#Battlemap’s Hub

1 messages · Page 2 of 1

grand moss
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might vary up the building heights some more

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Sometimes you just gotta have a big-ol cathedral battle

golden olive
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hmm

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what's a good element of soft cover in a natural cave system?

rotund comet
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pools of water

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or maybe spooky mist like in alien

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alternatively just fields of loose rubble/small boulders/stalagmites

golden olive
# rotund comet pools of water

there are pools of water that provide soft cover

it is also a funny surprise if any characters go into it and fails an agility check (something grabs them)

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only once per scene tho, so if they got got once, they won't be again

late frost
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Mushrooms that emit a cloud of bioluminescent spores.

narrow flicker
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but I'll second bioluminescence, maybe it's a moss that interferes with the sensors of those looking at it and characters near it

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or stalagmites that obscure vision

late frost
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Battletech did radioactive patches of terrain that did pretty much what you just said.

devout aurora
late frost
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Disgusting slimy gelatinous ooze coming from the ceiling.

golden olive
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yeah

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fits with the map i picked up online as well

devout aurora
golden olive
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for the cyst hunt map

devout aurora
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Bruh if it is Aquatic Life, then that makes perfect sense. Cause Aquatic Life can be very fucking alien in general

golden olive
rotund comet
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could also be underground/aquatic vegetation

golden olive
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and in the water is some sort of creachure

golden olive
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the water is soft cover but, if you enter it, gotta make an agi check just in case

inner portal
# late frost Mushrooms that emit a cloud of bioluminescent spores.

@golden olive yeah this something I did in the underground maps. Mushrooms that had 5 HP 5ev and when destroyed they released a cloud of soft cover and those in the blast when it happen took jammed condition. They also would suffer d6 damage is a mech trampled over them during a move, so it was somewhat of a risk to just rush past them.

golden olive
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my idea is barnacles that is essentially both dangerous terrain and soft cover as the larva the puff out is soft cover, but it starts biting into your mech for

the 1d6 damahe thing is not a bad idea. perhaps burn, to convey the larvas sticking to the mech and causing damage

inner portal
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Ah, mine was damage to the mushrooms. So running over them might trigger the jamming spores.

late frost
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Now I’m picturing a bunch of mechs blindly flailing around a glowing cave running into walls and punching each other.

raven plaza
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LOVED THIS MAP

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was great for holdout!

golden olive
# raven plaza LOVED THIS MAP

thanks!

that large area is empty mainly so that in a nexus defense sitrep, you can put up some fortifications in the area as enemies assault it

but great to see it work for a simple holdout too!

celest bramble
kindred timber
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Thank you all for making such great maps

celest bramble
raven plaza
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yoooooo this map was dope for an extraction

heady drum
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Omfg yay!

heady drum
half python
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https://drive.google.com/drive/folders/1rKmgyHcpphPLYEinakZuxTdggIfkKxC6?usp=sharing

Here's a pile of maps i've used and made. Most were made using Interpoint's Map Generator and Map Maker, with a few that were made using Tiled and Dungeondraft. The Dungeondraft one is just a dd2vtt file, you can upload it on Foundry using the Universal Battlemap Importer.

The google doc also contains a notepad file with instructions to get them to fit on Foundry, as Interpoint's maps don't fit easily without adjustment. The notepad file contains what I used to have them match the grid, sometimes not perfectly. All maps with 'IP Genned' in the name have one set of instructions, all maps with 'Tiled' in the name have another, and the remaining maps made using the Interpoint Map Maker have one for each individually due to a quirk of what happens when the map isn't the default size.

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If you're using something else besides Foundry and need help getting them to fit... good luck, I guess? I can't help lmao

late frost
half python
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I tossed it in, cheers

rotund comet
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Nightime snowy train map - 45x30. I'm running kind of a reverse recon type deal but holdout would work too. Added it to my Stolen Crown drive folder

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Made this unnecessarily awkward by having the train diagonal - however, counterpoint, it looks nice

gritty marlin
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Diagonal is good, more organic

rotund comet
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mmm - horizontal just felt very static

lunar kestrel
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Map for combat 3 of Shadow of the Wolf, following Eld's map blocking. This and combat 4 were a bit tricky for me, and were the first time I strongly considered actually highlighting cover and terrain, because I typically rely on color-coding the objects themselves instead. It still ran fine without highlighting, but it could go either way.

Foundry settings:
grid size - 100
width - 2540
height - 2310
offset H - 0
offset V - 28

||Rocks, boulders, and logs are size 1 cover. Green crystals are size 2. Water is difficult terrain. Dangerous terrain is marked with red. The tops of the plateaus are height 3, while the smaller ledges with vines are height 1.||

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And the map for combat 4 of Shadow of the Wolf, following Eld's blocking.

Foundry settings:
grid size - 100
width - 2540
height - 2310
offset H - 0
offset V - 28

||Same as combat 3 for the terrain and cover details.||

gritty marlin
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Hell yeah!

inner portal
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Made a uh.. I dunno industrial kinda thing in a desert area? The rails at the top use the "elevator" token (More like a shifting platform, left to right), and the overhead layer fits over the rest for roofs // cat walks.

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Also the trucks ended up being a bit smaller than I anticipated, so it's a bit awkward of a map lol.

inner portal
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And a half-burried secret base in a toxic swamp.

heady drum
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Bit of a weird one I know but, Here is a looping ocean texture.
(The edges blend)

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I wanted to make a moving ocean texture for the background in foundry,

My players are going to fight on a ship. But, I couldnt' find a good background, so I made one.

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This is what it looks like in foundry as a animated tile

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Now if you want to fight on a ship! You can. Just provide the ship lol

heady drum
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Here's a boat battlemap!
You've got hexes there for us. So it's user friendly.

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I wanted to do an accurate cargo hauler that could also be used as a hex battle map

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However-

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Those ships are just packed with rows and rows of squares. So. It ain hex friendly! This ship, whilst it looks less realistic. Is certainly HEXable.

heady drum
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Part 2

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(Gridless)

heady drum
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The dominion of irons throne room. The planet respects this seat of power, ancient and shawled in tradition, these halls echos the voices of long lost legends.

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Can be used as a battlemap if you want your mechs to feel big!

heady drum
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Another battlemap!

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Designed for the enchanched combat "INFILTRATE" sitrep

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Here's a version with the grid

naive burrow
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i

heady drum
thorny rock
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Woe, Train Convoy Heist map be upon ye'

gritty marlin
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Hell yeah!

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Love some twisty maps, they add density to the map but allow it to actually be smaller as the crow flies, as a result

late frost
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Reminds me a lot my valley guard post map.

thorny rock
thorny rock
heady drum
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7 months of progress from my first map to my most recent 😄

Making maps is fun and I'm glad we can all get together and share our creations.

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Y'all want to post your first map beside your most recent?

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Lets celebrate your progress!

devout aurora
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You know what?

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Fuck it ya I'm down

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Oldy Maps

  • Arctic River Cliffs
  • Abandoned Mine
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Newbly Maps

  • Broken Industrial Block
  • The Travel to Outskirts
stuck plaza
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For some iso love

heady drum
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These are dope you two 😄

late frost
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Oh gosh I love seeing everyone’s growth, this is a great idea!

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This might have been my first, I think. It was a simulation of a ‘historical battle’ within the lore of my campaign.

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These two are most recent.
Three Crossings is your ubiquitous river crossing map, but specifically for mechs.

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(Tree tops on a separate layer)

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This one I made at nearly the same time, but it’s the landing strip level of a mountain top Space Defense base.
Named it after an observation post I frequented during my tour in Afghanistan, OP Mustang.

devout aurora
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Everyone here got some cool ass maps.

quaint flame
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Mmmmm

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I need to participate in old vs new maps

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The difference is being first lancer maps or first map

golden olive
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my first map

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and my latest two

narrow flicker
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Horizontal hexes and text Notlikeshade

bronze orbit
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Bratty : creates a map
Me : "I need you to place a crater token right here pls."

