:15 - Requirements
0:47 - Following the 3-step process
1:18 - 3-step pro...

▶ Play video
pliant sluice
meager stream
pearl wedge
meager stream
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I use a template made by @quaint flame , who included this with the IGF map pack

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FOUNDRY:

Grid type:

Hexagonal Rows - Even

Grid Size:

100

Image Dimensions

Width: 3500
Height: 1852

Padding Percentage

0.25

Offset Background

Horizontal: 0
Vertical: 0

Roll20

Page size

Width: 2634 px
Height: 1431 px

Grid

Hex (V)

Cell Width:

70 px

quaint flame
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Gaming

pearl wedge
quaint flame
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I make map

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People use map

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Simple as

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I tell people how to make map, they make map

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Simple life

lunar owl
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Are there any isometric train assets that work for lancer? Most of what I could find online was just pixel art and the like

loud spindle
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Hey

Anyone got a fun factory map

My player wants to start a business and they decided to try to take over a factory that is currently overrun with a rogue ai controlling a bunch of robots to do it

vagrant thorn
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Im looking for urban maps

My campaign takes place in a megacity so a lot of the combat is gonna be city focused

Really wanna get a point in the right direction

late frost
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Here’s some of mine.
First one is a traffic circle in an affluent part of town + roofs to overlay…

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2 is a train station cargo depot. Map is blank, but intended to be filled with shipping containers.

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Is a loving remake of a map I saw Reconus make years ago that really captures the street to street battle vibe. + roofs.

Community has a lot of other good ones in the compendium too.
@vagrant thorn

vagrant thorn
pearl adder
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This is a escort mission I've ran, with sloping terrain (creating a "curve" of line of sight that breaks the fight into phases). ^^

viral glade
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does someone have like qa bombed out city map

brazen rapids
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My players just finished up a mission for a home game so now I can share these without accidentally spoiling them!
Feel free to use them for yourself.
The hexes are 75 pixels each.

quaint flame
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Ooooh these are nice

brazen rapids
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Thank you!

quaint flame
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What are they made with?

brazen rapids
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I drew them by hand in Clip Studio

quaint flame
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FUCK YEAAAH

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You've got good talent

brazen rapids
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I've found that most mapmaking software is tough to get exactly what I want out of it so I put my artistic skills to work instead

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Pretty heavily inspired by the artstyles from 2-Minute Tabletop

quaint flame
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Inkarnate is great but like 75% of it for me is trying to fight it to get the art styles it has into the art styles I want

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I could probably draw maps too, idk if it'd be faster or slower but it probs won't look as good as if I just used inkarnate (unless I practice ofc)

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But like, that stuffs great, the art itself is good, then the lighting and shadows add to it

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Like, I'm uncertain how effective they are at being lancer maps especially the big open road but like... In terms of style...

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They kick arse

brazen rapids
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The bridge map was intentionally open. The other maps have cover of varying sizes in them. I would've included the markings on the maps but it looks better clean imo. I usually mark cover in Foundry

quaint flame
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Yeah THT is just that easy lol

brazen rapids
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fo real

quaint flame
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The breach map looks good

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I can't really read the canyon

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But it probs makes much more sense with height indicators

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If you want to try it in clip studio I can find how I do my cover size indicators

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I've got it down to a process which I now can do quite fast for a whole map

brazen rapids
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won't say no to that

quaint flame
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#1216805351488356353 message

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Read from this messqge

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The one above that replied to me also adds some more instructions/context if needed

brazen rapids
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sick

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I'll try it when I start drawing up my next maps next week

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(also do you have an asset for the hex layout you use?)

quaint flame
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With your talents I could see maps like that having a price

brazen rapids
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If I keep making maps my discord tag might just become purple

quaint flame
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Yeah that happened to me 😎

golden olive
brazen rapids
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give me 1 minute

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If you're using foundry I'd recommend scaling with the hex maps then swapping to these because the sizes are a bit finnicky

inner portal
# brazen rapids

With the canyon and the hash-mark shading, did you use a brush that did that, or just by hand all those little lines?

brazen rapids
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by hand

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it was...
painful

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you can see on the bridge map I decided to dial it back lol

inner portal
# brazen rapids it was... painful

I could imagine. Very nice looking though. I should really get a tablet and start trying to make hand crafted maps like this. Being able to make what you want exactly is like.. that's a dream.

brazen rapids
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I can confirm

inner portal
dull sedge
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The canyons do have a very 2-minute vibe, but I was pretty sure immediately that you couldn't actually build that using existing assets from them. Too many layers, and no evidence of actually overlapping assets.

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They're gorgeous maps! Well done, and thanks for sharing!

heady lintel
torn gazelle
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This is, perhaps, a long stretch, but is there a chance someone has built the map of Armored Core 6s Operation Wallclimber for Lancer?
Im staring down the barrel of running it at the present

craggy kernel
# brazen rapids

As someone trying to draw her own maps, I'm definitely obsessed with those one, damn...

pearl adder
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The station from the final fight of my short campaign.
Featuring a large casket that totally didn't explode last minute and a dropship that made its own landing pad.

thorny rock
# torn gazelle This is, perhaps, a long stretch, but is there a chance someone has built the ma...

So Wallclimber was a city section, then an internals section, then a fight on the wall section - you could probably split it up as such (do something in city to open the doors to the internals > internals need mangling to disable defences outside the wall > the command post up top is defended by a squad of enemy mechs), and finding maps for each of those individually ought not to be to bad. There is definitely a city and internal mechanics map around somewhere

rotund comet
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you might also have some luck looking in the wallflower folders

torn gazelle
thorny rock
torn gazelle
thorny rock
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all credit goes to our beloved dd288 enjoyer 😌🙏

torn gazelle
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Thank you so much!

quaint flame
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OH HEY IT ME

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Versions with cover indicators

torn gazelle
quaint flame
quaint flame
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I have made a decent number of maps...

azure tree
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Can I ask what Wallclimber is in this context?

quaint flame
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A mission in armoured core 6

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It's split into multiple points kinda -> approach the wall -> kill the minibiss outside the wall -> go inside the wall and kill people there -> kill the boss in the roof of the wall

stable ember
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CLIMB THE WALL

azure tree
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Ahh, thank you, I think I remember that.

torn gazelle
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We are getting somewhere! Doing the outlines has, predictably taken forever.

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Gridless in case anyone wants to use the worlds messiest map

haughty edge
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Some maps i've made for a Cops Lancer one shot that i'm not even sure I will run xD

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Maybe I posted them before, I forgot

primal epoch
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A few minutes ago I ended a session using this map. Where can I find more of your work?

meager stream
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Hey awesome! I'd love to hear your thoughts on it! I haven't made many yet, I'm just doing them one at a time as my Wallflower group progresses through them

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I'll have to find someone who has permission to make a folder for them in the wallflower community drive

primal epoch
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I see, seriously dude, this map is very amazing, all my players love it.

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Have you sent here the others you made?

meager stream
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A couple

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I'm on mobile at the moment but when I get home I'll send you my others if you're interested!

primal epoch
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Ok!

amber blade
craggy kernel
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A map I drew, hexes are 100px

quaint flame
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Looks solid

craggy kernel
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Means a lot coming from you, thanks!

brazen rapids
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I'm back with another map!
Hex size is 100 for anyone interested in using it

quaint flame
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Fucking beautiful

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I think... Not necessary but some texture to the big empty hexes of the walls and pillars IMO. The black voids feel slightly out of place and having atleast a pillar or wall (even if the inside would be a big void) would add to it

brazen rapids
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I'll take that into consideration. I'm still pretty new to mapmaking so I'm experimenting

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I also think the voids are a little jarring but the map is for a game today and I don't got time to fix it

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maybe after...

quaint flame
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Eh no need

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Like, it's still... As previously menntioned... Fucking beautiful

inner portal
golden olive
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hmmm, curious

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has anyone got a suburban/city map?

golden olive
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thinking of light, a fight breaking out in an apartments area type

inner portal
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Like.. houses with fences and backyards kinda suburban, or?

