#Battlemap’s Hub

1 messages · Page 3 of 1

quaint flame
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Without text, how good/clear are the cover/zone indicators? (Spawn isn't drawn yet)

gritty marlin
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They’re clearly delineated, if not immediately clear on “size”

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I’m picking up the “zones” pretty clearly, and can differentiate them from terrain

golden olive
quaint flame
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That's the smallest I could get the borders with the software unless it does decimals

quaint flame
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THere u go, text is more tedious but I don't need to draw all the hex's personally so hopefully it makes the process faster

kindred timber
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Posting my maps, idk why. Just felt like it

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Damn I see the print error in the second map

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Too bad i can't do anything about it for a while

gritty marlin
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Nice maps!

quaint flame
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Hell yeah

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Right one looks fun, left one looks a tad large but still looks pretty fuckin good

late frost
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I hope you continue to feel like posting maps in the future. These are great. 😄

loud shadow
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tried to experiment with an approach inspired by Siege's way of identifying cover and zones in Shadow of the wolf

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at first tried to go for the hex-perfect lines but that was too much time for how much I had available so I changed track and tried something inspired by Siege's

devout aurora
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Oooooh that's a really cool way to mark objects. Makes it look like a mech's HUD is marking them on cams.

loud shadow
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Yeah!

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I seriously loved that approach in SOTW

devout aurora
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What did you use to draw the map and markers?

loud shadow
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The map proper was something I made in Inkarnate a way back

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The markers were added in Clip Studio paint

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For cover I just used the rectangle select to, outlined the selection with a bright cyan then erased and left only the corner

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The numbers were done using text to in some font then rasterized and I used the erase tool to erase a bunch of very thin straight lines to give the textured feel

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Zones were done a similar way to the rectangle where I used the selection pen to paint a zone then used outline selection with an appropriate color at only 1px width.

Then I shrank selection by 20px, repeated outline, and shrank again by 15px and used outline selection again to create the ripple effect

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When near the canvas I erased the lines on the edge that bothered me and used a thin pixel brush to complete the lines

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Numbers on crates were also handpainted

wary token
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I'll have to try that out on the maps I've been plugging away on in Inkarnate

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been mostly running isometric maps made in Foundry for the game I GM but have been trying to improve with my 2d maps for when I eventually move away from iso if I need to

kindred timber
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Neato, yeah I got to try that too

eager widget
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Does anyone by chance know of any assets I could use to make a space station in the Map Creation Tool?

distant hawk
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having fun with environmental storytelling (Lancing Dawn Spoilers)

distant hawk
distant hawk
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scrambles in here

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HEY

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If you got map ideas you want to throw at CzePeku tell me if you aren't already in the server/subbed yourself

kindred timber
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Like, do we reply you about the ideas and stuff?

gritty marlin
# distant hawk
  • Pankration Mechani
  • Terraformed landscape of a failed Commencer
  • Generation ship (crashed)
  • Old temple of Ynneval, AI worshipped as a god on the frozen planet of Sparr
  • HA forward operating base w/ generators and huge lasers on the twilight fields of the Dawnline shore
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  • HORUS Hacker pyramid, dedicated to RA
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  • SSC labs filled with bioengineered monstrosities in tanks
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  • IPS-N lumberyard with gigantic redwood trees, fallen trees, and lumber equipment
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  • Spinal “highway” of a spaceship intended for moving cargo/personnel/vehicles up and down a ship
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  • Surface of a scorching hot planet, only safety found in shadows of large rocks/debris/ruins
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  • collection of asteroids linked together with tow cables, with various equipment/defenses on each
distant hawk
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I can truck your ideas over there

gritty marlin
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  • glassy dunes of sand pockmarked with glass from impacts from the constant lightning storms in the atmosphere
kindred timber
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Ok I kid

narrow flicker
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Urban street/city maps, highways and sci-fi overpasses

kindred timber
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I would like to see Mech Trench maps like the ones from forever winter, I also like there to be more Desert badlands maps

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Just give me some of the most inhospitable places you can find and drop my players in there

gritty marlin
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  • HA mech manufacturing plant? Figure it’d have plenty of cool reactor lights
distant hawk
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The message that prompted Cze to ask was this one:

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Its like have the reason i don't use CzePeku maps at all hours because (1) is cool but very few have good lead ins to other maps that fit my needs

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Maybe I'm alone in that but that always feels like half the struggle. When i map browse

kindred timber
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Yeah it's harder to find maps because alot of dnd's map are also social maps and tavern brawl spaces

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I want giant cities where my size 3's can roam free

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Next best thing are dungeon maps, but many of those are interior spaces

gritty marlin
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Interior spaces with wider rooms/corridors are good

distant hawk
gritty marlin
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True, I was thinking of one of a different kind

distant hawk
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Theyre a bit on the older size, and pretty obviously made more with human scale in mind

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But it does exist, just so you know sparkleyeyesbird

gritty marlin
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They had Big Central Asteroid but not Collection of Smaller Asteroids

dull sedge
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  • pirate hangar concealed in an asteroid, with giant blast doors leading to space
  • palace courtyard of a soon-to-be-toppled despot; columns, statues, fountains. Bonus points for artillery craters and some wrecked mechs/tanks.
  • black ops research base - on site reactor, labs, and barracks
  • train heist but it's sci fi maglev
  • space elevator platform?
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Urban combat maps in a similar vein as OSR aren't very common, could be good. Doesn't need anything particularly Lancer other than the scale.

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Floating city in the clouds of a gas giant. Or smaller platforms, like gas harvesters?

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Comet map, with the comet's coma as a hazard. Asteroid map with a twist. 😉

distant hawk
gritty marlin
distant hawk
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thank you i gotta do some translating for Cze

gritty marlin
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I might’ve gotten the spelling wrong so maybe double check me

gritty marlin
distant hawk
golden olive
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knowing czepeku's style, inside factories would also be really good

bronze orbit
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Some maps I've made with Inkarnate during free week.

pale axle
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quick and dirty underwater map for an extract sitrep on a sub on the sea-floor

golden olive
# distant hawk

oh yeah, wanna ask, what's gonna be the scale at per square/hex for the maps? typically mech-scale i always view it as like, 5m per hex/square

distant hawk
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I told em ‘Lancer is generally 10ft = 1 hex but size is variable’ and a tidbit of ‘a Size 3 mech should be able to move across the map in some way’

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I think they got it but they’ve been very open about asking questions when they don’t understand

amber jay
lethal moat
# quaint flame

Can I ask what you've made that in? It looks like Owl Bear but I'm wondering if you're doing it in Photoshop directly or something like that

quaint flame
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Not owlbear, this was made outside of any VTTS

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Then I load it into clip studio paint, this is because I have it, affinity photo didn't work too well and I refuse to get photoshop

I align the map with the grid then make 2 layers per cover type (so all size 1, etc)

This lower layer is the fill, I set it to real low opacity depending on the cover and fill it with the cover of the colour.

Then the upper layer I fill with any colour, somewhat related to the cover type. Then I use the magic wand hex grid selecting all the relevant cover then use the inverse of this selection to make a mask, so it fills everything EXCEPT the cover. I then set it to have a border that leaks into the tiles, with the border colour being a lighter shade of the cover colour.

Then I put both those layers into a folder and put the non-inverted mask back onto it, so only the border and low opacity background is visible, then give the folder itself a subtle glow effect

lethal moat
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Fair enough, just reminded me of filling in hex tiles in owl bear back in the day.

Thanks for the link though, I'll have to check that out 🙏

quaint flame
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I know you can do it in photoshop by using folders, masks (my beloved) stroke and inner+outer glow but if you want more specifics such as exact colours or how to do it in Clip studio then send a DM cos I don't wanna clog this channel

I hope the new process will be faster, just took a while because it's first time using it. Before I just did it in inkarnate

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Sorry just was copying and pasting responses from when I answered the same question in another channel 😅

lethal moat
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I also dabbled in incarnate but I'd never thought about doing all the zones within it, that's why I always did zones in VTT, saved my mind a little, but obviously never looked as well polished as your maps up top.

Thanks for the information 🙏

quaint flame
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Despite having very polished zones I still use the zoneless versions and draw the zones on in foundry afterwards

pastel delta
quaint flame
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This one

pastel delta
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Ahhh 😫 I feel dumb

golden olive
round hearth
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Been running a homebrewed campaign for the past 11 months and I want to share one map I am super proud of. The cracks are ingress zones (that can be closed) and the crystals are blast one AP energy damage when hit. The best bit is that there four tiers of elevation. This was a Recon Sitrep.

