#Battlemap’s Hub
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might vary up the building heights some more
Sometimes you just gotta have a big-ol cathedral battle
pools of water
or maybe spooky mist like in alien
alternatively just fields of loose rubble/small boulders/stalagmites
there are pools of water that provide soft cover
it is also a funny surprise if any characters go into it and fails an agility check (something grabs them)
only once per scene tho, so if they got got once, they won't be again
Mushrooms that emit a cloud of bioluminescent spores.
Could think about some of these
https://docs.google.com/document/d/17P2C06nm8ZnkeqfSH503JGDc_Bwd6HB6PjmiWl9f1Kw/edit#heading=h.w6or48y88kgk
Terrain and Neutral Objects A battle is only as interesting as the setpieces that make it up and as a result, this document has been created to attempt to create some new options for GMs to make maps that have more variety and options to them. In addition, it is to help create more player options...
but I'll second bioluminescence, maybe it's a moss that interferes with the sensors of those looking at it and characters near it
or stalagmites that obscure vision
Battletech did radioactive patches of terrain that did pretty much what you just said.
You could do like a huge mass of moss or somethin?
Disgusting slimy gelatinous ooze coming from the ceiling.
barnacles releasing clouds of larvas...
yeah
fits with the map i picked up online as well
I mean, if you going with that. It can be written off as "Alien life on an Alien Planet is pretty fucking Alien."
ye, wallflower underground/aquatic life
for the cyst hunt map
Bruh if it is Aquatic Life, then that makes perfect sense. Cause Aquatic Life can be very fucking alien in general
the idea is that the area of the discovered egregorian cysts is flooded after all that time, and giant barnacles grow there
could also be underground/aquatic vegetation
and in the water is some sort of creachure
it's mostly land
the water is soft cover but, if you enter it, gotta make an agi check just in case
@golden olive yeah this something I did in the underground maps. Mushrooms that had 5 HP 5ev and when destroyed they released a cloud of soft cover and those in the blast when it happen took jammed condition. They also would suffer d6 damage is a mech trampled over them during a move, so it was somewhat of a risk to just rush past them.
my idea is barnacles that is essentially both dangerous terrain and soft cover as the larva the puff out is soft cover, but it starts biting into your mech for
the 1d6 damahe thing is not a bad idea. perhaps burn, to convey the larvas sticking to the mech and causing damage
Ah, mine was damage to the mushrooms. So running over them might trigger the jamming spores.
Now I’m picturing a bunch of mechs blindly flailing around a glowing cave running into walls and punching each other.
thanks!
that large area is empty mainly so that in a nexus defense sitrep, you can put up some fortifications in the area as enemies assault it
but great to see it work for a simple holdout too!
Reposting here. I put together a 35x25 hex map for @ivory rock's "The Harrowing" sitrep for Cathedral of the Deadstar.
Thank you all for making such great maps
Also created a map for the second sitrep in @ivory rock’s Cathedral of the Deadstar.
yoooooo this map was dope for an extraction
Omfg yay!
So hype 😄
https://drive.google.com/drive/folders/1rKmgyHcpphPLYEinakZuxTdggIfkKxC6?usp=sharing
Here's a pile of maps i've used and made. Most were made using Interpoint's Map Generator and Map Maker, with a few that were made using Tiled and Dungeondraft. The Dungeondraft one is just a dd2vtt file, you can upload it on Foundry using the Universal Battlemap Importer.
The google doc also contains a notepad file with instructions to get them to fit on Foundry, as Interpoint's maps don't fit easily without adjustment. The notepad file contains what I used to have them match the grid, sometimes not perfectly. All maps with 'IP Genned' in the name have one set of instructions, all maps with 'Tiled' in the name have another, and the remaining maps made using the Interpoint Map Maker have one for each individually due to a quirk of what happens when the map isn't the default size.
If you're using something else besides Foundry and need help getting them to fit... good luck, I guess? I can't help lmao
Hey, these look great! If you’d like, you can add them to the community map resource spreadsheet through the form in the second link on this post!
#1216805351488356353 message
I tossed it in, cheers
🚅
Nightime snowy train map - 45x30. I'm running kind of a reverse recon type deal but holdout would work too. Added it to my Stolen Crown drive folder
Made this unnecessarily awkward by having the train diagonal - however, counterpoint, it looks nice
Diagonal is good, more organic
mmm - horizontal just felt very static
Map for combat 3 of Shadow of the Wolf, following Eld's map blocking. This and combat 4 were a bit tricky for me, and were the first time I strongly considered actually highlighting cover and terrain, because I typically rely on color-coding the objects themselves instead. It still ran fine without highlighting, but it could go either way.
Foundry settings:
grid size - 100
width - 2540
height - 2310
offset H - 0
offset V - 28
||Rocks, boulders, and logs are size 1 cover. Green crystals are size 2. Water is difficult terrain. Dangerous terrain is marked with red. The tops of the plateaus are height 3, while the smaller ledges with vines are height 1.||
And the map for combat 4 of Shadow of the Wolf, following Eld's blocking.
Foundry settings:
grid size - 100
width - 2540
height - 2310
offset H - 0
offset V - 28
||Same as combat 3 for the terrain and cover details.||
Hell yeah!
Made a uh.. I dunno industrial kinda thing in a desert area? The rails at the top use the "elevator" token (More like a shifting platform, left to right), and the overhead layer fits over the rest for roofs // cat walks.
Also the trucks ended up being a bit smaller than I anticipated, so it's a bit awkward of a map lol.
And a half-burried secret base in a toxic swamp.
Bit of a weird one I know but, Here is a looping ocean texture.
(The edges blend)
I wanted to make a moving ocean texture for the background in foundry,
My players are going to fight on a ship. But, I couldnt' find a good background, so I made one.
This is what it looks like in foundry as a animated tile
Now if you want to fight on a ship! You can. Just provide the ship lol
Here's a boat battlemap!
You've got hexes there for us. So it's user friendly.
I wanted to do an accurate cargo hauler that could also be used as a hex battle map
However-
Those ships are just packed with rows and rows of squares. So. It ain hex friendly! This ship, whilst it looks less realistic. Is certainly HEXable.
The dominion of irons throne room. The planet respects this seat of power, ancient and shawled in tradition, these halls echos the voices of long lost legends.
Can be used as a battlemap if you want your mechs to feel big!
Another battlemap!
Designed for the enchanched combat "INFILTRATE" sitrep
Here's a version with the grid
i
yessssss?
Woe, Train Convoy Heist map be upon ye'
Hell yeah!
Love some twisty maps, they add density to the map but allow it to actually be smaller as the crow flies, as a result
Oooh thats sweet - Dungeondraft? :>
Hell yeah! I'll admit that this map accidentally ended up gridded at something like 35 tall 53 wide so with the twists, it's friggin ginormous - train had to be set for 7 rounds otherwise it'd have been moving 14 spaces a turn 👀
7 months of progress from my first map to my most recent 😄
Making maps is fun and I'm glad we can all get together and share our creations.
Y'all want to post your first map beside your most recent?
Lets celebrate your progress!
You know what?
Fuck it ya I'm down
Oldy Maps
- Arctic River Cliffs
- Abandoned Mine
Newbly Maps
- Broken Industrial Block
- The Travel to Outskirts
For some iso love
These are dope you two 😄
Oh gosh I love seeing everyone’s growth, this is a great idea!
