#Battlemap’s Hub
1 messages · Page 4 of 1
I made maps but never tried them on Hex grid xD
It is alright.... 
i would say that is not “built for hexes” ;)
Tooling around with a vertical control points map
That looks amazing
Just started taking over everything to TTS and looking forward to just do that :D
It’s a control point map!
Control points are the crater, the two floating rocks with crystals, and the big ship
Had myself kicking my feet after putting the death’s head where it is
damn are all the players playing Barbarossas???
?
Oh, I just thought I saw like 3 size 3 mechs on the first map screenshot, but I realized they might be Size 3 NPCs 
Really cool map btw
Wallflower Spoilers!
If anyone's got any advice for my map for Mission 2 - Combat 4 ||Night Strike *||, I'd appreciate it! Not sure if I've ||made enough open spaces + sightlines for the Strider and Archers to take advantage of if they're coming from the north||
Looks solid. Lots of good stuff like ||a size 2 hard cover in the rear for bombard to break LOS with if you have experienced players. Sight lines aren't too bad for archers/siege strider, but they'll really want to hang around flanks anyway since the whole premise is to not even contest the point. The density of cover near deploy might be a bit choking as it presents fewer areas to scatter to avoid cluster shots. Good for bombard but not good if the specter is in play, and at 5 PC count you need all the edge you can get to properly attrition them. ||
Thankyou for the considered feedback! I'll see if I can shuffle some stuff around cuz I can definitely see your point there
Wish I could find a group to do it as a player 
But i'm a forever GM 
Gridless
Needs a Pineapple under the sea
"The IPS-N Lancaster. A simple mech, for a simple life."
Home on the Range?
They posted in Tokens too, sounds like they were interested in recreating a battle based on random lore in the book.
Does anyone have an industrial haven with lots of shipping containers as map?
Does it need to be inside? I did one that's a kind of snow base with a some shipping containers
Hm...less shipping containers than I remember
I need some space bay maps, outside and inside. Or space hangar. Basically I want players to destroy guards before a forcefield and get into a hangar itself. Do you have any good space maps or space hangar ones?
Does it matter if the shipping containers are on trains?
what's the settings for this map to make the hexes line up with the cover in foundryvtt?
Fuck I'd need to check again
I do recall width is 3500 with grid size at 100px

Everyhone has advices too on how
to make so Inkarnate works with hexes?
If anyone has an assetpack for Sci-Fi, Let me know
I want to make a beach battlemap but I miss assets to give it the beach vibe
But sadly It's out of my budget
Does anyone have a map of a laboratory? My game is gonna be pretty soon and I don't think I can draw it in time.
Do you need it to be mech scale? I have a couple one is more narrative the other is mech scale
I can also recommend some paid assets from CzePeku but I understand if you don't wanna spend
Mech scale
Thanks, i'll make my own my map for next session but this one will do.
have fun!
which reminds me I haven't dropped a lot of my SOS maps here:
Lot of experiemental and odd maps in this batch ngl
lol I have a whole series of maps for a ruined-secret-lab-researching-plant-monsters.
Bunch more city maps! They are a bit rushed as i did not have muuuch time to decorate them and had to make em just before the sessions lol, but hey its better than nothing at least ^^'' (Can make versions without the cover/OZ overlay if anyone needs it)
These look so cool, can I ask what sitrep(s) they were made for?
Sounds great tbh
Opinions/critique if anyone's up for it: is this looking too cluttered or otherwise unclear?
(It's meant to be for the Escort sitrep btw)
Do you have ennemies on the Objective Zone?
How were you able to put hexes this well? (I assume you used inkarnate too
)
I mean they could get to it, definitely: were you thinking it'd be better to have the enemy deployment zone closer to the objective?
It makes perfect sense as an escort map, I think the overall read on it is clear. As far as the specific information on the map I would use more abbreviations like you did with PDZ
Yeah, I was kinda tossing up between just doing almost all of them abbreviated, and making it as clear as possible
Also, something I like to do is break things up visually by using dashed outlines for my zones to distinguish them from cover
It's maybe me but I think the map is really safe in the south of it xD
I was just looking at it yeah it might need an ingress zone down there
Depending on what NPC yhou will be using I think it's likely that your players would be really near the objective without even firing a single time
I would put one here
Or make the objective also a spawn zone
Yeah, I spose it would take a long time for enemies to get down there: I was trying to make it a bit of a choice between "confront the enemies on the road" vs. "go through the difficult terrain" but I can definitely see the advantage of having an ingress down there.
It's a good idea, thankyou both!
difficult terrain isn't a thing if you have a nelson in your squad xD
But if you want to keep this you can also make so
If they won a previous encounter
They can disable an Ingress zone
But I would still recommend to have enemies on the objectif
Just in case you have a Nelson going
Ah, forgot to say: this is going to be an LL0 team, so no Nelson shenanigans available, but I do definitely agree that a second ingress down there would make it more fun!
It spice the thing up
It also keeps that it's the easier road
Because there's only one Ingress zone
very true!
jump jets 🤷🏿
Is the plan to move one of the ingress down and if so where?
Maybe they come in from height 2 cover on the bottom left?
ooh that's a cool idea: have em all jump in and get rowdy
like someone coming off the top rope in the ring...no extra damage for doing a jump attack but the idea is fun
Looks sick af
Anyone have advices to make hex maps on Inkarnate?
I usually lay out terrain, then turn hexes on for the placement of buildings, objects, cover etc. I think it's fairly important you don't get too into the idea that everything has to match up super accurately - the hex overlay exists to abstract that, so let it
I'm pretty sure thoses maps were made on inkarnate, I was just wondering how they were able to make it fit really good since Inkarnate doesn't have a hex option
I will try stuff like putting a single hex as a texture

It's partial victory 
custom ones, the cargoyard had one to destroy a priority target before they reach the EZ, the base had activating terminals and defending generators, and the larger city one had one where the players needed to grab control zones to move the frontline of an active warzone, enemies could retake the points and if you entered enemy territory you would in fact suffer
inkarnate does have a hex option for the grid!
Oh?
i just have it on while i make the map, then turn it off when i export for foundry
Could you tell me where it is? 
here !
no problem! :3
That's way better 
Little late, but I'd say this is gonna be a good spot to shift the enemy deploy zone to. It's still clearly matching your intent with "face them on the road head on or take a scenic route", while not just flat giving the PCs multiple rounds of noninteraction from NPCs due to range once they pick a southern route.
Definitely add an ingress zone to the souther edge as well. The reinforcements in the map break up nicely into pods of 2, so a 3rd entry point will help with that as well as pressure the scenic route.
It's also just a very natural point to have an ambush at; blind turn where you can pop out of cover right as the convoy crosses
Beyond that, flattening the map's Y axis might be needed. If they take the top road there's a lot of spaces on the path that become wasted. The length in some areas is effectively doubled, as they need to go north, then push back south later, all the while not actually getting closer to the objective from a straight line perspective. That doubling back on a direction you moved previously is killer on an escort map and can greatly lengthen the effective path.