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This is the second to last combat. It's a lot. Pretty much the bad room in Event Horizon.

full moat
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anyone got good moon maps

amber jay
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Depends on what you're looking for. There are theese:
#1216805351488356353 message
#1216805351488356353 message

full moat
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cheers

raven plaza
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quick and dirty:

loud shadow
gritty marlin
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oh hell yes

amber jay
# loud shadow

That's one of the best maps I've seen. Very atmospheric, but the information is also very clear and diegetic.

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The only point of critic is the lack of shadows from the small crates.

loud shadow
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I did try to give small crate shadows at some point but struggled to be satisfied by them ^^;

inner portal
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Are the minor overlay looking parts done post inkarnate?

loud shadow
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Post Inkarnate yes ^^;;;

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I just used clip studio, as for inspiration I heavily was inspired by Siege's work in the Shadow of the Wolf maps

quaint flame
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Took a while, quite tedious to make... Has a couple mistakes but I'm glad it's over... Multi-stage fights are... a thing

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Map in space hurtling above a space station whilst support struts of the station collide with the map destroying it... ||ALSO whilst fighting an ultra ship rainmaker||

late frost
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Sounds truly frenetic. I bet it’ll be a blast. And beautiful too.

loud shadow
gritty marlin
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Helluva mapjob holee

thorny rock
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God damn Al you cook absolute peak maps

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Our group has 1-shot combats whenever one of us isn't present and we always use your maps ❤️

slim schooner
slim schooner
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Small map i made for a oneshot! Players were dropped off via dropship into the deployment zone and had to use to intercept a HA-Broadcast before it finishes (dw Sitrep was not King of the Hill, placing the OZ so close to the enemy spawn would have been evil). Then wait for the dropship to return and extract.

slim schooner
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yes!

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ah wait- did you ask if its uploaded there or made in there? did not upload/publish it in inkarnte itself but can do so if you want

shadow sail
slim schooner
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ah! ye used inarnate, and sure go ahead! :3

shadow sail
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how do you align inkarnate grids with roll20 grids?

slim schooner
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oh! i use foundry instead of roll20 for lancer- hmm, i am honestly unsure how to do that best as roll20 is more restrictive in grid-adjustments, sorry

shadow sail
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ok, Also how do you do the translucent deployment zones?

slim schooner
thorny rock
shadow sail
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right, but it is a pain to do so. I just made some landmarks match size 1 or 2 cover sections in the hexes and then removed the grid from the image cause I was getting tired of doing so

late frost
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I think Valk has a guide pinned in #lancer-vtt

gritty marlin
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Not for r20 but definitely check the pins

late frost
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Ah, yeah that’s Foundry. Finally found it, my bad.

distant hawk
distant hawk
heady drum
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It's a search and rescue mission sitrep 🙂

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The refugees are in the tents and the flying vehicles are the evac points

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Lil screenshot of the terrain setup

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(obvs the example of the terrain setup is a low res screenie 😉 the full detail map is the top one )

heady drum
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Are there any sitreps we don't have a lot of maps for 🤔

kindred timber
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recon

narrow flicker
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recon is just control 👀 and a little bit worse

pale axle
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are you talking about 1st party sitreps?

heady drum
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Just generally...I use some third party ones

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Is there a strep there's a lack of maps for? 🤔

gritty marlin
pale axle
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nexus defense

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train heist!
breach and clear, kinda...

shadow sail
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does anyone have any good train/highway maps?

pale axle
pale axle
shadow sail
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interesting, thank you

golden olive
lyric burrow
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Been a while since I needed to make a map, but this is a general all purpose small map!
Great for defense or assault.
Factory roof, different heights for players and enemies to clambour on, and the small brush is flamable via profile weapons

shadow sail
lyric burrow
# shadow sail amazing. How do you go about making such amaxing grass and forest? Whenever I us...

yeah absolutely!

  • use of backgrounds
    Think of using Inkarnate like any other art. It's a process of constantly layering various aspects ontop of each other. So typically i start with a base background, like the floor texture I used blanket. Notably, Inkarnate does not limit you to 1 or 2 packs when you make a map. In this case, I used the greenlands and brush from the fantasy battlemaps pack along with aspects from Sci fi map

  • stamps/objects
    It's important to note that you can add objects fully. Particulary with inkarnate, you can adjust opacity and such. So the grass lines, trees, and bushes, are all different sized bushes and trees pulling from the fanasy pack.

  • use of opacity/textures
    You have access to brushes and opacity tools. So you can pick a background, use the brush tool, change opacity and color toning to layer more texture.
    The green splotches are the transparent moss brush with varying opacities.
    Same with the small green grasses (gotta zoom to see it)

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(I just realized I forgot to post this map as well)
Great for an escort or ambush! Side OBJS are the small litterings of cargo to capture and hold while you try to escort people

pale axle
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nice mix of inkarnates fantasy and sci-fi stamps

final heart
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Honestly I wonder if there is a ship crash map

heady lintel
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Here be desert and megastructure themed maps, may they be useful

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Here be some more, this time in vaporware hot pink

amber barn
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These are fantastic

wooden stirrup
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I'm using inkarnate to try and make maps for the campaign i'm writing so, here ya go

distant hawk
inner portal
heady lintel
pale axle
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quite impressive!

hexed helm
heady lintel
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Thankie

distant hawk
golden oriole
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Anyone got a map of an arena? Planning to do some pankrati fights!

pastel delta
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There's is that one from Dustgrave it's pretty awesome

golden oriole
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I don't got dustgrave 😔

distant hawk
distant hawk
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Lemme go get a link

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Its it here somewhere

warped ginkgo
topaz moon
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Does anyone know where these lancer maps come from? I remember finding them in a shared Google Drive, but I lost the link.

narrow flicker
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I think it’s a gundam game, I might have the folder bookmarked

topaz moon
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tysm!! 😆

heady drum
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A new battlemap I've made for my ongoing campaign.
multiple levels. verticality can be ignored or leaned into 🙂

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oh, and I put a hex in the bottom left to help you sync up the size in your VTT

pale axle
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very cool, makes me think of the fallout society built on ruined overpass

heady drum
quaint flame
shadow sail
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ty, this is gonna change everything in my map

heady drum
# shadow sail How did you do the shadows?

I'm supremely lazier than @quaint flame suggests.

I usually copy the stamp onto a lower level. Reduce the brightness to 0. Reduce the opacity and I add blur.

The shape tool is the ultimate technique...

But I tend to make my maps in under an hour so I end up doing what's easiest instead 😅

quaint flame
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Huh...

heady drum
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So ill usually just repositioned cloned stamps that are set to dark

heady drum
# quaint flame Huh...

Like a tree...I'll copy paste the tree. Make it dark, put it under the original. And blur + opacity

shadow sail
heady drum
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Though I would use the shape tool like you suggested...I just don't have the time

shadow sail
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it works well enough for 90% of the tokens tho

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mostly I am trying to do the shadows of the overpass

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the top right part where the broken overpass meets the terrain and slides down like a hill is the part that is vexing me, as well as how to do the shadows of the fences of the overpass

heady drum
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Blur helps 🙂

shadow sail
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right, but when 2 token shadows overlap, their shadows mix and become darker

heady drum
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That's the downside. In that scenario you're better off using the shape tool technique

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Though I'm way too short on time to do that

shadow sail
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this is why you let scheduling conflicts be your friend and give you more time to prep.

Though if you lack time from irl shit then thats rough

quaint flame
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Because shape tool auto merges, where 2 shadows collide it just becomes one big shadow

shadow sail
quaint flame
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They become one shape

heady drum
quaint flame
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You need to have "merge shape" selected though

heady drum
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Yep

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Also you can use tones better as you can select the colours of the shadows...for example a light blue hue for cool shadows or a warmer orange

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The shape tool is great

heady drum
# shadow sail

Also I'd move the rock and bush shadows slightly closer to the source so they don't look like they are floating.

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Otherwise I like the map nya

shadow sail
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those are trees

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at least they are supposed to, and as for the rocks, they are big, some of them are size 2

heady drum
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If they are big and the shadow is going to big... you should still anchor the shadow a liiiiiitle closer. So it doesn't look like it's hovering.