This might have been my first, I think. It was a simulation of a ‘historical battle’ within the lore of my campaign.
These two are most recent.
Three Crossings is your ubiquitous river crossing map, but specifically for mechs.
(Tree tops on a separate layer)
This one I made at nearly the same time, but it’s the landing strip level of a mountain top Space Defense base.
Named it after an observation post I frequented during my tour in Afghanistan, OP Mustang.
Mmmmm
I need to participate in old vs new maps
The difference is being first lancer maps or first map
Horizontal hexes and text 
Bratty : creates a map
Me : "I need you to place a crater token right here pls."
I think I've never not used Siege Spec 1 on any map Bratty has done.
Honestly, I might borrow Bratty's style of terrain marking. It's rather easy on the eyes and does a fantastic job being distinct from each other.
For sure is.
Here’s the three crossings map in Foundry to better show the final result and terrain/cover types.
Same with the mountain top base, but I was aiming for more intuitive cover calculations based on the map being hex-perfect and indoors.
Also, a runway has gotta have lights.
Beauty 🤌
I never shared this but a factory map made with inkarnate:
The rails are for fork lifts and vehicles for the "Factory" enviorment, and the 4 points are for a capture, and recon obj
plays had a pretty good time with it
First Lancer map
Most recent lancer map
One of my first battlemaps... Can't find my oldest I made but it's an old ass inkarnate one
first map (in dungeondraft) vs two most recent maps (drawn in krita)
😄 Damn, everyones progress is very inspiring!
Here's the map I made today
It's a sewer battlemap.
Might have to hit open original because the details are quite small.
but it's an escort mission. Lots of alternative routes
(With hexes)
Hell yeah! Indoor battle maps are under-serviced
😄 Ikr! haha.
Lots of difficult terrain / cover and potential.
My plan is to have the overhangs block the side passages. So that if the players during the escort, wish to go the shorter way, they will have to destroy them to get through.
Ah, I love it! Detailed, great sight lines. And sewers was on the list of maps I need for my campaign. $•$
Good indoor battle maps for MECHS are rather difficult to find that aren't just the inside of a garage or research facility.
This is really goob!
\o\ Wish granted!
Really not alot of indoor mech maps. I can see why. Tbh. Not alot of places mechs can fit indoors...Maybe I can make more indoor maps.
I feel like it's cool when there's some indoors and some outdoors areas, like on titanfall maps
But underground, in a space station/colony, or when fighting through military bases I feel like you can get a lot of ideas for indoors action
smashing through a shopping mall 😄
I see someone remembers that one Lancer artwork
It really is. I just wish I had more time to do this and drawing my own opfor tokens XD
I've got way too many hobbies. I wish I had more time also 😂 Between DMing, making the maps, lore and timeline. Making music. And pixel art. 😂 What time do I have left hahaha
🙂 I suppose it's better to be busy though
Oooh, here’s my favorite in/out map. Original design was by Reconus, but I redid the map in DD and added the interiors.
oh thats incredibly clean actually, especially compared to my old work lmao
real nice job
Thanks! It was an awesome layout to work from!
workin
Trying to run Tombs of Delios, threw together a map for the encounter.
the crystals does it
Not just that, it's everything about that map. Since I definitely remember some SC2 maps looking like that.
Where do you recommend placing zones on this map?
Making shit up
Making stuff up
The zones.. on the map I posted or?
I let the players deploy anywhere up to the red entrance warning marker, the elevator was OpFor Ingress, and the gold mark was the scientist.
The bottom path has more obstructions, and you can't see it because I don't like adding Fog to Map layers, but the blue areas were mist coming from vents, so they had soft cover from that direction as well.
The top was more open (I had two players running Sargamartha) and direct. I counted the crates as difficult terrain rather than bothering with any "half size" cover.
My players rolled extremely well and were walking out with the scientist by turn 8~ish, but it worked out fairly well.
Thank you!!!
Hey everyone, I just finished my second-ever map and I was hoping to get some feedback from the cool people here 
Here's the grid version (for Dungeondraft reference, switching to Foundry's grid):
And the annotations:
Map is 40 wide and 34 tall, meant for 5 players (if they all show up
). They're assaulting a heavily-fortified castle to shut down a shield generator console after their allies failed earlier. I'm intending to make it very difficult to do in one single fight (to teach them the value of resources and retreating), so capturing the bridge first is meant to be a "checkpoint" for their progress. The whole thing is loosely-based off of the map Zanzibar from Halo 2
Sorry if this is spammy haha! Just getting a feel for map-making with my zero art skills lol
Eeeey... That's pretty goooood.
Yeah this is fire fr fr
If they go under the bridge do they get lifted up by a slowly rotating windmill? 😄
This looks fun, I like the concept and it looks great.
You might trace out some possible paths to see how many spaces your players will actually have to move to get an idea of how many rounds it will take, and how many actions your players will have to spend moving.
Then adjust the starting zone locations or provide shortcuts/setbacks until you get to what you want.
Rip to the guy who drove out of the water, left their truck and turned into a blood splatter
That's some Fallout/Elder Scrolls type story telling like a skeleton sitting on a toilet with all kinds of drugs on it.
Looks good to me. Things you might want to consider; Players (maybe not yours) can fly at times, so the wall might be less of an obstacle. It's fun for players to circumvent difficulty though, so don't discourage it, just consider what that means for how the OpFor is meeting the players (If there are Rain Makers hiding in the back, and you expect people to force their way past all the melee, that's a bad surprise lol)
The other thing I noticed is the path up is wider than 1-hex, but it's 1 hex centered with two halfs on either side; That might make token placement awkward, but also I like "tight passages" to count as difficult terrain for larger mechs, they need to be more careful or take time to get through a tight space, or up a stair without getting too close to the edge.
The last immediate thing I'll mention is that while you've denoted a "breakable door", it stands to reason that almost anything could be broken. And with the objective having a wall near it, I would reward players who try to break through instead of going to the door itself, by having a plan like, "Ok, you can break down this wall, but the castle is durable and thick, so a 2-hex segment of your choice can be focused open with 40 HP // XX HP" (Evaluate the PCs options, if they have something like a Kobald they can literally destroy almost any terrain, Sherman's Core can do a number on things as well.
But the map looks great, as a general statement.
little map
Oh, I really like that outline, is that in foundry or, an art layer you added? It looks nice.
art!
Thanks for all the advice everyone! I'll definitely trace my player's movement and see where they can get so that I can plan for a certain turn amount. One of my players can teleport a whopping 24 tiles in a single turn if they overcharge, which is... certainly something. But they're really squishy, so I want to give them incentive to go to smart positions, not rush the goal. And you're completely right about breakable terrain Tawg; my players have not ever shot at anything that isn't an enemy yet, so the wooden doors are gonna be a pathetic, like, 3 HP (and the bridge maybe 10) just to reward them for thinking about the environment.
But since you mention it, I'll definitely rethink the path up, looking at it again. I'm fine with the tiles for now since they have all that grass to maneuver on as well, but two of my players have size 2 mechs, and your advice helps me realize that they're a little, uh, tempting of a target past the bridge haha
I appreciate all the kind words! I'm a terrible artist but I love giant robots, so my motivation to improve continues strong 
Eeeeey, another user of RPG Map Maker 2 by Deepnight Games
aye! i do use whatever i can snag. and they have some very good light support. some of the asssest came from a librabry for dungeon draft, and the zone outline where manually made in aseprite
May I ask for the measurements in foundry for this; this looks amazing!
unfortunately i use owlbear :/
I’ll mess around through setting than, as long as your ok with me using it!