I have a write up on this map in the wallflower map drive about some set up and considerations. Might help give more perspective on making both paths viable
Hi
Have a map template
Duplicate this save when making new maps to make a map that's 31x25
# FOUNDRY:
## Grid type:
Hexagonal Rows - Even
## Grid Size:
100
## Image Dimensions
Width: 3500
Height: 1852
## Padding Percentage
0.25
## Offset Background
Horizontal: 0
Vertical: 0
# Roll20
## Page size
Width: 2634 px
Height: 1431 px
## Grid
Hex (V)
## Cell Width:
70 px
# Owlbear Rodeo
Apparently it's plug and play
I did all the calculations beforehand and make all my maps from this template
Exactly what I was looking for O.O
Oh, forgor to post mine 💀, well... If that will do looks like ur covered. LMK if you wanna have a poke with the one I ggot anyway
Yesssssssss morrreeeee
IGF Act 1 mission 2 spoilers for anyone that cares
that is such a great map too, thx so much for sharing!
Does anyone have a good battlemap base for an urban environment? As in inner city urban?
players are going to be doing a sweep for "ungreatfuls"
Much appreciated friend. Thank you. Where did you get these by chance? Also do you have anything a bit more dense?
Anybody got good hex format maps for a sim/holodeck kinda vibe? I'm looking to run the Tom Bloom special as a tutorial combat with this type of aestetic
There is one in the map spread sheet
Oooh these are perfect! Thanks
I don’t have anything else unfortunately. I Made them myself in dungeon draft to answer your other Q. 😄
there are some good urban maps in the compendium, some that are much more vertical and congested too. I’d have to hunt to find them though, but I know there’s at least a few.
The compendium?
Check the pins there is a spread sheet full of maps
Hundreds of them
Thank you
Somehow if I don't background image scale 1.1544766708701135, it doest work correctly
weird
Yeah
I once again summon thee, please datanodes of the internet, provide me with a chonky map of a space station / freight ship / hangar / similar with enough space for a Goliath Size 4 to dance around 
Its an old map and I don't think its exactly something but this might work
I am deeply disappointed ;_;
Das gut
Yee
Inkarnate's scifi assets have really been getting better yeah!
I will spend the day trying to figure out how to make it square xD
This works for me
A bit of drift but I can't fix that
Now step 2, trying to get a square template made 
Heeeeyyy, it works
For settings
Grid size 173
Scene Dimension 3200x3200
Padding 0.25
Offset Background : I used 4 1 but it's up to the person to line it up I think 
(Ignore this message I thought it was square grid template not hexes)
You can calculate square grid size by finding the resolution of the the map, and the resolution of the grid, dividing the map size by grid size and set that to the grid size setting in foundry
So if you had a map that was 3500×2100px and the grid was 35×21 squares. Then grid size in foundry would be 100 pixels as each square is 100×100 pixels
With no offset
Wait my bad
I assumed it was using square grid
Maybe i should have clicked the link first :P
In which case I retract what I was saying and instead say hell yeah

I would have loved to have turned your template to make it an vertical square
But I can't manage to have the settings right xD
Dw, I understood that the best thing is to brute force it
On the Free League Worlds Discord, the question came up on how to make the Eriador map fit for Foundry, i.e. how to align a map with pre printed hex grid to the foundry grid.
Here's a short and quick video to answer that question.
I set up an entirely fresh Foundry world with no extra modules enabled here and show you have you may have to play...
It's annoying that you can't have the grid how you wish to be
I did find out that my grid template, if you swap it to vertical rows even and swap the width and height the map also works vertically
It's just annoying to have to turn your head on the side to vizualise the thing xD
I didn't lol
I made it horizontally ages ago then I went
"What if vertical"
And did that
Igf act 1 mission 5
Looks good 
90 degree Rotation is an underrated map building tactic
I like the idea of more uhhh.. curated map shapes. I think the idea was floated here once, about like, basically designing a map like some of the CounterStrike maps, where it isn't square, it's got it's own flow and shape, and there are hollows in the map you can't get into, etc. I think that's a neat idea.
The pro move for hexes is 30 or 60 degrees rotation. 😉
These are fantastic.
I will post one last tomorrow
And I might just make a bundle on ichio 
The maps I posted here on a free bundle
And other on a paid one
Not my proudest, but map made for #1378465748812566640
Updated it a tad
Oops uploaded ggrid and gridless no hud when I was meant to do no zones
do you pencil in wires lol?
I always debate the best way to apply the "lines" I'm using on incarnate. Mostly pen work, because it's obvious for straight lines.
Just curious if you squibble around with cords and non-standard lines like that.
I do rough estimations for what I want the map to look like first. Colour coding the cover size. Then draw map details on in brown like roads and such, here the big rail down the center
Does anybody here have map file for isometric solstice rain combat2?
I just wish to offer my earnest "Thank You" to all the map makers who donate their maps in here. You save me more hours enjoying my hobbies than you can possibly imagine.
what are you using to place overlays for zones/info? is it like an foundry extension, some map-maker tool, photoshop...
#1216805351488356353 message
IF you check the message above this one, and go to the reply to that one I have more info too
But it's hand made in clip studio paint. Photoshop would also work
Awesome, thank you for replying so fast!
np
does anyone have some large ship tiles/maps? Like top-down ships
preferably not ones already tied to a background, but I can probably work with it anyway if they are
no interiors, just exterior
I have looked at czepeku's hyperdrive fleet but their stuff all seem to be small ships/fighters
Any ship can be made bigger my adjusting how many pixels your foundry hexes are.
resizing isn't an issue it's just the look of them will still feel smaller than they should be presented as.
I guess it doesn't matter TOO much. It doesn't have to be too detailed, just prove the point of it being a big ship
I am looking for something that's like, somewhat long though
a lot of czepeku's ships are like, too wide or too round
I highly recommend this one. My dm had a combat on this very ship and it was tense. The tight corners offered very interesting chokepoints and the ship is large enough that any type of sitrep that requires zone control or becons becomes very functional
Also, Pyro's on this map are very strong. Take it from someone who had to face check that personally.
I'll look into this one if I need to run a combat on a ship but for what I need right now, players wont be going on the ships
this is gooood but it screams transport to me, not battleship
I'll still grab it for now though, if I don't use it now I will in the future
Oh maybe I misunderstood. The lancers are outside of the ship?
yes, I need ship exteriors not interiors
the sitrep will be a demolition sitrep, with the lancers flying through space destroying the ships in the fleet
I dont know how good you are at map editing but you could combine a few of these
Or something like this and make the sitrep Breach and Clear if you are familiar with enhanced combat
this is kaffeezombie's yeah
I'll download this and see what I can do
I don't think the ships have been separated so I might have to cut them out of the background in photoshop
I dont know the narative but another option could be planting explosives on one ship at strategic points rather than multiple. This may make the map editing or finding more managable.
I know it would make it more manageable but I am a dumb fucking stupid deranged twisted fucking psychopath and I specifically want this sitrep to emulate something along the lines of the fleet assault mission in ZOE2 or the mission in armored core for answer where you shoot down all the giant ships
Such is the life of a GM. Well goodluck my friend. And please if you manage the pull something off share it here.
will do
does czepeku provide the animated space backgrounds shown on their ships list on their website? I can't seem to find it on their patreon
nvm think I found them
I asked in the LEC thread, but has anyone here run an LEC behemoth and, if so, what was the map you used?