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I think I've never not used Siege Spec 1 on any map Bratty has done.

kindred timber
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Such clear distinction between cover and terrain

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Magnificent

devout aurora
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Honestly, I might borrow Bratty's style of terrain marking. It's rather easy on the eyes and does a fantastic job being distinct from each other.

late frost
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For sure is.

Here’s the three crossings map in Foundry to better show the final result and terrain/cover types.

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Same with the mountain top base, but I was aiming for more intuitive cover calculations based on the map being hex-perfect and indoors.
Also, a runway has gotta have lights.

quaint flame
lyric burrow
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I never shared this but a factory map made with inkarnate:
The rails are for fork lifts and vehicles for the "Factory" enviorment, and the 4 points are for a capture, and recon obj
plays had a pretty good time with it

quaint flame
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First Lancer map
Most recent lancer map
One of my first battlemaps... Can't find my oldest I made but it's an old ass inkarnate one

rotund comet
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first map (in dungeondraft) vs two most recent maps (drawn in krita)

heady drum
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😄 Damn, everyones progress is very inspiring!

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Here's the map I made today

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It's a sewer battlemap.

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Might have to hit open original because the details are quite small.

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but it's an escort mission. Lots of alternative routes

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(With hexes)

gritty marlin
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Hell yeah! Indoor battle maps are under-serviced

heady drum
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😄 Ikr! haha.

Lots of difficult terrain / cover and potential.

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My plan is to have the overhangs block the side passages. So that if the players during the escort, wish to go the shorter way, they will have to destroy them to get through.

late frost
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Ah, I love it! Detailed, great sight lines. And sewers was on the list of maps I need for my campaign. $•$

devout aurora
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Good indoor battle maps for MECHS are rather difficult to find that aren't just the inside of a garage or research facility.

This is really goob!

heady drum
narrow flicker
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I feel like it's cool when there's some indoors and some outdoors areas, like on titanfall maps

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But underground, in a space station/colony, or when fighting through military bases I feel like you can get a lot of ideas for indoors action

heady drum
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smashing through a shopping mall 😄

devout aurora
heady drum
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🤔 Maaaaaaybe o7

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Really enjoying making maps 😄 such a cool hobby

devout aurora
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It really is. I just wish I had more time to do this and drawing my own opfor tokens XD

heady drum
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I've got way too many hobbies. I wish I had more time also 😂 Between DMing, making the maps, lore and timeline. Making music. And pixel art. 😂 What time do I have left hahaha

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🙂 I suppose it's better to be busy though

late frost
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Oooh, here’s my favorite in/out map. Original design was by Reconus, but I redid the map in DD and added the interiors.

zealous charm
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oh thats incredibly clean actually, especially compared to my old work lmao

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real nice job

late frost
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Thanks! It was an awesome layout to work from!

distant hawk
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workin

inner portal
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Trying to run Tombs of Delios, threw together a map for the encounter.

devout aurora
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Ooh fancy

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Why does that look like a Starcraft 2 map to me???

kindred timber
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the crystals does it

devout aurora
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Not just that, it's everything about that map. Since I definitely remember some SC2 maps looking like that.

amber barn
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Where do you recommend placing zones on this map?

kindred timber
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Making shit up

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Making stuff up

inner portal
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I let the players deploy anywhere up to the red entrance warning marker, the elevator was OpFor Ingress, and the gold mark was the scientist.

The bottom path has more obstructions, and you can't see it because I don't like adding Fog to Map layers, but the blue areas were mist coming from vents, so they had soft cover from that direction as well.

The top was more open (I had two players running Sargamartha) and direct. I counted the crates as difficult terrain rather than bothering with any "half size" cover.

My players rolled extremely well and were walking out with the scientist by turn 8~ish, but it worked out fairly well.

raven plaza
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not for Lancer but we love our battlemaps

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imma lil rusty tbh

distant hawk
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This is a completely normal lab

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Trees? what trees. I don't see any of those

timid mist
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Hey everyone, I just finished my second-ever map and I was hoping to get some feedback from the cool people here PrideHeart

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Here's the grid version (for Dungeondraft reference, switching to Foundry's grid):

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And the annotations:

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Map is 40 wide and 34 tall, meant for 5 players (if they all show up owo ). They're assaulting a heavily-fortified castle to shut down a shield generator console after their allies failed earlier. I'm intending to make it very difficult to do in one single fight (to teach them the value of resources and retreating), so capturing the bridge first is meant to be a "checkpoint" for their progress. The whole thing is loosely-based off of the map Zanzibar from Halo 2

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Sorry if this is spammy haha! Just getting a feel for map-making with my zero art skills lol

devout aurora
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Eeeey... That's pretty goooood.

amber barn
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Yeah this is fire fr fr

late frost
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If they go under the bridge do they get lifted up by a slowly rotating windmill? 😄

This looks fun, I like the concept and it looks great.

You might trace out some possible paths to see how many spaces your players will actually have to move to get an idea of how many rounds it will take, and how many actions your players will have to spend moving.
Then adjust the starting zone locations or provide shortcuts/setbacks until you get to what you want.

narrow flicker
# timid mist

Rip to the guy who drove out of the water, left their truck and turned into a blood splatter

devout aurora
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That's some Fallout/Elder Scrolls type story telling like a skeleton sitting on a toilet with all kinds of drugs on it.

inner portal
# timid mist Map is 40 wide and 34 tall, meant for 5 players (if they all show up <:owo:62245...

Looks good to me. Things you might want to consider; Players (maybe not yours) can fly at times, so the wall might be less of an obstacle. It's fun for players to circumvent difficulty though, so don't discourage it, just consider what that means for how the OpFor is meeting the players (If there are Rain Makers hiding in the back, and you expect people to force their way past all the melee, that's a bad surprise lol)
The other thing I noticed is the path up is wider than 1-hex, but it's 1 hex centered with two halfs on either side; That might make token placement awkward, but also I like "tight passages" to count as difficult terrain for larger mechs, they need to be more careful or take time to get through a tight space, or up a stair without getting too close to the edge.
The last immediate thing I'll mention is that while you've denoted a "breakable door", it stands to reason that almost anything could be broken. And with the objective having a wall near it, I would reward players who try to break through instead of going to the door itself, by having a plan like, "Ok, you can break down this wall, but the castle is durable and thick, so a 2-hex segment of your choice can be focused open with 40 HP // XX HP" (Evaluate the PCs options, if they have something like a Kobald they can literally destroy almost any terrain, Sherman's Core can do a number on things as well.

But the map looks great, as a general statement.

finite crane
inner portal
timid mist
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Thanks for all the advice everyone! I'll definitely trace my player's movement and see where they can get so that I can plan for a certain turn amount. One of my players can teleport a whopping 24 tiles in a single turn if they overcharge, which is... certainly something. But they're really squishy, so I want to give them incentive to go to smart positions, not rush the goal. And you're completely right about breakable terrain Tawg; my players have not ever shot at anything that isn't an enemy yet, so the wooden doors are gonna be a pathetic, like, 3 HP (and the bridge maybe 10) just to reward them for thinking about the environment.

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But since you mention it, I'll definitely rethink the path up, looking at it again. I'm fine with the tiles for now since they have all that grass to maneuver on as well, but two of my players have size 2 mechs, and your advice helps me realize that they're a little, uh, tempting of a target past the bridge haha

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I appreciate all the kind words! I'm a terrible artist but I love giant robots, so my motivation to improve continues strong o7

indigo mason
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Maps I made for Lancer. I hope someone finds them useful.

devout aurora
finite crane
cedar violet
finite crane
cedar violet
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I’ll mess around through setting than, as long as your ok with me using it!

finite crane
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for sur!