Then in inkarnake. You can stretch shapes via transform. If you transform the shadow to be longer in the direction the shadow would stretch it will defo sell the illusion that they are larger

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( you can stretch shapes and stamps )

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Otherwise it's spend an hour manually doing shadows via the shape tool lol. Which i just do not have the patience for

quaint flame
quaint flame
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IGF Act 1 mission 2 remastered map

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OId comparison

inner portal
golden olive
golden olive
quaint flame
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35x21 I think

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All my maps are

pale axle
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yea that would've been a fantastic OSR M1 B3 map

slim schooner
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Eidolon maps! Finally got to the fight after 3 months of scheduling and pc issues ;;

quaint flame
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IGF mission 1 spoilers

REMASTER AGGAIN >:D

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Decided to make the map very CQB like

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The previous one I had

gritty marlin
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Love CQB maps

late frost
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Ya’all are gonna make me switch to inkarnate. It’s all so pretty.

quaint flame
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Inkarnate is preem but also EFFORT

quaint flame
gritty marlin
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Nah 20x20 is my top range

modern ivy
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getting back to this

quaint flame
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CHOO CHOOOO!

quaint flame
gritty marlin
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Hellll yeah

golden olive
quaint flame
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All my maps are in the pinned message I think

golden olive
quaint flame
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EOR all characters move to the left 2d6 tiles

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I made the background dramatically fast cos it looks boring if slowed

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Even if you are technically travelling 477 mph

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The map is 35 tiles wide, each tile is roughly 10 ft. The background goes by twice per second... so it's technically going 213.36 meters per second

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Which is 477 mph

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If it was travelling at 80mph (more realistic), the background would loop every 3 seconds

gaunt fractal
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I don't know if this is the right place to ask but what would you guys recommend for a map builder?

inner portal
gaunt fractal
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Ill check it out

modern ivy
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I think this page is done

modern ivy
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on to something way more exciting: rocks!

slim schooner
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Those rock!

kindred timber
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Ok the reactions are also rocking

quaint flame
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Rock!

still nebula
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I've been looking through the spreadsheet a bit but can anyone recommend battlemaps for a long rim campaign? I've already got kaffeezombie's space map pack and nhp shaka's map pack has a handful of long rim adaptable maps. I suppose I could repurpose Al's IGF maps but I might run that someday so idk

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Specifically what I'm looking for are ship/station interiors, asteroid outposts, etc. at mech scale

distant hawk
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I’ve got a weird space station layout map in my free scifi maps folder!

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It’s not run down but then again not every place is gonna be terrible

still nebula
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Oh yeah that's fine, I don't expect to find perfect fits or anything

distant hawk
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It should be on the spreadsheet under AdmiralStarNight

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Here

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Lots of my other stuff is ground based

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But idk maybe it will be useful

still nebula
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Oh yeah oops I opened the lancing dawn one and couldn't find it

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Oh sorry I should've specified mech scaled maps

distant hawk
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It is mech scaled, it just has a lot of narrative scaled places too

That’s what the long outside passage is for. But obviously you don’t need to use it

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I’ve never used it, I just made it for fun, but I envision its use as a ‘gotta board from the hangar and fight in some way to the command center’ for something

still nebula
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Mm yeah. Could just set the grid scale so a size 1 mech takes up like 2x2

distant hawk
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I always make my maps gridless for the express purpose of being able to shrink the grid to whatever size you need for your mechs

still nebula
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Ohh I think I got baited by the floor tiles

distant hawk
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Yeah those definitely match the grid when I make it in Dungeondraft but it doesn’t need to be that size

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A size 3 should be able to fit down the Big corridor

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(Though that might get a bit cramped)

gaunt fractal
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On inkarnate how big do you guys typically make your maps?

gritty marlin
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Not inkarnate but I make maps between 15x15 and 25x25

24x17 has a nice screen ratio

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I am Small Map Biased however and other tend to go bigger

inner portal
# gaunt fractal On inkarnate how big do you guys typically make your maps?

Which way are you speaking?

Scaling up the image resolution I typically don't bother with, but plenty of people like to make very detailed things.

Grid wise, inkatnate hex v square is not equal, but measures from square to start always. So I normally start with 30x30 or so, which is maybe 42+ hex, but way bigger than needed ever.

But I don't mind making a "too big" map that I can cut down to a section for a sitrep. Or just have way too big of a map lol

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I also make maps on inkatnate and use it's grid as a scale basis for putting stamps down, but I determine final sitrep grid size in foundry when importing the map in the end.

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Which is to say, I don't always perfectly plan maps, I play a lot more lose with the process than many people are comfortable with.

gaunt fractal
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Thanks for the info

quaint flame
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It's, quite large lengthways. Good length height. But allows to lock off the sides of the map if you wanted it smaller anyway

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All my maps follow same dimensions so if I want a small map I just wall it off

inner portal
golden oriole
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What are some of the free map creation tools y'all use?

modern ivy
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some flora

distant hawk
distant hawk
distant hawk
restive lava
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Hey I've asked in the questions channel and they've directed me here. I'm new and I don't know an alternative to getting the map generator that's on itch.io, is there any other good alternatives? The main issue is I think I also need to buy the corebook so I can make NPCs, but together it's a good amount of money, unless the NPC maker is optional? I'm just so confused so help would be appreciated, thanks in advance!

restive lava
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Honestly I don't need to make anything with tons of detail and intricacies, just something that works as most maps will either be desert or industrial environments with more foresty areas in the middle (most of the planet the game takes place on is inhospitable apart from a large desert, a few jungles and the frigid northern regions)

modern ivy
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Re: core book NPCs, youre not getting an npc maker per se, its a file you're loading into your virtual tabletop of choice

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and then building them through that

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As far as maps there's a collection pinned to this channel

restive lava
coral patrol
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Inkarnate, Dungeon Scrawl are both free for personal use, DungeonDraft is $20 and lets you distribute

restive lava
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Do they support hexagon maps?

coral patrol
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Inkarnate goes good with hexes yeah, Dungeon Scrawl is more of a square grid

restive lava
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But is it possible to make hexes on Dungeon Scrawl?

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It's just that inkarnate doesn't have that many options without paying

inner portal
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I dunno if inkarnate does monthly subs, but it's yearly price is pretty reasonable.

That said, even if you got access, there is a lot of learning to use the tools you'll gain access to regardless.

As a general rule, when you're buying or paying for art programs, it's for ease of use and nice features.

You could just download GIMP (freeware Photoshop equivalent), but that has more of a learning curve because it's free, and you would still have to find assets or make them yourself.

If you're not already an artist, digital or otherwise, you are going to find that there is nearly no easy to produce cool things fully free.

That said, you don't need fancy things if you're playing with friends and trying out the game or not looking to invest money in it presently. Literally just make scribbles on a hex grid. It's nice to make things fancy, but you don't have to.

coral patrol
restive lava
golden oriole
modern ivy
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vehicles time

kindred timber
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Vroom

bronze orbit
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Hello everyone, does anyone have a map that look like this but prettier (or at least not ugly) ?

pale axle
pale axle
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the crystal angle isn't quite right

bronze orbit
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OMG

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I didn't ask for that much you are truly a hero

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Thank you so much !!!

distant hawk
pale axle
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Warzone city escort/extraction map

pale axle
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Breach & Clear map

drowsy stream
#

ok i think this is looking good

devout aurora
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Das is cool

inner portal
hollow laurel
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Hi. Looking for a set of realistic-ish battlemaps. Any ideas?

distant hawk
fallen cape
quaint flame
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I used webm just cause tbh

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No particular reason

fallen cape
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i was thinking helping my gm to maybe make something similar but my concern was optimization

thorny rock
fallen cape
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it is a video

modern ivy
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factory/industrial stuff

kindred timber
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Smokin'

still nebula
#

Is there a good resource for actually designing maps? I'm thinking about just making abstract maps in dungeon scrawl, but I'm still struggling with overall map structure and objective placement etc.

late frost
#

the mods have mentioned that #gm-corner is a great place for map creation strategies, enemy comps and such. I believe there are some resources pinned there as well.

coral patrol
eternal dock
#

Map intended for a hybrid Sabotage/Demolition sitrep, should be easy enough to convert to other uses.