I'm struggling to think of how to design a map around a huge NPC
thank you so much for this existing, finding maps was the worst
I had my players fight a Behemoth on this map... which is.. nearly bereaft of any terrain lol.
Narratively it's an area that had a lot of wreckage of mechs burried, and the behemoth was scavaging for parts to integrate.
But as a general statement, behemoth brawl is uhhh.. it isn't terribly interesting. Unless you have a team of players where no one uses melee, and they are all running away so the behemoth can be crushing things chasing them down. But realistically, it's like.. people get stuck in and that's that. it's fairly rock'em-sock'em-robots.
They need something straightforward so that's fine
I meant using the "pencil" tool when you lay down visual wires and odds and ends that are "paths" on Inkarnate 😭
I'm making a mess, save me
Good enough, I suppose.
Are you talking about the cover size indicators?
Noooo nono, literelly the wires. Like between the generators on the map I just posted.
the stuff that's just "flavor" on the map, most of the time.
Ooooh I see
Yeah its just the path tool set to a very low layer
I use them a lot to add visual clutter where there's a lot of blank empty space on the floor
anybody have a map of a mech-hangar interior - bonus points if its covered in a biological infestation of some kind slowly creeping from a source at one end...
think something along the lines of the way the Xenomorph overtakes a room in a ship and then it spreads out as their influence extends...
I know some guy made aliens inspired maps
Not here but on the Battlemap reddit
Noty what you are looking for but maybe they made something that might fit your request
I'm starting to work on the bundle, the idea would be to bundle around 9-10 maps together...
No idea from when it comes to prices but I think 5$ is a fair prices
They are going to be space themed, either in the vacuum of Space or In Spaceships/Stations
sorry if it's not the right place to ask, but does anyone happen to have a map for a mech graveyard?
i really don't want to look for multiple wreck tokens to put on a regular map
In good news, retrograde minis has a bunch of mech wrecks if you need to go that way
Find a cyberpunk dump and put some mechs wreck around
Not exactly a mech hangar, but uhh.. definitely infestation growing.
Thanks @haughty edge @inner portal for your suggestions. I think I can find something between these, maybe pinch some stuff from the infestation map and add it to the other ones.
❤️
Yeah, the infestation maps I posted are crap, I know because || I made them || 😂
2/10 maps done
These are amazing. Do they sit anywhere online? For example, I see one says unexploded, suggesting you have an alternative version of the map as well?
I appreciate you sharing these.
A- thank you so much!!- i dont really have them online anywhere, should maybe make a pack or something ^^' also dont really have an alternative version, its more the map which i will use after this encounter is interrupted, because the group is going to be ambushed by a third party and dropped down into a pit via hidden explosives, forcing them to make a temporary truce with their quarry.
Holdout here, and Enemy IZ is any point next to the rubble
Ohhhh
That's actually pretty cool.
I expect the coming session to play out out-of-mech, but would definitely steal this from you if it was otherwise 😄
can I ask for advice on mapdesign?
I am having issues with making the scale of this believable
the idea is that this is a reactor control room of a station
and I am not sure what to do
Step one is, let go.
It's hard, working with assets that you aren't creating, to get perfect scale, plus hexes varies in size and when you paste it in a vtt.
But one thing I've done in the past with Inkarnate is, you can upload your own assets, if it helps, try putting a retrograde mini up in there, then you can scale it to fit hexes you want it to, and from there maybe the comparison of size will be easier mentally?
Or you just have to keep experimenting with using different stamps and scales to get the effects you desire. It is a messy process, to be sure. Map making is relaxing for some people, same as many creative pursuits, but it's also not super quick or easy to just "get" off the bat.
Personally, I think it looks fine, I can imagine it as a massive vehicle sized catwalk. It could have more scattered terrain and such about and on the catwalk, potentially using like other stamps and drawings and such to signify loading areas, places cables connect, vehicle lanes in needed, etc
And you can always put walls ontop of the railings and scale them up if you want them to be like... walls
Oh don't get me wrong I think the original post is perfectly fine, it's just if you're getting in your own head about scale and thinking things look weird, it's a let go situation. You're doing great, trust me, the only bad people do is beating themselves up over it.
maybe there should be rails. Heavy duty transportation inside this station
I am planing on covering some of the edges of the map with walls, but like...I also need help designing the ascetics of the space. Like...I need greebles and props to dot this map
An easy one I like is power cables or those kind of aluminium-looking ducts imo. I think they're under the line tool: this kinda thing!
I also like adding smoke or fire in industrial settings, easy fix up for making things look slightly more dynamic.
The Spark effects work well too, and Inkarnate also has lights, which will basically just add aura style tints to the map, you can layer them under your catwalks to make the generators glow but nothing above, could be neat.
what is this from?
It's from a map I made!
not finished so here's a wider shot of it: had been chipping away at it for about a week and haven't worked on it in about a month
I love that the platform with the green light bottom-ish left is definitely not mech sized.
We need more rewards for half sized mechs.
And sitreps with interactables that reward manipulators lol
Its fuckin sick
Used this map twice by now and its golden, really cool to have players go down different paths and put enemies right in between. Real fun, good composition :D
Its probs one of my best layout wise
I made other ones if you are interested
I am always interested in French's Homemade Handmade Organic Maps™ especially if you finally offer the bundle for €€€
$$$ really feels better to type
Surface Ruins
The bundle is not yet here 
4/10!
(Map designed to try and be flexible with placing down destructible objects/cover/terrain)
@shrewd garnet
And there
This bundle also stress me a bit, I don't know how much I should sell it 
Part of me thinks 10€ for 10 maps is a good price... Another says no 
On Itch.io, everything above 5 Euro sells like a slog from my limited perception and talking to other creatives - but we were talking ttrpgs and not maps
do something exotic like ﷼﷼﷼
Is there anything in particular you look for in maps, out of curiosity? I make my own, but I don't consider them terribly great.
I think your maps are pretty good
"The first step to becoming great is to assume you suck hard." ~ Confucius or some shit
But thank you for the vote of confidance, in all seriousness lol
I was also gonna put out my piece of how much to sell for a map pack but I decided not to cos im not one to speak
Yee, your maps are good
The more self deprecation you give yourself the more you believe it
Even if said in jest
10 000 000 usd
You're your harshest critic. (Just kidding, I am)
22 unique maps with atleast 3 variants each for free/pwyw is not financially viable lmao
But I didnt make them for the money, I made them to be used so im glad they are
Yeah, that's also why I post my maps here
It's just a part of me that is like "you could pay comms for your homebrew module
"
I do think PWYW is a fine price, and people who appreciate creators will likely give funds back; But also the Lancer community is very giving, so it's not terrible to offer things to those who can't afford some things.
It sucks that RPGs as a general statement are vastly undervalued (like, price of products, people in industry aren't making tons of money), but hopefully Lancer's general community fosters understanding and the want to give back to creators.
Ooohhhh this map is nice, superb cover placement.
qq, what did you make this with? owo
Made it in RPG Map Maker 2 by Deepknight Games, completely free and you can import your own images.
That map is made with several open spaces where you could put destructible objects, cover, and terrain if you want to add more cover to the map.