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like, a trampoline you can jump on with your mech, but anything larger than half size breaks it?

golden olive
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urban

pastel delta
golden olive
tranquil helm
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fairly basic asteroid/rocky surface map I made for my campaign in inkarnate and edited in clip studio with some rough blending. Grid size I used was 100 but it could be easily scaled to whatever is needed.

pearl adder
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I'd like some feedback on this one: it's a "defend the ship" map (holdout). There are 4 generators used to repair the ship, protected by the shields. Each time there's an enemy inside the OZ at the end of the round, one of those generators is destroyed - if all four are destroyed, the players will have to evacuate immediately (and, since the ship isn't spaceworthy, they'll crash again very soon).

quaint flame
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Looks fine

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I'd probs just make the player deployment the same as the OZ cos holdouts normally do that

pearl adder
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I thought so, but then the "shield" would protect them, and I don't want that. So my reasoning is that there are techs moving around there and mechs trampling would delay the repair.

last lichen
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eh, just because the narrative says there are shields there protecting the generators doesn’t mean that mechanically there are shields there protecting anything

pearl adder
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Hmm I'll think about it, but it's hard for me to decouple narrative from mechanics

quaint flame
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Shields could just provide an area of soft cover for combat reasons

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And narrative reasons, mech scale weaponry can do jack shit to ship scale mechanics

last lichen
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i kinda like the soft cover idea, and it’ll benefit enemies when they make it in there

pearl adder
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And the shields provide soft cover

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Thanks ^^

brazen rapids
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Another map! this is a big one

torn gazelle
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Another map!

haughty edge
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I have a lots of map to work on

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2 maps of a Farfield ship about to crash

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And one on the crash site

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And i'll share thoses for free here once they are done

haughty edge
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I just gotta figure out what Sitrep this thing should be

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And then i'll break the symetry, it's supposed to be a ship under attack

haughty edge
shrewd garnet
haughty edge
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Happy to see that me studing the maps paid off!

empty surge
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Lurker, admirer and stealer of battlemap resources from creators here. So thought I'd post one of my own

quaint flame
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GUH

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Kicks serious arse

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Are some of the assets custom? I don't recognise the bottom and top doors and the leftmost plasma coil things

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Are they some WH40K assets or something?

empty surge
haughty edge
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Ihave no idea of hardcover I could put into it

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I try to find good assets to make part of the ship falling down but it's hard xD

haughty edge
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All I can really do about that middle part is to put threes around for example but I think it would overlaod the map

quaint flame
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Eh it'd be fine

haughty edge
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Mucchh better

haughty edge
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I think it is done.

Big open spaces between big blocks of hardcovers. It's not ideal but I think this should be this maps gimicks

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As for the maps for this mission.

1st : King of the Hill

2st Escort

3rd Control

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For the other maps I'll work on this campaign I might make another pack since they are supposed to be more generics

haughty edge
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This is my base.

On the left the two ship engines or atleast a central part of it.

On the right the power and the coolant system

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Oh wait I know instead of making one higher

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I'll make one deeper

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Mb CalWheeze

haughty edge
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I kinda want to put smoke in the middle of all that... But I think it would maybe overload thje zone? xD

I plan to put a computer to vent away the smoke anyway soooo

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But as always, doing maps I feel like it and somehow it works

still matrix
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now to add doors then this bit is done

brazen rapids
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I come bearing more map

craggy kernel
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Looks awesome

haughty edge
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I think it is done...

gritty marlin
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This one could be used for on foot or mechs, imo

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Nice elevations

formal slate
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a bit strange, but does anyone know where to find/have at hand two similar maps, of a before and after a city gets bombed to hell?

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thanks

vivid void
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Probably not what you’re asking for, but you could get a generic city map and then throw a bunch of dilapidated assets on it in photoshop or foundry

late frost
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Actually doesn’t seem strange at all for Lancer. I’m curious how there aren’t several, lol.

torn gazelle
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I just took my map and threw some craters on it. But yeah, youd think itd be more common lol

haughty edge
azure tree
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Also, having the PCs run a combat and come back to the place later - this time demolished - would be a great touch.

haughty edge
azure tree
haughty edge
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My message above speaks about having the same map multiple time in the same mission, outisde of major modifications

azure tree
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Ah, yes, my message was in reference to my preceding message 😛

quaint flame
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It's very possible to have the same map multiple times in the same mission

quaint flame
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A bombing run can literally happen between scenes. An artillery bombardment as a last resort after the PCs capture a place to try and deny it, the PCs win and the bad guys go "let's kill them" the PCs don't die so after the artillery bombardment the bad guys go out on a last all out offensive

nova pollen
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That'd actually make for a sick couple of sitreps anyway, or adjust it a little with a gauntlet to secure a point, then the party calls in an air strike to level actual enemy fortress/base, then you proceed even further on the "back half" of the map which is now torched to high heaven on an recon sitrep to recover X or Y

haughty edge
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I know i'm not a fan of it

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If I play a lancer game and going from Combat 2 to 3, it's the same map but a small part of the map is now open is a bit lame

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I'm talking about small modifications like theses, the kind of that could be made on the same combat

mystic hollow
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So kinda like one of the shadow of the wolf combats? Its just the same map your just on a different side now

haughty edge
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I haven't looked at the map of it but I prefer brand new map that ask me to think about it instead of just having the same map during the same mission

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Coming back to a place is a cool idea for a different mission

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The kind of stuff I really want to do as maps

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Are like some Warframe defenses where the stage crumble

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And you go to different part

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The Techrot encore mission or even the Lua one is amazing because of that

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Boss change phases.... The ground crumble and now you are fighting in the sewer or in underground tunnels

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Also to be sure, I don't hold the absolute truth, i'm just not a fan of it... cryingcat

But I don't want to stop people from creating stuff!

gritty marlin
haughty edge
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OH SORRY!

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Got home from work I was tired... cryingcat

gritty marlin
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S’all good

quaint flame
torn gazelle
torn gazelle
formal slate
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I asked because my idea was for the first real combat of the campaign to be a regular combat against the enemy leader

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And then all goes to shit because the planet is being invaded by a third party, and the city the PCs were fighting gets caught in a bombardment/orbital assault

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Ergo all the map catches fire and gets almost completely destroyed

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Just sounded cool

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But would need two similar maps

torn gazelle
# formal slate Ergo all the map catches fire and gets almost completely destroyed

You just need two maps with that share a few similar landmarks, tbh. If you build one with a large, funky looking tower, you can blow it up for the second one and scatter the pieces around for cover. Add some craters, some ruins where buildings used to be, some fires and youre good to go.

Its now a different map for all intents and purposes, given the cover situation is entirely different and chances are some of the elevation got creatively redistributed

inner portal
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@umbral spindle Tomb map

umbral spindle
brazen rapids
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I bring glad tidings and a map

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bit of a rush job but I think it still turned out nice

finite trail
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Here's a finished, yet still rough map I made and ran just tonight! The feedback seemed to be that the map itself is solid enough, and most of the issues came from the sitrep.

Images are:

  • Map without markings
  • Map with markings (lower resolution, intended to be used with terrain height tools)
  • Screenshot in foundry (post combat, with terrain)
  • Screenshot in foundry (post combat, no terrain)

The intended sitrep is Control

The map's hexgrid is rotated from the default setting by mistake, and it is also squashed a tiny bit, so the top and bottom are a little off-grid.

The context for the map is heavily inspired by Fulgora from factorio: a desert planet covered in junk, ravaged by fierce electrical storms

Feel free to use and modify for your own games! Please don't sell the map itself. Created in ibisPaint

sly jacinth
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Hacker-occupied lumpy potato (map for IGF "Denial of Service", second image is overhead layer)

coarse trout
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Another 300 witches 🔥 🔥 🔥

lusty orchid
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I'm looking at the SC2 maps in the battlemaps hub and I've noticed something that's annoying me. The images habe a sort of "fish eye" effect.