Hexagonal Rows, Odd
Grid Size: 150
Image Width: 3985 | Height: 3985
Padding Percentage: 0.25
Offset Background: Horizontal: -70 | Vertical: 24
thorny rock
distant hawk
amber jay
eternal dock
#

Np at all! Anything to help stop the 10 minutes of dial-twiddling just to get the map set up

eternal dock
#

Made this map for an Enhanced Combat Breach & Clear. Terrain is broken up because all players had flight, I think using it conventionally is doable, but it might take some work. This one was originally exported in 8k too (oops), so these settings might not look as crisp:

Foundry Settings
Hexagonal Rows, Odd
Grid Size: 150
Image Width: 5194 | Height: 3985
Padding Percentage: 0.25
Offset Background: Horizontal: -25 | Vertical: -87
fallen cape
#

i made my fist map using incarnate

rotund comet
#

quick n dirty sparri lavafield for tonights session

#

(30 x 28)

rotund comet
#

fxmaster and foundry lighting is magic

devout aurora
#

Goodbye low end pcs tho. XD

rotund comet
#

thankfully my players are Gamers(tm)

pale bluff
#

I couldn't find any Breach and Clear maps that suited my purposes so I meticulously assembled one entirely in Foundry using 2-Minute Tabletop's Sci-Fi Interiors (well ok I adjusted the colours on these outside of Foundry) and their Sci-Fi Map Assets as well. (Also I used one little bathroom from TygerSciFi because wow I actually found a use for one)

honest rover
kindred timber
#

They are using a different hexagonal layout

quaint flame
pale bluff
shadow sail
#

does anyone have any good mountain and or military base maps?

gritty marlin
distant hawk
#

Damn you got here before me

#

But if there ever was a time to buy a CzePeku map, this is definitely one of them, the variants are peak

gritty marlin
#

Battle Simulator from the week before is also Good Shit

lyric burrow
#

A Holdout Map in a FarmTown! plently of Rooves and wierd places to try and squeeze yourself into! Great for multi-zone holdout

gritty marlin
honest rover
#

God I love foundry

heady drum
#

A new breach and clear map 🙂

quaint flame
meager stream
#

tossed this together for my group's run through wallflower's protect the engineers. It's hard to tell how balanced it is so I thought I'd share before I go making the next map 😅

meager stream
#

I don't and that makes me realize I should have done all of the zone graphic and heights as a separate layer!

golden olive
#

lol

golden olive
devout aurora
amber jay
amber jay
#

Looks pretty nice in combination with THT as well.

meager stream
amber jay
gritty roost
#

Hey, not to be annoying or anything, but how easy would it be to get this map with the terrain contours, but without the sitrep DZ/CZ/EDZs ?
It's exactly what I need in terms of the map itself (and just fire in general), but not the sitrep I'm planning on using. And since all I have is the LMCT and my very limited understanding of it, all I know how to add on top of it are the sitrep zones, not the terrain footprints and sizes...

Not an issue if it's not possible/too big of a hassle though, I'll figure something out. Just figured it's worth asking first, in case you have it lying around already.

quaint flame
#

Go into the pins here, go to my Google drive, go into act 2 and then the one which isn't elevator going down

gritty roost
#

oh damn

#

hol up

#

simply fabulous

#

certainly better than whatever I would've tried, that's for sure

#

I even know what that sheet in the pins is really about now, thanks for that !

#

I'd say this is going to save me a ton of time, but realistically speaking I'm actually going to waste a ton of it going through everything now

#

Anyways yeah awesome map, amazing work

gritty marlin
quaint flame
#

MAPP

#

A bit hectic... Looks too busy in some parts and too empty in others

#

BUUUT the map is meant to be hectic, it's in a space station reactor room whilst all the reactors are full blast. THe place is too hot to exist, there is soft cover and dangerous terrain from cascading fires

#

Will draw cover overlay when it isn't nnearly 2 am

lunar owl
kindred timber
#

Solar punk battlefields?

gritty marlin
#

60x60 map? Sounds ripe for a 4x4 battlefield

mental fulcrum
gritty marlin
mental fulcrum
#

ive made that mistake a lot myself tbh

lapis shale
# quaint flame Then I load it into clip studio paint, this is because I have it, affinity photo...

Hello again, I'm trying to follow your method you recommended to me earlier this week and I'm having a bit of difficulty understanding what to do. I'm very inexperienced with image editing software so I'm quite confused on what exactly I am supposed to be doing. I'm using GIMP because it was free, as far as I am aware and able to tell, it has all the features that I'd need for this, I'm just completely unsure how to piece them together in the way you're saying. Any help or explanation would be very greatly appreciated.

quaint flame
#

Step 1, have the grid setup. And a folder representing whichever layer you want. So in this example I'll do size 1 hard cover

#

Step 2, select 1 of the hexes with the magic wand then apply the selection as a mask on the folder

#

Inside the folder you want 3 things, text to represent the layer and piece of cover, a border which here is layer 2 copy 2 which you apply outline settings to, and a fill that you want low opacity to represent the ambient colour of the cover

#

So with this setup the piece of cover should look like this or something similar as you have it, basically right now it should be the selection you made but filled up

#

Step 3 you apply the SAME selection of the mask to the outline layer and then invert it

#

What this is doing, is it is making a layer which is making the selected layer have a glowy border for everythingg EXCEPT The hex, so the first imagge is showing what it is doing

But because of the 1st mask we applied, the massive outside is not shown so ONLY the border is visible. This makes a neat little hologgraphic looking border

#

Then step 4: GGive it text

#

Repeat these steps with other cover types/things you want to be on the map

#

Hopefully that makes more sense?

devout aurora
#

Damn, that be bootiful.

lapis shale
#

Oh my goodness that is so insanely helpful. Thank you so much!

devout aurora
#

I am assuming this is in Gimp?

quaint flame
#

Clip studio paint

lapis shale
#

That actually makes so much sense now. The images are very helpful.

devout aurora
#

Huh. Might have to see if I can do something similar in Krita.

quaint flame
#

Text ramblings only partially make sense to me and that's bad because I wrote them

lapis shale
quaint flame
#

Just to differing effects

#

I don't like Gimp but that's because of personal reasons. Most image software I use has very similar hotkeys. But gimp has different hotkeys and it infuriates me

#

I try to deselect something so press CTRL+D and it duplicates the tab and it makes me want to throw my laptop through the window

lapis shale
#

Thankfully it's still CTRL+Z for undo or I'd be screwed.

quaint flame
#

If any software has undo as something that is NOT ctrl+z then I will actually... Blow up

#

It gets antsy when it becomes Redo, because it's either CTRL+Y or CTRL+SHIFT+Z

#

OR something similar

lapis shale
#

Once again thank you so much! I'm currently just doing a test map to get familiar with the software and placing the zones but once I have enough free time to make a full map and get the zones on I'll show the results.

devout aurora
quaint flame
#

I have figured out that selections don't actually need to be hexes. I can make cover in any shape I want

#

I have too much power and it hsould be taken from me

gritty marlin
quaint flame
#

Refuse

#

INcorrect

#

Wrong

gritty marlin
#

embrace the void of grid
become one of the gridless

devout aurora
#

Cultivate it. Be the Wuxia MC of the Unconventional Grid.

quaint flame
#

Rate my control map

#

EAch of those are individual control points

gritty marlin
#

nice, I'm here for it

#

I can control multiple points at once

quaint flame
#

Text in the text for more cursed points

gritty marlin
#

Informative!

quaint flame
#

Problem with gridless, is it becomes much harder because I need to draw the cover lines manually

#

Which is why I have this convoluted process over making them in Inkarnate

#

And if i wanted specific placements and measuring base to base and spending minutes finding the perfect placement then I'd be playing warhammer 😛

gritty marlin
#

this is valid, for as long as Token Height Tools is bound to the grid, it makes sense to adhere to the grid

devout aurora
#

I wish THT though could make the border colors and such look that soft though. Even putting the opacity of the word color all the way down will still make it stand out.

quaint flame
#

Maybe suggest it as a feature?

lapis shale
quaint flame
#

I won't be surprised if gimp can have a stroke setting or an outline

#

You can probs Google it to find answers, there must be a way

lapis shale
#

Jeez. Pretty penny is right. I hope you have the 60 dollar version and not the 260 dollar version.

lapis shale
lapis shale
#

Last time pinging you, sorry. I forgot replying does that.

devout aurora
# quaint flame Maybe suggest it as a feature?