Actually could ya send me a picture of the map setting you use for it? Probably won’t work but might get it together easier
Are these dungeondraft assets free?
I'm using whatever assets I can find but its hard to find good sci-fi or modern assets
i could ask them
yep! all free
pwyw
i feel like they are worth the dollar tho
Oh definitely. I just don't have the moolah currently. XD
relatable
I am saving up for KTB, Retrograde, GrapeJuice Isometrics, and Winter Scar primarily.
So yeah
Big oof. I'm personally going to get the 6$ patreon for one month as a way to giga support their goob work before switching to the more financially merciful option.
Hells yeah
They just released a new map i wanna share but as a Patreon supporter idk if i can yet
It’s not on the site yet
Buts so cool 😭
That's quite interesting.
Speaking of which, this Cze Peku scifi map I saw today looked dope https://www.patreon.com/posts/remains-of-33x46-110778808
Get more from Czepeku Sci-Fi on Patreon
Oh man this is perfect for a spot on my planet
That’s exciting! I’ll be eager to see what they come up with.
Also want to find an excuse to use that map, wow.
The variants are really cool too
Ah! Yeah I’m not subbed to them but I follow them so I saw it arrive haha
a few non-lancer battle maps but deff could be used. these maps are 10x10 and made for my game Mechanized Body. they follow the same'ish rules for asset placement, and clear delineation of SC, HC, DiffT etc.
what is mechanized body and where do I check it out
the only real problem with Czepeku maps is that I can in no way emulate that style if I need to adjust or create other set pieces, which vastly restricts my options and makes me sad 😭
just be like me and dont give a fuck (I know thats not possible for all people)
using whatever fits vastly simplifies my ability to GM XD
Ah it’s a card based mech ttrpg game I’m developing with @signal dust doing playtesting now. Currently we don’t have an info page up, but will soon I’m sure.
icic
feel free to use these maps as you see fit
winter scar 6 months mission maps acquired ;)
does anyone have like, a massive courtyard/monument battlemap?
gonna do a mw2 washington evacuation style
I have a big traffic circle with some statues and a fountain in the center?
oooo, can i see?
another one
workin
this gives me ideas
spiral
idea received
good shit
glad I could inspire
Alright back to staring at the map trying to make a gauntlet of problems mechs could blast through/help
in this werird ass spiral map
hell yeah get after it
got some stuff down
finished! fill out the rest with Foundry stuff
Lancer isn't usually a Fog of War system but using Fog of war with the spiral and proper walls is really cool
I've got to start saving the posts when I take maps from here, I always wanna tag the person who made it and I lose track <.<. Smash and Grab. Hex Missile hornets were so mean to our poor Zheng/Nelson
looks great!
I think playing with the "FoW" rules in Lancer is as valid as any other aspect, as long as it's not arbitrary.
I've used it to help invoke a sense of horror and intrigue, though mostly it was just so that all the players could see of enemies was outlines. Definitely has a place!
I know this has a few fantasy trappings on it but those could easily be ignored/covered up
Fantasy trappings… or long-lost far-field teams?
Oh heck yeah nice
@obsidian laurel Abandoned areas of Vespera?
Currently making a map for the enchanced combat supplement sitrep "Breach and Clear"
3 segments of the map, isolated from each other, which open one after the other.
😄 not finished yet but, here's a preview screenshot of the basic layout
Will post it here when finished
Here's the finished map. You start bottom left and work your way through the factory.
Defeating the mechs in each room will open the next.
Room 1 has conveyer belts which move objects (And mechs) on them left or right.
Room 2 has pleanty of dangerous liquids to ram or be rammed into. Featuring overhanging pipes and sparse hard cover.
Room 3 features a large lake of dangerous liquids. Jump pads for mechs to launch themselves across the map with.
Feel like I've been seeing some good generic maps put lately
does anyone got a big battlefield-esque battlemap
practicing
||IGF map?||
Damn that’s good
Thank :D
damn these are snazzy
Remind me how you're making these? Inkarnate or something else?
I really like the hex overlays you've got, feels like an actual hud
Inkarnate
Thanks, I got bored of making them boring so I made them not boring
Funny thing is, one of my players for a new campaign I just started has sight issues so I can't even use it in that game cos I need it to be much more clear
ah yeah I get you, I realized I needed to make hi-vis versions of my Technophobia maps for a similar reason (the maps' default lighting is an "emergency light red" and it's not good for colorblind folks)
Super generic, but hey if it makes someone's life easier
Keep finding bangers
https://www.reddit.com/r/battlemaps/s/qcZEET6pXq
hey, if I wanna run this for an escort sitrep, how would I set it up? map seems very long and I'm worried about moving the escort target far enough
esp with the bottom path
😄 Sure thing - This is what my setup ended up looking like.
I gave them 10 turns.
And they managed to get it in on the 9th, despite being still for a couple turns.
I had the enemy deployment central (deleted)
I even had these Overhang bridges have 10HP on each side, and you had to shoot them down to get past
how do overhang rules work your end?
I looked at this map and went "oh this fucks... how do I handle this map actually"
Overhang terrain is just terrain that starts in the air 🙂
So, overhang H2 is just heavy cover you can walk under.
huh
If you join a VC I could talk you through some of this if it helps? 😄
❤️ ok
Why, yes, I do concept maps during lunch in CAD (extraction sitrep, critical paths are 20 units, central fork is caused by a dry riverbed that carves through the woods)
Don't know if I'm pushing my luck by making them longer, but I'd like to make the outer paths more wiggly
Straight lines? In the gay game? It's more likely than you think
Street Fight
lol, they need some help from Dhalsim
Cool map! Cool map!
https://www.reddit.com/r/battlemaps/s/j0rhOJozL9
frick yes 
I'm on a roll
Inspirational 🙏
I started making a map, and decided "Hey, I'll include a bridge that lifts up as a road-thingy.
And boy do I hate it. But we're going for it.
Do I want to die looking at it? Sure.
Will it work? Definitely.
Perspective is a horrid monster, I can't wait until I am so bold as to be drawing my own assets for maps so I can correct for things like this 😂
Server room defence.
Sitrep : Nexus defense
- The 4 nexus structures have been setup to aggressively hack the Xentech Systems. The players must defend these 4 nodes.
Loving this, would deffo play Lancer on this map even if that wasn’t the intent
I agree, y'all are on fire!
I'm glad this last map was my final indoors map.
Doing an indoor scale map every week is hard! Cause you need so many more details to make i convincing.
I can't wait to get back to spending 10hours of river water ripples 😂
yeah imma try to make some flexible Lancer x Mechanized Body maps
a little more cobbled than I normally like - I threw together 3 very similar maps for an upcoming Eidolon fight. Ideally you can switch between them on a VTT and most of the cover will be in the same spots. It's intended to be a little light on cover on the map because I'm using wrecked mechs for narrative reasons - I would recommend adding additional cover if you use it.
I love this concept.
Why does it remind me of Chrono Trigger of all things?
ultimately make what works best for each case; I'm just a mad cartographer who likes small maps
Love it
Bunch of free maps
Haven't had a chance to explore them all but the preview i saw on reddit was cool and had a couple of cool ones that might suit mechs!