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go ahead and do some lancing!

cedar violet
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Actually could ya send me a picture of the map setting you use for it? Probably won’t work but might get it together easier

finite crane
devout aurora
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I'm using whatever assets I can find but its hard to find good sci-fi or modern assets

finite crane
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they were sent to me by a player

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which is the dedicated art guy

devout aurora
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Ooh, nice

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Me I am just using whatever free assets I can get my grubby hands on.

finite crane
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i could ask them

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yep! all free

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pwyw

devout aurora
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Excellent

finite crane
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i feel like they are worth the dollar tho

devout aurora
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Oh definitely. I just don't have the moolah currently. XD

finite crane
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relatable

devout aurora
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I am saving up for KTB, Retrograde, GrapeJuice Isometrics, and Winter Scar primarily.

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So yeah

finite crane
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retrograde does make a dent on my salary

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the price of living in brazil

devout aurora
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Big oof. I'm personally going to get the 6$ patreon for one month as a way to giga support their goob work before switching to the more financially merciful option.

distant hawk
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I have never in my life been more excited than i am today

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Cze Peku Lancer maps

gritty marlin
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Hells yeah

distant hawk
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They just released a new map i wanna share but as a Patreon supporter idk if i can yet

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It’s not on the site yet

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Buts so cool 😭

inner portal
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That's quite interesting.

distant hawk
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they got the green light

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Cze Peku Lancer maps

gritty marlin
distant hawk
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Tjats the one i wanted to post!

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But I wasn't sure how visible it was to everyone

narrow flicker
late frost
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That’s exciting! I’ll be eager to see what they come up with.
Also want to find an excuse to use that map, wow.

distant hawk
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The variants are really cool too

gritty marlin
raven plaza
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a few non-lancer battle maps but deff could be used. these maps are 10x10 and made for my game Mechanized Body. they follow the same'ish rules for asset placement, and clear delineation of SC, HC, DiffT etc.

gritty marlin
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Excellent for mini-lancer

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Small map superiority 😤

raven plaza
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Yeah like lancer in a box

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The scale on the 2nd one is off but whateves I’m rusty

finite crane
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what is mechanized body and where do I check it out

inner portal
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the only real problem with Czepeku maps is that I can in no way emulate that style if I need to adjust or create other set pieces, which vastly restricts my options and makes me sad 😭

distant hawk
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just be like me and dont give a fuck (I know thats not possible for all people)

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using whatever fits vastly simplifies my ability to GM XD

raven plaza
finite crane
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icic

drowsy stream
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feel free to use these maps as you see fit

narrow flicker
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winter scar 6 months mission maps acquired ;)

static lodge
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does anyone have like, a massive courtyard/monument battlemap?

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gonna do a mw2 washington evacuation style

late frost
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I have a big traffic circle with some statues and a fountain in the center?

raven plaza
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another one

distant hawk
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workin

raven plaza
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this gives me ideas

distant hawk
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spiral

raven plaza
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idea received

distant hawk
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good shit

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glad I could inspire

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Alright back to staring at the map trying to make a gauntlet of problems mechs could blast through/help

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in this werird ass spiral map

raven plaza
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hell yeah get after it

distant hawk
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got some stuff down

distant hawk
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finished! fill out the rest with Foundry stuff

distant hawk
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Lancer isn't usually a Fog of War system but using Fog of war with the spiral and proper walls is really cool

bleak dew
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I've got to start saving the posts when I take maps from here, I always wanna tag the person who made it and I lose track <.<. Smash and Grab. Hex Missile hornets were so mean to our poor Zheng/Nelson

distant hawk
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looks great!

inner portal
half python
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I've used it to help invoke a sense of horror and intrigue, though mostly it was just so that all the players could see of enemies was outlines. Definitely has a place!

distant hawk
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I know this has a few fantasy trappings on it but those could easily be ignored/covered up

gritty marlin
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Fantasy trappings… or long-lost far-field teams?

distant hawk
gritty marlin
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Oh heck yeah nice

shadow sail
heady drum
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Currently making a map for the enchanced combat supplement sitrep "Breach and Clear"

3 segments of the map, isolated from each other, which open one after the other.

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😄 not finished yet but, here's a preview screenshot of the basic layout

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Will post it here when finished

heady drum
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Here's the finished map. You start bottom left and work your way through the factory.
Defeating the mechs in each room will open the next.

Room 1 has conveyer belts which move objects (And mechs) on them left or right.
Room 2 has pleanty of dangerous liquids to ram or be rammed into. Featuring overhanging pipes and sparse hard cover.
Room 3 features a large lake of dangerous liquids. Jump pads for mechs to launch themselves across the map with.

distant hawk
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Feel like I've been seeing some good generic maps put lately

static lodge
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does anyone got a big battlefield-esque battlemap

raven plaza
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i have this one

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not my best tho

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this one too maybe

raven plaza
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practicing

inner portal
quaint flame
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Mines haunted

gritty marlin
quaint flame
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Ye

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Most the ones so far I've posted here are 😎

raven plaza
quaint flame
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Thank :D

loud shadow
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aaaaa

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yess

quaint flame
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Getting hot here

gritty marlin
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damn these are snazzy

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Remind me how you're making these? Inkarnate or something else?

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I really like the hex overlays you've got, feels like an actual hud

quaint flame
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Inkarnate

quaint flame
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Funny thing is, one of my players for a new campaign I just started has sight issues so I can't even use it in that game cos I need it to be much more clear

gritty marlin
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ah yeah I get you, I realized I needed to make hi-vis versions of my Technophobia maps for a similar reason (the maps' default lighting is an "emergency light red" and it's not good for colorblind folks)

distant hawk
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Super generic, but hey if it makes someone's life easier

distant hawk
dusk flint
# heady drum (With hexes)

hey, if I wanna run this for an escort sitrep, how would I set it up? map seems very long and I'm worried about moving the escort target far enough

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esp with the bottom path

heady drum
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I even had these Overhang bridges have 10HP on each side, and you had to shoot them down to get past

dusk flint
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how do overhang rules work your end?

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I looked at this map and went "oh this fucks... how do I handle this map actually"

heady drum
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Overhang terrain is just terrain that starts in the air 🙂

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So, overhang H2 is just heavy cover you can walk under.

dusk flint
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huh

heady drum
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If you join a VC I could talk you through some of this if it helps? 😄

dusk flint
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so an enemy could still shoot your legs without cover ic ic

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yeah I would like that

heady drum
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❤️ ok

frank elbow
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Why, yes, I do concept maps during lunch in CAD (extraction sitrep, critical paths are 20 units, central fork is caused by a dry riverbed that carves through the woods)

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Don't know if I'm pushing my luck by making them longer, but I'd like to make the outer paths more wiggly

kindred timber
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Straight lines? In the gay game? It's more likely than you think

raven plaza
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Street Fight

gritty marlin
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Hell yeah

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Nice and cozy with enough trucks to give cover

raven plaza
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We all love fighting in the streets

gritty marlin
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lol, they need some help from Dhalsim

distant hawk
gritty marlin
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Oh hell yeah

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(I say hell yeah a lot in here huh lol)

inner portal
raven plaza
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I'm on a roll

inner portal
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I started making a map, and decided "Hey, I'll include a bridge that lifts up as a road-thingy.

And boy do I hate it. But we're going for it.

inner portal
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Do I want to die looking at it? Sure.

Will it work? Definitely.

Perspective is a horrid monster, I can't wait until I am so bold as to be drawing my own assets for maps so I can correct for things like this 😂

heady drum
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Server room defence.

