#Battlemap’s Hub

1 messages · Page 4 of 1

last lichen
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heh

haughty edge
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I made maps but never tried them on Hex grid xD

haughty edge
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It is alright.... nen_link_sus

last lichen
icy lion
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Tooling around with a vertical control points map

icy lion
dull sedge
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That looks amazing

shrewd garnet
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Just started taking over everything to TTS and looking forward to just do that :D

icy lion
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It’s a control point map!

Control points are the crater, the two floating rocks with crystals, and the big ship

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Had myself kicking my feet after putting the death’s head where it is

viscid plover
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damn are all the players playing Barbarossas???

icy lion
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?

viscid plover
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Oh, I just thought I saw like 3 size 3 mechs on the first map screenshot, but I realized they might be Size 3 NPCs thinkaboutit

viscid plover
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Really cool map btw

viscid plover
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Wallflower Spoilers!

If anyone's got any advice for my map for Mission 2 - Combat 4 ||Night Strike *||, I'd appreciate it! Not sure if I've ||made enough open spaces + sightlines for the Strider and Archers to take advantage of if they're coming from the north||

amber blade
# viscid plover **Wallflower Spoilers!** If anyone's got any advice for my map for Mission 2 - ...

Looks solid. Lots of good stuff like ||a size 2 hard cover in the rear for bombard to break LOS with if you have experienced players. Sight lines aren't too bad for archers/siege strider, but they'll really want to hang around flanks anyway since the whole premise is to not even contest the point. The density of cover near deploy might be a bit choking as it presents fewer areas to scatter to avoid cluster shots. Good for bombard but not good if the specter is in play, and at 5 PC count you need all the edge you can get to properly attrition them. ||

viscid plover
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Thankyou for the considered feedback! I'll see if I can shuffle some stuff around cuz I can definitely see your point there

haughty edge
haughty edge
haughty edge
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Gridless

kindred timber
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Needs a Pineapple under the sea

haughty edge
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Omg

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This is so stupid but if I have one

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I could make a really funny map

icy lion
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"The IPS-N Lancaster. A simple mech, for a simple life."

viscid plover
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Home on the Range?

inner portal
shrewd garnet
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Does anyone have an industrial haven with lots of shipping containers as map?

viscid plover
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Does it need to be inside? I did one that's a kind of snow base with a some shipping containers

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Hm...less shipping containers than I remember

timid otter
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I need some space bay maps, outside and inside. Or space hangar. Basically I want players to destroy guards before a forcefield and get into a hangar itself. Do you have any good space maps or space hangar ones?

quaint flame
proud atlas
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what's the settings for this map to make the hexes line up with the cover in foundryvtt?

haughty edge
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Inkarnate is great

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But It lack Sci-Fi/Military assets

loud shadow
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I do recall width is 3500 with grid size at 100px

haughty edge
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Everyhone has advices too on how

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to make so Inkarnate works with hexes?

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If anyone has an assetpack for Sci-Fi, Let me know

haughty edge
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I want to make a beach battlemap but I miss assets to give it the beach vibe

modern ivy
haughty edge
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But sadly It's out of my budget

timid otter
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Does anyone have a map of a laboratory? My game is gonna be pretty soon and I don't think I can draw it in time.

distant hawk
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I can also recommend some paid assets from CzePeku but I understand if you don't wanna spend

timid otter
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Mech scale

distant hawk
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lemme go get you my map

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its a bit weird as it got 'corrupted' by plants but

timid otter
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Thanks, i'll make my own my map for next session but this one will do.

distant hawk
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have fun!

distant hawk
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which reminds me I haven't dropped a lot of my SOS maps here:

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Lot of experiemental and odd maps in this batch ngl

inner portal
slim schooner
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Bunch more city maps! They are a bit rushed as i did not have muuuch time to decorate them and had to make em just before the sessions lol, but hey its better than nothing at least ^^'' (Can make versions without the cover/OZ overlay if anyone needs it)

nova pollen
shrewd garnet
viscid plover
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Opinions/critique if anyone's up for it: is this looking too cluttered or otherwise unclear?

(It's meant to be for the Escort sitrep btw)

haughty edge
haughty edge
viscid plover
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I mean they could get to it, definitely: were you thinking it'd be better to have the enemy deployment zone closer to the objective?

modern ivy
viscid plover
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Yeah, I was kinda tossing up between just doing almost all of them abbreviated, and making it as clear as possible

modern ivy
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Also, something I like to do is break things up visually by using dashed outlines for my zones to distinguish them from cover

haughty edge
modern ivy
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I was just looking at it yeah it might need an ingress zone down there

haughty edge
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Depending on what NPC yhou will be using I think it's likely that your players would be really near the objective without even firing a single time

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I would put one here

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Or make the objective also a spawn zone

viscid plover
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Yeah, I spose it would take a long time for enemies to get down there: I was trying to make it a bit of a choice between "confront the enemies on the road" vs. "go through the difficult terrain" but I can definitely see the advantage of having an ingress down there.

It's a good idea, thankyou both!

haughty edge
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difficult terrain isn't a thing if you have a nelson in your squad xD

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But if you want to keep this you can also make so

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If they won a previous encounter

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They can disable an Ingress zone

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But I would still recommend to have enemies on the objectif

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Just in case you have a Nelson going

viscid plover
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Ah, forgot to say: this is going to be an LL0 team, so no Nelson shenanigans available, but I do definitely agree that a second ingress down there would make it more fun!

haughty edge
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It spice the thing up

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It also keeps that it's the easier road

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Because there's only one Ingress zone

viscid plover
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very true!

golden oriole
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Maybe they come in from height 2 cover on the bottom left?

viscid plover
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like someone coming off the top rope in the ring...no extra damage for doing a jump attack but the idea is fun

haughty edge
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Anyone have advices to make hex maps on Inkarnate?

thorny rock
haughty edge
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Sometmes I have to do weird thing like this

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Or that

haughty edge
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I will try stuff like putting a single hex as a texture

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It's partial victory FlareWheeze

slim schooner
# nova pollen These look so cool, can I ask what sitrep(s) they were made for?

custom ones, the cargoyard had one to destroy a priority target before they reach the EZ, the base had activating terminals and defending generators, and the larger city one had one where the players needed to grab control zones to move the frontline of an active warzone, enemies could retake the points and if you entered enemy territory you would in fact suffer

slim schooner
haughty edge
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Oh?

slim schooner
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i just have it on while i make the map, then turn it off when i export for foundry

haughty edge
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Could you tell me where it is? peek

slim schooner
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here !

haughty edge
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Amazing!!

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Thank you!

slim schooner
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no problem! :3

haughty edge
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That's way better BagThumbsUp

amber blade
# viscid plover Opinions/critique if anyone's up for it: is this looking too cluttered or otherw...

Little late, but I'd say this is gonna be a good spot to shift the enemy deploy zone to. It's still clearly matching your intent with "face them on the road head on or take a scenic route", while not just flat giving the PCs multiple rounds of noninteraction from NPCs due to range once they pick a southern route.

Definitely add an ingress zone to the souther edge as well. The reinforcements in the map break up nicely into pods of 2, so a 3rd entry point will help with that as well as pressure the scenic route.