What software and asset pack is this? Looking awesome.
That's Inkarnate, from the looks of it.
Thanks. How can you tell?
Familiarity. I use it a bunch, I know all those assets.
also statistically speaking, guessing inkarnate is a good guess
Tru, Inkarnate is a staple for map making.
Most other programs don't have as robust built in asset packs, which means people are shopping for asset packs from various sources (Patreon or Itch, whatever) and, IMO, those tend to have less options. There are a few asset packs out there that serve "modern"/"Sci-fi" but across the board, most map options are typically fantasy. It can be pretty tough if you're not your own asset creator.
So you're recognising these as base Inkarnate assets?
that is correct
Thank you, I'll have to check it out!
That's how I feel making a map
I will do buildings insteads
It will be better than random crates and gives a CQB vibe to it
Yeeeee better
Real
I ended up cooking I think
I will end with a reactor room 
ANd I think I will release the pack for 5$
~~Hey @quaint flame, would it be cheeky to ask whether no-overlay versions of these 3 maps exist somewhere online?
(I believe they're yours.)~~
They fit the purposes of my next session very well and would love to be able to use them, if possible.
What size do you guys normally make a car on a map?
Eh depends, you can choose to make them Size 1 or Size 1/2
Making cars Size 1 tho gives me the funny mental image of a Blackbeard driving a Honda Civic.
That's if I'm doing a sort of 1:1-ish scale I spose rather than a larger, representative-of-a-bigger-battle size
Blackbeard in a hummer like:
Nelson in a Formula 1 Racing Car outfitted with Nitro and hooked up to its own reactor and Ramjet when?
Yeah, just curious how people see the scale of vehicles regularly compared to like, what they expect mechs to be, ya know?
I kind of base my sizes roughly on how Solstice Rain and Winter Scar's maps do it, but with a bit of malleability
A car size 1
A bus or a truck Size 2
I made so a Car take two hexes
A truck more
Half or 1 depending on the car size
Ohhh, apologies. I thought I saw you share maps from time to time with the same overlay and was under the impression this was the same batch.
Hi @slim schooner, may I ask whether these maps exist anywhere online (whether free or for sale) in a gridless, no-overlay version?
They're lovely and I could really use something like this for the upcoming session.
A- dont have them online anywhere ^^ (really considering maybe uploading them somewhere as a free bundle) , but i can quickly make some gridless/no-overlay versions! Gimme a sec!
here!
Oh wow, I didn't expect you to actually export them specifically. Thank you so much! Do make it known in case you ever start selling your maps, please!
does anyone have good map examples with reactors, fuel rods, and ship parts?
The height markers on the first one are from Inkarnate too?
Yes
Nice!
In golden flame act 2 spoilers
menacing
That's awesome
Eh, I figure these maps could be of use to other peeps as well.
Behoooold, my stuff
||They are mid compared to the amazing stuff I see here but these are moine||
These look amazing! I have to ask how did you get those building assets? Did you add them into rpg mapmaker 2?
They look like Kafeezombie's props. I think you can find them on their google drive in the pinned message.
Yeh those are Kaffeezombie's props yeah, and the image inserter in RPG Map Maker 2 works with them too
Your maps gives me a big rimworld vibe 
Tenkiu <:3
Some industrial red desert-y battlemaps i made, altho i use square grid in mind.
nature based maps with variants
some amazing stuff. i believe you use inkarnate for these right? what do you use to make those cable effects if you dont mind me asking?
It's just a stamp option for the pen tool on Inkarnate.
Looks like Geodon maybe altered the colors to make them more mute, I think they standardly come in kinda garish looking bright colors (Yellows, reds, greens).
i see. yeah i gotta think out of the box more for these stuff to up my map making quality lol
Yeah, that certainly helps lol
Using random assets for things they aren't normally, it's it's own kinda skill
@quaint flame Just wanted to say that as a small map enjoyer, I do enjoy your 35x21 maps since I can easily block them into 17x21 maps instead with clever placement of Walls:
Damn
yup! and like Tawgzilla mentioned i used one of the cable options for the pen tool and fiddled with the saturation/brightness/contrast/hue etc. etc.
Also, that ones outdated i think I have one with better hud indicators in the itch
And i removed the difficult terrain because its just unnecessarily cruel for large people
yup yup just changed em out haha
I do think the diff terrain is more manageable on a smaller map though
True
The cover is quite uncomfortable with larger peeps without captain Morgan, but if any issues come up let me know but that maps intended to be in a low G environment
Can just add it back with THT 😛
Oh I added it and left it there
Small maps are also my favorites
I just don't like that having an artillery frame generaly means they can reach the whole map xD
yeah this is why I try to introduce lots of Line of Sight blockers and houserule how Arcing and Seeking work haha
Yeah, I also have a huge problem with Seeking :/
we just had a biggo discussion about it in #gm-corner today haha
Now, where would I find that? 🤔
Al deserves good money for this great work
I wanna see someone find a way to run something on this map: https://www.czepeku.com/scifi/maps/construction-site?v=original-day
I've been fiddling with it for a while but it's huge, meaning:
- If go 1-to-1 scale with the grid, it's bigger than I'll ever need
- if I go 2-to-1 scale, all the single-square items are hard to walk on due to the snap to grid
- If I go Gridless to solve #2, I can't use Token Height Tools for Line of Sight since it doesn't support Gridless 😩
which leaves maybe cutting up the map into smaller pieces?
Option 4. Reject tiny maps, play on 60+ grid 😂
I mean, in all honesty, you could just play an "extended" sitrep that is the equivalent to two sitreps back to back, played out on the same map without a "break" in the fiction.
Yeah that’s what I mean by “cutting it up” haha
Oh, I assumed you meant literally chopping off parts of the map
Yes, but also no 😅
I’d take a “cropping” tool to cordon off my play area for a given fight
What you proposed was basically just doing that twice 😄
Oh, except I wouldn't even cordon off zones. I'd just natively let the map flow with Objs in locations that aren't the full extend of the map to start, and then "shift" the primary obj as the fight continues
I would, strictly speaking, not "call it two SitReps", I would call it one that evolves over the course of the sitrep.
I made a bunch of maps for my full lancer game that is done now - if anyone ever wants to use em feel free!
This was a small station taken over by pirates map
this was a battle arena built by an academy
Sometimes they are full game boards like this. Thi is 3 different scenes on one page. For a Sparri hunter mission and killing poachers at the end
here is their end game space ship they rode around in for the last 1/3 of the game
i have all kinds of others for pilots and mechs
if anyone needs something let me know haha
Made these for a short one mission game, Players break into an infested bunker to retrieve (insert important thing) then holdout at the surface until they get picked up. Had fun with the Retrograde biomecha tokens for this one. Started with the more chill outdoors one "Burn the Welcome Mat" with the players at the bottom heading up. The bulkhead one I had the players go left to right in a breach and clear sitrep and then the less chill outdoors one for the holdout. Thought I'd share. (They are my first maps be gentle).
Awesome. Good use of altering the first map to reduce the need to make more and more stuff lol
😅 True true
for combat! cage match style
(Finally getting back to this)
But! The goal was 2v2 in 2 lanes. Middle area is for reinforcements plus lane switches
Catwalks are different heights, with space under em
Finally the furnaces are a quick action that basically melt and scorch in a blast 3!