Basically, stuff that isn't smack bang central is angled in a way that means the opposite side is angled into of view (for example here, the platform on the top right has the bottom left side in focus)

Problem is, I think that'll throw off trying to put a grid over a map made in the SC2 editor. Any advice on how to prevent this?

sly jacinth
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I think you're going to run into that with any 3d editor, unless the editor has a way to turn on isometric rendering (as opposed to perspective rendering)

lusty orchid
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I'll just have to figure out how to compensate for it then

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...or use another option

finite trail
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I'm not sure if the tool you're using allows for it, but extreme distance + extreme zoom perspective can mimic orthographic rendering, albeit imperfectly

timid elk
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anybody has a hallway map?

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i wanted to do breach and clear but can`t find any good ones

inner portal
#

I guess one of these could be breach and clear. The first one is a map I made specifically for breach and clear. I have cut-out shapes to cover the different "zones" so you can reveal the map as they make progress... but yeah it's lol

tranquil helm
#

Doing my own asteroid base for my current campaign, this is intended for a gauntlet sitrep but can be used for whatever. quite messy as I had to make it pretty quickly for tonight.

heavily inspired by Elbandito's excellent map (and great use of crane parts for the walls which I stole) and Al's cargo bay map.

torn gazelle
#

May my players make it this far. May Operation Wallclimber end better for Arquebus than it did for Balam.

torn gazelle
#

Map with lighting and markers

inner portal
#

Did you add your terrain markings post Inkarnate in a different art program, or is the through foundry (I assume the second shot is on Foundry with lights and such)?

quaint flame
#

That's inkarnate

inner portal
#

I meant for the markings specifically, drawn in incarnate?

quaint flame
#

Yes

pearl wedge
#

Does anyone have a good map for a holdout mission in a comms base.

inner portal
#

Like, communications array type things?

inner portal
#

Jobi posted a map a while back that was pretty small base looking, the second in this cluster, I think?

torn gazelle
half kite
#

i'm going nuts finding a map i thought would be simple. the players are storming a pirate base in an asteroid, map would be the pirate's hoard / throne room.

3 things i'm looking for:
indoors
mech scale
no fantastical centerpiece (artifact / portal / tube with monster / life pods / science experiment)

coarse trout
#

I might make it myself

#

I’m not a good map maker but I can do it

half kite
#

too late, session is in an hour. thanks for the offer though!

coarse trout
#

I hope you like shitty maps then

#

Jk I can’t work that fast I’d rather die than post it if it’s that fast 😭

#

Good luck with your session tho :)

#

And hey worst case you can always just sketch something together quickly

half kite
#

i found something that works, although it's not a great design

coarse trout
#

Yeah

#

It’s always annoying, I run a homebrew campaign and there just straight up isn’t the time to make maps for things

#

Or energy frankly

haughty edge
#

Ship corridor that got destroyed

I think it will be a combat about escorting a bot to a computer on the north or south to unlockthe airlock on the other side

azure tree
#

Not sure if this should be asked here, but a friend of mine is having an issue with Dungeondraft and I'm wondering whether anyone encountered this.

His map previously looked like the below, but randomly broke and now appears like the above. Any clue what could be causing this?

last lichen
#

all i can say is that things don’t tend to randomly break. so … figure out what happened?

#

alternatively, restore from the latest backup

haughty edge
#

And now it's the fun moment where I gotta figure out how to make sure ppl realize at what height thoses covers are without them mistaken it for their actual height BBded

golden olive
tranquil helm
#

I did four fleshy maps for a mission on the surface of a space whale (where my players fought parasitic kaiju) in my campaign, the question is, they're technically quite gory. Would they be fine to post?

They were made in inkarnate, edited in clip studio

coarse trout
#

Could always just spoiler the image

#

Oh yeah I think inkarnate is fine anyways

#

It’s possible just to do this though if your unsure (I am as well)

#

(Dog provided for proof of concept)

tranquil helm
#

excellent dog

coarse trout
tranquil helm
#

dunno, I can always delete em if they're not fine

haughty edge
#

Squishy

tranquil helm
# tranquil helm

I also used these anemone-like demolition targets (enhanced combat sitrep) as kaiju ingress zones that could be destroyed. I guess these are technically part of the map?

golden oriole
#

What were the sitreps?

#

And did you have fleshy bits of cover that you put across the map?

tranquil helm
#

a demolition objective, gauntlet, escort and then a behemoth fight. The fleshy bits were of varying heights but mostly pretty flat with the last one having the most height variation.

azure tree
# tranquil helm

To be fair, I don't think organs equal gore. I personally don't recognise any obvious damage or disassembly of some original structure. Pretty neat execution, too.

azure tree
viral glade
#

Excellent work

thorny reef
#

map i made using inkarnate and lancer map maker :>

torn gazelle
#

Made for a wonderful map to use for the inside of the Wall

near socket
#

anyone got any good maps for a Pankrati arena?

late frost
thorny reef
quaint flame
#

1st image, Inkarnate

#

2nd image

#

#1216805351488356353 message

#

Read from here

thorny reef
#

oh :>

Where do you get the grid?

quaint flame
#

Click the message the person who replied to me replied to

thorny reef
#

ok :>

tranquil helm
#

I've had success using the terrain height tools module but that's foundry specific. Big fan of being able to change height markers/zones on the fly as the battlefield changes.

hushed bane
hushed bane
torn gazelle
# haughty edge

Whats the crater asset called? I dont think Ive ever seen one quite so topdown

finite trail
# haughty edge

That's a very pretty background for space! Adds a good chunk of contrast that makes it super readable, I like that

haughty edge
#

The less funny thing is that xD

#

The ship is about to crash on that planet

#

I used that background to highlight that

#

I like that it feels weird to have a view like that when the map is still supposed to be top down

hushed bane
haughty edge
#

Yeee

pulsar lodge
tranquil helm
#

Did a train heist sitrep mission, another one hastily put together but serviceable. The train is intended to go through the clear route in the middle.

lusty orchid
#

Been looking at battlemap options and remember the convo a few months ago about Warframe's multi-floored defence objectives?

still matrix
#

Absolutley could have done better but i think this works for fighting biomecha

dull sedge
#

spoopy

inner portal
sly jacinth
#

Love to see more maps set on The Meat Planet

golden olive
#

this shit rules

thorny reef
#

how can i add map info onto inkarnate maps? like cover height and if it is soft or hard?

quaint flame
#

1: Drawing in inkarnate (Takes time annd effort)
2: Drawing in another photo editing software (Can also take time and effort))

thorny reef
quaint flame
#

Paint.net I gguess can work but can be hard. Gimp cann also work but I could not set up a process to make it work. Photoshop I think could be good. I use clip studio paint

#

My guide is here #1216805351488356353 message. Read from there, for more context see the message they're replying to

sly jacinth
#

The new Affinity suite seems fairly solid, especially for just adding a layer of markings over the top of an existing drawing; also it's free to use unless you want Canva's cloud storage or AI features (both of which are extremely unnecessary, and at least no more intrusive than Adobe's equivalents)

quaint flame
#

WAIT AFFINITY IS FREE NOW!??!?!

sly jacinth
#

Yep, Affinity 3 is free, and combines their photoshop/illustrator/indesign equivalents into a single application

gritty marlin
sly jacinth
#

Having played with it for a couple of weeks, I concur entirely with most everything there, and I share the concern that enshittification will eventually rear its ugly head, but for now it's like 90% of the way to being worth dropping my creative cloud subscription over and that's an exciting proposition

last lichen
#

if enshittification is a concern, use actual free (as in freedom) software

still nebula
#

super late but if you never figured this out I've messed w/ hexagon dimensions a ton and could help

#

my assumption is that they're using r20 dimensions which are kinda random

#

regardless even if you figured it out, for anyone dealing w/ roll20 dimension bs:
r20 hexagons have a short diagonal (the dimension that foundry hexagons are measured by) of 79.6887899835037 which would translate to a long diagonal of 92.0166886967428. Since r20 is bad though the long diagonal is actually 92.7801699871696. After fitting your maps along the short diagonal you need to multiply the other axis of your map by 1.00830 or 0.991771 depending on where you're converting from.