Get more from D&Demetrius' Cartography on Patreon
Heres the reddit post.
oh shit, looks good
Anyone have or used maps for the Shade of the Lighthouse mission by Cornylius? I just got the modual and can't wait to give it a try, but i dont have the bandwidth to build maps and find ones that work is proving difficult. Thanks in advance
I've got some I picked up on here I'll see if I can find them
#1246469610262364180 message
First steps into making maps don't think this turned out too bad
The Alphari mining complex entrance
Thank you still learning the system but looking forward to putting some mechs on the ground soon enough
and another one
ooooo
somethings missing but idk what it is
For the paths is it hand drawn or do ye use the pen tool?
I love looking at some maps and trying to figure out the grid scale to make mechs combat cool on them
i used the pen tool then came over it with a .33 black brush
Guard hut at fence? I dunno man, map looks great!
oh yeah I'm here for this
what do yall even use to add the hex highlight things-
Thanks, I been getting rusty so had jump back in
If you aren't fighting battles with at least 8 Height worth of difference lowest to highest, are you even on a real battle map?? || This is a joke, but alsoo.... ||
Little flat, but a good sitrep could be fun
https://www.reddit.com/r/battlemaps/s/qODGXgkndN
I'm looking for ressources to build my own battlemaps, what do you guys use ? For fantasy, I use dungeondraft + forgotten adventures pack, but for sci-fi I'm not sure what to use (soft or asset-wise)
Here’s a bunch of sci fi assets for Dungeondraft
https://lancer-valkyrion.notion.site/Dungeondraft-Packs-Library-79163fb32d744b38a6532c6acb038633
DD is my preference. The other big one right now is Inkarnate, which either just released or is soon to release their big sci-fi pack.
If you’re going isometric though, you want Starlight Furnace assets.
thanks !
Inkarnate has their sci fi pack available to all Premier users, it's around a fiver a month
Fight around the sewer ORB
https://www.reddit.com/r/battlemaps/s/EOy1tcywTK
That was awesome. Thank you very much!
feel like makign a dope map tonight
any ideas i'm here to listen
just make sure they have some Mars-y vibes
Water extraction facility at the ice cap
iight i tried a lil something something
oh sweet that's the something-something it needed
the shadows also have a side effect of making the cliff more distinct and thus more "steep" feeling
thanks
yeah i might try it again
my mars inspired maps got me getting back into map making
shit's looking good!!!!
you now have 5 different mars-like maps that could represent different areas in like, a location crawl or something
it's great
This map was assembled in record time, Its not perfect but it served its purpose
an extraction with some difficult terrain to start
first battlemap for my campaign starting this thursday. My first time making a hex map, let alone a lancer map, so this is gonna be my balance test, essentially
As someone who is also starting can i ask how you are approaching cover and the like, are you building with it in mind or just building what makes sense?
Looking good by the by
The way i go about it is coming up with a concept. What's my setting gonna be? Then I mess around in Inkarnate and see what I come up with in terms of general shapes and ideas. Then, once I have a basic area, I build the NPCs around the place they'll be fought. So, for example, the far right is open as it is intended to be a gauntlet of grunts with a veteran at the end. The bottom left is a dockyard guarded by a small squad, and the top left has high ground for a sniper that they need to deal with, but they're constantly interfered with by the ground units. Then the centre is the boss battle, so it's relatively small and open to allow for the two squads to fight. After I have my NPCs, I fill the map with detail for cover and what would make sense balance-wise
I'm very aware that this isn't how Lancer sitreps typically work, before anyone says something, but my party is coming from dnd so this is to ease them into the game system
Mech battle in a world's most sturdy big trees
https://www.reddit.com/r/battlemaps/comments/1fngara/the_great_trees_of_felininwë_36x48/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1
I like finding maps
👏 Space ship 👏 space ship 👏
another one
Speeeeeeed racer
other than uploading it to foundry for some lighting
Its done
Really proud of this one. Thought I needed a ton more modifications and stuff but I took a step back and went ‘some damage is good!’ And it all fell into place
Like the colors on this one
I've never really had a chance to make a map with these assets as the star
Its very bright and colorful
Always wanted to do a highway mission
Here's the map I used for today's demolition sitrep. The purple areas are conveyor belts
Gorgeous!
movement mechanics lets gooooo
Another Bratty's masterpiece ! It was too much fun to play in !
making my first map - Control, the Burst-1 around the three buildings is the Control zone. Looking for critiques, comments, ways to improve it. the spread rocks are soft cover, everything else is hard cover, with size listed.
(marks to make the zones will be made clearer once the map is properly set in foundry)
This looks fun! I love a good space map.
I think there’s 5 spaces between your top and your right buildings? That might be pretty close.
does someone have that one map that did verticals
like it was a map designed for players to fall down
It's in there
This one?
Thanks
Anyone try uploading Inkarnate hex maps to align them into Foundry? Seems like maps get outputted in increments of 64 pixels per space and the hexes are a little bigger so the grid's tough to align
So I don't make maps but I scrub this feed for maps all the time and remember seeing this dunno if it will help?
https://inkarnate.com/m/9gMvdK-35x21-hex-template-for-lancer/
#1216805351488356353 message
I saw that this morning!
I wanna use it badly. I gotta peek the variants
Oh the variants on this one are peak
Note to self: create reason to use the massacre variant.
Oh hey that's me! My map of... squints a grid and an empty space background 😎
Some quick and dirty Eidolon maps for your pleasure. Intentionally run with reduced cover and smaller sizes because my party is full of sneaky corner-squatting Range 25 cheeselords.
Some maps i used for my current lancer campaign! This is my first time running lancer so i dont have muuuch experience with making maps but hey, maybe someone also finds them useful ^^'' (fyi the second map had an artillery installation as a token on the top right where the cables lead to)
oooo, very nice, very nice
do you have a version of the first one without the overlay?
not on hand, buuut i can edit it out real quick once im done with an appointment!
Daaaaamn those are so good. The ice one gives me ideas.
aahjfdnmsv thank you ;;
here ya go!
thanks!
and i really like how you put moss on the rocks. did you move them to the background? or paint on the top layer?
a- again, thanks!!! painted the moss on the top layer ^^
nice, yeah i wish Inkarnate would let you paint on objects with the bursh other than those two workarounds idk
Those maps are gorgeous, and at a glance look like they'd be engaging to play on.
aezaezaegfhauaeuaeh thank you so much ;;
lol I have definitely been flattening layers in Inkarnate to allow me to apply textures above and so on. It's certainly not ideal. Definitely been pushing me towards mastering my art programs I use besides, if I could figure out how to do the texture layers a bit more easily I would probably be only using Affinity, frankly.
Sorry to heap priase, but those are amazing looking.
I see cool map
I share cool map
Simple 😌
ruled that stuff put on the conveyor belt gets moved around, so guess what happened when plasma thrower
Its not delivery. It DiGiorno aah plasmathrower
Very cool mechanic tho
hey how would I go about configuring this to use in foundry? Gonna use it as a practice sitrep to help my groups figure out combat.