Sitrep : Nexus defense

  • The 4 nexus structures have been setup to aggressively hack the Xentech Systems. The players must defend these 4 nodes.
gritty marlin
heady drum
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I agree, y'all are on fire!

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I'm glad this last map was my final indoors map.
Doing an indoor scale map every week is hard! Cause you need so many more details to make i convincing.

I can't wait to get back to spending 10hours of river water ripples 😂

raven plaza
forest compass
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a little more cobbled than I normally like - I threw together 3 very similar maps for an upcoming Eidolon fight. Ideally you can switch between them on a VTT and most of the cover will be in the same spots. It's intended to be a little light on cover on the map because I'm using wrecked mechs for narrative reasons - I would recommend adding additional cover if you use it.

late frost
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I love this concept.
Why does it remind me of Chrono Trigger of all things?

raven plaza
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i'd say the same

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something about those trees

gritty marlin
inner portal
distant hawk
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Heres the reddit post.

gritty marlin
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oh shit, looks good

lethal moat
#

Anyone have or used maps for the Shade of the Lighthouse mission by Cornylius? I just got the modual and can't wait to give it a try, but i dont have the bandwidth to build maps and find ones that work is proving difficult. Thanks in advance

pastel delta
pastel delta
kindred plume
#

First steps into making maps don't think this turned out too bad

The Alphari mining complex entrance

raven plaza
#

Nice!

#

I like the wires and stuff

#

Looks lived in

kindred plume
#

Thank you still learning the system but looking forward to putting some mechs on the ground soon enough

raven plaza
#

and another one

gritty marlin
#

ooooo

raven plaza
#

somethings missing but idk what it is

kindred plume
#

For the paths is it hand drawn or do ye use the pen tool?

distant hawk
#

I love looking at some maps and trying to figure out the grid scale to make mechs combat cool on them

raven plaza
dull sedge
gritty marlin
static lodge
raven plaza
inner portal
distant hawk
novel cipher
#

I'm looking for ressources to build my own battlemaps, what do you guys use ? For fantasy, I use dungeondraft + forgotten adventures pack, but for sci-fi I'm not sure what to use (soft or asset-wise)

late frost
# novel cipher I'm looking for ressources to build my own battlemaps, what do you guys use ? Fo...

Here’s a bunch of sci fi assets for Dungeondraft

https://lancer-valkyrion.notion.site/Dungeondraft-Packs-Library-79163fb32d744b38a6532c6acb038633

DD is my preference. The other big one right now is Inkarnate, which either just released or is soon to release their big sci-fi pack.

If you’re going isometric though, you want Starlight Furnace assets.

Valkyrion's Notion on Notion

Made with Notion, the all-in-one connected workspace with publishing capabilities.

novel cipher
#

thanks !

kindred plume
#

Inkarnate has their sci fi pack available to all Premier users, it's around a fiver a month

distant hawk
distant hawk
#

KTB vibes

lethal moat
raven plaza
#

feel like makign a dope map tonight

#

any ideas i'm here to listen

#

just make sure they have some Mars-y vibes

raven plaza
#

Oooooooooo

#

Me like

distant hawk
#

Water extraction facility at the ice cap

raven plaza
#

iight i tried a lil something something

gritty marlin
#

nice! this is cool (hah! Pun!)

#

high ground and low ground is neat

raven plaza
#

revised

#

yeha it was a good exercise

#

hard tho lol

gritty marlin
#

oh sweet that's the something-something it needed

#

the shadows also have a side effect of making the cliff more distinct and thus more "steep" feeling

raven plaza
#

thanks

#

yeah i might try it again

#

my mars inspired maps got me getting back into map making

gritty marlin
#

shit's looking good!!!!

#

you now have 5 different mars-like maps that could represent different areas in like, a location crawl or something

#

it's great

distant hawk
#

This map was assembled in record time, Its not perfect but it served its purpose

#

an extraction with some difficult terrain to start

worn bobcat
#

first battlemap for my campaign starting this thursday. My first time making a hex map, let alone a lancer map, so this is gonna be my balance test, essentially

kindred plume
#

Looking good by the by

worn bobcat
# kindred plume As someone who is also starting can i ask how you are approaching cover and the ...

The way i go about it is coming up with a concept. What's my setting gonna be? Then I mess around in Inkarnate and see what I come up with in terms of general shapes and ideas. Then, once I have a basic area, I build the NPCs around the place they'll be fought. So, for example, the far right is open as it is intended to be a gauntlet of grunts with a veteran at the end. The bottom left is a dockyard guarded by a small squad, and the top left has high ground for a sniper that they need to deal with, but they're constantly interfered with by the ground units. Then the centre is the boss battle, so it's relatively small and open to allow for the two squads to fight. After I have my NPCs, I fill the map with detail for cover and what would make sense balance-wise

I'm very aware that this isn't how Lancer sitreps typically work, before anyone says something, but my party is coming from dnd so this is to ease them into the game system

kindred plume
#

Similar mind set to me then

#

Thanks for the response

distant hawk
distant hawk
#

I like finding maps

gritty marlin
#

👏 Space ship 👏 space ship 👏

dull sedge
#

That's a very nice spaceship

#

You love to see thrust gravity. yeehaw

raven plaza
#

another one

distant hawk
#

I am cooking

#

(Its not finished yet)

grand moss
#

Speeeeeeed racer

distant hawk
#

other than uploading it to foundry for some lighting

#

Its done

#

Really proud of this one. Thought I needed a ton more modifications and stuff but I took a step back and went ‘some damage is good!’ And it all fell into place

raven plaza
#

Like the colors on this one

distant hawk
#

I've never really had a chance to make a map with these assets as the star

#

Its very bright and colorful

kindred timber
#

Always wanted to do a highway mission

golden olive
#

Here's the map I used for today's demolition sitrep. The purple areas are conveyor belts

late frost
#

Gorgeous!

distant hawk
#

movement mechanics lets gooooo

bronze orbit
raven plaza
#

Woah

#

That’s hot

weary ocean
#

making my first map - Control, the Burst-1 around the three buildings is the Control zone. Looking for critiques, comments, ways to improve it. the spread rocks are soft cover, everything else is hard cover, with size listed.

#

(marks to make the zones will be made clearer once the map is properly set in foundry)

late frost
#

This looks fun! I love a good space map.

I think there’s 5 spaces between your top and your right buildings? That might be pretty close.

naive burrow
#

does someone have that one map that did verticals

#

like it was a map designed for players to fall down

naive burrow
#

Thanks

coral patrol
#

Anyone try uploading Inkarnate hex maps to align them into Foundry? Seems like maps get outputted in increments of 64 pixels per space and the hexes are a little bigger so the grid's tough to align

pastel delta
#

#1216805351488356353 message

gritty marlin
#

This one is a good size for Lancer!

#

And it has some fun terrain

distant hawk
#

I saw that this morning!