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It's also just a very natural point to have an ambush at; blind turn where you can pop out of cover right as the convoy crosses

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Beyond that, flattening the map's Y axis might be needed. If they take the top road there's a lot of spaces on the path that become wasted. The length in some areas is effectively doubled, as they need to go north, then push back south later, all the while not actually getting closer to the objective from a straight line perspective. That doubling back on a direction you moved previously is killer on an escort map and can greatly lengthen the effective path.

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I have a write up on this map in the wallflower map drive about some set up and considerations. Might help give more perspective on making both paths viable

quaint flame
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Have a map template

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Duplicate this save when making new maps to make a map that's 31x25

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# FOUNDRY:
## Grid type:
Hexagonal Rows - Even

## Grid Size:
100

## Image Dimensions
Width: 3500
Height: 1852

## Padding Percentage
0.25

## Offset Background
Horizontal: 0
Vertical: 0

# Roll20
## Page size
Width: 2634 px
Height: 1431 px

## Grid
Hex (V)

## Cell Width:
70 px

# Owlbear Rodeo
Apparently it's plug and play
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I did all the calculations beforehand and make all my maps from this template

haughty edge
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Thank you!!

shrewd garnet
quaint flame
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Oh, forgor to post mine 💀, well... If that will do looks like ur covered. LMK if you wanna have a poke with the one I ggot anyway

quaint flame
shrewd garnet
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that is such a great map too, thx so much for sharing!

thin solar
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Does anyone have a good battlemap base for an urban environment? As in inner city urban?

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players are going to be doing a sweep for "ungreatfuls"

late frost
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I’ve got a couple.

thin solar
# late frost

Much appreciated friend. Thank you. Where did you get these by chance? Also do you have anything a bit more dense?

void coyote
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Anybody got good hex format maps for a sim/holodeck kinda vibe? I'm looking to run the Tom Bloom special as a tutorial combat with this type of aestetic

pastel delta
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There is one in the map spread sheet

void coyote
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Oooh these are perfect! Thanks

late frost
pastel delta
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Hundreds of them

thin solar
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Thank you

haughty edge
quaint flame
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weird

haughty edge
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Yeah

haughty edge
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Foundry moment I guess

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Ooorrrr

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It's because I imported the maps as 2k

shrewd garnet
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I once again summon thee, please datanodes of the internet, provide me with a chonky map of a space station / freight ship / hangar / similar with enough space for a Goliath Size 4 to dance around sweating

kindred timber
shrewd garnet
haughty edge
dull sedge
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Inkarnate?

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Their sci fi assets are really knocking it out of the park these days

haughty edge
viscid plover
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Inkarnate's scifi assets have really been getting better yeah!

haughty edge
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This works for me

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A bit of drift but I can't fix that

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Now step 2, trying to get a square template made SakuGlasses

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Heeeeyyy, it works

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For settings

Grid size 173

Scene Dimension 3200x3200
Padding 0.25
Offset Background : I used 4 1 but it's up to the person to line it up I think nen_bocchi_akshdhisjaakak

quaint flame
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(Ignore this message I thought it was square grid template not hexes)

You can calculate square grid size by finding the resolution of the the map, and the resolution of the grid, dividing the map size by grid size and set that to the grid size setting in foundry

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So if you had a map that was 3500×2100px and the grid was 35×21 squares. Then grid size in foundry would be 100 pixels as each square is 100×100 pixels

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With no offset

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Wait my bad

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I assumed it was using square grid

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Maybe i should have clicked the link first :P

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In which case I retract what I was saying and instead say hell yeah

haughty edge
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I would have loved to have turned your template to make it an vertical square

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But I can't manage to have the settings right xD

quaint flame
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Yeah I had to do a lot of maths for mine

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I dont remember the initial calculations

haughty edge
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Dw, I understood that the best thing is to brute force it

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It's annoying that you can't have the grid how you wish to be

quaint flame
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I did find out that my grid template, if you swap it to vertical rows even and swap the width and height the map also works vertically

haughty edge
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It's just annoying to have to turn your head on the side to vizualise the thing xD

quaint flame
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I didn't lol

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I made it horizontally ages ago then I went

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"What if vertical"

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And did that

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Igf act 1 mission 5

haughty edge
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Looks good SkadiNODDERS

gritty marlin
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90 degree Rotation is an underrated map building tactic

inner portal
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I like the idea of more uhhh.. curated map shapes. I think the idea was floated here once, about like, basically designing a map like some of the CounterStrike maps, where it isn't square, it's got it's own flow and shape, and there are hollows in the map you can't get into, etc. I think that's a neat idea.

late frost
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The pro move for hexes is 30 or 60 degrees rotation. 😉

haughty edge
haughty edge
amber barn
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These are fantastic.

haughty edge
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I will post one last tomorrow

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And I might just make a bundle on ichio Yawner

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The maps I posted here on a free bundle

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And other on a paid one

quaint flame
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Not my proudest, but map made for #1378465748812566640

quaint flame
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Updated it a tad

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Oops uploaded ggrid and gridless no hud when I was meant to do no zones

inner portal
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I always debate the best way to apply the "lines" I'm using on incarnate. Mostly pen work, because it's obvious for straight lines.

Just curious if you squibble around with cords and non-standard lines like that.

quaint flame
sour junco
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Does anybody here have map file for isometric solstice rain combat2?

pearl wedge
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I just wish to offer my earnest "Thank You" to all the map makers who donate their maps in here. You save me more hours enjoying my hobbies than you can possibly imagine.

vivid void
quaint flame
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IF you check the message above this one, and go to the reply to that one I have more info too

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But it's hand made in clip studio paint. Photoshop would also work

vivid void
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Awesome, thank you for replying so fast!

quaint flame
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np

distant hawk
mental ridge
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does anyone have some large ship tiles/maps? Like top-down ships
preferably not ones already tied to a background, but I can probably work with it anyway if they are
no interiors, just exterior
I have looked at czepeku's hyperdrive fleet but their stuff all seem to be small ships/fighters

pearl wedge
mental ridge
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I am looking for something that's like, somewhat long though
a lot of czepeku's ships are like, too wide or too round

pearl wedge
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I highly recommend this one. My dm had a combat on this very ship and it was tense. The tight corners offered very interesting chokepoints and the ship is large enough that any type of sitrep that requires zone control or becons becomes very functional

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Also, Pyro's on this map are very strong. Take it from someone who had to face check that personally.

mental ridge
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I'll look into this one if I need to run a combat on a ship but for what I need right now, players wont be going on the ships
this is gooood but it screams transport to me, not battleship
I'll still grab it for now though, if I don't use it now I will in the future

pearl wedge
mental ridge
pearl wedge
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I dont know how good you are at map editing but you could combine a few of these

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Or something like this and make the sitrep Breach and Clear if you are familiar with enhanced combat

mental ridge
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this is kaffeezombie's yeah
I'll download this and see what I can do

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I don't think the ships have been separated so I might have to cut them out of the background in photoshop

pearl wedge
mental ridge
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I know it would make it more manageable but I am a dumb fucking stupid deranged twisted fucking psychopath and I specifically want this sitrep to emulate something along the lines of the fleet assault mission in ZOE2 or the mission in armored core for answer where you shoot down all the giant ships

pearl wedge
mental ridge
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will do

mental ridge
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does czepeku provide the animated space backgrounds shown on their ships list on their website? I can't seem to find it on their patreon

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nvm think I found them

frank elbow
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I asked in the LEC thread, but has anyone here run an LEC behemoth and, if so, what was the map you used?