#

also idk if this is specifically how inkarnate hexagons are mis-dimensioned. Making an educated guess

sly jacinth
#

To expand: my understanding is that roll20 and some others use what is technically an offset square grid rather than actual regular hexagons, which is easier to code and mostly good enough unless you happen to have a tool in your workflow that does use actual regular hexagons (or vice versa, which is why the maps I made in DD before I found the custom snap mod don't quite line up at the edges in Foundry)

last lichen
#

tl;dr: r20 can’t even draw hexagons smh

terse berry
#

Hoi, can I put a map here for some sanity checking?

amber blade
#

Go for it

terse berry
#

Alright, posting it here as well!

#

This is a dungeon map, for mechs

#

My primary worry is some player walking in with a skeleton key and getting it done in 30 minutes, instead of the 2 or so sessions this is more likely to take

gritty marlin
#

Yo let’s go??

hushed bane
#

daaamn, actually looks sick

#

I might try to run something like that with one of my groups

gritty marlin
#

“Combat: Dungeon Crawl” is some cool territory

hushed bane
#

yeah

#

would definitely be a whole session deal tbh

#

like if I ran that in a campaign I would probably stop the previous session right before they enter

terse berry
#

Yeah, I am expecting people to go in here fresh and rested

#

If my time with DnD is any indication, this will be an 8 hour deal

#

Unless some player gnaws through the walls in a straight line

hushed bane
#

yeah, probs a two/three evenings deal at one of my tables if experience in other systems is to be considered

terse berry
#

So hardening against that would be good, but I cannot possibly consider every mech ability

hushed bane
#

what LL do you plan to run it with?

terse berry
#

Likely 3

hushed bane
#

hmm, I might actually run something like it in a pretty long while on my side

#

but yeah ill avoid putting too much discussion in here

terse berry
#

So I am currently looking for comments on improving this map, or finding any obvious weaknesses

terse berry
hushed bane
#

oh was just about to say I'm gonna run Delios for my second group then put both of my groups through Wallflower before running more one shots I think

#

or maybe at least wait til they reach LL3 in wallflower and maybe make a one shot on the side for the ones who are interested in my groups

#

oh shit free upgrade on inkarnate, cause I forgot about an old subscription I had lmao

terse berry
#

Quality

#

(I've been informed that what I'm trying to do here is untested waters. So I guess trying it out and coming back with how it went is the way to go >_> )

hushed bane
#

sounds good! I know some players in my group really like dungeon crawls, so when I get around to trying it I will get back to you too!

inner portal
#

but as a fan of maps over 40 spaces big, I approve.

hushed bane
inner portal
#

Yeah, saw it after I posted lol

hushed bane
#

the whole session thing I just meant I would not be starting this in the middle of a session lmao, it would have to start with the map

inner portal
#

There better be rewards for someone with manipulators somewhere in there

hushed bane
#

so the previous session maybe for the mission start, narrative play, probs one sitrep on the approach, then this on the next sessions

#

I mean there are a lot of pilot checks, so manipulators would save a lot of time here, and give you more safety

#

like all the command room pilot hacks

coarse trout
torn gazelle
#

Not quite a battlemap, but Ive suffered trying to get the icons to not look terrible with mixed results. So enjoy

torn gazelle
#

Ree I just saw the scale is off. Back to inkarnate. Might aswell sort out some issues I see while Im at it

thorny reef
#

Anyone know where to get a blank hex grid png?

torn gazelle
tranquil helm
amber jay
#

It's been a minute, but do you have the map variants without cover and zone markings? It's an awesome map I want to throw at my players, but I like to set up cover and stuff in Foundry using THT.

amber jay
#

Awesome, thank you!

pearl wedge
# quaint flame

Sir how would one go about implementing the different maps without moving everyone's token?

quaint flame
#

Not Sir

#

Otherwise for the actual question

#

¯_(ツ)_/¯

last lichen
#

swap the image mid fight

quaint flame
quaint flame
#

Apologies accepted :>

pearl wedge
#

I wonder if there is a layering trick that could be done

quaint flame
#

What VTT Are you using?

pearl wedge
#

Foundry

quaint flame
#

Changing the map shouldn't be too hard

pearl wedge
#

Do the tokens stay where you left them on grid? Assuming all maps are oriented identically

quaint flame
#

All my maps follow identical proportions

gritty marlin
#

If the scene background images are the same dimensions then all you need to do is change the background image yeah

quaint flame
#
# FOUNDRY:
## Grid type:
Hexagonal Rows - Even

## Grid Size:
100

## Image Dimensions
Width: 3500
Height: 1852

## Padding Percentage
0.25

## Offset Background
Horizontal: 0
Vertical: 0

# Roll20
## Page size
Width: 2634 px
Height: 1431 px

## Grid
Hex (V)

## Cell Width:
70 px

# Owlbear Rodeo
Apparently it's plug and play
slim schooner
#

Mud-sunken infrastructre map. Next session my players will be trudging through buildings, cars, and errant cargo-boxes half sunken/sinking into the mud as they are currently infiltrating an island besieged by an especially powerful Tempest. (The objectives was to scavenge parts and bring them back to the elevator). Idk, lately really unhappy with my maps but i figure i might as well share one, maybe someone can use it ^^''

quaint flame
#

Looks really fucking cool

amber barn
#

What settings do you recommended using for this one?

tranquil helm
#

The sinking mud effects around the containers/props look great! Nice work!

pulsar lodge
#

Might just be me but a "hop/fly between platforms or trudge through Difficult Terrain" gimmick with that map sounds like fun

proud atlas
slim schooner
#

hdjkfgldf thank you so much everyone ;-; ❤️

slim schooner
amber barn
#

Thank you!

proud atlas
still matrix
#

so gonna check back post sleep but how would you guys design maps set on a obsidian world. (The planet got glassed at some point in its past so half of it is basically pure obsidian) With the Extreme sun (or whatever it's called that gives d6 heat out of shadows) environment

#

it's 2am

inner portal
gritty marlin
#

(I think that was ME2 but otherwise yes that)

inner portal
#

Basically make sure there are zones of defensible space they can hunker down for, and have some "No mans land" between. Shadows in the no-man's land should be compromised other than shadows, so they have to choose between good cover WHILE baking in the light, or getting into shade.

coral patrol
tranquil helm
haughty edge
still matrix
meager stream
#

Hi battlemaps hub, what are everyone's thoughts on extraction sitreps? I'm planning one out and judging by the winter scar extraction mission, it has 20 hexes from deployment to objective by the most direct route. Is that pretty standard?

coral patrol
#

Yeah 20 to the objective and 20 back is a pretty reasonable trek

upbeat meteor
#

@lapis spoke

inner portal
#

It wasn't even just one of them making it turn one either. It was an Emperor, Dusk Wing + Lanny, they just go fast lol.