These are the settings I use
A map I mad for a siege scene
hijacked storage hangar map:)
oooo nice
ty so much
I can finally post it cause I know my PCs lurk in this discord but a map I built for an assault on a merc base
Can I ask where you got those big objectives? I'm looking for something like that for a demolition sitrep
Looks like 2-minute Tabletop
I confirm, it's 2-minute tabletop
ah I see now how those guns are built out of different pieces, going to steal that because I love it ❤️
My shameless copy of Lefenc's excellent map
need to figure out shadows and suck for the trees, and get more cover on the left
Oo this is fun
A city map! plenty of large buildings and cover to sneak some zones
players had a great time hopping roof to roof, as well as throwing cars around! Search and rescue mission
Hollow Knight detected 
Hot take: Lancer maps need more doors
This is the true way to stop the Arcing/Seeking menace
There is a treasure trove of free maps on the patreon attached to this
any tips on making cover zones in foundry, aint a fan of drawing the polygons myself on the hex
Political Map Overlay
https://foundryvtt.com/packages/polmap
Political Map Overlay, an Add-on Module for Foundry Virtual Tabletop
lol I legit found it in modules the moment you posted it, thanks a bunch
lol no worries
I will add one thing, tho
I add a little guide for the colors at the bottom
noted! that's something I do too!
Lol! Well, happy you've got a solid grasp on this. Hope the tool works for you, I really like it.
Terrain Height Tools will also help manage cover in Foundry. The workflow is a lot shorter/smoother, it has more options in terms of visibility (also per user options), and good QOL built in for determining LOS/cover.
roger that, will test out both and give them a try
I actually like to use both at the same time; PMO for areas I want to be visible all the time, like deployment zones and control points, and THT for areas I don't want to be permanently visible, like cover and difficult terrain. Also I feel THT is necessary for the LOS/cover calculation QOL.
I don't love the look of having indicators on permanently, the maps are too busy for my personal taste. Using both gives me the flexibility I want.
I made a mission where there was a breach in a space ship and doors to open, depending on where the players were out of the doors were left opens extending 0-g across the flight.
There we go, FTL rules
Unfortunately I made that map in affinity (it was just before inkatnate opened their sci-fi assets) and it's fairly jank. But fun idea imo.
I mighta posted it when I made it. It's.. well, I'll probably never actually be satisfied by anything I do, so I tend to stick with "It was functional" as a metric lol.
we love doors! and dungons!
Yes, please I want a sit-rep for this 😂
Sitrep: Play a game of League of Legends
(Amazingly, it’ll still be faster than most Lancer combats!)
Submarine room battles are fun, if Indiana Jones and James Bond have taught me anything lol
are their any good free ways to make maps?
i have been just using battle maps i find but i want to try and make one
You can get some free asset pack, and use gimp, krita or anything else. There is a link with asset source somewhere on the discord.
And there's more
thanks :>
Moonlight does a lot of banger maps
DESTORY THE MECH FACTORY!
Sandstorm ruin "Holdout" map i used last session
Current Objective: Survive till Extraction
Damn that good
MMMMMMMMMM Music concert
Damn ur so good
itsa so peam
You must destroy your enemies with style. This is true.
quick map for tmrw
Looking for ship interior maps, one for an Escort the other for an Eidolon (spooky)
Ship interior escort?
Yis
Time to see if that goes into hexes semi-neatly
Why do I have to be so fussy
Wow, the hex lining is very subtle
You can almost use it for both square and hex maps
I
Did not see the hexes
Anyway, time to figure out where to squeeze bonus objectives
Fair
check the storage containers
its peak
next map going to a rustic city ramble
Hows the game going btw? (I guess there might be a better place to ask this lol)
haha there isn't yet. pretty well. last session felt like player stuffs were gucci. just gotta work on NPCs feeling dangerous.
thanks for asking
equam
ooh those building assets are nice 😉
Thanks, I didn't make em myself though. Give me a second to boot my pc and I'll be able to credit the artist
Nevermind I'm stupid
They are in fact nice building assets, fantastic work on them
Thanks, glad to see a happy customer in the wild!
I was excited to get to recommend your work, your asset pack and deepnight's rpgmap have been doing some insane heavy lifting
Neat, almost reminds me of a circuit board
Now I wanna play the Lancer equivalent of Osmosis Jones.
It ain't even mine. As the message suggests. I forwarded it from GM-corner
Nice- oh no. That’s a civvy camp D:
Dw, they have been evacuated, they just left all their stuff there. i think
What, you mean that completely normal Wayward Civilian Realignment Center™? 
Realignment? O_O
I just noticed, I'm guilty of it too and it ain't much of a problem but the staircase there on one of the buildings is bigger then the door... I've done it too, but I've just come to realise that I've been making mech scale staircases and that's silly and I love it
To be fair, mech sized stairs aren't impossible!
But probably grossly unlikely in modern building structure, I would imagine. They seem more likely in city-scale grading of terrain (If a city is on a hill, stepping it to facilitate movement across the city more easily), like you see in old-world (re: european cities like Rome).
So those more likely would be the type of "grand stair cases" outside like.. wall street, or a courthouse you often see.
Things intentionally put there to increase the "Grandure" of a structure or it's significance.
Valid, I mean, yeah those staircases would probably be a roughly mech scale
I'm just imagining comically large staircases since it's ascending like, atleast 10ft in 5 steps lmao
Yeh, artistic architecture that mechs just happen to be walking up conveniently 
🫡
Anyone had a crack at SOTW maps ? Can't find those anywhere and wanna have a try at them using the map blockings but not sure what tool is best suited
or if some already exist at all
SOTW ?
my bad Shadow of the wolf the KTB third party module that's being worked on rn
They’re in #new-content-resources with the rest of the playtest materials, pretty sure
if I'm not mistaken it's only the map blockings. But it's great already, that's what I might wanna use if there's no actual maps done yet
Yeah it’s block maps at the moment but that should do the trick? I wouldn’t expect folks to make their own fully fleshed out maps for SOTW when they’ll likely ship with the module
Makes sense, I know I had the idea to try my hand at it so I was wondering if anyone else was as impatient as I am lol
yup
also iirc the full release should have said maps illustrated by Siegefault(who already worked on Dustgrave and Siren Song)
Oh shit Siege is coming back for SOTW? Dope af
Tak Ko did make the 3 first combat map using Eld's blocking maps.
Woohoo, thanks ! I stumbled upon his maps for combat 3&4 but missed those for some teason
reason
and thanks Tak Ko
WIP
That’s a lotta pipes 👀 it would be a shame if someone blew some holes in them
Currently trying to scale this place properly because it’s technically not a battlemap… but mechs are supposed to be here and it could become one in the future in conjunction with other maps
The tables probably need to be made smaller
Right now it looks super cramped, when it’s only supposed to be cramped
Started to work on a battle map for Sparr. Idea is that the party see's smoke billowing in the wind as a blizzard starts to pick up and are heading to investigate.
That glacier pit looks ominous
Thank you, working with the extreme cold environment and a custom weather effect Blizzard which provides soft cover beyond 5 hex, invisibility beyond 10 hex and hidden beyond 15 due to the low visibility. Gonna be running some playtests to see how it plays.
I'm starting Stolen Crown in the near future so this is getting added to my haul of snow/Sparr encounter maps
Hell yea, always need more snow maps
I mean you can just @modern ivy and tell him it exists lol. Good to share in both places
Don't tell me I was not meant to know
it's so damn pleasing to the eyeball
goated with the sauce
getting busy with some creepy base stuff
Map for Regret boss fight hex column 256 px
When you walk away, you don't hear me say.. 