I think it already is but I'm not sure because the opacity doesn't look like it is changing even with the setting turned all the way down. Plus I think someone already spoke of that.

last pine
#

Does anybody know if there are arctic battlemaps available? I'm looking to run Sleeping Above a Stolen Crown, and would like to find some maps I can use for the random sequences that crop up.

gritty marlin
pastel delta
inner portal
shadow sail
#

any tips on how to make this enemy military base better?

narrow flicker
#

Maybe a truck or a couple of containers around the middle of the map? Or a some soft cover or difficult/dangerous terrain?

shadow sail
#

Dangerous terrain might not make sense inside the base, but outside could have mines

#

As for soft cover I could use road barriers that could be size 1

narrow flicker
#

I like the mines idea.
Could be energy from those things in the north - maybe if they get damaged? idk.
Soft cover could be steam or smoke from a truck in the base - maybe it's broken or smashed and has difficult or dangerous terrain/hard cover as well?

shadow sail
#

maybe before the battle their allies could do a preliminary bombardment as cover.

I am also trying to make up my own sitrep. Smash and Grab. Basically the objective is to destroy important bits of resources and infrastructure, like the printer, the fuel tanks, and the Generators, but they can also go to the golden crates and pick them up, 1 at a time per mech, and steal them, netting them resources for the resistance. If they do so they will get a special reward.

The main idea is that they need to be in and out before enemy reinforcements arrive in mass once the timer hits 0

narrow flicker
#

Or maybe breakable barrels of gas or smoke etc.

golden olive
gritty marlin
slim schooner
#

Satellite cannon map! Last session my players had to go into the barrel of an active satellite cannon to place bombs into maintenance hatches while it periodically fired! (Our enkidu pilot did some terrifying things to the turrets and ships defending the cannon). Not suuuper happy with the map tbh, but hey its a finished product

quaint flame
#

Holy hell

#

Ngl it took a hot minute to realise that was inkarnate

#

That's impressive considering the assets you have at your disposal

slim schooner
#

A- thankuu!!! ❤️

loud shadow
#

For one of my ongoing run of No Room for a Wallflower

gritty marlin
#

Looking great!

loud shadow
#

(got a lot of help from a friend on this one ^^ )

#

it's the map for reactor defense; wanted to go a bit wild with it

late frost
#

Love that take!

loud shadow
#

so for one it's an indoor map some some doors can be closed/opened(via pilot or manipulators, as a free action if on door control); some paths have limited height/etc.

Also I wanted the demolisher to have a chance of being close enough to the power regulator hence giving it its own deployment zone closer up.

To go a bit wild(my players actually surveyed sites of possible attacks), I'm giving my players multiple pathway on the battlefield;

First there's the main deployment area on the right.
But there's also a walkway corridor where only halfsize characters fits; meanwhile there's maintenance tunnels where a single Size 1 mech can go through... but I might put it down to a narrative role to imply the tunnels being harder to go through

Finally an option I'm thinking of is having the players try to deploy from the enemy's own deployment zone; a consequence of that would be joining the fight only on the last turn of the first round and having to perform a risky roll to succeed; on failure they're pushed back by a rear guard group and can,t ingresss through there and the risk is the player taking a structure damage.

quaint flame
#

That looks great

golden olive
loud shadow
finite crane
#

do we have any isometric ship assets? like i want to make the battle on top of a ship in iso. any ideas?

fallen cape
#

Made this map wtih incarnate for my GM, fell free to use

#

immediately turned int-to Battlefield 3 Metro

pulsar lodge
#

trench warfare? In my mech RPG? It’s more aesthetic than you may think

fallen cape
#

that's was excatly the idea

#

the dark parts suppose to be underground, i didn't indicated it properly. Some tunnels only big enoguh for size 1

quaint flame
#

It looks like A BF3 map lol

loud shadow
#

thanks! gonna boot up my main PC in a second!

loud shadow
golden olive
golden olive
meager stream
loud shadow
#

Thank you ^_^

final heart
#

I wonder if there is some decent space station maps. Mainly because of a "flying fort" idea

quaint flame
loud shadow
#

Thank you so much

#

I'm already having to make maps for Wallflower so I was worried about lacking the time to make maps for IGF so having the full map pack somewhere like this is A+

analog condor
devout aurora
#

That honestly looks beautiful

finite crane
finite crane
#

Just checking

quaint flame
late frost
#

Wibbles is just, like the coolest person ever.
Cept now I gotta redo all my tht presets.

devout aurora
#

Ooficus

analog condor
devout aurora
#

Intorestingaru that you also changed the UI. It be looking clean :3

azure tree
#

Hey all, can you recommend any assets to represent wrecked vehicles/metal parts?

The map I'm assembling (for tomorrow) is made up of metal plates torn off an armored truck and other minor vehicles. Starting to look like I'll have to make my own, but would rather not.

narrow flicker
azure tree
finite crane
#

posted on retrograde, might as well post here

azure tree
#

Teach me, senpai.

finite crane
devout aurora
#

Oh wow, what assets are those?

#

That ship looks beautiful

finite crane
kindred plume
#

Sorry old message but im only reading this now, what tolkens would ye use for newly made cover? Im preping for a lancer campaign on foundry and am curious whats used

devout aurora
finite crane
#

here it is tho

devout aurora
#

Dang. Noice.

azure tree
finite crane
azure tree
#

Ohh, wait, you mean you used a cutout of that image. Got it, got it. Thank you : )

raven plaza
#

10 x10 maps that could be used for Lancer, but orginally devloped for use in my own game.

gritty marlin
#

10x10 slugfests, love em

raven plaza
#

indeed, works better when movment is orthagonal otherwise speedy speeds in Lancer will speed tf outta it.

gritty marlin
#

1-2-1 diagonals my beloved

silk ice
#

trying out Inkarnate for the first time and struggling with my ambition and lack of knowledge. how do I make a hexagonal hole in the middle of this map to give the impression that there's a big aperture offering a view of the planet below

#

I made the planet as a stamp but can't figure out how to draw map over it

mental fulcrum
#

does inkarnate have a layers feature anyone?

devout aurora
#

Not sure. Been a long time since I touched that map making software.

#

I think it used to have one?

late frost
# silk ice trying out Inkarnate for the first time and struggling with my ambition and lack...

This channel is intended more as a warehouse of maps with enthusiastic map related conversation happening by its occupants.

The mods encourage folks to ask for map making help in #gm-corner , and you might get more traction there.

Off the top of my head though, I did something similar with a space station map that had parts break away and revealing an image of the planet below., I combined them in Foundry, but does your vtt support layers?

mental fulcrum
#

there really should be a channel about workshopping active projects

#

and there is always a lot of talk about techniques and resources that sometimes I think would be better suited to such a channel

late frost
#

I would frequent such a place.
I’m here pretty frequently though. Have you thought about combining the map parts in your vtt?

quaint flame
#

Tokens can be stamped to the background layers, this will mean that token cannot be edited and the texture brushes can draw over them

quaint flame
silk ice
#

++

#

sorry that was my cat saying thank you apparently

devout aurora
#

The creature has blessed you with their appreciation.

dry lagoon
#

ANy good 'Lunar' maps here?

thorny rock
#

just straight lunar surface or you want some kind of structure on there?

azure tree
# loud shadow here you go:

I like how delicate the height and other demarcations are. Have you ever encountered this to be a struggle for your players? Particularly in maps containing more and varying terrains?

#

Apologies, I accidentally replied to an older message, hope you don't mind.

loud shadow
#

Honestly not too much. If anything my players got pretty familiar with climbing rules in Dustgrave

#

(One of my player used that a few time to get over size 2 obstacles to reach crucial objectives, such as when I had Durst Slaughter hide behind his map's bigger terrains)

azure tree
#

Thank you : ) It's one of those overlays that do make me think again about how I want to mark my maps.

cold oar
#

made this one a while back , the vibe i was trying to go for was sci fi church but use it how you see fit

pulsar lodge
#

The floor, where they feel the hum of the machine spirit rumble through their bones

cold oar
languid ingot
#

Maybe the seats pop out of the floor when a sermon is happening?
‘the machine provides’ or something similar

viral glade
#

so they're their own chair in a sense

#

or it's a temple thing. people are usually kneeling for a really long time so there's no point when you're on your knees for the surmon

pulsar lodge
#

pull up with these bad boys to mechachurch

cold oar
# viral glade i like to imagine that mechanized people (people with more pronounced augmentati...

that is a very interesting idea , and it does fit with the only real npc i had in there , the priestess looked like a stereotypical angelic person at first but then my players realized there was a sort of visual static hiding giant machinery sticking put from her ( kinda like those robot arms but connected to her spine which makes her barely touch the ground and give the illusion of floating ) and two giant mechanical hands covering the exit for the players

#

the idea was that the static obscured how she moved to give off a more ethereal appearance , essentially givinng a whole like living puppet vibes in a sense

kindred timber
dry lagoon
#

Looking for a nice, pleasant looking top down grassy or nature-esk map? Anyone got any suggestions?