You can design maps to be based around your players, if you think it won't be a challenge, and it's also reasonable to let players ace a fight because they are particularly good at it. As long as people don't feel like they're not being challenged, or having fun.

last lichen
scarlet quest
#

not my prettiest map but I made this for a GAUNTLET sitrep :)
-# The special things sbouy the map I intend to run them with, no idea if they are balanced, my players will find out for me I am the best DM!!! :D
-# the cliff is a size 5 drop
-# The barricade blocking the bridge is size 2
-# The not ruined buildings have some purpose
-# - the building on the left allows a player to gain an accuracy on their next shot (1 use)
-# - on the right side (enemy starting zone) the two big buildings are a subaltern factory which will pump out SQUADS (base template) and a command center/fortification enemies can hide in, the other buildings are barriers enemies can enter to gain hard cover and are otherwise SIZE 2. The ruins can be hidden in, and everyone gains soft cover in ruins.
-# - the canyon contains a few neutral MONSTROSITIES and if you walk onto the fleshy bits they turn hostile to both players and enemies, you can walk safely up and down the vines (its still a size 5 cliff face however)

inner portal
scarlet quest
#

also ohh

#

yeah its

#

30 x 40 😭

still matrix
#

battlemap one for the final mission wip. what do you guys think before i go about the task of adding lines?

tranquil helm
#

Looks neat! Hope the session goes well dude

wind jungle
# still matrix

where do you make your maps incarnate? or dungeondraft or somehing

wind jungle
#

i heard prices are gonna incrase soon so i could before that

still matrix
#

This is another map I made using it.

coarse trout
#

Yeah it’s good

#

You can do a lot with it

#

But it’s very medieval focused which is the only issue

torn gazelle
#

+1 for Inkarnate. Its better for Fantasy than Sci-Fi, but its single handedly saving my ass in the map department

coarse trout
#

I mean there are sci-fi things and a decent amount of them but pales in comparison to the fantasy stuff

wind jungle
#

i do have dungendraft from way back then but i was using isometric for lancer for a long while

#

it started to have so many bugs so im switching to 2d so i was looking for a 2d mapmaker

#

if you peeps are shilling for it i will get it and give it a try

still matrix
#

Hell even with the fantasy stuff you can make some damn good maps.

#

I'll grab some others of mine later

coarse trout
#

I think (?) they might have a free trial so you can use that as well

coarse trout
wind jungle
#

im going for a exploration an unknown planet kinda vibe so

#

fantasy stuff will work for me

coarse trout
#

Yeye they got plenty of different types of plants and shit as well

#

Alien-y
Normal
Müshrööm

wind jungle
#

müshrööm

torn gazelle
#

All the maps I put on here are Inkarnate too. Sometimes you just have to be a little creative with the assets and repurpose them

wind jungle
#

can you put custom assets? i do have a lot of those

torn gazelle
#

you can, yeah

coarse trout
#

Or just greyscale the desert city assets

torn gazelle
coarse trout
#

Literally

#

Oh no it has wood in the building
greyscale
It’s concrete now

torn gazelle
#

yup

vivid void
#

the amount of nonsense you can do with assorted filters, colors, and textures is astonishing

#

I turned a fairy pumpkin into evil purple mist and it looks perfect

#

fantasy (obviously) and wip, but a lot of texturing done here is from taking an asset, throwing it through the visual blender, and sticking it where I think it looks good

torn gazelle
#

I love the little palm trees on Caelandia. Very cute

#

Meanwhile I just took one of the lanterns as a location marker, given I couldnt find anything I liked

scarlet quest
#

definitely could have done more flora but it is what it is

#

goal is for the player to drop a bomb into that tunnel at the top of the map to take out a rogue NHP which has set up a factory inside of a mountain to create an army of subalterns and has a small population of desperate humans assissting it outside of its thankfully just normal vault

#

that reactor annoys me (the room with the pitch black) but thats that, this is this.

scarlet quest
still matrix
scarlet quest
#

I meant the white one that sticks out like a sore thumb (to me)

#

good thing is im going to use foundry later and put in walls so it wont look as bad to my players

still matrix
#

Aye fair fair.

#

There is a dark blue reactor I prefer

scarlet quest
#

Yeah

slim schooner
scarlet quest
#

Yeah

azure tree
#

Does anyone recollect seeing a battlemap that would contain some larger (taller) piece of terrain or building, which could be used as part of a demolition sitrep to collapse onto a key enemy?

azure tree
#

Hey @quaint flame, sorry for the ping. Do I remember correctly that you make your maps in Inkarnate?

quaint flame
#

Yes

meager stream
#

here's a quick extraction map I threw together today

inner portal
#

Looks good to me 👌

azure tree
# quaint flame Yes

And may I ask, are you on the Creator plan or Studio?

I'm trying to understand what the 100 vs 10,000 custom assets means.

inner portal
thorny rock
coarse trout
#

Real

#

@meager stream how did you do the rock lines in the centre? Line tool?

azure tree
quaint flame
azure tree
quaint flame
#

I don't know the difference, 2.0 just released and I got upgraded (?) to studio

azure tree
#

😮

#

Perhaps it's an existing user perk. Or maybe the (cheaper) Creator plan is a new thing and you simply always had access to what now is called Studio? I never looked at their options before.

quaint flame
#

You'll get better info from the inkarnate discord or their announcements

meager stream
coarse trout
coarse trout
scarlet quest
#

just tell me what you'll need and if theres time ill put it together

#

cant promise it'll look amazing but I am making sitrep maps anyways

azure tree
scarlet quest
#

the SR-2 Normandy for my players rn 😭

azure tree
scarlet quest
#

manually...

#

it took me ages 😭

azure tree
#

Ah, fair, fair 😄

#

I just bought it, so figuring things out still. Thank you.

scarlet quest
#

yeye

#

line tool

#

this one here

#

I love it

quaint flame
torn gazelle
azure tree
quaint flame
#

Hud*

azure tree
#

Ohh, the outlines?

quaint flame
#

When I do cover overlays n such yeah

torn gazelle
torn gazelle
quaint flame
#

Clip studio paint

azure tree
#

I thought the one implemented in Inkarnate worked fairy easily? But I'm not planning on using it anyway, I find TTH to be working pretty well for what I need.

quaint flame
#

I'm quite extra tho

torn gazelle
#

Does Clip Studio save you time over doing it in Inkarnate?

azure tree
torn gazelle
azure tree
#

I appreciate it.

quaint flame
torn gazelle
#

Much obliged

scarlet quest
#

extraction

  • get to the golden tiles
  • extract da big bomb(s)™
  • leave
#

this concludes my three maps I have been making for a sitrep

final parrot
#

Here is my attempt at a "ship interior" map - I ran it starting at the north-east side chamber where the players were rebelling against their captors, after which they had to rush to north-west to steal a ship and escape. The lab part (south-west) had a monstrosity that the party could release that would help them out in the fight

scarlet quest
final parrot
scarlet quest
final parrot
#

All of those assets are available on itch.io - from the starlight furnace - I use grape juice isometric for my games but isometric perspective is a free alternative which can help you out

torn gazelle
#

Figured someone may have use for a half assed region map, if only because the shape is pretty funky. Im happy to provide a blank version if required.

ornate coral
ornate coral
#

or... what resources are you using

final parrot
#

For the assets I buy things from itch.io that fit the style of the map that I am going for

#

Also several patreons that I am subscribed to

azure tree
# ornate coral or... what resources are you using

To add to the above, the Starlight Furnace assets appeal particularly to my taste and I feel like there's a lot you can do with them.

Even more if you're comfortable tweaking them to create further variety.

azure tree
haughty edge
#

Damnnnnnnnnnn it's today???

quaint flame
#

LET'S FUCKIMNG GOOOOO

azure tree
#

How do we feel about this?

final parrot
# azure tree How do we feel about this?

It looks like a solid map, but I feel like the lower right part of it will go completely unused if there are no objectives in it. I would add some bonus objective to it to incentivise players to move this way

haughty edge
#

Or I think they are new

#

No they aren't, sorry for the false hope SakuDerp

late frost
#

But there’s a marketplace. That probably means sci-fi assets are available at a cost. Wonder if any of the familiar creators are already up.

#

Unless I misunderstood the trailer and there’s been a marketplace…

haughty edge
#

There is one

#

I haven't checked it myself

azure tree
#

I don't recall the Marketplace menu button at the top.

late frost
#

It is indeed new! 😄
I don't have the software (yet) but inkarnate's social media advertised it.