#

I wanna use it badly. I gotta peek the variants

#

Oh the variants on this one are peak

late frost
#

Note to self: create reason to use the massacre variant.

quaint flame
forest compass
#

Some quick and dirty Eidolon maps for your pleasure. Intentionally run with reduced cover and smaller sizes because my party is full of sneaky corner-squatting Range 25 cheeselords.

raven plaza
#

ooo that last one is my cup of tea

#

looks mad

#

Truck stop

#

Truck stop with grass

slim schooner
#

Some maps i used for my current lancer campaign! This is my first time running lancer so i dont have muuuch experience with making maps but hey, maybe someone also finds them useful ^^'' (fyi the second map had an artillery installation as a token on the top right where the cables lead to)

golden olive
slim schooner
#

not on hand, buuut i can edit it out real quick once im done with an appointment!

raven plaza
#

Daaaaamn those are so good. The ice one gives me ideas.

slim schooner
#

aahjfdnmsv thank you ;;

golden olive
raven plaza
# slim schooner here ya go!

and i really like how you put moss on the rocks. did you move them to the background? or paint on the top layer?

slim schooner
#

a- again, thanks!!! painted the moss on the top layer ^^

raven plaza
#

nice, yeah i wish Inkarnate would let you paint on objects with the bursh other than those two workarounds idk

dull sedge
#

Those maps are gorgeous, and at a glance look like they'd be engaging to play on.

slim schooner
#

aezaezaegfhauaeuaeh thank you so much ;;

inner portal
inner portal
distant hawk
#

I see cool map

#

I share cool map

#

Simple 😌

distant hawk
golden olive
#

ruled that stuff put on the conveyor belt gets moved around, so guess what happened when plasma thrower

distant hawk
#

Very cool mechanic tho

rancid needle
# quaint flame

hey how would I go about configuring this to use in foundry? Gonna use it as a practice sitrep to help my groups figure out combat.

inner portal
distant hawk
#

YO THIS IS BADASS

#

Angled maaaaaaapssssss

shrewd nest
#

A map I mad for a siege scene

rustic valve
#

hijacked storage hangar map:)

gritty marlin
#

oooo nice

rancid needle
mystic hollow
#

I can finally post it cause I know my PCs lurk in this discord but a map I built for an assault on a merc base

dense arch
gritty marlin
shrewd nest
#

I confirm, it's 2-minute tabletop

dense arch
#

ah I see now how those guns are built out of different pieces, going to steal that because I love it ❤️

distant hawk
dense arch
#

My shameless copy of Lefenc's excellent map

#

need to figure out shadows and suck for the trees, and get more cover on the left

raven plaza
#

nice dirt trails!

#

a crashed ship!

gritty marlin
#

Oo this is fun

lyric burrow
#

A city map! plenty of large buildings and cover to sneak some zones
players had a great time hopping roof to roof, as well as throwing cars around! Search and rescue mission

distant hawk
distant hawk
gritty marlin
#

Hollow Knight detected intensifeyes

gritty marlin
#

Hot take: Lancer maps need more doors

#

This is the true way to stop the Arcing/Seeking menace

pastel delta
verbal needle
#

any tips on making cover zones in foundry, aint a fan of drawing the polygons myself on the hex

half python
verbal needle
#

lol I legit found it in modules the moment you posted it, thanks a bunch

half python
#

lol no worries

#

I will add one thing, tho

#

I add a little guide for the colors at the bottom

verbal needle
#

noted! that's something I do too!

half python
#

Lol! Well, happy you've got a solid grasp on this. Hope the tool works for you, I really like it.

lilac eagle
verbal needle
#

roger that, will test out both and give them a try

lilac eagle
#

I actually like to use both at the same time; PMO for areas I want to be visible all the time, like deployment zones and control points, and THT for areas I don't want to be permanently visible, like cover and difficult terrain. Also I feel THT is necessary for the LOS/cover calculation QOL.

I don't love the look of having indicators on permanently, the maps are too busy for my personal taste. Using both gives me the flexibility I want.

inner portal
gritty marlin
#

There we go, FTL rules

inner portal
#

Unfortunately I made that map in affinity (it was just before inkatnate opened their sci-fi assets) and it's fairly jank. But fun idea imo.

inner portal
#

I mighta posted it when I made it. It's.. well, I'll probably never actually be satisfied by anything I do, so I tend to stick with "It was functional" as a metric lol.

raven plaza
#

we love doors! and dungons!

inner portal
gritty marlin
#

Sitrep: Play a game of League of Legends

#

(Amazingly, it’ll still be faster than most Lancer combats!)

distant hawk
gritty marlin
#

Submarine room battles are fun, if Indiana Jones and James Bond have taught me anything lol

distant hawk
thorny reef
#

are their any good free ways to make maps?

#

i have been just using battle maps i find but i want to try and make one

shrewd nest
kindred timber
#

And there's more

distant hawk
distant hawk
#

Moonlight does a lot of banger maps

raven plaza
#

DESTORY THE MECH FACTORY!

distant hawk
slim schooner
#

Sandstorm ruin "Holdout" map i used last session

devout aurora
raven plaza
quaint flame
#

MMMMMMMMMM Music concert

raven plaza
#

Damn ur so good

naive burrow
#

itsa so peam

devout aurora
#

You must destroy your enemies with style. This is true.

raven plaza
#

quick map for tmrw

winged copper
#

Looking for ship interior maps, one for an Escort the other for an Eidolon (spooky)

winged copper
#

Yis

#

Time to see if that goes into hexes semi-neatly

#

Why do I have to be so fussy

kindred timber
#

Wow, the hex lining is very subtle

#

You can almost use it for both square and hex maps

winged copper
#

I

#

Did not see the hexes

#

Anyway, time to figure out where to squeeze bonus objectives

winged copper
#

I got it to fit w Grid Size 117

#

Mathematically works out the same

quaint flame
#

Fair

kindred timber
distant hawk
naive burrow
raven plaza
#

next map going to a rustic city ramble

inner portal
raven plaza
#

haha there isn't yet. pretty well. last session felt like player stuffs were gucci. just gotta work on NPCs feeling dangerous.

#

thanks for asking

distant hawk
kindred timber
kindred timber
naive burrow
#

equam

prime nova
#

ooh those building assets are nice 😉

candid pike
#

Thanks, I didn't make em myself though. Give me a second to boot my pc and I'll be able to credit the artist

#

Nevermind I'm stupid

#

They are in fact nice building assets, fantastic work on them

prime nova
candid pike
#

I was excited to get to recommend your work, your asset pack and deepnight's rpgmap have been doing some insane heavy lifting

inner portal
#

Now I wanna play the Lancer equivalent of Osmosis Jones.

kindred timber
#

It ain't even mine. As the message suggests. I forwarded it from GM-corner

inner portal
gritty marlin
#

Nice- oh no. That’s a civvy camp D:

kindred timber
#

Dw, they have been evacuated, they just left all their stuff there. i think

inner portal
#

What, you mean that completely normal Wayward Civilian Realignment Center™? sweating

quaint flame
#

Realignment? O_O

#

I just noticed, I'm guilty of it too and it ain't much of a problem but the staircase there on one of the buildings is bigger then the door... I've done it too, but I've just come to realise that I've been making mech scale staircases and that's silly and I love it

inner portal
#

To be fair, mech sized stairs aren't impossible!

But probably grossly unlikely in modern building structure, I would imagine. They seem more likely in city-scale grading of terrain (If a city is on a hill, stepping it to facilitate movement across the city more easily), like you see in old-world (re: european cities like Rome).

#

So those more likely would be the type of "grand stair cases" outside like.. wall street, or a courthouse you often see.