Players had alot fun with this mal
Smashing up the dance floor.
Full Dawntrail playlist here: https://www.youtube.com/playlist?list=PL9JKBGWkVcPGQQxi73vB8tE9sQ69cbfzu
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010-2024 SQUARE ENIX CO., LTD. All Rights Reserved.
I don't recall 100%, but I think @eternal dock ran a combat on this map? That or I'm hallucinating the plans to run this map (;ŏ﹏ŏ)
Unfortunately we ended up running a custom map instead iirc
I would make an Extraction with the deep space variant
Turns out I got inspired...
Ok I think i've made my best map '-'
The pack is done but...
Setting up a ichio page seems like a headache and i'm scared to be in trouble with tax....

Ye I won't release it then
it's worth it
Ok I got it
I'm scared of tax...
I can upload the free map for anyone who wants it
And the settings
Does anyone have like. A scrapyard/factory map
I am not getting this map done before next session lol
I’d rec checking out some of Al’s IGF maps?
I swear, who ever is the architect for some of the maps I make needs to be fired. Like, who clusters three buildings that close together with all different angles???? || It's me, I should be fired ||
You know my maps scales better than I do lol
I'm usually not offended by "huge ass steps" though, in a world where bipedal robots are common af.
Building designs 100% would be made to incorporate their use.
I think it's more likely you'd end up seeing steps like.. 10ft wide at different increments.
Would be better if it was that wide tbh considering some of the bipedal mechs can be uhh, varied in leg shape, leg size, leg length, and leg count.
I seen. I recently subbed to them, figure I might actually try to write up some one-shot sitreps for a handful of the maps for funsies.
Any good building asset packs?
New map
pretty baller
Inkarnate's hex grid floor patterns don't line up with the hex grid
I'm going to explode
I KNOWWWWWWW
This is in fact how most NHPs reach the state of eidolon
Via Crashout
Does anyone have some indoor maps with multiple hallways and rooms? The fight I’m working on is a lot of indoor combat as the players clear a base
I sold the bundle 3 times but I got no review about it 
I have no idea if that's a good sign or not 
Decided I’m gonna try to make my own maps because it actually seems really interesting, do you guys have any recommendations for what sites/software to use to make them? I’m still kinda new to all this
DungeonDraft, Inkarnate, and Dungeon Scrawl are my recs
Thanks
Ive spoken a lot about map making software but my gist of it is summed up like this #gm-corner message
If you wanna know more about my opinions especially on Inkarnate just search my previous messages in this server snd search for "inkarnate"
Finishing touches on this
Gonna try using inkarnate because from what I’ve seen it has a lot of cool stuff, my only issue is that everything EXCEPT sci-fi has a free option
Ayyy nice, it honestly depends on where you’ve been marketing tbh
Like if you haven’t mentioned it much outside of this channel then yeah there won’t be a lot of activity
As per reviews, most of my stuff has 0-1 review lol despite a decent amount of sales. Don’t get disheartened about this either
Oh no there's a lot of activity, ppl downloaded a lot of the freemap and i got like 3 ppl buying it 
@haughty edge 4 ppl, send some extra for taxes.
Finally found some time to make that asset pack from my underwater oneshot, if anyone needs underwater maps and tokens: https://kaffeezombie.itch.io/lancer-rpg-water-maps-tokens
Damn, water maps and tokens but Kaffee boiling the seas cause it is nothing but straight fire once again.
Started an underwater mission last session. With today the first underwater combat it dropped at the perfect moment. Had half a dozen giant eels swarming the "outpost" my player had to defend. Tons of fun.
Thanks for the maps and tokens.
Are there some decent hanger/ship maps available?
It contains this map but finished
And other space themed maps, hangars, asteroid fields battle. The demo map is that one
I have some. In ggolden flame act 1 spoilers
I have more variants with objectives and without hud on my Itch
So I am having trouble designing this map. It is supposed to be a holdout where the players are Albatross pilots fighting off a group of pirate boarders who are trying to capture and hold the ship's hangar launch bays. I have tried to add in some distinct Albatross flair for decoration with the CZ being a coat of arms decal on the floor, and having some holographic knights in holo displays. But the map feels a bit empty.
I am trying to mix form and function, with improvised barricades blending in with the tools necessary to operate starfighter wings and chassis mounts to later launch them. What can I add to this map? If I start adding random things like barrels, crates, and pipes it looks less regal and cared for, more slapshod
Big open metallic spaces are horrible for this, I relate a lot
So normally I would add lots of scatter terrain and such, and simple things on the floor do make it look better
If you're worried about uniformity of scatter cover you can have them ordered in a grid like pattern or rows
You want to break up the monotony of the single texture, the breach point is also a good excuse for thinggs to have scattered away from an explosion or be knocked around in commotion
Paint on the floor to represent landing zones, crane lines on the to represent where a cargo crain will slide (and a cargo crane too for ggood measure). Bundles of wires in channels in the floor
And luckily for albatross you could argue any type of shit you'd see in a castle, future modified or not. ANd luckily Inkarnate has a LOT of castle assets
Here's some ideas of stuff from my maps used to break up the monotony of a single floor texture
Oil in crevices, orderly cables in little greebles, slight scuff marks on the floor, 90 degree or angled pipes or cables (rathjer than just scribbled on)
Which software do you use for creating these maps?
Inkarnate iirc
^
Battlemap I've been working on.
The map seems good
I struggle a bit to read the text but outside of that it seems good
Also be careful when it comes to scale because in this disposition your player mech will be really small next to the buildings 
I'd say the grid is too thick, imo
The grid is quite thick and I just realised MASSIVE
The map is 54 tiles wide which is massive
To be fair, thinning the grid a little and maybe scaling it up slightly is a super easy fix for both the above issues.
Or if you wanna do interesting things with the map, you can have like dedicated teleportation pads or rail lines that allow PCs and NPCs to zoom around the map and also possibly/maybe run over people.
I don't play on maps less than 60x70 
Built different
me too sorta, i like big battlefields
lets the people with a lot of range kind of shine more
My best attempt at rebuilding AC6's Galia Damn mission. To whomever finds use for it
do you have a gridless version? great work btw
Yeah, just a moment
Would you prefer one without grid, or without markings?
without either, so i can change the sitrep as well
This is a bootiful mapp
Thanks!
Am I happy with this? No. Will I spend the rest of the week fussing over it instead of prepping the actual session?
Also no
plot twist on that second “no”
Yeah this map was meant to be for a big scale boss battle so I wanted it to be extra large. (Basically inside a massive hollowed out astroid)
If you want an advice
If you want to show a big map, make multiple 
And switch them when you need to hehe
Oh aye, that the plan from now on.
even kinda ties into how combat is set up in lancer. like, go through a gauntlet or two before reaching the actual battle. or escort something there. or …
i think the system is pretty good for making multi part battles
thank you v much
Nah, the plot twist is waking up to "can we play tomorrow instead of Sunday"
Which puts a cap on fussing about very quickly xD
Did you hand-draw your markings, holy crap?
That must have taken forever
I sure as fuck did.