They confirmed Miska's Maps is on the marketplace. Miska has some great sci-fi assets.

haughty edge
#

Maybe the scale is fucked but... eh

Venus Fort wip

inner portal
# azure tree How do we feel about this?

That is a massive amount of Difficult terrain. It's either going to stiffle mechs entirely or teach your players they need Bulwark Mods (Or some way to ignore Dif, flight, etc).

I would advise adding a few Ramps/paths to get up the Size 3 wall more easily, to allow for actual alternate paths that don't require specific equipment for the players.

Granted I don't know your players, and what mechs they may already have or not, if you're planning around your group, it might already be accounted for.

#

I would also say the IZs are probably a bit too clustered for my taste, it's nice to have the chance to threaten players with melee mechs or defenders without them needing to be speedy themselves.

azure tree
# inner portal That is a massive amount of Difficult terrain. It's either going to stiffle mec...

Those are all great points, thank you for that.

Re difficult terrain, the initial idea was to potentially dissuade them from going through the opening, temporarily exposing them. Besides the diff. terrain, there will be an area of danger right in the passing, where two more experienced Lancers are battling it out (hence the destruction). But I should break up that difficult terrain a bit more. Maybe create some jumpable distance rocks.

There is one PC with flight capabilities, which could make him weight whether to rush towards the objective alone or wait for the rest.

But you made me realise that I should shift the frame upwards a little. And maybe scale it all down, because the mechs are looking a little small. I'll have more combat happen before the wall, but with a little less cover than below.

Lastly, I struggle with IZs. Narratively, enemies should be coming from the same side as the players. Sure, they could be going around, but I don't see a strategic reason as to why. I'm trying to tie the two worlds together, because we've grown to expect things to make sense. I'll think how to fix.

Thanks a lot!

azure tree
inner portal
# azure tree I wonder, is there a prerequisite to get on the market? Some running record of m...

You should really just check out Inkarnate, most questions you're asking just require looking around, same as most people here are going to be doing to answer your questions. I don't know the numbers, but undoubtedly in addition to being a paid service, Inkarnate is going to be charging some sort of % of the sales you make on their platform. But I'm sure they have FAQs for those interested in using it. Some people might be better off trying to make their own web-sites or distributing content on their own, just depends on your needs.

gray zealot
#

For anyone that like to sketch things out. A transparent 21 x 21 grip display. Grid PPI 256

finite trail
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Does this line up with foundry's hex grid or is it another tool?

gray zealot
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If it's for foundry. I can export it as 100 dpi.

finite trail
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I've used online hex tools and they had different hexes to foundry, which has caused me frustration in the past

gray zealot
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These are from Dungeondraft. They fit well with foundry

finite trail
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Yippeeee

gray zealot
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it does fine with mine

gray zealot
# gray zealot it does fine with mine

If anyone wondering what the white hex is off the map. It's to trigger all the zoning tiles to turn invisible or not. I used Monk's Active Trigger Tiles and Tagger.

azure tree
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Not to mention, it automates token elevations and line of sight/cover.

gray zealot
azure tree
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Definitely recommend at least giving it a go. I've been relying purely on THT for terrain markings ever since.

gray zealot
#

It'll definitely help because I like to make a city map next.

torn gazelle
final parrot
#

I wanted to share a "motherboard/NHP insides" map that I did for my campaign - I made a custom sitrep for it as well called DECODE and used the "simulation network" sprites from retrograde. I had a lot of fun running it for my players. I introduced a bonus enviromental mechanic "cheating/hacking" which allowed the players to reroll their attack rolls and damage rolls once per round. Every time they did I filled a hidden destabilization clock that empowered the next encounter. It was a blast, highly recommend

meager stream
#

That's so cool! I love the themed NPC names!

scarlet quest
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This is beautiful I love this

gray zealot
#

Thoughts:
The Idea is starting from Sortie (Blue Line). Walk to Objective A and try to deescalate the situation, when things go bad the combat starts and they are the defend as much civilians as possible as they reach back to Objective B. Green lines are the civilians and red is Ingress. 40 by 30 grid. I'm also thinking of adding a few hidden grunts in the crowd of civilians.

gray zealot
#

@finite trail I bork up the lines, these should be better to use.

finite trail
final parrot
#

Another map for a campaign I am running, with the recent inkarnate 2.0 update I found myself quite fond of using it. Spoilers because I know some of my players lurk the posts 🙂

quaint flame
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To be able to use the new Inkarnate features I need to remake my template

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Unforuntately one of the features I liked the most has been locked behind Regional assets

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So now I guess I need to make a map that is a "Fantasy regional map"

azure tree
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May I ask what the feature was?

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Here's the current state of my first map (Demolition Sitrep)... Pure chaos, I know, but players seem to agree it makes sense (in reference to previous combats).
As someone suggested, I will have to put a secondary or one of main objectives in the top left of the map. Perhaps one of the buildings housing a generator or something.

quaint flame
azure tree
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Oh, but isn't it now implemented through the brush?

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Admittedly, I haven't played with it before the update, didn't feel intuitive at the time.

gritty marlin
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"regional assets"? what are those

quaint flame
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Maps for regional fantasy maps, for countries and cities rather than battlemaps

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Inkarnate has updated layers which is SOOOO good because it allows easily stacking say, levels on a building, having a roof or second floor is as easy as a tickbox now. And you can export the roof with a blank background too which I WISH I could have done for some of my past maps...

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However one of the tools was made for designating land and water on big parchment maps has been removed and made exclusive to Regional maps for some reason. And it was a tool I liked

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Inkarnate 2.0 Map template

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Same proportions as before

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Oh for fucks sake... Inkarnate is breaking and if I have a filter over my map which isn't at 0 or 100% opacity it makes everythingg transparent 🙃

inner portal
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Not like, protest or anything, just haven't had any maps to make recently lol

quaint flame
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It was a specific bug to a specific browser and a specific map. I could recreate the problem on one map but no others

inner portal
#

Oh, I see what you men by the shovel tool now. It use to be the "background/Foreground" thing, so you could paint texture without bleeding on one or the other.

haughty edge
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Is there a way to make curved roads on Inkarnate?

rough elbow
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I usually use a rectangle, plan out the straights then connect them together with circles and erase the parts of it I don’t want

torn gazelle
torn gazelle
#

You can freehand it or you can try the circle thing Ahriman suggested. They never end up the way I want them

haughty edge
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Why cant i use the line tool to do a curved roaaaddd

torn gazelle
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The curved line parth of the pathing tool is adequate until you want to build roundabouts

haughty edge
#

I'm still doing my venus heist maps and like

I was like "Man a curved road here woulf be cool"

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All roads are going to be 90° turns

torn gazelle
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Click, Drag and hold, or click, hold, drag both work, one lets you curve it immediately, the other at the point where you start and end at

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Genuine 90° turns that are somewhat symmetrical are a pain, but for vague loops it works

haughty edge
#

I'll try that tomorrow but thznks for the advices BagThumbsUp

torn gazelle
#

Godspeed

gray zealot
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After biting the bullet from seeing my grid setup was wrong after making a map for Foundry VTT.
@finite trail this now a one for one scale. Make sure to set the rows/columns to be on Evens in foundry.

inner portal
#

I usually use lines, it does.. alright.

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Like, these are.. passable curved roads.

final parrot
inner portal
#

I use the grid on Inkarnate to estimate relative sizes, but once I put it into foundry, I just nudge it left and right and adjust the scale of the background//hexes until I'm happy with the positioning.

There is little you can do to make a map that isn't awkwardly shaped to specifically fit hexes, fix hexes perfectly. So I just fit it as well as I like, and go with THT to mark what's what for clarity.

lapis garden
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Does anyone have any spooky "alien/precursor civlisation" maps?

kindred timber
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What kind of aesthetics?