Things intentionally put there to increase the "Grandure" of a structure or it's significance.

quaint flame
#

Valid, I mean, yeah those staircases would probably be a roughly mech scale

#

I'm just imagining comically large staircases since it's ascending like, atleast 10ft in 5 steps lmao

inner portal
#

Yeh, artistic architecture that mechs just happen to be walking up conveniently thinkaboutit

quaint flame
#

🫡

tawdry imp
#

Anyone had a crack at SOTW maps ? Can't find those anywhere and wanna have a try at them using the map blockings but not sure what tool is best suited

#

or if some already exist at all

tawdry imp
#

my bad Shadow of the wolf the KTB third party module that's being worked on rn

gritty marlin
tawdry imp
gritty marlin
#

Yeah it’s block maps at the moment but that should do the trick? I wouldn’t expect folks to make their own fully fleshed out maps for SOTW when they’ll likely ship with the module

tawdry imp
loud shadow
#

yup

#

also iirc the full release should have said maps illustrated by Siegefault(who already worked on Dustgrave and Siren Song)

gritty marlin
#

Oh shit Siege is coming back for SOTW? Dope af

bronze orbit
#

Tak Ko did make the 3 first combat map using Eld's blocking maps.

tawdry imp
#

reason

#

and thanks Tak Ko

distant hawk
gritty marlin
#

That’s a lotta pipes 👀 it would be a shame if someone blew some holes in them

distant hawk
#

Currently trying to scale this place properly because it’s technically not a battlemap… but mechs are supposed to be here and it could become one in the future in conjunction with other maps

#

The tables probably need to be made smaller

#

Right now it looks super cramped, when it’s only supposed to be cramped

oblique void
#

Started to work on a battle map for Sparr. Idea is that the party see's smoke billowing in the wind as a blizzard starts to pick up and are heading to investigate.

pastel delta
oblique void
#

Thank you, working with the extreme cold environment and a custom weather effect Blizzard which provides soft cover beyond 5 hex, invisibility beyond 10 hex and hidden beyond 15 due to the low visibility. Gonna be running some playtests to see how it plays.

pastel delta
#

I'm starting Stolen Crown in the near future so this is getting added to my haul of snow/Sparr encounter maps

rotund comet
#

Hell yea, always need more snow maps

kindred timber
#

Shame the dude doesn't know this channel exist. Oh well

gritty marlin
#

I mean you can just @modern ivy and tell him it exists lol. Good to share in both places

modern ivy
#

Don't tell me I was not meant to know

naive burrow
#

goated with the sauce

raven plaza
#

getting busy with some creepy base stuff

lyric vine
#

Map for Regret boss fight hex column 256 px

inner portal
slim schooner
#

Train heist map! Used the sitrep from Combat Enhanced awawa

naive burrow
#

sick

#

nasty with it

modern ivy
#

working on a derelict space station tearing apart as it falls (is pushed??) out of orbit. Doing a bunch of space debris parts like this

livid notch
gritty marlin
#

Both is good!

#

I dig this 😄

livid notch
#

I made that like a year ago and then never actually finished the planning part tbh but at least I got the scene out of it

raven plaza
#

We like irl battle maps too

kindred timber
oblique void
#

2nd Battlemap for lancer for a homebrew i'm writing.

modern ivy
#

(a couple I’ve posted more recently will be in pack 2)

distant hawk
lunar kestrel
#

@tawdry imp Just saw you were looking for maps for SotW. I already shared the maps I did for the first 4 combats, but hadn't gotten around to posting the ones after that. So, here are the next three I've done. Also, I started using Terrain Height Map in Foundry, so I maybe don't have quite as much labeled as on my older maps (like deployment zones).

Shadow of the Wolf: Combat 5 (following Eld's blocking)
Foundry settings:
Grid Size: 100
W: 3234 H 3120
H: 0 V: 30

#

Shadow of the Wolf: Combat 6 (following Eld's blocking)
Foundry settings:
Grid Size: 100
W: 3118 H 3231
H: 0 V: 28

#

Shadow of the Wolf: Combat 7 (following Eld's blocking)
Foundry settings:
Grid Size: 100
W: 3349 H 3349
H: 1 V: 29

shrewd nest
#

Warhouse in ruin in a sandstorm. (grid: 60px)

lyric burrow
#

A map for an infiltrate siterep!
The crane goes up to height 4 for scaling goodness,
The conveyer belts move you faster, the crane arms throw you around, and the central area is sloped down
Party had a blast zooming around and getting thrown around the place!

slim schooner
#

oooo

prisma sky
distant hawk
#

stares in possible AI

half python
#

AI Gen'd stuff isn't allowed on the server, iirc

primal marsh
#

I've also been screen shotting google earth and running it through filters to sharpen it up. Would using the algorithms in gimp be ai generated?

distant hawk
#

No

slate island
narrow flicker
slender cargo
#

Would it be okay to share maps I've made for the random encounters in the first mission in Stolen Crown? I couldn't find any good maps I felt, so I made my own!

#

(When I'm able to access them that is x.x)

gritty marlin
#

Some asset creators put limits on how their stuff using their assets can be shared

slender cargo
#

I getcha, iirc it was all just base assets from dungeon draft

gritty marlin
#

Then you should be good!

#

Only gets hairy when you start using asset packs

slender cargo
#

💚 sadly I don't have access on mobile (because I never thought to put them on my drive.) So itll.have to be when I get home from work x.x

pastel delta
slender cargo
#

Before I go to bed and forget ><

#

Reminds me to start a new pet Lancer project

#

Not sure why that last one isn't previewing

kindred timber
# slender cargo

Try adding some trees and smoke, and consider what npcs would favor certain terrains

#

An Archer with a vantage point is peak

#

Helps if the vantage point also has cover

slender cargo
#

I just need to be better with making sure the maps aren't too big x.x

#

(File size wise(

golden olive
#

hmmm

#

does anyone have a valley map?

slender cargo
#

I have a base defense focused one that might count(?)

#

It's one I made

#

ofc it won't preview...

#

print screen to the rescue

lyric vine
#

Cave battle 256px hex-column

quaint flame
#

In golden flame mission 5 spoilers

Want help with map design. So it's a gauntlet, but I'm also making it so it's compatible with L:EC BReach and clear

#

The book states:

There are several ships docked in the hangar bay: large
pieces of Size 3 cover much longer than they are wide.
Between them are the gangways used for loading or
unloading, and PCs can use their mechs’ standard-
issue mag clamps to walk on them. This presents
several narrow lanes of approach to hangar control,
and it is these that the team must fight through.

#

So I've made this

#

WIP ofc...

#

But it doesn't totally match the "several lanes" aspect

#

And filling up the other docking bays make it feel too busy... I guess I can fill in the middle two with other ships, and edit them to look much less copy and pasted OFC

#

But it feels too busy and I want opinions...

thorny reef
#

does anyone know where to get good effect gifs?

i found a fire gif i use constantly when showing something is destroyed or damaged and i want to get more but all the ones i downloaded has a fake transparent background :<

late frost
bleak sapphire
#

does anyone know where I can find a good dungeondraft asset pack for outlining the borders of relevant zones

quaint flame
thorny reef
gritty marlin
quaint flame
#

Made possible, as a guantlet AND L:EC Breach and clear

bronze orbit
#

Hi ! Does someone have a metavault battlemap to offer ?

quaint flame
#

IGF spoilers: ||BEHOLD THE GATES OF FIRE!!!!||

pastel delta
# slender cargo Before I go to bed and forget ><

I cant import any of these into OwlBearRodeo as their file size is above 25mb and they have more than 67mega pixels (whatever that means) i have never came across this issue importing maps before

slender cargo
#

Though what's OwlBearRodeo?

dull sedge
dull sedge
slender cargo
#

Ooooh

#

Here we go! All resized

#

(this boys, girls, and everyone in the technicolored rainbow, is why we keep backup files~)

shadow sail
#

has anyone ever tried to make a battlemap of a capital ship in Lancer?

slate island
#

Wouldn't that be about the size of a city?

kindred timber
#

That's why it'd be perfect to have some battlespaces for it

#

Although it's probably would be better to search up ship sectors instead of the entire ship itself

shadow sail
#

I imagine a hangar bay has been done before, but not the hangar bay of an entire ship like a GMS Amazon?

late frost
#

I made a Corvette for my players awhile back, here’s the central and upper deck.