Train heist map! Used the sitrep from Combat Enhanced awawa
working on a derelict space station tearing apart as it falls (is pushed??) out of orbit. Doing a bunch of space debris parts like this
I think this is the better place to post this besides the Narrative Map/Gallery?
https://bsky.app/profile/hongbocontact.bsky.social/post/3kemzu3k4zx2m
I made that like a year ago and then never actually finished the planning part tbh but at least I got the scene out of it
We like irl battle maps too
2nd Battlemap for lancer for a homebrew i'm writing.
https://icelevel.itch.io/lancer-battle-maps I got maps on itch
(a couple I’ve posted more recently will be in pack 2)
@tawdry imp Just saw you were looking for maps for SotW. I already shared the maps I did for the first 4 combats, but hadn't gotten around to posting the ones after that. So, here are the next three I've done. Also, I started using Terrain Height Map in Foundry, so I maybe don't have quite as much labeled as on my older maps (like deployment zones).
Shadow of the Wolf: Combat 5 (following Eld's blocking)
Foundry settings:
Grid Size: 100
W: 3234 H 3120
H: 0 V: 30
Shadow of the Wolf: Combat 6 (following Eld's blocking)
Foundry settings:
Grid Size: 100
W: 3118 H 3231
H: 0 V: 28
Shadow of the Wolf: Combat 7 (following Eld's blocking)
Foundry settings:
Grid Size: 100
W: 3349 H 3349
H: 1 V: 29
you're the man thanks a lot !!
Warhouse in ruin in a sandstorm. (grid: 60px)
A map for an infiltrate siterep!
The crane goes up to height 4 for scaling goodness,
The conveyer belts move you faster, the crane arms throw you around, and the central area is sloped down
Party had a blast zooming around and getting thrown around the place!
oooo
some mtns
stares in possible AI
AI Gen'd stuff isn't allowed on the server, iirc
Oh, gotcha. I know it looks a little jank but I found these and chopped em up a bit in gimp to adapt em to work. Thankfully my players had a blast 😅
I've also been screen shotting google earth and running it through filters to sharpen it up. Would using the algorithms in gimp be ai generated?
No
It's no AI in #the-gallery, p sure
Would it be okay to share maps I've made for the random encounters in the first mission in Stolen Crown? I couldn't find any good maps I felt, so I made my own!
(When I'm able to access them that is x.x)
As long as you’ve got permission to distribute the maps depending on the assets used, go for it
Some asset creators put limits on how their stuff using their assets can be shared
I getcha, iirc it was all just base assets from dungeon draft
💚 sadly I don't have access on mobile (because I never thought to put them on my drive.) So itll.have to be when I get home from work x.x
I would like to actively encourage this as I am starting Stolen crown in two weeks
Before I go to bed and forget ><
Reminds me to start a new pet Lancer project
Not sure why that last one isn't previewing
Try adding some trees and smoke, and consider what npcs would favor certain terrains
An Archer with a vantage point is peak
Helps if the vantage point also has cover
I getcha. The problem is that in the book there is only a vague idea on what environments the encounters take place in, so I went with my best judgement
I just need to be better with making sure the maps aren't too big x.x
(File size wise(
I have a base defense focused one that might count(?)
It's one I made
ofc it won't preview...
print screen to the rescue
Cave battle 256px hex-column
In golden flame mission 5 spoilers
Want help with map design. So it's a gauntlet, but I'm also making it so it's compatible with L:EC BReach and clear
The book states:
There are several ships docked in the hangar bay: large
pieces of Size 3 cover much longer than they are wide.
Between them are the gangways used for loading or
unloading, and PCs can use their mechs’ standard-
issue mag clamps to walk on them. This presents
several narrow lanes of approach to hangar control,
and it is these that the team must fight through.
So I've made this
WIP ofc...
But it doesn't totally match the "several lanes" aspect
And filling up the other docking bays make it feel too busy... I guess I can fill in the middle two with other ships, and edit them to look much less copy and pasted OFC
But it feels too busy and I want opinions...
does anyone know where to get good effect gifs?
i found a fire gif i use constantly when showing something is destroyed or damaged and i want to get more but all the ones i downloaded has a fake transparent background :<
Do you use Foundry? If so JB2A has a huge compendium of video files for the sort of thing you’re looking for.
does anyone know where I can find a good dungeondraft asset pack for outlining the borders of relevant zones
i use roll20 because it free
another banger (hangar), hell yeah
Made possible, as a guantlet AND L:EC Breach and clear
Hi ! Does someone have a metavault battlemap to offer ?
IGF spoilers: ||BEHOLD THE GATES OF FIRE!!!!||
I cant import any of these into OwlBearRodeo as their file size is above 25mb and they have more than 67mega pixels (whatever that means) i have never came across this issue importing maps before
I had a feeling x.x I can fix this!
Though what's OwlBearRodeo?
over 67 megapixels
That means the image is more than ~8200 x 8200 pixels in size. Graphics engines have an upper limit to how large of an image can be used for textures etc..., so OBR probably set a limit on the uploads to steer clear of that.
Free web-based VTT
Ooooh
@pastel delta
Here we go! All resized
(this boys, girls, and everyone in the technicolored rainbow, is why we keep backup files~)
has anyone ever tried to make a battlemap of a capital ship in Lancer?
Wouldn't that be about the size of a city?
That's why it'd be perfect to have some battlespaces for it
Although it's probably would be better to search up ship sectors instead of the entire ship itself
I imagine a hangar bay has been done before, but not the hangar bay of an entire ship like a GMS Amazon?
I made a Corvette for my players awhile back, here’s the central and upper deck.
I have a pin in a project to rework the central deck to put multiple mech launch rails on the starboard side, and a more traditional hangar on the port.
This one has twin boarding pods.
CHALLENGE ACCEPTED!!!!
I'm not doing that
What are the rough size dimensions of a capital ship?
For anyone interested in Inkarnate, you can get a week of free premium if you use the code "BLACKFRIDAY24" :P
Just wanted to let peeps here know if they wanna give sci fi assets a shot. Sorry mods if this is breaking any rules, I don't think it is
Oh Heeelll yeeah.
I want to be brave enough to make my own assets one day 🙏
I'm sure you'd be able to make one :>
I'm currently going to make some simple stuff like some big rocks then I'm going to try small buildings
grimey industrial district for my game this week (35 x 30 squared)
Earlier variant as well (30 x 23) before my session got rescheduled and i had more time hehe
Oh i love this! Lots of cool space
This is the silly engineer comp/con in the cave. I didn't make the token but i edited it to be damaged and also have the vents on his shoulders glow red since they are the "red glowing eyes" my players will see outside the cave :>
so, just did the sepulcher battle, gonna continue next week
Here's the full map for it
here it is in play. They key is to have the map layer, then the horde, then the cliffs layer. this way they look like they
are pouring out.
the horde I have it move by 1d6+4 each round
fascinating
Sick Nasty!
What's the sepulcher though?
Where do you reccomend placing player deployment and the objective on this version? It looks incredible really brings it to life!
You're amazing Bratty
players deploy 5 spaces from the leftmost edge, and must all reach the rightmost edge. you can see it on the blue line, they deploy just outside that, their edges still touching it.
i had the special lieutenants start inside the blue area, chasing them down
Thanks for letting me know this is such an excellent rendition!
Saw this at a glance, thought “huh that’s a cool battlemap”. Reread the caption, zoomed in, and found myself horrified by the edifice laid before me. Absolutely insane work, very well done!
What extension are you using in owl bear to get the little numbers around the tokens? And the HP/Heat bars?
owl tracker
i usually use them to keep edef, evasion, armour, health, and heat.
that way i can easily reveal them to players if they scan
Thanks 😊👍
Flashbacks to They Are Billions gameplay.