#

Also - are there any other other maps of this level of quality? Super impressed by these ones.

gritty roost
#

Told you dude, thisfucks.
Never doubt about it, all your maps look down right awesome.

golden olive
#

oh ok

#

not posting images are we, link?

lunar owl
#

I have this map from Seigefault's freebies but I can't seem to find the right size

#

I'm trying to get a map for a Harrison Armory facility to do Search and Rescue in

azure tree
#

Do you guys have any tips on converting assets made in one isometric angle into a different angle? Is it even reliably doable?

kindred timber
#

If only technology like that exist

#

Maybe with 3d modelling but these are images

quaint flame
#

Only possible with 3d models

azure tree
#

Give it another year or two, I suppose.

Though even if not 100% faithfully, I was wondering if the angle can be adjusted through distortion well enough to pass.

quaint flame
#

Because if you want a flat stamp on the ground that's very easy, it's simply matrix transformation applied to the image. Probably along the lines of rotate the image 45 degrees and squash it's height by half.

If you want an isometric object with depth and height then that's impossible as that data doesn't exist. 2d images are 2d so the depth information doesn't exist

#

And if you want a 3d image from a 2d image the only way to do that is predictive algorithms, aka ai

azure tree
#

I meant merely adjusting the iso angle. Here's a comparison, the ship being slightly off compared to the building.

quaint flame
#

I see

#

Same comment stands, just transform it until it looks better

#

So rotate and scale

azure tree
#

Yeah, that's what I've done, kind of gotten it close, but I feel like it wasn't sitting right on the grid. But now that I think about it, I'm guessing it will simply be the drawing, which wasn't done with precision in mind.

#

Thanks, though.

hasty condor
# dry lagoon ANy good 'Lunar' maps here?

I'm working on a Lunar Map pack at the moment, it will be ready in about a day or two if you can wait, it will have 50 maps with day/night variations, lunar regolith fields and bases

cold oar
#

Love the detail on the moon map looks super cool

hasty condor
amber blade
#

Map for Wallflower mission 3-2

azure tree
#

Does Wallflower take place on a primitive planet? Or is it a matter of asset availability? Genuine question

quaint flame
#

Define primitive?

gritty marlin
#

I mean it’s a jungle planet with lots of agrarian industries so

quaint flame
#

That's not what I would define as primitive :/

azure tree
#

Sorry, I meant the infrastructure and technological stage of vehicles being used. Basically, it looks contemporary.

kindred timber
#

Imagine sort of rural and small industry that manufacturer basic goods

#

Off course rural is also futuristic kind of rural

gritty marlin
azure tree
#

No, definitely not expecting urban in a rural area.

#

So if the planet is like ours, it could be considered primitive for the Lancer universe.

gritty marlin
#

Got it, ok. Sometimes you just work with the assets you have, and the assets are contemporary pickup trucks on contemporary farms

azure tree
#

Yeah, so that was my question precisely. I haven't purchased Wallflower yet.

amber blade
# azure tree Does Wallflower take place on a primitive planet? Or is it a matter of asset ava...

Bit of A bit of B. Really the only asset I lacked that would have been nice to have was a tractor/large farm equipment, but we make do.
WF definitely gives the vibes that ~90% of what you'd see there is contemporary to our own planet now.
Without spoiling anything major ||Wallflower is set on a colony planet thats only been running for ~50yrs. And while the colony city has a single schedule 2 printer, the outer towns have nothing of that level. This combat is built around getting them evacuated to the main city and there being...a Roadblock, hence i went with car crash on backroads.||

#

And definitely give wallflower a read if you aren't planning to be a player for it. Easily some of the best Lancer storytelling and extremely compelling

azure tree
#

Thanks for the expansive reply and the recommendation. I don't expect to ever be a Lancer player, so will definitely give it a read eventually : )

frank elbow
#

I'm absolutely stuck on making a good extraction map right now.

#

The last extraction I made was turned into a very strange holdout

#

So I've got no clue how to make it work

gritty marlin
#

Lots of elevation, potential for rocky cover, allows some players to stay at higher ground to cover for folks descending

mental fulcrum
mental fulcrum
mental fulcrum
mental fulcrum
amber blade
mental fulcrum
#

the foliage is, isnt it?

amber blade
#

Iirc all the foliage is either base dungeon draft or 2minute tabletop

hasty condor
late frost
mental fulcrum
#

runway numbers are compass numbers and 180 Degrees from eachother, then with the lagging 0 chopped off to make it two digits

#

so the runway should either be 09-27 or 06-24

mental fulcrum
#

im half tempted to buy the pack just to see all the details, but alas I have no money

late frost
mental fulcrum
#

to me it looks like it should be 10-26

#

oh wait, that is an 06 not a 90!

late frost
#

100 and 260 are not reciprocal.

Maybe 100 and 280?

mental fulcrum
#

right, my bad

#

I am a fool

final heart
lunar owl
#

Looking for a prison map I can run a Search and Rescue sitrep in.

still nebula
#

not to go down a #lore-and-worldbuilding rabbit hole

azure tree
heady drum
#

Made a map for the Signal Chase Enhanced Combat Sitrep.

#

||A 3 hex wide canal in the middle, segments the map. I'm hoping it'll make for interesting traversal whilst chasing the signal that moves randomly. There's also a hex in the bottom right slightly darker to allow you to line up the hexes with your map programme of choice.||

inner portal
amber blade
slim schooner
#

Abandoned Subway tunnel map! (A bit too small for mech combat) Last session my players followed an SOS into these and got ambushed by a few pipecleaner subalterns. (Thats why the vents are there). Still figured i'd post it here because hey, maybe someone needs a pilot scale map

devout aurora
#

Oh hey nice

viral glade
#

Could also encourage players to bring size 1/2 mechs to actually get use out of being a man-sized tank

eternal dock
#

Big bridge/highway map for Gauntlet. Ended up with a ton of cover - it's a bit of a squeeze for Size 3, which we found out the hard way.

Foundry Settings
Hexagonal Rows, Odd
Grid Size: 150
Image Width: 5542 | Height: 4156
Padding Percentage: 0.25
Offset Background: Horizontal: -74 | Vertical: 44
cold oar
#

Does anyone know how to compress an image down as I tried to revamp a map I made in dungeon draft ages ago but can't due to the file size limit in inkarnate

hasty condor
quaint flame
#

I load images into paint.net (which is also free) and save as the file type then change compression options. Bonus points if I change resolution too

cold oar
#

old blood ocean stage that i made in dungeon draft going to try a more revamped version of it later

kindred timber
#

man i sure would like to see a starfort gauntlet map

#

overlapping fire and all that

kindred timber
cold oar
#

pretty sure the mood could be set a bit better with like fix master but it looks pretty fine to me

kindred timber
#

what kind of mood though?

cold oar
#

i just kinda mean an overall sense as i don't know what your going for

kindred timber
#

fair i guess

#

not exactly sure what to go for with this

#

maybe i need a few more props

cold oar
#

what is it supposed to be if you dont mind me asking ?

kindred timber
#

a star fort but sci fi

cold oar
#

i don't see what you can add aside from maybe a turret , maybe mess with the lighting a bit ?

#

but personally id say its still a pretty fine map

kindred timber
#

i don't know any good turret model

cold oar
#

id say ask around if you can as sadly i dont know some either

kindred timber
distant hawk
amber blade
# amber blade Map for Wallflower mission 3-2

Working on map specifics for this one. Let me know how this sounds.

||-PCs deploy along the top center edge, CZ is the traffic jam in center, have a small group of NPCs start on map along the bottom right edge.
-Reinforcements every round with new deployment zones creeping along the map edges to give feeling of being slowly surrounded.
-Size 4 grain silo in the center is only 20hp, evade 5. When destroyed, it and all adjacent spaces become dangerous terrain (5 burn). 2 rounds after being destroyed it stops being LOS blocker/cover and all in the dangerous terrain must make Agility check or take 8 kinetic damage.
-Vehicles are 5hp, 5 evade. 2 burn to all adjacent when destroyed.||

#

||Part of the inspiration is seeing that this fight has scourers with melt, so letting that interact more and possibly incentivize shooting them before the set piece avenger boss||

inner portal
# amber blade Working on map specifics for this one. Let me know how this sounds. ||-PCs depl...