#

I have a pin in a project to rework the central deck to put multiple mech launch rails on the starboard side, and a more traditional hangar on the port.
This one has twin boarding pods.

quaint flame
#

I'm not doing that

#

What are the rough size dimensions of a capital ship?

quaint flame
#

For anyone interested in Inkarnate, you can get a week of free premium if you use the code "BLACKFRIDAY24" :P

#

Just wanted to let peeps here know if they wanna give sci fi assets a shot. Sorry mods if this is breaking any rules, I don't think it is

thorny reef
#

I made my first asset :>

#

He is a silly engineer Comp/Con in a cave

inner portal
thorny reef
rotund comet
#

grimey industrial district for my game this week (35 x 30 squared)

#

Earlier variant as well (30 x 23) before my session got rescheduled and i had more time hehe

distant hawk
thorny reef
# thorny reef I made my first asset :>

This is the silly engineer comp/con in the cave. I didn't make the token but i edited it to be damaged and also have the vents on his shoulders glow red since they are the "red glowing eyes" my players will see outside the cave :>

distant hawk
distant hawk
golden olive
#

so, just did the sepulcher battle, gonna continue next week

#

Here's the full map for it

#

here it is in play. They key is to have the map layer, then the horde, then the cliffs layer. this way they look like they

#

are pouring out.

#

the horde I have it move by 1d6+4 each round

naive burrow
#

fascinating

pastel delta
#

Sick Nasty!

pastel delta
gritty marlin
#

holy shit

#

horrifying

#

I fucking love it

amber barn
#

Where do you reccomend placing player deployment and the objective on this version? It looks incredible really brings it to life!

golden olive
amber barn
pulsar lodge
pastel delta
golden olive
#

i usually use them to keep edef, evasion, armour, health, and heat.

that way i can easily reveal them to players if they scan

pastel delta
#

Thanks 😊👍

inner portal
distant hawk
devout aurora
#

That is a really awesome map and I like how you did the massive horde art. Though I have a question for that horde. Did you just copy pasta the Hollow tokens until it looked like how you wanted it to look?

devout aurora
#

Intorestingaru

devout aurora
devout aurora
#

Update to Unfinished Fortress map MaeLurk

#

Added some stuff and textured the road and the top of the map a bit more.

inner portal
#

A set of four maps for a "breach and clear" descending into an aquatic cavern.

inner portal
#

Could have probably run with a smaller scale in the end (I think I had approx 24*24 hex? Per later)

But also my mourncloak player just decided to teleport straight into the earth and the others determined blowing holes in the floor was easier than walking, sooo 😂

distant hawk
slim schooner
#

2 Underwater maps! My players are currently racing to stop an NHP stuck in a facility that sunk to the ocean floor from fully unshackling/cascading and creating a metavault. First one is a simple extraction and with the second one they had to grab energy cells by breaking open parts of a power-line to charge up a cargo railcart

quaint flame
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Holy fuck these look great

distant hawk
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Another Simulation map! This one's a bit bigger but still has the electrical hazards and pink soft cover

gritty marlin
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hacker sim energy, love it

devout aurora
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Feels like I'm in Tron. Looks goob. MaeNod

zenith aurora
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Being a new map maker here, I do near-future settings for my LANCER games.

Real simple stuff. Happy to take criticism or advice!

zenith aurora
gentle owl
inner portal
gritty marlin
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Ooo fun

amber barn
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Love these, the glows and details are so good!

modern ivy
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space junk for a space map

quaint flame
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The G U Y

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Him

inner portal
modern ivy
lyric burrow
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Does anyone have like a beach base battlemap?

quaint flame
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Fight aboard the top of an SSC ship

inner portal
lyric burrow
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A map for blizting through a section of ship! Great for Smash and grab.
kill enemies that spawn, open doors, get the item, and get back to central area

inland pier
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Just a quick holdout map, tried to make an interesting 3 way attack map

quaint flame
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In golden flame Act 2 spoilers ||A holdout on top of a ship as it rapidly dissassembles itself as it falls through atmosphere||

gritty marlin
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oh no

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that's fucking lit though

mint cairn
#

there's a mission like that in IGF?
damn thats fucking coool

quaint flame
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Act 2 draft 😎

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#the-gallery message

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Official art for the scene

distant hawk
distant hawk
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This is a very cool one

gritty marlin
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Oo funky

bold cedar
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@steady widget

outer tusk
#

Set up something for a variant of a No Room For A Wallflower mission where the Pilots have to get out and do a bit of a standard RPG Dungeon Crawl, using GrapeJuice Isometric, and a combination of SHadowrun and Starcraft assets. I made the maps myself in Starcraft Map Editor

distant hawk
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Made a very basic map meant for wandering around trying not to get caught by enemies

devout aurora
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Who the hell is fighting in a gaming PC?

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XD

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(For real tho is beautiful)

distant hawk
devout aurora
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Bruh

distant hawk
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Players are going deep diving into a computer to try and find a way out

devout aurora
#

This is literally SAO/Log Horizon now xD

thorny reef
#

what should i put for height, width and resolution for a battlemap?

distant hawk
gritty marlin
rotund comet
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(which for me is min 20, max 35)

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resolution doesnt really matter unless you’re printing it

distant hawk
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This one looks really yummy for mech shenanigans

gritty marlin
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CzePeku SciFi keeping us fed this winter haha

lunar kestrel
#

I remember hearing something about CzePeku asking about making Lancer-specific maps... what happened with that

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Or am I misremembering?

dull sedge
#

Not misremembering, they did say something about that. Not sure what happened with it.

gritty marlin
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If anything they might just have it “in mind” when designing stuff

modern ivy
#

still moving cover around but we'll see how this plays tomorrow

distant hawk
lyric vine
inner portal
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Hell yeah, that map is huge, love it

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(I also make "too big" maps often, sometimes my players notice, when they have to move over 60 hexes to get to the end)

distant hawk
lyric burrow
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Final map from B&E
Great for breach and clear, as well general kill em, good cover! solid locations

distant hawk
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workin on my Jam map

devout aurora
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Hmmmmmm. Funky lookin.

ornate pond
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small map moments
players said it was funky bobspin

lyric vine
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Final battle of our campaign.

inner portal
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Is that like.. "star matter" in between?

lyric vine
inner portal
lyric vine
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I am still testing it, but my current ruleset is gravity is on, players take 2 AP for ending their movement/walking on a space tile.

modern ivy
raven plaza
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quick lil map i made:

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thinking about a door mechanic

distant hawk
inner portal
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"you can dismount your mech to open the door, it has human controls, or you can have manipulators to do so from the comfort of inside your mech (while you're being shot at)"

raven plaza
cold oar
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made this map as an opening to a campaign of mine but feel free to use however you please , but for small amount of context the thing in the center is paracausal in nature and is used as a power source but even though its contained it drained the color from the surrounding area

pulsar lodge
inner portal
shadow sail
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made for the Lancer Leviathan Oneshot

wary token
shadow sail
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Inkarnate has a hed fed option you can toggle

inner portal
wary token
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Ah, I just missed that on my end

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Apologies

kindred timber
shadow sail
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hex grid. I was in bed when I wrote this

sweet cedar
#

I made a map for HA Corvette Job. Feel free to use it if you run the oneshot. There's a 100ppi and 300ppi version, as well as gridless.

kindred timber
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This will be very good, I wonder if we can ask a mod to help pin this or something. I guess mentioning HA Corvette Job is good enough if people want to search for a good HA Corvette Job map. You should post this to #gm-corner too i think

shadow sail
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can we post WIP here? I have a thing I want to make in inkarnate, but I dont know how to make it better. All the other forums help with fantasy maps

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can I post something here for suggestions?

gritty marlin
shadow sail
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so this is for a holdout mission

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it is at an airfield

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the enemies will spawn at the top and the objective is that square of containers at the bottom near the burning wreck.