Honestly the Galia map wasnt nearly as bad as the distillery
i didn’t even notice that. it does lead to a certain distinct style 🤔
Awe inspiring dedication.
Petty stubbornness more than dedication tbh
I don't think it looks bad or anything, it's legit, but Iknow how long it takes to make zig-zag lines like that lol.
Im open for suggestions that A look better and B are faster lmao
i’m not saying it doesn’t look good :)
I spend plenty of time doodling zones in Foundry with the draw tool, and it's time consuming.
I realize I only shared the blank version. Heres the marked one for anyone who wants it
at least use the region tool, it works on grid spaces 😬 (or tht, i suppose)
Yeah, its a hobby in its own right. I guess I just dont like super simple maps and want something I will spend hours staring at to be pretty
I have not used Al's method myself, but it looks like a good plan.
Had to scroll up a bunch to get to it. Honestly Al's original message wouldn't be a bad one to pin if that's something a mod could do?
Im using Inkarnate, not Foundry, unfortunately, but its definitely worth a pin, I agree
Oh, Al is using Clip Studio Paint, but presumably you can use whatever image software you want.
Al does Inkarnate for maps, and the after edits in another art program afterwards.
Ohh, thats clever, yeah
@gritty marlin is that something you can pin? Not sure if you have such privileges. Is pinning even allowed? I dunno if there are rules about that.
What post
I don’t have pin privileges though
Ask a mod or curator?
Al's grid-making guide that they posted a bit ago (like, 4 months ago at this point)
mfw i need to prep 5~ maps for next weeks bossfight (why am i doing this to myself)
Highly rec nabbing some from this channel to save time haha
Also rec reusing some maps in different contexts (aka different sitreps, different deployment zones, etc)
doesnt work for the exact scenario i have in mind sadly x3
What you have in mind?
That's rough buddy.
me who wants to build out my ideas but I don't have the grindset to learn how to make a map
I know the feeling. Slogging through Inkarnate at the moment, and that's just recreating maps from grids with cover notations. I'd start doing that, though - it gets easier fast when you at least have a guide to start with and just need to figure that out.
a few maps I made recently. Shoutout to Forgotten Adventures and Czepeku for the assets
Why does the floor have eyes 👀 on the first one
Demons
No reason, no reason at all. Ignore the teeth too, they're totes not there too
Oh gods the teeth why did I not see the teeth 😭 🦷
Getting ready for tomorrow's session 1
damn the hex grid is small haha
Good luck!
Dear gob that is a huge map
And I thought I had a problem with making fat maps
This board rules
Last Week we played our first mission with a battletech map, this time I designed my own. I still have problems finding the right way to do hex tiles, since dungeondraft only works with square ones
I also added a section if the players wanted to explore the hangar, looking forward to learn the human vs human combat
Out of curiosity, whart do you guys uses to put zones on your maps?
Yeah I do all my outlines in inkarnate when I'm doing the map itself.
I will share that one for free I think so here's the WIP
With my awful tanks/artilery 
Yeah
The hardest thing is to figure out how to make buildings
When you do, and realize how stupid it is
Your maps gains a lot of depth
Oh aye. Though this is specifically one of the worse kinds of urban fights. Highways
I made a highway fight on a bridge
I added holes on it and the ability to fly around if players wanted to
What I like when making maps is creating maps with problems
Idon't do the solution myself so players have to figure it out themselfs
Oh aye. This is gonna be "survive" for the first 4 rounds, then figure out a way out.
I'm so tired but I think it looks pretty good
Here, tomorrow i'll do the zones 
Yes.
The forest area looks real good
Btw players start left, they must escort a bomb
To destroy the Artilery
But you can do it the other way around
"Defend our base and we have artilery to help"
Atm i'm hesitant on making a new pack, either forest themed or new mombasa themed
Now...Figuring out how to have a hex map that isn't in SVG xD
Or open SVG in paint.net
Found a way around 
Load it into paint: save as PNG???
It does't open has xD
I just redid the same map but blank
And exported it
Eh, gonna instal Krita
And see if it's better
Might have luck with GIMP?
Yeah I'll see if there is everything you said in your tutorial
I hate learning a new software 
Where did you get the hex grid?
Is that something Krita can make?
Gotcha
Gimp is the worst app I've ever touched wtfc
It sometimes do something, and sometimes won't because it decided to
Yeah Nah it doesn't work on Himp
I'll draw them by hands.
I found a way around again
I am assuming you are going to dive off Gimp and try Krita?
Or perhaps Sunk Cost Fallacy grabbed you and now you can't leave Gimp?
Hell yeah
Sunk Cost Fallacy
Gimp crashes when I try to put borders on text
I pray for thy eventual escape.
I'll make a freepack of thoses
Moved a few bits around and sized up one of the trucks.
if i do i will definitely make the artillery shoot things 😬
Best mission, did that as my very first map to basically slamdunk a nuke into a standing artillery piece and its so much fun to explain that to players :D
Hehe
I’ve got a couple
https://drive.google.com/drive/folders/1JbVaTwRA-S1dUo4c3Xnk9z4_qRJJmYBr
3 in the desert run folder + the freight elevator one not in a folder.
Looks like I’m missing a 5th one with some buildings…
Does anyone have a map for a control point sitrep inside a capital ship?
Wait lemme get em...
Thoses are my first maps 
holy shit these are perfect
I don't have the setings for them in mind tho 
But happy to help
As always feedback is welcomed once you played with it
Got a handful of some similar.
oh yeah, anyone got a landing pad map?
Off hand, no, but any details you could provide? I could whip something up
outdoors. imagine it like the talons fight in dustgrave with a ship in the back, except less dusty and more green. no need if you don't have time tho, I could try and look for something
It just occured to me that I made an air-strip once before lol
No ships on this (I added them as tokens when I used it).
ayyy neaT! if i can use it, I can just add in a ship
thanks!
And a random new one
I hate making ships on Inkarnate lol, they always look like.. bllegh
ayy tahnsk!!
Where did you find the sandbag assets? 
Theyre part of inkarnate! Called "sack" and just dragged up to look less like grain and more like sand
Im actively malding over lining up grids. Jesus fucking Christ
Hey so is it time to shill my map template again
I've been using your map template. It rocks.
Perfect size for almost anything I want to do in lancer
I always want to see it
#gm-corner message
its an amazing one!
You do
Rood
Its ok, I am an everest lol
I will use thoses assets for the shipwreck and the human settlements https://starlight-furnace.itch.io/exo-world-desolation-iso-map-pack
I will stop here for tonight, i'm so tired
There is an ultra pyro top left
Rank 2
I need an opinion from someone who did hexcrawl in the past
In the south of this map I want it to have a boreal forest... Should I just put thick forest on all tiles? 
I mean, maps like that are all just about iconography, so as long as you can read it it seems fine. you could have lil white tips to the trees, since boreal are usually in snowy environments.
Another cool Cze & Peku scifi map: https://www.patreon.com/posts/lost-technology-137668501
I still can't believe i'm about to run a hexcrawl Lancer game '-'
The idea about the exploration phase is that... It count as a mission with infinite combat until the players tells their GM "Ok we get back to base"
The group can trigger combat duriong exploration, the fuirther they go the harder it get, enemies can even gain tiers, but until they manage their resources correctly they can go as far as they want
Using timers and background clocks to mesure their pacing is perfectly reasonable.