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I'm struggling to think of how to design a map around a huge NPC

lapis rain
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thank you so much for this existing, finding maps was the worst

inner portal
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Narratively it's an area that had a lot of wreckage of mechs burried, and the behemoth was scavaging for parts to integrate.

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But as a general statement, behemoth brawl is uhhh.. it isn't terribly interesting. Unless you have a team of players where no one uses melee, and they are all running away so the behemoth can be crushing things chasing them down. But realistically, it's like.. people get stuck in and that's that. it's fairly rock'em-sock'em-robots.

frank elbow
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They need something straightforward so that's fine

inner portal
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I'm making a mess, save me

inner portal
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Good enough, I suppose.

quaint flame
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Are you talking about the cover size indicators?

inner portal
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Noooo nono, literelly the wires. Like between the generators on the map I just posted.

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the stuff that's just "flavor" on the map, most of the time.

quaint flame
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Ooooh I see

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Yeah its just the path tool set to a very low layer

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I use them a lot to add visual clutter where there's a lot of blank empty space on the floor

raven maple
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anybody have a map of a mech-hangar interior - bonus points if its covered in a biological infestation of some kind slowly creeping from a source at one end...

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think something along the lines of the way the Xenomorph overtakes a room in a ship and then it spreads out as their influence extends...

haughty edge
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I know some guy made aliens inspired maps

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Not here but on the Battlemap reddit

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Noty what you are looking for but maybe they made something that might fit your request

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I'm starting to work on the bundle, the idea would be to bundle around 9-10 maps together...

No idea from when it comes to prices but I think 5$ is a fair prices

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They are going to be space themed, either in the vacuum of Space or In Spaceships/Stations

formal slate
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sorry if it's not the right place to ask, but does anyone happen to have a map for a mech graveyard?

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i really don't want to look for multiple wreck tokens to put on a regular map

quaint flame
formal slate
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i saw

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i don't want to do it, but it's cool

haughty edge
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Find a cyberpunk dump and put some mechs wreck around

inner portal
raven maple
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Thanks @haughty edge @inner portal for your suggestions. I think I can find something between these, maybe pinch some stuff from the infestation map and add it to the other ones.
❤️

inner portal
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Yeah, the infestation maps I posted are crap, I know because || I made them || 😂

haughty edge
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2/10 maps done

azure tree
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I appreciate you sharing these.

slim schooner
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A- thank you so much!!- i dont really have them online anywhere, should maybe make a pack or something ^^' also dont really have an alternative version, its more the map which i will use after this encounter is interrupted, because the group is going to be ambushed by a third party and dropped down into a pit via hidden explosives, forcing them to make a temporary truce with their quarry.

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Holdout here, and Enemy IZ is any point next to the rubble

azure tree
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Ohhhh

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That's actually pretty cool.

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I expect the coming session to play out out-of-mech, but would definitely steal this from you if it was otherwise 😄

haughty edge
shadow sail
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can I ask for advice on mapdesign?

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I am having issues with making the scale of this believable

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the idea is that this is a reactor control room of a station

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and I am not sure what to do

inner portal
# shadow sail and I am not sure what to do

Step one is, let go.

It's hard, working with assets that you aren't creating, to get perfect scale, plus hexes varies in size and when you paste it in a vtt.

But one thing I've done in the past with Inkarnate is, you can upload your own assets, if it helps, try putting a retrograde mini up in there, then you can scale it to fit hexes you want it to, and from there maybe the comparison of size will be easier mentally?

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Or you just have to keep experimenting with using different stamps and scales to get the effects you desire. It is a messy process, to be sure. Map making is relaxing for some people, same as many creative pursuits, but it's also not super quick or easy to just "get" off the bat.

quaint flame
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Personally, I think it looks fine, I can imagine it as a massive vehicle sized catwalk. It could have more scattered terrain and such about and on the catwalk, potentially using like other stamps and drawings and such to signify loading areas, places cables connect, vehicle lanes in needed, etc

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And you can always put walls ontop of the railings and scale them up if you want them to be like... walls

inner portal
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Oh don't get me wrong I think the original post is perfectly fine, it's just if you're getting in your own head about scale and thinking things look weird, it's a let go situation. You're doing great, trust me, the only bad people do is beating themselves up over it.

quaint flame
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Oh dw that wasn't a reply to ur message

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That was meant to be for the original

shadow sail
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I am planing on covering some of the edges of the map with walls, but like...I also need help designing the ascetics of the space. Like...I need greebles and props to dot this map

viscid plover
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An easy one I like is power cables or those kind of aluminium-looking ducts imo. I think they're under the line tool: this kinda thing!

inner portal
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The Spark effects work well too, and Inkarnate also has lights, which will basically just add aura style tints to the map, you can layer them under your catwalks to make the generators glow but nothing above, could be neat.

viscid plover
viscid plover
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not finished so here's a wider shot of it: had been chipping away at it for about a week and haven't worked on it in about a month

inner portal
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And sitreps with interactables that reward manipulators lol

distant hawk
cyan current
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Does anyone have any wintery/ glacial maps available?

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Nvm found some.

shrewd garnet
quaint flame
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Its probs one of my best layout wise

haughty edge
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I made other ones if you are interested

shrewd garnet
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$$$ really feels better to type

devout aurora
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Surface Ruins

haughty edge
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The bundle is not yet here muraWAWAWA

4/10!

devout aurora
haughty edge
haughty edge
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This bundle also stress me a bit, I don't know how much I should sell it SweatOchako

Part of me thinks 10€ for 10 maps is a good price... Another says no SweatOchako

shrewd garnet
last lichen
inner portal
quaint flame
inner portal
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But thank you for the vote of confidance, in all seriousness lol

quaint flame
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I was also gonna put out my piece of how much to sell for a map pack but I decided not to cos im not one to speak

haughty edge
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Yee, your maps are good

quaint flame
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Even if said in jest

quaint flame
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You're your harshest critic. (Just kidding, I am)

quaint flame
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But I didnt make them for the money, I made them to be used so im glad they are

haughty edge
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Yeah, that's also why I post my maps here

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It's just a part of me that is like "you could pay comms for your homebrew module SakuCool"

inner portal
# quaint flame I was also gonna put out my piece of how much to sell for a map pack but I decid...

I do think PWYW is a fine price, and people who appreciate creators will likely give funds back; But also the Lancer community is very giving, so it's not terrible to offer things to those who can't afford some things.

It sucks that RPGs as a general statement are vastly undervalued (like, price of products, people in industry aren't making tons of money), but hopefully Lancer's general community fosters understanding and the want to give back to creators.

thorny rock
devout aurora
azure tree
inner portal
azure tree
inner portal
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Familiarity. I use it a bunch, I know all those assets.

last lichen
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also statistically speaking, guessing inkarnate is a good guess

inner portal
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Tru, Inkarnate is a staple for map making.