Where are my Thanatos and Lucifers?!
(Walking Howitzers and Regenerating Flamethrowers)
That is a really awesome map and I like how you did the massive horde art. Though I have a question for that horde. Did you just copy pasta the Hollow tokens until it looked like how you wanted it to look?
more or less
Intorestingaru
Funni maps
Update to Unfinished Fortress map 
Added some stuff and textured the road and the top of the map a bit more.
A set of four maps for a "breach and clear" descending into an aquatic cavern.
Could have probably run with a smaller scale in the end (I think I had approx 24*24 hex? Per later)
But also my mourncloak player just decided to teleport straight into the earth and the others determined blowing holes in the floor was easier than walking, sooo 😂
2 Underwater maps! My players are currently racing to stop an NHP stuck in a facility that sunk to the ocean floor from fully unshackling/cascading and creating a metavault. First one is a simple extraction and with the second one they had to grab energy cells by breaking open parts of a power-line to charge up a cargo railcart
Holy fuck these look great
Another Simulation map! This one's a bit bigger but still has the electrical hazards and pink soft cover
hacker sim energy, love it
Feels like I'm in Tron. Looks goob. 
Being a new map maker here, I do near-future settings for my LANCER games.
Real simple stuff. Happy to take criticism or advice!
Mind you, 3 of these maps are intended to take place on the moon. The other is my rendition of the Shores of Oblivion, by Eugen Bracht
Very nice 👍
Ooo fun
Love these, the glows and details are so good!
space junk for a space map
Hell yeah, those are fantastic. I take it you made them yourself? Super jealous of being able to create assets for maps 🥺
I did! They are for an encounter which might wind up being a disaster lol
Does anyone have like a beach base battlemap?
Fight aboard the top of an SSC ship
Yeahyeahyeah, big ships!
A map for blizting through a section of ship! Great for Smash and grab.
kill enemies that spawn, open doors, get the item, and get back to central area
Just a quick holdout map, tried to make an interesting 3 way attack map
In golden flame Act 2 spoilers ||A holdout on top of a ship as it rapidly dissassembles itself as it falls through atmosphere||
there's a mission like that in IGF?
damn thats fucking coool
This is a very cool one
Oo funky
@steady widget
Set up something for a variant of a No Room For A Wallflower mission where the Pilots have to get out and do a bit of a standard RPG Dungeon Crawl, using GrapeJuice Isometric, and a combination of SHadowrun and Starcraft assets. I made the maps myself in Starcraft Map Editor
Made a very basic map meant for wandering around trying not to get caught by enemies
That’s funny because that’s exactly what it represents
Bruh
Players are going deep diving into a computer to try and find a way out
This is literally SAO/Log Horizon now xD
what should i put for height, width and resolution for a battlemap?
The new CzePeku Scifi map looks excellent for Lancer: https://www.patreon.com/posts/hoodoos-base-117988915
assuming this is krita, i usually do 100px x number of spaces for height and width
(which for me is min 20, max 35)
resolution doesnt really matter unless you’re printing it
Oh hey another stunning CzePeku map
This one looks really yummy for mech shenanigans
CzePeku SciFi keeping us fed this winter haha
I remember hearing something about CzePeku asking about making Lancer-specific maps... what happened with that
Or am I misremembering?
Not misremembering, they did say something about that. Not sure what happened with it.
If anything they might just have it “in mind” when designing stuff
still moving cover around but we'll see how this plays tomorrow
Hell yeah, that map is huge, love it
(I also make "too big" maps often, sometimes my players notice, when they have to move over 60 hexes to get to the end)
PeaPu just came out with a new pack it is 🔥
Final map from B&E
Great for breach and clear, as well general kill em, good cover! solid locations
workin on my Jam map
Hmmmmmm. Funky lookin.
small map moments
players said it was funky 
Final battle of our campaign.
Is that like.. "star matter" in between?
Yeah, that's my interpretation of the Eidolon lair.
Nice, yeah I was just curious if it was a "floor is lava" situation or like "Zero-g" or what was going on.
I am still testing it, but my current ruleset is gravity is on, players take 2 AP for ending their movement/walking on a space tile.
New map pack is out! https://icelevel.itch.io/lancer-map-pack-2
I love doors! I love anything I can put on maps that rewards Mechs with manipulators 😂
"you can dismount your mech to open the door, it has human controls, or you can have manipulators to do so from the comfort of inside your mech (while you're being shot at)"
Yeah, I'm thinking about having a clock that goes with the doors and relates to how long they stay closed or stay open. If they keep it closed, the thingy they are there to get gets damaged every round. When they open it, baddies deploy and attack them.
made this map as an opening to a campaign of mine but feel free to use however you please , but for small amount of context the thing in the center is paracausal in nature and is used as a power source but even though its contained it drained the color from the surrounding area
Mech FNAF security doors when?
I didn't even notice it was black and white, I thought it was a white marble floor lol
made for the Lancer Leviathan Oneshot
If that was done in Inkarnate, how'd you do the hex grid there?
Inkarnate has a hed fed option you can toggle
Inkatnate.. natively has hex grids? Or am I misunderstanding?
Hed fed? Where can I find that?
hex grid. I was in bed when I wrote this
I made a map for HA Corvette Job. Feel free to use it if you run the oneshot. There's a 100ppi and 300ppi version, as well as gridless.
This will be very good, I wonder if we can ask a mod to help pin this or something. I guess mentioning HA Corvette Job is good enough if people want to search for a good HA Corvette Job map. You should post this to #gm-corner too i think
can we post WIP here? I have a thing I want to make in inkarnate, but I dont know how to make it better. All the other forums help with fantasy maps
can I post something here for suggestions?
Post away, no permission required
so this is for a holdout mission
it is at an airfield
the enemies will spawn at the top and the objective is that square of containers at the bottom near the burning wreck.
The catch is that every time the enemy catches a secondary objective (these being the top left bunker with turret drones and the middle right sandbags where I am placing an AAA battery) the enemy deployment will move forwards up to that position
how do I make this map cooler? How do I make the runway blend in more? what does this map need to really PoP!
My quick take is “some parked aircraft”
It would help break up the flat spaces both visually and with cover
any more edits I can do? I am not too happy with the very top of the image, which is supposed to be rubble/trench/ditch and with the rest of the image, it just seems a bit too clean and uniform
You could place a few smaller rocks/rubble/clutter (maybe even a few shrubs or puddles, depending on the weather/ground) with low opacity (or as an overlay, depends on your pref.) into the trench, to create a bit more texture/make it less “clean” in there but not have it “pop” out too much ^^
I like doing so in general to add “more” to the ground/just add some small visual details
It looks good, but if what you stated is a concern, I reccomend angling the 4 shipping containers slightly. Unless they are stacked up in a storage space meant to keep them straight, they very well might be slightly off position.
I also tend to blend or overlay the "background" textures so they aren't so stark, like your runway and the brown dirt? I tend to pick 2-4 different textures, and place them spot-i-ly around to add visual break ups on large areas of ground.
Alternatively for the runway, if you use the path tool with the Pen option, there are some stamps like "curbs" that make a road way or asphalt path look slightly raised, just a little more "done up".
(I am assuming you're using inkarnate, from the looks of it. if not my advice might make less sense when I reference tools).