In my NRfaW Act2 that I run, it's very similar, except all the "Exploration" is narrative events occuring across the map, and not specifically movement around the map.
this one is kickass. I love how the czepeku maps have been getting more and more lancer friendly
Anyone got a good map for a ship brawl?
Space ship specifically. Before I design something
A brawl in a ship or a brawl ofships?
Got one for inside, now need one for ship brawl, though in the ADHD way of my brain it's for a lancer mission where they are fighting off pirates
Would any of these work?
#1216805351488356353 message
The last map I made for my campaign, it was in a arena for a king of the hill encounter, if it might help someone feel free to use it.
Oh aye those are deffo gonna work!
A coastal battery map with dimensions in the filename. Inspired by a gorgeous fantasy seaside fortress map I lost the source of
and 3 more - a cavern map full of geysers, a coastal road battle, and a desert train heist
(my maps are so large because I have an Atlas player and a Nelson player with maxed out AGI 😩 )
The annoying thing when you do Lancer maps
Or maybe i'm just too picky myself
They are hard to scale because you play as mechs
I think you did a good job xD
Thank you! My players seem to be enjoying them
Do you have these maps with no hexes. I love them but just not at these sizes
Does Inkarnate have pirate/scrap/wreackage and stuff for rubbled buildings? Or does any other map maker have that by default?
I have been looking for a pirate base in the jungle with multiple buildings and as I haven't found anything I guess I will have to learn to do it myself 😄
Rn the sci fi assets include corporate, industrial, spaceships, cyberpunk houses, martian terrain and some lovecraftian alien stuff
It might have some pirate regalia in the fantasy assets which can be slapped on top of say industrial but it lacks proper militant structures
it's ok, I once made 4 full 30x30 maps that were linked and told my players to find a way to cross it
what scifi assets are you using for dungeondraft?
same actually! this is a really cool map; where did you find the assets?
looks like im the odd one out here making maps with the lancer map creation tool
What's the sitrep?
Inkarnate regional assets
Inkarnate following this tutorial https://www.youtube.com/watch?v=It1HzRSbG_Q&t.
I plan to make different ones, if they decide to go north it will be desert/dry, South Icy and Artic
In todays Masterclass session we will be showing power users how to create a customizable Hexcrawl map using shapes & stamps.
Chapter Titles
00:05 Getting Started
01:42 What is Hexcrawl?
03:07 Basic Mechanics
05:12 Setting Scale
08:03 Using a Key
09:29 Using the Grid
11:22 Biomes & Settlements
12:03 Making the Template
15:52 Plains Biome Tile
...
High speed mechs still flourish on small maps. They are still masterful at repositioning and getting out of range, cover, los and onto objectives. A high speed mech imo is more functional on a smaller/medium size map than a large map
it pops up every once in a while :)
https://2minutetabletop.com/sci-fi-futuristic-map-assets/
https://2minutetabletop.com/sci-fi-building-assets/
https://2minutetabletop.com/sci-fi-modular-interiors/
https://cartographyassets.com/assets/23146/tygerscifi/
I use these for sci fi assets, but also some modern/Cyperpunk ones
Does anybody have general tips for battlemaps/combat encounters?
Make a rough draft first.
Starting with a blank hex grid and filling in/highlighting zones, terrain, obstructions, etc. greatly speeds up the final map making and helps clarify the vision for the encounter.
thank you!
it was a custom sitrep; the party had to fight to open some blast doors on a space port while simultaneously finding the quay their ride off that molten rock was hiding. controls to the blast door at the top of the map, quays at the bottom
how do you plan on dealing with a party with mechs that go different speeds? I want to do a hexcrawl for my next mission too, but half the party can go 12 spaces a turn without expending resources, and the other half max out at 6 a turn
you mean I shouldnt be paralyzing myself over inconsequential details?
then what the hell am I doing here??
merde
It's more like
You shouldn't bother thinking about it
Your PC move as a squad
And there is no such things as scooting
Else I hope your player enjoy going alone in a combat
I know I won't bother myself with it except if the team is entirely for that gimmick
For example everyone flying
You don't want exploration to be punishing or rewarding for some kind of gameplay.
In dnd term, there is no point to reward ranger and rogue for exploration while making it harder for the rest of the party, so you cut it out all together because else it's fun for half the party, and the other half will feel dragged
I have a feeling a few of these may be good for Lancer: https://www.patreon.com/posts/oceans-2-release-137975598
Hey any good resources on how to make maps for lancer for absolute Dumbo's such as myself?
||steal everything from this channel||
The above might help?
Thank you 💜
most if not all of us are using paid softwares. off the top of my head there is:
inkarnate
dungeondraft
photoshop
the lancer map creation tool
but most if not all of these programs rely on something called assets. we are essentially buying stickers and magazine cuttings to make very nice collages
oh I draw most of my maps myself, I was looking more for layout things etc so that my players aren't getting put in the bin ^^"
- then im jealous of your talent, 2) bin them anyway. imo you need great obstacles to really show off your power fantasy
how big should my maps be?
the size of maps is dependent on the sitrep; do you have any in mind?
holdout
ive done 25 by 25 and the objective is on the left but i won't have enemies come from there since it is very close
how do i work out the grid size?
i heard there is a way to do it by knowing how many hexs your map has but i don't know how
made in the lancer map creation tool, right?
the grid size should be 76
background offset should be x 38, y 2
those are just numbers to memorize
and personally I turn the foundry hex grid to translucent so that there is no double overlay which bothers me
ok thanks :>
is these for any map made in lancer map creation tool?
yes, just make sure that the hexagon style is set to regular
the roll20 hexagon style is entirely incompatible with foundry; their hexes have different aspect ratios
ok :>
OSR taught me how to make sidewalks
I will try tofinish it tomorrow 
Just need cover idea for a town other than car or rubbles
Hastily deployed sandbags by the city police, trees, fountains, statues, wrecks of previous mechs, smaller buildings (like an info kiosk or a block of restrooms in a park)
just as ideas off the dome
Portable toilets. Deploy dangerous terrain in Burst 1 if destroyed 👍🏻
Perhaps not hazardous to your mech, excactly, but lethal to your reputation.
A sorry for not responding, stress consumed me-
ye dw, managed to make the maps myself in time with the power of drinking too much caffeine
Here would be the maps i quickly cobbled together for the Bossfight! (The second one is the skyscraper falling, i made it a moving tile in foundry to have it look as if the players/boss are sliding down the building. Last one is the inside of the warehouse, after the glass ceiling broke open in the middle)
What did you use to make these? I plan to make maps for my own campaign and I’m looking for resources
Inkarnate!
You made a pretty good job damn
Hi I would like feedback for the map I just made for a recon sitrep I fear it might be too crowded. ( the objectives are the weirds ripples on the ground)
I think there is nothing better to do than things going outside the maps
It make it feel like it's part of the world
While I don't have any mechanical/tactical feedback to give, as I lack the knowledge, I'd say perhaps changing the brightness of inaccessible terrain (the outside walls and the land masses inside - provided they're not climbable) would improve legibility. Also, obviously you may feel differently, but I'd consider making the main grid a bit thinner/more transparent, provided your other markings are clear.