Most other programs don't have as robust built in asset packs, which means people are shopping for asset packs from various sources (Patreon or Itch, whatever) and, IMO, those tend to have less options. There are a few asset packs out there that serve "modern"/"Sci-fi" but across the board, most map options are typically fantasy. It can be pretty tough if you're not your own asset creator.

azure tree
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So you're recognising these as base Inkarnate assets?

inner portal
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that is correct

azure tree
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Thank you, I'll have to check it out!

haughty edge
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That's how I feel making a map

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I will do buildings insteads

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It will be better than random crates and gives a CQB vibe to it

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Yeeeee better

quaint flame
haughty edge
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I ended up cooking I think

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I will end with a reactor room Yawner

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ANd I think I will release the pack for 5$

azure tree
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~~Hey @quaint flame, would it be cheeky to ask whether no-overlay versions of these 3 maps exist somewhere online?

(I believe they're yours.)~~

They fit the purposes of my next session very well and would love to be able to use them, if possible.

quaint flame
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They're not mine

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They're fucking beautiful but not mine

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@slim schooner made them

inner portal
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What size do you guys normally make a car on a map?

viscid plover
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Depends!

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Usually I'll do em as size 1s

devout aurora
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Eh depends, you can choose to make them Size 1 or Size 1/2

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Making cars Size 1 tho gives me the funny mental image of a Blackbeard driving a Honda Civic.

viscid plover
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That's if I'm doing a sort of 1:1-ish scale I spose rather than a larger, representative-of-a-bigger-battle size

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Blackbeard in a hummer like:

devout aurora
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Nelson in a Formula 1 Racing Car outfitted with Nitro and hooked up to its own reactor and Ramjet when?

inner portal
viscid plover
haughty edge
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A bus or a truck Size 2

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I made so a Car take two hexes

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A truck more

quaint flame
azure tree
azure tree
slim schooner
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A- dont have them online anywhere ^^ (really considering maybe uploading them somewhere as a free bundle) , but i can quickly make some gridless/no-overlay versions! Gimme a sec!

azure tree
# slim schooner here!

Oh wow, I didn't expect you to actually export them specifically. Thank you so much! Do make it known in case you ever start selling your maps, please!

shadow sail
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does anyone have good map examples with reactors, fuel rods, and ship parts?

kindred timber
craggy kernel
#

The height markers on the first one are from Inkarnate too?

kindred timber
#

Yes

craggy kernel
#

Nice!

quaint flame
#

In golden flame act 2 spoilers

vivid void
#

menacing

haughty edge
#

That's awesome

devout aurora
#

Eh, I figure these maps could be of use to other peeps as well.

#

Behoooold, my stuff

#

||They are mid compared to the amazing stuff I see here but these are moine||

golden oriole
amber jay
#

They look like Kafeezombie's props. I think you can find them on their google drive in the pinned message.

devout aurora
#

Yeh those are Kaffeezombie's props yeah, and the image inserter in RPG Map Maker 2 works with them too

haughty edge
lunar vapor
#

Some industrial red desert-y battlemaps i made, altho i use square grid in mind.

#

nature based maps with variants

lunar vapor
# slim schooner here!

some amazing stuff. i believe you use inkarnate for these right? what do you use to make those cable effects if you dont mind me asking?

inner portal
#

Looks like Geodon maybe altered the colors to make them more mute, I think they standardly come in kinda garish looking bright colors (Yellows, reds, greens).

lunar vapor
inner portal
#

Yeah, that certainly helps lol

#

Using random assets for things they aren't normally, it's it's own kinda skill

gritty marlin
#

@quaint flame Just wanted to say that as a small map enjoyer, I do enjoy your 35x21 maps since I can easily block them into 17x21 maps instead with clever placement of Walls:

quaint flame
#

Damn

slim schooner
quaint flame
#

Also, that ones outdated i think I have one with better hud indicators in the itch

#

And i removed the difficult terrain because its just unnecessarily cruel for large people

gritty marlin
#

yup yup just changed em out haha

#

I do think the diff terrain is more manageable on a smaller map though

quaint flame
#

True

#

The cover is quite uncomfortable with larger peeps without captain Morgan, but if any issues come up let me know but that maps intended to be in a low G environment

quaint flame
gritty marlin
#

Oh I added it and left it there

haughty edge
#

I just don't like that having an artillery frame generaly means they can reach the whole map xD

gritty marlin
haughty edge
#

Yeah, I also have a huge problem with Seeking :/

gritty marlin
#

we just had a biggo discussion about it in #gm-corner today haha

haughty edge
#

OH SHOOT! I THOUGHT WE WERE IN GM CORNER SORRY WHEEZE

#

Lemme check SakuGlasses

azure tree
gritty marlin
#

Al deserves good money for this great work

quaint flame
#

:3

#

Oopsy, undercharged

gritty marlin
#

I've been fiddling with it for a while but it's huge, meaning:

  1. If go 1-to-1 scale with the grid, it's bigger than I'll ever need
  2. if I go 2-to-1 scale, all the single-square items are hard to walk on due to the snap to grid
  3. If I go Gridless to solve #2, I can't use Token Height Tools for Line of Sight since it doesn't support Gridless 😩
#

which leaves maybe cutting up the map into smaller pieces?

inner portal
#

Option 4. Reject tiny maps, play on 60+ grid 😂

#

I mean, in all honesty, you could just play an "extended" sitrep that is the equivalent to two sitreps back to back, played out on the same map without a "break" in the fiction.

gritty marlin
#

Yeah that’s what I mean by “cutting it up” haha

inner portal
#

Oh, I assumed you meant literally chopping off parts of the map

gritty marlin
#

Yes, but also no 😅

#

I’d take a “cropping” tool to cordon off my play area for a given fight

#

What you proposed was basically just doing that twice 😄

inner portal
#

Oh, except I wouldn't even cordon off zones. I'd just natively let the map flow with Objs in locations that aren't the full extend of the map to start, and then "shift" the primary obj as the fight continues

#

I would, strictly speaking, not "call it two SitReps", I would call it one that evolves over the course of the sitrep.

kindred peak
#

I made a bunch of maps for my full lancer game that is done now - if anyone ever wants to use em feel free!

This was a small station taken over by pirates map

#

this was a battle arena built by an academy

#

Sometimes they are full game boards like this. Thi is 3 different scenes on one page. For a Sparri hunter mission and killing poachers at the end

#

here is their end game space ship they rode around in for the last 1/3 of the game

#

i have all kinds of others for pilots and mechs

#

if anyone needs something let me know haha

amber barn
#

Made these for a short one mission game, Players break into an infested bunker to retrieve (insert important thing) then holdout at the surface until they get picked up. Had fun with the Retrograde biomecha tokens for this one. Started with the more chill outdoors one "Burn the Welcome Mat" with the players at the bottom heading up. The bulkhead one I had the players go left to right in a breach and clear sitrep and then the less chill outdoors one for the holdout. Thought I'd share. (They are my first maps be gentle).

inner portal
#

Awesome. Good use of altering the first map to reduce the need to make more and more stuff lol

amber barn
#

😅 True true

lyric burrow
#

for combat! cage match style
(Finally getting back to this)
But! The goal was 2v2 in 2 lanes. Middle area is for reinforcements plus lane switches
Catwalks are different heights, with space under em

Finally the furnaces are a quick action that basically melt and scorch in a blast 3!
Players had alot fun with this mal

haughty edge
# lyric burrow for combat! cage match style (Finally getting back to this) But! The goal was 2v...
Uvi

Smashing up the dance floor.