Also those little planes are dope af, those are great!
i wanna keep the containers in a rectangle because that represents the area of the holdout objective
Just a general guideline regarding hex maps, there’s a tendency to build maps and drop cover “in squares”
When laying out a hex map, consider twisting your perspective by about 60 degrees.
Here’s kind of an example, just some minimal rotations to align with the grid, shift the group of two half a space one way or the other.
Even without that, very playable and thought out, and pretty!
Are you saying when making hex maps people tend to make the map then add the grid later?
No, I mean that the game I'm making this for, lancer, is very particular about how big the objective zone is, so I'm making a rectangle of hexes cause that's what this mission type, the holdout sitrep, requires that size.
I could go square grid, but me and the others prefer hexes
Oh ok I forgot which server I was in...of course yall know how lancer works, this sounded pretentious here 😅 I'm sorry
My brain also did not read a whole conversation and just read one message so my question didn't understand the whole context 🙃
To be fair, map sizes and obj sizes & placement are just as much a part of the map design as the graphics. But also, that is to say, we as GMs are fully in control of that. The illustrations in the Lancer book are after all just.. like, 3 squares laid out in MSPaint, they're not hard and fast rules.
Right, those 2 containers stacked side by side are like a size 3 object in area
Just a tendency toward familiarity. Most cities we build tend to be in grids of some kind, so we make maps with square stuff at right angles, but building at 30 and 60 degree angles works great for hex native maps and looks all futuristic.
friend of mine is working on some isometric assets. They'll be up on itch.io when they're done!
Oooh
Here, have a somewhat small farm map!
wanna ask if people here know who made this one
I do not know for sure, but that look is identical to the style of Dustgrave, and Checks notes
Dustgrave says in the credits
"Environments: Tom Finnbar Carroll"
I have seen the name Tom Finnbar Carroll before, although (likely only in Lancer credits), I am not familiar with this person.
I really want to know how they do such such simple yet great looking outlines for the cover...
that was by @foggy sparrow !
The one bratty posted?
By hand, afaik.
wowo
Yup
Siege does really awesome literally handcrafted maps to a level I just downright admire
And for additional context he also made Maps artwork used in Dustgrave, Siren Song and I think the arts side of maps in Shadow of the Wolf is also his work(as actual layouts of the maps were by @turbid lark iirc)
This is Siege it was for his samurai themed game with my draft Buthaka from the field guide to Mfecane part 2
working on some assets
Hell yeah, those are sweet
more… of them
computers for hiding behind
I wish I knew how to have style like that 
Hey does anybody know how to make those obj markers and all the cover stuff? Like what tool am i suppose to look for these things?
I think anyone that bakes in Lancer specific over and zones uses Photoshop.
Or an equivalent free tool like GIMP or Photopea.
If you're using Foundry as a VTT the Terrain Height Tool can replicate the look.
https://foundryvtt.com/packages/terrain-height-tools
Terrain Height Tools, an Add-on Module for Foundry Virtual Tabletop
so using the pen tool? man no wonder its so much work
Pretty sure Al is using something other than THT, those overlays are baked in and not from Foundry
Through THT can achieve something similar if the map lacks it
In inkarnate I'm using the shape tools to manually draw them
I want to find another method. THT Is what I use in foundry but I want something baked into the pics so others can use them with the correct locations
Manually drawing them is a pain
Ooo I think I remember this one? It’s a fun “weird scifi” map
I'll admit I'm starting to try and look and figure how siege siege identified cover in Shadow of the Wolf as I'm musing how to better identify cover in maps using baked-in methods
I should message Siege to ask how the cover lines were done... I have been planning on doing it lol
Because I feel there's some primo stuff, granted a lot of it seem to be just how the terrain naturally follow the terrain as well.
But yeah the cover lines etc is really cool subtle but directly identifiable stuff
I just wanna know if there's any software which allows as easily drawing it as THT, but make it as visually good as the dustgrave or sirens song maps
(I don't have SOTW so IDK what those maps are like)
I need to check again to confirm but
Some of the cover lines are much more subtle than even SOTW and are more about the terrain itself espousing the shape of the grid?
Some are outright identified by rectangles(but the "nooks" of the terrain can still be seen so it's more about IDing the terrain as a zone of cover)?
One of the reasons I actually really prefer a clean map that I can then just use THT on is because THT is able to be toggled on and off. That was players can just toggle the overlay on to see what they need, they toggle it back off and it doesn't get in the way of seeing the map detail.
But, Siege did a very, very good job at being subtle enough it doesn't bother me.
Just made this Ocean rig lower floor map 😄 It's made for Siege sitrep.
Kept the crane rig in the middle semi transparent because its overhead and the players can go below
The only thing that could make it better is a slightly off angle crane 😭
Btw katze, do you hit publish on your maps? Is that why I can find them searching inkatnate?
I do publish my maps there. I'm just down as "Katze Atomical"
My name was taken if I remember correctly

Oh no, I'm aware. I followed you long ago lol.
I was just curious if Maria only show up for other people if you hit publish or how that works. I never "publish" my maps I create on inkatnate.
Ooooo
Yes! I hit publish on the ones I want to be seen via map search
If you don't hit publish. It'll stay private
This map was a lot of fun!
Ran my players through it yesterday. They had to take out a Morningstar in the last zone before it exploded. They had to use a lot of Accelerator pads and Prospector tunnels, but they did make it in time.
OOmg thats amazing!
I love hearing about people playing my maps 🥲
New map: the Pirate Arena!
Yup, it's time for my players to go through their tournament arc!
Muahahaha!
grid left off for people to add as needed for their own vtt
was made for hexes
anyone got jungle maps
I have a few here.
https://drive.google.com/drive/u/0/folders/1JbVaTwRA-S1dUo4c3Xnk9z4_qRJJmYBr
Jungle Watering Hole has 2, ThreeCrossings is another.
I think you'd find several in the #wallflower-spoilers channel. There's a pinned GMed resource drive with lots of different community maps for No Room For a Wallflower, which is full of jungles.
cheers
From PeaPu’s server I forward this simple but elegant map based of off of Miska’s Prison map. 🙂
Oh ho ho, that could be fun
I'm trying to make a "Survive the waves" style combat for my players next. Are there any terms like "koth" (king of the hill) I should be aware for looking around for a map with that specific module in mind?
Isn't that what a holdout is kinda?
anyone got any city maps
a few city-ish maps
cheers
any ship maps fit for extraction style combat? running a campaign where the players are pirates
https://itch.io/e/17600806/kaffeezombie-published-lancer-rpg-battlemaps check out kaffeezombie’s space maps
thank you these will work
Thought I'd share a couple maps I've been making for a homebrew campaign. Just wanted to share, and get some input given they're my first attempts at mapmaking.
Very nice
Oh I have a map I forgot to share.
Ramshackle HQ defence!
Very wide and open...almost barren.
I ran the map by having a bunch of size two grunts rush towards the base that the PC's were protecting.
The grunt mech wreaks piled up and made the cover as they pushed forward.
Almost making trenches as they gained ground.
Having NPC's cower between rows of mech wreaks was really awesome.
(So that's the reason the map was left a little barren. I wanted to give myself a bunch of space to do the above)
Always fun to make your own cover, either in combat or as a GM with different tokens
Absolutely 😄 it was chaos.
love'um
I need some help real quick
So I'm overhauling how I do GUI for maps because it tends to be VERY time consuming
Is the size 2 terrain clear?
With the blue overlay? Yeah I think so
I want opinions...