Am I right to assume you're going to use some layout to mark your objectives, zones and terrain?
Sorry for the late answer, thanks for the feedback about the brightness it does help! and for the grid I used a dungeondraft patern and I don't know how to change the thin of the grid. What I usually do is to make the vtt grid transparent after I aligned both.
Glad my suggestion worked for you! And definitely, uploading gridless and adjusting it in VTT sounds like a plan.
I love how making City maps I just throw rectancles everywheres and see what's sticks
This one will be for a tug of war
That one to prevent ennemies from pushing a bomb
REAL
I hate making city maps for that exact reason.
I think its fine
It is the equivalent of the chunk of trees you have to make for a forest map
Im running an AC campaign, so theres so many urban environments. Hell, my players get to see the Wall tomorrow and guess what - its more squares
I prefer those tbh. Trees are a more interesting shape than various rectangles of different heights
I tend to do the same thing with all my maps tbh
But more along the lines of large objects with the main thing of routes and sightlines
I like streets b ecause there is a good CQB vibes on it because you can't really pass thoses coverds
Forest meanwhile... I feel like it's about putting softcover everywhere 
how tall do you make your buildings?
Around heigh 5 or 6
hows that working out? I ask because I tend to make my buildings pretty tall, but lancer technically only has obstacle sizes up to 4
Mark them as building instead of hard cover
The small on in the middle will be size 3
whats the difference between hard cover and being a building?
Its hardcover with extra steps
Prevents the map from having massive hard cover zones
Without confusing too much
At least its my interpretation
My issue with streets is that Inkarnate doesnt do them well at all and I dont want to handbuild a bunch of streets every week
Otherwise yeah, the vibe is great
Do you happen to have a page for me for that rule? Sounds tremendously useful xD
There isnt
hm this looks like it's a fine map for pilot exploration, maybe less so for mech combat?
unless scale is different
I was thinking on making half size characters 1 square and size 1 characters 4 squares, do you think that's too small scale?
I'm using owlbear at the moment
I mean are you actually running mech combat on this map or is it just for pilot exploration
if it's mech combat, do you have an objective in mind?
like what is the source of conflict requiring nitty-gritty mech placement
The idea is the characters are breaking out of jail, finding their mechs and then getting to a ship that they have to defend while it boots up and maps predetermined coordinates. The mission is going to end on an asteroid for some zero-g combat until reinforcements arrive
okay so on this map, are mechs present? Or are the players just working their way out of jail?
this is the jail cell area they have to get out of, next scene will have the mechs
Because in general, I recommend pilots on foot do stuff using the Pilot Narrative rules and not Tactical Combat
okay cool
then my rec is "don't run tactical combat with pilots on foot, use Pilot Narrative Rules instead"
See p. 48 of the Lancer Core book
it'll keep things smoother
I agree, I'm looking forward to using triggers and the varying skill checks to add some feeling of pressure on the players
Thank you very much
great then alright, having the map be 1 square = 1 pilot space sounds fine to me in terms of scale
it'll likely be very loose movement/positioning. The map will mostly just be a visual aid, but that can be helpful on its own
Thank you very much, I'm planning an introductory one shot so I'm interested in wowing my players with the system first and if they like it I'll make better maps
I'll mention #1211781091577438339 too for more pilot-scale, freeform narrative-focused maps
You're very kind thank you
The power of adding small details on the map
My priority is to make a map that make sense to live in
Zo I've decided somethinghellish for the LL2 final fight for my campaign the fight is to take place inside a concert hall. Which means I now need to design one.
The new song from Techrot Encore, "Lamenting the Days" has stage dived out of Warframe! Listen to the latest track on YouTube now created in collaboration with Mark Holcomb and Jake Bowen of the band Periphery, with support from Elliot Coleman as well as the Warframe Sound team!
CREDITS:
Composer(s)
Jake Bowen, Mark Holcomb
Producer
Jake Bow...
I still can't get over how amazing Warframe 1999 is
I recently played the lancer tactics game, and I dear god the LL0 fights are brutal
Cover can be any size you want
Size 200 hard cover is possible
Tom lancer will not kick your door down and tear up your map if you use a map with a size 200 object
Cool map but at the same time who needs this many pipes!??
Metal pipe falling sound effect
thats a nihei looking place if ive ever seen one
Hello everyone, I am in need of a forest or jungle map that is suitable for a defense style mission. If anyone has something that might fit the bill, please feel free to share.
If you want I either have this for you Or this maybe
(If you use them feel free to give me a feedback 
Thank you very much.
Thank you, if I use one I will make sure to share the story.
My lancers have been running a counter piracy mission for HA and this will be the culminating showdown.

Do you have the foundry settings for this right most map?
Let me find them...
Do you happen to have the foundry settings for this map?
For the second map it should be this
It should be the same for the two of them
I made them using this template
Does that help you ?
Rough translation :
hex column - even
Background image scale : 1
Grid size : 59 (pixel I think)
Offset : x-32 y-1
Dimension : w2048 h1536
I also found the original one without my edit lol
And I told you a mistake, it was by NHP SHAKA, not Kaffeezombie.
anyone got any military bases i could use for recon
i made this recon map last week
Yo man what kind of markup is this? Function "region" on foundry vtt?
I just drew them by hand in the top layer on inkarnate
Also all the height markings are elevation from zero since the whole map sloping upwards made it confusing
Warehouse
Forgot to share this
Hey everyone, does anyone have a good map for a facility on a mountain peak? It can just be a facility in a rocky area but if it has snow that'd be extra nice
Double bonus points if it's like a radar or sensor site
That could work! Is it set up for hexes?
Absolutely, should fit a grid almost perfectly. I have to look up the settings, but first guess is 150px and whatever the later option is in the drop down list for Hex columns. When designed there was no grid offset, but that could have changed with foundry updates.
Confirmed, 150, hex column - even
here it is w/ Zones and lights and obstacles in Foundry.
Thank you!
yall got any maps for a oneshot along the lines of this?
What do you mean by "Along the lines of this"
I have a church I had players fight in thats for Nobles
Pretty much that
Or a throne room or smth
ultra rainmaker that just puts down a hound and a wolfhound missile three times per round
idk
menacing
Could you please send me?
This was made by me for a big wedding set piece
ohhh I'm nicking that one.
Glad to hear that people like it
Mech combat and true love. Beautiful
same thing, really!
lol
I played my own map I made for Tomb of Delios and I was like
"Who the hell made this map so big????"
Haven't shown off any maps in a bit, but wanted to share this one. It's mostly "done" now
"Anyone who doesn't want the brides to be married may cascade now"
Oh I did the classic
"Speak now or forever hold your peace"
and the doors crashed down
Hey, need help getting Battle Maps for Wallflower!
One thing is my group religiously uses Roll20 so just looking for maps to use (don’t need detail just needs to be effective!)
https://drive.google.com/drive/folders/1dsxLA5G4BfwqygLeHXYNQ76FB7HBhCd7
Theres an entire google drive of community made maps, art assets, vtt layouts and more