Full Dawntrail playlist here: https://www.youtube.com/playlist?list=PL9JKBGWkVcPGQQxi73vB8tE9sQ69cbfzu

FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010-2024 SQUARE ENIX CO., LTD. All Rights Reserved.

▶ Play video
thorny rock
eternal dock
#

Unfortunately we ended up running a custom map instead iirc

haughty edge
haughty edge
#

Ok I think i've made my best map '-'

haughty edge
#

The pack is done but...

#

Setting up a ichio page seems like a headache and i'm scared to be in trouble with tax....

#

Ye I won't release it then

gritty marlin
#

it's worth it

haughty edge
#

Ok I got it

#

I'm scared of tax...

#

I can upload the free map for anyone who wants it

#

And the settings

modern ivy
#

Does anyone have like. A scrapyard/factory map

#

I am not getting this map done before next session lol

gritty marlin
inner portal
#

I swear, who ever is the architect for some of the maps I make needs to be fired. Like, who clusters three buildings that close together with all different angles???? || It's me, I should be fired ||

quaint flame
#

And stairs that large

#

each of those steps is 1.7 ft tall

inner portal
#

You know my maps scales better than I do lol

#

I'm usually not offended by "huge ass steps" though, in a world where bipedal robots are common af.

#

Building designs 100% would be made to incorporate their use.

quaint flame
#

True

#

It's not a bad thing, I just find it very funny when you think about it

inner portal
#

I think it's more likely you'd end up seeing steps like.. 10ft wide at different increments.

devout aurora
gritty marlin
#

Cze and Peku rolling out yet another map that looks like it could fit on Hercynia

inner portal
#

I seen. I recently subbed to them, figure I might actually try to write up some one-shot sitreps for a handful of the maps for funsies.

rough elbow
#

Any good building asset packs?

modern ivy
#

New map

viral glade
#

pretty baller

quaint flame
#

Inkarnate's hex grid floor patterns don't line up with the hex grid

#

I'm going to explode

slim schooner
#

I KNOWWWWWWW

inner portal
quaint flame
devout aurora
#

Via Crashout

plain ravine
#

Does anyone have some indoor maps with multiple hallways and rooms? The fight I’m working on is a lot of indoor combat as the players clear a base

haughty edge
#

I sold the bundle 3 times but I got no review about it SweatOchako

#

I have no idea if that's a good sign or not SweatOchako

plain ravine
coral patrol
plain ravine
#

Thanks

quaint flame
#

Ive spoken a lot about map making software but my gist of it is summed up like this #gm-corner message

#

If you wanna know more about my opinions especially on Inkarnate just search my previous messages in this server snd search for "inkarnate"

modern ivy
#

Finishing touches on this

plain ravine
gritty marlin
#

Like if you haven’t mentioned it much outside of this channel then yeah there won’t be a lot of activity

As per reviews, most of my stuff has 0-1 review lol despite a decent amount of sales. Don’t get disheartened about this either

haughty edge
shrewd garnet
#

@haughty edge 4 ppl, send some extra for taxes.

haughty edge
#

Thank you ;;;;

paper wedge
devout aurora
#

Damn, water maps and tokens but Kaffee boiling the seas cause it is nothing but straight fire once again.

amber jay
#

Thanks for the maps and tokens.

jovial pilot
#

Are there some decent hanger/ship maps available?

haughty edge
#

And other space themed maps, hangars, asteroid fields battle. The demo map is that one

quaint flame
#

I have more variants with objectives and without hud on my Itch

pale axle
#

Working on a battlemap which is a huge ship exterior

gritty marlin
#

For some verticality in your lives

shadow sail
#

So I am having trouble designing this map. It is supposed to be a holdout where the players are Albatross pilots fighting off a group of pirate boarders who are trying to capture and hold the ship's hangar launch bays. I have tried to add in some distinct Albatross flair for decoration with the CZ being a coat of arms decal on the floor, and having some holographic knights in holo displays. But the map feels a bit empty.

I am trying to mix form and function, with improvised barricades blending in with the tools necessary to operate starfighter wings and chassis mounts to later launch them. What can I add to this map? If I start adding random things like barrels, crates, and pipes it looks less regal and cared for, more slapshod

quaint flame
#

Big open metallic spaces are horrible for this, I relate a lot

#

So normally I would add lots of scatter terrain and such, and simple things on the floor do make it look better

#

If you're worried about uniformity of scatter cover you can have them ordered in a grid like pattern or rows

#

You want to break up the monotony of the single texture, the breach point is also a good excuse for thinggs to have scattered away from an explosion or be knocked around in commotion

#

Paint on the floor to represent landing zones, crane lines on the to represent where a cargo crain will slide (and a cargo crane too for ggood measure). Bundles of wires in channels in the floor

#

And luckily for albatross you could argue any type of shit you'd see in a castle, future modified or not. ANd luckily Inkarnate has a LOT of castle assets

#

Here's some ideas of stuff from my maps used to break up the monotony of a single floor texture

#

Oil in crevices, orderly cables in little greebles, slight scuff marks on the floor, 90 degree or angled pipes or cables (rathjer than just scribbled on)

stable ember
#

Which software do you use for creating these maps?

craggy kernel
#

Inkarnate iirc

quaint flame
#

^

still matrix
#

Battlemap I've been working on.

still matrix
haughty edge
#

The map seems good

#

I struggle a bit to read the text but outside of that it seems good

#

Also be careful when it comes to scale because in this disposition your player mech will be really small next to the buildings hehe

stable ember
#

Maybe the buildings are just super super big

#

AC style

haughty edge
#

I would also advice to put covers hehe

#

In between the buildins

silver knoll
#

I'd say the grid is too thick, imo

quaint flame
#

The grid is quite thick and I just realised MASSIVE

#

The map is 54 tiles wide which is massive

azure tree
#

To be fair, thinning the grid a little and maybe scaling it up slightly is a super easy fix for both the above issues.

devout aurora
#

Or if you wanna do interesting things with the map, you can have like dedicated teleportation pads or rail lines that allow PCs and NPCs to zoom around the map and also possibly/maybe run over people.

inner portal
gritty marlin
#

Built different

proud atlas
#

me too sorta, i like big battlefields

#

lets the people with a lot of range kind of shine more

torn gazelle
#

My best attempt at rebuilding AC6's Galia Damn mission. To whomever finds use for it

proud atlas
torn gazelle
#

Would you prefer one without grid, or without markings?

proud atlas
#

without either, so i can change the sitrep as well

torn gazelle
#

There you go

#

Unless I misunderstood you lmao

devout aurora
#

This is a bootiful mapp

torn gazelle
#

Thanks!

torn gazelle
#

Am I happy with this? No. Will I spend the rest of the week fussing over it instead of prepping the actual session?
Also no

last lichen
#

plot twist on that second “no”

still matrix
haughty edge
#

If you want an advice

#

If you want to show a big map, make multiple hehe

#

And switch them when you need to hehe

still matrix
#

Oh aye, that the plan from now on.