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Futuristic white, Cyber-ish grey, or eldtrich techno black?

final parrot
lapis garden
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Eldritch techno black, if you have them

pseudo current
#

Anyone have anything that would work for Forward Operating Base Saber from Solstice Rain?

haughty edge
#

Ok so now... Time to render some battlefield maps...

haughty edge
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I love doing battlemaps because somehow it reminds me when I use to make maps on Worms CalWheeze

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Draw random shit and end up with an interesting concept for a map

final parrot
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I am starting to create maps from scratch for Wallflower act 2 using Illithid's maps as inspiration, inkarnate has been very kind to me (overlook)

haughty edge
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Yeah

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Inkarnate 2.0 is great

kindred timber
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This is all i got, there ain't a damn piece of cover in this terrain so you might want to make some edits

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might be more but thats all i'm digging in rn

lapis garden
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I've used Czepeku's stuff, yeah

rough elbow
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Has anyone had time to make any modern/sci-fi ish buildings with the new Inkarnate tools?

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As in for city scale maps

slim schooner
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ye, i made a few maps!

rough elbow
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Can I see them?

slim schooner
rough elbow
#

Well I was wondering if anyone had any modern/sci fi building assets for city maps like the fantasy and watercolor cities

slim schooner
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ah, assets, my bad

rough elbow
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Those are crazy good maps tho!

slim schooner
#

a- thank u,;

maiden plume
vital relic
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These look incredibly cool

glass summit
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I'm looking for a battlemap for a holdout sitrep. The mission is in an urban environment but really dire. Lots of destruction and stuff

narrow flicker
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Sounds like solstice rain combat 1 map would work well

glass summit
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thats good but honestly i think im looking for something with even more fire

torn gazelle
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Not quite urban, but yknow how it is xD

glass summit
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looks great but still not quite what im looking for

torn gazelle
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You werent exactly specific

glass summit
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im doing a kinda prologue combat for Iphigenia at Midnight that takes place on a Gas Giant planet so i just need something that works for that environment

torn gazelle
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I have no idea what those words mean, but it sounds to me like thats a little too specific and you might have a good time building it yourself

azure tree
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Because if it's "on" a gas giant, I present you with... 😄

still matrix
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Phone pic as I'm too lazy rn to boot discord back up, just to shut it down in 5 secs, but what sitrep would you guys say Is good for this one?

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I was thinking gauntlet.

Lava is impassable deadly terrain unless you jump over it. If you get knocked in then it's a hull save or 5 burn a turn.

still matrix
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hmmm also all attacks made over an area with the lava in it treat the enemy as having soft cover, due to heat haze.

narrow flicker
still matrix
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Probably gonna make more changes to it before session tomorrow, but this looks like a decentish map to me.

tranquil helm
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Ran this one last week, it's a bridge crossing from one part of the space station to the other side. I need to do cleanup on the scorch marks as they're quite ugly and the whole thing was pretty rushed so there's some seams I don't like. This is intended to be a staggered gauntlet map - the blue circle on the left had a turret that could fire at players if they were locked on to which made scouts extremely dangerous. The turret could be disengaged by interacting with it as a full action in the hex behind it which made it safer for the slower players to cross.

#

intended flow is start players on the right side - I'll reply to this one with a cleaned up version a bit later

hushed bane
#

oh wow inkarnate is still lacking a lot in terms of sci fi assets, wanted to try my hand at a map of Evergreen, but it's gonna be so much more difficult without any good building assets

torn gazelle
haughty edge
hushed bane
#

yep, I'll just get started on that later on lmao, I'll run the intro without and focus my prep on the parts I can achieve right now, then come back to it

torn gazelle
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Godspeed. My mission this week is building a map thats set in the ruins of an outpost.

So, craters, ruins and the white plains of fuck'all Snowfield.

God knows where Im gonna find cover

hushed bane
haughty edge
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And i'm doing an abandoned outpost FlareWheeze

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In my habit of throwing around random maps concepts

hushed bane
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happy cooking!

torn gazelle
haughty edge
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I want to put less hard cover as possible

haughty edge
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It allows to use soft cover more because i feel like there is only a few in most map i saw

inner portal
torn gazelle
inner portal
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It's definitely the color tool, but I'm not sure what mode they did it.

Because you could do this with Brush (If the assets were flattened to the map), or with the Line tool (using a color instead of asset), and that's the bigger question for me.

Or like, if they took a saved file out of Inkarnate entirely to sketch/draw in a simpler more artist friendly program besides. A few options I can think of. I was just curious.

torn gazelle
inner portal
final parrot
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I myself use multiple layers to enhance assets

azure tree
inner portal
azure tree
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Indeed. That's been fixed.

inner portal
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I use to flatten maps to draw or smudge them when necessary, which was a "destructive" act in terms of art programs. It was always the last thing I did.

But this is good that Inkarnate is a bit more usable in that way.

azure tree
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Now I'm just waiting to be able to use layers as masks.

torn gazelle
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Did they add a colour/texture picker in 2.0 by any chance?

inner portal
azure tree
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Uhhh... Not that I recall, no.

final parrot
inner portal
#

No, I don't see any Eye-dropper available.

torn gazelle
final parrot
torn gazelle
azure tree
inner portal
final parrot
torn gazelle
azure tree
torn gazelle
azure tree
final parrot
#

If you use opacity and color burn you get pretty much everything that you need, for anything else, just use clipping masks

azure tree
final parrot
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well yeah then you use clipping masks - which are under objects in "effects" tag

azure tree
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Ah, in that case it's something I missed and I'm now glad it exists, thank you!

final parrot
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I use color burn because it reflects depth better in my opinion

inner portal
#

honestly I just wish I could download the inkarnate assets and use them in my favorite art program lol. Using brush on Inkarnate lags my computer. Which is likely just an issue of my computer being old as hell, but ugghh it makes doing complex or intricate things much more difficult.

azure tree
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Depending on use case, yeah, definitely. Blend modes open up a lot of opportunities.

final parrot
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Even when I used inkarnate on an old-ass laptop of mine, I never had too much issues on opera

inner portal
haughty edge
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When i get bored or need to think a bit... I just randomly throw small details around

scarlet quest
#

real

quaint flame
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Just a guy on their laptop

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On a refinery

empty surge
# rough elbow As in for city scale maps

So this is something that has been bothering me for a while as well. I'm playing around with the idea of using https://starlight-furnace.itch.io/ isometric assets to do a city map, that could be worth a try? So far here's my progress (just seeing how it might look, but not had the time to fully develop something). You'd have to import them into Inkarnate though, but the imported assets limit seems to have increased with the studio subscription

tulip helm
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Hopefully this is the correct spot to ask.

I am looking for colorblind friendly maps for Solstice Rain. Mainly need higher contrast (think that's the term im looking for) between colored zone boundaries.

Like where difficult terrain and a size 3 building intersect for example.

If these don't exist I'm open to advice on how to edit the maps I have before I print them out.

Thanks

haughty edge
#

What kind of color blindness? I assume filters online exists to help you convert the colors...

haughty edge
tranquil helm
tulip helm
#

We do have Lexan available, good call

haughty edge
azure tree
#

In Inkarnate, if you want to export something to use as a tile, do you generally crop the canvas to the relevant grid cells and export or is there a way to export objects/areas without the need to crop?

final parrot
azure tree
quaint flame
# azure tree In Inkarnate, if you want to export something to use as a tile, do you generally...

In this clip we show you how to export as a composite.

This clip was pulled from the 2.0 Editor Overview video found here
https://www.youtube.com/watch?v=QifZDEvGvBo

Useful Links
⚫ Get Inkarnate: https://inkarnate.com/​
⚫ Twitch: / inkarnaterpg
⚫ Reddit: / inkarnate​
⚫ Facebook: / inkarnaterpg​
⚫ Instagram: ...