If you want the players to be concerned with the Melt, it feels like the Silo should survive at least one.

That way they can see it start combusting, and make the choice of if it's more important to stop that, or deal with other threats (Or just get away, I suppose).

The vehicles blowing up seems well and fine though, I guess you could use that as an indicator that the silo could go next, but I would think you'd want to telegraph it harder.

amber blade
#

oh dang i thought melt was 10hp, good catch, ill change it to 30hp then. Enough to live 1 melt and then likely take a couple good shots from other npcs once they KO the scourer

inner portal
#

yeah, melt goes hard vs objects lol

viscid plover
#

Hey, what do we thinking about this for a Breach and Clear (an Enhanced Combat sitrep) map?

Quadrant 1 - 4 are left to right!

thorny rock
#

Oh that is lovely, great separation, plenty of cover, love the vibes and flavour - full marks across the board ❤️‍🔥

viscid plover
#

Thankyou! Now I'm just trying to work out what the story is for it haha

inner portal
#

Also that story seems like "we gotta stop that ship from escaping // be on it"

viscid plover
#

That was the idea: once they have control of an area the gate opens because of combined signal strength/overwhelming the OpFor's ewarfare rigs/other technobabble explanation

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Was thinking of giving them the option of destroying wall sections as well as opening the gates and having the tension of "Yeah, you can just blast through instead of getting control of the quadrant first, but that will mean there's more enemies to follow you through that gap as well"

not sure if that'll throw off the sitrep though tbh

slim schooner
#

2 City maps! First is an Extraction, second a Gauntlet-Esque sitrep. (in the second one enemies were able to freely deploy anywhere, and reinforcements came via dropship, so no ED/IZ.)

#

making city maps is harder than i thought >->

kindred timber
#

there is a lot more details in a city that one needs to check for, and you also would need to see if such terrain would have any gameplay conseqences

slim schooner
#

yeeep

quaint flame
inner portal
slim schooner
#

A- thankuuuu <3

bleak dew
azure tree
#

What are a few walls if you have an Apocalypse Rail on your back.

bleak dew
#

lmao yeah. I just made the deploy walls size 2 for my group

thorny rock
slim schooner
#

awhujsakfj thank u;;;

slim schooner
azure tree
slim schooner
#

I used inkarnate! They have a bunch of sci fi assets

distant hawk
#

Battlemap thats technically Wallflower related but is generic enough there's no spoilers:

A dying forest on fire. It looks great if you use some lighting tools to make the fire flicker!

halcyon linden
#

Made a map for my group, figured yall might want it:

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freighter which has been boarded by some sort of breaching pod

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PCs can deploy at any airlock; I had them do a short fight outside on the "rigging" first

#

green areas can be control points if you want; in my game they were "life rafts" where crew went in event of danger

distant hawk
#

KTB hall perhaps 🤔

golden oriole
distant hawk
#

Dare

#

Have their (rivals? Buddies??) dare em to go

golden oriole
#

Ohhh that's nice 🫡

#

Goad them into it. I love it!

distant hawk
distant hawk
coral arrow
#

Is there like an supply train map out there?

distant hawk
gritty marlin
#

nice, this looks like it could be a great map with a few makeshift barricades

rotund comet
#

Quite fun extraction map I ran in my session this week, for a tech heavy comp.

#

(the bridges between some of the buildings are overhangs)

thorny rock
#

I love the handdrawn style, plenty of ways to break cover too - very cool c:

pastel delta
rotund comet
#

not as dramatic as the others. mainly it's just some flickering lighting for the burning buildings, and particle effects for the snow, embers and smoke

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I used little glows to indicate control of the pylons, which works pretty well (red for OPFOR, different colours for PCs)

onyx aurora
#

Does anyone have any maps they've used for a Metavault?

cold oar
#

i believe there's a freebies pack on itch that has some meta vault maps

quaint flame
#

Unfortunately that's not what a metavault is lol

cold oar
quaint flame
#

Haha, tracks

onyx aurora
cold oar
#

do let me know if you end up finding it or not

shadow sail
#

out of curiosity, how much would you charge for an inkarnate map?

#

any of you have any input?

quaint flame
#

Anyone specific or in general?

shadow sail
#

A person wants to get a commission from me. I have never done a commission, but I can make this in inkarnate

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I dont want to gouge them, but I want to be paid

#

it took me around 4-6 hours to make this not counting planning and finishing touches

quaint flame
#

How much is your time worth?

shadow sail
#

idk how to gauge that

quaint flame
#

Artists there will have more to say about how much your worth is as an artist

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And inkarnate is art, just in a different medium afterall

amber jay
#

@quaint flame You mind a map of yours getting (potentially) featured in an article on the Foundry page?

quaint flame
#

Sure

amber jay
#

Thanks, not sure if anyone else sent in any screenshots.

#

They said they needed it yesterday, but timezones are weird. 😄

quaint flame
#

What's the article?

amber jay
#

A year in review thing they wanted to feature Lancer in. I don't know much more then that. Here's the start of the discussion: #lancer-vtt message

quaint flame
#

Oh fascinating

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I might submit some pics of my games

modern ivy
#

back in the map zone

final heart
flat epoch
#

Did anyone ever make a map using starcraft 1 assets? 🤔

viscid plover
#

Starcraft assets would be pretty fun! I've definitely seen people do isometric maps (mostly in the Wallflower thread), so there's precedent for it

flat epoch
distant hawk
#

its gonna be in here most likely #wallflower-spoilers

distant hawk
#

Very good destroyed more modern stuff

wise slate
#

Two maps I really like. One has a bunch fo destroyed androids, but they look a lot like dead bodies so it is censored.

distant hawk
#

A bit more fantasy than usual but its large and interesting

gritty marlin
#

true facts

#

could potentially get several combats worth outta this

bronze mist
#

Hiya, don't suppose anyone has a good battle map for a road near a cliff - preferably near a city? I'm not much of an artist and the scenario for the combat changed with pretty short notice.

distant hawk
#

I got a map that is ‘path near a cliff’ coded but it designed as a scrolling map and isn’t much of a road

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More dirt path with nothing on it. Could fill in your own cover easy enough

late frost
#

And jeez I knew Shaka made a lot of cool maps but there are so many! 😄

onyx aurora
#

Is there any good maps for combat in farmland available?

bronze mist
distant hawk
#

Lemme go get it

#

#1216805351488356353 message

modern ivy
distant hawk
#

Its a huge map that would probably go super hard for mechs at a slightly different scale

gritty marlin
#

That’s like 9 maps in one, hell yeah

distant hawk
distant hawk
distant hawk
distant hawk
#

very fun looking map

distant hawk
distant hawk
viscid plover
#

How's this looking as a "Protect the Engineers" (Escort sitrep) from Wallflower? I'm thinking I maybe need more "wet ground" (read: difficult terrain) to sell it as a muddy landing bowl area

#

(this is so low rez cuz i took the screenshot on my laptop instead of saving the image, sorry)

quaint flame
#

Looks good, yeah more muddy patches off the path could be good

coral patrol
amber blade
viscid plover
#

Oh yeah, I do my cover layouts later when I run it in Owlbear, like this:

#

I was thinking wrt the two routes: would it make sense to incentivise the longer north route via the road by making the shorter "offroad" route have more diff terrain?

#

I'm sort of worried about the road route having not enough cover too, but I can deffo add more

modern ivy
#

Sketching out a salvage yard recon map, the idea is the gray stuff is cover being chewed through by breachers in the opfor. Open to any thoughts on this because this one is going through a lot of iterations

narrow flicker
#

Could be fun to have some hazardous waste as dangerous terrain or barrels filled with explosives/acid/etc

modern ivy
#

Hm yeah explosive barrels would be good for this one

#

I don’t want to get super complicated with this map since I’m dealing with destructible objects and gotta logistics that out with foundry tiles

narrow flicker
#

I just whack a crater hex/token over the top of destroyed terrain

modern ivy
#

That is… probably the easier way to do it lol I don’t know what I was thinkin

pastel delta
#

I put a squiggle with a drawing tool lol

distant hawk
modern ivy
gritty marlin
#

Hell yeah

viral glade
#

`da objecks

thin ocean
#

I should totally be drawing my battlemaps, seems like lots of fun

onyx aurora
#

Strange request and i am sorry if this is the wrong place to ask, but does anyone have any good train maps? Or if possible, any train assets for a multi-rail combat?