last lichen
#

even kinda ties into how combat is set up in lancer. like, go through a gauntlet or two before reaching the actual battle. or escort something there. or …

#

i think the system is pretty good for making multi part battles

proud atlas
torn gazelle
inner portal
#

That must have taken forever

torn gazelle
#

Honestly the Galia map wasnt nearly as bad as the distillery

last lichen
#

i didn’t even notice that. it does lead to a certain distinct style 🤔

inner portal
#

Awe inspiring dedication.

torn gazelle
#

Petty stubbornness more than dedication tbh

inner portal
#

I don't think it looks bad or anything, it's legit, but Iknow how long it takes to make zig-zag lines like that lol.

torn gazelle
last lichen
#

i’m not saying it doesn’t look good :)

inner portal
#

I spend plenty of time doodling zones in Foundry with the draw tool, and it's time consuming.

torn gazelle
#

I realize I only shared the blank version. Heres the marked one for anyone who wants it

last lichen
torn gazelle
inner portal
inner portal
torn gazelle
inner portal
inner portal
#

@gritty marlin is that something you can pin? Not sure if you have such privileges. Is pinning even allowed? I dunno if there are rules about that.

gritty marlin
#

I don’t have pin privileges though

#

Ask a mod or curator?

inner portal
#

Al's grid-making guide that they posted a bit ago (like, 4 months ago at this point)

slim schooner
#

mfw i need to prep 5~ maps for next weeks bossfight (why am i doing this to myself)

gritty marlin
slim schooner
#

doesnt work for the exact scenario i have in mind sadly x3

haughty edge
#

What you have in mind?

haughty edge
#

Me who wanted an excuse to make maps...

devout aurora
#

That's rough buddy.

proud atlas
#

me who wants to build out my ideas but I don't have the grindset to learn how to make a map

last pine
#

I know the feeling. Slogging through Inkarnate at the moment, and that's just recreating maps from grids with cover notations. I'd start doing that, though - it gets easier fast when you at least have a guide to start with and just need to figure that out.

blissful vortex
#

a few maps I made recently. Shoutout to Forgotten Adventures and Czepeku for the assets

pastel delta
quaint flame
#

Demons

blissful vortex
pastel delta
#

Oh gods the teeth why did I not see the teeth 😭 🦷

lucid talon
#

Getting ready for tomorrow's session 1

gritty marlin
#

damn the hex grid is small haha

azure tree
devout aurora
#

Dear gob that is a huge map

blissful vortex
#

And I thought I had a problem with making fat maps

coral patrol
gaunt atlas
#

Last Week we played our first mission with a battletech map, this time I designed my own. I still have problems finding the right way to do hex tiles, since dungeondraft only works with square ones

#

I also added a section if the players wanted to explore the hangar, looking forward to learn the human vs human combat

haughty edge
#

Out of curiosity, whart do you guys uses to put zones on your maps?

quaint flame
#

I do mine manually

#

#1216805351488356353 message

#

This is how

haughty edge
#

Thank you!

still matrix
still matrix
haughty edge
#

I will share that one for free I think so here's the WIP

#

With my awful tanks/artilery FlareWheeze

still matrix
#

V nice! I'm making a hellish fight rn

#

Urban warfare. It's really not fun.

haughty edge
#

Yeah

#

The hardest thing is to figure out how to make buildings

#

When you do, and realize how stupid it is

#

Your maps gains a lot of depth

still matrix
#

Oh aye. Though this is specifically one of the worse kinds of urban fights. Highways

haughty edge
#

I made a highway fight on a bridge

#

I added holes on it and the ability to fly around if players wanted to

#

What I like when making maps is creating maps with problems

#

Idon't do the solution myself so players have to figure it out themselfs

still matrix
#

Oh aye. This is gonna be "survive" for the first 4 rounds, then figure out a way out.

haughty edge
#

I'm so tired but I think it looks pretty good

haughty edge
#

Here, tomorrow i'll do the zones Yawner

haughty edge
#

Yes.

quaint flame
#

The forest area looks real good

haughty edge
#

Btw players start left, they must escort a bomb

#

To destroy the Artilery

#

But you can do it the other way around

#

"Defend our base and we have artilery to help"

#

Atm i'm hesitant on making a new pack, either forest themed or new mombasa themed

haughty edge
#

Now...Figuring out how to have a hex map that isn't in SVG xD

haughty edge
#

Found a way around BagThumbsUp

quaint flame
#

Load it into paint: save as PNG???

haughty edge
#

It does't open has xD

#

I just redid the same map but blank

#

And exported it

#

Eh, gonna instal Krita

#

And see if it's better

quaint flame
#

Might have luck with GIMP?

haughty edge
#

Yeah I'll see if there is everything you said in your tutorial

haughty edge
#

I hate learning a new software Ded

craggy kernel
#

Where did you get the hex grid?
Is that something Krita can make?

haughty edge
#

I'm on Gimp

#

And I just generated one using Inkarnate

craggy kernel
#

Gotcha

haughty edge
#

I think I got my mistake...

#

Nah I don't get it

haughty edge
#

Gimp is the worst app I've ever touched wtfc

#

It sometimes do something, and sometimes won't because it decided to

#

Yeah Nah it doesn't work on Himp

#

I'll draw them by hands.

haughty edge
#

I found a way around again

haughty edge
#

I spent 4h figuring out the stroke tool 😔

last lichen
#

you almost had a … stroke over it

haughty edge
#

I already had it

devout aurora
#

I am assuming you are going to dive off Gimp and try Krita?

#

Or perhaps Sunk Cost Fallacy grabbed you and now you can't leave Gimp?

quaint flame
haughty edge
#

Gimp crashes when I try to put borders on text

devout aurora
#

I pray for thy eventual escape.

haughty edge
#

I'll make a freepack of thoses

haughty edge
haughty edge
#

Feel free to use thoses

#

And give me feedbacks

still matrix
#

Moved a few bits around and sized up one of the trucks.

last lichen
haughty edge
#

I designed it to push a bomb

#

It'd the extraction target

shrewd garnet
haughty edge
#

Hehe

viral glade
#

Does someone have a desert map

#

Like in some big ol pile of sand

late frost
#

I’ve got a couple

#

Looks like I’m missing a 5th one with some buildings…

limpid dirge
#

Does anyone have a map for a control point sitrep inside a capital ship?

haughty edge
#

Thoses are my first maps SweatOchako

viral glade
#

holy shit these are perfect

haughty edge
#

I don't have the setings for them in mind tho Ded

#

But happy to help

#

As always feedback is welcomed once you played with it

inner portal
golden olive
#

oh yeah, anyone got a landing pad map?

inner portal
golden olive
inner portal
#

No ships on this (I added them as tokens when I used it).

golden olive
#

thanks!

inner portal
#

I hate making ships on Inkarnate lol, they always look like.. bllegh

golden olive
torn gazelle
#

Woo, maps

#

On second thought, that rain is atrocious

#

Rainless version

haughty edge
#

Where did you find the sandbag assets? peek

torn gazelle
haughty edge
#

Ohhh xD

#

Thanks xD

torn gazelle
#

Im actively malding over lining up grids. Jesus fucking Christ

quaint flame
#

Hey so is it time to shill my map template again

meager stream
#

Perfect size for almost anything I want to do in lancer

inner portal
quaint flame
blissful vortex
pearl wedge
haughty edge
#

I will stop here for tonight, i'm so tired

#

There is an ultra pyro top left

#

Rank 2

haughty edge
haughty edge
#

I need an opinion from someone who did hexcrawl in the past

#

In the south of this map I want it to have a boreal forest... Should I just put thick forest on all tiles? SweatOchako

inner portal
gritty marlin
haughty edge
#

I still can't believe i'm about to run a hexcrawl Lancer game '-'

#

The idea about the exploration phase is that... It count as a mission with infinite combat until the players tells their GM "Ok we get back to base"

The group can trigger combat duriong exploration, the fuirther they go the harder it get, enemies can even gain tiers, but until they manage their resources correctly they can go as far as they want

inner portal
meager stream
haughty edge
still matrix
#

Anyone got a good map for a ship brawl?