▶ Play video
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This help?

torn gazelle
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We are sorely lacking winter battlemaps. As it turns out, they are a pain to make. My art teacher would have been proud.

torn gazelle
empty current
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Yeah, I keep running into that exact problem trying to find good ones for the || Sleeping Above A Stolen Crown || adventure. Spoilering since I know at least some of my players are in here.

torn gazelle
final parrot
torn gazelle
#

Ah, I forgot the faction marks, just a moment

final parrot
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Horus bless you

torn gazelle
#

Here it is. In fresh 4k too

gritty marlin
pastel delta
empty current
empty current
empty current
pearl wedge
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If anyone has a good map for train heist on the surface of a moon i would appreciate it

pastel delta
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The train on here could very easily be on a moon

pearl wedge
pastel delta
azure tree
# quaint flame https://youtu.be/__0RPfF_gNI?si=T0BLXalYen-_cEFb

This is very helpful for something else entirely, so thank you!

I didn't word my Q right, I meant to use as a tile in a VTT (Foundry). But I ended up exporting the whole canvas with everything except the relevant object made transparent, then cropped the excess in Photoshop.

haughty edge
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But it gives me more a Moon vibe than winter xD

torn gazelle
haughty edge
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I need to stop writing it like this cryaqua

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which

final parrot
# pastel delta

The kryta maps look quite good, do you design them with a grid in mind?

pastel delta
rotund comet
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the answer is yeah. i usually set these up for 100 px grids

lethal moat
empty current
lethal moat
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Ah ok. As I say I've not had the chance to really dive into the beats. I just looked at the combats. But good to know it's good to have extra maps ready for random encounters. Thanks!

pastel delta
haughty edge
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I have this base but no idea of Sitrep about it

azure tree
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Are you thinking of putting something on top of the bottom river?

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How about extraction, but have the opfor demolish the bridge mid-sitrep.

vivid void
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Add numerous small rivers, add sources of knockback, make players go from right to left

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Hope this helps

quaint flame
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What's the location? Like a foundry or just a volcanic area?

haughty edge
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Volcanic area

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My neck is killing me today so I'll go lay down and read about sitreps I could use for that

quaint flame
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Basically my mind says any sitrep that involves movement could be fun... So not holdout lmao

haughty edge
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Yee

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I'll add some mini volcano too

quaint flame
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Could probs having smaller rivers, dangerous terrain with smaller bridges

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Idk how industrial/militaristic/natural you want to be. But geothermal pumps or geyser spouts with soft cover or other mechanics.

Lava canisters and barrels that deal burn to characters and AP kinetic go nearby bridges. So you can pop bridges and destroy them by popping the explosive barrels next to them

haughty edge
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I was thinking about putting some area where there is mining equipements

haughty edge
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Breach and clear seems like a fitting one for it sip

I'll just floof the place up and it should be good

tranquil helm
#

looks fun!

distant narwhal
pastel delta
#

I wouldn't go so far as to call it "my expansion" all I've done is amass a collection of assets already posted on this server and in the resource database that is pinned in here, but I can send you a link for sure check your DMs

late frost
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If you drop that link here I’d pin it.

haughty edge
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I love city maps even so I feel like i'm doing the same map again and again

haughty edge
final parrot
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Make sure to add the "trash" and "debris" categories as well

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It makes the city maps look that much more alive!

narrow flicker
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I reckon some soft cover like a fountain of water from a burst pipe would go hard in the middle there

final parrot
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Hell yeah, or some tyrant statue that the players can absolutely demolish

narrow flicker
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Yeah! deal some damage to it and then it does a line attack to characters nearby when it falls

timid elk
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Where does everybody get their assets from? And is there like a free asset hub or something? I want to get into map making but can't draw to save my life

coarse trout
#

Well

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If your willing to shell out some money, which I can understand if your not, you could get a subscription to Inkarnate

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They have tons of assets but it’s finicky to use it outside of the inkarnate website

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It’s more suited for fantasy but they definitely have Sci-fi stuff

inner portal
# timid elk Where does everybody get their assets from? And is there like a free asset hub o...

I just use Inkarnate, that provides enough tools to get stuff done fairly well.

But otherwise, it can be difficult sourcing assets. Most sci-fi assets are geared towards standard 5ft square sizes, where objects and various buildings or such are oddly scaled for Lancer's larger robot stuff.

Starlight Furnace (Is that the right name?) is a free Isometric asset patreon (you can donate as well), that does really nice assets if you play lancer in Iso mode.

topaz flicker
#

I've been using the map creation tool and appreciate how drag and drop it is while also letting me keep a consistent style but yeah, going into LL4 there's only so much I can do to to make my maps not start to blend together

haughty edge
haughty edge
#

No fontains in the middle because It is supposed to be a Holdout until extraction arrives https://youtu.be/M0_Zvp59TaA?si=8YALV9m5cDZZyrea

Painstakingly recreated in its full fidelity, the extraction music that plays while calling down a shuttle for extraction and during the mission completion in Helldivers 2! The duration is based off the in game version timing, anything longer just repeats the same over and over.

Playlist of Helldivers 2 Music: https://www.youtube.com/playlist...

▶ Play video
haughty edge
#

Does the snow make it ugly? SakuThinking

quaint flame
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No

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I'd add more texture between the snow

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Go over the roads/concrete with the road/concrete texture in spots to make the constantly overlap and add building layers of snow

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Right now, it looks like you've grabbed a snow brush and plastered it over the whole thing. Which is what you've done. Unfortunately spotty snow in the real world looks spottier, so going over the snowy parts again with lower and lower opacity brushes, blending them to make them look less like textures and more blended

scarlet quest
#

doing snow maps is hard

quaint flame
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That is true

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Snow is hard

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I had to go back and forth on mine quite a lot to make it look natural

scarlet quest
#

I tried once but couldnt figure it out 😔

haughty edge
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I will redo the buildings snow

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The road one should be fine like that

quaint flame
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Like here in a snippet of my maps, I have layered the snow over and over

haughty edge
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Thanks i'll try to inspire myself with it

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Yeah you are right, small area here and there looks better

quaint flame
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You got it

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An art to inkarnate is trying to make it not look like it's made up of textures

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It's easier with natural things such as dirt or mud cos you can just blend dirt and mud together with some rocks then throw some rubbish on top. But on large unnatural surfaces like concrete or metal plating or consistent textures like snow, and sand it can be trickier

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I'd also say, filters and lighting are a life hack with beautifying Inkarnate maps

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Go to the filters tab, see if you can add a snow filter, then see what it would look like with a low opacity Vignette, and Cool and warm colour filter

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Most my maps have like 4-7 Filters on them, differingg from like 5% strength to 50%

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I really need to hurry up and do that guide to map making I thought of making...

haughty edge
#

Thanks

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Doing maps is a lot of fun because it also allows me to train level design

haughty edge
#

Some kind of plaza

ember wedge
quaint flame
#

Inkarnate

final parrot
# haughty edge Thanks

It looks really good now - in my opinion I would use a harder brush on debris like assets (or dont draw over them). The rocks on the top right corner look like they are fading. Ofc remember that for the most time nobody but other mapmakers are going to spot these kinds of small details 😅

haughty edge
#

Still, I think it's important to try to make the best map as possible

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It encourage ppl to gm some Lancer or helps thoses in need

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Or I can also just shove them into a pack$

haughty edge
haughty edge
#

Here, my new year gift

#

Feel free to use it and provide feedback

coarse trout
#

Hell yeah

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What’s the intended sitrep?

haughty edge
#

Or anything really the gm has in mind

coarse trout
#

Fair

scarlet quest
#

I have a map

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but its intended for only size 1

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I suppose a size 2, with some squeeze rules or dismounting, can more or less get to the target

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would it fit here

torn gazelle
#

Well. They cant all be winners. But sometimes the difference between "functional" and "pretty" isnt bridged without another 10 hours of work I could be spending on the session instead