#

i imagine train assets are not exactly common but i wouldn't know

viscid plover
#

ooh i wish i remembered who did this, but I remember someone posting a scrolling background top-of-train train battle on here a few months ago

pulsar lodge
#

From @quaint flame iirc?

#1216805351488356353 message

onyx aurora
#

oooooh, thats a good map. Nearly exactly what i want

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If only i had the seperate files for the train cars, and background, but it'll do

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Praise be Al (D/D 288 Enjoyer)!

quaint flame
onyx aurora
#

ah, thank you good sir!

quaint flame
#

Not sir

onyx aurora
#

My bad

#

Sorry

quaint flame
#

Np, enjoy map

viscid plover
#

Finished up my first two maps for Wallflower (which I will run one day)!

Need some overlays for Height, soft cover, difficult terrain, zones, etc, but I usually put those in once my map's in Owlbear.

worn bobcat
#

Anyone know some good maps for a pretty standard extraction sitrep?

pulsar dove
#

a

loud shadow
#

Oo

#

These look good

#

I've been musing to revisit the maps I did for the first mission

inner portal
worn bobcat
inner portal
#

Might get some use out of any of these?

earnest girder
#

anyone got some arid battlemaps? Im doing a mercenary focused campaign and the first mission is on an arid region

amber jay
viscid plover
#

Third Wallflower map! (+ extended bridge to overlay for if the players extend it - should cover over the "open" bridge on the map)

bronze orbit
#

Is there any map that can be used for the HA Corvette Job one-shot ?

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The original map looks like this

distant hawk
#

PeaPu has great assets but this one is very useful for battlefield debris

pearl wedge
#

Does anyone have space station maps with narrow corridors

distant hawk
#

Oh oh I have some!

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One is an entire 'floor plan'

pearl wedge
haughty edge
#

Anyone has a cool website/app to do battlemaps for Lancer?

#

Mostly like modern/Sci-fi batlemaps

quaint flame
#

Can't speak on behalf of other software because I havent used them, but Inkarnates great.

Pros and cons:
Pros:

  • Great assets
  • lots of freedom
  • can make beautiful masterpieces
    Cons:
  • pricey, premium is very worth it but costs money
  • Doesn't really hold your hand
  • tricky to align with hexes (i made a template people can use to counteract this)
haughty edge
#

I'll consider it

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It's only 25$ a year, I thought it would be much more SweatOchako

quaint flame
#

That's a decent amount for some peeps

haughty edge
#

Yee I just thought it would be a solide 75$

pale axle
#

i also like Inkarnate they are developing more sci-fi assets right now too

haughty edge
#

That's good news

modern ivy
viscid plover
#

Yeah, you can also upload your own assets to Inkarnate on the paid version (not sure about the free)

distant hawk
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(Including one of their Lancer token packs)

onyx aurora
#

Anyone have any good maps for a combat in a train station?

rough elbow
#

@viscid plover What program do you use for mapmaking?

viscid plover
rough elbow
#

Ok I was debating between dungeondraft and inkarnate

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Inkarnate really has more built in assets though

viscid plover
#

I've never used Dungeondraft before, but I've found Inkarnate great so far

#

I'm not sure if you can upload your own assets on the free version, but you can on the paid definitely

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(of Inkarnate, I mean)

vivid void
haughty edge
viscid plover
#

The blue glow rocks are fun!

haughty edge
#

Since it's an extraction map that's how I visualise the thing

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The rocks acts as.... A magnetic field between them making mouvement harder, so difficult terrain

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Cliffs are at H1, so if you are on the road you could use the cliff as a cover. But get surrounded and you are here for a hell of a time

haughty edge
sullen field
haughty edge
#

I made another map but it's similar to one made by Kaffeezombie so, I'll keep it to myself! monch

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Or I could....

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My take on Desert Saltheight made by Kaffeezombie

Pic 1 is Kaffeezombie's, Pic 2 is mine! monch

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The other two I sent above are also inspired by their work but I tried to have a different take on it, but I really like the layout of that one!

haughty edge
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Cave Holdout

distant hawk
#

Yo check this out!

golden oriole
#

Are there any map tiles assets to depict rubble, destroyed vehicles or even trenches due to the ground getting blown up?

viscid plover
#

like in a specific map making program, or just generally?

#

I was about to post this anyway for feedback (it's a Wallflower map - Combat 4, Holdout Sitrep)

viscid plover
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it's a "dirt hill" made a little bit transparent overlaid on darker dirt, with some bits of rocks scattered around if that helps at all?

golden oriole
viscid plover
#

Ah, do you generally draw them out and put assets into a photo manipulation/drawing program? Also, are you looking for more cartoony, realistic style?

golden oriole
#

Kinda yeah

#

As of now I don't really have a lot of bits of blown up terrain that I can use in my games.

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Like I thought I'd just add it over the the area/piece of cover that got blow up.

viscid plover
#

Hm, for stuff like destroyed buildings, I've mostly just been doing stuff like this (also helps that the destroyed part is hidden by the fire and smoke):

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If you have any un-destroyed assets, maybe something like that method could work to make like...overlaid damage, depending on what you're doing

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or double a car asset up, set them slightly apart and do a similar thing like this (but better: this was a quick and nasty way of doin it and looks kinda shit):

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or similarly, something like this if you want a sort of "crushed" vehicle:

narrow flicker
golden oriole
golden oriole
viscid plover
#

oh, those two I just did on an annoying app on my phone that sends me 2000 ads or tries me to get it to sign up for its shitty paid AI tools every time i open it lmao (PhotoDirector)

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but it is otherwise free! If I was on my PC I'd just use GIMP

golden oriole
#

So many times I'll start doodling on the map owlbear after the cover has been blown up (when it's not my GM turn I get quite a bit of time lol)

golden oriole
golden oriole
viscid plover
#

Oh, I mean also doing it on a phone is just not ideal cuz of how small the screen is/lack of control for me

sullen field
sullen field
#

An insane idea, but six maps for each subsequent round of a combat designed around atmospheric entry onto a planet. Clouds are soft cover zones, rocks/meterorites in the first round are hard cover.

Didn't put much detail into each map as they're only going to be seen for 1 round each 😅

haughty edge
#

The last map i'm working on is really hard to have a good render

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But i'm sure when it will be done it will be great

golden oriole
distant hawk
#

Once again posting fantasy stuff in case it serves a purpose

gritty marlin
#

22x32 dungeon combat...

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"""sitrep""": find the treasure room and escape

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it's wild to think about how most GMs prep a battlemap big enough to hold an entire DND dungeon

haughty edge
#

The forbidden tip is to cut only the part of the map you actually think are relevant for what you want to do

haughty edge
#

Underground Ship

sullen field
hearty axle
#

Trying to find a battlemap of like a big city where the areas are between skyscrapers

haughty edge
#

Highway bridge fight

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I will make more maps that I think would fit an Action Movie

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I might later do a bundle for free on Ichio

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With Cracks

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Feel free to use them for your games muraWAWAWA

And if I can take some of your time dm me how it went!!

inner portal
gritty marlin
inner portal
#

I am pretty darn bad at making small maps, admittedly. I've been running ICON lately too, and pulling it further down into a 8x8 map is just.. woof.

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Nightmarefuel for me.

gritty marlin
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1 map for 1 fight (lancer) vs. 1 map for 8 "encounters" (D&D/PF2E/Old-School, doesn't need to be combat encounter)

narrow flicker
#

Most osr dungeon maps are at 10 ft scale, so you're using it more as an abstracted map than a battle map

gritty marlin
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Yeah true, the difference in prepared space is just fascinating to me

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Or rather difference in how the space is used

timid otter
#

Can someone recommend good maps built for hexes but without drawn grid on them?

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Preferably something like a tunnel or inside of a building

last lichen
#

if a map is made for a specific grid (“built for hexes”) i would expect it to come with it, because things will be positioned with said grid in mind (e.g. you’ll confine cover to grid cells) and those assumptions will break if you position your grid in a different way than intended, e.g. half a cell off in a direction. that said, some people offer both gridded and gridless versions of a map.

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unless i misunderstand what you mean by “built for hexes” which is entirely possible

haughty edge
#

You made me realise that I should try to put my map on Foundry to see if they work SweatOchako