#

Space ship specifically. Before I design something

quaint flame
#

A brawl in a ship or a brawl ofships?

still matrix
quaint flame
#

Would any of these work?
#1216805351488356353 message

rare river
#

The last map I made for my campaign, it was in a arena for a king of the hill encounter, if it might help someone feel free to use it.

still matrix
rose vine
#

A coastal battery map with dimensions in the filename. Inspired by a gorgeous fantasy seaside fortress map I lost the source of

#

and 3 more - a cavern map full of geysers, a coastal road battle, and a desert train heist

#

(my maps are so large because I have an Atlas player and a Nelson player with maxed out AGI 😩 )

haughty edge
#

The annoying thing when you do Lancer maps

#

Or maybe i'm just too picky myself

#

They are hard to scale because you play as mechs

#

I think you did a good job xD

rose vine
#

Thank you! My players seem to be enjoying them

pearl wedge
rose vine
#

Sure thing, let me export them without in Dungeondraft

#

There you go

candid knot
#

Does Inkarnate have pirate/scrap/wreackage and stuff for rubbled buildings? Or does any other map maker have that by default?
I have been looking for a pirate base in the jungle with multiple buildings and as I haven't found anything I guess I will have to learn to do it myself 😄

quaint flame
#

Rn the sci fi assets include corporate, industrial, spaceships, cyberpunk houses, martian terrain and some lovecraftian alien stuff

#

It might have some pirate regalia in the fantasy assets which can be slapped on top of say industrial but it lacks proper militant structures

inner portal
mental fulcrum
mental fulcrum
#

looks like im the odd one out here making maps with the lancer map creation tool

quaint flame
haughty edge
# mental fulcrum same actually! this is a really cool map; where did you find the assets?

Inkarnate following this tutorial https://www.youtube.com/watch?v=It1HzRSbG_Q&t.

I plan to make different ones, if they decide to go north it will be desert/dry, South Icy and Artic

In todays Masterclass session we will be showing power users how to create a customizable Hexcrawl map using shapes & stamps.

Chapter Titles

00:05 Getting Started
01:42 What is Hexcrawl?
03:07 Basic Mechanics
05:12 Setting Scale
08:03 Using a Key
09:29 Using the Grid
11:22 Biomes & Settlements
12:03 Making the Template
15:52 Plains Biome Tile
...

▶ Play video
quaint flame
last lichen
late frost
#

Make a rough draft first.
Starting with a blank hex grid and filling in/highlighting zones, terrain, obstructions, etc. greatly speeds up the final map making and helps clarify the vision for the encounter.

mental fulcrum
# golden oriole What's the sitrep?

it was a custom sitrep; the party had to fight to open some blast doors on a space port while simultaneously finding the quay their ride off that molten rock was hiding. controls to the blast door at the top of the map, quays at the bottom

mental fulcrum
mental fulcrum
#

you mean I shouldnt be paralyzing myself over inconsequential details?

#

then what the hell am I doing here??

#

merde

haughty edge
#

It's more like

#

You shouldn't bother thinking about it

#

Your PC move as a squad

#

And there is no such things as scooting

#

Else I hope your player enjoy going alone in a combat

#

I know I won't bother myself with it except if the team is entirely for that gimmick

#

For example everyone flying

#

You don't want exploration to be punishing or rewarding for some kind of gameplay.

In dnd term, there is no point to reward ranger and rogue for exploration while making it harder for the rest of the party, so you cut it out all together because else it's fun for half the party, and the other half will feel dragged

gritty marlin
half copper
#

Hey any good resources on how to make maps for lancer for absolute Dumbo's such as myself?

last lichen
#

||steal everything from this channel||

gritty marlin
half copper
haughty edge
mental fulcrum
#

but most if not all of these programs rely on something called assets. we are essentially buying stickers and magazine cuttings to make very nice collages

half copper
mental fulcrum
#
  1. then im jealous of your talent, 2) bin them anyway. imo you need great obstacles to really show off your power fantasy
thorny reef
#

how big should my maps be?

mental fulcrum
#

the size of maps is dependent on the sitrep; do you have any in mind?

thorny reef
#

ive done 25 by 25 and the objective is on the left but i won't have enemies come from there since it is very close

#

how do i work out the grid size?

#

i heard there is a way to do it by knowing how many hexs your map has but i don't know how

mental fulcrum
#

made in the lancer map creation tool, right?

#

the grid size should be 76

#

background offset should be x 38, y 2

#

those are just numbers to memorize

#

and personally I turn the foundry hex grid to translucent so that there is no double overlay which bothers me

thorny reef
#

ok thanks :>

thorny reef
mental fulcrum
#

yes, just make sure that the hexagon style is set to regular

#

the roll20 hexagon style is entirely incompatible with foundry; their hexes have different aspect ratios

thorny reef
#

ok :>

haughty edge
#

OSR taught me how to make sidewalks

haughty edge
#

I will try tofinish it tomorrow Yawner

#

Just need cover idea for a town other than car or rubbles

lament thicket
#

just as ideas off the dome

azure tree
#

Portable toilets. Deploy dangerous terrain in Burst 1 if destroyed 👍🏻

#

Perhaps not hazardous to your mech, excactly, but lethal to your reputation.

slim schooner
haughty edge
#

It's alright FlareWheeze

#

I just won't be able to help you atm

slim schooner
#

ye dw, managed to make the maps myself in time with the power of drinking too much caffeine

#

Here would be the maps i quickly cobbled together for the Bossfight! (The second one is the skyscraper falling, i made it a moving tile in foundry to have it look as if the players/boss are sliding down the building. Last one is the inside of the warehouse, after the glass ceiling broke open in the middle)

plain ravine
#

What did you use to make these? I plan to make maps for my own campaign and I’m looking for resources

slim schooner
#

Inkarnate!

haughty edge
#

You made a pretty good job damn

rare river
#

Hi I would like feedback for the map I just made for a recon sitrep I fear it might be too crowded. ( the objectives are the weirds ripples on the ground)

haughty edge
#

I think there is nothing better to do than things going outside the maps

#

It make it feel like it's part of the world

azure tree
# rare river Hi I would like feedback for the map I just made for a recon sitrep I fear it mi...