The catch is that every time the enemy catches a secondary objective (these being the top left bunker with turret drones and the middle right sandbags where I am placing an AAA battery) the enemy deployment will move forwards up to that position

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how do I make this map cooler? How do I make the runway blend in more? what does this map need to really PoP!

gritty marlin
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My quick take is “some parked aircraft”

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It would help break up the flat spaces both visually and with cover

shadow sail
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any more edits I can do? I am not too happy with the very top of the image, which is supposed to be rubble/trench/ditch and with the rest of the image, it just seems a bit too clean and uniform

slim schooner
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You could place a few smaller rocks/rubble/clutter (maybe even a few shrubs or puddles, depending on the weather/ground) with low opacity (or as an overlay, depends on your pref.) into the trench, to create a bit more texture/make it less “clean” in there but not have it “pop” out too much ^^
I like doing so in general to add “more” to the ground/just add some small visual details

inner portal
# shadow sail any more edits I can do? I am not too happy with the very top of the image, whic...

It looks good, but if what you stated is a concern, I reccomend angling the 4 shipping containers slightly. Unless they are stacked up in a storage space meant to keep them straight, they very well might be slightly off position.

I also tend to blend or overlay the "background" textures so they aren't so stark, like your runway and the brown dirt? I tend to pick 2-4 different textures, and place them spot-i-ly around to add visual break ups on large areas of ground.

Alternatively for the runway, if you use the path tool with the Pen option, there are some stamps like "curbs" that make a road way or asphalt path look slightly raised, just a little more "done up".

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(I am assuming you're using inkarnate, from the looks of it. if not my advice might make less sense when I reference tools).

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Also those little planes are dope af, those are great!

shadow sail
late frost
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Just a general guideline regarding hex maps, there’s a tendency to build maps and drop cover “in squares”
When laying out a hex map, consider twisting your perspective by about 60 degrees.

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Here’s kind of an example, just some minimal rotations to align with the grid, shift the group of two half a space one way or the other.
Even without that, very playable and thought out, and pretty!

quaint flame
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Are you saying when making hex maps people tend to make the map then add the grid later?

shadow sail
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I could go square grid, but me and the others prefer hexes

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Oh ok I forgot which server I was in...of course yall know how lancer works, this sounded pretentious here 😅 I'm sorry

quaint flame
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My brain also did not read a whole conversation and just read one message so my question didn't understand the whole context 🙃

inner portal
shadow sail
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Right, those 2 containers stacked side by side are like a size 3 object in area

late frost
zenith aurora
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friend of mine is working on some isometric assets. They'll be up on itch.io when they're done!

distant hawk
distant hawk
inner portal
quaint flame
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Oooh

distant hawk
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Here, have a somewhat small farm map!

golden olive
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wanna ask if people here know who made this one

inner portal
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I have seen the name Tom Finnbar Carroll before, although (likely only in Lancer credits), I am not familiar with this person.

quaint flame
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I really want to know how they do such such simple yet great looking outlines for the cover...

loud shadow
shadow sail
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was that made by hand?

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or using something like inkarnate?

inner portal
shadow sail
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wowo

loud shadow
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Yup

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Siege does really awesome literally handcrafted maps to a level I just downright admire

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And for additional context he also made Maps artwork used in Dustgrave, Siren Song and I think the arts side of maps in Shadow of the Wolf is also his work(as actual layouts of the maps were by @turbid lark iirc)

raven plaza
modern ivy
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working on some assets

inner portal
modern ivy
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more… of them

distant hawk
modern ivy
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computers for hiding behind

inner portal
#

I wish I knew how to have style like that nya

distant hawk
distant hawk
kindred timber
amber jay
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I think anyone that bakes in Lancer specific over and zones uses Photoshop.

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Or an equivalent free tool like GIMP or Photopea.

kindred timber
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so using the pen tool? man no wonder its so much work

gritty marlin
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Pretty sure Al is using something other than THT, those overlays are baked in and not from Foundry

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Through THT can achieve something similar if the map lacks it

quaint flame
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I want to find another method. THT Is what I use in foundry but I want something baked into the pics so others can use them with the correct locations

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Manually drawing them is a pain

distant hawk
gritty marlin
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Ooo I think I remember this one? It’s a fun “weird scifi” map

loud shadow
quaint flame
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I should message Siege to ask how the cover lines were done... I have been planning on doing it lol

loud shadow
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Because I feel there's some primo stuff, granted a lot of it seem to be just how the terrain naturally follow the terrain as well.

But yeah the cover lines etc is really cool subtle but directly identifiable stuff

quaint flame
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I just wanna know if there's any software which allows as easily drawing it as THT, but make it as visually good as the dustgrave or sirens song maps

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(I don't have SOTW so IDK what those maps are like)

loud shadow
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I need to check again to confirm but

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Some of the cover lines are much more subtle than even SOTW and are more about the terrain itself espousing the shape of the grid?

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Some are outright identified by rectangles(but the "nooks" of the terrain can still be seen so it's more about IDing the terrain as a zone of cover)?

lunar kestrel
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One of the reasons I actually really prefer a clean map that I can then just use THT on is because THT is able to be toggled on and off. That was players can just toggle the overlay on to see what they need, they toggle it back off and it doesn't get in the way of seeing the map detail.

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But, Siege did a very, very good job at being subtle enough it doesn't bother me.

heady drum
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Just made this Ocean rig lower floor map 😄 It's made for Siege sitrep.

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Kept the crane rig in the middle semi transparent because its overhead and the players can go below

inner portal
#

Btw katze, do you hit publish on your maps? Is that why I can find them searching inkatnate?

heady drum
#

My name was taken if I remember correctly

inner portal
heady drum
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Ooooo

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Yes! I hit publish on the ones I want to be seen via map search

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If you don't hit publish. It'll stay private

amber jay
# heady drum

This map was a lot of fun!
Ran my players through it yesterday. They had to take out a Morningstar in the last zone before it exploded. They had to use a lot of Accelerator pads and Prospector tunnels, but they did make it in time.

heady drum
#

I love hearing about people playing my maps 🥲

robust vortex
#

New map: the Pirate Arena!

Yup, it's time for my players to go through their tournament arc!
Muahahaha!

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grid left off for people to add as needed for their own vtt

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was made for hexes

full moat
#

anyone got jungle maps

late frost
full moat
#

cheers

distant hawk
#

From PeaPu’s server I forward this simple but elegant map based of off of Miska’s Prison map. 🙂

distant hawk
gritty marlin
#

Oh ho ho, that could be fun

distant hawk
grave swan
#

I'm trying to make a "Survive the waves" style combat for my players next. Are there any terms like "koth" (king of the hill) I should be aware for looking around for a map with that specific module in mind?

narrow flicker
#

Isn't that what a holdout is kinda?

grave swan
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🤔

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Pretty sure it is

full moat
#

anyone got any city maps

inner portal
full moat
#

cheers

proud atlas
#

any ship maps fit for extraction style combat? running a campaign where the players are pirates

rotund comet
proud atlas
#

thank you these will work

queen mica
#

Thought I'd share a couple maps I've been making for a homebrew campaign. Just wanted to share, and get some input given they're my first attempts at mapmaking.

kindred timber
#

Very nice

heady drum
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Oh I have a map I forgot to share.

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Ramshackle HQ defence!

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Very wide and open...almost barren.

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I ran the map by having a bunch of size two grunts rush towards the base that the PC's were protecting.

The grunt mech wreaks piled up and made the cover as they pushed forward.

Almost making trenches as they gained ground.

Having NPC's cower between rows of mech wreaks was really awesome.

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(So that's the reason the map was left a little barren. I wanted to give myself a bunch of space to do the above)

distant hawk
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Always fun to make your own cover, either in combat or as a GM with different tokens

heady drum
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Absolutely 😄 it was chaos.

quaint flame
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I need some help real quick

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So I'm overhauling how I do GUI for maps because it tends to be VERY time consuming

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Is the size 2 terrain clear?

gritty marlin
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With the blue overlay? Yeah I think so

quaint flame
#

Ok good...

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Blue is, beingg a pain to blend

quaint flame
#

I want opinions...