While I don't have any mechanical/tactical feedback to give, as I lack the knowledge, I'd say perhaps changing the brightness of inaccessible terrain (the outside walls and the land masses inside - provided they're not climbable) would improve legibility. Also, obviously you may feel differently, but I'd consider making the main grid a bit thinner/more transparent, provided your other markings are clear.

Am I right to assume you're going to use some layout to mark your objectives, zones and terrain?

rare river
azure tree
haughty edge
#

I love how making City maps I just throw rectancles everywheres and see what's sticks

haughty edge
haughty edge
torn gazelle
haughty edge
#

I think its fine

#

It is the equivalent of the chunk of trees you have to make for a forest map

torn gazelle
#

Im running an AC campaign, so theres so many urban environments. Hell, my players get to see the Wall tomorrow and guess what - its more squares

torn gazelle
quaint flame
#

I tend to do the same thing with all my maps tbh

#

But more along the lines of large objects with the main thing of routes and sightlines

haughty edge
#

I like streets b ecause there is a good CQB vibes on it because you can't really pass thoses coverds

#

Forest meanwhile... I feel like it's about putting softcover everywhere SweatOchako

mental fulcrum
haughty edge
#

Around heigh 5 or 6

mental fulcrum
#

hows that working out? I ask because I tend to make my buildings pretty tall, but lancer technically only has obstacle sizes up to 4

haughty edge
#

Mark them as building instead of hard cover

haughty edge
mental fulcrum
#

whats the difference between hard cover and being a building?

haughty edge
#

Its hardcover with extra steps

#

Prevents the map from having massive hard cover zones

#

Without confusing too much

#

At least its my interpretation

torn gazelle
#

Otherwise yeah, the vibe is great

torn gazelle
haughty edge
#

There isnt

haughty edge
#

I just think it's best to prevent having maps having massive red areas

#

Everywhere

latent obsidian
#

Opinions on an out of mech starting zone?

gritty marlin
#

hm this looks like it's a fine map for pilot exploration, maybe less so for mech combat?

#

unless scale is different

latent obsidian
#

I was thinking on making half size characters 1 square and size 1 characters 4 squares, do you think that's too small scale?

#

I'm using owlbear at the moment

gritty marlin
#

I mean are you actually running mech combat on this map or is it just for pilot exploration

#

if it's mech combat, do you have an objective in mind?

#

like what is the source of conflict requiring nitty-gritty mech placement

latent obsidian
gritty marlin
latent obsidian
#

this is the jail cell area they have to get out of, next scene will have the mechs

gritty marlin
#

Because in general, I recommend pilots on foot do stuff using the Pilot Narrative rules and not Tactical Combat

#

okay cool

#

then my rec is "don't run tactical combat with pilots on foot, use Pilot Narrative Rules instead"

#

See p. 48 of the Lancer Core book

#

it'll keep things smoother

latent obsidian
latent obsidian
gritty marlin
#

great then alright, having the map be 1 square = 1 pilot space sounds fine to me in terms of scale

#

it'll likely be very loose movement/positioning. The map will mostly just be a visual aid, but that can be helpful on its own

latent obsidian
gritty marlin
#

I'll mention #1211781091577438339 too for more pilot-scale, freeform narrative-focused maps

haughty edge
haughty edge
#

The power of adding small details on the map

#

My priority is to make a map that make sense to live in

still matrix
#

Zo I've decided somethinghellish for the LL2 final fight for my campaign the fight is to take place inside a concert hall. Which means I now need to design one.

haughty edge
#

The new song from Techrot Encore, "Lamenting the Days" has stage dived out of Warframe! Listen to the latest track on YouTube now created in collaboration with Mark Holcomb and Jake Bowen of the band Periphery, with support from Elliot Coleman as well as the Warframe Sound team!

CREDITS:

Composer(s)
Jake Bowen, Mark Holcomb

Producer
Jake Bow...

▶ Play video
#

I still can't get over how amazing Warframe 1999 is

mental fulcrum
quaint flame
#

Size 200 hard cover is possible

#

Tom lancer will not kick your door down and tear up your map if you use a map with a size 200 object

golden olive
#

saw this on tumblr

languid ingot
#

Cool map but at the same time who needs this many pipes!??

bronze orbit
#

Metal pipe falling sound effect

umbral plinth
#

thats a nihei looking place if ive ever seen one

pearl wedge
#

Hello everyone, I am in need of a forest or jungle map that is suitable for a defense style mission. If anyone has something that might fit the bill, please feel free to share.

bronze orbit
#

By Kafeezombie (I think)

#

By WrithingBrat

#

By little_cow

haughty edge
#

(If you use them feel free to give me a feedback salute

pearl wedge
pearl wedge
haughty edge
pearl wedge
haughty edge
#

Let me find them...

pearl wedge
haughty edge
#

It should be the same for the two of them

#

I made them using this template

bronze orbit
#

Does that help you ?

#

Rough translation :
hex column - even
Background image scale : 1
Grid size : 59 (pixel I think)
Offset : x-32 y-1

Dimension : w2048 h1536

#

I also found the original one without my edit lol

And I told you a mistake, it was by NHP SHAKA, not Kaffeezombie.

umbral plinth
#

anyone got any military bases i could use for recon

meager stream
umbral plinth
#

satellite dishes? exactly what i had in mind

#

thanks!

earnest terrace
# meager stream

Yo man what kind of markup is this? Function "region" on foundry vtt?

meager stream
#

I just drew them by hand in the top layer on inkarnate

#

Also all the height markings are elevation from zero since the whole map sloping upwards made it confusing

haughty edge
#

Warehouse

haughty edge
#

Forgot to share this

rose vine
#

Hey everyone, does anyone have a good map for a facility on a mountain peak? It can just be a facility in a rocky area but if it has snow that'd be extra nice

#

Double bonus points if it's like a radar or sensor site

late frost
#

What about a military base embedded into the peak of a mountain?

rose vine
#

That could work! Is it set up for hexes?

late frost
#

Absolutely, should fit a grid almost perfectly. I have to look up the settings, but first guess is 150px and whatever the later option is in the drop down list for Hex columns. When designed there was no grid offset, but that could have changed with foundry updates.

#

Confirmed, 150, hex column - even

#

here it is w/ Zones and lights and obstacles in Foundry.

rose vine
#

Thank you!

pure dew
#

yall got any maps for a oneshot along the lines of this?

umbral geode
#

What do you mean by "Along the lines of this"

#

I have a church I had players fight in thats for Nobles

pure dew
#

Or a throne room or smth

nocturne elbow
#

idk

#

menacing

pure dew
umbral geode
umbral geode
#

This was made by me for a big wedding set piece

still matrix
#

ohhh I'm nicking that one.

umbral geode
#

Glad to hear that people like it

pearl wedge
last lichen
pearl wedge
inner portal
#

I played my own map I made for Tomb of Delios and I was like

"Who the hell made this map so big????"

sullen field
#

Haven't shown off any maps in a bit, but wanted to share this one. It's mostly "done" now

shrewd garnet
# umbral geode

"Anyone who doesn't want the brides to be married may cascade now"

umbral geode
#

"Speak now or forever hold your peace"

#

and the doors crashed down

formal path
#

Hey, need help getting Battle Maps for Wallflower!
One thing is my group religiously uses Roll20 so just looking for maps to use (don’t need detail just needs to be effective!)

amber blade